Re: [hlcoders] Powered by GameSpy
Now that is funny! =) - Original Message - From: botman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, January 30, 2002 6:05 AM Subject: Re: [hlcoders] Powered by GameSpy The last release of our MOD (Vampire-Slayer) saw the addition of built in bots. An unforeseen side effect of this is that the player rankings of www.CSports.net (powered by GameSpy) are now dominated by bot players. Can someone tell me how these stats are colated? Would filtering bot kills from the log files do the trick or is there more to.. [Nelson voice]Ha! Ha![/Nelson voice] Bots kick ass! :) Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Powered by GameSpy
Thanks, The WON ID of 0 is good but it's probably just as easy to check FL_FAKECLIENT in the mod. The problem I've got is really that there is no easy way of testing whether it's fixed the problem of not. So can anyone confirm that GameSpy gets it's info from the log files (and therefore filtering bot entries from the log files will stop them being added into the GameSpy data base). thanks. rt. P.S. Thanks for the bots template. I had to get the bots working while finishing my project at work, you definitely saved my sanity :) - Original Message - From: botman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, January 30, 2002 12:07 PM Subject: Re: [hlcoders] Powered by GameSpy The last release of our MOD (Vampire-Slayer) saw the addition of built in bots. An unforeseen side effect of this is that the player rankings of www.CSports.net (powered by GameSpy) are now dominated by bot players. Can someone tell me how these stats are colated? Would filtering bot kills from the log files do the trick or is there more to.. Seriously, though. Bots will have a WON ID of 0. Just filter out any player with a WON ID of 0. Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Powered by GameSpy
dought it, it doesnt have access to your log files, im guessing it just refreses all the servers at time intervals and keeps the scores - Original Message - From: Richard Taylor [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, January 30, 2002 9:15 PM Subject: Re: [hlcoders] Powered by GameSpy Thanks, The WON ID of 0 is good but it's probably just as easy to check FL_FAKECLIENT in the mod. The problem I've got is really that there is no easy way of testing whether it's fixed the problem of not. So can anyone confirm that GameSpy gets it's info from the log files (and therefore filtering bot entries from the log files will stop them being added into the GameSpy data base). thanks. rt. P.S. Thanks for the bots template. I had to get the bots working while finishing my project at work, you definitely saved my sanity :) - Original Message - From: botman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, January 30, 2002 12:07 PM Subject: Re: [hlcoders] Powered by GameSpy The last release of our MOD (Vampire-Slayer) saw the addition of built in bots. An unforeseen side effect of this is that the player rankings of www.CSports.net (powered by GameSpy) are now dominated by bot players. Can someone tell me how these stats are colated? Would filtering bot kills from the log files do the trick or is there more to.. Seriously, though. Bots will have a WON ID of 0. Just filter out any player with a WON ID of 0. Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Powered by GameSpy
dought it, it doesnt have access to your log files, im guessing it just refreses all the servers at time intervals and keeps the scores Yes, I believe they use the server info network packet described in the server protocol.txt file found in the Server Info folder of the Half-Life SDK. Since gamespy is querying the server directly, there isn't anything you can do to filter out bots from the stats that it generates. I would hope that gamespy has some way to filter out WON IDs of 0 when it displays the stats (since anytime the WON servers hiccup, everyone has a WON ID of 0). If not, the only way you can keep bots off the top of the rankings is to not let them get a point when they get a kill or capture the flag. Of course then you can't tell how well or poorly they are doing. Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Powered by GameSpy
Make the bots have their own point system. Like the frags and kills but one just for damned bots. Then you would use botmans method with it too. Sarge_Spank www.illicitstudios.com - Original Message - From: botman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, January 30, 2002 2:37 PM Subject: Re: [hlcoders] Powered by GameSpy dought it, it doesnt have access to your log files, im guessing it just refreses all the servers at time intervals and keeps the scores Yes, I believe they use the server info network packet described in the server protocol.txt file found in the Server Info folder of the Half-Life SDK. Since gamespy is querying the server directly, there isn't anything you can do to filter out bots from the stats that it generates. I would hope that gamespy has some way to filter out WON IDs of 0 when it displays the stats (since anytime the WON servers hiccup, everyone has a WON ID of 0). If not, the only way you can keep bots off the top of the rankings is to not let them get a point when they get a kill or capture the flag. Of course then you can't tell how well or poorly they are doing. Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Powered by GameSpy
If not, the only way you can keep bots off the top of the rankings is to not let them get a point when they get a kill or capture the flag. Of course then you can't tell how well or poorly they are doing. One alternative would be to modify the dedicated server code to only return real player scores when queried by GameSpy. Another would be to build another frags/deaths tracking system into the mod DLLs, parallel to but separate from the current system. The server code that handles the queries would not be able to see this parallel system, so in order to exclude bots from the scoring, you would simply copy real player scores from the parallel system to the original system but not the bot scores. __ Do You Yahoo!? Great stuff seeking new owners in Yahoo! Auctions! http://auctions.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Powered by GameSpy
Hi, The last release of our MOD (Vampire-Slayer) saw the addition of built in bots. An unforeseen side effect of this is that the player rankings of www.CSports.net (powered by GameSpy) are now dominated by bot players. Can someone tell me how these stats are colated? Would filtering bot kills from the log files do the trick or is there more to.. thanks. rt.
Re: [hlcoders] Powered by GameSpy
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] AHAHAHAH thats funny, I think the only way to do it is to keep them from being loged at all. But I doubt thats even it. I think thats the funniest thing I have ever heard, thanks for the laugh. Sarge_Spank www.illicitstudios.com - Original Message - From: Richard Taylor To: [EMAIL PROTECTED] Sent: Tuesday, January 29, 2002 2:45 PM Subject: [hlcoders] Powered by GameSpy Hi, The last release of our MOD (Vampire-Slayer) saw the addition of built in bots. An unforeseen side effect of this is that the player rankings of www.CSports.net (powered by GameSpy) are now dominated by bot players. Can someone tell me how these stats are colated? Would filtering bot kills from the log files do the trick or is there more to.. thanks. rt. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders