Re: [Audyssey] voice kews in games

2014-10-28 Thread dark

Hi Jacob.

I wonder how much is your South African accent, and just the software, sinse 
certainly I've run into a fair amount of inaccuracies myself and even in 
England I'm regarded as speaking fairly precisely.


I do think the technology is still improving though. Even though voice 
dictation has been around sinse the dos days, it's only really on tablets 
that any major effort is being put into developing it, and of course extra 
computing power will help.


Beware the grue!

Dark.
- Original Message - 
From: Jacob Kruger ja...@blindza.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 27, 2014 6:46 PM
Subject: Re: [Audyssey] voice kews in games


The text fiction interpreter have played around with offers action buttons 
for most common commands, but, yes - one of the other primary reasons 
don't try do too much using voice dictation is since I'm not American, or 
British, and while my phone is set to recognise South African english, I 
don't expect it to get it right too much of the time, and tracking down 
and correcting multiple mistakes would be more irritating than just typing 
most of the text using normal touch screen...smile


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
...Roger Wilco wants to welcome you, to the space janitor's closet...

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 27, 2014 8:08 PM
Subject: Re: [Audyssey] voice kews in games



Hi jacob.

that is a point. I haven't downlloaded I frotz or similar if type games 
because I don't usually havemy blue tooth keyboard handy (it's a bit 
large to carry), and while the on screen keyboard is fine for just 
putting in a few letters to search on the ap store or writing my 
character name in a choiceofgames title, It would probably be a bit more 
of an irritation playing if.


Dictation might be a plan, though I would worry about accuracy, although 
Ios 8 is supposed to be more accurate with that.


Beware the grue!



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Re: [Audyssey] voice kews in games

2014-10-28 Thread shaun everiss
well the issue is training the voice, right now because we need to 
listen to the screen reader we are at a disadvantage of ever training 
our voice we would have to have seperate material to train with.
yes it can be done I tried doing it was the ms speech engine to get 
it started but it was quite slow and I ended up forgetting about it.


At 01:37 p.m. 27/10/2014, you wrote:
sinse we've been discussing voice activation for new technology in a 
general sense, I wondered what people thought about the 
possibilities of voice control for games, after all this is 
something that has already started on mainstream consoles and a 
couple of indi games such as codename signus.


So, I wonder what people think a good use of speech control for 
games would be.


A voice activated arcade game could be entertaining and provide a 
lot of atmosphere,  imagine a racing game where your yelling 
left! left! now breeak! or a sort of Dj style boppit game 
where your saying in rythm hit it! pull it! or whatever.


however the major field I see for voice working in is stratogy games 
and rpgs. generally you can speak faster than you can type, and 
definitely faster than you can find and hit controls. sinse however 
speech is a manifestly more complex method of input than just 
hitting buttons, and doesn't have the disadvantage of having a 
relativistic speed and being commonly missunderstood the way fast 
typed keyboard inputs do, I wonder if speech in a mud or real time 
stratogy game could be fun, especially sinse you could have your 
hands on the touch screen or keyboard controls doing other things.


Imagine for example an rpg where you used the keyboard to launche 
physical attacks such as sword thrusts in response to real time 
audio, but used your voice to wield magic.


This could be quite a lot of fun, because the essential physical 
combat could then work in an arcade style and the complexity could 
occur at the metter level of your speech. For example the arcade 
fighting part of the game could be similar to blind swordsman, ie, 
hear a sword swing and block, but you could then use your voice to 
say Cast ice blade! or similar.


Similarly, imagine a real time time of conflict style stratogy where 
you could give all your orders vocally. you could be reviewing the 
map with your fingers or curser keys, but could give orders as you 
did it rather than having to pause the game and input commands.


Of course the disadvantage is I don't know whether this technology 
would exists sinse the hole chat and gaming thing is also very 
common at the moment and certainly on mainstream consoles mikes are 
more commonly for voice chat with other online players than voice 
commands to the game, but I thought it was a fun idea.


Obviously for access reasons as Tom said earlier there would need to 
be more traditional alternatives in such games, but I did think it 
was an interesting possibility to speculate on.


Beware the grue!

Dark.
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Re: [Audyssey] voice kews in games

2014-10-27 Thread Phil Vlasak

Hi Dark,
There already is a voice activation  game for iOS.
Pah. A crazy voice-controlled game by Labgoo and Yosi Taguri.
Pah version 1.2, a classic sidescroller for iOS, with one big twist.
Your goal is to destroy the asteroids before they destroy you.
It's the first full game in the iPhone App Store to be activated by voice 
only.

Although it's a touch screen device - touching the screen won't do anything.
To play the game you use your voice in two ways.
Say Aah to move the spaceship up and down by changing your volume.
Shout Pah! to shoot.
There is no audio indication of where the asteroids are, so the game is not 
really fully accessible for the blind.

A totally blind person has to shoot at random.

- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Sunday, October 26, 2014 8:37 PM
Subject: [Audyssey] voice kews in games


sinse we've been discussing voice activation for new technology in a 
general sense, I wondered what people thought about the possibilities of 
voice control for games, after all this is something that has already 
started on mainstream consoles and a couple of indi games such as codename 
signus.


So, I wonder what people think a good use of speech control for games 
would be.


A voice activated arcade game could be entertaining and provide a lot of 
atmosphere,  imagine a racing game where your yelling left! left! now 
breeak! or a sort of Dj style boppit game where your saying in rythm 
hit it! pull it! or whatever.


however the major field I see for voice working in is stratogy games and 
rpgs. generally you can speak faster than you can type, and definitely 
faster than you can find and hit controls. sinse however speech is a 
manifestly more complex method of input than just hitting buttons, and 
doesn't have the disadvantage of having a relativistic speed and being 
commonly missunderstood the way fast typed keyboard inputs do, I wonder if 
speech in a mud or real time stratogy game could be fun, especially sinse 
you could have your hands on the touch screen or keyboard controls doing 
other things.


Imagine for example an rpg where you used the keyboard to launche physical 
attacks such as sword thrusts in response to real time audio, but used 
your voice to wield magic.


This could be quite a lot of fun, because the essential physical combat 
could then work in an arcade style and the complexity could occur at the 
metter level of your speech. For example the arcade fighting part of the 
game could be similar to blind swordsman, ie, hear a sword swing and 
block, but you could then use your voice to say Cast ice blade! or 
similar.


Similarly, imagine a real time time of conflict style stratogy where you 
could give all your orders vocally. you could be reviewing the map with 
your fingers or curser keys, but could give orders as you did it rather 
than having to pause the game and input commands.


Of course the disadvantage is I don't know whether this technology would 
exists sinse the hole chat and gaming thing is also very common at the 
moment and certainly on mainstream consoles mikes are more commonly for 
voice chat with other online players than voice commands to the game, but 
I thought it was a fun idea.


Obviously for access reasons as Tom said earlier there would need to be 
more traditional alternatives in such games, but I did think it was an 
interesting possibility to speculate on.


Beware the grue!



---
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Re: [Audyssey] voice kews in games

2014-10-27 Thread dark

Hi Phil.
this rings a vague bell, and I've also heard of a game called zombie scream 
or something similar, where you have to scream to get your character to run 
away from zombies, (we once got the developer trying to advertise it on 
audio games without realizing audio meant what goes into the ears not 
comes out of the mouth).


However these have mostly been novelties and have generally just substituted 
the speech method for normal control of a game accessible or not.


Just in the same way we've now had touch screen games that use finger slides 
and the like rather than just having you tap buttons as though you were 
playing on a keyboard, I'd love to see some games that actually exploite the 
unique aspects of voice control.


All the best,

Dark. 



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Re: [Audyssey] voice kews in games

2014-10-27 Thread Thomas Ward
Hi Dark,

Well, I can say I have looked at the possibility of adding voice
commands to Final Conflict as I like the idea of being able to
actually order fire photon torpedo's verbally rather than selecting it
from a menu etc. In a turn based strategy game such as that there is
no time critical game play and you can basically give all the commands
verbally just as easily, if not more so, than the menus.

However, in a racing game I am pretty certain voice input would not
work. Most analog racing games allow for sharp turns and precision
driving around curves which require the right amount of turn on the
racing wheel or controller. Voice input does not give that degree of
precision. If a gamer yells left how left is left?

Besides as someone who has played racing games, mainstream and
accessible, I prefer having a physical controller in my hands. I like
being able to turn the wheel, hit the breaks, and the feel of driving
a car even if it is virtual. Telling the car what to do like a virtual
version of KITT wouldn't nearly be as fun or entertaining.

However, I do think voice input would be perfectly fine for an RPG.
Perhaps a roguelike game such as Entombed. I could see giving
directions such as north, south, east, west, take, drop, etc being
well suited to that type of game.

Cheers!


On 10/26/14, dark d...@xgam.org wrote:
 sinse we've been discussing voice activation for new technology in a general
 sense, I wondered what people thought about the possibilities of voice
 control for games, after all this is something that has already started on
 mainstream consoles and a couple of indi games such as codename signus.

 So, I wonder what people think a good use of speech control for games would
 be.

 A voice activated arcade game could be entertaining and provide a lot of
 atmosphere,  imagine a racing game where your yelling left! left! now
 breeak! or a sort of Dj style boppit game where your saying in rythm
 hit it! pull it! or whatever.

 however the major field I see for voice working in is stratogy games and
 rpgs. generally you can speak faster than you can type, and definitely
 faster than you can find and hit controls. sinse however speech is a
 manifestly more complex method of input than just hitting buttons, and
 doesn't have the disadvantage of having a relativistic speed and being
 commonly missunderstood the way fast typed keyboard inputs do, I wonder if
 speech in a mud or real time stratogy game could be fun, especially sinse
 you could have your hands on the touch screen or keyboard controls doing
 other things.

 Imagine for example an rpg where you used the keyboard to launche physical
 attacks such as sword thrusts in response to real time audio, but used your
 voice to wield magic.

 This could be quite a lot of fun, because the essential physical combat
 could then work in an arcade style and the complexity could occur at the
 metter level of your speech. For example the arcade fighting part of the
 game could be similar to blind swordsman, ie, hear a sword swing and block,
 but you could then use your voice to say Cast ice blade! or similar.

 Similarly, imagine a real time time of conflict style stratogy where you
 could give all your orders vocally. you could be reviewing the map with your
 fingers or curser keys, but could give orders as you did it rather than
 having to pause the game and input commands.

 Of course the disadvantage is I don't know whether this technology would
 exists sinse the hole chat and gaming thing is also very common at the
 moment and certainly on mainstream consoles mikes are more commonly for
 voice chat with other online players than voice commands to the game, but I
 thought it was a fun idea.

 Obviously for access reasons as Tom said earlier there would need to be more
 traditional alternatives in such games, but I did think it was an
 interesting possibility to speculate on.

 Beware the grue!

 Dark.
 ---
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Re: [Audyssey] voice kews in games

2014-10-27 Thread Jacob Kruger
Voice cues, or voice instructions?

For example, could already, if wanted to, play interactive fiction games on
my android phone, and use voice dictation to type in commands - although,
don't really use voice dictation too much/often, it's available to use as
a form of text input.

Only issue there might be if you needed to speak the names of characters,
or character types - not sure how well google voice recognition would
react to me talking about goblins, ogres, etc...smile

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
...Roger Wilco wants to welcome you...to the space janitor's closet...


- Original Message ---

Subject: [Audyssey] voice kews in games
   From: dark d...@xgam.org
   Date: Mon, 27 Oct 2014 00:37:26 -
 To: Gamers@audyssey.org

sinse we've been discussing voice activation for new technology in a
general sense, I wondered what people thought about the possibilities of
voice control for games, after all this is something that has already
started on mainstream consoles and a couple of indi games such as codename
signus.  

So, I wonder what people think a good use of speech control for games would
be. 

A voice activated arcade game could be entertaining and provide a lot of
atmosphere,  imagine a racing game where your yelling left! left! now
breeak! or a sort of Dj style boppit game where your saying in rythm
hit it! pull it! or whatever. 

however the major field I see for voice working in is stratogy games and
rpgs. generally you can speak faster than you can type, and definitely
faster than you can find and hit controls. sinse however speech is a
manifestly more complex method of input than just hitting buttons, and
doesn't have the disadvantage of having a relativistic speed and being
commonly missunderstood the way fast typed keyboard inputs do, I wonder if
speech in a mud or real time stratogy game could be fun, especially sinse
you could have your hands on the touch screen or keyboard controls doing
other things. 

Imagine for example an rpg where you used the keyboard to launche physical
attacks such as sword thrusts in response to real time audio, but used
your voice to wield magic. 

This could be quite a lot of fun, because the essential physical combat
could then work in an arcade style and the complexity could occur at the
metter level of your speech. For example the arcade fighting part of the
game could be similar to blind swordsman, ie, hear a sword swing and
block, but you could then use your voice to say Cast ice blade! or
similar.  

Similarly, imagine a real time time of conflict style stratogy where you
could give all your orders vocally. you could be reviewing the map with
your fingers or curser keys, but could give orders as you did it rather
than having to pause the game and input commands.

Of course the disadvantage is I don't know whether this technology would
exists sinse the hole chat and gaming thing is also very common at the
moment and certainly on mainstream consoles mikes are more commonly for
voice chat with other online players than voice commands to the game, but
I thought it was a fun idea. 

Obviously for access reasons as Tom said earlier there would need to be
more traditional alternatives in such games, but I did think it was an
interesting possibility to speculate on. 

Beware the grue! 

Dark.
---
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Re: [Audyssey] voice kews in games

2014-10-27 Thread dark

Hi Tom.

A startrek game giving actual orders would be awsome! I do  remember hearing 
of one of the trek games that did this to a limited extent, but I don't 
think it was more than a gimic so having it work correctly would be a 
definite  advantage in both speed and atmosphere, particularly for a program 
with such memorable verbal phraises as Startrek, after all what would be 
more fun than having the confirm order phrase make it so! :d.


I initially thought Codename Cygnas did this, however on playing through the 
game I was quite disappointed to find that the amount of verbal kews the 
game recognized is very limited and for example deciding whether to disarm a 
bad guy of their gun with a wrist chop or deciding to try a clever maneuver 
like making them shoot a lamp stand which falls on them is just 
distinguished with the general commands athletic or clever rather than 
saying which choice you actually wanted.


I definitely agree on rpgs as I said.

On the racing front your correct on realism in a racing game and the lack of 
correct speech to give angled terms with analogue control. When I made that 
suggestion however I was thinking more in terms of a basic  racing themed 
arcade title like light cars or the skeeing level of Jim's awsome homer 
where you just move left and right to dodge oncoming obstructions rather 
than actually simulate driving a car, I just thought the experience of 
having to verbally give commands could enhance the frantic atmosphere of 
that sort of game by forcing you to yel left! no right! Like the world's 
worst back seat driver :d.


Beware the grue!

Dark. 



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Re: [Audyssey] voice kews in games

2014-10-27 Thread dark

Hi jacob.

that is a point. I haven't downlloaded I frotz or similar if type games 
because I don't usually havemy blue tooth keyboard handy (it's a bit large 
to carry), and while the on screen keyboard is fine for just putting in a 
few letters to search on the ap store or writing my character name in a 
choiceofgames title, It would probably be a bit more of an irritation 
playing if.


Dictation might be a plan, though I would worry about accuracy, although Ios 
8 is supposed to be more accurate with that.


Beware the grue!

Dark. 



---
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Re: [Audyssey] voice kews in games

2014-10-27 Thread Jacob Kruger
The text fiction interpreter have played around with offers action buttons 
for most common commands, but, yes - one of the other primary reasons don't 
try do too much using voice dictation is since I'm not American, or British, 
and while my phone is set to recognise South African english, I don't expect 
it to get it right too much of the time, and tracking down and correcting 
multiple mistakes would be more irritating than just typing most of the text 
using normal touch screen...smile


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
...Roger Wilco wants to welcome you, to the space janitor's closet...

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 27, 2014 8:08 PM
Subject: Re: [Audyssey] voice kews in games



Hi jacob.

that is a point. I haven't downlloaded I frotz or similar if type games 
because I don't usually havemy blue tooth keyboard handy (it's a bit large 
to carry), and while the on screen keyboard is fine for just putting in a 
few letters to search on the ap store or writing my character name in a 
choiceofgames title, It would probably be a bit more of an irritation 
playing if.


Dictation might be a plan, though I would worry about accuracy, although 
Ios 8 is supposed to be more accurate with that.


Beware the grue!



---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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[Audyssey] voice kews in games

2014-10-26 Thread dark
sinse we've been discussing voice activation for new technology in a general 
sense, I wondered what people thought about the possibilities of voice control 
for games, after all this is something that has already started on mainstream 
consoles and a couple of indi games such as codename signus.  

So, I wonder what people think a good use of speech control for games would be. 

A voice activated arcade game could be entertaining and provide a lot of 
atmosphere,  imagine a racing game where your yelling left! left! now 
breeak! or a sort of Dj style boppit game where your saying in rythm hit 
it! pull it! or whatever. 

however the major field I see for voice working in is stratogy games and rpgs. 
generally you can speak faster than you can type, and definitely faster than 
you can find and hit controls. sinse however speech is a manifestly more 
complex method of input than just hitting buttons, and doesn't have the 
disadvantage of having a relativistic speed and being commonly missunderstood 
the way fast typed keyboard inputs do, I wonder if speech in a mud or real time 
stratogy game could be fun, especially sinse you could have your hands on the 
touch screen or keyboard controls doing other things. 

Imagine for example an rpg where you used the keyboard to launche physical 
attacks such as sword thrusts in response to real time audio, but used your 
voice to wield magic. 

This could be quite a lot of fun, because the essential physical combat could 
then work in an arcade style and the complexity could occur at the metter level 
of your speech. For example the arcade fighting part of the game could be 
similar to blind swordsman, ie, hear a sword swing and block, but you could 
then use your voice to say Cast ice blade! or similar.  

Similarly, imagine a real time time of conflict style stratogy where you could 
give all your orders vocally. you could be reviewing the map with your fingers 
or curser keys, but could give orders as you did it rather than having to pause 
the game and input commands.

Of course the disadvantage is I don't know whether this technology would exists 
sinse the hole chat and gaming thing is also very common at the moment and 
certainly on mainstream consoles mikes are more commonly for voice chat with 
other online players than voice commands to the game, but I thought it was a 
fun idea. 

Obviously for access reasons as Tom said earlier there would need to be more 
traditional alternatives in such games, but I did think it was an interesting 
possibility to speculate on. 

Beware the grue! 

Dark.
---
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