Re: [hlds] Left 4 Dead 2 Update Released

2010-07-29 Thread TheNob HLDS
 Sent from my prototype iPhone 4GS while at a bar.


:D
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Re: [hlds] auto update servers

2010-07-26 Thread TheNob HLDS
I am running auto updates for my L4D servers with PowerShell and the vanilla
Task Scheduler just fine.
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Re: [hlds] Windows or linux why

2010-03-27 Thread TheNob HLDS
Mac OS X: safer, but less secureSecurity expert Charlie Miller intends to
disclose a potentially record-breaking 20 zero day security holes in Apple's
Mac OS X in one fell swoop.

http://www.h-online.com/security/news/item/Mac-OS-X-safer-but-less-secure-Update-957981.html




2010/3/27 Dominic Marciano lambda1_...@hotmail.com


 Unless your comparing Mac to PC, which might happen soon.. in regards to
 server hosting.


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Re: [hlds] Eventscripts - Creating Windows Account

2010-03-03 Thread TheNob HLDS
I am running all my gameserver services (L4D, CoD, TS3) with the local
service account.
A useful guide by Microsoft The Services and Service Accounts Security
Planning Guide can be found as PDF here which has the main goal to help
administrators reduce the effect of a compromised service on a host
operating system.

http://www.microsoft.com/downloads/details.aspx?FamilyId=F4069A30-01D7-43E8-8B30-3799DB2D9C2Fdisplaylang=en

The guide is for Windows Server 2003 and XP but it does also fit for Windows
Server 2008.


*Excerpt:*

A least-privilege hierarchy should use accounts in the following order:

1. *Local Service*
This account is similar to Local System, although it has minimum privileges
on the local computer. Services that log on as Local Service access network
resources using a null session with anonymous credentials. The account's
privileges must be limited to only those that are required for the
successful operation of the service.

2. *Network Service*
This account is similar to Local System, although it has minimum privileges
on the local computer. Services that log on as Network Service access
network resources using the credentials of the computer account (where the
computer is referenced as domain_name\computer_name$). The account's
privileges must be limited to only those that are required for the
successful operation of the service.

3. *Unique user account*
A service should run as a unique user account only if it is impractical to
run it as Local Service or Network Service. You should use a unique local
user account to run services that only require privileges on the local
computer, such as IIS and SQL Server. ...

4. ...
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Re: [hlds] Server crashing....

2009-12-21 Thread TheNob HLDS
Please read my post in the HLDS Archive:
http://list.valvesoftware.com/mailman/private/hlds/2009-October/062625.html

Check if the circumstances are the same.
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Re: [hlds] Autoupdate for SRCDS Win32?

2009-12-14 Thread TheNob HLDS
It can't be special to integrate this feature into the Windows version. But
I think it is the way like it is with all big companies: There is no more
this ambition to get something done or complete. You have programmers which
work from nine to five and get their loans (until the release is 12 Weeks up
ahead) and CEOs which have mainly the revenue and market statistics in their
head. If the lead programmer or manager don't have this feature on the
priority list ... game over.
But be glad: Other companies even think that it is a good action to remove
features from a game; for example if you sell a game about 10 Million times
which is heavily used in multiplayer and then for the sequel they remove the
dedicated server feature.

I am using FireDaemon for managing the gameserver services, the Windows
TaskScheduler for automatic update checkups and the server restarts every 24
hours (which you should do anyway) and Windows Powershell for the required
scripting. I think batch files are so 90's :-/ .
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Re: [hlds] ping

2009-11-26 Thread TheNob HLDS
 This is especially noticeable on private (sv_search_key set) servers, as
 these are the ones which idle for longest.


Well they don't get filled my matchmaking anyway because of a searchkey set.
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Re: [hlds] ping

2009-11-26 Thread TheNob HLDS
 Since the last big update nothing works well anymore with L4D1 (high pings,
 servers empty out etc.)


I can't confirm that from my experience. I am running 8 public L4D2 servers
and 4 public L4D servers - most time filled over the day. :-/
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[hlds] AppID of your dedicated L4D2 server

2009-11-19 Thread TheNob HLDS
Hi,

which AppID is configured for your dedicated L4D2 servers (steam.inf)?
I am living in Germany and want to host L4D2 servers. But because of GeoIP
(I think) my hldstool gets again the configured dedi files for censored
players.

For the demo I hosted servers for censored and uncensored clients side by
side. My steam.inf has 550. Is the uncensored ID still 510 like for the
demo?

Thank you!
Greetings
TheNob
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Re: [hlds] AppID of your dedicated L4D2 server

2009-11-19 Thread TheNob HLDS
Thank you for your fast answer! Yes and no! :)
Yes, the servers have no restrictions.
No, as far as my experiences go with the demo, a censored client (running
with appid 550/590) cannot connect to a server hosting with the appid 510
for uncensored players.
This shall separate gamers playing with riot cops etc from players without
them because this cannot be merged in one session.

I get my uncensored copy of L4D2 from Amazon tomorrow at the earliest. So I
cannot look for myself until then.

Which AppID is entered in your steam.inf ?
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Re: [hlds] AppID of your dedicated L4D2 server

2009-11-19 Thread TheNob HLDS
Ah ok! Thank you! :)
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Re: [hlds] steamservice.cpp (229) : Assertion Failed: BOpenService failed (1060)

2009-11-11 Thread TheNob HLDS
Hi and welcome to the club!  :)

This topic is already discussed in this thread:
http://list.valvesoftware.com/mailman/private/hlds/2009-October/062625.html

Topic:*[hlds] Many dumpfiles | No crahses | Assertion Failed: BOpenService
failed [L4D + L4D2]*
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Re: [hlds] Many dumpfiles | No crahses | Assertion Failed: BOpenService failed [L4D + L4D2]

2009-11-11 Thread TheNob HLDS
Posted by: *Kevin Mieszala*


Everytime I start up my server I am getting this error. It's been happening
 since the first release of the demo. Along with this I also get 100's of
 mini dump files that keep appearing. I've been looking for answers for days
 and can't seem to find any. Any help would be greatly appreciated.



 steamservice.cpp (229) : Assertion Failed: BOpenService failed (1060)



 I'm running Win 2008 64-bit
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Re: [hlds] Many dumpfiles | No crahses | Assertion Failed: BOpenService failed [L4D + L4D2]

2009-10-31 Thread TheNob HLDS
Good to know. Thx!  ^^
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[hlds] Many dumpfiles | No crahses | Assertion Failed: BOpenService failed [L4D + L4D2]

2009-10-30 Thread TheNob HLDS
Hi everyone,

I am running a hand full of L4D and L4D2 servers on my Windows Server 2008
system. Since several weeks now my L4D(main)-folder is filling over and over
with dumpfiles (*.mdmp). I also check every day my system logs for service
crashes (like game server instances) and there are only some few per week.
This means that not every dump file is caused by a crash. So I tried to deal
with the problem.

So far what I know:


   - Every time either when starting the game service or when the L4D
   instance exits from hibernation (a player connects) a dump file is created.
   - The server console prints the following suspicious message:

*steamservice.cpp (229) : Assertion Failed: BOpenService failed (1060)*


#Console initialized.
#Unable to remove e:\valve\left4dead\l4d\left4dead\addonlist.txt!
#Game.dll loaded for L4D - Co-op - Normal
Server is hibernating
Queuing heartbeat send to legacy master server.
...
...
steamservice.cpp (229) : Assertion Failed: BOpenService failed (1060)
Queuing heartbeat send to steam master server updater.
...
...
steamservice.cpp (229) : Assertion Failed: BOpenService failed (1060)
   VAC secure mode is activated.
...
...


The same output if the server instance exits from hibernation.

I found some other forum threads but without any solutions.
http://forums.srcds.com/viewpost/78598


Well I have no crashes and since today the dump files are getting deleted by
my scheduled admin script which runs anyway.
But I think it would be cleaner and better if there were no dump files and
assertions in the first place. :)

Can anyone help me?

Thank you.
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Re: [hlds] L4D2 Server Activity

2009-10-29 Thread TheNob HLDS
On average there are 3 of 4 servers in usage on my server here in Germany.

And yes: I have also steamgroup und search_key set.
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Re: [hlds] L4D2 Server Activity

2009-10-29 Thread TheNob HLDS
The Demo will be available to the public 1 week later, right ?
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Re: [hlds] l4d2demo server crashing every minute or so

2009-10-28 Thread TheNob HLDS
Side question:

How do you extract informations from a dump file?

Thank you!
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Re: [hlds] l4d2demo server crashing every minute or so

2009-10-28 Thread TheNob HLDS
Thank you very much!   :)


You need to install Windows Debugging tools and open the file in WinDBG.

 I'm no expert though ;)

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Re: [hlds] Steam servers overloaded?

2009-10-28 Thread TheNob HLDS
*On my dedicated Windows Server:*

Updating 'left 4 dead 2 demo common' from version 2 to version 3

100.00% E:\Valve\Left4Dead2_Demo/left4dead2_demo\bin\engine.dll

Checking/Installing 'left 4 dead 2 demo win32 dedicated server' version 1
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Re: [hlds] HLDSUpdateTool Update

2009-10-15 Thread TheNob HLDS
Hi,

how do I best update the HLDSUpdateTool? Does it automatically update itself
or do I have to reinstall it with the new installer?

Thank you!
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Re: [hlds] HLDSUpdateTool Update

2009-10-15 Thread TheNob HLDS
Sorry, I should have simply checked the modify date of my HldsUpdateTool.exe
.
It updates itself. :)

Thank you!
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Re: [hlds] Left 4 Dead Update Available

2009-10-01 Thread TheNob HLDS
 my L4D forks have been sitting idle now
 since the updates.



Mine too  :((
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Re: [hlds] Win2k versus 2003 versus 2008 on older hardware

2009-09-19 Thread TheNob HLDS
IF you want to use Win2008 then be sure to get a mainboard that is very
up-to-date (released in the last 12 months).
My DataCenter had to change the Mainboard three times until there were no
more crashes.
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Re: [hlds] Left 4 Dead Update Available

2009-07-23 Thread TheNob HLDS

 My three L4D servers are all Windows and I haven't seen that happen in a
 long time.



I would have said this too until yesterday when one of my 6 L4D servers had
this timeout issue *three times in a row*.
My girlfriend and me have set cl_timeout to 120 seconds. This really helps.
After about a minute the server is back and the game progress isn't lost.

I would say it is obvious that it is a bug and not the problem of only a few
people.
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Re: [hlds] Left 4 Dead Update Available

2009-07-23 Thread TheNob HLDS

 Once you start running 50+ servers and have complaining customers, it
 becomes pretty obvious it is a bug.  In my experience Neph's plugin
 didn't solve the problem.



Please don't get me wrong! I have this issue since months but there were a
few days where it didn't occure; until yesterday.

I've read that this is only a problem according to windows servers, not
linux.
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Re: [hlds] Timeout On Mapchange

2009-07-05 Thread TheNob HLDS
Have the same problem with my servers on a windows server :( .
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Re: [hlds] L4D/L4D2 run as the same server?

2009-06-03 Thread TheNob HLDS
If I look in my installed L4D-Server directory by HLDS, I say it will be a
new/seperate server installation.

By the way, I am disappointed that a completely new game will be released
instead of a mappack for L4D, lets say with another 4 Levels like the
included ones for, let say, 20 to 25 bucks.


2009/6/3 Munra mu...@anbservers.net

 First I like to say this is not a debate topic on if L4D2 should be DLC or
 not.  It is what it is.

 My request is that L4D1 server supports L4D2 also.  As one one trying to
 keep/create a better l4d community I think it would be great if my already
 existing server L4D servers would support lobby connects from both L4D1 and
 L4D2 games.

 I know A gsp would rather see the servers separate as to the can sell more
 which is fine a GSP does business to make money.

 I am just curios about what you guys think.

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Re: [hlds] L4D/L4D2 run as the same server?

2009-06-03 Thread TheNob HLDS
Possible? Yes.
Spending money for refactoring a gameserver to make it more reuseable? No!

A cruel world with people who decide how much money is spent for what.



2009/6/3 Munra mu...@anbservers.net

 Well I don't know why it wouldn't be possible because its the same engine
 and both games will support the same custom maps.  So really then the only
 thing that changes is  AID 2.0 Which if supports custom maps for both games
 will run the l4D1 maps then then just a mass a files for the added content.

 I know that sounds simple(Its never simple) and I hope that's the way it
 turns out.


 -Original message-
 From: Brent Veal naslund.fan...@gmail.com
 Date: Wed, 03 Jun 2009 14:33:36 -0400
 To: Munra mu...@anbservers.net, Half-Life dedicated Win32 server mailing
 list hlds@list.valvesoftware.com
 Subject: Re: [hlds] L4D/L4D2 run as the same server?

  I'm not sure if that would be possible if L4D2 is going to be a
 stand-alone
  game. It seems like the majority of the L4D community is going to move on
 to
  L4D2 anyways, but who knows.
 
 
  On Wed, Jun 3, 2009 at 11:25 AM, Munra mu...@anbservers.net wrote:
 
   First I like to say this is not a debate topic on if L4D2 should be DLC
 or
   not.  It is what it is.
  
   My request is that L4D1 server supports L4D2 also.  As one one trying
 to
   keep/create a better l4d community I think it would be great if my
 already
   existing server L4D servers would support lobby connects from both L4D1
 and
   L4D2 games.
  
   I know A gsp would rather see the servers separate as to the can sell
 more
   which is fine a GSP does business to make money.
  
   I am just curios about what you guys think.
  
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   please visit:
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Re: [hlds] L4D/L4D2 run as the same server?

2009-06-03 Thread TheNob HLDS
@ Munra

Oh no! You don't care!? I am inconsolable.
And because you are so smart and correct instead of simply ignoring it you
are commenting it anyhow! How intelligent!

Why I am writing this? I don't want to discuss 'this' topic but DON'T write
to me in such a disrespectful style!
A little bit more ripeness!

I am done with this topic.



2009/6/3 Munra mu...@anbservers.net

  By the way, I am disappointed that a completely new game will be released
  instead of a mappack for L4D, lets say with another 4 Levels like the
  included ones for, let say, 20 to 25 bucks.

 Not to sound like msleeper on this but please don't start.  This is not the
 place and

 I couldn't care less

 -Original message-
 From: Markus Rübekohl mruebek...@googlemail.com
 Date: Wed, 03 Jun 2009 14:44:32 -0400
 To: Munra mu...@anbservers.net, Half-Life dedicated Win32 server mailing
 list hlds@list.valvesoftware.com
 Subject: Re: [hlds] L4D/L4D2 run as the same server?

  If I look in my installed L4D-Server directory by HLDS, I say it will be
 a
  new/seperate server installation.
 
  By the way, I am disappointed that a completely new game will be released
  instead of a mappack for L4D, lets say with another 4 Levels like the
  included ones for, let say, 20 to 25 bucks.
 
 
 
  2009/6/3 Munra mu...@anbservers.net
 
   First I like to say this is not a debate topic on if L4D2 should be DLC
 or
   not.  It is what it is.
  
   My request is that L4D1 server supports L4D2 also.  As one one trying
 to
   keep/create a better l4d community I think it would be great if my
 already
   existing server L4D servers would support lobby connects from both L4D1
 and
   L4D2 games.
  
   I know A gsp would rather see the servers separate as to the can sell
 more
   which is fine a GSP does business to make money.
  
   I am just curios about what you guys think.
  
   ___
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   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
 
 

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Re: [hlds] Autoupdate on windows servers

2009-05-31 Thread TheNob HLDS
Hi EvilMacGuyver,

I am using Windows
Powershellhttp://www.microsoft.com/windowsserver2003/technologies/management/powershell/default.mspxtogether
with the Windows Task Scheduler to automate it. The task is started
every morning at 7 o'clock and does the following:

*Stop all L4D server instances*
[Powershell: stop-service l4d*]

*Delete all content in the sprays-upload-and-download directory*
(Working directory: *:\...\l4d\left4dead\downloads\)
[Powershell: remove-item *]

*Check for HLDS Update*
[Command: HldsUpdateTool.exe -command update -game left4dead -dir
*:\...\Left4Dead -verify_all]

*Start all L4D server instances*
[Powershell: start-service l4d*]


More Powershellhttp://www.microsoft.com/technet/scriptcenter/hubs/msh.mspx.

Kind regards
TheNob
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Re: [hlds] Problems running multiple servers

2009-05-29 Thread TheNob HLDS
No idea if this helps but I run my 8 L4D servers with one
installation/folder with a config file for each server.

My start params:

-console
-game left4dead
-autoupdate
+ip **.**.**.**
-port *
-nohltv
-tvdisable
+sv_lan 0
+exec server[*].cfg
+map 'mapname'


Good luck!
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Re: [hlds] Dos Attack Fix Plugin should works as it blocks non-printable characters

2009-05-04 Thread TheNob HLDS

 Sent from my iPhone


And you Saul are smart and modern anyway!
Please tell me how much GB your iPhone has.
And the specs of your root server(s).

Oh please tell me. I don't have an own life. I only want to know what other
people are and what they have!

Yours faithfully
Nobody-cares




2009/5/4 Saul Rennison saul.renni...@gmail.com

 We've already posted the packet format, the beep character and how to
 make it untraceable in another topic on here.

 You're a bit late-- let's hope Valve fixes it now, eh? :D

 Sent from my iPhone

 On 4 May 2009, at 10:30, Unknown | zD. unknow...@gmail.com wrote:

  I have exploit of the attack but I will not make it in public as I
  have told to the valve community / steam support. We have recorded the
  attack by using this exploit many times ago (that means I am not the
  only one have the exploit but others also have it and it existed for a
  long time already), as its not just working in TF2, but in all valve
  game dedicated server including HL1, CS 1.6, HL2DM, TFC, TF2, ZPS and
  L4D (actually all the game engines including GoldSource engine, Source
  engine, Source 2007 engine and Source 2007 U1 engine). Please make
  sure that you have done any one of the following workaround to prevent
  the DoS attack.
  - Patch you engine.dll by replacing the string (A2C_PRINT from %s :
  %s) and then start the server with -console parameter, make sure that
  the A2C_PRINT command / string will not be proceeded / printed out
  - Remove / disable the beep sound driver (beep.sys) via devmgmt.msc /
  delete the file manually
  - Start your server in GUI mode only (not start with -console
  parameter, remove -console parameter from the starting line)
 
  In addition, if the guy is just sending some normal string to you
  without using any special character, then its harmless as that will
  not use much resources from the machine. All they need to get the
  exploit / DoS method works is by sending some special character to
  your server console and let them printing out. So I think the plugin
  will definitely stop the attack as it can block the non-printable
  characters, make sure that you don't block the normal string / other
  normal characters as the master server may try to use it if the normal
  encrypted protocol / normal command does not work.
 
  btw, I still have no idea why valve still doesn't fix the exploit /
  problem that existed for a long time ago and still not remove that
  command as its useless. That command was working since HL1 is out. If
  valve really doesn't want to fix the issue, I will give the exploit
  out for forcing them to fix their own problem.
 
  btw, someone was saying that the beep sound driver (beep.sys) is not
  related as the beep sound is produced by a client that is the same
  room as them  I can tell you that this is not true as the exploit
  needs to use the beep sound driver (beep.sys) to get works ... a good
  evidence is the exploit doesn't work on any valve game dedicated
  server that has built on Windows Vista / Windows Server 2008 as WS2008
  has removed that driver already / not enabled by default. btw, the
  attacker is not required to be in game / in the same room as them as
  the command is a connectionless packet (not connective and encrypted)
  so I can tell you that that is not true. The exploit doesn't only work
  in LAN environment but also in internet / WAN environment so is the
  server a backyard dedicated server? really doesn't matter as it works
  on the most internet servers. In addition, the guy that has answered
  me is not a bot lol I have seen his name before on official steam
  forum and I know that he is an administrator of that forum. I couldn't
  tell you anymore about that problem as people can even use those
  information to start the attack . so I will not give out any more
  information until valve have fixed it.
 
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Re: [hlds] Dos Attack Fix Plugin should works as it blocks non-printable characters

2009-05-04 Thread TheNob HLDS
:D  ...  Thank you!
I love such humor!

No offence.

Greetings
TheNob



2009/5/4 Saul Rennison saul.renni...@gmail.com

 Sorry-- fixed.

 Sent from my iPhone 8Gb, going through a proxy server with specs you
 can only dream of.

 On 4 May 2009, at 11:46, TheNob HLDS h...@thenob.de wrote:

 
  Sent from my iPhone
 
 
  And you Saul are smart and modern anyway!
  Please tell me how much GB your iPhone has.
  And the specs of your root server(s).
 
  Oh please tell me. I don't have an own life. I only want to know
  what other
  people are and what they have!
 
  Yours faithfully
  Nobody-cares
 
 
 
 
  2009/5/4 Saul Rennison saul.renni...@gmail.com
 
  We've already posted the packet format, the beep character and how to
  make it untraceable in another topic on here.
 
  You're a bit late-- let's hope Valve fixes it now, eh? :D
 
  Sent from my iPhone
 
  On 4 May 2009, at 10:30, Unknown | zD. unknow...@gmail.com wrote:
 
  I have exploit of the attack but I will not make it in public as I
  have told to the valve community / steam support. We have recorded
  the
  attack by using this exploit many times ago (that means I am not the
  only one have the exploit but others also have it and it existed
  for a
  long time already), as its not just working in TF2, but in all valve
  game dedicated server including HL1, CS 1.6, HL2DM, TFC, TF2, ZPS
  and
  L4D (actually all the game engines including GoldSource engine,
  Source
  engine, Source 2007 engine and Source 2007 U1 engine). Please make
  sure that you have done any one of the following workaround to
  prevent
  the DoS attack.
  - Patch you engine.dll by replacing the string (A2C_PRINT from %s :
  %s) and then start the server with -console parameter, make sure
  that
  the A2C_PRINT command / string will not be proceeded / printed out
  - Remove / disable the beep sound driver (beep.sys) via
  devmgmt.msc /
  delete the file manually
  - Start your server in GUI mode only (not start with -console
  parameter, remove -console parameter from the starting line)
 
  In addition, if the guy is just sending some normal string to you
  without using any special character, then its harmless as that will
  not use much resources from the machine. All they need to get the
  exploit / DoS method works is by sending some special character to
  your server console and let them printing out. So I think the plugin
  will definitely stop the attack as it can block the non-printable
  characters, make sure that you don't block the normal string / other
  normal characters as the master server may try to use it if the
  normal
  encrypted protocol / normal command does not work.
 
  btw, I still have no idea why valve still doesn't fix the exploit /
  problem that existed for a long time ago and still not remove that
  command as its useless. That command was working since HL1 is out.
  If
  valve really doesn't want to fix the issue, I will give the exploit
  out for forcing them to fix their own problem.
 
  btw, someone was saying that the beep sound driver (beep.sys) is not
  related as the beep sound is produced by a client that is the same
  room as them  I can tell you that this is not true as the
  exploit
  needs to use the beep sound driver (beep.sys) to get works ... a
  good
  evidence is the exploit doesn't work on any valve game dedicated
  server that has built on Windows Vista / Windows Server 2008 as
  WS2008
  has removed that driver already / not enabled by default. btw, the
  attacker is not required to be in game / in the same room as them as
  the command is a connectionless packet (not connective and
  encrypted)
  so I can tell you that that is not true. The exploit doesn't only
  work
  in LAN environment but also in internet / WAN environment so is the
  server a backyard dedicated server? really doesn't matter as it
  works
  on the most internet servers. In addition, the guy that has answered
  me is not a bot lol I have seen his name before on official steam
  forum and I know that he is an administrator of that forum. I
  couldn't
  tell you anymore about that problem as people can even use those
  information to start the attack . so I will not give out any
  more
  information until valve have fixed it.
 
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Re: [hlds] Dos Attack Fix Plugin should works as it blocks non-printable characters

2009-05-04 Thread TheNob HLDS
I am speechless, really.  :)
I feel much better now!

No seriously, sorry for my flaming. This is not my day.

Greetings



2009/5/4 Saul Rennison saul.renni...@gmail.com

 Just for you I've removed the footer.

 On 4 May 2009, at 12:13, TheNob HLDS h...@thenob.de wrote:

  :D  ...  Thank you!
  I love such humor!
 
  No offence.
 
  Greetings
  TheNob
 
 
 
  2009/5/4 Saul Rennison saul.renni...@gmail.com
 
  Sorry-- fixed.
 
  Sent from my iPhone 8Gb, going through a proxy server with specs you
  can only dream of.
 
  On 4 May 2009, at 11:46, TheNob HLDS h...@thenob.de wrote:
 
 
  Sent from my iPhone
 
 
  And you Saul are smart and modern anyway!
  Please tell me how much GB your iPhone has.
  And the specs of your root server(s).
 
  Oh please tell me. I don't have an own life. I only want to know
  what other
  people are and what they have!
 
  Yours faithfully
  Nobody-cares
 
 
 
 
  2009/5/4 Saul Rennison saul.renni...@gmail.com
 
  We've already posted the packet format, the beep character and
  how to
  make it untraceable in another topic on here.
 
  You're a bit late-- let's hope Valve fixes it now, eh? :D
 
  Sent from my iPhone
 
  On 4 May 2009, at 10:30, Unknown | zD. unknow...@gmail.com
  wrote:
 
  I have exploit of the attack but I will not make it in public as I
  have told to the valve community / steam support. We have recorded
  the
  attack by using this exploit many times ago (that means I am not
  the
  only one have the exploit but others also have it and it existed
  for a
  long time already), as its not just working in TF2, but in all
  valve
  game dedicated server including HL1, CS 1.6, HL2DM, TFC, TF2, ZPS
  and
  L4D (actually all the game engines including GoldSource engine,
  Source
  engine, Source 2007 engine and Source 2007 U1 engine). Please make
  sure that you have done any one of the following workaround to
  prevent
  the DoS attack.
  - Patch you engine.dll by replacing the string (A2C_PRINT from
  %s :
  %s) and then start the server with -console parameter, make sure
  that
  the A2C_PRINT command / string will not be proceeded / printed out
  - Remove / disable the beep sound driver (beep.sys) via
  devmgmt.msc /
  delete the file manually
  - Start your server in GUI mode only (not start with -console
  parameter, remove -console parameter from the starting line)
 
  In addition, if the guy is just sending some normal string to you
  without using any special character, then its harmless as that
  will
  not use much resources from the machine. All they need to get the
  exploit / DoS method works is by sending some special character to
  your server console and let them printing out. So I think the
  plugin
  will definitely stop the attack as it can block the non-printable
  characters, make sure that you don't block the normal string /
  other
  normal characters as the master server may try to use it if the
  normal
  encrypted protocol / normal command does not work.
 
  btw, I still have no idea why valve still doesn't fix the
  exploit /
  problem that existed for a long time ago and still not remove that
  command as its useless. That command was working since HL1 is out.
  If
  valve really doesn't want to fix the issue, I will give the
  exploit
  out for forcing them to fix their own problem.
 
  btw, someone was saying that the beep sound driver (beep.sys) is
  not
  related as the beep sound is produced by a client that is the same
  room as them  I can tell you that this is not true as the
  exploit
  needs to use the beep sound driver (beep.sys) to get works ... a
  good
  evidence is the exploit doesn't work on any valve game dedicated
  server that has built on Windows Vista / Windows Server 2008 as
  WS2008
  has removed that driver already / not enabled by default. btw, the
  attacker is not required to be in game / in the same room as
  them as
  the command is a connectionless packet (not connective and
  encrypted)
  so I can tell you that that is not true. The exploit doesn't only
  work
  in LAN environment but also in internet / WAN environment so is
  the
  server a backyard dedicated server? really doesn't matter as it
  works
  on the most internet servers. In addition, the guy that has
  answered
  me is not a bot lol I have seen his name before on official steam
  forum and I know that he is an administrator of that forum. I
  couldn't
  tell you anymore about that problem as people can even use those
  information to start the attack . so I will not give out any
  more
  information until valve have fixed it.
 
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Re: [hlds] Left 4 Dead Update Available

2009-04-30 Thread TheNob HLDS
Thank you for the info Jason! It would make me very happy that I don't have
to check my servers every hour :) .

Greetings
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[hlds] Much more Server Crashes since DLC Update (windows)

2009-04-26 Thread TheNob HLDS
Hi,

I am noticing much more server crashes since the DLC Update this week.
(beside the bug, that sometimes a server stays used by 4 NPC (Louic,
Francis, Bill) )

WinS 2008 Std.

I have one installation running multiple l4d-server instances.

Anybody else?

Thx, Greetings
TheNob
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Re: [hlds] [L4D]Survival + Search Key

2009-04-23 Thread TheNob HLDS
Hi,

I have *sv_gametypes coop,versus,survival* and *sv_searchkey* set and it
works fine!

(windows)

Greetings
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Re: [hlds] [L4D]Survival + Search Key

2009-04-23 Thread TheNob HLDS
*Config:*

hostname YourName

//sv_mapcyclefile mapcycle.txt
hostfile hostfile.txt
motd_enabled 1

// (easy, normal, hard, impossible)
z_difficulty hard

log off
sv_region 3
sv_gametypes coop,versus,survival
rcon_password 

//sv_password ***
sv_steamgroup 123456
sv_steamgroup_exclusive 0

sv_search_key 

// AUTOKICK
mp_disable_autokick 1
//sv_spectatoridletime 3

// DOWNLOADS
//sv_downloadurl url

// INDIVIDUAL
sv_voiceenable 0
sv_alltalk 0

// VERSUS INDIVIDUAL
// director_finale_max_loops 2
// director_ready_duration 60


*My Start params:*

-console -game left4dead -autoupdate +ip 85.14.216.223 -port 27800 -nohltv
-tvdisable +sv_lan 0 +exec server.cfg +map l4d_airport01_greenhouse
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Re: [hlds] Deleted the L4D Survival Pack cvar email

2009-04-21 Thread TheNob HLDS
I'm a developer at Valve who is working on the Left 4 Dead Survival pack
update.  We've made several changes to server operation that we'd like to
give our server operators a heads up on.

Since Left 4 Dead will now support three different game modes, we removed
the console variable director_no_human_zombies and added a new variable
called mp_gamemode which can be set to coop, versus and survival.
 This variable is set by lobby reservation, so a normal server running in
lobby mode will require no changes by the server operator.  If you are
running in LAN mode without lobbies, you will need to set mp_gamemode before
you load a map.  For example, use mp_gamemode survival; map
l4d_sv_lighthouse to load the new Lighthouse map in Survival mode.

We have extended sv_gamestypes to also include survival.  The default
value is now coop,versus,survival.  This may cause issues for some servers
that have a lot of tags in addition to the defaults.  We realize this is
problem and adjusted sv_showtags to show the truncated tags to help server
operators see if they have reached the 63 character limit.

The tags issue will be fixed in the forthcoming third party campaign
matchmaking update.   We have extended the master servers so heartbeats will
be sent as two distinct packets, one containing the existing server
heartbeat, and another containing additional game data.  This game data
will contain all the matchmaking server tags such as sv_gametypes, and the
list of third party campaign missions installed.  This third party campaign
list will be used by people searching for servers with third party campaigns
installed.  Server operators will install the VPK file of the campaign that
includes the maps (and associated models, etc) as well as a mission
description file that describes the campaign and its name used for
matchmaking.  We hope that as various third party campaigns become popular,
more server operators will install them giving a larger base for players to
find servers for those campaigns.
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Re: [hlds] L4D Client Update

2009-03-16 Thread TheNob HLDS
Yes it does restrict! sv_search_key must be () empty to be accessable for
matchmaking.



2009/3/16 Alec Sanger eclyp...@hotmail.com


 Sorry if this sounds incredibly stupid, but does sv_search_key actually
 restrict cleints from connecting who don't have the proper sv_search_key on
 their end? All of my servers have been dead since friday. I removed
 sv_search_key, rebooted the server, and it's been full for the last 2 hours.
 I was always under the assumption that sv_search_key didn't restrict
 pubbers.

 Thank you,
 Alec Sanger
 www.stompfest.com



  Date: Mon, 16 Mar 2009 00:42:40 -0500
  From: inflatablesoulm...@brothersofchaos.com
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] L4D Client Update
 
  Actually, you just sparked in my mind another reason that the lobby
  server browser would be a good idea.  Private L4D servers that are
  passworded.  Right now, I'm not really sure how you can even connect to
  a L4D server that has sv_password set.  If you had the server browser
  working like it does in TF2, when you double-click on the server, it
  pops up a dialog box to type the password in.  So, when the lobby leader
  chooses the private server to connect to, do the same thing.  Not only
  would this guarantee that your server is available, but it would also be
  welcomed by GSPs and players alike, because the GSPs would be able to
  sell private L4D servers, and the players would have a less-costly
  alternative to a public server (generally GSPs sell private servers at a
  discount because the private servers aren't full eating bandwidth and
  CPU resources all the time).  Also, only the lobby leader should need to
  know the password, because they are the one picking the server to play
 on.
 
 
  StevoTVR wrote:
   That would be awesome if the GUI let you pick the server from a list
 and
   skip all the searching. The cheat command ms_force_dedicated_server
 lets
   you do this and I've had to use that since the las update messed up
   sv_search_key for us, but most users don't know about that. The system
   you suggested would be perfect for us, and probably most other
   communities with private L4D servers.
  
 
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Re: [hlds] hlds Digest, Vol 13, Issue 121

2009-03-16 Thread TheNob HLDS
Yes I made this experience too. But it seems that once a game with
sv_search_key is started it can be joined in progress by everyone else.
sv_search_key as steamgroup_exclsuive 1 only blocks the using of a server
through a lobby. Sometimes I start a game alone through a lobby with search
key and still in the start sequence other players are joining; too fast that
this could be through the use of the server browser.



2009/3/16 Major NuT mjr...@gmail.com

 I concur w/ TheNob on this from our experience.  I will note one difference
 though.

 We have had randoms in our L4D servers (with search key in place).  Only
 way
 they entered the server was via the OpenServerBrowser command from the
 Console.  They were not in our Steam Group either.  I have confirmed that
 action myself.


 [FLASH] MjrNuT
 Arise from Flames and Ash, Behold Immortality

 www.flamesandash.com


 Message: 6
  Date: Mon, 16 Mar 2009 15:09:45 +0100
  From: TheNob HLDS h...@thenob.de
  Subject: Re: [hlds] L4D Client Update
  To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
  Message-ID:
 5f59b6e30903160709l499a211bg10a0447873b29...@mail.gmail.com
  Content-Type: text/plain; charset=windows-1252
 
  Yes it does restrict! sv_search_key must be () empty to be accessable
 for
  matchmaking.
 
 
 
  2009/3/16 Alec Sanger eclyp...@hotmail.com
 
  
   Sorry if this sounds incredibly stupid, but does sv_search_key actually
   restrict cleints from connecting who don't have the proper
 sv_search_key
  on
   their end? All of my servers have been dead since friday. I removed
   sv_search_key, rebooted the server, and it's been full for the last 2
  hours.
   I was always under the assumption that sv_search_key didn't restrict
   pubbers.
  
   Thank you,
   Alec Sanger
   www.stompfest.com
  
  
  
Date: Mon, 16 Mar 2009 00:42:40 -0500
From: inflatablesoulm...@brothersofchaos.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] L4D Client Update
   
Actually, you just sparked in my mind another reason that the lobby
server browser would be a good idea.  Private L4D servers that are
passworded.  Right now, I'm not really sure how you can even connect
 to
a L4D server that has sv_password set.  If you had the server browser
working like it does in TF2, when you double-click on the server, it
pops up a dialog box to type the password in.  So, when the lobby
  leader
chooses the private server to connect to, do the same thing.  Not
 only
would this guarantee that your server is available, but it would also
  be
welcomed by GSPs and players alike, because the GSPs would be able to
sell private L4D servers, and the players would have a less-costly
alternative to a public server (generally GSPs sell private servers
 at
  a
discount because the private servers aren't full eating bandwidth and
CPU resources all the time).  Also, only the lobby leader should need
  to
know the password, because they are the one picking the server to
 play
   on.
   
   
StevoTVR wrote:
 That would be awesome if the GUI let you pick the server from a
 list
   and
 skip all the searching. The cheat command ms_force_dedicated_server
   lets
 you do this and I've had to use that since the las update messed up
 sv_search_key for us, but most users don't know about that. The
  system
 you suggested would be perfect for us, and probably most other
 communities with private L4D servers.

 

 My 2 cents also Matt, with one exception.  We use Teamspeak as you're able
 to talk to ppl in different channels. ;)

 I changed our previous public L4D to a private one now.  It saw no traffic
 since the update.  Course, I may not have the correct server.cfg now, i.e.,
 remove all setmaster lines?

 It's not an issue for us.  I'm glad Valve has decided to support with their
 own servers with this type of game.  Some of the modded L4D servers out
 there are just not my cup o tea.  I'm actually mixed about wither L4D
 should
 be modded, but that's just me, not putting it on anyone.  One annoyance I
 do
 have is that I've been on L4D server that constantly, constantly runs adds
 of: Join our Community, join our steam group, join our blah balh, etc.
 These adds are in all kinds of colors to really get your attention _and_
 are
 right near or overlap the vanilla game messages.  Just so much spam in my
 opinion.  It was quite annoying and actually took attention away from
 playing.  This was my own personal annoyance of mine and I'm sure many
 players are able to ignore them, but I just started our own servers.  I
 don't need to name the Community.  Point is, I think it's good that Valve
 has own set of servers, and the Communities out there may still have their
 _intended_ public servers still used.

 Matt, I would add that instead of looking at HLSW, just do
 OpenServerBrowser
 from Console, find your server and you'll be able to see

Re: [hlds] L4D Client Update

2009-03-16 Thread TheNob HLDS
Correct! If you want it this way (if I understand you right) that you join a
game in progress with your search_key; thats not possible. Join manually
through Server Browser or make yourself a Steam Group, assign the id to your
servers WITH steamgroup_exclusive 0 and join your server through the main
menu.



2009/3/16 Patrick Shelley sidest...@gmail.com

 So i cant have a server that lets pubbers on and lets me connect using
 search_key

 On Mon, Mar 16, 2009 at 2:12 PM, CmptrWz cmpt...@bstcon.com wrote:

  sv_search_key restricts lobbies from connecting unless the lobby leader
 has
  it set.
 
  Those leaders who have not edited their config files or manually run the
  command through their developer console won't connect to a server with a
  differing search key. Likewise, those lobbies with a leader having one
 set
  won't connect to a server WITHOUT a search key.
 
  I use it to keep my modded servers from being connected to by random
  lobbies.
 
  It does NOT affect people joining random games in progress, from what I
 can
  tell, though. I could be wrong, but that is the impression I have gotten.
 
  It also won't prevent people from joining with steam groups or the server
  browser.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger
  Sent: Monday, March 16, 2009 9:55 AM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] L4D Client Update
 
 
  Sorry if this sounds incredibly stupid, but does sv_search_key actually
  restrict cleints from connecting who don't have the proper sv_search_key
 on
  their end? All of my servers have been dead since friday. I removed
  sv_search_key, rebooted the server, and it's been full for the last 2
  hours.
  I was always under the assumption that sv_search_key didn't restrict
  pubbers.
 
  Thank you,
  Alec Sanger
  www.stompfest.com
 
 
 
   Date: Mon, 16 Mar 2009 00:42:40 -0500
   From: inflatablesoulm...@brothersofchaos.com
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] L4D Client Update
  
   Actually, you just sparked in my mind another reason that the lobby
   server browser would be a good idea.  Private L4D servers that are
   passworded.  Right now, I'm not really sure how you can even connect to
   a L4D server that has sv_password set.  If you had the server browser
   working like it does in TF2, when you double-click on the server, it
   pops up a dialog box to type the password in.  So, when the lobby
 leader
   chooses the private server to connect to, do the same thing.  Not only
   would this guarantee that your server is available, but it would also
 be
   welcomed by GSPs and players alike, because the GSPs would be able to
   sell private L4D servers, and the players would have a less-costly
   alternative to a public server (generally GSPs sell private servers at
 a
   discount because the private servers aren't full eating bandwidth and
   CPU resources all the time).  Also, only the lobby leader should need
 to
   know the password, because they are the one picking the server to play
  on.
  
  
   StevoTVR wrote:
That would be awesome if the GUI let you pick the server from a list
  and
 
skip all the searching. The cheat command ms_force_dedicated_server
  lets
 
you do this and I've had to use that since the las update messed up
sv_search_key for us, but most users don't know about that. The
 system
you suggested would be perfect for us, and probably most other
communities with private L4D servers.
   
  
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  please visit:
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Re: [hlds] L4D Client Update

2009-03-16 Thread TheNob HLDS
I dont set sv_tags with my assigned searchkey and its also working!?



2009/3/16 Adam Nowacki no...@xpam.de

 Patrick Shelley wrote:
  So i cant have a server that lets pubbers on and lets me connect using
  search_key

 sv_search_key somekey
 sv_tags sv_search_key_1010

 Note that sv_tags will have to be updated for every patch.

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Re: [hlds] L4D Client Update

2009-03-16 Thread TheNob HLDS
What? ^^

sv_tags sv_search_key lets players read the search key using the server
browser so they can set it for their lobby.
BUT this means also that the server gets only filled through a lobby with
the search key or directly through the server browser.



2009/3/16 Alec Sanger eclyp...@hotmail.com


 wait, what? This will let pubbers start a game on a sv_search_keyed server?

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945



  Date: Mon, 16 Mar 2009 17:11:22 +0100
  From: no...@xpam.de
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] L4D Client Update
 
  Patrick Shelley wrote:
   So i cant have a server that lets pubbers on and lets me connect using
   search_key
 
  sv_search_key somekey
  sv_tags sv_search_key_1010
 
  Note that sv_tags will have to be updated for every patch.
 
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Re: [hlds] L4D Client Update

2009-03-16 Thread TheNob HLDS
Cool. Have to test this!  :)



2009/3/16 Adam Nowacki no...@xpam.de

 Yes, the server will be visible to searches with empty sv_search_key
 (the default, public) and with somekey. sv_search_key works by just
 adding a hidden tag as sv_search_key_SEARCHKEYHERE1010 and server
 search with sv_search_key is just looking for servers with the above tag.

 Alec Sanger wrote:
  wait, what? This will let pubbers start a game on a sv_search_keyed
 server?
  Patrick Shelley wrote:
  So i cant have a server that lets pubbers on and lets me connect using
  search_key
  sv_search_key somekey
  sv_tags sv_search_key_1010
 
  Note that sv_tags will have to be updated for every patch.

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