Re: [hlds] CSS: changelevel2 causes server crash
A simple plugin can fix that. 2011/10/21 Dusan Tomic d...@mojsajt.co.uk Thx for trying to help. I didn't write this emails just because, i know i can change level with changelevel, but what if some kid finds exploit how to crash server. I mean, even if this command is for single player, it can be used in multiplayer as well. I have no problem using it on Linux box, only on windows one it produces server crash. -- Kind regards, Dusan Tomic -- *Od:* hlds-boun...@list.valvesoftware.com [ hlds-boun...@list.valvesoftware.com] u ime korisnika Eli Witt [ eliw...@gmail.com] *Poslato:* 20. oktobar 2011 23:35 *Za:* d...@forlix.org; Half-Life dedicated Win32 server mailing list *Tema:* Re: [hlds] CSS: changelevel2 causes server crash Stop using changelevel2, it's not meant for multiplayer, why would you use a command you know crashes a server when there's a perfectly good command to not crash the server? Simply typing help changelevel2 into the console would have gotten you this: help changelevel2 changelevel2 - Transition to the specified map in single player No offence, but the most basic help yourself skills would have solved your problem. On Thu, Oct 20, 2011 at 4:11 PM, Dominik Friedrichs d...@forlix.org wrote: If you are triggering it via RCON or through the server console and you say changelevel2 crashes and changelevel works, why are you using changelevel2? On 2011/10/20 21:42, Dusan Tomic wrote: I am triggering the changelevel, please reread my first email. -- Kind regards, Dusan Tomic __**__ Od: hlds-bounces@list.**valvesoftware.comhlds-boun...@list.valvesoftware.com[ hlds-bounces@list.**valvesoftware.comhlds-boun...@list.valvesoftware.com] u ime korisnika eugenio.motanu...@gmail.com [eugenio.motanu...@gmail.com ] Poslato: 20. oktobar 2011 21:36 Za: Half-Life dedicated Win32 server mailing list Tema: Re: [hlds] CSS: changelevel2 causes server crash Then the question is: what is triggering a change level? Some maps can cause a server to crash, due to several reasons. Such as reaching the limits of entities, brushes or having an I/O that is corrupted. Now, is the map wanting to trigger the changelevel? like players walk on an area, a door closes and it changes to the map2 to keep on the story. This is a dodgy event. It can be done but with experimentation and many tries. If it is the server because the timee reached 0, I can not help you, that is a server side issue if it happens every time with other maps. My reconemndation is to talk to the mapper if this issue occurs only with his maps. You could try launching some official maps to test if it is only his map that crashes. Enviado desde mi oficina móvil BlackBerry® de Telcel -Original Message- From: Dusan Tomicd...@mojsajt.co.uk Sender: hlds-bounces@list.**valvesoftware.comhlds-boun...@list.valvesoftware.com Date: Thu, 20 Oct 2011 19:27:40 To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.**com hlds@list.valvesoftware.com Reply-To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: [hlds] CSS: changelevel2 causes server crash I'm not that experienced, so i can't use fades and teleport. I'm just sysadmin, not css dev :(, so my knowledge goes as far as to read from logs and troubleshoot OS problems. This is output if I wait long enough :D rcon from *.*.*.*:: command changelevel2 de_dust2 Host_Changelevel pipes.cpp (733) : Assertion Failed: Stalled cross-thread pipe pipes.cpp (733) : Fatal assert failed: ...\common\pipes.cpp, line 733. Application exiting. Assert( Fatal assert ):..\common\pipes.cpp:733 -- Kind regards, Dusan Tomic __**__ Od: eugenio.motanu...@gmail.com [eugenio.motanu...@gmail.com] Poslato: 20. oktobar 2011 20:49 Za: Dusan Tomic Tema: Re: [hlds] CSS: changelevel2 causes server crash Yeah, but l4d can change maps on servers, so it can be helpful to look at to know how they did it. You might want to read my whole email and try to undeerstand what I said and why. Those are options you can try. In the end, you have to expeeriment with entities and I/O. If all fails, try to make it only one map and to use fades and teleport to simulate map transitions Enviado desde mi oficina móvil BlackBerry® de Telcel -Original Message- From: Dusan Tomicd...@mojsajt.co.uk Date: Thu, 20 Oct 2011 18:45:05 To: eugenio.motanu...@gmail.comeu**genio.motanu...@gmail.comeugenio.motanu...@gmail.com; Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.** com hlds@list.valvesoftware.com Subject: [hlds] CSS: changelevel2 causes server crash Hint eugenio : CSS = Counter-Strike: Source, not l4d :D -- Kind regards, Dusan Tomic __**__ Od: hlds-bounces@list
Re: [hlds] CSS: changelevel2 causes server crash
I think changelevel2 is only used for singleplayer. Kind regards, *Saul Rennison* On 20 October 2011 19:31, Dusan Tomic d...@mojsajt.co.uk wrote: When i use changelevel2 to change map, my server crashes, there is no output to console. When i use changelevel it works normally. OS: Windows 2003 R2 + CSS + Zblock (latest) Any hints? -- Kind regards, Dusan Tomic ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CSS: changelevel2 causes server crash
I think your issue is that the map can change level and not everyone is in the area near the landmark. You might want all players on the same room before you trigger the change. Also, use trigger_changelevel and not changelevel2, as someone before me said. Look at l4ds changelevl, which trigger when the checkpoint door is closed when everyone is in the safe room. My thoughts are that it is tricky to do, but should be possible. If your entity count allows you, use a teleport to another side of the map. I think there is a teleport with a landmark you can use along with a env_fade for an easy transition within Hope this helps Enviado desde mi oficina móvil BlackBerry® de Telcel -Original Message- From: Saul Rennison saul.renni...@gmail.com Sender: hlds-boun...@list.valvesoftware.com Date: Thu, 20 Oct 2011 19:32:59 To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com Reply-To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] CSS: changelevel2 causes server crash ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CSS: changelevel2 causes server crash
Then the question is: what is triggering a change level? Some maps can cause a server to crash, due to several reasons. Such as reaching the limits of entities, brushes or having an I/O that is corrupted. Now, is the map wanting to trigger the changelevel? like players walk on an area, a door closes and it changes to the map2 to keep on the story. This is a dodgy event. It can be done but with experimentation and many tries. If it is the server because the timee reached 0, I can not help you, that is a server side issue if it happens every time with other maps. My reconemndation is to talk to the mapper if this issue occurs only with his maps. You could try launching some official maps to test if it is only his map that crashes. Enviado desde mi oficina móvil BlackBerry® de Telcel -Original Message- From: Dusan Tomic d...@mojsajt.co.uk Sender: hlds-boun...@list.valvesoftware.com Date: Thu, 20 Oct 2011 19:27:40 To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com Reply-To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: [hlds] CSS: changelevel2 causes server crash I'm not that experienced, so i can't use fades and teleport. I'm just sysadmin, not css dev :(, so my knowledge goes as far as to read from logs and troubleshoot OS problems. This is output if I wait long enough :D rcon from *.*.*.*:: command changelevel2 de_dust2 Host_Changelevel pipes.cpp (733) : Assertion Failed: Stalled cross-thread pipe pipes.cpp (733) : Fatal assert failed: ...\common\pipes.cpp, line 733. Application exiting. Assert( Fatal assert ):..\common\pipes.cpp:733 -- Kind regards, Dusan Tomic Od: eugenio.motanu...@gmail.com [eugenio.motanu...@gmail.com] Poslato: 20. oktobar 2011 20:49 Za: Dusan Tomic Tema: Re: [hlds] CSS: changelevel2 causes server crash Yeah, but l4d can change maps on servers, so it can be helpful to look at to know how they did it. You might want to read my whole email and try to undeerstand what I said and why. Those are options you can try. In the end, you have to expeeriment with entities and I/O. If all fails, try to make it only one map and to use fades and teleport to simulate map transitions Enviado desde mi oficina móvil BlackBerry® de Telcel -Original Message- From: Dusan Tomic d...@mojsajt.co.uk Date: Thu, 20 Oct 2011 18:45:05 To: eugenio.motanu...@gmail.comeugenio.motanu...@gmail.com; Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com Subject: [hlds] CSS: changelevel2 causes server crash Hint eugenio : CSS = Counter-Strike: Source, not l4d :D -- Kind regards, Dusan Tomic Od: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] u ime korisnika eugenio.motanu...@gmail.com [eugenio.motanu...@gmail.com] Poslato: 20. oktobar 2011 20:39 Za: Half-Life dedicated Win32 server mailing list Tema: Re: [hlds] CSS: changelevel2 causes server crash I think your issue is that the map can change level and not everyone is in the area near the landmark. You might want all players on the same room before you trigger the change. Also, use trigger_changelevel and not changelevel2, as someone before me said. Look at l4ds changelevl, which trigger when the checkpoint door is closed when everyone is in the safe room. My thoughts are that it is tricky to do, but should be possible. If your entity count allows you, use a teleport to another side of the map. I think there is a teleport with a landmark you can use along with a env_fade for an easy transition within Hope this helps Enviado desde mi oficina móvil BlackBerry® de Telcel -Original Message- From: Saul Rennison saul.renni...@gmail.com Sender: hlds-boun...@list.valvesoftware.com Date: Thu, 20 Oct 2011 19:32:59 To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com Reply-To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] CSS: changelevel2 causes server crash ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CSS: changelevel2 causes server crash
I am triggering the changelevel, please reread my first email. -- Kind regards, Dusan Tomic Od: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] u ime korisnika eugenio.motanu...@gmail.com [eugenio.motanu...@gmail.com] Poslato: 20. oktobar 2011 21:36 Za: Half-Life dedicated Win32 server mailing list Tema: Re: [hlds] CSS: changelevel2 causes server crash Then the question is: what is triggering a change level? Some maps can cause a server to crash, due to several reasons. Such as reaching the limits of entities, brushes or having an I/O that is corrupted. Now, is the map wanting to trigger the changelevel? like players walk on an area, a door closes and it changes to the map2 to keep on the story. This is a dodgy event. It can be done but with experimentation and many tries. If it is the server because the timee reached 0, I can not help you, that is a server side issue if it happens every time with other maps. My reconemndation is to talk to the mapper if this issue occurs only with his maps. You could try launching some official maps to test if it is only his map that crashes. Enviado desde mi oficina móvil BlackBerry® de Telcel -Original Message- From: Dusan Tomic d...@mojsajt.co.uk Sender: hlds-boun...@list.valvesoftware.com Date: Thu, 20 Oct 2011 19:27:40 To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com Reply-To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: [hlds] CSS: changelevel2 causes server crash I'm not that experienced, so i can't use fades and teleport. I'm just sysadmin, not css dev :(, so my knowledge goes as far as to read from logs and troubleshoot OS problems. This is output if I wait long enough :D rcon from *.*.*.*:: command changelevel2 de_dust2 Host_Changelevel pipes.cpp (733) : Assertion Failed: Stalled cross-thread pipe pipes.cpp (733) : Fatal assert failed: ...\common\pipes.cpp, line 733. Application exiting. Assert( Fatal assert ):..\common\pipes.cpp:733 -- Kind regards, Dusan Tomic Od: eugenio.motanu...@gmail.com [eugenio.motanu...@gmail.com] Poslato: 20. oktobar 2011 20:49 Za: Dusan Tomic Tema: Re: [hlds] CSS: changelevel2 causes server crash Yeah, but l4d can change maps on servers, so it can be helpful to look at to know how they did it. You might want to read my whole email and try to undeerstand what I said and why. Those are options you can try. In the end, you have to expeeriment with entities and I/O. If all fails, try to make it only one map and to use fades and teleport to simulate map transitions Enviado desde mi oficina móvil BlackBerry® de Telcel -Original Message- From: Dusan Tomic d...@mojsajt.co.uk Date: Thu, 20 Oct 2011 18:45:05 To: eugenio.motanu...@gmail.comeugenio.motanu...@gmail.com; Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com Subject: [hlds] CSS: changelevel2 causes server crash Hint eugenio : CSS = Counter-Strike: Source, not l4d :D -- Kind regards, Dusan Tomic Od: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] u ime korisnika eugenio.motanu...@gmail.com [eugenio.motanu...@gmail.com] Poslato: 20. oktobar 2011 20:39 Za: Half-Life dedicated Win32 server mailing list Tema: Re: [hlds] CSS: changelevel2 causes server crash I think your issue is that the map can change level and not everyone is in the area near the landmark. You might want all players on the same room before you trigger the change. Also, use trigger_changelevel and not changelevel2, as someone before me said. Look at l4ds changelevl, which trigger when the checkpoint door is closed when everyone is in the safe room. My thoughts are that it is tricky to do, but should be possible. If your entity count allows you, use a teleport to another side of the map. I think there is a teleport with a landmark you can use along with a env_fade for an easy transition within Hope this helps Enviado desde mi oficina móvil BlackBerry® de Telcel -Original Message- From: Saul Rennison saul.renni...@gmail.com Sender: hlds-boun...@list.valvesoftware.com Date: Thu, 20 Oct 2011 19:32:59 To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com Reply-To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] CSS: changelevel2 causes server crash ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list
Re: [hlds] CSS: changelevel2 causes server crash
But triggering how? By a a func_ brush? Try using a simple changelevel instead of a changelevel2 On Thu, Oct 20, 2011 at 2:42 PM, Dusan Tomic d...@mojsajt.co.uk wrote: I am triggering the changelevel, please reread my first email. -- Kind regards, Dusan Tomic Od: hlds-boun...@list.valvesoftware.com [ hlds-boun...@list.valvesoftware.com] u ime korisnika eugenio.motanu...@gmail.com [eugenio.motanu...@gmail.com] Poslato: 20. oktobar 2011 21:36 Za: Half-Life dedicated Win32 server mailing list Tema: Re: [hlds] CSS: changelevel2 causes server crash Then the question is: what is triggering a change level? Some maps can cause a server to crash, due to several reasons. Such as reaching the limits of entities, brushes or having an I/O that is corrupted. Now, is the map wanting to trigger the changelevel? like players walk on an area, a door closes and it changes to the map2 to keep on the story. This is a dodgy event. It can be done but with experimentation and many tries. If it is the server because the timee reached 0, I can not help you, that is a server side issue if it happens every time with other maps. My reconemndation is to talk to the mapper if this issue occurs only with his maps. You could try launching some official maps to test if it is only his map that crashes. Enviado desde mi oficina móvil BlackBerry® de Telcel -Original Message- From: Dusan Tomic d...@mojsajt.co.uk Sender: hlds-boun...@list.valvesoftware.com Date: Thu, 20 Oct 2011 19:27:40 To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Reply-To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: [hlds] CSS: changelevel2 causes server crash I'm not that experienced, so i can't use fades and teleport. I'm just sysadmin, not css dev :(, so my knowledge goes as far as to read from logs and troubleshoot OS problems. This is output if I wait long enough :D rcon from *.*.*.*:: command changelevel2 de_dust2 Host_Changelevel pipes.cpp (733) : Assertion Failed: Stalled cross-thread pipe pipes.cpp (733) : Fatal assert failed: ...\common\pipes.cpp, line 733. Application exiting. Assert( Fatal assert ):..\common\pipes.cpp:733 -- Kind regards, Dusan Tomic Od: eugenio.motanu...@gmail.com [eugenio.motanu...@gmail.com] Poslato: 20. oktobar 2011 20:49 Za: Dusan Tomic Tema: Re: [hlds] CSS: changelevel2 causes server crash Yeah, but l4d can change maps on servers, so it can be helpful to look at to know how they did it. You might want to read my whole email and try to undeerstand what I said and why. Those are options you can try. In the end, you have to expeeriment with entities and I/O. If all fails, try to make it only one map and to use fades and teleport to simulate map transitions Enviado desde mi oficina móvil BlackBerry® de Telcel -Original Message- From: Dusan Tomic d...@mojsajt.co.uk Date: Thu, 20 Oct 2011 18:45:05 To: eugenio.motanu...@gmail.comeugenio.motanu...@gmail.com; Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com Subject: [hlds] CSS: changelevel2 causes server crash Hint eugenio : CSS = Counter-Strike: Source, not l4d :D -- Kind regards, Dusan Tomic Od: hlds-boun...@list.valvesoftware.com [ hlds-boun...@list.valvesoftware.com] u ime korisnika eugenio.motanu...@gmail.com [eugenio.motanu...@gmail.com] Poslato: 20. oktobar 2011 20:39 Za: Half-Life dedicated Win32 server mailing list Tema: Re: [hlds] CSS: changelevel2 causes server crash I think your issue is that the map can change level and not everyone is in the area near the landmark. You might want all players on the same room before you trigger the change. Also, use trigger_changelevel and not changelevel2, as someone before me said. Look at l4ds changelevl, which trigger when the checkpoint door is closed when everyone is in the safe room. My thoughts are that it is tricky to do, but should be possible. If your entity count allows you, use a teleport to another side of the map. I think there is a teleport with a landmark you can use along with a env_fade for an easy transition within Hope this helps Enviado desde mi oficina móvil BlackBerry® de Telcel -Original Message- From: Saul Rennison saul.renni...@gmail.com Sender: hlds-boun...@list.valvesoftware.com Date: Thu, 20 Oct 2011 19:32:59 To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Reply-To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] CSS: changelevel2 causes server crash ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CSS: changelevel2 causes server crash
If you are triggering it via RCON or through the server console and you say changelevel2 crashes and changelevel works, why are you using changelevel2? On 2011/10/20 21:42, Dusan Tomic wrote: I am triggering the changelevel, please reread my first email. -- Kind regards, Dusan Tomic Od: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] u ime korisnika eugenio.motanu...@gmail.com [eugenio.motanu...@gmail.com] Poslato: 20. oktobar 2011 21:36 Za: Half-Life dedicated Win32 server mailing list Tema: Re: [hlds] CSS: changelevel2 causes server crash Then the question is: what is triggering a change level? Some maps can cause a server to crash, due to several reasons. Such as reaching the limits of entities, brushes or having an I/O that is corrupted. Now, is the map wanting to trigger the changelevel? like players walk on an area, a door closes and it changes to the map2 to keep on the story. This is a dodgy event. It can be done but with experimentation and many tries. If it is the server because the timee reached 0, I can not help you, that is a server side issue if it happens every time with other maps. My reconemndation is to talk to the mapper if this issue occurs only with his maps. You could try launching some official maps to test if it is only his map that crashes. Enviado desde mi oficina móvil BlackBerry® de Telcel -Original Message- From: Dusan Tomicd...@mojsajt.co.uk Sender: hlds-boun...@list.valvesoftware.com Date: Thu, 20 Oct 2011 19:27:40 To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com Reply-To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: [hlds] CSS: changelevel2 causes server crash I'm not that experienced, so i can't use fades and teleport. I'm just sysadmin, not css dev :(, so my knowledge goes as far as to read from logs and troubleshoot OS problems. This is output if I wait long enough :D rcon from *.*.*.*:: command changelevel2 de_dust2 Host_Changelevel pipes.cpp (733) : Assertion Failed: Stalled cross-thread pipe pipes.cpp (733) : Fatal assert failed: ...\common\pipes.cpp, line 733. Application exiting. Assert( Fatal assert ):..\common\pipes.cpp:733 -- Kind regards, Dusan Tomic Od: eugenio.motanu...@gmail.com [eugenio.motanu...@gmail.com] Poslato: 20. oktobar 2011 20:49 Za: Dusan Tomic Tema: Re: [hlds] CSS: changelevel2 causes server crash Yeah, but l4d can change maps on servers, so it can be helpful to look at to know how they did it. You might want to read my whole email and try to undeerstand what I said and why. Those are options you can try. In the end, you have to expeeriment with entities and I/O. If all fails, try to make it only one map and to use fades and teleport to simulate map transitions Enviado desde mi oficina móvil BlackBerry® de Telcel -Original Message- From: Dusan Tomicd...@mojsajt.co.uk Date: Thu, 20 Oct 2011 18:45:05 To: eugenio.motanu...@gmail.comeugenio.motanu...@gmail.com; Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com Subject: [hlds] CSS: changelevel2 causes server crash Hint eugenio : CSS = Counter-Strike: Source, not l4d :D -- Kind regards, Dusan Tomic Od: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] u ime korisnika eugenio.motanu...@gmail.com [eugenio.motanu...@gmail.com] Poslato: 20. oktobar 2011 20:39 Za: Half-Life dedicated Win32 server mailing list Tema: Re: [hlds] CSS: changelevel2 causes server crash I think your issue is that the map can change level and not everyone is in the area near the landmark. You might want all players on the same room before you trigger the change. Also, use trigger_changelevel and not changelevel2, as someone before me said. Look at l4ds changelevl, which trigger when the checkpoint door is closed when everyone is in the safe room. My thoughts are that it is tricky to do, but should be possible. If your entity count allows you, use a teleport to another side of the map. I think there is a teleport with a landmark you can use along with a env_fade for an easy transition within Hope this helps Enviado desde mi oficina móvil BlackBerry® de Telcel -Original Message- From: Saul Rennisonsaul.renni...@gmail.com Sender: hlds-boun...@list.valvesoftware.com Date: Thu, 20 Oct 2011 19:32:59 To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com Reply-To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] CSS: changelevel2 causes server crash ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your
Re: [hlds] CSS: changelevel2 causes server crash
Stop using changelevel2, it's not meant for multiplayer, why would you use a command you know crashes a server when there's a perfectly good command to not crash the server? Simply typing help changelevel2 into the console would have gotten you this: help changelevel2 changelevel2 - Transition to the specified map in single player No offence, but the most basic help yourself skills would have solved your problem. On Thu, Oct 20, 2011 at 4:11 PM, Dominik Friedrichs d...@forlix.org wrote: If you are triggering it via RCON or through the server console and you say changelevel2 crashes and changelevel works, why are you using changelevel2? On 2011/10/20 21:42, Dusan Tomic wrote: I am triggering the changelevel, please reread my first email. -- Kind regards, Dusan Tomic __**__ Od: hlds-bounces@list.**valvesoftware.comhlds-boun...@list.valvesoftware.com[ hlds-bounces@list.**valvesoftware.comhlds-boun...@list.valvesoftware.com] u ime korisnika eugenio.motanu...@gmail.com [eugenio.motanu...@gmail.com] Poslato: 20. oktobar 2011 21:36 Za: Half-Life dedicated Win32 server mailing list Tema: Re: [hlds] CSS: changelevel2 causes server crash Then the question is: what is triggering a change level? Some maps can cause a server to crash, due to several reasons. Such as reaching the limits of entities, brushes or having an I/O that is corrupted. Now, is the map wanting to trigger the changelevel? like players walk on an area, a door closes and it changes to the map2 to keep on the story. This is a dodgy event. It can be done but with experimentation and many tries. If it is the server because the timee reached 0, I can not help you, that is a server side issue if it happens every time with other maps. My reconemndation is to talk to the mapper if this issue occurs only with his maps. You could try launching some official maps to test if it is only his map that crashes. Enviado desde mi oficina móvil BlackBerry® de Telcel -Original Message- From: Dusan Tomicd...@mojsajt.co.uk Sender: hlds-bounces@list.**valvesoftware.comhlds-boun...@list.valvesoftware.com Date: Thu, 20 Oct 2011 19:27:40 To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.**com hlds@list.valvesoftware.com Reply-To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: [hlds] CSS: changelevel2 causes server crash I'm not that experienced, so i can't use fades and teleport. I'm just sysadmin, not css dev :(, so my knowledge goes as far as to read from logs and troubleshoot OS problems. This is output if I wait long enough :D rcon from *.*.*.*:: command changelevel2 de_dust2 Host_Changelevel pipes.cpp (733) : Assertion Failed: Stalled cross-thread pipe pipes.cpp (733) : Fatal assert failed: ...\common\pipes.cpp, line 733. Application exiting. Assert( Fatal assert ):..\common\pipes.cpp:733 -- Kind regards, Dusan Tomic __**__ Od: eugenio.motanu...@gmail.com [eugenio.motanu...@gmail.com] Poslato: 20. oktobar 2011 20:49 Za: Dusan Tomic Tema: Re: [hlds] CSS: changelevel2 causes server crash Yeah, but l4d can change maps on servers, so it can be helpful to look at to know how they did it. You might want to read my whole email and try to undeerstand what I said and why. Those are options you can try. In the end, you have to expeeriment with entities and I/O. If all fails, try to make it only one map and to use fades and teleport to simulate map transitions Enviado desde mi oficina móvil BlackBerry® de Telcel -Original Message- From: Dusan Tomicd...@mojsajt.co.uk Date: Thu, 20 Oct 2011 18:45:05 To: eugenio.motanu...@gmail.comeu**genio.motanu...@gmail.comeugenio.motanu...@gmail.com; Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.** com hlds@list.valvesoftware.com Subject: [hlds] CSS: changelevel2 causes server crash Hint eugenio : CSS = Counter-Strike: Source, not l4d :D -- Kind regards, Dusan Tomic __**__ Od: hlds-bounces@list.**valvesoftware.comhlds-boun...@list.valvesoftware.com[ hlds-bounces@list.**valvesoftware.comhlds-boun...@list.valvesoftware.com] u ime korisnika eugenio.motanu...@gmail.com [eugenio.motanu...@gmail.com] Poslato: 20. oktobar 2011 20:39 Za: Half-Life dedicated Win32 server mailing list Tema: Re: [hlds] CSS: changelevel2 causes server crash I think your issue is that the map can change level and not everyone is in the area near the landmark. You might want all players on the same room before you trigger the change. Also, use trigger_changelevel and not changelevel2, as someone before me said. Look at l4ds changelevl, which trigger when the checkpoint door is closed when everyone is in the safe room. My thoughts are that it is tricky to do, but should be possible. If your entity count allows you, use