Re: [hlds] stop nav creation in srcds
um, you only have to make one. One that spawns bots. Your regular server.cfg will ensure bots don't spawn. Then the config file you make that does spawn bots can simply be copied. Copy it to the names of all the maps that you want bots on. Relatively simple task. There might be a more elegant way to do it, but I'd just do a directory listing, redirected to a text file. That'll give you the names of all the maps you have. Then just search and replace .bsp with .cfg. Add a copy command to the beginning of each line. Wouldn't take very long to do at all. On 9/5/05, SKELETOR [EMAIL PROTECTED] wrote: yea, well that would work.. but i run about 300 different maps, most all of them, minus about 50 run bots fine.. making that many cfg files.. would take like a day.. -- Clayton Macleod get ye flask You cannot get ye flask. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
SV: [hlds] map corruption?
Your harddisk is going bye bye? Or some other hardware... Good luck though.. we all know how much pain faulty hardware can cause. -Opprinnelig melding- Fra: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] På vegne av sprout Sendt: 6. september 2005 05:29 Til: hlds@list.valvesoftware.com Emne: [hlds] map corruption? This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] this is second day in a row now my maps have been corrupted any idea why? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] map corruption?
I experianced this a couple of times too, unfortunatly all i could do is re-install the server Saint - Original Message - From: Ako [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, September 06, 2005 11:10 AM Subject: SV: [hlds] map corruption? Your harddisk is going bye bye? Or some other hardware... Good luck though.. we all know how much pain faulty hardware can cause. -Opprinnelig melding- Fra: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] På vegne av sprout Sendt: 6. september 2005 05:29 Til: hlds@list.valvesoftware.com Emne: [hlds] map corruption? This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] this is second day in a row now my maps have been corrupted any idea why? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.344 / Virus Database: 267.10.18/90 - Release Date: 9/5/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Tick Rate Guide Updated
-- [ Picked text/plain from multipart/alternative ] I have updated the Tick Rate Guide on the STEAM Forums http://forums.steampowered.com/forums/showthread.php?s=threadid=293285 Added in BandWidth Calculations + Bandwidth Calculation Table Link http://whisper.ausgamers.com/serverrates.htm Cheers -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Tick Rate Guide Updated
-- [ Picked text/plain from multipart/alternative ] Cheers, all good info. Only thing on a quick look which seemed wrong is the reference to srcdsfpsboost where it says you are limited to 64fps otherwise. We've always had 500fps without using it at all (win2003 server, maybe it makes a difference which ver of windows? Just guessing if some are limited at 64). Ian On 9/6/05, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I have updated the Tick Rate Guide on the STEAM Forums http://forums.steampowered.com/forums/showthread.php?s=threadid=293285 Added in BandWidth Calculations + Bandwidth Calculation Table Link http://whisper.ausgamers.com/serverrates.htm Cheers -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] stop nav creation in srcds
yea. thnx a lot i was just asking if there was a cvar to disable the auto-creation of a nav file! i have on problem going through and making the nav files, i just wanted to know if there was a way to make it not do that! i know everything else i can do, like makin the config file for each map telling it to add the bots per map.. and blah blah blah, but that would take a very long time regardless of how its done. i would rather just create nav files. so unless anyone has USEFULL input.. this topic is dead - Original Message - From: James Tucker [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, September 05, 2005 10:21 AM Subject: Re: [hlds] stop nav creation in srcds Surely you understand that no matter which option you choose, at some point, if bots are going to enter the server, you will need ensure that you have the output of this computation stored on the server, or else it will compute it itself. Either turn bots off, pre-process the data, or post-process it, these are your choices, just make one. SKELETOR wrote: yea, well that would work.. but i run about 300 different maps, most all of them, minus about 50 run bots fine.. making that many cfg files.. would take like a day.. - Original Message - From: Clayton Macleod [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, September 05, 2005 5:27 AM Subject: Re: [hlds] stop nav creation in srcds my idea was to have them disabled in server.cfg and then enable them only in the maps you want them in. That way it should start every map without them, and hopefully avoid making navs for maps. Then for the maps you do want them on, put the bot commands in the custom map cfgs. Whether this would work as planned is another matter, haven't tried it. On 9/5/05, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I would have a per map config that just disabled bots on those particular maps. -- Clayton Macleod get ye flask You cannot get ye flask. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Upgrading steam account to silver/gold?
I've noticed that users are still unable to upgrade their steam account from Bronze to Silver/Gold. With DoD: Source being released this month, it would probably be a good idea to allow those of us with the Bronze package to be able to upgrade to Silver/Gold instead of having to waste money on purchasing a brand new account. Otherwise you're going to see a significant amount of people who wanted to purchase DoD: Source, but wont because they can't upgrade their account. Will this issue be addressed before DoD: Source is released? - K2 http://www.hardfought.org ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Upgrading steam account to silver/gold?
Valve have always said (and did say in the news update about dod:s) that they would be allowing upgrades when dod:s is released. ISTR the current stand is ~1 week before DOD:S is released, preloading will be opened, along with an upgrade method, most likely costing $10-20 (given the current guesswork floating about) K2 wrote: I've noticed that users are still unable to upgrade their steam account from Bronze to Silver/Gold. With DoD: Source being released this month, it would probably be a good idea to allow those of us with the Bronze package to be able to upgrade to Silver/Gold instead of having to waste money on purchasing a brand new account. Otherwise you're going to see a significant amount of people who wanted to purchase DoD: Source, but wont because they can't upgrade their account. Will this issue be addressed before DoD: Source is released? - K2 http://www.hardfought.org ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Upgrading steam account to silver/gold?
I wonder what will happen with the retail folk. Heh I bought the collectors Edition upon first release (scored a T-Shirt that didn't fit!), and assumed CS:S and DOD:S would be free add-ons. Should I stop assuming? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alex Spencer Sent: Tuesday, September 06, 2005 8:29 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Upgrading steam account to silver/gold? Valve have always said (and did say in the news update about dod:s) that they would be allowing upgrades when dod:s is released. ISTR the current stand is ~1 week before DOD:S is released, preloading will be opened, along with an upgrade method, most likely costing $10-20 (given the current guesswork floating about) K2 wrote: I've noticed that users are still unable to upgrade their steam account from Bronze to Silver/Gold. With DoD: Source being released this month, it would probably be a good idea to allow those of us with the Bronze package to be able to upgrade to Silver/Gold instead of having to waste money on purchasing a brand new account. Otherwise you're going to see a significant amount of people who wanted to purchase DoD: Source, but wont because they can't upgrade their account. Will this issue be addressed before DoD: Source is released? - K2 http://www.hardfought.org ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Server crashing (memory error)
-- [ Picked text/plain from multipart/alternative ] Howdy all-- Recently my SRCDS has started crashing. This first started when one of my users told me that someone on the server said they were going to crash the server. Moments later, the server crashed with a memory error. Since then, I've seen it a few times. I keep forgetting tor record the crash info, but next time it happens, I'll reply it here. Anyone else experiencing something similar? I'm also running mani mod. Thanks. -Alex -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Upgrading steam account to silver/gold?
My Steam Account informs me I have already purchased HL2 on SteamU no I did not, I have purchased everything from local stores and merely activated products. So heaven only knows if you can upgrade, because Steam has NFI what's going on with my account. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rick Payton Sent: Wednesday, 7 September 2005 5:21 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Upgrading steam account to silver/gold? I wonder what will happen with the retail folk. Heh I bought the collectors Edition upon first release (scored a T-Shirt that didn't fit!), and assumed CS:S and DOD:S would be free add-ons. Should I stop assuming? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alex Spencer Sent: Tuesday, September 06, 2005 8:29 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Upgrading steam account to silver/gold? Valve have always said (and did say in the news update about dod:s) that they would be allowing upgrades when dod:s is released. ISTR the current stand is ~1 week before DOD:S is released, preloading will be opened, along with an upgrade method, most likely costing $10-20 (given the current guesswork floating about) K2 wrote: I've noticed that users are still unable to upgrade their steam account from Bronze to Silver/Gold. With DoD: Source being released this month, it would probably be a good idea to allow those of us with the Bronze package to be able to upgrade to Silver/Gold instead of having to waste money on purchasing a brand new account. Otherwise you're going to see a significant amount of people who wanted to purchase DoD: Source, but wont because they can't upgrade their account. Will this issue be addressed before DoD: Source is released? - K2 http://www.hardfought.org ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 1.1209 (20050905) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Upgrading steam account to silver/gold?
-- [ Picked text/plain from multipart/alternative ] I would assume that whether or not you bought it locally or through steam it still sees it as purchasing it through steam (the cd's are just another way of installing) and this cuts out some options for mistakes. You assume quite a bit saying they don't know what's going on when it fact it is US that have no idea what they are planning. Just my 2 cents. On 9/6/05, Desolate_One [EMAIL PROTECTED] wrote: My Steam Account informs me I have already purchased HL2 on SteamU no I did not, I have purchased everything from local stores and merely activated products. So heaven only knows if you can upgrade, because Steam has NFI what's going on with my account. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rick Payton Sent: Wednesday, 7 September 2005 5:21 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Upgrading steam account to silver/gold? I wonder what will happen with the retail folk. Heh I bought the collectors Edition upon first release (scored a T-Shirt that didn't fit!), and assumed CS:S and DOD:S would be free add-ons. Should I stop assuming? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alex Spencer Sent: Tuesday, September 06, 2005 8:29 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Upgrading steam account to silver/gold? Valve have always said (and did say in the news update about dod:s) that they would be allowing upgrades when dod:s is released. ISTR the current stand is ~1 week before DOD:S is released, preloading will be opened, along with an upgrade method, most likely costing $10-20 (given the current guesswork floating about) K2 wrote: I've noticed that users are still unable to upgrade their steam account from Bronze to Silver/Gold. With DoD: Source being released this month, it would probably be a good idea to allow those of us with the Bronze package to be able to upgrade to Silver/Gold instead of having to waste money on purchasing a brand new account. Otherwise you're going to see a significant amount of people who wanted to purchase DoD: Source, but wont because they can't upgrade their account. Will this issue be addressed before DoD: Source is released? - K2 http://www.hardfought.org ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 1.1209 (20050905) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server crashing (memory error)
YES, we are seeing that with Mani, it has been found if we use the FREEZE BOMB we crash it every time, most of the other Mani commands do not crash our Windowz servers.. List HLDS wrote: -- [ Picked text/plain from multipart/alternative ] Howdy all-- Recently my SRCDS has started crashing. This first started when one of my users told me that someone on the server said they were going to crash the server. Moments later, the server crashed with a memory error. Since then, I've seen it a few times. I keep forgetting tor record the crash info, but next time it happens, I'll reply it here. Anyone else experiencing something similar? I'm also running mani mod. Thanks. -Alex -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server crashing (memory error)
Have you tried (assuming you're using windows) disabling DEP on the srcds process? there's been problems with mani in the past that've needed this. List HLDS wrote: -- [ Picked text/plain from multipart/alternative ] Howdy all-- Recently my SRCDS has started crashing. This first started when one of my users told me that someone on the server said they were going to crash the server. Moments later, the server crashed with a memory error. Since then, I've seen it a few times. I keep forgetting tor record the crash info, but next time it happens, I'll reply it here. Anyone else experiencing something similar? I'm also running mani mod. Thanks. -Alex -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] stop nav creation in srcds
actually it would take about 5 minutes :P Lazy ass. On 9/6/05, SKELETOR [EMAIL PROTECTED] wrote: yea. thnx a lot i was just asking if there was a cvar to disable the auto-creation of a nav file! i have on problem going through and making the nav files, i just wanted to know if there was a way to make it not do that! i know everything else i can do, like makin the config file for each map telling it to add the bots per map.. and blah blah blah, but that would take a very long time regardless of how its done. i would rather just create nav files. so unless anyone has USEFULL input.. this topic is dead -- Clayton Macleod get ye flask You cannot get ye flask. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Tick Rate Guide Updated
-- [ Picked text/plain from multipart/alternative ] Ian, if your kernal hz is standard, then it will be limited to 64fps, if your kernal operates at higher level then you will be able to achieve higher fps. The little program that is in his post (by memory) simply changes the system rate to a higher level. Opening a media file in WMP/MPC also does this. On 9/7/05, Ian mu [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Cheers, all good info. Only thing on a quick look which seemed wrong is the reference to srcdsfpsboost where it says you are limited to 64fps otherwise. We've always had 500fps without using it at all (win2003 server, maybe it makes a difference which ver of windows? Just guessing if some are limited at 64). Ian On 9/6/05, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I have updated the Tick Rate Guide on the STEAM Forums http://forums.steampowered.com/forums/showthread.php?s=threadid=293285 Added in BandWidth Calculations + Bandwidth Calculation Table Link http://whisper.ausgamers.com/serverrates.htm Cheers -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Tick Rate Guide Updated
What you require is actually called a high resolution timer typically many operating systems have no need to time interrupts on such a frequent basis, however srcds needs around a 1000Hz timer to achieve this fps. The reason for the srcdsfpsboost/media player references is that one of the programatically easiest ways to get a high res timer from the NT kernel is to load certain media libraries. Ian mu wrote: -- [ Picked text/plain from multipart/alternative ] Cheers, all good info. Only thing on a quick look which seemed wrong is the reference to srcdsfpsboost where it says you are limited to 64fps otherwise. We've always had 500fps without using it at all (win2003 server, maybe it makes a difference which ver of windows? Just guessing if some are limited at 64). Ian On 9/6/05, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I have updated the Tick Rate Guide on the STEAM Forums http://forums.steampowered.com/forums/showthread.php?s=threadid=293285 Added in BandWidth Calculations + Bandwidth Calculation Table Link http://whisper.ausgamers.com/serverrates.htm Cheers -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Tick Rate Guide Updated
-- [ Picked text/plain from multipart/alternative ] Thanks James, im sure you could tell what i know what i mean - im just not 100% of the correct terminology :P On 9/7/05, James Tucker [EMAIL PROTECTED] wrote: What you require is actually called a high resolution timer typically many operating systems have no need to time interrupts on such a frequent basis, however srcds needs around a 1000Hz timer to achieve this fps. The reason for the srcdsfpsboost/media player references is that one of the programatically easiest ways to get a high res timer from the NT kernel is to load certain media libraries. Ian mu wrote: -- [ Picked text/plain from multipart/alternative ] Cheers, all good info. Only thing on a quick look which seemed wrong is the reference to srcdsfpsboost where it says you are limited to 64fps otherwise. We've always had 500fps without using it at all (win2003 server, maybe it makes a difference which ver of windows? Just guessing if some are limited at 64). Ian On 9/6/05, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I have updated the Tick Rate Guide on the STEAM Forums http://forums.steampowered.com/forums/showthread.php?s=threadid=293285 Added in BandWidth Calculations + Bandwidth Calculation Table Link http://whisper.ausgamers.com/serverrates.htm Cheers -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Tick Rate Guide Updated
No problem, there are some things my uni 'CS' education may have been good for :-s but i don't like to admit it. m1kest4r wrote: -- [ Picked text/plain from multipart/alternative ] Thanks James, im sure you could tell what i know what i mean - im just not 100% of the correct terminology :P On 9/7/05, James Tucker [EMAIL PROTECTED] wrote: What you require is actually called a high resolution timer typically many operating systems have no need to time interrupts on such a frequent basis, however srcds needs around a 1000Hz timer to achieve this fps. The reason for the srcdsfpsboost/media player references is that one of the programatically easiest ways to get a high res timer from the NT kernel is to load certain media libraries. Ian mu wrote: -- [ Picked text/plain from multipart/alternative ] Cheers, all good info. Only thing on a quick look which seemed wrong is the reference to srcdsfpsboost where it says you are limited to 64fps otherwise. We've always had 500fps without using it at all (win2003 server, maybe it makes a difference which ver of windows? Just guessing if some are limited at 64). Ian On 9/6/05, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I have updated the Tick Rate Guide on the STEAM Forums http://forums.steampowered.com/forums/showthread.php?s=threadid=293285 Added in BandWidth Calculations + Bandwidth Calculation Table Link http://whisper.ausgamers.com/serverrates.htm Cheers -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] stop nav creation in srcds
hmm.. ok.. lets see you make 300+ map config files in 5 minutes.. - Original Message - From: Clayton Macleod [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, September 06, 2005 5:14 PM Subject: Re: [hlds] stop nav creation in srcds actually it would take about 5 minutes :P Lazy ass. On 9/6/05, SKELETOR [EMAIL PROTECTED] wrote: yea. thnx a lot i was just asking if there was a cvar to disable the auto-creation of a nav file! i have on problem going through and making the nav files, i just wanted to know if there was a way to make it not do that! i know everything else i can do, like makin the config file for each map telling it to add the bots per map.. and blah blah blah, but that would take a very long time regardless of how its done. i would rather just create nav files. so unless anyone has USEFULL input.. this topic is dead -- Clayton Macleod get ye flask You cannot get ye flask. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] stop nav creation in srcds
300 identical config files with different names... hardly rocket science, is it? hell, with some thought you could do it with a batch file. SKELETOR wrote: hmm.. ok.. lets see you make 300+ map config files in 5 minutes.. - Original Message - From: Clayton Macleod [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, September 06, 2005 5:14 PM Subject: Re: [hlds] stop nav creation in srcds actually it would take about 5 minutes :P Lazy ass. On 9/6/05, SKELETOR [EMAIL PROTECTED] wrote: yea. thnx a lot i was just asking if there was a cvar to disable the auto-creation of a nav file! i have on problem going through and making the nav files, i just wanted to know if there was a way to make it not do that! i know everything else i can do, like makin the config file for each map telling it to add the bots per map.. and blah blah blah, but that would take a very long time regardless of how its done. i would rather just create nav files. so unless anyone has USEFULL input.. this topic is dead -- Clayton Macleod get ye flask You cannot get ye flask. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] stop nav creation in srcds
-- [ Picked text/plain from multipart/alternative ] You only make the config files for maps you don't want bots on If you have to create 300+ config files for maps that you do not want bots on, then perhaps you should think about not bloody well running any bots at all for crying out loud!! Or if you in fact do have that many servers that you can support 300 maps, then perhaps you ought to run some servers with maps that can support bots and some servers with maps that do not. Either way, hardly anything you have said makes any sense and lots of people here have given you many idea's on how to solve your problem, if in fact you have a problem at all. 300 maps, my gawd, do you just run every dumb arse source map ever created just for the sake of it? 300 maps with a 5 minute map time would take 25 hours to run through a rotation just once!! On 9/7/05, Alex Spencer [EMAIL PROTECTED] wrote: 300 identical config files with different names... hardly rocket science, is it? hell, with some thought you could do it with a batch file. SKELETOR wrote: hmm.. ok.. lets see you make 300+ map config files in 5 minutes.. - Original Message - From: Clayton Macleod [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, September 06, 2005 5:14 PM Subject: Re: [hlds] stop nav creation in srcds actually it would take about 5 minutes :P Lazy ass. On 9/6/05, SKELETOR [EMAIL PROTECTED] wrote: yea. thnx a lot i was just asking if there was a cvar to disable the auto-creation of a nav file! i have on problem going through and making the nav files, i just wanted to know if there was a way to make it not do that! i know everything else i can do, like makin the config file for each map telling it to add the bots per map.. and blah blah blah, but that would take a very long time regardless of how its done. i would rather just create nav files. so unless anyone has USEFULL input.. this topic is dead -- Clayton Macleod get ye flask You cannot get ye flask. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds