Re: [hlds] Left 4 Dead 2 Update Released
Sent from my prototype iPhone 4GS while at a bar. :D ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] auto update servers
I am running auto updates for my L4D servers with PowerShell and the vanilla Task Scheduler just fine. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Windows or linux why
Mac OS X: safer, but less secureSecurity expert Charlie Miller intends to disclose a potentially record-breaking 20 zero day security holes in Apple's Mac OS X in one fell swoop. http://www.h-online.com/security/news/item/Mac-OS-X-safer-but-less-secure-Update-957981.html 2010/3/27 Dominic Marciano lambda1_...@hotmail.com Unless your comparing Mac to PC, which might happen soon.. in regards to server hosting. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Eventscripts - Creating Windows Account
I am running all my gameserver services (L4D, CoD, TS3) with the local service account. A useful guide by Microsoft The Services and Service Accounts Security Planning Guide can be found as PDF here which has the main goal to help administrators reduce the effect of a compromised service on a host operating system. http://www.microsoft.com/downloads/details.aspx?FamilyId=F4069A30-01D7-43E8-8B30-3799DB2D9C2Fdisplaylang=en The guide is for Windows Server 2003 and XP but it does also fit for Windows Server 2008. *Excerpt:* A least-privilege hierarchy should use accounts in the following order: 1. *Local Service* This account is similar to Local System, although it has minimum privileges on the local computer. Services that log on as Local Service access network resources using a null session with anonymous credentials. The account's privileges must be limited to only those that are required for the successful operation of the service. 2. *Network Service* This account is similar to Local System, although it has minimum privileges on the local computer. Services that log on as Network Service access network resources using the credentials of the computer account (where the computer is referenced as domain_name\computer_name$). The account's privileges must be limited to only those that are required for the successful operation of the service. 3. *Unique user account* A service should run as a unique user account only if it is impractical to run it as Local Service or Network Service. You should use a unique local user account to run services that only require privileges on the local computer, such as IIS and SQL Server. ... 4. ... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server crashing....
Please read my post in the HLDS Archive: http://list.valvesoftware.com/mailman/private/hlds/2009-October/062625.html Check if the circumstances are the same. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Autoupdate for SRCDS Win32?
It can't be special to integrate this feature into the Windows version. But I think it is the way like it is with all big companies: There is no more this ambition to get something done or complete. You have programmers which work from nine to five and get their loans (until the release is 12 Weeks up ahead) and CEOs which have mainly the revenue and market statistics in their head. If the lead programmer or manager don't have this feature on the priority list ... game over. But be glad: Other companies even think that it is a good action to remove features from a game; for example if you sell a game about 10 Million times which is heavily used in multiplayer and then for the sequel they remove the dedicated server feature. I am using FireDaemon for managing the gameserver services, the Windows TaskScheduler for automatic update checkups and the server restarts every 24 hours (which you should do anyway) and Windows Powershell for the required scripting. I think batch files are so 90's :-/ . ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ping
This is especially noticeable on private (sv_search_key set) servers, as these are the ones which idle for longest. Well they don't get filled my matchmaking anyway because of a searchkey set. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ping
Since the last big update nothing works well anymore with L4D1 (high pings, servers empty out etc.) I can't confirm that from my experience. I am running 8 public L4D2 servers and 4 public L4D servers - most time filled over the day. :-/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] AppID of your dedicated L4D2 server
Hi, which AppID is configured for your dedicated L4D2 servers (steam.inf)? I am living in Germany and want to host L4D2 servers. But because of GeoIP (I think) my hldstool gets again the configured dedi files for censored players. For the demo I hosted servers for censored and uncensored clients side by side. My steam.inf has 550. Is the uncensored ID still 510 like for the demo? Thank you! Greetings TheNob ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] AppID of your dedicated L4D2 server
Thank you for your fast answer! Yes and no! :) Yes, the servers have no restrictions. No, as far as my experiences go with the demo, a censored client (running with appid 550/590) cannot connect to a server hosting with the appid 510 for uncensored players. This shall separate gamers playing with riot cops etc from players without them because this cannot be merged in one session. I get my uncensored copy of L4D2 from Amazon tomorrow at the earliest. So I cannot look for myself until then. Which AppID is entered in your steam.inf ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] AppID of your dedicated L4D2 server
Ah ok! Thank you! :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] steamservice.cpp (229) : Assertion Failed: BOpenService failed (1060)
Hi and welcome to the club! :) This topic is already discussed in this thread: http://list.valvesoftware.com/mailman/private/hlds/2009-October/062625.html Topic:*[hlds] Many dumpfiles | No crahses | Assertion Failed: BOpenService failed [L4D + L4D2]* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Many dumpfiles | No crahses | Assertion Failed: BOpenService failed [L4D + L4D2]
Posted by: *Kevin Mieszala* Everytime I start up my server I am getting this error. It's been happening since the first release of the demo. Along with this I also get 100's of mini dump files that keep appearing. I've been looking for answers for days and can't seem to find any. Any help would be greatly appreciated. steamservice.cpp (229) : Assertion Failed: BOpenService failed (1060) I'm running Win 2008 64-bit ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Many dumpfiles | No crahses | Assertion Failed: BOpenService failed [L4D + L4D2]
Good to know. Thx! ^^ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Many dumpfiles | No crahses | Assertion Failed: BOpenService failed [L4D + L4D2]
Hi everyone, I am running a hand full of L4D and L4D2 servers on my Windows Server 2008 system. Since several weeks now my L4D(main)-folder is filling over and over with dumpfiles (*.mdmp). I also check every day my system logs for service crashes (like game server instances) and there are only some few per week. This means that not every dump file is caused by a crash. So I tried to deal with the problem. So far what I know: - Every time either when starting the game service or when the L4D instance exits from hibernation (a player connects) a dump file is created. - The server console prints the following suspicious message: *steamservice.cpp (229) : Assertion Failed: BOpenService failed (1060)* #Console initialized. #Unable to remove e:\valve\left4dead\l4d\left4dead\addonlist.txt! #Game.dll loaded for L4D - Co-op - Normal Server is hibernating Queuing heartbeat send to legacy master server. ... ... steamservice.cpp (229) : Assertion Failed: BOpenService failed (1060) Queuing heartbeat send to steam master server updater. ... ... steamservice.cpp (229) : Assertion Failed: BOpenService failed (1060) VAC secure mode is activated. ... ... The same output if the server instance exits from hibernation. I found some other forum threads but without any solutions. http://forums.srcds.com/viewpost/78598 Well I have no crashes and since today the dump files are getting deleted by my scheduled admin script which runs anyway. But I think it would be cleaner and better if there were no dump files and assertions in the first place. :) Can anyone help me? Thank you. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D2 Server Activity
On average there are 3 of 4 servers in usage on my server here in Germany. And yes: I have also steamgroup und search_key set. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D2 Server Activity
The Demo will be available to the public 1 week later, right ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] l4d2demo server crashing every minute or so
Side question: How do you extract informations from a dump file? Thank you! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] l4d2demo server crashing every minute or so
Thank you very much! :) You need to install Windows Debugging tools and open the file in WinDBG. I'm no expert though ;) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam servers overloaded?
*On my dedicated Windows Server:* Updating 'left 4 dead 2 demo common' from version 2 to version 3 100.00% E:\Valve\Left4Dead2_Demo/left4dead2_demo\bin\engine.dll Checking/Installing 'left 4 dead 2 demo win32 dedicated server' version 1 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HLDSUpdateTool Update
Hi, how do I best update the HLDSUpdateTool? Does it automatically update itself or do I have to reinstall it with the new installer? Thank you! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HLDSUpdateTool Update
Sorry, I should have simply checked the modify date of my HldsUpdateTool.exe . It updates itself. :) Thank you! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Available
my L4D forks have been sitting idle now since the updates. Mine too :(( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Win2k versus 2003 versus 2008 on older hardware
IF you want to use Win2008 then be sure to get a mainboard that is very up-to-date (released in the last 12 months). My DataCenter had to change the Mainboard three times until there were no more crashes. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Available
My three L4D servers are all Windows and I haven't seen that happen in a long time. I would have said this too until yesterday when one of my 6 L4D servers had this timeout issue *three times in a row*. My girlfriend and me have set cl_timeout to 120 seconds. This really helps. After about a minute the server is back and the game progress isn't lost. I would say it is obvious that it is a bug and not the problem of only a few people. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Available
Once you start running 50+ servers and have complaining customers, it becomes pretty obvious it is a bug. In my experience Neph's plugin didn't solve the problem. Please don't get me wrong! I have this issue since months but there were a few days where it didn't occure; until yesterday. I've read that this is only a problem according to windows servers, not linux. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Timeout On Mapchange
Have the same problem with my servers on a windows server :( . ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D/L4D2 run as the same server?
If I look in my installed L4D-Server directory by HLDS, I say it will be a new/seperate server installation. By the way, I am disappointed that a completely new game will be released instead of a mappack for L4D, lets say with another 4 Levels like the included ones for, let say, 20 to 25 bucks. 2009/6/3 Munra mu...@anbservers.net First I like to say this is not a debate topic on if L4D2 should be DLC or not. It is what it is. My request is that L4D1 server supports L4D2 also. As one one trying to keep/create a better l4d community I think it would be great if my already existing server L4D servers would support lobby connects from both L4D1 and L4D2 games. I know A gsp would rather see the servers separate as to the can sell more which is fine a GSP does business to make money. I am just curios about what you guys think. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D/L4D2 run as the same server?
Possible? Yes. Spending money for refactoring a gameserver to make it more reuseable? No! A cruel world with people who decide how much money is spent for what. 2009/6/3 Munra mu...@anbservers.net Well I don't know why it wouldn't be possible because its the same engine and both games will support the same custom maps. So really then the only thing that changes is AID 2.0 Which if supports custom maps for both games will run the l4D1 maps then then just a mass a files for the added content. I know that sounds simple(Its never simple) and I hope that's the way it turns out. -Original message- From: Brent Veal naslund.fan...@gmail.com Date: Wed, 03 Jun 2009 14:33:36 -0400 To: Munra mu...@anbservers.net, Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] L4D/L4D2 run as the same server? I'm not sure if that would be possible if L4D2 is going to be a stand-alone game. It seems like the majority of the L4D community is going to move on to L4D2 anyways, but who knows. On Wed, Jun 3, 2009 at 11:25 AM, Munra mu...@anbservers.net wrote: First I like to say this is not a debate topic on if L4D2 should be DLC or not. It is what it is. My request is that L4D1 server supports L4D2 also. As one one trying to keep/create a better l4d community I think it would be great if my already existing server L4D servers would support lobby connects from both L4D1 and L4D2 games. I know A gsp would rather see the servers separate as to the can sell more which is fine a GSP does business to make money. I am just curios about what you guys think. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D/L4D2 run as the same server?
@ Munra Oh no! You don't care!? I am inconsolable. And because you are so smart and correct instead of simply ignoring it you are commenting it anyhow! How intelligent! Why I am writing this? I don't want to discuss 'this' topic but DON'T write to me in such a disrespectful style! A little bit more ripeness! I am done with this topic. 2009/6/3 Munra mu...@anbservers.net By the way, I am disappointed that a completely new game will be released instead of a mappack for L4D, lets say with another 4 Levels like the included ones for, let say, 20 to 25 bucks. Not to sound like msleeper on this but please don't start. This is not the place and I couldn't care less -Original message- From: Markus Rübekohl mruebek...@googlemail.com Date: Wed, 03 Jun 2009 14:44:32 -0400 To: Munra mu...@anbservers.net, Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] L4D/L4D2 run as the same server? If I look in my installed L4D-Server directory by HLDS, I say it will be a new/seperate server installation. By the way, I am disappointed that a completely new game will be released instead of a mappack for L4D, lets say with another 4 Levels like the included ones for, let say, 20 to 25 bucks. 2009/6/3 Munra mu...@anbservers.net First I like to say this is not a debate topic on if L4D2 should be DLC or not. It is what it is. My request is that L4D1 server supports L4D2 also. As one one trying to keep/create a better l4d community I think it would be great if my already existing server L4D servers would support lobby connects from both L4D1 and L4D2 games. I know A gsp would rather see the servers separate as to the can sell more which is fine a GSP does business to make money. I am just curios about what you guys think. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Autoupdate on windows servers
Hi EvilMacGuyver, I am using Windows Powershellhttp://www.microsoft.com/windowsserver2003/technologies/management/powershell/default.mspxtogether with the Windows Task Scheduler to automate it. The task is started every morning at 7 o'clock and does the following: *Stop all L4D server instances* [Powershell: stop-service l4d*] *Delete all content in the sprays-upload-and-download directory* (Working directory: *:\...\l4d\left4dead\downloads\) [Powershell: remove-item *] *Check for HLDS Update* [Command: HldsUpdateTool.exe -command update -game left4dead -dir *:\...\Left4Dead -verify_all] *Start all L4D server instances* [Powershell: start-service l4d*] More Powershellhttp://www.microsoft.com/technet/scriptcenter/hubs/msh.mspx. Kind regards TheNob ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Problems running multiple servers
No idea if this helps but I run my 8 L4D servers with one installation/folder with a config file for each server. My start params: -console -game left4dead -autoupdate +ip **.**.**.** -port * -nohltv -tvdisable +sv_lan 0 +exec server[*].cfg +map 'mapname' Good luck! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Dos Attack Fix Plugin should works as it blocks non-printable characters
Sent from my iPhone And you Saul are smart and modern anyway! Please tell me how much GB your iPhone has. And the specs of your root server(s). Oh please tell me. I don't have an own life. I only want to know what other people are and what they have! Yours faithfully Nobody-cares 2009/5/4 Saul Rennison saul.renni...@gmail.com We've already posted the packet format, the beep character and how to make it untraceable in another topic on here. You're a bit late-- let's hope Valve fixes it now, eh? :D Sent from my iPhone On 4 May 2009, at 10:30, Unknown | zD. unknow...@gmail.com wrote: I have exploit of the attack but I will not make it in public as I have told to the valve community / steam support. We have recorded the attack by using this exploit many times ago (that means I am not the only one have the exploit but others also have it and it existed for a long time already), as its not just working in TF2, but in all valve game dedicated server including HL1, CS 1.6, HL2DM, TFC, TF2, ZPS and L4D (actually all the game engines including GoldSource engine, Source engine, Source 2007 engine and Source 2007 U1 engine). Please make sure that you have done any one of the following workaround to prevent the DoS attack. - Patch you engine.dll by replacing the string (A2C_PRINT from %s : %s) and then start the server with -console parameter, make sure that the A2C_PRINT command / string will not be proceeded / printed out - Remove / disable the beep sound driver (beep.sys) via devmgmt.msc / delete the file manually - Start your server in GUI mode only (not start with -console parameter, remove -console parameter from the starting line) In addition, if the guy is just sending some normal string to you without using any special character, then its harmless as that will not use much resources from the machine. All they need to get the exploit / DoS method works is by sending some special character to your server console and let them printing out. So I think the plugin will definitely stop the attack as it can block the non-printable characters, make sure that you don't block the normal string / other normal characters as the master server may try to use it if the normal encrypted protocol / normal command does not work. btw, I still have no idea why valve still doesn't fix the exploit / problem that existed for a long time ago and still not remove that command as its useless. That command was working since HL1 is out. If valve really doesn't want to fix the issue, I will give the exploit out for forcing them to fix their own problem. btw, someone was saying that the beep sound driver (beep.sys) is not related as the beep sound is produced by a client that is the same room as them I can tell you that this is not true as the exploit needs to use the beep sound driver (beep.sys) to get works ... a good evidence is the exploit doesn't work on any valve game dedicated server that has built on Windows Vista / Windows Server 2008 as WS2008 has removed that driver already / not enabled by default. btw, the attacker is not required to be in game / in the same room as them as the command is a connectionless packet (not connective and encrypted) so I can tell you that that is not true. The exploit doesn't only work in LAN environment but also in internet / WAN environment so is the server a backyard dedicated server? really doesn't matter as it works on the most internet servers. In addition, the guy that has answered me is not a bot lol I have seen his name before on official steam forum and I know that he is an administrator of that forum. I couldn't tell you anymore about that problem as people can even use those information to start the attack . so I will not give out any more information until valve have fixed it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Dos Attack Fix Plugin should works as it blocks non-printable characters
:D ... Thank you! I love such humor! No offence. Greetings TheNob 2009/5/4 Saul Rennison saul.renni...@gmail.com Sorry-- fixed. Sent from my iPhone 8Gb, going through a proxy server with specs you can only dream of. On 4 May 2009, at 11:46, TheNob HLDS h...@thenob.de wrote: Sent from my iPhone And you Saul are smart and modern anyway! Please tell me how much GB your iPhone has. And the specs of your root server(s). Oh please tell me. I don't have an own life. I only want to know what other people are and what they have! Yours faithfully Nobody-cares 2009/5/4 Saul Rennison saul.renni...@gmail.com We've already posted the packet format, the beep character and how to make it untraceable in another topic on here. You're a bit late-- let's hope Valve fixes it now, eh? :D Sent from my iPhone On 4 May 2009, at 10:30, Unknown | zD. unknow...@gmail.com wrote: I have exploit of the attack but I will not make it in public as I have told to the valve community / steam support. We have recorded the attack by using this exploit many times ago (that means I am not the only one have the exploit but others also have it and it existed for a long time already), as its not just working in TF2, but in all valve game dedicated server including HL1, CS 1.6, HL2DM, TFC, TF2, ZPS and L4D (actually all the game engines including GoldSource engine, Source engine, Source 2007 engine and Source 2007 U1 engine). Please make sure that you have done any one of the following workaround to prevent the DoS attack. - Patch you engine.dll by replacing the string (A2C_PRINT from %s : %s) and then start the server with -console parameter, make sure that the A2C_PRINT command / string will not be proceeded / printed out - Remove / disable the beep sound driver (beep.sys) via devmgmt.msc / delete the file manually - Start your server in GUI mode only (not start with -console parameter, remove -console parameter from the starting line) In addition, if the guy is just sending some normal string to you without using any special character, then its harmless as that will not use much resources from the machine. All they need to get the exploit / DoS method works is by sending some special character to your server console and let them printing out. So I think the plugin will definitely stop the attack as it can block the non-printable characters, make sure that you don't block the normal string / other normal characters as the master server may try to use it if the normal encrypted protocol / normal command does not work. btw, I still have no idea why valve still doesn't fix the exploit / problem that existed for a long time ago and still not remove that command as its useless. That command was working since HL1 is out. If valve really doesn't want to fix the issue, I will give the exploit out for forcing them to fix their own problem. btw, someone was saying that the beep sound driver (beep.sys) is not related as the beep sound is produced by a client that is the same room as them I can tell you that this is not true as the exploit needs to use the beep sound driver (beep.sys) to get works ... a good evidence is the exploit doesn't work on any valve game dedicated server that has built on Windows Vista / Windows Server 2008 as WS2008 has removed that driver already / not enabled by default. btw, the attacker is not required to be in game / in the same room as them as the command is a connectionless packet (not connective and encrypted) so I can tell you that that is not true. The exploit doesn't only work in LAN environment but also in internet / WAN environment so is the server a backyard dedicated server? really doesn't matter as it works on the most internet servers. In addition, the guy that has answered me is not a bot lol I have seen his name before on official steam forum and I know that he is an administrator of that forum. I couldn't tell you anymore about that problem as people can even use those information to start the attack . so I will not give out any more information until valve have fixed it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http
Re: [hlds] Dos Attack Fix Plugin should works as it blocks non-printable characters
I am speechless, really. :) I feel much better now! No seriously, sorry for my flaming. This is not my day. Greetings 2009/5/4 Saul Rennison saul.renni...@gmail.com Just for you I've removed the footer. On 4 May 2009, at 12:13, TheNob HLDS h...@thenob.de wrote: :D ... Thank you! I love such humor! No offence. Greetings TheNob 2009/5/4 Saul Rennison saul.renni...@gmail.com Sorry-- fixed. Sent from my iPhone 8Gb, going through a proxy server with specs you can only dream of. On 4 May 2009, at 11:46, TheNob HLDS h...@thenob.de wrote: Sent from my iPhone And you Saul are smart and modern anyway! Please tell me how much GB your iPhone has. And the specs of your root server(s). Oh please tell me. I don't have an own life. I only want to know what other people are and what they have! Yours faithfully Nobody-cares 2009/5/4 Saul Rennison saul.renni...@gmail.com We've already posted the packet format, the beep character and how to make it untraceable in another topic on here. You're a bit late-- let's hope Valve fixes it now, eh? :D Sent from my iPhone On 4 May 2009, at 10:30, Unknown | zD. unknow...@gmail.com wrote: I have exploit of the attack but I will not make it in public as I have told to the valve community / steam support. We have recorded the attack by using this exploit many times ago (that means I am not the only one have the exploit but others also have it and it existed for a long time already), as its not just working in TF2, but in all valve game dedicated server including HL1, CS 1.6, HL2DM, TFC, TF2, ZPS and L4D (actually all the game engines including GoldSource engine, Source engine, Source 2007 engine and Source 2007 U1 engine). Please make sure that you have done any one of the following workaround to prevent the DoS attack. - Patch you engine.dll by replacing the string (A2C_PRINT from %s : %s) and then start the server with -console parameter, make sure that the A2C_PRINT command / string will not be proceeded / printed out - Remove / disable the beep sound driver (beep.sys) via devmgmt.msc / delete the file manually - Start your server in GUI mode only (not start with -console parameter, remove -console parameter from the starting line) In addition, if the guy is just sending some normal string to you without using any special character, then its harmless as that will not use much resources from the machine. All they need to get the exploit / DoS method works is by sending some special character to your server console and let them printing out. So I think the plugin will definitely stop the attack as it can block the non-printable characters, make sure that you don't block the normal string / other normal characters as the master server may try to use it if the normal encrypted protocol / normal command does not work. btw, I still have no idea why valve still doesn't fix the exploit / problem that existed for a long time ago and still not remove that command as its useless. That command was working since HL1 is out. If valve really doesn't want to fix the issue, I will give the exploit out for forcing them to fix their own problem. btw, someone was saying that the beep sound driver (beep.sys) is not related as the beep sound is produced by a client that is the same room as them I can tell you that this is not true as the exploit needs to use the beep sound driver (beep.sys) to get works ... a good evidence is the exploit doesn't work on any valve game dedicated server that has built on Windows Vista / Windows Server 2008 as WS2008 has removed that driver already / not enabled by default. btw, the attacker is not required to be in game / in the same room as them as the command is a connectionless packet (not connective and encrypted) so I can tell you that that is not true. The exploit doesn't only work in LAN environment but also in internet / WAN environment so is the server a backyard dedicated server? really doesn't matter as it works on the most internet servers. In addition, the guy that has answered me is not a bot lol I have seen his name before on official steam forum and I know that he is an administrator of that forum. I couldn't tell you anymore about that problem as people can even use those information to start the attack . so I will not give out any more information until valve have fixed it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Available
Thank you for the info Jason! It would make me very happy that I don't have to check my servers every hour :) . Greetings ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Much more Server Crashes since DLC Update (windows)
Hi, I am noticing much more server crashes since the DLC Update this week. (beside the bug, that sometimes a server stays used by 4 NPC (Louic, Francis, Bill) ) WinS 2008 Std. I have one installation running multiple l4d-server instances. Anybody else? Thx, Greetings TheNob ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [L4D]Survival + Search Key
Hi, I have *sv_gametypes coop,versus,survival* and *sv_searchkey* set and it works fine! (windows) Greetings ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [L4D]Survival + Search Key
*Config:* hostname YourName //sv_mapcyclefile mapcycle.txt hostfile hostfile.txt motd_enabled 1 // (easy, normal, hard, impossible) z_difficulty hard log off sv_region 3 sv_gametypes coop,versus,survival rcon_password //sv_password *** sv_steamgroup 123456 sv_steamgroup_exclusive 0 sv_search_key // AUTOKICK mp_disable_autokick 1 //sv_spectatoridletime 3 // DOWNLOADS //sv_downloadurl url // INDIVIDUAL sv_voiceenable 0 sv_alltalk 0 // VERSUS INDIVIDUAL // director_finale_max_loops 2 // director_ready_duration 60 *My Start params:* -console -game left4dead -autoupdate +ip 85.14.216.223 -port 27800 -nohltv -tvdisable +sv_lan 0 +exec server.cfg +map l4d_airport01_greenhouse ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Deleted the L4D Survival Pack cvar email
I'm a developer at Valve who is working on the Left 4 Dead Survival pack update. We've made several changes to server operation that we'd like to give our server operators a heads up on. Since Left 4 Dead will now support three different game modes, we removed the console variable director_no_human_zombies and added a new variable called mp_gamemode which can be set to coop, versus and survival. This variable is set by lobby reservation, so a normal server running in lobby mode will require no changes by the server operator. If you are running in LAN mode without lobbies, you will need to set mp_gamemode before you load a map. For example, use mp_gamemode survival; map l4d_sv_lighthouse to load the new Lighthouse map in Survival mode. We have extended sv_gamestypes to also include survival. The default value is now coop,versus,survival. This may cause issues for some servers that have a lot of tags in addition to the defaults. We realize this is problem and adjusted sv_showtags to show the truncated tags to help server operators see if they have reached the 63 character limit. The tags issue will be fixed in the forthcoming third party campaign matchmaking update. We have extended the master servers so heartbeats will be sent as two distinct packets, one containing the existing server heartbeat, and another containing additional game data. This game data will contain all the matchmaking server tags such as sv_gametypes, and the list of third party campaign missions installed. This third party campaign list will be used by people searching for servers with third party campaigns installed. Server operators will install the VPK file of the campaign that includes the maps (and associated models, etc) as well as a mission description file that describes the campaign and its name used for matchmaking. We hope that as various third party campaigns become popular, more server operators will install them giving a larger base for players to find servers for those campaigns. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
Yes it does restrict! sv_search_key must be () empty to be accessable for matchmaking. 2009/3/16 Alec Sanger eclyp...@hotmail.com Sorry if this sounds incredibly stupid, but does sv_search_key actually restrict cleints from connecting who don't have the proper sv_search_key on their end? All of my servers have been dead since friday. I removed sv_search_key, rebooted the server, and it's been full for the last 2 hours. I was always under the assumption that sv_search_key didn't restrict pubbers. Thank you, Alec Sanger www.stompfest.com Date: Mon, 16 Mar 2009 00:42:40 -0500 From: inflatablesoulm...@brothersofchaos.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D Client Update Actually, you just sparked in my mind another reason that the lobby server browser would be a good idea. Private L4D servers that are passworded. Right now, I'm not really sure how you can even connect to a L4D server that has sv_password set. If you had the server browser working like it does in TF2, when you double-click on the server, it pops up a dialog box to type the password in. So, when the lobby leader chooses the private server to connect to, do the same thing. Not only would this guarantee that your server is available, but it would also be welcomed by GSPs and players alike, because the GSPs would be able to sell private L4D servers, and the players would have a less-costly alternative to a public server (generally GSPs sell private servers at a discount because the private servers aren't full eating bandwidth and CPU resources all the time). Also, only the lobby leader should need to know the password, because they are the one picking the server to play on. StevoTVR wrote: That would be awesome if the GUI let you pick the server from a list and skip all the searching. The cheat command ms_force_dedicated_server lets you do this and I've had to use that since the las update messed up sv_search_key for us, but most users don't know about that. The system you suggested would be perfect for us, and probably most other communities with private L4D servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™ Contacts: Organize your contact list. http://windowslive.com/connect/post/marcusatmicrosoft.spaces.live.com-Blog-cns!503D1D86EBB2B53C!2285.entry?ocid=TXT_TAGLM_WL_UGC_Contacts_032009http://windowslive.com/connect/post/marcusatmicrosoft.spaces.live.com-Blog-cns%21503D1D86EBB2B53C%212285.entry?ocid=TXT_TAGLM_WL_UGC_Contacts_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hlds Digest, Vol 13, Issue 121
Yes I made this experience too. But it seems that once a game with sv_search_key is started it can be joined in progress by everyone else. sv_search_key as steamgroup_exclsuive 1 only blocks the using of a server through a lobby. Sometimes I start a game alone through a lobby with search key and still in the start sequence other players are joining; too fast that this could be through the use of the server browser. 2009/3/16 Major NuT mjr...@gmail.com I concur w/ TheNob on this from our experience. I will note one difference though. We have had randoms in our L4D servers (with search key in place). Only way they entered the server was via the OpenServerBrowser command from the Console. They were not in our Steam Group either. I have confirmed that action myself. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com Message: 6 Date: Mon, 16 Mar 2009 15:09:45 +0100 From: TheNob HLDS h...@thenob.de Subject: Re: [hlds] L4D Client Update To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: 5f59b6e30903160709l499a211bg10a0447873b29...@mail.gmail.com Content-Type: text/plain; charset=windows-1252 Yes it does restrict! sv_search_key must be () empty to be accessable for matchmaking. 2009/3/16 Alec Sanger eclyp...@hotmail.com Sorry if this sounds incredibly stupid, but does sv_search_key actually restrict cleints from connecting who don't have the proper sv_search_key on their end? All of my servers have been dead since friday. I removed sv_search_key, rebooted the server, and it's been full for the last 2 hours. I was always under the assumption that sv_search_key didn't restrict pubbers. Thank you, Alec Sanger www.stompfest.com Date: Mon, 16 Mar 2009 00:42:40 -0500 From: inflatablesoulm...@brothersofchaos.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D Client Update Actually, you just sparked in my mind another reason that the lobby server browser would be a good idea. Private L4D servers that are passworded. Right now, I'm not really sure how you can even connect to a L4D server that has sv_password set. If you had the server browser working like it does in TF2, when you double-click on the server, it pops up a dialog box to type the password in. So, when the lobby leader chooses the private server to connect to, do the same thing. Not only would this guarantee that your server is available, but it would also be welcomed by GSPs and players alike, because the GSPs would be able to sell private L4D servers, and the players would have a less-costly alternative to a public server (generally GSPs sell private servers at a discount because the private servers aren't full eating bandwidth and CPU resources all the time). Also, only the lobby leader should need to know the password, because they are the one picking the server to play on. StevoTVR wrote: That would be awesome if the GUI let you pick the server from a list and skip all the searching. The cheat command ms_force_dedicated_server lets you do this and I've had to use that since the las update messed up sv_search_key for us, but most users don't know about that. The system you suggested would be perfect for us, and probably most other communities with private L4D servers. My 2 cents also Matt, with one exception. We use Teamspeak as you're able to talk to ppl in different channels. ;) I changed our previous public L4D to a private one now. It saw no traffic since the update. Course, I may not have the correct server.cfg now, i.e., remove all setmaster lines? It's not an issue for us. I'm glad Valve has decided to support with their own servers with this type of game. Some of the modded L4D servers out there are just not my cup o tea. I'm actually mixed about wither L4D should be modded, but that's just me, not putting it on anyone. One annoyance I do have is that I've been on L4D server that constantly, constantly runs adds of: Join our Community, join our steam group, join our blah balh, etc. These adds are in all kinds of colors to really get your attention _and_ are right near or overlap the vanilla game messages. Just so much spam in my opinion. It was quite annoying and actually took attention away from playing. This was my own personal annoyance of mine and I'm sure many players are able to ignore them, but I just started our own servers. I don't need to name the Community. Point is, I think it's good that Valve has own set of servers, and the Communities out there may still have their _intended_ public servers still used. Matt, I would add that instead of looking at HLSW, just do OpenServerBrowser from Console, find your server and you'll be able to see
Re: [hlds] L4D Client Update
Correct! If you want it this way (if I understand you right) that you join a game in progress with your search_key; thats not possible. Join manually through Server Browser or make yourself a Steam Group, assign the id to your servers WITH steamgroup_exclusive 0 and join your server through the main menu. 2009/3/16 Patrick Shelley sidest...@gmail.com So i cant have a server that lets pubbers on and lets me connect using search_key On Mon, Mar 16, 2009 at 2:12 PM, CmptrWz cmpt...@bstcon.com wrote: sv_search_key restricts lobbies from connecting unless the lobby leader has it set. Those leaders who have not edited their config files or manually run the command through their developer console won't connect to a server with a differing search key. Likewise, those lobbies with a leader having one set won't connect to a server WITHOUT a search key. I use it to keep my modded servers from being connected to by random lobbies. It does NOT affect people joining random games in progress, from what I can tell, though. I could be wrong, but that is the impression I have gotten. It also won't prevent people from joining with steam groups or the server browser. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger Sent: Monday, March 16, 2009 9:55 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D Client Update Sorry if this sounds incredibly stupid, but does sv_search_key actually restrict cleints from connecting who don't have the proper sv_search_key on their end? All of my servers have been dead since friday. I removed sv_search_key, rebooted the server, and it's been full for the last 2 hours. I was always under the assumption that sv_search_key didn't restrict pubbers. Thank you, Alec Sanger www.stompfest.com Date: Mon, 16 Mar 2009 00:42:40 -0500 From: inflatablesoulm...@brothersofchaos.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D Client Update Actually, you just sparked in my mind another reason that the lobby server browser would be a good idea. Private L4D servers that are passworded. Right now, I'm not really sure how you can even connect to a L4D server that has sv_password set. If you had the server browser working like it does in TF2, when you double-click on the server, it pops up a dialog box to type the password in. So, when the lobby leader chooses the private server to connect to, do the same thing. Not only would this guarantee that your server is available, but it would also be welcomed by GSPs and players alike, because the GSPs would be able to sell private L4D servers, and the players would have a less-costly alternative to a public server (generally GSPs sell private servers at a discount because the private servers aren't full eating bandwidth and CPU resources all the time). Also, only the lobby leader should need to know the password, because they are the one picking the server to play on. StevoTVR wrote: That would be awesome if the GUI let you pick the server from a list and skip all the searching. The cheat command ms_force_dedicated_server lets you do this and I've had to use that since the las update messed up sv_search_key for us, but most users don't know about that. The system you suggested would be perfect for us, and probably most other communities with private L4D servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows LiveT Contacts: Organize your contact list. http://windowslive.com/connect/post/marcusatmicrosoft.spaces.live.com-Blog-c ns!503D1D86EBB2B53C!2285.entry?ocid=TXT_TAGLM_WL_UGC_Contacts_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
I dont set sv_tags with my assigned searchkey and its also working!? 2009/3/16 Adam Nowacki no...@xpam.de Patrick Shelley wrote: So i cant have a server that lets pubbers on and lets me connect using search_key sv_search_key somekey sv_tags sv_search_key_1010 Note that sv_tags will have to be updated for every patch. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
What? ^^ sv_tags sv_search_key lets players read the search key using the server browser so they can set it for their lobby. BUT this means also that the server gets only filled through a lobby with the search key or directly through the server browser. 2009/3/16 Alec Sanger eclyp...@hotmail.com wait, what? This will let pubbers start a game on a sv_search_keyed server? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Mon, 16 Mar 2009 17:11:22 +0100 From: no...@xpam.de To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D Client Update Patrick Shelley wrote: So i cant have a server that lets pubbers on and lets me connect using search_key sv_search_key somekey sv_tags sv_search_key_1010 Note that sv_tags will have to be updated for every patch. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™ Groups: Create an online spot for your favorite groups to meet. http://windowslive.com/online/groups?ocid=TXT_TAGLM_WL_groups_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
Cool. Have to test this! :) 2009/3/16 Adam Nowacki no...@xpam.de Yes, the server will be visible to searches with empty sv_search_key (the default, public) and with somekey. sv_search_key works by just adding a hidden tag as sv_search_key_SEARCHKEYHERE1010 and server search with sv_search_key is just looking for servers with the above tag. Alec Sanger wrote: wait, what? This will let pubbers start a game on a sv_search_keyed server? Patrick Shelley wrote: So i cant have a server that lets pubbers on and lets me connect using search_key sv_search_key somekey sv_tags sv_search_key_1010 Note that sv_tags will have to be updated for every patch. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds