Re: [Audyssey] For my fellow gamers.

2016-11-04 Thread john
Hi Ron,
There's absolutely nothing we can say without the actual errors you're getting, 
and if possible, some of the answers you're seeing.
Can you be a bit more specific as to what you're looking for?

Best,
John

--
From: "Ron Kolesar" 
Sent: Friday, November 04, 2016 13:04
To: "Audyssey Gamers Mailing List Mailing list" 
Subject: [Audyssey] For my fellow gamers.

Hello to my fellow gamers.
I’m running wind ten anniversary home edition with a 64 bit processor.
I’m having problems reinstalling my first dvd of the boxed version of my old 
Microsoft flight simulator program. Now I know that the 
diskettes are fine since it ran in win 7.
But each time I go to install just disk one thus far, I get all kinds of errors.
Now I know out on the what is it questions and or answers at Microsoft dot com 
there are all kinds of letters with pretty much the 
same issues.
I just was wondering if I could throw this help request out to the list to see 
if a fellow blind person might be able to help me out 
with it.
Many Thanks.
Ron AKA The Blind Pilot
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Re: [Audyssey] For my fellow gamers.

2011-12-28 Thread Jim Kitchen

Hi Thomas,

That would be very cool if I or some one could use the Flight Gear open source 
code to make a flight sim as you suggested.  I would even give it a try, except 
that I bet that it is not written in Basic.

Sure would be great though.

BFN

Jim

If flying is so safe, why do they call the airport the terminal?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
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Re: [Audyssey] For my fellow gamers.

2011-12-28 Thread Thomas Ward
Hi Jim,

No, Flight Gear wasn't written in Basic. I believe the engine for
Flight Gear is written in C which makes sense given that this is a
real time simulator, and in a case like that you want the added speed
and performance a language like C could offer. Plus Flight Gear is
multiplatform and uses a lot of open source APIs like OpenGL for 3d
graphics. However, that isn't to say someone couldn't get the jist of
how the engine works and rewrite it in another language of choice.

For instance, I might rewrite it in C# .NET  and use all standard
Windows UI controls to make the menus etc all accessible. Thanks to
SlimDX I would have access to Direct3D, XAudio2, SAPI, and
DirectInput. In other words I could read the original source, see how
it works, and clone it in a language better suited for a blind
friendly simulator if I were so inclined.

Cheers!

On 12/28/11, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Thomas,

 That would be very cool if I or some one could use the Flight Gear open
 source code to make a flight sim as you suggested.  I would even give it a
 try, except that I bet that it is not written in Basic.

 Sure would be great though.

 BFN

  Jim

 If flying is so safe, why do they call the airport the terminal?

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] For my fellow gamers.

2011-12-26 Thread Jim Kitchen

Hi Thomas,

That would be great if we had a real flight sim with descriptions like from the 
co-pilot as you suggested.  I imagine that would take a team of professional 
programmers as well as a team just to do all of the descriptions.  Sure would 
be cool to have though.

BFN

Jim

Why do people pay to go up tall buildings and then put money in binoculars to 
look at things on the ground?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] For my fellow gamers.

2011-12-26 Thread Thomas Ward
Hi Jim,

Oh, i don't know.Writing the simulator  itself could be hard, but then
again there is a free open source clone of MS Flight Simulator called
Flight Gear. My idea would be to use Flight Gear as the core of the
game and just add accessibility features to it. the ability to have a
co-pilot describe what he is seeing wouldn't be that hard provided
someone sighted were able to describe the graphics at any given point
of time so the developer could come  up with a textual description. It
really shouldn't be that hard. Just time consuming.


cheers!


On 12/26/11, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Thomas,

 That would be great if we had a real flight sim with descriptions like from
 the co-pilot as you suggested.  I imagine that would take a team of
 professional programmers as well as a team just to do all of the
 descriptions.  Sure would be cool to have though.

 BFN

  Jim

 Why do people pay to go up tall buildings and then put money in binoculars
 to look at things on the ground?

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] For my fellow gamers.

2011-12-26 Thread Ron Kolesar
If you have the FSX program and the third party voice input program It's 
Your plane.

There is a tour guide in the IYP program.
I for one would love a fully accessable flight sim for we blind pilots that 
is on the same level flying field that the sighted goes through.
I took a look at flight gear when I first started looking at FSX and how to 
make it accessable.

So far, fsx is more blind friendly than flight gear.
But of course I haven't taken a look at the flight gear project in a long 
long time either.

For my fellow blind pilots.
I know the two main people behind the fs ver 11 for 2012.
I still don't know when it is scheduled to be released for 2012.
But as a fellow blind gamer, I have been giving them several recommendation, 
suggestions and the like on how to make it blind friendly and the other add 
on programs bly friendly as well.
If my fellow blind pilots have anything that I haven't thought of as a blind 
pilot love to be.

Please ship the suggestion this way and I'l make sure it gets sent.
I can't promise that it will be in the new sim, but I will ship it.
Any one out on the list that knows code that I can pass along their contact 
info to help write code to make fs blind friendly?
Ship that to me as well and I promise I'll get it to the correct person and 
hopefully they'll get back to you.
Here's hoping everyone had a nice Christmas yesterday and here's to the new 
year.

I received on present watching the steeler win on Christmas eve.
Now if we could onlyu win our last game agains Cleveland on New Years day 
and Baltimore will loose their last game letting us win the devision. 
SMILES.

So take care to all.



-Original Message- 
From: Thomas Ward

Sent: Monday, December 26, 2011 10:05 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] For my fellow gamers.

Hi Jim,

Oh, i don't know.Writing the simulator  itself could be hard, but then
again there is a free open source clone of MS Flight Simulator called
Flight Gear. My idea would be to use Flight Gear as the core of the
game and just add accessibility features to it. the ability to have a
co-pilot describe what he is seeing wouldn't be that hard provided
someone sighted were able to describe the graphics at any given point
of time so the developer could come  up with a textual description. It
really shouldn't be that hard. Just time consuming.


cheers!


On 12/26/11, Jim Kitchen j...@kitchensinc.net wrote:

Hi Thomas,

That would be great if we had a real flight sim with descriptions like 
from

the co-pilot as you suggested.  I imagine that would take a team of
professional programmers as well as a team just to do all of the
descriptions.  Sure would be cool to have though.

BFN

 Jim

Why do people pay to go up tall buildings and then put money in binoculars
to look at things on the ground?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Ron and current Leader Dog boz who states that a service dog beats a cane 
hands down any day of the week. 



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Re: [Audyssey] For my fellow gamers.

2011-12-24 Thread Thomas Ward
Hi,

Yes, while something like a standard flight sim might be considered
boring by some there are certainly aspects that make them interesting
to play. Besides the real world challenges you mentioned below like
real life weather conditions a lot of sighted players enjoy the
background scenery and visual effects offered by Microsoft Flight
Simulator. While no spoken feedback can quite convey the same thing as
seeing it I could see an accessible flight sim have a co-pilot that
ocationally describes where you are and what is on the ground.

Attention, ladies and gentlemen, if you look off to the right you can
see the Statue of Liberty come into view as we make our way to John F.
Kenidy Airport. She stands 100 feet tall, and is still holding the
torch of freedom up high for all to see.

Something like that would make a flight simulator interesting and add
some of the feedback sighted pilots see when flying FSX and other
flight simulators. It merely means the developer has to get creative
and attempt to convert the visual into something accessible we can
enjoy as well. I personally don't think it would be boring if a game
had such a feature as my co-pilot could describe things as we passed
them in flight. toss in a few historical facts or trivia as well and
the game might even be educational too.

Cheers!


On 12/23/11, Dallas O'Brien dallas-obr...@bigpond.com wrote:
 hi, yes, it could be boring, ... to some. and yes, pilots don't have a
 lot of things to do during the flight usually, but they are there to
 keep an eye on things. and you could set up a sim to randomly throw
 things at you to deal with during the flight. so an hour in to the
 flight, you might have and elecrical alarm go off, and you have to
 decide if your going to just ignore it, and keep flying, or land to have
 it checked out, in which case, you will have to divert, and reset your
 flight plans.
 also, it might be boring to some, but some, like myself, would actually
 enjoy this kind of game.
 also, if its realisticly based, perhaps even drawing info from real
 world weather like fs flight sims can, this could make things
 interesting during a flight to.
 such as having to divert around a storm cell, divert ot a new airport
 nearby if the runway is unusable at your destination, and many many
 other things that a real pilot has to deal with.

 dallas

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Re: [Audyssey] For my fellow gamers.

2011-12-23 Thread Thomas Ward
Hi Dark,

I agree about Puppy 1. I'd definitely class Puppy 1 as an arcade game
as it doesn't attempt to simulate flight in any way shape or form. No
realistic physics modeling, 3d airial combat, etc It is rather
simplistic in terms of flying games because the plane moves straight
ahead, without any ability to turn, bank,  roll, whatever. You can pan
left or right, ascend, or descend and that's pretty much it. That,
however, doesn't mean the game isn't fun, but its not realistic enough
to be classed as a sim in my book.

Cheers!


On 12/22/11, dark d...@xgam.org wrote:
 woopse ron, you got an h in the wrong place while saying Zero sight:

 though if by that you mean that the game has zero shite, ie, is a very good
 game with no problems, I agree :D.

 Glad you like Tdv, I was involved with voice acting there as you know, and
 had a lot of fun doing it. I also do know a lot of work went into the game.

 As to Puppy1, I'm afraidd I don't personally class that as a flight sim,
 sinse it's based on racking up score, and the flying itself is fairly
 simple, which is indeed why in the audiogames.net db it's listed as arcade
 games and even if we have a simulation games catagory probably will stay as
 an arcade game.

 not a cryticism, Puppy1 is often a game I stick on for a quick blast, just
 an opinion on the games' genre.

 I've never got the hole business with ms flight simulator and all the bells
 and whistles you need, so thanks for the explanation there.

 Beware the grue!

 Dark.


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Re: [Audyssey] For my fellow gamers.

2011-12-23 Thread Jim Kitchen

Hi Thomas,

Yes, Puppy 1 is a game and not a flight simulation program.  The only thing 
that is real about it is that all of the planes and each bullet do have an x, y 
and z coordinate that are up dated about 20 times per second.

If I could write a real flight simulation program I would want to use real 
longitude, latitude and altitude coordinates.  You know like maybe start out at 
the correct longitude, latitude and altitude coordinates of the Cleveland 
Hopkins International airport.  Then be able to fly to and land at Burk 
Lakefront airport.  And then maybe fly to the Cuyahauga airport.  And then back 
to the Cleveland Hopkins International airport.  But to fly say from the 
Cleveland Hopkins International airport to say L.A.X. would just be boring.  
One would just take off, gain altitude, set a heading and let the plane fly for 
hours and hours, until you got near L.A.X.  I did really enjoy the Microsoft 
flight simulation program when I still had a tiny bit of sight.  It even 
allowed me to set longitude, latitude and altitude coordinates.  And soon I was 
flying around the Brooklyn bridge, the Statue of Liberty and even the Twin 
Towers.

BTW My Dad's life long hobby was building and flying remote control gas powered 
model airplanes.  Most were built from kits that you buy, but he did at one 
point start designing and building his own planes.  The first was a biplane and 
was named Puppy 1.  Puppy 2 was also a biplane, but puppy 3 was not.  I myself 
have always been more into gas or electric powered remote control cars, trucks 
and all terrain vehicles.  I have ten of them.

BFN

Jim

There is a very fine line between hobby and mental illness.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] For my fellow gamers.

2011-12-23 Thread dark

hi Jim.

that's actually something I like in Zero sight. No, flights don't take 
hours, but you set the heading and sometimes have to wait a longer period of 
time than in most games, a good five minutes or so on some occasions before 
you get to where your going, however even whilst your doing that, you have 
to stay alert in case you run into any nasties.


Beware the grue!

Dark.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Thomas Ward Gamers@audyssey.org
Sent: Friday, December 23, 2011 10:26 PM
Subject: Re: [Audyssey] For my fellow gamers.



Hi Thomas,

Yes, Puppy 1 is a game and not a flight simulation program.  The only 
thing that is real about it is that all of the planes and each bullet do 
have an x, y and z coordinate that are up dated about 20 times per second.


If I could write a real flight simulation program I would want to use real 
longitude, latitude and altitude coordinates.  You know like maybe start 
out at the correct longitude, latitude and altitude coordinates of the 
Cleveland Hopkins International airport.  Then be able to fly to and land 
at Burk Lakefront airport.  And then maybe fly to the Cuyahauga airport. 
And then back to the Cleveland Hopkins International airport.  But to fly 
say from the Cleveland Hopkins International airport to say L.A.X. would 
just be boring.  One would just take off, gain altitude, set a heading and 
let the plane fly for hours and hours, until you got near L.A.X.  I did 
really enjoy the Microsoft flight simulation program when I still had a 
tiny bit of sight.  It even allowed me to set longitude, latitude and 
altitude coordinates.  And soon I was flying around the Brooklyn bridge, 
the Statue of Liberty and even the Twin Towers.


BTW My Dad's life long hobby was building and flying remote control gas 
powered model airplanes.  Most were built from kits that you buy, but he 
did at one point start designing and building his own planes.  The first 
was a biplane and was named Puppy 1.  Puppy 2 was also a biplane, but 
puppy 3 was not.  I myself have always been more into gas or electric 
powered remote control cars, trucks and all terrain vehicles.  I have ten 
of them.


BFN

Jim

There is a very fine line between hobby and mental illness.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] For my fellow gamers.

2011-12-23 Thread Dallas O'Brien
hi, yes, it could be boring, ... to some. and yes, pilots don't have a 
lot of things to do during the flight usually, but they are there to 
keep an eye on things. and you could set up a sim to randomly throw 
things at you to deal with during the flight. so an hour in to the 
flight, you might have and elecrical alarm go off, and you have to 
decide if your going to just ignore it, and keep flying, or land to have 
it checked out, in which case, you will have to divert, and reset your 
flight plans.
also, it might be boring to some, but some, like myself, would actually 
enjoy this kind of game.
also, if its realisticly based, perhaps even drawing info from real 
world weather like fs flight sims can, this could make things 
interesting during a flight to.
such as having to divert around a storm cell, divert ot a new airport 
nearby if the runway is unusable at your destination, and many many 
other things that a real pilot has to deal with.


dallas


On 12/24/2011 8:26, Jim Kitchen wrote:

Hi Thomas,

Yes, Puppy 1 is a game and not a flight simulation program.  The only 
thing that is real about it is that all of the planes and each bullet 
do have an x, y and z coordinate that are up dated about 20 times per 
second.


If I could write a real flight simulation program I would want to use 
real longitude, latitude and altitude coordinates.  You know like 
maybe start out at the correct longitude, latitude and altitude 
coordinates of the Cleveland Hopkins International airport.  Then be 
able to fly to and land at Burk Lakefront airport.  And then maybe fly 
to the Cuyahauga airport.  And then back to the Cleveland Hopkins 
International airport.  But to fly say from the Cleveland Hopkins 
International airport to say L.A.X. would just be boring.  One would 
just take off, gain altitude, set a heading and let the plane fly for 
hours and hours, until you got near L.A.X.  I did really enjoy the 
Microsoft flight simulation program when I still had a tiny bit of 
sight.  It even allowed me to set longitude, latitude and altitude 
coordinates.  And soon I was flying around the Brooklyn bridge, the 
Statue of Liberty and even the Twin Towers.


BTW My Dad's life long hobby was building and flying remote control 
gas powered model airplanes.  Most were built from kits that you buy, 
but he did at one point start designing and building his own planes.  
The first was a biplane and was named Puppy 1.  Puppy 2 was also a 
biplane, but puppy 3 was not.  I myself have always been more into gas 
or electric powered remote control cars, trucks and all terrain 
vehicles.  I have ten of them.


BFN

Jim

There is a very fine line between hobby and mental illness.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] For my fellow gamers.

2011-12-23 Thread Ron Kolesar

Hey Dallas, I love the way you think. SMILES.


-Original Message- 
From: Dallas O'Brien

Sent: Friday, December 23, 2011 7:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] For my fellow gamers.

hi, yes, it could be boring, ... to some. and yes, pilots don't have a
lot of things to do during the flight usually, but they are there to
keep an eye on things. and you could set up a sim to randomly throw
things at you to deal with during the flight. so an hour in to the
flight, you might have and elecrical alarm go off, and you have to
decide if your going to just ignore it, and keep flying, or land to have
it checked out, in which case, you will have to divert, and reset your
flight plans.
also, it might be boring to some, but some, like myself, would actually
enjoy this kind of game.
also, if its realisticly based, perhaps even drawing info from real
world weather like fs flight sims can, this could make things
interesting during a flight to.
such as having to divert around a storm cell, divert ot a new airport
nearby if the runway is unusable at your destination, and many many
other things that a real pilot has to deal with.

dallas


On 12/24/2011 8:26, Jim Kitchen wrote:

Hi Thomas,

Yes, Puppy 1 is a game and not a flight simulation program.  The only 
thing that is real about it is that all of the planes and each bullet do 
have an x, y and z coordinate that are up dated about 20 times per second.


If I could write a real flight simulation program I would want to use real 
longitude, latitude and altitude coordinates.  You know like maybe start 
out at the correct longitude, latitude and altitude coordinates of the 
Cleveland Hopkins International airport.  Then be able to fly to and land 
at Burk Lakefront airport.  And then maybe fly to the Cuyahauga airport. 
And then back to the Cleveland Hopkins International airport.  But to fly 
say from the Cleveland Hopkins International airport to say L.A.X. would 
just be boring.  One would just take off, gain altitude, set a heading and 
let the plane fly for hours and hours, until you got near L.A.X.  I did 
really enjoy the Microsoft flight simulation program when I still had a 
tiny bit of sight.  It even allowed me to set longitude, latitude and 
altitude coordinates.  And soon I was flying around the Brooklyn bridge, 
the Statue of Liberty and even the Twin Towers.


BTW My Dad's life long hobby was building and flying remote control gas 
powered model airplanes.  Most were built from kits that you buy, but he 
did at one point start designing and building his own planes.  The first 
was a biplane and was named Puppy 1.  Puppy 2 was also a biplane, but 
puppy 3 was not.  I myself have always been more into gas or electric 
powered remote control cars, trucks and all terrain vehicles.  I have ten 
of them.


BFN

Jim

There is a very fine line between hobby and mental illness.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] For my fellow gamers.

2011-03-23 Thread Jeremy Kaldobsky
Ah yes, I read about this a few weeks ago.  It seems like a neat idea but I 
personally think it has a ways to go before it would be practical.  It is 
terribly inefficient at the moment since it takes an enormous amount of 3d data 
from the kinect but only translates that into 5 feedback points.  It is on the 
right track though.

--- On Wed, 3/23/11, Ron Kolesar kolesar16...@roadrunner.com wrote:

 From: Ron Kolesar kolesar16...@roadrunner.com
 Subject: [Audyssey] For my fellow gamers.
 To: Audyssey gamers@audyssey.org
 Date: Wednesday, March 23, 2011, 6:28 PM
 For my fellow blind gamers and flight
 simulator friends.
 Please read the info that is down below.
 I would like to know if we might be able to use this new
 technology with our 
 hand to ear games and or to the flight simulators to bring
 thim to life.
 We also probably could use it with the wii interface to
 make it more blind 
 friendly.
 Here's to maybe to bring the virtual reality games into the
 world of blind 
 friendly.
 Will deeply appreciate any feedback on this since I need to
 find a new USB 
 controller that will work with the H to E games and TDV but
 also work in the 
 world of windows seven and the world of the 64 bit
 processor world.
 Now the info is down below.
 You all now know as much as I do on the unit.
 Just thought I'd share.
 Ron
 Kinect Video game controller acts as sensor in mobility
 system for
  blind
 
  The Microsoft Kinect (TM) video game controller is
 everywhere. I saw a kid
  playing a video game with one at Sam's club yesterday,
 and was impressed 
  at
  how the avatar on the screen followed the kid's
 movements as he stood in
  front of the Kinect console. Obviously this nifty
 device is inspiring some
  new ideas, because a grad student project at
 Universität Konstanz in 
  Germany
  has turned out a really cool wearable navigation
 system for the blind. The
  Kinect sits atop a hard-hat (extra dorky looking, but
 it's good because it
  gets the sensor up high and out of the way.) It is
 connected to a fabric
  belt with several vibrators that are probably used to
 indicate proximity 
  to
  a wall or solid object, and there is an audible voice
 indicating
  navigational moves. It's sort of complicated to
 explain but the YouTube
  video shows it pretty well and the Slashgear article
 link I'm including 
  does
  an even better job.
 
  Kinect is a trademark of Microsoft.
  mailto:
  wa0...@arrl.net
  Link to Slash gear article:
  http://www.slashgear.com/kinect-bringing-sight-to-the-blind-sorta-16140417/
 
 
  Ron Kolesar
  
 
 
 
 -Inline Attachment Follows-
 
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