Re: [Audyssey] time of conflict thoughts and questions

2010-03-23 Thread Johnny Tai
I have a game that's been going on for seven hours now and still no end in 
sight. Possibly it is because that I play very defensively- as it's my style 
in most similar games- and I'm playing the largest map with combo battles.
It is rather amusing actually, my land is completely under my control now, 
crawling with armors and soldiers and fighters. I actually got enough units 
to surround my land in a double ring lol.
So far, every enemy unit landing on my land had long enough to say 'uh' 
before my defensive forces annihilated them. Also caught 5 of their 
transports sneaking about around my waterway and sunk every single one of 
them.

Now if I can find where on this blasted map their land is!
I've taken over two islands, one small and one pretty large, but neither 
seem to be enemy land.

Good times!

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Liam Erven liamer...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, March 22, 2010 3:06 AM
Subject: Re: [Audyssey] time of conflict thoughts and questions



lol.  I have very poor luck, so I think that shows in the game.  It is
really fun though.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of David Greenwood
Sent: Monday, March 22, 2010 4:53 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] time of conflict thoughts and questions

Yes, I think it is called luck. lol.

Regards,
David greenwooddavidgreenw...@gmagames.com
http://www.GMAGames.com


- Original Message -
From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, March 21, 2010 11:19 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions



I have never been able to attack infantry with fighters. they always,
always
get shot down.
am I missing something possibly?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, March 21, 2010 10:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] time of conflict thoughts and questions

Fighters are pretty good against enemy ships, and if you have many, you
can
use them to disrupt enemy offensive by attacking enemy infantry,  but
I
agree their not the best offensive unit, and certainly not as good as 
they

should be against enemy infantry,  hence my desire for a bomber
plane.;

Btw, I've not found the fuel thing to be a problem, sinse when set to
roaming, fighters will come back automatically, and otherwise you can 
just

press H on them to bring them home to refuel.

Generally if I have fighters I just leave them roaming as scouts unless I
really need an attack somewhere and have many to spare,  such as an
enemy troop transport in the middle of the sea, or the enemy moving
infantry
towards a city when i've got a beachhead on their land,  though once
again, I'd really like to see a bomber to do this more efficiently, 
though with decreased speed and fuel range as a balance.

Beware the grue!

Dark.
- Original Message -
From: Johnny Tai johnnyti...@shaw.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 21, 2010 11:43 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions



The only part of the game I find really annoying thus far is the fighter
unit. They take awhile to build, take more managing than the rest, and
they don't really do much cept for getting shot down all the time lol.
Granted they're nice to scout with, but even then, if you don't keep 
them

near your cities, they go bye-bye either by out of fuel or by enemy
hands.
My current game got like 20 fighters on my side, and most I do with them
is to keep them out of the ways of others.
No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private,
one on one self defense training- call or email to book your appointment
today!

johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: dark d...@xgam.org

To: Gamers

Re: [Audyssey] time of conflict thoughts and questions

2010-03-23 Thread Hayden Presley
Hi Dallas,
I'd watch that language. Not that I am a moderator, but...
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dallas O'Brien
Sent: Monday, March 22, 2010 4:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] time of conflict thoughts and questions

thing is though, infantry don't really stand a chance in hell against 
fighters, unless there all lugging around antiaircraft weaponry. and 
although some would, not all would. cause there to dam heavy to cart around.

- Original Message - 
From: David Greenwood davidgreenw...@rogers.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 19:52
Subject: Re: [Audyssey] time of conflict thoughts and questions


 Yes, I think it is called luck. lol.

 Regards,
 David greenwooddavidgreenw...@gmagames.com
 http://www.GMAGames.com


 - Original Message - 
 From: Liam Erven liamer...@gmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, March 21, 2010 11:19 PM
 Subject: Re: [Audyssey] time of conflict thoughts and questions


I have never been able to attack infantry with fighters. they always, 
always
 get shot down.
 am I missing something possibly?

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of dark
 Sent: Sunday, March 21, 2010 10:13 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] time of conflict thoughts and questions

 Fighters are pretty good against enemy ships, and if you have many, you 
 can
 use them to disrupt enemy offensive by attacking enemy infantry,  but

 I
 agree their not the best offensive unit, and certainly not as good as 
 they
 should be against enemy infantry,  hence my desire for a bomber 
 plane.;

 Btw, I've not found the fuel thing to be a problem, sinse when set to
 roaming, fighters will come back automatically, and otherwise you can 
 just
 press H on them to bring them home to refuel.

 Generally if I have fighters I just leave them roaming as scouts unless I
 really need an attack somewhere and have many to spare,  such as an
 enemy troop transport in the middle of the sea, or the enemy moving 
 infantry
 towards a city when i've got a beachhead on their land,  though once
 again, I'd really like to see a bomber to do this more efficiently, 
 though with decreased speed and fuel range as a balance.

 Beware the grue!

 Dark.
 - Original Message -
 From: Johnny Tai johnnyti...@shaw.ca
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 21, 2010 11:43 PM
 Subject: Re: [Audyssey] time of conflict thoughts and questions


 The only part of the game I find really annoying thus far is the fighter
 unit. They take awhile to build, take more managing than the rest, and
 they don't really do much cept for getting shot down all the time lol.
 Granted they're nice to scout with, but even then, if you don't keep 
 them
 near your cities, they go bye-bye either by out of fuel or by enemy 
 hands.
 My current game got like 20 fighters on my side, and most I do with them
 is to keep them out of the ways of others.
 No one ever kicked ass by saying I can't.

 Johnny ST Tai

 LIVE AND WALK WITH CONFIDENCE.

 Interpersonal and Social Relationship Counselling-also offering private,
 one on one self defense training- call or email to book your appointment
 today!

 johnnyti...@shaw.ca

 1-604-275-2795

 Listen to, or buy our music at:

 http://www.musicsubmit.com/thecat

 http://www.cdbaby.com/thecat

 http://www.mynoisyplanet.com/TheCAT.

 http://www.rhythmqwest.com/TheCat

 http://www.cdbaby.com/thecat2

 The king who stands poised
 With claws and fangs, eyes ablaze...
 The hunt has begun.
 -Haiku by Johnny Tai
 - Original Message - 
 From: dark d...@xgam.org
 To: Gamers@audyssey.org
 Sent: Sunday, March 21, 2010 1:46 PM
 Subject: [Audyssey] time of conflict thoughts and questions


 Hi.

 well, I've now played quite a bit of Toc, and got a lot more used to
 commands and operations. The game does have a learning curve,   
 though

 imho this wasn't a bad thing (indeed quite the opposite), but I've now
 been able to defeat the computer on the 2nd skillevel on a battle sized
 map, -- which is actually an improvement from my slaughterings 
 yesterday!

 I must say, I'm deeply impressed with the game,  particularly with
 the interface and flexibility of overview and controls.

 As I've said before, my spacial perception is pretty pathetic, I'm
 distinctly not the best person at overviewing and managing many objects
 positions in a large area from audio information alone. i even find
 sudoku and solitare difficult to play.

 However, as with audio 3D I find the interface in Toc gives so many 
 ways
 of finding information, it's entirely playable and perceiveable,  I
 particularly love the context sensative lists! it doesn't matter if I
 forget where my infantry

Re: [Audyssey] time of conflict thoughts and questions

2010-03-22 Thread David Greenwood

Yes, I think it is called luck. lol.

Regards,
David greenwooddavidgreenw...@gmagames.com
http://www.GMAGames.com


- Original Message - 
From: Liam Erven liamer...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, March 21, 2010 11:19 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions


I have never been able to attack infantry with fighters. they always, 
always

get shot down.
am I missing something possibly?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, March 21, 2010 10:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] time of conflict thoughts and questions

Fighters are pretty good against enemy ships, and if you have many, you 
can
use them to disrupt enemy offensive by attacking enemy infantry,  but 
I

agree their not the best offensive unit, and certainly not as good as they
should be against enemy infantry,  hence my desire for a bomber 
plane.;


Btw, I've not found the fuel thing to be a problem, sinse when set to
roaming, fighters will come back automatically, and otherwise you can just
press H on them to bring them home to refuel.

Generally if I have fighters I just leave them roaming as scouts unless I
really need an attack somewhere and have many to spare,  such as an
enemy troop transport in the middle of the sea, or the enemy moving 
infantry

towards a city when i've got a beachhead on their land,  though once
again, I'd really like to see a bomber to do this more efficiently, 
though with decreased speed and fuel range as a balance.

Beware the grue!

Dark.
- Original Message -
From: Johnny Tai johnnyti...@shaw.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 21, 2010 11:43 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions



The only part of the game I find really annoying thus far is the fighter
unit. They take awhile to build, take more managing than the rest, and
they don't really do much cept for getting shot down all the time lol.
Granted they're nice to scout with, but even then, if you don't keep them
near your cities, they go bye-bye either by out of fuel or by enemy 
hands.

My current game got like 20 fighters on my side, and most I do with them
is to keep them out of the ways of others.
No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private,
one on one self defense training- call or email to book your appointment
today!

johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Sunday, March 21, 2010 1:46 PM
Subject: [Audyssey] time of conflict thoughts and questions



Hi.

well, I've now played quite a bit of Toc, and got a lot more used to
commands and operations. The game does have a learning curve,   
though



imho this wasn't a bad thing (indeed quite the opposite), but I've now
been able to defeat the computer on the 2nd skillevel on a battle sized
map, -- which is actually an improvement from my slaughterings 
yesterday!


I must say, I'm deeply impressed with the game,  particularly with
the interface and flexibility of overview and controls.

As I've said before, my spacial perception is pretty pathetic, I'm
distinctly not the best person at overviewing and managing many objects
positions in a large area from audio information alone. i even find
sudoku and solitare difficult to play.

However, as with audio 3D I find the interface in Toc gives so many ways
of finding information, it's entirely playable and perceiveable,  I
particularly love the context sensative lists! it doesn't matter if I
forget where my infantry are, or have them roaming around somewhere,
sinse I can just go to where I want them, hit alt I, and get a menue
listing distance.

This is great, --- -and indeed an idea I'd never had before. i've always
found sound rts rather hard to play, principley because I can't keep 
lots



of spacial information in my head, --- but the contextual lists are
fantastic,  especially for overviews.

in fact, I'm now wondering if there are any plans to add more units to
the game.

Thus far, naval warfare is great,  but the land and air opperations
imho could bennifit from a few more strategical units to play with.

As to what, --- well I was wondering about perhaps defensive artiliary
(say alt u), which could move at only one square per turn, would need to
be set down for a turn before attacking,  but could bombard things
most successfully (especially enemy fighters

Re: [Audyssey] time of conflict thoughts and questions

2010-03-22 Thread Liam Erven
lol.  I have very poor luck, so I think that shows in the game.  It is
really fun though.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of David Greenwood
Sent: Monday, March 22, 2010 4:53 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] time of conflict thoughts and questions

Yes, I think it is called luck. lol.

Regards,
David greenwooddavidgreenw...@gmagames.com
http://www.GMAGames.com


- Original Message -
From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, March 21, 2010 11:19 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions


I have never been able to attack infantry with fighters. they always, 
always
 get shot down.
 am I missing something possibly?

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of dark
 Sent: Sunday, March 21, 2010 10:13 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] time of conflict thoughts and questions

 Fighters are pretty good against enemy ships, and if you have many, you 
 can
 use them to disrupt enemy offensive by attacking enemy infantry,  but 
 I
 agree their not the best offensive unit, and certainly not as good as they
 should be against enemy infantry,  hence my desire for a bomber 
 plane.;

 Btw, I've not found the fuel thing to be a problem, sinse when set to
 roaming, fighters will come back automatically, and otherwise you can just
 press H on them to bring them home to refuel.

 Generally if I have fighters I just leave them roaming as scouts unless I
 really need an attack somewhere and have many to spare,  such as an
 enemy troop transport in the middle of the sea, or the enemy moving 
 infantry
 towards a city when i've got a beachhead on their land,  though once
 again, I'd really like to see a bomber to do this more efficiently, 
 though with decreased speed and fuel range as a balance.

 Beware the grue!

 Dark.
 - Original Message -
 From: Johnny Tai johnnyti...@shaw.ca
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 21, 2010 11:43 PM
 Subject: Re: [Audyssey] time of conflict thoughts and questions


 The only part of the game I find really annoying thus far is the fighter
 unit. They take awhile to build, take more managing than the rest, and
 they don't really do much cept for getting shot down all the time lol.
 Granted they're nice to scout with, but even then, if you don't keep them
 near your cities, they go bye-bye either by out of fuel or by enemy 
 hands.
 My current game got like 20 fighters on my side, and most I do with them
 is to keep them out of the ways of others.
 No one ever kicked ass by saying I can't.

 Johnny ST Tai

 LIVE AND WALK WITH CONFIDENCE.

 Interpersonal and Social Relationship Counselling-also offering private,
 one on one self defense training- call or email to book your appointment
 today!

 johnnyti...@shaw.ca

 1-604-275-2795

 Listen to, or buy our music at:

 http://www.musicsubmit.com/thecat

 http://www.cdbaby.com/thecat

 http://www.mynoisyplanet.com/TheCAT.

 http://www.rhythmqwest.com/TheCat

 http://www.cdbaby.com/thecat2

 The king who stands poised
 With claws and fangs, eyes ablaze...
 The hunt has begun.
 -Haiku by Johnny Tai
 - Original Message - 
 From: dark d...@xgam.org
 To: Gamers@audyssey.org
 Sent: Sunday, March 21, 2010 1:46 PM
 Subject: [Audyssey] time of conflict thoughts and questions


 Hi.

 well, I've now played quite a bit of Toc, and got a lot more used to
 commands and operations. The game does have a learning curve,   
 though

 imho this wasn't a bad thing (indeed quite the opposite), but I've now
 been able to defeat the computer on the 2nd skillevel on a battle sized
 map, -- which is actually an improvement from my slaughterings 
 yesterday!

 I must say, I'm deeply impressed with the game,  particularly with
 the interface and flexibility of overview and controls.

 As I've said before, my spacial perception is pretty pathetic, I'm
 distinctly not the best person at overviewing and managing many objects
 positions in a large area from audio information alone. i even find
 sudoku and solitare difficult to play.

 However, as with audio 3D I find the interface in Toc gives so many ways
 of finding information, it's entirely playable and perceiveable,  I
 particularly love the context sensative lists! it doesn't matter if I
 forget where my infantry are, or have them roaming around somewhere,
 sinse I can just go to where I want them, hit alt I, and get a menue
 listing distance.

 This is great, --- -and indeed an idea I'd never had before. i've always
 found sound rts rather hard to play, principley because I can't keep 
 lots

 of spacial information in my head, --- but the contextual lists are
 fantastic,  especially for overviews.

 in fact, I'm now wondering if there are any plans to add

Re: [Audyssey] time of conflict thoughts and questions

2010-03-22 Thread David Greenwood
More details please.  How many turns to you get into the battle?, Is there 
an error message?  Anything happen just before your problem.

Thanks,
Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com


- Original Message - 
From: tim kilgore tim8...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 21, 2010 11:08 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions



David, I'm trying to run the battle of Britin and the game stops shortly
after I load the map.  Do you know what the problem might be?

Thanks

Tim
- Original Message - 
From: David Greenwood davidgreenw...@rogers.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 21, 2010 8:39 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions



Hello Johnny,

Have you looked at fighters recently? They now can be set to moving
randomly or roaming.  These modes allow them to fuel automatically and
continue their flight with no intervention or chance of running out of
fuel.  They are very important against enemy ships, especially subs and
battleships.  Try the battle of Britain map and I am sure you will change
your mind.  I admit that they are only marginally useful in land-only
battles, but if you want to quickly focus defense or offense on distant
locations, fighters are the only way to fly.  Also, by setting flight
paths from city to city or carrier, you don't need to baby sit them at
all.  In your current mission with 25 fighters, the next time you land a
major attack against an enemy stronghold, bring in all of your fighters.
You will have probably cleaned out the enemy's defenses with that kind of
power.

Come to think of it, I have more fun with fighters than any other unit.


 Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com



- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 21, 2010 7:43 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions



The only part of the game I find really annoying thus far is the fighter
unit. They take awhile to build, take more managing than the rest, and
they
don't really do much cept for getting shot down all the time lol.
Granted they're nice to scout with, but even then, if you don't keep 
them

near your cities, they go bye-bye either by out of fuel or by enemy
hands.
My current game got like 20 fighters on my side, and most I do with them
is
to keep them out of the ways of others.
No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private,
one
on one self defense training- call or email to book your appointment
today!

johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Sunday, March 21, 2010 1:46 PM
Subject: [Audyssey] time of conflict thoughts and questions



Hi.

well, I've now played quite a bit of Toc, and got a lot more used to
commands and operations. The game does have a learning curve, 
though
imho this wasn't a bad thing (indeed quite the opposite), but I've now
been able to defeat the computer on the 2nd skillevel on a battle sized
map, -- which is actually an improvement from my slaughterings
yesterday!

I must say, I'm deeply impressed with the game,  particularly with
the
interface and flexibility of overview and controls.

As I've said before, my spacial perception is pretty pathetic, I'm
distinctly not the best person at overviewing and managing many objects
positions in a large area from audio information alone. i even find
sudoku
and solitare difficult to play.

However, as with audio 3D I find the interface in Toc gives so many 
ways

of finding information, it's entirely playable and perceiveable,  I
particularly love the context sensative lists! it doesn't matter if I
forget where my infantry are, or have them roaming around somewhere,
sinse
I can just go to where I want them, hit alt I, and get a menue listing
distance.

This is great, --- -and indeed an idea I'd never had before. i've 
always

found sound rts rather hard to play, principley because I can't keep
lots
of spacial information in my head, --- but the contextual lists are
fantastic,  especially for overviews.

in fact, I'm now wondering if there are any plans to add more units to
the
game.

Thus far, naval warfare is great,  but the land and air opperations
imho could bennifit from a few more strategical units to play with.

As to what, --- well I was wondering about perhaps defensive

Re: [Audyssey] time of conflict thoughts and questions

2010-03-22 Thread Rick

Hi David.
If I understand correctly from the web site, this game is only supposed to 
work wit an Intel processor.
If that's the case, I just wanted to let you know it is working on aAMD 
machine.

Other than being tied to a computer's hardware, I really like this game.
I'm not complaining, you have to do what you have to do to protect against 
piracy.
Thanks for all the great work, and I'll be buying this game when it's 
released.
- Original Message - 
From: David Greenwood davidgreenw...@rogers.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 21, 2010 6:54 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions



Hello Dark,

The beta team came up with two more land-based units: artillery and 
armoured personnel transport.  Due to the recommendations coming late in 
the testing, it was decided to wait until the multi-player version was 
released to include these. Instead we gave armour most of the benefits 
that artillery would have such as the ability to bombard cities and 
sea-based units.  You can currently fortify your cities by either 
maintaining several infantry or armoured units within a city, or keeping a 
battleship their as protection.


Personally, I don't think of battles being either land or sea-based, since 
to win anything other than a complete land battle, both types of units are 
required to work together.  Armour can bombard passing ships, battleships 
can bombard land-based units,  troop transports carry land-based units 
from land to land, armour and infantry can be drowned at sea, ships are 
built on land, and fighter aircraft can travel over either land or sea.


I am happy to see you understood that you do not need any great spacial or 
map reading abilities.  The problem for some people new to TOC is that 
they feel they need to understand everything about the lay of the land, 
and for the most part, you really don't need to.  A few weeks ago I was 
playing a game and near the end I realized that for the entire game I had 
a completely wrong view of the map in my mind, but since you command units 
by distance and access, it didn't really matter--I won anyway.  Many years 
ago, someone challenged me with a game idea.  That is to produce a game 
for the blind where you need to control hundreds of pieces over a huge 
map.  At the time, I thought it was nearly impossible, but the idea sat 
there waiting for a solution. Over a year ago it came to me how this could 
be done, and that is when TOC was conceived.



Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com




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Re: [Audyssey] time of conflict thoughts and questions

2010-03-22 Thread Dallas O'Brien
thing is though, infantry don't really stand a chance in hell against 
fighters, unless there all lugging around antiaircraft weaponry. and 
although some would, not all would. cause there to dam heavy to cart around.


- Original Message - 
From: David Greenwood davidgreenw...@rogers.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 19:52
Subject: Re: [Audyssey] time of conflict thoughts and questions



Yes, I think it is called luck. lol.

Regards,
David greenwooddavidgreenw...@gmagames.com
http://www.GMAGames.com


- Original Message - 
From: Liam Erven liamer...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, March 21, 2010 11:19 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions


I have never been able to attack infantry with fighters. they always, 
always

get shot down.
am I missing something possibly?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, March 21, 2010 10:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] time of conflict thoughts and questions

Fighters are pretty good against enemy ships, and if you have many, you 
can
use them to disrupt enemy offensive by attacking enemy infantry,  but 
I
agree their not the best offensive unit, and certainly not as good as 
they
should be against enemy infantry,  hence my desire for a bomber 
plane.;


Btw, I've not found the fuel thing to be a problem, sinse when set to
roaming, fighters will come back automatically, and otherwise you can 
just

press H on them to bring them home to refuel.

Generally if I have fighters I just leave them roaming as scouts unless I
really need an attack somewhere and have many to spare,  such as an
enemy troop transport in the middle of the sea, or the enemy moving 
infantry

towards a city when i've got a beachhead on their land,  though once
again, I'd really like to see a bomber to do this more efficiently, 
though with decreased speed and fuel range as a balance.

Beware the grue!

Dark.
- Original Message -
From: Johnny Tai johnnyti...@shaw.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 21, 2010 11:43 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions



The only part of the game I find really annoying thus far is the fighter
unit. They take awhile to build, take more managing than the rest, and
they don't really do much cept for getting shot down all the time lol.
Granted they're nice to scout with, but even then, if you don't keep 
them
near your cities, they go bye-bye either by out of fuel or by enemy 
hands.

My current game got like 20 fighters on my side, and most I do with them
is to keep them out of the ways of others.
No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private,
one on one self defense training- call or email to book your appointment
today!

johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Sunday, March 21, 2010 1:46 PM
Subject: [Audyssey] time of conflict thoughts and questions



Hi.

well, I've now played quite a bit of Toc, and got a lot more used to
commands and operations. The game does have a learning curve,   
though



imho this wasn't a bad thing (indeed quite the opposite), but I've now
been able to defeat the computer on the 2nd skillevel on a battle sized
map, -- which is actually an improvement from my slaughterings 
yesterday!


I must say, I'm deeply impressed with the game,  particularly with
the interface and flexibility of overview and controls.

As I've said before, my spacial perception is pretty pathetic, I'm
distinctly not the best person at overviewing and managing many objects
positions in a large area from audio information alone. i even find
sudoku and solitare difficult to play.

However, as with audio 3D I find the interface in Toc gives so many 
ways

of finding information, it's entirely playable and perceiveable,  I
particularly love the context sensative lists! it doesn't matter if I
forget where my infantry are, or have them roaming around somewhere,
sinse I can just go to where I want them, hit alt I, and get a menue
listing distance.

This is great, --- -and indeed an idea I'd never had before. i've 
always
found sound rts rather hard to play, principley because I can't keep 
lots



of spacial information in my head, --- but the contextual lists are
fantastic,  especially for overviews.

in fact, I'm now wondering

[Audyssey] time of conflict thoughts and questions

2010-03-21 Thread dark
Hi. 

well, I've now played quite a bit of Toc, and got a lot more used to commands 
and operations. The game does have a learning curve,  though imho this 
wasn't a bad thing (indeed quite the opposite), but I've now been able to 
defeat the computer on the 2nd skillevel on a battle sized map, -- which is 
actually an improvement from my slaughterings yesterday! 

I must say, I'm deeply impressed with the game,  particularly with the 
interface and flexibility of overview and controls. 

As I've said before, my spacial perception is pretty pathetic, I'm distinctly 
not the best person at overviewing and managing many objects positions in a 
large area from audio information alone. i even find sudoku and solitare 
difficult to play. 

However, as with audio 3D I find the interface in Toc gives so many ways of 
finding information, it's entirely playable and perceiveable,  I 
particularly love the context sensative lists! it doesn't matter if I forget 
where my infantry are, or have them roaming around somewhere, sinse I can just 
go to where I want them, hit alt I, and get a menue listing distance. 

This is great, --- -and indeed an idea I'd never had before. i've always found 
sound rts rather hard to play, principley because I can't keep lots of spacial 
information in my head, --- but the contextual lists are fantastic,  
especially for overviews. 

in fact, I'm now wondering if there are any plans to add more units to the 
game. 

Thus far, naval warfare is great,  but the land and air opperations imho 
could bennifit from a few more strategical units to play with. 

As to what, --- well I was wondering about perhaps defensive artiliary (say alt 
u), which could move at only one square per turn, would need to be set down for 
a turn before attacking,  but could bombard things most successfully 
(especially enemy fighters and ships), and bombers (alt V),  heavier and 
slower planes which could bombard the enemy, but had a very limited movement 
capacity,  perhaps only able to move 3 spaces a turn, and have a fuel 
capacity of 12 or even 10, thus making it necessary to have an air craft 
carrier as base. 

Other units such as transport planes heavy armour or light infantry, orr maybe 
the ability to fortify cities could be added as well, really it just 
depends upon what would balance best, but I really would like to see land 
battles made as interesting and complex as sea ones are currently,  pluss 
of course fortifications and other defensive measures could be interesting as 
well. 

Whether other units get added or not, I'm certainly deeply impressed with the 
game thus far, both for it's complexity, and especially for it's great overview 
system,  and i'll very likely be buying it when it's out. 

Beware the grue! 

Dark.
---
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You can make changes or update your subscription via the web, at
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Re: [Audyssey] time of conflict thoughts and questions

2010-03-21 Thread David Greenwood

Hello Dark,

The beta team came up with two more land-based units: artillery and armoured 
personnel transport.  Due to the recommendations coming late in the testing, 
it was decided to wait until the multi-player version was released to 
include these. Instead we gave armour most of the benefits that artillery 
would have such as the ability to bombard cities and sea-based units.  You 
can currently fortify your cities by either maintaining several infantry or 
armoured units within a city, or keeping a battleship their as protection.


Personally, I don't think of battles being either land or sea-based, since 
to win anything other than a complete land battle, both types of units are 
required to work together.  Armour can bombard passing ships, battleships 
can bombard land-based units,  troop transports carry land-based units from 
land to land, armour and infantry can be drowned at sea, ships are built on 
land, and fighter aircraft can travel over either land or sea.


I am happy to see you understood that you do not need any great spacial or 
map reading abilities.  The problem for some people new to TOC is that they 
feel they need to understand everything about the lay of the land, and for 
the most part, you really don't need to.  A few weeks ago I was playing a 
game and near the end I realized that for the entire game I had a completely 
wrong view of the map in my mind, but since you command units by distance 
and access, it didn't really matter--I won anyway.  Many years ago, someone 
challenged me with a game idea.  That is to produce a game for the blind 
where you need to control hundreds of pieces over a huge map.  At the time, 
I thought it was nearly impossible, but the idea sat there waiting for a 
solution. Over a year ago it came to me how this could be done, and that is 
when TOC was conceived.



Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com




---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] time of conflict thoughts and questions

2010-03-21 Thread Johnny Tai
The only part of the game I find really annoying thus far is the fighter 
unit. They take awhile to build, take more managing than the rest, and they 
don't really do much cept for getting shot down all the time lol.
Granted they're nice to scout with, but even then, if you don't keep them 
near your cities, they go bye-bye either by out of fuel or by enemy hands.
My current game got like 20 fighters on my side, and most I do with them is 
to keep them out of the ways of others.

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Sunday, March 21, 2010 1:46 PM
Subject: [Audyssey] time of conflict thoughts and questions



Hi.

well, I've now played quite a bit of Toc, and got a lot more used to 
commands and operations. The game does have a learning curve,  though 
imho this wasn't a bad thing (indeed quite the opposite), but I've now 
been able to defeat the computer on the 2nd skillevel on a battle sized 
map, -- which is actually an improvement from my slaughterings yesterday!


I must say, I'm deeply impressed with the game,  particularly with the 
interface and flexibility of overview and controls.


As I've said before, my spacial perception is pretty pathetic, I'm 
distinctly not the best person at overviewing and managing many objects 
positions in a large area from audio information alone. i even find sudoku 
and solitare difficult to play.


However, as with audio 3D I find the interface in Toc gives so many ways 
of finding information, it's entirely playable and perceiveable,  I 
particularly love the context sensative lists! it doesn't matter if I 
forget where my infantry are, or have them roaming around somewhere, sinse 
I can just go to where I want them, hit alt I, and get a menue listing 
distance.


This is great, --- -and indeed an idea I'd never had before. i've always 
found sound rts rather hard to play, principley because I can't keep lots 
of spacial information in my head, --- but the contextual lists are 
fantastic,  especially for overviews.


in fact, I'm now wondering if there are any plans to add more units to the 
game.


Thus far, naval warfare is great,  but the land and air opperations 
imho could bennifit from a few more strategical units to play with.


As to what, --- well I was wondering about perhaps defensive artiliary 
(say alt u), which could move at only one square per turn, would need to 
be set down for a turn before attacking,  but could bombard things 
most successfully (especially enemy fighters and ships), and bombers (alt 
V),  heavier and slower planes which could bombard the enemy, but had 
a very limited movement capacity,  perhaps only able to move 3 spaces 
a turn, and have a fuel capacity of 12 or even 10, thus making it 
necessary to have an air craft carrier as base.


Other units such as transport planes heavy armour or light infantry, orr 
maybe the ability to fortify cities could be added as well, really it 
just depends upon what would balance best, but I really would like to see 
land battles made as interesting and complex as sea ones are 
currently,  pluss of course fortifications and other defensive 
measures could be interesting as well.


Whether other units get added or not, I'm certainly deeply impressed with 
the game thus far, both for it's complexity, and especially for it's great 
overview system,  and i'll very likely be buying it when it's out.


Beware the grue!

Dark.
---
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If you want to leave the list, send E-mail to 
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list

Re: [Audyssey] time of conflict thoughts and questions

2010-03-21 Thread David Greenwood

Hello Johnny,

Have you looked at fighters recently? They now can be set to moving randomly 
or roaming.  These modes allow them to fuel automatically and continue their 
flight with no intervention or chance of running out of fuel.  They are very 
important against enemy ships, especially subs and battleships.  Try the 
battle of Britain map and I am sure you will change your mind.  I admit that 
they are only marginally useful in land-only battles, but if you want to 
quickly focus defense or offense on distant locations, fighters are the only 
way to fly.  Also, by setting flight paths from city to city or carrier, you 
don't need to baby sit them at all.  In your current mission with 25 
fighters, the next time you land a major attack against an enemy stronghold, 
bring in all of your fighters.   You will have probably cleaned out the 
enemy's defenses with that kind of power.


Come to think of it, I have more fun with fighters than any other unit.


 Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com



- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 21, 2010 7:43 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions



The only part of the game I find really annoying thus far is the fighter
unit. They take awhile to build, take more managing than the rest, and 
they

don't really do much cept for getting shot down all the time lol.
Granted they're nice to scout with, but even then, if you don't keep them
near your cities, they go bye-bye either by out of fuel or by enemy hands.
My current game got like 20 fighters on my side, and most I do with them 
is

to keep them out of the ways of others.
No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, 
one
on one self defense training- call or email to book your appointment 
today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Sunday, March 21, 2010 1:46 PM
Subject: [Audyssey] time of conflict thoughts and questions



Hi.

well, I've now played quite a bit of Toc, and got a lot more used to
commands and operations. The game does have a learning curve,  though
imho this wasn't a bad thing (indeed quite the opposite), but I've now
been able to defeat the computer on the 2nd skillevel on a battle sized
map, -- which is actually an improvement from my slaughterings yesterday!

I must say, I'm deeply impressed with the game,  particularly with 
the

interface and flexibility of overview and controls.

As I've said before, my spacial perception is pretty pathetic, I'm
distinctly not the best person at overviewing and managing many objects
positions in a large area from audio information alone. i even find 
sudoku

and solitare difficult to play.

However, as with audio 3D I find the interface in Toc gives so many ways
of finding information, it's entirely playable and perceiveable,  I
particularly love the context sensative lists! it doesn't matter if I
forget where my infantry are, or have them roaming around somewhere, 
sinse

I can just go to where I want them, hit alt I, and get a menue listing
distance.

This is great, --- -and indeed an idea I'd never had before. i've always
found sound rts rather hard to play, principley because I can't keep lots
of spacial information in my head, --- but the contextual lists are
fantastic,  especially for overviews.

in fact, I'm now wondering if there are any plans to add more units to 
the

game.

Thus far, naval warfare is great,  but the land and air opperations
imho could bennifit from a few more strategical units to play with.

As to what, --- well I was wondering about perhaps defensive artiliary
(say alt u), which could move at only one square per turn, would need to
be set down for a turn before attacking,  but could bombard things
most successfully (especially enemy fighters and ships), and bombers (alt
V),  heavier and slower planes which could bombard the enemy, but had
a very limited movement capacity,  perhaps only able to move 3 spaces
a turn, and have a fuel capacity of 12 or even 10, thus making it
necessary to have an air craft carrier as base.

Other units such as transport planes heavy armour or light infantry, orr
maybe the ability to fortify cities could be added as well, really it
just depends upon what would balance best, but I really would like to see
land battles made as interesting and complex as sea ones are
currently,  pluss of course

Re: [Audyssey] time of conflict thoughts and questions

2010-03-21 Thread dark

Hi david.

I must admit working out solutions of how to show certain information in 
audio has been rather a pet project of mine even though I'm not a 
programmer,  but t a map with hundreds of pieces has always thrown me as 
well,  hence why I'm so impressed with the solution used in Toc, and how 
workable it is.


As to units, I know you can leave armour to bombard things in a city as 
defense, but I wasn't certain how helpful it would be to leave units such as 
infantry within cities in general.


The principle reason I was thinking of more units, is that currently, if you 
and the enemy are on the same land mass, I've generally found the ships much 
less helpful, and found it better to produce armour fighters and infantry 
instead. while battleships are useful, they take so much time to produce, 
you can't really create them in time unless you have a city a long way away 
from the enemy which you can guarantee won't be attacked,  ie, one on a 
separate island. Thus, apart from an actual sea battle where you and the 
enemy always have completely separate islands, giving you time to develope a 
battleship, I've found the marine units only really useful in a sea battle 
map,  hence my desire for more land units to play with,  glad to 
here some are in the works though.


I also admit I find the lack of offensive aircraft slightly confusing in the 
game, sinse from the second world war onwards, as well as fighter planes, 
aircraft have been used to strafe enemy positions and disrupt enemy 
offense,  and a basic set of enemy troops without anti aircraft 
artiliary couldn't really do much about them. While I can understand that 
having the fighter be able to attack enemy cities and have a huge advantage 
over enemy infantry would make the game unbalanced, it does seem odd this 
aspect of airial warfare isn't represented, hence why I'd rather like to see 
a short range, but high offense bomber in the game,  which would also 
make aircraft carriers more useful and important as bases for 
offensives,  sinse currently I've not really found them useful sinse 
mainly I've found fighters more useful as scouts than as offense, and the 
ability to disgrup enemy offensive with aircraft more successfully would be 
nice.


Beware the grue!

Dark.


- Original Message - 
From: David Greenwood davidgreenw...@rogers.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 21, 2010 10:54 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions



Hello Dark,

The beta team came up with two more land-based units: artillery and 
armoured personnel transport.  Due to the recommendations coming late in 
the testing, it was decided to wait until the multi-player version was 
released to include these. Instead we gave armour most of the benefits 
that artillery would have such as the ability to bombard cities and 
sea-based units.  You can currently fortify your cities by either 
maintaining several infantry or armoured units within a city, or keeping a 
battleship their as protection.


Personally, I don't think of battles being either land or sea-based, since 
to win anything other than a complete land battle, both types of units are 
required to work together.  Armour can bombard passing ships, battleships 
can bombard land-based units,  troop transports carry land-based units 
from land to land, armour and infantry can be drowned at sea, ships are 
built on land, and fighter aircraft can travel over either land or sea.


I am happy to see you understood that you do not need any great spacial or 
map reading abilities.  The problem for some people new to TOC is that 
they feel they need to understand everything about the lay of the land, 
and for the most part, you really don't need to.  A few weeks ago I was 
playing a game and near the end I realized that for the entire game I had 
a completely wrong view of the map in my mind, but since you command units 
by distance and access, it didn't really matter--I won anyway.  Many years 
ago, someone challenged me with a game idea.  That is to produce a game 
for the blind where you need to control hundreds of pieces over a huge 
map.  At the time, I thought it was nearly impossible, but the idea sat 
there waiting for a solution. Over a year ago it came to me how this could 
be done, and that is when TOC was conceived.



Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers

Re: [Audyssey] time of conflict thoughts and questions

2010-03-21 Thread tim kilgore
David, I'm trying to run the battle of Britin and the game stops shortly 
after I load the map.  Do you know what the problem might be?


Thanks

Tim
- Original Message - 
From: David Greenwood davidgreenw...@rogers.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 21, 2010 8:39 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions



Hello Johnny,

Have you looked at fighters recently? They now can be set to moving 
randomly or roaming.  These modes allow them to fuel automatically and 
continue their flight with no intervention or chance of running out of 
fuel.  They are very important against enemy ships, especially subs and 
battleships.  Try the battle of Britain map and I am sure you will change 
your mind.  I admit that they are only marginally useful in land-only 
battles, but if you want to quickly focus defense or offense on distant 
locations, fighters are the only way to fly.  Also, by setting flight 
paths from city to city or carrier, you don't need to baby sit them at 
all.  In your current mission with 25 fighters, the next time you land a 
major attack against an enemy stronghold, bring in all of your fighters. 
You will have probably cleaned out the enemy's defenses with that kind of 
power.


Come to think of it, I have more fun with fighters than any other unit.


 Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com



- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 21, 2010 7:43 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions



The only part of the game I find really annoying thus far is the fighter
unit. They take awhile to build, take more managing than the rest, and 
they

don't really do much cept for getting shot down all the time lol.
Granted they're nice to scout with, but even then, if you don't keep them
near your cities, they go bye-bye either by out of fuel or by enemy 
hands.
My current game got like 20 fighters on my side, and most I do with them 
is

to keep them out of the ways of others.
No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, 
one
on one self defense training- call or email to book your appointment 
today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Sunday, March 21, 2010 1:46 PM
Subject: [Audyssey] time of conflict thoughts and questions



Hi.

well, I've now played quite a bit of Toc, and got a lot more used to
commands and operations. The game does have a learning curve,   
though

imho this wasn't a bad thing (indeed quite the opposite), but I've now
been able to defeat the computer on the 2nd skillevel on a battle sized
map, -- which is actually an improvement from my slaughterings 
yesterday!


I must say, I'm deeply impressed with the game,  particularly with 
the

interface and flexibility of overview and controls.

As I've said before, my spacial perception is pretty pathetic, I'm
distinctly not the best person at overviewing and managing many objects
positions in a large area from audio information alone. i even find 
sudoku

and solitare difficult to play.

However, as with audio 3D I find the interface in Toc gives so many ways
of finding information, it's entirely playable and perceiveable,  I
particularly love the context sensative lists! it doesn't matter if I
forget where my infantry are, or have them roaming around somewhere, 
sinse

I can just go to where I want them, hit alt I, and get a menue listing
distance.

This is great, --- -and indeed an idea I'd never had before. i've always
found sound rts rather hard to play, principley because I can't keep 
lots

of spacial information in my head, --- but the contextual lists are
fantastic,  especially for overviews.

in fact, I'm now wondering if there are any plans to add more units to 
the

game.

Thus far, naval warfare is great,  but the land and air opperations
imho could bennifit from a few more strategical units to play with.

As to what, --- well I was wondering about perhaps defensive artiliary
(say alt u), which could move at only one square per turn, would need to
be set down for a turn before attacking,  but could bombard things
most successfully (especially enemy fighters and ships), and bombers 
(alt
V),  heavier and slower planes which could bombard the enemy, but 
had
a very limited movement capacity,  perhaps only able to move 3 
spaces

a turn, and have a fuel capacity of 12

Re: [Audyssey] time of conflict thoughts and questions

2010-03-21 Thread dark
Fighters are pretty good against enemy ships, and if you have many, you can 
use them to disrupt enemy offensive by attacking enemy infantry,  but I 
agree their not the best offensive unit, and certainly not as good as they 
should be against enemy infantry,  hence my desire for a bomber plane.;


Btw, I've not found the fuel thing to be a problem, sinse when set to 
roaming, fighters will come back automatically, and otherwise you can just 
press H on them to bring them home to refuel.


Generally if I have fighters I just leave them roaming as scouts unless I 
really need an attack somewhere and have many to spare,  such as an 
enemy troop transport in the middle of the sea, or the enemy moving infantry 
towards a city when i've got a beachhead on their land,  though once 
again, I'd really like to see a bomber to do this more efficiently,   
though with decreased speed and fuel range as a balance.


Beware the grue!

Dark.
- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 21, 2010 11:43 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions


The only part of the game I find really annoying thus far is the fighter 
unit. They take awhile to build, take more managing than the rest, and 
they don't really do much cept for getting shot down all the time lol.
Granted they're nice to scout with, but even then, if you don't keep them 
near your cities, they go bye-bye either by out of fuel or by enemy hands.
My current game got like 20 fighters on my side, and most I do with them 
is to keep them out of the ways of others.

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, 
one on one self defense training- call or email to book your appointment 
today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Sunday, March 21, 2010 1:46 PM
Subject: [Audyssey] time of conflict thoughts and questions



Hi.

well, I've now played quite a bit of Toc, and got a lot more used to 
commands and operations. The game does have a learning curve,  though 
imho this wasn't a bad thing (indeed quite the opposite), but I've now 
been able to defeat the computer on the 2nd skillevel on a battle sized 
map, -- which is actually an improvement from my slaughterings yesterday!


I must say, I'm deeply impressed with the game,  particularly with 
the interface and flexibility of overview and controls.


As I've said before, my spacial perception is pretty pathetic, I'm 
distinctly not the best person at overviewing and managing many objects 
positions in a large area from audio information alone. i even find 
sudoku and solitare difficult to play.


However, as with audio 3D I find the interface in Toc gives so many ways 
of finding information, it's entirely playable and perceiveable,  I 
particularly love the context sensative lists! it doesn't matter if I 
forget where my infantry are, or have them roaming around somewhere, 
sinse I can just go to where I want them, hit alt I, and get a menue 
listing distance.


This is great, --- -and indeed an idea I'd never had before. i've always 
found sound rts rather hard to play, principley because I can't keep lots 
of spacial information in my head, --- but the contextual lists are 
fantastic,  especially for overviews.


in fact, I'm now wondering if there are any plans to add more units to 
the game.


Thus far, naval warfare is great,  but the land and air opperations 
imho could bennifit from a few more strategical units to play with.


As to what, --- well I was wondering about perhaps defensive artiliary 
(say alt u), which could move at only one square per turn, would need to 
be set down for a turn before attacking,  but could bombard things 
most successfully (especially enemy fighters and ships), and bombers (alt 
V),  heavier and slower planes which could bombard the enemy, but had 
a very limited movement capacity,  perhaps only able to move 3 spaces 
a turn, and have a fuel capacity of 12 or even 10, thus making it 
necessary to have an air craft carrier as base.


Other units such as transport planes heavy armour or light infantry, orr 
maybe the ability to fortify cities could be added as well, really it 
just depends upon what would balance best, but I really would like to see 
land battles made as interesting and complex as sea ones are 
currently,  pluss of course fortifications and other defensive 
measures could be interesting

Re: [Audyssey] time of conflict thoughts and questions

2010-03-21 Thread Liam Erven
I have never been able to attack infantry with fighters. they always, always
get shot down.
am I missing something possibly? 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, March 21, 2010 10:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] time of conflict thoughts and questions

Fighters are pretty good against enemy ships, and if you have many, you can
use them to disrupt enemy offensive by attacking enemy infantry,  but I
agree their not the best offensive unit, and certainly not as good as they
should be against enemy infantry,  hence my desire for a bomber plane.;

Btw, I've not found the fuel thing to be a problem, sinse when set to
roaming, fighters will come back automatically, and otherwise you can just
press H on them to bring them home to refuel.

Generally if I have fighters I just leave them roaming as scouts unless I
really need an attack somewhere and have many to spare,  such as an
enemy troop transport in the middle of the sea, or the enemy moving infantry
towards a city when i've got a beachhead on their land,  though once
again, I'd really like to see a bomber to do this more efficiently, 
though with decreased speed and fuel range as a balance.

Beware the grue!

Dark.
- Original Message -
From: Johnny Tai johnnyti...@shaw.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 21, 2010 11:43 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions


 The only part of the game I find really annoying thus far is the fighter 
 unit. They take awhile to build, take more managing than the rest, and 
 they don't really do much cept for getting shot down all the time lol.
 Granted they're nice to scout with, but even then, if you don't keep them 
 near your cities, they go bye-bye either by out of fuel or by enemy hands.
 My current game got like 20 fighters on my side, and most I do with them 
 is to keep them out of the ways of others.
 No one ever kicked ass by saying I can't.

 Johnny ST Tai

 LIVE AND WALK WITH CONFIDENCE.

 Interpersonal and Social Relationship Counselling-also offering private, 
 one on one self defense training- call or email to book your appointment 
 today!

 johnnyti...@shaw.ca

 1-604-275-2795

 Listen to, or buy our music at:

 http://www.musicsubmit.com/thecat

 http://www.cdbaby.com/thecat

 http://www.mynoisyplanet.com/TheCAT.

 http://www.rhythmqwest.com/TheCat

 http://www.cdbaby.com/thecat2

 The king who stands poised
 With claws and fangs, eyes ablaze...
 The hunt has begun.
 -Haiku by Johnny Tai
 - Original Message - 
 From: dark d...@xgam.org
 To: Gamers@audyssey.org
 Sent: Sunday, March 21, 2010 1:46 PM
 Subject: [Audyssey] time of conflict thoughts and questions


 Hi.

 well, I've now played quite a bit of Toc, and got a lot more used to 
 commands and operations. The game does have a learning curve,  though

 imho this wasn't a bad thing (indeed quite the opposite), but I've now 
 been able to defeat the computer on the 2nd skillevel on a battle sized 
 map, -- which is actually an improvement from my slaughterings yesterday!

 I must say, I'm deeply impressed with the game,  particularly with 
 the interface and flexibility of overview and controls.

 As I've said before, my spacial perception is pretty pathetic, I'm 
 distinctly not the best person at overviewing and managing many objects 
 positions in a large area from audio information alone. i even find 
 sudoku and solitare difficult to play.

 However, as with audio 3D I find the interface in Toc gives so many ways 
 of finding information, it's entirely playable and perceiveable,  I 
 particularly love the context sensative lists! it doesn't matter if I 
 forget where my infantry are, or have them roaming around somewhere, 
 sinse I can just go to where I want them, hit alt I, and get a menue 
 listing distance.

 This is great, --- -and indeed an idea I'd never had before. i've always 
 found sound rts rather hard to play, principley because I can't keep lots

 of spacial information in my head, --- but the contextual lists are 
 fantastic,  especially for overviews.

 in fact, I'm now wondering if there are any plans to add more units to 
 the game.

 Thus far, naval warfare is great,  but the land and air opperations 
 imho could bennifit from a few more strategical units to play with.

 As to what, --- well I was wondering about perhaps defensive artiliary 
 (say alt u), which could move at only one square per turn, would need to 
 be set down for a turn before attacking,  but could bombard things 
 most successfully (especially enemy fighters and ships), and bombers (alt

 V),  heavier and slower planes which could bombard the enemy, but had

 a very limited movement capacity,  perhaps only able to move 3 spaces

 a turn, and have a fuel capacity of 12 or even 10, thus making it 
 necessary to have

Re: [Audyssey] time of conflict thoughts and questions

2010-03-21 Thread dark
Well, they only seem to succeed about %70 of the time against anything 
accept battleships or subs, --- which is weerd indeed. I've occasionally 
been able to attack other enemy units by throwing three or four fighters at 
them successively,  but their weakness is annoying! As I said, this is 
why i'd like to see a stronger offensive plane in the game.


Beware the grue!

Dark.
- Original Message - 
From: Liam Erven liamer...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, March 22, 2010 3:19 AM
Subject: Re: [Audyssey] time of conflict thoughts and questions


I have never been able to attack infantry with fighters. they always, 
always

get shot down.
am I missing something possibly?




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