Re: [hlds] stop nav creation in srcds

2005-09-06 Thread Clayton Macleod
um, you only have to make one.  One that spawns bots.  Your regular
server.cfg will ensure bots don't spawn.  Then the config file you
make that does spawn bots can simply be copied.  Copy it to the names
of all the maps that you want bots on.  Relatively simple task.  There
might be a more elegant way to do it, but I'd just do a directory
listing, redirected to a text file.  That'll give you the names of all
the maps you have.  Then just search and replace .bsp with .cfg.  Add
a copy command to the beginning of each line.  Wouldn't take very long
to do at all.

On 9/5/05, SKELETOR [EMAIL PROTECTED] wrote:
 yea, well that would work.. but i run about 300 different maps, most all of
 them, minus about 50 run bots fine.. making that many cfg files.. would take
 like a day..


--
Clayton Macleod
get ye flask
You cannot get ye flask.

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SV: [hlds] map corruption?

2005-09-06 Thread Ako
Your harddisk is going bye bye?
Or some other hardware...

Good luck though.. we all know how much pain faulty hardware can cause.


-Opprinnelig melding-
Fra: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] På vegne av sprout
Sendt: 6. september 2005 05:29
Til: hlds@list.valvesoftware.com
Emne: [hlds] map corruption?

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
this is second day in a row now my maps have been corrupted any idea why?
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Re: [hlds] map corruption?

2005-09-06 Thread Saint K.

I experianced this a couple of times too, unfortunatly all i could do is
re-install the server

Saint
- Original Message -
From: Ako [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, September 06, 2005 11:10 AM
Subject: SV: [hlds] map corruption?


Your harddisk is going bye bye?
Or some other hardware...

Good luck though.. we all know how much pain faulty hardware can cause.


-Opprinnelig melding-
Fra: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] På vegne av sprout
Sendt: 6. september 2005 05:29
Til: hlds@list.valvesoftware.com
Emne: [hlds] map corruption?

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
this is second day in a row now my maps have been corrupted any idea why?
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[hlds] Tick Rate Guide Updated

2005-09-06 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
I have updated the Tick Rate Guide on the STEAM Forums
 http://forums.steampowered.com/forums/showthread.php?s=threadid=293285
 Added in BandWidth Calculations + Bandwidth Calculation Table Link
 http://whisper.ausgamers.com/serverrates.htm
 Cheers
--

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Re: [hlds] Tick Rate Guide Updated

2005-09-06 Thread Ian mu
--
[ Picked text/plain from multipart/alternative ]
Cheers, all good info. Only thing on a quick look which seemed wrong is the
reference to srcdsfpsboost where it says you are limited to 64fps otherwise.
We've always had 500fps without using it at all (win2003 server, maybe it
makes a difference which ver of windows? Just guessing if some are limited
at 64).
 Ian

 On 9/6/05, Whisper [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 I have updated the Tick Rate Guide on the STEAM Forums
 http://forums.steampowered.com/forums/showthread.php?s=threadid=293285
 Added in BandWidth Calculations + Bandwidth Calculation Table Link
 http://whisper.ausgamers.com/serverrates.htm
 Cheers
 --

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Re: [hlds] stop nav creation in srcds

2005-09-06 Thread SKELETOR

yea. thnx a lot i was just asking if there was a cvar to disable the
auto-creation of a nav file! i have on problem going through and making the
nav files, i just wanted to know if there was a way to make it not do that!

i know everything else i can do, like makin the config file for each map
telling it to add the bots per map.. and blah blah blah, but that would take
a very long time regardless of how its done. i would rather just create nav
files.

so unless anyone has USEFULL input.. this topic is dead
- Original Message -
From: James Tucker [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, September 05, 2005 10:21 AM
Subject: Re: [hlds] stop nav creation in srcds



Surely you understand that no matter which option you choose, at some
point, if bots are going to enter the server, you will need ensure that
you have the output of this computation stored on the server, or else it
will compute it itself.

Either turn bots off, pre-process the data, or post-process it, these
are your choices, just make one.

SKELETOR wrote:

yea, well that would work.. but i run about 300 different maps, most all
of
them, minus about 50 run bots fine.. making that many cfg files.. would
take
like a day..
- Original Message -
From: Clayton Macleod [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, September 05, 2005 5:27 AM
Subject: Re: [hlds] stop nav creation in srcds



my idea was to have them disabled in server.cfg and then enable them
only in the maps you want them in.  That way it should start every map
without them, and hopefully avoid making navs for maps.  Then for the
maps you do want them on, put the bot commands in the custom map cfgs.
Whether this would work as planned is another matter, haven't tried
it.

On 9/5/05, Whisper [EMAIL PROTECTED] wrote:


--
[ Picked text/plain from multipart/alternative ]
I would have a per map config that just disabled bots on those
particular
maps.




--
Clayton Macleod


get ye flask


You cannot get ye flask.





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[hlds] Upgrading steam account to silver/gold?

2005-09-06 Thread K2
I've noticed that users are still unable to upgrade their steam account from
Bronze to Silver/Gold. With DoD: Source being released this month, it would
probably be a good idea to allow those of us with the Bronze package to be
able to upgrade to Silver/Gold instead of having to waste money on
purchasing a brand new account. Otherwise you're going to see a significant
amount of people who wanted to purchase DoD: Source, but wont because they
can't upgrade their account.

Will this issue be addressed before DoD: Source is released?

- K2
http://www.hardfought.org


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Re: [hlds] Upgrading steam account to silver/gold?

2005-09-06 Thread Alex Spencer

Valve have always said (and did say in the news update about dod:s) that
they would be allowing upgrades when dod:s is released.

ISTR the current stand is ~1 week before DOD:S is released, preloading
will be opened, along with an upgrade method,  most likely costing
$10-20 (given the current guesswork floating about)


K2 wrote:


I've noticed that users are still unable to upgrade their steam account from
Bronze to Silver/Gold. With DoD: Source being released this month, it would
probably be a good idea to allow those of us with the Bronze package to be
able to upgrade to Silver/Gold instead of having to waste money on
purchasing a brand new account. Otherwise you're going to see a significant
amount of people who wanted to purchase DoD: Source, but wont because they
can't upgrade their account.

Will this issue be addressed before DoD: Source is released?

- K2
http://www.hardfought.org


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RE: [hlds] Upgrading steam account to silver/gold?

2005-09-06 Thread Rick Payton
I wonder what will happen with the retail folk. Heh I bought the
collectors Edition upon first release (scored a T-Shirt that didn't
fit!), and assumed CS:S and DOD:S would be free add-ons. Should I stop
assuming?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alex Spencer
Sent: Tuesday, September 06, 2005 8:29 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Upgrading steam account to silver/gold?

Valve have always said (and did say in the news update about dod:s) that
they would be allowing upgrades when dod:s is released.

ISTR the current stand is ~1 week before DOD:S is released, preloading
will be opened, along with an upgrade method,  most likely costing
$10-20 (given the current guesswork floating about)


K2 wrote:

I've noticed that users are still unable to upgrade their steam account

from Bronze to Silver/Gold. With DoD: Source being released this month,

it would probably be a good idea to allow those of us with the Bronze
package to be able to upgrade to Silver/Gold instead of having to waste

money on purchasing a brand new account. Otherwise you're going to see
a significant amount of people who wanted to purchase DoD: Source, but
wont because they can't upgrade their account.

Will this issue be addressed before DoD: Source is released?

- K2
http://www.hardfought.org

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[hlds] Server crashing (memory error)

2005-09-06 Thread List HLDS
--
[ Picked text/plain from multipart/alternative ]
Howdy all--
 Recently my SRCDS has started crashing. This first started when one of my
users told me that someone on the server said they were going to crash the
server. Moments later, the server crashed with a memory error. Since then,
I've seen it a few times. I keep forgetting tor record the crash info, but
next time it happens, I'll reply it here.
 Anyone else experiencing something similar?
 I'm also running mani mod.
 Thanks.
-Alex
--

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RE: [hlds] Upgrading steam account to silver/gold?

2005-09-06 Thread Desolate_One
My Steam Account informs me I have already purchased HL2 on
SteamU no I did not, I have purchased everything from local
stores and merely activated products.
So heaven only knows if you can upgrade, because Steam has NFI what's going
on with my account.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Rick Payton
Sent: Wednesday, 7 September 2005 5:21 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Upgrading steam account to silver/gold?

I wonder what will happen with the retail folk. Heh I bought the
collectors Edition upon first release (scored a T-Shirt that didn't
fit!), and assumed CS:S and DOD:S would be free add-ons. Should I stop
assuming?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alex Spencer
Sent: Tuesday, September 06, 2005 8:29 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Upgrading steam account to silver/gold?

Valve have always said (and did say in the news update about dod:s) that
they would be allowing upgrades when dod:s is released.

ISTR the current stand is ~1 week before DOD:S is released, preloading
will be opened, along with an upgrade method,  most likely costing
$10-20 (given the current guesswork floating about)


K2 wrote:

I've noticed that users are still unable to upgrade their steam account

from Bronze to Silver/Gold. With DoD: Source being released this month,

it would probably be a good idea to allow those of us with the Bronze
package to be able to upgrade to Silver/Gold instead of having to waste

money on purchasing a brand new account. Otherwise you're going to see
a significant amount of people who wanted to purchase DoD: Source, but
wont because they can't upgrade their account.

Will this issue be addressed before DoD: Source is released?

- K2
http://www.hardfought.org

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__ NOD32 1.1209 (20050905) Information __

This message was checked by NOD32 antivirus system.
http://www.eset.com



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Re: [hlds] Upgrading steam account to silver/gold?

2005-09-06 Thread Brian M Frain (eternal)
--
[ Picked text/plain from multipart/alternative ]
I would assume that whether or not you bought it locally or through steam it
still sees it as purchasing it through steam (the cd's are just another way
of installing) and this cuts out some options for mistakes.
You assume quite a bit saying they don't know what's going on when it fact
it is US that have no idea what they are planning.
 Just my 2 cents.


 On 9/6/05, Desolate_One [EMAIL PROTECTED] wrote:

 My Steam Account informs me I have already purchased HL2 on
 SteamU no I did not, I have purchased everything from
 local
 stores and merely activated products.
 So heaven only knows if you can upgrade, because Steam has NFI what's
 going
 on with my account.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Rick Payton
 Sent: Wednesday, 7 September 2005 5:21 AM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Upgrading steam account to silver/gold?

 I wonder what will happen with the retail folk. Heh I bought the
 collectors Edition upon first release (scored a T-Shirt that didn't
 fit!), and assumed CS:S and DOD:S would be free add-ons. Should I stop
 assuming?

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Alex Spencer
 Sent: Tuesday, September 06, 2005 8:29 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Upgrading steam account to silver/gold?

 Valve have always said (and did say in the news update about dod:s) that
 they would be allowing upgrades when dod:s is released.

 ISTR the current stand is ~1 week before DOD:S is released, preloading
 will be opened, along with an upgrade method, most likely costing
 $10-20 (given the current guesswork floating about)


 K2 wrote:

 I've noticed that users are still unable to upgrade their steam account

 from Bronze to Silver/Gold. With DoD: Source being released this month,

 it would probably be a good idea to allow those of us with the Bronze
 package to be able to upgrade to Silver/Gold instead of having to waste

 money on purchasing a brand new account. Otherwise you're going to see
 a significant amount of people who wanted to purchase DoD: Source, but
 wont because they can't upgrade their account.
 
 Will this issue be addressed before DoD: Source is released?
 
 - K2
 http://www.hardfought.org

 ___
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 please visit:
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 http://www.eset.com



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Re: [hlds] Server crashing (memory error)

2005-09-06 Thread Tom French

YES,  we are seeing that with Mani, it has been found if we use the
FREEZE BOMB we crash it every time, most of the other Mani commands do
not crash our Windowz servers..

List HLDS wrote:


--
[ Picked text/plain from multipart/alternative ]
Howdy all--
Recently my SRCDS has started crashing. This first started when one of my
users told me that someone on the server said they were going to crash the
server. Moments later, the server crashed with a memory error. Since then,
I've seen it a few times. I keep forgetting tor record the crash info, but
next time it happens, I'll reply it here.
Anyone else experiencing something similar?
I'm also running mani mod.
Thanks.
-Alex
--

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Re: [hlds] Server crashing (memory error)

2005-09-06 Thread Alex Spencer

Have you tried (assuming you're using windows)  disabling DEP on the
srcds process? there's been problems with mani in the past that've
needed this.

List HLDS wrote:


--
[ Picked text/plain from multipart/alternative ]
Howdy all--
Recently my SRCDS has started crashing. This first started when one of my
users told me that someone on the server said they were going to crash the
server. Moments later, the server crashed with a memory error. Since then,
I've seen it a few times. I keep forgetting tor record the crash info, but
next time it happens, I'll reply it here.
Anyone else experiencing something similar?
I'm also running mani mod.
Thanks.
-Alex
--

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Re: [hlds] stop nav creation in srcds

2005-09-06 Thread Clayton Macleod
actually it would take about 5 minutes :P  Lazy ass.

On 9/6/05, SKELETOR [EMAIL PROTECTED] wrote:
 yea. thnx a lot i was just asking if there was a cvar to disable the
 auto-creation of a nav file! i have on problem going through and making the
 nav files, i just wanted to know if there was a way to make it not do that!

 i know everything else i can do, like makin the config file for each map
 telling it to add the bots per map.. and blah blah blah, but that would take
 a very long time regardless of how its done. i would rather just create nav
 files.

 so unless anyone has USEFULL input.. this topic is dead


--
Clayton Macleod
get ye flask
You cannot get ye flask.

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Re: [hlds] Tick Rate Guide Updated

2005-09-06 Thread m1kest4r
--
[ Picked text/plain from multipart/alternative ]
Ian, if your kernal hz is standard, then it will be limited to 64fps, if
your kernal operates at higher level then you will be able to achieve higher
fps. The little program that is in his post (by memory) simply changes the
system rate to a higher level. Opening a media file in WMP/MPC also does
this.

On 9/7/05, Ian mu [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Cheers, all good info. Only thing on a quick look which seemed wrong is
 the
 reference to srcdsfpsboost where it says you are limited to 64fps
 otherwise.
 We've always had 500fps without using it at all (win2003 server, maybe it
 makes a difference which ver of windows? Just guessing if some are limited
 at 64).
 Ian

 On 9/6/05, Whisper [EMAIL PROTECTED] wrote:
 
  --
  [ Picked text/plain from multipart/alternative ]
  I have updated the Tick Rate Guide on the STEAM Forums
  http://forums.steampowered.com/forums/showthread.php?s=threadid=293285
  Added in BandWidth Calculations + Bandwidth Calculation Table Link
  http://whisper.ausgamers.com/serverrates.htm
  Cheers
  --
 
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  please visit:
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 --

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Re: [hlds] Tick Rate Guide Updated

2005-09-06 Thread James Tucker

What you require is actually called a high resolution timer typically
many operating systems have no need to time interrupts on such a
frequent basis, however srcds needs around a 1000Hz timer to achieve
this fps.

The reason for the srcdsfpsboost/media player references is that one of
the programatically easiest ways to get a high res timer from the NT
kernel is to load certain media libraries.

Ian mu wrote:

--
[ Picked text/plain from multipart/alternative ]
Cheers, all good info. Only thing on a quick look which seemed wrong is the
reference to srcdsfpsboost where it says you are limited to 64fps otherwise.
We've always had 500fps without using it at all (win2003 server, maybe it
makes a difference which ver of windows? Just guessing if some are limited
at 64).
 Ian

 On 9/6/05, Whisper [EMAIL PROTECTED] wrote:


--
[ Picked text/plain from multipart/alternative ]
I have updated the Tick Rate Guide on the STEAM Forums
http://forums.steampowered.com/forums/showthread.php?s=threadid=293285
Added in BandWidth Calculations + Bandwidth Calculation Table Link
http://whisper.ausgamers.com/serverrates.htm
Cheers
--

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Re: [hlds] Tick Rate Guide Updated

2005-09-06 Thread m1kest4r
--
[ Picked text/plain from multipart/alternative ]
Thanks James, im sure you could tell what i know what i mean - im just not
100% of the correct terminology :P

On 9/7/05, James Tucker [EMAIL PROTECTED] wrote:

 What you require is actually called a high resolution timer typically
 many operating systems have no need to time interrupts on such a
 frequent basis, however srcds needs around a 1000Hz timer to achieve
 this fps.

 The reason for the srcdsfpsboost/media player references is that one of
 the programatically easiest ways to get a high res timer from the NT
 kernel is to load certain media libraries.

 Ian mu wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  Cheers, all good info. Only thing on a quick look which seemed wrong is
 the
  reference to srcdsfpsboost where it says you are limited to 64fps
 otherwise.
  We've always had 500fps without using it at all (win2003 server, maybe
 it
  makes a difference which ver of windows? Just guessing if some are
 limited
  at 64).
  Ian
 
  On 9/6/05, Whisper [EMAIL PROTECTED] wrote:
 
 --
 [ Picked text/plain from multipart/alternative ]
 I have updated the Tick Rate Guide on the STEAM Forums
 http://forums.steampowered.com/forums/showthread.php?s=threadid=293285
 Added in BandWidth Calculations + Bandwidth Calculation Table Link
 http://whisper.ausgamers.com/serverrates.htm
 Cheers
 --
 
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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
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Re: [hlds] Tick Rate Guide Updated

2005-09-06 Thread James Tucker

No problem, there are some things my uni 'CS' education may have been
good for :-s but i don't like to admit it.

m1kest4r wrote:

--
[ Picked text/plain from multipart/alternative ]
Thanks James, im sure you could tell what i know what i mean - im just not
100% of the correct terminology :P

On 9/7/05, James Tucker [EMAIL PROTECTED] wrote:


What you require is actually called a high resolution timer typically
many operating systems have no need to time interrupts on such a
frequent basis, however srcds needs around a 1000Hz timer to achieve
this fps.

The reason for the srcdsfpsboost/media player references is that one of
the programatically easiest ways to get a high res timer from the NT
kernel is to load certain media libraries.

Ian mu wrote:


--
[ Picked text/plain from multipart/alternative ]
Cheers, all good info. Only thing on a quick look which seemed wrong is


the


reference to srcdsfpsboost where it says you are limited to 64fps


otherwise.


We've always had 500fps without using it at all (win2003 server, maybe


it


makes a difference which ver of windows? Just guessing if some are


limited


at 64).
Ian

On 9/6/05, Whisper [EMAIL PROTECTED] wrote:



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I have updated the Tick Rate Guide on the STEAM Forums
http://forums.steampowered.com/forums/showthread.php?s=threadid=293285
Added in BandWidth Calculations + Bandwidth Calculation Table Link
http://whisper.ausgamers.com/serverrates.htm
Cheers
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Re: [hlds] stop nav creation in srcds

2005-09-06 Thread SKELETOR

hmm.. ok.. lets see you make 300+ map config files in 5 minutes..
- Original Message -
From: Clayton Macleod [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, September 06, 2005 5:14 PM
Subject: Re: [hlds] stop nav creation in srcds



actually it would take about 5 minutes :P  Lazy ass.

On 9/6/05, SKELETOR [EMAIL PROTECTED] wrote:

yea. thnx a lot i was just asking if there was a cvar to disable the
auto-creation of a nav file! i have on problem going through and making
the
nav files, i just wanted to know if there was a way to make it not do
that!

i know everything else i can do, like makin the config file for each map
telling it to add the bots per map.. and blah blah blah, but that would
take
a very long time regardless of how its done. i would rather just create
nav
files.

so unless anyone has USEFULL input.. this topic is dead



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get ye flask

You cannot get ye flask.







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Re: [hlds] stop nav creation in srcds

2005-09-06 Thread Alex Spencer

300 identical config files with different names...  hardly rocket
science, is it?

hell, with some thought you could do it with a batch file.

SKELETOR wrote:


hmm.. ok.. lets see you make 300+ map config files in 5 minutes..
- Original Message -
From: Clayton Macleod [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, September 06, 2005 5:14 PM
Subject: Re: [hlds] stop nav creation in srcds



actually it would take about 5 minutes :P  Lazy ass.

On 9/6/05, SKELETOR [EMAIL PROTECTED] wrote:


yea. thnx a lot i was just asking if there was a cvar to disable
the
auto-creation of a nav file! i have on problem going through and making
the
nav files, i just wanted to know if there was a way to make it not do
that!

i know everything else i can do, like makin the config file for each
map
telling it to add the bots per map.. and blah blah blah, but that would
take
a very long time regardless of how its done. i would rather just create
nav
files.

so unless anyone has USEFULL input.. this topic is dead




--
Clayton Macleod


get ye flask


You cannot get ye flask.







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Re: [hlds] stop nav creation in srcds

2005-09-06 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
You only make the config files for maps you don't want bots on
 If you have to create 300+ config files for maps that you do not want bots
on, then perhaps you should think about not bloody well running any bots at
all for crying out loud!!
 Or if you in fact do have that many servers that you can support 300 maps,
then perhaps you ought to run some servers with maps that can support bots
and some servers with maps that do not. Either way, hardly anything you have
said makes any sense and lots of people here have given you many idea's on
how to solve your problem, if in fact you have a problem at all.
 300 maps, my gawd, do you just run every dumb arse source map ever created
just for the sake of it?
 300 maps with a 5 minute map time would take 25 hours to run through a
rotation just once!!
 On 9/7/05, Alex Spencer [EMAIL PROTECTED] wrote:

 300 identical config files with different names... hardly rocket
 science, is it?

 hell, with some thought you could do it with a batch file.

 SKELETOR wrote:

  hmm.. ok.. lets see you make 300+ map config files in 5 minutes..
  - Original Message -
  From: Clayton Macleod [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Sent: Tuesday, September 06, 2005 5:14 PM
  Subject: Re: [hlds] stop nav creation in srcds
 
 
  actually it would take about 5 minutes :P Lazy ass.
 
  On 9/6/05, SKELETOR [EMAIL PROTECTED] wrote:
 
  yea. thnx a lot i was just asking if there was a cvar to disable
  the
  auto-creation of a nav file! i have on problem going through and
 making
  the
  nav files, i just wanted to know if there was a way to make it not do
  that!
 
  i know everything else i can do, like makin the config file for each
  map
  telling it to add the bots per map.. and blah blah blah, but that
 would
  take
  a very long time regardless of how its done. i would rather just
 create
  nav
  files.
 
  so unless anyone has USEFULL input.. this topic is dead
 
 
 
  --
  Clayton Macleod
 
  get ye flask
 
  You cannot get ye flask.
 
 
 
 
 
 
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