Re: [Audyssey] Important MOTA News
Hi Hayden, No, the snitch inside the castle is there to annoy you. You can't catch it or nor do any spells affect it. But then I'm working on an update to the Sarah game, so I may throw in a surprise or two concerning the castle snitch. Phil - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, June 25, 2010 12:42 PM Subject: Re: [Audyssey] Important MOTA News Hi Phil, After listening to the audio tutorial (of sorts) you did for Sarah that's on the draconis site, I recall hearing the snitch inside the castle. Is it possible to catch it inside? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Friday, June 25, 2010 11:06 AM To: Gamers Discussion list Subject: Re: [Audyssey] Important MOTA News Hi Hayden, Your main objective is to find a way to get out of the castle. Once out you have another challenge of catching the golden snitch. Phil - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, June 25, 2010 12:01 PM Subject: Re: [Audyssey] Important MOTA News Hi, I must ask this. Is the object in Sarah to get out of the castle? Just wondering since there seems to quite a lot to do and check out, and me not playing it yet, I don't even know what all there is. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, June 25, 2010 7:28 AM To: Gamers Discussion list Subject: Re: [Audyssey] Important MOTA News Hi Phil, Yeah, those are used too sometimes. I think in Tomb Raider, if I remember correctly, the shift+control+down arrow combo causes Lara to do a reverse safety drop. Basicly, what that is is she turns around, grabs hold of a ledge or something, and then drops to the ground. Of course, not every mainstream game has this feature, but it is a frequently used one in the Tomb Raider series. As for the automatic walking feature in Sarah I absolutely hate that feature with a passion that's why I have a custom keyboard.ini file that reverses the control+arrow key combo with the standard arrow keys That way the game operates the way I think it should rather than the default setup. Anyway, I guess what I was getting at is that some of us would like to manually do things instead of having it automatically done for you. For me it gives a little more challenge/fun to the game if you have to manually raise the end of the broom to shoot over the care taker's head rather than the game assuming that's what you want to do anyway and do it for you automatically Its kind of like in Tank Commander where you can set the autorange finder on so it automatically sets the range of the barrel, but that's kind of no fun for me. I like leaving it off and sight the barrel myself using the home and end keys. Makes it more fun and a little more challenging some how. Smile. . On 6/25/10, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, Yeah when Sarah is on her broom, she can not fly up or down. I assume she automatically flies over the caretaker's head as that is most logical. It is like the automatic walking feature with up arrow. I logically assume that if she is walking forward, then she probably will continue to do so rather than forcing the player to make each step with the up arrow key. I do include control up arrow if you wish to manually walk forward. One key combination you did not talk about in your description of movement in a modern game was holding down both control and shift keys for certain movements. You could also use the insert key. as when Jaws is turned off will free up this key. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.830 / Virus Database
Re: [Audyssey] Important MOTA News
Hi Thomas, The altitude number is quite a puzzle. In the existing side scroller game you include the altitude as the second number while the first is how many meters west. To keep it consistent, maybe you should leave those numbers alone while changing the first number as how many meters north. This third number could represent the east west distance but to make it easier to find doors maybe it could represent the distance from the center line of the room. so the game could say 5 meters east of center. Am I crazy, or what? smiles, Phil - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 25, 2010 1:09 PM Subject: Re: [Audyssey] Important MOTA News Hi Phil, Yeah, I know. Its a tough decision. Especially, since we are in the market of creating accessible games and sometimes that means just doing something automatically for the sake of accessibility verses a bit of realism. Speaking of altitude I've been thinking about that today. Since there is now going to be a 3d version of MOTA that means a 3d coordinates system. Instead of a 2d coordinate like 5 15 we are going to have a 3d coordinate like 5, 1, 15. It is possible to to break this down into two different commands one that gives the altitude and another that gives your position on the grid or we can just spit it out like 5, 1, 15. Any thoughts on this? On 6/25/10, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, There is always a trade off when you put some things in as automatic rather then manual. With automatic you don't have to have so many things to think about, but you loose the ability to do things that the automatic feature doesn't anticipate. I thought being on a broom would allow Sarah to zoom over the head of the caretaker so I set his action to attack her to off when she is on a broom. But as the ghosts could appear out of a wall or ceiling, I didn't think she would be quite as able to avoid them. Plus with a patronus on she might just want to run into them. But having a way to indicate altitude would help if the flying creatures were also described. So if Sarah was at ten feet and the ceiling was at twelve, then the ghost at ten feet would be difficult to avoid unless she zoomed under it but that would put her in the range of the caretaker. At some point the faster you move the less time you have to listen for the description of what is around you,unless it was done with avoidance beeps. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.830 / Virus Database: 271.1.1/2962 - Release Date: 06/25/10 02:35:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Important MOTA News
Yes, but that's another matter. (grin) --- In God we trust. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 25, 2010 1:48 PM Subject: Re: [Audyssey] Important MOTA News Hi Thomas, The altitude number is quite a puzzle. In the existing side scroller game you include the altitude as the second number while the first is how many meters west. To keep it consistent, maybe you should leave those numbers alone while changing the first number as how many meters north. This third number could represent the east west distance but to make it easier to find doors maybe it could represent the distance from the center line of the room. so the game could say 5 meters east of center. Am I crazy, or what? smiles, Phil - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 25, 2010 1:09 PM Subject: Re: [Audyssey] Important MOTA News Hi Phil, Yeah, I know. Its a tough decision. Especially, since we are in the market of creating accessible games and sometimes that means just doing something automatically for the sake of accessibility verses a bit of realism. Speaking of altitude I've been thinking about that today. Since there is now going to be a 3d version of MOTA that means a 3d coordinates system. Instead of a 2d coordinate like 5 15 we are going to have a 3d coordinate like 5, 1, 15. It is possible to to break this down into two different commands one that gives the altitude and another that gives your position on the grid or we can just spit it out like 5, 1, 15. Any thoughts on this? On 6/25/10, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, There is always a trade off when you put some things in as automatic rather then manual. With automatic you don't have to have so many things to think about, but you loose the ability to do things that the automatic feature doesn't anticipate. I thought being on a broom would allow Sarah to zoom over the head of the caretaker so I set his action to attack her to off when she is on a broom. But as the ghosts could appear out of a wall or ceiling, I didn't think she would be quite as able to avoid them. Plus with a patronus on she might just want to run into them. But having a way to indicate altitude would help if the flying creatures were also described. So if Sarah was at ten feet and the ceiling was at twelve, then the ghost at ten feet would be difficult to avoid unless she zoomed under it but that would put her in the range of the caretaker. At some point the faster you move the less time you have to listen for the description of what is around you,unless it was done with avoidance beeps. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.830 / Virus Database: 271.1.1/2962 - Release Date: 06/25/10 02:35:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Important MOTA News
Hi Phil, Just what I need. Lol. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Friday, June 25, 2010 1:35 PM To: Gamers Discussion list Subject: Re: [Audyssey] Important MOTA News Hi Hayden, No, the snitch inside the castle is there to annoy you. You can't catch it or nor do any spells affect it. But then I'm working on an update to the Sarah game, so I may throw in a surprise or two concerning the castle snitch. Phil - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, June 25, 2010 12:42 PM Subject: Re: [Audyssey] Important MOTA News Hi Phil, After listening to the audio tutorial (of sorts) you did for Sarah that's on the draconis site, I recall hearing the snitch inside the castle. Is it possible to catch it inside? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Friday, June 25, 2010 11:06 AM To: Gamers Discussion list Subject: Re: [Audyssey] Important MOTA News Hi Hayden, Your main objective is to find a way to get out of the castle. Once out you have another challenge of catching the golden snitch. Phil - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, June 25, 2010 12:01 PM Subject: Re: [Audyssey] Important MOTA News Hi, I must ask this. Is the object in Sarah to get out of the castle? Just wondering since there seems to quite a lot to do and check out, and me not playing it yet, I don't even know what all there is. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, June 25, 2010 7:28 AM To: Gamers Discussion list Subject: Re: [Audyssey] Important MOTA News Hi Phil, Yeah, those are used too sometimes. I think in Tomb Raider, if I remember correctly, the shift+control+down arrow combo causes Lara to do a reverse safety drop. Basicly, what that is is she turns around, grabs hold of a ledge or something, and then drops to the ground. Of course, not every mainstream game has this feature, but it is a frequently used one in the Tomb Raider series. As for the automatic walking feature in Sarah I absolutely hate that feature with a passion that's why I have a custom keyboard.ini file that reverses the control+arrow key combo with the standard arrow keys That way the game operates the way I think it should rather than the default setup. Anyway, I guess what I was getting at is that some of us would like to manually do things instead of having it automatically done for you. For me it gives a little more challenge/fun to the game if you have to manually raise the end of the broom to shoot over the care taker's head rather than the game assuming that's what you want to do anyway and do it for you automatically Its kind of like in Tank Commander where you can set the autorange finder on so it automatically sets the range of the barrel, but that's kind of no fun for me. I like leaving it off and sight the barrel myself using the home and end keys. Makes it more fun and a little more challenging some how. Smile. . On 6/25/10, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, Yeah when Sarah is on her broom, she can not fly up or down. I assume she automatically flies over the caretaker's head as that is most logical. It is like the automatic walking feature with up arrow. I logically assume that if she is walking forward, then she probably will continue to do so rather than forcing the player to make each step with the up arrow key. I do include control up arrow if you wish to manually walk forward. One key combination you did not talk about in your description of movement in a modern game was holding down both control and shift keys for certain movements. You could also use the insert key. as when Jaws is turned off will free up this key. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read
Re: [Audyssey] Important MOTA News
Hi, I've found coordinates moderately useful in certain FPS titles, though not really all of them. Really, the only two I have use of them for or Tank Commander and Loan Wolf. In Shades of doom, they really do have no use for me. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Friday, June 25, 2010 1:12 PM To: Gamers Discussion list Subject: Re: [Audyssey] Important MOTA News In my mind, I always have a problem remembering which coordinate is which. Is 5 meaning 5 units along the north/south grid or is it 5 units along the east/west? In chess, there are only 8 squares along each axis, so it is easy to kep track of which square you are on because from left to right are A through H and, from White's perspective, 1 through 8 are from south to north with north being at the top of the map. MOTA will be too large for this to work, but how about something like 2N or S, 5E or W, and 3H, starting at the center of the layout? --- In God we trust. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 25, 2010 12:09 PM Subject: Re: [Audyssey] Important MOTA News Hi Phil, Yeah, I know. Its a tough decision. Especially, since we are in the market of creating accessible games and sometimes that means just doing something automatically for the sake of accessibility verses a bit of realism. Speaking of altitude I've been thinking about that today. Since there is now going to be a 3d version of MOTA that means a 3d coordinates system. Instead of a 2d coordinate like 5 15 we are going to have a 3d coordinate like 5, 1, 15. It is possible to to break this down into two different commands one that gives the altitude and another that gives your position on the grid or we can just spit it out like 5, 1, 15. Any thoughts on this? On 6/25/10, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, There is always a trade off when you put some things in as automatic rather then manual. With automatic you don't have to have so many things to think about, but you loose the ability to do things that the automatic feature doesn't anticipate. I thought being on a broom would allow Sarah to zoom over the head of the caretaker so I set his action to attack her to off when she is on a broom. But as the ghosts could appear out of a wall or ceiling, I didn't think she would be quite as able to avoid them. Plus with a patronus on she might just want to run into them. But having a way to indicate altitude would help if the flying creatures were also described. So if Sarah was at ten feet and the ceiling was at twelve, then the ghost at ten feet would be difficult to avoid unless she zoomed under it but that would put her in the range of the caretaker. At some point the faster you move the less time you have to listen for the description of what is around you,unless it was done with avoidance beeps. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Important MOTA News
Hi Thomas, Correct me if I am wrong but last time I checked the depth in Loan Wofl was the z axis. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Damien Pendleton Sent: Friday, June 25, 2010 9:09 PM To: Gamers Discussion list Subject: Re: [Audyssey] Important MOTA News Hi Thomas, I am ashamed to say I am one of those. I hardly learned much at primary school, which meant I was very much behind at secondary school. My primary school always used the excuse that because I am blind what's the use in teaching me anything, with the result that when I moved on to secondary school I could only do very basic five-year-old style addition, subtraction, multiplication and division. It took them years and years just to get me to understand fractions, decimals and percentages, let alone shapes, trigonometry and angles, which they could never really get started on with me. Regards, Damien. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 25, 2010 10:32 AM Subject: Re: [Audyssey] Important MOTA News Hi Dark, I see. Well, the reason I asked is one thing I've noticed is several gamers seam to lack some very basic math skills like understanding coordinates such as an x, y, and z axis. For me it seams very basic, but for some they just don't get it at all. I can try and explain it as best as I can in the updated User's Guide, but still for some it will be a new concept they'll have to grasp to really be a pro gamer. As you pointed out this is close to Lone Wolf which does have some 3d aspects to it. You have your x/z coordinates, but then your y axis controls your depth in the game. Some people still have problems with navigation in that game not to mention problems understanding angles and directions using the bearing system. I've not really had any problem with it, but some really do, and I have to think of ways to help gamers over come those hangups in my own games. Smile. On 6/25/10, dark d...@xgam.org wrote: I think given the choice I'd rather have two separate commands, sinse I would find 3D navigation and reqalizing how the coordinates change relative to my direction of travel quite difficult to wrap my head around, one reason why I've never been a good lw player. Then again I freely admit my spacial abilities aren't great as I've said before. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Important MOTA News
Hi Thomas, Possibly, three separate commands. For those of us who are ok with x, y, and z axes can use one to get all three coordinates, those of us who aren't really used to the z axis can have one for the basic x and y coordinates, and the other for altitude. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, June 25, 2010 12:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] Important MOTA News Hi Phil, Yeah, I know. Its a tough decision. Especially, since we are in the market of creating accessible games and sometimes that means just doing something automatically for the sake of accessibility verses a bit of realism. Speaking of altitude I've been thinking about that today. Since there is now going to be a 3d version of MOTA that means a 3d coordinates system. Instead of a 2d coordinate like 5 15 we are going to have a 3d coordinate like 5, 1, 15. It is possible to to break this down into two different commands one that gives the altitude and another that gives your position on the grid or we can just spit it out like 5, 1, 15. Any thoughts on this? On 6/25/10, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, There is always a trade off when you put some things in as automatic rather then manual. With automatic you don't have to have so many things to think about, but you loose the ability to do things that the automatic feature doesn't anticipate. I thought being on a broom would allow Sarah to zoom over the head of the caretaker so I set his action to attack her to off when she is on a broom. But as the ghosts could appear out of a wall or ceiling, I didn't think she would be quite as able to avoid them. Plus with a patronus on she might just want to run into them. But having a way to indicate altitude would help if the flying creatures were also described. So if Sarah was at ten feet and the ceiling was at twelve, then the ghost at ten feet would be difficult to avoid unless she zoomed under it but that would put her in the range of the caretaker. At some point the faster you move the less time you have to listen for the description of what is around you,unless it was done with avoidance beeps. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Important MOTA News
Sounds promising indeed, looking forward to it. On 6/24/10, Thomas Ward thomasward1...@gmail.com wrote: Hello everyone, In light of a few things I said on the Audyssey mailing list over the past couple days or so I’ve done a lot of thinking about the future of Mysteries of the Ancients. It is no secret I’ve never been fully satisfied about it being a side-scroller, and it is also no secret I promised the community a side-scroller in place of Montezuma’s Revenge. So I thought about the problem, and I have decided upon a course of action that I believe not only will satisfy everyone involved it might actually increase the number of sales for this title too. So what’s the plan? Well, the plan is really quite simple. Beginning with beta 13 or beta 14 I’m going to offer two different downloadable versions of Mysteries of the Ancients. One in the original side-scroller format all of you currently have, and an all new 3d first-person version more like what I had originally planned on creating to begin with. This way it is up to the customer to decide which version he or she likes and can purchase either version from the USA Games store when the game is ready for sale. One of the reasons I have decided to go ahead and do this is that since MOTA beta 12 the Genesis Engine has proven itself to be fairly stable for game development now. I’ve fixed a few things here and there, updated some things, and beta 13 looks really stable. So taking that into account it really wouldn’t be that hard to go ahead and create an all new 3d first-person game using the engine as most of the functionality is already there. All of the basic functions like jumping, running, walking, etc is already in the engine. It is simply a matter of mapping the right 2d or 3d functions to the right keys. As for the game levels those would have to be redrawn for the fps version, of course, but that’s nothing compared to writing an entire engine like Genesis from scratch. I’d say within two weeks, tops, I could have a 3d fps version of the same game sitting up there on the website along side the side-scroller. So why not go ahead and do it right? The other reason is that this way will satisfy everyone including me. This allows the customer to buy and download exactly the version they want. If side-scrollers are your thing go for it. If you are like me and want a full 3d fps type format for the game that will be available too. If you want both you can buy both. The sky is the limit as they say. The only other developer I know who has tried this was Edos Interactive. Back when they released Tomb Raider Legend they released two different versions of the same game. They released a side-scroller version for mobile phones, and they also released a complete 3d third-person perspective version for the Play Station and PC. I’m sure they did it for different reasons, but the idea is that this has been done before, and apparently the marketing ploy worked. People purchased both because they could have the full 3d version on their PC and then take the mobile version of the game with them on their mobile to play on their coffee break. It was a pretty good idea as far as I am conserned and so I've decided to follow in their footsteps. If you have any questions don't hesitate to ask. I know this is surprising even for me. However, I think this is the best of both worlds as far as I am concerned. It is one of those cases where you can have your cake and eat it too. Sincerely, Thomas Ward President of USA Games Interactive --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Important MOTA News
Well since I technically already purchased the side scroller I'd just have to purchase the 3-D version, which I very well might. The idea is definitely intriguing. Pity you didn't think of this sooner and that you couldn't have implemented it then. It might have saved you a lot of headaches. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 24, 2010 9:42 AM Subject: [Audyssey] Important MOTA News Hello everyone, In light of a few things I said on the Audyssey mailing list over the past couple days or so I’ve done a lot of thinking about the future of Mysteries of the Ancients. It is no secret I’ve never been fully satisfied about it being a side-scroller, and it is also no secret I promised the community a side-scroller in place of Montezuma’s Revenge. So I thought about the problem, and I have decided upon a course of action that I believe not only will satisfy everyone involved it might actually increase the number of sales for this title too. So what’s the plan? Well, the plan is really quite simple. Beginning with beta 13 or beta 14 I’m going to offer two different downloadable versions of Mysteries of the Ancients. One in the original side-scroller format all of you currently have, and an all new 3d first-person version more like what I had originally planned on creating to begin with. This way it is up to the customer to decide which version he or she likes and can purchase either version from the USA Games store when the game is ready for sale. One of the reasons I have decided to go ahead and do this is that since MOTA beta 12 the Genesis Engine has proven itself to be fairly stable for game development now. I’ve fixed a few things here and there, updated some things, and beta 13 looks really stable. So taking that into account it really wouldn’t be that hard to go ahead and create an all new 3d first-person game using the engine as most of the functionality is already there. All of the basic functions like jumping, running, walking, etc is already in the engine. It is simply a matter of mapping the right 2d or 3d functions to the right keys. As for the game levels those would have to be redrawn for the fps version, of course, but that’s nothing compared to writing an entire engine like Genesis from scratch. I’d say within two weeks, tops, I could have a 3d fps version of the same game sitting up there on the website along side the side-scroller. So why not go ahead and do it right? The other reason is that this way will satisfy everyone including me. This allows the customer to buy and download exactly the version they want. If side-scrollers are your thing go for it. If you are like me and want a full 3d fps type format for the game that will be available too. If you want both you can buy both. The sky is the limit as they say. The only other developer I know who has tried this was Edos Interactive. Back when they released Tomb Raider Legend they released two different versions of the same game. They released a side-scroller version for mobile phones, and they also released a complete 3d third-person perspective version for the Play Station and PC. I’m sure they did it for different reasons, but the idea is that this has been done before, and apparently the marketing ploy worked. People purchased both because they could have the full 3d version on their PC and then take the mobile version of the game with them on their mobile to play on their coffee break. It was a pretty good idea as far as I am conserned and so I've decided to follow in their footsteps. If you have any questions don't hesitate to ask. I know this is surprising even for me. However, I think this is the best of both worlds as far as I am concerned. It is one of those cases where you can have your cake and eat it too. Sincerely, Thomas Ward President of USA Games Interactive --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Important MOTA News
yeah but at least now he can show us a 3d version On Jun 24, 2010, at 4:48 PM, Bryan Peterson wrote: Well since I technically already purchased the side scroller I'd just have to purchase the 3-D version, which I very well might. The idea is definitely intriguing. Pity you didn't think of this sooner and that you couldn't have implemented it then. It might have saved you a lot of headaches. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 24, 2010 9:42 AM Subject: [Audyssey] Important MOTA News Hello everyone, In light of a few things I said on the Audyssey mailing list over the past couple days or so I’ve done a lot of thinking about the future of Mysteries of the Ancients. It is no secret I’ve never been fully satisfied about it being a side-scroller, and it is also no secret I promised the community a side-scroller in place of Montezuma’s Revenge. So I thought about the problem, and I have decided upon a course of action that I believe not only will satisfy everyone involved it might actually increase the number of sales for this title too. So what’s the plan? Well, the plan is really quite simple. Beginning with beta 13 or beta 14 I’m going to offer two different downloadable versions of Mysteries of the Ancients. One in the original side-scroller format all of you currently have, and an all new 3d first-person version more like what I had originally planned on creating to begin with. This way it is up to the customer to decide which version he or she likes and can purchase either version from the USA Games store when the game is ready for sale. One of the reasons I have decided to go ahead and do this is that since MOTA beta 12 the Genesis Engine has proven itself to be fairly stable for game development now. I’ve fixed a few things here and there, updated some things, and beta 13 looks really stable. So taking that into account it really wouldn’t be that hard to go ahead and create an all new 3d first-person game using the engine as most of the functionality is already there. All of the basic functions like jumping, running, walking, etc is already in the engine. It is simply a matter of mapping the right 2d or 3d functions to the right keys. As for the game levels those would have to be redrawn for the fps version, of course, but that’s nothing compared to writing an entire engine like Genesis from scratch. I’d say within two weeks, tops, I could have a 3d fps version of the same game sitting up there on the website along side the side-scroller. So why not go ahead and do it right? The other reason is that this way will satisfy everyone including me. This allows the customer to buy and download exactly the version they want. If side-scrollers are your thing go for it. If you are like me and want a full 3d fps type format for the game that will be available too. If you want both you can buy both. The sky is the limit as they say. The only other developer I know who has tried this was Edos Interactive. Back when they released Tomb Raider Legend they released two different versions of the same game. They released a side-scroller version for mobile phones, and they also released a complete 3d third-person perspective version for the Play Station and PC. I’m sure they did it for different reasons, but the idea is that this has been done before, and apparently the marketing ploy worked. People purchased both because they could have the full 3d version on their PC and then take the mobile version of the game with them on their mobile to play on their coffee break. It was a pretty good idea as far as I am conserned and so I've decided to follow in their footsteps. If you have any questions don't hesitate to ask. I know this is surprising even for me. However, I think this is the best of both worlds as far as I am concerned. It is one of those cases where you can have your cake and eat it too. Sincerely, Thomas Ward President of USA Games Interactive --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have
Re: [Audyssey] Important MOTA News
I know. I just meant that it's unfortunate that he didn't think of this sooner and that even if he had he might not necessarily have been able to implement it right then. It might have saved him a lot of frustration and headaches. We are the Knights who say...Ni! - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 24, 2010 9:57 AM Subject: Re: [Audyssey] Important MOTA News yeah but at least now he can show us a 3d version On Jun 24, 2010, at 4:48 PM, Bryan Peterson wrote: Well since I technically already purchased the side scroller I'd just have to purchase the 3-D version, which I very well might. The idea is definitely intriguing. Pity you didn't think of this sooner and that you couldn't have implemented it then. It might have saved you a lot of headaches. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 24, 2010 9:42 AM Subject: [Audyssey] Important MOTA News Hello everyone, In light of a few things I said on the Audyssey mailing list over the past couple days or so I’ve done a lot of thinking about the future of Mysteries of the Ancients. It is no secret I’ve never been fully satisfied about it being a side-scroller, and it is also no secret I promised the community a side-scroller in place of Montezuma’s Revenge. So I thought about the problem, and I have decided upon a course of action that I believe not only will satisfy everyone involved it might actually increase the number of sales for this title too. So what’s the plan? Well, the plan is really quite simple. Beginning with beta 13 or beta 14 I’m going to offer two different downloadable versions of Mysteries of the Ancients. One in the original side-scroller format all of you currently have, and an all new 3d first-person version more like what I had originally planned on creating to begin with. This way it is up to the customer to decide which version he or she likes and can purchase either version from the USA Games store when the game is ready for sale. One of the reasons I have decided to go ahead and do this is that since MOTA beta 12 the Genesis Engine has proven itself to be fairly stable for game development now. I’ve fixed a few things here and there, updated some things, and beta 13 looks really stable. So taking that into account it really wouldn’t be that hard to go ahead and create an all new 3d first-person game using the engine as most of the functionality is already there. All of the basic functions like jumping, running, walking, etc is already in the engine. It is simply a matter of mapping the right 2d or 3d functions to the right keys. As for the game levels those would have to be redrawn for the fps version, of course, but that’s nothing compared to writing an entire engine like Genesis from scratch. I’d say within two weeks, tops, I could have a 3d fps version of the same game sitting up there on the website along side the side-scroller. So why not go ahead and do it right? The other reason is that this way will satisfy everyone including me. This allows the customer to buy and download exactly the version they want. If side-scrollers are your thing go for it. If you are like me and want a full 3d fps type format for the game that will be available too. If you want both you can buy both. The sky is the limit as they say. The only other developer I know who has tried this was Edos Interactive. Back when they released Tomb Raider Legend they released two different versions of the same game. They released a side-scroller version for mobile phones, and they also released a complete 3d third-person perspective version for the Play Station and PC. I’m sure they did it for different reasons, but the idea is that this has been done before, and apparently the marketing ploy worked. People purchased both because they could have the full 3d version on their PC and then take the mobile version of the game with them on their mobile to play on their coffee break. It was a pretty good idea as far as I am conserned and so I've decided to follow in their footsteps. If you have any questions don't hesitate to ask. I know this is surprising even for me. However, I think this is the best of both worlds as far as I am concerned. It is one of those cases where you can have your cake and eat it too. Sincerely, Thomas Ward President of USA Games Interactive --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail
Re: [Audyssey] Important MOTA News
I think this plan is cool. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 24, 2010 4:42 PM Subject: [Audyssey] Important MOTA News Hello everyone, In light of a few things I said on the Audyssey mailing list over the past couple days or so I’ve done a lot of thinking about the future of Mysteries of the Ancients. It is no secret I’ve never been fully satisfied about it being a side-scroller, and it is also no secret I promised the community a side-scroller in place of Montezuma’s Revenge. So I thought about the problem, and I have decided upon a course of action that I believe not only will satisfy everyone involved it might actually increase the number of sales for this title too. So what’s the plan? Well, the plan is really quite simple. Beginning with beta 13 or beta 14 I’m going to offer two different downloadable versions of Mysteries of the Ancients. One in the original side-scroller format all of you currently have, and an all new 3d first-person version more like what I had originally planned on creating to begin with. This way it is up to the customer to decide which version he or she likes and can purchase either version from the USA Games store when the game is ready for sale. One of the reasons I have decided to go ahead and do this is that since MOTA beta 12 the Genesis Engine has proven itself to be fairly stable for game development now. I’ve fixed a few things here and there, updated some things, and beta 13 looks really stable. So taking that into account it really wouldn’t be that hard to go ahead and create an all new 3d first-person game using the engine as most of the functionality is already there. All of the basic functions like jumping, running, walking, etc is already in the engine. It is simply a matter of mapping the right 2d or 3d functions to the right keys. As for the game levels those would have to be redrawn for the fps version, of course, but that’s nothing compared to writing an entire engine like Genesis from scratch. I’d say within two weeks, tops, I could have a 3d fps version of the same game sitting up there on the website along side the side-scroller. So why not go ahead and do it right? The other reason is that this way will satisfy everyone including me. This allows the customer to buy and download exactly the version they want. If side-scrollers are your thing go for it. If you are like me and want a full 3d fps type format for the game that will be available too. If you want both you can buy both. The sky is the limit as they say. The only other developer I know who has tried this was Edos Interactive. Back when they released Tomb Raider Legend they released two different versions of the same game. They released a side-scroller version for mobile phones, and they also released a complete 3d third-person perspective version for the Play Station and PC. I’m sure they did it for different reasons, but the idea is that this has been done before, and apparently the marketing ploy worked. People purchased both because they could have the full 3d version on their PC and then take the mobile version of the game with them on their mobile to play on their coffee break. It was a pretty good idea as far as I am conserned and so I've decided to follow in their footsteps. If you have any questions don't hesitate to ask. I know this is surprising even for me. However, I think this is the best of both worlds as far as I am concerned. It is one of those cases where you can have your cake and eat it too. Sincerely, Thomas Ward President of USA Games Interactive --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] Important MOTA News
Hi Tom. As a fan of both styles of game this deffinately pleases me, however I do have one question. Will the 3D version feature the same enemies, traps and obstacles as the side scroller version? will we stil have harpies, centaurs etc? and will we stil be in griece? I was just wondering, sinse I know you've often spoken about carrying on the tombhunter series into further 3D adventures, whether this will be a different setting, for instance an egyptian or Aztec toomb. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 24, 2010 4:42 PM Subject: [Audyssey] Important MOTA News Hello everyone, In light of a few things I said on the Audyssey mailing list over the past couple days or so I’ve done a lot of thinking about the future of Mysteries of the Ancients. It is no secret I’ve never been fully satisfied about it being a side-scroller, and it is also no secret I promised the community a side-scroller in place of Montezuma’s Revenge. So I thought about the problem, and I have decided upon a course of action that I believe not only will satisfy everyone involved it might actually increase the number of sales for this title too. So what’s the plan? Well, the plan is really quite simple. Beginning with beta 13 or beta 14 I’m going to offer two different downloadable versions of Mysteries of the Ancients. One in the original side-scroller format all of you currently have, and an all new 3d first-person version more like what I had originally planned on creating to begin with. This way it is up to the customer to decide which version he or she likes and can purchase either version from the USA Games store when the game is ready for sale. One of the reasons I have decided to go ahead and do this is that since MOTA beta 12 the Genesis Engine has proven itself to be fairly stable for game development now. I’ve fixed a few things here and there, updated some things, and beta 13 looks really stable. So taking that into account it really wouldn’t be that hard to go ahead and create an all new 3d first-person game using the engine as most of the functionality is already there. All of the basic functions like jumping, running, walking, etc is already in the engine. It is simply a matter of mapping the right 2d or 3d functions to the right keys. As for the game levels those would have to be redrawn for the fps version, of course, but that’s nothing compared to writing an entire engine like Genesis from scratch. I’d say within two weeks, tops, I could have a 3d fps version of the same game sitting up there on the website along side the side-scroller. So why not go ahead and do it right? The other reason is that this way will satisfy everyone including me. This allows the customer to buy and download exactly the version they want. If side-scrollers are your thing go for it. If you are like me and want a full 3d fps type format for the game that will be available too. If you want both you can buy both. The sky is the limit as they say. The only other developer I know who has tried this was Edos Interactive. Back when they released Tomb Raider Legend they released two different versions of the same game. They released a side-scroller version for mobile phones, and they also released a complete 3d third-person perspective version for the Play Station and PC. I’m sure they did it for different reasons, but the idea is that this has been done before, and apparently the marketing ploy worked. People purchased both because they could have the full 3d version on their PC and then take the mobile version of the game with them on their mobile to play on their coffee break. It was a pretty good idea as far as I am conserned and so I've decided to follow in their footsteps. If you have any questions don't hesitate to ask. I know this is surprising even for me. However, I think this is the best of both worlds as far as I am concerned. It is one of those cases where you can have your cake and eat it too. Sincerely, Thomas Ward President of USA Games Interactive --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you
Re: [Audyssey] Important MOTA News
What's the difference between 2d and 3d? My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Oriol Gómez ogomez@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 24, 2010 4:47 PM Subject: Re: [Audyssey] Important MOTA News Sounds promising indeed, looking forward to it. On 6/24/10, Thomas Ward thomasward1...@gmail.com wrote: Hello everyone, In light of a few things I said on the Audyssey mailing list over the past couple days or so I’ve done a lot of thinking about the future of Mysteries of the Ancients. It is no secret I’ve never been fully satisfied about it being a side-scroller, and it is also no secret I promised the community a side-scroller in place of Montezuma’s Revenge. So I thought about the problem, and I have decided upon a course of action that I believe not only will satisfy everyone involved it might actually increase the number of sales for this title too. So what’s the plan? Well, the plan is really quite simple. Beginning with beta 13 or beta 14 I’m going to offer two different downloadable versions of Mysteries of the Ancients. One in the original side-scroller format all of you currently have, and an all new 3d first-person version more like what I had originally planned on creating to begin with. This way it is up to the customer to decide which version he or she likes and can purchase either version from the USA Games store when the game is ready for sale. One of the reasons I have decided to go ahead and do this is that since MOTA beta 12 the Genesis Engine has proven itself to be fairly stable for game development now. I’ve fixed a few things here and there, updated some things, and beta 13 looks really stable. So taking that into account it really wouldn’t be that hard to go ahead and create an all new 3d first-person game using the engine as most of the functionality is already there. All of the basic functions like jumping, running, walking, etc is already in the engine. It is simply a matter of mapping the right 2d or 3d functions to the right keys. As for the game levels those would have to be redrawn for the fps version, of course, but that’s nothing compared to writing an entire engine like Genesis from scratch. I’d say within two weeks, tops, I could have a 3d fps version of the same game sitting up there on the website along side the side-scroller. So why not go ahead and do it right? The other reason is that this way will satisfy everyone including me. This allows the customer to buy and download exactly the version they want. If side-scrollers are your thing go for it. If you are like me and want a full 3d fps type format for the game that will be available too. If you want both you can buy both. The sky is the limit as they say. The only other developer I know who has tried this was Edos Interactive. Back when they released Tomb Raider Legend they released two different versions of the same game. They released a side-scroller version for mobile phones, and they also released a complete 3d third-person perspective version for the Play Station and PC. I’m sure they did it for different reasons, but the idea is that this has been done before, and apparently the marketing ploy worked. People purchased both because they could have the full 3d version on their PC and then take the mobile version of the game with them on their mobile to play on their coffee break. It was a pretty good idea as far as I am conserned and so I've decided to follow in their footsteps. If you have any questions don't hesitate to ask. I know this is surprising even for me. However, I think this is the best of both worlds as far as I am concerned. It is one of those cases where you can have your cake and eat it too. Sincerely, Thomas Ward President of USA Games Interactive --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http
Re: [Audyssey] Important MOTA News
Hi Tom, sounds great, one question though is will there be a beata version of the 3-d one to try out? - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 24, 2010 4:42 PM Subject: [Audyssey] Important MOTA News Hello everyone, In light of a few things I said on the Audyssey mailing list over the past couple days or so I’ve done a lot of thinking about the future of Mysteries of the Ancients. It is no secret I’ve never been fully satisfied about it being a side-scroller, and it is also no secret I promised the community a side-scroller in place of Montezuma’s Revenge. So I thought about the problem, and I have decided upon a course of action that I believe not only will satisfy everyone involved it might actually increase the number of sales for this title too. So what’s the plan? Well, the plan is really quite simple. Beginning with beta 13 or beta 14 I’m going to offer two different downloadable versions of Mysteries of the Ancients. One in the original side-scroller format all of you currently have, and an all new 3d first-person version more like what I had originally planned on creating to begin with. This way it is up to the customer to decide which version he or she likes and can purchase either version from the USA Games store when the game is ready for sale. One of the reasons I have decided to go ahead and do this is that since MOTA beta 12 the Genesis Engine has proven itself to be fairly stable for game development now. I’ve fixed a few things here and there, updated some things, and beta 13 looks really stable. So taking that into account it really wouldn’t be that hard to go ahead and create an all new 3d first-person game using the engine as most of the functionality is already there. All of the basic functions like jumping, running, walking, etc is already in the engine. It is simply a matter of mapping the right 2d or 3d functions to the right keys. As for the game levels those would have to be redrawn for the fps version, of course, but that’s nothing compared to writing an entire engine like Genesis from scratch. I’d say within two weeks, tops, I could have a 3d fps version of the same game sitting up there on the website along side the side-scroller. So why not go ahead and do it right? The other reason is that this way will satisfy everyone including me. This allows the customer to buy and download exactly the version they want. If side-scrollers are your thing go for it. If you are like me and want a full 3d fps type format for the game that will be available too. If you want both you can buy both. The sky is the limit as they say. The only other developer I know who has tried this was Edos Interactive. Back when they released Tomb Raider Legend they released two different versions of the same game. They released a side-scroller version for mobile phones, and they also released a complete 3d third-person perspective version for the Play Station and PC. I’m sure they did it for different reasons, but the idea is that this has been done before, and apparently the marketing ploy worked. People purchased both because they could have the full 3d version on their PC and then take the mobile version of the game with them on their mobile to play on their coffee break. It was a pretty good idea as far as I am conserned and so I've decided to follow in their footsteps. If you have any questions don't hesitate to ask. I know this is surprising even for me. However, I think this is the best of both worlds as far as I am concerned. It is one of those cases where you can have your cake and eat it too. Sincerely, Thomas Ward President of USA Games Interactive --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Important MOTA News
I think he would have said that if that were the case. I imagine it'll just be the same game but in 3-D. We are the Knights who say...Ni! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 24, 2010 10:19 AM Subject: Re: [Audyssey] Important MOTA News Hi Tom. As a fan of both styles of game this deffinately pleases me, however I do have one question. Will the 3D version feature the same enemies, traps and obstacles as the side scroller version? will we stil have harpies, centaurs etc? and will we stil be in griece? I was just wondering, sinse I know you've often spoken about carrying on the tombhunter series into further 3D adventures, whether this will be a different setting, for instance an egyptian or Aztec toomb. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 24, 2010 4:42 PM Subject: [Audyssey] Important MOTA News Hello everyone, In light of a few things I said on the Audyssey mailing list over the past couple days or so I’ve done a lot of thinking about the future of Mysteries of the Ancients. It is no secret I’ve never been fully satisfied about it being a side-scroller, and it is also no secret I promised the community a side-scroller in place of Montezuma’s Revenge. So I thought about the problem, and I have decided upon a course of action that I believe not only will satisfy everyone involved it might actually increase the number of sales for this title too. So what’s the plan? Well, the plan is really quite simple. Beginning with beta 13 or beta 14 I’m going to offer two different downloadable versions of Mysteries of the Ancients. One in the original side-scroller format all of you currently have, and an all new 3d first-person version more like what I had originally planned on creating to begin with. This way it is up to the customer to decide which version he or she likes and can purchase either version from the USA Games store when the game is ready for sale. One of the reasons I have decided to go ahead and do this is that since MOTA beta 12 the Genesis Engine has proven itself to be fairly stable for game development now. I’ve fixed a few things here and there, updated some things, and beta 13 looks really stable. So taking that into account it really wouldn’t be that hard to go ahead and create an all new 3d first-person game using the engine as most of the functionality is already there. All of the basic functions like jumping, running, walking, etc is already in the engine. It is simply a matter of mapping the right 2d or 3d functions to the right keys. As for the game levels those would have to be redrawn for the fps version, of course, but that’s nothing compared to writing an entire engine like Genesis from scratch. I’d say within two weeks, tops, I could have a 3d fps version of the same game sitting up there on the website along side the side-scroller. So why not go ahead and do it right? The other reason is that this way will satisfy everyone including me. This allows the customer to buy and download exactly the version they want. If side-scrollers are your thing go for it. If you are like me and want a full 3d fps type format for the game that will be available too. If you want both you can buy both. The sky is the limit as they say. The only other developer I know who has tried this was Edos Interactive. Back when they released Tomb Raider Legend they released two different versions of the same game. They released a side-scroller version for mobile phones, and they also released a complete 3d third-person perspective version for the Play Station and PC. I’m sure they did it for different reasons, but the idea is that this has been done before, and apparently the marketing ploy worked. People purchased both because they could have the full 3d version on their PC and then take the mobile version of the game with them on their mobile to play on their coffee break. It was a pretty good idea as far as I am conserned and so I've decided to follow in their footsteps. If you have any questions don't hesitate to ask. I know this is surprising even for me. However, I think this is the best of both worlds as far as I am concerned. It is one of those cases where you can have your cake and eat it too. Sincerely, Thomas Ward President of USA Games Interactive --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org
Re: [Audyssey] Important MOTA News
Hi Bryan, Well, I really couldn't have done this any sooner as the engine itself had been going through various writes and rewrites so that anything i created would have constantly been in flux and needed to be updated. However, as it happens since I've made all the major choices for the 1.0 version of the Genesis Engine it is more or less stable enough to begin creating games with. If anything pops up such as one of the 3d functions don't work write I can go ahead and fix it, but the core of the engine is there and it is more or less ready to use now. I don't intend to rewrite the engine in some other language like Visual Basic, Java, whatever tomorrow so anything I create with it now will use the common core. Any changes to the engine should carry over to the game unless it happens to be a bug in the main source file which is where the game specific code goes. Which of course shouldn't be a problem since I have plenty of working code I can copy right over from the side-scroller version of the game and modify as needed. That's the other reason I couldn't do it before. I didn't have a tun of working, heavily tested code, I couldn't copy and paste directly into a new project and start using it such as the game menus or the NewLevel() function which sets all the object properties, etc. This way I can just copy it from one main source file directly into the next and modify accordingly. On 6/24/10, Bryan Peterson bpeterson2...@cableone.net wrote: I know. I just meant that it's unfortunate that he didn't think of this sooner and that even if he had he might not necessarily have been able to implement it right then. It might have saved him a lot of frustration and headaches. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Important MOTA News
He did say from Beta 13 onward so I would assume yes. We are the Knights who say...Ni! - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 24, 2010 10:21 AM Subject: Re: [Audyssey] Important MOTA News Hi Tom, sounds great, one question though is will there be a beata version of the 3-d one to try out? - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 24, 2010 4:42 PM Subject: [Audyssey] Important MOTA News Hello everyone, In light of a few things I said on the Audyssey mailing list over the past couple days or so I’ve done a lot of thinking about the future of Mysteries of the Ancients. It is no secret I’ve never been fully satisfied about it being a side-scroller, and it is also no secret I promised the community a side-scroller in place of Montezuma’s Revenge. So I thought about the problem, and I have decided upon a course of action that I believe not only will satisfy everyone involved it might actually increase the number of sales for this title too. So what’s the plan? Well, the plan is really quite simple. Beginning with beta 13 or beta 14 I’m going to offer two different downloadable versions of Mysteries of the Ancients. One in the original side-scroller format all of you currently have, and an all new 3d first-person version more like what I had originally planned on creating to begin with. This way it is up to the customer to decide which version he or she likes and can purchase either version from the USA Games store when the game is ready for sale. One of the reasons I have decided to go ahead and do this is that since MOTA beta 12 the Genesis Engine has proven itself to be fairly stable for game development now. I’ve fixed a few things here and there, updated some things, and beta 13 looks really stable. So taking that into account it really wouldn’t be that hard to go ahead and create an all new 3d first-person game using the engine as most of the functionality is already there. All of the basic functions like jumping, running, walking, etc is already in the engine. It is simply a matter of mapping the right 2d or 3d functions to the right keys. As for the game levels those would have to be redrawn for the fps version, of course, but that’s nothing compared to writing an entire engine like Genesis from scratch. I’d say within two weeks, tops, I could have a 3d fps version of the same game sitting up there on the website along side the side-scroller. So why not go ahead and do it right? The other reason is that this way will satisfy everyone including me. This allows the customer to buy and download exactly the version they want. If side-scrollers are your thing go for it. If you are like me and want a full 3d fps type format for the game that will be available too. If you want both you can buy both. The sky is the limit as they say. The only other developer I know who has tried this was Edos Interactive. Back when they released Tomb Raider Legend they released two different versions of the same game. They released a side-scroller version for mobile phones, and they also released a complete 3d third-person perspective version for the Play Station and PC. I’m sure they did it for different reasons, but the idea is that this has been done before, and apparently the marketing ploy worked. People purchased both because they could have the full 3d version on their PC and then take the mobile version of the game with them on their mobile to play on their coffee break. It was a pretty good idea as far as I am conserned and so I've decided to follow in their footsteps. If you have any questions don't hesitate to ask. I know this is surprising even for me. However, I think this is the best of both worlds as far as I am concerned. It is one of those cases where you can have your cake and eat it too. Sincerely, Thomas Ward President of USA Games Interactive --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org
Re: [Audyssey] Important MOTA News
That is what I expected, but I thought I'd ask none the less just to be certain. Beware the Grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 24, 2010 5:21 PM Subject: Re: [Audyssey] Important MOTA News I think he would have said that if that were the case. I imagine it'll just be the same game but in 3-D. We are the Knights who say...Ni! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 24, 2010 10:19 AM Subject: Re: [Audyssey] Important MOTA News Hi Tom. As a fan of both styles of game this deffinately pleases me, however I do have one question. Will the 3D version feature the same enemies, traps and obstacles as the side scroller version? will we stil have harpies, centaurs etc? and will we stil be in griece? I was just wondering, sinse I know you've often spoken about carrying on the tombhunter series into further 3D adventures, whether this will be a different setting, for instance an egyptian or Aztec toomb. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 24, 2010 4:42 PM Subject: [Audyssey] Important MOTA News Hello everyone, In light of a few things I said on the Audyssey mailing list over the past couple days or so I’ve done a lot of thinking about the future of Mysteries of the Ancients. It is no secret I’ve never been fully satisfied about it being a side-scroller, and it is also no secret I promised the community a side-scroller in place of Montezuma’s Revenge. So I thought about the problem, and I have decided upon a course of action that I believe not only will satisfy everyone involved it might actually increase the number of sales for this title too. So what’s the plan? Well, the plan is really quite simple. Beginning with beta 13 or beta 14 I’m going to offer two different downloadable versions of Mysteries of the Ancients. One in the original side-scroller format all of you currently have, and an all new 3d first-person version more like what I had originally planned on creating to begin with. This way it is up to the customer to decide which version he or she likes and can purchase either version from the USA Games store when the game is ready for sale. One of the reasons I have decided to go ahead and do this is that since MOTA beta 12 the Genesis Engine has proven itself to be fairly stable for game development now. I’ve fixed a few things here and there, updated some things, and beta 13 looks really stable. So taking that into account it really wouldn’t be that hard to go ahead and create an all new 3d first-person game using the engine as most of the functionality is already there. All of the basic functions like jumping, running, walking, etc is already in the engine. It is simply a matter of mapping the right 2d or 3d functions to the right keys. As for the game levels those would have to be redrawn for the fps version, of course, but that’s nothing compared to writing an entire engine like Genesis from scratch. I’d say within two weeks, tops, I could have a 3d fps version of the same game sitting up there on the website along side the side-scroller. So why not go ahead and do it right? The other reason is that this way will satisfy everyone including me. This allows the customer to buy and download exactly the version they want. If side-scrollers are your thing go for it. If you are like me and want a full 3d fps type format for the game that will be available too. If you want both you can buy both. The sky is the limit as they say. The only other developer I know who has tried this was Edos Interactive. Back when they released Tomb Raider Legend they released two different versions of the same game. They released a side-scroller version for mobile phones, and they also released a complete 3d third-person perspective version for the Play Station and PC. I’m sure they did it for different reasons, but the idea is that this has been done before, and apparently the marketing ploy worked. People purchased both because they could have the full 3d version on their PC and then take the mobile version of the game with them on their mobile to play on their coffee break. It was a pretty good idea as far as I am conserned and so I've decided to follow in their footsteps. If you have any questions don't hesitate to ask. I know this is surprising even for me. However, I think this is the best of both worlds as far as I am concerned. It is one of those cases where you can have your cake and eat it too. Sincerely, Thomas Ward President of USA Games Interactive --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org
Re: [Audyssey] Important MOTA News
There is one dimentions difference ;D. Thus in the current version of mota you can move left and right and up and down. A 3D game would work more like audio quake, you could move in any and all directions, up down, forward back, left right etc as in something liek audio quake with the stairs and multiple levels. To understand the difference more formally, imagine pushing a piece of paper on the surface of a table. you can move it only up down left or right without taking it off the table, ie, only in two dimentions. Now, imagine picking the paper up, you can move it all the same ways as before, but also up and down in the air, ie, in 3 dementions. this is the basic idea. Hope this explains things. Depending upon how much into some of the crazier areas of physics and abstract mathematics you want to go there are suggestions for various other dementions(one theory I heard even had 26!), but for game developement 3 is enough, well four counting time ;D. Beware the grue! Dark. - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 24, 2010 5:19 PM Subject: Re: [Audyssey] Important MOTA News What's the difference between 2d and 3d? My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Oriol Gómez ogomez@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 24, 2010 4:47 PM Subject: Re: [Audyssey] Important MOTA News Sounds promising indeed, looking forward to it. On 6/24/10, Thomas Ward thomasward1...@gmail.com wrote: Hello everyone, In light of a few things I said on the Audyssey mailing list over the past couple days or so I’ve done a lot of thinking about the future of Mysteries of the Ancients. It is no secret I’ve never been fully satisfied about it being a side-scroller, and it is also no secret I promised the community a side-scroller in place of Montezuma’s Revenge. So I thought about the problem, and I have decided upon a course of action that I believe not only will satisfy everyone involved it might actually increase the number of sales for this title too. So what’s the plan? Well, the plan is really quite simple. Beginning with beta 13 or beta 14 I’m going to offer two different downloadable versions of Mysteries of the Ancients. One in the original side-scroller format all of you currently have, and an all new 3d first-person version more like what I had originally planned on creating to begin with. This way it is up to the customer to decide which version he or she likes and can purchase either version from the USA Games store when the game is ready for sale. One of the reasons I have decided to go ahead and do this is that since MOTA beta 12 the Genesis Engine has proven itself to be fairly stable for game development now. I’ve fixed a few things here and there, updated some things, and beta 13 looks really stable. So taking that into account it really wouldn’t be that hard to go ahead and create an all new 3d first-person game using the engine as most of the functionality is already there. All of the basic functions like jumping, running, walking, etc is already in the engine. It is simply a matter of mapping the right 2d or 3d functions to the right keys. As for the game levels those would have to be redrawn for the fps version, of course, but that’s nothing compared to writing an entire engine like Genesis from scratch. I’d say within two weeks, tops, I could have a 3d fps version of the same game sitting up there on the website along side the side-scroller. So why not go ahead and do it right? The other reason is that this way will satisfy everyone including me. This allows the customer to buy and download exactly the version they want. If side-scrollers are your thing go for it. If you are like me and want a full 3d fps type format for the game that will be available too. If you want both you can buy both. The sky is the limit as they say. The only other developer I know who has tried this was Edos Interactive. Back when they released Tomb Raider Legend they released two different versions of the same game. They released a side-scroller version for mobile phones, and they also released a complete 3d third-person perspective version for the Play Station and PC. I’m sure they did it for different reasons, but the idea is that this has been done before, and apparently the marketing ploy worked. People purchased both because they could
Re: [Audyssey] Important MOTA News
Thank you thomas. I like side scrollers, but I also like 3d action also. -- From: Thomas Ward thomasward1...@gmail.com Sent: Thursday, June 24, 2010 3:42 PM To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] Important MOTA News Hello everyone, In light of a few things I said on the Audyssey mailing list over the past couple days or so I’ve done a lot of thinking about the future of Mysteries of the Ancients. It is no secret I’ve never been fully satisfied about it being a side-scroller, and it is also no secret I promised the community a side-scroller in place of Montezuma’s Revenge. So I thought about the problem, and I have decided upon a course of action that I believe not only will satisfy everyone involved it might actually increase the number of sales for this title too. So what’s the plan? Well, the plan is really quite simple. Beginning with beta 13 or beta 14 I’m going to offer two different downloadable versions of Mysteries of the Ancients. One in the original side-scroller format all of you currently have, and an all new 3d first-person version more like what I had originally planned on creating to begin with. This way it is up to the customer to decide which version he or she likes and can purchase either version from the USA Games store when the game is ready for sale. One of the reasons I have decided to go ahead and do this is that since MOTA beta 12 the Genesis Engine has proven itself to be fairly stable for game development now. I’ve fixed a few things here and there, updated some things, and beta 13 looks really stable. So taking that into account it really wouldn’t be that hard to go ahead and create an all new 3d first-person game using the engine as most of the functionality is already there. All of the basic functions like jumping, running, walking, etc is already in the engine. It is simply a matter of mapping the right 2d or 3d functions to the right keys. As for the game levels those would have to be redrawn for the fps version, of course, but that’s nothing compared to writing an entire engine like Genesis from scratch. I’d say within two weeks, tops, I could have a 3d fps version of the same game sitting up there on the website along side the side-scroller. So why not go ahead and do it right? The other reason is that this way will satisfy everyone including me. This allows the customer to buy and download exactly the version they want. If side-scrollers are your thing go for it. If you are like me and want a full 3d fps type format for the game that will be available too. If you want both you can buy both. The sky is the limit as they say. The only other developer I know who has tried this was Edos Interactive. Back when they released Tomb Raider Legend they released two different versions of the same game. They released a side-scroller version for mobile phones, and they also released a complete 3d third-person perspective version for the Play Station and PC. I’m sure they did it for different reasons, but the idea is that this has been done before, and apparently the marketing ploy worked. People purchased both because they could have the full 3d version on their PC and then take the mobile version of the game with them on their mobile to play on their coffee break. It was a pretty good idea as far as I am conserned and so I've decided to follow in their footsteps. If you have any questions don't hesitate to ask. I know this is surprising even for me. However, I think this is the best of both worlds as far as I am concerned. It is one of those cases where you can have your cake and eat it too. Sincerely, Thomas Ward President of USA Games Interactive --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Important MOTA News
Hi Dark, Oh, its going to essentially be the same game. It will have the same story, same enemies, traps, puzzles, whatever. I could even make the 3d levels similar to there 2d counterparts simply by taking the same levels and simply redrawing each room as a true 3d object complete with four walls, a floor, and a celing. Instead of a 2d room that is say 20 by 8 I could just redraw that room to be 20 by 20 by 8 making it 3d. In other words instead of just length and height each room will have a length, width, and height attribute. The essential difference between the two versions is going to be 3d specific features that you couldn't get in a 2d only game. For example, obviously since the fps version is in 3d that offers you a lot more freedom of movement. Instead of just being able to walk left and right as well as climb up and down on ropes and things the fps version will allow you to move foward, backward, left, right as well as climb up and down on ropes, ladders, staircases, whatever. As I said far more freedom of movement. Targeting will also be a bit different than you are use too. Since we are talking about a truely 3d environment that means aiming your weapons will be a bit trickier since the game will have to calculate a true 3d vector from the player character to the target. For that reason you may have to use the page up key to raise your weapon to target a flying harpy, or use the page down key to lower your weapon in order to target an enemy monster lower to the ground. This is a feature of several mainstream games, and will be quite new to many accessible gamers I think, but it is more realistic and shouldn't be too hard to get use to. As far as any other differences such as weather or not I'll keep the random monsters and items I haven't decided. As I said a couple of days ago there are pros and cons with both. If I keep it the games will definitely be different from game to game which is good. If I get rid of it then I have to figure out where to put everything and rebalance the game which could be time consuming. So I'll cross that bridge when I come to it. In regards to more Tomb Hunter games I definitely plan on it. However, the 3d fps game isn't going to be based on any of the stories I am creating for Tomb Hunter II and so forth. For one thing I haven't purchased all the sounds I need for Tomb Hunter II, and nor would I create two different games seeing as the fps version is merely going to be Mysteries of the Ancients done my way and the side-scroller is the 2d version many people wanted to replace Montezuma's Revenge. Cheers! On 6/24/10, dark d...@xgam.org wrote: Hi Tom. As a fan of both styles of game this deffinately pleases me, however I do have one question. Will the 3D version feature the same enemies, traps and obstacles as the side scroller version? will we stil have harpies, centaurs etc? and will we stil be in griece? I was just wondering, sinse I know you've often spoken about carrying on the tombhunter series into further 3D adventures, whether this will be a different setting, for instance an egyptian or Aztec toomb. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Important MOTA News
Hello. Was playing the demo of moda. When I approach the casm, I take one step but after that step, I try to jump and I always end up getting killed. Just wondering what I'm doing wrong? -- From: RONALD HOPKINS rrhopki...@verizon.net Sent: Thursday, June 24, 2010 4:49 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Important MOTA News Thank you thomas. I like side scrollers, but I also like 3d action also. -- From: Thomas Ward thomasward1...@gmail.com Sent: Thursday, June 24, 2010 3:42 PM To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] Important MOTA News Hello everyone, In light of a few things I said on the Audyssey mailing list over the past couple days or so I’ve done a lot of thinking about the future of Mysteries of the Ancients. It is no secret I’ve never been fully satisfied about it being a side-scroller, and it is also no secret I promised the community a side-scroller in place of Montezuma’s Revenge. So I thought about the problem, and I have decided upon a course of action that I believe not only will satisfy everyone involved it might actually increase the number of sales for this title too. So what’s the plan? Well, the plan is really quite simple. Beginning with beta 13 or beta 14 I’m going to offer two different downloadable versions of Mysteries of the Ancients. One in the original side-scroller format all of you currently have, and an all new 3d first-person version more like what I had originally planned on creating to begin with. This way it is up to the customer to decide which version he or she likes and can purchase either version from the USA Games store when the game is ready for sale. One of the reasons I have decided to go ahead and do this is that since MOTA beta 12 the Genesis Engine has proven itself to be fairly stable for game development now. I’ve fixed a few things here and there, updated some things, and beta 13 looks really stable. So taking that into account it really wouldn’t be that hard to go ahead and create an all new 3d first-person game using the engine as most of the functionality is already there. All of the basic functions like jumping, running, walking, etc is already in the engine. It is simply a matter of mapping the right 2d or 3d functions to the right keys. As for the game levels those would have to be redrawn for the fps version, of course, but that’s nothing compared to writing an entire engine like Genesis from scratch. I’d say within two weeks, tops, I could have a 3d fps version of the same game sitting up there on the website along side the side-scroller. So why not go ahead and do it right? The other reason is that this way will satisfy everyone including me. This allows the customer to buy and download exactly the version they want. If side-scrollers are your thing go for it. If you are like me and want a full 3d fps type format for the game that will be available too. If you want both you can buy both. The sky is the limit as they say. The only other developer I know who has tried this was Edos Interactive. Back when they released Tomb Raider Legend they released two different versions of the same game. They released a side-scroller version for mobile phones, and they also released a complete 3d third-person perspective version for the Play Station and PC. I’m sure they did it for different reasons, but the idea is that this has been done before, and apparently the marketing ploy worked. People purchased both because they could have the full 3d version on their PC and then take the mobile version of the game with them on their mobile to play on their coffee break. It was a pretty good idea as far as I am conserned and so I've decided to follow in their footsteps. If you have any questions don't hesitate to ask. I know this is surprising even for me. However, I think this is the best of both worlds as far as I am concerned. It is one of those cases where you can have your cake and eat it too. Sincerely, Thomas Ward President of USA Games Interactive --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you
Re: [Audyssey] Important MOTA News
Hi Muhammed, Well, from a geometric point of view there is a considerable difference between 2d and 3d. The best way to think of this is what's the difference between a 2d shape like a square and a 3d shape like a cube? Well, a square only has four sides. It has a left, right, top, and bottom side. However, it is completely flat. A cube on the other hand has a total of six sides. It has a left, right, front, back, top, and a bottom side. Therefore it is a true 3d object. When we talk about 2d verses 3d with a game like MOTA we are talking about how the level is presented. a 2d room only has two walls, a floor and a celing, and therefore only has four possible directions of movement like left, right, up, or down. A 3d room however is a cube with four walls, a floor, and a celing and offers six major directions of movement like left, right, forward, backward, up, or down plus everything in between. Since the real world happens to be in 3d a game that uses 3d levels would obviously be more natural for a gamer and be much more realistic. It allows for a lot more possibilities not only in movement but in drawing the levels more like they would be in real life. Does that make sense? Cheers! On 6/24/10, Muhammed Deniz muhamme...@googlemail.com wrote: What's the difference between 2d and 3d? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Important MOTA News
Hi, Remember to holster or sheath any weapons you might be holding. Those will keep you from reaching the other ledge. HTH On 6/24/10, RONALD HOPKINS rrhopki...@verizon.net wrote: Hello. Was playing the demo of moda. When I approach the casm, I take one step but after that step, I try to jump and I always end up getting killed. Just wondering what I'm doing wrong? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Important MOTA News
Hi Lori, Absolutely. I just need to redraw the levels for the fps version, and test to make sure all the 3d specific code works as intended. I've only tested the functions used in the side-scroller and the fps version will use more 3d specific functions that weren't required by the side-scroller version like the ability to walk foward and backward or place a random object somewhere in a 3d area. On 6/24/10, Lori Duncan lori_dunca...@hotmail.com wrote: Hi Tom, sounds great, one question though is will there be a beata version of the 3-d one to try out? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Important MOTA News
Hi Tomas, Awsome! I've learned to enjoy FPS style games quite a bit more after getting through SOD. I'll probably end up buying both myself. Best Regards, Hayden Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, June 24, 2010 1:05 PM To: Lori Duncan; Gamers Discussion list Subject: Re: [Audyssey] Important MOTA News Hi Lori, Absolutely. I just need to redraw the levels for the fps version, and test to make sure all the 3d specific code works as intended. I've only tested the functions used in the side-scroller and the fps version will use more 3d specific functions that weren't required by the side-scroller version like the ability to walk foward and backward or place a random object somewhere in a 3d area. On 6/24/10, Lori Duncan lori_dunca...@hotmail.com wrote: Hi Tom, sounds great, one question though is will there be a beata version of the 3-d one to try out? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Important MOTA News
tom that sounds cool. especially if you can have those installed along side the other, I'd like both. however if the reg code could work for both or something that would rock. I like both types. At 03:42 a.m. 25/06/2010, you wrote: Hello everyone, In light of a few things I said on the Audyssey mailing list over the past couple days or so I've done a lot of thinking about the future of Mysteries of the Ancients. It is no secret I've never been fully satisfied about it being a side-scroller, and it is also no secret I promised the community a side-scroller in place of Montezuma's Revenge. So I thought about the problem, and I have decided upon a course of action that I believe not only will satisfy everyone involved it might actually increase the number of sales for this title too. So what's the plan? Well, the plan is really quite simple. Beginning with beta 13 or beta 14 I'm going to offer two different downloadable versions of Mysteries of the Ancients. One in the original side-scroller format all of you currently have, and an all new 3d first-person version more like what I had originally planned on creating to begin with. This way it is up to the customer to decide which version he or she likes and can purchase either version from the USA Games store when the game is ready for sale. One of the reasons I have decided to go ahead and do this is that since MOTA beta 12 the Genesis Engine has proven itself to be fairly stable for game development now. I've fixed a few things here and there, updated some things, and beta 13 looks really stable. So taking that into account it really wouldn't be that hard to go ahead and create an all new 3d first-person game using the engine as most of the functionality is already there. All of the basic functions like jumping, running, walking, etc is already in the engine. It is simply a matter of mapping the right 2d or 3d functions to the right keys. As for the game levels those would have to be redrawn for the fps version, of course, but that's nothing compared to writing an entire engine like Genesis from scratch. I'd say within two weeks, tops, I could have a 3d fps version of the same game sitting up there on the website along side the side-scroller. So why not go ahead and do it right? The other reason is that this way will satisfy everyone including me. This allows the customer to buy and download exactly the version they want. If side-scrollers are your thing go for it. If you are like me and want a full 3d fps type format for the game that will be available too. If you want both you can buy both. The sky is the limit as they say. The only other developer I know who has tried this was Edos Interactive. Back when they released Tomb Raider Legend they released two different versions of the same game. They released a side-scroller version for mobile phones, and they also released a complete 3d third-person perspective version for the Play Station and PC. I'm sure they did it for different reasons, but the idea is that this has been done before, and apparently the marketing ploy worked. People purchased both because they could have the full 3d version on their PC and then take the mobile version of the game with them on their mobile to play on their coffee break. It was a pretty good idea as far as I am conserned and so I've decided to follow in their footsteps. If you have any questions don't hesitate to ask. I know this is surprising even for me. However, I think this is the best of both worlds as far as I am concerned. It is one of those cases where you can have your cake and eat it too. Sincerely, Thomas Ward President of USA Games Interactive --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Important MOTA News
just thought of something. you could have both games in one installer. then as a side program have a selecter or have this in the menus or something play 3d mode play side scroler mode maybe side scroler mode could be arcade and the other could be standard or something. I'd buy a game that had 2 versions you could play. At 05:04 a.m. 25/06/2010, you wrote: Hi Dark, Oh, its going to essentially be the same game. It will have the same story, same enemies, traps, puzzles, whatever. I could even make the 3d levels similar to there 2d counterparts simply by taking the same levels and simply redrawing each room as a true 3d object complete with four walls, a floor, and a celing. Instead of a 2d room that is say 20 by 8 I could just redraw that room to be 20 by 20 by 8 making it 3d. In other words instead of just length and height each room will have a length, width, and height attribute. The essential difference between the two versions is going to be 3d specific features that you couldn't get in a 2d only game. For example, obviously since the fps version is in 3d that offers you a lot more freedom of movement. Instead of just being able to walk left and right as well as climb up and down on ropes and things the fps version will allow you to move foward, backward, left, right as well as climb up and down on ropes, ladders, staircases, whatever. As I said far more freedom of movement. Targeting will also be a bit different than you are use too. Since we are talking about a truely 3d environment that means aiming your weapons will be a bit trickier since the game will have to calculate a true 3d vector from the player character to the target. For that reason you may have to use the page up key to raise your weapon to target a flying harpy, or use the page down key to lower your weapon in order to target an enemy monster lower to the ground. This is a feature of several mainstream games, and will be quite new to many accessible gamers I think, but it is more realistic and shouldn't be too hard to get use to. As far as any other differences such as weather or not I'll keep the random monsters and items I haven't decided. As I said a couple of days ago there are pros and cons with both. If I keep it the games will definitely be different from game to game which is good. If I get rid of it then I have to figure out where to put everything and rebalance the game which could be time consuming. So I'll cross that bridge when I come to it. In regards to more Tomb Hunter games I definitely plan on it. However, the 3d fps game isn't going to be based on any of the stories I am creating for Tomb Hunter II and so forth. For one thing I haven't purchased all the sounds I need for Tomb Hunter II, and nor would I create two different games seeing as the fps version is merely going to be Mysteries of the Ancients done my way and the side-scroller is the 2d version many people wanted to replace Montezuma's Revenge. Cheers! On 6/24/10, dark d...@xgam.org wrote: Hi Tom. As a fan of both styles of game this deffinately pleases me, however I do have one question. Will the 3D version feature the same enemies, traps and obstacles as the side scroller version? will we stil have harpies, centaurs etc? and will we stil be in griece? I was just wondering, sinse I know you've often spoken about carrying on the tombhunter series into further 3D adventures, whether this will be a different setting, for instance an egyptian or Aztec toomb. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Important MOTA News
So in short something like a combination of Shades of Doom and Tank Commander? I know Tank Commander did require you to raise or lower your gun in order to achieve the proper firing range for the target. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 24, 2010 11:04 AM Subject: Re: [Audyssey] Important MOTA News Hi Dark, Oh, its going to essentially be the same game. It will have the same story, same enemies, traps, puzzles, whatever. I could even make the 3d levels similar to there 2d counterparts simply by taking the same levels and simply redrawing each room as a true 3d object complete with four walls, a floor, and a celing. Instead of a 2d room that is say 20 by 8 I could just redraw that room to be 20 by 20 by 8 making it 3d. In other words instead of just length and height each room will have a length, width, and height attribute. The essential difference between the two versions is going to be 3d specific features that you couldn't get in a 2d only game. For example, obviously since the fps version is in 3d that offers you a lot more freedom of movement. Instead of just being able to walk left and right as well as climb up and down on ropes and things the fps version will allow you to move foward, backward, left, right as well as climb up and down on ropes, ladders, staircases, whatever. As I said far more freedom of movement. Targeting will also be a bit different than you are use too. Since we are talking about a truely 3d environment that means aiming your weapons will be a bit trickier since the game will have to calculate a true 3d vector from the player character to the target. For that reason you may have to use the page up key to raise your weapon to target a flying harpy, or use the page down key to lower your weapon in order to target an enemy monster lower to the ground. This is a feature of several mainstream games, and will be quite new to many accessible gamers I think, but it is more realistic and shouldn't be too hard to get use to. As far as any other differences such as weather or not I'll keep the random monsters and items I haven't decided. As I said a couple of days ago there are pros and cons with both. If I keep it the games will definitely be different from game to game which is good. If I get rid of it then I have to figure out where to put everything and rebalance the game which could be time consuming. So I'll cross that bridge when I come to it. In regards to more Tomb Hunter games I definitely plan on it. However, the 3d fps game isn't going to be based on any of the stories I am creating for Tomb Hunter II and so forth. For one thing I haven't purchased all the sounds I need for Tomb Hunter II, and nor would I create two different games seeing as the fps version is merely going to be Mysteries of the Ancients done my way and the side-scroller is the 2d version many people wanted to replace Montezuma's Revenge. Cheers! On 6/24/10, dark d...@xgam.org wrote: Hi Tom. As a fan of both styles of game this deffinately pleases me, however I do have one question. Will the 3D version feature the same enemies, traps and obstacles as the side scroller version? will we stil have harpies, centaurs etc? and will we stil be in griece? I was just wondering, sinse I know you've often spoken about carrying on the tombhunter series into further 3D adventures, whether this will be a different setting, for instance an egyptian or Aztec toomb. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Important MOTA News
Hi, Thomas, Will the user of the 3d version need to have a surround sound speaker system in oerder to play? Thanks Allen - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 24, 2010 8:42 AM Subject: [Audyssey] Important MOTA News Hello everyone, In light of a few things I said on the Audyssey mailing list over the past couple days or so I’ve done a lot of thinking about the future of Mysteries of the Ancients. It is no secret I’ve never been fully satisfied about it being a side-scroller, and it is also no secret I promised the community a side-scroller in place of Montezuma’s Revenge. So I thought about the problem, and I have decided upon a course of action that I believe not only will satisfy everyone involved it might actually increase the number of sales for this title too. So what’s the plan? Well, the plan is really quite simple. Beginning with beta 13 or beta 14 I’m going to offer two different downloadable versions of Mysteries of the Ancients. One in the original side-scroller format all of you currently have, and an all new 3d first-person version more like what I had originally planned on creating to begin with. This way it is up to the customer to decide which version he or she likes and can purchase either version from the USA Games store when the game is ready for sale. One of the reasons I have decided to go ahead and do this is that since MOTA beta 12 the Genesis Engine has proven itself to be fairly stable for game development now. I’ve fixed a few things here and there, updated some things, and beta 13 looks really stable. So taking that into account it really wouldn’t be that hard to go ahead and create an all new 3d first-person game using the engine as most of the functionality is already there. All of the basic functions like jumping, running, walking, etc is already in the engine. It is simply a matter of mapping the right 2d or 3d functions to the right keys. As for the game levels those would have to be redrawn for the fps version, of course, but that’s nothing compared to writing an entire engine like Genesis from scratch. I’d say within two weeks, tops, I could have a 3d fps version of the same game sitting up there on the website along side the side-scroller. So why not go ahead and do it right? The other reason is that this way will satisfy everyone including me. This allows the customer to buy and download exactly the version they want. If side-scrollers are your thing go for it. If you are like me and want a full 3d fps type format for the game that will be available too. If you want both you can buy both. The sky is the limit as they say. The only other developer I know who has tried this was Edos Interactive. Back when they released Tomb Raider Legend they released two different versions of the same game. They released a side-scroller version for mobile phones, and they also released a complete 3d third-person perspective version for the Play Station and PC. I’m sure they did it for different reasons, but the idea is that this has been done before, and apparently the marketing ploy worked. People purchased both because they could have the full 3d version on their PC and then take the mobile version of the game with them on their mobile to play on their coffee break. It was a pretty good idea as far as I am conserned and so I've decided to follow in their footsteps. If you have any questions don't hesitate to ask. I know this is surprising even for me. However, I think this is the best of both worlds as far as I am concerned. It is one of those cases where you can have your cake and eat it too. Sincerely, Thomas Ward President of USA Games Interactive --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Important MOTA News
First of all it's MOTA, M O T A, not M O D A. It's an acronym for Mysteries of the Ancients. As for your jumps, make sure you don't have a drawn weapon when you try to jump, otherwise the weight will pull you off balance. Hit Control+W to hear whether your current weapon is drawn. If it is, hit W again to put it away. Then you should be able to successfully make the jump. We are the Knights who say...Ni! - Original Message - From: RONALD HOPKINS rrhopki...@verizon.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 24, 2010 11:06 AM Subject: Re: [Audyssey] Important MOTA News Hello. Was playing the demo of moda. When I approach the casm, I take one step but after that step, I try to jump and I always end up getting killed. Just wondering what I'm doing wrong? -- From: RONALD HOPKINS rrhopki...@verizon.net Sent: Thursday, June 24, 2010 4:49 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Important MOTA News Thank you thomas. I like side scrollers, but I also like 3d action also. -- From: Thomas Ward thomasward1...@gmail.com Sent: Thursday, June 24, 2010 3:42 PM To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] Important MOTA News Hello everyone, In light of a few things I said on the Audyssey mailing list over the past couple days or so I’ve done a lot of thinking about the future of Mysteries of the Ancients. It is no secret I’ve never been fully satisfied about it being a side-scroller, and it is also no secret I promised the community a side-scroller in place of Montezuma’s Revenge. So I thought about the problem, and I have decided upon a course of action that I believe not only will satisfy everyone involved it might actually increase the number of sales for this title too. So what’s the plan? Well, the plan is really quite simple. Beginning with beta 13 or beta 14 I’m going to offer two different downloadable versions of Mysteries of the Ancients. One in the original side-scroller format all of you currently have, and an all new 3d first-person version more like what I had originally planned on creating to begin with. This way it is up to the customer to decide which version he or she likes and can purchase either version from the USA Games store when the game is ready for sale. One of the reasons I have decided to go ahead and do this is that since MOTA beta 12 the Genesis Engine has proven itself to be fairly stable for game development now. I’ve fixed a few things here and there, updated some things, and beta 13 looks really stable. So taking that into account it really wouldn’t be that hard to go ahead and create an all new 3d first-person game using the engine as most of the functionality is already there. All of the basic functions like jumping, running, walking, etc is already in the engine. It is simply a matter of mapping the right 2d or 3d functions to the right keys. As for the game levels those would have to be redrawn for the fps version, of course, but that’s nothing compared to writing an entire engine like Genesis from scratch. I’d say within two weeks, tops, I could have a 3d fps version of the same game sitting up there on the website along side the side-scroller. So why not go ahead and do it right? The other reason is that this way will satisfy everyone including me. This allows the customer to buy and download exactly the version they want. If side-scrollers are your thing go for it. If you are like me and want a full 3d fps type format for the game that will be available too. If you want both you can buy both. The sky is the limit as they say. The only other developer I know who has tried this was Edos Interactive. Back when they released Tomb Raider Legend they released two different versions of the same game. They released a side-scroller version for mobile phones, and they also released a complete 3d third-person perspective version for the Play Station and PC. I’m sure they did it for different reasons, but the idea is that this has been done before, and apparently the marketing ploy worked. People purchased both because they could have the full 3d version on their PC and then take the mobile version of the game with them on their mobile to play on their coffee break. It was a pretty good idea as far as I am conserned and so I've decided to follow in their footsteps. If you have any questions don't hesitate to ask. I know this is surprising even for me. However, I think this is the best of both worlds as far as I am concerned. It is one of those cases where you can have your cake and eat it too. Sincerely, Thomas Ward President of USA Games Interactive --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo
Re: [Audyssey] Important MOTA News
Hi Tom. I honestley like fps games like sod etc so I am really thrilld that moda will be a fps game. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Important MOTA News
I suppose I'll find out when the game comes out, but how will you be able to determine if an enemy is, say northwest or southeast of you but also 4 feet above or below you? Also, might a flying enemy rise or lower it's flight as it attacks, making it harder to locate during flight? - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 24, 2010 12:04 PM Subject: Re: [Audyssey] Important MOTA News Hi Dark, Oh, its going to essentially be the same game. It will have the same story, same enemies, traps, puzzles, whatever. I could even make the 3d levels similar to there 2d counterparts simply by taking the same levels and simply redrawing each room as a true 3d object complete with four walls, a floor, and a celing. Instead of a 2d room that is say 20 by 8 I could just redraw that room to be 20 by 20 by 8 making it 3d. In other words instead of just length and height each room will have a length, width, and height attribute. The essential difference between the two versions is going to be 3d specific features that you couldn't get in a 2d only game. For example, obviously since the fps version is in 3d that offers you a lot more freedom of movement. Instead of just being able to walk left and right as well as climb up and down on ropes and things the fps version will allow you to move foward, backward, left, right as well as climb up and down on ropes, ladders, staircases, whatever. As I said far more freedom of movement. Targeting will also be a bit different than you are use too. Since we are talking about a truely 3d environment that means aiming your weapons will be a bit trickier since the game will have to calculate a true 3d vector from the player character to the target. For that reason you may have to use the page up key to raise your weapon to target a flying harpy, or use the page down key to lower your weapon in order to target an enemy monster lower to the ground. This is a feature of several mainstream games, and will be quite new to many accessible gamers I think, but it is more realistic and shouldn't be too hard to get use to. As far as any other differences such as weather or not I'll keep the random monsters and items I haven't decided. As I said a couple of days ago there are pros and cons with both. If I keep it the games will definitely be different from game to game which is good. If I get rid of it then I have to figure out where to put everything and rebalance the game which could be time consuming. So I'll cross that bridge when I come to it. In regards to more Tomb Hunter games I definitely plan on it. However, the 3d fps game isn't going to be based on any of the stories I am creating for Tomb Hunter II and so forth. For one thing I haven't purchased all the sounds I need for Tomb Hunter II, and nor would I create two different games seeing as the fps version is merely going to be Mysteries of the Ancients done my way and the side-scroller is the 2d version many people wanted to replace Montezuma's Revenge. Cheers! On 6/24/10, dark d...@xgam.org wrote: Hi Tom. As a fan of both styles of game this deffinately pleases me, however I do have one question. Will the 3D version feature the same enemies, traps and obstacles as the side scroller version? will we stil have harpies, centaurs etc? and will we stil be in griece? I was just wondering, sinse I know you've often spoken about carrying on the tombhunter series into further 3D adventures, whether this will be a different setting, for instance an egyptian or Aztec toomb. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Important MOTA News
Hello again. This is Ron. Well, I shief the weapon, when I approach the casm, I take one step and then I hear the crumble and then I jump, but when I jump to the right, I always dye. Should I not have the torch light? as I said before my weapons are holstered or shieved. -- From: Mich m...@ntl.sympatico.ca Sent: Thursday, June 24, 2010 9:52 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Important MOTA News Hi Tom. I honestley like fps games like sod etc so I am really thrilld that moda will be a fps game. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Important MOTA News
Hi, Torches are irrelevant. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of RONALD HOPKINS Sent: Thursday, June 24, 2010 6:29 PM To: Gamers Discussion list Subject: Re: [Audyssey] Important MOTA News Hello again. This is Ron. Well, I shief the weapon, when I approach the casm, I take one step and then I hear the crumble and then I jump, but when I jump to the right, I always dye. Should I not have the torch light? as I said before my weapons are holstered or shieved. -- From: Mich m...@ntl.sympatico.ca Sent: Thursday, June 24, 2010 9:52 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Important MOTA News Hi Tom. I honestley like fps games like sod etc so I am really thrilld that moda will be a fps game. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Important MOTA News
Thomas: All I can say is yes!! I am so happy! It just became from a title I would not buy to one I will definitely buy. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, June 24, 2010 10:42 AM To: Gamers Discussion list Subject: [Audyssey] Important MOTA News Hello everyone, In light of a few things I said on the Audyssey mailing list over the past couple days or so I've done a lot of thinking about the future of Mysteries of the Ancients. It is no secret I've never been fully satisfied about it being a side-scroller, and it is also no secret I promised the community a side-scroller in place of Montezuma's Revenge. So I thought about the problem, and I have decided upon a course of action that I believe not only will satisfy everyone involved it might actually increase the number of sales for this title too. So what's the plan? Well, the plan is really quite simple. Beginning with beta 13 or beta 14 I'm going to offer two different downloadable versions of Mysteries of the Ancients. One in the original side-scroller format all of you currently have, and an all new 3d first-person version more like what I had originally planned on creating to begin with. This way it is up to the customer to decide which version he or she likes and can purchase either version from the USA Games store when the game is ready for sale. One of the reasons I have decided to go ahead and do this is that since MOTA beta 12 the Genesis Engine has proven itself to be fairly stable for game development now. I've fixed a few things here and there, updated some things, and beta 13 looks really stable. So taking that into account it really wouldn't be that hard to go ahead and create an all new 3d first-person game using the engine as most of the functionality is already there. All of the basic functions like jumping, running, walking, etc is already in the engine. It is simply a matter of mapping the right 2d or 3d functions to the right keys. As for the game levels those would have to be redrawn for the fps version, of course, but that's nothing compared to writing an entire engine like Genesis from scratch. I'd say within two weeks, tops, I could have a 3d fps version of the same game sitting up there on the website along side the side-scroller. So why not go ahead and do it right? The other reason is that this way will satisfy everyone including me. This allows the customer to buy and download exactly the version they want. If side-scrollers are your thing go for it. If you are like me and want a full 3d fps type format for the game that will be available too. If you want both you can buy both. The sky is the limit as they say. The only other developer I know who has tried this was Edos Interactive. Back when they released Tomb Raider Legend they released two different versions of the same game. They released a side-scroller version for mobile phones, and they also released a complete 3d third-person perspective version for the Play Station and PC. I'm sure they did it for different reasons, but the idea is that this has been done before, and apparently the marketing ploy worked. People purchased both because they could have the full 3d version on their PC and then take the mobile version of the game with them on their mobile to play on their coffee break. It was a pretty good idea as far as I am conserned and so I've decided to follow in their footsteps. If you have any questions don't hesitate to ask. I know this is surprising even for me. However, I think this is the best of both worlds as far as I am concerned. It is one of those cases where you can have your cake and eat it too. Sincerely, Thomas Ward President of USA Games Interactive --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Important MOTA News
I think this is a great move- speaking from someone who's not a fan of 2d games' perspective, I always love MOTA's design and idea, but have not followed up on it just because it is 2D. Once there's a FPS version, I'll be among the first to get into it. No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.cdbaby.com/thecat2 http://www.rhythmqwest.com/thecat and watch our videos at: http://www.youtube.com/watch?v=tcer-Qboz24 http://www.youtube.com/watch?v=ycuQZ7OT2yA Check out some of my writings at: http://www.alteraeon.com/fanfic/ http://www.authorsden.com/visit/viewpoetry_all.asp?Authorid=10366 http://www.fictionpress.com/u/330245/JSTiger The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai -Do you mud? If you do, visit us at: cyberassault.org PORT: 1 - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 24, 2010 10:46 AM Subject: Re: [Audyssey] Important MOTA News Hi Muhammed, Well, from a geometric point of view there is a considerable difference between 2d and 3d. The best way to think of this is what's the difference between a 2d shape like a square and a 3d shape like a cube? Well, a square only has four sides. It has a left, right, top, and bottom side. However, it is completely flat. A cube on the other hand has a total of six sides. It has a left, right, front, back, top, and a bottom side. Therefore it is a true 3d object. When we talk about 2d verses 3d with a game like MOTA we are talking about how the level is presented. a 2d room only has two walls, a floor and a celing, and therefore only has four possible directions of movement like left, right, up, or down. A 3d room however is a cube with four walls, a floor, and a celing and offers six major directions of movement like left, right, forward, backward, up, or down plus everything in between. Since the real world happens to be in 3d a game that uses 3d levels would obviously be more natural for a gamer and be much more realistic. It allows for a lot more possibilities not only in movement but in drawing the levels more like they would be in real life. Does that make sense? Cheers! On 6/24/10, Muhammed Deniz muhamme...@googlemail.com wrote: What's the difference between 2d and 3d? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.