Re: [Audyssey] psycho strike some observations
me also. As long as they are not to basic that is. At 04:13 a.m. 2/05/2015, you wrote: I like everything from fantasy to sports to shooter games and killing games. they're all lots of fun to play. follow me on twitter @joshknnd1982 On 4/30/2015 3:58 AM, shaun everiss wrote: Tom it depends on the player in question. This game is not for a newby by any means. I have played games for a number of years and while the story is a bit lacking in some arieas its one you make your own story as you go. I have played gangster games online and have liked that well the idea of being a gang leader. For me this is a way to be one without leaving my chair to do it. I do agree that this is not for everyone. But then if you really didn't care for killing you would have stayd away from most shooters etc. At 03:24 p.m. 30/04/2015, you wrote: Hi Dark, Well, weather the violence in the game is harmless or not is up for debate. In my personal opinion it is harmless in the sense that nobody really gets hurt, it isn't really hurting anyone in real life, but I find the nature of the violence in the game emotionally disturbing. For example, when the game first loads you walk into a party and just start stabbing people at random to death until all 10 of the party goers are dead. We could argue that it is just a game, that we are just acting out the part of a psychopathic killer, but for me doing so is still unethical because I don't take killing people lightly. I'm one of those sorts of people who is in favor of abolishing the death penalty in the U.S. and am active in other humanitarian groups so just walking into a party, bar, or some other place and killing people in a game isn't my idea of fun or entertainment. It goes against my moral and ethical inclinations to do so, and I found the game disturbing to say the least. I suppose that is why when I have enemies in my own games they aren't particularly human. In MOTA, for instance, the enemies are skeletons,harpies, centaurs, and so forth. Those are monsters not people. Therefore I don't feel any ethical or moral objection to killing them. Same goes with mowing down hoards of zombies in Swamp. I don't consider zombies people so have no objection to slicing, dicing, or killing as many of them as I can. On 4/29/15, dark wrote: > @Desiree, interesting comment on violence. > > I will say this is why I don't tend to enjoy crime based games such as torn > > city or I mobsters myself. > > Nottingham where I grew up and where my parents live has the highest gun > crime rate in the Uk and one of the highest over all in the country, it > really is one of these cities where you don't walk around in the city center > > after dark. > > That is why I don't live there anymore, but also why crime has never > particularly interested me in a game sinse hay if I want to see da gangers > hangin in da getto I hardly need to play a game :D. > > That being said all I've heard of Psycho strike's gameplay has been hugely > interesting, and a bit of harmless violence provided it is harmless violence > > can be fun on occasion, so I'll reserve judgement until I've tried the > thing. > > Beware the grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.
Re: [Audyssey] psycho strike some observations
Even if I could I wouldn't its not that bad really. Those family that don't like those games don't come round much and I really shouldn't be playing games all day anyway. In fact after last year when my ears got full of wax I have had to reduce gaming a lot more than I wanted but no its ok. Most of the time during the week family are at work and even when they are not gaming for them is not an issue its only 1 set which are really religious and they only come round periodicly and when they do I actually talk to them and try not to be busy doing anything on the computer so it pans out. Pluss the price of living especially where I am is not cheap. Auckland is a big city and all with prices of a house to match. I couldn't afford a house even if I wanted to. At 04:12 a.m. 2/05/2015, you wrote: hey shawn could you get your own house or apartment then you could play what you want whenever you want no family to bother you. My 8 year old son can play what he wants when he wants after his homework is done, I just put steam into family mode, disabled chatting and stuff and he can choose any game that is rated up to and including games rated e10. and one or two games rated t for teen that are fine for him. follow me on twitter @joshknnd1982 On 4/30/2015 3:53 AM, shaun everiss wrote: To be honest tom I am mindfull of what games I play near what family I have a religious part of the family, so I keep this game and my other adult games out of reach. When no one is home then those games are blasting out the speakers and I am killing people left right and centre. Fact is though I have sometimes had the situation where someone has come and have had to quit the program in question. I really wouldn't mind to keep the evil part of my life to myself when I am alone with myself. Right now I guess the main reason I got this stuff is to releave some stress with some house building its needed I know and it has meant a lot of my other online gaming has to stop while its going on. From time to time I need to get out of the noise and things for 10 minutes. So I just go and take out the stress on a game I have done this with shades of doom to. After I have done this I have felt a lot better or at least able to survive another few hours of mess. So I guess we have our own reasons. Ofcause there are games where you are a terrorist shooting people for no reason etc. And yeah some games have no story at all. This game could be an interesting thing but its not something I'd play for more than 10 minutes a day. At 03:08 p.m. 30/04/2015, you wrote: Hi Ron, Who is to say people don't take issues with their kids playing games like grand Theft Auto? Truth is I am one of them. Even though my son might want games like that I don't buy them for him. I tend to buy age appropriate games, and those I feel do not compromise my moral inclinations. I always find out what the game is about before buying it, and also check what age it was designed for etc. While I know some parentsjust don't care I'm not one of them. On 4/29/15, Ron hopkins wrote: > Hello. This is Ron. So I'm reading through these mails. Well, I'd > like to know, how come people don't take issues with 10 year old kids > playing games like grand theft auto, a game that has very graphic > violents from what I've been told, where you have sex with women and > then kill them by running them over, among other things. I think we > need more games like this for the blind, What happened to society > putting limits on what there kids watch and play. I personally love > the sounds. We all know what is depicted in this game is very wrong, > but after its basically roll playing. How many muds and other text > games do people play where your a rogue and steal? Thats wrong too. > Just an observation. I hope to be buying this game soon. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make ch
Re: [Audyssey] psycho strike, some observations, and Suggestions
I agree josh I have it to lift some stress especially now because of all the upgrades on my house my place is full of noise and I really want to do something or go nuts even though I know that once its done it will rock. At 05:43 a.m. 1/05/2015, you wrote: oh yeah and I think I'm buying psycho strike next month for sure! its fun! follow me on twitter @joshknnd1982 On 4/30/2015 11:48 AM, Thomas Ward wrote: Hi Josh, Misconstrued is the least of it. In many cases the people who say Harry Potter or Dungeons and dragons are evil have never read the book or played the game to know firsthand what it is about and only form their opinion based on the word of mouth. They are frequently misinformed but have no problems telling you and everyone else how evil, Satanic, or ungodly this or that is when they don't have anything like firsthand knowledge of what they are talking about. Those that do tend to base their opinions on a specific verse in Deuteronomy that forbids them from practicing witchcraft, astrology, spiritualism, and a number of other occult subjects. In any case it is up to the person's own moral and ethical inclinations to play or not play such things. Cheers! On 4/30/15, Josh K wrote: yep religious zealots say harry potter and such are evil simply because their beliefs are a bit misconstrued that's all. Just pay them no mind that's what I do. follow me on twitter @joshknnd1982 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike, some observations, and Suggestions
True as far as I know thebible hasn't had many updates since I am not sure because I don't read it but not much has changed since a time ago. At 03:42 a.m. 1/05/2015, you wrote: yes and keep in mind the bible was written 2000 some years ago, christians didn't even have the bible as we know it until the early 400s. 405 AD or something like that. so when you read it, you have to keep in mind its historical context, that it is translated from other languages, and what phrases and stuff meant back then versus what they mean today. follow me on twitter @joshknnd1982 On 4/30/2015 11:30 AM, Thomas Ward wrote: Hi Dark, Well, I for one don't believe roll playing games like Dungeons and Dragons is evil in a religious sense, but I do know and understand where that system of beliefs comes from having been brought up in a Christian faith as a child. The basis of religious believers calling D&D evil comes from a verse in Deuteronomy of not being partakers of witchcraft, magic, familiar spirits, etc. Basically, many Christians take that to mean that any participation in magic or the occult be it real or fantasy is forbidden and call fiction like Harry Potter or games like D&D evil accordingly. Myself I strongly feel that view is taken out of context and there is a world of difference of actually practicing the occult and merely reading a story about it or playing a game. Cheers! On 4/30/15, dark wrote: @Jody, D&D evil? I'm a tad confused, sinse the dungeons and dragons I know is a tabletop rp game, and how evil it is depends upon your gm, though usually most decent gms wouldn't really condone a game where you were playing out and out evil characters and would smack you with nasty in game penalties if you ever commited any senseless crimes or whatever, sinse it's their job to create the realistic world the game happens in. I have heard some religious zealots say D&D is evil simply because it involves magic, wizards, dragons and such, the same way some religious zealots say Harry Potter is evil, but such opinions are based on a religious mindset and system of beliefs that (even though I was bought up in the Christian tradition myself), I find so utterly bizarre I have difficulty making sense of. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike, some observations, and Suggestions
Yeah I agree tom practicing it is evil but on the other thing playing is not really. In fact in earlier centuraries past magic was a coman practice of sorts or at least some stories say it was. Playing magic/ fighting games the old style is simply traveling back in time before the 20th century. ANd since most of us will never in reality experience parts of that time thats something us humans are interested in. Ofcause what was in that time etc was scued slightly from what was back in that time but now days unless you are a history nut it doesn't matter. Its a coman theme in any case. Dungeons were the basic part of interactive fiction anyway and for those that played those before its also a reminder of what we started with. I'd never be a cultest or even go out and stab people I guess unless I was really mad and even then I don't know if I would then go on to stab people all day long. At 03:30 a.m. 1/05/2015, you wrote: Hi Dark, Well, I for one don't believe roll playing games like Dungeons and Dragons is evil in a religious sense, but I do know and understand where that system of beliefs comes from having been brought up in a Christian faith as a child. The basis of religious believers calling D&D evil comes from a verse in Deuteronomy of not being partakers of witchcraft, magic, familiar spirits, etc. Basically, many Christians take that to mean that any participation in magic or the occult be it real or fantasy is forbidden and call fiction like Harry Potter or games like D&D evil accordingly. Myself I strongly feel that view is taken out of context and there is a world of difference of actually practicing the occult and merely reading a story about it or playing a game. Cheers! On 4/30/15, dark wrote: > @Jody, D&D evil? > > I'm a tad confused, sinse the dungeons and dragons I know is a tabletop rp > game, and how evil it is depends upon your gm, though usually most decent > gms wouldn't really condone a game where you were playing out and out evil > characters and would smack you with nasty in game penalties if you ever > commited any senseless crimes or whatever, sinse it's their job to create > the realistic world the game happens in. > > I have heard some religious zealots say D&D is evil simply because it > involves magic, wizards, dragons and such, the same way some religious > zealots say Harry Potter is evil, but such opinions are based on a religious > > mindset and system of beliefs that (even though I was bought up in the > Christian tradition myself), I find so utterly bizarre I have difficulty > making sense of. > > Beware the grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike, some observations, and Suggestions
My uncle is like that. All magic is bad though I have a friend that plays at church dnd on the table top type and thats got magic in it. I have long given up arguing the toss. If my uncle is coming round the violent shooting and magic/ porn games are locked away and if open are quickly closed down before any damage is done. At 03:18 a.m. 1/05/2015, you wrote: yep religious zealots say harry potter and such are evil simply because their beliefs are a bit misconstrued that's all. Just pay them no mind that's what I do. follow me on twitter @joshknnd1982 On 4/30/2015 3:22 AM, dark wrote: @Jody, D&D evil? I'm a tad confused, sinse the dungeons and dragons I know is a tabletop rp game, and how evil it is depends upon your gm, though usually most decent gms wouldn't really condone a game where you were playing out and out evil characters and would smack you with nasty in game penalties if you ever commited any senseless crimes or whatever, sinse it's their job to create the realistic world the game happens in. I have heard some religious zealots say D&D is evil simply because it involves magic, wizards, dragons and such, the same way some religious zealots say Harry Potter is evil, but such opinions are based on a religious mindset and system of beliefs that (even though I was bought up in the Christian tradition myself), I find so utterly bizarre I have difficulty making sense of. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike, some observations, and Suggestions
Hmmm well my religious friend plays dnd all the time. Via the board game I have played it in dos heck its why I played entombed. On the other side there are actual education al games that encourage to do what it says and thats perfectly ok. I am not really into magic like harry potter and such doesn't mean I didn't read the entire series once and enjoy it for what it was though I mostly read universe crossovers being a scifi game nut always liked one universe versing another for whatever reason. Obviously these games have an age limit you should be allowed to play them. That doesn't help if an older brother leaves his clearly adult books or games unprotected and within reach of his 5 year old sister. Those laws only apply if you are buying if you have the stuff its your own problem. Not to mention online places where you have to put your age you can easily fake it and the list goes on. I have friends that enjoy hacking people to death, they would never do it in real life though. At 02:38 a.m. 1/05/2015, you wrote: There are a few games out there that have ben taken to life. Last year this one made national news. A 12 year old crawled out of the woods to the road stabbed over 15 times. When asked she stated her friends did it because they were playing a game and they had to do it. Now another popular game in college is D&d witch has ben band for causing deaths. its not funny when some people think what they see on TV or books become a force to kill and reality is fantasy and fantasy is reality. At 08:11 AM 4/30/2015, you wrote: I have a close friend who shares that view. This is ironic because she loves Harry Potter and Alter Aeon. Her reasoning is because apparently there have occasionally been instances where people have killed or committed suicide over the game. We are the Knights who say...Ni! -Original Message- From: dark Sent: Thursday, April 30, 2015 1:22 AM To: Gamers Discussion list Subject: Re: [Audyssey] psycho strike, some observations, and Suggestions @Jody, D&D evil? I'm a tad confused, sinse the dungeons and dragons I know is a tabletop rp game, and how evil it is depends upon your gm, though usually most decent gms wouldn't really condone a game where you were playing out and out evil characters and would smack you with nasty in game penalties if you ever commited any senseless crimes or whatever, sinse it's their job to create the realistic world the game happens in. I have heard some religious zealots say D&D is evil simply because it involves magic, wizards, dragons and such, the same way some religious zealots say Harry Potter is evil, but such opinions are based on a religious mindset and system of beliefs that (even though I was bought up in the Christian tradition myself), I find so utterly bizarre I have difficulty making sense of. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike some observations
Hi Desiree, I do much the same thing. I try to lessen the violence by interjecting some humor into the situation by giving the characters silly comic type names like Captain Crunch. That helps make it less serious for me and creates a buffer between me and the game character. Cheers! On 5/1/15, Desiree Oudinot wrote: > When I play, I come up with totally ridiculous, unrealistic names. That > way my characters sound like a particularly stupid comic book villain, lol. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike some observations
When I play, I come up with totally ridiculous, unrealistic names. That way my characters sound like a particularly stupid comic book villain, lol. On 5/1/2015 12:31 PM, Bryan Peterson wrote: LOL. I like to give my character my own name and age, although there is a particular ex-girlfriend's name I'll also occasionally use for whom I have a particularly intense dislike. We are the Knights who say...Ni! -Original Message- From: Josh K Sent: Friday, May 01, 2015 10:15 AM To: Gamers Discussion list Subject: Re: [Audyssey] psycho strike some observations I play psycho strike and laugh at it just knocking down prison doors something i could never do in reality is to me funny and fun. And its fun to name characters after people in real life that I do not get along with that well at the moment or just to hear their names in the game saying that they are or were a gang leader. To me its funny and fun. follow me on twitter @joshknnd1982 On 4/30/2015 4:04 AM, shaun everiss wrote: Aggreed chareles I have a friend that plays such games on his headset but yeah once you are mature yeah. My issue with some games is if they emulate life to closely. I use games as an escape doing something I wouldn't do in real life. I guess if I was in a gang already playing this game then it would be a problem or if I was thinking about doing this sort of thing in real life it would be an issue. But since I am not a starship pilot or gang member or anything in all the games I play then its all ok. Not to say there are games I don't play because its a bit to close to reality. survive the wild is one of those, while I am not lost in the wild my life while not that bad does have sertain elements off that game in it and its to close to home really. Psychostrike is really good but I agree I won't be playing this in short bursts. At 03:59 p.m. 30/04/2015, you wrote: If I had sons, they would have to play GTA elsewhere, if even there. Part of parenting is making sure that your kids play appropriate games, watch appropriate TV, and such. Also, I would make sure that they know that games are in no way reality. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, April 29, 2015 10:08 PM Subject: Re: [Audyssey] psycho strike some observations Hi Ron, Who is to say people don't take issues with their kids playing games like grand Theft Auto? Truth is I am one of them. Even though my son might want games like that I don't buy them for him. I tend to buy age appropriate games, and those I feel do not compromise my moral inclinations. I always find out what the game is about before buying it, and also check what age it was designed for etc. While I know some parentsjust don't care I'm not one of them. On 4/29/15, Ron hopkins wrote: Hello. This is Ron. So I'm reading through these mails. Well, I'd like to know, how come people don't take issues with 10 year old kids playing games like grand theft auto, a game that has very graphic violents from what I've been told, where you have sex with women and then kill them by running them over, among other things. I think we need more games like this for the blind, What happened to society putting limits on what there kids watch and play. I personally love the sounds. We all know what is depicted in this game is very wrong, but after its basically roll playing. How many muds and other text games do people play where your a rogue and steal? Thats wrong too. Just an observation. I hope to be buying this game soon. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.
Re: [Audyssey] psycho strike some observations
LOL. I like to give my character my own name and age, although there is a particular ex-girlfriend's name I'll also occasionally use for whom I have a particularly intense dislike. We are the Knights who say...Ni! -Original Message- From: Josh K Sent: Friday, May 01, 2015 10:15 AM To: Gamers Discussion list Subject: Re: [Audyssey] psycho strike some observations I play psycho strike and laugh at it just knocking down prison doors something i could never do in reality is to me funny and fun. And its fun to name characters after people in real life that I do not get along with that well at the moment or just to hear their names in the game saying that they are or were a gang leader. To me its funny and fun. follow me on twitter @joshknnd1982 On 4/30/2015 4:04 AM, shaun everiss wrote: Aggreed chareles I have a friend that plays such games on his headset but yeah once you are mature yeah. My issue with some games is if they emulate life to closely. I use games as an escape doing something I wouldn't do in real life. I guess if I was in a gang already playing this game then it would be a problem or if I was thinking about doing this sort of thing in real life it would be an issue. But since I am not a starship pilot or gang member or anything in all the games I play then its all ok. Not to say there are games I don't play because its a bit to close to reality. survive the wild is one of those, while I am not lost in the wild my life while not that bad does have sertain elements off that game in it and its to close to home really. Psychostrike is really good but I agree I won't be playing this in short bursts. At 03:59 p.m. 30/04/2015, you wrote: If I had sons, they would have to play GTA elsewhere, if even there. Part of parenting is making sure that your kids play appropriate games, watch appropriate TV, and such. Also, I would make sure that they know that games are in no way reality. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, April 29, 2015 10:08 PM Subject: Re: [Audyssey] psycho strike some observations Hi Ron, Who is to say people don't take issues with their kids playing games like grand Theft Auto? Truth is I am one of them. Even though my son might want games like that I don't buy them for him. I tend to buy age appropriate games, and those I feel do not compromise my moral inclinations. I always find out what the game is about before buying it, and also check what age it was designed for etc. While I know some parentsjust don't care I'm not one of them. On 4/29/15, Ron hopkins wrote: Hello. This is Ron. So I'm reading through these mails. Well, I'd like to know, how come people don't take issues with 10 year old kids playing games like grand theft auto, a game that has very graphic violents from what I've been told, where you have sex with women and then kill them by running them over, among other things. I think we need more games like this for the blind, What happened to society putting limits on what there kids watch and play. I personally love the sounds. We all know what is depicted in this game is very wrong, but after its basically roll playing. How many muds and other text games do people play where your a rogue and steal? Thats wrong too. Just an observation. I hope to be buying this game soon. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the li
Re: [Audyssey] psycho strike some observations
I play psycho strike and laugh at it just knocking down prison doors something i could never do in reality is to me funny and fun. And its fun to name characters after people in real life that I do not get along with that well at the moment or just to hear their names in the game saying that they are or were a gang leader. To me its funny and fun. follow me on twitter @joshknnd1982 On 4/30/2015 4:04 AM, shaun everiss wrote: Aggreed chareles I have a friend that plays such games on his headset but yeah once you are mature yeah. My issue with some games is if they emulate life to closely. I use games as an escape doing something I wouldn't do in real life. I guess if I was in a gang already playing this game then it would be a problem or if I was thinking about doing this sort of thing in real life it would be an issue. But since I am not a starship pilot or gang member or anything in all the games I play then its all ok. Not to say there are games I don't play because its a bit to close to reality. survive the wild is one of those, while I am not lost in the wild my life while not that bad does have sertain elements off that game in it and its to close to home really. Psychostrike is really good but I agree I won't be playing this in short bursts. At 03:59 p.m. 30/04/2015, you wrote: If I had sons, they would have to play GTA elsewhere, if even there. Part of parenting is making sure that your kids play appropriate games, watch appropriate TV, and such. Also, I would make sure that they know that games are in no way reality. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, April 29, 2015 10:08 PM Subject: Re: [Audyssey] psycho strike some observations Hi Ron, Who is to say people don't take issues with their kids playing games like grand Theft Auto? Truth is I am one of them. Even though my son might want games like that I don't buy them for him. I tend to buy age appropriate games, and those I feel do not compromise my moral inclinations. I always find out what the game is about before buying it, and also check what age it was designed for etc. While I know some parentsjust don't care I'm not one of them. On 4/29/15, Ron hopkins wrote: Hello. This is Ron. So I'm reading through these mails. Well, I'd like to know, how come people don't take issues with 10 year old kids playing games like grand theft auto, a game that has very graphic violents from what I've been told, where you have sex with women and then kill them by running them over, among other things. I think we need more games like this for the blind, What happened to society putting limits on what there kids watch and play. I personally love the sounds. We all know what is depicted in this game is very wrong, but after its basically roll playing. How many muds and other text games do people play where your a rogue and steal? Thats wrong too. Just an observation. I hope to be buying this game soon. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers
Re: [Audyssey] psycho strike some observations
I like everything from fantasy to sports to shooter games and killing games. they're all lots of fun to play. follow me on twitter @joshknnd1982 On 4/30/2015 3:58 AM, shaun everiss wrote: Tom it depends on the player in question. This game is not for a newby by any means. I have played games for a number of years and while the story is a bit lacking in some arieas its one you make your own story as you go. I have played gangster games online and have liked that well the idea of being a gang leader. For me this is a way to be one without leaving my chair to do it. I do agree that this is not for everyone. But then if you really didn't care for killing you would have stayd away from most shooters etc. At 03:24 p.m. 30/04/2015, you wrote: Hi Dark, Well, weather the violence in the game is harmless or not is up for debate. In my personal opinion it is harmless in the sense that nobody really gets hurt, it isn't really hurting anyone in real life, but I find the nature of the violence in the game emotionally disturbing. For example, when the game first loads you walk into a party and just start stabbing people at random to death until all 10 of the party goers are dead. We could argue that it is just a game, that we are just acting out the part of a psychopathic killer, but for me doing so is still unethical because I don't take killing people lightly. I'm one of those sorts of people who is in favor of abolishing the death penalty in the U.S. and am active in other humanitarian groups so just walking into a party, bar, or some other place and killing people in a game isn't my idea of fun or entertainment. It goes against my moral and ethical inclinations to do so, and I found the game disturbing to say the least. I suppose that is why when I have enemies in my own games they aren't particularly human. In MOTA, for instance, the enemies are skeletons,harpies, centaurs, and so forth. Those are monsters not people. Therefore I don't feel any ethical or moral objection to killing them. Same goes with mowing down hoards of zombies in Swamp. I don't consider zombies people so have no objection to slicing, dicing, or killing as many of them as I can. On 4/29/15, dark wrote: > @Desiree, interesting comment on violence. > > I will say this is why I don't tend to enjoy crime based games such as torn > > city or I mobsters myself. > > Nottingham where I grew up and where my parents live has the highest gun > crime rate in the Uk and one of the highest over all in the country, it > really is one of these cities where you don't walk around in the city center > > after dark. > > That is why I don't live there anymore, but also why crime has never > particularly interested me in a game sinse hay if I want to see da gangers > hangin in da getto I hardly need to play a game :D. > > That being said all I've heard of Psycho strike's gameplay has been hugely > interesting, and a bit of harmless violence provided it is harmless violence > > can be fun on occasion, so I'll reserve judgement until I've tried the > thing. > > Beware the grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regardi
Re: [Audyssey] psycho strike some observations
hey shawn could you get your own house or apartment then you could play what you want whenever you want no family to bother you. My 8 year old son can play what he wants when he wants after his homework is done, I just put steam into family mode, disabled chatting and stuff and he can choose any game that is rated up to and including games rated e10. and one or two games rated t for teen that are fine for him. follow me on twitter @joshknnd1982 On 4/30/2015 3:53 AM, shaun everiss wrote: To be honest tom I am mindfull of what games I play near what family I have a religious part of the family, so I keep this game and my other adult games out of reach. When no one is home then those games are blasting out the speakers and I am killing people left right and centre. Fact is though I have sometimes had the situation where someone has come and have had to quit the program in question. I really wouldn't mind to keep the evil part of my life to myself when I am alone with myself. Right now I guess the main reason I got this stuff is to releave some stress with some house building its needed I know and it has meant a lot of my other online gaming has to stop while its going on. From time to time I need to get out of the noise and things for 10 minutes. So I just go and take out the stress on a game I have done this with shades of doom to. After I have done this I have felt a lot better or at least able to survive another few hours of mess. So I guess we have our own reasons. Ofcause there are games where you are a terrorist shooting people for no reason etc. And yeah some games have no story at all. This game could be an interesting thing but its not something I'd play for more than 10 minutes a day. At 03:08 p.m. 30/04/2015, you wrote: Hi Ron, Who is to say people don't take issues with their kids playing games like grand Theft Auto? Truth is I am one of them. Even though my son might want games like that I don't buy them for him. I tend to buy age appropriate games, and those I feel do not compromise my moral inclinations. I always find out what the game is about before buying it, and also check what age it was designed for etc. While I know some parentsjust don't care I'm not one of them. On 4/29/15, Ron hopkins wrote: > Hello. This is Ron. So I'm reading through these mails. Well, I'd > like to know, how come people don't take issues with 10 year old kids > playing games like grand theft auto, a game that has very graphic > violents from what I've been told, where you have sex with women and > then kill them by running them over, among other things. I think we > need more games like this for the blind, What happened to society > putting limits on what there kids watch and play. I personally love > the sounds. We all know what is depicted in this game is very wrong, > but after its basically roll playing. How many muds and other text > games do people play where your a rogue and steal? Thats wrong too. > Just an observation. I hope to be buying this game soon. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow..
Re: [Audyssey] psycho strike, some observations, and Suggestions
Hi thomas sir! and everyone in the list. The thing is that parents are not careful about their children so that they are commiting sucides I am amazed that when dark sir said that a girl commited suicide because of the slenderman he is the poor character I think. Only he teleports and do nothing. as for thomas sir's post about media in my opinion they work for TRP. they want to creat a news for their own purpose. So for the blind gamers there are not much game where you have to be violent so don't worry. Thanks Ishan On 5/1/15, dark wrote: > My appologies tom. I am just a little tired of Charlse always bringing up > this point and winjing about English accents (and by extention braille), > which i have seen him do a good many times before, so I hoped to set the > matter finally to rest with a practical example. > > This is my last word on the subject. > > Beware the grue! > > Dark. > There is always more to know, more to see, more to learn. The world is vast > > and wondrous strange and there are more things benieth the stars than even > the archmaesters of the citadel can dream. > - Original Message - > From: "Thomas Ward" > To: "Gamers Discussion list" > Sent: Thursday, April 30, 2015 11:53 PM > Subject: Re: [Audyssey] psycho strike, some observations, and Suggestions > > >> Hi Charles and Dark, >> >> Please, take the debate over how to pronounce Lager off list. It >> really has no place here. >> >> Apparently from what I heard of Dark's mp3 people in the UK pronounce >> lager differently than we do so deal with it. There are a lot of >> things we say differently and as long as we can understand what a >> person means debates as this one have no place on this or any other >> entertainment list. >> >> Cheers! >> >> >> On 4/30/15, dark wrote: >>> @Charlse, you are directly incorrect, and to be honest I'm getting a >>> little >>> >>> tired of you making this constant point about the way myself, and most >>> people in England speak. >>> >>> So, I have recorded this file, which is me saying the words lager and >>> logger, and then reading your previous mail with Orphius (my appologies >>> for >>> >>> the speaker bit, I didn't have time to put my quad speakers into optimum >>> mike position but it should be audible). >>> >>> Hopefully this will finally knock this silly linguistic idea on the >>> head. >>> >>> https://www.sendspace.com/pro/zyccve >>> >>> Dark. >>> There is always more to know, more to see, more to learn. The world is >>> vast >>> >>> and wondrous strange and there are more things benieth the stars than >>> even >>> the archmaesters of the citadel can dream. >>> - Original Message - >>> From: "Charles Rivard" >>> To: "Gamers Discussion list" >>> Sent: Thursday, April 30, 2015 7:16 PM >>> Subject: Re: [Audyssey] psycho strike, some observations, and >>> Suggestions >>> >>> >>>> Maybe this is where speech synthesis comes into play, because a logger >>>> might drink a lager. You cannot hear the difference, because there >>>> isn't >>>> >>>> any audible difference. Braille beats speech hands down. >>>> >>>> --- >>>> Be positive! When it comes to being defeated, if you think you're >>>> finished, you! really! are! finished! >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike some observations
Aggreed chareles I have a friend that plays such games on his headset but yeah once you are mature yeah. My issue with some games is if they emulate life to closely. I use games as an escape doing something I wouldn't do in real life. I guess if I was in a gang already playing this game then it would be a problem or if I was thinking about doing this sort of thing in real life it would be an issue. But since I am not a starship pilot or gang member or anything in all the games I play then its all ok. Not to say there are games I don't play because its a bit to close to reality. survive the wild is one of those, while I am not lost in the wild my life while not that bad does have sertain elements off that game in it and its to close to home really. Psychostrike is really good but I agree I won't be playing this in short bursts. At 03:59 p.m. 30/04/2015, you wrote: If I had sons, they would have to play GTA elsewhere, if even there. Part of parenting is making sure that your kids play appropriate games, watch appropriate TV, and such. Also, I would make sure that they know that games are in no way reality. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, April 29, 2015 10:08 PM Subject: Re: [Audyssey] psycho strike some observations Hi Ron, Who is to say people don't take issues with their kids playing games like grand Theft Auto? Truth is I am one of them. Even though my son might want games like that I don't buy them for him. I tend to buy age appropriate games, and those I feel do not compromise my moral inclinations. I always find out what the game is about before buying it, and also check what age it was designed for etc. While I know some parentsjust don't care I'm not one of them. On 4/29/15, Ron hopkins wrote: Hello. This is Ron. So I'm reading through these mails. Well, I'd like to know, how come people don't take issues with 10 year old kids playing games like grand theft auto, a game that has very graphic violents from what I've been told, where you have sex with women and then kill them by running them over, among other things. I think we need more games like this for the blind, What happened to society putting limits on what there kids watch and play. I personally love the sounds. We all know what is depicted in this game is very wrong, but after its basically roll playing. How many muds and other text games do people play where your a rogue and steal? Thats wrong too. Just an observation. I hope to be buying this game soon. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike some observations
and this list is not all descussion most of it is now on the audiogames forums now. At 03:49 p.m. 30/04/2015, you wrote: You're absolutely right. This list is a conduit for game information and discussion. Not just of a certain type of games, but all gaming that is playable, whether through design or not, by blind gamers. When I read the very first part of your message, I thought of the Dad who buys an electric train set for his kid. He must check it out to be sure that it works, right? So, there you would be, playing the game you got for your son, and he's whining, "Come on, Dad! Let me try it! It's mine!" And you're saying, "In a minute, son. I've got to make sure that it's right for you." Two hours later, ellipsis, --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, April 29, 2015 10:39 PM Subject: Re: [Audyssey] psycho strike some observations Desiree, Agreed. The responsibility belongs with the parents not the developer. When my son wants a video game I always do my best to check it out, find out what kind of content is in it before deciding to purchase it for him. I do not however blame the developer for having violence, adult oriented sexual content, or any other objectionable content in the game because I know it is my duty as a parent to decide weather or not to purchase the game. Same goes with a game like Psycho Strike. I don't blame VG Storm for making the game. I know my opinions of the game are a personal opinion based on my own ethical sensibilities and probably will not purchase the game for same. That doesn't mean I don't think anyone else can play it and enjoy it, because I am not that kind of person to shove my own thoughts and beliefs down everyone's throat. I could, for instance, ban the game from this list, but I wouldn't do that because I believe in people's right to free speech and to play whatever games they personally feel comfortable with within legal means. Cheers! On 4/29/15, Desiree Oudinot wrote: Can I also point out that the irresponsible thing would be for a parent to actually purchase this game for a minor? Because, let's be realistic here. Lots of kids live this kind of life. They know what violence is. And most children don't have the funds to buy a $25 game without some outside help. The outside help would, in essence, be the negligent party here, not the developers. Furthermore, I like to imagine, although I'm sure it's inaccurate, that this game is kind of a screw you to polite society and political correctness. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike some observations
Tom it depends on the player in question. This game is not for a newby by any means. I have played games for a number of years and while the story is a bit lacking in some arieas its one you make your own story as you go. I have played gangster games online and have liked that well the idea of being a gang leader. For me this is a way to be one without leaving my chair to do it. I do agree that this is not for everyone. But then if you really didn't care for killing you would have stayd away from most shooters etc. At 03:24 p.m. 30/04/2015, you wrote: Hi Dark, Well, weather the violence in the game is harmless or not is up for debate. In my personal opinion it is harmless in the sense that nobody really gets hurt, it isn't really hurting anyone in real life, but I find the nature of the violence in the game emotionally disturbing. For example, when the game first loads you walk into a party and just start stabbing people at random to death until all 10 of the party goers are dead. We could argue that it is just a game, that we are just acting out the part of a psychopathic killer, but for me doing so is still unethical because I don't take killing people lightly. I'm one of those sorts of people who is in favor of abolishing the death penalty in the U.S. and am active in other humanitarian groups so just walking into a party, bar, or some other place and killing people in a game isn't my idea of fun or entertainment. It goes against my moral and ethical inclinations to do so, and I found the game disturbing to say the least. I suppose that is why when I have enemies in my own games they aren't particularly human. In MOTA, for instance, the enemies are skeletons,harpies, centaurs, and so forth. Those are monsters not people. Therefore I don't feel any ethical or moral objection to killing them. Same goes with mowing down hoards of zombies in Swamp. I don't consider zombies people so have no objection to slicing, dicing, or killing as many of them as I can. On 4/29/15, dark wrote: > @Desiree, interesting comment on violence. > > I will say this is why I don't tend to enjoy crime based games such as torn > > city or I mobsters myself. > > Nottingham where I grew up and where my parents live has the highest gun > crime rate in the Uk and one of the highest over all in the country, it > really is one of these cities where you don't walk around in the city center > > after dark. > > That is why I don't live there anymore, but also why crime has never > particularly interested me in a game sinse hay if I want to see da gangers > hangin in da getto I hardly need to play a game :D. > > That being said all I've heard of Psycho strike's gameplay has been hugely > interesting, and a bit of harmless violence provided it is harmless violence > > can be fun on occasion, so I'll reserve judgement until I've tried the > thing. > > Beware the grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike some observations
I do think though tom that the major fact will be later on when you have a few members. Stratogys for example who you take on what mission, etc. who you leave etc. I have managed to proceed quite far but once yhou have weapons it gets harder as the enemy gets those to, factories have electric barriors to. The game is a good stress releaver. I do agree with the party thing, there should be some other scenarios for the starting character. Ie, why you would willingly just go to a party to kill 10 people is beyond me. I'd like some other scenarios to start off your char. And that sort of thing. At 03:02 p.m. 30/04/2015, you wrote: Hello Jeremy, You aren't alone. I do agree with a lot of what you had to say below, and it is a major reason why I in all likelihood won't be buying the game. Yes, while the sounds, voice acting, etc are all fine as it is I just found the senseless violence, murder, and mayhem not to my liking. While fighting and killing in a combat situation usually doesn't bother me I found the idea of just walking into a party and killing 10 people for no reason sick and immoral. Same goes with the farm mission. I love animals, and the sound of killing goats for no reason really bothered me. Bothered me so much I uninstalled the game shortly there after because I just couldn't play the game after that. That is not to say I think the game is a bad game. I just personally dislike the degree of violence and senseless killing involved in the game. It bothered me in away few games do. It is one thing to be killing zombies in a game like Swamp since they aren't real people or can justifiably be called monsters. It is a total and morally different issue to walk into a party, mall, jail, or somewhere and just start killing people at random for little reason. Cheers! On 4/29/15, Jeremy Brown wrote: > So, I read the documentation, and I've played one game. Admittedly, > that's a small data sample, but I want to make the following > observations: > > 1. The game sound design and the game play are very nice. The hot > keys are for the most part very intuitive, and the movement and menu > systems all work as expected. Breaking the game into distinct zones > that you get to from a menu and then sidescroll through made a lot of > sense and avoided some obvious navigational issues. Some auditory > cues could have been perhaps a little more pronounced for my taste, > but overall, I got it. > > > 2. I found the character motivation very flimsy. First off, just > deciding to homicidally kill everyone at a party as my first action in > a criminal career in which I want to amass a gang and get money and > better weapons didn't click for me. Good crime bosses avoid > entanglements with the police and such situations. Further, mass > murderers of the type depicted in the first sequence aren't your buddy > film types imo. > > > 3. On a moral ground, I have severe issues with the character > motivation, the game scoring, and the presentation of violence. > > The character motivation as character motivation was discussed above, > but giving a player a choice of either body count or cash as a means > of keeping score struck me as sort of sick. Further, I have a hard > time justifying the developer's decision to release a game with this > sort of content that can be downloaded directly and played at least as > a demo, with no blocks in place to keep minors from playing it. All > such blocks have issues, there's no good way to police such issues, > but given that the first sequence is the murder of ten defenseless > people for no better reason than you decided to strikes me a socially > irresponsible. > > The game play is awesome, the game design has a lot of good points, > but minus several million for good taste and well-thought out > character motivations. This game could have been improved immensely > merely by introducing more motivation. You're a poor caterer who's > about to lose their job, be turned out on the streets and a mysterious > man drives up to you, he offers to set you up in comfort if you kill a > certain man at the party. Unfortunatley, he does not have any way of > identifying the man. While still morally reprehensible, this at least > gives the player some reason to be doing this. Further, if more > patrons have some means of fighting back other than police, then it > might be less objectionable to me. I play violent games: every rpg, > mud, etc is essentially no different in terms of raw violence. > However, basing a game on killing people who are screaming don't hurt > me strikes me, as I said before, as completely irresponsible. > > Take care, > > Jeremy > > > > > -- > In the fight between you and the world--back the world! Frank Zapa > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listi
Re: [Audyssey] psycho strike some observations
To be honest tom I am mindfull of what games I play near what family I have a religious part of the family, so I keep this game and my other adult games out of reach. When no one is home then those games are blasting out the speakers and I am killing people left right and centre. Fact is though I have sometimes had the situation where someone has come and have had to quit the program in question. I really wouldn't mind to keep the evil part of my life to myself when I am alone with myself. Right now I guess the main reason I got this stuff is to releave some stress with some house building its needed I know and it has meant a lot of my other online gaming has to stop while its going on. From time to time I need to get out of the noise and things for 10 minutes. So I just go and take out the stress on a game I have done this with shades of doom to. After I have done this I have felt a lot better or at least able to survive another few hours of mess. So I guess we have our own reasons. Ofcause there are games where you are a terrorist shooting people for no reason etc. And yeah some games have no story at all. This game could be an interesting thing but its not something I'd play for more than 10 minutes a day. At 03:08 p.m. 30/04/2015, you wrote: Hi Ron, Who is to say people don't take issues with their kids playing games like grand Theft Auto? Truth is I am one of them. Even though my son might want games like that I don't buy them for him. I tend to buy age appropriate games, and those I feel do not compromise my moral inclinations. I always find out what the game is about before buying it, and also check what age it was designed for etc. While I know some parentsjust don't care I'm not one of them. On 4/29/15, Ron hopkins wrote: > Hello. This is Ron. So I'm reading through these mails. Well, I'd > like to know, how come people don't take issues with 10 year old kids > playing games like grand theft auto, a game that has very graphic > violents from what I've been told, where you have sex with women and > then kill them by running them over, among other things. I think we > need more games like this for the blind, What happened to society > putting limits on what there kids watch and play. I personally love > the sounds. We all know what is depicted in this game is very wrong, > but after its basically roll playing. How many muds and other text > games do people play where your a rogue and steal? Thats wrong too. > Just an observation. I hope to be buying this game soon. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike some observations and other related topics bundled together
Game disks are so yesteryear anyway. Yes you can get disks of things you download for some things but the companies do charge for them the cd is 12 bucks. The only other time I have ever ordered a cd is for extra features. Future boy is a prime example. Yes I could just get the game. But a simple cd would give me my game and the deluxe cd would give me the game for al os types and a programmer's manual which I have never read. At 03:21 p.m. 30/04/2015, you wrote: If a CD of the game was available, the price would rise exponentially. Then people would be complaining about the high price. This would also exclude those in countries who would pay much more for shipping than is reasonable. Even if there was a choice, physical medium or digital download, how many people would actually pick a physical medium today? Disks don't usually stand the test of time. What happens if, 5 years down the road, someone wants to reinstall the game, but can't because they don't have their game disk anymore? What if, God forbid, by that point VG Storm is no longer in existance? We would have another Bavisoft fiasco all over again, and you know as well as I do the backlash they would receive for using an antiquated system. Finally, is it really that easy to create a Paypal account if you're under 18? I honestly don't know, which is why I'm asking, but it doesn't seem like an easy task depending on the age of the child and his or her knowledge of finances. You would still need either a credit card or a bank account to make the transaction. On 4/29/2015 8:20 PM, Jeremy Brown wrote: First, to all of you that have responded thus far, thanks for actually responding. I'm going to address the issues in one mail to try and save time and space. As to Charles' comments that criminals are by definition anti-social and the name of the game basically implies what to expect, agreed on both counts. However, choosing to make a psychopathic killer the hero or main character of a game is a game developer decision. My choice as a consumer is to vote for the game or not by either buying it or not. Gangsters don't interest me as a gamer, so I doubt that this particular concept would have intrigued me even if the handling had been different. In response to some of Dark's points: RE: minors and their definition Besides, what is exactly a miner seems pretty debatable, hay I was watching the alien filmes and nightmare on elm street when i was 10 years old, not to mention playing games like mortal combat and moonstone, and I was quite fine with the idea that these were games and the difference between playing a game where I slice someone up with a big nasty blade and doing the same in reality, likewise violence in and of itself never did, or indeed never does bother me for just being bloody or graphic. Back to Jeremy: I was six when I saw the first Alien film. I don't think it psychologically scarred me for life; that said, I don't think it was responsible of my older brother who had charge of me at the time to allow it. One does not negate the other. Just because minor is somewhat fluid, saying well people see this all the time does not relieve the social responsibility of the producer. RE: warning message In the game's description on the Vgstorm website there is the message: Back to Jeremy: Agreed, and I applaud the developers for including this warning. Further, I agree that there's no good system for keeping minors from buying such a game, however, there are a couple of systems that would be more effective than the current one. Making the game only purchasable with a credit card for instance will exclude many many minors. Itm ight exclude legitimate customers with bad credit as well, but this is the sort of decision one must make. Many games in the past have used a dual system of printed material that is mailed to a consumer in addition to the game disk or download. Such a mailing might get the attention of parents. Neither of these options is a perfect solution, and I don't expect VGStorm to use either. I'm merely pointing out that ignoring the problem completely and going with a warning label and good intentions is not the only way to handle such problems. RE: Violence and motivation (This one responds to Dark and Desree) Jeremy's comments here: I frankly have to just disagree with you on this one Dark. I just can't see a psychopathic criminal who kills people at a party to start their career as a person who would form a gang. First off, for that person to be at that party they have to have been invited. This implies a certain amount of familiarity or intimacy with at least one party goer. Further, as we both agreed, avoiding criminal entanglement with authorities is the best way to be a successful criminal. As to the way the violence is presented, I did not get any bafoon comedy violence vibe. Further, it doesn't strike me as a screw you to society politically correct or not. It strikes me as an ex
Re: [Audyssey] psycho strike some observations
yeah this is a definately r18 and higher. Its even got the right warnings on it. You really don't want this game if you are disturbed or even if you are not I wouldn't recomend you jump straight in to it either. I'd actually start with some of the gangster choiceofgames games first to see if you like that style. I watched the sopranos on tv and this was my attraction. Now while I like the sound of stabbing wimen to death and robbing banks etc I do realise that this is a good stress releaver and a good game. I wouldn't for example go on a rampage stabbing my way to victory for example. At 11:12 a.m. 30/04/2015, you wrote: Can I also point out that the irresponsible thing would be for a parent to actually purchase this game for a minor? Because, let's be realistic here. Lots of kids live this kind of life. They know what violence is. And most children don't have the funds to buy a $25 game without some outside help. The outside help would, in essence, be the negligent party here, not the developers. Furthermore, I like to imagine, although I'm sure it's inaccurate, that this game is kind of a screw you to polite society and political correctness. On 4/29/2015 6:59 PM, Charles Rivard wrote: I haven't played the game, but you point out how irresponsible and reprehensible the character is. It makes sense that the character would be this way. After all, the character is a criminal. Taking thin under consideration along with the name of the game, well, there you go. Two plus two equals four. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: "Jeremy Brown" To: "gamers" Sent: Wednesday, April 29, 2015 5:18 PM Subject: [Audyssey] psycho strike some observations So, I read the documentation, and I've played one game. Admittedly, that's a small data sample, but I want to make the following observations: 1. The game sound design and the game play are very nice. The hot keys are for the most part very intuitive, and the movement and menu systems all work as expected. Breaking the game into distinct zones that you get to from a menu and then sidescroll through made a lot of sense and avoided some obvious navigational issues. Some auditory cues could have been perhaps a little more pronounced for my taste, but overall, I got it. 2. I found the character motivation very flimsy. First off, just deciding to homicidally kill everyone at a party as my first action in a criminal career in which I want to amass a gang and get money and better weapons didn't click for me. Good crime bosses avoid entanglements with the police and such situations. Further, mass murderers of the type depicted in the first sequence aren't your buddy film types imo. 3. On a moral ground, I have severe issues with the character motivation, the game scoring, and the presentation of violence. The character motivation as character motivation was discussed above, but giving a player a choice of either body count or cash as a means of keeping score struck me as sort of sick. Further, I have a hard time justifying the developer's decision to release a game with this sort of content that can be downloaded directly and played at least as a demo, with no blocks in place to keep minors from playing it. All such blocks have issues, there's no good way to police such issues, but given that the first sequence is the murder of ten defenseless people for no better reason than you decided to strikes me a socially irresponsible. The game play is awesome, the game design has a lot of good points, but minus several million for good taste and well-thought out character motivations. This game could have been improved immensely merely by introducing more motivation. You're a poor caterer who's about to lose their job, be turned out on the streets and a mysterious man drives up to you, he offers to set you up in comfort if you kill a certain man at the party. Unfortunatley, he does not have any way of identifying the man. While still morally reprehensible, this at least gives the player some reason to be doing this. Further, if more patrons have some means of fighting back other than police, then it might be less objectionable to me. I play violent games: every rpg, mud, etc is essentially no different in terms of raw violence. However, basing a game on killing people who are screaming don't hurt me strikes me, as I said before, as completely irresponsible. Take care, Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All mes
Re: [Audyssey] psycho strike, some observations, and Suggestions
Hi jodi I am also agreed with you I think if we can sell drugs in colege like most smugglers do. also every man has his own ability. so some are for recieving trucks of drugs and ammo and some will for battle. why we are killing people? we should be more flexible and do more crime. like kidnapping and threatening people. Thanks Ishan On 4/30/15, Jody McKinniss wrote: > I finally checked my email, so I saw the posts on this game and the debate > on violent content, etc. So here's my opinion after playing it for some > time. > > In the real world I am 36 years of age, and I am probably one of the most > tenderhearted, nonviolent people you'll ever meet. I'm the guy who will > give his last dollar to the homeless man in the doorway, or give him the > shirt off my back. I am anti-death penalty, for several reasons. The > thought of taking another human life is repugnant to me. I myself have > been > a victim of both domestic violence as well as criminal violence by a > stranger. So in the real world, if someone were doing what the characters > in this game are doing, then I'd be horrified. That being said, I love the > game. I get the chance to play the complete opposite of who I am in the > real world in a fictional one, with no reprisals, no consequences. How > cool > is that? I grew up with games like Mortal Kombat, Street Fighter, Double > Dragon, etc. I've had GTA described to me, and there are parts of that > game > that are extremely graphic. I even tried out D&D when I was younger, > around > 13 or so, despite all the people I've heard saying how evil that particular > game is. But guess what? Despite my playing games with violent content in > my younger years, I'm not a cold-bloodded killer, I don't fantasize about > becoming some psycho serial killer, I don't have waking dreams of mass > murdering everyone around me. So my opinion is that everyone should relax > a > little bit and give us credit for the brain that we have, that we can > separate a fictional world from the real one. And let's give parents some > credit as well, that they know their children and whether they can handle a > game like this. Let's all just have fun with a game that gives us good > guys > a chance to be bad. There's a definite appeal to letting my hair down in > an > alternate world, to doing things in that world I know for certain I > wouldn't > do in the real one. > Now, some suggestions for Aaron for future releases: > Several things could be included to increase the storyline, to augment your > goals. For example, we're a gang, right? Most gangs nowadays are usually > into drugs, weapons, some way to make cash if they're not robbing banks. > So > perhaps give us a stage where we can sell weapons that we get from the guys > we kill that we don't need. (I've got over 300 pistol cartridges that I > will never use, over 100 knives, etc). It could be a pawn shop, or it > could > be that we're unknowingly selling weapons to another gang, which just might > come back to haunt us, or even undercover ATF or FBI. Add a stage where we > can sell drugs to people on the street, and add in undercover cops, local > at > first, then DEA and FBI once we reach a certain level, that try to thwart > our efforts. To help neutralize that threat, we could have the ability to > try to bribe some cops, get them on our payroll. Another thing you should > include is rival gangs. We're causing all this mayhem, stacking up body > counts and cash, and in the process we're taking the glory and attention > away from the resident gangs of the city, and now they want their streets > back. So our next job gets crashed not only by the cops, but by members of > a rival gang or two from the city. So now starts the gang war, and the > battles will increase territory and unlock stages for us if we win, as well > as providing us with the spoils of different weapons, more cash, and drugs > that we can then try to sell or distribute amongst ourselves. And perhaps > if we fight well enough, or if we sell enough drugs successfully and take > enough of their customers, the rival gang might just get displeased enough > to call in a big cartel to try to bring us down. And if we manage to > defeat the cartel, we get one hell of a reward...smile. > Also, if the shotgun is the best weapon of this first release, definitely > some automatic weapons should be included in the next one. And I'm done > rambling for now, lol. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailin
Re: [Audyssey] psycho strike some observations and other relatedtopics bundled together
Hi I think the game is cool and little buggy as I am saying repeatedly because the game crashes whenever I am trying to trash a cartrage of pistol. as far as the suggestions goes I will with carlos in AG forum and agreed for a story line. the mission have a spesific order and the game have some FPS elements. if you are in the city you there should a car where we can ride do accidents and other stuff. cheat codes should be added arron and more detail see my other post. Thanks Ishan On 4/30/15, Desiree Oudinot wrote: > For what it's worth, I agree with you, Dark. > Do I think the game could stand to be a bit more realistic? Sure. Over > on the Audiogames forum, I've made an extensive list of suggestions that > I do hope are implemented in some way. I don't think it's very > representative of gang life, or really any crime spree that I've ever > heard of. What it is, for me at least, is a beat 'em up that was > designed for generally causing havoc and destruction and having a good > time doing it. If the game is never updated, I would still be ok with > what it is. > I think the sounds would probably be a bit graphic for some people, but > that is why the warning is in place. There's also the option within the > game to turn off adult language, although I realize that's not the same > thing, but it still sort of falls under the same category. > > On 4/29/2015 9:03 PM, dark wrote: >> @JEremy I think you might have missunderstood my points, or maybe >> sinse it is getting a little late I did not put them clearly enough. >> >> My point about miners was not to say "well people see this all the >> time so it's okay" that is a pretty stupid ethical arguement sinse by >> that deffinition any bad practice which has persisted could be >> maintained simply on basis of tradition. my point was that "miner" is >> a pretty lose term. Society and the law has these magic numbers around >> age. Suddenly at 15 or 16 (depending upon country), viewing of >> violence becomes okay. Suddenly at 18 a person can decide to get >> married where they couldn't previously. >> >> These rules are pretty dam arbitrary. I've met twelve year olds who's >> views, outlook and maturity are closer to adult (heck I rather was one >> myself), and I've met 30 year olds who still act like morons. The idea >> of an arbitrary limit, particularly on something like viewing or >> watching certain subject is pretty odd in and of itself. >> >> Thus, all a developer can do is give a warning and advice and leave >> things up to the individuals involved and their parents. >> >> I also frankly disagree with you about either printed materials or >> credit cards, sinse both would make it harder to pay for the game for >> everyone else much less have a playable demo, (besides I , and plus I >> tend to personally still hold to the theory that anyone old enough to >> be browsing the internet downloading and trying games on their own >> should be old enough to take warnings seriously. >> >> As regards my comments about criminality, what I meant was I get the >> impression the violence in the game is intended as rather absurdist >> and indeed psychotic in nature, not a serious impression of crime or >> even of genre crime fiction. I could well be incorrect sinse I've not >> been able to play the game yet, but from the description that was the >> note I thought the game was going for, which puts things in a slightly >> different light, sinse just as I wouldn't usually condone a game like >> rampage as I mentioned involving shear mindless destruction of cities, >> the commic violence was actually sort of fun in the same way godzilla >> is in the films. >> >> Beware the grue! >> >> Dark. >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and
Re: [Audyssey] psycho strike, some observations, and Suggestions
My appologies tom. I am just a little tired of Charlse always bringing up this point and winjing about English accents (and by extention braille), which i have seen him do a good many times before, so I hoped to set the matter finally to rest with a practical example. This is my last word on the subject. Beware the grue! Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, April 30, 2015 11:53 PM Subject: Re: [Audyssey] psycho strike, some observations, and Suggestions Hi Charles and Dark, Please, take the debate over how to pronounce Lager off list. It really has no place here. Apparently from what I heard of Dark's mp3 people in the UK pronounce lager differently than we do so deal with it. There are a lot of things we say differently and as long as we can understand what a person means debates as this one have no place on this or any other entertainment list. Cheers! On 4/30/15, dark wrote: @Charlse, you are directly incorrect, and to be honest I'm getting a little tired of you making this constant point about the way myself, and most people in England speak. So, I have recorded this file, which is me saying the words lager and logger, and then reading your previous mail with Orphius (my appologies for the speaker bit, I didn't have time to put my quad speakers into optimum mike position but it should be audible). Hopefully this will finally knock this silly linguistic idea on the head. https://www.sendspace.com/pro/zyccve Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Thursday, April 30, 2015 7:16 PM Subject: Re: [Audyssey] psycho strike, some observations, and Suggestions Maybe this is where speech synthesis comes into play, because a logger might drink a lager. You cannot hear the difference, because there isn't any audible difference. Braille beats speech hands down. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike, some observations, and Suggestions
Jody, An excellent point. In many of the cases where murder or suicide is involved in someone playing a game or appears that way probably has more to do with some mental illness and other issues that have nothing to do with the game. It is just in our society today where the media has to find something sensational to report or make something sound more sensational than it really is they try and draw conclusions about the murder or suicide that may have no basis in reality. Cheers! On 4/30/15, Jody McKinniss wrote: > I suspect that the people responsible for any murders or suicides related > to > D&D or any other game had some serious mental illness issues, and their > decisions had much more to do with that illness than with the games > themselves. So to call any game evil based on behaviors committed by > someone severely compromised by mental illness is ridiculous, especially > when you consider that even had they not played the game in question, their > ultimate behavior would most likely have occurred anyway. The suicide > and/or murder wasn't committed because of D&D, it was done so because of > the > imbalance in the person's brain, and likely would have resulted even if the > person had never engaged in the aforementioned activities. My uncle is a > prime example. He played D&D for hours and hours as a teenager, days at a > time without sleep on a few occasions, engaged in paintball (Which is > basically simulated hunting/killing, I believe), had several game consoles > with graphically violent games. Last time I saw him, he was 26 years of > age. He still had the latest game consoles, and a majority of his games > were fighting, violent, and bloody. Yet in the real world he's a husband, > the Vice President of a company, a productive and contributing member of > society who loves his wife and his familye. So again, to the people who > are > so uptight in this country about every little thing, I say relax. Have fun > doing something in an alternate world that you know damn well you wouldn't > do in your everyday life. I believe that the everyday average Joe's mind > is > capable of separating ffantasy from reality, and the few that do act out > what they hear, see, read, etc., are burdened with illnesses that would > have > eventually led to adverse behavior anyway. Like I said, the thought of > taking a human life in the real world is appalling to me, as it is to most > people probably. But I definitely like kicking some ass in psycho strike, > lol. I managed to get the rifle last night before I went to sleep. It's > better than the shotgun, but Aaron, it is definitely my opinion that > automatic weapons should be included in the next release. I just hope that > you've managed to see suggestions buried in with all of the debate > surrounding violence, religion, and other things. Lol. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike, some observations, and Suggestions
Hi Charles and Dark, Please, take the debate over how to pronounce Lager off list. It really has no place here. Apparently from what I heard of Dark's mp3 people in the UK pronounce lager differently than we do so deal with it. There are a lot of things we say differently and as long as we can understand what a person means debates as this one have no place on this or any other entertainment list. Cheers! On 4/30/15, dark wrote: > @Charlse, you are directly incorrect, and to be honest I'm getting a little > > tired of you making this constant point about the way myself, and most > people in England speak. > > So, I have recorded this file, which is me saying the words lager and > logger, and then reading your previous mail with Orphius (my appologies for > > the speaker bit, I didn't have time to put my quad speakers into optimum > mike position but it should be audible). > > Hopefully this will finally knock this silly linguistic idea on the head. > > https://www.sendspace.com/pro/zyccve > > Dark. > There is always more to know, more to see, more to learn. The world is vast > > and wondrous strange and there are more things benieth the stars than even > the archmaesters of the citadel can dream. > - Original Message - > From: "Charles Rivard" > To: "Gamers Discussion list" > Sent: Thursday, April 30, 2015 7:16 PM > Subject: Re: [Audyssey] psycho strike, some observations, and Suggestions > > >> Maybe this is where speech synthesis comes into play, because a logger >> might drink a lager. You cannot hear the difference, because there isn't >> >> any audible difference. Braille beats speech hands down. >> >> --- >> Be positive! When it comes to being defeated, if you think you're >> finished, you! really! are! finished! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike, some observations, and Suggestions
One story I always remember hearing which even made my local news once upon a time was about a chap who had supposedly just won some money on the lottery, not one of the major jack pots but a nice some of cash, around a thousand pounds or so. Supposedly, he had run across the road to cash in his ticket, but not taking much care had got hit by a bus, which resulted in him being sent to hospital with two broken legs. Whilst in hospital he opend his day's horroscope which happened to be for scorpio, and read the sentence: "great rewards might be in store, but look before you leep or you could end up crushed and broken" :D. All the best, Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From: "Cara Quinn" To: "Gamers Discussion list" Sent: Thursday, April 30, 2015 10:51 PM Subject: Re: [Audyssey] psycho strike, some observations, and Suggestions Okay, need to chime in here. :) In college, a guy friend was talking to me about his current relationship. Just for fun we picked up the paper and he went to his horoscope. It said, "You will talk to a friend today about a relationship!" lol! I kid you not! :) Just thought y'all would get a kick! We certainly did! Smiles, Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/models/Cara-Quinn Follow me on Twitter! https://twitter.com/ModelCara On Apr 30, 2015, at 11:08 AM, Thomas Ward wrote: Hi Charles, Yes, exactly my view. I've been told the same thing over the years. I often times read the horoscopes not because I actually believe in them but for entertainment purposes only. Sometimes I get a laugh at the predictions. I'll never forget this one time my horoscope said not to eat spaghetti because I'd end up embarrassing myself by spilling it in my lap. So just for fun I had spaghetti for dinner that night. Nothing of course happened. So apparently reading that prediction had no ill effects on my life. The thing is I am a skeptic at heart when it comes to supernatural claims and often see things like astrology as just bunk to put it politely. So think it is amusing when a religious person tells me not to read my horoscope because it seems like they are putting more faith in its validity than I do. Cheers! On 4/30/15, Charles Rivard wrote: On the same idea, while I find a horoscope to be interesting to read, I don't believe in them or rely on them when it comes to what decisions I make today. The extremely religious say that I should not even read them. I disagree, because there is no harm in reading. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike, some observations, and Suggestions
Okay, need to chime in here. :) In college, a guy friend was talking to me about his current relationship. Just for fun we picked up the paper and he went to his horoscope. It said, "You will talk to a friend today about a relationship!" lol! I kid you not! :) Just thought y'all would get a kick! We certainly did! Smiles, Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/models/Cara-Quinn Follow me on Twitter! https://twitter.com/ModelCara On Apr 30, 2015, at 11:08 AM, Thomas Ward wrote: Hi Charles, Yes, exactly my view. I've been told the same thing over the years. I often times read the horoscopes not because I actually believe in them but for entertainment purposes only. Sometimes I get a laugh at the predictions. I'll never forget this one time my horoscope said not to eat spaghetti because I'd end up embarrassing myself by spilling it in my lap. So just for fun I had spaghetti for dinner that night. Nothing of course happened. So apparently reading that prediction had no ill effects on my life. The thing is I am a skeptic at heart when it comes to supernatural claims and often see things like astrology as just bunk to put it politely. So think it is amusing when a religious person tells me not to read my horoscope because it seems like they are putting more faith in its validity than I do. Cheers! On 4/30/15, Charles Rivard wrote: > On the same idea, while I find a horoscope to be interesting to read, I > don't believe in them or rely on them when it comes to what decisions I make > > today. The extremely religious say that I should not even read them. I > disagree, because there is no harm in reading. > > --- > Be positive! When it comes to being defeated, if you think you're finished, > > you! really! are! finished! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike, some observations, and Suggestions
Well, on my speakers, using a high quality English synth they don't, so please stop with the repeated complaints on this matter, or make it clear your only talking about American pronunciations. Beware the gRue! Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Thursday, April 30, 2015 9:08 PM Subject: Re: [Audyssey] psycho strike, some observations, and Suggestions I was not referring to the way that a person speaks. On my speakers, using JAWS 15, and an American high quality SaPI 5 speech, logger and lager sound exactly the same. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Thursday, April 30, 2015 1:43 PM Subject: Re: [Audyssey] psycho strike, some observations, and Suggestions @Charlse, you are directly incorrect, and to be honest I'm getting a little tired of you making this constant point about the way myself, and most people in England speak. So, I have recorded this file, which is me saying the words lager and logger, and then reading your previous mail with Orphius (my appologies for the speaker bit, I didn't have time to put my quad speakers into optimum mike position but it should be audible). Hopefully this will finally knock this silly linguistic idea on the head. https://www.sendspace.com/pro/zyccve Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Thursday, April 30, 2015 7:16 PM Subject: Re: [Audyssey] psycho strike, some observations, and Suggestions Maybe this is where speech synthesis comes into play, because a logger might drink a lager. You cannot hear the difference, because there isn't any audible difference. Braille beats speech hands down. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Thursday, April 30, 2015 11:05 AM Subject: Re: [Audyssey] psycho strike, some observations, and Suggestions Hi Tom. logger? I thought a logger was someone who choppsed down trees. I did check the spelling and I meant lager. I'm not sure of the differences sinse I am quite aware lager is a type of beer, but often in Britain beers and lagers are distinguished by those who drink them, especially locally brewed beers and those who are in the real ale briggade. Don't ask me, on the rare occasions I do drink alcohol I much prefer a good quality wisky or a propper dark rum, or indeed a decent coctale. Beware the grue! Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message ----- From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, April 30, 2015 4:39 PM Subject: Re: [Audyssey] psycho strike, some observations, and Suggestions Hi Dark, Me thinks you are a few cans short of a six pack yourself. I do not intend to define what a few is since it is obvious it is more than one and is less than six. Plus logger, which you misspelled, is a type of beer. So listing beer and logger in the same sentence is a bit redundant. Might have been better to use ale instead as it is also a beer but a different type of beer. Cheers! On 4/30/15, dark wrote: Hmmm, "A few cans short of a sixpack" Well, sinse a sixpack by deffinition holds six cans, (whether of beer, larga, coke or whatever), then how many is a few? it cannot be one sinse the words cans is used implying it is a plaural, however it cannot be two sinse there are already collective plaurals for two, eg, a pair, a couple which could've been used instead of the collective "A few" If however it is three cans, then we run into a basic deffinitional problem sinse logically three is half of six and therefore "Half a sixpack" however by deffinition a half is a proportionately large amount, and therefore the categorical opposite of a few. So, is it indeed possible to be a few cans short of a sixpack? Perhaps it is this logical impossibility which promotes the metaphore for insanity, sinse by deffinition if nobody can ever be! a few cans short of a sixpack and yet someone is
Re: [Audyssey] psycho strike, some observations, and Suggestions
mmm drinking game. There is no way Harry potter and other such games are evil. On 4/30/15, Charles Rivard wrote: > Maybe this is where speech synthesis comes into play, because a logger might > > drink a lager. You cannot hear the difference, because there isn't any > audible difference. Braille beats speech hands down. > > --- > Be positive! When it comes to being defeated, if you think you're finished, > > you! really! are! finished! > - Original Message - > From: "dark" > To: "Gamers Discussion list" > Sent: Thursday, April 30, 2015 11:05 AM > Subject: Re: [Audyssey] psycho strike, some observations, and Suggestions > > >> Hi Tom. >> >> logger? I thought a logger was someone who choppsed down trees. >> >> I did check the spelling and I meant lager. I'm not sure of the >> differences sinse I am quite aware lager is a type of beer, but often in >> Britain beers and lagers are distinguished by those who drink them, >> especially locally brewed beers and those who are in the real ale >> briggade. >> >> Don't ask me, on the rare occasions I do drink alcohol I much prefer a >> good quality wisky or a propper dark rum, or indeed a decent coctale. >> >> Beware the grue! >> >> Dark. >> There is always more to know, more to see, more to learn. The world is >> vast and wondrous strange and there are more things benieth the stars than >> >> even the archmaesters of the citadel can dream. >> - Original Message - >> From: "Thomas Ward" >> To: "Gamers Discussion list" >> Sent: Thursday, April 30, 2015 4:39 PM >> Subject: Re: [Audyssey] psycho strike, some observations, and Suggestions >> >> >>> Hi Dark, >>> >>> Me thinks you are a few cans short of a six pack yourself. I do not >>> intend to define what a few is since it is obvious it is more than one >>> and is less than six. >>> >>> Plus logger, which you misspelled, is a type of beer. So listing beer >>> and logger in the same sentence is a bit redundant. Might have been >>> better to use ale instead as it is also a beer but a different type of >>> beer. >>> >>> Cheers! >>> >>> >>> On 4/30/15, dark wrote: >>>> Hmmm, "A few cans short of a sixpack" >>>> >>>> Well, sinse a sixpack by deffinition holds six cans, (whether of beer, >>>> larga, coke or whatever), then how many is a few? it cannot be one sinse >>>> >>>> the >>>> >>>> words cans is used implying it is a plaural, however it cannot be two >>>> sinse >>>> >>>> there are already collective plaurals for two, eg, a pair, a couple >>>> which >>>> could've been used instead of the collective "A few" >>>> >>>> If however it is three cans, then we run into a basic deffinitional >>>> problem >>>> >>>> sinse logically three is half of six and therefore "Half a sixpack" >>>> however >>>> >>>> by deffinition a half is a proportionately large amount, and therefore >>>> the >>>> categorical opposite of a few. So, is it indeed possible to be a few >>>> cans >>>> short of a sixpack? Perhaps it is this logical impossibility which >>>> promotes >>>> >>>> the metaphore for insanity, sinse by deffinition if nobody can ever be! >>>> >>>> a >>>> few cans short of a sixpack and yet someone is, it implies a severe >>>> imbalance in the world sinse quantities with no deffinition have been >>>> involved, hence why such people who might be described as "A few cans >>>> short >>>> >>>> of a sixpack" are seen as insane or mad, though whether they were mad >>>> before >>>> >>>> being described by such utterly nonsensical and mathematically >>>> incomprehensible analogies or whether such analogies applied to them >>>> have >>>> caused a severe mentil disconnection from reality through being >>>> described by >>>> >>>> quantities that cannot possibly exist is not clear. >>>> >>>> Disclaimer! the above analysis may well be a complete and utter load of >>>> dingo's kidneys aand just exist for completely pointless amusement >>>> value. >>>> >>>> Dark. >>>
Re: [Audyssey] psycho strike, some observations, and Suggestions
Okay you two! You're both a few cans short of a six pack! You both spelled lager incorrectly! ;) Anyway, just for fun, here is an article on the diff between lager and ale. http://allaboutbeer.com/article/lager-beer-vs-ale-beer—does-it-matter/ Enjoy! Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/models/Cara-Quinn Follow me on Twitter! https://twitter.com/ModelCara On Apr 30, 2015, at 9:39 AM, Thomas Ward wrote: Hi Dark, Me thinks you are a few cans short of a six pack yourself. I do not intend to define what a few is since it is obvious it is more than one and is less than six. Plus logger, which you misspelled, is a type of beer. So listing beer and logger in the same sentence is a bit redundant. Might have been better to use ale instead as it is also a beer but a different type of beer. Cheers! On 4/30/15, dark wrote: > Hmmm, "A few cans short of a sixpack" > > Well, sinse a sixpack by deffinition holds six cans, (whether of beer, > larga, coke or whatever), then how many is a few? it cannot be one sinse the > > words cans is used implying it is a plaural, however it cannot be two sinse > > there are already collective plaurals for two, eg, a pair, a couple which > could've been used instead of the collective "A few" > > If however it is three cans, then we run into a basic deffinitional problem > > sinse logically three is half of six and therefore "Half a sixpack" however > > by deffinition a half is a proportionately large amount, and therefore the > categorical opposite of a few. So, is it indeed possible to be a few cans > short of a sixpack? Perhaps it is this logical impossibility which promotes > > the metaphore for insanity, sinse by deffinition if nobody can ever be! a > few cans short of a sixpack and yet someone is, it implies a severe > imbalance in the world sinse quantities with no deffinition have been > involved, hence why such people who might be described as "A few cans short > > of a sixpack" are seen as insane or mad, though whether they were mad before > > being described by such utterly nonsensical and mathematically > incomprehensible analogies or whether such analogies applied to them have > caused a severe mentil disconnection from reality through being described by > > quantities that cannot possibly exist is not clear. > > Disclaimer! the above analysis may well be a complete and utter load of > dingo's kidneys aand just exist for completely pointless amusement value. > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike, some observations, and Suggestions
I was not referring to the way that a person speaks. On my speakers, using JAWS 15, and an American high quality SaPI 5 speech, logger and lager sound exactly the same. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Thursday, April 30, 2015 1:43 PM Subject: Re: [Audyssey] psycho strike, some observations, and Suggestions @Charlse, you are directly incorrect, and to be honest I'm getting a little tired of you making this constant point about the way myself, and most people in England speak. So, I have recorded this file, which is me saying the words lager and logger, and then reading your previous mail with Orphius (my appologies for the speaker bit, I didn't have time to put my quad speakers into optimum mike position but it should be audible). Hopefully this will finally knock this silly linguistic idea on the head. https://www.sendspace.com/pro/zyccve Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Thursday, April 30, 2015 7:16 PM Subject: Re: [Audyssey] psycho strike, some observations, and Suggestions Maybe this is where speech synthesis comes into play, because a logger might drink a lager. You cannot hear the difference, because there isn't any audible difference. Braille beats speech hands down. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Thursday, April 30, 2015 11:05 AM Subject: Re: [Audyssey] psycho strike, some observations, and Suggestions Hi Tom. logger? I thought a logger was someone who choppsed down trees. I did check the spelling and I meant lager. I'm not sure of the differences sinse I am quite aware lager is a type of beer, but often in Britain beers and lagers are distinguished by those who drink them, especially locally brewed beers and those who are in the real ale briggade. Don't ask me, on the rare occasions I do drink alcohol I much prefer a good quality wisky or a propper dark rum, or indeed a decent coctale. Beware the grue! Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, April 30, 2015 4:39 PM Subject: Re: [Audyssey] psycho strike, some observations, and Suggestions Hi Dark, Me thinks you are a few cans short of a six pack yourself. I do not intend to define what a few is since it is obvious it is more than one and is less than six. Plus logger, which you misspelled, is a type of beer. So listing beer and logger in the same sentence is a bit redundant. Might have been better to use ale instead as it is also a beer but a different type of beer. Cheers! On 4/30/15, dark wrote: Hmmm, "A few cans short of a sixpack" Well, sinse a sixpack by deffinition holds six cans, (whether of beer, larga, coke or whatever), then how many is a few? it cannot be one sinse the words cans is used implying it is a plaural, however it cannot be two sinse there are already collective plaurals for two, eg, a pair, a couple which could've been used instead of the collective "A few" If however it is three cans, then we run into a basic deffinitional problem sinse logically three is half of six and therefore "Half a sixpack" however by deffinition a half is a proportionately large amount, and therefore the categorical opposite of a few. So, is it indeed possible to be a few cans short of a sixpack? Perhaps it is this logical impossibility which promotes the metaphore for insanity, sinse by deffinition if nobody can ever be! a few cans short of a sixpack and yet someone is, it implies a severe imbalance in the world sinse quantities with no deffinition have been involved, hence why such people who might be described as "A few cans short of a sixpack" are seen as insane or mad, though whether they were mad before being described by such utterly nonsensical and mathematically incomprehensible analogies or whether such analogies applied to them have caused a severe mentil disconnection from reality through being described by quantities that cannot possibly exist is not clear. Disclaimer! the above analysis may well be a complete and utter load of dingo's kidneys aand just ex
Re: [Audyssey] psycho strike, some observations, and Suggestions
@Charlse, you are directly incorrect, and to be honest I'm getting a little tired of you making this constant point about the way myself, and most people in England speak. So, I have recorded this file, which is me saying the words lager and logger, and then reading your previous mail with Orphius (my appologies for the speaker bit, I didn't have time to put my quad speakers into optimum mike position but it should be audible). Hopefully this will finally knock this silly linguistic idea on the head. https://www.sendspace.com/pro/zyccve Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Thursday, April 30, 2015 7:16 PM Subject: Re: [Audyssey] psycho strike, some observations, and Suggestions Maybe this is where speech synthesis comes into play, because a logger might drink a lager. You cannot hear the difference, because there isn't any audible difference. Braille beats speech hands down. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Thursday, April 30, 2015 11:05 AM Subject: Re: [Audyssey] psycho strike, some observations, and Suggestions Hi Tom. logger? I thought a logger was someone who choppsed down trees. I did check the spelling and I meant lager. I'm not sure of the differences sinse I am quite aware lager is a type of beer, but often in Britain beers and lagers are distinguished by those who drink them, especially locally brewed beers and those who are in the real ale briggade. Don't ask me, on the rare occasions I do drink alcohol I much prefer a good quality wisky or a propper dark rum, or indeed a decent coctale. Beware the grue! Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, April 30, 2015 4:39 PM Subject: Re: [Audyssey] psycho strike, some observations, and Suggestions Hi Dark, Me thinks you are a few cans short of a six pack yourself. I do not intend to define what a few is since it is obvious it is more than one and is less than six. Plus logger, which you misspelled, is a type of beer. So listing beer and logger in the same sentence is a bit redundant. Might have been better to use ale instead as it is also a beer but a different type of beer. Cheers! On 4/30/15, dark wrote: Hmmm, "A few cans short of a sixpack" Well, sinse a sixpack by deffinition holds six cans, (whether of beer, larga, coke or whatever), then how many is a few? it cannot be one sinse the words cans is used implying it is a plaural, however it cannot be two sinse there are already collective plaurals for two, eg, a pair, a couple which could've been used instead of the collective "A few" If however it is three cans, then we run into a basic deffinitional problem sinse logically three is half of six and therefore "Half a sixpack" however by deffinition a half is a proportionately large amount, and therefore the categorical opposite of a few. So, is it indeed possible to be a few cans short of a sixpack? Perhaps it is this logical impossibility which promotes the metaphore for insanity, sinse by deffinition if nobody can ever be! a few cans short of a sixpack and yet someone is, it implies a severe imbalance in the world sinse quantities with no deffinition have been involved, hence why such people who might be described as "A few cans short of a sixpack" are seen as insane or mad, though whether they were mad before being described by such utterly nonsensical and mathematically incomprehensible analogies or whether such analogies applied to them have caused a severe mentil disconnection from reality through being described by quantities that cannot possibly exist is not clear. Disclaimer! the above analysis may well be a complete and utter load of dingo's kidneys aand just exist for completely pointless amusement value. Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to
Re: [Audyssey] psycho strike, some observations, and Suggestions
You're gonna wind up on someone's table if you make a mistake in that game you're thinking of. I love a good leg of lamb!! --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: "Josh K" To: "Gamers Discussion list" Sent: Thursday, April 30, 2015 12:42 PM Subject: Re: [Audyssey] psycho strike, some observations, and Suggestions yep agree there. now to change the subject I've been playing psycho strike and have been killing goats. its lots of fun this game! I'd love to see a goat simulator where you play the part of a goat and you can just run around and bash cars and stuff with your horns, kick people, eat grass, and do other bad rampaging goat stuff now that would be fun! if anyone makes a goat sim I'll buy it. follow me on twitter @joshknnd1982 On 4/30/2015 11:48 AM, Thomas Ward wrote: Hi Josh, Misconstrued is the least of it. In many cases the people who say Harry Potter or Dungeons and dragons are evil have never read the book or played the game to know firsthand what it is about and only form their opinion based on the word of mouth. They are frequently misinformed but have no problems telling you and everyone else how evil, Satanic, or ungodly this or that is when they don't have anything like firsthand knowledge of what they are talking about. Those that do tend to base their opinions on a specific verse in Deuteronomy that forbids them from practicing witchcraft, astrology, spiritualism, and a number of other occult subjects. In any case it is up to the person's own moral and ethical inclinations to play or not play such things. Cheers! On 4/30/15, Josh K wrote: yep religious zealots say harry potter and such are evil simply because their beliefs are a bit misconstrued that's all. Just pay them no mind that's what I do. follow me on twitter @joshknnd1982 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike, some observations, and Suggestions
If you and I play chess on a regular basis, and I can never beat you, and I manage to get the upper hand in a game one afternoon, I blow it or you outfox me and win the game, and I kill you in anger after the game has been won, does that mean that chess should be banned? Of course not. So, I say, game on! It's frustrating at times, but fun! --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: "Jody McKinniss" To: "'Gamers Discussion list'" Sent: Thursday, April 30, 2015 12:20 PM Subject: Re: [Audyssey] psycho strike, some observations, and Suggestions I suspect that the people responsible for any murders or suicides related to D&D or any other game had some serious mental illness issues, and their decisions had much more to do with that illness than with the games themselves. So to call any game evil based on behaviors committed by someone severely compromised by mental illness is ridiculous, especially when you consider that even had they not played the game in question, their ultimate behavior would most likely have occurred anyway. The suicide and/or murder wasn't committed because of D&D, it was done so because of the imbalance in the person's brain, and likely would have resulted even if the person had never engaged in the aforementioned activities. My uncle is a prime example. He played D&D for hours and hours as a teenager, days at a time without sleep on a few occasions, engaged in paintball (Which is basically simulated hunting/killing, I believe), had several game consoles with graphically violent games. Last time I saw him, he was 26 years of age. He still had the latest game consoles, and a majority of his games were fighting, violent, and bloody. Yet in the real world he's a husband, the Vice President of a company, a productive and contributing member of society who loves his wife and his familye. So again, to the people who are so uptight in this country about every little thing, I say relax. Have fun doing something in an alternate world that you know damn well you wouldn't do in your everyday life. I believe that the everyday average Joe's mind is capable of separating ffantasy from reality, and the few that do act out what they hear, see, read, etc., are burdened with illnesses that would have eventually led to adverse behavior anyway. Like I said, the thought of taking a human life in the real world is appalling to me, as it is to most people probably. But I definitely like kicking some ass in psycho strike, lol. I managed to get the rifle last night before I went to sleep. It's better than the shotgun, but Aaron, it is definitely my opinion that automatic weapons should be included in the next release. I just hope that you've managed to see suggestions buried in with all of the debate surrounding violence, religion, and other things. Lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike, some observations, and Suggestions
Not entirely true. That's one reason I use a British synthe. We are the Knights who say...Ni! -Original Message- From: Charles Rivard Sent: Thursday, April 30, 2015 12:16 PM To: Gamers Discussion list Subject: Re: [Audyssey] psycho strike, some observations, and Suggestions Maybe this is where speech synthesis comes into play, because a logger might drink a lager. You cannot hear the difference, because there isn't any audible difference. Braille beats speech hands down. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Thursday, April 30, 2015 11:05 AM Subject: Re: [Audyssey] psycho strike, some observations, and Suggestions Hi Tom. logger? I thought a logger was someone who choppsed down trees. I did check the spelling and I meant lager. I'm not sure of the differences sinse I am quite aware lager is a type of beer, but often in Britain beers and lagers are distinguished by those who drink them, especially locally brewed beers and those who are in the real ale briggade. Don't ask me, on the rare occasions I do drink alcohol I much prefer a good quality wisky or a propper dark rum, or indeed a decent coctale. Beware the grue! Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, April 30, 2015 4:39 PM Subject: Re: [Audyssey] psycho strike, some observations, and Suggestions Hi Dark, Me thinks you are a few cans short of a six pack yourself. I do not intend to define what a few is since it is obvious it is more than one and is less than six. Plus logger, which you misspelled, is a type of beer. So listing beer and logger in the same sentence is a bit redundant. Might have been better to use ale instead as it is also a beer but a different type of beer. Cheers! On 4/30/15, dark wrote: Hmmm, "A few cans short of a sixpack" Well, sinse a sixpack by deffinition holds six cans, (whether of beer, larga, coke or whatever), then how many is a few? it cannot be one sinse the words cans is used implying it is a plaural, however it cannot be two sinse there are already collective plaurals for two, eg, a pair, a couple which could've been used instead of the collective "A few" If however it is three cans, then we run into a basic deffinitional problem sinse logically three is half of six and therefore "Half a sixpack" however by deffinition a half is a proportionately large amount, and therefore the categorical opposite of a few. So, is it indeed possible to be a few cans short of a sixpack? Perhaps it is this logical impossibility which promotes the metaphore for insanity, sinse by deffinition if nobody can ever be! a few cans short of a sixpack and yet someone is, it implies a severe imbalance in the world sinse quantities with no deffinition have been involved, hence why such people who might be described as "A few cans short of a sixpack" are seen as insane or mad, though whether they were mad before being described by such utterly nonsensical and mathematically incomprehensible analogies or whether such analogies applied to them have caused a severe mentil disconnection from reality through being described by quantities that cannot possibly exist is not clear. Disclaimer! the above analysis may well be a complete and utter load of dingo's kidneys aand just exist for completely pointless amusement value. Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscrip
Re: [Audyssey] psycho strike, some observations, and Suggestions
Maybe this is where speech synthesis comes into play, because a logger might drink a lager. You cannot hear the difference, because there isn't any audible difference. Braille beats speech hands down. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Thursday, April 30, 2015 11:05 AM Subject: Re: [Audyssey] psycho strike, some observations, and Suggestions Hi Tom. logger? I thought a logger was someone who choppsed down trees. I did check the spelling and I meant lager. I'm not sure of the differences sinse I am quite aware lager is a type of beer, but often in Britain beers and lagers are distinguished by those who drink them, especially locally brewed beers and those who are in the real ale briggade. Don't ask me, on the rare occasions I do drink alcohol I much prefer a good quality wisky or a propper dark rum, or indeed a decent coctale. Beware the grue! Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, April 30, 2015 4:39 PM Subject: Re: [Audyssey] psycho strike, some observations, and Suggestions Hi Dark, Me thinks you are a few cans short of a six pack yourself. I do not intend to define what a few is since it is obvious it is more than one and is less than six. Plus logger, which you misspelled, is a type of beer. So listing beer and logger in the same sentence is a bit redundant. Might have been better to use ale instead as it is also a beer but a different type of beer. Cheers! On 4/30/15, dark wrote: Hmmm, "A few cans short of a sixpack" Well, sinse a sixpack by deffinition holds six cans, (whether of beer, larga, coke or whatever), then how many is a few? it cannot be one sinse the words cans is used implying it is a plaural, however it cannot be two sinse there are already collective plaurals for two, eg, a pair, a couple which could've been used instead of the collective "A few" If however it is three cans, then we run into a basic deffinitional problem sinse logically three is half of six and therefore "Half a sixpack" however by deffinition a half is a proportionately large amount, and therefore the categorical opposite of a few. So, is it indeed possible to be a few cans short of a sixpack? Perhaps it is this logical impossibility which promotes the metaphore for insanity, sinse by deffinition if nobody can ever be! a few cans short of a sixpack and yet someone is, it implies a severe imbalance in the world sinse quantities with no deffinition have been involved, hence why such people who might be described as "A few cans short of a sixpack" are seen as insane or mad, though whether they were mad before being described by such utterly nonsensical and mathematically incomprehensible analogies or whether such analogies applied to them have caused a severe mentil disconnection from reality through being described by quantities that cannot possibly exist is not clear. Disclaimer! the above analysis may well be a complete and utter load of dingo's kidneys aand just exist for completely pointless amusement value. Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow.
Re: [Audyssey] psycho strike, some observations, and Suggestions
How tired must everyone in this game be of eating goats? Lol On 4/30/2015 1:42 PM, Josh K wrote: yep agree there. now to change the subject I've been playing psycho strike and have been killing goats. its lots of fun this game! I'd love to see a goat simulator where you play the part of a goat and you can just run around and bash cars and stuff with your horns, kick people, eat grass, and do other bad rampaging goat stuff now that would be fun! if anyone makes a goat sim I'll buy it. follow me on twitter @joshknnd1982 On 4/30/2015 11:48 AM, Thomas Ward wrote: Hi Josh, Misconstrued is the least of it. In many cases the people who say Harry Potter or Dungeons and dragons are evil have never read the book or played the game to know firsthand what it is about and only form their opinion based on the word of mouth. They are frequently misinformed but have no problems telling you and everyone else how evil, Satanic, or ungodly this or that is when they don't have anything like firsthand knowledge of what they are talking about. Those that do tend to base their opinions on a specific verse in Deuteronomy that forbids them from practicing witchcraft, astrology, spiritualism, and a number of other occult subjects. In any case it is up to the person's own moral and ethical inclinations to play or not play such things. Cheers! On 4/30/15, Josh K wrote: yep religious zealots say harry potter and such are evil simply because their beliefs are a bit misconstrued that's all. Just pay them no mind that's what I do. follow me on twitter @joshknnd1982 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. . --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike, some observations, and Suggestions
yep they have no scientific basis really. I read them for fun sometimes and for a laugh. follow me on twitter @joshknnd1982 On 4/30/2015 1:08 PM, Thomas Ward wrote: Hi Charles, Yes, exactly my view. I've been told the same thing over the years. I often times read the horoscopes not because I actually believe in them but for entertainment purposes only. Sometimes I get a laugh at the predictions. I'll never forget this one time my horoscope said not to eat spaghetti because I'd end up embarrassing myself by spilling it in my lap. So just for fun I had spaghetti for dinner that night. Nothing of course happened. So apparently reading that prediction had no ill effects on my life. The thing is I am a skeptic at heart when it comes to supernatural claims and often see things like astrology as just bunk to put it politely. So think it is amusing when a religious person tells me not to read my horoscope because it seems like they are putting more faith in its validity than I do. Cheers! On 4/30/15, Charles Rivard wrote: On the same idea, while I find a horoscope to be interesting to read, I don't believe in them or rely on them when it comes to what decisions I make today. The extremely religious say that I should not even read them. I disagree, because there is no harm in reading. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike, some observations, and Suggestions
speaking of scopes would the gun scope in swamp maybe help with killing the zombies somehow? follow me on twitter @joshknnd1982 On 4/30/2015 12:46 PM, Charles Rivard wrote: On the same idea, while I find a horoscope to be interesting to read, I don't believe in them or rely on them when it comes to what decisions I make today. The extremely religious say that I should not even read them. I disagree, because there is no harm in reading. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, April 30, 2015 11:16 AM Subject: Re: [Audyssey] psycho strike, some observations, and Suggestions Hi Dark, As you said you were raised with a different type of mentality. Certainly the religious fundamentalism that is so popular here in the US isn't as prevalent over in the UK which makes the world of difference when discussing topics like fantasy and games. The issue here is that fundamentalists are often very literal minded about scriptural interpretation . They attempt to apply concepts and ideas written down 2,000 or more ago to a modern day framework which doesn't always work to my way of thinking. For example, the verse in Deuteronomy often quoted to declare games like dungeons and Dragons as evil is actually talking about worship and practicing the occult in a very literal sense. It isn't talking about books, games, or anything like that. I doubt the concept of playing a game like Dungeons and Dragons were on the author's minds since it hadn't been created yet. Therefore applying that verse to games in a modern context makes little sense as a group of college kids sitting around a table playing D&D aren't literally casting spells or worshipping pagan gods. They are just rolling dice and playing along with an adventure story. In short, like you said for me playing a game like D&D and practicing witchcraft in the real world are in two different categories mentally. I do not confuse the two, nor do I think one has any bearing on the other. However, to a religious fundamentalist they make no distinctions like that and apply scripture to all references of the occult real and imaginary. Even if the scripture in question doesn't really apply to that situation. Cheers! On 4/30/15, dark wrote: Hi Tom. I understand where the believe comes from, but having been at least bought up a christian with a very different mentality it has just plane never made sense to me on a religious or personal level. I will admit the first time i met a practicing pagan (actually secretary of the British Wicken association), who freely and openly talked about spells i was a little disquieted, but when she explained that in pagan belief a "spell" is simply a practical or symbolic method of praying it made a lot more sense, indeed according to her a spell could be as simple as pouring your troubles into a cup of water and pouring them out on the ground. Again though her beliefs I don't particularly see as having anything to do with harry potter, D&D or anything else anymore than I see the clerric's god enspired spells in D&D having any baring on real religious practices at all, the two things are just in entirely separate compartments mentally which is why I find the idea of people who confuse the two utterly strange. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail
Re: [Audyssey] psycho strike, some observations, and Suggestions
if you want to be a logger go get the survive the wild game. then you can cut down trees and stuff. follow me on twitter @joshknnd1982 On 4/30/2015 12:16 PM, Thomas Ward wrote: Hi Dark, As you said you were raised with a different type of mentality. Certainly the religious fundamentalism that is so popular here in the US isn't as prevalent over in the UK which makes the world of difference when discussing topics like fantasy and games. The issue here is that fundamentalists are often very literal minded about scriptural interpretation . They attempt to apply concepts and ideas written down 2,000 or more ago to a modern day framework which doesn't always work to my way of thinking. For example, the verse in Deuteronomy often quoted to declare games like dungeons and Dragons as evil is actually talking about worship and practicing the occult in a very literal sense. It isn't talking about books, games, or anything like that. I doubt the concept of playing a game like Dungeons and Dragons were on the author's minds since it hadn't been created yet. Therefore applying that verse to games in a modern context makes little sense as a group of college kids sitting around a table playing D&D aren't literally casting spells or worshipping pagan gods. They are just rolling dice and playing along with an adventure story. In short, like you said for me playing a game like D&D and practicing witchcraft in the real world are in two different categories mentally. I do not confuse the two, nor do I think one has any bearing on the other. However, to a religious fundamentalist they make no distinctions like that and apply scripture to all references of the occult real and imaginary. Even if the scripture in question doesn't really apply to that situation. Cheers! On 4/30/15, dark wrote: Hi Tom. I understand where the believe comes from, but having been at least bought up a christian with a very different mentality it has just plane never made sense to me on a religious or personal level. I will admit the first time i met a practicing pagan (actually secretary of the British Wicken association), who freely and openly talked about spells i was a little disquieted, but when she explained that in pagan belief a "spell" is simply a practical or symbolic method of praying it made a lot more sense, indeed according to her a spell could be as simple as pouring your troubles into a cup of water and pouring them out on the ground. Again though her beliefs I don't particularly see as having anything to do with harry potter, D&D or anything else anymore than I see the clerric's god enspired spells in D&D having any baring on real religious practices at all, the two things are just in entirely separate compartments mentally which is why I find the idea of people who confuse the two utterly strange. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike, some observations, and Suggestions
oh yeah and I think I'm buying psycho strike next month for sure! its fun! follow me on twitter @joshknnd1982 On 4/30/2015 11:48 AM, Thomas Ward wrote: Hi Josh, Misconstrued is the least of it. In many cases the people who say Harry Potter or Dungeons and dragons are evil have never read the book or played the game to know firsthand what it is about and only form their opinion based on the word of mouth. They are frequently misinformed but have no problems telling you and everyone else how evil, Satanic, or ungodly this or that is when they don't have anything like firsthand knowledge of what they are talking about. Those that do tend to base their opinions on a specific verse in Deuteronomy that forbids them from practicing witchcraft, astrology, spiritualism, and a number of other occult subjects. In any case it is up to the person's own moral and ethical inclinations to play or not play such things. Cheers! On 4/30/15, Josh K wrote: yep religious zealots say harry potter and such are evil simply because their beliefs are a bit misconstrued that's all. Just pay them no mind that's what I do. follow me on twitter @joshknnd1982 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike, some observations, and Suggestions
yep agree there. now to change the subject I've been playing psycho strike and have been killing goats. its lots of fun this game! I'd love to see a goat simulator where you play the part of a goat and you can just run around and bash cars and stuff with your horns, kick people, eat grass, and do other bad rampaging goat stuff now that would be fun! if anyone makes a goat sim I'll buy it. follow me on twitter @joshknnd1982 On 4/30/2015 11:48 AM, Thomas Ward wrote: Hi Josh, Misconstrued is the least of it. In many cases the people who say Harry Potter or Dungeons and dragons are evil have never read the book or played the game to know firsthand what it is about and only form their opinion based on the word of mouth. They are frequently misinformed but have no problems telling you and everyone else how evil, Satanic, or ungodly this or that is when they don't have anything like firsthand knowledge of what they are talking about. Those that do tend to base their opinions on a specific verse in Deuteronomy that forbids them from practicing witchcraft, astrology, spiritualism, and a number of other occult subjects. In any case it is up to the person's own moral and ethical inclinations to play or not play such things. Cheers! On 4/30/15, Josh K wrote: yep religious zealots say harry potter and such are evil simply because their beliefs are a bit misconstrued that's all. Just pay them no mind that's what I do. follow me on twitter @joshknnd1982 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike, some observations, and Suggestions
Hi Tom. interestingly enough I think this also shows a cultural difference between britain and America, sinse while I know for a fact larp accidents or occasionally actual crimes (such as the one I discussed with that drunken prat with the knife my friend reported), have happened, I have never heard such things mentioned on the media, nor in Britain would you get any established religious figures condemning such, sinse while there are religious fundamentalists over here they certainly aren't mainstream enough to generally be consulted on such things or have such a view aired. This isn't to say the british media is much better, indeed with it coming up to the election I've been laughing at the amount of party spin each party is putting on a given news events and the amount the media has gone along with them, however at least religiously i think the more common moderate position in Britain does help somewhat. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike, some observations, and Suggestions
JAck daniels? well no wonder you puke :D. Note I said good! wisky. Rum is the same, Bacardi white rum is certinly not the propper stuff, indeed even the rather cheap captain morgans you get over here, (which is usually sadly the only rum available), isn't really a propper rum that I'd want to drink. My favourite commercial rum is a rather nice brand of spiced stuff called The cracken!" though even that isn't the same as the propper jamaican variety. Wine I'll drink occasionally if it is a nice wine, (I have a friend who is very good at picking wines), but not on a regular basis and usually only after I've tasted it first. As I said I'm more a coctales and spirits man. Anyway unless someone is going to write a game involving a drinkinng contest this discussion probably should stop sinse it's getting severely ot, though thinking about it a drinking game could be amusing! :D. beware the grue! Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, April 30, 2015 5:25 PM Subject: Re: [Audyssey] psycho strike, some observations, and Suggestions Hi Dark, LOL. You are right. I also misspelled lager. In any case the primary difference between lager and ale is how it is brewed. I also think, but am not certain, they also use different grains. Whatever the case lager and ale taste quite a bit different. As for rum and whiskey you must have a cast iron stomach. I can't drink either one of those without throwing up. I hate that stuff. Beer doesn't bother me. Wine doesn't bother me. However, give me a couple shots of Jack Daniel's and I'll puke my guts out for a month. Cheers! On 4/30/15, dark wrote: Hi Tom. logger? I thought a logger was someone who choppsed down trees. I did check the spelling and I meant lager. I'm not sure of the differences sinse I am quite aware lager is a type of beer, but often in Britain beers and lagers are distinguished by those who drink them, especially locally brewed beers and those who are in the real ale briggade. Don't ask me, on the rare occasions I do drink alcohol I much prefer a good quality wisky or a propper dark rum, or indeed a decent coctale. Beware the grue! Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike, some observations, and Suggestions
I suspect that the people responsible for any murders or suicides related to D&D or any other game had some serious mental illness issues, and their decisions had much more to do with that illness than with the games themselves. So to call any game evil based on behaviors committed by someone severely compromised by mental illness is ridiculous, especially when you consider that even had they not played the game in question, their ultimate behavior would most likely have occurred anyway. The suicide and/or murder wasn't committed because of D&D, it was done so because of the imbalance in the person's brain, and likely would have resulted even if the person had never engaged in the aforementioned activities. My uncle is a prime example. He played D&D for hours and hours as a teenager, days at a time without sleep on a few occasions, engaged in paintball (Which is basically simulated hunting/killing, I believe), had several game consoles with graphically violent games. Last time I saw him, he was 26 years of age. He still had the latest game consoles, and a majority of his games were fighting, violent, and bloody. Yet in the real world he's a husband, the Vice President of a company, a productive and contributing member of society who loves his wife and his familye. So again, to the people who are so uptight in this country about every little thing, I say relax. Have fun doing something in an alternate world that you know damn well you wouldn't do in your everyday life. I believe that the everyday average Joe's mind is capable of separating ffantasy from reality, and the few that do act out what they hear, see, read, etc., are burdened with illnesses that would have eventually led to adverse behavior anyway. Like I said, the thought of taking a human life in the real world is appalling to me, as it is to most people probably. But I definitely like kicking some ass in psycho strike, lol. I managed to get the rifle last night before I went to sleep. It's better than the shotgun, but Aaron, it is definitely my opinion that automatic weapons should be included in the next release. I just hope that you've managed to see suggestions buried in with all of the debate surrounding violence, religion, and other things. Lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike, some observations, and Suggestions
That sounds like an excellent, if bizarre, setup for a fanfiction. Lol. On 4/30/2015 8:39 AM, dark wrote: Well Bryan on the one hand I actually can believe more readily someone might have committed crimes over tabletop games more than other forms of gaming. Tabletop rp games are after all a social activity done with other people and can promote strong emotions both positive and negative. However to claim that D&D or any other rpg is to blaime for this sounds to me like claiming orchestral music is evil because people have killed or committed suicide in course of performing it, heck on that logic maybe we should ban all friendships, relationships and any human contact at all! :D. Btw interestingly enough when i was looking up the Slenderman on wikipedia in connection with the dragonaps game, I did read about a girl who committed an attempted murder apparently instructed by Lord Voldemort, The Ninja Turtles and Slenderman (now there is a weerd team up). However to say this girl was a few nouns short of a collective analogy would be an understatement. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. . --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike, some observations, and Suggestions
Hi Charles, Yes, exactly my view. I've been told the same thing over the years. I often times read the horoscopes not because I actually believe in them but for entertainment purposes only. Sometimes I get a laugh at the predictions. I'll never forget this one time my horoscope said not to eat spaghetti because I'd end up embarrassing myself by spilling it in my lap. So just for fun I had spaghetti for dinner that night. Nothing of course happened. So apparently reading that prediction had no ill effects on my life. The thing is I am a skeptic at heart when it comes to supernatural claims and often see things like astrology as just bunk to put it politely. So think it is amusing when a religious person tells me not to read my horoscope because it seems like they are putting more faith in its validity than I do. Cheers! On 4/30/15, Charles Rivard wrote: > On the same idea, while I find a horoscope to be interesting to read, I > don't believe in them or rely on them when it comes to what decisions I make > > today. The extremely religious say that I should not even read them. I > disagree, because there is no harm in reading. > > --- > Be positive! When it comes to being defeated, if you think you're finished, > > you! really! are! finished! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike, some observations, and Suggestions
Hi Dark, That's just it though. In most cases D&D is harmless as most of the time it is just a bunch of guys and gals sitting around a table rolling dice and playing the game. The serious minded people go do the LARP thing with the live action roll playing. Neither one is particularly dangerous in and of itself. The problem is that some people go too far, go to extremes, and when someone gets hurt or killed the news media is all over it trumpeting the evils of D&D or whatever. It is a case of something that rarely happens getting blown out of proportion and turned into a media frenzy because it is controversial. Then, we get the religious talking heads adding their input on how the bible tells us not to get involved in the occult, that this behavior is evil, and that D&D should be band because it leads to this kind of violence. All seem to overlook the fact that this incident in question is a rare event, an aberration, and in 99%of all cases that this sort of thing never happens. Its just a case of the media making a mountain out of a molehill to have something to do on a slow news day. It is in my opinion a side effect of what I like to call the drive by media. They always drive around looking for the most sensational stories, and if it isn't sensational enough they will find a way to make it more sensational than it really is. As a result a lot of things that have no real relationship to the situation at hand such as a D&D game gotten out of hand is turned into a media frenzy over the evils of roll playing games even though D&D itself had little to do with what happened. The media just wants to stir the pot and se what comes of it. Back in the early 80's Don Henley made a great song called "Dirty Laundry" that tells it how it really is about today's news media. "We can do the innuendo. We can dance and sing. We know when all is said and done we haven't really told you a thing. We all know crap is king. Give us dirty laundry." Don Henley, Dirty Laundry On 4/30/15, dark wrote: > Hi tim. > > I'm still a little confused at this correspondance between D&D and deaths, > or indeed what you mean about a girl crawling around in the woods and D&D. > > As far as I knowand have ever played, D&D,like all tabletop games involves > you and your friends and a game master sitting around in a nice warm house > with your dice and character sheets (or electronic versions of same), > essentially participating in a collective story the gm is telling. > > As I said, I can believe that someone probably has committed a murder or > similar, but only the same way any social activity provokes murder. There's > > no directly violent action or running around with real weapons. > > This is a contrast from larp, live action role play which does! involve > dressing up like your fantasy character and running around smacking each > other with fake weapons. This is not something I've ever done or personally > > would particularly want to do (sinse I don't see the point of being > physically limited to playing a blind character), however I have many > friends who are keen larp fans, and they describe a very strict set of rules > > and code of conduct, such as having a licensed first aider, having only > specific phome weapons usable, having a set guide when out in wild locations > > who is responsable for knowing where all the players are etc. > > ? > > indeed apparently at one point a couple of friends of mine were getting > ready to go to one of their larp events dressing in gear, and were accosted > > by a drunken idiot wielding a large table knife saying "I want to play too" > > and swinging it around like a moron, their response was to phone the > police! > > ? > > So, I don't particularly see D&d any more dangerous than any other in door > social activity would be, and while larp does entail more risk, when run > properly it's no more dangerous than say fencing, wilderness walking or > other out door sports. > > ? > > Beware the grue! > > ? > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike, some observations, and Suggestions
On the same idea, while I find a horoscope to be interesting to read, I don't believe in them or rely on them when it comes to what decisions I make today. The extremely religious say that I should not even read them. I disagree, because there is no harm in reading. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, April 30, 2015 11:16 AM Subject: Re: [Audyssey] psycho strike, some observations, and Suggestions Hi Dark, As you said you were raised with a different type of mentality. Certainly the religious fundamentalism that is so popular here in the US isn't as prevalent over in the UK which makes the world of difference when discussing topics like fantasy and games. The issue here is that fundamentalists are often very literal minded about scriptural interpretation . They attempt to apply concepts and ideas written down 2,000 or more ago to a modern day framework which doesn't always work to my way of thinking. For example, the verse in Deuteronomy often quoted to declare games like dungeons and Dragons as evil is actually talking about worship and practicing the occult in a very literal sense. It isn't talking about books, games, or anything like that. I doubt the concept of playing a game like Dungeons and Dragons were on the author's minds since it hadn't been created yet. Therefore applying that verse to games in a modern context makes little sense as a group of college kids sitting around a table playing D&D aren't literally casting spells or worshipping pagan gods. They are just rolling dice and playing along with an adventure story. In short, like you said for me playing a game like D&D and practicing witchcraft in the real world are in two different categories mentally. I do not confuse the two, nor do I think one has any bearing on the other. However, to a religious fundamentalist they make no distinctions like that and apply scripture to all references of the occult real and imaginary. Even if the scripture in question doesn't really apply to that situation. Cheers! On 4/30/15, dark wrote: Hi Tom. I understand where the believe comes from, but having been at least bought up a christian with a very different mentality it has just plane never made sense to me on a religious or personal level. I will admit the first time i met a practicing pagan (actually secretary of the British Wicken association), who freely and openly talked about spells i was a little disquieted, but when she explained that in pagan belief a "spell" is simply a practical or symbolic method of praying it made a lot more sense, indeed according to her a spell could be as simple as pouring your troubles into a cup of water and pouring them out on the ground. Again though her beliefs I don't particularly see as having anything to do with harry potter, D&D or anything else anymore than I see the clerric's god enspired spells in D&D having any baring on real religious practices at all, the two things are just in entirely separate compartments mentally which is why I find the idea of people who confuse the two utterly strange. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike, some observations, and Suggestions
Hi Dark, LOL. You are right. I also misspelled lager. In any case the primary difference between lager and ale is how it is brewed. I also think, but am not certain, they also use different grains. Whatever the case lager and ale taste quite a bit different. As for rum and whiskey you must have a cast iron stomach. I can't drink either one of those without throwing up. I hate that stuff. Beer doesn't bother me. Wine doesn't bother me. However, give me a couple shots of Jack Daniel's and I'll puke my guts out for a month. Cheers! On 4/30/15, dark wrote: > Hi Tom. > > logger? I thought a logger was someone who choppsed down trees. > > I did check the spelling and I meant lager. I'm not sure of the differences > > sinse I am quite aware lager is a type of beer, but often in Britain beers > and lagers are distinguished by those who drink them, especially locally > brewed beers and those who are in the real ale briggade. > > Don't ask me, on the rare occasions I do drink alcohol I much prefer a good > > quality wisky or a propper dark rum, or indeed a decent coctale. > > Beware the grue! > > Dark. > There is always more to know, more to see, more to learn. The world is vast > > and wondrous strange and there are more things benieth the stars than even > the archmaesters of the citadel can dream. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike, some observations, and Suggestions
Hi Dark, As you said you were raised with a different type of mentality. Certainly the religious fundamentalism that is so popular here in the US isn't as prevalent over in the UK which makes the world of difference when discussing topics like fantasy and games. The issue here is that fundamentalists are often very literal minded about scriptural interpretation . They attempt to apply concepts and ideas written down 2,000 or more ago to a modern day framework which doesn't always work to my way of thinking. For example, the verse in Deuteronomy often quoted to declare games like dungeons and Dragons as evil is actually talking about worship and practicing the occult in a very literal sense. It isn't talking about books, games, or anything like that. I doubt the concept of playing a game like Dungeons and Dragons were on the author's minds since it hadn't been created yet. Therefore applying that verse to games in a modern context makes little sense as a group of college kids sitting around a table playing D&D aren't literally casting spells or worshipping pagan gods. They are just rolling dice and playing along with an adventure story. In short, like you said for me playing a game like D&D and practicing witchcraft in the real world are in two different categories mentally. I do not confuse the two, nor do I think one has any bearing on the other. However, to a religious fundamentalist they make no distinctions like that and apply scripture to all references of the occult real and imaginary. Even if the scripture in question doesn't really apply to that situation. Cheers! On 4/30/15, dark wrote: > Hi Tom. > > I understand where the believe comes from, but having been at least bought > up a christian with a very different mentality it has just plane never made > > sense to me on a religious or personal level. I will admit the first time i > > met a practicing pagan (actually secretary of the British Wicken > association), who freely and openly talked about spells i was a little > disquieted, but when she explained that in pagan belief a "spell" is simply > > a practical or symbolic method of praying it made a lot more sense, indeed > according to her a spell could be as simple as pouring your troubles into a > > cup of water and pouring them out on the ground. > > Again though her beliefs I don't particularly see as having anything to do > with harry potter, D&D or anything else anymore than I see the clerric's god > > enspired spells in D&D having any baring on real religious practices at all, > > the two things are just in entirely separate compartments mentally which is > > why I find the idea of people who confuse the two utterly strange. > > Beware the Grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike, some observations, and Suggestions
Hi Tom. logger? I thought a logger was someone who choppsed down trees. I did check the spelling and I meant lager. I'm not sure of the differences sinse I am quite aware lager is a type of beer, but often in Britain beers and lagers are distinguished by those who drink them, especially locally brewed beers and those who are in the real ale briggade. Don't ask me, on the rare occasions I do drink alcohol I much prefer a good quality wisky or a propper dark rum, or indeed a decent coctale. Beware the grue! Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, April 30, 2015 4:39 PM Subject: Re: [Audyssey] psycho strike, some observations, and Suggestions Hi Dark, Me thinks you are a few cans short of a six pack yourself. I do not intend to define what a few is since it is obvious it is more than one and is less than six. Plus logger, which you misspelled, is a type of beer. So listing beer and logger in the same sentence is a bit redundant. Might have been better to use ale instead as it is also a beer but a different type of beer. Cheers! On 4/30/15, dark wrote: Hmmm, "A few cans short of a sixpack" Well, sinse a sixpack by deffinition holds six cans, (whether of beer, larga, coke or whatever), then how many is a few? it cannot be one sinse the words cans is used implying it is a plaural, however it cannot be two sinse there are already collective plaurals for two, eg, a pair, a couple which could've been used instead of the collective "A few" If however it is three cans, then we run into a basic deffinitional problem sinse logically three is half of six and therefore "Half a sixpack" however by deffinition a half is a proportionately large amount, and therefore the categorical opposite of a few. So, is it indeed possible to be a few cans short of a sixpack? Perhaps it is this logical impossibility which promotes the metaphore for insanity, sinse by deffinition if nobody can ever be! a few cans short of a sixpack and yet someone is, it implies a severe imbalance in the world sinse quantities with no deffinition have been involved, hence why such people who might be described as "A few cans short of a sixpack" are seen as insane or mad, though whether they were mad before being described by such utterly nonsensical and mathematically incomprehensible analogies or whether such analogies applied to them have caused a severe mentil disconnection from reality through being described by quantities that cannot possibly exist is not clear. Disclaimer! the above analysis may well be a complete and utter load of dingo's kidneys aand just exist for completely pointless amusement value. Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike, some observations, and Suggestions
Hi Josh and all, Cough...While I would like to debate the bible etc with you I don't think the Audyssey List is the best place to do that.. So I will kindly ask that we veer away from that topic as not to start a flame war or run the risk of upsetting anyone's sensibilities by opening up that can of worms here. Cheers! On 4/30/15, Josh K wrote: > yes and keep in mind the bible was written 2000 some years ago, > christians didn't even have the bible as we know it until the early > 400s. 405 AD or something like that. so when you read it, you have to > keep in mind its historical context, that it is translated from other > languages, and what phrases and stuff meant back then versus what they > mean today. > > follow me on twitter @joshknnd1982 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike, some observations, and Suggestions
Hi Tom. I understand where the believe comes from, but having been at least bought up a christian with a very different mentality it has just plane never made sense to me on a religious or personal level. I will admit the first time i met a practicing pagan (actually secretary of the British Wicken association), who freely and openly talked about spells i was a little disquieted, but when she explained that in pagan belief a "spell" is simply a practical or symbolic method of praying it made a lot more sense, indeed according to her a spell could be as simple as pouring your troubles into a cup of water and pouring them out on the ground. Again though her beliefs I don't particularly see as having anything to do with harry potter, D&D or anything else anymore than I see the clerric's god enspired spells in D&D having any baring on real religious practices at all, the two things are just in entirely separate compartments mentally which is why I find the idea of people who confuse the two utterly strange. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike, some observations, and Suggestions
Hi Josh, Misconstrued is the least of it. In many cases the people who say Harry Potter or Dungeons and dragons are evil have never read the book or played the game to know firsthand what it is about and only form their opinion based on the word of mouth. They are frequently misinformed but have no problems telling you and everyone else how evil, Satanic, or ungodly this or that is when they don't have anything like firsthand knowledge of what they are talking about. Those that do tend to base their opinions on a specific verse in Deuteronomy that forbids them from practicing witchcraft, astrology, spiritualism, and a number of other occult subjects. In any case it is up to the person's own moral and ethical inclinations to play or not play such things. Cheers! On 4/30/15, Josh K wrote: > yep religious zealots say harry potter and such are evil simply because > their beliefs are a bit misconstrued that's all. Just pay them no mind > that's what I do. > > follow me on twitter @joshknnd1982 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike, some observations, and Suggestions
yes and keep in mind the bible was written 2000 some years ago, christians didn't even have the bible as we know it until the early 400s. 405 AD or something like that. so when you read it, you have to keep in mind its historical context, that it is translated from other languages, and what phrases and stuff meant back then versus what they mean today. follow me on twitter @joshknnd1982 On 4/30/2015 11:30 AM, Thomas Ward wrote: Hi Dark, Well, I for one don't believe roll playing games like Dungeons and Dragons is evil in a religious sense, but I do know and understand where that system of beliefs comes from having been brought up in a Christian faith as a child. The basis of religious believers calling D&D evil comes from a verse in Deuteronomy of not being partakers of witchcraft, magic, familiar spirits, etc. Basically, many Christians take that to mean that any participation in magic or the occult be it real or fantasy is forbidden and call fiction like Harry Potter or games like D&D evil accordingly. Myself I strongly feel that view is taken out of context and there is a world of difference of actually practicing the occult and merely reading a story about it or playing a game. Cheers! On 4/30/15, dark wrote: @Jody, D&D evil? I'm a tad confused, sinse the dungeons and dragons I know is a tabletop rp game, and how evil it is depends upon your gm, though usually most decent gms wouldn't really condone a game where you were playing out and out evil characters and would smack you with nasty in game penalties if you ever commited any senseless crimes or whatever, sinse it's their job to create the realistic world the game happens in. I have heard some religious zealots say D&D is evil simply because it involves magic, wizards, dragons and such, the same way some religious zealots say Harry Potter is evil, but such opinions are based on a religious mindset and system of beliefs that (even though I was bought up in the Christian tradition myself), I find so utterly bizarre I have difficulty making sense of. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike, some observations, and Suggestions
Hi Dark, Me thinks you are a few cans short of a six pack yourself. I do not intend to define what a few is since it is obvious it is more than one and is less than six. Plus logger, which you misspelled, is a type of beer. So listing beer and logger in the same sentence is a bit redundant. Might have been better to use ale instead as it is also a beer but a different type of beer. Cheers! On 4/30/15, dark wrote: > Hmmm, "A few cans short of a sixpack" > > Well, sinse a sixpack by deffinition holds six cans, (whether of beer, > larga, coke or whatever), then how many is a few? it cannot be one sinse the > > words cans is used implying it is a plaural, however it cannot be two sinse > > there are already collective plaurals for two, eg, a pair, a couple which > could've been used instead of the collective "A few" > > If however it is three cans, then we run into a basic deffinitional problem > > sinse logically three is half of six and therefore "Half a sixpack" however > > by deffinition a half is a proportionately large amount, and therefore the > categorical opposite of a few. So, is it indeed possible to be a few cans > short of a sixpack? Perhaps it is this logical impossibility which promotes > > the metaphore for insanity, sinse by deffinition if nobody can ever be! a > few cans short of a sixpack and yet someone is, it implies a severe > imbalance in the world sinse quantities with no deffinition have been > involved, hence why such people who might be described as "A few cans short > > of a sixpack" are seen as insane or mad, though whether they were mad before > > being described by such utterly nonsensical and mathematically > incomprehensible analogies or whether such analogies applied to them have > caused a severe mentil disconnection from reality through being described by > > quantities that cannot possibly exist is not clear. > > Disclaimer! the above analysis may well be a complete and utter load of > dingo's kidneys aand just exist for completely pointless amusement value. > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike, some observations, and Suggestions
Hi Dark, Well, I for one don't believe roll playing games like Dungeons and Dragons is evil in a religious sense, but I do know and understand where that system of beliefs comes from having been brought up in a Christian faith as a child. The basis of religious believers calling D&D evil comes from a verse in Deuteronomy of not being partakers of witchcraft, magic, familiar spirits, etc. Basically, many Christians take that to mean that any participation in magic or the occult be it real or fantasy is forbidden and call fiction like Harry Potter or games like D&D evil accordingly. Myself I strongly feel that view is taken out of context and there is a world of difference of actually practicing the occult and merely reading a story about it or playing a game. Cheers! On 4/30/15, dark wrote: > @Jody, D&D evil? > > I'm a tad confused, sinse the dungeons and dragons I know is a tabletop rp > game, and how evil it is depends upon your gm, though usually most decent > gms wouldn't really condone a game where you were playing out and out evil > characters and would smack you with nasty in game penalties if you ever > commited any senseless crimes or whatever, sinse it's their job to create > the realistic world the game happens in. > > I have heard some religious zealots say D&D is evil simply because it > involves magic, wizards, dragons and such, the same way some religious > zealots say Harry Potter is evil, but such opinions are based on a religious > > mindset and system of beliefs that (even though I was bought up in the > Christian tradition myself), I find so utterly bizarre I have difficulty > making sense of. > > Beware the grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike, some observations, and Suggestions
yep religious zealots say harry potter and such are evil simply because their beliefs are a bit misconstrued that's all. Just pay them no mind that's what I do. follow me on twitter @joshknnd1982 On 4/30/2015 3:22 AM, dark wrote: @Jody, D&D evil? I'm a tad confused, sinse the dungeons and dragons I know is a tabletop rp game, and how evil it is depends upon your gm, though usually most decent gms wouldn't really condone a game where you were playing out and out evil characters and would smack you with nasty in game penalties if you ever commited any senseless crimes or whatever, sinse it's their job to create the realistic world the game happens in. I have heard some religious zealots say D&D is evil simply because it involves magic, wizards, dragons and such, the same way some religious zealots say Harry Potter is evil, but such opinions are based on a religious mindset and system of beliefs that (even though I was bought up in the Christian tradition myself), I find so utterly bizarre I have difficulty making sense of. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike, some observations, and Suggestions
Hi tim. I'm still a little confused at this correspondance between D&D and deaths, or indeed what you mean about a girl crawling around in the woods and D&D. As far as I knowand have ever played, D&D,like all tabletop games involves you and your friends and a game master sitting around in a nice warm house with your dice and character sheets (or electronic versions of same), essentially participating in a collective story the gm is telling. As I said, I can believe that someone probably has committed a murder or similar, but only the same way any social activity provokes murder. There's no directly violent action or running around with real weapons. This is a contrast from larp, live action role play which does! involve dressing up like your fantasy character and running around smacking each other with fake weapons. This is not something I've ever done or personally would particularly want to do (sinse I don't see the point of being physically limited to playing a blind character), however I have many friends who are keen larp fans, and they describe a very strict set of rules and code of conduct, such as having a licensed first aider, having only specific phome weapons usable, having a set guide when out in wild locations who is responsable for knowing where all the players are etc. ? indeed apparently at one point a couple of friends of mine were getting ready to go to one of their larp events dressing in gear, and were accosted by a drunken idiot wielding a large table knife saying "I want to play too" and swinging it around like a moron, their response was to phone the police! ? So, I don't particularly see D&d any more dangerous than any other in door social activity would be, and while larp does entail more risk, when run properly it's no more dangerous than say fencing, wilderness walking or other out door sports. ? Beware the grue! ? Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike, some observations, and Suggestions
Hmmm, "A few cans short of a sixpack" Well, sinse a sixpack by deffinition holds six cans, (whether of beer, larga, coke or whatever), then how many is a few? it cannot be one sinse the words cans is used implying it is a plaural, however it cannot be two sinse there are already collective plaurals for two, eg, a pair, a couple which could've been used instead of the collective "A few" If however it is three cans, then we run into a basic deffinitional problem sinse logically three is half of six and therefore "Half a sixpack" however by deffinition a half is a proportionately large amount, and therefore the categorical opposite of a few. So, is it indeed possible to be a few cans short of a sixpack? Perhaps it is this logical impossibility which promotes the metaphore for insanity, sinse by deffinition if nobody can ever be! a few cans short of a sixpack and yet someone is, it implies a severe imbalance in the world sinse quantities with no deffinition have been involved, hence why such people who might be described as "A few cans short of a sixpack" are seen as insane or mad, though whether they were mad before being described by such utterly nonsensical and mathematically incomprehensible analogies or whether such analogies applied to them have caused a severe mentil disconnection from reality through being described by quantities that cannot possibly exist is not clear. Disclaimer! the above analysis may well be a complete and utter load of dingo's kidneys aand just exist for completely pointless amusement value. Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike, some observations, and Suggestions
There are a few games out there that have ben taken to life. Last year this one made national news. A 12 year old crawled out of the woods to the road stabbed over 15 times. When asked she stated her friends did it because they were playing a game and they had to do it. Now another popular game in college is D&d witch has ben band for causing deaths. its not funny when some people think what they see on TV or books become a force to kill and reality is fantasy and fantasy is reality. At 08:11 AM 4/30/2015, you wrote: I have a close friend who shares that view. This is ironic because she loves Harry Potter and Alter Aeon. Her reasoning is because apparently there have occasionally been instances where people have killed or committed suicide over the game. We are the Knights who say...Ni! -Original Message- From: dark Sent: Thursday, April 30, 2015 1:22 AM To: Gamers Discussion list Subject: Re: [Audyssey] psycho strike, some observations, and Suggestions @Jody, D&D evil? I'm a tad confused, sinse the dungeons and dragons I know is a tabletop rp game, and how evil it is depends upon your gm, though usually most decent gms wouldn't really condone a game where you were playing out and out evil characters and would smack you with nasty in game penalties if you ever commited any senseless crimes or whatever, sinse it's their job to create the realistic world the game happens in. I have heard some religious zealots say D&D is evil simply because it involves magic, wizards, dragons and such, the same way some religious zealots say Harry Potter is evil, but such opinions are based on a religious mindset and system of beliefs that (even though I was bought up in the Christian tradition myself), I find so utterly bizarre I have difficulty making sense of. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike, some observations, and Suggestions
Well said. I would of course never kill someone for no reason in real life, nor would I rob a bank despite joking about doing so in moments of frustration. But it's cool to play a game that allows you to control a character who's your exact opposite in terms of what you would do in real life. And there is something enormously satisfying about smashing the bejesus out of a prison cell or bank vault door. We are the Knights who say...Ni! -Original Message- From: Jody McKinniss Sent: Wednesday, April 29, 2015 10:05 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] psycho strike, some observations, and Suggestions I finally checked my email, so I saw the posts on this game and the debate on violent content, etc. So here's my opinion after playing it for some time. In the real world I am 36 years of age, and I am probably one of the most tenderhearted, nonviolent people you'll ever meet. I'm the guy who will give his last dollar to the homeless man in the doorway, or give him the shirt off my back. I am anti-death penalty, for several reasons. The thought of taking another human life is repugnant to me. I myself have been a victim of both domestic violence as well as criminal violence by a stranger. So in the real world, if someone were doing what the characters in this game are doing, then I'd be horrified. That being said, I love the game. I get the chance to play the complete opposite of who I am in the real world in a fictional one, with no reprisals, no consequences. How cool is that? I grew up with games like Mortal Kombat, Street Fighter, Double Dragon, etc. I've had GTA described to me, and there are parts of that game that are extremely graphic. I even tried out D&D when I was younger, around 13 or so, despite all the people I've heard saying how evil that particular game is. But guess what? Despite my playing games with violent content in my younger years, I'm not a cold-bloodded killer, I don't fantasize about becoming some psycho serial killer, I don't have waking dreams of mass murdering everyone around me. So my opinion is that everyone should relax a little bit and give us credit for the brain that we have, that we can separate a fictional world from the real one. And let's give parents some credit as well, that they know their children and whether they can handle a game like this. Let's all just have fun with a game that gives us good guys a chance to be bad. There's a definite appeal to letting my hair down in an alternate world, to doing things in that world I know for certain I wouldn't do in the real one. Now, some suggestions for Aaron for future releases: Several things could be included to increase the storyline, to augment your goals. For example, we're a gang, right? Most gangs nowadays are usually into drugs, weapons, some way to make cash if they're not robbing banks. So perhaps give us a stage where we can sell weapons that we get from the guys we kill that we don't need. (I've got over 300 pistol cartridges that I will never use, over 100 knives, etc). It could be a pawn shop, or it could be that we're unknowingly selling weapons to another gang, which just might come back to haunt us, or even undercover ATF or FBI. Add a stage where we can sell drugs to people on the street, and add in undercover cops, local at first, then DEA and FBI once we reach a certain level, that try to thwart our efforts. To help neutralize that threat, we could have the ability to try to bribe some cops, get them on our payroll. Another thing you should include is rival gangs. We're causing all this mayhem, stacking up body counts and cash, and in the process we're taking the glory and attention away from the resident gangs of the city, and now they want their streets back. So our next job gets crashed not only by the cops, but by members of a rival gang or two from the city. So now starts the gang war, and the battles will increase territory and unlock stages for us if we win, as well as providing us with the spoils of different weapons, more cash, and drugs that we can then try to sell or distribute amongst ourselves. And perhaps if we fight well enough, or if we sell enough drugs successfully and take enough of their customers, the rival gang might just get displeased enough to call in a big cartel to try to bring us down. And if we manage to defeat the cartel, we get one hell of a reward...smile. Also, if the shotgun is the best weapon of this first release, definitely some automatic weapons should be included in the next one. And I'm done rambling for now, lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audysse
Re: [Audyssey] psycho strike, some observations, and Suggestions
Wow. LOL. I might also have said she was a few cans short of a six-pack or a few fries short of a Happy Meal. We are the Knights who say...Ni! -Original Message- From: dark Sent: Thursday, April 30, 2015 6:39 AM To: Gamers Discussion list Subject: Re: [Audyssey] psycho strike, some observations, and Suggestions Well Bryan on the one hand I actually can believe more readily someone might have committed crimes over tabletop games more than other forms of gaming. Tabletop rp games are after all a social activity done with other people and can promote strong emotions both positive and negative. However to claim that D&D or any other rpg is to blaime for this sounds to me like claiming orchestral music is evil because people have killed or committed suicide in course of performing it, heck on that logic maybe we should ban all friendships, relationships and any human contact at all! :D. Btw interestingly enough when i was looking up the Slenderman on wikipedia in connection with the dragonaps game, I did read about a girl who committed an attempted murder apparently instructed by Lord Voldemort, The Ninja Turtles and Slenderman (now there is a weerd team up). However to say this girl was a few nouns short of a collective analogy would be an understatement. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike, some observations, and Suggestions
Well Bryan on the one hand I actually can believe more readily someone might have committed crimes over tabletop games more than other forms of gaming. Tabletop rp games are after all a social activity done with other people and can promote strong emotions both positive and negative. However to claim that D&D or any other rpg is to blaime for this sounds to me like claiming orchestral music is evil because people have killed or committed suicide in course of performing it, heck on that logic maybe we should ban all friendships, relationships and any human contact at all! :D. Btw interestingly enough when i was looking up the Slenderman on wikipedia in connection with the dragonaps game, I did read about a girl who committed an attempted murder apparently instructed by Lord Voldemort, The Ninja Turtles and Slenderman (now there is a weerd team up). However to say this girl was a few nouns short of a collective analogy would be an understatement. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike, some observations, and Suggestions
I have a close friend who shares that view. This is ironic because she loves Harry Potter and Alter Aeon. Her reasoning is because apparently there have occasionally been instances where people have killed or committed suicide over the game. We are the Knights who say...Ni! -Original Message- From: dark Sent: Thursday, April 30, 2015 1:22 AM To: Gamers Discussion list Subject: Re: [Audyssey] psycho strike, some observations, and Suggestions @Jody, D&D evil? I'm a tad confused, sinse the dungeons and dragons I know is a tabletop rp game, and how evil it is depends upon your gm, though usually most decent gms wouldn't really condone a game where you were playing out and out evil characters and would smack you with nasty in game penalties if you ever commited any senseless crimes or whatever, sinse it's their job to create the realistic world the game happens in. I have heard some religious zealots say D&D is evil simply because it involves magic, wizards, dragons and such, the same way some religious zealots say Harry Potter is evil, but such opinions are based on a religious mindset and system of beliefs that (even though I was bought up in the Christian tradition myself), I find so utterly bizarre I have difficulty making sense of. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike, some observations, and Suggestions
@Jody, D&D evil? I'm a tad confused, sinse the dungeons and dragons I know is a tabletop rp game, and how evil it is depends upon your gm, though usually most decent gms wouldn't really condone a game where you were playing out and out evil characters and would smack you with nasty in game penalties if you ever commited any senseless crimes or whatever, sinse it's their job to create the realistic world the game happens in. I have heard some religious zealots say D&D is evil simply because it involves magic, wizards, dragons and such, the same way some religious zealots say Harry Potter is evil, but such opinions are based on a religious mindset and system of beliefs that (even though I was bought up in the Christian tradition myself), I find so utterly bizarre I have difficulty making sense of. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike, some observations, and Suggestions
I finally checked my email, so I saw the posts on this game and the debate on violent content, etc. So here's my opinion after playing it for some time. In the real world I am 36 years of age, and I am probably one of the most tenderhearted, nonviolent people you'll ever meet. I'm the guy who will give his last dollar to the homeless man in the doorway, or give him the shirt off my back. I am anti-death penalty, for several reasons. The thought of taking another human life is repugnant to me. I myself have been a victim of both domestic violence as well as criminal violence by a stranger. So in the real world, if someone were doing what the characters in this game are doing, then I'd be horrified. That being said, I love the game. I get the chance to play the complete opposite of who I am in the real world in a fictional one, with no reprisals, no consequences. How cool is that? I grew up with games like Mortal Kombat, Street Fighter, Double Dragon, etc. I've had GTA described to me, and there are parts of that game that are extremely graphic. I even tried out D&D when I was younger, around 13 or so, despite all the people I've heard saying how evil that particular game is. But guess what? Despite my playing games with violent content in my younger years, I'm not a cold-bloodded killer, I don't fantasize about becoming some psycho serial killer, I don't have waking dreams of mass murdering everyone around me. So my opinion is that everyone should relax a little bit and give us credit for the brain that we have, that we can separate a fictional world from the real one. And let's give parents some credit as well, that they know their children and whether they can handle a game like this. Let's all just have fun with a game that gives us good guys a chance to be bad. There's a definite appeal to letting my hair down in an alternate world, to doing things in that world I know for certain I wouldn't do in the real one. Now, some suggestions for Aaron for future releases: Several things could be included to increase the storyline, to augment your goals. For example, we're a gang, right? Most gangs nowadays are usually into drugs, weapons, some way to make cash if they're not robbing banks. So perhaps give us a stage where we can sell weapons that we get from the guys we kill that we don't need. (I've got over 300 pistol cartridges that I will never use, over 100 knives, etc). It could be a pawn shop, or it could be that we're unknowingly selling weapons to another gang, which just might come back to haunt us, or even undercover ATF or FBI. Add a stage where we can sell drugs to people on the street, and add in undercover cops, local at first, then DEA and FBI once we reach a certain level, that try to thwart our efforts. To help neutralize that threat, we could have the ability to try to bribe some cops, get them on our payroll. Another thing you should include is rival gangs. We're causing all this mayhem, stacking up body counts and cash, and in the process we're taking the glory and attention away from the resident gangs of the city, and now they want their streets back. So our next job gets crashed not only by the cops, but by members of a rival gang or two from the city. So now starts the gang war, and the battles will increase territory and unlock stages for us if we win, as well as providing us with the spoils of different weapons, more cash, and drugs that we can then try to sell or distribute amongst ourselves. And perhaps if we fight well enough, or if we sell enough drugs successfully and take enough of their customers, the rival gang might just get displeased enough to call in a big cartel to try to bring us down. And if we manage to defeat the cartel, we get one hell of a reward...smile. Also, if the shotgun is the best weapon of this first release, definitely some automatic weapons should be included in the next one. And I'm done rambling for now, lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike some observations
If I had sons, they would have to play GTA elsewhere, if even there. Part of parenting is making sure that your kids play appropriate games, watch appropriate TV, and such. Also, I would make sure that they know that games are in no way reality. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, April 29, 2015 10:08 PM Subject: Re: [Audyssey] psycho strike some observations Hi Ron, Who is to say people don't take issues with their kids playing games like grand Theft Auto? Truth is I am one of them. Even though my son might want games like that I don't buy them for him. I tend to buy age appropriate games, and those I feel do not compromise my moral inclinations. I always find out what the game is about before buying it, and also check what age it was designed for etc. While I know some parentsjust don't care I'm not one of them. On 4/29/15, Ron hopkins wrote: Hello. This is Ron. So I'm reading through these mails. Well, I'd like to know, how come people don't take issues with 10 year old kids playing games like grand theft auto, a game that has very graphic violents from what I've been told, where you have sex with women and then kill them by running them over, among other things. I think we need more games like this for the blind, What happened to society putting limits on what there kids watch and play. I personally love the sounds. We all know what is depicted in this game is very wrong, but after its basically roll playing. How many muds and other text games do people play where your a rogue and steal? Thats wrong too. Just an observation. I hope to be buying this game soon. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike some observations
You're absolutely right. This list is a conduit for game information and discussion. Not just of a certain type of games, but all gaming that is playable, whether through design or not, by blind gamers. When I read the very first part of your message, I thought of the Dad who buys an electric train set for his kid. He must check it out to be sure that it works, right? So, there you would be, playing the game you got for your son, and he's whining, "Come on, Dad! Let me try it! It's mine!" And you're saying, "In a minute, son. I've got to make sure that it's right for you." Two hours later, ellipsis, --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, April 29, 2015 10:39 PM Subject: Re: [Audyssey] psycho strike some observations Desiree, Agreed. The responsibility belongs with the parents not the developer. When my son wants a video game I always do my best to check it out, find out what kind of content is in it before deciding to purchase it for him. I do not however blame the developer for having violence, adult oriented sexual content, or any other objectionable content in the game because I know it is my duty as a parent to decide weather or not to purchase the game. Same goes with a game like Psycho Strike. I don't blame VG Storm for making the game. I know my opinions of the game are a personal opinion based on my own ethical sensibilities and probably will not purchase the game for same. That doesn't mean I don't think anyone else can play it and enjoy it, because I am not that kind of person to shove my own thoughts and beliefs down everyone's throat. I could, for instance, ban the game from this list, but I wouldn't do that because I believe in people's right to free speech and to play whatever games they personally feel comfortable with within legal means. Cheers! On 4/29/15, Desiree Oudinot wrote: Can I also point out that the irresponsible thing would be for a parent to actually purchase this game for a minor? Because, let's be realistic here. Lots of kids live this kind of life. They know what violence is. And most children don't have the funds to buy a $25 game without some outside help. The outside help would, in essence, be the negligent party here, not the developers. Furthermore, I like to imagine, although I'm sure it's inaccurate, that this game is kind of a screw you to polite society and political correctness. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike some observations
Desiree, Agreed. The responsibility belongs with the parents not the developer. When my son wants a video game I always do my best to check it out, find out what kind of content is in it before deciding to purchase it for him. I do not however blame the developer for having violence, adult oriented sexual content, or any other objectionable content in the game because I know it is my duty as a parent to decide weather or not to purchase the game. Same goes with a game like Psycho Strike. I don't blame VG Storm for making the game. I know my opinions of the game are a personal opinion based on my own ethical sensibilities and probably will not purchase the game for same. That doesn't mean I don't think anyone else can play it and enjoy it, because I am not that kind of person to shove my own thoughts and beliefs down everyone's throat. I could, for instance, ban the game from this list, but I wouldn't do that because I believe in people's right to free speech and to play whatever games they personally feel comfortable with within legal means. Cheers! On 4/29/15, Desiree Oudinot wrote: > Can I also point out that the irresponsible thing would be for a parent > to actually purchase this game for a minor? Because, let's be realistic > here. Lots of kids live this kind of life. They know what violence is. > And most children don't have the funds to buy a $25 game without some > outside help. The outside help would, in essence, be the negligent party > here, not the developers. > > Furthermore, I like to imagine, although I'm sure it's inaccurate, that > this game is kind of a screw you to polite society and political > correctness. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike some observations and other relatedtopics bundled together
For what it's worth, I agree with you, Dark. Do I think the game could stand to be a bit more realistic? Sure. Over on the Audiogames forum, I've made an extensive list of suggestions that I do hope are implemented in some way. I don't think it's very representative of gang life, or really any crime spree that I've ever heard of. What it is, for me at least, is a beat 'em up that was designed for generally causing havoc and destruction and having a good time doing it. If the game is never updated, I would still be ok with what it is. I think the sounds would probably be a bit graphic for some people, but that is why the warning is in place. There's also the option within the game to turn off adult language, although I realize that's not the same thing, but it still sort of falls under the same category. On 4/29/2015 9:03 PM, dark wrote: @JEremy I think you might have missunderstood my points, or maybe sinse it is getting a little late I did not put them clearly enough. My point about miners was not to say "well people see this all the time so it's okay" that is a pretty stupid ethical arguement sinse by that deffinition any bad practice which has persisted could be maintained simply on basis of tradition. my point was that "miner" is a pretty lose term. Society and the law has these magic numbers around age. Suddenly at 15 or 16 (depending upon country), viewing of violence becomes okay. Suddenly at 18 a person can decide to get married where they couldn't previously. These rules are pretty dam arbitrary. I've met twelve year olds who's views, outlook and maturity are closer to adult (heck I rather was one myself), and I've met 30 year olds who still act like morons. The idea of an arbitrary limit, particularly on something like viewing or watching certain subject is pretty odd in and of itself. Thus, all a developer can do is give a warning and advice and leave things up to the individuals involved and their parents. I also frankly disagree with you about either printed materials or credit cards, sinse both would make it harder to pay for the game for everyone else much less have a playable demo, (besides I , and plus I tend to personally still hold to the theory that anyone old enough to be browsing the internet downloading and trying games on their own should be old enough to take warnings seriously. As regards my comments about criminality, what I meant was I get the impression the violence in the game is intended as rather absurdist and indeed psychotic in nature, not a serious impression of crime or even of genre crime fiction. I could well be incorrect sinse I've not been able to play the game yet, but from the description that was the note I thought the game was going for, which puts things in a slightly different light, sinse just as I wouldn't usually condone a game like rampage as I mentioned involving shear mindless destruction of cities, the commic violence was actually sort of fun in the same way godzilla is in the films. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike some observations
Hi Dark, Well, weather the violence in the game is harmless or not is up for debate. In my personal opinion it is harmless in the sense that nobody really gets hurt, it isn't really hurting anyone in real life, but I find the nature of the violence in the game emotionally disturbing. For example, when the game first loads you walk into a party and just start stabbing people at random to death until all 10 of the party goers are dead. We could argue that it is just a game, that we are just acting out the part of a psychopathic killer, but for me doing so is still unethical because I don't take killing people lightly. I'm one of those sorts of people who is in favor of abolishing the death penalty in the U.S. and am active in other humanitarian groups so just walking into a party, bar, or some other place and killing people in a game isn't my idea of fun or entertainment. It goes against my moral and ethical inclinations to do so, and I found the game disturbing to say the least. I suppose that is why when I have enemies in my own games they aren't particularly human. In MOTA, for instance, the enemies are skeletons,harpies, centaurs, and so forth. Those are monsters not people. Therefore I don't feel any ethical or moral objection to killing them. Same goes with mowing down hoards of zombies in Swamp. I don't consider zombies people so have no objection to slicing, dicing, or killing as many of them as I can. On 4/29/15, dark wrote: > @Desiree, interesting comment on violence. > > I will say this is why I don't tend to enjoy crime based games such as torn > > city or I mobsters myself. > > Nottingham where I grew up and where my parents live has the highest gun > crime rate in the Uk and one of the highest over all in the country, it > really is one of these cities where you don't walk around in the city center > > after dark. > > That is why I don't live there anymore, but also why crime has never > particularly interested me in a game sinse hay if I want to see da gangers > hangin in da getto I hardly need to play a game :D. > > That being said all I've heard of Psycho strike's gameplay has been hugely > interesting, and a bit of harmless violence provided it is harmless violence > > can be fun on occasion, so I'll reserve judgement until I've tried the > thing. > > Beware the grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike some observations and other related topics bundled together
If a CD of the game was available, the price would rise exponentially. Then people would be complaining about the high price. This would also exclude those in countries who would pay much more for shipping than is reasonable. Even if there was a choice, physical medium or digital download, how many people would actually pick a physical medium today? Disks don't usually stand the test of time. What happens if, 5 years down the road, someone wants to reinstall the game, but can't because they don't have their game disk anymore? What if, God forbid, by that point VG Storm is no longer in existance? We would have another Bavisoft fiasco all over again, and you know as well as I do the backlash they would receive for using an antiquated system. Finally, is it really that easy to create a Paypal account if you're under 18? I honestly don't know, which is why I'm asking, but it doesn't seem like an easy task depending on the age of the child and his or her knowledge of finances. You would still need either a credit card or a bank account to make the transaction. On 4/29/2015 8:20 PM, Jeremy Brown wrote: First, to all of you that have responded thus far, thanks for actually responding. I'm going to address the issues in one mail to try and save time and space. As to Charles' comments that criminals are by definition anti-social and the name of the game basically implies what to expect, agreed on both counts. However, choosing to make a psychopathic killer the hero or main character of a game is a game developer decision. My choice as a consumer is to vote for the game or not by either buying it or not. Gangsters don't interest me as a gamer, so I doubt that this particular concept would have intrigued me even if the handling had been different. In response to some of Dark's points: RE: minors and their definition Besides, what is exactly a miner seems pretty debatable, hay I was watching the alien filmes and nightmare on elm street when i was 10 years old, not to mention playing games like mortal combat and moonstone, and I was quite fine with the idea that these were games and the difference between playing a game where I slice someone up with a big nasty blade and doing the same in reality, likewise violence in and of itself never did, or indeed never does bother me for just being bloody or graphic. Back to Jeremy: I was six when I saw the first Alien film. I don't think it psychologically scarred me for life; that said, I don't think it was responsible of my older brother who had charge of me at the time to allow it. One does not negate the other. Just because minor is somewhat fluid, saying well people see this all the time does not relieve the social responsibility of the producer. RE: warning message In the game's description on the Vgstorm website there is the message: Back to Jeremy: Agreed, and I applaud the developers for including this warning. Further, I agree that there's no good system for keeping minors from buying such a game, however, there are a couple of systems that would be more effective than the current one. Making the game only purchasable with a credit card for instance will exclude many many minors. Itm ight exclude legitimate customers with bad credit as well, but this is the sort of decision one must make. Many games in the past have used a dual system of printed material that is mailed to a consumer in addition to the game disk or download. Such a mailing might get the attention of parents. Neither of these options is a perfect solution, and I don't expect VGStorm to use either. I'm merely pointing out that ignoring the problem completely and going with a warning label and good intentions is not the only way to handle such problems. RE: Violence and motivation (This one responds to Dark and Desree) Jeremy's comments here: I frankly have to just disagree with you on this one Dark. I just can't see a psychopathic criminal who kills people at a party to start their career as a person who would form a gang. First off, for that person to be at that party they have to have been invited. This implies a certain amount of familiarity or intimacy with at least one party goer. Further, as we both agreed, avoiding criminal entanglement with authorities is the best way to be a successful criminal. As to the way the violence is presented, I did not get any bafoon comedy violence vibe. Further, it doesn't strike me as a screw you to society politically correct or not. It strikes me as an excuse to glorify anti-social behavior in the name of providing the blind community with this style of game. Now, first off, I am not opposed to graphic violence as such. However, I think that the underlying story and motivations for this game needed a severe rethink. It doesn't work for me on a hey, this gives me an excuse level, nor on the I have to do this to accomplish this goal level. That said, I'm glad to see developers trying games that are not mere board games
Re: [Audyssey] psycho strike some observations
Hi Ron, Who is to say people don't take issues with their kids playing games like grand Theft Auto? Truth is I am one of them. Even though my son might want games like that I don't buy them for him. I tend to buy age appropriate games, and those I feel do not compromise my moral inclinations. I always find out what the game is about before buying it, and also check what age it was designed for etc. While I know some parentsjust don't care I'm not one of them. On 4/29/15, Ron hopkins wrote: > Hello. This is Ron. So I'm reading through these mails. Well, I'd > like to know, how come people don't take issues with 10 year old kids > playing games like grand theft auto, a game that has very graphic > violents from what I've been told, where you have sex with women and > then kill them by running them over, among other things. I think we > need more games like this for the blind, What happened to society > putting limits on what there kids watch and play. I personally love > the sounds. We all know what is depicted in this game is very wrong, > but after its basically roll playing. How many muds and other text > games do people play where your a rogue and steal? Thats wrong too. > Just an observation. I hope to be buying this game soon. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike some observations
Hello Jeremy, You aren't alone. I do agree with a lot of what you had to say below, and it is a major reason why I in all likelihood won't be buying the game. Yes, while the sounds, voice acting, etc are all fine as it is I just found the senseless violence, murder, and mayhem not to my liking. While fighting and killing in a combat situation usually doesn't bother me I found the idea of just walking into a party and killing 10 people for no reason sick and immoral. Same goes with the farm mission. I love animals, and the sound of killing goats for no reason really bothered me. Bothered me so much I uninstalled the game shortly there after because I just couldn't play the game after that. That is not to say I think the game is a bad game. I just personally dislike the degree of violence and senseless killing involved in the game. It bothered me in away few games do. It is one thing to be killing zombies in a game like Swamp since they aren't real people or can justifiably be called monsters. It is a total and morally different issue to walk into a party, mall, jail, or somewhere and just start killing people at random for little reason. Cheers! On 4/29/15, Jeremy Brown wrote: > So, I read the documentation, and I've played one game. Admittedly, > that's a small data sample, but I want to make the following > observations: > > 1. The game sound design and the game play are very nice. The hot > keys are for the most part very intuitive, and the movement and menu > systems all work as expected. Breaking the game into distinct zones > that you get to from a menu and then sidescroll through made a lot of > sense and avoided some obvious navigational issues. Some auditory > cues could have been perhaps a little more pronounced for my taste, > but overall, I got it. > > > 2. I found the character motivation very flimsy. First off, just > deciding to homicidally kill everyone at a party as my first action in > a criminal career in which I want to amass a gang and get money and > better weapons didn't click for me. Good crime bosses avoid > entanglements with the police and such situations. Further, mass > murderers of the type depicted in the first sequence aren't your buddy > film types imo. > > > 3. On a moral ground, I have severe issues with the character > motivation, the game scoring, and the presentation of violence. > > The character motivation as character motivation was discussed above, > but giving a player a choice of either body count or cash as a means > of keeping score struck me as sort of sick. Further, I have a hard > time justifying the developer's decision to release a game with this > sort of content that can be downloaded directly and played at least as > a demo, with no blocks in place to keep minors from playing it. All > such blocks have issues, there's no good way to police such issues, > but given that the first sequence is the murder of ten defenseless > people for no better reason than you decided to strikes me a socially > irresponsible. > > The game play is awesome, the game design has a lot of good points, > but minus several million for good taste and well-thought out > character motivations. This game could have been improved immensely > merely by introducing more motivation. You're a poor caterer who's > about to lose their job, be turned out on the streets and a mysterious > man drives up to you, he offers to set you up in comfort if you kill a > certain man at the party. Unfortunatley, he does not have any way of > identifying the man. While still morally reprehensible, this at least > gives the player some reason to be doing this. Further, if more > patrons have some means of fighting back other than police, then it > might be less objectionable to me. I play violent games: every rpg, > mud, etc is essentially no different in terms of raw violence. > However, basing a game on killing people who are screaming don't hurt > me strikes me, as I said before, as completely irresponsible. > > Take care, > > Jeremy > > > > > -- > In the fight between you and the world--back the world! Frank Zapa > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any que
Re: [Audyssey] psycho strike some observations
Hello. This is Ron. So I'm reading through these mails. Well, I'd like to know, how come people don't take issues with 10 year old kids playing games like grand theft auto, a game that has very graphic violents from what I've been told, where you have sex with women and then kill them by running them over, among other things. I think we need more games like this for the blind, What happened to society putting limits on what there kids watch and play. I personally love the sounds. We all know what is depicted in this game is very wrong, but after its basically roll playing. How many muds and other text games do people play where your a rogue and steal? Thats wrong too. Just an observation. I hope to be buying this game soon. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike some observations and other relatedtopics bundled together
@JEremy I think you might have missunderstood my points, or maybe sinse it is getting a little late I did not put them clearly enough. My point about miners was not to say "well people see this all the time so it's okay" that is a pretty stupid ethical arguement sinse by that deffinition any bad practice which has persisted could be maintained simply on basis of tradition. my point was that "miner" is a pretty lose term. Society and the law has these magic numbers around age. Suddenly at 15 or 16 (depending upon country), viewing of violence becomes okay. Suddenly at 18 a person can decide to get married where they couldn't previously. These rules are pretty dam arbitrary. I've met twelve year olds who's views, outlook and maturity are closer to adult (heck I rather was one myself), and I've met 30 year olds who still act like morons. The idea of an arbitrary limit, particularly on something like viewing or watching certain subject is pretty odd in and of itself. Thus, all a developer can do is give a warning and advice and leave things up to the individuals involved and their parents. I also frankly disagree with you about either printed materials or credit cards, sinse both would make it harder to pay for the game for everyone else much less have a playable demo, (besides I , and plus I tend to personally still hold to the theory that anyone old enough to be browsing the internet downloading and trying games on their own should be old enough to take warnings seriously. As regards my comments about criminality, what I meant was I get the impression the violence in the game is intended as rather absurdist and indeed psychotic in nature, not a serious impression of crime or even of genre crime fiction. I could well be incorrect sinse I've not been able to play the game yet, but from the description that was the note I thought the game was going for, which puts things in a slightly different light, sinse just as I wouldn't usually condone a game like rampage as I mentioned involving shear mindless destruction of cities, the commic violence was actually sort of fun in the same way godzilla is in the films. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike some observations and other related topics bundled together
Hello, I believe it is important for you to speak out on your beliefs in this matter. Although I disaggree, and was slightly offended, I understand you at the same time. I do hope you enjoy Paladin, because I think you will appreciate some scenes and a particular character in the game after this discussion. All the best, Aaron Baker On 4/29/15, Jeremy Brown wrote: > First, to all of you that have responded thus far, thanks for actually > responding. > > I'm going to address the issues in one mail to try and save time and space. > > > As to Charles' comments that criminals are by definition anti-social > and the name of the game basically implies what to expect, agreed on > both counts. However, choosing to make a psychopathic killer the hero > or main character of a game is a game developer decision. My choice > as a consumer is to vote for the game or not by either buying it or > not. Gangsters don't interest me as a gamer, so I doubt that this > particular concept would have intrigued me even if the handling had > been different. > > In response to some of Dark's points: > > RE: minors and their definition > > Besides, what is exactly a miner seems pretty debatable, hay I was > watching the alien filmes and nightmare on elm street when i was 10 years > old, not to mention playing games like mortal combat and moonstone, and I > was quite fine with the idea that these were games and the difference > between playing a game where I slice someone up with a big nasty blade and > doing the same in reality, likewise violence in and of itself never did, or > indeed never does bother me for just being bloody or graphic. > > Back to Jeremy: > > I was six when I saw the first Alien film. I don't think it > psychologically scarred me for life; that said, I don't think it was > responsible of my older brother who had charge of me at the time to > allow it. One does not negate the other. Just because minor is > somewhat fluid, saying well people see this all the time does not > relieve the social responsibility of the producer. > > RE: warning message > In the game's description on the Vgstorm website there is the message: > > Back to Jeremy: > Agreed, and I applaud the developers for including this warning. > Further, I agree that there's no good system for keeping minors from > buying such a game, however, there are a couple of systems that would > be more effective than the current one. Making the game only > purchasable with a credit card for instance will exclude many many > minors. Itm ight exclude legitimate customers with bad credit as > well, but this is the sort of decision one must make. > > Many games in the past have used a dual system of printed material > that is mailed to a consumer in addition to the game disk or download. > Such a mailing might get the attention of parents. > > Neither of these options is a perfect solution, and I don't expect > VGStorm to use either. I'm merely pointing out that ignoring the > problem completely and going with a warning label and good intentions > is not the only way to handle such problems. > > RE: Violence and motivation (This one responds to Dark and Desree) > Jeremy's comments here: > I frankly have to just disagree with you on this one Dark. I just > can't see a psychopathic criminal who kills people at a party to start > their career as a person who would form a gang. First off, for that > person to be at that party they have to have been invited. This > implies a certain amount of familiarity or intimacy with at least one > party goer. Further, as we both agreed, avoiding criminal > entanglement with authorities is the best way to be a successful > criminal. > > As to the way the violence is presented, I did not get any bafoon > comedy violence vibe. Further, it doesn't strike me as a screw you to > society politically correct or not. It strikes me as an excuse to > glorify anti-social behavior in the name of providing the blind > community with this style of game. > > Now, first off, I am not opposed to graphic violence as such. > However, I think that the underlying story and motivations for this > game needed a severe rethink. It doesn't work for me on a hey, this > gives me an excuse level, nor on the I have to do this to accomplish > this goal level. > > That said, I'm glad to see developers trying games that are not mere > board games nor polite society games. However, this game could have > involved the criminal element without being anywhere as graphic nor > conflicted in a story sense. > > Finally, these observations are, my own opinion. I am fairly > obviously in the minority here. But, as a reasonably sensitive human > being, and a parent, I find the approach to releasing the game in > terms of just releasing it without any brakes and the chosen content > objectionable. However, I wish VGStorm the greatest of luck with its > other titles, and I hope to see other examples of their games using > these mechanics but with a more w
Re: [Audyssey] psycho strike some observations
Good points there Aaron. We are the Knights who say...Ni! -Original Message- From: Aaron Baker Sent: Wednesday, April 29, 2015 6:24 PM To: Gamers Discussion list Subject: Re: [Audyssey] psycho strike some observations There is an age warning in both the release posts, as well as a warning on the website. Jeremy, A game is a game. If an individual is old enough to desern fantasy and reality, than they should be able to play Psycho Strike for the "harmless" "game" it is. You musn't believe that it was a quick, lighthearted decision to create this game. At least for me, the decision was made after much thought and contemplation. If it is irresponsible to release this game, than most modern video game developers for XBox and Playstation are extremely irresponsible. Best regards, Aaron Baker On 4/29/15, Bryan Peterson wrote: Well said Desiree. We are the Knights who say...Ni! -Original Message- From: Desiree Oudinot Sent: Wednesday, April 29, 2015 5:12 PM To: Gamers Discussion list Subject: Re: [Audyssey] psycho strike some observations Can I also point out that the irresponsible thing would be for a parent to actually purchase this game for a minor? Because, let's be realistic here. Lots of kids live this kind of life. They know what violence is. And most children don't have the funds to buy a $25 game without some outside help. The outside help would, in essence, be the negligent party here, not the developers. Furthermore, I like to imagine, although I'm sure it's inaccurate, that this game is kind of a screw you to polite society and political correctness. On 4/29/2015 6:59 PM, Charles Rivard wrote: I haven't played the game, but you point out how irresponsible and reprehensible the character is. It makes sense that the character would be this way. After all, the character is a criminal. Taking thin under consideration along with the name of the game, well, there you go. Two plus two equals four. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: "Jeremy Brown" To: "gamers" Sent: Wednesday, April 29, 2015 5:18 PM Subject: [Audyssey] psycho strike some observations So, I read the documentation, and I've played one game. Admittedly, that's a small data sample, but I want to make the following observations: 1. The game sound design and the game play are very nice. The hot keys are for the most part very intuitive, and the movement and menu systems all work as expected. Breaking the game into distinct zones that you get to from a menu and then sidescroll through made a lot of sense and avoided some obvious navigational issues. Some auditory cues could have been perhaps a little more pronounced for my taste, but overall, I got it. 2. I found the character motivation very flimsy. First off, just deciding to homicidally kill everyone at a party as my first action in a criminal career in which I want to amass a gang and get money and better weapons didn't click for me. Good crime bosses avoid entanglements with the police and such situations. Further, mass murderers of the type depicted in the first sequence aren't your buddy film types imo. 3. On a moral ground, I have severe issues with the character motivation, the game scoring, and the presentation of violence. The character motivation as character motivation was discussed above, but giving a player a choice of either body count or cash as a means of keeping score struck me as sort of sick. Further, I have a hard time justifying the developer's decision to release a game with this sort of content that can be downloaded directly and played at least as a demo, with no blocks in place to keep minors from playing it. All such blocks have issues, there's no good way to police such issues, but given that the first sequence is the murder of ten defenseless people for no better reason than you decided to strikes me a socially irresponsible. The game play is awesome, the game design has a lot of good points, but minus several million for good taste and well-thought out character motivations. This game could have been improved immensely merely by introducing more motivation. You're a poor caterer who's about to lose their job, be turned out on the streets and a mysterious man drives up to you, he offers to set you up in comfort if you kill a certain man at the party. Unfortunatley, he does not have any way of identifying the man. While still morally reprehensible, this at least gives the player some reason to be doing this. Further, if more patrons have some means of fighting back other than police, then it might be less objectionable to me. I play violent games: every rpg, mud, etc is essentially no different in terms of raw violence. However, basing a game on killing people who are screami
Re: [Audyssey] psycho strike some observations
I agree with you 300%. As a friend, I'm with you > On Apr 30, 2015, at 2:24 AM, Aaron Baker > wrote: > > There is an age warning in both the release posts, as well as a > warning on the website. > Jeremy, A game is a game. If an individual is old enough to desern > fantasy and reality, than they should be able to play Psycho Strike > for the "harmless" "game" it is. > You musn't believe that it was a quick, lighthearted decision to > create this game. At least for me, the decision was made after much > thought and contemplation. If it is irresponsible to release this > game, than most modern video game developers for XBox and Playstation > are extremely irresponsible. > Best regards, > Aaron Baker > >> On 4/29/15, Bryan Peterson wrote: >> Well said Desiree. >> >> >> >> We are the Knights who say...Ni! >> -Original Message- >> From: Desiree Oudinot >> Sent: Wednesday, April 29, 2015 5:12 PM >> To: Gamers Discussion list >> Subject: Re: [Audyssey] psycho strike some observations >> >> Can I also point out that the irresponsible thing would be for a parent >> to actually purchase this game for a minor? Because, let's be realistic >> here. Lots of kids live this kind of life. They know what violence is. >> And most children don't have the funds to buy a $25 game without some >> outside help. The outside help would, in essence, be the negligent party >> here, not the developers. >> >> Furthermore, I like to imagine, although I'm sure it's inaccurate, that >> this game is kind of a screw you to polite society and political >> correctness. >> >>> On 4/29/2015 6:59 PM, Charles Rivard wrote: >>> I haven't played the game, but you point out how irresponsible and >>> reprehensible the character is. It makes sense that the character would >>> be this way. After all, the character is a criminal. Taking thin under >>> consideration along with the name of the game, well, there you go. Two >>> plus two equals four. >>> >>> --- >>> Be positive! When it comes to being defeated, if you think you're >>> finished, you! really! are! finished! >>> - Original Message - From: "Jeremy Brown" >>> To: "gamers" >>> Sent: Wednesday, April 29, 2015 5:18 PM >>> Subject: [Audyssey] psycho strike some observations >>> >>> >>>> So, I read the documentation, and I've played one game. Admittedly, >>>> that's a small data sample, but I want to make the following >>>> observations: >>>> >>>> 1. The game sound design and the game play are very nice. The hot >>>> keys are for the most part very intuitive, and the movement and menu >>>> systems all work as expected. Breaking the game into distinct zones >>>> that you get to from a menu and then sidescroll through made a lot of >>>> sense and avoided some obvious navigational issues. Some auditory >>>> cues could have been perhaps a little more pronounced for my taste, >>>> but overall, I got it. >>>> >>>> >>>> 2. I found the character motivation very flimsy. First off, just >>>> deciding to homicidally kill everyone at a party as my first action in >>>> a criminal career in which I want to amass a gang and get money and >>>> better weapons didn't click for me. Good crime bosses avoid >>>> entanglements with the police and such situations. Further, mass >>>> murderers of the type depicted in the first sequence aren't your buddy >>>> film types imo. >>>> >>>> >>>> 3. On a moral ground, I have severe issues with the character >>>> motivation, the game scoring, and the presentation of violence. >>>> >>>> The character motivation as character motivation was discussed above, >>>> but giving a player a choice of either body count or cash as a means >>>> of keeping score struck me as sort of sick. Further, I have a hard >>>> time justifying the developer's decision to release a game with this >>>> sort of content that can be downloaded directly and played at least as >>>> a demo, with no blocks in place to keep minors from playing it. All >>>> such blocks have issues, there's no good way to police such issues, >>>> but given that the first sequence is the murder of ten defenseless >>>> people for no better reason
Re: [Audyssey] psycho strike some observations
There is an age warning in both the release posts, as well as a warning on the website. Jeremy, A game is a game. If an individual is old enough to desern fantasy and reality, than they should be able to play Psycho Strike for the "harmless" "game" it is. You musn't believe that it was a quick, lighthearted decision to create this game. At least for me, the decision was made after much thought and contemplation. If it is irresponsible to release this game, than most modern video game developers for XBox and Playstation are extremely irresponsible. Best regards, Aaron Baker On 4/29/15, Bryan Peterson wrote: > Well said Desiree. > > > > We are the Knights who say...Ni! > -Original Message- > From: Desiree Oudinot > Sent: Wednesday, April 29, 2015 5:12 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] psycho strike some observations > > Can I also point out that the irresponsible thing would be for a parent > to actually purchase this game for a minor? Because, let's be realistic > here. Lots of kids live this kind of life. They know what violence is. > And most children don't have the funds to buy a $25 game without some > outside help. The outside help would, in essence, be the negligent party > here, not the developers. > > Furthermore, I like to imagine, although I'm sure it's inaccurate, that > this game is kind of a screw you to polite society and political > correctness. > > On 4/29/2015 6:59 PM, Charles Rivard wrote: >> I haven't played the game, but you point out how irresponsible and >> reprehensible the character is. It makes sense that the character would >> be this way. After all, the character is a criminal. Taking thin under >> consideration along with the name of the game, well, there you go. Two >> plus two equals four. >> >> --- >> Be positive! When it comes to being defeated, if you think you're >> finished, you! really! are! finished! >> - Original Message - From: "Jeremy Brown" >> To: "gamers" >> Sent: Wednesday, April 29, 2015 5:18 PM >> Subject: [Audyssey] psycho strike some observations >> >> >>> So, I read the documentation, and I've played one game. Admittedly, >>> that's a small data sample, but I want to make the following >>> observations: >>> >>> 1. The game sound design and the game play are very nice. The hot >>> keys are for the most part very intuitive, and the movement and menu >>> systems all work as expected. Breaking the game into distinct zones >>> that you get to from a menu and then sidescroll through made a lot of >>> sense and avoided some obvious navigational issues. Some auditory >>> cues could have been perhaps a little more pronounced for my taste, >>> but overall, I got it. >>> >>> >>> 2. I found the character motivation very flimsy. First off, just >>> deciding to homicidally kill everyone at a party as my first action in >>> a criminal career in which I want to amass a gang and get money and >>> better weapons didn't click for me. Good crime bosses avoid >>> entanglements with the police and such situations. Further, mass >>> murderers of the type depicted in the first sequence aren't your buddy >>> film types imo. >>> >>> >>> 3. On a moral ground, I have severe issues with the character >>> motivation, the game scoring, and the presentation of violence. >>> >>> The character motivation as character motivation was discussed above, >>> but giving a player a choice of either body count or cash as a means >>> of keeping score struck me as sort of sick. Further, I have a hard >>> time justifying the developer's decision to release a game with this >>> sort of content that can be downloaded directly and played at least as >>> a demo, with no blocks in place to keep minors from playing it. All >>> such blocks have issues, there's no good way to police such issues, >>> but given that the first sequence is the murder of ten defenseless >>> people for no better reason than you decided to strikes me a socially >>> irresponsible. >>> >>> The game play is awesome, the game design has a lot of good points, >>> but minus several million for good taste and well-thought out >>> character motivations. This game could have been improved immensely >>> merely by introducing more motivation. You're a poor caterer who's >>> about to lose their job, be turned out on the streets and a mysterious
Re: [Audyssey] psycho strike some observations and other related topics bundled together
First, to all of you that have responded thus far, thanks for actually responding. I'm going to address the issues in one mail to try and save time and space. As to Charles' comments that criminals are by definition anti-social and the name of the game basically implies what to expect, agreed on both counts. However, choosing to make a psychopathic killer the hero or main character of a game is a game developer decision. My choice as a consumer is to vote for the game or not by either buying it or not. Gangsters don't interest me as a gamer, so I doubt that this particular concept would have intrigued me even if the handling had been different. In response to some of Dark's points: RE: minors and their definition Besides, what is exactly a miner seems pretty debatable, hay I was watching the alien filmes and nightmare on elm street when i was 10 years old, not to mention playing games like mortal combat and moonstone, and I was quite fine with the idea that these were games and the difference between playing a game where I slice someone up with a big nasty blade and doing the same in reality, likewise violence in and of itself never did, or indeed never does bother me for just being bloody or graphic. Back to Jeremy: I was six when I saw the first Alien film. I don't think it psychologically scarred me for life; that said, I don't think it was responsible of my older brother who had charge of me at the time to allow it. One does not negate the other. Just because minor is somewhat fluid, saying well people see this all the time does not relieve the social responsibility of the producer. RE: warning message In the game's description on the Vgstorm website there is the message: Back to Jeremy: Agreed, and I applaud the developers for including this warning. Further, I agree that there's no good system for keeping minors from buying such a game, however, there are a couple of systems that would be more effective than the current one. Making the game only purchasable with a credit card for instance will exclude many many minors. Itm ight exclude legitimate customers with bad credit as well, but this is the sort of decision one must make. Many games in the past have used a dual system of printed material that is mailed to a consumer in addition to the game disk or download. Such a mailing might get the attention of parents. Neither of these options is a perfect solution, and I don't expect VGStorm to use either. I'm merely pointing out that ignoring the problem completely and going with a warning label and good intentions is not the only way to handle such problems. RE: Violence and motivation (This one responds to Dark and Desree) Jeremy's comments here: I frankly have to just disagree with you on this one Dark. I just can't see a psychopathic criminal who kills people at a party to start their career as a person who would form a gang. First off, for that person to be at that party they have to have been invited. This implies a certain amount of familiarity or intimacy with at least one party goer. Further, as we both agreed, avoiding criminal entanglement with authorities is the best way to be a successful criminal. As to the way the violence is presented, I did not get any bafoon comedy violence vibe. Further, it doesn't strike me as a screw you to society politically correct or not. It strikes me as an excuse to glorify anti-social behavior in the name of providing the blind community with this style of game. Now, first off, I am not opposed to graphic violence as such. However, I think that the underlying story and motivations for this game needed a severe rethink. It doesn't work for me on a hey, this gives me an excuse level, nor on the I have to do this to accomplish this goal level. That said, I'm glad to see developers trying games that are not mere board games nor polite society games. However, this game could have involved the criminal element without being anywhere as graphic nor conflicted in a story sense. Finally, these observations are, my own opinion. I am fairly obviously in the minority here. But, as a reasonably sensitive human being, and a parent, I find the approach to releasing the game in terms of just releasing it without any brakes and the chosen content objectionable. However, I wish VGStorm the greatest of luck with its other titles, and I hope to see other examples of their games using these mechanics but with a more well-thought out character motivator and a less offensive way of tracking character success. I downloaded both Psycho Strike and Paladin of the Sky when I decided to test the former, and I intend to give it a few more plays to see if my initial response was merely a kneejerk reaction. I also intend on fooling with POS and seeing if it lives up to the traffic I've seen on list. However, I suspect that my initial observations as recorded here will probably stand for me. Take care, Jeremy -- In the fight between you and the wor
Re: [Audyssey] psycho strike some observations
Well said Desiree. We are the Knights who say...Ni! -Original Message- From: Desiree Oudinot Sent: Wednesday, April 29, 2015 5:12 PM To: Gamers Discussion list Subject: Re: [Audyssey] psycho strike some observations Can I also point out that the irresponsible thing would be for a parent to actually purchase this game for a minor? Because, let's be realistic here. Lots of kids live this kind of life. They know what violence is. And most children don't have the funds to buy a $25 game without some outside help. The outside help would, in essence, be the negligent party here, not the developers. Furthermore, I like to imagine, although I'm sure it's inaccurate, that this game is kind of a screw you to polite society and political correctness. On 4/29/2015 6:59 PM, Charles Rivard wrote: I haven't played the game, but you point out how irresponsible and reprehensible the character is. It makes sense that the character would be this way. After all, the character is a criminal. Taking thin under consideration along with the name of the game, well, there you go. Two plus two equals four. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: "Jeremy Brown" To: "gamers" Sent: Wednesday, April 29, 2015 5:18 PM Subject: [Audyssey] psycho strike some observations So, I read the documentation, and I've played one game. Admittedly, that's a small data sample, but I want to make the following observations: 1. The game sound design and the game play are very nice. The hot keys are for the most part very intuitive, and the movement and menu systems all work as expected. Breaking the game into distinct zones that you get to from a menu and then sidescroll through made a lot of sense and avoided some obvious navigational issues. Some auditory cues could have been perhaps a little more pronounced for my taste, but overall, I got it. 2. I found the character motivation very flimsy. First off, just deciding to homicidally kill everyone at a party as my first action in a criminal career in which I want to amass a gang and get money and better weapons didn't click for me. Good crime bosses avoid entanglements with the police and such situations. Further, mass murderers of the type depicted in the first sequence aren't your buddy film types imo. 3. On a moral ground, I have severe issues with the character motivation, the game scoring, and the presentation of violence. The character motivation as character motivation was discussed above, but giving a player a choice of either body count or cash as a means of keeping score struck me as sort of sick. Further, I have a hard time justifying the developer's decision to release a game with this sort of content that can be downloaded directly and played at least as a demo, with no blocks in place to keep minors from playing it. All such blocks have issues, there's no good way to police such issues, but given that the first sequence is the murder of ten defenseless people for no better reason than you decided to strikes me a socially irresponsible. The game play is awesome, the game design has a lot of good points, but minus several million for good taste and well-thought out character motivations. This game could have been improved immensely merely by introducing more motivation. You're a poor caterer who's about to lose their job, be turned out on the streets and a mysterious man drives up to you, he offers to set you up in comfort if you kill a certain man at the party. Unfortunatley, he does not have any way of identifying the man. While still morally reprehensible, this at least gives the player some reason to be doing this. Further, if more patrons have some means of fighting back other than police, then it might be less objectionable to me. I play violent games: every rpg, mud, etc is essentially no different in terms of raw violence. However, basing a game on killing people who are screaming don't hurt me strikes me, as I said before, as completely irresponsible. Take care, Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audys
Re: [Audyssey] psycho strike some observations
@Desiree, interesting comment on violence. I will say this is why I don't tend to enjoy crime based games such as torn city or I mobsters myself. Nottingham where I grew up and where my parents live has the highest gun crime rate in the Uk and one of the highest over all in the country, it really is one of these cities where you don't walk around in the city center after dark. That is why I don't live there anymore, but also why crime has never particularly interested me in a game sinse hay if I want to see da gangers hangin in da getto I hardly need to play a game :D. That being said all I've heard of Psycho strike's gameplay has been hugely interesting, and a bit of harmless violence provided it is harmless violence can be fun on occasion, so I'll reserve judgement until I've tried the thing. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike some observations
Can I also point out that the irresponsible thing would be for a parent to actually purchase this game for a minor? Because, let's be realistic here. Lots of kids live this kind of life. They know what violence is. And most children don't have the funds to buy a $25 game without some outside help. The outside help would, in essence, be the negligent party here, not the developers. Furthermore, I like to imagine, although I'm sure it's inaccurate, that this game is kind of a screw you to polite society and political correctness. On 4/29/2015 6:59 PM, Charles Rivard wrote: I haven't played the game, but you point out how irresponsible and reprehensible the character is. It makes sense that the character would be this way. After all, the character is a criminal. Taking thin under consideration along with the name of the game, well, there you go. Two plus two equals four. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: "Jeremy Brown" To: "gamers" Sent: Wednesday, April 29, 2015 5:18 PM Subject: [Audyssey] psycho strike some observations So, I read the documentation, and I've played one game. Admittedly, that's a small data sample, but I want to make the following observations: 1. The game sound design and the game play are very nice. The hot keys are for the most part very intuitive, and the movement and menu systems all work as expected. Breaking the game into distinct zones that you get to from a menu and then sidescroll through made a lot of sense and avoided some obvious navigational issues. Some auditory cues could have been perhaps a little more pronounced for my taste, but overall, I got it. 2. I found the character motivation very flimsy. First off, just deciding to homicidally kill everyone at a party as my first action in a criminal career in which I want to amass a gang and get money and better weapons didn't click for me. Good crime bosses avoid entanglements with the police and such situations. Further, mass murderers of the type depicted in the first sequence aren't your buddy film types imo. 3. On a moral ground, I have severe issues with the character motivation, the game scoring, and the presentation of violence. The character motivation as character motivation was discussed above, but giving a player a choice of either body count or cash as a means of keeping score struck me as sort of sick. Further, I have a hard time justifying the developer's decision to release a game with this sort of content that can be downloaded directly and played at least as a demo, with no blocks in place to keep minors from playing it. All such blocks have issues, there's no good way to police such issues, but given that the first sequence is the murder of ten defenseless people for no better reason than you decided to strikes me a socially irresponsible. The game play is awesome, the game design has a lot of good points, but minus several million for good taste and well-thought out character motivations. This game could have been improved immensely merely by introducing more motivation. You're a poor caterer who's about to lose their job, be turned out on the streets and a mysterious man drives up to you, he offers to set you up in comfort if you kill a certain man at the party. Unfortunatley, he does not have any way of identifying the man. While still morally reprehensible, this at least gives the player some reason to be doing this. Further, if more patrons have some means of fighting back other than police, then it might be less objectionable to me. I play violent games: every rpg, mud, etc is essentially no different in terms of raw violence. However, basing a game on killing people who are screaming don't hurt me strikes me, as I said before, as completely irresponsible. Take care, Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the
Re: [Audyssey] psycho strike some observations
I haven't played the game, but you point out how irresponsible and reprehensible the character is. It makes sense that the character would be this way. After all, the character is a criminal. Taking thin under consideration along with the name of the game, well, there you go. Two plus two equals four. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: "Jeremy Brown" To: "gamers" Sent: Wednesday, April 29, 2015 5:18 PM Subject: [Audyssey] psycho strike some observations So, I read the documentation, and I've played one game. Admittedly, that's a small data sample, but I want to make the following observations: 1. The game sound design and the game play are very nice. The hot keys are for the most part very intuitive, and the movement and menu systems all work as expected. Breaking the game into distinct zones that you get to from a menu and then sidescroll through made a lot of sense and avoided some obvious navigational issues. Some auditory cues could have been perhaps a little more pronounced for my taste, but overall, I got it. 2. I found the character motivation very flimsy. First off, just deciding to homicidally kill everyone at a party as my first action in a criminal career in which I want to amass a gang and get money and better weapons didn't click for me. Good crime bosses avoid entanglements with the police and such situations. Further, mass murderers of the type depicted in the first sequence aren't your buddy film types imo. 3. On a moral ground, I have severe issues with the character motivation, the game scoring, and the presentation of violence. The character motivation as character motivation was discussed above, but giving a player a choice of either body count or cash as a means of keeping score struck me as sort of sick. Further, I have a hard time justifying the developer's decision to release a game with this sort of content that can be downloaded directly and played at least as a demo, with no blocks in place to keep minors from playing it. All such blocks have issues, there's no good way to police such issues, but given that the first sequence is the murder of ten defenseless people for no better reason than you decided to strikes me a socially irresponsible. The game play is awesome, the game design has a lot of good points, but minus several million for good taste and well-thought out character motivations. This game could have been improved immensely merely by introducing more motivation. You're a poor caterer who's about to lose their job, be turned out on the streets and a mysterious man drives up to you, he offers to set you up in comfort if you kill a certain man at the party. Unfortunatley, he does not have any way of identifying the man. While still morally reprehensible, this at least gives the player some reason to be doing this. Further, if more patrons have some means of fighting back other than police, then it might be less objectionable to me. I play violent games: every rpg, mud, etc is essentially no different in terms of raw violence. However, basing a game on killing people who are screaming don't hurt me strikes me, as I said before, as completely irresponsible. Take care, Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] psycho strike some observations
So, I read the documentation, and I've played one game. Admittedly, that's a small data sample, but I want to make the following observations: 1. The game sound design and the game play are very nice. The hot keys are for the most part very intuitive, and the movement and menu systems all work as expected. Breaking the game into distinct zones that you get to from a menu and then sidescroll through made a lot of sense and avoided some obvious navigational issues. Some auditory cues could have been perhaps a little more pronounced for my taste, but overall, I got it. 2. I found the character motivation very flimsy. First off, just deciding to homicidally kill everyone at a party as my first action in a criminal career in which I want to amass a gang and get money and better weapons didn't click for me. Good crime bosses avoid entanglements with the police and such situations. Further, mass murderers of the type depicted in the first sequence aren't your buddy film types imo. 3. On a moral ground, I have severe issues with the character motivation, the game scoring, and the presentation of violence. The character motivation as character motivation was discussed above, but giving a player a choice of either body count or cash as a means of keeping score struck me as sort of sick. Further, I have a hard time justifying the developer's decision to release a game with this sort of content that can be downloaded directly and played at least as a demo, with no blocks in place to keep minors from playing it. All such blocks have issues, there's no good way to police such issues, but given that the first sequence is the murder of ten defenseless people for no better reason than you decided to strikes me a socially irresponsible. The game play is awesome, the game design has a lot of good points, but minus several million for good taste and well-thought out character motivations. This game could have been improved immensely merely by introducing more motivation. You're a poor caterer who's about to lose their job, be turned out on the streets and a mysterious man drives up to you, he offers to set you up in comfort if you kill a certain man at the party. Unfortunatley, he does not have any way of identifying the man. While still morally reprehensible, this at least gives the player some reason to be doing this. Further, if more patrons have some means of fighting back other than police, then it might be less objectionable to me. I play violent games: every rpg, mud, etc is essentially no different in terms of raw violence. However, basing a game on killing people who are screaming don't hurt me strikes me, as I said before, as completely irresponsible. Take care, Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.