Re: [Audyssey] Views On Games was Out of the games dimension

2008-01-29 Thread Jim Kitchen
Hi Thomas,

Yes, but I don't know of anyone who did write their own DirectSound type API 
for dos games.  So what PCS Games and I did was to use an external wave file 
player program that would work with any sound card such as Plany.exe or 
SbPlay.exe.  I did also ship the Creative Labs program WPlay.exe for those who 
did have a Creative Labs sound card.  But of course since the games used an 
external wave file player program the games were not as interactive with the 
sounds as we have been able to make windows games with DirectX etc.

BFN

 Jim

DOS=HIGH? I knew it was on something...

[EMAIL PROTECTED]
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Chardon Ohio USA
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Re: [Audyssey] Views On Games was Out of the games dimension

2008-01-29 Thread Valiant (on laptop)
oh deer, who would take their cat and throw it into the swimming pool to 
hear it screech? I swear by shades of doom and them violence games where you 
kill kill murder and all that, but it sticks to games, never got anywhere 
near my head like folks claim it could.
- Original Message - 
From: Jim Kitchen [EMAIL PROTECTED]
To: Thomas Ward Gamers@audyssey.org
Sent: Tuesday, January 22, 2008 6:26 AM
Subject: Re: [Audyssey] Views On Games was Out of the games dimension


 Hi Thomas,

 That's cool that you wrote and played your own text card and board games. 
 As you said for programming practice and so that you could play the games. 
 That really was why I wrote them as well.  I mean because I wanted to play 
 them and at that time there were not any games like that that were 
 accessible.  It was like back in like 1990 that I first got on line and 
 got into the FidoNet Email lists such as Blink Talk and Blind Talk.  That 
 and searching the BBSs was how I found that there was a need to share the 
 games that I was producing for my own playability.  It sure was nice to be 
 able to share the games and find out that others appreciated them.

 You said
 What I was trying to point out was that for me I was extremely
 disappointed that back in 99 or so when I first joined this comunity
 most of the discussion centered around card games, board games, and

 Ok, it just sounded to me like you were saying that games like that were 
 useless and people shouldn't even waste time making them because no one 
 would even want to play them.

 Yeah, you got on line about the time that the first David Greenwood games 
 for windows were coming out.  We sure have come along way since the days 
 of the dos games where we didn't have a sound file playing engine like 
 DirectX.  I thought that it was very exciting when David openly here asked 
 for input and worked on creating the first accessible live action first 
 person shooter game.  It then gave me the idea that I could try to do the 
 same with the first accessible live action auto racing game.  I can still 
 play these live action games for hours like I used to play video games.

 Yeah, it may very well be an age difference thing as I am still an anti 
 war, anti violence, long hair, peace loving hippie.  Or it may be a 
 personality difference thing.  I just have never gotten into any of the D 
 and D or other role play type of games.  And of course I would never ever 
 take my pet cat and throw it into a swimming pool just to hear it scream.

 BFN

 Jim

 Fighting for peace is like screaming for quiet.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Views On Games was Out of the games dimension

2008-01-29 Thread Tyler Wood
Rofl, that is quite helarious, Valiant.

Anyway, yeah, I agree. You just shouldn't play these games until your like 
12 (the violent ones that is) although I guess a lot of kids under that age 
do. Also depends on maturity level- for me, I think I was mature by 10. But 
for others, it might take them until 15. Anyway, just my thoughts.

Tyler
- Original Message - 
From: Valiant (on laptop) [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 29, 2008 7:28 AM
Subject: Re: [Audyssey] Views On Games was Out of the games dimension


 oh deer, who would take their cat and throw it into the swimming pool to
 hear it screech? I swear by shades of doom and them violence games where 
 you
 kill kill murder and all that, but it sticks to games, never got anywhere
 near my head like folks claim it could.
 - Original Message - 
 From: Jim Kitchen [EMAIL PROTECTED]
 To: Thomas Ward Gamers@audyssey.org
 Sent: Tuesday, January 22, 2008 6:26 AM
 Subject: Re: [Audyssey] Views On Games was Out of the games dimension


 Hi Thomas,

 That's cool that you wrote and played your own text card and board games.
 As you said for programming practice and so that you could play the 
 games.
 That really was why I wrote them as well.  I mean because I wanted to 
 play
 them and at that time there were not any games like that that were
 accessible.  It was like back in like 1990 that I first got on line and
 got into the FidoNet Email lists such as Blink Talk and Blind Talk.  That
 and searching the BBSs was how I found that there was a need to share the
 games that I was producing for my own playability.  It sure was nice to 
 be
 able to share the games and find out that others appreciated them.

 You said
 What I was trying to point out was that for me I was extremely
 disappointed that back in 99 or so when I first joined this comunity
 most of the discussion centered around card games, board games, and

 Ok, it just sounded to me like you were saying that games like that were
 useless and people shouldn't even waste time making them because no one
 would even want to play them.

 Yeah, you got on line about the time that the first David Greenwood games
 for windows were coming out.  We sure have come along way since the days
 of the dos games where we didn't have a sound file playing engine like
 DirectX.  I thought that it was very exciting when David openly here 
 asked
 for input and worked on creating the first accessible live action first
 person shooter game.  It then gave me the idea that I could try to do the
 same with the first accessible live action auto racing game.  I can still
 play these live action games for hours like I used to play video games.

 Yeah, it may very well be an age difference thing as I am still an anti
 war, anti violence, long hair, peace loving hippie.  Or it may be a
 personality difference thing.  I just have never gotten into any of the D
 and D or other role play type of games.  And of course I would never ever
 take my pet cat and throw it into a swimming pool just to hear it scream.

 BFN

 Jim

 Fighting for peace is like screaming for quiet.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] voting on game of the year

2008-01-29 Thread Thomas Ward
Hi Dark,
I have to agree with your points. One of the reasons we are doing this 
at all is because the other voting for 2007 was not very well publisized 
and games like Sarah should have been nominated or at least listed and 
was not. My own games like STFC 1.2 and Montezuma's Return were not even 
recognised as 2007 releases which was odd, or the people who setup the 
other voting were misinformed.
Either way we need to publisize this one, and at least make a master 
list of games for people choose from. Especially, brand new companies 
like 7-128 should get a chanse to get their name out there, and be 
recognised as a new kid on the block. Weather they win an award or not 
they need to be listed and given public credit for their line of new 
products.


Dark wrote:
 Hi che.

 I agree about nominations for specific catagories, however I would suggest 
 first setting up a page listing all the games released in 2007,  perhaps 
 with links where appropriate.

 That way all devs will get a fair chance at nominations, and players will 
 have the oppertunity to see just what has been produced, and perhaps even 
 try out a game they hadn't tried before. pluss if this is publicized in the 
 wider context of accessibility related websites like whitestick.co.uk and 
 maybe other media and organizations as well (I could go and badger the Rnib 
 to put news in their publications), - we might even attract some new 
 players as well.

 Nominations could then be submitted,  either with some sort of online 
 form or via E-mail, then the voting for the games in each catagory could be 
 set up as you suggest.

 I really think this should be as widely publicized as possible, sinse it's 
 an occasion to draw a lot of interest in audio games from various quarters, 
 as well as a chance for the player community to give their opinions on games 
 in a formal sense.

 Well that is my thought anyway.

 Beware the Grue!

 Dark.
   


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Re: [Audyssey] Views On Games was Out of the games dimension

2008-01-29 Thread Thomas Ward
Hi Jim,
Yeah, that makes a lot of sense seeing what MS Dos had to offer. I did 
something similar to that with my first text games for Linux. There were 
none of the APIs such as DirectX or even Com Audio to use in a game like 
there is today. Linux was much the same until a few years ago when Loki 
Software created SDL and made it open source
 for the Linux comunity. They then ported it to Mac and Windows where it 
enjoys some miner success as the core Sound API for python and 
non-Windows developers.
For my text games I wrote in college such as the black jack and other 
card games I created for Linux I used the sox play command witch was a 
wav file player command similar to the Dos SBPlay.exe command. You could 
play wav game sounds, but nothing as detailed as DirectX or SDL offers 
today.

Jim Kitchen wrote:
 Hi Thomas,

 Yes, but I don't know of anyone who did write their own DirectSound type API 
 for dos games.  So what PCS Games and I did was to use an external wave file 
 player program that would work with any sound card such as Plany.exe or 
 SbPlay.exe.  I did also ship the Creative Labs program WPlay.exe for those 
 who did have a Creative Labs sound card.  But of course since the games used 
 an external wave file player program the games were not as interactive with 
 the sounds as we have been able to make windows games with DirectX etc.

 BFN
   


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Re: [Audyssey] voting on game of the year

2008-01-29 Thread Che
  Well, perhaps two main categories would work best, so we don't get into 
fragmenting everything down into sub groups too much given the limited 
amount of games we have available.
Perhaps folks could nominate games for two categories, commercial games 
and beta/free games together, or perhaps one category for all three.
  This way, games which cost money and therefore have a much smaller user 
base won't be up against free games and betas that have over a thousand 
players.
  Beyond that, I'm not sure we want the complication of sub categories such 
as sports and strategy games at least for this initial run, especially given 
the rather tepid response from members about the idea so far.  I think we've 
had 3 or maybe 4 people respond to the thread, not exactly encouraging for 
huge voter turnout.
  Feedback?

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 29, 2008 9:06 AM
Subject: Re: [Audyssey] voting on game of the year


 Hi Che,
 I completely agree with you on this. There are things that needs to  be
 discussed, and you can refer to my previous post on the issues I raised
 that requires immediate attention before we can even talk about
 nominations. Specifically the issue of defining some guide lines of what
 qualifies and does not qualify for nomination.


 Che wrote:
   Hi Thomas,
   Just my opinion, but I think there are some things the membership of 
 the
 list should discuss regarding how we are going to go about this before we
 start organizing behind the scenes.
   Refer to my previous message to Dark for my thoughts on nominating 
 games.
   We could put a list on the web site of every game released last year 
 from
 which people can nominate if we go that route.
   Also, perhaps there should be some discussion about various categories 
 for
 games.
   Just my 2 cents worth.
   Later,
   Che



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Re: [Audyssey] monkey turn

2008-01-29 Thread Tj
Do it in Miriani itself.  Type @options, and i think it's #12 that you watn 
(MCP Keep alive on) is what you want it to be.

Tj
- Original Message - 
From: john snowling [EMAIL PROTECTED]
To: Gamers gamers@audyssey.org
Sent: Tuesday, January 29, 2008 10:05 AM
Subject: [Audyssey] monkey turn


 Hi all I'm using the mud client monkeytern to play the mrirami mud at
 toastsoft.

 This morning the mud client timed out.  How do I set the options if there 
 is
 a keep alive for me to use?
 From john.

 No virus found in this outgoing message.
 Checked by AVG Free Edition.
 Version: 7.5.516 / Virus Database: 269.19.15/1248 - Release Date: 
 28/01/2008
 21:32



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[Audyssey] Question about 7-128 Game Book.

2008-01-29 Thread Thomas Ward
Hi John and all,
Last night I downloaded the 7-128 Game Book demo to my new laptop, and 
am running it with the integrated version of FreeTTS. When I opened the 
Settings dialog to change the voice rate the setting dialog showed 
FreeTTS was set to 10 fastest. However, FreeTTS is running extremely 
slow. I was unable to crank it up to something faster like 350-450 words 
a minute which is my usual voice rate for voice output. Does anyone else 
have this problem with FreeTTS talking slow? It sounds like it is half 
asleep. Grin
If this is normal for the FreeTTS that ships with the Game Book could 
you guys at 7-128 upgrade the game Book to support the higher voice 
rates I know FreeTTS supports? I like the Pop Corn games, I think the 
Game Book is a cool piece of software, but I simply can't play the games 
listening to FreeTTS talking extremely slow. It isn't my usual speed so 
to speak.
John, I mean this as constructive feedback, but generally speaking when 
a blind user uses a screen reader like Jaws with Eloquence after they 
get use to the speech output they tend to speed up the voice as fast as 
it can go. With text to speech engines like Eloquence that can be pretty 
fast. I knew a guy in college who set Jaws to 500 or 550 words a minute. 
I could barely understand it myself, but he was reading books, homework, 
etc like it was nothing. So when I entered your Game Book I had 
expected, at least was hoping for, the ability to speed up FreeTTS to 
something that was comfortable to me.

Cheers.



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Re: [Audyssey] voting on game of the year

2008-01-29 Thread Thomas Ward
Hi Che,
I completely agree with you on this. There are things that needs to  be 
discussed, and you can refer to my previous post on the issues I raised 
that requires immediate attention before we can even talk about 
nominations. Specifically the issue of defining some guide lines of what 
qualifies and does not qualify for nomination.


Che wrote:
   Hi Thomas,
   Just my opinion, but I think there are some things the membership of the 
 list should discuss regarding how we are going to go about this before we 
 start organizing behind the scenes.
   Refer to my previous message to Dark for my thoughts on nominating games.
   We could put a list on the web site of every game released last year from 
 which people can nominate if we go that route.
   Also, perhaps there should be some discussion about various categories for 
 games.
   Just my 2 cents worth.
   Later,
   Che
   


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Re: [Audyssey] voting on game of the year

2008-01-29 Thread Thomas Ward
Hi,
Raul and I don't have a problem with Che running the voting since his 
web site already has the php scripts necessary to setup the voting and 
tabulation of the results.
To be honest I have lots of other things I need to do, like finish 
Monte, rather than take time out to write new scripts when someone else 
has what we need. So this works out for everyone.


Dark wrote:
 Hi Che.

 Certainly I like the idea of voting, especially if we can include all 
 appropriate games, publicize things properly and get a result that actually 
 is meaningful.

 As to whether the vote is run from your site using your scripts or somewhere 
 else though, - to be honest whatever is easiest for Tom, raul, ron and 
 anyone else involved would be fine with me,  sinse afterall it's them 
 who are organizing the mechanics of the thing.

 Your scripts would (judging from the voting I've seen for the various rr 
 tracks), certainly do the job I think,  but the decision isn't really up 
 to me,  and I certainly don't have the technical know how for it anyway.

 Appologies for lack of anything constructive here.

 Beware the Grue!

 Dark.
   


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Re: [Audyssey] muds for beginners?

2008-01-29 Thread Tyler Wood
Although, I did start out with alter aeon- its much more easy to learn, 
especially since its more basic (kill monster, c spell here). It may 
seem simple to some, but hey, I played it for a year or more and enjoyed it, 
and stil do today.

Tyler
- Original Message - 
From: Michael Maslo [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, January 28, 2008 7:08 PM
Subject: Re: [Audyssey] muds for beginners?


 Hi:

 I am mike maslo on Miriani

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Tyler Wood
 Sent: Monday, January 28, 2008 11:12 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] muds for beginners?

 I'm Chriss Snow, who is out of local at this time...if only I was off 
 school

 for another week I could be out of comms, oh well.

 Tyler
 - Original Message - 
 From: Tj [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 28, 2008 8:59 AM
 Subject: Re: [Audyssey] muds for beginners?


 Hi,

 If you're having issues with miriani, I can help you there.

 By the wqy, just out've curiosity, who is everyone here on Miriani?

 Tj
 - Original Message - 
 From: Orin [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 27, 2008 11:05 AM
 Subject: Re: [Audyssey] muds for beginners?


 It's kind of hard to choose. Instead of me attempting to pick one out
 for you, go to http://www.mudconnect.com and look through it's database.


 On Jan 27, 2008, at 12:12 PM, Michael Maslo wrote:

 Hi all:

 Speaking of mud's does anyone have any ideas for a good mud for a
 beginner?
 I have been playing Miriani but was looking for another one which
 was easy
 to understand and have a concept on how to play that particular mud.

 Does anyone have any ideas for a easy to understand mud game?


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:gamers-
 [EMAIL PROTECTED] On
 Behalf Of Thomas Ward
 Sent: Sunday, January 27, 2008 10:09 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] muds for beginners?

 Hi,

 Quote
 I've also heard that I need a thing called a mud client, what is this,
 and from where
 do I get it?
 End quote

 A mud client is a program designed especially for playing online muds.
 Some of the popular mud clients are ZMud, MonkeyTerm, and MushClient.
 Hth.


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Re: [Audyssey] voting on game of the year

2008-01-29 Thread Dark
Hmmm che, - sorry I didn't see this message before I replied to the last 
one,  lol!

I obviously read your mind by mistake with my psycho telepathic powers ;D.

Beware the Grue!

Dark.
- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 28, 2008 9:41 PM
Subject: Re: [Audyssey] voting on game of the year


  Hi Thomas,
  Just my opinion, but I think there are some things the membership of the
 list should discuss regarding how we are going to go about this before we
 start organizing behind the scenes.
  Refer to my previous message to Dark for my thoughts on nominating games.
  We could put a list on the web site of every game released last year from
 which people can nominate if we go that route.
  Also, perhaps there should be some discussion about various categories 
 for
 games.
  Just my 2 cents worth.
  Later,
  Che

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 28, 2008 2:53 PM
 Subject: Re: [Audyssey] voting on game of the year


 Hi Che,
 No problem. I have no problem with you running the voting off your
 servers since you already have a system setup for this. Please, email
 Raul and I via the gamers-owner address off list and we can discuss
 getting things going via your server.
 Cheers.

 Che wrote:
 As I mentioned in my previous post, the scripts aren't easily set up and
 are
 licensed to my server as well as they are a commercial product.
   As I stated before, they are ready to go, all I have to do is set up
 the
 voting, no need for you guys to worry with the programming or
 installation
 of scripts, we can just run the voting from the blindAdrenaline site and
 save everyone a lot of time and trouble.
   I've had various votes for things on the site and it all works fine.
  Let me know what ya think folks .  So far not many people have shown
 much
 interest in voting anyway, so it may be a moot point.  Or maybe people
 are
 just being shy...



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Re: [Audyssey] voting on game of the year

2008-01-29 Thread Dark
Hi che.

I agree about nominations for specific catagories, however I would suggest 
first setting up a page listing all the games released in 2007,  perhaps 
with links where appropriate.

That way all devs will get a fair chance at nominations, and players will 
have the oppertunity to see just what has been produced, and perhaps even 
try out a game they hadn't tried before. pluss if this is publicized in the 
wider context of accessibility related websites like whitestick.co.uk and 
maybe other media and organizations as well (I could go and badger the Rnib 
to put news in their publications), - we might even attract some new 
players as well.

Nominations could then be submitted,  either with some sort of online 
form or via E-mail, then the voting for the games in each catagory could be 
set up as you suggest.

I really think this should be as widely publicized as possible, sinse it's 
an occasion to draw a lot of interest in audio games from various quarters, 
as well as a chance for the player community to give their opinions on games 
in a formal sense.

Well that is my thought anyway.

Beware the Grue!

Dark.

- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 28, 2008 9:38 PM
Subject: Re: [Audyssey] voting on game of the year


  Hi Dark,
Well, we can do any setup for the voting we want, which is why we need
 feedback from the members here as to what they want.
  I think categories should have nominated entrants myself, so we don't 
 have
 to include every single game made last year.  If people don't think enough
 of a game to nominate it for various categories, then there isn't much 
 point
 in including it in the voting it seems to me.
  Perhaps a month would be enough time for nominations to be collected for
 various categories, then a couple weeks for voting, then the results could
 be posted on list, on the web page and in Rons mag.
  Any thoughts out there?

 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 28, 2008 3:22 PM
 Subject: Re: [Audyssey] voting on game of the year


 Hi Che.

 Certainly I like the idea of voting, especially if we can include all
 appropriate games, publicize things properly and get a result that
 actually
 is meaningful.

 As to whether the vote is run from your site using your scripts or
 somewhere
 else though, - to be honest whatever is easiest for Tom, raul, ron 
 and
 anyone else involved would be fine with me,  sinse afterall it's them
 who are organizing the mechanics of the thing.

 Your scripts would (judging from the voting I've seen for the various rr
 tracks), certainly do the job I think,  but the decision isn't really
 up
 to me,  and I certainly don't have the technical know how for it
 anyway.

 Appologies for lack of anything constructive here.

 Beware the Grue!

 Dark.


 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 28, 2008 7:00 PM
 Subject: [Audyssey] voting on game of the year


 As I mentioned in my previous post, the scripts aren't easily set up and
 are
 licensed to my server as well as they are a commercial product.
  As I stated before, they are ready to go, all I have to do is set up 
 the
 voting, no need for you guys to worry with the programming or
 installation
 of scripts, we can just run the voting from the blindAdrenaline site and
 save everyone a lot of time and trouble.
  I've had various votes for things on the site and it all works fine.
 Let me know what ya think folks .  So far not many people have shown 
 much
 interest in voting anyway, so it may be a moot point.  Or maybe people
 are
 just being shy...

  - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 28, 2008 8:58 AM
 Subject: Re: [Audyssey] 2007 Accessible game of the year


 Hi Che,

 Quote
 I replied to you a day or two ago saying we could use the voting 
 scripts
 on blind adrenaline for the voting, no need for you guys to go through
 the
 trouble of programming anything, plus the scripts are built to minimize
 multiple votes from the same person.
 If you replied to the offer, I missed it.
 End quote

 Yes, Raul and I are interested in your scripts. If you could zip them 
 up
 and send them to Raul or I we would appreciate it. I am running behind
 on email, and have several replies I need to get out today including
 Monte orders that came in this weekend.
 Just send them to
 [EMAIL PROTECTED]
 and I will take care of them.


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 All messages are archived and can be 

[Audyssey] monkey turn

2008-01-29 Thread john snowling
Hi all I'm using the mud client monkeytern to play the mrirami mud at
toastsoft.

This morning the mud client timed out.  How do I set the options if there is
a keep alive for me to use?
 From john.

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21:32
 


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[Audyssey] mx weapons in smugglers 3

2008-01-29 Thread alex wallis
Hi list.
I just managed to track down the mx upgrades for my laser and phaser canons 
in smugglers 3.
I have 2 main questions.
IS the only difference between mx and other types of upgrades such as l and 
xl that they do more damage?
Also one thing i've noticed when using both the phaser and laser canon mx is 
that every few turns or so they become unuseable even when i'm in range to 
use them. Is it because they have to recharge or something? I don't get this 
problem of weapons becoming unuseable when it is other types of weapons.
Thanks for any help.
Alex. 


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Re: [Audyssey] mud at toastsoft.net

2008-01-29 Thread Tj
Hi John,

I've seen you on the newbie channel.  If you need anythign, write me off 
list and I can help you.  I'm not able to meet you in the game at this tiem.
- Original Message - 
From: john snowling [EMAIL PROTECTED]
To: Gamers gamers@audyssey.org
Sent: Tuesday, January 29, 2008 12:19 AM
Subject: [Audyssey] mud at toastsoft.net


 Hi all.

 A friend put me on to the mud hosted by toastsoft.net

 Brilliant.  I'm a member of the commonwealth aliense my pilot name is ray
 steel hope to see you there.

From john snowling.

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 27/01/2008
 18:39



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Re: [Audyssey] Views On Games was Out of the games dimension

2008-01-29 Thread Thomas Ward
Hi Valiant,
Jim was making reference to a comment I made a while ago about the time 
I tossed one of our pet cats into the swimming pool as a joke. However, 
you must keep in mind I wasn't doing it to be cruel, violant, or do any 
real harm to the cat. I was doing it as a prank. I was only say 10 years 
or sso when I did it, and vidio games had nothing to do with it.

Valiant (on laptop) wrote:
 oh deer, who would take their cat and throw it into the swimming pool to 
 hear it screech? I swear by shades of doom and them violence games where you 
 kill kill murder and all that, but it sticks to games, never got anywhere 
 near my head like folks claim it could.
   


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Re: [Audyssey] mud at toastsoft.net

2008-01-29 Thread Stefen Hudson
Aha, so that's you. I'm Rothque Torraske, also in the Commonwealth. I'm also 
out of local space looking for artifacts! Yay!

--
From: john snowling [EMAIL PROTECTED]
Sent: Monday, January 28, 2008 11:19 PM
To: Gamers gamers@audyssey.org
Subject: [Audyssey] mud at toastsoft.net

 Hi all.

 A friend put me on to the mud hosted by toastsoft.net

 Brilliant.  I'm a member of the commonwealth aliense my pilot name is ray
 steel hope to see you there.

From john snowling.

 No virus found in this outgoing message.
 Checked by AVG Free Edition.
 Version: 7.5.516 / Virus Database: 269.19.13/1246 - Release Date: 
 27/01/2008
 18:39



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Re: [Audyssey] Doctor Who Games was game releases

2008-01-29 Thread Dark
Indeed, I occasionally check up V on wikipedia.

It was rather a shame though that V rambled on into the rather awful second 
series, - I do quite often wish some stories would just end properly.

As tom said though, - this discussion is getting very Ot, so we'd 
probably better stop or move it to the oteasy list,  if someone could 
please send me the link to that list.

Beware the Grue!

Dark.
- Original Message - 
From: Darren Harris [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, January 28, 2008 9:58 PM
Subject: Re: [Audyssey] Doctor Who Games was game releases


 I've herd about the v revival, that's been talked about for years so I
 wouldn't hold your breth to much on that one. Although it was a great
 series I must admit so yes that would be good maybe if they did do that.
 Still, I know what you mean about modern day tv, for the most part it's
 totally stupid compared to years ago.


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Dark
 Sent: 28 January 2008 17:27
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Doctor Who Games was game releases


 Better than other stuff on Tv? judging by a lot of the stuff I've seen
 that's not hard ;D.

 I knew about the 2004 revival, but unfortunately overhere it was all
 shown
 on sky, and at that poin my parents didn't have the sky digital with Hd
 which can automatically reccord series of programs, so I never got to
 watch
 it.

 it's on my list of things to wrent on Dvd at some point.

 I never really knew about the later series, I just remember what must
 have
 been the 1978 version which begins with the destruction of the home
 planets
 by the Cylons and the search for earth.

 Again though, it's probably all available on Dvd now as are a lot of
 things.

 for example, i recently acquired the V miniseries and V the final
 battle,  another great old 80's sf program (which I'm willing to bet

 you've seen), which is apparently going to be revived in the
 comparatively
 near future with a new film.

 Beware the Grue!

 Dark.
 - Origin


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 28/01/2008 10:59


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Re: [Audyssey] voting on game of the year

2008-01-29 Thread Thomas Ward
Hi Che,
Well, I don't see a problem with nominating specific games from 2007, 
but there are two things we need to do before that point.
One, we need to come up with a group of catagories to asign games to. Do 
to the size of our gaming comunity the triditional catagories like 
sports, card games, racing, etc doesn't work. For example, if we had an 
FPS catagory the only possible nomination for that catagory from last 
year would be Sarah. So the catagories might have to be more generic 
like best sound design, best replay value, etc...
Two, we need to come up with a set of guide lines that states which 
games can apply for nomination.
We need to think about if only new games can qualify or if updated games 
qualify as well. For example, Jim Kitchen's baseball game is not new, 
but he released version for in September of 2007 which might allow it to 
qualify for some 2007 award.
We also need to stipulate if Beta and test releases qualify or if the 
awards are only for new and stable releases. If Betas are out that would 
disqualify games like SoundRTS and Montezuma's Return which are 
playable, but not yet at 1.0 status.
Any thoughts suggestions or ideas on this?


Che wrote:
   Hi Dark,
 Well, we can do any setup for the voting we want, which is why we need 
 feedback from the members here as to what they want.
   I think categories should have nominated entrants myself, so we don't have 
 to include every single game made last year.  If people don't think enough 
 of a game to nominate it for various categories, then there isn't much point 
 in including it in the voting it seems to me.
   Perhaps a month would be enough time for nominations to be collected for 
 various categories, then a couple weeks for voting, then the results could 
 be posted on list, on the web page and in Rons mag.
   Any thoughts out there?
   


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Re: [Audyssey] voting on game of the year

2008-01-29 Thread Thomas Ward
Hi Cara,
Hmmm... Some of the more generic catagories like new and remake 
certainly would work. Games like Rail Racer and Sarah could go into the 
new catagory where games like BopIt might go into remake. However, other 
catagories like Side-Scroller is too narrow for our small comunity of 
games. As far as I know Montezuma's Return is the only side-scroller 
that was being produced and released in 2007.
There is however an open catagory for strategy. STFC 1.2 and SoundRTS 
were both released last year which both could be nominated and compete 
with each other for the best strategy game of the year.


Cara Quinn wrote:
che, are you looking for specific categories when you're asking for  
 user feedback?…

If you are, then here go mine…

 • Arcade
 new
 remake
 First Person
 side scrollers

 • shooters
 FPS
 side scrollers

 • puzzle
 board
 card
 other

 • racing
 2 D
 3 D


 • simulations

 • Mainstream
 non-adapted
 adapted


 • Mods
 add-ons (sound packs etc)
 coding



anyway, these are just my quick ideas. What do peeps think so far?…
   


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Re: [Audyssey] Microsoft flight simulator 2002 help

2008-01-29 Thread Thomas Ward
Hi Geremy,
The game they are discussing is Microsoft Flight Simulator 2002. 
Unfortunately, since the release of Flight Simulator 2004 and Flight 
Simulator X for Vista finding a legal copy of FS 2002 is a pain to find. 
You might try Ebay.com. I amanaged to get a copy from my Step Dad who 
owned a copy of FS 2002, and gave it away when he upgraded to a newer 
version.
In order to use FS 2002 with Jaws or Window Eyes you need to buy a third 
party program called FS Navigator which makes some of the flight 
features accessible. It is not a cheap investment and unfortunately I 
can't play FS 2002 right now since it isn't compatible with Win Vista 
which I am running on my old and new laptop computers.

Jeremy Gilley wrote:
 there is a flight game for blind folks to play? where is the addy and how 
 come this is first time of hearing this?
 what, how, where, who, when, where can i get this game and or what is the 
 email site?
   


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Re: [Audyssey] Views On Games was Out of the games dimension

2008-01-29 Thread Valiant (on laptop)
I LLOve the braille note keynote gold, I opt to use the keynote gold 
synth rather than the eloquence when I screw with the fancy m powers these 
days.
- Original Message - 
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 27, 2008 7:57 PM
Subject: Re: [Audyssey] Views On Games was Out of the games dimension


I don't know, I just hated the BNS voice. Maybe it's because the Echo was
 the first synthe I ever heard, so I've got a soft spot for it. But the 
 BNS'
 voice just irritated the heck out of me. Come to think of it so does the
 Keynote voice, wich is one reason I don't use the Braille Note. I
 particularly hated it when playing some of the games you could get for the
 BNS. I remember there was a Chess game and a Blackjack game, but I hated
 them because of the voice. Granted it was sort of cool at first but after 
 a
 while it just got on my nerves.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 27, 2008 5:44 PM
 Subject: Re: [Audyssey] Views On Games was Out of the games dimension


 Hi Bryan,
 Are you kidding? I hated the Echo's voice. I would take Braille N Speak
 voice over Echo any day. Though, my opinion might be based on the fact I
 spent a lot of time after going blind using a Braille N Speak. It was
 like a part of me all through school and college.
 You see, when I first started losing my vision the teachers first put me
 on the braille writer. I expressed almost from the beginning I wanted to
 use a computer instead of this clunky, metal, old contraption. They of
 course told me I needed to use it to learn braille and become a braille
 user. Yada, yada, yada.
 Well, finally I managed to get my way and the school provided me with a
 new device called a braille and Speak from Blazie Engineering. I used
 the school's for a while, and got my local Lion's club to see how
 wonderful a device it was so they baught me one for school and hopefully
 college. After I got my own BNS it went everywhere with me. On the bus,
 to school, to the store, on vacations, you name it. It was almost like
 borg implanted to my person, and I didn't give it up until I managed to
 get a laptop with JFW and Eloquence on it around 1998 or so.

 Bryan wrote:
 The Echo was also my first synthe Then came JFD with a Braille 'N Speak
 providing speech. The BNS was probably even worse than the Echo in terms
 of
 speech quality.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 



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[Audyssey] This is Ridiculous

2008-01-29 Thread Shadow Dragon
I'm tired of deleting 35 messages per day, most of them by Ward and now 
Tyler whatever. You guys really need a life. Ward, you should be working on 
your games, not constantly sitting on the list, replying to every single email 
that happens to come over the list. I mean seriously. Good god dude. I think 
Tyler's viing for your position in the top of the babble report. Do you even 
code at all? You don't have to reply to every single message on the list. You 
complain about one-liners and me too messages, but what you're doing is worse. 
Anyway, just wanted to put in my two cents. You can put me on moderated status 
or whatever.
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Re: [Audyssey] 2007 Accessible game of the year

2008-01-29 Thread Valiant (on laptop)
don't forget best mud! grins
- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 24, 2008 6:55 AM
Subject: Re: [Audyssey] 2007 Accessible game of the year


 Hi tom.

 well I certainly like the idea of having game awards. Making award
 catagories though might be an interesting project, sinse there are so few
 games of each type. for example how many sports games have there been this
 year besides beach volleyball/funny bowling from Vip gameszone?

 also, comparing certain games in the same catagory seems slightly odd to 
 me.
 for instance in the previous competition boppit ultimate was up against 
 Rail
 racer, but the aimes of the two games seem to me to be totally different,
 though neither less valid.

 boppit ultimate is a short play rack up score game, while rail racer has
 many different tracks, the track edditer, online play and player 
 statistics
 and money, and is thus an incredibly long game.

 I wonder if therefore we should have some separate catagories for awards,
 such as Best quick game best long game Best online one on one game

 And for Sryth etc Best internet brouser game

 Just to insure that it's a fair contest and that the results are 
 meaningful.

 appologies if this is a stupid idea, just I thought I had when comparing 
 the
 various different games I have and the reasons why i might choose to play
 them at various points.

 Beware the Grue!

 Dark.


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Re: [Audyssey] montazoomas return and stfc both won't start

2008-01-29 Thread Valiant (on laptop)
Hello.
I just remembered, but SSE setup can at least look to see if dot net is 
installed, but dunno about direct x. SSE is free and acts similar to inno 
setup, f y i.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 27, 2008 7:11 PM
Subject: Re: [Audyssey] montazoomas return and stfc both won't start


 Hi Kuvvosh,
 Well, as I stated in my last message to do what you are asking requires
 that I obtain Microsoft Setup Installer which can do that and more.
 However, you probably don't realise to get Microsoft Setup Installer I
 must buy Visual Studio Pro 2008 which costs around $700 USD./ I no
 longer have $700 to buy it, and I won't buy it for that price.
 InnoSetup, which is free, works well enough as long as end users
 remember to install my games in the proper order. As it happens once I
 get things moved to Java DirectX and .NET won't be a major issue any
 more anyway.
 I also had a real need for a set of new laptops. My wife's laptop was an
 old laptop running Windows 98, and it really neded updated to something
 new. My old laptop was beginning to have some technical issues like over
 heating, rebooting for no reason, and half the time the cd drive
 wouldn't read disks. In other words I think it was about shot. Not to
 mention I baught it used, and it wasn't exactly in great condition when
 I got it.
 So my wife and I agreed we should take some of the earnings from
 Montezuma's Return to invest in a set of new laptops and Office 2007.

 Kuvvosh wrote:
 Well, how about implement it where it looks to see if the required files 
 are
 there, and if not, ask if you would like to download the required files 
 and
 it'll pull them off the net for you and install them in the correct 
 order?

 Kuvvosh



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Re: [Audyssey] muds for beginners?

2008-01-29 Thread Valiant (on laptop)
Hi.
It's accessible all right. I've even gotten it to run with sapi5 well enough 
to mud, but it's abit tricky unless you're using something slick and fast 
like ESpeak. again, could you contact me with text? Setting up monkey term 
is a bit complicated these days, spetially since I have a page explaining 
how to do it, then I turned around and made new scripts and didn't bother to 
update the page to reflect the difference in installation.
- Original Message - 
From: ari [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 27, 2008 12:17 PM
Subject: Re: [Audyssey] muds for beginners?


 Has anyone got a copy of monkeyterm for me, or knows where I can get the
 file, because every site I've tried the links to download don't work and 
 the
 publisher has abandoned it. Is MonkeyTerm accessible with JAWS 8? I looked
 at the Z mud site, but it seems that I'd have to buy it, so no chance. One
 question that I still want to know is when I get a client, are there any
 muds that aren't fantasy?
 Thanks
 Ari


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Re: [Audyssey] reused code - Re: Accessible Game releases, 2007

2008-01-29 Thread Valiant (on laptop)
me too, took me a while to notice it
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 28, 2008 11:34 AM
Subject: Re: [Audyssey] reused code - Re: Accessible Game releases, 2007


 Lol! This happens to me too so don't beat your self over it *grin*

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 28, 2008 10:21 AM
 Subject: Re: [Audyssey] reused code - Re: Accessible Game releases, 2007


 Hi Yohandy,
 Ok, I really feel stupid. Lol!
 I just found said check box on my new laptop and turned the Welcome
 Center off, but when I installed Vista on my old laptop I searched all
 over for a check box and couldn't find one so I disabled it through the
 registry. I wonder how I missed it before. I must have had a blond
 moment or something, and I am not blond.


 Yohandy wrote:
 actually there's a way to turn it off, at least when I got my computer
 there
 was. it's a checkbox which I of course checked immediately. lol



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Re: [Audyssey] muds for beginners?

2008-01-29 Thread Valiant (on laptop)
Hi.
alter aeon http://dentinmud.org
dentinmud.org port 3010
- Original Message - 
From: Michael Maslo [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, January 27, 2008 12:12 PM
Subject: Re: [Audyssey] muds for beginners?


 Hi all:

 Speaking of mud's does anyone have any ideas for a good mud for a 
 beginner?
 I have been playing Miriani but was looking for another one which was easy
 to understand and have a concept on how to play that particular mud.

 Does anyone have any ideas for a easy to understand mud game?


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Thomas Ward
 Sent: Sunday, January 27, 2008 10:09 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] muds for beginners?

 Hi,

 Quote
 I've also heard that I need a thing called a mud client, what is this,
 and from where
 do I get it?
 End quote

 A mud client is a program designed especially for playing online muds.
 Some of the popular mud clients are ZMud, MonkeyTerm, and MushClient.
 Hth.


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Re: [Audyssey] top speed tracks

2008-01-29 Thread Valiant (on laptop)
Hi.
It's possible to create your own race tracks for topspeed. Look around on 
the topspeed's website and see if you can figure out how from there, if not, 
I'll write it up but I'd like to not have to grins.
- Original Message - 
From: josh [EMAIL PROTECTED]
To: gamers discussion list gamers@audyssey.org
Sent: Saturday, January 26, 2008 11:08 PM
Subject: [Audyssey] top speed tracks


 Hi,

 Is it possible to create your own race tracks for the top speed game? If 
 so,
 how is this done or how do you do it?

 Josh



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Re: [Audyssey] Sound RTS and Python version?

2008-01-29 Thread Valiant (on laptop)
Hi.
As far as i can tell, pygame don't have 2.5 support
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Monday, January 21, 2008 11:47 PM
Subject: [Audyssey] Sound RTS and Python version?


 Hi Jean'Luc and all,
 I have some questions about Sound RTS and the correct Python version.
 The reason I am asking is I want to install Sound RTS Beta 9 on my Linux
 computer, but the only version pre-installed is Python 2.5, and when I
 attempted to uninstall Python 2.5 to install Python 2.4.4 I got the
 warning that several packages depends on Python 2.5 being present. As a
 result I have no real desire to screw something up by downgrading to an
 older release of Python for just one program.
 I have considered the possability of installing Python 2.4.4 side by
 side with Python 2.5, but I have never done that before and am worried
 that might effect something if the wrong Python version is set as the
 default. For example, if I made Python 2.4.4 the default all the apps
 and services I have installed that depend on 2.5 would obviously crash,
 and I can't afford that since my Linux system is rock solid and stable.
 This might have been asked before on list, I can't remember, but is
 there some compelling reason why you can't upgrade to Python 2.5? It
 seams to me that updating to Python 2.5 would be the reasonable thing to
 do since it now ships as a core part of most Linux operating systems and
 allot of Python apps are migrating from Python 2.4.x to Python 2.5.
 Anyway, can you give some advice how to get Sound RTS setup on my Linux
 system?

 Thanks.

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Re: [Audyssey] voting on game of the year

2008-01-29 Thread Valiant (on laptop)
Have I got this figured out right? with  categories, you're talking about 
something like this?
simulation games, e.g. GTC, topspeed
realtime simulation games rts games, e.g. sound RTS
puzzle games, e.g. sound puzzle, Sudoku
board games, e.g. Jim's monopoly, or life, or latter
side scroller games, e.g. Liam, super Liam, monti, trupinum, dark destroyer,
omgz speaking of dark destroyer I just have have have have to  install that 
again, ug I super bad wanna play it again ack wish I hadn't thought of it 
cackles.
I'm fuzzy and hazey about what we want, more info?
- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 28, 2008 4:38 PM
Subject: Re: [Audyssey] voting on game of the year


  Hi Dark,
Well, we can do any setup for the voting we want, which is why we need
 feedback from the members here as to what they want.
  I think categories should have nominated entrants myself, so we don't 
 have
 to include every single game made last year.  If people don't think enough
 of a game to nominate it for various categories, then there isn't much 
 point
 in including it in the voting it seems to me.
  Perhaps a month would be enough time for nominations to be collected for
 various categories, then a couple weeks for voting, then the results could
 be posted on list, on the web page and in Rons mag.
  Any thoughts out there?

 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 28, 2008 3:22 PM
 Subject: Re: [Audyssey] voting on game of the year


 Hi Che.

 Certainly I like the idea of voting, especially if we can include all
 appropriate games, publicize things properly and get a result that
 actually
 is meaningful.

 As to whether the vote is run from your site using your scripts or
 somewhere
 else though, - to be honest whatever is easiest for Tom, raul, ron 
 and
 anyone else involved would be fine with me,  sinse afterall it's them
 who are organizing the mechanics of the thing.

 Your scripts would (judging from the voting I've seen for the various rr
 tracks), certainly do the job I think,  but the decision isn't really
 up
 to me,  and I certainly don't have the technical know how for it
 anyway.

 Appologies for lack of anything constructive here.

 Beware the Grue!

 Dark.


 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 28, 2008 7:00 PM
 Subject: [Audyssey] voting on game of the year


 As I mentioned in my previous post, the scripts aren't easily set up and
 are
 licensed to my server as well as they are a commercial product.
  As I stated before, they are ready to go, all I have to do is set up 
 the
 voting, no need for you guys to worry with the programming or
 installation
 of scripts, we can just run the voting from the blindAdrenaline site and
 save everyone a lot of time and trouble.
  I've had various votes for things on the site and it all works fine.
 Let me know what ya think folks .  So far not many people have shown 
 much
 interest in voting anyway, so it may be a moot point.  Or maybe people
 are
 just being shy...

  - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 28, 2008 8:58 AM
 Subject: Re: [Audyssey] 2007 Accessible game of the year


 Hi Che,

 Quote
 I replied to you a day or two ago saying we could use the voting 
 scripts
 on blind adrenaline for the voting, no need for you guys to go through
 the
 trouble of programming anything, plus the scripts are built to minimize
 multiple votes from the same person.
 If you replied to the offer, I missed it.
 End quote

 Yes, Raul and I are interested in your scripts. If you could zip them 
 up
 and send them to Raul or I we would appreciate it. I am running behind
 on email, and have several replies I need to get out today including
 Monte orders that came in this weekend.
 Just send them to
 [EMAIL PROTECTED]
 and I will take care of them.


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Re: [Audyssey] Mac Mud clients

2008-01-29 Thread Valiant (on laptop)
Hi.
ZMud supposedly has some accessibility issues, but it can quite likely be 
done as a trigger to use the API for the screen reader, force it to speak
- Original Message - 
From: Jeremy Gilley [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 26, 2008 6:34 PM
Subject: Re: [Audyssey] Mac Mud clients


 speaking of mud clients, does anyone use ZMUD?
 - Original Message - 
 From: Cara Quinn [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, January 26, 2008 6:06 PM
 Subject: [Audyssey] Mac Mud clients


   Hey All, I know there are at least three other Mac users here, so
 am wondering about the most accessible / friendly mud client that
 you've used?...

   I.E. I'd really like one that automagically reads the incoming text
 if I can get one.  -Shy of that, I'd like one that's pretty much the
 easiest one you've found.  I'm not a huge gamer, so really don't want
 a lot of fuss, I just want to check out a couple of quick things, so
 am really looking for the least lead time / effort.  Just want to hop
 on and off without a lot of extraneous key strokes / navigation and
 such...

   I've found mention of Nuntius and MudWalker, and out of those,
 MudWalker supposedly doesn't speak incoming text without review.  So
 are there others?...

   Thanks so much for your time and catch y'all on the flip!

 Have an awesome rest of your weekend!...

 Rock!

 Cara  :)


 ---
 View my Online Portfolio at:
 http://www.onemodelplace.com/CaraQuinn


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Re: [Audyssey] jaws and self voicing games

2008-01-29 Thread Valiant (on laptop)
Hmm.
for me sleeping never failed yet, interesting.
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 22, 2008 5:43 PM
Subject: Re: [Audyssey] jaws and self voicing games


I always, without question, unload JAWS, because it sometimes works by
 putting JAWS to sleep, but not always.  Unloading it always works, so I 
 make
 sure to get consistent results by unloading it.

 ---
 If you don't stand behind our troops,
 please, feel free ... to stand in front of them!

 - Original Message - 
 From: nicol [EMAIL PROTECTED]
 To: gamers Gamers@audyssey.org
 Sent: Tuesday, January 22, 2008 9:39 AM
 Subject: [Audyssey] jaws and self voicing games


I find it better to put jaws in sleep mode while playing self voicing 
games
 by changing the setting in the configuration manager.
 Then I don't have to reload jaws each time I'm finished with a game.
 Does this work for everybody or is there folks who prefer unloading jaws.


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Re: [Audyssey] GMA Games

2008-01-29 Thread Valiant (on laptop)
Hi.
GMAGames all seam to run on vista, real nice without UAC, with UAC enabled, 
run them with administrator or by putting the installation into the user 
folder so they worm around the security issues.
- Original Message - 
From: Jeremy Gilley [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 26, 2008 7:39 PM
Subject: [Audyssey] GMA Games


 Does anyone hear from the programmer from GMA Games?
 I have not seen anyone speak of there games, and I was just curious if any
 of them are VISTA ready.
 I used to play them when i had windows M,E, but I have noticed that they
 have had the same games out for a while now with no news if they are 
 working
 on something new or not.  Just wondering.


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Re: [Audyssey] top speed game cars

2008-01-29 Thread Valiant (on laptop)
There's some at
http://aarontech.randylaptop.com/games/sims/topspeed
if that link doesn't work, just hit up
http://aarontech.randylaptop.com
and browse the site by clicking games from the navigation frame, and after 
that, to to topspeed aarontech's topspeed dedicated page, that's a link 
that'll be in the main frame.
I made most of those cars myself, some I had help with and at least 1 I 
didn't have anything to do with.
- Original Message - 
From: josh [EMAIL PROTECTED]
To: gamers discussion list gamers@audyssey.org
Sent: Saturday, January 26, 2008 11:01 PM
Subject: [Audyssey] top speed game cars


 Hi,

 Where can I get the extra top speed game cars at, and what version of top
 speed do they work with? And how do I install them?

 Josh



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Re: [Audyssey] top speed car making

2008-01-29 Thread Valiant (on laptop)
Hi.
It's possible to make your own cars for the topspeed game. As for how, look 
around on the website for topspeed and see if it tells you how, if not, I'll 
spend a bit writing it up but I'd like to not have to grins.
- Original Message - 
From: josh [EMAIL PROTECTED]
To: gamers discussion list gamers@audyssey.org
Sent: Saturday, January 26, 2008 11:05 PM
Subject: [Audyssey] top speed car making


 Hi,

 Is it possible to make your own cars for the top speed game? if so, how is
 this done? If not, can a program be created that will allow you to make 
 your
 own top speed cars?

 Josh



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Re: [Audyssey] We Can Play

2008-01-29 Thread Valiant (on laptop)
Hi.
I've heard peeps say bad stuff about freelists.org, but I swear by it 
myself, like how the messages sent over it are nice and simple (no adds and 
crap)
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 23, 2008 1:20 PM
Subject: [Audyssey] We Can Play


 Hi.  I posted earlier this week about the we can play site at 
 www.wecanplay.info.  For those who missed it, it's a wiki which allows 
 people to share info on mainstream games that blind people are playing. 
 I'm looking at the best way to get a community together.  IF anyone has 
 any suggestions on what would be a decent mailing list provider, let me 
 know.  Also, don't forget to check out the site and contribute.  I've 
 posted up info on battle arena toshinden 3, and I'll be working all day to 
 try and add more information.

 Liam
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Re: [Audyssey] Sound RTS and Python version?

2008-01-29 Thread Valiant (on laptop)
Hello there.
You're slightly off, technoshock is written in python.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 22, 2008 8:16 PM
Subject: Re: [Audyssey] Sound RTS and Python version?


 Hi Claudio,

 Quote
 Have you created sound rts with python?

 End Quote

 I am not Jean'Luc, but yes Sound RTS is written with Python 2.4 and
 pygame. It is to my knolege the only accessible game written in Python.


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Re: [Audyssey] muds for beginners?

2008-01-29 Thread Valiant (on laptop)
Siecel Mahotsukai
- Original Message - 
From: Tj [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 28, 2008 9:59 AM
Subject: Re: [Audyssey] muds for beginners?


 Hi,

 If you're having issues with miriani, I can help you there.

 By the wqy, just out've curiosity, who is everyone here on Miriani?

 Tj
 - Original Message - 
 From: Orin [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 27, 2008 11:05 AM
 Subject: Re: [Audyssey] muds for beginners?


 It's kind of hard to choose. Instead of me attempting to pick one out
 for you, go to http://www.mudconnect.com and look through it's database.


 On Jan 27, 2008, at 12:12 PM, Michael Maslo wrote:

 Hi all:

 Speaking of mud's does anyone have any ideas for a good mud for a
 beginner?
 I have been playing Miriani but was looking for another one which
 was easy
 to understand and have a concept on how to play that particular mud.

 Does anyone have any ideas for a easy to understand mud game?


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:gamers-
 [EMAIL PROTECTED] On
 Behalf Of Thomas Ward
 Sent: Sunday, January 27, 2008 10:09 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] muds for beginners?

 Hi,

 Quote
 I've also heard that I need a thing called a mud client, what is this,
 and from where
 do I get it?
 End quote

 A mud client is a program designed especially for playing online muds.
 Some of the popular mud clients are ZMud, MonkeyTerm, and MushClient.
 Hth.


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Re: [Audyssey] 2007 Accessible game of the year

2008-01-29 Thread Valiant (on laptop)
Hi.
I think it sounds swt
rock on
- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 23, 2008 5:44 PM
Subject: Re: [Audyssey] 2007 Accessible game of the year


  Hi Phil,
  I actually asked JJ about that because I definately thought Sarah should
 have been on that list, but he said it was released in 2006, I'm not sure
 where he got his info.
  I myself did not even know of the awards until today, so I am not sure 
 who
 nominated RR for it, he said several folks nominated it, but didn't tell 
 me
 who.  That is really too bad, because unless I am mistaken Sarah didn't
 actually get released until 2007, right?
  Thanks for the congrats man.  What do you think of the idea of the list
 having a yearly awards for various game categories?

 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 23, 2008 4:27 PM
 Subject: Re: [Audyssey] 2007 Accessible game of the year


 Hi Che,
 Congratulations on developing the best game in 2007!
 Here is the results and the other nominees:
 6. Best Accessible Game. This is for the best accessible game for any
 operating system. It must have been released in 2007.

 Winner: Blind Adrenaline Simulations Rail Racer
 Other Nominees: Lighttech Interactive Bop It Ultimate,
 L-Works Duck Hunt,
 KitchenSinc Games Homer on a Harley

 I guess I'll cry myself to sleep knowing that no one voted for my game.
 Phil



 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 23, 2008 5:07 PM
 Subject: [Audyssey] 2007 Accessible game of the year


  Hi all,
  I recieved this pleasantly surprising message from J Squared today,
 thought you all would be interested.
  It brings up the possibility of the list voting for various awards for
 accessible games as well, any thoughts?

 FOR IMMEDIATE RELEASE

 WINNERS ANNOUNCED IN FIRST EVER BLINDBARGAINS.COM ACCESS AWARDS

 HUMANWARE, SENDERO AMONG TOP RECIPIENTS

 Kalamazoo, Mi, January 23, 2008 - After weeks of nominations and 
 hundreds
 of votes, BlindBargains.com has announced the winners of the first ever
 Blind
 Bargains Access Awards. The accolades are being handed out to companies
 and individuals in ten categories and represent the best in accessible
 hardware,
 software, and design.

 Taking top honors was Humanware's Victor Reader Stream, winning both the
 Best New Product or Innovation and Best Hardware Product. The audio book
 player
 was recognized by many as a breakthrough product and also propelled
 Humanware to the honor of best Company of 2007. The stream is the first
 commercially-available
 device to play the new digital book format provided by the National
 Library Service.

 Sendero Group also has attracted a following, winning in the Best
 Software
 category for its popular Sendero GPS product. The latest version of the
 package
 includes faster route calculations and descriptive audio points of
 interest. One of the instrumental figures behind Sendero's success,
 Charles La Pierre,
 was also recognized as 2007' Person of the Year.

 We were thrilled at the level of participation and interest our users
 showed in this contest, commented site owner J.J. Meddaugh. Well over
 100
 ballots
 were processed during the contest, which included both write-in
 nomination
 and voting rounds.

 Freedom Scientific's JAWS for Windows continues to be the screen access
 product of choice according to the site's users while Blind Adrenaline
 Simulations'
 Rail Racer took the honor for Best Accessible Game in this year's
 tightest
 race.

 The awards also recognized the contributions by webmasters, bloggers, 
 and
 online retailers to the blind community. Dean Martineau's popular Top
 Tech
 Tidbits
 Repository was voted as Best Blindness-related Website while APH's 
 Fred's
 Head Companion took the honor for Best Blindness-related Blog. Both
 resources
 include a wide variety of knowledge, information, and links to relevant
 and interesting information. Finally, Independent Living Aids was
 recognized as
 the Best Store for Blindness-related Products. The retailer sells
 hundreds
 of items from talking watches to playing cards.

 For a complete list of winners and nominations, visit
 http://www.blindbargains.com/awardlist07.php

 BlindBargains.com is a premier online destination featuring news, deals,
 and articles relevant to the blind and visually impaired. Visitors can
 find the
 lowest prices for assistive technology and other useful hardware and
 software through the site, Email, or RSS. Other site features include
 user
 forums,
 an EBay Auction Gateway, and a merchant search portal.

 J.J.
 www.BlindBargains.com
 Deals, news, and resources for the blind and visually impaired
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Re: [Audyssey] montazoomas return and stfc both won't start

2008-01-29 Thread Valiant (on laptop)
cause the installer would be big, the idea of downloading them if the comp 
doesn't have em is neat though
- Original Message - 
From: Kuvvosh [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, January 27, 2008 12:20 PM
Subject: Re: [Audyssey] montazoomas return and stfc both won't start


I noticed on a lot of new programs that if you install them, if you don't
 meet the requirements it will not install until you do, and some even
 install the stuff for you before the main program install.   Why not just
 compile the game with the DX and .Net and have them install before the 
 game
 so that way no one can't say it won't install?

 Just a Thought.  And Yes I know the installer would be bigger, but oh 
 well.

 Kuvvosh
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Thomas Ward
 Sent: Sunday, January 27, 2008 10:58 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] montazoomas return and stfc both won't start

 Hi Charles,
 It is a sad fact that a large majority of users buy products and begin
 using the product without even looking at the supplied owner's manual.
 It is also a statistical fact those same users that didn't read the
 owner's manual are amung the first to begin emailing or calling tech
 support wanting help even though the answer is right there in the
 manual. I can understand if something is confusing, but a lot of the
 time it just comes down to end user laziness.

 Charles Rivard wrote:
 Dang.  Manuals and other documentation sure can solve a lot of simple
 headaches, can't they?  Read them, folks.  That's why they're there!

 ---
 If you don't stand behind our troops,
 please, feel free ... to stand in front of them!



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Re: [Audyssey] This is rediculous.

2008-01-29 Thread Ryan Conroy
For what it's worth, I'd have to agree here. (strongly)
Ryan

--- original message:

I'm tired of deleting 35 messages per day, most of them by Ward and now 
Tyler 
whatever. You guys really need a life. Ward, you should be working on your 
games, not 
constantly sitting on the list, replying to every single email that happens to 
come over 
the list. I mean seriously. Good god dude. I think Tyler's viing for your 
position in the 
top of the babble report. Do you even code at all? You don't have to reply to 
every single 
message on the list. You complain about one-liners and me too messages, but 
what you're 
doing is worse. Anyway, just wanted to put in my two cents. You can put me on 
moderated 
status or whatever.



_
Click for your daily horoscope, learn about money, love amp; family.
http://thirdpartyoffers.juno.com/TGL2111/fc/Ioyw6iieOggqtYxz6zFUqU30v5l70hKTdnck7qKs0mYXQMXiLX7bzW/
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Re: [Audyssey] reused code - Re: Accessible Game releases, 2007

2008-01-29 Thread Valiant (on laptop)
Hi.
Just so you know, there's a way to turn that off without the registry, 
cackles gleefully.
From the explorer folder view list view of the welcome center, tab round 
till you get some kind of button saying something about stop displaying 
welcome center on startup and hit it with both barrels.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 27, 2008 8:05 PM
Subject: Re: [Audyssey] reused code - Re: Accessible Game releases, 2007


 Hi Charles,
 Oh, I see. Yeah, to an outsider the registry might seam pretty
 complicated and mysterious. However, I've been working with it for about
 three months and I now have a pretty good grasp of how every thing is
 organized, and how to manually add, change, and remove keys. It really
 actually is simpler than a lot of people believe once you get the basic
 concept of where everything is and how it works. That said, I wouldn't
 recommend playing around in there if you don't know what you are doing.
 For example, in Windows Vista there is a very annoying Window that comes
 up called the Windows Welcome Center. You can not turn it off, because
 Microsoft doesn't want you to. Instead they would rather have it in the
 way annoying you as you work. Well, I went into the registry with my new
 found know-how and I am no longer bothered with the Welcome Center
 coming up every time I start my computer. It is a dead Windows service.
 he he he he he.
 As my friend yogi Bear always says, I'm smarter than the average bear.



 Charles Rivard wrote:
 Just the way it is built on sort of a treelike structure.  I only 
 mentioned
 it because of how it is said to be very complex to navigate and make 
 changes
 if necessary, and the danger of doing it wrong, and for orneriness.

 ---
 If you don't stand behind our troops,
 please, feel free ... to stand in front of them!



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Re: [Audyssey] muds for beginners?

2008-01-29 Thread Valiant (on laptop)
Hi.
As for mud clients, you've got a few choices.
I'd like to talk to you in chat about it, could you hit me up on msn, skype 
text chat, aim, yahoo?
msn is [EMAIL PROTECTED]
aim is computeruser89
yahoo is computeruser89y
skype is aarontech.valiant

- Original Message - 
From: ari [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 26, 2008 4:29 PM
Subject: [Audyssey] muds for beginners?


 Hi all,
 The library for the blind here in SA got hold of a braille book from the
 library in the US, called Bots by Andrew Leonard. This book is very
 interesting, examining computers and Artificial Intellegence, and 
 discussing
 things such as chat bots, etc. This book talks about an online mud game in
 the early 90's from the university of Texas, which is text-based, and 
 called
 Point Moo-t. Does this still exist, and how do I get started with muds. 
 I've
 often thought of trying a mud, but I don't want fantasy stuff, are there
 more realistic muds? What's a good, text-only mud for beginners? I've also
 heard that I need a thing called a mud client, what is this, and from 
 where
 do I get it? I'm using JAWS 8.0.
 Thanks
 Ari


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Re: [Audyssey] top speed2 tracks and cars?

2008-01-29 Thread Valiant (on laptop)
Hi.
Sure he does, I seen them  not long ago, they'll magically appear again when 
he uploads his site again, I feel sure.
- Original Message - 
From: josh [EMAIL PROTECTED]
To: gamers discussion list gamers@audyssey.org
Sent: Sunday, January 27, 2008 12:55 AM
Subject: [Audyssey] top speed2 tracks and cars?


 Hi,

 This message is for Damien Sadler. Do you still have tracks and cars on 
 your
 site that you made for top speed2?

 Josh



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Re: [Audyssey] Views On Games was Out of the games dimension

2008-01-29 Thread Valiant (on laptop)
as for me, I like mell, ray, rich, mike, from ATT, and from loquendo TTS I 
like Dave but I can't understand him all the same, I understand Kenneth but 
I don't like him, cackle that's what my brother's name is, heeheeheehee, 
let's see, I swear by ESpeak, I understand it pretty good and I like the 
responsiveness, but I don't get fooled about it sounding human but that 
wasn't the point, I like keynote gold too, easy for me to understand, I also 
found accent easy to understand, never used an accent, but listened to a 
couple of recordings and it was amazing for me. there's also dectalk, both 
the normal one and the one from phonix, I like both but think I prefer the 
ordinary one, phonix screwed up the inflection for it. I do love that roger 
voice that's in phonix ISpeak for pocket pc though, he rocks, not the 
easiest to understand though, just sounds really neat. Then there's 
neospeech Kate and Paul, they're both super, then there's the real speak 
voices, all good but I prefer tom and Daniel and lee, tom primarily, he's 
more responsive than the other ones are. After that, how about akapela 
voices, Ryan is amazing, not very responsive though. Like Alex from Mac, 
Ryan breathes, but not very often, but sometimes you can hear him whoosh a 
bit before he goes to say something. Speaking of Alex, I'm judging by 
podcasts, but I lve Alex too, and that one voice I talk about from hal 
that we can't figure out who it is, he's monotonous, but he definitely isn't 
synthetic, he might be a festival voice or something, but I know there's 
some biphone voices from orpheus so maybe that's what it is? Then there's 
eloquences, easiest for me to understand since I been listening to it for 
like 10 years almost every day, but I want to hear other voices sometimes. 
Flight? I really really can't get the hang of Kevin, maybe with more effort 
I could figure out what he's jawing at me. Then of course Braille lite and 
Braille n speak, sad old synth, I'd say the worse I've heard, makes lots of 
mistakes with pronunciations where something eloquence doesn't, and it's 
inflection is sad and the pitches of what it says isn't very good, it worked 
though, and it was probably the best when it first came out? Then there's 
triple talk, or is it light talk, what ever the one is that's in the blm40, 
and the book port, that synth is awesome, sorta hard to understand but it 
just rocks all the same. It's the one that's in the turbo lite talk 4.1 or 
what ever the version is. Oh, and say it, cackle say it is hilarious. As for 
games, well, I reckon Paul, and mell, ray and maybe rich would be good menu 
readers, but I believe characters and such should be done by peeps.


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 28, 2008 11:26 AM
Subject: Re: [Audyssey] Views On Games was Out of the games dimension


 Hi Dark,
 Yeah, I am rather fond of the Daniel voice myself. It sounds nearly
 human, and I do a lot of reading and game playing with that voice
 myself. It also sounds real good with Sound RTS which comes with a
 pre-recorded version of Daniel with the game.
 Though, I have noticed the higher quality the voice the less responsive
 it is. For example I really like the Neospeech voices, Kate and Paul,
 but they are too slow for my needs. On the other hand Espeak sounds like
 a robot, but I can really crank it up to super speed and get work done.

 Dark wrote:
 speaking of synths, through a rather complicated process (trying out some
 horribly expensive dolphin ocr and pdf conversion software to help in my
 Phd), I've acquired realspeak daniel.

 sinse it has to go through the sapi driver and can't interact directly 
 with
 orphius the way something like eloquence could, I find it slightly slow 
 to
 use with hal, but for all my sapi gammes I'm amazed at the amount of
 difference it makes in the game, especially to something with complex 
 nmbers
 and a lot of speach like lone wolf, or Jim's trucker games.

 I was quite happy using Ms mike (and before Jim put the software on his
 site, ms sam), but now i actually wouldn't fancy going back to it, sinse
 playing with a fairly human and understandable voice means I can 
 concentrate
 on what is happening in the game, and not have to imagine that my sub
 commander or golf caddy is a cyber man.

 Of course, there are lots of occasions 9as you mention tom working with 
 free
 tts), where a robotic synth is necessary, which is fine, but I do think 
 that
 in developing games,  particularly games with acted characters or a 
 set
 atmosphere, the sound of the synth voice should be taken into account as
 much as possible, especially when it is portraying characters in the game
 such as copter man, the opponents in X hour etc.

 Beware the Grue!



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Re: [Audyssey] This is Ridiculous

2008-01-29 Thread Tyler Wood
Hey pal

I think I posted about 3 times today. No. make that 4. Your the one who 
should learn to count, because i have only posted about at most 6 times. i 
only post replies to messages which I find interesting, and which I feel I 
can reply easily, for example if I know what I'm doing. But whatever, I 
don't care, but that was just rather rediculous in itself as you must not be 
able to see the fact that maybe I posted maybe 8 times in the last 2 days. 
Is it because I check my email in bulk? if so, I'm sorry, but I'm not 
changing my habbits and nobodies ever bitched about it to me before, so one 
complain isn't going to change it.
Thanks
Tyler
- Original Message - 
From: Shadow Dragon [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 29, 2008 3:22 PM
Subject: [Audyssey] This is Ridiculous


 I'm tired of deleting 35 messages per day, most of them by Ward and 
 now Tyler whatever. You guys really need a life. Ward, you should be 
 working on your games, not constantly sitting on the list, replying to 
 every single email that happens to come over the list. I mean seriously. 
 Good god dude. I think Tyler's viing for your position in the top of the 
 babble report. Do you even code at all? You don't have to reply to every 
 single message on the list. You complain about one-liners and me too 
 messages, but what you're doing is worse. Anyway, just wanted to put in my 
 two cents. You can put me on moderated status or whatever.
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 Checked by AVG Free Edition.
 Version: 7.5.516 / Virus Database: 269.19.15/1249 - Release Date: 
 29/01/2008 9:51 AM

 


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Re: [Audyssey] This is Ridiculous

2008-01-29 Thread Tj
I believe he's talking more about Valiant\on laptop who posted, let me 
count, 27 times in a matter of exactly, 38 minutes.  So I had on average at 
least 2 messages a minute from him.  That's the rediculous point, I'd have 
to agree.

- Original Message - 
From: Tyler Wood [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 29, 2008 2:59 PM
Subject: Re: [Audyssey] This is Ridiculous


 Hey pal

 I think I posted about 3 times today. No. make that 4. Your the one who
 should learn to count, because i have only posted about at most 6 times. i
 only post replies to messages which I find interesting, and which I feel I
 can reply easily, for example if I know what I'm doing. But whatever, I
 don't care, but that was just rather rediculous in itself as you must not 
 be
 able to see the fact that maybe I posted maybe 8 times in the last 2 days.
 Is it because I check my email in bulk? if so, I'm sorry, but I'm not
 changing my habbits and nobodies ever bitched about it to me before, so 
 one
 complain isn't going to change it.
 Thanks
 Tyler
 - Original Message - 
 From: Shadow Dragon [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, January 29, 2008 3:22 PM
 Subject: [Audyssey] This is Ridiculous


 I'm tired of deleting 35 messages per day, most of them by Ward and
 now Tyler whatever. You guys really need a life. Ward, you should be
 working on your games, not constantly sitting on the list, replying to
 every single email that happens to come over the list. I mean seriously.
 Good god dude. I think Tyler's viing for your position in the top of the
 babble report. Do you even code at all? You don't have to reply to every
 single message on the list. You complain about one-liners and me too
 messages, but what you're doing is worse. Anyway, just wanted to put in 
 my
 two cents. You can put me on moderated status or whatever.
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 29/01/2008 9:51 AM




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Re: [Audyssey] Question about 7-128 Game Book.

2008-01-29 Thread Charles Rivard
Not sure of what the word rate is, but I have JAWS set to 45 percent.  I 
send this just as an example.

---
If you don't stand behind our troops,
please, feel free ... to stand in front of them!

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 29, 2008 7:32 AM
Subject: [Audyssey] Question about 7-128 Game Book.


 Hi John and all,
 Last night I downloaded the 7-128 Game Book demo to my new laptop, and
 am running it with the integrated version of FreeTTS. When I opened the
 Settings dialog to change the voice rate the setting dialog showed
 FreeTTS was set to 10 fastest. However, FreeTTS is running extremely
 slow. I was unable to crank it up to something faster like 350-450 words
 a minute which is my usual voice rate for voice output. Does anyone else
 have this problem with FreeTTS talking slow? It sounds like it is half
 asleep. Grin
 If this is normal for the FreeTTS that ships with the Game Book could
 you guys at 7-128 upgrade the game Book to support the higher voice
 rates I know FreeTTS supports? I like the Pop Corn games, I think the
 Game Book is a cool piece of software, but I simply can't play the games
 listening to FreeTTS talking extremely slow. It isn't my usual speed so
 to speak.
 John, I mean this as constructive feedback, but generally speaking when
 a blind user uses a screen reader like Jaws with Eloquence after they
 get use to the speech output they tend to speed up the voice as fast as
 it can go. With text to speech engines like Eloquence that can be pretty
 fast. I knew a guy in college who set Jaws to 500 or 550 words a minute.
 I could barely understand it myself, but he was reading books, homework,
 etc like it was nothing. So when I entered your Game Book I had
 expected, at least was hoping for, the ability to speed up FreeTTS to
 something that was comfortable to me.

 Cheers.



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Re: [Audyssey] jaws and self voicing games

2008-01-29 Thread Valiant (on laptop)
you got a good point
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 22, 2008 11:56 PM
Subject: Re: [Audyssey] jaws and self voicing games


 This was very interesting, but you made one big blunder, I think?  You 
 said
 I could get into various technical details on this, but I won't for your
 sanity's sake.

 Do you know one list member who is sane?  If so, kick'em off!  They don't
 fit in!  (ornery grin)

 ---
 If you don't stand behind our troops,
 please, feel free ... to stand in front of them!

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, January 22, 2008 6:12 PM
 Subject: Re: [Audyssey] jaws and self voicing games


 Hi Nicol,
 Personally I advise all my customers to unload Jaws or Window Eyes when
 playing games for a variety of reasons.
 First, games like Montezuma's Return are very system resource intensive.
 At any given time there is several sounds being played, mixed, and
 loaded and unloaded in real time which uses quite a bit of processor and
 memory resources. In addition there are internal clocks, called timers,
 running which draw upon your processor to perform hundreds of
 calculations and enemy AI decisions at or near the same time. The last
 thing you want when playing a game is for another program to be eating
 into your computers speed and memory resources when all that is going on.
 Screen readers as a rule tend to be resource intensive applications in
 themselves. That is why when you load a large program or do a very
 resource intensive task Jaws or Window Eyes will be silent or
 unresponsive until the major process finishes. There is not enough CPU
 output or memory to run both applications at the same time so Jaws or
 Window Eyes tend to get called only after the app has finished doing
 whatever it was doing. I could get into various technical details on
 this, but I won't for your sanity's sake.
 Second, APIs suchas DirectX were designed from the get-go to basically
 acquire and control your computers hardware independantly from the
 Windows event cue. What this means in average human speak is that
 DirectX actually acquires total control of your sound card, keyboard,
 joystick, vidio card, etc unless the developer specifically passes flags
 to let other sound events, mouse events, keyboard events, through to the
 device. Otherwise other apps can't use the device until DirectX releases
 hardware control back to the Windows event cue.
 That is why Window Eyes and especially Jaws can encounter issues running
 at the same time as a game running DirectX DirectInput. Jaws might
 recieve an input call from the keyboard to do something, and your game
 app will recieve the same call to do something else and since both are
 trying to recieve control from the keyboard both actions are carried
 out, or it causes the keyboard to symply lock altogether. The only way
 to avoid this is to unload the screen reader, put it to sleep, or the
 developer has to add some other special keyboard handling in the game to
 let the  Windows keyboard events through when the game does not have
 focus on the screen.
 Although weather or not you unload your screen reader or put it into
 some sleep mode is your choice I do think for the two reasons above it
 is more than compelling reasons not to get into the habit of running
 both at the same time if you can help it.


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Re: [Audyssey] monkey turn

2008-01-29 Thread Valiant (on laptop)
Hi.
There isn't a keep alive, but on miriani there's an option called mcp keep 
alive that'll send a message to you every so often if you become idle, type 
options and choose the option for it

- Original Message - 
From: john snowling [EMAIL PROTECTED]
To: Gamers gamers@audyssey.org
Sent: Tuesday, January 29, 2008 12:05 PM
Subject: [Audyssey] monkey turn


 Hi all I'm using the mud client monkeytern to play the mrirami mud at
 toastsoft.

 This morning the mud client timed out.  How do I set the options if there 
 is
 a keep alive for me to use?
 From john.

 No virus found in this outgoing message.
 Checked by AVG Free Edition.
 Version: 7.5.516 / Virus Database: 269.19.15/1248 - Release Date: 
 28/01/2008
 21:32



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Re: [Audyssey] 2007 Accessible game of the year

2008-01-29 Thread Valiant (on laptop)
Hi.
Something go wrong about using che's script?
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 24, 2008 2:43 PM
Subject: Re: [Audyssey] 2007 Accessible game of the year


 Hi Shane,
 Basically, after I wrote the voting form all I would need to do is
 forward all the form results to one judge who would announce the winners
 and tabulate them. Though, now that I think about it there is no reason
 why the php scripts couldn't do the tabulating themselves, but that of
 course adds added work for me.


 Shane Davidson wrote:
 I like this idea.
 And I'd be happy to be on the panel of judges.
 Smile.
 shane



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Re: [Audyssey] Views On Games was Out of the games dimension

2008-01-29 Thread Valiant (on laptop)
Hi.
sounds good to me, *yyeeewhwhwhwhwhwh! rrhrhrhreee'ee'rhrhrhrwhw! oh 
wait rofl
Yep, I hear ya
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 29, 2008 1:02 PM
Subject: Re: [Audyssey] Views On Games was Out of the games dimension


 Hi Valiant,
 Jim was making reference to a comment I made a while ago about the time
 I tossed one of our pet cats into the swimming pool as a joke. However,
 you must keep in mind I wasn't doing it to be cruel, violant, or do any
 real harm to the cat. I was doing it as a prank. I was only say 10 years
 or sso when I did it, and vidio games had nothing to do with it.

 Valiant (on laptop) wrote:
 oh deer, who would take their cat and throw it into the swimming pool to
 hear it screech? I swear by shades of doom and them violence games where 
 you
 kill kill murder and all that, but it sticks to games, never got anywhere
 near my head like folks claim it could.



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Re: [Audyssey] This is Ridiculous

2008-01-29 Thread Tj
For today, we're at ward 10.  Tyler 28 now?  I don't know.  It's just a bit 
annoying.  What's been said is the truth a bit.  Just, i understand getting 
involved in a descussion but you don't need to reply to everyone directly do 
you?  I can't even keep up, nor want to,m with people that post 29 times a 
day, in the last hour and 10 minutes at the longest, and try to follow 
conversation.  Just makes for a tedious task.  You've got to write all your 
emails at the end of the day, and still worry about people deleting it for 
spam.

Anyhow, that's my 2 sents too.
Ooo.  Artifact. 



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Re: [Audyssey] Views On Games was Out of the games dimension

2008-01-29 Thread Tyler Wood
I love that decktalk voice- I sware by it, even though its hard to 
understand for some people, I can read at top speed on the book port and I 
find it easy to understand.

Tyler
- Original Message - 
From: Valiant (on laptop) [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 29, 2008 3:38 PM
Subject: Re: [Audyssey] Views On Games was Out of the games dimension


 as for me, I like mell, ray, rich, mike, from ATT, and from loquendo TTS 
 I
 like Dave but I can't understand him all the same, I understand Kenneth 
 but
 I don't like him, cackle that's what my brother's name is, heeheeheehee,
 let's see, I swear by ESpeak, I understand it pretty good and I like the
 responsiveness, but I don't get fooled about it sounding human but that
 wasn't the point, I like keynote gold too, easy for me to understand, I 
 also
 found accent easy to understand, never used an accent, but listened to a
 couple of recordings and it was amazing for me. there's also dectalk, both
 the normal one and the one from phonix, I like both but think I prefer the
 ordinary one, phonix screwed up the inflection for it. I do love that 
 roger
 voice that's in phonix ISpeak for pocket pc though, he rocks, not the
 easiest to understand though, just sounds really neat. Then there's
 neospeech Kate and Paul, they're both super, then there's the real speak
 voices, all good but I prefer tom and Daniel and lee, tom primarily, he's
 more responsive than the other ones are. After that, how about akapela
 voices, Ryan is amazing, not very responsive though. Like Alex from Mac,
 Ryan breathes, but not very often, but sometimes you can hear him whoosh a
 bit before he goes to say something. Speaking of Alex, I'm judging by
 podcasts, but I lve Alex too, and that one voice I talk about from hal
 that we can't figure out who it is, he's monotonous, but he definitely 
 isn't
 synthetic, he might be a festival voice or something, but I know there's
 some biphone voices from orpheus so maybe that's what it is? Then there's
 eloquences, easiest for me to understand since I been listening to it for
 like 10 years almost every day, but I want to hear other voices sometimes.
 Flight? I really really can't get the hang of Kevin, maybe with more 
 effort
 I could figure out what he's jawing at me. Then of course Braille lite and
 Braille n speak, sad old synth, I'd say the worse I've heard, makes lots 
 of
 mistakes with pronunciations where something eloquence doesn't, and it's
 inflection is sad and the pitches of what it says isn't very good, it 
 worked
 though, and it was probably the best when it first came out? Then there's
 triple talk, or is it light talk, what ever the one is that's in the 
 blm40,
 and the book port, that synth is awesome, sorta hard to understand but it
 just rocks all the same. It's the one that's in the turbo lite talk 4.1 or
 what ever the version is. Oh, and say it, cackle say it is hilarious. As 
 for
 games, well, I reckon Paul, and mell, ray and maybe rich would be good 
 menu
 readers, but I believe characters and such should be done by peeps.


 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 28, 2008 11:26 AM
 Subject: Re: [Audyssey] Views On Games was Out of the games dimension


 Hi Dark,
 Yeah, I am rather fond of the Daniel voice myself. It sounds nearly
 human, and I do a lot of reading and game playing with that voice
 myself. It also sounds real good with Sound RTS which comes with a
 pre-recorded version of Daniel with the game.
 Though, I have noticed the higher quality the voice the less responsive
 it is. For example I really like the Neospeech voices, Kate and Paul,
 but they are too slow for my needs. On the other hand Espeak sounds like
 a robot, but I can really crank it up to super speed and get work done.

 Dark wrote:
 speaking of synths, through a rather complicated process (trying out 
 some
 horribly expensive dolphin ocr and pdf conversion software to help in my
 Phd), I've acquired realspeak daniel.

 sinse it has to go through the sapi driver and can't interact directly
 with
 orphius the way something like eloquence could, I find it slightly slow
 to
 use with hal, but for all my sapi gammes I'm amazed at the amount of
 difference it makes in the game, especially to something with complex
 nmbers
 and a lot of speach like lone wolf, or Jim's trucker games.

 I was quite happy using Ms mike (and before Jim put the software on his
 site, ms sam), but now i actually wouldn't fancy going back to it, sinse
 playing with a fairly human and understandable voice means I can
 concentrate
 on what is happening in the game, and not have to imagine that my sub
 commander or golf caddy is a cyber man.

 Of course, there are lots of occasions 9as you mention tom working with
 free
 tts), where a robotic synth is necessary, which is fine, but I do think
 that
 in 

Re: [Audyssey] This is Ridiculous

2008-01-29 Thread Tyler Wood
haha, I know for a fact he just sent 23 more messages. And btw he's on 
dialup, so I can't exactly blame him. And btw, he can do a lot of things 
with that there dialup that you wouldn't exactly think of. He's hosting an 
ftp, mud, and website with it, but he just told me he had a lot of free time 
today, and so did I, but I guess he was interested in a lot more subjects 
than I was, lol.

thanks
Tyler 


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Re: [Audyssey] This is Ridiculous

2008-01-29 Thread Valiant (on laptop)
Hi.
make sure you don't get Tyler confused with me, he uses something that 
includes my name for vt, I'm not Tyler, so don't get us mixed up. but here's 
some advice, because
1. I like all the audyssey traffic
2. audyssey is my favorite list, and I don't want it to change
3. I don't intend to slow down my posting
4. I don't have a problem with all these messages, maybe you won't either 
after this.
5. It'll be easier to count how many messages I send if you follow these 
steppes, you won't have to sift through spam as you count.
6. email client message rules just rock, oh, and one problem consists of 
whether you're using outlook express or windows mail but S E P


message rules:
I want to offer some advice for this here list. You can create a message 
rule in outlook express or windows mail, these instructions match almost 
exactly for outlook and for windows live mail.
A message rule can sort out messages you want to have separated, and put 
them somewhere else, this way you can mess with those messages at your 
leisure and get to your important stuff when you want. Also, you can apply 
these techniques to delete messages all together from me if you want.
1. Press alt+t This puts you in the tools menu
2. Up arrow several times looking for something labeled something similar to 
message rules and hit enter on it. This is commonly a sub menu, so select 
mail in the sub menu of message rules and hit enter on that too
3. tab around until you find a button that will allow you to create a new 
rule, in windows mail this is new... button. hit enter on it
4. You're put in a list view of checkable items. arrow to where the to line 
contains specific people and hit space to check it. If your screen reader 
isn't reading state checked or unchecked properly hit space on it anyway, it 
likely wasn't checked by default. Now press tab to move into the actions to 
take list view, and arrow to move it to the specified folder, and hit space 
to check it. Hit tab again, to land in step 3, which is an interesting read 
only edit field.
5. Hit your arrow keys until you find where the to line contains specific 
words and hit space on it. If that didn't work, mine dinged at me, hit enter 
on it, that ought to do the trick. This puts you in an edit field that's 
labeled something like type specific words or a phrase, then click add. 
Type Gamers@audyssey.org without the quotes into this field, tab to add and 
hit space, now tab to ok button and hit space one more time. You end up back 
in that nifty little read only edit field,
6. arrow in it again till you find move it to the specified folder. Hit 
enter there. You wind up in a folder tree view, move round till you're 
sitting on inbox, press tab until you land on new folder button, hit 
space on that.
7.  type something like Audyssey, hit enter
8. arrow to newly created audyssey, hit enter.
9. Verify you've got something like this
quoting:
Apply this rule after the message arrives
Where the To line contains 'gamers@audyssey.org'
Move it to the audyssey folder
unquote.
10. Now, tab once, this is the name of your new message rule, type something 
like filter audyssey and hit tab.
11. You wind up on the ok button, hit space there.
12. You're in a dialogue that has a list of message rules, and buttons with 
which you can do things to those rules. Shift+tab or tab till you find the 
list of rules, arrow to Filter Audyssey. Now tab to apply now... button and 
hit space. Press tab to land on select all button, and hit space there, now 
shift+tab repeatedly till you end up on  apply now button and hit space on 
it.
13. you get a pause as folders are moved about, then you get an ok button 
confirming you've finished applying the rule. Hit space on that ok button, 
then tab to the close button and hit space on it.
14. Finally, tab to the ok button and hit space on that too.
15. Back in list of messages, hit shift+tab, you'll probably get inbox, 
down arrow once, after making sure inbox is expanded, you'll probably find 
Audyssey somewhere abouts, when you do find it, tab back into the message 
list, and your audyssey messages should all be in there.
16. Wait, there's no 16.

Advice, there's a podcast about message rules, it's way down the page on 
http://blindcooltech.com, it might be helpful.
- Original Message - 
From: Tj [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 29, 2008 4:31 PM
Subject: Re: [Audyssey] This is Ridiculous


 For today, we're at ward 10.  Tyler 28 now?  I don't know.  It's just a 
 bit annoying.  What's been said is the truth a bit.  Just, i understand 
 getting involved in a descussion but you don't need to reply to everyone 
 directly do you?  I can't even keep up, nor want to,m with people that 
 post 29 times a day, in the last hour and 10 minutes at the longest, and 
 try to follow conversation.  Just makes for a tedious task.  You've got to 
 write all your emails at the end of the day, and still worry about 

Re: [Audyssey] This is Ridiculous

2008-01-29 Thread Charles Rivard
To me, what matters is not how many messages someone sends, but the content 
of those messages.  If someone responds with good info to a post, fine.  If 
someone goes through their Emails once every few days or so, answering 
reasonably to 50 or 60 of the ones in their inbox, fine.  I get loads of 
Emails every day, and there are some that I don't read because I already 
know, from past experience, that the Emails from some people are, at best, 
difficult to decipher because of the terrible errors in spelling, grammar, 
and typing.  Others have, for the most part, good info, and some of these 
are from game developers dealing with their games.  Getting good info passed 
to other list members is what the list is about, so the number of posts is 
not one of my main concerns.

---
If you don't stand behind our troops,
please, feel free ... to stand in front of them!

- Original Message - 
From: Tj [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 29, 2008 2:04 PM
Subject: Re: [Audyssey] This is Ridiculous


I believe he's talking more about Valiant\on laptop who posted, let me 
count, 27 times in a matter of exactly, 38 minutes.  So I had on average at 
least 2 messages a minute from him.  That's the rediculous point, I'd have 
to agree.

 - Original Message - 
 From: Tyler Wood [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, January 29, 2008 2:59 PM
 Subject: Re: [Audyssey] This is Ridiculous


 Hey pal

 I think I posted about 3 times today. No. make that 4. Your the one who
 should learn to count, because i have only posted about at most 6 times. 
 i
 only post replies to messages which I find interesting, and which I feel 
 I
 can reply easily, for example if I know what I'm doing. But whatever, I
 don't care, but that was just rather rediculous in itself as you must not 
 be
 able to see the fact that maybe I posted maybe 8 times in the last 2 
 days.
 Is it because I check my email in bulk? if so, I'm sorry, but I'm not
 changing my habbits and nobodies ever bitched about it to me before, so 
 one
 complain isn't going to change it.
 Thanks
 Tyler
 - Original Message - 
 From: Shadow Dragon [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, January 29, 2008 3:22 PM
 Subject: [Audyssey] This is Ridiculous


 I'm tired of deleting 35 messages per day, most of them by Ward and
 now Tyler whatever. You guys really need a life. Ward, you should be
 working on your games, not constantly sitting on the list, replying to
 every single email that happens to come over the list. I mean seriously.
 Good god dude. I think Tyler's viing for your position in the top of the
 babble report. Do you even code at all? You don't have to reply to every
 single message on the list. You complain about one-liners and me too
 messages, but what you're doing is worse. Anyway, just wanted to put in 
 my
 two cents. You can put me on moderated status or whatever.
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 29/01/2008 9:51 AM




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Re: [Audyssey] This is Ridiculous

2008-01-29 Thread Shadow Dragon

Ok, so maybe my original post was a little harsh. *shrug* All I'm saying 
is, is it really necessary to reply to every single message on the list? I 
read audyssey to see when new games and the like come out, not to discuss 
programming and why people can't use self-voicing programs or what people 
think the best sapi voice is and the like. Perhaps there should be a list 
split off from audyssey for game announcements only? That's all I'm 
interested in, not having my inbox spammed by the same 2 or 3 people on a 
daily basis. 


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Re: [Audyssey] 2007 Accessible game of the year

2008-01-29 Thread Thomas Ward
Hi,
Do you know of any new muds released in 2007? The purpose of the awards 
were suppose to be for new or updated games in 2007. Not necessarily 
games that have been around for ages.

Valiant (on laptop) wrote:
 don't forget best mud! grins
   


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Re: [Audyssey] voting on game of the year

2008-01-29 Thread Thomas Ward
Hi Che,
Well, in the case of Betas there are some that are free and some that 
are commercial. Montezuma's Return is definitely commercial, and to play 
the full Beta someone needs an end user license. SoundRTS on the other 
hand is totally free so there are no end user restrictions on playing 
the whole game.
Though, you definitely have a good point that the free games and 
commercial games should be split up. Free games tend to have more end 
users than commercial games.
As for list feedback and comments that is typical for the list. It has 
just been my personal experience people here like to do things 
anonymously rather than speak up and be a more active member such as 
giving feedback and chat. I've trolled through the membership lists 
before and I have seen people in there who have never once asked one 
question or sent one responce to the list. All I can guess is they are 
the quiet type who just want to read, but not reply or be more active in 
decision making.


Che wrote:
   Well, perhaps two main categories would work best, so we don't get into 
 fragmenting everything down into sub groups too much given the limited 
 amount of games we have available.
 Perhaps folks could nominate games for two categories, commercial games 
 and beta/free games together, or perhaps one category for all three.
   This way, games which cost money and therefore have a much smaller user 
 base won't be up against free games and betas that have over a thousand 
 players.
   Beyond that, I'm not sure we want the complication of sub categories such 
 as sports and strategy games at least for this initial run, especially given 
 the rather tepid response from members about the idea so far.  I think we've 
 had 3 or maybe 4 people respond to the thread, not exactly encouraging for 
 huge voter turnout.
   Feedback?
   


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Re: [Audyssey] Question about 7-128 Game Book.

2008-01-29 Thread Thomas Ward
Hi Charles,
Yeah, I am not sure how many words per minute 45% is in Jaws, but that 
is around what I have Jaws 9 set to on my laptop when I am using the 
shark. With Eloquence 45% is pretty fast. Certainly a lot faster than 
FreeTTS is in the Game Book.

Charles Rivard wrote:
 Not sure of what the word rate is, but I have JAWS set to 45 percent.  I 
 send this just as an example.

   


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Re: [Audyssey] 2007 Accessible game of the year

2008-01-29 Thread Valiant (on laptop)
Hmm, I believe miriani fits in new muds, it's still in beta, not sure when 
they first started, though.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 29, 2008 5:57 PM
Subject: Re: [Audyssey] 2007 Accessible game of the year


 Hi,
 Do you know of any new muds released in 2007? The purpose of the awards
 were suppose to be for new or updated games in 2007. Not necessarily
 games that have been around for ages.

 Valiant (on laptop) wrote:
 don't forget best mud! grins



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[Audyssey] Question about 7-128 Game Book.

2008-01-29 Thread John Bannick
Thomas,

The control to which you refer is our Game Throttle.
It controls the speed of games that are time dependent.
It does not control the speed of FreeTTS.
If that isn't evident, then I gotta improve the labelling or something.

Right now we have no throttle on FreeTTS.
That being said, I notice that there is a setRate() method on the Voice class.
Hmmm... Might that be a clue, he says thoughtfully.

Within the next few days I'll do some noodling around in that code and see 
if I can add a speech throttle.
We already play with the pitch in order to give different sounds by gender 
and age (and pompousness, for the rich folks.)

I'm familiar with speed hearing.
At our Boston Visually Impaired and Blind User's Group (VIBUG) meetings I 
often feel like a bit of a dummy because so much goes by faster than I can 
hear.

Your helpful critique is always appreciated. I'll try to fix this and let 
you know how it works out.

John


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Re: [Audyssey] This is Ridiculous

2008-01-29 Thread Ryan Smith
Hi,
Well Tom Ward is as Admin and almost all, if not all, his replies are
extremely useful, and contain alot of information. I agree with Shadow on
one part, a separate list/email that tells the users of a game release,
rather then detailed game discussion, would be helpful to users who just
want to play the games, and thats the end of it.


-Ryan Smith
Head of RS Games
www.rsgames.co.nr
*SDM Beta 3 out with Score Posting/Boss, New enemies and mini-side scroller
will be added into it as well.**
---
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[Audyssey] SDM Sounds/Ideas

2008-01-29 Thread Ryan Smith
Hi All,
I was amazed that almost three people have gotten perfect scores of 400.
There is another score of a person wise enough to post a curse word, which I
edited. We will be adding some kind of logging system so we can ban users
who wish to curse on the score boards. If you don't want to use your name,
put Anon. or something indicating you ARE a human being and you don't wish
to use your name. Besides all that, I figured SDM was supposed to be
straightforward and rather simple, but not to the point where people are
getting perfect scores. So I though and though last night about how I could
make this game more difficult, so here are the possibilities, feel free to
change/edit what you feel is better:
- A Sidescroller at the end of the game, before the boss.
Explanation: So, once you beat the game, you will be faced with a small side
scroller to get to the bosses laire (you must face flame throwers, and all
kinds of thing) where you are to hit a switch secretly hidden by the Federal
Bureau of Investigation in case anything were to happen to you. That switch
releases Anthrax, and makes the boss very weak. You then dodge him, and he
dies from Anthrax bacteria. You are not vulnerable to Anthrax, as a
pretend vaccination against this diseases was directly given to you by the
FBI. You have 4:00 Minutes to complete it. At the end, the boss will be too
weak from Anthrax when you confront him, all you have to do is dodge his
semi-automatic rifle.
- More Levels
Explanation: 100 Levels, the last 20 at random timers that obviously fit.
- More Enemies
Explanation: Enemies that require more than one hit. Different levels have
more difficult enemies that require 1-3 hits in the SAME number of time, so
you better be quick about it.

Well, I hope you got some kind of idea what beta 4 has in stock for
us...please give me some feedback
The Sounds!
As you noticed my sounds aren't the best, although the landing sound Andy
made. If you have any sounds for staircases, different types of weapons
being launched at you, etc, please just reply off-list.

Thank You Very Much

-Ryan Smith
Head of RSG
www.rsgames.co.nr
The Hobbiest Programmer
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Re: [Audyssey] voting on game of the year

2008-01-29 Thread shaun everiss
Well I think that only full games should be in the voting, not sure about 
betas, sertainly public betas maybe, but nothing else though.
At 04:13 a.m. 30/01/2008, you wrote:
Hi Cara,
Hmmm... Some of the more generic catagories like new and remake 
certainly would work. Games like Rail Racer and Sarah could go into the 
new catagory where games like BopIt might go into remake. However, other 
catagories like Side-Scroller is too narrow for our small comunity of 
games. As far as I know Montezuma's Return is the only side-scroller 
that was being produced and released in 2007.
There is however an open catagory for strategy. STFC 1.2 and SoundRTS 
were both released last year which both could be nominated and compete 
with each other for the best strategy game of the year.


Cara Quinn wrote:
che, are you looking for specific categories when you're asking for  
 user feedback?Â…

If you are, then here go mineÂ…

 • Arcade
 new
 remake
 First Person
 side scrollers

 • shooters
 FPS
 side scrollers

 • puzzle
 board
 card
 other

 • racing
 2 D
 3 D


 • simulations

 • Mainstream
 non-adapted
 adapted


 • Mods
 add-ons (sound packs etc)
 coding



anyway, these are just my quick ideas. What do peeps think so far?Â…
   


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Re: [Audyssey] Microsoft flight simulator 2002 help

2008-01-29 Thread shaun everiss
I tried fs 2k2 for a bit.
However I have had to delete it, because my 2.4ghz 512mb ram system just can't 
handle it right.
At 04:37 a.m. 30/01/2008, you wrote:
Hi Geremy,
The game they are discussing is Microsoft Flight Simulator 2002. 
Unfortunately, since the release of Flight Simulator 2004 and Flight 
Simulator X for Vista finding a legal copy of FS 2002 is a pain to find. 
You might try Ebay.com. I amanaged to get a copy from my Step Dad who 
owned a copy of FS 2002, and gave it away when he upgraded to a newer 
version.
In order to use FS 2002 with Jaws or Window Eyes you need to buy a third 
party program called FS Navigator which makes some of the flight 
features accessible. It is not a cheap investment and unfortunately I 
can't play FS 2002 right now since it isn't compatible with Win Vista 
which I am running on my old and new laptop computers.

Jeremy Gilley wrote:
 there is a flight game for blind folks to play? where is the addy and how 
 come this is first time of hearing this?
 what, how, where, who, when, where can i get this game and or what is the 
 email site?
   


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Re: [Audyssey] Views On Games was Out of the games dimension

2008-01-29 Thread shaun everiss
Well I use those games to kill stress.
I'd never transfer that to the real world.
I suppose if you played games every day without doing anythingelse bar that 
literally you could probably have a gaming world as real world I suppose, or 
your life was just games and nothing else bar games and maybe violent movies.
But you would have to be really messed up or just weird for that to happen I 
recon, unless you had p or other drug, and got drunk or something like that.
And its not like our games don't have a recomended age thing like everything 
else.
At 02:28 a.m. 30/01/2008, you wrote:
oh deer, who would take their cat and throw it into the swimming pool to 
hear it screech? I swear by shades of doom and them violence games where you 
kill kill murder and all that, but it sticks to games, never got anywhere 
near my head like folks claim it could.
- Original Message - 
From: Jim Kitchen [EMAIL PROTECTED]
To: Thomas Ward Gamers@audyssey.org
Sent: Tuesday, January 22, 2008 6:26 AM
Subject: Re: [Audyssey] Views On Games was Out of the games dimension


 Hi Thomas,

 That's cool that you wrote and played your own text card and board games. 
 As you said for programming practice and so that you could play the games. 
 That really was why I wrote them as well.  I mean because I wanted to play 
 them and at that time there were not any games like that that were 
 accessible.  It was like back in like 1990 that I first got on line and 
 got into the FidoNet Email lists such as Blink Talk and Blind Talk.  That 
 and searching the BBSs was how I found that there was a need to share the 
 games that I was producing for my own playability.  It sure was nice to be 
 able to share the games and find out that others appreciated them.

 You said
 What I was trying to point out was that for me I was extremely
 disappointed that back in 99 or so when I first joined this comunity
 most of the discussion centered around card games, board games, and

 Ok, it just sounded to me like you were saying that games like that were 
 useless and people shouldn't even waste time making them because no one 
 would even want to play them.

 Yeah, you got on line about the time that the first David Greenwood games 
 for windows were coming out.  We sure have come along way since the days 
 of the dos games where we didn't have a sound file playing engine like 
 DirectX.  I thought that it was very exciting when David openly here asked 
 for input and worked on creating the first accessible live action first 
 person shooter game.  It then gave me the idea that I could try to do the 
 same with the first accessible live action auto racing game.  I can still 
 play these live action games for hours like I used to play video games.

 Yeah, it may very well be an age difference thing as I am still an anti 
 war, anti violence, long hair, peace loving hippie.  Or it may be a 
 personality difference thing.  I just have never gotten into any of the D 
 and D or other role play type of games.  And of course I would never ever 
 take my pet cat and throw it into a swimming pool just to hear it scream.

 BFN

 Jim

 Fighting for peace is like screaming for quiet.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Microsoft flight simulator 2002 help

2008-01-29 Thread Tyler Wood
Is that so?

I've ran it on a 1.1 GHZ AMD athlon machine with 512 mb ram. It didn't 
scream, perhaps, but it got the job done (and I love that system, I sware by 
athlons).

Tyler
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 29, 2008 6:45 PM
Subject: Re: [Audyssey] Microsoft flight simulator 2002 help


I tried fs 2k2 for a bit.
 However I have had to delete it, because my 2.4ghz 512mb ram system just 
 can't handle it right.
 At 04:37 a.m. 30/01/2008, you wrote:
Hi Geremy,
The game they are discussing is Microsoft Flight Simulator 2002.
Unfortunately, since the release of Flight Simulator 2004 and Flight
Simulator X for Vista finding a legal copy of FS 2002 is a pain to find.
You might try Ebay.com. I amanaged to get a copy from my Step Dad who
owned a copy of FS 2002, and gave it away when he upgraded to a newer
version.
In order to use FS 2002 with Jaws or Window Eyes you need to buy a third
party program called FS Navigator which makes some of the flight
features accessible. It is not a cheap investment and unfortunately I
can't play FS 2002 right now since it isn't compatible with Win Vista
which I am running on my old and new laptop computers.

Jeremy Gilley wrote:
 there is a flight game for blind folks to play? where is the addy and 
 how
 come this is first time of hearing this?
 what, how, where, who, when, where can i get this game and or what is 
 the
 email site?



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 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.516 / Virus Database: 269.19.15/1249 - Release Date: 
 29/01/2008 9:51 AM

 


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Re: [Audyssey] Question about 7-128 Game Book.

2008-01-29 Thread Jeremy Gilley
if your talking about jaws rate, i am usually listening to jaws at 85/90% 
rate.  but then again, i have been listening to jaws lets see, since 3.0 or 
3.1 w2hen it first started? can't remember exactly the first version.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 29, 2008 6:00 PM
Subject: Re: [Audyssey] Question about 7-128 Game Book.


 Hi Charles,
 Yeah, I am not sure how many words per minute 45% is in Jaws, but that
 is around what I have Jaws 9 set to on my laptop when I am using the
 shark. With Eloquence 45% is pretty fast. Certainly a lot faster than
 FreeTTS is in the Game Book.

 Charles Rivard wrote:
 Not sure of what the word rate is, but I have JAWS set to 45 percent.  I
 send this just as an example.




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Re: [Audyssey] SDM Sounds/Ideas

2008-01-29 Thread Yohandy
I love the sidescroller idea. in fact several would be even better. every 5 
levels or so.

- Original Message - 
From: Ryan Smith [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 29, 2008 7:01 PM
Subject: [Audyssey] SDM Sounds/Ideas


 Hi All,
 I was amazed that almost three people have gotten perfect scores of 400.
 There is another score of a person wise enough to post a curse word, which 
 I
 edited. We will be adding some kind of logging system so we can ban users
 who wish to curse on the score boards. If you don't want to use your name,
 put Anon. or something indicating you ARE a human being and you don't wish
 to use your name. Besides all that, I figured SDM was supposed to be
 straightforward and rather simple, but not to the point where people are
 getting perfect scores. So I though and though last night about how I 
 could
 make this game more difficult, so here are the possibilities, feel free to
 change/edit what you feel is better:
 - A Sidescroller at the end of the game, before the boss.
 Explanation: So, once you beat the game, you will be faced with a small 
 side
 scroller to get to the bosses laire (you must face flame throwers, and 
 all
 kinds of thing) where you are to hit a switch secretly hidden by the 
 Federal
 Bureau of Investigation in case anything were to happen to you. That 
 switch
 releases Anthrax, and makes the boss very weak. You then dodge him, and he
 dies from Anthrax bacteria. You are not vulnerable to Anthrax, as a
 pretend vaccination against this diseases was directly given to you by 
 the
 FBI. You have 4:00 Minutes to complete it. At the end, the boss will be 
 too
 weak from Anthrax when you confront him, all you have to do is dodge his
 semi-automatic rifle.
 - More Levels
 Explanation: 100 Levels, the last 20 at random timers that obviously fit.
 - More Enemies
 Explanation: Enemies that require more than one hit. Different levels have
 more difficult enemies that require 1-3 hits in the SAME number of time, 
 so
 you better be quick about it.

 Well, I hope you got some kind of idea what beta 4 has in stock for
 us...please give me some feedback
 The Sounds!
 As you noticed my sounds aren't the best, although the landing sound Andy
 made. If you have any sounds for staircases, different types of weapons
 being launched at you, etc, please just reply off-list.

 Thank You Very Much

 -Ryan Smith
 Head of RSG
 www.rsgames.co.nr
 The Hobbiest Programmer
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Re: [Audyssey] top speed tracks

2008-01-29 Thread Cory
for some reason I couldn't get in to your ftp, you may want to check it.
- Original Message - 
From: djc [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Tuesday, January 29, 2008 4:22 PM
Subject: Re: [Audyssey] top speed tracks


 On my ftp I have 2 track makers. One is a random track maker and the other
 one is the standard track maker. To get to my ftp do the following:

 ftp site: djc.my-net-space.net
 username: PlayingInTheDark Note each word is capitalized.
 password: racing
 port: 21
 No passive mode.

 The track makers are in the odds and ends area.


 *** REPLY SEPARATOR  ***

 On 1/29/2008 at 3:25 PM Valiant \(on laptop\) wrote:

Hi.
It's possible to create your own race tracks for topspeed. Look around on
the topspeed's website and see if you can figure out how from there, if
 not,
I'll write it up but I'd like to not have to grins.
- Original Message - 
From: josh [EMAIL PROTECTED]
To: gamers discussion list gamers@audyssey.org
Sent: Saturday, January 26, 2008 11:08 PM
Subject: [Audyssey] top speed tracks


 Hi,

 Is it possible to create your own race tracks for the top speed game? If

 so,
 how is this done or how do you do it?

 Josh



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 djc's Jukebox:
 http://paulmerrell.net:9212 (96K)
 http://paulmerrell.net:9660 (96K)
 http://ultrastreams.us:9660 (128K)
 Saturday Evenings 9 to midnight Eastern.

 My Journal http://livejournal.com/users/djc1

  email Or Msn: [EMAIL PROTECTED]

 I C Q Number Is: 4781694




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Re: [Audyssey] muds for beginners?

2008-01-29 Thread Robert Montowski
hello there,
I am also looking for MonkeyTerm.
I googled it, but all the links I tried to get the program were dead.
if u can help me out here I would really appreciate it.
thanks
robert


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Re: [Audyssey] This is rediculous.

2008-01-29 Thread Cory
sorry, wasn't gonna say a word about htis but it's crazy!
- Original Message - 
From: Ryan Conroy [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Tuesday, January 29, 2008 4:46 PM
Subject: Re: [Audyssey] This is rediculous.


 For what it's worth, I'd have to agree here. (strongly)
 Ryan

 --- original message:

 I'm tired of deleting 35 messages per day, most of them by Ward and 
 now Tyler
 whatever. You guys really need a life. Ward, you should be working on your 
 games, not
 constantly sitting on the list, replying to every single email that 
 happens to come over
 the list. I mean seriously. Good god dude. I think Tyler's viing for your 
 position in the
 top of the babble report. Do you even code at all? You don't have to reply 
 to every single
 message on the list. You complain about one-liners and me too messages, 
 but what you're
 doing is worse. Anyway, just wanted to put in my two cents. You can put me 
 on moderated
 status or whatever.



 _
 Click for your daily horoscope, learn about money, love amp; family.
 http://thirdpartyoffers.juno.com/TGL2111/fc/Ioyw6iieOggqtYxz6zFUqU30v5l70hKTdnck7qKs0mYXQMXiLX7bzW/
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Re: [Audyssey] This is rediculous.

2008-01-29 Thread Jose Lomeli
Dude chill out! If you don't like the subject then the heck with it. I was 
going to say another word but I figured not to. But for god sake chill out!
From Jose Lomeli.
- Original Message - 
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 29, 2008 7:05 PM
Subject: Re: [Audyssey] This is rediculous.


 Y'know, if you don't want to read the messages all you have to do is 
 delete
 them. That's what I do if the subject doesn't interest me. Besides, if
 Thomas tried to answer every message in one Email he'd be going over the
 size limit all the time.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Cory [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, January 29, 2008 7:57 PM
 Subject: Re: [Audyssey] This is rediculous.


 sorry, wasn't gonna say a word about htis but it's crazy!
 - Original Message - 
 From: Ryan Conroy [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Tuesday, January 29, 2008 4:46 PM
 Subject: Re: [Audyssey] This is rediculous.


 For what it's worth, I'd have to agree here. (strongly)
 Ryan

 --- original message:

 I'm tired of deleting 35 messages per day, most of them by Ward and
 now Tyler
 whatever. You guys really need a life. Ward, you should be working on
 your
 games, not
 constantly sitting on the list, replying to every single email that
 happens to come over
 the list. I mean seriously. Good god dude. I think Tyler's viing for 
 your
 position in the
 top of the babble report. Do you even code at all? You don't have to
 reply
 to every single
 message on the list. You complain about one-liners and me too messages,
 but what you're
 doing is worse. Anyway, just wanted to put in my two cents. You can put
 me
 on moderated
 status or whatever.



 _
 Click for your daily horoscope, learn about money, love  family.
 http://thirdpartyoffers.juno.com/TGL2111/fc/Ioyw6iieOggqtYxz6zFUqU30v5l70hKTdnck7qKs0mYXQMXiLX7bzW/
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 __ NOD32 2834 (20080130) Information __

 This message was checked by NOD32 antivirus system.
 http://www.eset.com

 


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Re: [Audyssey] This is rediculous.

2008-01-29 Thread blindguy250
I can't believe you people. He makes good games, and you be an ass about it? 
Gevert out! Thom 
is awesome, just delete the damn things if ya dont read them!


On Tue, 29 Jan 2008 20:05:01 -0700, Bryan wrote:


Y'know, if you don't want to read the messages all you have to do is 
delete 
them. That's what I do if the subject doesn't interest me. Besides, if 
Thomas tried to answer every message in one Email he'd be going over the 

size limit all the time.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Cory [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 29, 2008 7:57 PM
Subject: Re: [Audyssey] This is rediculous.


sorry, wasn't gonna say a word about htis but it's crazy!
- Original Message - 
From: Ryan Conroy [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Tuesday, January 29, 2008 4:46 PM
Subject: Re: [Audyssey] This is rediculous.


For what it's worth, I'd have to agree here. (strongly)
Ryan

--- original message:

I'm tired of deleting 35 messages per day, most of them by Ward and
now Tyler
whatever. You guys really need a life. Ward, you should be working on 
your
games, not
constantly sitting on the list, replying to every single email that
happens to come over
the list. I mean seriously. Good god dude. I think Tyler's viing for 
your
position in the
top of the babble report. Do you even code at all? You don't have to 
reply
to every single
message on the list. You complain about one-liners and me too messages,
but what you're
doing is worse. Anyway, just wanted to put in my two cents. You can put 
me
on moderated
status or whatever.



_
Click for your daily horoscope, learn about money, love amp; family.
http://thirdpartyoffers.juno.com/TGL2111/fc/Ioyw6iieOggqtYxz6zFUqU30v5l70hKTdnck7qKs0mYXQMXiLX7bzW/
---
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Re: [Audyssey] This is rediculous.

2008-01-29 Thread Bryan
Whoa whoa, careful about language. But I do agree with you. That was exactly 
my point.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 29, 2008 8:20 PM
Subject: Re: [Audyssey] This is rediculous.


I can't believe you people. He makes good games, and you be an ass about 
it? Gevert out! Thom
 is awesome, just delete the damn things if ya dont read them!


 On Tue, 29 Jan 2008 20:05:01 -0700, Bryan wrote:


Y'know, if you don't want to read the messages all you have to do is
delete
them. That's what I do if the subject doesn't interest me. Besides, if
Thomas tried to answer every message in one Email he'd be going over the

size limit all the time.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Cory [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 29, 2008 7:57 PM
Subject: Re: [Audyssey] This is rediculous.


sorry, wasn't gonna say a word about htis but it's crazy!
- Original Message - 
From: Ryan Conroy [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Tuesday, January 29, 2008 4:46 PM
Subject: Re: [Audyssey] This is rediculous.


For what it's worth, I'd have to agree here. (strongly)
Ryan

--- original message:

I'm tired of deleting 35 messages per day, most of them by Ward and
now Tyler
whatever. You guys really need a life. Ward, you should be working on
your
games, not
constantly sitting on the list, replying to every single email that
happens to come over
the list. I mean seriously. Good god dude. I think Tyler's viing for
your
position in the
top of the babble report. Do you even code at all? You don't have to
reply
to every single
message on the list. You complain about one-liners and me too messages,
but what you're
doing is worse. Anyway, just wanted to put in my two cents. You can put
me
on moderated
status or whatever.



_
Click for your daily horoscope, learn about money, love amp; family.
http://thirdpartyoffers.juno.com/TGL2111/fc/Ioyw6iieOggqtYxz6zFUqU30v5l70hKTdnck7qKs0mYXQMXiLX7bzW/
---
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Re: [Audyssey] muds for beginners?

2008-01-29 Thread Tj
www.randylaptop.com/mudding


Download that and the library.  - Original Message - 
From: Robert Montowski [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 29, 2008 4:02 PM
Subject: Re: [Audyssey] muds for beginners?


 hello there,
 I am also looking for MonkeyTerm.
 I googled it, but all the links I tried to get the program were dead.
 if u can help me out here I would really appreciate it.
 thanks
 robert


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Re: [Audyssey] This is Ridiculous

2008-01-29 Thread Cory
nice idea!
- Original Message - 
From: Ryan Smith [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 29, 2008 6:12 PM
Subject: Re: [Audyssey] This is Ridiculous


 Hi,
 Well Tom Ward is as Admin and almost all, if not all, his replies are
 extremely useful, and contain alot of information. I agree with Shadow on
 one part, a separate list/email that tells the users of a game release,
 rather then detailed game discussion, would be helpful to users who just
 want to play the games, and thats the end of it.


 -Ryan Smith
 Head of RS Games
 www.rsgames.co.nr
 *SDM Beta 3 out with Score Posting/Boss, New enemies and mini-side 
 scroller
 will be added into it as well.**
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Re: [Audyssey] This is rediculous.

2008-01-29 Thread Bryan
Y'know, if you don't want to read the messages all you have to do is delete 
them. That's what I do if the subject doesn't interest me. Besides, if 
Thomas tried to answer every message in one Email he'd be going over the 
size limit all the time.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Cory [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 29, 2008 7:57 PM
Subject: Re: [Audyssey] This is rediculous.


 sorry, wasn't gonna say a word about htis but it's crazy!
 - Original Message - 
 From: Ryan Conroy [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Tuesday, January 29, 2008 4:46 PM
 Subject: Re: [Audyssey] This is rediculous.


 For what it's worth, I'd have to agree here. (strongly)
 Ryan

 --- original message:

 I'm tired of deleting 35 messages per day, most of them by Ward and
 now Tyler
 whatever. You guys really need a life. Ward, you should be working on 
 your
 games, not
 constantly sitting on the list, replying to every single email that
 happens to come over
 the list. I mean seriously. Good god dude. I think Tyler's viing for your
 position in the
 top of the babble report. Do you even code at all? You don't have to 
 reply
 to every single
 message on the list. You complain about one-liners and me too messages,
 but what you're
 doing is worse. Anyway, just wanted to put in my two cents. You can put 
 me
 on moderated
 status or whatever.



 _
 Click for your daily horoscope, learn about money, love amp; family.
 http://thirdpartyoffers.juno.com/TGL2111/fc/Ioyw6iieOggqtYxz6zFUqU30v5l70hKTdnck7qKs0mYXQMXiLX7bzW/
 ---
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Re: [Audyssey] This is rediculous.

2008-01-29 Thread Yohandy
Same here. learn to use email filters guys. all this complaining is just 
generating more email

- Original Message - 
From: Bryan [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 29, 2008 10:26 PM
Subject: Re: [Audyssey] This is rediculous.


 Whoa whoa, careful about language. But I do agree with you. That was 
 exactly
 my point.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, January 29, 2008 8:20 PM
 Subject: Re: [Audyssey] This is rediculous.


I can't believe you people. He makes good games, and you be an ass about
it? Gevert out! Thom
 is awesome, just delete the damn things if ya dont read them!


 On Tue, 29 Jan 2008 20:05:01 -0700, Bryan wrote:


Y'know, if you don't want to read the messages all you have to do is
delete
them. That's what I do if the subject doesn't interest me. Besides, if
Thomas tried to answer every message in one Email he'd be going over the

size limit all the time.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Cory [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 29, 2008 7:57 PM
Subject: Re: [Audyssey] This is rediculous.


sorry, wasn't gonna say a word about htis but it's crazy!
- Original Message - 
From: Ryan Conroy [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Tuesday, January 29, 2008 4:46 PM
Subject: Re: [Audyssey] This is rediculous.


For what it's worth, I'd have to agree here. (strongly)
Ryan

--- original message:

I'm tired of deleting 35 messages per day, most of them by Ward and
now Tyler
whatever. You guys really need a life. Ward, you should be working on
your
games, not
constantly sitting on the list, replying to every single email that
happens to come over
the list. I mean seriously. Good god dude. I think Tyler's viing for
your
position in the
top of the babble report. Do you even code at all? You don't have to
reply
to every single
message on the list. You complain about one-liners and me too messages,
but what you're
doing is worse. Anyway, just wanted to put in my two cents. You can put
me
on moderated
status or whatever.



_
Click for your daily horoscope, learn about money, love amp; family.
http://thirdpartyoffers.juno.com/TGL2111/fc/Ioyw6iieOggqtYxz6zFUqU30v5l70hKTdnck7qKs0mYXQMXiLX7bzW/
---
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Re: [Audyssey] This is rediculous.

2008-01-29 Thread Charles Rivard
Actually, this whole thread could have been avoided if the original 
complainers had sent a message, privately, to the potential, though 
unintentional,  offender or to the moderators.

---
If you don't stand behind our troops,
please, feel free ... to stand in front of them!

- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 29, 2008 7:34 PM
Subject: Re: [Audyssey] This is rediculous.


 Same here. learn to use email filters guys. all this complaining is just
 generating more email

 - Original Message - 
 From: Bryan [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]; Gamers Discussion list 
 gamers@audyssey.org
 Sent: Tuesday, January 29, 2008 10:26 PM
 Subject: Re: [Audyssey] This is rediculous.


 Whoa whoa, careful about language. But I do agree with you. That was
 exactly
 my point.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, January 29, 2008 8:20 PM
 Subject: Re: [Audyssey] This is rediculous.


I can't believe you people. He makes good games, and you be an ass about
it? Gevert out! Thom
 is awesome, just delete the damn things if ya dont read them!


 On Tue, 29 Jan 2008 20:05:01 -0700, Bryan wrote:


Y'know, if you don't want to read the messages all you have to do is
delete
them. That's what I do if the subject doesn't interest me. Besides, if
Thomas tried to answer every message in one Email he'd be going over the

size limit all the time.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Cory [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 29, 2008 7:57 PM
Subject: Re: [Audyssey] This is rediculous.


sorry, wasn't gonna say a word about htis but it's crazy!
- Original Message - 
From: Ryan Conroy [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Tuesday, January 29, 2008 4:46 PM
Subject: Re: [Audyssey] This is rediculous.


For what it's worth, I'd have to agree here. (strongly)
Ryan

--- original message:

I'm tired of deleting 35 messages per day, most of them by Ward 
and
now Tyler
whatever. You guys really need a life. Ward, you should be working on
your
games, not
constantly sitting on the list, replying to every single email that
happens to come over
the list. I mean seriously. Good god dude. I think Tyler's viing for
your
position in the
top of the babble report. Do you even code at all? You don't have to
reply
to every single
message on the list. You complain about one-liners and me too 
messages,
but what you're
doing is worse. Anyway, just wanted to put in my two cents. You can 
put
me
on moderated
status or whatever.



_
Click for your daily horoscope, learn about money, love amp; family.
http://thirdpartyoffers.juno.com/TGL2111/fc/Ioyw6iieOggqtYxz6zFUqU30v5l70hKTdnck7qKs0mYXQMXiLX7bzW/
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Re: [Audyssey] This is rediculous.

2008-01-29 Thread Tyler Wood
I will refer you back to valiants previous post about message rules in 
outlook express.

1. I like all the audyssey traffic
2. audyssey is my favorite list, and I don't want it to change
3. I don't intend to slow down my posting
4. I don't have a problem with all these messages, maybe you won't either
after this.
5. It'll be easier to count how many messages I send if you follow these
steppes, you won't have to sift through spam as you count.
6. email client message rules just rock, oh, and one problem consists of
whether you're using outlook express or windows mail but S E P

message rules:
I want to offer some advice for this here list. You can create a message
rule in outlook express or windows mail, these instructions match almost
exactly for outlook and for windows live mail.
A message rule can sort out messages you want to have separated, and put
them somewhere else, this way you can mess with those messages at your
leisure and get to your important stuff when you want. Also, you can apply
these techniques to delete messages all together from me if you want.
1. Press alt+t This puts you in the tools menu
2. Up arrow several times looking for something labeled something similar to
message rules and hit enter on it. This is commonly a sub menu, so select
mail in the sub menu of message rules and hit enter on that too
3. tab around until you find a button that will allow you to create a new
rule, in windows mail this is new... button. hit enter on it
4. You're put in a list view of checkable items. arrow to where the to line
contains specific people and hit space to check it. If your screen reader
isn't reading state checked or unchecked properly hit space on it anyway, it
likely wasn't checked by default. Now press tab to move into the actions to
take list view, and arrow to move it to the specified folder, and hit space
to check it. Hit tab again, to land in step 3, which is an interesting read
only edit field.
5. Hit your arrow keys until you find where the to line contains specific
words and hit space on it. If that didn't work, mine dinged at me, hit enter
on it, that ought to do the trick. This puts you in an edit field that's
labeled something like type specific words or a phrase, then click add.
Type
Gamers@audyssey.org
 without the quotes into this field, tab to add and
hit space, now tab to ok button and hit space one more time. You end up back
in that nifty little read only edit field,
6. arrow in it again till you find move it to the specified folder. Hit
enter there. You wind up in a folder tree view, move round till you're
sitting on inbox, press tab until you land on new folder button, hit
space on that.
7.  type something like Audyssey, hit enter
8. arrow to newly created audyssey, hit enter.
9. Verify you've got something like this
quoting:
Apply this rule after the message arrives
Where the To line contains
'gamers@audyssey.org'
Move it to the audyssey folder
unquote.
10. Now, tab once, this is the name of your new message rule, type something
like filter audyssey and hit tab.
11. You wind up on the ok button, hit space there.
12. You're in a dialogue that has a list of message rules, and buttons with
which you can do things to those rules. Shift+tab or tab till you find the
list of rules, arrow to Filter Audyssey. Now tab to apply now... button and
hit space. Press tab to land on select all button, and hit space there, now
shift+tab repeatedly till you end up on  apply now button and hit space on
it.
13. you get a pause as folders are moved about, then you get an ok button
confirming you've finished applying the rule. Hit space on that ok button,
then tab to the close button and hit space on it.
14. Finally, tab to the ok button and hit space on that too.
15. Back in list of messages, hit shift+tab, you'll probably get inbox,
down arrow once, after making sure inbox is expanded, you'll probably find
Audyssey somewhere abouts, when you do find it, tab back into the message
list, and your audyssey messages should all be in there.
16. Wait, there's no 16.


Now, please, stop complaining, because your just inflating our inboxes even 
more with email that's even less interesting than what Valiant posted (and 
his responses are well rounded, so why are you complaining in the first 
place. If his emails were one word emails, then I could see your point. But 
they're not. So just wow, chill.).


- Original Message - 
From: Cory [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 29, 2008 8:57 PM
Subject: Re: [Audyssey] This is rediculous.


 sorry, wasn't gonna say a word about htis but it's crazy!
 - Original Message - 
 From: Ryan Conroy [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Tuesday, January 29, 2008 4:46 PM
 Subject: Re: [Audyssey] This is rediculous.


 For what it's worth, I'd have to agree here. (strongly)
 Ryan

 --- original message:

 I'm tired of deleting 35 messages per day, most of them by Ward and
 now Tyler
 

Re: [Audyssey] muds for beginners?

2008-01-29 Thread Tyler Wood
You can get it at
http://aarontech.randylaptop.com

Look in the games section, aarontech--I recommend monkey term. Then click 
downloading and installing monkey term, which is a very intuitive manual and 
walks you step by step in how to instal the program, scripts, sound 
libraries, and other things to get monkey term talking to you.

hope that helps
Tyler
- Original Message - 
From: Robert Montowski [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 29, 2008 5:02 PM
Subject: Re: [Audyssey] muds for beginners?


 hello there,
 I am also looking for MonkeyTerm.
 I googled it, but all the links I tried to get the program were dead.
 if u can help me out here I would really appreciate it.
 thanks
 robert


 ---
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 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.516 / Virus Database: 269.19.15/1249 - Release Date: 
 29/01/2008 9:51 AM

 


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[Audyssey] spam - Re: This is Ridiculous

2008-01-29 Thread Charles Rivard
I believe, and someone may correct me off list if they choose, that spam is 
an unwanted advertisement that was not requested.  The messages being 
discussed are neither.

---
If you don't stand behind our troops,
please, feel free ... to stand in front of them!

- Original Message - 
From: Shadow Dragon [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 29, 2008 2:38 PM
Subject: Re: [Audyssey] This is Ridiculous



Ok, so maybe my original post was a little harsh. *shrug* All I'm 
 saying
 is, is it really necessary to reply to every single message on the list? I
 read audyssey to see when new games and the like come out, not to discuss
 programming and why people can't use self-voicing programs or what people
 think the best sapi voice is and the like. Perhaps there should be a list
 split off from audyssey for game announcements only? That's all I'm
 interested in, not having my inbox spammed by the same 2 or 3 people on a
 daily basis.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
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Re: [Audyssey] This is rediculous.

2008-01-29 Thread Bryan
Ok. Let's drop this discussion, shall we?
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Tyler Wood [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 29, 2008 8:49 PM
Subject: Re: [Audyssey] This is rediculous.


I will refer you back to valiants previous post about message rules in
 outlook express.

 1. I like all the audyssey traffic
 2. audyssey is my favorite list, and I don't want it to change
 3. I don't intend to slow down my posting
 4. I don't have a problem with all these messages, maybe you won't either
 after this.
 5. It'll be easier to count how many messages I send if you follow these
 steppes, you won't have to sift through spam as you count.
 6. email client message rules just rock, oh, and one problem consists of
 whether you're using outlook express or windows mail but S E P

 message rules:
 I want to offer some advice for this here list. You can create a message
 rule in outlook express or windows mail, these instructions match almost
 exactly for outlook and for windows live mail.
 A message rule can sort out messages you want to have separated, and put
 them somewhere else, this way you can mess with those messages at your
 leisure and get to your important stuff when you want. Also, you can apply
 these techniques to delete messages all together from me if you want.
 1. Press alt+t This puts you in the tools menu
 2. Up arrow several times looking for something labeled something similar 
 to
 message rules and hit enter on it. This is commonly a sub menu, so select
 mail in the sub menu of message rules and hit enter on that too
 3. tab around until you find a button that will allow you to create a new
 rule, in windows mail this is new... button. hit enter on it
 4. You're put in a list view of checkable items. arrow to where the to 
 line
 contains specific people and hit space to check it. If your screen reader
 isn't reading state checked or unchecked properly hit space on it anyway, 
 it
 likely wasn't checked by default. Now press tab to move into the actions 
 to
 take list view, and arrow to move it to the specified folder, and hit 
 space
 to check it. Hit tab again, to land in step 3, which is an interesting 
 read
 only edit field.
 5. Hit your arrow keys until you find where the to line contains specific
 words and hit space on it. If that didn't work, mine dinged at me, hit 
 enter
 on it, that ought to do the trick. This puts you in an edit field that's
 labeled something like type specific words or a phrase, then click add.
 Type
 Gamers@audyssey.org
 without the quotes into this field, tab to add and
 hit space, now tab to ok button and hit space one more time. You end up 
 back
 in that nifty little read only edit field,
 6. arrow in it again till you find move it to the specified folder. Hit
 enter there. You wind up in a folder tree view, move round till you're
 sitting on inbox, press tab until you land on new folder button, hit
 space on that.
 7.  type something like Audyssey, hit enter
 8. arrow to newly created audyssey, hit enter.
 9. Verify you've got something like this
 quoting:
 Apply this rule after the message arrives
 Where the To line contains
 'gamers@audyssey.org'
 Move it to the audyssey folder
 unquote.
 10. Now, tab once, this is the name of your new message rule, type 
 something
 like filter audyssey and hit tab.
 11. You wind up on the ok button, hit space there.
 12. You're in a dialogue that has a list of message rules, and buttons 
 with
 which you can do things to those rules. Shift+tab or tab till you find the
 list of rules, arrow to Filter Audyssey. Now tab to apply now... button 
 and
 hit space. Press tab to land on select all button, and hit space there, 
 now
 shift+tab repeatedly till you end up on  apply now button and hit space on
 it.
 13. you get a pause as folders are moved about, then you get an ok button
 confirming you've finished applying the rule. Hit space on that ok button,
 then tab to the close button and hit space on it.
 14. Finally, tab to the ok button and hit space on that too.
 15. Back in list of messages, hit shift+tab, you'll probably get inbox,
 down arrow once, after making sure inbox is expanded, you'll probably find
 Audyssey somewhere abouts, when you do find it, tab back into the message
 list, and your audyssey messages should all be in there.
 16. Wait, there's no 16.


 Now, please, stop complaining, because your just inflating our inboxes 
 even
 more with email that's even less interesting than what Valiant posted (and
 his responses are well rounded, so why are you complaining in the first
 place. If his emails were one word emails, then I could see your point. 
 But
 they're not. So just wow, chill.).


 - Original Message - 
 From: Cory [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, January 29, 2008 8:57 PM
 Subject: Re: [Audyssey] This is rediculous.


 sorry, wasn't gonna say a 

Re: [Audyssey] This is rediculous.

2008-01-29 Thread Cory
of for christ sakes. Let it go. I'm sorry I even said a word!
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 30, 2008 12:40 AM
Subject: Re: [Audyssey] This is rediculous.


 Actually, this whole thread could have been avoided if the original
 complainers had sent a message, privately, to the potential, though
 unintentional,  offender or to the moderators.

 ---
 If you don't stand behind our troops,
 please, feel free ... to stand in front of them!

 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, January 29, 2008 7:34 PM
 Subject: Re: [Audyssey] This is rediculous.


 Same here. learn to use email filters guys. all this complaining is just
 generating more email

 - Original Message - 
 From: Bryan [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]; Gamers Discussion list
 gamers@audyssey.org
 Sent: Tuesday, January 29, 2008 10:26 PM
 Subject: Re: [Audyssey] This is rediculous.


 Whoa whoa, careful about language. But I do agree with you. That was
 exactly
 my point.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, January 29, 2008 8:20 PM
 Subject: Re: [Audyssey] This is rediculous.


I can't believe you people. He makes good games, and you be an ass about
it? Gevert out! Thom
 is awesome, just delete the damn things if ya dont read them!


 On Tue, 29 Jan 2008 20:05:01 -0700, Bryan wrote:


Y'know, if you don't want to read the messages all you have to do is
delete
them. That's what I do if the subject doesn't interest me. Besides, if
Thomas tried to answer every message in one Email he'd be going over 
the

size limit all the time.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Cory [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 29, 2008 7:57 PM
Subject: Re: [Audyssey] This is rediculous.


sorry, wasn't gonna say a word about htis but it's crazy!
- Original Message - 
From: Ryan Conroy [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Tuesday, January 29, 2008 4:46 PM
Subject: Re: [Audyssey] This is rediculous.


For what it's worth, I'd have to agree here. (strongly)
Ryan

--- original message:

I'm tired of deleting 35 messages per day, most of them by Ward
and
now Tyler
whatever. You guys really need a life. Ward, you should be working on
your
games, not
constantly sitting on the list, replying to every single email that
happens to come over
the list. I mean seriously. Good god dude. I think Tyler's viing for
your
position in the
top of the babble report. Do you even code at all? You don't have to
reply
to every single
message on the list. You complain about one-liners and me too
messages,
but what you're
doing is worse. Anyway, just wanted to put in my two cents. You can
put
me
on moderated
status or whatever.



_
Click for your daily horoscope, learn about money, love amp; family.
http://thirdpartyoffers.juno.com/TGL2111/fc/Ioyw6iieOggqtYxz6zFUqU30v5l70hKTdnck7qKs0mYXQMXiLX7bzW/
---
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 If you have 

Re: [Audyssey] spam - Re: This is Ridiculous

2008-01-29 Thread Cory
your rite
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 30, 2008 1:17 AM
Subject: [Audyssey] spam - Re: This is Ridiculous


I believe, and someone may correct me off list if they choose, that spam is
 an unwanted advertisement that was not requested.  The messages being
 discussed are neither.

 ---
 If you don't stand behind our troops,
 please, feel free ... to stand in front of them!

 - Original Message - 
 From: Shadow Dragon [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, January 29, 2008 2:38 PM
 Subject: Re: [Audyssey] This is Ridiculous



Ok, so maybe my original post was a little harsh. *shrug* All I'm
 saying
 is, is it really necessary to reply to every single message on the list? 
 I
 read audyssey to see when new games and the like come out, not to discuss
 programming and why people can't use self-voicing programs or what people
 think the best sapi voice is and the like. Perhaps there should be a list
 split off from audyssey for game announcements only? That's all I'm
 interested in, not having my inbox spammed by the same 2 or 3 people on a
 daily basis.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to [EMAIL PROTECTED]


 ---
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Re: [Audyssey] This is rediculous.

2008-01-29 Thread Jose Lomeli
Exactly my point. People are being an ass to him and about it. Tom is a very 
nice person and he makes great games and people are being an ass to him? 
Grow up people. Act mature if you are adults.
From Jose Lomeli.
- Original Message - 
From: [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 29, 2008 7:20 PM
Subject: Re: [Audyssey] This is rediculous.


I can't believe you people. He makes good games, and you be an ass about 
it? Gevert out! Thom
 is awesome, just delete the damn things if ya dont read them!


 On Tue, 29 Jan 2008 20:05:01 -0700, Bryan wrote:


Y'know, if you don't want to read the messages all you have to do is
delete
them. That's what I do if the subject doesn't interest me. Besides, if
Thomas tried to answer every message in one Email he'd be going over the

size limit all the time.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Cory [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 29, 2008 7:57 PM
Subject: Re: [Audyssey] This is rediculous.


sorry, wasn't gonna say a word about htis but it's crazy!
- Original Message - 
From: Ryan Conroy [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Tuesday, January 29, 2008 4:46 PM
Subject: Re: [Audyssey] This is rediculous.


For what it's worth, I'd have to agree here. (strongly)
Ryan

--- original message:

I'm tired of deleting 35 messages per day, most of them by Ward and
now Tyler
whatever. You guys really need a life. Ward, you should be working on
your
games, not
constantly sitting on the list, replying to every single email that
happens to come over
the list. I mean seriously. Good god dude. I think Tyler's viing for
your
position in the
top of the babble report. Do you even code at all? You don't have to
reply
to every single
message on the list. You complain about one-liners and me too messages,
but what you're
doing is worse. Anyway, just wanted to put in my two cents. You can put
me
on moderated
status or whatever.



_
Click for your daily horoscope, learn about money, love  family.
http://thirdpartyoffers.juno.com/TGL2111/fc/Ioyw6iieOggqtYxz6zFUqU30v5l70hKTdnck7qKs0mYXQMXiLX7bzW/
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Re: [Audyssey] This is rediculous.

2008-01-29 Thread Bryan
Ok Ok. Our views aside, could we please just drop this topic, for once 
without the moderators asking us to do so? So some of you don't like the way 
Thomas posts. Don't read the messages then. Let's just leave it there?
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Jose Lomeli [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 29, 2008 10:00 PM
Subject: Re: [Audyssey] This is rediculous.


 Exactly my point. People are being an ass to him and about it. Tom is a 
 very
 nice person and he makes great games and people are being an ass to him?
 Grow up people. Act mature if you are adults.
From Jose Lomeli.
 - Original Message - 
 From: [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, January 29, 2008 7:20 PM
 Subject: Re: [Audyssey] This is rediculous.


I can't believe you people. He makes good games, and you be an ass about
it? Gevert out! Thom
 is awesome, just delete the damn things if ya dont read them!


 On Tue, 29 Jan 2008 20:05:01 -0700, Bryan wrote:


Y'know, if you don't want to read the messages all you have to do is
delete
them. That's what I do if the subject doesn't interest me. Besides, if
Thomas tried to answer every message in one Email he'd be going over the

size limit all the time.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Cory [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 29, 2008 7:57 PM
Subject: Re: [Audyssey] This is rediculous.


sorry, wasn't gonna say a word about htis but it's crazy!
- Original Message - 
From: Ryan Conroy [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Tuesday, January 29, 2008 4:46 PM
Subject: Re: [Audyssey] This is rediculous.


For what it's worth, I'd have to agree here. (strongly)
Ryan

--- original message:

I'm tired of deleting 35 messages per day, most of them by Ward and
now Tyler
whatever. You guys really need a life. Ward, you should be working on
your
games, not
constantly sitting on the list, replying to every single email that
happens to come over
the list. I mean seriously. Good god dude. I think Tyler's viing for
your
position in the
top of the babble report. Do you even code at all? You don't have to
reply
to every single
message on the list. You complain about one-liners and me too messages,
but what you're
doing is worse. Anyway, just wanted to put in my two cents. You can put
me
on moderated
status or whatever.



_
Click for your daily horoscope, learn about money, love  family.
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 All messages are 

Re: [Audyssey] voting on game of the year

2008-01-29 Thread Che
  Yes, I should have made that distinction, thanks for pointing that out.
  I am sure you are right that many more people will vote than are 
responding to this thread, especially once we publisize it a bit.
  Right now I propose we list all games released in 2007 so folks can 
nominate them for voting in two categories to keep things simple:
1. Commercial games including paid betas
2. free games and betas

  So basically we would end up with a commercial and non commercial game of 
the year.
  There just seems to be too few game releases of different categories to 
have seperate votes for sports, strategy etc.
  Thoughts?

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 29, 2008 4:55 PM
Subject: Re: [Audyssey] voting on game of the year


 Hi Che,
 Well, in the case of Betas there are some that are free and some that
 are commercial. Montezuma's Return is definitely commercial, and to play
 the full Beta someone needs an end user license. SoundRTS on the other
 hand is totally free so there are no end user restrictions on playing
 the whole game.
 Though, you definitely have a good point that the free games and
 commercial games should be split up. Free games tend to have more end
 users than commercial games.
 As for list feedback and comments that is typical for the list. It has
 just been my personal experience people here like to do things
 anonymously rather than speak up and be a more active member such as
 giving feedback and chat. I've trolled through the membership lists
 before and I have seen people in there who have never once asked one
 question or sent one responce to the list. All I can guess is they are
 the quiet type who just want to read, but not reply or be more active in
 decision making.


 Che wrote:
   Well, perhaps two main categories would work best, so we don't get into
 fragmenting everything down into sub groups too much given the limited
 amount of games we have available.
 Perhaps folks could nominate games for two categories, commercial 
 games
 and beta/free games together, or perhaps one category for all three.
   This way, games which cost money and therefore have a much smaller user
 base won't be up against free games and betas that have over a thousand
 players.
   Beyond that, I'm not sure we want the complication of sub categories 
 such
 as sports and strategy games at least for this initial run, especially 
 given
 the rather tepid response from members about the idea so far.  I think 
 we've
 had 3 or maybe 4 people respond to the thread, not exactly encouraging 
 for
 huge voter turnout.
   Feedback?



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Re: [Audyssey] Views On Games was Out of the games dimension

2008-01-29 Thread Dark
Personally, I think age restrictions should be advisery at most.

I was playing games like Mortal Kombat (with fatalities), at age 9, watched 
aliens, Terminator and robocop at age ten,  even played them with my 
best friend with either action figures or dressing up.

in fact by the age of eleven I was quite a fan of ninja films.

And obviously I had no urge to impale people with swords or anything like 
that, - besides, cleavers are much more fun and easier to clean 
afterwards, - ;D.

Seriously as has been said, it's so dependent upon the individual, that I 
really would reduce age restrictions to simply something for parents to 
check should they wish to, and not mandatory laws as they are,  say when 
wrenting videos or on the Tv watershed.

Just my thoughts.

Beware the Grue!

Dark. 


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Re: [Audyssey] This is rediculous.

2008-01-29 Thread Tj
This is the last that I'm saying on the issue.

I think that the underlying issue of my problems are here are the threads 
that have nothign to do with gammes.  Yes.  I do think this list is a great 
resource.  Yes I do think that games are a great topic, and should be 
descussed.  No I don't think that asking for programming help should be 
here.  No I don't think that we should go on about useless topics like this.

If I had offended anyone by agreeing to Shadow's post, it wasn't my meaning 
to do so.  I am just simply stating that 27 messages in like a half hour is 
a tad rediculous.  He's not going to change his post, and no one else agrees 
with me?  Well, I got all I needed to know.  I'll just have to, pardon the 
language, shut the hell up and deal with it.  My intent by agreeing with 
this topic was simply that, to see if this was as big of an issues as it was 
with me.  I have that answer.

Again, my apologies to anyone if I have caused offense.  that was not my 
meaning. 



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[Audyssey] Award catagories was: voting on game of the year

2008-01-29 Thread Dark
Personally, while I fully agree there are far too few games for best sport 
Best stratogy etc, I do think we should make a vague nod in the direction 
of gameplay.

even in the matter of free games, there are some which it does not seem fair 
to compare against each other because the purpose they have been designed 
for is totally different.

take for example sound Rts and boppit ultimate. Both are free, both have 
online play capability, but their play styles are so wildly different as to 
be almost incomparable. there will be lots of people (I know a couple), who 
would only be interested in playing one or the other, and so would only vote 
for one of them.

If the catagories are too wide, I feel all we'll end up with is a bunch of 
people voting for their particular favourite game or game type and not 
considdering all the options.

I do however take the point about keeping the number of catagories small so 
as to minimize complications.

I'd therefore suggest:

Best quick play game, Best extended play game Best puzle/board/card 
game (there seem to have been so many of these that they would imho need 
their own catagory), and Best competative game (online competition, score 
posting etc).


Well that's my suggestion for catagories, what do people think?

Beware the Grue!

Dark. 


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