Re: [Audyssey] Important MOTA News

2010-06-25 Thread Phil Vlasak

Hi Hayden,
No, the snitch inside the castle is there to annoy you.
You can't catch it or nor do any spells affect it.
But then I'm working on an update to the Sarah game, so I may throw in a 
surprise or two concerning the castle snitch.

Phil

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, June 25, 2010 12:42 PM
Subject: Re: [Audyssey] Important MOTA News



Hi Phil,
After listening to the audio tutorial (of sorts) you did for Sarah that's 
on

the draconis site, I recall hearing the snitch inside the castle. Is it
possible to catch it inside?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Friday, June 25, 2010 11:06 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

Hi Hayden,
Your main objective is to find a way to get out of the castle.
Once out you have another challenge of catching the golden snitch.
Phil

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, June 25, 2010 12:01 PM
Subject: Re: [Audyssey] Important MOTA News



Hi,
I must ask this. Is the object in Sarah to get out of the castle? Just
wondering since there seems to quite a lot to do and check out, and me 
not

playing it yet, I don't even know what all there is.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, June 25, 2010 7:28 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

Hi Phil,
Yeah, those are used too sometimes. I think in Tomb Raider, if I
remember correctly, the shift+control+down arrow combo causes Lara to
do a reverse safety drop. Basicly, what that is is she turns around,
grabs hold of a ledge or something, and then drops to the ground. Of
course, not every mainstream game has this feature, but it is a
frequently used one in the Tomb Raider series.
As for the automatic walking feature in Sarah I absolutely hate that
feature with a passion that's why I have a custom keyboard.ini file
that reverses the control+arrow key combo with the standard arrow keys
That way the game operates the way I think it should rather than the
default setup.
Anyway, I guess what I was getting at is that some of us would like to
manually do things instead of having it automatically done for you.
For me it gives a little more challenge/fun to the game if you have to
manually raise the end of the broom to shoot over the care taker's
head rather than the game assuming that's what you want to do anyway
and do it for you automatically
Its  kind of like in Tank Commander where you can set the autorange
finder on so it automatically sets the range of the barrel, but
that's kind of no fun for me. I like leaving it off and sight the
barrel myself using the home and end keys. Makes it more fun and a
little more challenging some how.

Smile.
.

On 6/25/10, Phil Vlasak p...@pcsgames.net wrote:

Hi Thomas,
Yeah when Sarah is on her broom, she can not fly up or down. I assume 
she

automatically flies over the caretaker's head as that is most logical.
It is like the automatic walking feature with up arrow. I logically
assume
that if she is walking forward, then she probably will continue to do so
rather than forcing the player to make each step with the up arrow key.
I do include control up arrow if you wish to manually walk forward.
One key combination you did not talk about in your description of
movement
in a modern game was holding down both control and shift keys for 
certain

movements.
You could also use the insert key. as when Jaws is turned off  will free

up

this key.
Phil


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Re: [Audyssey] Important MOTA News

2010-06-25 Thread Phil Vlasak

Hi Thomas,
The altitude number is quite a puzzle.
In the existing side scroller game you include the altitude as the second 
number while the first is how many meters west.
To keep it consistent, maybe you should leave those numbers alone while 
changing the first number as how many meters north.
This third number could represent the east west distance but to make it 
easier to find doors maybe it could represent the distance from the center 
line of the room.

so the game could say 5 meters east of center.

Am I crazy, or what?
smiles,
Phil

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 25, 2010 1:09 PM
Subject: Re: [Audyssey] Important MOTA News



Hi Phil,
Yeah, I know. Its a tough decision. Especially, since we are in the
market of creating accessible games and sometimes that means just
doing something automatically for the sake of accessibility verses a
bit of realism.
Speaking of altitude I've been thinking about that today. Since there
is now going to be a 3d version of MOTA  that means a 3d coordinates
system. Instead of a 2d coordinate like 5 15 we are going to have a 3d
coordinate like 5, 1, 15. It is possible to to break this down into
two different commands one that gives the altitude and another that
gives your position on the grid or we can just spit it out like 5, 1,
15. Any thoughts on this?

On 6/25/10, Phil Vlasak p...@pcsgames.net wrote:

Hi Thomas,
There is always a trade off when you put some things in as automatic 
rather

then manual.
With automatic you don't have to have so many things to think about, but 
you

loose the ability to do things  that the automatic feature doesn't
anticipate.
I thought being on a broom would allow Sarah to zoom over the head of the
caretaker so I set his action to attack her to off when she is on a 
broom.
But as the ghosts could appear out of a wall or ceiling, I didn't think 
she

would be quite as able to avoid them.
Plus with a patronus on she might just want to run into them.
But having a way to indicate altitude would help if the flying creatures
were also described.
So if Sarah was at ten feet and the ceiling was at twelve, then the ghost 
at

ten feet would be difficult to avoid unless she zoomed under it but that
would put her in the range of the caretaker.
At some point the faster you move the less time you have to listen for 
the
description of what is around you,unless it was done with avoidance 
beeps.

Phil


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Re: [Audyssey] Important MOTA News

2010-06-25 Thread Charles Rivard

Yes, but that's another matter.  (grin)
---
In God we trust.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 25, 2010 1:48 PM
Subject: Re: [Audyssey] Important MOTA News



Hi Thomas,
The altitude number is quite a puzzle.
In the existing side scroller game you include the altitude as the second 
number while the first is how many meters west.
To keep it consistent, maybe you should leave those numbers alone while 
changing the first number as how many meters north.
This third number could represent the east west distance but to make it 
easier to find doors maybe it could represent the distance from the center 
line of the room.

so the game could say 5 meters east of center.

Am I crazy, or what?
smiles,
Phil

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 25, 2010 1:09 PM
Subject: Re: [Audyssey] Important MOTA News



Hi Phil,
Yeah, I know. Its a tough decision. Especially, since we are in the
market of creating accessible games and sometimes that means just
doing something automatically for the sake of accessibility verses a
bit of realism.
Speaking of altitude I've been thinking about that today. Since there
is now going to be a 3d version of MOTA  that means a 3d coordinates
system. Instead of a 2d coordinate like 5 15 we are going to have a 3d
coordinate like 5, 1, 15. It is possible to to break this down into
two different commands one that gives the altitude and another that
gives your position on the grid or we can just spit it out like 5, 1,
15. Any thoughts on this?

On 6/25/10, Phil Vlasak p...@pcsgames.net wrote:

Hi Thomas,
There is always a trade off when you put some things in as automatic 
rather

then manual.
With automatic you don't have to have so many things to think about, but 
you

loose the ability to do things  that the automatic feature doesn't
anticipate.
I thought being on a broom would allow Sarah to zoom over the head of 
the
caretaker so I set his action to attack her to off when she is on a 
broom.
But as the ghosts could appear out of a wall or ceiling, I didn't think 
she

would be quite as able to avoid them.
Plus with a patronus on she might just want to run into them.
But having a way to indicate altitude would help if the flying creatures
were also described.
So if Sarah was at ten feet and the ceiling was at twelve, then the 
ghost at

ten feet would be difficult to avoid unless she zoomed under it but that
would put her in the range of the caretaker.
At some point the faster you move the less time you have to listen for 
the
description of what is around you,unless it was done with avoidance 
beeps.

Phil


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If you have any questions or concerns regarding the management of the 
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please send E-mail to gamers-ow...@audyssey.org.







No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 9.0.830 / Virus Database: 271.1.1/2962 - Release Date: 06/25/10 
02:35:00



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Re: [Audyssey] Important MOTA News

2010-06-25 Thread Hayden Presley
Hi Phil,
Just what I need. Lol.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Friday, June 25, 2010 1:35 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

Hi Hayden,
No, the snitch inside the castle is there to annoy you.
You can't catch it or nor do any spells affect it.
But then I'm working on an update to the Sarah game, so I may throw in a 
surprise or two concerning the castle snitch.
Phil

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, June 25, 2010 12:42 PM
Subject: Re: [Audyssey] Important MOTA News


 Hi Phil,
 After listening to the audio tutorial (of sorts) you did for Sarah that's 
 on
 the draconis site, I recall hearing the snitch inside the castle. Is it
 possible to catch it inside?

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Phil Vlasak
 Sent: Friday, June 25, 2010 11:06 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Important MOTA News

 Hi Hayden,
 Your main objective is to find a way to get out of the castle.
 Once out you have another challenge of catching the golden snitch.
 Phil

 - Original Message - 
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Friday, June 25, 2010 12:01 PM
 Subject: Re: [Audyssey] Important MOTA News


 Hi,
 I must ask this. Is the object in Sarah to get out of the castle? Just
 wondering since there seems to quite a lot to do and check out, and me 
 not
 playing it yet, I don't even know what all there is.

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Thomas Ward
 Sent: Friday, June 25, 2010 7:28 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Important MOTA News

 Hi Phil,
 Yeah, those are used too sometimes. I think in Tomb Raider, if I
 remember correctly, the shift+control+down arrow combo causes Lara to
 do a reverse safety drop. Basicly, what that is is she turns around,
 grabs hold of a ledge or something, and then drops to the ground. Of
 course, not every mainstream game has this feature, but it is a
 frequently used one in the Tomb Raider series.
 As for the automatic walking feature in Sarah I absolutely hate that
 feature with a passion that's why I have a custom keyboard.ini file
 that reverses the control+arrow key combo with the standard arrow keys
 That way the game operates the way I think it should rather than the
 default setup.
 Anyway, I guess what I was getting at is that some of us would like to
 manually do things instead of having it automatically done for you.
 For me it gives a little more challenge/fun to the game if you have to
 manually raise the end of the broom to shoot over the care taker's
 head rather than the game assuming that's what you want to do anyway
 and do it for you automatically
 Its  kind of like in Tank Commander where you can set the autorange
 finder on so it automatically sets the range of the barrel, but
 that's kind of no fun for me. I like leaving it off and sight the
 barrel myself using the home and end keys. Makes it more fun and a
 little more challenging some how.

 Smile.
 .

 On 6/25/10, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 Yeah when Sarah is on her broom, she can not fly up or down. I assume 
 she
 automatically flies over the caretaker's head as that is most logical.
 It is like the automatic walking feature with up arrow. I logically
 assume
 that if she is walking forward, then she probably will continue to do so
 rather than forcing the player to make each step with the up arrow key.
 I do include control up arrow if you wish to manually walk forward.
 One key combination you did not talk about in your description of
 movement
 in a modern game was holding down both control and shift keys for 
 certain
 movements.
 You could also use the insert key. as when Jaws is turned off  will free
 up
 this key.
 Phil

 ---
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 list,
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Re: [Audyssey] Important MOTA News

2010-06-25 Thread Hayden Presley
Hi,
I've found coordinates moderately useful in certain FPS titles, though not
really all of them. Really, the only two I have use of them for or Tank
Commander and Loan Wolf. In Shades of doom, they really do have no use for
me.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Friday, June 25, 2010 1:12 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

In my mind, I always have a problem remembering which coordinate is which. 
Is 5 meaning 5 units along the north/south grid or is it 5 units along the 
east/west?  In chess, there are only 8 squares along each axis, so it is 
easy to kep track of which square you are on because from left to right are 
A through H and, from White's perspective, 1 through 8 are from south to 
north with north being at the top of the map.  MOTA will be too large for 
this to work, but how about something like 2N or S, 5E or W, and 3H, 
starting at the center of the layout?

---
In God we trust.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 25, 2010 12:09 PM
Subject: Re: [Audyssey] Important MOTA News


 Hi Phil,
 Yeah, I know. Its a tough decision. Especially, since we are in the
 market of creating accessible games and sometimes that means just
 doing something automatically for the sake of accessibility verses a
 bit of realism.
 Speaking of altitude I've been thinking about that today. Since there
 is now going to be a 3d version of MOTA  that means a 3d coordinates
 system. Instead of a 2d coordinate like 5 15 we are going to have a 3d
 coordinate like 5, 1, 15. It is possible to to break this down into
 two different commands one that gives the altitude and another that
 gives your position on the grid or we can just spit it out like 5, 1,
 15. Any thoughts on this?

 On 6/25/10, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 There is always a trade off when you put some things in as automatic 
 rather
 then manual.
 With automatic you don't have to have so many things to think about, but 
 you
 loose the ability to do things  that the automatic feature doesn't
 anticipate.
 I thought being on a broom would allow Sarah to zoom over the head of the
 caretaker so I set his action to attack her to off when she is on a 
 broom.
 But as the ghosts could appear out of a wall or ceiling, I didn't think 
 she
 would be quite as able to avoid them.
 Plus with a patronus on she might just want to run into them.
 But having a way to indicate altitude would help if the flying creatures
 were also described.
 So if Sarah was at ten feet and the ceiling was at twelve, then the ghost

 at
 ten feet would be difficult to avoid unless she zoomed under it but that
 would put her in the range of the caretaker.
 At some point the faster you move the less time you have to listen for 
 the
 description of what is around you,unless it was done with avoidance 
 beeps.
 Phil

 ---
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 All messages are archived and can be searched and read at
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 If you have any questions or concerns regarding the management of the 
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Re: [Audyssey] Important MOTA News

2010-06-25 Thread Hayden Presley
Hi Thomas,
Correct me if I am wrong but last time I checked the depth in Loan Wofl was
the z axis.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien Pendleton
Sent: Friday, June 25, 2010 9:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

Hi Thomas,
I am ashamed to say I am one of those. I hardly learned much at primary
school, which meant I was very much behind at secondary school. My primary
school always used the excuse that because I am blind what's the use in
teaching me anything, with the result that when I moved on to secondary
school I could only do very basic five-year-old style addition, subtraction,
multiplication and division. It took them years and years just to get me to
understand fractions, decimals and percentages, let alone shapes,
trigonometry and angles, which they could never really get started on with
me.
Regards,
Damien.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 25, 2010 10:32 AM
Subject: Re: [Audyssey] Important MOTA News


 Hi Dark,
 I see. Well, the reason I asked is one thing I've noticed is several
 gamers seam to lack some very basic math skills like understanding
 coordinates such as an x, y, and z axis. For me it seams very basic,
 but for some they just don't get it at all. I can try and explain it
 as best as I can in the updated User's Guide, but still for some it
 will be a new concept they'll have to grasp to really be a pro gamer.
 As you pointed out this is close to Lone Wolf which does have some 3d
 aspects to it. You have your x/z coordinates, but then your y axis
 controls your depth in the game. Some people still have problems with
 navigation in that game not to mention problems understanding angles
 and directions using the bearing system. I've not really had any
 problem with it, but some really do, and I have to think of ways to
 help gamers over come those hangups in my own games.

 Smile.

 On 6/25/10, dark d...@xgam.org wrote:
 I think given the choice I'd rather have two separate commands, sinse I
 would find 3D navigation and reqalizing how the coordinates change
 relative
 to my direction of travel quite difficult to wrap my head around, 
 one
 reason why I've never been a good lw player.

 Then again I freely admit my spacial abilities aren't great as I've said
 before.

 Beware the grue!

 Dark.

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Re: [Audyssey] Important MOTA News

2010-06-25 Thread Hayden Presley
Hi Thomas,
Possibly, three separate commands. For those of us who are ok with x, y, and
z axes can use one to get all three coordinates, those of us who aren't
really used to the z axis can have one for the basic x and y coordinates,
and the other for altitude.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, June 25, 2010 12:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

Hi Phil,
Yeah, I know. Its a tough decision. Especially, since we are in the
market of creating accessible games and sometimes that means just
doing something automatically for the sake of accessibility verses a
bit of realism.
Speaking of altitude I've been thinking about that today. Since there
is now going to be a 3d version of MOTA  that means a 3d coordinates
system. Instead of a 2d coordinate like 5 15 we are going to have a 3d
coordinate like 5, 1, 15. It is possible to to break this down into
two different commands one that gives the altitude and another that
gives your position on the grid or we can just spit it out like 5, 1,
15. Any thoughts on this?

On 6/25/10, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 There is always a trade off when you put some things in as automatic
rather
 then manual.
 With automatic you don't have to have so many things to think about, but
you
 loose the ability to do things  that the automatic feature doesn't
 anticipate.
 I thought being on a broom would allow Sarah to zoom over the head of the
 caretaker so I set his action to attack her to off when she is on a broom.
 But as the ghosts could appear out of a wall or ceiling, I didn't think
she
 would be quite as able to avoid them.
 Plus with a patronus on she might just want to run into them.
 But having a way to indicate altitude would help if the flying creatures
 were also described.
 So if Sarah was at ten feet and the ceiling was at twelve, then the ghost
at
 ten feet would be difficult to avoid unless she zoomed under it but that
 would put her in the range of the caretaker.
 At some point the faster you move the less time you have to listen for the
 description of what is around you,unless it was done with avoidance beeps.
 Phil

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Re: [Audyssey] Important MOTA News

2010-06-24 Thread Oriol Gómez
Sounds promising indeed, looking forward to it.

On 6/24/10, Thomas Ward thomasward1...@gmail.com wrote:
 Hello everyone,
 In light of a few things I said on the Audyssey mailing list over the
 past couple days or so I’ve done a lot of thinking about the future of
 Mysteries of the Ancients. It is no secret I’ve never been fully
 satisfied about it being a side-scroller, and it is also no secret I
 promised the community a side-scroller in place of Montezuma’s
 Revenge. So I thought about the problem, and I have decided upon a
 course of action that I believe not only will satisfy everyone
 involved it might actually increase the number of sales for this title
 too.  So what’s the plan?
 Well, the plan is really quite simple. Beginning with beta 13 or beta
 14 I’m going to offer two different downloadable versions of Mysteries
 of the Ancients. One in the original side-scroller format all of you
 currently have, and an all new 3d first-person version more like what
 I had originally planned on creating to begin with. This way it is up
 to the customer to decide which version he or she likes and can
 purchase either version from the USA Games store when the game is
 ready for sale.
 One of the reasons I have decided to go ahead and do this is that
 since MOTA beta 12 the Genesis Engine has proven itself to be fairly
 stable for game development now. I’ve fixed a few things here and
 there, updated some things, and beta 13 looks really stable. So taking
 that into account it really wouldn’t be that hard to go ahead and
 create an all new 3d first-person game using the engine as most of the
 functionality is already there. All of the basic functions like
 jumping, running, walking, etc is already in the engine. It is simply
 a matter of mapping the right 2d or 3d functions to the right keys. As
 for the game levels those would have to be redrawn for the fps
 version, of course, but that’s nothing compared to writing an entire
 engine like Genesis from scratch.  I’d say within two weeks, tops, I
 could have a 3d fps version of the same game sitting up there on the
 website along side the side-scroller. So why not go ahead and do it
 right?
 The other reason is that this way will satisfy everyone including me.
 This allows the customer to buy and download exactly the version they
 want. If side-scrollers are your thing go for it. If you are like me
 and want a full 3d fps type format for the game that will be available
 too. If you want both you can buy both. The sky is the limit as they
 say.
 The only other developer I know who has tried this was Edos
 Interactive. Back when they released Tomb Raider Legend they released
 two different versions of the same game. They released a side-scroller
 version for mobile phones, and they also released a complete 3d
 third-person perspective version for the Play Station and PC. I’m sure
 they did it for different reasons, but the idea is that this has been
 done before,  and apparently the marketing ploy worked. People
 purchased both because they could have the full 3d version on their PC
 and then take the mobile version of the game with them on their mobile
 to play on their coffee break. It was a pretty good idea as far as I
 am conserned and so I've decided to follow in their footsteps.
 If you have any questions don't hesitate to ask. I know this is
 surprising even for me. However, I think this is the best of both
 worlds as far as I am concerned. It is one of those cases where you
 can have your cake and eat it too.

 Sincerely,
 Thomas Ward
 President of USA Games Interactive

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Re: [Audyssey] Important MOTA News

2010-06-24 Thread Bryan Peterson
Well since I technically already purchased the side scroller I'd just have 
to purchase the 3-D version, which I very well might. The idea is definitely 
intriguing. Pity you didn't think of this sooner and that you couldn't have 
implemented it then. It might have saved you a lot of headaches.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 24, 2010 9:42 AM
Subject: [Audyssey] Important MOTA News


Hello everyone,
In light of a few things I said on the Audyssey mailing list over the
past couple days or so I’ve done a lot of thinking about the future of
Mysteries of the Ancients. It is no secret I’ve never been fully
satisfied about it being a side-scroller, and it is also no secret I
promised the community a side-scroller in place of Montezuma’s
Revenge. So I thought about the problem, and I have decided upon a
course of action that I believe not only will satisfy everyone
involved it might actually increase the number of sales for this title
too.  So what’s the plan?
Well, the plan is really quite simple. Beginning with beta 13 or beta
14 I’m going to offer two different downloadable versions of Mysteries
of the Ancients. One in the original side-scroller format all of you
currently have, and an all new 3d first-person version more like what
I had originally planned on creating to begin with. This way it is up
to the customer to decide which version he or she likes and can
purchase either version from the USA Games store when the game is
ready for sale.
One of the reasons I have decided to go ahead and do this is that
since MOTA beta 12 the Genesis Engine has proven itself to be fairly
stable for game development now. I’ve fixed a few things here and
there, updated some things, and beta 13 looks really stable. So taking
that into account it really wouldn’t be that hard to go ahead and
create an all new 3d first-person game using the engine as most of the
functionality is already there. All of the basic functions like
jumping, running, walking, etc is already in the engine. It is simply
a matter of mapping the right 2d or 3d functions to the right keys. As
for the game levels those would have to be redrawn for the fps
version, of course, but that’s nothing compared to writing an entire
engine like Genesis from scratch.  I’d say within two weeks, tops, I
could have a 3d fps version of the same game sitting up there on the
website along side the side-scroller. So why not go ahead and do it
right?
The other reason is that this way will satisfy everyone including me.
This allows the customer to buy and download exactly the version they
want. If side-scrollers are your thing go for it. If you are like me
and want a full 3d fps type format for the game that will be available
too. If you want both you can buy both. The sky is the limit as they
say.
The only other developer I know who has tried this was Edos
Interactive. Back when they released Tomb Raider Legend they released
two different versions of the same game. They released a side-scroller
version for mobile phones, and they also released a complete 3d
third-person perspective version for the Play Station and PC. I’m sure
they did it for different reasons, but the idea is that this has been
done before,  and apparently the marketing ploy worked. People
purchased both because they could have the full 3d version on their PC
and then take the mobile version of the game with them on their mobile
to play on their coffee break. It was a pretty good idea as far as I
am conserned and so I've decided to follow in their footsteps.
If you have any questions don't hesitate to ask. I know this is
surprising even for me. However, I think this is the best of both
worlds as far as I am concerned. It is one of those cases where you
can have your cake and eat it too.

Sincerely,
Thomas Ward
President of USA Games Interactive

---
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Re: [Audyssey] Important MOTA News

2010-06-24 Thread william lomas
yeah but at least now he can show us a 3d version 

On Jun 24, 2010, at 4:48 PM, Bryan Peterson wrote:

 Well since I technically already purchased the side scroller I'd just have to 
 purchase the 3-D version, which I very well might. The idea is definitely 
 intriguing. Pity you didn't think of this sooner and that you couldn't have 
 implemented it then. It might have saved you a lot of headaches.
 We are the Knights who say...Ni!
 - Original Message - From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, June 24, 2010 9:42 AM
 Subject: [Audyssey] Important MOTA News
 
 
 Hello everyone,
 In light of a few things I said on the Audyssey mailing list over the
 past couple days or so I’ve done a lot of thinking about the future of
 Mysteries of the Ancients. It is no secret I’ve never been fully
 satisfied about it being a side-scroller, and it is also no secret I
 promised the community a side-scroller in place of Montezuma’s
 Revenge. So I thought about the problem, and I have decided upon a
 course of action that I believe not only will satisfy everyone
 involved it might actually increase the number of sales for this title
 too.  So what’s the plan?
 Well, the plan is really quite simple. Beginning with beta 13 or beta
 14 I’m going to offer two different downloadable versions of Mysteries
 of the Ancients. One in the original side-scroller format all of you
 currently have, and an all new 3d first-person version more like what
 I had originally planned on creating to begin with. This way it is up
 to the customer to decide which version he or she likes and can
 purchase either version from the USA Games store when the game is
 ready for sale.
 One of the reasons I have decided to go ahead and do this is that
 since MOTA beta 12 the Genesis Engine has proven itself to be fairly
 stable for game development now. I’ve fixed a few things here and
 there, updated some things, and beta 13 looks really stable. So taking
 that into account it really wouldn’t be that hard to go ahead and
 create an all new 3d first-person game using the engine as most of the
 functionality is already there. All of the basic functions like
 jumping, running, walking, etc is already in the engine. It is simply
 a matter of mapping the right 2d or 3d functions to the right keys. As
 for the game levels those would have to be redrawn for the fps
 version, of course, but that’s nothing compared to writing an entire
 engine like Genesis from scratch.  I’d say within two weeks, tops, I
 could have a 3d fps version of the same game sitting up there on the
 website along side the side-scroller. So why not go ahead and do it
 right?
 The other reason is that this way will satisfy everyone including me.
 This allows the customer to buy and download exactly the version they
 want. If side-scrollers are your thing go for it. If you are like me
 and want a full 3d fps type format for the game that will be available
 too. If you want both you can buy both. The sky is the limit as they
 say.
 The only other developer I know who has tried this was Edos
 Interactive. Back when they released Tomb Raider Legend they released
 two different versions of the same game. They released a side-scroller
 version for mobile phones, and they also released a complete 3d
 third-person perspective version for the Play Station and PC. I’m sure
 they did it for different reasons, but the idea is that this has been
 done before,  and apparently the marketing ploy worked. People
 purchased both because they could have the full 3d version on their PC
 and then take the mobile version of the game with them on their mobile
 to play on their coffee break. It was a pretty good idea as far as I
 am conserned and so I've decided to follow in their footsteps.
 If you have any questions don't hesitate to ask. I know this is
 surprising even for me. However, I think this is the best of both
 worlds as far as I am concerned. It is one of those cases where you
 can have your cake and eat it too.
 
 Sincerely,
 Thomas Ward
 President of USA Games Interactive
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org. 
 
 ---
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 If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have 

Re: [Audyssey] Important MOTA News

2010-06-24 Thread Bryan Peterson
I know. I just meant that it's unfortunate that he didn't think of this 
sooner and that even if he had he might not necessarily have been able to 
implement it right then. It might have saved him a lot of frustration and 
headaches.

We are the Knights who say...Ni!
- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 24, 2010 9:57 AM
Subject: Re: [Audyssey] Important MOTA News


yeah but at least now he can show us a 3d version

On Jun 24, 2010, at 4:48 PM, Bryan Peterson wrote:

Well since I technically already purchased the side scroller I'd just have 
to purchase the 3-D version, which I very well might. The idea is 
definitely intriguing. Pity you didn't think of this sooner and that you 
couldn't have implemented it then. It might have saved you a lot of 
headaches.

We are the Knights who say...Ni!
- Original Message - From: Thomas Ward 
thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 24, 2010 9:42 AM
Subject: [Audyssey] Important MOTA News


Hello everyone,
In light of a few things I said on the Audyssey mailing list over the
past couple days or so I’ve done a lot of thinking about the future of
Mysteries of the Ancients. It is no secret I’ve never been fully
satisfied about it being a side-scroller, and it is also no secret I
promised the community a side-scroller in place of Montezuma’s
Revenge. So I thought about the problem, and I have decided upon a
course of action that I believe not only will satisfy everyone
involved it might actually increase the number of sales for this title
too.  So what’s the plan?
Well, the plan is really quite simple. Beginning with beta 13 or beta
14 I’m going to offer two different downloadable versions of Mysteries
of the Ancients. One in the original side-scroller format all of you
currently have, and an all new 3d first-person version more like what
I had originally planned on creating to begin with. This way it is up
to the customer to decide which version he or she likes and can
purchase either version from the USA Games store when the game is
ready for sale.
One of the reasons I have decided to go ahead and do this is that
since MOTA beta 12 the Genesis Engine has proven itself to be fairly
stable for game development now. I’ve fixed a few things here and
there, updated some things, and beta 13 looks really stable. So taking
that into account it really wouldn’t be that hard to go ahead and
create an all new 3d first-person game using the engine as most of the
functionality is already there. All of the basic functions like
jumping, running, walking, etc is already in the engine. It is simply
a matter of mapping the right 2d or 3d functions to the right keys. As
for the game levels those would have to be redrawn for the fps
version, of course, but that’s nothing compared to writing an entire
engine like Genesis from scratch.  I’d say within two weeks, tops, I
could have a 3d fps version of the same game sitting up there on the
website along side the side-scroller. So why not go ahead and do it
right?
The other reason is that this way will satisfy everyone including me.
This allows the customer to buy and download exactly the version they
want. If side-scrollers are your thing go for it. If you are like me
and want a full 3d fps type format for the game that will be available
too. If you want both you can buy both. The sky is the limit as they
say.
The only other developer I know who has tried this was Edos
Interactive. Back when they released Tomb Raider Legend they released
two different versions of the same game. They released a side-scroller
version for mobile phones, and they also released a complete 3d
third-person perspective version for the Play Station and PC. I’m sure
they did it for different reasons, but the idea is that this has been
done before,  and apparently the marketing ploy worked. People
purchased both because they could have the full 3d version on their PC
and then take the mobile version of the game with them on their mobile
to play on their coffee break. It was a pretty good idea as far as I
am conserned and so I've decided to follow in their footsteps.
If you have any questions don't hesitate to ask. I know this is
surprising even for me. However, I think this is the best of both
worlds as far as I am concerned. It is one of those cases where you
can have your cake and eat it too.

Sincerely,
Thomas Ward
President of USA Games Interactive

---
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If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
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please send E-mail

Re: [Audyssey] Important MOTA News

2010-06-24 Thread Muhammed Deniz

I think this plan is cool.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 24, 2010 4:42 PM
Subject: [Audyssey] Important MOTA News


Hello everyone,
In light of a few things I said on the Audyssey mailing list over the
past couple days or so I’ve done a lot of thinking about the future of
Mysteries of the Ancients. It is no secret I’ve never been fully
satisfied about it being a side-scroller, and it is also no secret I
promised the community a side-scroller in place of Montezuma’s
Revenge. So I thought about the problem, and I have decided upon a
course of action that I believe not only will satisfy everyone
involved it might actually increase the number of sales for this title
too.  So what’s the plan?
Well, the plan is really quite simple. Beginning with beta 13 or beta
14 I’m going to offer two different downloadable versions of Mysteries
of the Ancients. One in the original side-scroller format all of you
currently have, and an all new 3d first-person version more like what
I had originally planned on creating to begin with. This way it is up
to the customer to decide which version he or she likes and can
purchase either version from the USA Games store when the game is
ready for sale.
One of the reasons I have decided to go ahead and do this is that
since MOTA beta 12 the Genesis Engine has proven itself to be fairly
stable for game development now. I’ve fixed a few things here and
there, updated some things, and beta 13 looks really stable. So taking
that into account it really wouldn’t be that hard to go ahead and
create an all new 3d first-person game using the engine as most of the
functionality is already there. All of the basic functions like
jumping, running, walking, etc is already in the engine. It is simply
a matter of mapping the right 2d or 3d functions to the right keys. As
for the game levels those would have to be redrawn for the fps
version, of course, but that’s nothing compared to writing an entire
engine like Genesis from scratch.  I’d say within two weeks, tops, I
could have a 3d fps version of the same game sitting up there on the
website along side the side-scroller. So why not go ahead and do it
right?
The other reason is that this way will satisfy everyone including me.
This allows the customer to buy and download exactly the version they
want. If side-scrollers are your thing go for it. If you are like me
and want a full 3d fps type format for the game that will be available
too. If you want both you can buy both. The sky is the limit as they
say.
The only other developer I know who has tried this was Edos
Interactive. Back when they released Tomb Raider Legend they released
two different versions of the same game. They released a side-scroller
version for mobile phones, and they also released a complete 3d
third-person perspective version for the Play Station and PC. I’m sure
they did it for different reasons, but the idea is that this has been
done before,  and apparently the marketing ploy worked. People
purchased both because they could have the full 3d version on their PC
and then take the mobile version of the game with them on their mobile
to play on their coffee break. It was a pretty good idea as far as I
am conserned and so I've decided to follow in their footsteps.
If you have any questions don't hesitate to ask. I know this is
surprising even for me. However, I think this is the best of both
worlds as far as I am concerned. It is one of those cases where you
can have your cake and eat it too.

Sincerely,
Thomas Ward
President of USA Games Interactive

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 



---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at

Re: [Audyssey] Important MOTA News

2010-06-24 Thread dark

Hi Tom.

As a fan of both styles of game this deffinately pleases me, however I do 
have one question.


Will the 3D version feature the same enemies, traps and obstacles as the 
side scroller version?  will we stil have harpies, centaurs etc? and 
will we stil be in griece?


I was just wondering, sinse I know you've often spoken about carrying on the 
tombhunter series into further 3D adventures, whether this will be a 
different setting,  for instance an egyptian or Aztec toomb.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 24, 2010 4:42 PM
Subject: [Audyssey] Important MOTA News


Hello everyone,
In light of a few things I said on the Audyssey mailing list over the
past couple days or so I’ve done a lot of thinking about the future of
Mysteries of the Ancients. It is no secret I’ve never been fully
satisfied about it being a side-scroller, and it is also no secret I
promised the community a side-scroller in place of Montezuma’s
Revenge. So I thought about the problem, and I have decided upon a
course of action that I believe not only will satisfy everyone
involved it might actually increase the number of sales for this title
too.  So what’s the plan?
Well, the plan is really quite simple. Beginning with beta 13 or beta
14 I’m going to offer two different downloadable versions of Mysteries
of the Ancients. One in the original side-scroller format all of you
currently have, and an all new 3d first-person version more like what
I had originally planned on creating to begin with. This way it is up
to the customer to decide which version he or she likes and can
purchase either version from the USA Games store when the game is
ready for sale.
One of the reasons I have decided to go ahead and do this is that
since MOTA beta 12 the Genesis Engine has proven itself to be fairly
stable for game development now. I’ve fixed a few things here and
there, updated some things, and beta 13 looks really stable. So taking
that into account it really wouldn’t be that hard to go ahead and
create an all new 3d first-person game using the engine as most of the
functionality is already there. All of the basic functions like
jumping, running, walking, etc is already in the engine. It is simply
a matter of mapping the right 2d or 3d functions to the right keys. As
for the game levels those would have to be redrawn for the fps
version, of course, but that’s nothing compared to writing an entire
engine like Genesis from scratch.  I’d say within two weeks, tops, I
could have a 3d fps version of the same game sitting up there on the
website along side the side-scroller. So why not go ahead and do it
right?
The other reason is that this way will satisfy everyone including me.
This allows the customer to buy and download exactly the version they
want. If side-scrollers are your thing go for it. If you are like me
and want a full 3d fps type format for the game that will be available
too. If you want both you can buy both. The sky is the limit as they
say.
The only other developer I know who has tried this was Edos
Interactive. Back when they released Tomb Raider Legend they released
two different versions of the same game. They released a side-scroller
version for mobile phones, and they also released a complete 3d
third-person perspective version for the Play Station and PC. I’m sure
they did it for different reasons, but the idea is that this has been
done before,  and apparently the marketing ploy worked. People
purchased both because they could have the full 3d version on their PC
and then take the mobile version of the game with them on their mobile
to play on their coffee break. It was a pretty good idea as far as I
am conserned and so I've decided to follow in their footsteps.
If you have any questions don't hesitate to ask. I know this is
surprising even for me. However, I think this is the best of both
worlds as far as I am concerned. It is one of those cases where you
can have your cake and eat it too.

Sincerely,
Thomas Ward
President of USA Games Interactive

---
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If you 

Re: [Audyssey] Important MOTA News

2010-06-24 Thread Muhammed Deniz

What's the difference between 2d and 3d?
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Oriol Gómez ogomez@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 24, 2010 4:47 PM
Subject: Re: [Audyssey] Important MOTA News


Sounds promising indeed, looking forward to it.

On 6/24/10, Thomas Ward thomasward1...@gmail.com wrote:

Hello everyone,
In light of a few things I said on the Audyssey mailing list over the
past couple days or so I’ve done a lot of thinking about the future of
Mysteries of the Ancients. It is no secret I’ve never been fully
satisfied about it being a side-scroller, and it is also no secret I
promised the community a side-scroller in place of Montezuma’s
Revenge. So I thought about the problem, and I have decided upon a
course of action that I believe not only will satisfy everyone
involved it might actually increase the number of sales for this title
too.  So what’s the plan?
Well, the plan is really quite simple. Beginning with beta 13 or beta
14 I’m going to offer two different downloadable versions of Mysteries
of the Ancients. One in the original side-scroller format all of you
currently have, and an all new 3d first-person version more like what
I had originally planned on creating to begin with. This way it is up
to the customer to decide which version he or she likes and can
purchase either version from the USA Games store when the game is
ready for sale.
One of the reasons I have decided to go ahead and do this is that
since MOTA beta 12 the Genesis Engine has proven itself to be fairly
stable for game development now. I’ve fixed a few things here and
there, updated some things, and beta 13 looks really stable. So taking
that into account it really wouldn’t be that hard to go ahead and
create an all new 3d first-person game using the engine as most of the
functionality is already there. All of the basic functions like
jumping, running, walking, etc is already in the engine. It is simply
a matter of mapping the right 2d or 3d functions to the right keys. As
for the game levels those would have to be redrawn for the fps
version, of course, but that’s nothing compared to writing an entire
engine like Genesis from scratch.  I’d say within two weeks, tops, I
could have a 3d fps version of the same game sitting up there on the
website along side the side-scroller. So why not go ahead and do it
right?
The other reason is that this way will satisfy everyone including me.
This allows the customer to buy and download exactly the version they
want. If side-scrollers are your thing go for it. If you are like me
and want a full 3d fps type format for the game that will be available
too. If you want both you can buy both. The sky is the limit as they
say.
The only other developer I know who has tried this was Edos
Interactive. Back when they released Tomb Raider Legend they released
two different versions of the same game. They released a side-scroller
version for mobile phones, and they also released a complete 3d
third-person perspective version for the Play Station and PC. I’m sure
they did it for different reasons, but the idea is that this has been
done before,  and apparently the marketing ploy worked. People
purchased both because they could have the full 3d version on their PC
and then take the mobile version of the game with them on their mobile
to play on their coffee break. It was a pretty good idea as far as I
am conserned and so I've decided to follow in their footsteps.
If you have any questions don't hesitate to ask. I know this is
surprising even for me. However, I think this is the best of both
worlds as far as I am concerned. It is one of those cases where you
can have your cake and eat it too.

Sincerely,
Thomas Ward
President of USA Games Interactive

---
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http

Re: [Audyssey] Important MOTA News

2010-06-24 Thread Lori Duncan
Hi Tom, sounds great, one question though is will there be a beata version 
of the 3-d one to try out?
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 24, 2010 4:42 PM
Subject: [Audyssey] Important MOTA News


Hello everyone,
In light of a few things I said on the Audyssey mailing list over the
past couple days or so I’ve done a lot of thinking about the future of
Mysteries of the Ancients. It is no secret I’ve never been fully
satisfied about it being a side-scroller, and it is also no secret I
promised the community a side-scroller in place of Montezuma’s
Revenge. So I thought about the problem, and I have decided upon a
course of action that I believe not only will satisfy everyone
involved it might actually increase the number of sales for this title
too.  So what’s the plan?
Well, the plan is really quite simple. Beginning with beta 13 or beta
14 I’m going to offer two different downloadable versions of Mysteries
of the Ancients. One in the original side-scroller format all of you
currently have, and an all new 3d first-person version more like what
I had originally planned on creating to begin with. This way it is up
to the customer to decide which version he or she likes and can
purchase either version from the USA Games store when the game is
ready for sale.
One of the reasons I have decided to go ahead and do this is that
since MOTA beta 12 the Genesis Engine has proven itself to be fairly
stable for game development now. I’ve fixed a few things here and
there, updated some things, and beta 13 looks really stable. So taking
that into account it really wouldn’t be that hard to go ahead and
create an all new 3d first-person game using the engine as most of the
functionality is already there. All of the basic functions like
jumping, running, walking, etc is already in the engine. It is simply
a matter of mapping the right 2d or 3d functions to the right keys. As
for the game levels those would have to be redrawn for the fps
version, of course, but that’s nothing compared to writing an entire
engine like Genesis from scratch.  I’d say within two weeks, tops, I
could have a 3d fps version of the same game sitting up there on the
website along side the side-scroller. So why not go ahead and do it
right?
The other reason is that this way will satisfy everyone including me.
This allows the customer to buy and download exactly the version they
want. If side-scrollers are your thing go for it. If you are like me
and want a full 3d fps type format for the game that will be available
too. If you want both you can buy both. The sky is the limit as they
say.
The only other developer I know who has tried this was Edos
Interactive. Back when they released Tomb Raider Legend they released
two different versions of the same game. They released a side-scroller
version for mobile phones, and they also released a complete 3d
third-person perspective version for the Play Station and PC. I’m sure
they did it for different reasons, but the idea is that this has been
done before,  and apparently the marketing ploy worked. People
purchased both because they could have the full 3d version on their PC
and then take the mobile version of the game with them on their mobile
to play on their coffee break. It was a pretty good idea as far as I
am conserned and so I've decided to follow in their footsteps.
If you have any questions don't hesitate to ask. I know this is
surprising even for me. However, I think this is the best of both
worlds as far as I am concerned. It is one of those cases where you
can have your cake and eat it too.

Sincerely,
Thomas Ward
President of USA Games Interactive

---
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gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
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Re: [Audyssey] Important MOTA News

2010-06-24 Thread Bryan Peterson
I think he would have said that if that were the case. I imagine it'll just 
be the same game but in 3-D.

We are the Knights who say...Ni!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 24, 2010 10:19 AM
Subject: Re: [Audyssey] Important MOTA News


Hi Tom.

As a fan of both styles of game this deffinately pleases me, however I do
have one question.

Will the 3D version feature the same enemies, traps and obstacles as the
side scroller version?  will we stil have harpies, centaurs etc? and
will we stil be in griece?

I was just wondering, sinse I know you've often spoken about carrying on the
tombhunter series into further 3D adventures, whether this will be a
different setting,  for instance an egyptian or Aztec toomb.

Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 24, 2010 4:42 PM
Subject: [Audyssey] Important MOTA News


Hello everyone,
In light of a few things I said on the Audyssey mailing list over the
past couple days or so I’ve done a lot of thinking about the future of
Mysteries of the Ancients. It is no secret I’ve never been fully
satisfied about it being a side-scroller, and it is also no secret I
promised the community a side-scroller in place of Montezuma’s
Revenge. So I thought about the problem, and I have decided upon a
course of action that I believe not only will satisfy everyone
involved it might actually increase the number of sales for this title
too.  So what’s the plan?
Well, the plan is really quite simple. Beginning with beta 13 or beta
14 I’m going to offer two different downloadable versions of Mysteries
of the Ancients. One in the original side-scroller format all of you
currently have, and an all new 3d first-person version more like what
I had originally planned on creating to begin with. This way it is up
to the customer to decide which version he or she likes and can
purchase either version from the USA Games store when the game is
ready for sale.
One of the reasons I have decided to go ahead and do this is that
since MOTA beta 12 the Genesis Engine has proven itself to be fairly
stable for game development now. I’ve fixed a few things here and
there, updated some things, and beta 13 looks really stable. So taking
that into account it really wouldn’t be that hard to go ahead and
create an all new 3d first-person game using the engine as most of the
functionality is already there. All of the basic functions like
jumping, running, walking, etc is already in the engine. It is simply
a matter of mapping the right 2d or 3d functions to the right keys. As
for the game levels those would have to be redrawn for the fps
version, of course, but that’s nothing compared to writing an entire
engine like Genesis from scratch.  I’d say within two weeks, tops, I
could have a 3d fps version of the same game sitting up there on the
website along side the side-scroller. So why not go ahead and do it
right?
The other reason is that this way will satisfy everyone including me.
This allows the customer to buy and download exactly the version they
want. If side-scrollers are your thing go for it. If you are like me
and want a full 3d fps type format for the game that will be available
too. If you want both you can buy both. The sky is the limit as they
say.
The only other developer I know who has tried this was Edos
Interactive. Back when they released Tomb Raider Legend they released
two different versions of the same game. They released a side-scroller
version for mobile phones, and they also released a complete 3d
third-person perspective version for the Play Station and PC. I’m sure
they did it for different reasons, but the idea is that this has been
done before,  and apparently the marketing ploy worked. People
purchased both because they could have the full 3d version on their PC
and then take the mobile version of the game with them on their mobile
to play on their coffee break. It was a pretty good idea as far as I
am conserned and so I've decided to follow in their footsteps.
If you have any questions don't hesitate to ask. I know this is
surprising even for me. However, I think this is the best of both
worlds as far as I am concerned. It is one of those cases where you
can have your cake and eat it too.

Sincerely,
Thomas Ward
President of USA Games Interactive

---
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gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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Re: [Audyssey] Important MOTA News

2010-06-24 Thread Thomas Ward
Hi Bryan,
Well, I really couldn't have done this any sooner as the engine itself
had been going through various writes and rewrites so that anything i
created would have constantly been in flux and needed to be updated.
However, as it happens since I've made all the major choices for the
1.0 version of the Genesis Engine it is more or less stable enough to
begin creating games with. If anything pops up such as one of the 3d
functions don't work write I can go ahead and fix it, but the core of
the engine is there and it is more or less ready to use now. I don't
intend to rewrite the engine in  some other language like Visual
Basic, Java, whatever tomorrow so anything I create with it now will
use the common core. Any changes to the engine should carry over to
the game unless it happens to be a bug in the main source file which
is where the game specific code goes. Which of course shouldn't be a
problem since I have plenty of working code I can copy right over from
the side-scroller version of the game and modify as needed.
That's the other reason I couldn't do it before. I didn't have a tun
of working, heavily tested code,  I couldn't copy and paste directly
into a new project and start using it such as the game menus or the
NewLevel() function which sets all the object properties, etc. This
way I can just copy it from one main source file directly into the
next and modify accordingly.

On 6/24/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 I know. I just meant that it's unfortunate that he didn't think of this
 sooner and that even if he had he might not necessarily have been able to
 implement it right then. It might have saved him a lot of frustration and
 headaches.
 We are the Knights who say...Ni!

---
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Re: [Audyssey] Important MOTA News

2010-06-24 Thread Bryan Peterson

He did say from Beta 13 onward so I would assume yes.
We are the Knights who say...Ni!
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 24, 2010 10:21 AM
Subject: Re: [Audyssey] Important MOTA News


Hi Tom, sounds great, one question though is will there be a beata version
of the 3-d one to try out?
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 24, 2010 4:42 PM
Subject: [Audyssey] Important MOTA News


Hello everyone,
In light of a few things I said on the Audyssey mailing list over the
past couple days or so I’ve done a lot of thinking about the future of
Mysteries of the Ancients. It is no secret I’ve never been fully
satisfied about it being a side-scroller, and it is also no secret I
promised the community a side-scroller in place of Montezuma’s
Revenge. So I thought about the problem, and I have decided upon a
course of action that I believe not only will satisfy everyone
involved it might actually increase the number of sales for this title
too.  So what’s the plan?
Well, the plan is really quite simple. Beginning with beta 13 or beta
14 I’m going to offer two different downloadable versions of Mysteries
of the Ancients. One in the original side-scroller format all of you
currently have, and an all new 3d first-person version more like what
I had originally planned on creating to begin with. This way it is up
to the customer to decide which version he or she likes and can
purchase either version from the USA Games store when the game is
ready for sale.
One of the reasons I have decided to go ahead and do this is that
since MOTA beta 12 the Genesis Engine has proven itself to be fairly
stable for game development now. I’ve fixed a few things here and
there, updated some things, and beta 13 looks really stable. So taking
that into account it really wouldn’t be that hard to go ahead and
create an all new 3d first-person game using the engine as most of the
functionality is already there. All of the basic functions like
jumping, running, walking, etc is already in the engine. It is simply
a matter of mapping the right 2d or 3d functions to the right keys. As
for the game levels those would have to be redrawn for the fps
version, of course, but that’s nothing compared to writing an entire
engine like Genesis from scratch.  I’d say within two weeks, tops, I
could have a 3d fps version of the same game sitting up there on the
website along side the side-scroller. So why not go ahead and do it
right?
The other reason is that this way will satisfy everyone including me.
This allows the customer to buy and download exactly the version they
want. If side-scrollers are your thing go for it. If you are like me
and want a full 3d fps type format for the game that will be available
too. If you want both you can buy both. The sky is the limit as they
say.
The only other developer I know who has tried this was Edos
Interactive. Back when they released Tomb Raider Legend they released
two different versions of the same game. They released a side-scroller
version for mobile phones, and they also released a complete 3d
third-person perspective version for the Play Station and PC. I’m sure
they did it for different reasons, but the idea is that this has been
done before,  and apparently the marketing ploy worked. People
purchased both because they could have the full 3d version on their PC
and then take the mobile version of the game with them on their mobile
to play on their coffee break. It was a pretty good idea as far as I
am conserned and so I've decided to follow in their footsteps.
If you have any questions don't hesitate to ask. I know this is
surprising even for me. However, I think this is the best of both
worlds as far as I am concerned. It is one of those cases where you
can have your cake and eat it too.

Sincerely,
Thomas Ward
President of USA Games Interactive

---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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Re: [Audyssey] Important MOTA News

2010-06-24 Thread dark
That is what I expected, but I thought I'd ask none the less just to be 
certain.


Beware the Grue!

Dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 24, 2010 5:21 PM
Subject: Re: [Audyssey] Important MOTA News


I think he would have said that if that were the case. I imagine it'll just
be the same game but in 3-D.
We are the Knights who say...Ni!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 24, 2010 10:19 AM
Subject: Re: [Audyssey] Important MOTA News


Hi Tom.

As a fan of both styles of game this deffinately pleases me, however I do
have one question.

Will the 3D version feature the same enemies, traps and obstacles as the
side scroller version?  will we stil have harpies, centaurs etc? and
will we stil be in griece?

I was just wondering, sinse I know you've often spoken about carrying on the
tombhunter series into further 3D adventures, whether this will be a
different setting,  for instance an egyptian or Aztec toomb.

Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 24, 2010 4:42 PM
Subject: [Audyssey] Important MOTA News


Hello everyone,
In light of a few things I said on the Audyssey mailing list over the
past couple days or so I’ve done a lot of thinking about the future of
Mysteries of the Ancients. It is no secret I’ve never been fully
satisfied about it being a side-scroller, and it is also no secret I
promised the community a side-scroller in place of Montezuma’s
Revenge. So I thought about the problem, and I have decided upon a
course of action that I believe not only will satisfy everyone
involved it might actually increase the number of sales for this title
too.  So what’s the plan?
Well, the plan is really quite simple. Beginning with beta 13 or beta
14 I’m going to offer two different downloadable versions of Mysteries
of the Ancients. One in the original side-scroller format all of you
currently have, and an all new 3d first-person version more like what
I had originally planned on creating to begin with. This way it is up
to the customer to decide which version he or she likes and can
purchase either version from the USA Games store when the game is
ready for sale.
One of the reasons I have decided to go ahead and do this is that
since MOTA beta 12 the Genesis Engine has proven itself to be fairly
stable for game development now. I’ve fixed a few things here and
there, updated some things, and beta 13 looks really stable. So taking
that into account it really wouldn’t be that hard to go ahead and
create an all new 3d first-person game using the engine as most of the
functionality is already there. All of the basic functions like
jumping, running, walking, etc is already in the engine. It is simply
a matter of mapping the right 2d or 3d functions to the right keys. As
for the game levels those would have to be redrawn for the fps
version, of course, but that’s nothing compared to writing an entire
engine like Genesis from scratch.  I’d say within two weeks, tops, I
could have a 3d fps version of the same game sitting up there on the
website along side the side-scroller. So why not go ahead and do it
right?
The other reason is that this way will satisfy everyone including me.
This allows the customer to buy and download exactly the version they
want. If side-scrollers are your thing go for it. If you are like me
and want a full 3d fps type format for the game that will be available
too. If you want both you can buy both. The sky is the limit as they
say.
The only other developer I know who has tried this was Edos
Interactive. Back when they released Tomb Raider Legend they released
two different versions of the same game. They released a side-scroller
version for mobile phones, and they also released a complete 3d
third-person perspective version for the Play Station and PC. I’m sure
they did it for different reasons, but the idea is that this has been
done before,  and apparently the marketing ploy worked. People
purchased both because they could have the full 3d version on their PC
and then take the mobile version of the game with them on their mobile
to play on their coffee break. It was a pretty good idea as far as I
am conserned and so I've decided to follow in their footsteps.
If you have any questions don't hesitate to ask. I know this is
surprising even for me. However, I think this is the best of both
worlds as far as I am concerned. It is one of those cases where you
can have your cake and eat it too.

Sincerely,
Thomas Ward
President of USA Games Interactive

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Re: [Audyssey] Important MOTA News

2010-06-24 Thread dark

There is one dimentions difference ;D.

Thus in the current version of mota you can move left and right and up and 
down. A 3D game would work more like audio quake, you could move in any and 
all directions, up down, forward back, left right etc as in something liek 
audio quake with the stairs and multiple levels.


To understand the difference more formally, imagine pushing a piece of paper 
on the surface of a table. you can move it only up down left or right 
without taking it off the table, ie, only in two dimentions.


Now, imagine  picking the paper up, you can move it all the same ways as 
before, but also up and down in the air, ie, in 3 dementions.


this is the basic idea.

Hope this explains things.

Depending upon how much into some of the crazier areas of physics and 
abstract mathematics you want to go there are suggestions for various other 
dementions(one theory I heard even had 26!), but for game developement 3 is 
enough,  well four counting time ;D.


Beware the grue!

Dark.




- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 24, 2010 5:19 PM
Subject: Re: [Audyssey] Important MOTA News


What's the difference between 2d and 3d?
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is
welcome, talking about computer problems is welcome when their are know
holidays but that's only in easter holidays or know holidays. If you want to
joyn, just send a blank email to.
audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Oriol Gómez ogomez@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 24, 2010 4:47 PM
Subject: Re: [Audyssey] Important MOTA News


Sounds promising indeed, looking forward to it.

On 6/24/10, Thomas Ward thomasward1...@gmail.com wrote:

Hello everyone,
In light of a few things I said on the Audyssey mailing list over the
past couple days or so I’ve done a lot of thinking about the future of
Mysteries of the Ancients. It is no secret I’ve never been fully
satisfied about it being a side-scroller, and it is also no secret I
promised the community a side-scroller in place of Montezuma’s
Revenge. So I thought about the problem, and I have decided upon a
course of action that I believe not only will satisfy everyone
involved it might actually increase the number of sales for this title
too.  So what’s the plan?
Well, the plan is really quite simple. Beginning with beta 13 or beta
14 I’m going to offer two different downloadable versions of Mysteries
of the Ancients. One in the original side-scroller format all of you
currently have, and an all new 3d first-person version more like what
I had originally planned on creating to begin with. This way it is up
to the customer to decide which version he or she likes and can
purchase either version from the USA Games store when the game is
ready for sale.
One of the reasons I have decided to go ahead and do this is that
since MOTA beta 12 the Genesis Engine has proven itself to be fairly
stable for game development now. I’ve fixed a few things here and
there, updated some things, and beta 13 looks really stable. So taking
that into account it really wouldn’t be that hard to go ahead and
create an all new 3d first-person game using the engine as most of the
functionality is already there. All of the basic functions like
jumping, running, walking, etc is already in the engine. It is simply
a matter of mapping the right 2d or 3d functions to the right keys. As
for the game levels those would have to be redrawn for the fps
version, of course, but that’s nothing compared to writing an entire
engine like Genesis from scratch.  I’d say within two weeks, tops, I
could have a 3d fps version of the same game sitting up there on the
website along side the side-scroller. So why not go ahead and do it
right?
The other reason is that this way will satisfy everyone including me.
This allows the customer to buy and download exactly the version they
want. If side-scrollers are your thing go for it. If you are like me
and want a full 3d fps type format for the game that will be available
too. If you want both you can buy both. The sky is the limit as they
say.
The only other developer I know who has tried this was Edos
Interactive. Back when they released Tomb Raider Legend they released
two different versions of the same game. They released a side-scroller
version for mobile phones, and they also released a complete 3d
third-person perspective version for the Play Station and PC. I’m sure
they did it for different reasons, but the idea is that this has been
done before,  and apparently the marketing ploy worked. People
purchased both because they could

Re: [Audyssey] Important MOTA News

2010-06-24 Thread RONALD HOPKINS

Thank you thomas.  I like side scrollers, but I also like 3d action also.

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Thursday, June 24, 2010 3:42 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Important MOTA News


Hello everyone,
In light of a few things I said on the Audyssey mailing list over the
past couple days or so I’ve done a lot of thinking about the future of
Mysteries of the Ancients. It is no secret I’ve never been fully
satisfied about it being a side-scroller, and it is also no secret I
promised the community a side-scroller in place of Montezuma’s
Revenge. So I thought about the problem, and I have decided upon a
course of action that I believe not only will satisfy everyone
involved it might actually increase the number of sales for this title
too.  So what’s the plan?
Well, the plan is really quite simple. Beginning with beta 13 or beta
14 I’m going to offer two different downloadable versions of Mysteries
of the Ancients. One in the original side-scroller format all of you
currently have, and an all new 3d first-person version more like what
I had originally planned on creating to begin with. This way it is up
to the customer to decide which version he or she likes and can
purchase either version from the USA Games store when the game is
ready for sale.
One of the reasons I have decided to go ahead and do this is that
since MOTA beta 12 the Genesis Engine has proven itself to be fairly
stable for game development now. I’ve fixed a few things here and
there, updated some things, and beta 13 looks really stable. So taking
that into account it really wouldn’t be that hard to go ahead and
create an all new 3d first-person game using the engine as most of the
functionality is already there. All of the basic functions like
jumping, running, walking, etc is already in the engine. It is simply
a matter of mapping the right 2d or 3d functions to the right keys. As
for the game levels those would have to be redrawn for the fps
version, of course, but that’s nothing compared to writing an entire
engine like Genesis from scratch.  I’d say within two weeks, tops, I
could have a 3d fps version of the same game sitting up there on the
website along side the side-scroller. So why not go ahead and do it
right?
The other reason is that this way will satisfy everyone including me.
This allows the customer to buy and download exactly the version they
want. If side-scrollers are your thing go for it. If you are like me
and want a full 3d fps type format for the game that will be available
too. If you want both you can buy both. The sky is the limit as they
say.
The only other developer I know who has tried this was Edos
Interactive. Back when they released Tomb Raider Legend they released
two different versions of the same game. They released a side-scroller
version for mobile phones, and they also released a complete 3d
third-person perspective version for the Play Station and PC. I’m sure
they did it for different reasons, but the idea is that this has been
done before,  and apparently the marketing ploy worked. People
purchased both because they could have the full 3d version on their PC
and then take the mobile version of the game with them on their mobile
to play on their coffee break. It was a pretty good idea as far as I
am conserned and so I've decided to follow in their footsteps.
If you have any questions don't hesitate to ask. I know this is
surprising even for me. However, I think this is the best of both
worlds as far as I am concerned. It is one of those cases where you
can have your cake and eat it too.

Sincerely,
Thomas Ward
President of USA Games Interactive

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Re: [Audyssey] Important MOTA News

2010-06-24 Thread Thomas Ward
Hi Dark,
Oh, its going to essentially be the same game. It will have the same
story, same enemies, traps, puzzles, whatever. I could even make the
3d levels similar to there 2d counterparts simply by taking the same
levels and  simply redrawing each room as a true 3d object complete
with four walls, a floor, and a celing. Instead of a 2d room that is
say 20 by 8 I could just redraw that room to be 20 by 20 by 8 making
it 3d.  In other words instead of just length and height each room
will have a length, width, and height attribute.
The essential difference between the two versions is going to be 3d
specific features that you couldn't get in a 2d only game. For
example, obviously since the fps version is in 3d that offers you a
lot more freedom of movement. Instead of just being able to walk left
and right as well as climb up and down on ropes and things the fps
version will allow you to move foward, backward, left, right as well
as climb up and down on ropes, ladders, staircases, whatever.  As I
said far more freedom of movement.
Targeting will also be a bit different than you are use too. Since we
are talking about a truely 3d environment that means aiming your
weapons will be a bit trickier since the game will have to calculate a
true 3d vector from the player character to the target. For that
reason you may have to use the page up key to raise your weapon to
target a flying harpy, or use the page down key to lower your weapon
in order to target an enemy monster lower to the ground. This is a
feature of several mainstream games, and will be quite new to many
accessible gamers I think, but it is more realistic and shouldn't be
too hard to get use to.
As far as any other differences such as weather or not I'll keep the
random monsters and items I haven't decided. As I said a couple of
days ago there are pros and cons with both. If I keep it the games
will definitely be different from game to game which is good. If I get
rid of it then I have to figure out where to put everything and
rebalance the game which could be time consuming. So I'll cross that
bridge when I come to it.
In regards to more Tomb Hunter games I definitely plan on it. However,
the 3d fps game isn't going to be based on any of the stories I am
creating for Tomb Hunter II and so forth. For one thing I haven't
purchased all the sounds I need for Tomb Hunter II, and nor would I
create two different games seeing as the fps version is merely going
to be Mysteries of the Ancients done my way and the side-scroller is
the 2d version many people wanted to replace Montezuma's Revenge.


Cheers!

On 6/24/10, dark d...@xgam.org wrote:
 Hi Tom.

 As a fan of both styles of game this deffinately pleases me, however I do
 have one question.

 Will the 3D version feature the same enemies, traps and obstacles as the
 side scroller version?  will we stil have harpies, centaurs etc? and
 will we stil be in griece?

 I was just wondering, sinse I know you've often spoken about carrying on the
 tombhunter series into further 3D adventures, whether this will be a
 different setting,  for instance an egyptian or Aztec toomb.

 Beware the grue!

 Dark.

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Re: [Audyssey] Important MOTA News

2010-06-24 Thread RONALD HOPKINS
Hello.  Was playing the demo of moda.  When I approach the casm, I take one 
step but after that step, I try to jump and I always end up getting killed. 
Just wondering what I'm doing wrong?


--
From: RONALD HOPKINS rrhopki...@verizon.net
Sent: Thursday, June 24, 2010 4:49 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Important MOTA News


Thank you thomas.  I like side scrollers, but I also like 3d action also.

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Thursday, June 24, 2010 3:42 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Important MOTA News


Hello everyone,
In light of a few things I said on the Audyssey mailing list over the
past couple days or so I’ve done a lot of thinking about the future of
Mysteries of the Ancients. It is no secret I’ve never been fully
satisfied about it being a side-scroller, and it is also no secret I
promised the community a side-scroller in place of Montezuma’s
Revenge. So I thought about the problem, and I have decided upon a
course of action that I believe not only will satisfy everyone
involved it might actually increase the number of sales for this title
too.  So what’s the plan?
Well, the plan is really quite simple. Beginning with beta 13 or beta
14 I’m going to offer two different downloadable versions of Mysteries
of the Ancients. One in the original side-scroller format all of you
currently have, and an all new 3d first-person version more like what
I had originally planned on creating to begin with. This way it is up
to the customer to decide which version he or she likes and can
purchase either version from the USA Games store when the game is
ready for sale.
One of the reasons I have decided to go ahead and do this is that
since MOTA beta 12 the Genesis Engine has proven itself to be fairly
stable for game development now. I’ve fixed a few things here and
there, updated some things, and beta 13 looks really stable. So taking
that into account it really wouldn’t be that hard to go ahead and
create an all new 3d first-person game using the engine as most of the
functionality is already there. All of the basic functions like
jumping, running, walking, etc is already in the engine. It is simply
a matter of mapping the right 2d or 3d functions to the right keys. As
for the game levels those would have to be redrawn for the fps
version, of course, but that’s nothing compared to writing an entire
engine like Genesis from scratch.  I’d say within two weeks, tops, I
could have a 3d fps version of the same game sitting up there on the
website along side the side-scroller. So why not go ahead and do it
right?
The other reason is that this way will satisfy everyone including me.
This allows the customer to buy and download exactly the version they
want. If side-scrollers are your thing go for it. If you are like me
and want a full 3d fps type format for the game that will be available
too. If you want both you can buy both. The sky is the limit as they
say.
The only other developer I know who has tried this was Edos
Interactive. Back when they released Tomb Raider Legend they released
two different versions of the same game. They released a side-scroller
version for mobile phones, and they also released a complete 3d
third-person perspective version for the Play Station and PC. I’m sure
they did it for different reasons, but the idea is that this has been
done before,  and apparently the marketing ploy worked. People
purchased both because they could have the full 3d version on their PC
and then take the mobile version of the game with them on their mobile
to play on their coffee break. It was a pretty good idea as far as I
am conserned and so I've decided to follow in their footsteps.
If you have any questions don't hesitate to ask. I know this is
surprising even for me. However, I think this is the best of both
worlds as far as I am concerned. It is one of those cases where you
can have your cake and eat it too.

Sincerely,
Thomas Ward
President of USA Games Interactive

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If you

Re: [Audyssey] Important MOTA News

2010-06-24 Thread Thomas Ward
Hi Muhammed,
Well, from a geometric point of view there is a considerable
difference between 2d and 3d. The best way to think of this is what's
the difference between a 2d shape like a square and a 3d shape like a
cube?
Well, a square only has four sides. It has a left, right, top, and
bottom side. However, it is completely flat.
A cube on the other hand has a total of six sides. It has a left,
right, front, back, top, and a bottom side. Therefore it is a true 3d
object.
When we talk about 2d verses 3d with a game like MOTA we are talking
about how the level is presented. a 2d room only has two walls, a
floor and a celing, and therefore only has four possible directions of
movement like left, right, up, or down. A 3d room however is a cube
with four walls, a floor, and a celing and offers six major directions
of movement like left, right, forward, backward, up, or down plus
everything in between. Since the real world happens to be in 3d a game
that uses 3d levels would obviously be more natural for a gamer and be
much more realistic. It allows for a lot more possibilities not only
in movement but in drawing the levels more like they would be in real
life. Does that make sense?

Cheers!

On 6/24/10, Muhammed Deniz muhamme...@googlemail.com wrote:
 What's the difference between 2d and 3d?

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Re: [Audyssey] Important MOTA News

2010-06-24 Thread Thomas Ward
Hi,
Remember to holster or sheath any weapons you might be holding. Those
will keep you from reaching the other ledge.

HTH


On 6/24/10, RONALD HOPKINS rrhopki...@verizon.net wrote:
 Hello.  Was playing the demo of moda.  When I approach the casm, I take one
 step but after that step, I try to jump and I always end up getting killed.
 Just wondering what I'm doing wrong?

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Re: [Audyssey] Important MOTA News

2010-06-24 Thread Thomas Ward
Hi Lori,
Absolutely. I just need to redraw the levels for the fps version, and
test to make sure all the 3d specific code works as intended. I've
only tested the functions used in the side-scroller and the fps
version will use more 3d specific functions  that weren't required by
the side-scroller version like the ability to walk foward and backward
or place a random object somewhere in a 3d area.

On 6/24/10, Lori Duncan lori_dunca...@hotmail.com wrote:
 Hi Tom, sounds great, one question though is will there be a beata version
 of the 3-d one to try out?

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Re: [Audyssey] Important MOTA News

2010-06-24 Thread Hayden Presley
Hi Tomas,
Awsome! I've learned to enjoy FPS style games quite a bit more after getting
through SOD. I'll probably end up buying both myself.
Best Regards,
Hayden

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, June 24, 2010 1:05 PM
To: Lori Duncan; Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

Hi Lori,
Absolutely. I just need to redraw the levels for the fps version, and
test to make sure all the 3d specific code works as intended. I've
only tested the functions used in the side-scroller and the fps
version will use more 3d specific functions  that weren't required by
the side-scroller version like the ability to walk foward and backward
or place a random object somewhere in a 3d area.

On 6/24/10, Lori Duncan lori_dunca...@hotmail.com wrote:
 Hi Tom, sounds great, one question though is will there be a beata version
 of the 3-d one to try out?

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Re: [Audyssey] Important MOTA News

2010-06-24 Thread shaun everiss

tom that sounds cool.
especially if you can have those installed along side the other, I'd like both.
however if the reg code could work for both or something that would rock.
I  like both types.
At 03:42 a.m. 25/06/2010, you wrote:

Hello everyone,
In light of a few things I said on the Audyssey mailing list over the
past couple days or so I've done a lot of thinking about the future of
Mysteries of the Ancients. It is no secret I've never been fully
satisfied about it being a side-scroller, and it is also no secret I
promised the community a side-scroller in place of Montezuma's
Revenge. So I thought about the problem, and I have decided upon a
course of action that I believe not only will satisfy everyone
involved it might actually increase the number of sales for this title
too.  So what's the plan?
Well, the plan is really quite simple. Beginning with beta 13 or beta
14 I'm going to offer two different downloadable versions of Mysteries
of the Ancients. One in the original side-scroller format all of you
currently have, and an all new 3d first-person version more like what
I had originally planned on creating to begin with. This way it is up
to the customer to decide which version he or she likes and can
purchase either version from the USA Games store when the game is
ready for sale.
One of the reasons I have decided to go ahead and do this is that
since MOTA beta 12 the Genesis Engine has proven itself to be fairly
stable for game development now. I've fixed a few things here and
there, updated some things, and beta 13 looks really stable. So taking
that into account it really wouldn't be that hard to go ahead and
create an all new 3d first-person game using the engine as most of the
functionality is already there. All of the basic functions like
jumping, running, walking, etc is already in the engine. It is simply
a matter of mapping the right 2d or 3d functions to the right keys. As
for the game levels those would have to be redrawn for the fps
version, of course, but that's nothing compared to writing an entire
engine like Genesis from scratch.  I'd say within two weeks, tops, I
could have a 3d fps version of the same game sitting up there on the
website along side the side-scroller. So why not go ahead and do it
right?
The other reason is that this way will satisfy everyone including me.
This allows the customer to buy and download exactly the version they
want. If side-scrollers are your thing go for it. If you are like me
and want a full 3d fps type format for the game that will be available
too. If you want both you can buy both. The sky is the limit as they
say.
The only other developer I know who has tried this was Edos
Interactive. Back when they released Tomb Raider Legend they released
two different versions of the same game. They released a side-scroller
version for mobile phones, and they also released a complete 3d
third-person perspective version for the Play Station and PC. I'm sure
they did it for different reasons, but the idea is that this has been
done before,  and apparently the marketing ploy worked. People
purchased both because they could have the full 3d version on their PC
and then take the mobile version of the game with them on their mobile
to play on their coffee break. It was a pretty good idea as far as I
am conserned and so I've decided to follow in their footsteps.
If you have any questions don't hesitate to ask. I know this is
surprising even for me. However, I think this is the best of both
worlds as far as I am concerned. It is one of those cases where you
can have your cake and eat it too.

Sincerely,
Thomas Ward
President of USA Games Interactive

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Re: [Audyssey] Important MOTA News

2010-06-24 Thread shaun everiss

just thought of something.
you could have both games in one installer.
then as a side program have a selecter or have this in the menus or 
something play 3d mode play side scroler mode maybe side scroler mode 
could be arcade and the other could be standard or something.

I'd buy a game that had 2 versions you could play.
At 05:04 a.m. 25/06/2010, you wrote:

Hi Dark,
Oh, its going to essentially be the same game. It will have the same
story, same enemies, traps, puzzles, whatever. I could even make the
3d levels similar to there 2d counterparts simply by taking the same
levels and  simply redrawing each room as a true 3d object complete
with four walls, a floor, and a celing. Instead of a 2d room that is
say 20 by 8 I could just redraw that room to be 20 by 20 by 8 making
it 3d.  In other words instead of just length and height each room
will have a length, width, and height attribute.
The essential difference between the two versions is going to be 3d
specific features that you couldn't get in a 2d only game. For
example, obviously since the fps version is in 3d that offers you a
lot more freedom of movement. Instead of just being able to walk left
and right as well as climb up and down on ropes and things the fps
version will allow you to move foward, backward, left, right as well
as climb up and down on ropes, ladders, staircases, whatever.  As I
said far more freedom of movement.
Targeting will also be a bit different than you are use too. Since we
are talking about a truely 3d environment that means aiming your
weapons will be a bit trickier since the game will have to calculate a
true 3d vector from the player character to the target. For that
reason you may have to use the page up key to raise your weapon to
target a flying harpy, or use the page down key to lower your weapon
in order to target an enemy monster lower to the ground. This is a
feature of several mainstream games, and will be quite new to many
accessible gamers I think, but it is more realistic and shouldn't be
too hard to get use to.
As far as any other differences such as weather or not I'll keep the
random monsters and items I haven't decided. As I said a couple of
days ago there are pros and cons with both. If I keep it the games
will definitely be different from game to game which is good. If I get
rid of it then I have to figure out where to put everything and
rebalance the game which could be time consuming. So I'll cross that
bridge when I come to it.
In regards to more Tomb Hunter games I definitely plan on it. However,
the 3d fps game isn't going to be based on any of the stories I am
creating for Tomb Hunter II and so forth. For one thing I haven't
purchased all the sounds I need for Tomb Hunter II, and nor would I
create two different games seeing as the fps version is merely going
to be Mysteries of the Ancients done my way and the side-scroller is
the 2d version many people wanted to replace Montezuma's Revenge.


Cheers!

On 6/24/10, dark d...@xgam.org wrote:
 Hi Tom.

 As a fan of both styles of game this deffinately pleases me, however I do
 have one question.

 Will the 3D version feature the same enemies, traps and obstacles as the
 side scroller version?  will we stil have harpies, centaurs etc? and
 will we stil be in griece?

 I was just wondering, sinse I know you've often spoken about 
carrying on the

 tombhunter series into further 3D adventures, whether this will be a
 different setting,  for instance an egyptian or Aztec toomb.

 Beware the grue!

 Dark.

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Re: [Audyssey] Important MOTA News

2010-06-24 Thread Bryan Peterson
So in short something like a combination of Shades of Doom and Tank 
Commander? I know Tank Commander did require you to raise or lower your gun 
in order to achieve the proper firing range for the target.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 24, 2010 11:04 AM
Subject: Re: [Audyssey] Important MOTA News



Hi Dark,
Oh, its going to essentially be the same game. It will have the same
story, same enemies, traps, puzzles, whatever. I could even make the
3d levels similar to there 2d counterparts simply by taking the same
levels and  simply redrawing each room as a true 3d object complete
with four walls, a floor, and a celing. Instead of a 2d room that is
say 20 by 8 I could just redraw that room to be 20 by 20 by 8 making
it 3d.  In other words instead of just length and height each room
will have a length, width, and height attribute.
The essential difference between the two versions is going to be 3d
specific features that you couldn't get in a 2d only game. For
example, obviously since the fps version is in 3d that offers you a
lot more freedom of movement. Instead of just being able to walk left
and right as well as climb up and down on ropes and things the fps
version will allow you to move foward, backward, left, right as well
as climb up and down on ropes, ladders, staircases, whatever.  As I
said far more freedom of movement.
Targeting will also be a bit different than you are use too. Since we
are talking about a truely 3d environment that means aiming your
weapons will be a bit trickier since the game will have to calculate a
true 3d vector from the player character to the target. For that
reason you may have to use the page up key to raise your weapon to
target a flying harpy, or use the page down key to lower your weapon
in order to target an enemy monster lower to the ground. This is a
feature of several mainstream games, and will be quite new to many
accessible gamers I think, but it is more realistic and shouldn't be
too hard to get use to.
As far as any other differences such as weather or not I'll keep the
random monsters and items I haven't decided. As I said a couple of
days ago there are pros and cons with both. If I keep it the games
will definitely be different from game to game which is good. If I get
rid of it then I have to figure out where to put everything and
rebalance the game which could be time consuming. So I'll cross that
bridge when I come to it.
In regards to more Tomb Hunter games I definitely plan on it. However,
the 3d fps game isn't going to be based on any of the stories I am
creating for Tomb Hunter II and so forth. For one thing I haven't
purchased all the sounds I need for Tomb Hunter II, and nor would I
create two different games seeing as the fps version is merely going
to be Mysteries of the Ancients done my way and the side-scroller is
the 2d version many people wanted to replace Montezuma's Revenge.


Cheers!

On 6/24/10, dark d...@xgam.org wrote:

Hi Tom.

As a fan of both styles of game this deffinately pleases me, however I do
have one question.

Will the 3D version feature the same enemies, traps and obstacles as the
side scroller version?  will we stil have harpies, centaurs etc? and
will we stil be in griece?

I was just wondering, sinse I know you've often spoken about carrying on 
the

tombhunter series into further 3D adventures, whether this will be a
different setting,  for instance an egyptian or Aztec toomb.

Beware the grue!

Dark.


---
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Re: [Audyssey] Important MOTA News

2010-06-24 Thread Allen

Hi, Thomas,

Will the user of the 3d version need to have a surround sound speaker system 
in oerder to play?


Thanks

Allen
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 24, 2010 8:42 AM
Subject: [Audyssey] Important MOTA News


Hello everyone,
In light of a few things I said on the Audyssey mailing list over the
past couple days or so I’ve done a lot of thinking about the future of
Mysteries of the Ancients. It is no secret I’ve never been fully
satisfied about it being a side-scroller, and it is also no secret I
promised the community a side-scroller in place of Montezuma’s
Revenge. So I thought about the problem, and I have decided upon a
course of action that I believe not only will satisfy everyone
involved it might actually increase the number of sales for this title
too.  So what’s the plan?
Well, the plan is really quite simple. Beginning with beta 13 or beta
14 I’m going to offer two different downloadable versions of Mysteries
of the Ancients. One in the original side-scroller format all of you
currently have, and an all new 3d first-person version more like what
I had originally planned on creating to begin with. This way it is up
to the customer to decide which version he or she likes and can
purchase either version from the USA Games store when the game is
ready for sale.
One of the reasons I have decided to go ahead and do this is that
since MOTA beta 12 the Genesis Engine has proven itself to be fairly
stable for game development now. I’ve fixed a few things here and
there, updated some things, and beta 13 looks really stable. So taking
that into account it really wouldn’t be that hard to go ahead and
create an all new 3d first-person game using the engine as most of the
functionality is already there. All of the basic functions like
jumping, running, walking, etc is already in the engine. It is simply
a matter of mapping the right 2d or 3d functions to the right keys. As
for the game levels those would have to be redrawn for the fps
version, of course, but that’s nothing compared to writing an entire
engine like Genesis from scratch.  I’d say within two weeks, tops, I
could have a 3d fps version of the same game sitting up there on the
website along side the side-scroller. So why not go ahead and do it
right?
The other reason is that this way will satisfy everyone including me.
This allows the customer to buy and download exactly the version they
want. If side-scrollers are your thing go for it. If you are like me
and want a full 3d fps type format for the game that will be available
too. If you want both you can buy both. The sky is the limit as they
say.
The only other developer I know who has tried this was Edos
Interactive. Back when they released Tomb Raider Legend they released
two different versions of the same game. They released a side-scroller
version for mobile phones, and they also released a complete 3d
third-person perspective version for the Play Station and PC. I’m sure
they did it for different reasons, but the idea is that this has been
done before,  and apparently the marketing ploy worked. People
purchased both because they could have the full 3d version on their PC
and then take the mobile version of the game with them on their mobile
to play on their coffee break. It was a pretty good idea as far as I
am conserned and so I've decided to follow in their footsteps.
If you have any questions don't hesitate to ask. I know this is
surprising even for me. However, I think this is the best of both
worlds as far as I am concerned. It is one of those cases where you
can have your cake and eat it too.

Sincerely,
Thomas Ward
President of USA Games Interactive

---
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Re: [Audyssey] Important MOTA News

2010-06-24 Thread Bryan Peterson
First of all it's MOTA, M O T A, not M O D A. It's an acronym for Mysteries 
of the Ancients. As for your jumps, make sure you don't have a drawn weapon 
when you try to jump, otherwise the weight will pull you off balance. Hit 
Control+W to hear whether your current weapon is drawn. If it is, hit W 
again to put it away. Then you should be able to successfully make the jump.

We are the Knights who say...Ni!
- Original Message - 
From: RONALD HOPKINS rrhopki...@verizon.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 24, 2010 11:06 AM
Subject: Re: [Audyssey] Important MOTA News


Hello.  Was playing the demo of moda.  When I approach the casm, I take one
step but after that step, I try to jump and I always end up getting killed.
Just wondering what I'm doing wrong?

--
From: RONALD HOPKINS rrhopki...@verizon.net
Sent: Thursday, June 24, 2010 4:49 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Important MOTA News


Thank you thomas.  I like side scrollers, but I also like 3d action also.

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Thursday, June 24, 2010 3:42 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Important MOTA News


Hello everyone,
In light of a few things I said on the Audyssey mailing list over the
past couple days or so I’ve done a lot of thinking about the future of
Mysteries of the Ancients. It is no secret I’ve never been fully
satisfied about it being a side-scroller, and it is also no secret I
promised the community a side-scroller in place of Montezuma’s
Revenge. So I thought about the problem, and I have decided upon a
course of action that I believe not only will satisfy everyone
involved it might actually increase the number of sales for this title
too.  So what’s the plan?
Well, the plan is really quite simple. Beginning with beta 13 or beta
14 I’m going to offer two different downloadable versions of Mysteries
of the Ancients. One in the original side-scroller format all of you
currently have, and an all new 3d first-person version more like what
I had originally planned on creating to begin with. This way it is up
to the customer to decide which version he or she likes and can
purchase either version from the USA Games store when the game is
ready for sale.
One of the reasons I have decided to go ahead and do this is that
since MOTA beta 12 the Genesis Engine has proven itself to be fairly
stable for game development now. I’ve fixed a few things here and
there, updated some things, and beta 13 looks really stable. So taking
that into account it really wouldn’t be that hard to go ahead and
create an all new 3d first-person game using the engine as most of the
functionality is already there. All of the basic functions like
jumping, running, walking, etc is already in the engine. It is simply
a matter of mapping the right 2d or 3d functions to the right keys. As
for the game levels those would have to be redrawn for the fps
version, of course, but that’s nothing compared to writing an entire
engine like Genesis from scratch.  I’d say within two weeks, tops, I
could have a 3d fps version of the same game sitting up there on the
website along side the side-scroller. So why not go ahead and do it
right?
The other reason is that this way will satisfy everyone including me.
This allows the customer to buy and download exactly the version they
want. If side-scrollers are your thing go for it. If you are like me
and want a full 3d fps type format for the game that will be available
too. If you want both you can buy both. The sky is the limit as they
say.
The only other developer I know who has tried this was Edos
Interactive. Back when they released Tomb Raider Legend they released
two different versions of the same game. They released a side-scroller
version for mobile phones, and they also released a complete 3d
third-person perspective version for the Play Station and PC. I’m sure
they did it for different reasons, but the idea is that this has been
done before,  and apparently the marketing ploy worked. People
purchased both because they could have the full 3d version on their PC
and then take the mobile version of the game with them on their mobile
to play on their coffee break. It was a pretty good idea as far as I
am conserned and so I've decided to follow in their footsteps.
If you have any questions don't hesitate to ask. I know this is
surprising even for me. However, I think this is the best of both
worlds as far as I am concerned. It is one of those cases where you
can have your cake and eat it too.

Sincerely,
Thomas Ward
President of USA Games Interactive

---
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Re: [Audyssey] Important MOTA News

2010-06-24 Thread Mich
Hi Tom. I honestley like fps games like sod etc so I am really thrilld that 
moda will be a fps game. from Mich. 



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Re: [Audyssey] Important MOTA News

2010-06-24 Thread Charles Rivard
I suppose I'll find out when the game comes out, but how will you be able to 
determine if an enemy is, say northwest or southeast of you but also 4 feet 
above or below you?  Also, might a flying enemy rise or lower it's flight as 
it attacks, making it harder to locate during flight?
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 24, 2010 12:04 PM
Subject: Re: [Audyssey] Important MOTA News



Hi Dark,
Oh, its going to essentially be the same game. It will have the same
story, same enemies, traps, puzzles, whatever. I could even make the
3d levels similar to there 2d counterparts simply by taking the same
levels and  simply redrawing each room as a true 3d object complete
with four walls, a floor, and a celing. Instead of a 2d room that is
say 20 by 8 I could just redraw that room to be 20 by 20 by 8 making
it 3d.  In other words instead of just length and height each room
will have a length, width, and height attribute.
The essential difference between the two versions is going to be 3d
specific features that you couldn't get in a 2d only game. For
example, obviously since the fps version is in 3d that offers you a
lot more freedom of movement. Instead of just being able to walk left
and right as well as climb up and down on ropes and things the fps
version will allow you to move foward, backward, left, right as well
as climb up and down on ropes, ladders, staircases, whatever.  As I
said far more freedom of movement.
Targeting will also be a bit different than you are use too. Since we
are talking about a truely 3d environment that means aiming your
weapons will be a bit trickier since the game will have to calculate a
true 3d vector from the player character to the target. For that
reason you may have to use the page up key to raise your weapon to
target a flying harpy, or use the page down key to lower your weapon
in order to target an enemy monster lower to the ground. This is a
feature of several mainstream games, and will be quite new to many
accessible gamers I think, but it is more realistic and shouldn't be
too hard to get use to.
As far as any other differences such as weather or not I'll keep the
random monsters and items I haven't decided. As I said a couple of
days ago there are pros and cons with both. If I keep it the games
will definitely be different from game to game which is good. If I get
rid of it then I have to figure out where to put everything and
rebalance the game which could be time consuming. So I'll cross that
bridge when I come to it.
In regards to more Tomb Hunter games I definitely plan on it. However,
the 3d fps game isn't going to be based on any of the stories I am
creating for Tomb Hunter II and so forth. For one thing I haven't
purchased all the sounds I need for Tomb Hunter II, and nor would I
create two different games seeing as the fps version is merely going
to be Mysteries of the Ancients done my way and the side-scroller is
the 2d version many people wanted to replace Montezuma's Revenge.


Cheers!

On 6/24/10, dark d...@xgam.org wrote:

Hi Tom.

As a fan of both styles of game this deffinately pleases me, however I do
have one question.

Will the 3D version feature the same enemies, traps and obstacles as the
side scroller version?  will we stil have harpies, centaurs etc? and
will we stil be in griece?

I was just wondering, sinse I know you've often spoken about carrying on 
the

tombhunter series into further 3D adventures, whether this will be a
different setting,  for instance an egyptian or Aztec toomb.

Beware the grue!

Dark.


---
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Re: [Audyssey] Important MOTA News

2010-06-24 Thread RONALD HOPKINS
Hello again.  This is Ron.  Well, I shief the weapon, when I approach the 
casm, I take one step and then I hear the crumble and then I jump, but when 
I jump to the right, I always dye.  Should I not have the torch light?  as I 
said before my weapons are holstered or shieved.


--
From: Mich m...@ntl.sympatico.ca
Sent: Thursday, June 24, 2010 9:52 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Important MOTA News

Hi Tom. I honestley like fps games like sod etc so I am really thrilld 
that moda will be a fps game. from Mich.


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Re: [Audyssey] Important MOTA News

2010-06-24 Thread Hayden Presley
Hi,
Torches are irrelevant.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of RONALD HOPKINS
Sent: Thursday, June 24, 2010 6:29 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

Hello again.  This is Ron.  Well, I shief the weapon, when I approach the 
casm, I take one step and then I hear the crumble and then I jump, but when 
I jump to the right, I always dye.  Should I not have the torch light?  as I

said before my weapons are holstered or shieved.

--
From: Mich m...@ntl.sympatico.ca
Sent: Thursday, June 24, 2010 9:52 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Important MOTA News

 Hi Tom. I honestley like fps games like sod etc so I am really thrilld 
 that moda will be a fps game. from Mich.

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Re: [Audyssey] Important MOTA News

2010-06-24 Thread Mike Maslo
Thomas:

All I can say is yes!! I am so happy! It just became from a title I would
not buy to one I will definitely buy.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, June 24, 2010 10:42 AM
To: Gamers Discussion list
Subject: [Audyssey] Important MOTA News

Hello everyone,
In light of a few things I said on the Audyssey mailing list over the
past couple days or so I've done a lot of thinking about the future of
Mysteries of the Ancients. It is no secret I've never been fully
satisfied about it being a side-scroller, and it is also no secret I
promised the community a side-scroller in place of Montezuma's
Revenge. So I thought about the problem, and I have decided upon a
course of action that I believe not only will satisfy everyone
involved it might actually increase the number of sales for this title
too.  So what's the plan?
Well, the plan is really quite simple. Beginning with beta 13 or beta
14 I'm going to offer two different downloadable versions of Mysteries
of the Ancients. One in the original side-scroller format all of you
currently have, and an all new 3d first-person version more like what
I had originally planned on creating to begin with. This way it is up
to the customer to decide which version he or she likes and can
purchase either version from the USA Games store when the game is
ready for sale.
One of the reasons I have decided to go ahead and do this is that
since MOTA beta 12 the Genesis Engine has proven itself to be fairly
stable for game development now. I've fixed a few things here and
there, updated some things, and beta 13 looks really stable. So taking
that into account it really wouldn't be that hard to go ahead and
create an all new 3d first-person game using the engine as most of the
functionality is already there. All of the basic functions like
jumping, running, walking, etc is already in the engine. It is simply
a matter of mapping the right 2d or 3d functions to the right keys. As
for the game levels those would have to be redrawn for the fps
version, of course, but that's nothing compared to writing an entire
engine like Genesis from scratch.  I'd say within two weeks, tops, I
could have a 3d fps version of the same game sitting up there on the
website along side the side-scroller. So why not go ahead and do it
right?
The other reason is that this way will satisfy everyone including me.
This allows the customer to buy and download exactly the version they
want. If side-scrollers are your thing go for it. If you are like me
and want a full 3d fps type format for the game that will be available
too. If you want both you can buy both. The sky is the limit as they
say.
The only other developer I know who has tried this was Edos
Interactive. Back when they released Tomb Raider Legend they released
two different versions of the same game. They released a side-scroller
version for mobile phones, and they also released a complete 3d
third-person perspective version for the Play Station and PC. I'm sure
they did it for different reasons, but the idea is that this has been
done before,  and apparently the marketing ploy worked. People
purchased both because they could have the full 3d version on their PC
and then take the mobile version of the game with them on their mobile
to play on their coffee break. It was a pretty good idea as far as I
am conserned and so I've decided to follow in their footsteps.
If you have any questions don't hesitate to ask. I know this is
surprising even for me. However, I think this is the best of both
worlds as far as I am concerned. It is one of those cases where you
can have your cake and eat it too.

Sincerely,
Thomas Ward
President of USA Games Interactive

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Re: [Audyssey] Important MOTA News

2010-06-24 Thread Johnny Tai
I think this is a great move- speaking from someone who's not a fan of 2d 
games' perspective, I always love MOTA's design and idea, but have not 
followed up on it just because it is 2D. Once there's a FPS version, I'll be 
among the first to get into it.


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PORT: 1

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 24, 2010 10:46 AM
Subject: Re: [Audyssey] Important MOTA News



Hi Muhammed,
Well, from a geometric point of view there is a considerable
difference between 2d and 3d. The best way to think of this is what's
the difference between a 2d shape like a square and a 3d shape like a
cube?
Well, a square only has four sides. It has a left, right, top, and
bottom side. However, it is completely flat.
A cube on the other hand has a total of six sides. It has a left,
right, front, back, top, and a bottom side. Therefore it is a true 3d
object.
When we talk about 2d verses 3d with a game like MOTA we are talking
about how the level is presented. a 2d room only has two walls, a
floor and a celing, and therefore only has four possible directions of
movement like left, right, up, or down. A 3d room however is a cube
with four walls, a floor, and a celing and offers six major directions
of movement like left, right, forward, backward, up, or down plus
everything in between. Since the real world happens to be in 3d a game
that uses 3d levels would obviously be more natural for a gamer and be
much more realistic. It allows for a lot more possibilities not only
in movement but in drawing the levels more like they would be in real
life. Does that make sense?

Cheers!

On 6/24/10, Muhammed Deniz muhamme...@googlemail.com wrote:

What's the difference between 2d and 3d?


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