Stop using changelevel2, it's not meant for multiplayer, why would you use a
command you know crashes a server when there's a perfectly good command to
not crash the server?

Simply typing "help changelevel2" into the console would have gotten you
this:


help changelevel2
"changelevel2"
 - Transition to the specified map in single player


No offence, but the most basic "help yourself" skills would have solved your
problem.



On Thu, Oct 20, 2011 at 4:11 PM, Dominik Friedrichs <[email protected]> wrote:

> If you are triggering it via RCON or through the server console and you say
> changelevel2 crashes and changelevel works, why are you using changelevel2?
>
>
> On 2011/10/20 21:42, Dusan Tomic wrote:
>
>> I am triggering the changelevel, please reread my first email.
>>
>> --
>> Kind regards,
>> Dusan Tomic
>> ______________________________**__________
>> Od: 
>> hlds-bounces@list.**valvesoftware.com<[email protected]>[
>> hlds-bounces@list.**valvesoftware.com<[email protected]>]
>> u ime korisnika [email protected] [[email protected]]
>> Poslato: 20. oktobar 2011 21:36
>> Za: Half-Life dedicated Win32 server mailing list
>> Tema: Re: [hlds] CSS: changelevel2 causes server crash
>>
>> Then the question is: what is triggering a change level?
>>
>> Some maps can cause a server to crash, due to several reasons. Such as
>> reaching the limits of entities, brushes or having an I/O that is corrupted.
>>
>> Now, is the map wanting to trigger the changelevel? like players walk on
>> an area, a door closes and it changes to the map2 to keep on the story. This
>> is a dodgy event. It can be done but with experimentation and many tries.
>>
>> If it is the server because the timee reached 0, I can not help you, that
>> is a server side issue if it happens every time with other maps.
>>
>> My reconemndation is to talk to the mapper if this issue occurs only with
>> his maps.
>>
>> You could try launching some official maps to test if it is only his map
>> that crashes.
>> Enviado desde mi oficina móvil BlackBerry® de Telcel
>>
>> -----Original Message-----
>> From: Dusan Tomic<[email protected]>
>> Sender: 
>> hlds-bounces@list.**valvesoftware.com<[email protected]>
>> Date: Thu, 20 Oct 2011 19:27:40
>> To: Half-Life dedicated Win32 server mailing list<
>> [email protected].**com <[email protected]>>
>> Reply-To: Half-Life dedicated Win32 server mailing list
>>         <[email protected]>
>> Subject: [hlds]  CSS: changelevel2 causes server crash
>>
>> I'm not that experienced, so i can't  use fades and teleport. I'm just
>> sysadmin, not  css dev :(, so my knowledge goes as far as to read from logs
>> and troubleshoot OS problems.
>>
>> This is output if I wait long enough :D
>>
>> rcon from "*.*.*.*:****": command "changelevel2 de_dust2"
>> ---- Host_Changelevel ----
>> pipes.cpp (733) : Assertion Failed: Stalled cross-thread pipe
>> pipes.cpp (733) : Fatal assert failed: ...\common\pipes.cpp, line 733.
>> Application exiting.
>>
>> Assert( Fatal assert ):..\common\pipes.cpp:733
>>
>>
>> --
>> Kind regards,
>> Dusan Tomic
>> ______________________________**__________
>> Od: [email protected] [[email protected]]
>> Poslato: 20. oktobar 2011 20:49
>> Za: Dusan Tomic
>> Tema: Re: [hlds] CSS: changelevel2 causes server crash
>>
>> Yeah, but l4d can change maps on servers, so it can be helpful to look at
>> to know how they did it. You might want to read my whole email and try to
>> undeerstand what I said and why. Those are options you can try. In the end,
>> you have to expeeriment with entities and I/O.
>>
>> If all fails, try to make it only one map and to use fades and teleport to
>> simulate map transitions
>> Enviado desde mi oficina móvil BlackBerry® de Telcel
>>
>> -----Original Message-----
>> From: Dusan Tomic<[email protected]>
>> Date: Thu, 20 Oct 2011 18:45:05
>> To: 
>> [email protected]<eu**[email protected]<[email protected]>>;
>> Half-Life dedicated Win32 server mailing list<[email protected].**
>> com <[email protected]>>
>> Subject: [hlds] CSS: changelevel2 causes server crash
>>
>> Hint eugenio : CSS = Counter-Strike: Source, not l4d :D
>>
>>
>> --
>> Kind regards,
>> Dusan Tomic
>> ______________________________**__________
>> Od: 
>> hlds-bounces@list.**valvesoftware.com<[email protected]>[
>> hlds-bounces@list.**valvesoftware.com<[email protected]>]
>> u ime korisnika [email protected] [[email protected]]
>> Poslato: 20. oktobar 2011 20:39
>> Za: Half-Life dedicated Win32 server mailing list
>> Tema: Re: [hlds] CSS: changelevel2 causes server crash
>>
>> I think your issue is that the map can change level and not everyone is in
>> the area near the landmark. You might want all players on the same room
>> before you trigger the change.
>> Also, use trigger_changelevel and not changelevel2, as someone before me
>> said.
>>
>> Look at l4ds changelevl, which trigger when the checkpoint door is closed
>> when everyone is in the safe room.
>>
>> My thoughts are that it is tricky to do, but should be possible.
>>
>> If your entity count allows you, use a teleport to another side of the
>> map. I think there is a teleport with a landmark you can use along with a
>> env_fade for an easy transition within
>>
>> Hope this helps
>> Enviado desde mi oficina móvil BlackBerry® de Telcel
>>
>> -----Original Message-----
>> From: Saul Rennison<saul.rennison@gmail.**com <[email protected]>>
>> Sender: 
>> hlds-bounces@list.**valvesoftware.com<[email protected]>
>> Date: Thu, 20 Oct 2011 19:32:59
>> To: Half-Life dedicated Win32 server mailing list<
>> [email protected].**com <[email protected]>>
>> Reply-To: Half-Life dedicated Win32 server mailing list
>>         <[email protected]>
>> Subject: Re: [hlds] CSS: changelevel2 causes server crash
>>
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>>
>
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