Re: [Audyssey] accessible games and avg antivirus

2008-02-01 Thread constantine (on laptop)
Name me any other virus programs that are better than this one, and I'll 
give you twenty bucks. Nod32, perhaps, but nothing else. Don't mention 
nortin, mcafee, etc, cause heh, they're crap compared with AVG. System 
resources are basically gone with them. Anyway, all virus programs have to 
have problems with games - I'm guessing AVG is amung the least likely, - 
this is the first I've heard about it and first I've seen of it happening 
with this particular program. Oh btw about the healing thing, move it to the 
vault, why would you heal it if it was harmful to begin with, also there's 
the ignore button which helps, not sure about your problem, though, Josh, 
I'll download judgement day demo and see if I'm having problems with it and 
AVG tomorrow after goalball. Speaking of that, I need to get to bed, right 
now I guess I'll only have 6 hours sleep, sigh.



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- Original Message - 
From: Trouble [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 01, 2008 8:17 AM
Subject: Re: [Audyssey] accessible games and avg antivirus


 Well if it wasn't crap to start with then it wouldn't have issues
 with anything installed. does it still heal the same files over and
 over and over? When you don't even have a virus? I could see it
 having issues with downloaded stuff from the web like music or stuff,
 but these games aren't made with viruses if they want to keep selling 
 them.


 At 06:33 PM 1/31/2008, you wrote:
Hi,

Do any of you have issues with AVG being corrupted because of installing
accessible games? My AVG doesn't like the judgement day demo.



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 Version: 7.5.516 / Virus Database: 269.19.18/1255 - Release Date: 
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Re: [Audyssey] dark destroyer

2008-02-03 Thread constantine (on laptop)
Really? last I checked it was on the audiogames.com games list- the download 
link.

Tyler
h Have a good day from Tyler C. Wood! /h

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- Original Message - 
From: josh [EMAIL PROTECTED]
To: gamers discussion list gamers@audyssey.org
Sent: Sunday, February 03, 2008 8:15 AM
Subject: [Audyssey] dark destroyer


 Hi,

 Can someone give me the game, dark destroyer? I can't find a link to
 download it anywhere.

 Josh



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Re: [Audyssey] accessible games and avg antivirus

2008-02-03 Thread constantine (on laptop)
Yeah, my school had that, hmmm how does it fair with games?

thanks
TYler
h Have a good day from Tyler C. Wood! /h

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- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 02, 2008 10:29 PM
Subject: Re: [Audyssey] accessible games and avg antivirus


 aah avast has better detections than avg but it does use a bit more power.
 what is bitdefender and is it free?
 At 11:43 a.m. 3/02/2008, you wrote:
I don't care for avg myself. I have bitdefender and love it.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Cara Quinn
Sent: Saturday, February 02, 2008 4:33 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] accessible games and avg antivirus

   Okay, no virus program is better than AVG!  So buy a Mac and then
you can use no virus program!  lol!

Sorry, couldn't resist!...

Smiles,

Cara  :)


On Feb 1, 2008, at 10:51 PM, constantine (on laptop) wrote:

 Name me any other virus programs that are better than this one, and
 I'll
 give you twenty bucks. Nod32, perhaps, but nothing else. Don't mention
 nortin, mcafee, etc, cause heh, they're crap compared with AVG. System
 resources are basically gone with them. Anyway, all virus programs
 have to
 have problems with games - I'm guessing AVG is amung the least
 likely, -
 this is the first I've heard about it and first I've seen of it
 happening
 with this particular program. Oh btw about the healing thing, move
 it to the
 vault, why would you heal it if it was harmful to begin with, also
 there's
 the ignore button which helps, not sure about your problem,
 though, Josh,
 I'll download judgement day demo and see if I'm having problems with
 it and
 AVG tomorrow after goalball. Speaking of that, I need to get to bed,
 right
 now I guess I'll only have 6 hours sleep, sigh.



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 - Original Message -
 From: Trouble [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, February 01, 2008 8:17 AM
 Subject: Re: [Audyssey] accessible games and avg antivirus


 Well if it wasn't crap to start with then it wouldn't have issues
 with anything installed. does it still heal the same files over and
 over and over? When you don't even have a virus? I could see it
 having issues with downloaded stuff from the web like music or stuff,
 but these games aren't made with viruses if they want to keep selling
 them.


 At 06:33 PM 1/31/2008, you wrote:
 Hi,

 Do any of you have issues with AVG being corrupted because of
 installing
 accessible games? My AVG doesn't like the judgement day demo.



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 trouble
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 Checked by AVG Free Edition.
 Version: 7.5.516 / Virus Database: 269.19.18/1255 - Release Date:
 01/02/2008 9:59 AM




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Re: [Audyssey] Atari games

2008-02-03 Thread constantine (on laptop)
Heh, I remember for nintendo 64 there was a game called rampage. Man, there 
must have been 400 levels, ok maybe only 200, nevertheless it took me about 
2 weeks or 3 to beat it, that was playing for six hours a day. Destroying 
buildings? good way to vent your frustration and it was somewhat accessible, 
although don't expect to see major points, but stil, really fun, though i 
haven't played nintendo 64 in ages. I should get it out and hook it up 
sometime. SOrry for taking this out of atari but I just couldn't resist.

Tyler
h Have a good day from Tyler C. Wood! /h

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- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 03, 2008 10:14 AM
Subject: Re: [Audyssey] Atari games


 Hi Raul,

 Quote
 What I really liked about that game was how the player's head had a
 little space between it and its body. So, if you stood at just the right
 level, the emeny robots lazer shots went right through your neck where
 the game graphic didn't have a part of your body, this made for a shield
 of sorts. I could walk right up to an enemy and kill him at point blank
 range.
 End quote

 Oh, yeah. That was a blast. Berserk was a cool little game. I use to
 score pretty high on it before getting taken out by the enemy robots.
 Another game I use to play endlessly was Robot Tank. I loved driving my
 tank around just blowing up everything in sight.


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 02/02/2008 1:50 PM

 


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Re: [Audyssey] accessible games and avg antivirus

2008-02-03 Thread constantine (on laptop)
What is the new list? Thanks

TYler
h Have a good day from Tyler C. Wood! /h

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- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 03, 2008 3:29 AM
Subject: Re: [Audyssey] accessible games and avg antivirus


 well I have had as much trouble with avg.
 When I tried to install it on a system a week ago it crashed because it 
 was majorly out of date.
 However I  found it almost imposible to download it as the pages were 
 confusing.
 Even in ie6, ofcause in ie7 it was worse.
 Yeah we should probably take this to the ot list, we havn't actually used 
 that but i am on it.
 At 08:14 p.m. 3/02/2008, you wrote:
OK guys, we can take this to the new group if necessary. Bit Defender is a
Rumanian one, I've heard it's good, but I don't know if it works with 
JAWS,
and the site for me was so inaccessible, that I couldn't find where to
download it, the links were images. Kaspersky and Steganos for me didn't
properly work with JAWS either, because I like playing around with 
settings,
and I couldn't access those properly, I like AVG and f-secure. MCAFEE also 
I
think is accessible, and I never tried Norton.
Ari


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Re: [Audyssey] piracy of judgment day

2008-02-04 Thread constantine (on laptop)
Hi,

I don't have a pay pal acount iether, but but but:

1. In future, can devs please make money order possible (or does this cost)? 
Its really hard for me as I don't own a credit card, and well, I guess I 
could ask my mom to use hers and I'd pay her back, but this is straying out 
of the topic.
2. I do not feel that people should be cracking games just because they 
don't have a pay pal acount. As leom just said, he put his time into making 
this game enjoyable for everyone, so why do people need to crack it? I guess 
that's simple. Because there is no other way to get the payed version for 
some people, although that's no reason to crack it. If you can't buy it, if 
you don't have the funds, don't try out the demo which in turn might not 
tempt you to crack it.
3. Sorry if this is off topic, but I just feel the need to say this once. 
People, if you are going to crack games, then don't bitch about people not 
making good enough games so you can crack them again. Seriously, what makes 
you think you can crack games after people such as tom, leom, and a lot 
others have put time and money into them? I just hate seeing devs get 
smashed when the person who is smashing them has a crack of there game. 
That's just, well, completely annoying, and if I was next to them...well you 
get the picture. Sorry for the bad language btw. This is just really 
honestly bugging me half to death and I will never put cracks of games on my 
ftp. People that do, well, I feel sorry for you. Also for people who crack 
these great games even when there's such a small audience to support them to 
begin with.


Have a good day from Tyler C. Wood!

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- Original Message - 
From: Ryan Chou [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 04, 2008 6:03 PM
Subject: Re: [Audyssey] piracy of judgment day


 okay liam I admit it
 I cracked JD because well I couldn't buy it because I don't have pay
 pal, nothing

 On 2/4/08, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
 Speaking of cracks, what the blowing heck did Super Shot go. Since you're
 not supporting
 it anymore Liam, is there any way that it can be registered? I mean, I 
 can't
 vuy it. I
 can't register it. And there's not even a way to download it, but I have 
 the
 setup file for it.
 So, what is there to do.

 On Mon, 4 Feb 2008 16:22:54 -0600, Liam Erven wrote:


 It's come to my attention that people have felt the need to pass around
 cracked versions of judgment day and other LWorks products.
 This email is a departure from the standard emails about how piracy is
 bad.  Ya.  It's bad.  We all know that.  My big question is.  why do
 people feel th eneed to do it?  I mean.  is there a problem with the
 demo?  Is it too short?  Or are some people just big jerks.  I'm not
 going to name any names, but there are people on list who are guilty of
 not only asking for, but supplying this information.  I don't want this
 to blow up in to a big topic on list that will stray off topic and cause
 thomas raul and kevin headakes.  I just want to know why people feel the
 need to do it and if there's anything I can do in future to convince
 people not to pirate my software that I spent my own personal time
 writing.
 for those who don't know me.  It's pretty much just me who program
 everything.  You can ask people who know me, and they'll tell you the
 hours and the headakes I endure to make software for people with visual
 impairments.  I'm not going to give any sob stories, but I just find it
 disrespectful when someone wants to intensionally pass around my hard
 work for free.  If you'd like to comment on this to me personally, you
 can write to [EMAIL PROTECTED]  If you've pirated a game and want to
 admit it, I won't hold anything against you.  all I want you to do is to
 tell me why you felt th eneed to do it, and no hard feelings will be
 held.
 
 thanks:
 Liam
 
 
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Re: [Audyssey] super liam demo question

2008-02-11 Thread constantine (on laptop)
There are a lot of demmos that exit you from the game. Why do you need to be 
taken back to the main menu if you can just start up the game again? 
snickers. I think trupenem does that, too.


Have a good day from Tyler C. Wood!

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- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 10, 2008 10:29 AM
Subject: Re: [Audyssey] super liam demo question


I know.
 I was just wondering, just out of  curiosity, if liam have a specific 
 reason
 why he  choses the demo to exit or did  he just  forgot to let the game
 return you to the main menu.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Charles Rivard
 Sent: Sunday, February 10, 2008 8:00 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] super liam demo question

 There is nothing stopping you from playing the demo again, and again, and
 again.  Just start it over.  Just because a game ends, that does not mean
 that it cannot be played again.

 ---
 If you don't stand behind our troops,
 please, feel free ... to stand in front of them!

 - Original Message -
 From: nicol [EMAIL PROTECTED]
 To: gamers Gamers@audyssey.org
 Sent: Sunday, February 10, 2008 6:46 AM
 Subject: [Audyssey] super liam demo question


 HI
 At the end of the demo I hear the voice saying: to purchase the full
 product
 go to l-works.net, and  then the program exits.
 Does liam prefer us not to play the demo multiple times?
 Why doesn't the program return me to the main menu instead of exiting.
 Sure  its easy to create a keyboard shortcut and just press it if I want
 to
 play again but I was just wondering if liam had a specific reason for not
 having the program  take me back to the main menu?
 Does he feels that one should only play the demo once and not again?


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Re: [Audyssey] BPC Programs

2008-02-11 Thread constantine (on laptop)
Well, I also love mario, all be it its free, I should try pinball out, - 
though I've never grasped the concept of it.



Have a good day from Tyler C. Wood!

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- Original Message - 
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 10, 2008 6:59 AM
Subject: Re: [Audyssey] BPC Programs


I haven't played Pacman Talks in years, because to be honest it just didn't
 feel anything like the original despite using the original sound effects.
 They just didn't seem quite the same. Now the ones they used in PBC, now
 those were definitely the original ones, and that definitely made it feel
 more like the original despite it being a pinball table. I actually own 
 both
 PBC and PBX and am proud to do so. And let's not forget the Party Pack.
 Right now Old Man Stanley's my favorite. But so far nothing from BPC has
 managed to keep my interest for very long. Not to say they're a bad dev
 beause they're not. But my interests lie elsewhere, and few of our devs 
 have
 really produced anything that's caught and held my interest. Among those 
 who
 have are Draconis (obviously), Liam and Thomas. Oh and let's not forget 
 GMA.
 Hmmm, I suppose I ought to get working on my walkthrough for Shades 1.2.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 10, 2008 5:20 AM
 Subject: Re: [Audyssey] BPC Programs


 My view on keys personally is that if I own a game on one computer, I 
 want
 it on another on the offchance i'll desire to play it again even if I've
 completed it many times.

 I stil for example occasionally stick on pipe2, hunter or Superliam for a
 quick blast through the game, even though I've finished them all on
 several
 occasions.

 Th is in my ossilations list, I've tried the demo several times and the
 game
 is interesting, but I seem to get killed and lost a heck of a lot. I am
 inclined at the moment to just see about buying it anyway though.

 My ossilations list are games that I have made no final decision yet on
 buying or not buying. Also on the list are Packman talks and Esp pinball
 classic, - which i uninstalled very quickly after  a runtime error
 message and never got to try. I think it's been debugulated though, so
 I'll
 try the demo on my laptop at some point and give the game some
 considderation.

 Beware the Grue!

 Dark.


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Re: [Audyssey] X-Sight-Interactive news

2008-02-11 Thread constantine (on laptop)
OO! danger city? are you serious? I can't wait for that. I've so wanted 
to play that for such a long time, and it sounded so streets of rage like.

Congrats on the site being back up, too.


Have a good day from Tyler C. Wood!

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- Original Message - 
From: Damien Sadler [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 08, 2008 11:55 AM
Subject: [Audyssey] X-Sight-Interactive news


 Hi gang,

 We are proud to announce that X-Sight-Interactive's website is finally 
 back up, thanks to the spiffing open port network provided by my good 
 friend and his family.
 Acefire is very close to release now, just fixing bugs and one more 
 feature to put in.
 Self Destruct and Danger City will soon be up on X-Sight.
 Any questions, then please contact.

 Regards,
 Damien
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Re: [Audyssey] formerly abandoned games

2008-02-11 Thread constantine (on laptop)
He just said he would.

heh,

Have a good day from Tyler C. Wood!

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- Original Message - 
From: william lomas [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 08, 2008 2:37 PM
Subject: Re: [Audyssey] formerly abandoned games


 is someone going to complete danger city?

 On 8 Feb 2008, at 20:05, Damien Sadler wrote:

 um, activating the bomb.
 regards,
 damien

 - Original Message -
 From: nicol [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, February 08, 2008 7:48 PM
 Subject: Re: [Audyssey] formerly abandoned games


 How  do I get to  the end before the bomb  blows up?
 I love the intro to level2, although there is no level2 yet, that
 intro is
 sooo cool!
 The man  walking in the water and then the older man talking to him
 and
 then
 the cars coming which he have to jump over.
 It sounds like phil's voice.
 However, sometimes while the intro  with the water sound is
 playing  I
 still
 hear that bomb sound.
 Damion, please explain to me what that intro of act3 means.
 I hear someone walking and then I hear him pressing buttons on a
 machine.
 What is he actually doing?

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:gamers-
 [EMAIL PROTECTED]
 Behalf Of Damien Sadler
 Sent: Wednesday, February 06, 2008 9:53 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] formerly abandoned games

 Danger City isn't impossible, the only reason it's usually hard to
 jump
 over
 mines is because there are enemies blocking the other side, so they
 attempt
 to throw you back.
 Regards,
 Damien



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Re: [Audyssey] ninja turtle game

2008-02-11 Thread constantine (on laptop)
I stil have it for my nes, though I haven't played it in years. Man, the 80s 
were so...
What do you call it?
I'm not an 80s kid, but I just love the fact that nintendo and sega came out 
then, and a few others, I love the sega genisus. That system will always 
have value to me. If I seel it, it'll sell for a million bucks - which 
basically means that I won't sell it. Some of my first ever games were 
played on the thing. Sonice and hmmm what else? mortal kombat. Now that was 
the thing back in, for me at least, 1998 or so. I got my nintendo 64 in 1999 
for christmas. I was so excited. Keep in mind I've been blind all my life. 
It came with wave race 64. I sware I never played anything so much- even 
though I could bearly do anything, it, well, it rocked. I loved it. There 
are a few accessible games out there for the n64. One example is 1080 
snowboarding (somehwat). It speaks the menus, and I love stunt mode because 
it speaks the tricks you do, too. It speaks the track you choose, and many 
FAQS are around on gamefaqs.com to dicipate Have a good day from Tyler C. 
the remaining confusion. There is also rush 2: extreme racing. I would 
gladly write an article on it. I love it that much (Can we include 
accessible mainstream games in the mag)?
I stand by that game, and, well, I love it, you get the picture. So I'll 
probably over-praise it or something, I'll try not to, but really I don't 
see anything wrong with it. Its one of my favorite games of all time, and my 
life was changed by it.

have a good day from Tyler C. Wood!

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- Original Message - 
From: Stefen Hudson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 10, 2008 4:09 PM
Subject: Re: [Audyssey] ninja turtle game


 Haha. I remember that game. It had some cool sound effects in it. It was
 kind of fun letting the enemies fire weapons at you and you just jump up 
 and
 down so the shots don't hit, then do a flying kick. Bwahaha! Of course I
 played the game without any sight at all, since NES was a lot more
 accessible back then.

 --
 From: Thomas Ward [EMAIL PROTECTED]
 Sent: Sunday, February 10, 2008 8:24 AM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] ninja turtle game

 Hi Nicol,
 Yes, there are some Nintendo and Game Boy Teenage Mutant Ninja Turtle
 games. I own the original TMNT 1 and 2 games for the NES, and played
 them like crazy when I still had sight to play them.
 Of course when those games came out in 1989 and 1990 Ninja Turtles were
 like the rave of every kid in America. I had ninja Turtle action
 figures, a stuffed Ninja Turtle on my bed, Ninja Turtle t-shirts, video
 taped copies of the tv shows, read the comic books, had the video games,
 etc.
 Anyway, I certainly could write a ninja fighting game, but I wouldn't
 specifically base it on Ninja Turtles. Ninja Turtle stuff is still being
 made, and while not as popular as it once was it still has a rather
 expensive copyright.

 nicol wrote:
 By playing  the ninja question set for freedom millionaire, I've heard
 that
 there are ninja turtle mainstream games for the nes and gameboy.
 How difficult would it be to develop an accessible ninja game?


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Re: [Audyssey] Buy great gaming PCs?

2008-02-11 Thread constantine (on laptop)
Well, just because I could, I installed some demos onto an old desktop I 
hope to upgrade. The specs go something like this: 1.3 GHZ AMD Duron, 256 mb 
ram, 30 gb hard drive and a SiS onboard soundcard. It ran quite smoothly 
with no other apps running except jaws, though when I ran jim kithcens homer 
on a harley using ATT voices, I got slightly lagged due to the higher 
quolity sound.

Just my thoughts
Have a good day from Tyler C. Wood!

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- Original Message - 
From: Valiant (on laptop) [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 08, 2008 7:18 AM
Subject: Re: [Audyssey] Buy great gaming PCs?


 Hi.
 Yeah pricy   has it pegged, I bought an alienware laptop, 2.2ghz core2duo
 processor and 2gb ram, had them put windows xp on it. over 2000 dollars.
 It's fast and stuff but I don't like the keyboard and it certainly isn't
 optimal for gaming, missing the right control key, the delete key is where
 the right control should be, the top right hand is num lock, and they got
 the ctrl and fn keys backwards, fn is on the very bottom left, and ctrl is
 just to the right of that, I think ctrl should be on the outside. Course, 
 a
 desktop wouldn't matter right? Here's a fact though, audiogaming doesn't
 take as much computer as videogaming does I believe. I'm running audio 
 games
 fine and dandy, and I like it better too, on a soney Vaio here, it's a
 1.66ghz core2duo, it has 2gb of ram, and it's running vista business. It
 sells for about 1800 dollars. As for a computer that'll run audio games
 good. My guess is almost anything you can buy today. Dual core processor
 based pcs are selling dust cheep they say because the cpu manufacturers 
 want
 everyone to switch to their quad cores. anything you find on the shelf 
 that
 runs fast and is in your price range and stuff will do I reckon. Maybe one
 thing to look out for is that it has a good offboard sound card, one 
 that's
 actually a dedicated expansion card rather than one built into the
 motherboard. Creative makes excellent sound cards and I'm told turtle 
 beach
 does too. I'm satisfied with Realtech too but I believe they're lesser in
 quality than creatives. To know whether you're using an offboard or 
 onboard
 sound card, check out the back of the pc, is the soundcard jacks at the
 bottom of the tower placed in one of those long horizontal rectangular
 indentions? or are there like 3 or 6 jacks on the large rectangular part
 back there where all the other ports are, UUSB, PS2 for mouse and 
 keyboard,
 etc. Unfortunately, I have found the best way to get a new computer is to
 just get one you fall in love with and that has good specks and try it, if
 it doesn't satisfy, take it back within the return period.
 - Original Message - 
 From: Casey [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Sent: Thursday, February 07, 2008 1:16 PM
 Subject: [Audyssey] Buy great gaming PCs?


 Hey I'm just wondering if anyone has some good web sites to by fantastic
 gaming pcs. Good sound cards, speakers etc. I hear that Alienware is
 great, but extremely pricy!
 Any thoughts?


 Casey

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Re: [Audyssey] Acefire 1.0 now released!

2008-02-14 Thread constantine (on laptop)
You guys, you think 20 bucks is expensive? You should see play station 3 
games! They're like seventy bucks! Not meaning to be offensive, just a fact.


Have a good day from Tyler C. Wood!

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- Original Message - 
From: william lomas [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 15, 2008 12:00 AM
Subject: Re: [Audyssey] Acefire 1.0 now released!


 hi i not saying it a bad game i agree i can't program so can't do any
 better, smilebut for what it is i'd say fifteen dollars or twenty more
 like it, this is a game youc an beat in five ten mins max so what's
 the point
 at least a game like the new tombhunter from USA games, now that's
 worth 30 bucks or so as it is a long game

 On 15 Feb 2008, at 05:35, Liam Erven wrote:

 depends ont he game.  if it's a card game liek poker, I usually see
 them go
 for like 30, but then poker has onlien play, full stats management,
 all this
 crazy stuff.

 - Original Message -
 From: Karl [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Thursday, February 14, 2008 11:16 PM
 Subject: Re: [Audyssey] Acefire 1.0 now released!


 Hi,
 I agree $35 seems a bit steep, but on average, even  ehtismplest
 games
 for t ehsighted are aronud $50. All I'm saying is that it is a little
 high, but not  sahigh as you tihnk.
 Original message:
 hi


 while i applaud the music and affects get real, 24 dollars for this
 where is hoot a computer and it shoots back? for that price i
 expect a
 full 3d rpg or something like b s c games offerings. id on't know,
 35
 dollars for a simple concept i agree, it does take time to program
 and
 all that but 35 dollars to me is a bit steep for the concept
 it has no replay value

 On 15 Feb 2008, at 02:55, Damien Sadler wrote:

 Hi guys,
 We are proud to announce the release of Acefire 1.0.
 It can be downloaded from the x-sight interactive website at:
 http://www.x-sight-interactive.net.
 Enjoy!
 Thanks.
 Regards,
 Damien
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Re: [Audyssey] Acefire price

2008-02-16 Thread constantine (on laptop)
Nickole?

Please read Damiens message again. Then read it again. Keep reading until 
you understand. please. Just...wow, that statement was rediculous. Lets 
think. Hmmm. How long has Jim developed games compared with damien? Well, 
hmm. about 10 years? so...yeah. Leave him alone, would you?


Have a good day from Tyler C. Wood!

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- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 16, 2008 8:53 AM
Subject: Re: [Audyssey] Acefire price


 Damion is totally unreasonable.
 Why do we have to pay for ace fire?
 Why?why? why?
 Ace fire doesn't have that much features.
 It should be free
 It should be free
 It should be free.
 Jim's monopoly game have more randomizing than ace fire  and its free.
 It should be free
 It should be free
 It should be free

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Cory
 Sent: Saturday, February 16, 2008 9:20 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Acefire price

 that darn thing should be free. Bet lite tech has spent more time
 programming there free games then you did. I'm sorry, but it's most likely
 true. Plus, you have had so many screw ups. Like the hole ready for 
 preorder
 and stuff. That broke. In my respectful openyan, it may come across the
 wrong way, wich I know it is, but it's just not worth paying for. Sorry, 
 but
 that's how I feel.

 Rock,

 Cory



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Re: [Audyssey] my final warning! re: ace fire price

2008-02-16 Thread constantine (on laptop)
Nickole, I am guessing your about 9 years old. That was about the dumbest 
post I ever read- and I'm sorry, but seriously. You know as well as i do 
that president bush isn't going to pay you any mind.


Have a good day from Tyler C. Wood!

contact details:

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system details:
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- Original Message - 
From: nicol [EMAIL PROTECTED]
To: gamers Gamers@audyssey.org
Sent: Saturday, February 16, 2008 10:47 AM
Subject: [Audyssey] my final warning! re: ace fire price


 Ok damion, I had enough of this.
 I've asked you millions of times to please give the game for free.
 Now you have a choice.
 Either you take that  site down or give away the game for free
 Or I'm going to  phone president george bush and report you to him.
 I'm going to phone him and tell him how totally ridiculous it is to rob
 someone, it's a total rip off to pay 20 dollars for dice   throwing.
 I have president bush's number, I'm not kidding. I'M going to phone him
 right now and complain  about you.
 And then its up to him to phone the president of England.


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Re: [Audyssey] super secret audio from LWorks

2008-02-18 Thread constantine (on laptop)
This sounds really cool! Though its about 2 in the morning and I have to get 
up in about five hours- so I'd best be getting to bed.




Have a good day from Tyler C. Wood!

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- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Jeremy Gilley [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Sunday, February 17, 2008 8:43 PM
Subject: Re: [Audyssey] super secret audio from LWorks


 http://www.l-works.net/newgame.mp3

 Just call me the link dispensor!

 Beware the Grue!

 Dark.
 - Original Message - 
 From: Jeremy Gilley [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, February 18, 2008 2:14 AM
 Subject: Re: [Audyssey] super secret audio from LWorks


 any chance you can resubmit the link to listen? i downloaded it, but
 forgot
 where i downloaded it to.
 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 8:11 PM
 Subject: Re: [Audyssey] super secret audio from LWorks


 well.  it really wasn't supposed to sound realistic.  I'll probably be
 fixing that in the future.  and you guys will like the bouncing grenades
 much more now.  they're easier to track as they move.

 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 5:10 PM
 Subject: Re: [Audyssey] super secret audio from LWorks


 yeah machinegun didn't sound all that realistic to me. I really liked
 the
 grenades when they roll though. sounds great!

 - Original Message - 
 From: shaun everiss [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 17, 2008 4:18 PM
 Subject: Re: [Audyssey] super secret audio from LWorks


 That game really sounds good.
 Fists and pipes sounded like fists and pipes.
 The machine gun sounded chunky and the launcher.
 Well you would expect to hear the thing launch and the projectile role
 to
 the target then blow.
 In audioquake this does not happen.
 The grenades bounce a little and you hear them clunk but they do not
 role.
 Unless you use the modified ww2 soundmod that is.
 At 06:13 a.m. 18/02/2008, you wrote:
Hi Liam,
Dude, that sample game sounds awesome. I love the sound effects. Don't
know what it is about but the game action reminds me of a few games I
played ages ago. The pipe attack reminds me of the bats and pipes you
could pick up in Double Dragon and beat the holy crap out of the
enemies. The Pistils, sniper rifles, machine guns, are pretty awsome 
as
well.


Liam Erven wrote:
 Hey Hey!

 I'm in a great mood.  I just happened to get bored and decide it was
 high time to update everyone with what was happening in the not so
 sunny
 land of LWorks.  How many game programmers will send random messages
 like this at 1 in the morning to say they have something for you to
 listen to?  And to make it even better, I'm not going to say what
 this
 audio is of.  All I'll tell you is, it's part of a new engine I'm
 working on.  No specifics about the game have been released, but you
 can
 always guess if you want.  and no.  it's not super Liam 2.  grins.
 you can hear it at
 http://www.l-works.net/newgame.mp3

 I have been programming all night, and I'm extremely excited.

 Liam
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Re: [Audyssey] question about goal ball

2008-02-23 Thread constantine (on laptop)
I play on the manitoba team. Well, kinda of. You have to be 18 to be counted 
an actual member, which means I can't go on tournoments etc. Being only 
16, I'm kinda annoyed. But whatever, I'm getting off topic.

Have a good day from Tyler C. Wood!

contact details:

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- Original Message - 
From: [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 23, 2008 7:12 PM
Subject: Re: [Audyssey] question about goal ball


I play on the British Columbia team myself, being a good old fashioned
 canadian. lol. Good sport, I think.
 - Original Message - 
 From: dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 23, 2008 5:01 PM
 Subject: Re: [Audyssey] question about goal ball


 Hello claudio.

 If you mean the goalball one on one game, you can find it at:
 http://www.pressakey.net/

 but personally I wasn't overly impressed with it myself.

 If on the other hand you mean the actual sport of goalball, - check 
 in
 your local city and town for a team to join (I trained with the sheffield
 team for a while, on the basis that the nottingham team didn't seem to do
 much training wise each weak).

 Hth.

 Beware the Goal!

 Dark.
 - Original Message - 
 From: Claudio [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 23, 2008 11:26 PM
 Subject: [Audyssey] question about goal ball


 Hello all!
 1. Where can I find goal ball?
 2. Is it a multyplayer game?
 Regards, Claudio.


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Re: [Audyssey] psp

2008-02-24 Thread constantine (on laptop)
Well, for the most part, it just takes memorizing. Now, I own all of the 
teckin games for all of the consoles. I absolutely adore them. Also mortal 
kombat ain't half bad. That's all I could afford at this time of writing so, 
yeah. I can update you if i get any more.


Have a good day from Tyler C. Wood!

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- Original Message - 
From: josh [EMAIL PROTECTED]
To: gamers discussion list gamers@audyssey.org
Sent: Saturday, February 23, 2008 7:30 PM
Subject: [Audyssey] psp


 Hi,

 How accessible is the psp games and the psp game
 console?



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[Audyssey] thinking of making my top speed server go public was: was: Re: Top Speed servers?

2008-02-24 Thread constantine (on laptop)
I'm thinking of making a public server- I'm just curious who would want it?

Have a good day from Tyler C. Wood!

contact details:

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- Original Message - 
From: James Scholes [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 24, 2008 10:23 AM
Subject: Re: [Audyssey] Top Speed servers?


I know I can do that, but I know of people who have played in the past on
 public servers.


 --
 From: Cory [EMAIL PROTECTED]
 Sent: Sunday, February 24, 2008 7:20 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] Top Speed servers?

 you have to make the servers.
 - Original Message - 
 From: James Scholes [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 24, 2008 4:30 AM
 Subject: [Audyssey] Top Speed servers?


 Hi, I asked this question a while back, but noone got back to me on 
 this.
 Does anyone know of any servers I can connect to to play Top Speed 2 
 over
 the net with other people?

 Thanks,

 James Scholes

 Email and MSN Messenger: [EMAIL PROTECTED]
 AIM: JamesScholes000
 Skype: james.scholes

 Blog: http://jamesscholes.wordpress.com
 Podcast: http://www.gcast.com/u/jamesscholes/main.xml
 Website: http://www.jamesscholes.com
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Re: [Audyssey] Fw: I desperately need the entire list's forgiveness

2008-02-24 Thread constantine (on laptop)
I may be like that on some days. But I don't take it out on a list- least of 
all a new game develloper. Poor Damien. That must have been pretty hard.


Have a good day from Tyler C. Wood!

contact details:

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- Original Message - 
From: Andy Smith [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 24, 2008 12:23 PM
Subject: Re: [Audyssey] Fw: I desperately need the entire list's forgiveness


A lot of people are like that. i.e. a lot of people behave that way when 
under stress or pressure, just
 go crazy. When we get a lot of hw in school I can most of the time be in a 
 very bad mood so
 I know how you feel, etc.




 On Sun, 24 Feb 2008 12:03:22 -0600, David wrote:


Well, you certainly didn't act 29.  I would have never known.  I
don't know whether people should forgive and forget.  After all,
your behavior was most appalling.  I'm not going to get in to
this too much, but Nicol, you may be forgiven, but it's not
automatic.  You need to show us that you really mean what you
said, and shall a little more self-restraint in your posts.
Regards,


David Bouchard


Executive Grand Communicator


Watonala Lodge, Order of the Arrow

- Original Message -
From: Claudio [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 24 Feb 2008 18:28:23 +0100
Subject: [Audyssey] Fw: I desperately need the entire list's
forgiveness

Hello all!
Today i have send the wrong mail from nicol to the list.
Also, i try it again and i hope, it will be the right.

Hello guys
I  have extremely big remorse.  I am so sorry I went on like a
mad person.
I'm so sorry, that's  not how ya all know me.
I'm so desperately afraid that my mad posts caused my reputation
to drop
as
a member of the gaming community.  I'm so afraid nobody will
ever like me
after my mad posts.  But I  can at least try to ask for
forgiveness.
Yes raul, you were  correct.  I definitely don't have the
president's
number,
I was totally mad.
I have a huge weak point which I really have to work on, if
something at
my
workplace stresses me I must not take it out on  innoscent
groups such as
this list and that's what I did.  Yes, I was in the beginning
disappointed
that damion  charges for a turn based game but it was more
stress at my
workplace that took control of me.
Please damion, don't be cross with me.  The message I sent the
list from
my
cellphone is because I thought the mods only put the address on
moderated
status from which I flamed you.  Mods,  as long as I'm not put
on moderated
status forever that's fine.  I understand putting me on
moderated status is
a
form of discipline, I see it in that light.  I'm just so
terribly afraid
that
the gaming community doesn't like me anymore.  I want to be
accepted, I
don't
wanted to be seen as a mad person, being avoided.
Please gaming community, forgive me.  I was mad and I admit it.
Where will I ever do such a  mad thing like phoning the
president? You all
were right,  the president will not listen to a blind person's
gripe about
a
game.
But damion, now I fully understand it, its your game, you decide
what to
charge for it and I respect it.and phil please forgive me for
saying:
nobody
wants to vote for your game because there is a lot of bugs in
it.
The bug that the game restarts the whole time, is pretty
annoying, as I
can't get  any further, but I was too harsh.
So am I forgiven? and oh yeah, Thomas is also very disappointed
in me,
Thomas am I forgiven? Mods, am I forgiven?
Look what mistake did andy made long long ago by cracking games
and andy
is
now seen as a valid member of the gaming community, what andy
did long ago
is forgiven and forgotten.  So if  an x cracker can be forgiven,
I'm sure I
can be forgiven for saying hurtfull things and harassing damion.
I'm 29 yeares old and I'm not a spoiled brat although it looked
like it
through my posts, each game I own I paid for, by using my money
for which
I
work very hard for.





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Re: [Audyssey] thinking of making my top speed server go public was: was: Re: Top Speed servers?

2008-02-24 Thread constantine (on laptop)
By that I mean making it public, i.e: wolftech.redirectme.net, I'm not sure 
if this will work- if not we can just revert back to my old IP. But a lot of 
people could join, I guess?


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
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system details:
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AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive
- Original Message - 
From: constantine (on laptop) [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 24, 2008 2:29 PM
Subject: [Audyssey] thinking of making my top speed server go public was: 
was: Re: Top Speed servers?


 I'm thinking of making a public server- I'm just curious who would want 
 it?

 Have a good day from Tyler C. Wood!

 contact details:

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, 
 Fujitsu
 100 gb 4500 RPM Hard Drive
 - Original Message - 
 From: James Scholes [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 24, 2008 10:23 AM
 Subject: Re: [Audyssey] Top Speed servers?


I know I can do that, but I know of people who have played in the past on
 public servers.


 --
 From: Cory [EMAIL PROTECTED]
 Sent: Sunday, February 24, 2008 7:20 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] Top Speed servers?

 you have to make the servers.
 - Original Message - 
 From: James Scholes [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 24, 2008 4:30 AM
 Subject: [Audyssey] Top Speed servers?


 Hi, I asked this question a while back, but noone got back to me on
 this.
 Does anyone know of any servers I can connect to to play Top Speed 2
 over
 the net with other people?

 Thanks,

 James Scholes

 Email and MSN Messenger: [EMAIL PROTECTED]
 AIM: JamesScholes000
 Skype: james.scholes

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Re: [Audyssey] Top Speed servers?

2008-02-24 Thread constantine (on laptop)
I'm behind a router, but it worked. It wasn't too hard, and despite what the 
manual says, I didn't have to forward any ports.


Have a good day from Tyler C. Wood!

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- Original Message - 
From: Andy Smith [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 24, 2008 11:31 AM
Subject: Re: [Audyssey] Top Speed servers?


 Lol I'm horrible at topspeed. Because of my stupid dumb router I can't set 
 up any
 kind of server, I tried it once and it didn't go too well...

 It's a really cool game though, and I once made  a car for it. That's off 
 topic for this
 topic, so never mind.





 On Sun, 24 Feb 2008 12:21:50 -0500, Yohandy wrote:


Nope, but you can email me privately and I can set one up so we can
play.
The servers don't actually stay up cause you need someone there to start
the
race.


- Original Message - 
From: James Scholes [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 24, 2008 7:30 AM
Subject: [Audyssey] Top Speed servers?


Hi, I asked this question a while back, but noone got back to me on
this.
Does anyone know of any servers I can connect to to play Top Speed 2
over
the net with other people?

Thanks,

James Scholes

Email and MSN Messenger: [EMAIL PROTECTED]
AIM: JamesScholes000
Skype: james.scholes

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[Audyssey] this post better help someone...my fingers hurt!Re: sega genesis accessible games

2008-02-24 Thread constantine (on laptop)
Oh my god. You just made my day by asking that question. Here goes my 
fingers...type myself to sleep, heh!

The controller for the system
Your controller looks like this; its got a kinda dimple on the part facing 
you in the middle. You have a wierd shaped skinny button on the top right; 
that there is your start/pause button. Then you have your d-pad on the left, 
of course- and your A, B, and C buttons on the right.

the system itself:
Early systems, known as genisus 1 systems, had a headphone jack and volume 
control on it. It also had a wierd little switch to turn the system on that 
I found to be a bit finicky. I have a hard time turning mine on, anyway! The 
second system lacked the volume control and headphone jack, and its also a 
lot smaller. But I stil love my v1 system due to the fact the sega cd can 
mount directly underneeth it. More on that later.

the third system was sould by, uh, I can't remember. It was very slimmed 
down- some games had a hard time running on it, and it didn't work at all 
with any of the add on consoles, like the sega cd.

The add ons for the console

Well, the first genisus saw the add on of the sega cd; cd's were much more 
cost efficient, and in its day the sega cd could play FMV (full motion 
video) flawlessly. However that's not our main concern; my concern is the 
fact the system could play cd quolity music! r! Also the voices were 
amped up a bit; but at a steep 400 bucks, the system didn't see much 
popularity. Now, however, along with the genisus, this system packs a pretty 
mean punch- or at least, it does for me.

the first sega cd system was mounted directly under the genisus. It featured 
a front loading drive, similar to those found on a cd rom drive of your 
modern PC. The reset button on the genisus was its eject button, enabling 
the front cd drive to pop out (way cool!)

The second one was a top loading system, similar to your boomb box. It sat 
beside the genisus, however I find it a bit less sturdy than the first unit.

Compatibility:
Well, I think the first sega cd only works on the first genisus, which 
sucks; but the second sega cd will work with the first genisus. I love both 
these systems, and I own both models of each.

games

mortal kombat 3: While the menus don't speak, I just have to love that there 
music, don't you? Also, the you win and fight speech is wa coool! I 
love nightwolf- my favorite MK character of all time! Live long nightwolf!
Streets of rage: another of namcos (?) great games, streets of rage 1 and 2 
spanned over the genisuses lifetime. They were great all around, with not to 
bad sound effects, and I somewhat know what I'm doing on it. I used to be 
able to get all the way to level 8 or so, but its been a while. Btw, its 
really great on the console itself- emulators, I find, slow it down just a 
tad.
another great game that I enjoyed was outrunners 2019. I don't know why. It 
was, well, somewhat accessible- but not all that much. But, in terms of 
accessibility, there are a lot of FAQS for the mortal kombat games that 
helped me. Also for streets of rage, you'll know when you hit someone.


Also golden axe rocks. Not sure why- but its somewhat (keep in mind I keep 
saying somewhat!) accessible. BUt once again, FAQS on gamefaqs.com should 
help that. They helped for me.

Have a good day from Tyler C. Wood!

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- Original Message - 
From: josh [EMAIL PROTECTED]
To: gamers discussion list gamers@audyssey.org
Sent: Sunday, February 24, 2008 7:52 PM
Subject: [Audyssey] sega genesis accessible games


 Hi,

 What games are, or used to be, the most accessible for the old sega 
 genesis
 and super nintendo consoles?

 Josh



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Re: [Audyssey] psp

2008-02-24 Thread constantine (on laptop)
I have hardly any experience with those. But I don't know how they could be, 
you'd really have to know where and what you were doing; maybe with the 
announcer talking, you could get a general idea. Not sure- the only one I've 
tried was an NHL 92 for the genisus. I should try one for the nintendo 64. 
You can get NFL blitz for like 2 bucks off goatstore.org (genisus is all 
mine! haha, I think I've bought almost every genisus game from there)!


Have a good day from Tyler C. Wood!

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- Original Message - 
From: josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 24, 2008 7:13 PM
Subject: Re: [Audyssey] psp


 what about football and baseball games?

 - Original Message - 
 From: [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 24, 2008 4:36 PM
 Subject: Re: [Audyssey] psp


 All those games are accessible, along with a good bunch more such as a 
 few
 wrestling games and boxing.
 - Original Message - 
 From: constantine (on laptop) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 24, 2008 12:27 PM
 Subject: Re: [Audyssey] psp


 Well, for the most part, it just takes memorizing. Now, I own all of the
 teckin games for all of the consoles. I absolutely adore them. Also
 mortal
 kombat ain't half bad. That's all I could afford at this time of writing
 so,
 yeah. I can update you if i get any more.


 Have a good day from Tyler C. Wood!

 contact details:

 email: [EMAIL PROTECTED]
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 system details:
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 Fujitsu
 100 gb 4500 RPM Hard Drive
 - Original Message - 
 From: josh [EMAIL PROTECTED]
 To: gamers discussion list gamers@audyssey.org
 Sent: Saturday, February 23, 2008 7:30 PM
 Subject: [Audyssey] psp


 Hi,

 How accessible is the psp games and the psp game
 console?



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[Audyssey] writing articles on accessible games? Re: sega genesis accessible games

2008-02-24 Thread constantine (on laptop)
Hi,

I should add to that that if you want help with anything, talk to me on msn. 
I'll be glad to help. Also. The nintendo 64 is more real accessible games- 
MRC racing, sanfransisco rush, cruis'n USA, Cruis'n exotica, just to name a 
few, not fully accessible mind you, but accessible enough to get some 
enjoyment from. Give me an hour and you'll have the best article on rush 2: 
extreme racing anyone's ever wanted- would that be possible to write for the 
mag? I'd do it in a heartbeat, I know a lot about that game and so I could 
probably give people hints and tipps on how to play it.


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
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system details:
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100 gb 4500 RPM Hard Drive
- Original Message - 
From: josh [EMAIL PROTECTED]
To: gamers discussion list gamers@audyssey.org
Sent: Sunday, February 24, 2008 7:52 PM
Subject: [Audyssey] sega genesis accessible games


 Hi,

 What games are, or used to be, the most accessible for the old sega 
 genesis
 and super nintendo consoles?

 Josh



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Re: [Audyssey] NASCAR

2008-02-24 Thread constantine (on laptop)
Hi,

I used to play nascar99 for the nintendo 64. Though it was hardly what I 
could call accessible. Its worth checking out with an emulator, 
though...though I'm not sure that's legal, as nascar is stil being made. But 
I doubt nintendo would care- but anyway, the n64 can be gotten for around 35 
bucks. That's pretty good price, and the console itself has some very 
accessible games. Just while I'm on the subject:

Multi Championship racing
GT 64: championship addition
rush 2: extreme racing
sanfransisco rush
sanfransisco rush 2049
super smash brothers
mortal kombat 4
mortal kombat triligy
uh, what else? oh yeah, 1080 snowboarding
wave race 64, somewhat
cruis'n USA, somewhat
Cruis'n exotica, somewhat
Cruis'n World, somewhat again
uh hmmm, hmmm! I think I'm missing some. But its like 11 here. Gimmie a 
break, heh. Oh yeah, a few others:
excitebike 64 on stunt mode is the bomb!
so is rush 2, but I think I said that already
I really do think I'm missing some, pokemon stadium and pokemon stadium 2, 
just to name a few more- but give me about 10 minutes and I could give you a 
full list that I know of. Ridge racer 64. I love the music, and I could 
drift the first corner in novis, w...but that's about it. after that 
things start getting a bit hard and I gave up. BUt the music is a good 
reason to get it, for a cartridge based system, this thing pumped out the 
tunes like a saturn or playstation!

Oh man. while I'm at it, hydro thunder rocked too. I could do the first 
track using the midway boat. I finished first all the time. Btw keep in mind 
I don't own a game shark and have never used one, as tempted as I was...heh. 
Snowboard kids isn't half bad just to here tommy's oomph!. Nothing 
like abusing some snow, or should I say, me abusing some kids. I know that 
doesn't sound right, but some of those kids really do not sound like kids. 
Linda sounds more like a 20 year old woman, while Tommy sounds like a real 
11 year old kid who doesn't belong on a snowboard. Nancy sounds like she 
could be 15 and Lash sounds like he could be, oh, perhaps 18. BUt all in all 
that games not too accessible, which was a let down for me, but 1080 
snowboarding was real cool on stunt mode, on the half pipe track. I really 
enjoyed doing a billion tricks...I have to pick up that game. Oh yeah! 
Killer instinct gold! I bet nobody can beat me! I beat difficult 3 times 
last year, then sould the game (stupid me! smacks self on forehead)! It was 
such a great game- and accessible too! Belive it or not that game was the 
most enjoyable I've played in a while, that's saying something considering 
the fact there have been enjoyable games a plenty here.


Well, hope that rant helped someone besides my fingers...

Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
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100 gb 4500 RPM Hard Drive
- Original Message - 
From: william lomas [EMAIL PROTECTED]
To: Jeremy Gilley [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Sunday, February 24, 2008 10:38 PM
Subject: Re: [Audyssey] NASCAR


 Hi


 Thomas ward is working on a racing game, modeling nascar i believe

 On 25 Feb 2008, at 02:28, Jeremy Gilley wrote:

 Does anyone know if there is a NASCAR game out there that is
 playable by us
 or not?
 or is RailRacer the closest thing to it?


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Re: [Audyssey] this post better help someone...my fingers hurt!Re:sega genesis accessible games

2008-02-24 Thread constantine (on laptop)
Sonic was somewhat accessible, sonic 2 that is. I could get to the 4th 
stage, but that was with a lot of errors and a lot of luck. I've tried 
playing 1 or 2 hockey games, and I guess if you didn't want to accomplish 
anything, just fight someone, nhl 92 isn't bad. I kicked some butt on there 
(I think)? But not sure, maybe it was me. Anyway it was a good way to take 
off some stress, on mortal kombat 3. I knew I was really kicking butt when I 
heard that in between stages sound! Gotta love mortal kombat...and 
nightwolf. He's my pet wolf, nobody elses. Me and him beat mortal kombat. I 
wish I could meat him in real life. Hold that thought. He'd bbq me!


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive
- Original Message - 
From: josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 24, 2008 10:43 PM
Subject: Re: [Audyssey] this post better help someone...my fingers 
hurt!Re:sega genesis accessible games


 Hi,


 Are any football or baseball games accessible with the old sega genesis?
 Also what about the sonic games?

 Josh

 - Original Message - 
 From: constantine (on laptop) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 24, 2008 11:37 PM
 Subject: [Audyssey] this post better help someone...my fingers hurt!Re: 
 sega
 genesis accessible games


 Oh my god. You just made my day by asking that question. Here goes my
 fingers...type myself to sleep, heh!

 The controller for the system
 Your controller looks like this; its got a kinda dimple on the part 
 facing
 you in the middle. You have a wierd shaped skinny button on the top 
 right;
 that there is your start/pause button. Then you have your d-pad on the
 left,
 of course- and your A, B, and C buttons on the right.

 the system itself:
 Early systems, known as genisus 1 systems, had a headphone jack and 
 volume
 control on it. It also had a wierd little switch to turn the system on
 that
 I found to be a bit finicky. I have a hard time turning mine on, anyway!
 The
 second system lacked the volume control and headphone jack, and its also 
 a
 lot smaller. But I stil love my v1 system due to the fact the sega cd can
 mount directly underneeth it. More on that later.

 the third system was sould by, uh, I can't remember. It was very slimmed
 down- some games had a hard time running on it, and it didn't work at all
 with any of the add on consoles, like the sega cd.

 The add ons for the console

 Well, the first genisus saw the add on of the sega cd; cd's were much 
 more
 cost efficient, and in its day the sega cd could play FMV (full motion
 video) flawlessly. However that's not our main concern; my concern is the
 fact the system could play cd quolity music! r! Also the voices were
 amped up a bit; but at a steep 400 bucks, the system didn't see much
 popularity. Now, however, along with the genisus, this system packs a
 pretty
 mean punch- or at least, it does for me.

 the first sega cd system was mounted directly under the genisus. It
 featured
 a front loading drive, similar to those found on a cd rom drive of your
 modern PC. The reset button on the genisus was its eject button, enabling
 the front cd drive to pop out (way cool!)

 The second one was a top loading system, similar to your boomb box. It 
 sat
 beside the genisus, however I find it a bit less sturdy than the first
 unit.

 Compatibility:
 Well, I think the first sega cd only works on the first genisus, which
 sucks; but the second sega cd will work with the first genisus. I love
 both
 these systems, and I own both models of each.

 games

 mortal kombat 3: While the menus don't speak, I just have to love that
 there
 music, don't you? Also, the you win and fight speech is wa coool!
 I
 love nightwolf- my favorite MK character of all time! Live long 
 nightwolf!
 Streets of rage: another of namcos (?) great games, streets of rage 1 and
 2
 spanned over the genisuses lifetime. They were great all around, with not
 to
 bad sound effects, and I somewhat know what I'm doing on it. I used to be
 able to get all the way to level 8 or so, but its been a while. Btw, its
 really great on the console itself- emulators, I find, slow it down just 
 a
 tad.
 another great game that I enjoyed was outrunners 2019. I don't know why.
 It
 was, well, somewhat accessible- but not all that much. But, in terms of
 accessibility, there are a lot of FAQS for the mortal kombat games that
 helped me. Also for streets of rage, you'll know when you hit someone.


 Also golden axe rocks. Not sure why- but its somewhat (keep in mind I 
 keep
 saying somewhat!) accessible. BUt once again, FAQS on gamefaqs.com should
 help that. They helped for me.

 Have a good day from Tyler

Re: [Audyssey] this post better help someone...my fingers hurt!Re:sega genesis accessible games

2008-02-24 Thread constantine (on laptop)
Well, I didn't mind streetfighter 2 for the genisus either. I loved the 
music in there, and it wasn't hard to see that you or your enemy got 
destroyed. BUt yes, the sness version rocked too. I remember I was playing 
as this one guy, and I kept getting beat. but man! what a sound when he 
lost! It must have been one of those japanese! he had a real high pitched 
voice (I mean seriously really, it was helarious). When I destroyed someone, 
though, it was 2 player, remember that? So I destroyed my friend and he must 
have been a man. He said it was, he was sited. I sware, he sounded like a 
girl. I guess the realistics aren't too great- I mean it was almost like you 
wanted to pull your hair out by the roots- he screamed that loud. Anyway I 
think I'm getting off topic?


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive
- Original Message - 
From: Stefen Hudson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 24, 2008 10:48 PM
Subject: Re: [Audyssey] this post better help someone...my fingers 
hurt!Re:sega genesis accessible games


 The Sega CD version of Silpheed was somewhat accesible as well. No talking
 menus, but you heard sounds when you hit enemies and when they hit you.

 Super Nintendo, Street Fighter all the way.

 --
 From: constantine (on laptop) [EMAIL PROTECTED]
 Sent: Sunday, February 24, 2008 8:37 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: [Audyssey] this post better help someone...my fingers hurt!Re: 
 sega
 genesis accessible games

 Oh my god. You just made my day by asking that question. Here goes my
 fingers...type myself to sleep, heh!

 The controller for the system
 Your controller looks like this; its got a kinda dimple on the part 
 facing
 you in the middle. You have a wierd shaped skinny button on the top 
 right;
 that there is your start/pause button. Then you have your d-pad on the
 left,
 of course- and your A, B, and C buttons on the right.

 the system itself:
 Early systems, known as genisus 1 systems, had a headphone jack and 
 volume
 control on it. It also had a wierd little switch to turn the system on
 that
 I found to be a bit finicky. I have a hard time turning mine on, anyway!
 The
 second system lacked the volume control and headphone jack, and its also 
 a
 lot smaller. But I stil love my v1 system due to the fact the sega cd can
 mount directly underneeth it. More on that later.

 the third system was sould by, uh, I can't remember. It was very slimmed
 down- some games had a hard time running on it, and it didn't work at all
 with any of the add on consoles, like the sega cd.

 The add ons for the console

 Well, the first genisus saw the add on of the sega cd; cd's were much 
 more
 cost efficient, and in its day the sega cd could play FMV (full motion
 video) flawlessly. However that's not our main concern; my concern is the
 fact the system could play cd quolity music! r! Also the voices were
 amped up a bit; but at a steep 400 bucks, the system didn't see much
 popularity. Now, however, along with the genisus, this system packs a
 pretty
 mean punch- or at least, it does for me.

 the first sega cd system was mounted directly under the genisus. It
 featured
 a front loading drive, similar to those found on a cd rom drive of your
 modern PC. The reset button on the genisus was its eject button, enabling
 the front cd drive to pop out (way cool!)

 The second one was a top loading system, similar to your boomb box. It 
 sat
 beside the genisus, however I find it a bit less sturdy than the first
 unit.

 Compatibility:
 Well, I think the first sega cd only works on the first genisus, which
 sucks; but the second sega cd will work with the first genisus. I love
 both
 these systems, and I own both models of each.

 games

 mortal kombat 3: While the menus don't speak, I just have to love that
 there
 music, don't you? Also, the you win and fight speech is wa coool!
 I
 love nightwolf- my favorite MK character of all time! Live long 
 nightwolf!
 Streets of rage: another of namcos (?) great games, streets of rage 1 and
 2
 spanned over the genisuses lifetime. They were great all around, with not
 to
 bad sound effects, and I somewhat know what I'm doing on it. I used to be
 able to get all the way to level 8 or so, but its been a while. Btw, its
 really great on the console itself- emulators, I find, slow it down just 
 a
 tad.
 another great game that I enjoyed was outrunners 2019. I don't know why.
 It
 was, well, somewhat accessible- but not all that much. But, in terms of
 accessibility, there are a lot of FAQS for the mortal kombat games that
 helped me. Also for streets of rage, you'll know when you hit

Re: [Audyssey] grand theft auto equivalent

2008-02-25 Thread constantine (on laptop)
That game will be similar to the driver games- at least, there's a mode in 
them where you can be the cop who chases the robber, both on foot or in a 
vehicle...this sounds fun.


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 25, 2008 3:51 PM
Subject: Re: [Audyssey] grand theft auto equivalent


 Hi Nicol,
 No, there isn't any resemblence in what Phil is planning and Grand Theft
 Auto. Phil's Cops and Robbers game is more generic where you play a cop
 chasing down crooks and can get out of your patrol car to chase on foot.
 Grand Theft Auto is much more complex, violent, and has a lot more
 sexual content than I think Phil has in mind.
 Phil's game is from the cops perspective where Grand Theft Auto is about
 a gangsta who steels cars, and does other gang related activities from
 the gangsta's point of view.

 nicol wrote:
 I think the next game phil will be working on after he is finished with
 sarah might be what william is looking for.



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Re: [Audyssey] writing articles on accessible games? Re: segagenesis accessible games

2008-02-25 Thread constantine (on laptop)
Don't get me started on teckin. I'm in love with it. But I don't have a ps2 
and so am slightly frustrated, I shouldn't have sould mine. Roar for teckin!


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive
- Original Message - 
From: [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 25, 2008 10:00 AM
Subject: Re: [Audyssey] writing articles on accessible games? Re: 
segagenesis accessible games


 The sony consoles all have a ton of games that are, as tyler said,
 accessible. Not accessible enough, but enough to get enjoyment of. Soul
 Calibur, tekken, urban reign, dynasty warriors, street fighters ex3, etc.
 - Original Message - 
 From: Ron Schamerhorn [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 24, 2008 8:51 PM
 Subject: Re: [Audyssey] writing articles on accessible games? Re:
 segagenesis accessible games


 Hi Tyler

 Indeed by all means put it  together.  I'd love to read about mainstream
 systems and playing games on them.  It might make this upcoming issue or
 for
 definite the next one.  Articles like that are always received 
 greatfully!

 Ron
 Audyssey Editor
 - Original Message - 
 From: constantine (on laptop) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 24, 2008 11:43 PM
 Subject: [Audyssey] writing articles on accessible games? Re: sega 
 genesis
 accessible games


 Hi,

 I should add to that that if you want help with anything, talk to me on
 msn.
 I'll be glad to help. Also. The nintendo 64 is more real accessible 
 games-
 MRC racing, sanfransisco rush, cruis'n USA, Cruis'n exotica, just to name
 a
 few, not fully accessible mind you, but accessible enough to get some
 enjoyment from. Give me an hour and you'll have the best article on rush
 2:
 extreme racing anyone's ever wanted- would that be possible to write for
 the
 mag? I'd do it in a heartbeat, I know a lot about that game and so I 
 could
 probably give people hints and tipps on how to play it.


 Have a good day from Tyler C. Wood!

 contact details:

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
 Fujitsu
 100 gb 4500 RPM Hard Drive
 - Original Message - 
 From: josh [EMAIL PROTECTED]
 To: gamers discussion list gamers@audyssey.org
 Sent: Sunday, February 24, 2008 7:52 PM
 Subject: [Audyssey] sega genesis accessible games


 Hi,

 What games are, or used to be, the most accessible for the old sega
 genesis
 and super nintendo consoles?

 Josh



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 Checked by AVG Free Edition.
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 24/02/2008 12:19 PM




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Re: [Audyssey] X-Sight news

2008-02-26 Thread constantine (on laptop)
Imho, we need more racing games. USA raceway is coming out (which I can't 
wait for), but well, I don't know. I think it would rock if we could have a 
game where, well, I guess USA raceway would do that- but hmmm Damien, danger 
city sounds sweet. Its like those streets of rage games- so, I'd be more 
than willing to pay for that, and anyone who isn't- well, I guess that's not 
there cup of tea, which would suck. But that does suck majorly about your 
finanncial situation- and if things don't work out, I'd say collidge and 
living expenses first, then games, if you have extra cash- but we can't 
forget your personal things- maybe you want a new stario or some such...


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive
- Original Message - 
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 26, 2008 3:44 PM
Subject: Re: [Audyssey] X-Sight news


I couldn't agree with you more about RPG's. It sounded as though BSC Games'
 Castle Quest was going to fit that bill but due to differences with their
 partner devs the game was scrapped.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Kuvvosh [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Tuesday, February 26, 2008 1:41 PM
 Subject: Re: [Audyssey] X-Sight news


 So true Thomas.

 I own a business my self.  Yet, I don't even make enough to worry about 
 my
 benafits.  Also, I'm a Story Writer as well. Right now just working my 
 way
 up on becoming known, and hope to be pick up by a publisher, which I've
 been
 offered as of late.

 I know my emails and such seems not in correct English and so forth, as I
 don't really put much effort into correctness lol.

 Any way.  Dameon ace fire seems a good game from Demo, yet, I know one
 market that has yet to be even touched in the blind gaming world is a
 Major
 Role Playing game.  There isn't one other than the web based one, which
 kind
 of boring and so forth.  Last I heard Che was in the planning stages of a
 game like this, yet I've not seen any news on the matter rather it's in
 the
 works now or still on paper.

 I was looking into relearning programming, yet I just don't have much 
 help
 and picking it back up.  So I kind of dropped the programming world.  I
 have
 several story lines for RPGs that were some what in the works for a game,
 but oh well.

 I proposed a game to Dameon that he might want to look into making yet,
 not
 sure if it can be done in VB 6.0

 Kuvvosh

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Thomas Ward
 Sent: Tuesday, February 26, 2008 2:16 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] X-Sight news

 Hello Damien,

 Quote
 Due to some information I received concerning X-Sight Interactive during
 a meeting
 with a college financial and business advisor, X-Sight may need to
 close, at least
 temporarily, until we can create more software that can be sold to make
 enough money...
 End quote

 Well, first thing you really need to understand is there really is not a
 lot of money to be made from selling accessible games. Some games sell
 well because they are really good, in high demand, and some games don't
 sell many copies at all. If you are trying to make a living off of
 making accessible games it is not going to happen with the small market
 we have. If you want to make a little extra money for a project then it
 is possible, but keep in mind the government is going to make sure to
 take it's cut, and you will be left with the remainder of what they
 didn't take. So always see the money from making games as extra cash not
 a living.

 Quote
 Currently, I am spending more money than I am earning, and certainly I
 am earning
 a lot less than my current disability benefits offer me.
 End quote

 That is an unacceptable situation in my opinion. If you are getting
 behind, making less than you could be making, then you need to stop and
 reexamine the situation, and find a way to balance your budget. If you
 are spending more to make games then you are earning then you need to
 stop spending until you have the cash to buy new sounds, music, etc for
 your games.
 The main priorities in your life should be your living expenses and
 college expenses. Anything left over can be spend on making games for
 sell or for  free. However, living expenses and college expenses must
 come first.

 Quote
 The laws of my country state that if I am getting an income, I am no
 longer entitled
 to my benefits and I will indeed have to start paying taxes.
 Additionally, if I am
 self-employed, which is basically what I am, I would have to register as
 an official
 business which would cost more money to open up 

Re: [Audyssey] z reader

2008-02-26 Thread constantine (on laptop)
Yeah, agreed. I might use z mud, though, as I've said a billion times- I 
love monkey term, despite all its annoying quirks (some people can't get it 
working on vista, etc).

Speaking of muds- an artifact, woohoo!


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive
- Original Message - 
From: Tj [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 26, 2008 4:13 PM
Subject: Re: [Audyssey] z reader


 Couldn't hurt.  I'dgive it a shot, considering some sort of demo was 
 avalable.  But I don't know if I'd play the play.net games enough.
 - Original Message - 
 From: James Scholes [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 26, 2008 1:32 PM
 Subject: Re: [Audyssey] z reader


 Can't you play mud's with the jfw plug in for MushClient?
 James Scholes
 http://www.jamesscholes.com

 --
 From: oriol gómez [EMAIL PROTECTED]
 Sent: Tuesday, February 26, 2008 8:26 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] z reader

 I'd pay 10 bucks for a plugin if it is good enough, sure.

 On 2/26/08, Liam Erven [EMAIL PROTECTED] wrote:
 Hello

 I'm not sure how many people are in to the simutronics text based games
 found at www.play.net, but I thought I'd post this in case there are
 interested people.

 Play.net offers several very well-written muds that can be played.  The
 issue is that you can either use their client which is totally
 inaccessible,
 or you can use Zmud which by itself is fairly accessible, but will not
 read
 anything automatically.  The solution of course is to set your screen
 reader
 of choice to read the entire screen in hopes that it would read the
 newest
 text to appear.  This system isn't very relyable and can cause headakes
 when
 your screen reader likes to read random words and letters.  What can be
 done?  How about a full-featured plugin for zmud that will interface
 directly with popular screen readers.  That is my plan, and I'm making 
 it
 a
 reality.  I wanted to post to the list to see what interest there would
 be
 in this kind of project.  The one thing to note however, it won't be a
 free
 product, but I will not charge ridiculous amounts of money for it.  I'm
 thinking in the realm of 8 to 10 dollars.  to produce plugins for z mud,
 a
 developer has to purchase a license to do so.  As well as purchasing a
 copy
 of zmud itself.  Let's just say it's not exactly cheap.  If people are
 against paying, I will just make a simple plug in that does the bare
 minimum, but I wanted to add things like sound support, line gags, and
 stuff.  And all that will take a fair amount of time.

 Let me know your thoughts.  I'm interested in getting opinions on the
 concept.

 Liam


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Re: [Audyssey] X-Sight News

2008-02-26 Thread constantine (on laptop)
Of course he probably knew that. BUt then again he didn't know his social 
security would be dropped too, I'm sure you wouldn't iether- but ok...heh, 
just meant you didn't really need to be so harsh :P. Don't want to start a 
flame war or anything. Just my two cents.


Have a good day from Tyler C. Wood!

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- Original Message - 
From: william lomas [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 26, 2008 8:44 PM
Subject: Re: [Audyssey] X-Sight News


 hi i'd ahve thought that common sense, the first thing about business
 that everyone should know is 1. it costs money 2. you should consider
 this when starting a business and 3. i agree, if you can't produce
 commercial games jsut make them free or don't produce at all
 i'd ahve thought it was common sense you can't produce or do anything
 in this world, for free

 On 27 Feb 2008, at 02:41, Ryan Smith wrote:

 Hi,
 [Quote]
 I want also learn a programminglanguage but the pro blem is:
 I com e at my home, i make my homeworks, i eat, i and then i want a
 bit
 freetime.
 [End Quote]
 That is why I never give a definite, or even relative release date.
 You can never predict the school work or anything else, but I usually
 find some spare minutes to work on anything, such as the typing game.

 Also Damien, if you want me to work on anything, just IM me...
 Good Luck, your best bet is to go with spend minimal money and make
 freeware games. If it's good enough, spend minimal money and sell
 itthough the sound aren't going to be perfect, so an inexpensive
 game

 Good Luck though Damien, that stinks you have to get some kind of
 business license...

 -Ryan
 Head of RSG
 Dev at X-Sight
 www.rsgames.co.nr
 *Announced Development of Typing Suite 2008*

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Re: [Audyssey] homer on a harly question

2008-02-27 Thread constantine (on laptop)
Just go a hundred or so. Don't go much faster or you'll crash.


Have a good day from Tyler C. Wood!

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- Original Message - 
From: josh [EMAIL PROTECTED]
To: gamers discussion list gamers@audyssey.org
Sent: Wednesday, February 27, 2008 5:27 PM
Subject: [Audyssey] homer on a harly question


 Hi,

 At top speed how fast can the harly go on the homer game? When I get to 
 that
 second curve or turn I always crash because I'm going too fast.

 Josh



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Re: [Audyssey] USA game web site?

2008-02-29 Thread constantine (on laptop)
As much as I think it would be cool, I'd much rather you spend your time on 
PC games, unless you have a bit extra, but I for one don't have a 
smartphone, but a pac mate- but, I'd be more likely to play games on the 
laptop or desktop.

just my thoughts

Have a good day from Tyler C. Wood!

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- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 28, 2008 11:34 PM
Subject: Re: [Audyssey] USA game web site?


 Hi Kuvvosh,
 I'm not going to say that is impossible, but the initial version if I
 use Java 2 SE would be mainly designed for PC and Mac platforms. I'd
 have to convert the Java code from J2SE to J2ME to support smart phones,
 PDA's, and other devices that use the Java Mobile Eddition. While that
 isn't a super dificult task I'd have to know it would be worth my time
 and money to convert the game to support phones.

 Kuvvosh wrote:
 Oh wow, Java format?  Would that mean it would be able to run on my New
 Smart phone then?  That would be great. . .

 Kuvvosh



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Re: [Audyssey] USA game web site?

2008-02-29 Thread constantine (on laptop)
Hi,

Will this be at all possible with USA raceway? I'd have fun playing it on 
the pac mate if that's the case;it sounds like it could be fun, if the pac 
mate would support it.


Have a good day from Tyler C. Wood!

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- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 29, 2008 2:01 PM
Subject: Re: [Audyssey] USA game web site?


 Hi Kuvvosh,
 Well, one question I have about Mobile Speak is how well does it handle
 Java applications. For example, how well does it do with Java dialog
 boxes written using the swing API. There are some things like the
 registration form that would need to be accessible to Mobile Speak.
 As far as conversion goes I haven't tried converting an entire game from
 J2SE to J2ME, and probably the hardest part is reading up on differences
 between the two platforms.
 However, the main reason I am looking at converting to Java is I
 recognise there is a growing need, desire, to have accessible games
 available on other platforms and devices besides Windows. The Mac
 Visionaries list and the blind Linux mailing lists are just an example
 of the growing blind community of members who are moving away from
 Windows usage and branching out into new operating systems and platforms.
 Then, there is special devices like smart phones and the Pacmates which
 can be targeted for accessible game development, but currently are not.
 A lot of the problem here is most accessible games are based on Windows
 technologies such as VB 6 and DirectX rather than on more cross platform
 solutions.


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Re: [Audyssey] bug with jim kitchens monopoly

2008-02-29 Thread constantine (on laptop)
I use free download manager. I love the thing;it doesn't interfeer with 
anything I do, so if I'm downloading, say, a 100 mb file, I can just sit 
back and relax, and play a game, and I hear a dng! sound when the 
download finishes, but I get no window that appears- which means I can 
finish what I'm doing, get the screen reader up, alt tab, and bam, there's 
your fdm window.


Have a good day from Tyler C. Wood!

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- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 29, 2008 1:40 PM
Subject: Re: [Audyssey] bug with jim kitchens monopoly


 Hi Jim,
 Yeah, not only that even on my new laptop I discovered most games
 generally run more smoothly when screen readers, instant messengers, and
 other applications are not running in the background. It really can be a
 hastle when instant message popups pop up just when you were ready to
 jump for your life or shoot a monster about to take your head off. Grin
 Although, I do see where the big multitaskers are coming from. If you
 have a really huge download you are waiting on or something it helps to
 pass the time by playing a game.

 Jim Kitchen wrote:
 Hi Thomas,

 Yeah, like you I shut down everything else while playing a game.  I mean 
 even though Monopoly is not like Mach 1, Pong, Shades of Doom or other 
 live action games I am playing a game and that is what I am doing.  Guess 
 I'm not used to so much multi-tasking like others are.

 BFN

  Jim

 I went to school to become a wit, I only got halfway through.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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[Audyssey] people interested in accessible games?

2008-03-01 Thread constantine (on laptop)
Hi all,

I am curious to know if anyone out there would be interested in me doing a 
podcast on accessible games, and demonstrating a few? I'll be using an 
emulator, and for some reason the nintendo 64 emulator won't let me use the c 
button (I may have to experement with other emulators), so some things I may 
not be able to do.

games I may show:
 cruis'n USA
Cruis'n world and exotica
sanfransisco rush
sanfransisco rush 2049
rush 2: extreme racing
killer instinct gold
super smash brothers, perhaps, if I can get the c buttons working.
Um, I'm trying to think what else. Not mortal kombat; I can't find it.
hmmm. perhaps MRC racing. 
gt64 championship addition, perhaps?
uh, what else. pokemon stadium is a maybe, I need to see if I can find my real 
copy so I can fool around with it

That there will make a very long podcast, I'm thinking of, perhaps, doing it in 
multiple epps, for example, one podcast per game? I also may throw in a few 
sness games and sega genisus games; if I can find any.

what yall think?



Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( 
hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
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Re: [Audyssey] people interested in accessible games?

2008-03-01 Thread constantine (on laptop)
Yeah, I'm using project 64. Later this week I might fool around with some 
other emulators, getting sited help to remap keys if possible.


Have a good day from Tyler C. Wood!

contact details:

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hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 01, 2008 3:11 PM
Subject: Re: [Audyssey] people interested in accessible games?


 depends on the emulator, but youc an probably remap keys.
 rush was a great game.

 - Original Message - 
 From: Cory [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 01, 2008 5:22 PM
 Subject: Re: [Audyssey] people interested in accessible games?


 yes! do it!

 - Original Message - 
 From: constantine (on laptop) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 01, 2008 11:31 AM
 Subject: [Audyssey] people interested in accessible games?


 Hi all,

 I am curious to know if anyone out there would be interested in me doing
 a
 podcast on accessible games, and demonstrating a few? I'll be using an
 emulator, and for some reason the nintendo 64 emulator won't let me use
 the c button (I may have to experement with other emulators), so some
 things I may not be able to do.

 games I may show:
 cruis'n USA
 Cruis'n world and exotica
 sanfransisco rush
 sanfransisco rush 2049
 rush 2: extreme racing
 killer instinct gold
 super smash brothers, perhaps, if I can get the c buttons working.
 Um, I'm trying to think what else. Not mortal kombat; I can't find it.
 hmmm. perhaps MRC racing.
 gt64 championship addition, perhaps?
 uh, what else. pokemon stadium is a maybe, I need to see if I can find 
 my
 real copy so I can fool around with it

 That there will make a very long podcast, I'm thinking of, perhaps, 
 doing
 it in multiple epps, for example, one podcast per game? I also may throw
 in a few sness games and sega genisus games; if I can find any.

 what yall think?



 Have a good day from Tyler C. Wood!

 contact details:

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram(
 hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
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 29/02/2008 6:32 PM
 


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Re: [Audyssey] people interested in accessible games?

2008-03-01 Thread constantine (on laptop)
Hrm, ok. I'll have to try that, I'll let you know how it goes; if it goes 
swell, I'm defenetely doing it.


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
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system details:
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hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message - 
From: Bryan Mckinnish [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 01, 2008 5:26 PM
Subject: Re: [Audyssey] people interested in accessible games?


 Hi.
 Just in case it hasen't been said, the c buttons in project 64 are page 
 up,
 page down, delete and end.
 I want to remap mine also, but that part is really inaccessible.
 Thanks. hth.
 Bryan Mckinnish


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Re: [Audyssey] the WII! again

2008-03-01 Thread constantine (on laptop)
Yeah they were. I love the ps1's sound when the game starts up. The ps2 was 
great, too- it automatically loaded a game- but, the dreamcast, in all 
honesty, is the best way to get around menus. If a menu is stil up when you 
put a game in, just press all the shoulder buttons (l and r), and you'll be 
taken out of it, I think. I haven't played mine in a while- but its a great 
system. I love it. Mortal kombat games rock on there. An oldy but a goody, 
as they say. I will never sell mine. Only thing that sucks is, instead of 
the fan giving heat to all the circuits, the dreamcast has a fan because its 
working damn hard (so do! not! cover! the! vents). The PS2 and xbox could 
live without it for a while, but the dreamcast can't. Covering the fan will 
result in fire, not could, but will. I had it happen to me. the ps2 is fine 
for about 5 or 10 minutes, and the xbox about 5. I haven't tested this- but 
people have told me- but it happened with an old dreamcast of mine. The fan 
is absolutely required to keep it cool- oh btw. The dreamcast memory card 
beeps if its in a controller when you turn on the system. (Don't worry about 
not knowing where your controllers are!). BUt back to the fan. Notice when 
you move through selections on the dreamcast, the fan temp changes, etc. The 
ps2's fan is actually quiet- I had my ps2 sitting 5 days non stop, because I 
owned no memory card, and it worked flawlessly. The dreamcast will get 
rather hot, but it'll do ok if left for a while. But since memory cards go 
for around five bucks, I can't complain.






Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( 
hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message - 
From: [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 01, 2008 6:49 PM
Subject: Re: [Audyssey] the WII! again


 Sort of why I prefer the sony consoles. Even the ps3, which is heat
 sensative, has beeps and whatever when you try to put a disk in, eject, 
 etc.
 And the first play station consoles were definitely very good.
 - Original Message - 
 From: Kelly Sapergia [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Sent: Saturday, March 01, 2008 2:43 PM
 Subject: Re: [Audyssey] the WII! again


 Hi,
I don't know much about games for the Wii, but I got to try it a
 couple weeks ago. The thing I'm concerned with is how you navigate
 the system's interface. For those who haven't tried the system yet,
 there are various channels you have to go to, such as the Disk
 channel to start a game on disk. From what I could gather, you have
 to use the Wii remote to point at an item on screen, then do
 something to click on it. I can't remember if there are audio cues
 that play when you move the remote, but it doesn't sound that accessible
 to me.
Thanks.


 Yours Sincerely,
 Kelly John Sapergia
 Personal Website: http://www.ksapergia.net
 Need to relax and unwind? Listen to Northern Lights, Thursdays from
 01:00 to 03:00 GMT (Wednesdays in North America) on ACB (American
 Council of the Blind) Radio Interactive at 
 http://interactive.acbradio.org
 Visit the show's website at http://nl.ksapergia.net
 If you need jingles, voiceovers and music for your project at an
 affordable price, visit KJS Productions at: http://www.kjsproductions.com


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
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 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.516 / Virus Database: 269.21.2/1305 - Release Date: 
 29/02/2008 6:32 PM

 


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Re: [Audyssey] people interested in accessible games?

2008-03-01 Thread constantine (on laptop)
Btw, what are the R and L buttons? A and S? Or s and d? Iether way, the 
cheat codes that I need aren't working, and its driving me crazy.


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( 
hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message - 
From: Bryan Mckinnish [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 01, 2008 5:26 PM
Subject: Re: [Audyssey] people interested in accessible games?


 Hi.
 Just in case it hasen't been said, the c buttons in project 64 are page 
 up,
 page down, delete and end.
 I want to remap mine also, but that part is really inaccessible.
 Thanks. hth.
 Bryan Mckinnish


 ---
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 If you want to leave the list, send E-mail to 
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 Checked by AVG Free Edition.
 Version: 7.5.516 / Virus Database: 269.21.2/1305 - Release Date: 
 29/02/2008 6:32 PM

 


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Re: [Audyssey] the WII! again

2008-03-01 Thread constantine (on laptop)
Yeah, I used to play vice city, just the stealing cars aspect, even though I 
didn't get anywhere. it was fun! Not to mention burnout 3. How do I even 
begin to describe burnout 3?


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( 
hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message - 
From: [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 01, 2008 7:29 PM
Subject: Re: [Audyssey] the WII! again


 Love the ps2... all the best games I've played in this day and age have 
 been
 for that system.
 - Original Message - 
 From: constantine (on laptop) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 01, 2008 4:49 PM
 Subject: Re: [Audyssey] the WII! again


 Yeah they were. I love the ps1's sound when the game starts up. The ps2
 was
 great, too- it automatically loaded a game- but, the dreamcast, in all
 honesty, is the best way to get around menus. If a menu is stil up when
 you
 put a game in, just press all the shoulder buttons (l and r), and you'll
 be
 taken out of it, I think. I haven't played mine in a while- but its a
 great
 system. I love it. Mortal kombat games rock on there. An oldy but a 
 goody,
 as they say. I will never sell mine. Only thing that sucks is, instead of
 the fan giving heat to all the circuits, the dreamcast has a fan because
 its
 working damn hard (so do! not! cover! the! vents). The PS2 and xbox could
 live without it for a while, but the dreamcast can't. Covering the fan
 will
 result in fire, not could, but will. I had it happen to me. the ps2 is
 fine
 for about 5 or 10 minutes, and the xbox about 5. I haven't tested this-
 but
 people have told me- but it happened with an old dreamcast of mine. The
 fan
 is absolutely required to keep it cool- oh btw. The dreamcast memory card
 beeps if its in a controller when you turn on the system. (Don't worry
 about
 not knowing where your controllers are!). BUt back to the fan. Notice 
 when
 you move through selections on the dreamcast, the fan temp changes, etc.
 The
 ps2's fan is actually quiet- I had my ps2 sitting 5 days non stop, 
 because
 I
 owned no memory card, and it worked flawlessly. The dreamcast will get
 rather hot, but it'll do ok if left for a while. But since memory cards 
 go
 for around five bucks, I can't complain.






 Have a good day from Tyler C. Wood!

 contact details:

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram(
 hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
 - Original Message - 
 From: [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 01, 2008 6:49 PM
 Subject: Re: [Audyssey] the WII! again


 Sort of why I prefer the sony consoles. Even the ps3, which is heat
 sensative, has beeps and whatever when you try to put a disk in, eject,
 etc.
 And the first play station consoles were definitely very good.
 - Original Message - 
 From: Kelly Sapergia [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Sent: Saturday, March 01, 2008 2:43 PM
 Subject: Re: [Audyssey] the WII! again


 Hi,
I don't know much about games for the Wii, but I got to try it a
 couple weeks ago. The thing I'm concerned with is how you navigate
 the system's interface. For those who haven't tried the system yet,
 there are various channels you have to go to, such as the Disk
 channel to start a game on disk. From what I could gather, you have
 to use the Wii remote to point at an item on screen, then do
 something to click on it. I can't remember if there are audio cues
 that play when you move the remote, but it doesn't sound that 
 accessible
 to me.
Thanks.


 Yours Sincerely,
 Kelly John Sapergia
 Personal Website: http://www.ksapergia.net
 Need to relax and unwind? Listen to Northern Lights, Thursdays from
 01:00 to 03:00 GMT (Wednesdays in North America) on ACB (American
 Council of the Blind) Radio Interactive at
 http://interactive.acbradio.org
 Visit the show's website at http://nl.ksapergia.net
 If you need jingles, voiceovers and music for your project at an
 affordable price, visit KJS Productions at:
 http://www.kjsproductions.com


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to [EMAIL PROTECTED]


 ---
 Gamers mailing list

Re: [Audyssey] the WII! again

2008-03-01 Thread constantine (on laptop)
What game are you refering to? I played single race mode, take down. I got a 
few cars, but some sited help was needed to get more cars- particularely 
when you had to race to get in first place. Crash mode was easy enough, too. 
I just couldn't do that world tour.


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( 
hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message - 
From: [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 01, 2008 8:22 PM
Subject: Re: [Audyssey] the WII! again


 Are any sinarios other than the crash sinarios playable? I would think the
 racks and whatnot would be an issue.
 - Original Message - 
 From: constantine (on laptop) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 01, 2008 5:34 PM
 Subject: Re: [Audyssey] the WII! again


 Yeah, I used to play vice city, just the stealing cars aspect, even 
 though
 I
 didn't get anywhere. it was fun! Not to mention burnout 3. How do I even
 begin to describe burnout 3?


 Have a good day from Tyler C. Wood!

 contact details:

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram(
 hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
 - Original Message - 
 From: [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 01, 2008 7:29 PM
 Subject: Re: [Audyssey] the WII! again


 Love the ps2... all the best games I've played in this day and age have
 been
 for that system.
 - Original Message - 
 From: constantine (on laptop) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 01, 2008 4:49 PM
 Subject: Re: [Audyssey] the WII! again


 Yeah they were. I love the ps1's sound when the game starts up. The ps2
 was
 great, too- it automatically loaded a game- but, the dreamcast, in all
 honesty, is the best way to get around menus. If a menu is stil up when
 you
 put a game in, just press all the shoulder buttons (l and r), and 
 you'll
 be
 taken out of it, I think. I haven't played mine in a while- but its a
 great
 system. I love it. Mortal kombat games rock on there. An oldy but a
 goody,
 as they say. I will never sell mine. Only thing that sucks is, instead
 of
 the fan giving heat to all the circuits, the dreamcast has a fan 
 because
 its
 working damn hard (so do! not! cover! the! vents). The PS2 and xbox
 could
 live without it for a while, but the dreamcast can't. Covering the fan
 will
 result in fire, not could, but will. I had it happen to me. the ps2 is
 fine
 for about 5 or 10 minutes, and the xbox about 5. I haven't tested this-
 but
 people have told me- but it happened with an old dreamcast of mine. The
 fan
 is absolutely required to keep it cool- oh btw. The dreamcast memory
 card
 beeps if its in a controller when you turn on the system. (Don't worry
 about
 not knowing where your controllers are!). BUt back to the fan. Notice
 when
 you move through selections on the dreamcast, the fan temp changes, 
 etc.
 The
 ps2's fan is actually quiet- I had my ps2 sitting 5 days non stop,
 because
 I
 owned no memory card, and it worked flawlessly. The dreamcast will get
 rather hot, but it'll do ok if left for a while. But since memory cards
 go
 for around five bucks, I can't complain.






 Have a good day from Tyler C. Wood!

 contact details:

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram(
 hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
 - Original Message - 
 From: [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 01, 2008 6:49 PM
 Subject: Re: [Audyssey] the WII! again


 Sort of why I prefer the sony consoles. Even the ps3, which is heat
 sensative, has beeps and whatever when you try to put a disk in, 
 eject,
 etc.
 And the first play station consoles were definitely very good.
 - Original Message - 
 From: Kelly Sapergia [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Sent: Saturday, March 01, 2008 2:43 PM
 Subject: Re: [Audyssey] the WII! again


 Hi,
I don't know much about games for the Wii, but I got to try it a
 couple weeks ago. The thing I'm concerned with is how you navigate
 the system's interface. For those who haven't tried the system yet,
 there are various channels you have to go to, such as the Disk
 channel to start a game on disk. From what I could gather, you have
 to use the Wii remote to point at an item on screen, then do
 something to click on it. I can't remember if there are audio cues

Re: [Audyssey] people interested in accessible games?

2008-03-03 Thread constantine (on laptop)
I can try, I'm not sure when I'll have time to do the podcast, though, I 
have spring break at the end of march so that might be a posibility.


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( 
hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message - 
From: Tom Randall [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, March 02, 2008 2:58 PM
Subject: Re: [Audyssey] people interested in accessible games?


 Hi Tyler sounds great.  I have not gotten into any of the newer game
 systems however as a lot of you know my whole initial gaming experience
 was on the old Atari computers and systems long before there was any
 such thing as accessible games.  It's not something that I am interested
 in sinking a whole lot of money into or anything but I may pick up
 either a Sega or one of the sony consoles if I find one cheap and can
 decide which would be best.  That might be something good to include in
 your podcast which consoles are good to start out with in your opinion
 and so forth.

 Good luck and keep us posted.

 Tom


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of constantine (on laptop)
 Sent: Saturday, March 01, 2008 11:32 AM
 To: Gamers Discussion list
 Subject: [Audyssey] people interested in accessible games?


 Hi all,

 I am curious to know if anyone out there would be interested in me doing
 a podcast on accessible games, and demonstrating a few? I'll be using an
 emulator, and for some reason the nintendo 64 emulator won't let me use
 the c button (I may have to experement with other emulators), so some
 things I may not be able to do.

 games I may show:
 cruis'n USA
 Cruis'n world and exotica
 sanfransisco rush
 sanfransisco rush 2049
 rush 2: extreme racing
 killer instinct gold
 super smash brothers, perhaps, if I can get the c buttons working. Um,
 I'm trying to think what else. Not mortal kombat; I can't find it. hmmm.
 perhaps MRC racing.
 gt64 championship addition, perhaps?
 uh, what else. pokemon stadium is a maybe, I need to see if I can find
 my real copy so I can fool around with it

 That there will make a very long podcast, I'm thinking of, perhaps,
 doing it in multiple epps, for example, one podcast per game? I also may
 throw in a few sness games and sega genisus games; if I can find any.

 what yall think?



 Have a good day from Tyler C. Wood!

 contact details:

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram(
 hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED] You can make changes or update your
 subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the
 list, please send E-mail to [EMAIL PROTECTED]


 ---
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 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
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 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to [EMAIL PROTECTED]


 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.516 / Virus Database: 269.21.3/1306 - Release Date: 
 01/03/2008 5:41 PM

 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
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please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] people interested in accessible games?

2008-03-03 Thread constantine (on laptop)
Yeah, agreed here, for that purpose, I'll say here that I am going to try 
and do a podcast on rush 2: extreme racing, since I can get the codes in on 
the physical console. However, I'm not sure how the quolity will be, and 
I'll get a line in cable if possible to hook up to my tv. I'll try it as I 
said.

hth

Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( 
hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message - 
From: Tom Randall [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, March 03, 2008 11:57 AM
Subject: Re: [Audyssey] people interested in accessible games?


 Hi Josh.

 Thanks much for the info.  I tend to prefer the physical consoles over
 emulators if I can get my hands on them, but yeah the emulators are good
 to check a system out and see if it is something you are really
 interested in before you actually lay out any money.

 Thanks again.

 Tom


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of josh
 Sent: Sunday, March 02, 2008 9:06 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] people interested in accessible games?


 Hi,

 I think the sega emulator is good especially if you're running an older
 computer or if you just want the games to be snappy. either that or
 super
 nintendo console.

 - Original Message - 
 From: Tom Randall [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, March 02, 2008 3:58 PM
 Subject: Re: [Audyssey] people interested in accessible games?


 Hi Tyler sounds great.  I have not gotten into any of the newer game

 systems however as a lot of you know my whole initial gaming
 experience was on the old Atari computers and systems long before
 there was any such thing as accessible games.  It's not something that

 I am interested in sinking a whole lot of money into or anything but I

 may pick up either a Sega or one of the sony consoles if I find one
 cheap and can decide which would be best.  That might be something
 good to include in your podcast which consoles are good to start out
 with in your opinion and so forth.

 Good luck and keep us posted.

 Tom


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of constantine (on laptop)
 Sent: Saturday, March 01, 2008 11:32 AM
 To: Gamers Discussion list
 Subject: [Audyssey] people interested in accessible games?


 Hi all,

 I am curious to know if anyone out there would be interested in me
 doing a podcast on accessible games, and demonstrating a few? I'll be
 using an emulator, and for some reason the nintendo 64 emulator won't
 let me use the c button (I may have to experement with other
 emulators), so some things I may not be able to do.

 games I may show:
 cruis'n USA
 Cruis'n world and exotica
 sanfransisco rush
 sanfransisco rush 2049
 rush 2: extreme racing
 killer instinct gold
 super smash brothers, perhaps, if I can get the c buttons working. Um,

 I'm trying to think what else. Not mortal kombat; I can't find it.
 hmmm. perhaps MRC racing. gt64 championship addition, perhaps?
 uh, what else. pokemon stadium is a maybe, I need to see if I can find
 my real copy so I can fool around with it

 That there will make a very long podcast, I'm thinking of, perhaps,
 doing it in multiple epps, for example, one podcast per game? I also
 may throw in a few sness games and sega genisus games; if I can find
 any.

 what yall think?



 Have a good day from Tyler C. Wood!

 contact details:

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram(
 hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED] You can make changes or update your
 subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the
 list, please send E-mail to [EMAIL PROTECTED]


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to [EMAIL PROTECTED]


 --
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.516

Re: [Audyssey] lite-tech interactive new games?

2008-03-03 Thread constantine (on laptop)
I really enjoyed light cars for a time, and stil do. I'm not sure why. I 
played it a lot when I was artifacting on miriani, haha. I formatted this 
laptop...I'll have to go back and grab all the light tech games.


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( 
hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message - 
From: robjoy [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Monday, March 03, 2008 4:18 AM
Subject: Re: [Audyssey] lite-tech interactive new games?


 Hey Josh,
 That could be a private question to ask, but never mind. I can't give
 out anything at this stage, but the next game will give certainly more
 than just a simple light game.

 Rob

 - Original Message -
 Subject: [Audyssey] lite-tech interactive new games?
 Date: Mon, 3 Mar 2008 00:01:06 -0500
 From: josh

 Hi rob,

 Any idea on what the next lite-tech game will be since bop-it is out now?

 Josh



 ---
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 If you want to leave the list, send E-mail to
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Re: [Audyssey] Raceway was USA game web site?

2008-03-03 Thread constantine (on laptop)
I like the idea of being able to edit the .cfg file. As much as I would love 
to see this ported to other operating systems, I like the idea that I can 
create my own cars, drivers etc. I think that would be cool!


Have a good day from Tyler C. Wood!

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- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 03, 2008 8:30 PM
Subject: Re: [Audyssey] Raceway was USA game web site?


 Hi,
 Right. And you can bet your best horse that Raceway isn't going open
 source. I think it is going to be a great title for USA Games, and with
 the work and money involved in bringing it to market open source is not
 even an option.
 At worst I will dig someone up to record the game announcements, menus,
 etc and let everyone play it on their Mac, Windows PC, or Linux system
 or use a recorded TTS engine.


 Alex K wrote:
 This is not possible. Espeak uses the Gnu General Public License, which
 would forbid it from being included in Raceway, unless Raceway was also 
 open
 source.



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Re: [Audyssey] Raceway was USA game web site?

2008-03-05 Thread constantine (on laptop)
Well, I wonder if it would be possible to make it bp, whenever they 
sware? Or, perhaps, ah, nevermind. Yeah, now that I think about it, it would 
be cool.


Have a good day from Tyler C. Wood!

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- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Jeremy Gilley [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Monday, March 03, 2008 9:56 PM
Subject: Re: [Audyssey] Raceway was USA game web site?


 Hi Geremy,
 Agreed. I am not as interested in so much the full custom driver, car,
 and track thing is making the game more authentic to true Nascar driving
 and racing. In this respect having a human doing announcements is much
 better. Especially, when there needs to be some excitement in the
 announcement.
 For example, you are on the final lap you are the leader. You want the
 announcement to say something in an excited sportsmans voice, One more
 lap until victory lain!
 Other senarios require equal emotion to make the game feel real. Like
 Thomas Ward has just put on a huge burst of spead and now is in the
 lead. Geremy Gilley is now in second place. Ron is still trailing the
 pack, and needs 5 more laps to complete this race.
 Of course, if we wanted to be totally authentic it would be sort of
 funny to include some loud, upset, ticked, off cussing at some choice
 moments. Where in h*** did he come from? Oh s***, his front tire just
 blew itself to h*** and back. Though, since this is a G rated game I
 won't have any of that, but it would be funny.


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Re: [Audyssey] chopper challenge muting jaws?

2008-03-05 Thread constantine (on laptop)
Oh, if your using a pac mate, well, hrm, it doesn't do this for me- but, I 
don't usually use jaws, as I have a braille display that works fine for me 
for the most part.

sorry I couldn't be of more help

Have a good day from Tyler C. Wood!

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- Original Message - 
From: Everett Elam [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 05, 2008 5:53 PM
Subject: Re: [Audyssey] chopper challenge muting jaws?


I don't even see a function for insert 6 on my pac mate. It doesn't do
 anything before or afte I load the game. Am I missing something?

 - Original Message - 
 From: Trouble [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, March 05, 2008 7:19 AM
 Subject: Re: [Audyssey] chopper challenge muting jaws?


 Try putting jaws to sleep. Just bring up the game. Do a insert + 6,
 and when it comes up say yes. Then do a alt + s, arrow up to
 advanced, check the box and hit ok. Now save the changes and close.
 You will have your keys back and jaws will still work if needed.

 At 11:12 PM 3/4/2008, you wrote:
Hi all,
The jaws key plus s and then m is not working for me when I try to
mute jaws to play chopper challenge. Any suggestions?
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Re: [Audyssey] gamers podcast?

2008-03-05 Thread constantine (on laptop)
Hi,

I'm not sure if your new here, but if you are, I'm sorry. SOmetime in March, 
I will be doing a podcast on mainstreme games, (probably closer to the end 
of march is when I'll start, as I'll have more time as it will be spring 
break for me.

hth, oh yeah, scot shade did an excellent podcast on flight simulator, an 
accessible game for the blind, at
http://www.blindcooltech.com


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
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- Original Message - 
From: Jen Karns [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Wednesday, March 05, 2008 9:20 AM
Subject: [Audyssey] gamers podcast?


 Hi,
 I was wondering if there were any blind gamers
 podcasts out there? Something that discusses
 accessible games and/or mainstream games that have
 been found to be somewhat accessible?
 Thanks

 Jen


 
 
 Be a better friend, newshound, and
 know-it-all with Yahoo! Mobile.  Try it now. 
 http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ


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Re: [Audyssey] Raceway was USA game web site?

2008-03-05 Thread constantine (on laptop)
That sounds cool! Resident evil moreso, I saw it played on a nintendo 64 and 
sega dreamcast, I thought it sounded neat.


Have a good day from Tyler C. Wood!

contact details:

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hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 05, 2008 8:34 PM
Subject: Re: [Audyssey] Raceway was USA game web site?


 Hi Tyler,
 Yes, it would be possible, but I never include any fowl language in my
 games beeped out or not. I try to make most of my games E rated.
 However, that isn't to say I haven't thought about some Teen rated or
 Mature rated games.
 A couple of months ago there was a discussion about possibly some day,
 obviously not now, taking on a more true doom clone. Doom would
 definitely fall in the Teen rated games with all the killing, violence,
 and horror type theme. Though, I am still uncertain if a true Doom
 knock-off would sell since there is already Shades Of Doom which has the
 basic sort of concept.
 Another game in the Teen or Mature category I have pondered for the
 future is an accessible knock-off of Resident Evil. In all the game
 seams fairly easy to create since the first game takes place in a
 shopping mall and those kinds of effects can easily be gotten from
 recording blaring rock music for the music store, toys for the toy
 store, cooking food for the food court, trailers playing for the
 theater, and escalator sound effects are no big deal to get hold of 
 aether.
 One of the boss monsters in Resident Evil, a killer clown with a
 chainsaw, shouldn't exactly be to hard to create. Get something with a
 dark clown laugh, a chainsaw, and there you go.
 However, rating games in our acessible games  market is a bit difficult.
 While Resident Evil has a mature label  for sighted gamers the rating is
 there do to the extreme graphics and mature content like partly nude
 zombies and the fight seens can be gory I am told. Which gory sightes
 and mature half nude creatures don't apply to us. Just the application
 of violence.



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Re: [Audyssey] the mario game from dragon slayer games locks up

2008-03-05 Thread constantine (on laptop)
It could be the midi part of your soundcard. I usually have my midi (in my 
case sw synth volume) at about 40 percent. That way I can here the wav 
sounds easier. Not sure if that's helps you or not.


Have a good day from Tyler C. Wood!

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- Original Message - 
From: nicol [EMAIL PROTECTED]
To: gamers Gamers@audyssey.org
Sent: Wednesday, March 05, 2008 2:26 PM
Subject: [Audyssey] the mario game from dragon slayer games locks up


 I'm impressed with the sounds in the game. It gives me some  feeling like
 I'm playing the original Nintendo game.
 However, I experience that the game locks up. It just keeps quiet all of a
 sudden and if I press right arrow the music plays again and after playing
 the game for a while the same thing happens, after which it finally locks 
 up
 and closes.
 Has anyone  experienced this?


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Re: [Audyssey] people interested in accessible games?

2008-03-05 Thread constantine (on laptop)
Just so other people know, goatstore.org is a great place to get systems for 
very cheap prices- maybe even better than ebay, lol.


Have a good day from Tyler C. Wood!

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hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message - 
From: Tom Randall [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, March 05, 2008 9:37 PM
Subject: Re: [Audyssey] people interested in accessible games?


 Hi Tyler and all.

 Ok sounds great I will be looking forward to it when you have the time.
 By the way am looking into a couple of Sega's that I saw on craigslist
 here in my area so have contacted those guys and we'll see I may have
 one fairly soon if I see them and One of the units looks in good shape
 and so on.

 Best regards,

 Tom


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of constantine (on laptop)
 Sent: Monday, March 03, 2008 3:41 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] people interested in accessible games?


 I can try, I'm not sure when I'll have time to do the podcast, though, I

 have spring break at the end of march so that might be a posibility.


 Have a good day from Tyler C. Wood!

 contact details:

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram(
 hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
 - Original Message - 
 From: Tom Randall [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, March 02, 2008 2:58 PM
 Subject: Re: [Audyssey] people interested in accessible games?


 Hi Tyler sounds great.  I have not gotten into any of the newer game

 systems however as a lot of you know my whole initial gaming
 experience was on the old Atari computers and systems long before
 there was any such thing as accessible games.  It's not something that

 I am interested in sinking a whole lot of money into or anything but I

 may pick up either a Sega or one of the sony consoles if I find one
 cheap and can decide which would be best.  That might be something
 good to include in your podcast which consoles are good to start out
 with in your opinion and so forth.

 Good luck and keep us posted.

 Tom


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of constantine (on laptop)
 Sent: Saturday, March 01, 2008 11:32 AM
 To: Gamers Discussion list
 Subject: [Audyssey] people interested in accessible games?


 Hi all,

 I am curious to know if anyone out there would be interested in me
 doing a podcast on accessible games, and demonstrating a few? I'll be
 using an emulator, and for some reason the nintendo 64 emulator won't
 let me use the c button (I may have to experement with other
 emulators), so some things I may not be able to do.

 games I may show:
 cruis'n USA
 Cruis'n world and exotica
 sanfransisco rush
 sanfransisco rush 2049
 rush 2: extreme racing
 killer instinct gold
 super smash brothers, perhaps, if I can get the c buttons working. Um,

 I'm trying to think what else. Not mortal kombat; I can't find it.
 hmmm. perhaps MRC racing. gt64 championship addition, perhaps?
 uh, what else. pokemon stadium is a maybe, I need to see if I can find
 my real copy so I can fool around with it

 That there will make a very long podcast, I'm thinking of, perhaps,
 doing it in multiple epps, for example, one podcast per game? I also
 may throw in a few sness games and sega genisus games; if I can find
 any.

 what yall think?



 Have a good day from Tyler C. Wood!

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 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
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Re: [Audyssey] problem with mario revisited

2008-03-07 Thread constantine (on laptop)
WHere can I get the mario game? I formatted this laptop and so its not here 
anymore.

thanks

Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
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system details:
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hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 06, 2008 8:23 PM
Subject: Re: [Audyssey] problem with mario revisited


 Hi Nicol,
 I experienced the same problem. In my own testing of midi play back a
 long time ago I found midi files don't always loop well in games. If you
 aren't careful in checking or getting the play status of a midi
 sometimes you get weird issues as with the accessible mario game.


 nicol wrote:
 The game doesn't completely lock up, it was something else locking up, I
 don't know what.
 But this is what I  experience. It seems like, if I'm in the underground
 level, the music stops and once I hit right arrow or any game key for 
 that
 matter the music plays again and I can continue with game play. It seems
 like I'm staying in the same level all the time, because each time the 
 song
 plays and then stops, and only if I hit a game key then it plays again 
 and
 game play continues.
 Can someone please help me how to ensure my midi on my computer is
 correctly? Plese e-mail me off-list as to not make this off-topic.
 I have turned my midi volume a little down to hear the sounds better, but 
 I
 don't know where to check for errors with my midi playback.
 Was anybody able to complete the entire game?
 Any help is much appreciated as it's a cool game.
 I'm glad  thommy  used sounds similar to the nintendo sounds.
 ]it makes the game feel natural.
 Also, I hear a kind of block sound. In the  learn game sounds menu its
 called: block above but sometimes if I jump  on it, no  brick is smashed, 
 I
 just hear mario's jumping sound as if he jumps on the spot fruitlessly.



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Re: [Audyssey] LW sound packs?

2008-03-07 Thread constantine (on laptop)
Hmmm...this sounds interesting. I'll have to check it out when i get around 
to it.


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( 
hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 05, 2008 9:41 PM
Subject: Re: [Audyssey] LW sound packs?


 Hi Dark,
 Yeah, the bells and stuff were taken from the USA Games sound pack for
 Lonewolf. I hand created a lot of some of those sound effects for that
 pack or found better ones than the ones David had. In fact, I have
 actually found some even better sounds, but haven't gotten around to
 putting them into the pack yet.



 Dark wrote:
 I must admit, i'd be interested in this one as well, if it was possible,
 sinse that improved soundpack with the bells which I believe sky used in 
 his
 review of the game sounded really good,  and I like the idea of a 
 trek
 soundpack, even if it would make some things in the game a litle odd.

 Beware the Grue!

 Dark.



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Re: [Audyssey] problem with mario revisited

2008-03-07 Thread constantine (on laptop)
Well, if you don't know what things do, I really urge you to go and check 
out
http://www.gamefaqs.com

and look for mario for the nes, the first version.

hth

Have a good day from Tyler C. Wood!

contact details:

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msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( 
hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message - 
From: Tom Randall [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, March 07, 2008 11:15 AM
Subject: Re: [Audyssey] problem with mario revisited


 Hi Thomas and all.

 I have not experienced this problem yet but maybe it is because I have
 not gotten far enough lol.  Seriously my biggest problem is not knowing
 exactly what is happening and what the different levels are and where
 you are at any given time.  I have read the manual and seen the list of
 the different levels but it is somewhat confusing as to exactly what is
 going on, I think possibly the game creator assumed that people were
 pretty familiar with the game, or maybe it is just me being dense, that
 is always possible lol.  I am going to go through the docs again and see
 if it makes more sense with a second read.  I will let you know if I do
 encounter this problem.  One problem I definitely do encounter is that
 the keyboard buffer does not seem to clear when you lose the game and it
 goes back to the main menu.  Because you are placed on the exit game
 option, the game quits spontaneously quite often.  All in all a cute
 little game though.

 Tom




 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Thomas Ward
 Sent: Thursday, March 06, 2008 6:23 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] problem with mario revisited


 Hi Nicol,
 I experienced the same problem. In my own testing of midi play back a
 long time ago I found midi files don't always loop well in games. If you

 aren't careful in checking or getting the play status of a midi
 sometimes you get weird issues as with the accessible mario game.


 nicol wrote:
 The game doesn't completely lock up, it was something else
 locking
 up, I don't know what. But this is what I  experience. It seems like,
 if I'm in the underground level, the music stops and once I hit right
 arrow or any game key for that matter the music plays again and I can
 continue with game play. It seems like I'm staying in the same level
 all the time, because each time the song plays and then stops, and
 only if I hit a game key then it plays again and game play continues.
 Can someone please help me how to ensure my midi on my computer is
 correctly? Plese e-mail me off-list as to not make this off-topic.
 I have turned my midi volume a little down to hear the sounds better,
 but I
 don't know where to check for errors with my midi playback.
 Was anybody able to complete the entire game?
 Any help is much appreciated as it's a cool game.
 I'm glad  thommy  used sounds similar to the nintendo sounds.
 ]it makes the game feel natural.
 Also, I hear a kind of block sound. In the  learn game sounds menu its
 called: block above but sometimes if I jump  on it, no  brick is
 smashed, I
 just hear mario's jumping sound as if he jumps on the spot
 fruitlessly.



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Re: [Audyssey] problem with mario revisited

2008-03-07 Thread constantine (on laptop)
To add to this post, what I mean by that is, since dragonslayergames always 
seems to be down, is there another site that's hosting it that I might not 
know about?

thanks!


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( 
hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message - 
From: constantine (on laptop) [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 07, 2008 11:32 AM
Subject: Re: [Audyssey] problem with mario revisited


 WHere can I get the mario game? I formatted this laptop and so its not 
 here
 anymore.

 thanks

 Have a good day from Tyler C. Wood!

 contact details:

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram(
 hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, March 06, 2008 8:23 PM
 Subject: Re: [Audyssey] problem with mario revisited


 Hi Nicol,
 I experienced the same problem. In my own testing of midi play back a
 long time ago I found midi files don't always loop well in games. If you
 aren't careful in checking or getting the play status of a midi
 sometimes you get weird issues as with the accessible mario game.


 nicol wrote:
 The game doesn't completely lock up, it was something else locking up, I
 don't know what.
 But this is what I  experience. It seems like, if I'm in the underground
 level, the music stops and once I hit right arrow or any game key for
 that
 matter the music plays again and I can continue with game play. It seems
 like I'm staying in the same level all the time, because each time the
 song
 plays and then stops, and only if I hit a game key then it plays again
 and
 game play continues.
 Can someone please help me how to ensure my midi on my computer is
 correctly? Plese e-mail me off-list as to not make this off-topic.
 I have turned my midi volume a little down to hear the sounds better, 
 but
 I
 don't know where to check for errors with my midi playback.
 Was anybody able to complete the entire game?
 Any help is much appreciated as it's a cool game.
 I'm glad  thommy  used sounds similar to the nintendo sounds.
 ]it makes the game feel natural.
 Also, I hear a kind of block sound. In the  learn game sounds menu its
 called: block above but sometimes if I jump  on it, no  brick is 
 smashed,
 I
 just hear mario's jumping sound as if he jumps on the spot fruitlessly.



 ---
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 Checked by AVG Free Edition.
 Version: 7.5.516 / Virus Database: 269.21.6/1317 - Release Date:
 07/03/2008 8:15 AM




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Re: [Audyssey] Mario Game for the blind

2008-03-09 Thread constantine (on laptop)
Ergh, you can find one at http://www.dragonslayergames.net...many people 
have posted the link.

hth,
Tyler

Have a good day from Tyler C. Wood!

contact details:

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msn: [EMAIL PROTECTED]
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system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( 
hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message - 
From: Jose Lomeli [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 07, 2008 10:36 PM
Subject: [Audyssey] Mario Game for the blind


 Hello; Listers, I have a question. Where can I find a Mario game that is 
 accessible. For My computer? Please write back.
 Jose Lomeli
 Email:
 [EMAIL PROTECTED]
 System:
 Microsoft Windows XP
 Home Edition
 Version 2002
 Service Pack 2
 Manufactured and supported by: Dell Latitude D630
 Intel(R) Core(TM)2 Duo CPU
 T7100  @ 1.80GHz
 1.79 GHz, 0.99 GB of RAM
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Re: [Audyssey] A question about mud clients

2008-03-09 Thread constantine (on laptop)
Hi

Go to
http://aarontech.randylaptop.com
also, I have some scripts that might work; a buffer of sorts; using control 
comma, control period and that sort of thing, you can move up and down as 
you would with the jaws cursor with sapi 5. Very neat, I found.


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( 
hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message - 
From: Greg [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, March 08, 2008 1:07 PM
Subject: [Audyssey] A question about mud clients


 Hello all,
 I met someone on a mud I am currently playing and she has a learning
 disability.  She is not blind but she told me that being able to hear as
 well as see what she is doing is a big help.  My question is this does
 monkey term work with the built in sappi that comes with windows and if so
 where can she get it?  Also Where can she get info on the sappi that comes
 with windows in general?  Thanks for any help and info.
 Sincerely Greg
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Re: [Audyssey] A quick update was RE: people interested in accessiblegames?

2008-03-09 Thread constantine (on laptop)
Tom,

I urge you go check out
http://www.gamefaqs.com

what systems are you getting? 1 or 2? The sega cd 2 is much more popular. 
The saturn, one of my favorites, has hardly any accessible games, so I'm not 
sure why I like it so much. Though king of fighters isn't bad.


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( 
hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message - 
From: Tom Randall [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, March 08, 2008 6:43 PM
Subject: [Audyssey] A quick update was RE: people interested in 
accessiblegames?


 Hi all just wanted to say that I am still talking with a couple of these
 guys who have sega equipment for sale around here.  The one fellow has a
 package deal that comes with two systems and several controlers and
 several games and so forth so if I get that one I will probably sell one
 of them off to somebody.  Only bad thing is no cd drive, so I will be
 looking around for one of those.  They seem to be somewhat tough to find
 although I have seen a couple on ebay.  Anyhow will let everyone know
 what eventually happens and what games I wind up with so that I can
 hopefully get some advice as to how playable they are for us and which
 ones I should get rid of.

 Best regards,

 Tom


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of constantine (on laptop)
 Sent: Wednesday, March 05, 2008 7:42 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] people interested in accessible games?


 Just so other people know, goatstore.org is a great place to get systems
 for
 very cheap prices- maybe even better than ebay, lol.


 Have a good day from Tyler C. Wood!

 contact details:

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram(
 hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
 - Original Message - 
 From: Tom Randall [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Wednesday, March 05, 2008 9:37 PM
 Subject: Re: [Audyssey] people interested in accessible games?


 Hi Tyler and all.

 Ok sounds great I will be looking forward to it when you have the
 time. By the way am looking into a couple of Sega's that I saw on
 craigslist here in my area so have contacted those guys and we'll see
 I may have one fairly soon if I see them and One of the units looks in

 good shape and so on.

 Best regards,

 Tom


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of constantine (on laptop)
 Sent: Monday, March 03, 2008 3:41 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] people interested in accessible games?


 I can try, I'm not sure when I'll have time to do the podcast, though,

 I

 have spring break at the end of march so that might be a posibility.


 Have a good day from Tyler C. Wood!

 contact details:

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram(
 hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
 - Original Message -
 From: Tom Randall [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, March 02, 2008 2:58 PM
 Subject: Re: [Audyssey] people interested in accessible games?


 Hi Tyler sounds great.  I have not gotten into any of the newer
 game

 systems however as a lot of you know my whole initial gaming
 experience was on the old Atari computers and systems long before
 there was any such thing as accessible games.  It's not something
 that

 I am interested in sinking a whole lot of money into or anything but
 I

 may pick up either a Sega or one of the sony consoles if I find one
 cheap and can decide which would be best.  That might be something
 good to include in your podcast which consoles are good to start out
 with in your opinion and so forth.

 Good luck and keep us posted.

 Tom


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]
 On Behalf Of constantine (on laptop)
 Sent: Saturday, March 01, 2008 11:32 AM
 To: Gamers Discussion list
 Subject: [Audyssey] people interested in accessible games?


 Hi all,

 I am curious to know if anyone out there would be interested in me
 doing a podcast on accessible games, and demonstrating a few? I'll be

 using an emulator, and for some reason the nintendo 64 emulator won't

 let me use the c button (I may have to experement with other
 emulators), so some things I may not be able to do.

 games I may show:
 cruis'n USA
 Cruis'n world and exotica
 sanfransisco rush
 sanfransisco rush 2049

Re: [Audyssey] A question about mud clients

2008-03-09 Thread constantine (on laptop)
Or you can go to
aarontech.randylaptop.com
and check his article out, imho its much better and more up to date.


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( 
hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message - 
From: Greg [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, March 08, 2008 5:01 PM
Subject: Re: [Audyssey] A question about mud clients


 Hello Michael,
 Go to www.randylaptop.com  and there is a section on muding.  In this
 section there is an article on MUSH client and the plugins you need to get
 it to work with JAWS, Window Eyes, or SAPPI.
 Hope this helps Greg
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Michael Maslo
 Sent: Saturday, March 08, 2008 3:59 PM
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] A question about mud clients

 Liam:

 Where can I get all I need for mushclient from? I have moneky term right 
 now
 but would like to try it out. Where can I get all the plug ins from etc? 
 Is
 it free also?



 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Liam Erven
 Sent: Saturday, March 08, 2008 2:24 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] A question about mud clients

 I like mushclient over monkeyterm, and I'm not recommending mmonkeyterm
 anymore to people.
 either mushclient or z mud.  though z mud isn't free.

 - Original Message -
 From: shaun everiss [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 08, 2008 2:00 PM
 Subject: Re: [Audyssey] A question about mud clients


 well its supposed to be good however For sertain things you need to load
 sertain plugins to make it all work.
 And the monkey term soundpack well there is no converter to convert to
 mushclient.
 Mushclient haws some good scripts by shaun randel that do things like 
 have

 your prompt at the same time as the game prompt.
 So I suppose no laging.
 Also there are scripts that will display the command lists locally of the
 mud you are on aparently and asign keystrokes to execute things.
 At 08:47 a.m. 9/03/2008, you wrote:
Mushclient has some plugins for sapi as well, so I've heard.

Tj
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 08, 2008 12:26 PM
Subject: Re: [Audyssey] A question about mud clients


 hi greg.  monkey term can support sapi if it's coded in to it
 righ tnow I'm working on a plugin for z mud that will support all major
 screen readers as well as sapi.  there is also another plugin for z mud
 that
 does sapi.

 - Original Message - 
 From: Greg [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Saturday, March 08, 2008 1:07 PM
 Subject: [Audyssey] A question about mud clients


 Hello all,
 I met someone on a mud I am currently playing and she has a learning
 disability.  She is not blind but she told me that being able to hear
 as
 well as see what she is doing is a big help.  My question is this does
 monkey term work with the built in sappi that comes with windows and 
 if
 so
 where can she get it?  Also Where can she get info on the sappi that
 comes
 with windows in general?  Thanks for any help and info.
 Sincerely Greg
 ---
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 If you want to leave the list, send E-mail to
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Re: [Audyssey] A question about mud clients

2008-03-09 Thread constantine (on laptop)
I agree here. I prefer monkeyterms way of handling things. I really don't 
know why its getting bashed around here. It might be old, but some people 
are stil supporting it and adding new things to it.

Have a good day from Tyler C. Wood!

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- Original Message - 
From: Stefen Hudson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 08, 2008 7:03 PM
Subject: Re: [Audyssey] A question about mud clients


 The only thing about MushClient that I hate is how it handles external
 scripts. MonkeyTerm's way is much easier for me to use.

 --
 From: Liam Erven [EMAIL PROTECTED]
 Sent: Saturday, March 08, 2008 12:23 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] A question about mud clients

 I like mushclient over monkeyterm, and I'm not recommending mmonkeyterm
 anymore to people.
 either mushclient or z mud.  though z mud isn't free.

 - Original Message - 
 From: shaun everiss [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 08, 2008 2:00 PM
 Subject: Re: [Audyssey] A question about mud clients


 well its supposed to be good however For sertain things you need to load
 sertain plugins to make it all work.
 And the monkey term soundpack well there is no converter to convert to
 mushclient.
 Mushclient haws some good scripts by shaun randel that do things like
 have
 your prompt at the same time as the game prompt.
 So I suppose no laging.
 Also there are scripts that will display the command lists locally of 
 the
 mud you are on aparently and asign keystrokes to execute things.
 At 08:47 a.m. 9/03/2008, you wrote:
Mushclient has some plugins for sapi as well, so I've heard.

Tj
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 08, 2008 12:26 PM
Subject: Re: [Audyssey] A question about mud clients


 hi greg.  monkey term can support sapi if it's coded in to it
 righ tnow I'm working on a plugin for z mud that will support all 
 major
 screen readers as well as sapi.  there is also another plugin for z 
 mud
 that
 does sapi.

 - Original Message - 
 From: Greg [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Saturday, March 08, 2008 1:07 PM
 Subject: [Audyssey] A question about mud clients


 Hello all,
 I met someone on a mud I am currently playing and she has a learning
 disability.  She is not blind but she told me that being able to hear
 as
 well as see what she is doing is a big help.  My question is this 
 does
 monkey term work with the built in sappi that comes with windows and
 if
 so
 where can she get it?  Also Where can she get info on the sappi that
 comes
 with windows in general?  Thanks for any help and info.
 Sincerely Greg
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Re: [Audyssey] star wars

2008-03-09 Thread constantine (on laptop)
Um...I guess? But? this is getting seriously way off topic.


Have a good day from Tyler C. Wood!

contact details:

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- Original Message - 
From: josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 09, 2008 9:03 AM
Subject: Re: [Audyssey] star wars


 Hi,

 It would be cool if there were a company that would pay your fines for 
 you.
 like you get a fine and you mail it to the company and they pay your fines
 for using your name after you sign a concent form.

 Josh

 - Original Message - 
 From: Alex K [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, March 09, 2008 12:44 AM
 Subject: Re: [Audyssey] star wars


 Hello,
 If indeed Lucas Arts did send a takedown notice, and you intentionally
 deleted or ignored it, a judge could rule that you were in contempt of
 court, and slap you with a fine or jail sentence.

 Unfortunately, copyright is a bit of a complicated subject. What is
 considered fair use? How does copyright law differ from country to
 country?
 These are problems we need to solve in order for the audio games market 
 to
 advance, if people want Star Wars/Star Trek/Mario-based games at least.


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of josh
 Sent: Saturday, March 08, 2008 9:19 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] star wars


 hey,

 you could also add a bunch of security to your website so lucas arts
 couldn't access your site. but if it were me I myself would just make the
 game and if Lucas arts would try sueing me they'd have no luck because
 what
 are they gunna get from me, oh wow, fifty dollars! that's a lot isn't it?
 I'd just read the email and delete it and ignore it. or I would write 
 back
 saying, I will stop making star wars based games when you guys make your
 games playable by blind people. and leave it at that and delete all
 further
 emails from them.

 Josh



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Re: [Audyssey] star wars

2008-03-09 Thread constantine (on laptop)
And so you'd be in jail for life? I'm sorry. I seriously don't agree to 
that, but anyway. This is really getting off topic.


Have a good day from Tyler C. Wood!

contact details:

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- Original Message - 
From: josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 09, 2008 9:05 AM
Subject: Re: [Audyssey] star wars


 I'm over 18, and I rent, i will never own a house. besides, before they'd
 put me in jail I would make sure to pass the game all around the internet 
 to
 all the blind people. Even to people in the middle east and stuff. then 
 they
 could do all they wanted but they could never fix the damage I had already
 done or they thought I had done. so ha ha to them!


 - Original Message - 
 From: Trouble [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 09, 2008 8:41 AM
 Subject: Re: [Audyssey] star wars


 Well, if they wanted you bad enough. they can do a whole lot to you.
 depending on your age if under 18. They would go after your parents
 and if not. then any income you got they would grab part, take house
 if buying and generally screw your life financially. And forgot sense
 the government considers it a law. How about throwing you or your
 parents in jail.

 At 12:19 AM 3/9/2008, you wrote:
hey,

you could also add a bunch of security to your website so lucas arts
couldn't access your site. but if it were me I myself would just make the
game and if Lucas arts would try sueing me they'd have no luck because
what
are they gunna get from me, oh wow, fifty dollars! that's a lot isn't it?
I'd just read the email and delete it and ignore it. or I would write 
back
saying, I will stop making star wars based games when you guys make your
games playable by blind people. and leave it at that and delete all
further
emails from them.

Josh

- Original Message -
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 06, 2008 3:42 PM
Subject: Re: [Audyssey] star wars


  You have to understand that there are some legal issues involved in a
  game
  like that. Even if he released it as freeware there's a chance he 
  could
  run
  into trouble with Lucas Arts. And they're nasty when it comes to
  copyrights.
  Time is an illusion, lunchtime doubly so.
  - Original Message -
  From: Mich [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Thursday, March 06, 2008 1:35 PM
  Subject: Re: [Audyssey] star wars
 
 
  hi tom please take up the star wars game when you get a spare minute
  since
  I
  personally would love to see that kind of a audio game. I remember
  playing
  the star wars game on the old apple 2 e. from Mich Verrier from New
  Liskeard
  Ontario Canada.
  - Original Message -
  From: Thomas Ward [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Thursday, March 06, 2008 1:02 PM
  Subject: Re: [Audyssey] star wars
 
 
  Hi,
  If you are talking about the demo I released a couple of years ago
  there
  were a lot of sound upgrades as well as lots of other changes. If 
  and
  when I take up the project again I will be rewriting the game core 
  in
  Java as to make it fully multiplatform.
 
 
 
  Ryan Chou wrote:
  yeah what about it
  I like it the way it was
  so please don't make any sound or music changes
 
 
 
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Re: [Audyssey] Side-scroller consessions.

2008-03-21 Thread constantine (on laptop)
My god, that is stupid.

Do whatever you like, but for those of you who did. You suck. Go get lives. 
Get out of this list. Go away. This is is fucking stupid, because Tom really 
tried hard and put out a lot of poles to see what users thought. People are 
bitching at him and yelling at him. Its really quite sad. I'm sorry to hear 
this, tom, because I really liked your ideas and ideals, not to mention the 
fact that you tried so hard to make new and interesting games. I'm sorry, 
but wow. People should just die.


Have a good day from Tyler C. Wood!

contact details:

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hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message - 
From: Cory [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 21, 2008 6:32 PM
Subject: Re: [Audyssey] Side-scroller consessions.


 you guys that wanted that side scroller, take it and shove it up your ass!

 Signed,
 Cory Kadlik
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, March 21, 2008 2:54 PM
 Subject: [Audyssey] Side-scroller consessions.


 Hello gamers,
 In light of the several emails on and off list to me about my decision
 to create a 3D FPS game verses a side-scroller I feel I have no choice
 but to do as everyone asks. For those gamers bound and determined to
 have a side-scroller do or die what I will do is go back to James
 North's original plans and put out some kind of game along the
 Montezuma's Revenge lines. I will restore Arizona Smith to the game, and
 do whatever it takes to just get the fricking game completed and out of
 my life.  Since you want the game James North was creating you will get
 it just as James had planned it. No more no less.
 As for those interested in the 3D FPS version of Mysteries Of the Aztecs
 I am still interested in creating this game, but obviously I will put it
 in the things to do pile down the road.
 Finally, I have one last thing to say to this community before I sign
 off. I am really disappointed in those of you who have made such a fuss
 and an issue over this. I try very hard to produce good and high quality
 games. I even want to go above and beyond the norm by trying things that
 have never been done before by an accessible game developer. All I get
 in return is a lot of grief and misery for my effort. From this time
 forward I will complete your games you got from James North as
 advertised, but it comes at a price.
 Before today I use to take polls, gather suggestions from end users, and
 use to gather your ideas to put into my games. I was always very open
 about my thoughts, plans, ideas, etc. However, that has been shattered.
 From now on when I create games I plan to be more or less quiet about
 my plans, new game ideas, and end user suggestions will be selectively
 used at my descression. I see now running polls like the one about
 weather to make a FPS or a side-scroller was a horrible mistake as it is
 being used to force me to do something I really do not want to do. If it
 was the poll alone i wouldn't mind so much, but since the majority of
 those were paid customers I am between the rock and the hard place.
 Neither option is exactly a great place to be from where I sit, but your
 demands to force me into this decision only makes it harder to enjoy
 making accessible games. I can tell you right now I will create the
 side-scroller, but the next few months are going to be purgatory,
 slavery, whatever you want to call it.
 Being the victem of this communities backlash I can tell you why James
 North became dispondant and left this community in the manner he did.
 All we developers hear is give me, give me, give me, I want, I want, I
 want, regardless of how the developer feels or thinks about the matter.
 Apparently developers aren't allowed to have lives or desires of their
 own and must soully entertain the blind gamers out there for their every
 whim. If I ever create a game for this community after these two games
 are completed you will be pretty darn lucky. i am sick of the stress and
 grief you put me through.


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Re: [Audyssey] Side-scroller consessions.

2008-03-21 Thread constantine (on laptop)
Yeah. You've pretty much closed the doors on what could have been a great 
developper. He was really into this and was really helpful to people. He put 
a lot of ideas out there, votes up for what people wanted, etc. And your 
wanting him to put games out there like 1, 2, 3? Wow. I could have waited 
another year for raceway as long as he got it done. I just can't express my 
feelings well enough on this list.


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
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AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( 
hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message - 
From: Greg [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, March 21, 2008 3:32 PM
Subject: Re: [Audyssey] Side-scroller consessions.


 Hello all,
 I wasn't going to put my two sense in but have decided to.  For you people
 to force Thomas to do something that is mentally and physically draining 
 him
 is absolutely selfish.
 I don't think you people even realize how complicated the task Thomas took
 on really is.  To have to try and look at someone elses code and try to
 figure out what he or she was thinking is hard enough on its own.  Then to
 have to recode it because the language the first person used was out of 
 date
 and not really supported is extremely difficult.  Its people like you that
 make programmers throw up their hands in disgust and give up.  We ought to
 be thanking God everyday for people like Thomas who are willing to produce
 very good games sso we can have them.  We are a very small community and
 instead of moaning and groaning about everything we should be showing are
 support to the developers so they will continue to produce games for us to
 play.
 Greg

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Thomas Ward
 Sent: Friday, March 21, 2008 5:55 PM
 To: Gamers Discussion list
 Subject: [Audyssey] Side-scroller consessions.

 Hello gamers,
 In light of the several emails on and off list to me about my decision to
 create a 3D FPS game verses a side-scroller I feel I have no choice but to
 do as everyone asks. For those gamers bound and determined to have a
 side-scroller do or die what I will do is go back to James North's 
 original
 plans and put out some kind of game along the Montezuma's Revenge lines. I
 will restore Arizona Smith to the game, and do whatever it takes to just 
 get
 the fricking game completed and out of my life.  Since you want the game
 James North was creating you will get it just as James had planned it. No
 more no less.
 As for those interested in the 3D FPS version of Mysteries Of the Aztecs I
 am still interested in creating this game, but obviously I will put it in
 the things to do pile down the road.
 Finally, I have one last thing to say to this community before I sign off. 
 I
 am really disappointed in those of you who have made such a fuss and an
 issue over this. I try very hard to produce good and high quality games. I
 even want to go above and beyond the norm by trying things that have never
 been done before by an accessible game developer. All I get in return is a
 lot of grief and misery for my effort. From this time forward I will
 complete your games you got from James North as advertised, but it comes 
 at
 a price.
 Before today I use to take polls, gather suggestions from end users, and 
 use
 to gather your ideas to put into my games. I was always very open about my
 thoughts, plans, ideas, etc. However, that has been shattered.
 From now on when I create games I plan to be more or less quiet about my
 plans, new game ideas, and end user suggestions will be selectively used 
 at
 my descression. I see now running polls like the one about weather to make 
 a
 FPS or a side-scroller was a horrible mistake as it is being used to force
 me to do something I really do not want to do. If it was the poll alone i
 wouldn't mind so much, but since the majority of those were paid customers 
 I
 am between the rock and the hard place.
 Neither option is exactly a great place to be from where I sit, but your
 demands to force me into this decision only makes it harder to enjoy 
 making
 accessible games. I can tell you right now I will create the 
 side-scroller,
 but the next few months are going to be purgatory, slavery, whatever you
 want to call it.
 Being the victem of this communities backlash I can tell you why James 
 North
 became dispondant and left this community in the manner he did.
 All we developers hear is give me, give me, give me, I want, I want, I 
 want,
 regardless of how the developer feels or thinks about the matter.
 Apparently developers aren't allowed to have lives or desires of their own
 and must soully entertain the blind gamers out there for their every whim.
 If I ever create a game for this community after 

Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread constantine (on laptop)
Well, they did pay for a beta. So while they're moaning about it, its not 
Tomas'es fault, as these people wanted to pay for it, meanwhile the nature 
of the game was up in arms. I am really mad, Thomas you were such a great 
dev, and to have people bash you around like that, well, that just angers 
me. You had great potensial and I cou   ld see that you enjoyed your work. 
Like countless have said, its really too bad its come to this. I bet most 
people are regretting what they said about now, or maybe not.


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
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AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( 
hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message - 
From: will lomas [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 21, 2008 3:42 PM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 or jsut ingore the people who want side scroller and they can program
 their own game for their own enjoyment

 On 21 Mar 2008, at 21:19, Yohandy wrote:

 Gosh thomas, it's quite sad to see people bash such a kind person as
 yourself. even through all you're going through, you're still trying
 to do
 your best on the game by using your 3d engine etc. if I were in your
 shoes I
 don't think I'd be so patient. I'd just slap something together and
 say ok
 here's your montezuma's return, take it or leave it.


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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-21 Thread constantine (on laptop)
Yeah. I agree here. Its really sad, and hopefully Thomas will change his 
mind.


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
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system details:
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AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( 
hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Charles Rivard [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Friday, March 21, 2008 3:57 PM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Well it looks like you'll get your wish. The rest of us just won't get 
 ours.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, March 21, 2008 5:37 PM
 Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 I'm excited about this new venture, too.  However, I will pay for it once
 it
 is ready.  I'm still waiting for the other one, or something along that
 line.

 ---
 Laughter is the best medicine.  Look around you and find a dose.
 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, March 21, 2008 1:36 PM
 Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Funny thing is Thomas, while I was slightly disappointed with not 
 getting
 another side scroller since I do agree that this genre does have so much
 unexplored potential, I'm actually more excited with what you're 
 planning
 to
 do. I played Tobraider II on Play Station back when that was still
 popular
 and I'd love to see an accessible game in that style. I'd rather have to
 wait and get an incredible game than have you patch the Monte engine and
 throw it out as abbandonware and then be bored within a week or two. It
 seems people don't understand the most basi fact of our market. With as
 few
 devs as we have, the last thing we can afford is to turn them away just
 because a few of us aren't getting what we want.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, March 21, 2008 12:38 PM
 Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Hi Michael,
 I sincerely apologize for the disappointment and hard feelings you have
 about this decision, but you also need to see my side of things as 
 well.
 First, I rescued Montezuma's Revenge from James North for a lot of
 reasons I liked the game, it was fairly along in development, and it
 looked like it could be completed fairly quickly. As it turned out I
 took on a project I have regretted every single day of my life since I
 took charge of it. Montezuma's Revenge has done nothing but bring 
 misery
 and grief into my life.
 Right off the bat before I even received the source by mail I was
 getting hate mail from James North's enemies demanding refunds, a
 complete game the day before yesterday, and threats of law suits, etc.
 After I received the game's source code I quickly realized i would not
 be able to complete the game using his source code. It was written in
 Visual Basic 6, which I no longer owned the IDE/compiler for, and
 DirectX 8 which was already phased out of general use. The level editor
 that James North had created wasn't accessible which means I couldn't
 even add new levels without a total rewrite. So in the end I chose to
 rewrite everything from scratch. Not an easy or exactly fun prospect.
 Around December of 2006 the private testers and I discussed it and
 thought it would be cool if my rendition of Montezuma's Revenge was
 closer to the original. It was decided to upgrade all levels to make it
 so, and in the end it was this exact copying of the game that got me in
 hot water with the copyright holders.
 Months later as the game was winding down in development along comes 
 the
 copyright holders of the Montezuma's Revenge Montezuma's Return games
 ordering us to cease and desist production of our game. I agreed to do
 so. I told them that the next major release would have nothing in 
 common
 with their games, and the issue was closed.
 As a result of this copyright issue I decided to think about how to
 rework the game not only to avoid the copyright issues but make a new
 and exciting game out of the ashes of Montezuma's Return. I did run a
 poll to see if people would be more interested in a side-scroller or
 FPS, and the side-scroller format won. However, following the poll I
 became very depressed, disappointed, and found myself unable to pick up
 where I left off with the game. To explain it better I was totally
 emotionally, physically, burned out on working on the game. I spent a
 year and a half putting every moment of free time into the game, and 
 was
 totally sick to death of it.
 Michael, in your email you talk 

Re: [Audyssey] I have A PSP Or Play Station Portable

2008-04-04 Thread constantine (on laptop)
Yeah...you have to buy the games for the system...if it was a PS1, you could 
get a mod chip, and just download the games and burn them to a cd. I sorta 
miss doing that, my ps1 has a mod chip and I love it.

But since this system has UMD discs, which don't work in cd rom drives 
(unless you took the UMD apart, I think there's a mini dvd in there), you 
wouldn't be able to paly free games (which sucks).



Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
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AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( 
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- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 03, 2008 8:32 AM
Subject: Re: [Audyssey] I have A PSP Or Play Station Portable


 wow.
 I figgured psp would get around to fixing that
 The first release of the firware was easily exploitable

 - Original Message - 
 From: [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, April 03, 2008 10:19 AM
 Subject: Re: [Audyssey] I have A PSP Or Play Station Portable


 Nope. Apparently the latest firmware is so good with security it actually
 can prevent hacking.
 - Original Message - 
 From: shaun everiss [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 02, 2008 9:08 PM
 Subject: Re: [Audyssey] I have A PSP Or Play Station Portable


 well you aparently can download games but you have to hack your psp or
 something.
 Anyway those on wecanplay.info probably know more than me.
 At 06:45 p.m. 3/04/2008, you wrote:
Um, unfortunately there are none of those... all games are on UMD's, and
none are free.
- Original Message - 
From: Jose Lomeli [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 02, 2008 7:26 PM
Subject: [Audyssey] I have A PSP Or Play Station Portable


 Hello; Listers, I would like to know. O.K. I got a PSP. I want to know
 what games can I download on to it? I prefer free games. Please write
 back.
 Jose Lomeli
 Email:
 [EMAIL PROTECTED]
 Website:
 http://joselomeli93.blind-planet.com
 Windows XP Home user.
 JAWS For Windows 8.0 user.
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Re: [Audyssey] New Company, BaldPug Games.

2008-04-04 Thread constantine (on laptop)
This is helarious. I mean seriously.

thanks for a laugh, however delayed.


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( 
hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message - 
From: Cory [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 01, 2008 8:44 PM
Subject: Re: [Audyssey] New Company, BaldPug Games.


 that's aussom!
 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, April 01, 2008 9:34 AM
 Subject: [Audyssey] New Company, BaldPug Games.


 For immediate release:
 As of April 1, 2008,
 The following accessible game companies have merged,
 Blind Adrenaline Simulations.
 ACE Games.
 L Works.
 Draconis Entertainment
 PCS Games,
 USA Games Interactive
 and
 GMA Games

 They are using the first letter of each company to form the new company
 name,
 BaldPug Games.

 The first BaldPug  game will be titled,
 Mario  and Sarah's hunt.
 In this game you take command of  a high speed tank and  race on a rail,
 willing to risk everything to find and recover ancient Egyptian treasure.
 Go through 100 levels of action and if you succeed, you get to Whoop
 Supreme
 Commander Ather's Ass!


 April Fools!
 Phil


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 http://www.eset.com




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Re: [Audyssey] phil's games

2008-04-04 Thread constantine (on laptop)
Ehrm...yeah? lol.

And I'm fairly sure his companies stil out there. In fact I'm hoping to buy 
sarra soon enough.


Have a good day from Tyler C. Wood!

contact details:

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system details:
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- Original Message - 
From: jeh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 01, 2008 12:01 PM
Subject: [Audyssey] phil's games


 hi,

 what happened to phil vlasac? is he still on the list?

 Josh



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Re: [Audyssey] SDM Update

2008-04-04 Thread constantine (on laptop)
This sounds interesting.

Sorry, I'm too laisy to go check, what's the URL to download this hre game?

Can't wait to try it

Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( 
hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message - 
From: Ryan Smith [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 31, 2008 6:28 PM
Subject: Re: [Audyssey] SDM Update


 Hi,
 Well, thanks alot for your feedback, especially Dark pointing me to
 the fabulous reaction time article. I will probably be going diff
 levels for this easy medium hard insane impossible. I just added
 the sounds, with 10 random guard sounds (i had to reset all of the
 current positions of each sounds to 0..grr) and the bombs and what
 not, stairs, power up, landing/jumping etc., and it sounds pretty
 cool. With the other timers added in, I think it won't be that easy...
 thanks again shaun for the sounds! I also went through and fixed tons
 of bugs, and it's pretty stable right now. -Ryan

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Re: [Audyssey] any accessible casino sites?

2008-04-04 Thread constantine (on laptop)
Well, I tried one once; I forget what it was called. It was somewhat 
accessible, I'll see if I can't find the link. It was a blackjack game, if 
I'm not mistaken...loads of fun.


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
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system details:
Hp pavillion dv5220CA notebook pc
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hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 31, 2008 1:56 PM
Subject: [Audyssey] any accessible casino sites?


Subject line says it all. Has anyone tried any of these casino sites,
 and if so what do you think of them? Are any of them accessible? I'm 
 really
 curious. thanks!


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Re: [Audyssey] Audyssey babble report for March 2008

2008-04-04 Thread constantine (on laptop)
Wow. I really didn't notice I was posting that much, --maybe I should tone 
myself down a bit? and sorry if you guys're getting these backwards..I'm 
going down from up.

Artifact, yay. GOtta run.

Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
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system details:
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hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message - 
From: Jim Kitchen [EMAIL PROTECTED]
To: Audyssey Gamers@audyssey.org
Sent: Tuesday, April 01, 2008 2:26 AM
Subject: [Audyssey] Audyssey babble report for March 2008



 110 people posted 1377 messages.

 193 From, Thomas Ward.
 102 From, shaun everiss.
 95 From, Charles Rivard.
 64 From, Andy.
 58 From, Bryan Peterson.
 47 From, Dark.
 43 From, will lomas.
 33 From, Ryan Smith.
 32 From, constantine (on laptop).
 31 From, Willem.
 29 From, aiden gardiner.
 26 From, Yohandy.
 25 From, Claudio.
 23 From, Ron Schamerhorn.
 22 From, Cory.
 22 From, jeh.
 22 From, Liam Erven.
 21 From, James Scholes.
 20 From, Cara Quinn.
 19 From, Darren H.
 19 From, Jim Kitchen.
 19 From, Phil Vlasak.
 18 From, Bryan.
 17 From, Trouble.
 16 From, ari.
 16 From, Tom Randall.
 13 From, josh.
 12 From, Michael Maslo.
 11 From, Jose Lomeli.
 11 From, nicol.
 11 From, Tj.
 10 From, chou.clement.
 10 From, Valiant8086 \(on laptop\).
 10 From, Valiant8086 on laptop.
 10 From, william lomas.
 9 From, Gary Whittington.
 9 From, ian mcnamara.
 9 From, John Bannick.
 9 From, Raul A. Gallegos.
 8 From, Danie and Eden.
 8 From, Everett Elam.
 8 From, Gamers Chat Robot.
 8 From, kelby carlson.
 8 From, louis.
 8 From, Michael Feir.
 7 From, alex wallis.
 7 From, dark.
 6 From, Bryan Mckinnish.
 6 From, Jeremy Gilley.
 6 From, Lisa Hayes.
 6 From, Stefen Hudson.
 5 From, Andy Smith.
 5 From, Ann.
 5 From, Greg.
 5 From, Ryan Chou.
 4 From, christopher huby.
 4 From, Dickson Tan.
 4 From, Karl.
 4 From, Orin.
 4 From, SoundMUD.
 4 From, Steve Cullen.
 3 From, jason.
 3 From, Jeffrey Parker.
 3 From, Jose Lomeli.
 3 From, Jozwiak, Hunter (K12).
 3 From, Kelly Sapergia.
 3 From, Kevin Weispfennig.
 3 From, Kuvvosh.
 3 From, Mich.
 3 From, robjoy.
 3 From, Sarah Haake.
 2 From, Alex K.
 2 From, Allen.
 2 From, Chrissy.
 2 From, Christopher Bartlett.
 2 From, Marsha.
 2 From, Matthew Kuvvosh.
 2 From, Mike.
 2 From, Richard sherman.
 2 From, simon dowling.
 2 From, Sky Taylor.
 2 From, the pot of gold at the end of the rainbow.
 2 From, tim kilgore`.
 1 From, Amanda Robertson.
 1 From, Christian.
 1 From, Claudio Zeni.
 1 From, claudio.zeni.
 1 From, Damien C. Sadler.
 1 From, Darren Haris.
 1 From, djc.
 1 From, Don Voyles.
 1 From, Earle.
 1 From, eloheem.
 1 From, Fun Times.
 1 From, Gamers List Guidelines Robot.
 1 From, Hayri Tulumcu.
 1 From, ian and riggs.
 1 From, Jen Karns.
 1 From, Jeremy Hartley.
 1 From, Jimmy Odin Kristoffersen.
 1 From, john snowling.
 1 From, Kevin.
 1 From, Marco Steinebach - Mardy.
 1 From, Matthew Bullis.
 1 From, Michael maslo.
 1 From, Pastor Mark Peveto.
 1 From, rrhopkins.
 1 From, Ryan Conroy.
 1 From, Sean Mealin.
 1 From, Stephen.

 Archive file size 4488612 bytes

 Jim

 Check my web site for my free blind accessible pc dos and windows games.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] live gaming

2008-04-04 Thread constantine (on laptop)
hmm, so do you stream random times, or is it constant? This looks 
interesting. I should be getting my website up soon with a podcast or two, I 
should be making one of miriani, too.


Have a good day from Tyler C. Wood!

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- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org; We Can Play 
[EMAIL PROTECTED]
Sent: Sunday, March 30, 2008 10:00 AM
Subject: [Audyssey] live gaming


 Hi guys:

 I think there's a lot of baseball fans on list.  I could be mistaken. 
 Today I've decided to spend a few hours play mlb the show 08 which is the 
 latest installment of the series.  I'm streaming it live at
 http://listen.liamerven.com
 along with my commentary.
 I'm playing full nine inning exhibition games.
 feel free to listen if you are bored.
 I'll probably be streaming for most of the day as this week I'm heading 
 out for a few weeks and won't have the luxury of a playstation.

 Liam
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Re: [Audyssey] my Nintendo article

2008-04-04 Thread constantine (on laptop)
I can never go over the word limmit, I guess I'm no good at english. And, 
guys, I'm sorry about the podcasts...I've been pretty busy these last few 
days. I also have to try and get my resources together again. This laptop 
stil doesn't have everything.


Have a good day from Tyler C. Wood!

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- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 01, 2008 6:28 PM
Subject: Re: [Audyssey] my Nintendo article


 Well yes, I've had that feeling as well, it depends on the subject matter
 and how much I've got to get through. It seems I usually can't win, it's
 either too long or two short lol!

 Beware the Grue!

 dark.
 - Original Message - 
 From: ari [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, April 01, 2008 9:33 PM
 Subject: Re: [Audyssey] my Nintendo article


 lol, with academic, I struggle sometimes to keep the essay in word limit!
 It's so frustrating when you think you've written a great essay, but
 you've
 gone like over 500 words over! You sit there going, I can take two words
 out
 there, try and make it shorter. Awful!
 Ari


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Re: [Audyssey] Monopoly version 8

2008-04-04 Thread constantine (on laptop)
Yay, I can't wait to play this. I'm going to download it, now, since alt tab 
works, this'll be a good passtime when playing miriani.


Have a good day from Tyler C. Wood!

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- Original Message - 
From: Jim Kitchen [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Sunday, March 30, 2008 7:17 AM
Subject: [Audyssey] Monopoly version 8


 Hi,

 I have put Monopoly version 8 up on my web site.

 File name winpoly8.exe  File size 664k bytes

 In version 8 I fixed the alt tab problem and you can now have custom 
 tokens, currency, houses and hotels.  You can also edit the 
 MonopolyCustom.txt file to change Go, Jail, Free Parking, Income Tax, 
 Luxury Tax, Railroad, Utility, Bank, Community Chest and Chance.  I have 
 also added the features to roll the dice to see who goes first and for a 
 person to resign from the game.

 The file winpoly8.exe can be found on my free windows sapi5 text to speech 
 games page.

 BFN
 Jim

 Kitchen's Inc, for games that are up to 100 percent funner to play.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Claudiogames starts!

2008-04-04 Thread constantine (on laptop)
Hi,

I'd donate a few bucks (I like seeing new devs come to be), if I had pay 
pal. But good luck in getting the software!

and good luck in creating games, hope you enjoy it. I can't wait to see your 
first game.


Have a good day from Tyler C. Wood!

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- Original Message - 
From: Claudio [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 30, 2008 4:42 AM
Subject: [Audyssey] Claudiogames starts!



 Hello gamers!
 In the last days, weeks and monts i have asked my self:
 What programming language could   you use for programming games?
 Now, i have fund the language where i want learn and where i want use in 
 my
 games.
 The language is called basic4ppc, and i hope also that i can create
 aplikations for mobile devices such as packmate, and windows mobile fones.
 We at Claudiogames have only problem:
 The software that we need cost 54 dollars, and we don't have the mony for
 order it.
 If you are interested in donate us, please go to:
 http://www.claudiogames.com
 On the second heading you can find the button where you musst klick and
 gife
 your donate.
 Please note that we only aczept donates who comes from the USA.
 We say thanks to all who helping us and who donate us and we hope for a
 good
 company in the future!
 Please note:
 If we have all mony for order the program we will stop the donate!
 Best regards and again, thank you!
 Claudio Zeni.
 President of Claudiogames.


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Re: [Audyssey] Hi

2008-04-04 Thread constantine (on laptop)
Yeah, I'm not sure here iether.

thanks
Have a good day from Tyler C. Wood!

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- Original Message - 
From: Valiant8086 on laptop [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 28, 2008 8:39 AM
Subject: Re: [Audyssey] Hi


 Hi.
 Could someone remind me what TH is?
 Thanks
 Cheers:
 - Original Message - 
 From: Tj [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, March 28, 2008 10:10 AM
 Subject: Re: [Audyssey] Hi


 All you need to do is line up the missile so it's heading towards it.  If
 you can, get it so it's directly one direction, not northwest or 
 anything,
 Then, slam that sucker's speed all the way forward, and watch it blow.
 - Original Message - 
 From: Jozwiak, Hunter (K12) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, March 28, 2008 7:31 AM
 Subject: [Audyssey] Hi


 Could someone help me get rid of the mine control center in TH?

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Re: [Audyssey] 7-128 gamebook coupons

2008-04-04 Thread constantine (on laptop)
Yeah, I think there's a list of them on the audiogames website, in that 
combo box that says quick links. Or, maybe that's not all of them. Maybe the 
cupon is in the description? Not sure.

Have a good day from Tyler C. Wood!

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- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 04, 2008 8:59 PM
Subject: [Audyssey] 7-128 gamebook coupons


 Hey all,
 I'd appreciate some info on this. Does anyone know where the coupons for
 this site are mentioned? I've been considering purchasing the gamebook, 
 and
 20% off is a pretty good deal. Also any recommendations on which games I
 should buy? Is there a list of them? thanks!


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Re: [Audyssey] SDM Update

2008-04-04 Thread constantine (on laptop)
Hi

You should check out sounddogs.com. They have a lot of sounds, and I use 
them quite a lot. The sounds are very high quoltiy I found.


Have a good day from Tyler C. Wood!

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- Original Message - 
From: Ryan Chou [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 29, 2008 10:53 PM
Subject: Re: [Audyssey] SDM Update


 yeah me too

 On 3/29/08, shaun everiss [EMAIL PROTECTED] wrote:
 You could always give it to me and I could tell you where and what sounds
 you need.
 I can tell you now that the gun sound is really cheap and crappy, I have
 free sounds for this game that may sound better, they are still low 
 quality
 but they will sound like a gun I think anyway.
 I also have a load of sound libraries and misc sounds, some from games 
 and
 some I just pick up at random.
 Honestly I forget where some of them came from.
 there are at least 2 big folders that come from multipul sorces which I 
 have
 no knowledge of and they are just misc sounds.
 At 03:02 p.m. 30/03/2008, you wrote:
 Hi,
 I completed coding Level 1, although it's kinda simple, and just sapi,
 so I better find some sounds. Also, instead of double (or addition
 too) I could have you pressing 10 keys at once to destroy a copter. I
 used that command, (only 5) to perform a power jump to leap over a
 stair. Once I complete everything, I'll add in the small details like
 limits, times, all kinds of stuff to make it a bit more difficult.
 Right now, it's basically doing what sapi says (jump, etc), but it'll
 be more fun when I get sounds. Any ideas guys on how to improve it
 (perhaps random deaths, etc, or health depletion timer (health goes
 down every second), or something else?)
 I haven't started the 3D yet..but will
 Thanks.
 -Ryan
 
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[Audyssey] dark destroyer

2008-04-04 Thread constantine (on laptop)
Hi,

Does anyone have dark destroyer? I remember playing it, and I remember it was 
free; but I forget who made it, though its on the audiogames website- but, the 
company appears to have went obsoleet. 

I'd love to get my paws on this game. 

WOuld it be legal for someone to send it along to me? I really wish I'd saved 
it- I loved playing it. 

thanks

Have a good day from Tyler C. Wood!

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Re: [Audyssey] superdeakout

2008-04-04 Thread constantine (on laptop)
I thought super deekout was now free? Maybe not, but I'm not sure. I think a 
good game to point to would be top speed 2, since its a free racing game and 
a good one at that. Also technishock is a good choice - or shades of dume 
always helps, I played the demmo but really haven't gottin around to playing 
the real thing- and, if you have rail racer, I think that game rocks, and I 
can't wait to buy it. Its jam pakced with features and I really like the 
unlocking scheme - you get this many points and you move up to this class. 
etc.


Have a good day from Tyler C. Wood!

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- Original Message - 
From: Michael Feir [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 03, 2008 3:33 PM
Subject: [Audyssey] superdeakout


 Hello everyone. As some of you may be aware, I'm working on a guide for 
 blind people who own personal computers. One of the things this guide is 
 packed with are links to resources which showcase the kinds of 
 possibilities there are for blind people when it comes to personal leisure 
 and enrichment. I'd very much like to be able to point them to Dan 
 Zingaro's Superdeakout game. Before I do that, however, I need to know 
 where it's going to be hosted once Dan shuts down his site. Has anybody 
 contacted him yet to make such arrangements? Superdeakout as well as his 
 other games are certainly stellar free examples of good accessible games 
 and I'd hate to see them disappear.
 Michael Feir
 Creator and former editor of Audyssey Magazine
 1996-2004
 Check out my blog at:
 http://www.blindspots.net/blog.php?user=13
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Re: [Audyssey] voice games

2008-04-04 Thread constantine (on laptop)
Ehrm, perhaps, though I'm not sure if the one that ships with windows is 
that great. I tried it once...it was ok for one word things, but for 
sentinces, it wasn't that great. Has anyone heard of the game hey you 
peekachew? Its actually really neat, and if it would only talk, it would be 
a very accessible game. it was for the nintendo 64. I stil own and play it 
today, with a bit of sited help at first...but I stil play it alone 
sometimes.
You talked to a pokemon, and the pokemon did things. Really a neat game- 
check it out on gamefaqs.
Actually gamefaqs appears to be down, the first time I've ever seen that 
site down.


Have a good day from Tyler C. Wood!

contact details:

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system details:
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- Original Message - 
From: jeh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 03, 2008 1:23 PM
Subject: [Audyssey] voice games


 Hi,

 I think it would be cool if somebody would make an audio game that uses
 sapi5 text to speech and some sounds, now here's the good part. you don't
 play the game with the keyboard, you play the game because the game
 interfaces with the free microsoft english recognizer english v5.1 speech
 recognition engine. so you play the game by talking to the game. for this
 you need a microphone. and the game talks back to you. oh! it would be so
 cool if sound-rts could use this! you could talk to sound-rts, and through
 the microsoft speech recognition engine, play the game by talking to it.

 josh




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Re: [Audyssey] voice games

2008-04-04 Thread constantine (on laptop)
Hi

Is this program any better at recognizing speech- or, are they all basically 
the same in that regard?


Have a good day from Tyler C. Wood!

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- Original Message - 
From: John Bannick [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, April 04, 2008 12:33 PM
Subject: [Audyssey] voice games


 Thomas - I don't know whether this will work to improve voice control for
 games, but there is a new product out that speeds up voice recognition
 considerably.  It is Utter Command by Redstart Systems.  I've seen a demo
 and you can do a number of actions in a very short time using their speech
 interface software.  Check it out at www.redstartsystems.com.   Even if it
 won't work for gamers, it is something that can help people to function on
 computers better if they have problems using a keyboard.

 Eleanor Robinson for John Bannick
 7-128 Software


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Re: [Audyssey] superdeakout

2008-04-04 Thread constantine (on laptop)
Ah, I thought I'd heard those games were converted to free games; but I have 
a question. What would we do about the registering part? Or were the games 
free to begin with? I heard some games, not sure which company, were 
converted from being paid games to free games- but without recoding the 
game, how would that work?

thanks


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- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 03, 2008 9:56 PM
Subject: Re: [Audyssey] superdeakout


 Hi Michael,
 Once I complete rebuilding the download area on my site Dan's games will
 be those in the free game downloads section.

 Michael Feir wrote:
 Hello everyone. As some of you may be aware, I'm working on a guide for 
 blind people who own personal computers. One of the things this guide is 
 packed with are links to resources which showcase the kinds of 
 possibilities there are for blind people when it comes to personal 
 leisure and enrichment. I'd very much like to be able to point them to 
 Dan Zingaro's Superdeakout game. Before I do that, however, I need to 
 know where it's going to be hosted once Dan shuts down his site. Has 
 anybody contacted him yet to make such arrangements? Superdeakout as well 
 as his other games are certainly stellar free examples of good accessible 
 games and I'd hate to see them disappear.
 Michael Feir
 Creator and former editor of Audyssey Magazine
 1996-2004
 Check out my blog at:
 http://www.blindspots.net/blog.php?user=13
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Re: [Audyssey] voice games

2008-04-04 Thread constantine (on laptop)
Ooo, now that there sounds like a neat idea. If you could limmit the 
vocbulary (I think it could be cool if you could say left, right, etc), I 
could just sit back and relax, no keyboard required.

cheers

Have a good day from Tyler C. Wood!

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- Original Message - 
From: SoundMUD [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 04, 2008 5:52 PM
Subject: Re: [Audyssey] voice games


 Hi,

 I might add speech recognition to Sound RTS someday, if I find the
 time to, of course (at least the speech module seems to work if it has
 been trained enough, and it is possible to limit the vocabulary
 depending on the context and to group some words to go faster and have
 less errors, for example go to or b one). But it wouldn't be
 ergonomic enough without an important redesign of the game interface.
 The current commands of the game would need too much micromanagement,
 and the game would be tedious (or even harmful for the voice), and
 irritating if too many errors happen during the recognition.

 A solution would be more powerful, strategic, commands, like train 10
 peasants, or build 2 farms at b1, and you would spend more time
 meditating while your orders are executed. It would be like explaining
 to the computer AI which units to build without giving to many
 details. Maybe the computer would ask you a question from time to
 time, when there is some important decision to make.

 Moreover, there would be commands used to ask for a global description
 of the situation, the problem being that you know less details about
 what is happening because you are not (always?) giving direct orders,
 and you can't easily explore the map interactively with voice only (or
 maybe the keyboard is still available?). The interface would have to
 be even more sophisticated to give only the relevant informations.

 Another drawback: in multiplayer games, it might interfere with voice 
 chat.

 Interesting, anyway.

 Jean-Luc

 -- 
 SoundRTS web site: http://jlpo.free.fr/soundrts
 SoundRTS development log: http://soundrts.blogspot.com/
 SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat

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Re: [Audyssey] voice games

2008-04-04 Thread constantine (on laptop)
You can train it? Maybe that's what I did wrong when I used it- so, I take 
that previous message back about not using it, because if you can train it, 
it might really rock the socks off the gamers world, haha.


Have a good day from Tyler C. Wood!

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- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 03, 2008 9:53 PM
Subject: Re: [Audyssey] voice games


 Hi Dark,
 Generally speaking I believe Speech recognition can do from 150 to 200
 words a minute which is slower than natural speech, but works fairly
 well on modern day computers. The problem isn't really the speed of the
 speech but the training involved in using SR technology. If you want
 accurateSR you need to train it before you can use it.

 Dark wrote:
 Hmmm, well yelling charge! in sound rts might be fun, but don't you 
 have
 to speak incredibly slowly for those speech recognition things to work? 
 And
 those speech sensative meneues on telephones can be an absolute nightmare
 because of getting things very wrong,  that would make a game 
 slightly
 frustrating imho.

 If the tech was there for really good speech recognition and quick 
 response,
 I'm all for it, but I'm not sure what state things are at along those 
 lines
 at the second.

 Beware the Grue!



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Re: [Audyssey] light saber

2008-04-04 Thread constantine (on laptop)
This sounds like a neat game.

Does anyone know if it will be free or not? (I'm asuming so, since all 
lighttechs other games are).


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- Original Message - 
From: jeh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 03, 2008 1:16 PM
Subject: Re: [Audyssey] light saber


 Hi,

 I would like to know this also! I can't wait to play
 light-tech-interactive's lite saber star wars game.

 Josh

 - Original Message - 
 From: Kevin [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Wednesday, April 02, 2008 8:11 AM
 Subject: [Audyssey] light saber


 hallo Gamers,

 wan comes the Game Light Saber from Lighttech interaktive out, becouse i
 was listining to the Trailer on the website.
 can hehre any buddy say wan the Game comming?

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[Audyssey] podcast on miriani?

2008-04-04 Thread constantine (on laptop)
Hi, all

I'm curious to know, would doing a podcast on miriani be worth it? I mean, who 
here hasn't played it and, furthermore, for those that do play it, do you think 
a podcast would help those who don't get a better understanding of how you play 
it? And also, help those who've never played a mud before get the basics of 
one? 

thanks

Have a good day from Tyler C. Wood!

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[Audyssey] pokemon stadium?

2008-04-04 Thread constantine (on laptop)
Hi

Has anyone ever played this game- and, if so, did you make teams of pokemon? 
And if you did - how? I heard blind people can play this game, so I tried it, 
but I wasn't sure what I was doing. 

thanks

Have a good day from Tyler C. Wood!

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Re: [Audyssey] podcast on miriani?

2008-04-05 Thread constantine (on laptop)
Hi, Aiden.

Who are you on there?

The first thing to keep in mind is never, ever, ever sleep on landing pads. 
You probably got held and put in a ship by another player. I'll make that 
podcast as soon as I can. By The way, I'm not sure where I'll put it.

thanks

Have a good day from Tyler C. Wood!

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- Original Message - 
From: aiden gardiner [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 04, 2008 10:00 PM
Subject: Re: [Audyssey] podcast on miriani?


 Hi,

 I think it probably would be worth it. i've just started playing it, and i
 haven't got a clue what i'm doing. I was standing on the landing pad where
 you first start the game yesterday when I logged in, but I logged in
 tonight, and found myself in the control room of a star ship. What do u
 think happened?

 Thanks

 Aiden
 - Original Message - 
 From: constantine (on laptop) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, April 05, 2008 5:33 AM
 Subject: [Audyssey] podcast on miriani?


 Hi, all

 I'm curious to know, would doing a podcast on miriani be worth it? I 
 mean,
 who here hasn't played it and, furthermore, for those that do play it, do
 you think a podcast would help those who don't get a better understanding
 of how you play it? And also, help those who've never played a mud before
 get the basics of one?

 thanks

 Have a good day from Tyler C. Wood!

 contact details:

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram(
 hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
 ---
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Re: [Audyssey] podcast on miriani?

2008-04-05 Thread constantine (on laptop)
I'd be happy to help, too. I go by the name of buck (the only buck on there, 
so...I'm not hard to miss). Just type who buck, and get a hold of me via 
metaf. 14.2, though we'll have to work that out over general channel. I'll 
explain all of these in my podcast, I'm in the process of getting apache set 
up and all, and making the podcast itself.


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
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system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( 
hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message - 
From: Stefen Hudson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 05, 2008 2:25 AM
Subject: Re: [Audyssey] podcast on miriani?


 Hi.

 When you first get in there, it's a good idea to read help 
 getting-started,
 follow the directions in that, then read help activities. If you don't 
 want
 to read the help files on the game, you can read them on the web at:
 http://toastsoft.net:/help

 As for how you ended up in a ship, it's generally a bad idea to log off or
 go AFK on landing pads or out in the open. People who arent' so nice can
 strand you in places where you'll have no escape without the assistance of
 another player. Someone saw your character ssleeping and put you in a ship
 to keep you safe from harm.

 If you need help with something there, I'll be happy to help. my 
 character's
 name is Rothque Torraske.

 --
 From: aiden gardiner [EMAIL PROTECTED]
 Sent: Friday, April 04, 2008 9:00 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] podcast on miriani?

 Hi,

 I think it probably would be worth it. i've just started playing it, and 
 i
 haven't got a clue what i'm doing. I was standing on the landing pad 
 where
 you first start the game yesterday when I logged in, but I logged in
 tonight, and found myself in the control room of a star ship. What do u
 think happened?

 Thanks

 Aiden
 - Original Message - 
 From: constantine (on laptop) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, April 05, 2008 5:33 AM
 Subject: [Audyssey] podcast on miriani?


 Hi, all

 I'm curious to know, would doing a podcast on miriani be worth it? I
 mean,
 who here hasn't played it and, furthermore, for those that do play it, 
 do
 you think a podcast would help those who don't get a better 
 understanding
 of how you play it? And also, help those who've never played a mud 
 before
 get the basics of one?

 thanks

 Have a good day from Tyler C. Wood!

 contact details:

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram(
 hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
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Re: [Audyssey] dark destroyer

2008-04-05 Thread constantine (on laptop)
Hi

Do you plan to have enemy attack? Even though it was really hard to get used 
to, I had a bit of fun with it. Last I checked, the website for that game 
was down, too?


Have a good day from Tyler C. Wood!

contact details:

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msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( 
hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 04, 2008 10:24 PM
Subject: Re: [Audyssey] dark destroyer


 Hi Tyler,
 Yes, I have Dark Destroyer, and it is among the games that will be
 posted to my free games section I am working on for the new USA Games
 web site. If you can hold on a little while I hope to launch the web
 site sometime next week with the links to Dark Destroyer, Duck Blaster,
 and games of that type.


 constantine (on laptop) wrote:
 Hi,

 Does anyone have dark destroyer? I remember playing it, and I remember it 
 was free; but I forget who made it, though its on the audiogames website- 
 but, the company appears to have went obsoleet.

 I'd love to get my paws on this game.

 WOuld it be legal for someone to send it along to me? I really wish I'd 
 saved it- I loved playing it.

 thanks

 Have a good day from Tyler C. Wood!



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Re: [Audyssey] podcast on miriani?

2008-04-05 Thread constantine (on laptop)
In in AIE, mainly because I love exploring.


Have a good day from Tyler C. Wood!

contact details:

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system details:
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hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message - 
From: aiden gardiner [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 05, 2008 2:56 AM
Subject: Re: [Audyssey] podcast on miriani?


 which alliance are you with? it'd be good to find someone to hook up with,
 if it's ok with you of course.

 Aiden
 - Original Message - 
 From: Stefen Hudson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, April 05, 2008 9:25 AM
 Subject: Re: [Audyssey] podcast on miriani?


 Hi.

 When you first get in there, it's a good idea to read help
 getting-started,
 follow the directions in that, then read help activities. If you don't
 want
 to read the help files on the game, you can read them on the web at:
 http://toastsoft.net:/help

 As for how you ended up in a ship, it's generally a bad idea to log off 
 or
 go AFK on landing pads or out in the open. People who arent' so nice can
 strand you in places where you'll have no escape without the assistance 
 of
 another player. Someone saw your character ssleeping and put you in a 
 ship
 to keep you safe from harm.

 If you need help with something there, I'll be happy to help. my
 character's
 name is Rothque Torraske.

 --
 From: aiden gardiner [EMAIL PROTECTED]
 Sent: Friday, April 04, 2008 9:00 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] podcast on miriani?

 Hi,

 I think it probably would be worth it. i've just started playing it, and
 i
 haven't got a clue what i'm doing. I was standing on the landing pad
 where
 you first start the game yesterday when I logged in, but I logged in
 tonight, and found myself in the control room of a star ship. What do u
 think happened?

 Thanks

 Aiden
 - Original Message - 
 From: constantine (on laptop) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, April 05, 2008 5:33 AM
 Subject: [Audyssey] podcast on miriani?


 Hi, all

 I'm curious to know, would doing a podcast on miriani be worth it? I
 mean,
 who here hasn't played it and, furthermore, for those that do play it,
 do
 you think a podcast would help those who don't get a better
 understanding
 of how you play it? And also, help those who've never played a mud
 before
 get the basics of one?

 thanks

 Have a good day from Tyler C. Wood!

 contact details:

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram(
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Re: [Audyssey] shadows of isildur

2008-04-06 Thread constantine (on laptop)
Hmm. This also looks interesting- though, I was never in to roleplaying, so 
this might not be my thing.


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
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system details:
Hp pavillion dv5220CA notebook pc
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hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message - 
From: jaliya skye [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 06, 2008 9:07 AM
Subject: Re: [Audyssey] shadows of isildur


 Shadows of Isildur is a fun game and one that is roleplay intensive.  It 
 is
 also permanent death.  But very rewarding if you have the time, patience,
 and the ability to deal with some of the frustrations that come from 
 playing
 such games. I.E, the fact that it can be extremely difficult to find 
 people
 to rp with in order to get anywhere.  I have a character on there and have
 for a few years but it's few and far between when I play.  The coded 
 combat
 skills and crafting skills are quite fantastic, though.  The game is well
 worth it, especially if you are in to Tolkien's world---which admittedly 
 I'm
 not.  I really enjoy RPI's and I hope that if people try this game, they
 will find great enjoyment out of it.

 Warmly,
 Jaliya


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Re: [Audyssey] Muelsfell: Rise of the Golems

2008-04-06 Thread constantine (on laptop)
Wow. I'm seriously going to give this a try. While playing miriani, maybe 
it'll help keep me from going bored out of my mind and running around 
repairing debris. And I also have tonnes of schoolwork to do. Should be fun.

Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
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system details:
Hp pavillion dv5220CA notebook pc
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hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message - 
From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 05, 2008 6:41 PM
Subject: [Audyssey] Muelsfell: Rise of the Golems


 Hey all,

 Thanks to a post on the Audio Games forum, I've found a resource
 management game that's worth playing. You're a Golem craftsman, and
 you construct your own golems from parts which are then made from
 resources to attack players and monsters with. That's not all, though.
 When you sign up, you have a workshop, complete with a worktable to
 atatch parts to golems and also to repair cevered limbs in combat.
 Also, the game actually has a world. Your workshop has a location,
 where you can go out as your character and see the surrounding areas
 of it. Also, the combat descriptions aren't detailed, but they're nice
 enough to read, unlike other games where it's just a table of numbers
 with nothing about advancement, etc, it's always presented in a
 spreadsheat-like form, but not here. Each event is a round, and events
 aren't placed in the same rounds, providing easier reading of combat
 results.

 I haven't yet provided the compus, but if there is anyone on here who
 plays from the AGF, do you know if the map screen used in other areas
 is the same as the other map? If it's the same, well then I think this
 is the first game with exploring that I've seen where maps are
 accessible, finally!

 Check it out at: http://www.muelsfell.com and be sure to enter Origa
 without quotes into the refer field. Just wondering if anyone knows
 what the refer thing does anyway, when someone refers you?

 Thanks.

 Orin
 [EMAIL PROTECTED]
 MSN: [EMAIL PROTECTED]
 Skype: orin1112

 Do you like mudding? To discuss related  topics, go here. 
 http://www.tbmic.jiglu.com

 Do you like audio books? Would you like to hear them with enritching
 sound, music and acting? Stop reading books from the NLS, and go to 
 http://www.graphicaudio.net
 , you'll be glad you did. I don't work there, but I love them so much
 I have to advertise them in every email I send.





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Re: [Audyssey] Status of DanZGames

2008-04-06 Thread constantine (on laptop)
Sounds neat; what games to you plant o keep working on; chain reaction? 
super deekout? or was super deekout already finished?

thanks

Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
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system details:
Hp pavillion dv5220CA notebook pc
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hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message - 
From: Damien Sadler [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, April 06, 2008 6:05 PM
Subject: [Audyssey] Status of DanZGames


 Hi guys,
 As you are all aware, DanZGames is closing shortly, and I have seen that 
 many of you are wondering what is going to happen to the games.
 I am currently in the process of arranging with Dan Zingaro that I may buy 
 the rights to his games so that I may continue developing and supporting 
 them. I'm awaiting a reply from him so that I may decide whether I can 
 afford such a transaction.
 I will get back to you when I have more information.
 Thanks.
 Regards,
 Damien


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Re: [Audyssey] superdeakout

2008-04-06 Thread constantine (on laptop)
What, exactly, is this game all about? I'd be willing to try it, if you can 
put a screen reader to sleep while playing.


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( 
hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 05, 2008 9:25 PM
Subject: Re: [Audyssey] superdeakout


 This has proven to be one amazingly adicting little game.  I'd forgot how
 much fun it can be.  Even though Dan is taking it down I'm thinking a
 payment/donation would be in order since SDO has been great entertainment!

 Ron
 For friendly music discussion, please join us at:
 [EMAIL PROTECTED]
 - Original Message - 
 From: Cory [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, April 05, 2008 11:14 PM
 Subject: Re: [Audyssey] superdeakout


 yea! you da bomb!
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, April 05, 2008 12:18 AM
 Subject: Re: [Audyssey] superdeakout


 Hi,
 Dan has released a patch for each game that unlocks them and makes them
 full games. Before I post them I am planning on making a new setup and
 installer for all of the games so that they will be the full version
 without requiring the patch files.

 constantine (on laptop) wrote:
 Ah, I thought I'd heard those games were converted to free games; but I
 have
 a question. What would we do about the registering part? Or were the
 games
 free to begin with? I heard some games, not sure which company, were
 converted from being paid games to free games- but without recoding the
 game, how would that work?

 thanks




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