Re: [Audyssey] how to be an audio game programmer.

2014-09-15 Thread Thomas Ward
Hi Phil,

Cool. The SlimDX book sounds especially good. Although, I am no longer
using C# .NET for game development its good to know there is finally a
book out there on SlimDX, because back in 2009 when I converted my
code from C# to C++ there was nothing on SlimDX and reading the API
documentation for SlimDX, such as it was, turned out to be a real
bare. So I chose to go with C++ which was better documented.

As for the second book on programming Windows 8 apps with HTML, CSS,
and Javascript I don't think that would be very good for an audio game
developer. Perhaps if the were online games, but for general
applications sounds like a bad combination to me. Javascript is decent
for scripting an application or doing a bit of web scripting but is
absolute garbage for writing games as a general rule.

I noticed the last book mentions XNA 4. I must point out to anyone
reading this that XNA 4 isn't completely accessible. That is why
accessible game developers don't use it. Its an awesome .NET API if
one can see to build the sound banks etc, but if they can't they are
up a fast running creek without a paddle.


Cheers!


On 9/14/14, Phil Vlasak phi...@bex.net wrote:
 Hi Thomas,
 I searched BookShare for the terms XInput, XAudio2, game programming and got

 three hits,
 Game Development with SlimDX
 by Michael Fontanini
 An easy to follow guide on SlimDX game development with practical exercises

 in each chapter. Step by step instructions and example code put each topic
 into action in a working demo.If you are a game designer or game developer
 with a passion for video games and a desire to create your own from scratch,

 this is the book for you. You will need basic programming experience in C#(C

 Sharp) to get the most out of this book.
  keyboard input are still quite important in PC game development. Some games

 have too many commands to map ... You've probably seen some games that let
 you choose which game controller you want to use if you have ... versions of

 DirectX as well. This means that you can make your games support multiple
 DirectX versions so ...
  Copyright: 2013

  Programming Windows® 8 Apps with HTML, CSS, and JavaScript by Kraig
 Brockschmidt
 NOTE: This title is also available as a free eBook. It is based on Windows 8

 Release Preview; the content and publication date will be updated for final

 Windows 8 software. Apply your existing skills with HTML, CSS, and
 JavaScript--and start building your own Windows 8 apps now. As a member of
 the Windows Ecosystem team, the author has trained hundreds of Microsoft
 engineers and has been on the front lines of bringing the first Windows 8
 apps to the Windows Store. Through this book, you'll get a thorough
 grounding in platform features and considerations, and delve into
 development essentials. Quickstart sections provide ready experience with

 the tools, API, and core features. And you'll gain insights and best
 practices on design, coding, and performance from real-world developers
 working on real-world apps. Topics includes:Platform Characteristics App
 Anatomy and Page Navigation Controls, Control Styling, and Basic Data
 Binding Collections and Collection Controls Layout Windows 8 Style
 Commanding UI State, Settings, Files, and Documents Input and Sensors Media

 Purposeful Animations Contracts Tiles, Notifications, the Lock Screen, and
 Background Tasks Networking Devices and Printing Extensions Localization,
 Accessibility, and the Windows Store
 edge features--to differentiate from their own competitors!--must adopt the

 programming language and ... programming languages, including JavaScript.
 This is what's known as the Windows Runtime API, or just WinRT ... learn a
 completely new programming paradigm is worthy of taking a week off to
 celebrate ...
 Copyright: 2012

 Beginning Windows 8 Application Development
 by Zoltan Arvai,  David Fulop, Istv?n Nov?k, György Bal Ssy
 Learn to use exciting new development tools and create applications for
 Windows 8If you're a beginning developer, there's no better place to get up

 to speed on the Windows 8 SDK than this Wrox guide. A team of Microsoft
 experts provides a complete course in Windows 8 programming, helping you
 take full advantage of the innovative new SDK. Written in an easy-to-read
 style, this book is packed with reusable examples that showcase the endless

 possibilities of the Windows SDK and also introduces the new Windows 8 app
 store. It explains how to set up the development environment and covers user

 interface design, using special effects and graphics, working with C# and
 C++, and much more.Provides a complete introduction to the Windows SDK and
 Windows 8, starting with setting up the development environment and building

 your first applicationCovers user interface design, touch- and event-driven

 design elements, leveraging windows-based services, and offline application

 development with HTML 5Explores creating C# applications for the Windows 8
 

Re: [Audyssey] how to be an audio game programmer.

2014-09-14 Thread ishan dhami
Hello sir thanks for helping
Last night I read some tutorials of c++ and I will discuss with you
whenever I have some doubts.
the tutorials of c++ are very good and I think it can teach me at
least of the basics of c++
Thanks
Ishan

On 9/13/14, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Ishan,

 No problem. The way you worded your prior post about programming in
 English instead of programming in Hindi sounded like you were a bit
 confused there. I apologize for any misunderstanding, but just wanted
 to be sure you understood the difference.

 Cheers!


 On 9/12/14, ishan dhami ishan1dha...@gmail.com wrote:
 sir I am not confused
 the thing you said that you are not happy the japanese games because
 first they are not understandable and if someone translate them in
 english they pronounced so unclear.
 so my plans to write my games in english
 I know the difference between programming languages and speaking and
 writing.
 I will choose my desired language of programming and then I will start
 programming
 but the speach output is an english.
 Ok
 Thanks Ishan

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Re: [Audyssey] how to be an audio game programmer.

2014-09-14 Thread shaun everiss
well thats true tom but back then we didn't have much coice now we 
have a choice of what voices we want.
fact is and its probably biased, since his english is not his first 
language I am getting semi visions of a stuttery voice that sounds 
quite bad but that may just be bad vibes I guess.


At 12:07 p.m. 13/09/2014, you wrote:

Hi Shaun,

I disagree with you. Its not arrogant for Ishan to use his own voice
or to offer only one voice to choose from. Liam, Philip Bennefall,
David greenwood, James North, etc all have done it so its his choice
to make. If he leaves the wav files open and unencrypted I suppose its
possible to create your own voice pack for the game if you really
don't want Ishan's voice, but its a bit early to be jumping to
conclusions here.

Cheers!


On 9/12/14, shaun everiss sm.ever...@gmail.com wrote:
 ishen, to be honest, thats ok, except that not everyone will want your
 voice.
 no one even will know what your voice sounds like, its a bit arogent
 in giving people only 1 choice of voice, I'd post a sample of your
 voice first and ask if its ok first.

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Re: [Audyssey] how to be an audio game programmer.

2014-09-14 Thread ishan dhami
Hi sir you are pointing a good statement for MR shon everis
it is only an incomplete dream
in future who knows what will happen but I will try to learn programming.
thanks
Ishan

On 9/13/14, hayden presley hdpres...@hotmail.com wrote:
 HI,
 Not sure how it is arrogant to want to use your voice in your own games.
 I
 have no recollection of Phillip giving us recordings of his voice before
 programming Q9 or Kringle Crash, nor, for that matter, any other developer.

 Best Regards,
 Hayden


 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun
 everiss
 Sent: Friday, September 12, 2014 3:57 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] how to be an audio game programmer.

 ishen, to be honest, thats ok, except that not everyone will want your
 voice.
 no one even will know what your voice sounds like, its a bit arogent in
 giving people only 1 choice of voice, I'd post a sample of your voice first
 and ask if its ok first.

 At 12:07 a.m. 12/09/2014, you wrote:
Hi thomas sir and all.
I like my voice and I want to programme a game in my voice.
because human voice is more clear than a sinthetic voice.
I want to creat virtual 3d environment but first I'll start 2d.
I have no plans for creating multiplayer games. in future if it will be
possible then I will try but it will be buggy.
sir if there is any website which will teach me Java, C and c plus plus
and python language then please tell me then I will try to programme.

On 9/11/14, Josh joshknnd1...@gmail.com wrote:
  I don't know programming but I can look at code and get a good idea
  of what it is doing. and I would say start out with bgt. it'll let
  you make games quickly, scripting-wise, free, paid, and so on, for
 windows.
 
  signature not available.
 
  ishan dhami wrote:
  I am a young man and I have very intresting concepts first I will
  start with free games for windows then I will develop my own site
  like every developer and sell my best audio games.
  I will work every type of games like FPS and side scroller and
  horrer adventure games.
  I agreed with you MR josh but I don't know how to write a script.
  if you know the website or an online lesson which will guide me a
  little bit then I will start. because my brain is very sharp so I'm
  confident that I can learn easily.
  Please help me sir
  Thanks
  Hope you'll help me
  Ishan
 
  On 9/10/14, Thomas Ward thomasward1...@gmail.com wrote:
  Hi Josh,
 
  The BGT toolkit isn't the only option. Let's give Ishan more
  options than BGT. I have the greatest respect for BGT, but would
  like to remind people it isn't the one and only choice out there.
 
  Cheers!
 
 
  On 9/10/14, Josh joshknnd1...@gmail.com wrote:
  get the free bgt blind game maker toolkit. its free from blastbay
  studios.
 
  signature not available.
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Re: [Audyssey] how to be an audio game programmer.

2014-09-14 Thread Thomas Ward
Hi Ishan,

Sounds good. C++ is by far my favorite programming language. Its a
little more difficult to learn than say Python etc, but I think you'd
be better off by far for learning it. Most game programming
documentation is geared for C++ programmers as is most of the game
programming APIs and libraries. So I'd be more than happy to answer
questions you may have.

Cheers!




On 9/13/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hello sir thanks for helping
 Last night I read some tutorials of c++ and I will discuss with you
 whenever I have some doubts.
 the tutorials of c++ are very good and I think it can teach me at
 least of the basics of c++
 Thanks
 Ishan

---
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Re: [Audyssey] how to be an audio game programmer.

2014-09-14 Thread Thomas Ward
Hi Shaun,

That's really unfair. Neither of us knows what Ishan's voice sounds
like so there is no reason to start making assumptions on what his
voice does or does not sound like. This is one of those situations
where we will cross that bridge when we come to it. In other words, if
and when Ishan releases something if his voice output isn't up to a
decent quality someone can nicely request something else, but let's
not jump the gun and start assuming it is bad before even having a
chance to hear it.

Cheers!


On 9/13/14, shaun everiss sm.ever...@gmail.com wrote:
 well thats true tom but back then we didn't have much coice now we
 have a choice of what voices we want.
 fact is and its probably biased, since his english is not his first
 language I am getting semi visions of a stuttery voice that sounds
 quite bad but that may just be bad vibes I guess.

---
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Re: [Audyssey] how to be an audio game programmer.

2014-09-14 Thread Kaveinthran Pulanthran
hi sir,

have some questions. hope it will be clarified.
1. do mainstream game programming books have what we one? cause as far
as I know, it's tailotred for the visual games. sorry If I am wrong.
2. Just curious, how some of our game programmers, encrupt their souns?
thanks

On 9/14/14, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Shaun,

 That's really unfair. Neither of us knows what Ishan's voice sounds
 like so there is no reason to start making assumptions on what his
 voice does or does not sound like. This is one of those situations
 where we will cross that bridge when we come to it. In other words, if
 and when Ishan releases something if his voice output isn't up to a
 decent quality someone can nicely request something else, but let's
 not jump the gun and start assuming it is bad before even having a
 chance to hear it.

 Cheers!


 On 9/13/14, shaun everiss sm.ever...@gmail.com wrote:
 well thats true tom but back then we didn't have much coice now we
 have a choice of what voices we want.
 fact is and its probably biased, since his english is not his first
 language I am getting semi visions of a stuttery voice that sounds
 quite bad but that may just be bad vibes I guess.

 ---
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Re: [Audyssey] how to be an audio game programmer.

2014-09-14 Thread Thomas Ward
Hi,

When it comes to mainstream game programming books we can use quite a
bit of the book's content such as audio, input, artificial
intelligence, networking, etc. Just because it was written with
mainstream programmers in mind does not mean it is totally a waste of
time. It just depends on the book and how much emphasis is spent on
graphics design and animation  verses general game programming. I have
read a good number of mainstream programming books on game programming
and read the chapters I was interested in and skipped everything else
that I didn't think applied to my projects.

As for sound encryption that is far too complex a topic to answer via
a quick e-mail. In fact, there are multiple methods for handling it,
and I simply don't have the time to go into an indepth discussion of
the topic.

Cheers!


On 9/14/14, Kaveinthran Pulanthran kavein2...@gmail.com wrote:
 hi sir,

 have some questions. hope it will be clarified.
 1. do mainstream game programming books have what we one? cause as far
 as I know, it's tailotred for the visual games. sorry If I am wrong.
 2. Just curious, how some of our game programmers, encrupt their souns?
 thanks

---
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Re: [Audyssey] how to be an audio game programmer.

2014-09-14 Thread ishan dhami
Hi thomas sir
agreed with you.
I think I should make an experiment and if someone don't like my voice
I use another human voice.
Thanks
Ishan

On 9/14/14, Kaveinthran Pulanthran kavein2...@gmail.com wrote:
 hi sir,

 have some questions. hope it will be clarified.
 1. do mainstream game programming books have what we one? cause as far
 as I know, it's tailotred for the visual games. sorry If I am wrong.
 2. Just curious, how some of our game programmers, encrupt their souns?
 thanks

 On 9/14/14, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Shaun,

 That's really unfair. Neither of us knows what Ishan's voice sounds
 like so there is no reason to start making assumptions on what his
 voice does or does not sound like. This is one of those situations
 where we will cross that bridge when we come to it. In other words, if
 and when Ishan releases something if his voice output isn't up to a
 decent quality someone can nicely request something else, but let's
 not jump the gun and start assuming it is bad before even having a
 chance to hear it.

 Cheers!


 On 9/13/14, shaun everiss sm.ever...@gmail.com wrote:
 well thats true tom but back then we didn't have much coice now we
 have a choice of what voices we want.
 fact is and its probably biased, since his english is not his first
 language I am getting semi visions of a stuttery voice that sounds
 quite bad but that may just be bad vibes I guess.

 ---
 Gamers mailing list __ Gamers@audyssey.org
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Re: [Audyssey] how to be an audio game programmer.

2014-09-14 Thread Kaveinthran Pulanthran
do you have some title to suggest, where it's related to game
programming? and, do you have any suggestion for me to read about
sound inscription?

On 9/14/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hi thomas sir
 agreed with you.
 I think I should make an experiment and if someone don't like my voice
 I use another human voice.
 Thanks
 Ishan

 On 9/14/14, Kaveinthran Pulanthran kavein2...@gmail.com wrote:
 hi sir,

 have some questions. hope it will be clarified.
 1. do mainstream game programming books have what we one? cause as far
 as I know, it's tailotred for the visual games. sorry If I am wrong.
 2. Just curious, how some of our game programmers, encrupt their souns?
 thanks

 On 9/14/14, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Shaun,

 That's really unfair. Neither of us knows what Ishan's voice sounds
 like so there is no reason to start making assumptions on what his
 voice does or does not sound like. This is one of those situations
 where we will cross that bridge when we come to it. In other words, if
 and when Ishan releases something if his voice output isn't up to a
 decent quality someone can nicely request something else, but let's
 not jump the gun and start assuming it is bad before even having a
 chance to hear it.

 Cheers!


 On 9/13/14, shaun everiss sm.ever...@gmail.com wrote:
 well thats true tom but back then we didn't have much coice now we
 have a choice of what voices we want.
 fact is and its probably biased, since his english is not his first
 language I am getting semi visions of a stuttery voice that sounds
 quite bad but that may just be bad vibes I guess.

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] how to be an audio game programmer.

2014-09-14 Thread Thomas Ward
Hi Ishan,

Under the circumstances that might be a good idea. As I told Shaun a
lot of developers have done it without issue, but if you want to be
sure the community will accept your voice a simple recording of you
introducing yourself should do it. That would at least save you time
and effort doing a lot of work only to find out certain gamers don't
like your voice.

Cheers!


On 9/14/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hi thomas sir
 agreed with you.
 I think I should make an experiment and if someone don't like my voice
 I use another human voice.
 Thanks
 Ishan


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Re: [Audyssey] how to be an audio game programmer.

2014-09-14 Thread Thomas Ward
Hi,

Well, yes and no. A lot depends on what programming language you
intend to use. I know of several older books on game programming that
were pretty good books for the time they were written, but I'd have to
first know in advance what language you were intending to program in.
It Wouldn't work for me to suggest a book on creating games in Java if
you were intending to write games in C or C++. It also would help to
know if there any specific APIs you were intending to support and use,
because there is a great deal of latitude in game programming APIs.
Besides a lot of the books I studied are out of date in terms of
latest APIs and might not be the best place to begin for someone just
coming to the table as a new programmer.

What I mean by that I did most of my reading and studying around 10
years ago in the early 2000's. At the time everyone was using DirectX
8 components like DirectInput, DirectSound, DirectPlay,etc. Now, for
all intents and purposes DirectX 8 is a dead end. Its now deprecated,
reserved as legacy support, and if you want to get into Windows game
programming you need to learn about XInput, XAudio2, and all the newer
components now available in DirectX. I don't really know of any
specific books on that subject since I've frankly haven't needed to. I
can get the basics by reading the API documentation.

As far as sound encryption it is not something you can just pick up a
book on and read. There are certain things that are a guarded secret
in the programming industry and sound encryption  happens to be one of
them. Besides you may not even need it. Unless you intend to be some
big time game commercial game developer sound encryption is a lot of
work for very little gain. If you are that concerned about it using
something like BGT is your best bet since Philip Bennefall has done
the work of creating the basics of creating an encrypted packfile and
sound encryption . I guess before we make a big deal over sound
encryption let us first see if it is absolutely necessary.

Cheers!


On 9/14/14, Kaveinthran Pulanthran kavein2...@gmail.com wrote:
 do you have some title to suggest, where it's related to game
 programming? and, do you have any suggestion for me to read about
 sound inscription?

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Re: [Audyssey] how to be an audio game programmer.

2014-09-14 Thread Phil Vlasak

Hi Thomas,
I searched BookShare for the terms XInput, XAudio2, game programming and got 
three hits,

Game Development with SlimDX
by Michael Fontanini
An easy to follow guide on SlimDX game development with practical exercises 
in each chapter. Step by step instructions and example code put each topic 
into action in a working demo.If you are a game designer or game developer 
with a passion for video games and a desire to create your own from scratch, 
this is the book for you. You will need basic programming experience in C#(C 
Sharp) to get the most out of this book.
keyboard input are still quite important in PC game development. Some games 
have too many commands to map ... You've probably seen some games that let 
you choose which game controller you want to use if you have ... versions of 
DirectX as well. This means that you can make your games support multiple 
DirectX versions so ...

Copyright: 2013

Programming Windows® 8 Apps with HTML, CSS, and JavaScript by Kraig 
Brockschmidt
NOTE: This title is also available as a free eBook. It is based on Windows 8 
Release Preview; the content and publication date will be updated for final 
Windows 8 software. Apply your existing skills with HTML, CSS, and 
JavaScript--and start building your own Windows 8 apps now. As a member of 
the Windows Ecosystem team, the author has trained hundreds of Microsoft 
engineers and has been on the front lines of bringing the first Windows 8 
apps to the Windows Store. Through this book, you'll get a thorough 
grounding in platform features and considerations, and delve into 
development essentials. Quickstart sections provide ready experience with 
the tools, API, and core features. And you'll gain insights and best 
practices on design, coding, and performance from real-world developers 
working on real-world apps. Topics includes:Platform Characteristics App 
Anatomy and Page Navigation Controls, Control Styling, and Basic Data 
Binding Collections and Collection Controls Layout Windows 8 Style 
Commanding UI State, Settings, Files, and Documents Input and Sensors Media 
Purposeful Animations Contracts Tiles, Notifications, the Lock Screen, and 
Background Tasks Networking Devices and Printing Extensions Localization, 
Accessibility, and the Windows Store
edge features--to differentiate from their own competitors!--must adopt the 
programming language and ... programming languages, including JavaScript. 
This is what's known as the Windows Runtime API, or just WinRT ... learn a 
completely new programming paradigm is worthy of taking a week off to 
celebrate ...

Copyright: 2012

Beginning Windows 8 Application Development
by Zoltan Arvai,  David Fulop, Istv?n Nov?k, György Bal Ssy
Learn to use exciting new development tools and create applications for 
Windows 8If you're a beginning developer, there's no better place to get up 
to speed on the Windows 8 SDK than this Wrox guide. A team of Microsoft 
experts provides a complete course in Windows 8 programming, helping you 
take full advantage of the innovative new SDK. Written in an easy-to-read 
style, this book is packed with reusable examples that showcase the endless 
possibilities of the Windows SDK and also introduces the new Windows 8 app 
store. It explains how to set up the development environment and covers user 
interface design, using special effects and graphics, working with C# and 
C++, and much more.Provides a complete introduction to the Windows SDK and 
Windows 8, starting with setting up the development environment and building 
your first applicationCovers user interface design, touch- and event-driven 
design elements, leveraging windows-based services, and offline application 
development with HTML 5Explores creating C# applications for the Windows 8 
system, XNA 4 and Silverlight 5 considerations, and the role of C++Shows how 
to debug, certify and deploy your applicationsIntroduces the new Windows 8 
app store and offers advice on marketing your appsBeginning Windows 8 
Application Development is perfect for anyone who's ready to get started 
developing apps for the exciting new Windows 8 OS.
the operating system, but also its application programming interfaces (APIs) 
and the related ... 's world, programming Windows applications is very 
common, it was not at the very beginning of the life of ... outrage against 
poor developers. Using the C programming language -- that was the language 
of the time ...

Copyright: 2012





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Re: [Audyssey] how to be an audio game programmer.

2014-09-14 Thread Kaveinthran Pulanthran
thanks sir

On 9/15/14, Phil Vlasak phi...@bex.net wrote:
 Hi Thomas,
 I searched BookShare for the terms XInput, XAudio2, game programming and got

 three hits,
 Game Development with SlimDX
 by Michael Fontanini
 An easy to follow guide on SlimDX game development with practical exercises

 in each chapter. Step by step instructions and example code put each topic
 into action in a working demo.If you are a game designer or game developer
 with a passion for video games and a desire to create your own from scratch,

 this is the book for you. You will need basic programming experience in C#(C

 Sharp) to get the most out of this book.
  keyboard input are still quite important in PC game development. Some games

 have too many commands to map ... You've probably seen some games that let
 you choose which game controller you want to use if you have ... versions of

 DirectX as well. This means that you can make your games support multiple
 DirectX versions so ...
  Copyright: 2013

  Programming Windows® 8 Apps with HTML, CSS, and JavaScript by Kraig
 Brockschmidt
 NOTE: This title is also available as a free eBook. It is based on Windows 8

 Release Preview; the content and publication date will be updated for final

 Windows 8 software. Apply your existing skills with HTML, CSS, and
 JavaScript--and start building your own Windows 8 apps now. As a member of
 the Windows Ecosystem team, the author has trained hundreds of Microsoft
 engineers and has been on the front lines of bringing the first Windows 8
 apps to the Windows Store. Through this book, you'll get a thorough
 grounding in platform features and considerations, and delve into
 development essentials. Quickstart sections provide ready experience with

 the tools, API, and core features. And you'll gain insights and best
 practices on design, coding, and performance from real-world developers
 working on real-world apps. Topics includes:Platform Characteristics App
 Anatomy and Page Navigation Controls, Control Styling, and Basic Data
 Binding Collections and Collection Controls Layout Windows 8 Style
 Commanding UI State, Settings, Files, and Documents Input and Sensors Media

 Purposeful Animations Contracts Tiles, Notifications, the Lock Screen, and
 Background Tasks Networking Devices and Printing Extensions Localization,
 Accessibility, and the Windows Store
 edge features--to differentiate from their own competitors!--must adopt the

 programming language and ... programming languages, including JavaScript.
 This is what's known as the Windows Runtime API, or just WinRT ... learn a
 completely new programming paradigm is worthy of taking a week off to
 celebrate ...
 Copyright: 2012

 Beginning Windows 8 Application Development
 by Zoltan Arvai,  David Fulop, Istv?n Nov?k, György Bal Ssy
 Learn to use exciting new development tools and create applications for
 Windows 8If you're a beginning developer, there's no better place to get up

 to speed on the Windows 8 SDK than this Wrox guide. A team of Microsoft
 experts provides a complete course in Windows 8 programming, helping you
 take full advantage of the innovative new SDK. Written in an easy-to-read
 style, this book is packed with reusable examples that showcase the endless

 possibilities of the Windows SDK and also introduces the new Windows 8 app
 store. It explains how to set up the development environment and covers user

 interface design, using special effects and graphics, working with C# and
 C++, and much more.Provides a complete introduction to the Windows SDK and
 Windows 8, starting with setting up the development environment and building

 your first applicationCovers user interface design, touch- and event-driven

 design elements, leveraging windows-based services, and offline application

 development with HTML 5Explores creating C# applications for the Windows 8
 system, XNA 4 and Silverlight 5 considerations, and the role of C++Shows how

 to debug, certify and deploy your applicationsIntroduces the new Windows 8
 app store and offers advice on marketing your appsBeginning Windows 8
 Application Development is perfect for anyone who's ready to get started
 developing apps for the exciting new Windows 8 OS.
 the operating system, but also its application programming interfaces (APIs)

 and the related ... 's world, programming Windows applications is very
 common, it was not at the very beginning of the life of ... outrage against

 poor developers. Using the C programming language -- that was the language

 of the time ...
 Copyright: 2012





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Re: [Audyssey] how to be an audio game programmer.

2014-09-13 Thread hayden presley
HI,
Not sure how it is arrogant to want to use your voice in your own games. I
have no recollection of Phillip giving us recordings of his voice before
programming Q9 or Kringle Crash, nor, for that matter, any other developer.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss
Sent: Friday, September 12, 2014 3:57 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] how to be an audio game programmer.

ishen, to be honest, thats ok, except that not everyone will want your
voice.
no one even will know what your voice sounds like, its a bit arogent in
giving people only 1 choice of voice, I'd post a sample of your voice first
and ask if its ok first.

At 12:07 a.m. 12/09/2014, you wrote:
Hi thomas sir and all.
I like my voice and I want to programme a game in my voice.
because human voice is more clear than a sinthetic voice.
I want to creat virtual 3d environment but first I'll start 2d.
I have no plans for creating multiplayer games. in future if it will be 
possible then I will try but it will be buggy.
sir if there is any website which will teach me Java, C and c plus plus 
and python language then please tell me then I will try to programme.

On 9/11/14, Josh joshknnd1...@gmail.com wrote:
  I don't know programming but I can look at code and get a good idea 
  of what it is doing. and I would say start out with bgt. it'll let 
  you make games quickly, scripting-wise, free, paid, and so on, for
windows.
 
  signature not available.
 
  ishan dhami wrote:
  I am a young man and I have very intresting concepts first I will 
  start with free games for windows then I will develop my own site 
  like every developer and sell my best audio games.
  I will work every type of games like FPS and side scroller and 
  horrer adventure games.
  I agreed with you MR josh but I don't know how to write a script.
  if you know the website or an online lesson which will guide me a 
  little bit then I will start. because my brain is very sharp so I'm 
  confident that I can learn easily.
  Please help me sir
  Thanks
  Hope you'll help me
  Ishan
 
  On 9/10/14, Thomas Ward thomasward1...@gmail.com wrote:
  Hi Josh,
 
  The BGT toolkit isn't the only option. Let's give Ishan more 
  options than BGT. I have the greatest respect for BGT, but would 
  like to remind people it isn't the one and only choice out there.
 
  Cheers!
 
 
  On 9/10/14, Josh joshknnd1...@gmail.com wrote:
  get the free bgt blind game maker toolkit. its free from blastbay 
  studios.
 
  signature not available.
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Re: [Audyssey] how to be an audio game programmer.

2014-09-12 Thread Thomas Ward
Hi Jody,

No, its not impossible. However, for a semi-pro or pro job I think
that any game that is developed in English for a largely English
speaking group of gamers should attempt to get the spelling and
grammar as correct as possible. The easier it is to read/listen to the
more enjoyable it will be for the gamer to play.

It  is actually for that reason why I don't play a lot of the Japanese
games. I just find the translations too cumbersome and difficult to
listen to so find the games not worth my time and energy. I have
better things to do than to figure out what a game is saying in some
foreign language, or sort out the mess of its translation from
Japanese to English.

Cheers!


On 9/11/14, Jody McKinniss jlove42...@gmail.com wrote:
 While it would be much easier in well-constructed English, I must admit
 that
 it is possible.  Right now I am starting stage 6 of BK3, and none of that
 game has been translated at all.  And let's be honest, the NVDA
 translations
 are abysmal in most cases, and in many instances make no sense at all,
 either contextually or grammatically.  So it is not impossible, smile.

 Jody


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Re: [Audyssey] how to be an audio game programmer.

2014-09-12 Thread ishan dhami
Hi thomas sir and all.
I like my voice and I want to programme a game in my voice.
because human voice is more clear than a sinthetic voice.
I want to creat virtual 3d environment but first I'll start 2d.
I have no plans for creating multiplayer games. in future if it will
be possible then I will try but it will be buggy.
sir if there is any website which will teach me Java, C and c plus
plus and python language
then please tell me then I will try to programme.

On 9/11/14, Josh joshknnd1...@gmail.com wrote:
 I don't know programming but I can look at code and get a good idea of
 what it is doing. and I would say start out with bgt. it'll let you make
 games quickly, scripting-wise, free, paid, and so on, for windows.

 signature not available.

 ishan dhami wrote:
 I am a young man and I have very intresting concepts
 first I will start with free games for windows then I will develop my
 own site like every developer and sell my best audio games.
 I will work every type of games like FPS and side scroller and horrer
 adventure games.
 I agreed with you MR josh but I don't know how to write a script.
 if you know the website or an online lesson which will guide me a
 little bit then I will start. because my brain is very sharp so I'm
 confident that I can learn easily.
 Please help me sir
 Thanks
 Hope you'll help me
 Ishan

 On 9/10/14, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Josh,

 The BGT toolkit isn't the only option. Let's give Ishan more options
 than BGT. I have the greatest respect for BGT, but would like to
 remind people it isn't the one and only choice out there.

 Cheers!


 On 9/10/14, Josh joshknnd1...@gmail.com wrote:
 get the free bgt blind game maker toolkit. its free from blastbay
 studios.

 signature not available.
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Re: [Audyssey] how to be an audio game programmer.

2014-09-12 Thread Thomas Ward
Hi Ishan and all,

Well, if you can afford it there is a great programming resource
called Safari Books
http:///safari.oreilly.com
that has hundreds of books on C, C++, Java, Python, and various other
programming languages. They also have game programming books as well,
but the service costs about $50 USD per month last time I checked.

If you are looking for free documentation its available, but the
quality isn't as professional as what you would find on a book service
like Safari. All the same here are some free resources to help get you
on your way.

For Python related materials there is the free Python docs project at
http://docs.python.org
which has plenty of free documentation on Python 2.x and 3.x. For game
programming I'd recommend Python 2.7, but either one is available on
the Python site.

Next, if you will be writing games in Python you will probably want to
check out the Pygame documentation at
http://www.pygame.org/docs/
which has general documentation about Pygame as well as some
introductory tutorials on programming with Pygame.

As far as Java I can think of a number of free resources, but most of
them are for U.S. citizens only. For example, Bookshare has a number
of good books on Java such as Java in a Nutshell and Learning Java in
daisy format, but since you are not a U.S. citizen you can't qualify
for their programming materials. alternatively you may want to try
Thinking in Java the 3rd edition
http://www.mindview.net/Books/TIJ/
which is free, but not the latest version of that book. I have some
copies of Java game programming books, but they aren't free. So I'm at
a loss at the moment to give out any sites or books on that subject
that is free of charge.

If you ever want to try out C++, the language I program in most of the
time, you can try
http://www.learncpp.com/
which has a number of free training tutorials on C++ and a few on game
programming.

Those are just a few sites I could think off of the top of my head.
I'm sure more will come to me over time, but that might be a place to
start. Honestly, while you probably can get by with free stuff you
might want to consider paying for some training materials. Most of my
own programming knowledge was bought and paid for and I'm glad I paid
for it.

Cheers!


On 9/11/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hi thomas sir and all.
 I like my voice and I want to programme a game in my voice.
 because human voice is more clear than a sinthetic voice.
 I want to creat virtual 3d environment but first I'll start 2d.
 I have no plans for creating multiplayer games. in future if it will
 be possible then I will try but it will be buggy.
 sir if there is any website which will teach me Java, C and c plus
 plus and python language
 then please tell me then I will try to programme.

---
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] how to be an audio game programmer.

2014-09-12 Thread ishan dhami
well it is your opinion.
Thanks
but now we are disconnecting
If someone knows the online training lessons for computer programming
please tell me I am waiting and I will wait when someone tell me then I start.
as far as concern of my english this story is very disappointing for me
I will share you after sometime
Thanks
Hope someone help
Ishan

On 9/12/14, Devin Prater r.d.t.pra...@gmail.com wrote:
 Well, I'd seriously love more network-capable games.
 On 9/11/2014 5:29 AM, Thomas Ward wrote:
 Hi Ishan,

 That's a start, but I think we need a little more information than
 that. There are a number of technologies that may be used in games and
 it would be helpful to be thinking about these things in advance.

 1. What type of speech output do you plan to use. Are you going to
 rely on text to speech systems like Microsoft Sapi, direct screen
 reader support,  or do you intend to create your own speech output
 using wav files?

 2. Do you plan to use virtual 3d audio, 2d stereo panning, and/or
 special DSP effects?

 3. Do you plan on creating network games or single player games?


 The reason I raise all of these questions is that it is very important
 to figure out what you want to do and then decide upon a language and
 what technology will eventually meet your needs. For example, BGT has
 Sapi and screen reader support, has network support, but no virtual 3d
 audio. If virtual 3d audio was a big part of your long term plans then
 clearly BGT wouldn't exactly be the proper choice. Although, in a lot
 of ways it is a decent place to begin for most things.

 However, the thing you need to get straight here and now is there are
 not any websites that tells you how to create an audio game from
 scratch. You are looking for something that doesn't really exist.
 There are plenty of game programming websites, but they are primarily
 for mainstream programmers and one has to be astute and adept enough
 into translating that into an audio game of some kind. I do think such
 a project is worthwhile and maybe I can be talked into writing a
 course, but I really need to figure out where to start with such a
 course because not every language is right for everyone.

 Cheers!


 On 9/10/14, ishan dhami ishan1dha...@gmail.com wrote:
 I am a young man and I have very intresting concepts
 first I will start with free games for windows then I will develop my
 own site like every developer and sell my best audio games.
 I will work every type of games like FPS and side scroller and horrer
 adventure games.
 I agreed with you MR josh but I don't know how to write a script.
 if you know the website or an online lesson which will guide me a
 little bit then I will start. because my brain is very sharp so I'm
 confident that I can learn easily.
 Please help me sir
 Thanks
 Hope you'll help me
 Ishan

 On 9/10/14, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Josh,

 The BGT toolkit isn't the only option. Let's give Ishan more options
 than BGT. I have the greatest respect for BGT, but would like to
 remind people it isn't the one and only choice out there.

 Cheers!


 On 9/10/14, Josh joshknnd1...@gmail.com wrote:
 get the free bgt blind game maker toolkit. its free from blastbay
 studios.

 signature not available.
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Re: [Audyssey] how to be an audio game programmer.

2014-09-12 Thread ishan dhami
I will try my best
I am a learner and young guy.
who tries to learn from you.
anyway please tell me about some online training programmes which are
based on computer programming.
Lisa mam if you don't mind that it is grammar not gramar
thanks for the compliment
I'm expecting very much from thomas ward sir because he is my role model.
Ishan

On 9/11/14, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Lisa,

 That's for sure. If Ishan intends to create games for the VI
 community, many of whom speak English, he is going to have to make
 some improvements to his own English language skills.  Otherwise
 people may have a tough time understanding what the game is trying to
 communicate to them.

 Cheers!


 On 9/11/14, Lisa Hayes lhay...@internode.on.net wrote:
 And pardon me for saying this, but you need to be able to write in
 english
 with correct gramar.
 Lisa Hayes




 www.nutrimetics.com.au/lisahayes

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Re: [Audyssey] how to be an audio game programmer.

2014-09-12 Thread Thomas Ward
Hi Ishan,

I just posted a message a few minutes ago to the list with a few free
online resources for computer programming so that's already taken care
of. I don't know how useful it will be because I'm of the opinion paid
services are better, but its worth a try. It would help if I knew what
language you were going to start learning as I could focus on
resources specifically for that language rather than trying to
remember every site I've ever used for Python, Java, C++, etc.

Cheers!


On 9/11/14, ishan dhami ishan1dha...@gmail.com wrote:
 well it is your opinion.
 Thanks
 but now we are disconnecting
 If someone knows the online training lessons for computer programming
 please tell me I am waiting and I will wait when someone tell me then I
 start.
 as far as concern of my english this story is very disappointing for me
 I will share you after sometime
 Thanks
 Hope someone help
 Ishan

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Re: [Audyssey] how to be an audio game programmer.

2014-09-12 Thread ishan dhami
Hi thomas ward sir and all.
My plans are very clear about the language.
If I programme a game in Hindi and then translate in english it will
be fatiguing for me and be more expensive.
so I'll programme my games in english. with indian touch of music. in
english when I try to speak then I should be more expressive which I
am not yet.
Thanks
expecting for help
Ishan

On 9/12/14, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Jody,

 No, its not impossible. However, for a semi-pro or pro job I think
 that any game that is developed in English for a largely English
 speaking group of gamers should attempt to get the spelling and
 grammar as correct as possible. The easier it is to read/listen to the
 more enjoyable it will be for the gamer to play.

 It  is actually for that reason why I don't play a lot of the Japanese
 games. I just find the translations too cumbersome and difficult to
 listen to so find the games not worth my time and energy. I have
 better things to do than to figure out what a game is saying in some
 foreign language, or sort out the mess of its translation from
 Japanese to English.

 Cheers!


 On 9/11/14, Jody McKinniss jlove42...@gmail.com wrote:
 While it would be much easier in well-constructed English, I must admit
 that
 it is possible.  Right now I am starting stage 6 of BK3, and none of that
 game has been translated at all.  And let's be honest, the NVDA
 translations
 are abysmal in most cases, and in many instances make no sense at all,
 either contextually or grammatically.  So it is not impossible, smile.

 Jody


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Re: [Audyssey] how to be an audio game programmer.

2014-09-12 Thread shaun everiss

Thanks tom
the easiest outputwould be sapi speech or wav speech previding you 
can record the files.

screenreader output can be done to reasonably easily.
However as I said burnout is never good and trying to do more than 
you can eat is bad.
one of the dvs in reality gaming  found out the hardway what happens, 
you crash like any computer and burn.


At 09:29 p.m. 11/09/2014, you wrote:

Hi Ishan,

That's a start, but I think we need a little more information than
that. There are a number of technologies that may be used in games and
it would be helpful to be thinking about these things in advance.

1. What type of speech output do you plan to use. Are you going to
rely on text to speech systems like Microsoft Sapi, direct screen
reader support,  or do you intend to create your own speech output
using wav files?

2. Do you plan to use virtual 3d audio, 2d stereo panning, and/or
special DSP effects?

3. Do you plan on creating network games or single player games?


The reason I raise all of these questions is that it is very important
to figure out what you want to do and then decide upon a language and
what technology will eventually meet your needs. For example, BGT has
Sapi and screen reader support, has network support, but no virtual 3d
audio. If virtual 3d audio was a big part of your long term plans then
clearly BGT wouldn't exactly be the proper choice. Although, in a lot
of ways it is a decent place to begin for most things.

However, the thing you need to get straight here and now is there are
not any websites that tells you how to create an audio game from
scratch. You are looking for something that doesn't really exist.
There are plenty of game programming websites, but they are primarily
for mainstream programmers and one has to be astute and adept enough
into translating that into an audio game of some kind. I do think such
a project is worthwhile and maybe I can be talked into writing a
course, but I really need to figure out where to start with such a
course because not every language is right for everyone.

Cheers!


On 9/10/14, ishan dhami ishan1dha...@gmail.com wrote:
 I am a young man and I have very intresting concepts
 first I will start with free games for windows then I will develop my
 own site like every developer and sell my best audio games.
 I will work every type of games like FPS and side scroller and horrer
 adventure games.
 I agreed with you MR josh but I don't know how to write a script.
 if you know the website or an online lesson which will guide me a
 little bit then I will start. because my brain is very sharp so I'm
 confident that I can learn easily.
 Please help me sir
 Thanks
 Hope you'll help me
 Ishan

 On 9/10/14, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Josh,

 The BGT toolkit isn't the only option. Let's give Ishan more options
 than BGT. I have the greatest respect for BGT, but would like to
 remind people it isn't the one and only choice out there.

 Cheers!


 On 9/10/14, Josh joshknnd1...@gmail.com wrote:
 get the free bgt blind game maker toolkit. its free from blastbay
 studios.

 signature not available.

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Re: [Audyssey] how to be an audio game programmer.

2014-09-12 Thread Charles Rivard
It is up to the author, not the gamer, to make a game or a document 
understandable.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 12, 2014 4:05 AM
Subject: Re: [Audyssey] how to be an audio game programmer.



Hi Jody,

No, its not impossible. However, for a semi-pro or pro job I think
that any game that is developed in English for a largely English
speaking group of gamers should attempt to get the spelling and
grammar as correct as possible. The easier it is to read/listen to the
more enjoyable it will be for the gamer to play.

It  is actually for that reason why I don't play a lot of the Japanese
games. I just find the translations too cumbersome and difficult to
listen to so find the games not worth my time and energy. I have
better things to do than to figure out what a game is saying in some
foreign language, or sort out the mess of its translation from
Japanese to English.

Cheers!


On 9/11/14, Jody McKinniss jlove42...@gmail.com wrote:

While it would be much easier in well-constructed English, I must admit
that
it is possible.  Right now I am starting stage 6 of BK3, and none of that
game has been translated at all.  And let's be honest, the NVDA
translations
are abysmal in most cases, and in many instances make no sense at all,
either contextually or grammatically.  So it is not impossible, smile.

Jody


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Re: [Audyssey] how to be an audio game programmer.

2014-09-12 Thread Thomas Ward
Hi Ishan,

Makes sense, but I feel it necessary to make a clarification here.
When you program the software is written in a programming language
like C, C++, Python, Java, etc and that is not the same thing as the
language you speak with. Although, since most programming languages
have been created by Americans the built in functions and terminology
tends to be in English anyway or have English names.

The point I am making the only part that could actually be in Hindi is
the text on the screen or the speech output should you decide to do
that. Anyway, that is a mute point as you said you plan to render the
text and speech output in English so its no big deal. Just thought I'd
clear that up in case you were confused.



On 9/12/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hi thomas ward sir and all.
 My plans are very clear about the language.
 If I programme a game in Hindi and then translate in english it will
 be fatiguing for me and be more expensive.
 so I'll programme my games in english. with indian touch of music. in
 english when I try to speak then I should be more expressive which I
 am not yet.
 Thanks
 expecting for help
 Ishan


---
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Re: [Audyssey] how to be an audio game programmer.

2014-09-12 Thread hayden presley
While I do agree to some point with that assessment, I don't think such a
statement is universally true. Let's assume, going back to Jody's example,
that we are talking about BK3. I can't possibly expect that Yukio would have
the energy or knowhow to translate from Japanese into the hundreds of
languages existing today. Such an endeavor, I believe, would clearly be
impossible, and in such a case I don't think the author should be
responsible for making the game universally understandable, particularly
when said game is free to begin with.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Friday, September 12, 2014 8:35 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] how to be an audio game programmer.

It is up to the author, not the gamer, to make a game or a document
understandable.

---
Be positive!  When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 12, 2014 4:05 AM
Subject: Re: [Audyssey] how to be an audio game programmer.


 Hi Jody,

 No, its not impossible. However, for a semi-pro or pro job I think 
 that any game that is developed in English for a largely English 
 speaking group of gamers should attempt to get the spelling and 
 grammar as correct as possible. The easier it is to read/listen to the 
 more enjoyable it will be for the gamer to play.

 It  is actually for that reason why I don't play a lot of the Japanese 
 games. I just find the translations too cumbersome and difficult to 
 listen to so find the games not worth my time and energy. I have 
 better things to do than to figure out what a game is saying in some 
 foreign language, or sort out the mess of its translation from 
 Japanese to English.

 Cheers!


 On 9/11/14, Jody McKinniss jlove42...@gmail.com wrote:
 While it would be much easier in well-constructed English, I must 
 admit that it is possible.  Right now I am starting stage 6 of BK3, 
 and none of that game has been translated at all.  And let's be 
 honest, the NVDA translations are abysmal in most cases, and in many 
 instances make no sense at all, either contextually or grammatically.  
 So it is not impossible, smile.

 Jody


 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at 
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Re: [Audyssey] how to be an audio game programmer.

2014-09-12 Thread tim
they target the audience they hope to get the most sells from and 
then branch out towards others.


At 03:57 PM 9/12/2014, you wrote:

While I do agree to some point with that assessment, I don't think such a
statement is universally true. Let's assume, going back to Jody's example,
that we are talking about BK3. I can't possibly expect that Yukio would have
the energy or knowhow to translate from Japanese into the hundreds of
languages existing today. Such an endeavor, I believe, would clearly be
impossible, and in such a case I don't think the author should be
responsible for making the game universally understandable, particularly
when said game is free to begin with.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Friday, September 12, 2014 8:35 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] how to be an audio game programmer.

It is up to the author, not the gamer, to make a game or a document
understandable.

---
Be positive!  When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 12, 2014 4:05 AM
Subject: Re: [Audyssey] how to be an audio game programmer.


 Hi Jody,

 No, its not impossible. However, for a semi-pro or pro job I think
 that any game that is developed in English for a largely English
 speaking group of gamers should attempt to get the spelling and
 grammar as correct as possible. The easier it is to read/listen to the
 more enjoyable it will be for the gamer to play.

 It  is actually for that reason why I don't play a lot of the Japanese
 games. I just find the translations too cumbersome and difficult to
 listen to so find the games not worth my time and energy. I have
 better things to do than to figure out what a game is saying in some
 foreign language, or sort out the mess of its translation from
 Japanese to English.

 Cheers!


 On 9/11/14, Jody McKinniss jlove42...@gmail.com wrote:
 While it would be much easier in well-constructed English, I must
 admit that it is possible.  Right now I am starting stage 6 of BK3,
 and none of that game has been translated at all.  And let's be
 honest, the NVDA translations are abysmal in most cases, and in many
 instances make no sense at all, either contextually or grammatically.
 So it is not impossible, smile.

 Jody


 ---
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Re: [Audyssey] how to be an audio game programmer.

2014-09-12 Thread Thomas Ward
Hi Hayden,

While I do take your point it simply isn't necessary for a developer
to translate a game into hundreds of different languages to be nearly
universally understood by a large number of people. As you know there
are some languages, English among them, that is spoken by a lot of
people around the world as a secondary language for precisely these
sorts of situations. While English isn't a universal language, per se,
 it is widely used so that one can go a good deal towards near
universal access by using it instead of Japanese which is very
specific to one country. So I don't think the problem is as complex as
you make it out to be.

Cheers!




On 9/12/14, hayden presley hdpres...@hotmail.com wrote:
 While I do agree to some point with that assessment, I don't think such a
 statement is universally true. Let's assume, going back to Jody's example,
 that we are talking about BK3. I can't possibly expect that Yukio would
 have
 the energy or knowhow to translate from Japanese into the hundreds of
 languages existing today. Such an endeavor, I believe, would clearly be
 impossible, and in such a case I don't think the author should be
 responsible for making the game universally understandable, particularly
 when said game is free to begin with.

 Best Regards,
 Hayden

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Re: [Audyssey] how to be an audio game programmer.

2014-09-12 Thread ishan dhami
sir I am not confused
the thing you said that you are not happy the japanese games because
first they are not understandable and if someone translate them in
english they pronounced so unclear.
so my plans to write my games in english
I know the difference between programming languages and speaking and writing.
I will choose my desired language of programming and then I will start
programming
but the speach output is an english.
Ok
Thanks Ishan

On 9/12/14, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Ishan,

 Makes sense, but I feel it necessary to make a clarification here.
 When you program the software is written in a programming language
 like C, C++, Python, Java, etc and that is not the same thing as the
 language you speak with. Although, since most programming languages
 have been created by Americans the built in functions and terminology
 tends to be in English anyway or have English names.

 The point I am making the only part that could actually be in Hindi is
 the text on the screen or the speech output should you decide to do
 that. Anyway, that is a mute point as you said you plan to render the
 text and speech output in English so its no big deal. Just thought I'd
 clear that up in case you were confused.



 On 9/12/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hi thomas ward sir and all.
 My plans are very clear about the language.
 If I programme a game in Hindi and then translate in english it will
 be fatiguing for me and be more expensive.
 so I'll programme my games in english. with indian touch of music. in
 english when I try to speak then I should be more expressive which I
 am not yet.
 Thanks
 expecting for help
 Ishan


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Re: [Audyssey] how to be an audio game programmer.

2014-09-12 Thread shaun everiss

ishen, to be honest, thats ok, except that not everyone will want your voice.
no one even will know what your voice sounds like, its a bit arogent 
in giving people only 1 choice of voice, I'd post a sample of your 
voice first and ask if its ok first.


At 12:07 a.m. 12/09/2014, you wrote:

Hi thomas sir and all.
I like my voice and I want to programme a game in my voice.
because human voice is more clear than a sinthetic voice.
I want to creat virtual 3d environment but first I'll start 2d.
I have no plans for creating multiplayer games. in future if it will
be possible then I will try but it will be buggy.
sir if there is any website which will teach me Java, C and c plus
plus and python language
then please tell me then I will try to programme.

On 9/11/14, Josh joshknnd1...@gmail.com wrote:
 I don't know programming but I can look at code and get a good idea of
 what it is doing. and I would say start out with bgt. it'll let you make
 games quickly, scripting-wise, free, paid, and so on, for windows.

 signature not available.

 ishan dhami wrote:
 I am a young man and I have very intresting concepts
 first I will start with free games for windows then I will develop my
 own site like every developer and sell my best audio games.
 I will work every type of games like FPS and side scroller and horrer
 adventure games.
 I agreed with you MR josh but I don't know how to write a script.
 if you know the website or an online lesson which will guide me a
 little bit then I will start. because my brain is very sharp so I'm
 confident that I can learn easily.
 Please help me sir
 Thanks
 Hope you'll help me
 Ishan

 On 9/10/14, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Josh,

 The BGT toolkit isn't the only option. Let's give Ishan more options
 than BGT. I have the greatest respect for BGT, but would like to
 remind people it isn't the one and only choice out there.

 Cheers!


 On 9/10/14, Josh joshknnd1...@gmail.com wrote:
 get the free bgt blind game maker toolkit. its free from blastbay
 studios.

 signature not available.
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Re: [Audyssey] how to be an audio game programmer.

2014-09-12 Thread shaun everiss
well you could have someone write the docs and an english translation 
for you if you can find people to do that.


At 09:38 p.m. 12/09/2014, you wrote:

Hi thomas ward sir and all.
My plans are very clear about the language.
If I programme a game in Hindi and then translate in english it will
be fatiguing for me and be more expensive.
so I'll programme my games in english. with indian touch of music. in
english when I try to speak then I should be more expressive which I
am not yet.
Thanks
expecting for help
Ishan

On 9/12/14, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Jody,

 No, its not impossible. However, for a semi-pro or pro job I think
 that any game that is developed in English for a largely English
 speaking group of gamers should attempt to get the spelling and
 grammar as correct as possible. The easier it is to read/listen to the
 more enjoyable it will be for the gamer to play.

 It  is actually for that reason why I don't play a lot of the Japanese
 games. I just find the translations too cumbersome and difficult to
 listen to so find the games not worth my time and energy. I have
 better things to do than to figure out what a game is saying in some
 foreign language, or sort out the mess of its translation from
 Japanese to English.

 Cheers!


 On 9/11/14, Jody McKinniss jlove42...@gmail.com wrote:
 While it would be much easier in well-constructed English, I must admit
 that
 it is possible.  Right now I am starting stage 6 of BK3, and none of that
 game has been translated at all.  And let's be honest, the NVDA
 translations
 are abysmal in most cases, and in many instances make no sense at all,
 either contextually or grammatically.  So it is not impossible, smile.

 Jody


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Re: [Audyssey] how to be an audio game programmer.

2014-09-12 Thread Thomas Ward
Hi Shaun,

I disagree with you. Its not arrogant for Ishan to use his own voice
or to offer only one voice to choose from. Liam, Philip Bennefall,
David greenwood, James North, etc all have done it so its his choice
to make. If he leaves the wav files open and unencrypted I suppose its
possible to create your own voice pack for the game if you really
don't want Ishan's voice, but its a bit early to be jumping to
conclusions here.

Cheers!


On 9/12/14, shaun everiss sm.ever...@gmail.com wrote:
 ishen, to be honest, thats ok, except that not everyone will want your
 voice.
 no one even will know what your voice sounds like, its a bit arogent
 in giving people only 1 choice of voice, I'd post a sample of your
 voice first and ask if its ok first.

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Re: [Audyssey] how to be an audio game programmer.

2014-09-12 Thread Thomas Ward
Hi Ishan,

No problem. The way you worded your prior post about programming in
English instead of programming in Hindi sounded like you were a bit
confused there. I apologize for any misunderstanding, but just wanted
to be sure you understood the difference.

Cheers!


On 9/12/14, ishan dhami ishan1dha...@gmail.com wrote:
 sir I am not confused
 the thing you said that you are not happy the japanese games because
 first they are not understandable and if someone translate them in
 english they pronounced so unclear.
 so my plans to write my games in english
 I know the difference between programming languages and speaking and
 writing.
 I will choose my desired language of programming and then I will start
 programming
 but the speach output is an english.
 Ok
 Thanks Ishan

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Re: [Audyssey] how to be an audio game programmer.

2014-09-11 Thread ishan dhami
I am a young man and I have very intresting concepts
first I will start with free games for windows then I will develop my
own site like every developer and sell my best audio games.
I will work every type of games like FPS and side scroller and horrer
adventure games.
I agreed with you MR josh but I don't know how to write a script.
if you know the website or an online lesson which will guide me a
little bit then I will start. because my brain is very sharp so I'm
confident that I can learn easily.
Please help me sir
Thanks
Hope you'll help me
Ishan

On 9/10/14, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Josh,

 The BGT toolkit isn't the only option. Let's give Ishan more options
 than BGT. I have the greatest respect for BGT, but would like to
 remind people it isn't the one and only choice out there.

 Cheers!


 On 9/10/14, Josh joshknnd1...@gmail.com wrote:
 get the free bgt blind game maker toolkit. its free from blastbay
 studios.

 signature not available.

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Re: [Audyssey] how to be an audio game programmer.

2014-09-11 Thread Thomas Ward
Hi Ishan,

That's a start, but I think we need a little more information than
that. There are a number of technologies that may be used in games and
it would be helpful to be thinking about these things in advance.

1. What type of speech output do you plan to use. Are you going to
rely on text to speech systems like Microsoft Sapi, direct screen
reader support,  or do you intend to create your own speech output
using wav files?

2. Do you plan to use virtual 3d audio, 2d stereo panning, and/or
special DSP effects?

3. Do you plan on creating network games or single player games?


The reason I raise all of these questions is that it is very important
to figure out what you want to do and then decide upon a language and
what technology will eventually meet your needs. For example, BGT has
Sapi and screen reader support, has network support, but no virtual 3d
audio. If virtual 3d audio was a big part of your long term plans then
clearly BGT wouldn't exactly be the proper choice. Although, in a lot
of ways it is a decent place to begin for most things.

However, the thing you need to get straight here and now is there are
not any websites that tells you how to create an audio game from
scratch. You are looking for something that doesn't really exist.
There are plenty of game programming websites, but they are primarily
for mainstream programmers and one has to be astute and adept enough
into translating that into an audio game of some kind. I do think such
a project is worthwhile and maybe I can be talked into writing a
course, but I really need to figure out where to start with such a
course because not every language is right for everyone.

Cheers!


On 9/10/14, ishan dhami ishan1dha...@gmail.com wrote:
 I am a young man and I have very intresting concepts
 first I will start with free games for windows then I will develop my
 own site like every developer and sell my best audio games.
 I will work every type of games like FPS and side scroller and horrer
 adventure games.
 I agreed with you MR josh but I don't know how to write a script.
 if you know the website or an online lesson which will guide me a
 little bit then I will start. because my brain is very sharp so I'm
 confident that I can learn easily.
 Please help me sir
 Thanks
 Hope you'll help me
 Ishan

 On 9/10/14, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Josh,

 The BGT toolkit isn't the only option. Let's give Ishan more options
 than BGT. I have the greatest respect for BGT, but would like to
 remind people it isn't the one and only choice out there.

 Cheers!


 On 9/10/14, Josh joshknnd1...@gmail.com wrote:
 get the free bgt blind game maker toolkit. its free from blastbay
 studios.

 signature not available.

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
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 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] how to be an audio game programmer.

2014-09-11 Thread Lisa Hayes
And pardon me for saying this, but you need to be able to write in english 
with correct gramar.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 11, 2014 7:29 PM
Subject: Re: [Audyssey] how to be an audio game programmer.



Hi Ishan,

That's a start, but I think we need a little more information than
that. There are a number of technologies that may be used in games and
it would be helpful to be thinking about these things in advance.

1. What type of speech output do you plan to use. Are you going to
rely on text to speech systems like Microsoft Sapi, direct screen
reader support,  or do you intend to create your own speech output
using wav files?

2. Do you plan to use virtual 3d audio, 2d stereo panning, and/or
special DSP effects?

3. Do you plan on creating network games or single player games?


The reason I raise all of these questions is that it is very important
to figure out what you want to do and then decide upon a language and
what technology will eventually meet your needs. For example, BGT has
Sapi and screen reader support, has network support, but no virtual 3d
audio. If virtual 3d audio was a big part of your long term plans then
clearly BGT wouldn't exactly be the proper choice. Although, in a lot
of ways it is a decent place to begin for most things.

However, the thing you need to get straight here and now is there are
not any websites that tells you how to create an audio game from
scratch. You are looking for something that doesn't really exist.
There are plenty of game programming websites, but they are primarily
for mainstream programmers and one has to be astute and adept enough
into translating that into an audio game of some kind. I do think such
a project is worthwhile and maybe I can be talked into writing a
course, but I really need to figure out where to start with such a
course because not every language is right for everyone.

Cheers!


On 9/10/14, ishan dhami ishan1dha...@gmail.com wrote:

I am a young man and I have very intresting concepts
first I will start with free games for windows then I will develop my
own site like every developer and sell my best audio games.
I will work every type of games like FPS and side scroller and horrer
adventure games.
I agreed with you MR josh but I don't know how to write a script.
if you know the website or an online lesson which will guide me a
little bit then I will start. because my brain is very sharp so I'm
confident that I can learn easily.
Please help me sir
Thanks
Hope you'll help me
Ishan

On 9/10/14, Thomas Ward thomasward1...@gmail.com wrote:

Hi Josh,

The BGT toolkit isn't the only option. Let's give Ishan more options
than BGT. I have the greatest respect for BGT, but would like to
remind people it isn't the one and only choice out there.

Cheers!


On 9/10/14, Josh joshknnd1...@gmail.com wrote:

get the free bgt blind game maker toolkit. its free from blastbay
studios.

signature not available.


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Re: [Audyssey] how to be an audio game programmer.

2014-09-11 Thread Josh
I don't know programming but I can look at code and get a good idea of 
what it is doing. and I would say start out with bgt. it'll let you make 
games quickly, scripting-wise, free, paid, and so on, for windows.


signature not available.

ishan dhami wrote:

I am a young man and I have very intresting concepts
first I will start with free games for windows then I will develop my
own site like every developer and sell my best audio games.
I will work every type of games like FPS and side scroller and horrer
adventure games.
I agreed with you MR josh but I don't know how to write a script.
if you know the website or an online lesson which will guide me a
little bit then I will start. because my brain is very sharp so I'm
confident that I can learn easily.
Please help me sir
Thanks
Hope you'll help me
Ishan

On 9/10/14, Thomas Ward thomasward1...@gmail.com wrote:

Hi Josh,

The BGT toolkit isn't the only option. Let's give Ishan more options
than BGT. I have the greatest respect for BGT, but would like to
remind people it isn't the one and only choice out there.

Cheers!


On 9/10/14, Josh joshknnd1...@gmail.com wrote:

get the free bgt blind game maker toolkit. its free from blastbay
studios.

signature not available.

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Re: [Audyssey] how to be an audio game programmer.

2014-09-11 Thread Thomas Ward
Hi Lisa,

That's for sure. If Ishan intends to create games for the VI
community, many of whom speak English, he is going to have to make
some improvements to his own English language skills.  Otherwise
people may have a tough time understanding what the game is trying to
communicate to them.

Cheers!


On 9/11/14, Lisa Hayes lhay...@internode.on.net wrote:
 And pardon me for saying this, but you need to be able to write in english
 with correct gramar.
 Lisa Hayes




 www.nutrimetics.com.au/lisahayes

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Re: [Audyssey] how to be an audio game programmer.

2014-09-11 Thread Jody McKinniss
While it would be much easier in well-constructed English, I must admit that
it is possible.  Right now I am starting stage 6 of BK3, and none of that
game has been translated at all.  And let's be honest, the NVDA translations
are abysmal in most cases, and in many instances make no sense at all,
either contextually or grammatically.  So it is not impossible, smile.

Jody


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Re: [Audyssey] how to be an audio game programmer.

2014-09-11 Thread Devin Prater

Well, I'd seriously love more network-capable games.
On 9/11/2014 5:29 AM, Thomas Ward wrote:

Hi Ishan,

That's a start, but I think we need a little more information than
that. There are a number of technologies that may be used in games and
it would be helpful to be thinking about these things in advance.

1. What type of speech output do you plan to use. Are you going to
rely on text to speech systems like Microsoft Sapi, direct screen
reader support,  or do you intend to create your own speech output
using wav files?

2. Do you plan to use virtual 3d audio, 2d stereo panning, and/or
special DSP effects?

3. Do you plan on creating network games or single player games?


The reason I raise all of these questions is that it is very important
to figure out what you want to do and then decide upon a language and
what technology will eventually meet your needs. For example, BGT has
Sapi and screen reader support, has network support, but no virtual 3d
audio. If virtual 3d audio was a big part of your long term plans then
clearly BGT wouldn't exactly be the proper choice. Although, in a lot
of ways it is a decent place to begin for most things.

However, the thing you need to get straight here and now is there are
not any websites that tells you how to create an audio game from
scratch. You are looking for something that doesn't really exist.
There are plenty of game programming websites, but they are primarily
for mainstream programmers and one has to be astute and adept enough
into translating that into an audio game of some kind. I do think such
a project is worthwhile and maybe I can be talked into writing a
course, but I really need to figure out where to start with such a
course because not every language is right for everyone.

Cheers!


On 9/10/14, ishan dhami ishan1dha...@gmail.com wrote:

I am a young man and I have very intresting concepts
first I will start with free games for windows then I will develop my
own site like every developer and sell my best audio games.
I will work every type of games like FPS and side scroller and horrer
adventure games.
I agreed with you MR josh but I don't know how to write a script.
if you know the website or an online lesson which will guide me a
little bit then I will start. because my brain is very sharp so I'm
confident that I can learn easily.
Please help me sir
Thanks
Hope you'll help me
Ishan

On 9/10/14, Thomas Ward thomasward1...@gmail.com wrote:

Hi Josh,

The BGT toolkit isn't the only option. Let's give Ishan more options
than BGT. I have the greatest respect for BGT, but would like to
remind people it isn't the one and only choice out there.

Cheers!


On 9/10/14, Josh joshknnd1...@gmail.com wrote:

get the free bgt blind game maker toolkit. its free from blastbay
studios.

signature not available.

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Re: [Audyssey] how to be an audio game programmer.

2014-09-10 Thread Josh

get the free bgt blind game maker toolkit. its free from blastbay studios.

signature not available.

ishan dhami wrote:

Hi all I have lots of dreams and concept and I want to fulfil them.
I want to learn audio game programming
But where?
which site should I choose
and is this is possible?
Thanks
Ishan

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Re: [Audyssey] how to be an audio game programmer.

2014-09-10 Thread Thomas Ward
Hi Ishan,

Well, at the time being there isn't any specific site available that
will teach a newbie such as yourself how to program an audio game.
Although, there are plenty of general purpose programming sites
available for C++, Python, and various other languages if you want to
begin with one of those languages. About the closest you can come to
that directly deals with audio game programming specifically is BGT
which was designed for that purpose.

That said, you need to make some decisions before choosing a language
and tools to use. Are you primarily going to be programming for
Windows, Mac, Linux, or all of the above? What types of games do you
see yourself programming such as arcade, side-scrollers, first-person
shooters, etc? Are your games going to be commercial ore freeware?

There is a purpose to all of these questions, and the languages and
tools I might recommend would depend on how you answer the above. If
your games were designed for a single platform like Windows it offers
a lot more choices than it would if you were trying to get into
cross-platform development. While it is theoretically possible to
program any kind of game in any language some languages and APIs are
better suited for certain genres of games. If you are thinking
commercial then some languages offer better security than others. Just
some things to consider before diving into game programming.

HTH


On 9/8/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hi all I have lots of dreams and concept and I want to fulfil them.
 I want to learn audio game programming
 But where?
 which site should I choose
 and is this is possible?
 Thanks
 Ishan

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Re: [Audyssey] how to be an audio game programmer.

2014-09-10 Thread Thomas Ward
Hi Josh,

The BGT toolkit isn't the only option. Let's give Ishan more options
than BGT. I have the greatest respect for BGT, but would like to
remind people it isn't the one and only choice out there.

Cheers!


On 9/10/14, Josh joshknnd1...@gmail.com wrote:
 get the free bgt blind game maker toolkit. its free from blastbay studios.

 signature not available.

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