# Re: [Audyssey] Important MOTA News

```Hi Thomas,
Correct me if I am wrong but last time I checked the depth in Loan Wofl was
the z axis.```
```
Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien Pendleton
Sent: Friday, June 25, 2010 9:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

Hi Thomas,
I am ashamed to say I am one of those. I hardly learned much at primary
school, which meant I was very much behind at secondary school. My primary
school always used the excuse that because I am blind what's the use in
teaching me anything, with the result that when I moved on to secondary
school I could only do very basic five-year-old style addition, subtraction,
multiplication and division. It took them years and years just to get me to
understand fractions, decimals and percentages, let alone shapes,
trigonometry and angles, which they could never really get started on with
me.
Regards,
Damien.

----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, June 25, 2010 10:32 AM
Subject: Re: [Audyssey] Important MOTA News

> Hi Dark,
> I see. Well, the reason I asked is one thing I've noticed is several
> gamers seam to lack some very basic math skills like understanding
> coordinates such as an x, y, and z axis. For me it seams very basic,
> but for some they just don't get it at all. I can try and explain it
> as best as I can in the updated User's Guide, but still for some it
> will be a new concept they'll have to grasp to really be a pro gamer.
> As you pointed out this is close to Lone Wolf which does have some 3d
> aspects to it. You have your x/z coordinates, but then your y axis
> controls your depth in the game. Some people still have problems with
> navigation in that game not to mention problems understanding angles
> and directions using the bearing system. I've not really had any
> problem with it, but some really do, and I have to think of ways to
> help gamers over come those hangups in my own games.
>
> Smile.
>
> On 6/25/10, dark <d...@xgam.org> wrote:
>> I think given the choice I'd rather have two separate commands, sinse I
>> would find 3D navigation and reqalizing how the coordinates change
>> relative
>> to my direction of travel quite difficult to wrap my head around, ----
>> one
>> reason why I've never been a good lw player.
>>
>> Then again I freely admit my spacial abilities aren't great as I've said
>> before.
>>
>> Beware the grue!
>>
>> Dark.
>
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