Re: [Audyssey] playmania, bgt competition collection
Nikola, I'm on Mac at the moment so haven't touched BGT, nor any of the games in the contest, but please please please keep up the great work! Seriously! Che and others are right when they say most people have no idea how difficult it can be to get a finished product to release. So kudos to you! You've done something that many haven't so keep it up! K? You rock!!! Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Apr 5, 2012, at 12:18 PM, Nikola Stojsic (NS studios) wrote: Thanks, I don't think I'm a beginner, since I know a lot of things, but I haven't got the full time to create something powerful enough, because of my school. This is just my first attempt to be in a contest and see what would happen, and I got really good feedbacks from one part of the world, from another one just got a bit worse suggestions, but everything multiplied, divided, subtracted and added is that 60, 70% of people who were and are giving suggestions or feedbacks, are congratulating and etc. It doesn't mean I'm just angry on the people saying not so light and white comments, and suggestions, it just means that, as I alrighty said, my things aren't so powerful and only one thing I can say why I haven't made something more powerful, something really bombastic is that I had to worry about school, tests, exams and so on. At the end, thank you for all these comments, I'll probably fix bugs you mentioned and one those I found my self if this collection will win, otherwise i'll just understand my work as a garbage and the rite place for the garbage is the Recycle Bin, and that's all. Regards, Nikola Stojsic (NS studios) e-mail: ns.studi...@gmail.com skype: nikola.stojsic company's twitter: https://twitter.com/nsstudios_co company's facebook: http://www.facebook.com/profile.php?id=13655297521ref=tn_tnmn private twitter: https://twitter.com/nikola_stojsic web site: http://www.nsstudiosweb.com -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Milos Przic Sent: Thursday, 05 April, 2012 08:15 PM To: Gamers Discussion list Subject: Re: [Audyssey] playmania, bgt competition collection Hey all, But let's support Nikola. As I know, this is his first experience in creating games. The things of the kind are normal when one is beginner in certain aspects. If I did it a few years ago, when I had his age, I would have done the same mistake. If we demotivate him, he will stop working on possible new games. if we encourage him now, we will probably get a new developer that, believe me, has the potential to bring us some inovations. Nikola, keep up your work! Best! Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs - Original Message - From: Kevin Andrews kevin.andrew...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 05, 2012 3:14 PM Subject: Re: [Audyssey] playmania, bgt competition collection Hi Christopher and others, I have to agree with the said comments here. I also had difficulty pouring into the glass. I think that sound was in stereo so it was extremely difficult to determine where exactly it was in relation to where you are. Also I have to agree with the dice game. It quickly became a very monotonous task of just rolling the dice and being moved a random position and random events possibly happening. It has potential for younger audiences though so perhaps try to target these specific groups of people. On 4/5/2012 8:33 AM, Christopher Bartlett wrote: I've commented on the bgt topic on audiogames.net. Here is a longer set of comments as I was commenting on all three submissions at the time. I like that you packaged everything in a nice installer. I think I would remove the help text from the installer though, as at least for me running NVDA, the text was a jumble due to formatting and I ended up having to read it all over anyway to understand it properly. In the pouring game, I found it difficult to center the glass sound for some reason. My accuracy in Swamp hovers around 75% so I don't think it's me. The snowball fight portion of the game is the most interesting, but we need some more behaviors from the bully, as, once you get the rhythm, it is possible to hit him with two snowballs every time he approaches without him being able to touch you. The animals game needs something more than simply rolling dice and moving through randomly determined obstacles. There are no decisions to be made in this game, which for me makes its replay value nil. Is this game pack intended for young children? It has that feel and frankly they would be the only ones interested in any of these games for any length of time. That's ok, if that's your goal. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list
Re: [Audyssey] playmania, bgt competition collection
Hi ns studios. To be honest the games were to simple. Maybe part of it was my expectations being to high but the challenge was not there. Compaired to the rest of the games I found them a bit to crappy and simplistic. The snowball game I never got used to and the others well you could always garenty a win or almost allways. is it me or is it just to easy. The most challenging was aprones game to be honest, the space ship game was ok but I never got that far with it. a bit confusing. At 10:45 a.m. 5/04/2012 +0200, you wrote: Hello everyone, I just want to know whether anyone have took a look at my bgt competition playmania collection, and if yes what you all think about it. Listening to the public! *smiles* Regards, Nikola Stojsic (NS studios) e-mail: ns.studi...@gmail.com skype: nikola.stojsic company's twitter: https://twitter.com/nsstudios_co company's facebook: http://www.facebook.com/profile.php?id=13655297521ref=tn_tnmn private twitter: https://twitter.com/nikola_stojsic web site: http://www.nsstudiosweb.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playmania, bgt competition collection
hmmm maybe I shouldn't have sent the last message I sent then. At 08:14 p.m. 5/04/2012 +0200, you wrote: Hey all, But let's support Nikola. As I know, this is his first experience in creating games. The things of the kind are normal when one is beginner in certain aspects. If I did it a few years ago, when I had his age, I would have done the same mistake. If we demotivate him, he will stop working on possible new games. if we encourage him now, we will probably get a new developer that, believe me, has the potential to bring us some inovations. Nikola, keep up your work! Best! Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs - Original Message - From: Kevin Andrews kevin.andrew...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 05, 2012 3:14 PM Subject: Re: [Audyssey] playmania, bgt competition collection Hi Christopher and others, I have to agree with the said comments here. I also had difficulty pouring into the glass. I think that sound was in stereo so it was extremely difficult to determine where exactly it was in relation to where you are. Also I have to agree with the dice game. It quickly became a very monotonous task of just rolling the dice and being moved a random position and random events possibly happening. It has potential for younger audiences though so perhaps try to target these specific groups of people. On 4/5/2012 8:33 AM, Christopher Bartlett wrote: I've commented on the bgt topic on audiogames.net. Here is a longer set of comments as I was commenting on all three submissions at the time. I like that you packaged everything in a nice installer. I think I would remove the help text from the installer though, as at least for me running NVDA, the text was a jumble due to formatting and I ended up having to read it all over anyway to understand it properly. In the pouring game, I found it difficult to center the glass sound for some reason. My accuracy in Swamp hovers around 75% so I don't think it's me. The snowball fight portion of the game is the most interesting, but we need some more behaviors from the bully, as, once you get the rhythm, it is possible to hit him with two snowballs every time he approaches without him being able to touch you. The animals game needs something more than simply rolling dice and moving through randomly determined obstacles. There are no decisions to be made in this game, which for me makes its replay value nil. Is this game pack intended for young children? It has that feel and frankly they would be the only ones interested in any of these games for any length of time. That's ok, if that's your goal. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new.-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 7031 (20120405) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 7031 (20120405) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched
[Audyssey] playmania, bgt competition collection
Hello everyone, I just want to know whether anyone have took a look at my bgt competition playmania collection, and if yes what you all think about it. Listening to the public! *smiles* Regards, Nikola Stojsic (NS studios) e-mail: ns.studi...@gmail.com skype: nikola.stojsic company's twitter: https://twitter.com/nsstudios_co company's facebook: http://www.facebook.com/profile.php?id=13655297521ref=tn_tnmn private twitter: https://twitter.com/nikola_stojsic web site: http://www.nsstudiosweb.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playmania, bgt competition collection
I've commented on the bgt topic on audiogames.net. Here is a longer set of comments as I was commenting on all three submissions at the time. I like that you packaged everything in a nice installer. I think I would remove the help text from the installer though, as at least for me running NVDA, the text was a jumble due to formatting and I ended up having to read it all over anyway to understand it properly. In the pouring game, I found it difficult to center the glass sound for some reason. My accuracy in Swamp hovers around 75% so I don't think it's me. The snowball fight portion of the game is the most interesting, but we need some more behaviors from the bully, as, once you get the rhythm, it is possible to hit him with two snowballs every time he approaches without him being able to touch you. The animals game needs something more than simply rolling dice and moving through randomly determined obstacles. There are no decisions to be made in this game, which for me makes its replay value nil. Is this game pack intended for young children? It has that feel and frankly they would be the only ones interested in any of these games for any length of time. That's ok, if that's your goal. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playmania, bgt competition collection
Hi Christopher and others, I have to agree with the said comments here. I also had difficulty pouring into the glass. I think that sound was in stereo so it was extremely difficult to determine where exactly it was in relation to where you are. Also I have to agree with the dice game. It quickly became a very monotonous task of just rolling the dice and being moved a random position and random events possibly happening. It has potential for younger audiences though so perhaps try to target these specific groups of people. On 4/5/2012 8:33 AM, Christopher Bartlett wrote: I've commented on the bgt topic on audiogames.net. Here is a longer set of comments as I was commenting on all three submissions at the time. I like that you packaged everything in a nice installer. I think I would remove the help text from the installer though, as at least for me running NVDA, the text was a jumble due to formatting and I ended up having to read it all over anyway to understand it properly. In the pouring game, I found it difficult to center the glass sound for some reason. My accuracy in Swamp hovers around 75% so I don't think it's me. The snowball fight portion of the game is the most interesting, but we need some more behaviors from the bully, as, once you get the rhythm, it is possible to hit him with two snowballs every time he approaches without him being able to touch you. The animals game needs something more than simply rolling dice and moving through randomly determined obstacles. There are no decisions to be made in this game, which for me makes its replay value nil. Is this game pack intended for young children? It has that feel and frankly they would be the only ones interested in any of these games for any length of time. That's ok, if that's your goal. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new.-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playmania, bgt competition collection
Hello, Thank for your replys. Just to avoid everything related to panning: there's nothing I can do to sound being panned better or worse, in my opinion it works more than desired, and when you're at the same position as the glass is, it will be nicely played on the center. If you don't believe, I can produce audio recording for everyone not believing in my words. About the games, I agree with everyone said that the games are stupid, they are, but they aren't more stupid than 2 other games from Claudio and aprone, since i played both games. This games aren't supposed and made for my young child, since I'm not going to have my children in sooner time. Just take a note that I had in realtime my school and tests, exams, and so on. I gave all my time on playmania, and believe that it herts when you can say something like that that games are made for the children. Regards, Nikola Stojsic (NS studios) e-mail: ns.studi...@gmail.com skype: nikola.stojsic company's twitter: https://twitter.com/nsstudios_co company's facebook: http://www.facebook.com/profile.php?id=13655297521ref=tn_tnmn private twitter: https://twitter.com/nikola_stojsic web site: http://www.nsstudiosweb.com -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kevin Andrews Sent: Thursday, 05 April, 2012 03:15 PM To: Gamers Discussion list Subject: Re: [Audyssey] playmania, bgt competition collection Hi Christopher and others, I have to agree with the said comments here. I also had difficulty pouring into the glass. I think that sound was in stereo so it was extremely difficult to determine where exactly it was in relation to where you are. Also I have to agree with the dice game. It quickly became a very monotonous task of just rolling the dice and being moved a random position and random events possibly happening. It has potential for younger audiences though so perhaps try to target these specific groups of people. On 4/5/2012 8:33 AM, Christopher Bartlett wrote: I've commented on the bgt topic on audiogames.net. Here is a longer set of comments as I was commenting on all three submissions at the time. I like that you packaged everything in a nice installer. I think I would remove the help text from the installer though, as at least for me running NVDA, the text was a jumble due to formatting and I ended up having to read it all over anyway to understand it properly. In the pouring game, I found it difficult to center the glass sound for some reason. My accuracy in Swamp hovers around 75% so I don't think it's me. The snowball fight portion of the game is the most interesting, but we need some more behaviors from the bully, as, once you get the rhythm, it is possible to hit him with two snowballs every time he approaches without him being able to touch you. The animals game needs something more than simply rolling dice and moving through randomly determined obstacles. There are no decisions to be made in this game, which for me makes its replay value nil. Is this game pack intended for young children? It has that feel and frankly they would be the only ones interested in any of these games for any length of time. That's ok, if that's your goal. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new.-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playmania, bgt competition collection
Hey all, But let's support Nikola. As I know, this is his first experience in creating games. The things of the kind are normal when one is beginner in certain aspects. If I did it a few years ago, when I had his age, I would have done the same mistake. If we demotivate him, he will stop working on possible new games. if we encourage him now, we will probably get a new developer that, believe me, has the potential to bring us some inovations. Nikola, keep up your work! Best! Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs - Original Message - From: Kevin Andrews kevin.andrew...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 05, 2012 3:14 PM Subject: Re: [Audyssey] playmania, bgt competition collection Hi Christopher and others, I have to agree with the said comments here. I also had difficulty pouring into the glass. I think that sound was in stereo so it was extremely difficult to determine where exactly it was in relation to where you are. Also I have to agree with the dice game. It quickly became a very monotonous task of just rolling the dice and being moved a random position and random events possibly happening. It has potential for younger audiences though so perhaps try to target these specific groups of people. On 4/5/2012 8:33 AM, Christopher Bartlett wrote: I've commented on the bgt topic on audiogames.net. Here is a longer set of comments as I was commenting on all three submissions at the time. I like that you packaged everything in a nice installer. I think I would remove the help text from the installer though, as at least for me running NVDA, the text was a jumble due to formatting and I ended up having to read it all over anyway to understand it properly. In the pouring game, I found it difficult to center the glass sound for some reason. My accuracy in Swamp hovers around 75% so I don't think it's me. The snowball fight portion of the game is the most interesting, but we need some more behaviors from the bully, as, once you get the rhythm, it is possible to hit him with two snowballs every time he approaches without him being able to touch you. The animals game needs something more than simply rolling dice and moving through randomly determined obstacles. There are no decisions to be made in this game, which for me makes its replay value nil. Is this game pack intended for young children? It has that feel and frankly they would be the only ones interested in any of these games for any length of time. That's ok, if that's your goal. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new.-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 7031 (20120405) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 7031 (20120405) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playmania, bgt competition collection
Hello, If I can speak for the group who gave feedback, I believe we were simply giving some pointers and some suggestions. I don't believe we were demotivating him at all. It's just how the criticism was interpreted then. On 4/5/2012 2:14 PM, Milos Przic wrote: Hey all, But let's support Nikola. As I know, this is his first experience in creating games. The things of the kind are normal when one is beginner in certain aspects. If I did it a few years ago, when I had his age, I would have done the same mistake. If we demotivate him, he will stop working on possible new games. if we encourage him now, we will probably get a new developer that, believe me, has the potential to bring us some inovations. Nikola, keep up your work! Best! Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs - Original Message - From: Kevin Andrews kevin.andrew...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 05, 2012 3:14 PM Subject: Re: [Audyssey] playmania, bgt competition collection Hi Christopher and others, I have to agree with the said comments here. I also had difficulty pouring into the glass. I think that sound was in stereo so it was extremely difficult to determine where exactly it was in relation to where you are. Also I have to agree with the dice game. It quickly became a very monotonous task of just rolling the dice and being moved a random position and random events possibly happening. It has potential for younger audiences though so perhaps try to target these specific groups of people. On 4/5/2012 8:33 AM, Christopher Bartlett wrote: I've commented on the bgt topic on audiogames.net. Here is a longer set of comments as I was commenting on all three submissions at the time. I like that you packaged everything in a nice installer. I think I would remove the help text from the installer though, as at least for me running NVDA, the text was a jumble due to formatting and I ended up having to read it all over anyway to understand it properly. In the pouring game, I found it difficult to center the glass sound for some reason. My accuracy in Swamp hovers around 75% so I don't think it's me. The snowball fight portion of the game is the most interesting, but we need some more behaviors from the bully, as, once you get the rhythm, it is possible to hit him with two snowballs every time he approaches without him being able to touch you. The animals game needs something more than simply rolling dice and moving through randomly determined obstacles. There are no decisions to be made in this game, which for me makes its replay value nil. Is this game pack intended for young children? It has that feel and frankly they would be the only ones interested in any of these games for any length of time. That's ok, if that's your goal. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new.-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 7031 (20120405) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 7031 (20120405) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new
Re: [Audyssey] playmania, bgt competition collection
Of course, I didn't say that you did it intentionally. I just wanted to say that criticism can do that if it is put that way. Anyway, I still thing that he will do something good for the comunity. Best! Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs - Original Message - From: Kevin Andrews kevin.andrew...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 05, 2012 8:18 PM Subject: Re: [Audyssey] playmania, bgt competition collection Hello, If I can speak for the group who gave feedback, I believe we were simply giving some pointers and some suggestions. I don't believe we were demotivating him at all. It's just how the criticism was interpreted then. On 4/5/2012 2:14 PM, Milos Przic wrote: Hey all, But let's support Nikola. As I know, this is his first experience in creating games. The things of the kind are normal when one is beginner in certain aspects. If I did it a few years ago, when I had his age, I would have done the same mistake. If we demotivate him, he will stop working on possible new games. if we encourage him now, we will probably get a new developer that, believe me, has the potential to bring us some inovations. Nikola, keep up your work! Best! Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs - Original Message - From: Kevin Andrews kevin.andrew...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 05, 2012 3:14 PM Subject: Re: [Audyssey] playmania, bgt competition collection Hi Christopher and others, I have to agree with the said comments here. I also had difficulty pouring into the glass. I think that sound was in stereo so it was extremely difficult to determine where exactly it was in relation to where you are. Also I have to agree with the dice game. It quickly became a very monotonous task of just rolling the dice and being moved a random position and random events possibly happening. It has potential for younger audiences though so perhaps try to target these specific groups of people. On 4/5/2012 8:33 AM, Christopher Bartlett wrote: I've commented on the bgt topic on audiogames.net. Here is a longer set of comments as I was commenting on all three submissions at the time. I like that you packaged everything in a nice installer. I think I would remove the help text from the installer though, as at least for me running NVDA, the text was a jumble due to formatting and I ended up having to read it all over anyway to understand it properly. In the pouring game, I found it difficult to center the glass sound for some reason. My accuracy in Swamp hovers around 75% so I don't think it's me. The snowball fight portion of the game is the most interesting, but we need some more behaviors from the bully, as, once you get the rhythm, it is possible to hit him with two snowballs every time he approaches without him being able to touch you. The animals game needs something more than simply rolling dice and moving through randomly determined obstacles. There are no decisions to be made in this game, which for me makes its replay value nil. Is this game pack intended for young children? It has that feel and frankly they would be the only ones interested in any of these games for any length of time. That's ok, if that's your goal. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new.-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 7031 (20120405) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 7031 (20120405) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers
Re: [Audyssey] playmania, bgt competition collection
Thanks, I don't think I'm a beginner, since I know a lot of things, but I haven't got the full time to create something powerful enough, because of my school. This is just my first attempt to be in a contest and see what would happen, and I got really good feedbacks from one part of the world, from another one just got a bit worse suggestions, but everything multiplied, divided, subtracted and added is that 60, 70% of people who were and are giving suggestions or feedbacks, are congratulating and etc. It doesn't mean I'm just angry on the people saying not so light and white comments, and suggestions, it just means that, as I alrighty said, my things aren't so powerful and only one thing I can say why I haven't made something more powerful, something really bombastic is that I had to worry about school, tests, exams and so on. At the end, thank you for all these comments, I'll probably fix bugs you mentioned and one those I found my self if this collection will win, otherwise i'll just understand my work as a garbage and the rite place for the garbage is the Recycle Bin, and that's all. Regards, Nikola Stojsic (NS studios) e-mail: ns.studi...@gmail.com skype: nikola.stojsic company's twitter: https://twitter.com/nsstudios_co company's facebook: http://www.facebook.com/profile.php?id=13655297521ref=tn_tnmn private twitter: https://twitter.com/nikola_stojsic web site: http://www.nsstudiosweb.com -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Milos Przic Sent: Thursday, 05 April, 2012 08:15 PM To: Gamers Discussion list Subject: Re: [Audyssey] playmania, bgt competition collection Hey all, But let's support Nikola. As I know, this is his first experience in creating games. The things of the kind are normal when one is beginner in certain aspects. If I did it a few years ago, when I had his age, I would have done the same mistake. If we demotivate him, he will stop working on possible new games. if we encourage him now, we will probably get a new developer that, believe me, has the potential to bring us some inovations. Nikola, keep up your work! Best! Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs - Original Message - From: Kevin Andrews kevin.andrew...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 05, 2012 3:14 PM Subject: Re: [Audyssey] playmania, bgt competition collection Hi Christopher and others, I have to agree with the said comments here. I also had difficulty pouring into the glass. I think that sound was in stereo so it was extremely difficult to determine where exactly it was in relation to where you are. Also I have to agree with the dice game. It quickly became a very monotonous task of just rolling the dice and being moved a random position and random events possibly happening. It has potential for younger audiences though so perhaps try to target these specific groups of people. On 4/5/2012 8:33 AM, Christopher Bartlett wrote: I've commented on the bgt topic on audiogames.net. Here is a longer set of comments as I was commenting on all three submissions at the time. I like that you packaged everything in a nice installer. I think I would remove the help text from the installer though, as at least for me running NVDA, the text was a jumble due to formatting and I ended up having to read it all over anyway to understand it properly. In the pouring game, I found it difficult to center the glass sound for some reason. My accuracy in Swamp hovers around 75% so I don't think it's me. The snowball fight portion of the game is the most interesting, but we need some more behaviors from the bully, as, once you get the rhythm, it is possible to hit him with two snowballs every time he approaches without him being able to touch you. The animals game needs something more than simply rolling dice and moving through randomly determined obstacles. There are no decisions to be made in this game, which for me makes its replay value nil. Is this game pack intended for young children? It has that feel and frankly they would be the only ones interested in any of these games for any length of time. That's ok, if that's your goal. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new.-Albert Einstein --- Gamers mailing list __ Gamers
Re: [Audyssey] playmania, bgt competition collection
Hi Nikola, Keep something in mind here man as you read what others say about your project. Lots of folks on the lists and forums talk about making a game, or doing this or that to improve a game, or having this or that idea to someday make a killer game. but talk is cheap, and coding is hard, and you've done the work, went through all the learning and frustration of coding, and you have something to show the world, something few of your critics can say. My first games were so basic and terrible, I never bothered sending them to anyone, just used them as learning experiences and moved on, but I'm sure I would have heard even worse criticism of them had i released them to a wide audience. so congratulations to you man, and hats off to Philip for providing a great opportunity for folks to showcase their stuff, Ijust wish more folks had been able to push through to a final project. I think most of the criticism is well intended, and meant to be constructive, but I know it can be hard to take when someone just poo poos your work when they have little idea of how hard it is to produce a finished project. I hope what Philip is doing here becomes an annual event, what BGT can provide is just amazing, and we need more bright minds with creative ideas and the motivation to get their visions turned into reality in the audio game community. Good luck man, I look forward to seeing what you release in the future, Che On 4/5/2012 12:35 PM, Nikola Stojsic (NS studios) wrote: Hello, Thank for your replys. Just to avoid everything related to panning: there's nothing I can do to sound being panned better or worse, in my opinion it works more than desired, and when you're at the same position as the glass is, it will be nicely played on the center. If you don't believe, I can produce audio recording for everyone not believing in my words. About the games, I agree with everyone said that the games are stupid, they are, but they aren't more stupid than 2 other games from Claudio and aprone, since i played both games. This games aren't supposed and made for my young child, since I'm not going to have my children in sooner time. Just take a note that I had in realtime my school and tests, exams, and so on. I gave all my time on playmania, and believe that it herts when you can say something like that that games are made for the children. Regards, Nikola Stojsic (NS studios) e-mail: ns.studi...@gmail.com skype: nikola.stojsic company's twitter: https://twitter.com/nsstudios_co company's facebook: http://www.facebook.com/profile.php?id=13655297521ref=tn_tnmn private twitter: https://twitter.com/nikola_stojsic web site: http://www.nsstudiosweb.com -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kevin Andrews Sent: Thursday, 05 April, 2012 03:15 PM To: Gamers Discussion list Subject: Re: [Audyssey] playmania, bgt competition collection Hi Christopher and others, I have to agree with the said comments here. I also had difficulty pouring into the glass. I think that sound was in stereo so it was extremely difficult to determine where exactly it was in relation to where you are. Also I have to agree with the dice game. It quickly became a very monotonous task of just rolling the dice and being moved a random position and random events possibly happening. It has potential for younger audiences though so perhaps try to target these specific groups of people. On 4/5/2012 8:33 AM, Christopher Bartlett wrote: I've commented on the bgt topic on audiogames.net. Here is a longer set of comments as I was commenting on all three submissions at the time. I like that you packaged everything in a nice installer. I think I would remove the help text from the installer though, as at least for me running NVDA, the text was a jumble due to formatting and I ended up having to read it all over anyway to understand it properly. In the pouring game, I found it difficult to center the glass sound for some reason. My accuracy in Swamp hovers around 75% so I don't think it's me. The snowball fight portion of the game is the most interesting, but we need some more behaviors from the bully, as, once you get the rhythm, it is possible to hit him with two snowballs every time he approaches without him being able to touch you. The animals game needs something more than simply rolling dice and moving through randomly determined obstacles. There are no decisions to be made in this game, which for me makes its replay value nil. Is this game pack intended for young children? It has that feel and frankly they would be the only ones interested in any of these games for any length of time. That's ok, if that's your goal. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http
Re: [Audyssey] playmania, bgt competition collection
Thanks! What a brilliant cool reply... This one I neede. I'm not, again saying, a beginner, and I don't want to people look me in this way... Regards, Nikola Stojsic (NS studios) e-mail: ns.studi...@gmail.com skype: nikola.stojsic company's twitter: https://twitter.com/nsstudios_co company's facebook: http://www.facebook.com/profile.php?id=13655297521ref=tn_tnmn private twitter: https://twitter.com/nikola_stojsic web site: http://www.nsstudiosweb.com -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Che Sent: Thursday, 05 April, 2012 09:40 PM To: Gamers Discussion list Subject: Re: [Audyssey] playmania, bgt competition collection Hi Nikola, Keep something in mind here man as you read what others say about your project. Lots of folks on the lists and forums talk about making a game, or doing this or that to improve a game, or having this or that idea to someday make a killer game. but talk is cheap, and coding is hard, and you've done the work, went through all the learning and frustration of coding, and you have something to show the world, something few of your critics can say. My first games were so basic and terrible, I never bothered sending them to anyone, just used them as learning experiences and moved on, but I'm sure I would have heard even worse criticism of them had i released them to a wide audience. so congratulations to you man, and hats off to Philip for providing a great opportunity for folks to showcase their stuff, Ijust wish more folks had been able to push through to a final project. I think most of the criticism is well intended, and meant to be constructive, but I know it can be hard to take when someone just poo poos your work when they have little idea of how hard it is to produce a finished project. I hope what Philip is doing here becomes an annual event, what BGT can provide is just amazing, and we need more bright minds with creative ideas and the motivation to get their visions turned into reality in the audio game community. Good luck man, I look forward to seeing what you release in the future, Che On 4/5/2012 12:35 PM, Nikola Stojsic (NS studios) wrote: Hello, Thank for your replys. Just to avoid everything related to panning: there's nothing I can do to sound being panned better or worse, in my opinion it works more than desired, and when you're at the same position as the glass is, it will be nicely played on the center. If you don't believe, I can produce audio recording for everyone not believing in my words. About the games, I agree with everyone said that the games are stupid, they are, but they aren't more stupid than 2 other games from Claudio and aprone, since i played both games. This games aren't supposed and made for my young child, since I'm not going to have my children in sooner time. Just take a note that I had in realtime my school and tests, exams, and so on. I gave all my time on playmania, and believe that it herts when you can say something like that that games are made for the children. Regards, Nikola Stojsic (NS studios) e-mail: ns.studi...@gmail.com skype: nikola.stojsic company's twitter: https://twitter.com/nsstudios_co company's facebook: http://www.facebook.com/profile.php?id=13655297521ref=tn_tnmn private twitter: https://twitter.com/nikola_stojsic web site: http://www.nsstudiosweb.com -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kevin Andrews Sent: Thursday, 05 April, 2012 03:15 PM To: Gamers Discussion list Subject: Re: [Audyssey] playmania, bgt competition collection Hi Christopher and others, I have to agree with the said comments here. I also had difficulty pouring into the glass. I think that sound was in stereo so it was extremely difficult to determine where exactly it was in relation to where you are. Also I have to agree with the dice game. It quickly became a very monotonous task of just rolling the dice and being moved a random position and random events possibly happening. It has potential for younger audiences though so perhaps try to target these specific groups of people. On 4/5/2012 8:33 AM, Christopher Bartlett wrote: I've commented on the bgt topic on audiogames.net. Here is a longer set of comments as I was commenting on all three submissions at the time. I like that you packaged everything in a nice installer. I think I would remove the help text from the installer though, as at least for me running NVDA, the text was a jumble due to formatting and I ended up having to read it all over anyway to understand it properly. In the pouring game, I found it difficult to center the glass sound for some reason. My accuracy in Swamp hovers around 75% so I don't think it's me. The snowball fight portion of the game is the most interesting, but we need some more behaviors from
Re: [Audyssey] playmania, bgt competition collection
Don't insist on that. A begginer, we say, as we don't know you as a developer of audiogames. Jeremy was a beginner for all of us when he appeared out of nowhere, although he knew a lot of things. He was that in our opinion. Then, he showed what he knew and so on. But do not insist on the fact that you are not a beginner, it is not necessary. Best! Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs - Original Message - From: Nikola Stojsic (NS studios) ns.studi...@gmail.com To: blindadrenal...@gmail.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, April 05, 2012 10:06 PM Subject: Re: [Audyssey] playmania, bgt competition collection Thanks! What a brilliant cool reply... This one I neede. I'm not, again saying, a beginner, and I don't want to people look me in this way... Regards, Nikola Stojsic (NS studios) e-mail: ns.studi...@gmail.com skype: nikola.stojsic company's twitter: https://twitter.com/nsstudios_co company's facebook: http://www.facebook.com/profile.php?id=13655297521ref=tn_tnmn private twitter: https://twitter.com/nikola_stojsic web site: http://www.nsstudiosweb.com -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Che Sent: Thursday, 05 April, 2012 09:40 PM To: Gamers Discussion list Subject: Re: [Audyssey] playmania, bgt competition collection Hi Nikola, Keep something in mind here man as you read what others say about your project. Lots of folks on the lists and forums talk about making a game, or doing this or that to improve a game, or having this or that idea to someday make a killer game. but talk is cheap, and coding is hard, and you've done the work, went through all the learning and frustration of coding, and you have something to show the world, something few of your critics can say. My first games were so basic and terrible, I never bothered sending them to anyone, just used them as learning experiences and moved on, but I'm sure I would have heard even worse criticism of them had i released them to a wide audience. so congratulations to you man, and hats off to Philip for providing a great opportunity for folks to showcase their stuff, Ijust wish more folks had been able to push through to a final project. I think most of the criticism is well intended, and meant to be constructive, but I know it can be hard to take when someone just poo poos your work when they have little idea of how hard it is to produce a finished project. I hope what Philip is doing here becomes an annual event, what BGT can provide is just amazing, and we need more bright minds with creative ideas and the motivation to get their visions turned into reality in the audio game community. Good luck man, I look forward to seeing what you release in the future, Che On 4/5/2012 12:35 PM, Nikola Stojsic (NS studios) wrote: Hello, Thank for your replys. Just to avoid everything related to panning: there's nothing I can do to sound being panned better or worse, in my opinion it works more than desired, and when you're at the same position as the glass is, it will be nicely played on the center. If you don't believe, I can produce audio recording for everyone not believing in my words. About the games, I agree with everyone said that the games are stupid, they are, but they aren't more stupid than 2 other games from Claudio and aprone, since i played both games. This games aren't supposed and made for my young child, since I'm not going to have my children in sooner time. Just take a note that I had in realtime my school and tests, exams, and so on. I gave all my time on playmania, and believe that it herts when you can say something like that that games are made for the children. Regards, Nikola Stojsic (NS studios) e-mail: ns.studi...@gmail.com skype: nikola.stojsic company's twitter: https://twitter.com/nsstudios_co company's facebook: http://www.facebook.com/profile.php?id=13655297521ref=tn_tnmn private twitter: https://twitter.com/nikola_stojsic web site: http://www.nsstudiosweb.com -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kevin Andrews Sent: Thursday, 05 April, 2012 03:15 PM To: Gamers Discussion list Subject: Re: [Audyssey] playmania, bgt competition collection Hi Christopher and others, I have to agree with the said comments here. I also had difficulty pouring into the glass. I think that sound was in stereo so it was extremely difficult to determine where exactly it was in relation to where you are. Also I have to agree with the dice game. It quickly became a very monotonous task of just rolling the dice and being moved a random position and random events possibly happening. It has potential for younger audiences though so perhaps try to target these specific groups of people. On 4/5/2012 8:33 AM, Christopher Bartlett wrote: I've commented on the bgt topic on audiogames.net
Re: [Audyssey] playmania, bgt competition collection
If you don't want criticism, don't ask for people's opinions. I'm sorry you were hurt, but your games are geared for a children's audience. I also disagree about aprone's game. I like that game because it makes you think. Just my opinion. Jess - Original Message - From: Nikola Stojsic (NS studios) ns.studi...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, April 05, 2012 1:35 PM Subject: Re: [Audyssey] playmania, bgt competition collection Hello, Thank for your replys. Just to avoid everything related to panning: there's nothing I can do to sound being panned better or worse, in my opinion it works more than desired, and when you're at the same position as the glass is, it will be nicely played on the center. If you don't believe, I can produce audio recording for everyone not believing in my words. About the games, I agree with everyone said that the games are stupid, they are, but they aren't more stupid than 2 other games from Claudio and aprone, since i played both games. This games aren't supposed and made for my young child, since I'm not going to have my children in sooner time. Just take a note that I had in realtime my school and tests, exams, and so on. I gave all my time on playmania, and believe that it herts when you can say something like that that games are made for the children. Regards, Nikola Stojsic (NS studios) e-mail: ns.studi...@gmail.com skype: nikola.stojsic company's twitter: https://twitter.com/nsstudios_co company's facebook: http://www.facebook.com/profile.php?id=13655297521ref=tn_tnmn private twitter: https://twitter.com/nikola_stojsic web site: http://www.nsstudiosweb.com -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kevin Andrews Sent: Thursday, 05 April, 2012 03:15 PM To: Gamers Discussion list Subject: Re: [Audyssey] playmania, bgt competition collection Hi Christopher and others, I have to agree with the said comments here. I also had difficulty pouring into the glass. I think that sound was in stereo so it was extremely difficult to determine where exactly it was in relation to where you are. Also I have to agree with the dice game. It quickly became a very monotonous task of just rolling the dice and being moved a random position and random events possibly happening. It has potential for younger audiences though so perhaps try to target these specific groups of people. On 4/5/2012 8:33 AM, Christopher Bartlett wrote: I've commented on the bgt topic on audiogames.net. Here is a longer set of comments as I was commenting on all three submissions at the time. I like that you packaged everything in a nice installer. I think I would remove the help text from the installer though, as at least for me running NVDA, the text was a jumble due to formatting and I ended up having to read it all over anyway to understand it properly. In the pouring game, I found it difficult to center the glass sound for some reason. My accuracy in Swamp hovers around 75% so I don't think it's me. The snowball fight portion of the game is the most interesting, but we need some more behaviors from the bully, as, once you get the rhythm, it is possible to hit him with two snowballs every time he approaches without him being able to touch you. The animals game needs something more than simply rolling dice and moving through randomly determined obstacles. There are no decisions to be made in this game, which for me makes its replay value nil. Is this game pack intended for young children? It has that feel and frankly they would be the only ones interested in any of these games for any length of time. That's ok, if that's your goal. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new.-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr
Re: [Audyssey] playmania, bgt competition collection
I haven't played your games. However, you do have something in the competition. Now whether they are made for young adults or not is not really the issue. The issue is how good do they play and the play itself. As you go better games will come and you will learn. Now that is where its all at, keep going. At 01:35 PM 4/5/2012, you wrote: Hello, Thank for your replys. Just to avoid everything related to panning: there's nothing I can do to sound being panned better or worse, in my opinion it works more than desired, and when you're at the same position as the glass is, it will be nicely played on the center. If you don't believe, I can produce audio recording for everyone not believing in my words. About the games, I agree with everyone said that the games are stupid, they are, but they aren't more stupid than 2 other games from Claudio and aprone, since i played both games. This games aren't supposed and made for my young child, since I'm not going to have my children in sooner time. Just take a note that I had in realtime my school and tests, exams, and so on. I gave all my time on playmania, and believe that it herts when you can say something like that that games are made for the children. Regards, Nikola Stojsic (NS studios) e-mail: ns.studi...@gmail.com skype: nikola.stojsic company's twitter: https://twitter.com/nsstudios_co company's facebook: http://www.facebook.com/profile.php?id=13655297521ref=tn_tnmn private twitter: https://twitter.com/nikola_stojsic web site: http://www.nsstudiosweb.com -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kevin Andrews Sent: Thursday, 05 April, 2012 03:15 PM To: Gamers Discussion list Subject: Re: [Audyssey] playmania, bgt competition collection Hi Christopher and others, I have to agree with the said comments here. I also had difficulty pouring into the glass. I think that sound was in stereo so it was extremely difficult to determine where exactly it was in relation to where you are. Also I have to agree with the dice game. It quickly became a very monotonous task of just rolling the dice and being moved a random position and random events possibly happening. It has potential for younger audiences though so perhaps try to target these specific groups of people. On 4/5/2012 8:33 AM, Christopher Bartlett wrote: I've commented on the bgt topic on audiogames.net. Here is a longer set of comments as I was commenting on all three submissions at the time. I like that you packaged everything in a nice installer. I think I would remove the help text from the installer though, as at least for me running NVDA, the text was a jumble due to formatting and I ended up having to read it all over anyway to understand it properly. In the pouring game, I found it difficult to center the glass sound for some reason. My accuracy in Swamp hovers around 75% so I don't think it's me. The snowball fight portion of the game is the most interesting, but we need some more behaviors from the bully, as, once you get the rhythm, it is possible to hit him with two snowballs every time he approaches without him being able to touch you. The animals game needs something more than simply rolling dice and moving through randomly determined obstacles. There are no decisions to be made in this game, which for me makes its replay value nil. Is this game pack intended for young children? It has that feel and frankly they would be the only ones interested in any of these games for any length of time. That's ok, if that's your goal. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new.-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo
Re: [Audyssey] playmania, bgt competition collection
Hey Nikola, as one of those who have offered constructive criticism, I do not mean to insult you or your creation. When I say that these games would work well if aimed at children, I'm actually trying to provide you with a suggestion for what to do with the filled-out project. As Dark said in his critique over on audiogames.net, you have done well with your use of sounds. Also, whether you win or not should not decide whether you continue working on the games or not. And if we can't provide honest feedback, how are we going to help you improve, which is what getting feedback is all about. I think you'd agree Aprone aka Jeremy is a current rock star in the developer set right now, having possibly the hottest game out ever, and certainly the current title with the most buzz. Those of us who have been fans have certainly submitted a lot of feedback, and not all of it complimentary. We've called out what we feel are poor choices. But he has developed a rapport with much of his fan base, and one reason is his ability to accept criticism and either work to change something or explain why he chose what he did and why he isn't going to change it. I'm an Aprone fan-boy and I don't even like all his choices, but I trust him to produce something of high quality with repeated feedback and change cycles. So please accept what we say without taking it for more than it is. I did not call your games stupid, and my question about your audience was meant to help you market future games of this kind if that's the direction you want to go. Your games are not my cup of tea, but that's my opinion and does not mean I don't appreciate the effort that went into creating them. Hell's bells, I didn't get my submission in, and while I will release that game, it's going to be quite different than my original design. So cheer up, if I didn't care, I wouldn't comment. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playmania, bgt competition collection
Hi all, I think that we can all come to terms with and understand the fact that everyone's input regarding this is to be taken constructively. No one meant to hurt or defile their creation, but rather I think we are all just trying to help, and if you ask people for their opinion you can't take it to heart. On 4/5/2012 5:40 PM, Christopher Bartlett wrote: Hey Nikola, as one of those who have offered constructive criticism, I do not mean to insult you or your creation. When I say that these games would work well if aimed at children, I'm actually trying to provide you with a suggestion for what to do with the filled-out project. As Dark said in his critique over on audiogames.net, you have done well with your use of sounds. Also, whether you win or not should not decide whether you continue working on the games or not. And if we can't provide honest feedback, how are we going to help you improve, which is what getting feedback is all about. I think you'd agree Aprone aka Jeremy is a current rock star in the developer set right now, having possibly the hottest game out ever, and certainly the current title with the most buzz. Those of us who have been fans have certainly submitted a lot of feedback, and not all of it complimentary. We've called out what we feel are poor choices. But he has developed a rapport with much of his fan base, and one reason is his ability to accept criticism and either work to change something or explain why he chose what he did and why he isn't going to change it. I'm an Aprone fan-boy and I don't even like all his choices, but I trust him to produce something of high quality with repeated feedback and change cycles. So please accept what we say without taking it for more than it is. I did not call your games stupid, and my question about your audience was meant to help you market future games of this kind if that's the direction you want to go. Your games are not my cup of tea, but that's my opinion and does not mean I don't appreciate the effort that went into creating them. Hell's bells, I didn't get my submission in, and while I will release that game, it's going to be quite different than my original design. So cheer up, if I didn't care, I wouldn't comment. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new.-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playmania, bgt competition collection
No no, no prob, I just now understud that you don't have anything against me Regards, Nikola Stojsic (NS studios) e-mail: ns.studi...@gmail.com skype: nikola.stojsic company's twitter: https://twitter.com/nsstudios_co company's facebook: http://www.facebook.com/profile.php?id=13655297521ref=tn_tnmn private twitter: https://twitter.com/nikola_stojsic web site: http://www.nsstudiosweb.com -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Christopher Bartlett Sent: Thursday, 05 April, 2012 11:40 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] playmania, bgt competition collection Hey Nikola, as one of those who have offered constructive criticism, I do not mean to insult you or your creation. When I say that these games would work well if aimed at children, I'm actually trying to provide you with a suggestion for what to do with the filled-out project. As Dark said in his critique over on audiogames.net, you have done well with your use of sounds. Also, whether you win or not should not decide whether you continue working on the games or not. And if we can't provide honest feedback, how are we going to help you improve, which is what getting feedback is all about. I think you'd agree Aprone aka Jeremy is a current rock star in the developer set right now, having possibly the hottest game out ever, and certainly the current title with the most buzz. Those of us who have been fans have certainly submitted a lot of feedback, and not all of it complimentary. We've called out what we feel are poor choices. But he has developed a rapport with much of his fan base, and one reason is his ability to accept criticism and either work to change something or explain why he chose what he did and why he isn't going to change it. I'm an Aprone fan-boy and I don't even like all his choices, but I trust him to produce something of high quality with repeated feedback and change cycles. So please accept what we say without taking it for more than it is. I did not call your games stupid, and my question about your audience was meant to help you market future games of this kind if that's the direction you want to go. Your games are not my cup of tea, but that's my opinion and does not mean I don't appreciate the effort that went into creating them. Hell's bells, I didn't get my submission in, and while I will release that game, it's going to be quite different than my original design. So cheer up, if I didn't care, I wouldn't comment. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.