[hlds] DoD:S Beta Server Map Rotation Problem

2008-06-02 Thread Timothy Sadleir
Is this just happening to me?  I've got a pretty good rotation going on my
server but... Sometimes it skips some of the maps that are set to be next.
I've noticed this to to be more of a problem when it's supposed to go to
dod_argentan next, it just skips right over it to dod_colmar.  :(  And it
actually just did it *right* now to avalanche.  It usually goes from
dod_palermo to dod_avalanche but it skipped over avalanche and went straight
to jagd (the one I have set after avalanche).

Would this maybe be a problem with the BeetlesMod installed or a standard
server issue? If it's a standard server issue can we please get this fixed?
:)  Thanks!
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Re: [hlds] DoD:S Beta Server Map Rotation Problem

2008-06-02 Thread [EMAIL PROTECTED]
im running sourcemod and haven't had any issues.

Timothy Sadleir wrote:
 Is this just happening to me?  I've got a pretty good rotation going on my
 server but... Sometimes it skips some of the maps that are set to be next.
 I've noticed this to to be more of a problem when it's supposed to go to
 dod_argentan next, it just skips right over it to dod_colmar.  :(  And it
 actually just did it *right* now to avalanche.  It usually goes from
 dod_palermo to dod_avalanche but it skipped over avalanche and went straight
 to jagd (the one I have set after avalanche).

 Would this maybe be a problem with the BeetlesMod installed or a standard
 server issue? If it's a standard server issue can we please get this fixed?
 :)  Thanks!
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Re: [hlds] DoD:S Beta Server Map Rotation Problem

2008-06-02 Thread P. Bhandal
I'm running mani/SM and I'm not having any issues either.

On Mon, Jun 2, 2008 at 3:56 AM, [EMAIL PROTECTED] 
[EMAIL PROTECTED] wrote:

 im running sourcemod and haven't had any issues.

 Timothy Sadleir wrote:
  Is this just happening to me?  I've got a pretty good rotation going on
 my
  server but... Sometimes it skips some of the maps that are set to be
 next.
  I've noticed this to to be more of a problem when it's supposed to go to
  dod_argentan next, it just skips right over it to dod_colmar.  :(  And it
  actually just did it *right* now to avalanche.  It usually goes from
  dod_palermo to dod_avalanche but it skipped over avalanche and went
 straight
  to jagd (the one I have set after avalanche).
 
  Would this maybe be a problem with the BeetlesMod installed or a standard
  server issue? If it's a standard server issue can we please get this
 fixed?
  :)  Thanks!
  ___
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 please visit:
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Re: [hlds] DoD:S Beta Server Map Rotation Problem

2008-06-02 Thread Arthur
I had issues when I was running a stock server, since SM no issues.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Monday, 2 June 2008 6:47 PM
To: Half-Life dedicated Win32 server mailing list
Cc: P. Bhandal
Subject: Re: [hlds] DoD:S Beta Server Map Rotation Problem


Running SourceMod  -  no issues.

You running any mods on your server?

 P. Bhandal [EMAIL PROTECTED] wrote: 
 I'm running mani/SM and I'm not having any issues either.
 
 On Mon, Jun 2, 2008 at 3:56 AM, [EMAIL PROTECTED] 
 [EMAIL PROTECTED] wrote:
 
  im running sourcemod and haven't had any issues.
 
  Timothy Sadleir wrote:
   Is this just happening to me?  I've got a pretty good rotation going
on
  my
   server but... Sometimes it skips some of the maps that are set to be
  next.
   I've noticed this to to be more of a problem when it's supposed to go
to
   dod_argentan next, it just skips right over it to dod_colmar.  :(  And
it
   actually just did it *right* now to avalanche.  It usually goes from
   dod_palermo to dod_avalanche but it skipped over avalanche and went
  straight
   to jagd (the one I have set after avalanche).
  
   Would this maybe be a problem with the BeetlesMod installed or a
standard
   server issue? If it's a standard server issue can we please get this
  fixed?
   :)  Thanks!
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  please visit:
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Re: [hlds] DoD:S Beta Server Map Rotation Problem

2008-06-02 Thread Kevin Ottalini
Make sure you only have one instance of each map listed in the
mapcyclefile.txt file, having multiple listings of the same map will cause
the map cycle to hiccup.


- Original Message - 
From: Timothy Sadleir
To: hlds@list.valvesoftware.com
Sent: Monday, June 02, 2008 12:38 AM
Subject: [hlds] DoD:S Beta Server Map Rotation Problem


 Is this just happening to me?  I've got a pretty good rotation going on my
 server but... Sometimes it skips some of the maps that are set to be next.
 I've noticed this to to be more of a problem when it's supposed to go to
 dod_argentan next, it just skips right over it to dod_colmar.  :(  And it
 actually just did it *right* now to avalanche.  It usually goes from
 dod_palermo to dod_avalanche but it skipped over avalanche and went
 straight
 to jagd (the one I have set after avalanche).

 Would this maybe be a problem with the BeetlesMod installed or a standard
 server issue? If it's a standard server issue can we please get this
 fixed?
 :)  Thanks!


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Re: [hlds] All Crit's exploit/hack

2008-06-02 Thread John
I've seen guys do this before, wasn't too sure what was going on till now..

On Mon, Jun 2, 2008 at 4:26 AM, Timothy Sadleir [EMAIL PROTECTED] wrote:

 Same here... Thos SAME EXACT guys.  Got demos of them doing this hack too.
 :)

 On Sun, Jun 1, 2008 at 6:26 PM, Dog [EMAIL PROTECTED] wrote:

  We banned those guys a couple of weeks ago for the same thing.
 
 
  2008/6/1 Tom Leighton [EMAIL PROTECTED]:
 
   I popped him an email anyway, but the link i have seems to have been
   already patched...
  
   Maybe theres a new one out that isnt listed :S
  
   SakeFox wrote:
I believe Alfred Reynolds is one of the people deals with the
 exploits,
[EMAIL PROTECTED]
   
is there any dead give aways to look for if a person is going to do
  this
exploit? Would be good to know what to look for when people are
 trying
to do this.
   
Tom Leighton wrote:
   
I have a link to a howto on this, who do i need to send it to at
  Valve?
   
SakeFox wrote:
   
   
i intended to add them in the email, but forgot. there was two
   
STEAM_0:0:1845101 - JUST SET IT AND FORGET IT, set it and forget
 it,
   F10
for crits
STEAM_0:1:2630 - fire n forget
   
Patrick Shelley wrote:
   
   
   
WOW - thats sick - and not the good sick..
   
Blus couldnt even get out - whats the guys steam id and i'll add
 him
   to our
ban list
   
   
On 6/1/08, SakeFox [EMAIL PROTECTED] wrote:
   
   
   
   
Just seen this on our servers and was the first we seen of it and
thought would pass it on.
   
it seems its possible now for players to have perma crits without
 a
medic. not sure how its done and if its a hack or exploit, but
 non
   the
less there able to do it.
   
link for demo of player doing it.
http://www.kingdomsend.com/files/allcrits.7z
   
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Re: [hlds] All Crit's exploit/hack

2008-06-02 Thread John
I've seen guys do this before, wasn't too sure what was going on till now..

On Mon, Jun 2, 2008 at 4:26 AM, Timothy Sadleir [EMAIL PROTECTED] wrote:

 Same here... Thos SAME EXACT guys.  Got demos of them doing this hack too.
 :)

 On Sun, Jun 1, 2008 at 6:26 PM, Dog [EMAIL PROTECTED] wrote:

  We banned those guys a couple of weeks ago for the same thing.
 
 
  2008/6/1 Tom Leighton [EMAIL PROTECTED]:
 
   I popped him an email anyway, but the link i have seems to have been
   already patched...
  
   Maybe theres a new one out that isnt listed :S
  
   SakeFox wrote:
I believe Alfred Reynolds is one of the people deals with the
 exploits,
[EMAIL PROTECTED]
   
is there any dead give aways to look for if a person is going to do
  this
exploit? Would be good to know what to look for when people are
 trying
to do this.
   
Tom Leighton wrote:
   
I have a link to a howto on this, who do i need to send it to at
  Valve?
   
SakeFox wrote:
   
   
i intended to add them in the email, but forgot. there was two
   
STEAM_0:0:1845101 - JUST SET IT AND FORGET IT, set it and forget
 it,
   F10
for crits
STEAM_0:1:2630 - fire n forget
   
Patrick Shelley wrote:
   
   
   
WOW - thats sick - and not the good sick..
   
Blus couldnt even get out - whats the guys steam id and i'll add
 him
   to our
ban list
   
   
On 6/1/08, SakeFox [EMAIL PROTECTED] wrote:
   
   
   
   
Just seen this on our servers and was the first we seen of it and
thought would pass it on.
   
it seems its possible now for players to have perma crits without
 a
medic. not sure how its done and if its a hack or exploit, but
 non
   the
less there able to do it.
   
link for demo of player doing it.
http://www.kingdomsend.com/files/allcrits.7z
   
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Re: [hlds] DoD:S Beta Server Map Rotation Problem

2008-06-02 Thread doggunn
Running SourceMod  -  no issues.

You running any mods on your server?

 P. Bhandal [EMAIL PROTECTED] wrote: 
 I'm running mani/SM and I'm not having any issues either.
 
 On Mon, Jun 2, 2008 at 3:56 AM, [EMAIL PROTECTED] 
 [EMAIL PROTECTED] wrote:
 
  im running sourcemod and haven't had any issues.
 
  Timothy Sadleir wrote:
   Is this just happening to me?  I've got a pretty good rotation going on
  my
   server but... Sometimes it skips some of the maps that are set to be
  next.
   I've noticed this to to be more of a problem when it's supposed to go to
   dod_argentan next, it just skips right over it to dod_colmar.  :(  And it
   actually just did it *right* now to avalanche.  It usually goes from
   dod_palermo to dod_avalanche but it skipped over avalanche and went
  straight
   to jagd (the one I have set after avalanche).
  
   Would this maybe be a problem with the BeetlesMod installed or a standard
   server issue? If it's a standard server issue can we please get this
  fixed?
   :)  Thanks!
   ___
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  please visit:
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Re: [hlds] tf2 exploits/hacks

2008-06-02 Thread Shawn Zipay
I had sent it privately because you sent yours privately to me in the first
place ;)

My apologies about the CS1.4 thing, but the rest of the facts stand true.

On Sun, Jun 1, 2008 at 4:38 PM, Timothy L Havener 
[EMAIL PROTECTED] wrote:

 Thunderbird FTW

 Tom Leighton wrote:
  Of course :3
 
  What else would anyone use? Not Microshaft Outwood i hope..
 
  Neil Voutt wrote:
 
  yay thunderbird
 
  On Sun, Jun 1, 2008 at 3:35 PM, Tom Leighton 
 [EMAIL PROTECTED]
  wrote:
 
 
 
  Erm, no :P
 
  http://upload.xer0.info/uploads/m37k6/email.JPG
 
  LOL :3
 
  Neil Voutt wrote:
 
 
  or he sent it personally to be a Ooo lookit me i used to be a mod, i
 
 
  speak
 
 
  with staff lol
 
  On Sun, Jun 1, 2008 at 3:17 PM, Tom Leighton 
 
 
  [EMAIL PROTECTED]
 
 
  wrote:
 
 
 
 
  He replied personally because your email client / webmail is setting
 a
  Reply-to address. When you hit Reply on your email client it sets
 up
  an email to both or just one of the reply-to addresses.
 
  JDoc0512 wrote:
 
 
 
  I'm not sure why you sent me a private e-mail apart from the hlds
 
 
  mailing
 
 
  list
 
 
 
  but this is the reply I sent
  nbsp;
  the last thing you said was CS 1.4 didn't have VAC.nbsp; Nice
 attempt
 
 
 
  at a troll though
 
 
 
  nbsp;
  nbsp;
  CS 1.4 had VAC
  nbsp;
  you sure are very knowledgeable
  nbsp;
  so much for being a mod at steam forum (mods are all just volunteers
 
 
 
  anyway, not trained or anything)
 
 
 
  --- On Sun, 6/1/08, Shawn Zipay lt;[EMAIL PROTECTED][EMAIL 
  PROTECTED]
 [EMAIL PROTECTED] [EMAIL PROTECTED]
 
 
  [EMAIL PROTECTED] [EMAIL PROTECTED] 
 [EMAIL PROTECTED] [EMAIL PROTECTED]gt;
 
 
  wrote:
 
 
 
  From: Shawn Zipay lt;[EMAIL PROTECTED] [EMAIL PROTECTED] 
 [EMAIL PROTECTED] [EMAIL PROTECTED] 
 
 
  [EMAIL PROTECTED] [EMAIL PROTECTED] 
 [EMAIL PROTECTED] [EMAIL PROTECTED]gt;
 
 
  Subject: Re: [hlds] tf2 exploits/hacks
  To: [EMAIL PROTECTED]
  Date: Sunday, June 1, 2008, 9:12 AM
 
 
  CS 1.4 didn't have VAC.nbsp; Nice attempt at a troll though.
 
  And how do I know?nbsp; Let's see, I used to be a mod on the Steam
 
 
 
  forums and I still run a community site that grants me access to
 
 
  speaking
 
 
  with Valve staff members on a regular basis.nbsp; How do I
 know?nbsp;
 
 
  Put
 
 
  2 and 2 together.
 
 
 
  On Sat, May 31, 2008 at 10:29 PM, JDoc0512 lt;[EMAIL 
  PROTECTED][EMAIL PROTECTED]
 [EMAIL PROTECTED] [EMAIL PROTECTED]
 
 
  [EMAIL PROTECTED] [EMAIL PROTECTED] 
 [EMAIL PROTECTED] [EMAIL PROTECTED]gt;
 
 
  wrote:
 
 
 
  and what makes you think that you have a better understanding of VAC
 
 
  than
 
 
  I do?
 
 
 
  care to explain how VAC was like back in cs 1.4? that's of course if
 
 
  you
 
 
  have any experience running cs servers back then
 
 
 
  --- On Sat, 5/31/08, Shawn Zipay lt;[EMAIL PROTECTED][EMAIL 
  PROTECTED]
 [EMAIL PROTECTED] [EMAIL PROTECTED]
 
 
  [EMAIL PROTECTED] [EMAIL PROTECTED] 
 [EMAIL PROTECTED] [EMAIL PROTECTED]gt;
 
 
  wrote:
 
 
 
  From: Shawn Zipay lt;[EMAIL PROTECTED] [EMAIL PROTECTED] 
 [EMAIL PROTECTED] [EMAIL PROTECTED] 
 
 
  [EMAIL PROTECTED] [EMAIL PROTECTED] 
 [EMAIL PROTECTED] [EMAIL PROTECTED]gt;
 
 
  Subject: Re: [hlds] tf2 exploits/hacks
  To: [EMAIL PROTECTED]
  Date: Saturday, May 31, 2008, 1:37 PM
 
 
 
 
 
  I don't believe you have much of an understanding how VAC works then
 
 
  for
 
 
  you to make that request/claim then.
 
 
 
  On Sat, May 31, 2008 at 8:47 AM, JDoc0512 lt;[EMAIL PROTECTED][EMAIL 
  PROTECTED]
 [EMAIL PROTECTED] [EMAIL PROTECTED]
 
 
  [EMAIL PROTECTED] [EMAIL PROTECTED] 
 [EMAIL PROTECTED] [EMAIL PROTECTED]gt;
 
 
  wrote:
 
 
 
  that means make it more secure so that it can detect more hacks
 faster
 
 
 
  and better
 
 
 
  nbsp;
  but your question is pointless
 
 
 
 
 
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 archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
 
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  To unsubscribe, edit your list preferences, or view the list archives,
 
 
  please visit:
 
 
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  please visit:
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 please visit:
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 please visit:
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  No virus found in this incoming message.
  Checked by AVG.
  Version: 8.0.100 / Virus Database: 269.24.4/1476 - Release Date:
 

Re: [hlds] tf2 exploits/hacks

2008-06-02 Thread Tom Leighton
Thunderbird will send to both reply-to addresses just clicking on the 
Reply button.

JT wrote:
 As Tom mentioned previously, both of you have your own addresses in
 your Reply-To header:

 Reply-To: [EMAIL PROTECTED], Half-Life dedicated Win32 server mailing list
   hlds@list.valvesoftware.com

 Reply-To: [EMAIL PROTECTED], Half-Life dedicated Win32 server mailing list
   hlds@list.valvesoftware.com

 Most people only have the list address there.  In Thunderbird, if I
 reply to either of you, it addresses the email only to the first
 address in the reply-to field. If I choose Reply to all it uses both
 addresses.  Gmail sends to both addresses if you just select reply

 JDoc, did you recently change something? I looked at one of your
 emails from 5/6 and it only had the list address.


 On Mon, Jun 2, 2008 at 10:41 AM, Shawn Zipay [EMAIL PROTECTED] wrote:
   
 I had sent it privately because you sent yours privately to me in the first
 place ;)
 

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Re: [hlds] tf2 exploits/hacks

2008-06-02 Thread JT
As Tom mentioned previously, both of you have your own addresses in
your Reply-To header:

Reply-To: [EMAIL PROTECTED], Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com

Reply-To: [EMAIL PROTECTED], Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com

Most people only have the list address there.  In Thunderbird, if I
reply to either of you, it addresses the email only to the first
address in the reply-to field. If I choose Reply to all it uses both
addresses.  Gmail sends to both addresses if you just select reply

JDoc, did you recently change something? I looked at one of your
emails from 5/6 and it only had the list address.


On Mon, Jun 2, 2008 at 10:41 AM, Shawn Zipay [EMAIL PROTECTED] wrote:
 I had sent it privately because you sent yours privately to me in the first
 place ;)

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Re: [hlds] DoD:S Beta Server Map Rotation Problem

2008-06-02 Thread Tony Paloma
Wasn't this fixed?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini
Sent: Monday, June 02, 2008 2:15 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] DoD:S Beta Server Map Rotation Problem

Make sure you only have one instance of each map listed in the
mapcyclefile.txt file, having multiple listings of the same map will cause
the map cycle to hiccup.



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Re: [hlds] All Crit's exploit/hack

2008-06-02 Thread bl4nkeh
Well looks like they were on my servers as well. I didn't hear any 
reports of them doing anything like this though, but I'll definitely add 
them to my bans.

John wrote:
 I've seen guys do this before, wasn't too sure what was going on till now..

 On Mon, Jun 2, 2008 at 4:26 AM, Timothy Sadleir [EMAIL PROTECTED] wrote:

   
 Same here... Thos SAME EXACT guys.  Got demos of them doing this hack too.
 :)

 On Sun, Jun 1, 2008 at 6:26 PM, Dog [EMAIL PROTECTED] wrote:

 
 We banned those guys a couple of weeks ago for the same thing.


 2008/6/1 Tom Leighton [EMAIL PROTECTED]:

   
 I popped him an email anyway, but the link i have seems to have been
 already patched...

 Maybe theres a new one out that isnt listed :S

 SakeFox wrote:
 
 I believe Alfred Reynolds is one of the people deals with the
   
 exploits,
 
 [EMAIL PROTECTED]

 is there any dead give aways to look for if a person is going to do
   
 this
   
 exploit? Would be good to know what to look for when people are
   
 trying
 
 to do this.

 Tom Leighton wrote:

   
 I have a link to a howto on this, who do i need to send it to at
 
 Valve?
   
 SakeFox wrote:


 
 i intended to add them in the email, but forgot. there was two

 STEAM_0:0:1845101 - JUST SET IT AND FORGET IT, set it and forget
   
 it,
 
 F10
 
 for crits
 STEAM_0:1:2630 - fire n forget

 Patrick Shelley wrote:



   
 WOW - thats sick - and not the good sick..

 Blus couldnt even get out - whats the guys steam id and i'll add
 
 him
 
 to our
 
 ban list


 On 6/1/08, SakeFox [EMAIL PROTECTED] wrote:




 
 Just seen this on our servers and was the first we seen of it and
 thought would pass it on.

 it seems its possible now for players to have perma crits without
   
 a
 
 medic. not sure how its done and if its a hack or exploit, but
   
 non
 
 the
 
 less there able to do it.

 link for demo of player doing it.
 http://www.kingdomsend.com/files/allcrits.7z

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Re: [hlds] All Crit's exploit/hack

2008-06-02 Thread SakeFox
did anyone notice them before the medic stuff was added? trying to find 
a time where they may have started this. if it is a hack its the first 
one i have seen that does all crits and if a exploit might help in 
finding the hole

bl4nkeh wrote:
 Well looks like they were on my servers as well. I didn't hear any 
 reports of them doing anything like this though, but I'll definitely add 
 them to my bans.

 John wrote:
   
 I've seen guys do this before, wasn't too sure what was going on till now..

 On Mon, Jun 2, 2008 at 4:26 AM, Timothy Sadleir [EMAIL PROTECTED] wrote:

   
 
 Same here... Thos SAME EXACT guys.  Got demos of them doing this hack too.
 :)

 On Sun, Jun 1, 2008 at 6:26 PM, Dog [EMAIL PROTECTED] wrote:

 
   
 We banned those guys a couple of weeks ago for the same thing.


 2008/6/1 Tom Leighton [EMAIL PROTECTED]:

   
 
 I popped him an email anyway, but the link i have seems to have been
 already patched...

 Maybe theres a new one out that isnt listed :S

 SakeFox wrote:
 
   
 I believe Alfred Reynolds is one of the people deals with the
   
 
 exploits,
 
   
 [EMAIL PROTECTED]

 is there any dead give aways to look for if a person is going to do
   
 
 this
   
 
 exploit? Would be good to know what to look for when people are
   
 
 trying
 
   
 to do this.

 Tom Leighton wrote:

   
 
 I have a link to a howto on this, who do i need to send it to at
 
   
 Valve?
   
 
 SakeFox wrote:


 
   
 i intended to add them in the email, but forgot. there was two

 STEAM_0:0:1845101 - JUST SET IT AND FORGET IT, set it and forget
   
 
 it,
 
   
 F10
 
   
 for crits
 STEAM_0:1:2630 - fire n forget

 Patrick Shelley wrote:



   
 
 WOW - thats sick - and not the good sick..

 Blus couldnt even get out - whats the guys steam id and i'll add
 
   
 him
 
   
 to our
 
   
 ban list


 On 6/1/08, SakeFox [EMAIL PROTECTED] wrote:




 
   
 Just seen this on our servers and was the first we seen of it and
 thought would pass it on.

 it seems its possible now for players to have perma crits without
   
 
 a
 
   
 medic. not sure how its done and if its a hack or exploit, but
   
 
 non
 
   
 the
 
   
 less there able to do it.

 link for demo of player doing it.
 http://www.kingdomsend.com/files/allcrits.7z

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 archives,
 
   
 please visit:
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 please visit:
 
   
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 archives,
   
 
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Re: [hlds] All Crit's exploit/hack

2008-06-02 Thread Tom Leighton
I reported it to Alfred and he's replied saying they'll look into it.

bl4nkeh wrote:
 Well looks like they were on my servers as well. I didn't hear any 
 reports of them doing anything like this though, but I'll definitely add 
 them to my bans.

 John wrote:
   
 I've seen guys do this before, wasn't too sure what was going on till now..

 On Mon, Jun 2, 2008 at 4:26 AM, Timothy Sadleir [EMAIL PROTECTED] wrote:

   
 
 Same here... Thos SAME EXACT guys.  Got demos of them doing this hack too.
 :)

 On Sun, Jun 1, 2008 at 6:26 PM, Dog [EMAIL PROTECTED] wrote:

 
   
 We banned those guys a couple of weeks ago for the same thing.


 2008/6/1 Tom Leighton [EMAIL PROTECTED]:

   
 
 I popped him an email anyway, but the link i have seems to have been
 already patched...

 Maybe theres a new one out that isnt listed :S

 SakeFox wrote:
 
   
 I believe Alfred Reynolds is one of the people deals with the
   
 
 exploits,
 
   
 [EMAIL PROTECTED]

 is there any dead give aways to look for if a person is going to do
   
 
 this
   
 
 exploit? Would be good to know what to look for when people are
   
 
 trying
 
   
 to do this.

 Tom Leighton wrote:

   
 
 I have a link to a howto on this, who do i need to send it to at
 
   
 Valve?
   
 
 SakeFox wrote:


 
   
 i intended to add them in the email, but forgot. there was two

 STEAM_0:0:1845101 - JUST SET IT AND FORGET IT, set it and forget
   
 
 it,
 
   
 F10
 
   
 for crits
 STEAM_0:1:2630 - fire n forget

 Patrick Shelley wrote:



   
 
 WOW - thats sick - and not the good sick..

 Blus couldnt even get out - whats the guys steam id and i'll add
 
   
 him
 
   
 to our
 
   
 ban list


 On 6/1/08, SakeFox [EMAIL PROTECTED] wrote:




 
   
 Just seen this on our servers and was the first we seen of it and
 thought would pass it on.

 it seems its possible now for players to have perma crits without
   
 
 a
 
   
 medic. not sure how its done and if its a hack or exploit, but
   
 
 non
 
   
 the
 
   
 less there able to do it.

 link for demo of player doing it.
 http://www.kingdomsend.com/files/allcrits.7z

 ___
 To unsubscribe, edit your list preferences, or view the list
   
 
 archives,
 
   
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds





   
 
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 To unsubscribe, edit your list preferences, or view the list
 
   
 archives,
   
 
 please visit:
 
   
 http://list.valvesoftware.com/mailman/listinfo/hlds






 
   
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 archives,
   
 
 please visit:
 
   
 http://list.valvesoftware.com/mailman/listinfo/hlds




   
 
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 please visit:
 
   
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Re: [hlds] DoD:S Beta Server Map Rotation Problem

2008-06-02 Thread 1nsane .
Yeah i'm having the same problem here. host_map shows the wrong current
map and nextlevel is being ignored.

On Mon, Jun 2, 2008 at 12:53 PM, Tony Paloma [EMAIL PROTECTED]
wrote:

 Wasn't this fixed?

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini
 Sent: Monday, June 02, 2008 2:15 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] DoD:S Beta Server Map Rotation Problem

 Make sure you only have one instance of each map listed in the
 mapcyclefile.txt file, having multiple listings of the same map will cause
 the map cycle to hiccup.



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Re: [hlds] DoD:S Beta Server Map Rotation Problem

2008-06-02 Thread Kevin Ottalini
That should have been mapcycle.txt file.

You're right Tony, the problem with the mapcycle looping does appear to be 
fixed (at least in dodsbeta), I just tested it and it appears to be happy 
with duplicate instances.

I have seen though that doing live edits on the current mapcycle.txt can 
cause some odd things to happen.

I'm still seeing the mapcycle looping problem in hl1mp but that's not 
unexpected for that mod.



- Original Message - 
From: Tony Paloma
To: 'Half-Life dedicated Win32 server mailing list' 
hlds@list.valvesoftware.com
Sent: Monday, June 02, 2008 9:53 AM
Subject: Re: [hlds] DoD:S Beta Server Map Rotation Problem


 Wasn't this fixed?

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini
 Sent: Monday, June 02, 2008 2:15 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] DoD:S Beta Server Map Rotation Problem

 Make sure you only have one instance of each map listed in the
 mapcyclefile.txt file, having multiple listings of the same map will cause
 the map cycle to hiccup.


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Re: [hlds] DoD:S Beta Server Map Rotation Problem

2008-06-02 Thread Kevin Ottalini
heh, I've never used host_map, it seems to be stuck on dod_colmar for me at 
the moment no matter what map is running (dodsbeta).

nextlevel does appears to work for me:

nextlevel dod_palermo

took me to palermo when the map changed, then the mapcycle continued from 
where it would have gone if I hadn't used the nextlevel command.



- Original Message - 
From: 1nsane .
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Monday, June 02, 2008 1:22 PM
Subject: Re: [hlds] DoD:S Beta Server Map Rotation Problem


 Yeah i'm having the same problem here. host_map shows the wrong current
 map and nextlevel is being ignored.

 On Mon, Jun 2, 2008 at 12:53 PM, Tony Paloma
 wrote:

 Wasn't this fixed?

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini
 Sent: Monday, June 02, 2008 2:15 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] DoD:S Beta Server Map Rotation Problem

 Make sure you only have one instance of each map listed in the
 mapcyclefile.txt file, having multiple listings of the same map will 
 cause
 the map cycle to hiccup.


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Re: [hlds] DoD:S Beta Server Map Rotation Problem

2008-06-02 Thread Kevin Ottalini

Ah, I see, host_map appears to be stuck on the first map that is run on the 
server, in my case I have +map dod_colmar in the launch properties.



- Original Message - 
From: Kevin Ottalini
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Monday, June 02, 2008 1:38 PM
Subject: Re: [hlds] DoD:S Beta Server Map Rotation Problem


 heh, I've never used host_map, it seems to be stuck on dod_colmar for me 
 at the moment no matter what map is running (dodsbeta).

 nextlevel does appears to work for me:

nextlevel dod_palermo

 took me to palermo when the map changed, then the mapcycle continued from 
 where it would have gone if I hadn't used the nextlevel command.



 - Original Message - 
 From: 1nsane .
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Monday, June 02, 2008 1:22 PM
 Subject: Re: [hlds] DoD:S Beta Server Map Rotation Problem


 Yeah i'm having the same problem here. host_map shows the wrong current
 map and nextlevel is being ignored.

 On Mon, Jun 2, 2008 at 12:53 PM, Tony Paloma
 wrote:

 Wasn't this fixed?

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini
 Sent: Monday, June 02, 2008 2:15 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] DoD:S Beta Server Map Rotation Problem

 Make sure you only have one instance of each map listed in the
 mapcyclefile.txt file, having multiple listings of the same map will 
 cause
 the map cycle to hiccup.
 


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Re: [hlds] All Crit's exploit/hack

2008-06-02 Thread Nephyrin Zey
This is definitely achievable through hacks, so that's where my money
is for now. Hopefully they get vacrolled soon.

- Neph

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Re: [hlds] All Crit's exploit/hack

2008-06-02 Thread Tom Leighton
Or get some more interesting cheat detection methods online.

I know it may up the amount of false positives, but I don't see how 
logging the modules that are loaded during the games startup/random 
intervals, and then comparing the amount of players using them.

If it's a legitimate program, valve can revert the bans, etc.

Not a good idea, but we could do with a more proactive approach to 
anti-cheat (Maybe even screenshots? :P)

Nephyrin Zey wrote:
 This is definitely achievable through hacks, so that's where my money
 is for now. Hopefully they get vacrolled soon.

 - Neph

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Re: [hlds] All Crit's exploit/hack

2008-06-02 Thread Timothy L Havener
Is that the steam version of being Rickrolled? ;-)

Nephyrin Zey wrote:
 This is definitely achievable through hacks, so that's where my money
 is for now. Hopefully they get vacrolled soon.

 - Neph

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 No virus found in this incoming message.
 Checked by AVG. 
 Version: 8.0.100 / Virus Database: 269.24.4/1478 - Release Date: 6/2/2008 
 7:12 AM
   


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Re: [hlds] All Crit's exploit/hack

2008-06-02 Thread Nephyrin Zey
They could lessen the blow of VAC Bans with some Rick Astley, is all I'm saying.

- Neph

On Mon, Jun 2, 2008 at 3:39 PM, Timothy L Havener
[EMAIL PROTECTED] wrote:
 Is that the steam version of being Rickrolled? ;-)

 Nephyrin Zey wrote:
 This is definitely achievable through hacks, so that's where my money
 is for now. Hopefully they get vacrolled soon.

 - Neph

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 No virus found in this incoming message.
 Checked by AVG.
 Version: 8.0.100 / Virus Database: 269.24.4/1478 - Release Date: 6/2/2008 
 7:12 AM



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Re: [hlds] All Crit's exploit/hack

2008-06-02 Thread Spencer 'voogru' MacDonald
They won't get VAC banned because they are probably using café accounts
anyway.

Hence why I have been outright deny presumed café accounts access to my
servers.

I have yet to see or hear about this happening on my servers.

- voogru.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin Zey
Sent: Monday, June 02, 2008 8:01 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] All Crit's exploit/hack

They could lessen the blow of VAC Bans with some Rick Astley, is all I'm
saying.

- Neph

On Mon, Jun 2, 2008 at 3:39 PM, Timothy L Havener
[EMAIL PROTECTED] wrote:
 Is that the steam version of being Rickrolled? ;-)

 Nephyrin Zey wrote:
 This is definitely achievable through hacks, so that's where my money
 is for now. Hopefully they get vacrolled soon.

 - Neph

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 No virus found in this incoming message.
 Checked by AVG.
 Version: 8.0.100 / Virus Database: 269.24.4/1478 - Release Date: 6/2/2008
7:12 AM



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Re: [hlds] All Crit's exploit/hack

2008-06-02 Thread Cc2iscooL
The big point about VAC being a delayed banning system is that the 
people creating these hack programs can't be sure 100% that they won't 
get caught by using whatever program they've created. If it was an 
insta-ban system like Punkbuster, they could just play with it until 
they were to get around the system, which would make the system 
virtually useless anyway.

Plus, we get to ban more people later! :D

Tom Leighton wrote:
 Or get some more interesting cheat detection methods online.

 I know it may up the amount of false positives, but I don't see how 
 logging the modules that are loaded during the games startup/random 
 intervals, and then comparing the amount of players using them.

 If it's a legitimate program, valve can revert the bans, etc.

 Not a good idea, but we could do with a more proactive approach to 
 anti-cheat (Maybe even screenshots? :P)

 Nephyrin Zey wrote:
   
 This is definitely achievable through hacks, so that's where my money
 is for now. Hopefully they get vacrolled soon.

 - Neph

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[hlds] Changing Sounds

2008-06-02 Thread Neil Voutt
Hey,

Does anyone know if you could change some of the default sounds to 
custom ones that download to each user as they join.. I kinda think it 
would be nifty to change a few of them.

I know you can do it yourself by replacing them in the Steamapps folder 
but with a server inmind for multi users?

-Neil

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Re: [hlds] All Crit's exploit/hack

2008-06-02 Thread Tom Leighton
I wasn't saying go instaban, delayed ban is incredibly good :P

Just saying about adding some more detection methods in...

Neil Voutt wrote:
 Also, it allows the hack to spread more and more.. so more bad users get 
 the BOOT..

 if it insta banned it would take out like a few people before word got 
 out..  if people go for a week or a month and thinks all is good then... 
 BAM hit with a parking ticket they didnt know they had and its GONE

 Cc2iscooL wrote:
   
 The big point about VAC being a delayed banning system is that the 
 people creating these hack programs can't be sure 100% that they won't 
 get caught by using whatever program they've created. If it was an 
 insta-ban system like Punkbuster, they could just play with it until 
 they were to get around the system, which would make the system 
 virtually useless anyway.

 Plus, we get to ban more people later! :D

 Tom Leighton wrote:
   
 
 Or get some more interesting cheat detection methods online.

 I know it may up the amount of false positives, but I don't see how 
 logging the modules that are loaded during the games startup/random 
 intervals, and then comparing the amount of players using them.

 If it's a legitimate program, valve can revert the bans, etc.

 Not a good idea, but we could do with a more proactive approach to 
 anti-cheat (Maybe even screenshots? :P)

 Nephyrin Zey wrote:
   
 
   
 This is definitely achievable through hacks, so that's where my money
 is for now. Hopefully they get vacrolled soon.

 - Neph

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Re: [hlds] All Crit's exploit/hack

2008-06-02 Thread JDoc0512
instant permanent ban from VAC secured servers sounds cruel but effective

--- On Mon, 6/2/08, Tom Leighton lt;[EMAIL PROTECTED]gt; wrote:

From: Tom Leighton lt;[EMAIL PROTECTED]gt;
Subject: Re: [hlds] All Crit's exploit/hack
To: Half-Life dedicated Win32 server mailing list 
lt;hlds@list.valvesoftware.comgt;
Date: Monday, June 2, 2008, 9:57 PM

I wasn't saying go instaban, delayed ban is incredibly good :P

Just saying about adding some more detection methods in...

Neil Voutt wrote:
gt; Also, it allows the hack to spread more and more.. so more bad users get 
gt; the BOOT..
gt;
gt; if it insta banned it would take out like a few people before word got 
gt; out..  if people go for a week or a month and thinks all is good then... 
gt; BAM hit with a parking ticket they didnt know they had and its GONE
gt;
gt; Cc2iscooL wrote:
gt;   
gt;gt; The big point about VAC being a delayed banning system is that the 
gt;gt; people creating these hack programs can't be sure 100% that they
won't 
gt;gt; get caught by using whatever program they've created. If it was an

gt;gt; insta-ban system like Punkbuster, they could just play with it until 
gt;gt; they were to get around the system, which would make the system 
gt;gt; virtually useless anyway.
gt;gt;
gt;gt; Plus, we get to ban more people later! :D
gt;gt;
gt;gt; Tom Leighton wrote:
gt;gt;   
gt;gt; 
gt;gt;gt; Or get some more interesting cheat detection methods online.
gt;gt;gt;
gt;gt;gt; I know it may up the amount of false positives, but I don't
see how 
gt;gt;gt; logging the modules that are loaded during the games
startup/random 
gt;gt;gt; intervals, and then comparing the amount of players using them.
gt;gt;gt;
gt;gt;gt; If it's a legitimate program, valve can revert the bans, etc.
gt;gt;gt;
gt;gt;gt; Not a good idea, but we could do with a more proactive approach to

gt;gt;gt; anti-cheat (Maybe even screenshots? :P)
gt;gt;gt;
gt;gt;gt; Nephyrin Zey wrote:
gt;gt;gt;   
gt;gt;gt; 
gt;gt;gt;   
gt;gt;gt;gt; This is definitely achievable through hacks, so that's
where my money
gt;gt;gt;gt; is for now. Hopefully they get vacrolled soon.
gt;gt;gt;gt;
gt;gt;gt;gt; - Neph
gt;gt;gt;gt;
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