Re: [hlds] CSS: changelevel2 causes server crash

2011-10-21 Thread bl4nk
A simple plugin can fix that.

2011/10/21 Dusan Tomic d...@mojsajt.co.uk

  Thx for trying to help. I didn't write this emails just because, i know i
 can change level with changelevel, but what if some kid finds exploit how to
 crash server. I mean, even if this command is for single player, it can be
 used in multiplayer as well. I have no problem using it on Linux box, only
 on windows one it produces server crash.


  --
 Kind regards,
 Dusan Tomic
   --
 *Od:* hlds-boun...@list.valvesoftware.com [
 hlds-boun...@list.valvesoftware.com] u ime korisnika Eli Witt [
 eliw...@gmail.com]
 *Poslato:* 20. oktobar 2011 23:35
 *Za:* d...@forlix.org; Half-Life dedicated Win32 server mailing list

 *Tema:* Re: [hlds] CSS: changelevel2 causes server crash

  Stop using changelevel2, it's not meant for multiplayer, why would you
 use a command you know crashes a server when there's a perfectly good
 command to not crash the server?

  Simply typing help changelevel2 into the console would have gotten you
 this:


  help changelevel2
 changelevel2
  - Transition to the specified map in single player


  No offence, but the most basic help yourself skills would have solved
 your problem.



 On Thu, Oct 20, 2011 at 4:11 PM, Dominik Friedrichs d...@forlix.org wrote:

 If you are triggering it via RCON or through the server console and you
 say changelevel2 crashes and changelevel works, why are you using
 changelevel2?


 On 2011/10/20 21:42, Dusan Tomic wrote:

 I am triggering the changelevel, please reread my first email.

 --
 Kind regards,
 Dusan Tomic
 __**__
 Od: 
 hlds-bounces@list.**valvesoftware.comhlds-boun...@list.valvesoftware.com[
 hlds-bounces@list.**valvesoftware.comhlds-boun...@list.valvesoftware.com]
 u ime korisnika eugenio.motanu...@gmail.com [eugenio.motanu...@gmail.com
 ]
 Poslato: 20. oktobar 2011 21:36
 Za: Half-Life dedicated Win32 server mailing list
 Tema: Re: [hlds] CSS: changelevel2 causes server crash

 Then the question is: what is triggering a change level?

 Some maps can cause a server to crash, due to several reasons. Such as
 reaching the limits of entities, brushes or having an I/O that is corrupted.

 Now, is the map wanting to trigger the changelevel? like players walk on
 an area, a door closes and it changes to the map2 to keep on the story. This
 is a dodgy event. It can be done but with experimentation and many tries.

 If it is the server because the timee reached 0, I can not help you, that
 is a server side issue if it happens every time with other maps.

 My reconemndation is to talk to the mapper if this issue occurs only with
 his maps.

 You could try launching some official maps to test if it is only his map
 that crashes.
 Enviado desde mi oficina móvil BlackBerry® de Telcel

 -Original Message-
 From: Dusan Tomicd...@mojsajt.co.uk
 Sender: 
 hlds-bounces@list.**valvesoftware.comhlds-boun...@list.valvesoftware.com
 Date: Thu, 20 Oct 2011 19:27:40
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.**com hlds@list.valvesoftware.com
 Reply-To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Subject: [hlds]  CSS: changelevel2 causes server crash

 I'm not that experienced, so i can't  use fades and teleport. I'm just
 sysadmin, not  css dev :(, so my knowledge goes as far as to read from logs
 and troubleshoot OS problems.

 This is output if I wait long enough :D

 rcon from *.*.*.*:: command changelevel2 de_dust2
  Host_Changelevel 
 pipes.cpp (733) : Assertion Failed: Stalled cross-thread pipe
 pipes.cpp (733) : Fatal assert failed: ...\common\pipes.cpp, line 733.
 Application exiting.

 Assert( Fatal assert ):..\common\pipes.cpp:733


 --
 Kind regards,
 Dusan Tomic
 __**__
 Od: eugenio.motanu...@gmail.com [eugenio.motanu...@gmail.com]
 Poslato: 20. oktobar 2011 20:49
 Za: Dusan Tomic
 Tema: Re: [hlds] CSS: changelevel2 causes server crash

 Yeah, but l4d can change maps on servers, so it can be helpful to look at
 to know how they did it. You might want to read my whole email and try to
 undeerstand what I said and why. Those are options you can try. In the end,
 you have to expeeriment with entities and I/O.

 If all fails, try to make it only one map and to use fades and teleport
 to simulate map transitions
 Enviado desde mi oficina móvil BlackBerry® de Telcel

 -Original Message-
 From: Dusan Tomicd...@mojsajt.co.uk
 Date: Thu, 20 Oct 2011 18:45:05
 To: 
 eugenio.motanu...@gmail.comeu**genio.motanu...@gmail.comeugenio.motanu...@gmail.com;
 Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.**
 com hlds@list.valvesoftware.com
 Subject: [hlds] CSS: changelevel2 causes server crash

 Hint eugenio : CSS = Counter-Strike: Source, not l4d :D


 --
 Kind regards,
 Dusan Tomic
 __**__
 Od: 
 hlds-bounces@list

Re: [hlds] CSS: changelevel2 causes server crash

2011-10-20 Thread Saul Rennison
I think changelevel2 is only used for singleplayer.


Kind regards,
*Saul Rennison*


On 20 October 2011 19:31, Dusan Tomic d...@mojsajt.co.uk wrote:

  When i use changelevel2 to change map, my server crashes, there is no
 output to console.
 When i use changelevel it works normally.
 OS: Windows 2003 R2 + CSS + Zblock (latest)
 Any hints?

  --
 Kind regards,
 Dusan Tomic

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Re: [hlds] CSS: changelevel2 causes server crash

2011-10-20 Thread eugenio . motanum91
I think your issue is that the map can change level and not everyone is in the 
area near the landmark. You might want all players on the same room before you 
trigger the change. 
Also, use trigger_changelevel and not changelevel2, as someone before me said.

Look at l4ds changelevl, which trigger when the checkpoint door is closed when 
everyone is in the safe room.

My thoughts are that it is tricky to do, but should be possible.

If your entity count allows you, use a teleport to another side of the map. I 
think there is a teleport with a landmark you can use along with a env_fade for 
an easy transition within

Hope this helps
Enviado desde mi oficina móvil BlackBerry® de Telcel

-Original Message-
From: Saul Rennison saul.renni...@gmail.com
Sender: hlds-boun...@list.valvesoftware.com
Date: Thu, 20 Oct 2011 19:32:59 
To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com
Reply-To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Subject: Re: [hlds] CSS: changelevel2 causes server crash

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Re: [hlds] CSS: changelevel2 causes server crash

2011-10-20 Thread eugenio . motanum91
Then the question is: what is triggering a change level?

Some maps can cause a server to crash, due to several reasons. Such as reaching 
the limits of entities, brushes or having an I/O that is corrupted. 

Now, is the map wanting to trigger the changelevel? like players walk on an 
area, a door closes and it changes to the map2 to keep on the story. This is a 
dodgy event. It can be done but with experimentation and many tries.

If it is the server because the timee reached 0, I can not help you, that is a 
server side issue if it happens every time with other maps.

My reconemndation is to talk to the mapper if this issue occurs only with his 
maps.

You could try launching some official maps to test if it is only his map that 
crashes.
Enviado desde mi oficina móvil BlackBerry® de Telcel

-Original Message-
From: Dusan Tomic d...@mojsajt.co.uk
Sender: hlds-boun...@list.valvesoftware.com
Date: Thu, 20 Oct 2011 19:27:40 
To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com
Reply-To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Subject: [hlds]  CSS: changelevel2 causes server crash

I'm not that experienced, so i can't  use fades and teleport. I'm just 
sysadmin, not  css dev :(, so my knowledge goes as far as to read from logs and 
troubleshoot OS problems.

This is output if I wait long enough :D

rcon from *.*.*.*:: command changelevel2 de_dust2
 Host_Changelevel 
pipes.cpp (733) : Assertion Failed: Stalled cross-thread pipe
pipes.cpp (733) : Fatal assert failed: ...\common\pipes.cpp, line 733. 
Application exiting.

Assert( Fatal assert ):..\common\pipes.cpp:733


--
Kind regards,
Dusan Tomic

Od: eugenio.motanu...@gmail.com [eugenio.motanu...@gmail.com]
Poslato: 20. oktobar 2011 20:49
Za: Dusan Tomic
Tema: Re: [hlds] CSS: changelevel2 causes server crash

Yeah, but l4d can change maps on servers, so it can be helpful to look at to 
know how they did it. You might want to read my whole email and try to 
undeerstand what I said and why. Those are options you can try. In the end, you 
have to expeeriment with entities and I/O.

If all fails, try to make it only one map and to use fades and teleport to 
simulate map transitions
Enviado desde mi oficina móvil BlackBerry® de Telcel

-Original Message-
From: Dusan Tomic d...@mojsajt.co.uk
Date: Thu, 20 Oct 2011 18:45:05
To: eugenio.motanu...@gmail.comeugenio.motanu...@gmail.com; Half-Life 
dedicated Win32 server mailing listhlds@list.valvesoftware.com
Subject: [hlds] CSS: changelevel2 causes server crash

Hint eugenio : CSS = Counter-Strike: Source, not l4d :D


--
Kind regards,
Dusan Tomic

Od: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] u 
ime korisnika eugenio.motanu...@gmail.com [eugenio.motanu...@gmail.com]
Poslato: 20. oktobar 2011 20:39
Za: Half-Life dedicated Win32 server mailing list
Tema: Re: [hlds] CSS: changelevel2 causes server crash

I think your issue is that the map can change level and not everyone is in the 
area near the landmark. You might want all players on the same room before you 
trigger the change.
Also, use trigger_changelevel and not changelevel2, as someone before me said.

Look at l4ds changelevl, which trigger when the checkpoint door is closed when 
everyone is in the safe room.

My thoughts are that it is tricky to do, but should be possible.

If your entity count allows you, use a teleport to another side of the map. I 
think there is a teleport with a landmark you can use along with a env_fade for 
an easy transition within

Hope this helps
Enviado desde mi oficina móvil BlackBerry® de Telcel

-Original Message-
From: Saul Rennison saul.renni...@gmail.com
Sender: hlds-boun...@list.valvesoftware.com
Date: Thu, 20 Oct 2011 19:32:59
To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com
Reply-To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Subject: Re: [hlds] CSS: changelevel2 causes server crash

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Re: [hlds] CSS: changelevel2 causes server crash

2011-10-20 Thread Dusan Tomic
I am triggering the changelevel, please reread my first email.

--
Kind regards,
Dusan Tomic

Od: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] u 
ime korisnika eugenio.motanu...@gmail.com [eugenio.motanu...@gmail.com]
Poslato: 20. oktobar 2011 21:36
Za: Half-Life dedicated Win32 server mailing list
Tema: Re: [hlds] CSS: changelevel2 causes server crash

Then the question is: what is triggering a change level?

Some maps can cause a server to crash, due to several reasons. Such as reaching 
the limits of entities, brushes or having an I/O that is corrupted.

Now, is the map wanting to trigger the changelevel? like players walk on an 
area, a door closes and it changes to the map2 to keep on the story. This is a 
dodgy event. It can be done but with experimentation and many tries.

If it is the server because the timee reached 0, I can not help you, that is a 
server side issue if it happens every time with other maps.

My reconemndation is to talk to the mapper if this issue occurs only with his 
maps.

You could try launching some official maps to test if it is only his map that 
crashes.
Enviado desde mi oficina móvil BlackBerry® de Telcel

-Original Message-
From: Dusan Tomic d...@mojsajt.co.uk
Sender: hlds-boun...@list.valvesoftware.com
Date: Thu, 20 Oct 2011 19:27:40
To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com
Reply-To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Subject: [hlds]  CSS: changelevel2 causes server crash

I'm not that experienced, so i can't  use fades and teleport. I'm just 
sysadmin, not  css dev :(, so my knowledge goes as far as to read from logs and 
troubleshoot OS problems.

This is output if I wait long enough :D

rcon from *.*.*.*:: command changelevel2 de_dust2
 Host_Changelevel 
pipes.cpp (733) : Assertion Failed: Stalled cross-thread pipe
pipes.cpp (733) : Fatal assert failed: ...\common\pipes.cpp, line 733. 
Application exiting.

Assert( Fatal assert ):..\common\pipes.cpp:733


--
Kind regards,
Dusan Tomic

Od: eugenio.motanu...@gmail.com [eugenio.motanu...@gmail.com]
Poslato: 20. oktobar 2011 20:49
Za: Dusan Tomic
Tema: Re: [hlds] CSS: changelevel2 causes server crash

Yeah, but l4d can change maps on servers, so it can be helpful to look at to 
know how they did it. You might want to read my whole email and try to 
undeerstand what I said and why. Those are options you can try. In the end, you 
have to expeeriment with entities and I/O.

If all fails, try to make it only one map and to use fades and teleport to 
simulate map transitions
Enviado desde mi oficina móvil BlackBerry® de Telcel

-Original Message-
From: Dusan Tomic d...@mojsajt.co.uk
Date: Thu, 20 Oct 2011 18:45:05
To: eugenio.motanu...@gmail.comeugenio.motanu...@gmail.com; Half-Life 
dedicated Win32 server mailing listhlds@list.valvesoftware.com
Subject: [hlds] CSS: changelevel2 causes server crash

Hint eugenio : CSS = Counter-Strike: Source, not l4d :D


--
Kind regards,
Dusan Tomic

Od: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] u 
ime korisnika eugenio.motanu...@gmail.com [eugenio.motanu...@gmail.com]
Poslato: 20. oktobar 2011 20:39
Za: Half-Life dedicated Win32 server mailing list
Tema: Re: [hlds] CSS: changelevel2 causes server crash

I think your issue is that the map can change level and not everyone is in the 
area near the landmark. You might want all players on the same room before you 
trigger the change.
Also, use trigger_changelevel and not changelevel2, as someone before me said.

Look at l4ds changelevl, which trigger when the checkpoint door is closed when 
everyone is in the safe room.

My thoughts are that it is tricky to do, but should be possible.

If your entity count allows you, use a teleport to another side of the map. I 
think there is a teleport with a landmark you can use along with a env_fade for 
an easy transition within

Hope this helps
Enviado desde mi oficina móvil BlackBerry® de Telcel

-Original Message-
From: Saul Rennison saul.renni...@gmail.com
Sender: hlds-boun...@list.valvesoftware.com
Date: Thu, 20 Oct 2011 19:32:59
To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com
Reply-To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Subject: Re: [hlds] CSS: changelevel2 causes server crash

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Re: [hlds] CSS: changelevel2 causes server crash

2011-10-20 Thread Eugenio Roman
But triggering how? By a a func_ brush?
Try using a simple changelevel instead of a changelevel2

On Thu, Oct 20, 2011 at 2:42 PM, Dusan Tomic d...@mojsajt.co.uk wrote:

 I am triggering the changelevel, please reread my first email.

 --
 Kind regards,
 Dusan Tomic
 
 Od: hlds-boun...@list.valvesoftware.com [
 hlds-boun...@list.valvesoftware.com] u ime korisnika
 eugenio.motanu...@gmail.com [eugenio.motanu...@gmail.com]
 Poslato: 20. oktobar 2011 21:36
 Za: Half-Life dedicated Win32 server mailing list
 Tema: Re: [hlds] CSS: changelevel2 causes server crash

 Then the question is: what is triggering a change level?

 Some maps can cause a server to crash, due to several reasons. Such as
 reaching the limits of entities, brushes or having an I/O that is corrupted.

 Now, is the map wanting to trigger the changelevel? like players walk on an
 area, a door closes and it changes to the map2 to keep on the story. This is
 a dodgy event. It can be done but with experimentation and many tries.

 If it is the server because the timee reached 0, I can not help you, that
 is a server side issue if it happens every time with other maps.

 My reconemndation is to talk to the mapper if this issue occurs only with
 his maps.

 You could try launching some official maps to test if it is only his map
 that crashes.
 Enviado desde mi oficina móvil BlackBerry® de Telcel

 -Original Message-
 From: Dusan Tomic d...@mojsajt.co.uk
 Sender: hlds-boun...@list.valvesoftware.com
 Date: Thu, 20 Oct 2011 19:27:40
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Reply-To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
 Subject: [hlds]  CSS: changelevel2 causes server crash

 I'm not that experienced, so i can't  use fades and teleport. I'm just
 sysadmin, not  css dev :(, so my knowledge goes as far as to read from logs
 and troubleshoot OS problems.

 This is output if I wait long enough :D

 rcon from *.*.*.*:: command changelevel2 de_dust2
  Host_Changelevel 
 pipes.cpp (733) : Assertion Failed: Stalled cross-thread pipe
 pipes.cpp (733) : Fatal assert failed: ...\common\pipes.cpp, line 733.
 Application exiting.

 Assert( Fatal assert ):..\common\pipes.cpp:733


 --
 Kind regards,
 Dusan Tomic
 
 Od: eugenio.motanu...@gmail.com [eugenio.motanu...@gmail.com]
 Poslato: 20. oktobar 2011 20:49
 Za: Dusan Tomic
 Tema: Re: [hlds] CSS: changelevel2 causes server crash

 Yeah, but l4d can change maps on servers, so it can be helpful to look at
 to know how they did it. You might want to read my whole email and try to
 undeerstand what I said and why. Those are options you can try. In the end,
 you have to expeeriment with entities and I/O.

 If all fails, try to make it only one map and to use fades and teleport to
 simulate map transitions
 Enviado desde mi oficina móvil BlackBerry® de Telcel

 -Original Message-
 From: Dusan Tomic d...@mojsajt.co.uk
 Date: Thu, 20 Oct 2011 18:45:05
 To: eugenio.motanu...@gmail.comeugenio.motanu...@gmail.com; Half-Life
 dedicated Win32 server mailing listhlds@list.valvesoftware.com
 Subject: [hlds] CSS: changelevel2 causes server crash

 Hint eugenio : CSS = Counter-Strike: Source, not l4d :D


 --
 Kind regards,
 Dusan Tomic
 
 Od: hlds-boun...@list.valvesoftware.com [
 hlds-boun...@list.valvesoftware.com] u ime korisnika
 eugenio.motanu...@gmail.com [eugenio.motanu...@gmail.com]
 Poslato: 20. oktobar 2011 20:39
 Za: Half-Life dedicated Win32 server mailing list
 Tema: Re: [hlds] CSS: changelevel2 causes server crash

 I think your issue is that the map can change level and not everyone is in
 the area near the landmark. You might want all players on the same room
 before you trigger the change.
 Also, use trigger_changelevel and not changelevel2, as someone before me
 said.

 Look at l4ds changelevl, which trigger when the checkpoint door is closed
 when everyone is in the safe room.

 My thoughts are that it is tricky to do, but should be possible.

 If your entity count allows you, use a teleport to another side of the map.
 I think there is a teleport with a landmark you can use along with a
 env_fade for an easy transition within

 Hope this helps
 Enviado desde mi oficina móvil BlackBerry® de Telcel

 -Original Message-
 From: Saul Rennison saul.renni...@gmail.com
 Sender: hlds-boun...@list.valvesoftware.com
 Date: Thu, 20 Oct 2011 19:32:59
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Reply-To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
 Subject: Re: [hlds] CSS: changelevel2 causes server crash

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] CSS: changelevel2 causes server crash

2011-10-20 Thread Dominik Friedrichs
If you are triggering it via RCON or through the server console and you 
say changelevel2 crashes and changelevel works, why are you using 
changelevel2?


On 2011/10/20 21:42, Dusan Tomic wrote:

I am triggering the changelevel, please reread my first email.

--
Kind regards,
Dusan Tomic

Od: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] u 
ime korisnika eugenio.motanu...@gmail.com [eugenio.motanu...@gmail.com]
Poslato: 20. oktobar 2011 21:36
Za: Half-Life dedicated Win32 server mailing list
Tema: Re: [hlds] CSS: changelevel2 causes server crash

Then the question is: what is triggering a change level?

Some maps can cause a server to crash, due to several reasons. Such as reaching 
the limits of entities, brushes or having an I/O that is corrupted.

Now, is the map wanting to trigger the changelevel? like players walk on an 
area, a door closes and it changes to the map2 to keep on the story. This is a 
dodgy event. It can be done but with experimentation and many tries.

If it is the server because the timee reached 0, I can not help you, that is a 
server side issue if it happens every time with other maps.

My reconemndation is to talk to the mapper if this issue occurs only with his 
maps.

You could try launching some official maps to test if it is only his map that 
crashes.
Enviado desde mi oficina móvil BlackBerry® de Telcel

-Original Message-
From: Dusan Tomicd...@mojsajt.co.uk
Sender: hlds-boun...@list.valvesoftware.com
Date: Thu, 20 Oct 2011 19:27:40
To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com
Reply-To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
Subject: [hlds]  CSS: changelevel2 causes server crash

I'm not that experienced, so i can't  use fades and teleport. I'm just 
sysadmin, not  css dev :(, so my knowledge goes as far as to read from logs and 
troubleshoot OS problems.

This is output if I wait long enough :D

rcon from *.*.*.*:: command changelevel2 de_dust2
 Host_Changelevel 
pipes.cpp (733) : Assertion Failed: Stalled cross-thread pipe
pipes.cpp (733) : Fatal assert failed: ...\common\pipes.cpp, line 733. 
Application exiting.

Assert( Fatal assert ):..\common\pipes.cpp:733


--
Kind regards,
Dusan Tomic

Od: eugenio.motanu...@gmail.com [eugenio.motanu...@gmail.com]
Poslato: 20. oktobar 2011 20:49
Za: Dusan Tomic
Tema: Re: [hlds] CSS: changelevel2 causes server crash

Yeah, but l4d can change maps on servers, so it can be helpful to look at to 
know how they did it. You might want to read my whole email and try to 
undeerstand what I said and why. Those are options you can try. In the end, you 
have to expeeriment with entities and I/O.

If all fails, try to make it only one map and to use fades and teleport to 
simulate map transitions
Enviado desde mi oficina móvil BlackBerry® de Telcel

-Original Message-
From: Dusan Tomicd...@mojsajt.co.uk
Date: Thu, 20 Oct 2011 18:45:05
To: eugenio.motanu...@gmail.comeugenio.motanu...@gmail.com; Half-Life dedicated 
Win32 server mailing listhlds@list.valvesoftware.com
Subject: [hlds] CSS: changelevel2 causes server crash

Hint eugenio : CSS = Counter-Strike: Source, not l4d :D


--
Kind regards,
Dusan Tomic

Od: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] u 
ime korisnika eugenio.motanu...@gmail.com [eugenio.motanu...@gmail.com]
Poslato: 20. oktobar 2011 20:39
Za: Half-Life dedicated Win32 server mailing list
Tema: Re: [hlds] CSS: changelevel2 causes server crash

I think your issue is that the map can change level and not everyone is in the 
area near the landmark. You might want all players on the same room before you 
trigger the change.
Also, use trigger_changelevel and not changelevel2, as someone before me said.

Look at l4ds changelevl, which trigger when the checkpoint door is closed when 
everyone is in the safe room.

My thoughts are that it is tricky to do, but should be possible.

If your entity count allows you, use a teleport to another side of the map. I 
think there is a teleport with a landmark you can use along with a env_fade for 
an easy transition within

Hope this helps
Enviado desde mi oficina móvil BlackBerry® de Telcel

-Original Message-
From: Saul Rennisonsaul.renni...@gmail.com
Sender: hlds-boun...@list.valvesoftware.com
Date: Thu, 20 Oct 2011 19:32:59
To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com
Reply-To: Half-Life dedicated Win32 server mailing list
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Subject: Re: [hlds] CSS: changelevel2 causes server crash

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Re: [hlds] CSS: changelevel2 causes server crash

2011-10-20 Thread Eli Witt
Stop using changelevel2, it's not meant for multiplayer, why would you use a
command you know crashes a server when there's a perfectly good command to
not crash the server?

Simply typing help changelevel2 into the console would have gotten you
this:


help changelevel2
changelevel2
 - Transition to the specified map in single player


No offence, but the most basic help yourself skills would have solved your
problem.



On Thu, Oct 20, 2011 at 4:11 PM, Dominik Friedrichs d...@forlix.org wrote:

 If you are triggering it via RCON or through the server console and you say
 changelevel2 crashes and changelevel works, why are you using changelevel2?


 On 2011/10/20 21:42, Dusan Tomic wrote:

 I am triggering the changelevel, please reread my first email.

 --
 Kind regards,
 Dusan Tomic
 __**__
 Od: 
 hlds-bounces@list.**valvesoftware.comhlds-boun...@list.valvesoftware.com[
 hlds-bounces@list.**valvesoftware.comhlds-boun...@list.valvesoftware.com]
 u ime korisnika eugenio.motanu...@gmail.com [eugenio.motanu...@gmail.com]
 Poslato: 20. oktobar 2011 21:36
 Za: Half-Life dedicated Win32 server mailing list
 Tema: Re: [hlds] CSS: changelevel2 causes server crash

 Then the question is: what is triggering a change level?

 Some maps can cause a server to crash, due to several reasons. Such as
 reaching the limits of entities, brushes or having an I/O that is corrupted.

 Now, is the map wanting to trigger the changelevel? like players walk on
 an area, a door closes and it changes to the map2 to keep on the story. This
 is a dodgy event. It can be done but with experimentation and many tries.

 If it is the server because the timee reached 0, I can not help you, that
 is a server side issue if it happens every time with other maps.

 My reconemndation is to talk to the mapper if this issue occurs only with
 his maps.

 You could try launching some official maps to test if it is only his map
 that crashes.
 Enviado desde mi oficina móvil BlackBerry® de Telcel

 -Original Message-
 From: Dusan Tomicd...@mojsajt.co.uk
 Sender: 
 hlds-bounces@list.**valvesoftware.comhlds-boun...@list.valvesoftware.com
 Date: Thu, 20 Oct 2011 19:27:40
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.**com hlds@list.valvesoftware.com
 Reply-To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Subject: [hlds]  CSS: changelevel2 causes server crash

 I'm not that experienced, so i can't  use fades and teleport. I'm just
 sysadmin, not  css dev :(, so my knowledge goes as far as to read from logs
 and troubleshoot OS problems.

 This is output if I wait long enough :D

 rcon from *.*.*.*:: command changelevel2 de_dust2
  Host_Changelevel 
 pipes.cpp (733) : Assertion Failed: Stalled cross-thread pipe
 pipes.cpp (733) : Fatal assert failed: ...\common\pipes.cpp, line 733.
 Application exiting.

 Assert( Fatal assert ):..\common\pipes.cpp:733


 --
 Kind regards,
 Dusan Tomic
 __**__
 Od: eugenio.motanu...@gmail.com [eugenio.motanu...@gmail.com]
 Poslato: 20. oktobar 2011 20:49
 Za: Dusan Tomic
 Tema: Re: [hlds] CSS: changelevel2 causes server crash

 Yeah, but l4d can change maps on servers, so it can be helpful to look at
 to know how they did it. You might want to read my whole email and try to
 undeerstand what I said and why. Those are options you can try. In the end,
 you have to expeeriment with entities and I/O.

 If all fails, try to make it only one map and to use fades and teleport to
 simulate map transitions
 Enviado desde mi oficina móvil BlackBerry® de Telcel

 -Original Message-
 From: Dusan Tomicd...@mojsajt.co.uk
 Date: Thu, 20 Oct 2011 18:45:05
 To: 
 eugenio.motanu...@gmail.comeu**genio.motanu...@gmail.comeugenio.motanu...@gmail.com;
 Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.**
 com hlds@list.valvesoftware.com
 Subject: [hlds] CSS: changelevel2 causes server crash

 Hint eugenio : CSS = Counter-Strike: Source, not l4d :D


 --
 Kind regards,
 Dusan Tomic
 __**__
 Od: 
 hlds-bounces@list.**valvesoftware.comhlds-boun...@list.valvesoftware.com[
 hlds-bounces@list.**valvesoftware.comhlds-boun...@list.valvesoftware.com]
 u ime korisnika eugenio.motanu...@gmail.com [eugenio.motanu...@gmail.com]
 Poslato: 20. oktobar 2011 20:39
 Za: Half-Life dedicated Win32 server mailing list
 Tema: Re: [hlds] CSS: changelevel2 causes server crash

 I think your issue is that the map can change level and not everyone is in
 the area near the landmark. You might want all players on the same room
 before you trigger the change.
 Also, use trigger_changelevel and not changelevel2, as someone before me
 said.

 Look at l4ds changelevl, which trigger when the checkpoint door is closed
 when everyone is in the safe room.

 My thoughts are that it is tricky to do, but should be possible.

 If your entity count allows you, use