I think your issue is that the map can change level and not everyone is in the area near the landmark. You might want all players on the same room before you trigger the change. Also, use trigger_changelevel and not changelevel2, as someone before me said.
Look at l4ds changelevl, which trigger when the checkpoint door is closed when everyone is in the safe room. My thoughts are that it is tricky to do, but should be possible. If your entity count allows you, use a teleport to another side of the map. I think there is a teleport with a landmark you can use along with a env_fade for an easy transition within Hope this helps Enviado desde mi oficina móvil BlackBerry® de Telcel -----Original Message----- From: Saul Rennison <[email protected]> Sender: [email protected] Date: Thu, 20 Oct 2011 19:32:59 To: Half-Life dedicated Win32 server mailing list<[email protected]> Reply-To: Half-Life dedicated Win32 server mailing list <[email protected]> Subject: Re: [hlds] CSS: changelevel2 causes server crash _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

