[hlds] DoD:S Beta Server Map Rotation Problem
Is this just happening to me? I've got a pretty good rotation going on my server but... Sometimes it skips some of the maps that are set to be next. I've noticed this to to be more of a problem when it's supposed to go to dod_argentan next, it just skips right over it to dod_colmar. :( And it actually just did it *right* now to avalanche. It usually goes from dod_palermo to dod_avalanche but it skipped over avalanche and went straight to jagd (the one I have set after avalanche). Would this maybe be a problem with the BeetlesMod installed or a standard server issue? If it's a standard server issue can we please get this fixed? :) Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] DoD:S Beta Server Map Rotation Problem
im running sourcemod and haven't had any issues. Timothy Sadleir wrote: Is this just happening to me? I've got a pretty good rotation going on my server but... Sometimes it skips some of the maps that are set to be next. I've noticed this to to be more of a problem when it's supposed to go to dod_argentan next, it just skips right over it to dod_colmar. :( And it actually just did it *right* now to avalanche. It usually goes from dod_palermo to dod_avalanche but it skipped over avalanche and went straight to jagd (the one I have set after avalanche). Would this maybe be a problem with the BeetlesMod installed or a standard server issue? If it's a standard server issue can we please get this fixed? :) Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] DoD:S Beta Server Map Rotation Problem
I'm running mani/SM and I'm not having any issues either. On Mon, Jun 2, 2008 at 3:56 AM, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: im running sourcemod and haven't had any issues. Timothy Sadleir wrote: Is this just happening to me? I've got a pretty good rotation going on my server but... Sometimes it skips some of the maps that are set to be next. I've noticed this to to be more of a problem when it's supposed to go to dod_argentan next, it just skips right over it to dod_colmar. :( And it actually just did it *right* now to avalanche. It usually goes from dod_palermo to dod_avalanche but it skipped over avalanche and went straight to jagd (the one I have set after avalanche). Would this maybe be a problem with the BeetlesMod installed or a standard server issue? If it's a standard server issue can we please get this fixed? :) Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] DoD:S Beta Server Map Rotation Problem
I had issues when I was running a stock server, since SM no issues. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Monday, 2 June 2008 6:47 PM To: Half-Life dedicated Win32 server mailing list Cc: P. Bhandal Subject: Re: [hlds] DoD:S Beta Server Map Rotation Problem Running SourceMod - no issues. You running any mods on your server? P. Bhandal [EMAIL PROTECTED] wrote: I'm running mani/SM and I'm not having any issues either. On Mon, Jun 2, 2008 at 3:56 AM, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: im running sourcemod and haven't had any issues. Timothy Sadleir wrote: Is this just happening to me? I've got a pretty good rotation going on my server but... Sometimes it skips some of the maps that are set to be next. I've noticed this to to be more of a problem when it's supposed to go to dod_argentan next, it just skips right over it to dod_colmar. :( And it actually just did it *right* now to avalanche. It usually goes from dod_palermo to dod_avalanche but it skipped over avalanche and went straight to jagd (the one I have set after avalanche). Would this maybe be a problem with the BeetlesMod installed or a standard server issue? If it's a standard server issue can we please get this fixed? :) Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] DoD:S Beta Server Map Rotation Problem
Make sure you only have one instance of each map listed in the mapcyclefile.txt file, having multiple listings of the same map will cause the map cycle to hiccup. - Original Message - From: Timothy Sadleir To: hlds@list.valvesoftware.com Sent: Monday, June 02, 2008 12:38 AM Subject: [hlds] DoD:S Beta Server Map Rotation Problem Is this just happening to me? I've got a pretty good rotation going on my server but... Sometimes it skips some of the maps that are set to be next. I've noticed this to to be more of a problem when it's supposed to go to dod_argentan next, it just skips right over it to dod_colmar. :( And it actually just did it *right* now to avalanche. It usually goes from dod_palermo to dod_avalanche but it skipped over avalanche and went straight to jagd (the one I have set after avalanche). Would this maybe be a problem with the BeetlesMod installed or a standard server issue? If it's a standard server issue can we please get this fixed? :) Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] All Crit's exploit/hack
I've seen guys do this before, wasn't too sure what was going on till now.. On Mon, Jun 2, 2008 at 4:26 AM, Timothy Sadleir [EMAIL PROTECTED] wrote: Same here... Thos SAME EXACT guys. Got demos of them doing this hack too. :) On Sun, Jun 1, 2008 at 6:26 PM, Dog [EMAIL PROTECTED] wrote: We banned those guys a couple of weeks ago for the same thing. 2008/6/1 Tom Leighton [EMAIL PROTECTED]: I popped him an email anyway, but the link i have seems to have been already patched... Maybe theres a new one out that isnt listed :S SakeFox wrote: I believe Alfred Reynolds is one of the people deals with the exploits, [EMAIL PROTECTED] is there any dead give aways to look for if a person is going to do this exploit? Would be good to know what to look for when people are trying to do this. Tom Leighton wrote: I have a link to a howto on this, who do i need to send it to at Valve? SakeFox wrote: i intended to add them in the email, but forgot. there was two STEAM_0:0:1845101 - JUST SET IT AND FORGET IT, set it and forget it, F10 for crits STEAM_0:1:2630 - fire n forget Patrick Shelley wrote: WOW - thats sick - and not the good sick.. Blus couldnt even get out - whats the guys steam id and i'll add him to our ban list On 6/1/08, SakeFox [EMAIL PROTECTED] wrote: Just seen this on our servers and was the first we seen of it and thought would pass it on. it seems its possible now for players to have perma crits without a medic. not sure how its done and if its a hack or exploit, but non the less there able to do it. link for demo of player doing it. http://www.kingdomsend.com/files/allcrits.7z ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- [img]http://i56.photobucket.com/albums/g190/johnnyalpha/dog1.jpg[/img]http://i56.photobucket.com/albums/g190/johnnyalpha/dog1.jpg%5B/img%5D [img] http://cache.www.gametracker.com/server_info/8.6.15.154:27015/banner_350x20_C344AA8-202743-FF-FF.png[/img]http://cache.www.gametracker.com/server_info/8.6.15.154:27015/banner_350x20_C344AA8-202743-FF-FF.png%5B/img%5D [size=10]There are 10 kinds of people in the world. Those who understand binary and the rest. [/size] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] All Crit's exploit/hack
I've seen guys do this before, wasn't too sure what was going on till now.. On Mon, Jun 2, 2008 at 4:26 AM, Timothy Sadleir [EMAIL PROTECTED] wrote: Same here... Thos SAME EXACT guys. Got demos of them doing this hack too. :) On Sun, Jun 1, 2008 at 6:26 PM, Dog [EMAIL PROTECTED] wrote: We banned those guys a couple of weeks ago for the same thing. 2008/6/1 Tom Leighton [EMAIL PROTECTED]: I popped him an email anyway, but the link i have seems to have been already patched... Maybe theres a new one out that isnt listed :S SakeFox wrote: I believe Alfred Reynolds is one of the people deals with the exploits, [EMAIL PROTECTED] is there any dead give aways to look for if a person is going to do this exploit? Would be good to know what to look for when people are trying to do this. Tom Leighton wrote: I have a link to a howto on this, who do i need to send it to at Valve? SakeFox wrote: i intended to add them in the email, but forgot. there was two STEAM_0:0:1845101 - JUST SET IT AND FORGET IT, set it and forget it, F10 for crits STEAM_0:1:2630 - fire n forget Patrick Shelley wrote: WOW - thats sick - and not the good sick.. Blus couldnt even get out - whats the guys steam id and i'll add him to our ban list On 6/1/08, SakeFox [EMAIL PROTECTED] wrote: Just seen this on our servers and was the first we seen of it and thought would pass it on. it seems its possible now for players to have perma crits without a medic. not sure how its done and if its a hack or exploit, but non the less there able to do it. link for demo of player doing it. http://www.kingdomsend.com/files/allcrits.7z ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- [img]http://i56.photobucket.com/albums/g190/johnnyalpha/dog1.jpg[/img]http://i56.photobucket.com/albums/g190/johnnyalpha/dog1.jpg%5B/img%5D [img] http://cache.www.gametracker.com/server_info/8.6.15.154:27015/banner_350x20_C344AA8-202743-FF-FF.png[/img]http://cache.www.gametracker.com/server_info/8.6.15.154:27015/banner_350x20_C344AA8-202743-FF-FF.png%5B/img%5D [size=10]There are 10 kinds of people in the world. Those who understand binary and the rest. [/size] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] DoD:S Beta Server Map Rotation Problem
Running SourceMod - no issues. You running any mods on your server? P. Bhandal [EMAIL PROTECTED] wrote: I'm running mani/SM and I'm not having any issues either. On Mon, Jun 2, 2008 at 3:56 AM, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: im running sourcemod and haven't had any issues. Timothy Sadleir wrote: Is this just happening to me? I've got a pretty good rotation going on my server but... Sometimes it skips some of the maps that are set to be next. I've noticed this to to be more of a problem when it's supposed to go to dod_argentan next, it just skips right over it to dod_colmar. :( And it actually just did it *right* now to avalanche. It usually goes from dod_palermo to dod_avalanche but it skipped over avalanche and went straight to jagd (the one I have set after avalanche). Would this maybe be a problem with the BeetlesMod installed or a standard server issue? If it's a standard server issue can we please get this fixed? :) Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] tf2 exploits/hacks
I had sent it privately because you sent yours privately to me in the first place ;) My apologies about the CS1.4 thing, but the rest of the facts stand true. On Sun, Jun 1, 2008 at 4:38 PM, Timothy L Havener [EMAIL PROTECTED] wrote: Thunderbird FTW Tom Leighton wrote: Of course :3 What else would anyone use? Not Microshaft Outwood i hope.. Neil Voutt wrote: yay thunderbird On Sun, Jun 1, 2008 at 3:35 PM, Tom Leighton [EMAIL PROTECTED] wrote: Erm, no :P http://upload.xer0.info/uploads/m37k6/email.JPG LOL :3 Neil Voutt wrote: or he sent it personally to be a Ooo lookit me i used to be a mod, i speak with staff lol On Sun, Jun 1, 2008 at 3:17 PM, Tom Leighton [EMAIL PROTECTED] wrote: He replied personally because your email client / webmail is setting a Reply-to address. When you hit Reply on your email client it sets up an email to both or just one of the reply-to addresses. JDoc0512 wrote: I'm not sure why you sent me a private e-mail apart from the hlds mailing list but this is the reply I sent nbsp; the last thing you said was CS 1.4 didn't have VAC.nbsp; Nice attempt at a troll though nbsp; nbsp; CS 1.4 had VAC nbsp; you sure are very knowledgeable nbsp; so much for being a mod at steam forum (mods are all just volunteers anyway, not trained or anything) --- On Sun, 6/1/08, Shawn Zipay lt;[EMAIL PROTECTED][EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED]gt; wrote: From: Shawn Zipay lt;[EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED]gt; Subject: Re: [hlds] tf2 exploits/hacks To: [EMAIL PROTECTED] Date: Sunday, June 1, 2008, 9:12 AM CS 1.4 didn't have VAC.nbsp; Nice attempt at a troll though. And how do I know?nbsp; Let's see, I used to be a mod on the Steam forums and I still run a community site that grants me access to speaking with Valve staff members on a regular basis.nbsp; How do I know?nbsp; Put 2 and 2 together. On Sat, May 31, 2008 at 10:29 PM, JDoc0512 lt;[EMAIL PROTECTED][EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED]gt; wrote: and what makes you think that you have a better understanding of VAC than I do? care to explain how VAC was like back in cs 1.4? that's of course if you have any experience running cs servers back then --- On Sat, 5/31/08, Shawn Zipay lt;[EMAIL PROTECTED][EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED]gt; wrote: From: Shawn Zipay lt;[EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED]gt; Subject: Re: [hlds] tf2 exploits/hacks To: [EMAIL PROTECTED] Date: Saturday, May 31, 2008, 1:37 PM I don't believe you have much of an understanding how VAC works then for you to make that request/claim then. On Sat, May 31, 2008 at 8:47 AM, JDoc0512 lt;[EMAIL PROTECTED][EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED]gt; wrote: that means make it more secure so that it can detect more hacks faster and better nbsp; but your question is pointless ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG. Version: 8.0.100 / Virus Database: 269.24.4/1476 - Release Date:
Re: [hlds] tf2 exploits/hacks
Thunderbird will send to both reply-to addresses just clicking on the Reply button. JT wrote: As Tom mentioned previously, both of you have your own addresses in your Reply-To header: Reply-To: [EMAIL PROTECTED], Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Reply-To: [EMAIL PROTECTED], Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Most people only have the list address there. In Thunderbird, if I reply to either of you, it addresses the email only to the first address in the reply-to field. If I choose Reply to all it uses both addresses. Gmail sends to both addresses if you just select reply JDoc, did you recently change something? I looked at one of your emails from 5/6 and it only had the list address. On Mon, Jun 2, 2008 at 10:41 AM, Shawn Zipay [EMAIL PROTECTED] wrote: I had sent it privately because you sent yours privately to me in the first place ;) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] tf2 exploits/hacks
As Tom mentioned previously, both of you have your own addresses in your Reply-To header: Reply-To: [EMAIL PROTECTED], Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Reply-To: [EMAIL PROTECTED], Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Most people only have the list address there. In Thunderbird, if I reply to either of you, it addresses the email only to the first address in the reply-to field. If I choose Reply to all it uses both addresses. Gmail sends to both addresses if you just select reply JDoc, did you recently change something? I looked at one of your emails from 5/6 and it only had the list address. On Mon, Jun 2, 2008 at 10:41 AM, Shawn Zipay [EMAIL PROTECTED] wrote: I had sent it privately because you sent yours privately to me in the first place ;) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] DoD:S Beta Server Map Rotation Problem
Wasn't this fixed? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini Sent: Monday, June 02, 2008 2:15 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] DoD:S Beta Server Map Rotation Problem Make sure you only have one instance of each map listed in the mapcyclefile.txt file, having multiple listings of the same map will cause the map cycle to hiccup. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] All Crit's exploit/hack
Well looks like they were on my servers as well. I didn't hear any reports of them doing anything like this though, but I'll definitely add them to my bans. John wrote: I've seen guys do this before, wasn't too sure what was going on till now.. On Mon, Jun 2, 2008 at 4:26 AM, Timothy Sadleir [EMAIL PROTECTED] wrote: Same here... Thos SAME EXACT guys. Got demos of them doing this hack too. :) On Sun, Jun 1, 2008 at 6:26 PM, Dog [EMAIL PROTECTED] wrote: We banned those guys a couple of weeks ago for the same thing. 2008/6/1 Tom Leighton [EMAIL PROTECTED]: I popped him an email anyway, but the link i have seems to have been already patched... Maybe theres a new one out that isnt listed :S SakeFox wrote: I believe Alfred Reynolds is one of the people deals with the exploits, [EMAIL PROTECTED] is there any dead give aways to look for if a person is going to do this exploit? Would be good to know what to look for when people are trying to do this. Tom Leighton wrote: I have a link to a howto on this, who do i need to send it to at Valve? SakeFox wrote: i intended to add them in the email, but forgot. there was two STEAM_0:0:1845101 - JUST SET IT AND FORGET IT, set it and forget it, F10 for crits STEAM_0:1:2630 - fire n forget Patrick Shelley wrote: WOW - thats sick - and not the good sick.. Blus couldnt even get out - whats the guys steam id and i'll add him to our ban list On 6/1/08, SakeFox [EMAIL PROTECTED] wrote: Just seen this on our servers and was the first we seen of it and thought would pass it on. it seems its possible now for players to have perma crits without a medic. not sure how its done and if its a hack or exploit, but non the less there able to do it. link for demo of player doing it. http://www.kingdomsend.com/files/allcrits.7z ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- [img]http://i56.photobucket.com/albums/g190/johnnyalpha/dog1.jpg[/img]http://i56.photobucket.com/albums/g190/johnnyalpha/dog1.jpg%5B/img%5D [img] http://cache.www.gametracker.com/server_info/8.6.15.154:27015/banner_350x20_C344AA8-202743-FF-FF.png[/img]http://cache.www.gametracker.com/server_info/8.6.15.154:27015/banner_350x20_C344AA8-202743-FF-FF.png%5B/img%5D [size=10]There are 10 kinds of people in the world. Those who understand binary and the rest. [/size] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] All Crit's exploit/hack
did anyone notice them before the medic stuff was added? trying to find a time where they may have started this. if it is a hack its the first one i have seen that does all crits and if a exploit might help in finding the hole bl4nkeh wrote: Well looks like they were on my servers as well. I didn't hear any reports of them doing anything like this though, but I'll definitely add them to my bans. John wrote: I've seen guys do this before, wasn't too sure what was going on till now.. On Mon, Jun 2, 2008 at 4:26 AM, Timothy Sadleir [EMAIL PROTECTED] wrote: Same here... Thos SAME EXACT guys. Got demos of them doing this hack too. :) On Sun, Jun 1, 2008 at 6:26 PM, Dog [EMAIL PROTECTED] wrote: We banned those guys a couple of weeks ago for the same thing. 2008/6/1 Tom Leighton [EMAIL PROTECTED]: I popped him an email anyway, but the link i have seems to have been already patched... Maybe theres a new one out that isnt listed :S SakeFox wrote: I believe Alfred Reynolds is one of the people deals with the exploits, [EMAIL PROTECTED] is there any dead give aways to look for if a person is going to do this exploit? Would be good to know what to look for when people are trying to do this. Tom Leighton wrote: I have a link to a howto on this, who do i need to send it to at Valve? SakeFox wrote: i intended to add them in the email, but forgot. there was two STEAM_0:0:1845101 - JUST SET IT AND FORGET IT, set it and forget it, F10 for crits STEAM_0:1:2630 - fire n forget Patrick Shelley wrote: WOW - thats sick - and not the good sick.. Blus couldnt even get out - whats the guys steam id and i'll add him to our ban list On 6/1/08, SakeFox [EMAIL PROTECTED] wrote: Just seen this on our servers and was the first we seen of it and thought would pass it on. it seems its possible now for players to have perma crits without a medic. not sure how its done and if its a hack or exploit, but non the less there able to do it. link for demo of player doing it. http://www.kingdomsend.com/files/allcrits.7z ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- [img]http://i56.photobucket.com/albums/g190/johnnyalpha/dog1.jpg[/img]http://i56.photobucket.com/albums/g190/johnnyalpha/dog1.jpg%5B/img%5D [img] http://cache.www.gametracker.com/server_info/8.6.15.154:27015/banner_350x20_C344AA8-202743-FF-FF.png[/img]http://cache.www.gametracker.com/server_info/8.6.15.154:27015/banner_350x20_C344AA8-202743-FF-FF.png%5B/img%5D [size=10]There are 10 kinds of people in the world. Those who understand binary and the rest. [/size]
Re: [hlds] All Crit's exploit/hack
I reported it to Alfred and he's replied saying they'll look into it. bl4nkeh wrote: Well looks like they were on my servers as well. I didn't hear any reports of them doing anything like this though, but I'll definitely add them to my bans. John wrote: I've seen guys do this before, wasn't too sure what was going on till now.. On Mon, Jun 2, 2008 at 4:26 AM, Timothy Sadleir [EMAIL PROTECTED] wrote: Same here... Thos SAME EXACT guys. Got demos of them doing this hack too. :) On Sun, Jun 1, 2008 at 6:26 PM, Dog [EMAIL PROTECTED] wrote: We banned those guys a couple of weeks ago for the same thing. 2008/6/1 Tom Leighton [EMAIL PROTECTED]: I popped him an email anyway, but the link i have seems to have been already patched... Maybe theres a new one out that isnt listed :S SakeFox wrote: I believe Alfred Reynolds is one of the people deals with the exploits, [EMAIL PROTECTED] is there any dead give aways to look for if a person is going to do this exploit? Would be good to know what to look for when people are trying to do this. Tom Leighton wrote: I have a link to a howto on this, who do i need to send it to at Valve? SakeFox wrote: i intended to add them in the email, but forgot. there was two STEAM_0:0:1845101 - JUST SET IT AND FORGET IT, set it and forget it, F10 for crits STEAM_0:1:2630 - fire n forget Patrick Shelley wrote: WOW - thats sick - and not the good sick.. Blus couldnt even get out - whats the guys steam id and i'll add him to our ban list On 6/1/08, SakeFox [EMAIL PROTECTED] wrote: Just seen this on our servers and was the first we seen of it and thought would pass it on. it seems its possible now for players to have perma crits without a medic. not sure how its done and if its a hack or exploit, but non the less there able to do it. link for demo of player doing it. http://www.kingdomsend.com/files/allcrits.7z ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- [img]http://i56.photobucket.com/albums/g190/johnnyalpha/dog1.jpg[/img]http://i56.photobucket.com/albums/g190/johnnyalpha/dog1.jpg%5B/img%5D [img] http://cache.www.gametracker.com/server_info/8.6.15.154:27015/banner_350x20_C344AA8-202743-FF-FF.png[/img]http://cache.www.gametracker.com/server_info/8.6.15.154:27015/banner_350x20_C344AA8-202743-FF-FF.png%5B/img%5D [size=10]There are 10 kinds of people in the world. Those who understand binary and the rest. [/size] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] DoD:S Beta Server Map Rotation Problem
Yeah i'm having the same problem here. host_map shows the wrong current map and nextlevel is being ignored. On Mon, Jun 2, 2008 at 12:53 PM, Tony Paloma [EMAIL PROTECTED] wrote: Wasn't this fixed? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini Sent: Monday, June 02, 2008 2:15 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] DoD:S Beta Server Map Rotation Problem Make sure you only have one instance of each map listed in the mapcyclefile.txt file, having multiple listings of the same map will cause the map cycle to hiccup. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] DoD:S Beta Server Map Rotation Problem
That should have been mapcycle.txt file. You're right Tony, the problem with the mapcycle looping does appear to be fixed (at least in dodsbeta), I just tested it and it appears to be happy with duplicate instances. I have seen though that doing live edits on the current mapcycle.txt can cause some odd things to happen. I'm still seeing the mapcycle looping problem in hl1mp but that's not unexpected for that mod. - Original Message - From: Tony Paloma To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Monday, June 02, 2008 9:53 AM Subject: Re: [hlds] DoD:S Beta Server Map Rotation Problem Wasn't this fixed? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini Sent: Monday, June 02, 2008 2:15 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] DoD:S Beta Server Map Rotation Problem Make sure you only have one instance of each map listed in the mapcyclefile.txt file, having multiple listings of the same map will cause the map cycle to hiccup. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] DoD:S Beta Server Map Rotation Problem
heh, I've never used host_map, it seems to be stuck on dod_colmar for me at the moment no matter what map is running (dodsbeta). nextlevel does appears to work for me: nextlevel dod_palermo took me to palermo when the map changed, then the mapcycle continued from where it would have gone if I hadn't used the nextlevel command. - Original Message - From: 1nsane . To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, June 02, 2008 1:22 PM Subject: Re: [hlds] DoD:S Beta Server Map Rotation Problem Yeah i'm having the same problem here. host_map shows the wrong current map and nextlevel is being ignored. On Mon, Jun 2, 2008 at 12:53 PM, Tony Paloma wrote: Wasn't this fixed? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini Sent: Monday, June 02, 2008 2:15 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] DoD:S Beta Server Map Rotation Problem Make sure you only have one instance of each map listed in the mapcyclefile.txt file, having multiple listings of the same map will cause the map cycle to hiccup. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] DoD:S Beta Server Map Rotation Problem
Ah, I see, host_map appears to be stuck on the first map that is run on the server, in my case I have +map dod_colmar in the launch properties. - Original Message - From: Kevin Ottalini To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, June 02, 2008 1:38 PM Subject: Re: [hlds] DoD:S Beta Server Map Rotation Problem heh, I've never used host_map, it seems to be stuck on dod_colmar for me at the moment no matter what map is running (dodsbeta). nextlevel does appears to work for me: nextlevel dod_palermo took me to palermo when the map changed, then the mapcycle continued from where it would have gone if I hadn't used the nextlevel command. - Original Message - From: 1nsane . To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, June 02, 2008 1:22 PM Subject: Re: [hlds] DoD:S Beta Server Map Rotation Problem Yeah i'm having the same problem here. host_map shows the wrong current map and nextlevel is being ignored. On Mon, Jun 2, 2008 at 12:53 PM, Tony Paloma wrote: Wasn't this fixed? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini Sent: Monday, June 02, 2008 2:15 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] DoD:S Beta Server Map Rotation Problem Make sure you only have one instance of each map listed in the mapcyclefile.txt file, having multiple listings of the same map will cause the map cycle to hiccup. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] All Crit's exploit/hack
This is definitely achievable through hacks, so that's where my money is for now. Hopefully they get vacrolled soon. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] All Crit's exploit/hack
Or get some more interesting cheat detection methods online. I know it may up the amount of false positives, but I don't see how logging the modules that are loaded during the games startup/random intervals, and then comparing the amount of players using them. If it's a legitimate program, valve can revert the bans, etc. Not a good idea, but we could do with a more proactive approach to anti-cheat (Maybe even screenshots? :P) Nephyrin Zey wrote: This is definitely achievable through hacks, so that's where my money is for now. Hopefully they get vacrolled soon. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] All Crit's exploit/hack
Is that the steam version of being Rickrolled? ;-) Nephyrin Zey wrote: This is definitely achievable through hacks, so that's where my money is for now. Hopefully they get vacrolled soon. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG. Version: 8.0.100 / Virus Database: 269.24.4/1478 - Release Date: 6/2/2008 7:12 AM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] All Crit's exploit/hack
They could lessen the blow of VAC Bans with some Rick Astley, is all I'm saying. - Neph On Mon, Jun 2, 2008 at 3:39 PM, Timothy L Havener [EMAIL PROTECTED] wrote: Is that the steam version of being Rickrolled? ;-) Nephyrin Zey wrote: This is definitely achievable through hacks, so that's where my money is for now. Hopefully they get vacrolled soon. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG. Version: 8.0.100 / Virus Database: 269.24.4/1478 - Release Date: 6/2/2008 7:12 AM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] All Crit's exploit/hack
They won't get VAC banned because they are probably using café accounts anyway. Hence why I have been outright deny presumed café accounts access to my servers. I have yet to see or hear about this happening on my servers. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin Zey Sent: Monday, June 02, 2008 8:01 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] All Crit's exploit/hack They could lessen the blow of VAC Bans with some Rick Astley, is all I'm saying. - Neph On Mon, Jun 2, 2008 at 3:39 PM, Timothy L Havener [EMAIL PROTECTED] wrote: Is that the steam version of being Rickrolled? ;-) Nephyrin Zey wrote: This is definitely achievable through hacks, so that's where my money is for now. Hopefully they get vacrolled soon. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG. Version: 8.0.100 / Virus Database: 269.24.4/1478 - Release Date: 6/2/2008 7:12 AM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] All Crit's exploit/hack
The big point about VAC being a delayed banning system is that the people creating these hack programs can't be sure 100% that they won't get caught by using whatever program they've created. If it was an insta-ban system like Punkbuster, they could just play with it until they were to get around the system, which would make the system virtually useless anyway. Plus, we get to ban more people later! :D Tom Leighton wrote: Or get some more interesting cheat detection methods online. I know it may up the amount of false positives, but I don't see how logging the modules that are loaded during the games startup/random intervals, and then comparing the amount of players using them. If it's a legitimate program, valve can revert the bans, etc. Not a good idea, but we could do with a more proactive approach to anti-cheat (Maybe even screenshots? :P) Nephyrin Zey wrote: This is definitely achievable through hacks, so that's where my money is for now. Hopefully they get vacrolled soon. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Changing Sounds
Hey, Does anyone know if you could change some of the default sounds to custom ones that download to each user as they join.. I kinda think it would be nifty to change a few of them. I know you can do it yourself by replacing them in the Steamapps folder but with a server inmind for multi users? -Neil ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] All Crit's exploit/hack
I wasn't saying go instaban, delayed ban is incredibly good :P Just saying about adding some more detection methods in... Neil Voutt wrote: Also, it allows the hack to spread more and more.. so more bad users get the BOOT.. if it insta banned it would take out like a few people before word got out.. if people go for a week or a month and thinks all is good then... BAM hit with a parking ticket they didnt know they had and its GONE Cc2iscooL wrote: The big point about VAC being a delayed banning system is that the people creating these hack programs can't be sure 100% that they won't get caught by using whatever program they've created. If it was an insta-ban system like Punkbuster, they could just play with it until they were to get around the system, which would make the system virtually useless anyway. Plus, we get to ban more people later! :D Tom Leighton wrote: Or get some more interesting cheat detection methods online. I know it may up the amount of false positives, but I don't see how logging the modules that are loaded during the games startup/random intervals, and then comparing the amount of players using them. If it's a legitimate program, valve can revert the bans, etc. Not a good idea, but we could do with a more proactive approach to anti-cheat (Maybe even screenshots? :P) Nephyrin Zey wrote: This is definitely achievable through hacks, so that's where my money is for now. Hopefully they get vacrolled soon. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] All Crit's exploit/hack
instant permanent ban from VAC secured servers sounds cruel but effective --- On Mon, 6/2/08, Tom Leighton lt;[EMAIL PROTECTED]gt; wrote: From: Tom Leighton lt;[EMAIL PROTECTED]gt; Subject: Re: [hlds] All Crit's exploit/hack To: Half-Life dedicated Win32 server mailing list lt;hlds@list.valvesoftware.comgt; Date: Monday, June 2, 2008, 9:57 PM I wasn't saying go instaban, delayed ban is incredibly good :P Just saying about adding some more detection methods in... Neil Voutt wrote: gt; Also, it allows the hack to spread more and more.. so more bad users get gt; the BOOT.. gt; gt; if it insta banned it would take out like a few people before word got gt; out.. if people go for a week or a month and thinks all is good then... gt; BAM hit with a parking ticket they didnt know they had and its GONE gt; gt; Cc2iscooL wrote: gt; gt;gt; The big point about VAC being a delayed banning system is that the gt;gt; people creating these hack programs can't be sure 100% that they won't gt;gt; get caught by using whatever program they've created. If it was an gt;gt; insta-ban system like Punkbuster, they could just play with it until gt;gt; they were to get around the system, which would make the system gt;gt; virtually useless anyway. gt;gt; gt;gt; Plus, we get to ban more people later! :D gt;gt; gt;gt; Tom Leighton wrote: gt;gt; gt;gt; gt;gt;gt; Or get some more interesting cheat detection methods online. gt;gt;gt; gt;gt;gt; I know it may up the amount of false positives, but I don't see how gt;gt;gt; logging the modules that are loaded during the games startup/random gt;gt;gt; intervals, and then comparing the amount of players using them. gt;gt;gt; gt;gt;gt; If it's a legitimate program, valve can revert the bans, etc. gt;gt;gt; gt;gt;gt; Not a good idea, but we could do with a more proactive approach to gt;gt;gt; anti-cheat (Maybe even screenshots? :P) gt;gt;gt; gt;gt;gt; Nephyrin Zey wrote: gt;gt;gt; gt;gt;gt; gt;gt;gt; gt;gt;gt;gt; This is definitely achievable through hacks, so that's where my money gt;gt;gt;gt; is for now. Hopefully they get vacrolled soon. gt;gt;gt;gt; gt;gt;gt;gt; - Neph gt;gt;gt;gt; gt;gt;gt;gt; ___ gt;gt;gt;gt; To unsubscribe, edit your list preferences, or view the list archives, please visit: gt;gt;gt;gt; http://list.valvesoftware.com/mailman/listinfo/hlds gt;gt;gt;gt; gt;gt;gt;gt; gt;gt;gt;gt; gt;gt;gt;gt; gt;gt;gt;gt; gt;gt;gt; ___ gt;gt;gt; To unsubscribe, edit your list preferences, or view the list archives, please visit: gt;gt;gt; http://list.valvesoftware.com/mailman/listinfo/hlds gt;gt;gt; gt;gt;gt; gt;gt;gt; gt;gt; ___ gt;gt; To unsubscribe, edit your list preferences, or view the list archives, please visit: gt;gt; http://list.valvesoftware.com/mailman/listinfo/hlds gt;gt; gt;gt; gt; gt; gt; ___ gt; To unsubscribe, edit your list preferences, or view the list archives, please visit: gt; http://list.valvesoftware.com/mailman/listinfo/hlds gt; gt; ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds