Re: [Gimp-developer] GIMP UI brainstorm...

2007-09-11 Thread Henk Boom
On 10/09/2007, Guillermo Espertino [EMAIL PROTECTED] wrote:
 A little text explaining the idea would let the visitors understand
 better the idea. In the mockups I sent you can clearly understand the
 basic behaviour just looking the screenshots and the title, but there
 are other aspects that are important too, about the grouping of the
 windows in a single taskbar button, the new menu arrangement and the
 tool windows being dependant of the splash or the document windows. It
 would be nice to have that kind of clarifications too.

From reading the little blurb on that site I get the idea that that
sort of text should go in the image itself. It's a little awkward, but
I can see there are advantages to having the entire idea encapsulated
into an image.

Henk Boom
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Re: [Gimp-developer] GIMP UI brainstorm...

2007-09-11 Thread peter sikking
Guillermo,

 It's a good idea, but I think you should add a little explaination

thanks for reviewing, I will add some.

 and a
 voting system (like digg's one) to get some statistics of the  
 degree of
 popular aproval of each idea (but I'm not saying that the voting  
 should
 be considered for implementation, just statistics).

well, first of all a voting system is another way of commenting.

In a brainstorm there simply cannot be any kind of that sucks
kind of commenting, it kills the flow of ideas.
A series of zero star votes for an entry would be just that.

Second, for me as an interaction professional, these votes are
meaningless. Putting together a functioning UI for GIMP is a big
architectural puzzle. It is not a matter of just putting in the
popular ideas.

 A little text explaining the idea would let the visitors understand
 better the idea.

yep.

 In the mockups I sent you can clearly understand the
 basic behaviour just looking the screenshots and the title, but there
 are other aspects that are important too, about the grouping of the
 windows in a single taskbar button, the new menu arrangement and the
 tool windows being dependant of the splash or the document windows. It
 would be nice to have that kind of clarifications too.

like Henk said: put this in the images you send. Combine it in
one graphical package. Comment your idea text balloon style,
instead of writing that long essay in your email
(I did not read it).

The text in the blog is the voice of GIMP UI team.
It would be awkward there to mix the opinion of contributors
with the analysis of our team.

 Also I think that not allowing comments avoids the possibility to
 participate in an existing thread and suggest improvements.

as Michael Schumacher pointed out on the irc last night, the whole
text discussion thing has been tried before on openusability.org.
It failed miserably, because the wrong people (non-interaction types)
were discussing on the wrong level (non-interaction).

I see this working in a visual way. Because of the CC-SA-BY license,
anybody could take your image, modify it with their own ideas for
improvement, and send it back to the brainstorm.

visual dialogue. The image requirement forces contribution, instead
of naysaying.

 But otoh, it would require someone moderating that blog, so I  
 understand
 why not.

you know how the commenting on GIMP topics works: 200 comments
with the top-10 user requests and venting of peoples current
frustrations with GIMP.

 --ps

 principal user interaction architect
 man + machine interface works

 http://mmiworks.net/blog : on interaction architecture



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Re: [Gimp-developer] GIMP UI brainstorm...

2007-09-11 Thread Henk Boom
On 11/09/2007, peter sikking [EMAIL PROTECTED] wrote:
 I see this working in a visual way. Because of the CC-SA-BY license,
 anybody could take your image, modify it with their own ideas for
 improvement, and send it back to the brainstorm.

I see one problem. CC-SA-BY requires attribution, and the blog doesn't
give it. Attribution would also be necessary in the modified works.
Attribution makes things messy, and (IMHO) it's not that important for
something like a brainstorm in any case, so perhaps a license change
would be helpful?

Henk Boom
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Re: [Gimp-developer] GIMP UI brainstorm...

2007-09-11 Thread Guillermo Espertino
Peter:
Thank you for your reply. Now I understand what's the intention of the blog.
I first thought that was a kind of community approach to the UI 
design, but I see that it's different.
The next time I send an idea I'll try to fit better into these 
considerations.
 Comment your idea text balloon style,
 instead of writing that long essay in your email
Ok, but...
Balloons are good for a few comments but they tend to clutter the image 
and obstruct the legibility if they're too much.
More complex ideas will require more balloons or more screenshots (and 
you said you want one or two).

Maybe something like this would help to keep the presentation simple:

- Author's briefing:
  Blahblahblah (with a limit of x words to avoid large essays like mine).

- Expert analysis:
  Blahblahblah because...

Anyway my next contributions will do have balloons, and for better 
legibility a neutral background (which I intentionally avoided because I 
wanted to show the solution on a real background, avoiding the idea of a 
single container like photoshop).
And a shorter text, sure :-)
 (I did not read it).
I'd really appreciate if you have a moment and read it. It took a couple 
of hours of my time trying to get a decent solution for a longstanding 
and polemic issue in gimp.
I'd really love to know what do you think about it. Of course I don't 
expect I love it or it sucks, but your expert oppinion.
I don't see the point of the whole blog if there are only screenshots 
and nothing else. If nobody but the UI team will get something out of 
that blog, maybe the best idea is just to receive the files via e-mail 
and don't publish them.
People who contributes usually want to have a feedback.

Regards,
Gez.
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Re: [Gimp-developer] GIMP UI brainstorm...

2007-09-11 Thread peter sikking
Guillermo,

 Comment your idea text balloon style,
 instead of writing that long essay in your email
 Ok, but...
 Balloons are good for a few comments but they tend to clutter the  
 image and obstruct the legibility if they're too much.
 More complex ideas will require more balloons or more screenshots  
 (and you said you want one or two).

you are seeing I am encouraging everybody to keep it short (few images,
a little text, pointing out what is really new), and think of it:
if you feel you need more than that, maybe your mock-ups are not working
on an interaction design level.

 Maybe something like this would help to keep the presentation simple:

sorry, no text. Make your images speak.

 (I did not read it).
 I'd really appreciate if you have a moment and read it. It took a  
 couple of hours of my time trying to get a decent solution for a  
 longstanding and polemic issue in gimp.

why did you need so much text? Good UI solutions speak for themselves.
why do you need to explain me anything, when you know it will not end
up in the blog?

 I'd really love to know what do you think about it. Of course I  
 don't expect I love it or it sucks, but your expert oppinion.

as the brainstorm moderator I have to be nice to everybody  
(difficult, that)
and let the contributions speak for themselves. let the contributors
get inspired by each other.

 I don't see the point of the whole blog if there are only  
 screenshots and nothing else. If nobody but the UI team will get  
 something out of that blog, maybe the best idea is just to receive  
 the files via e-mail and don't publish them.

in a brainstorm one idea triggers off the previous. No matter how wacky
an idea is, spit it out. Because either a counter-idea of the next
person will be a step in the right direction, or associating along
in the wacky direction will be the breakthrough we are looking for.

 People who contributes usually want to have a feedback.

well, this is not interaction design school. Feel good about that
you are the one that kicked off the what do we do when no files
are open? flow of ideas...

it is good discussing this, I will have to sharpen the 'blurb'
on the blog again after this mail. Tomorrow...

 --ps

 principal user interaction architect
 man + machine interface works

 http://mmiworks.net/blog : on interaction architecture



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Re: [Gimp-developer] GIMP UI brainstorm...

2007-09-11 Thread Guillermo Espertino
peter sikking wrote:
  it is good discussing this, I will have to sharpen the 'blurb'
  on the blog again after this mail. Tomorrow...

Ok, I understand your points. I'll do my best to improve my next 
contributions in those levels.
Maybe I tried to cover many fronts in a single idea and should be more 
specific.
Thank you for your kind reply.

Gez.
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Re: [Gimp-developer] GIMP UI brainstorm...

2007-09-11 Thread peter sikking
Henk,

those verdomde licences.

 On 11/09/2007, peter sikking [EMAIL PROTECTED] wrote:
 I see this working in a visual way. Because of the CC-SA-BY license,
 anybody could take your image, modify it with their own ideas for
 improvement, and send it back to the brainstorm.

 I see one problem. CC-SA-BY requires attribution, and the blog doesn't
 give it.

the contributors have to take their credit, to get attribution.
I did that so I cannot mess up the anonymous part and the
'fish out the right name out of the email' part.

if somebody does not take credit then (s)he fall out of the
attribution chain. If the there is no contributor to attribute
to then 'GIMP UI brainstorm blog' will do.

 Attribution would also be necessary in the modified works.

yep, but a bottom edge of 1024 pixels is pretty long in 9 point type.

 Attribution makes things messy, and (IMHO) it's not that important for
 something like a brainstorm in any case, so perhaps a license change
 would be helpful?

I think people who take credit should get attribution.
Could be a reason not to contribute because the licence is too lax.

I dread having to check that the whole attribution chain is in
place on a new contribution...

 --ps

 principal user interaction architect
 man + machine interface works

 http://mmiworks.net/blog : on interaction architecture



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Re: [Gimp-developer] GIMP UI brainstorm...

2007-09-10 Thread Guillermo Espertino
It's a good idea, but I think you should add a little explaination and a 
voting system (like digg's one) to get some statistics of the degree of 
popular aproval of each idea (but I'm not saying that the voting should 
be considered for implementation, just statistics).
A little text explaining the idea would let the visitors understand 
better the idea. In the mockups I sent you can clearly understand the 
basic behaviour just looking the screenshots and the title, but there 
are other aspects that are important too, about the grouping of the 
windows in a single taskbar button, the new menu arrangement and the 
tool windows being dependant of the splash or the document windows. It 
would be nice to have that kind of clarifications too.

Also I think that not allowing comments avoids the possibility to 
participate in an existing thread and suggest improvements.
But otoh, it would require someone moderating that blog, so I understand 
why not.

Thank you for the site!
Gez.

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Re: [Gimp-developer] GIMP UI brainstorm...

2007-09-09 Thread Nemes Ioan Sorin
OK, thanks for the news - we will come be sure - I had a lot of things 
in preparation but ...I was not sure WHERE exactly to say my 
words(mock-ups) ...

Sorin

peter sikking wrote:
 GIMPsters,
 
 before my holiday (1-8-7) there was this email from Esteban, asking  
 where
 he could show his ideas for GIMP. In my answer to that mail I see that
 I already used the words 'visual brainstorming.'
 
 During my holiday I thought about it some more, how this could work
 and a cheap (in labour) and easy way to implement this.
 
 And I have done so yesterday:
 
 http://gimp-brainstorm.blogspot.com/
 
 So I want to ask you guys + gals: from just looking at that page,
 if the whole idea is clear to everybody. Also after discussing
 on the irc a bit (thanks 'ari'), I put this CC licence on it
 and I want to be sure it is the right thing.
 
 If all is OK, this can be than the GIMP channel where everybody
 can contribute their bit to the GIMP UI.
 
  --ps
 
  principal user interaction architect
  man + machine interface works
 
  http://mmiworks.net/blog : on interaction architecture
 
 
 
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