Stop using changelevel2, it's not meant for multiplayer, why would you use a command you know crashes a server when there's a perfectly good command to not crash the server?
Simply typing "help changelevel2" into the console would have gotten you this: help changelevel2 "changelevel2" - Transition to the specified map in single player No offence, but the most basic "help yourself" skills would have solved your problem. On Thu, Oct 20, 2011 at 4:11 PM, Dominik Friedrichs <[email protected]> wrote: > If you are triggering it via RCON or through the server console and you say > changelevel2 crashes and changelevel works, why are you using changelevel2? > > > On 2011/10/20 21:42, Dusan Tomic wrote: > >> I am triggering the changelevel, please reread my first email. >> >> -- >> Kind regards, >> Dusan Tomic >> ______________________________**__________ >> Od: >> hlds-bounces@list.**valvesoftware.com<[email protected]>[ >> hlds-bounces@list.**valvesoftware.com<[email protected]>] >> u ime korisnika [email protected] [[email protected]] >> Poslato: 20. oktobar 2011 21:36 >> Za: Half-Life dedicated Win32 server mailing list >> Tema: Re: [hlds] CSS: changelevel2 causes server crash >> >> Then the question is: what is triggering a change level? >> >> Some maps can cause a server to crash, due to several reasons. Such as >> reaching the limits of entities, brushes or having an I/O that is corrupted. >> >> Now, is the map wanting to trigger the changelevel? like players walk on >> an area, a door closes and it changes to the map2 to keep on the story. This >> is a dodgy event. It can be done but with experimentation and many tries. >> >> If it is the server because the timee reached 0, I can not help you, that >> is a server side issue if it happens every time with other maps. >> >> My reconemndation is to talk to the mapper if this issue occurs only with >> his maps. >> >> You could try launching some official maps to test if it is only his map >> that crashes. >> Enviado desde mi oficina móvil BlackBerry® de Telcel >> >> -----Original Message----- >> From: Dusan Tomic<[email protected]> >> Sender: >> hlds-bounces@list.**valvesoftware.com<[email protected]> >> Date: Thu, 20 Oct 2011 19:27:40 >> To: Half-Life dedicated Win32 server mailing list< >> [email protected].**com <[email protected]>> >> Reply-To: Half-Life dedicated Win32 server mailing list >> <[email protected]> >> Subject: [hlds] CSS: changelevel2 causes server crash >> >> I'm not that experienced, so i can't use fades and teleport. I'm just >> sysadmin, not css dev :(, so my knowledge goes as far as to read from logs >> and troubleshoot OS problems. >> >> This is output if I wait long enough :D >> >> rcon from "*.*.*.*:****": command "changelevel2 de_dust2" >> ---- Host_Changelevel ---- >> pipes.cpp (733) : Assertion Failed: Stalled cross-thread pipe >> pipes.cpp (733) : Fatal assert failed: ...\common\pipes.cpp, line 733. >> Application exiting. >> >> Assert( Fatal assert ):..\common\pipes.cpp:733 >> >> >> -- >> Kind regards, >> Dusan Tomic >> ______________________________**__________ >> Od: [email protected] [[email protected]] >> Poslato: 20. oktobar 2011 20:49 >> Za: Dusan Tomic >> Tema: Re: [hlds] CSS: changelevel2 causes server crash >> >> Yeah, but l4d can change maps on servers, so it can be helpful to look at >> to know how they did it. You might want to read my whole email and try to >> undeerstand what I said and why. Those are options you can try. In the end, >> you have to expeeriment with entities and I/O. >> >> If all fails, try to make it only one map and to use fades and teleport to >> simulate map transitions >> Enviado desde mi oficina móvil BlackBerry® de Telcel >> >> -----Original Message----- >> From: Dusan Tomic<[email protected]> >> Date: Thu, 20 Oct 2011 18:45:05 >> To: >> [email protected]<eu**[email protected]<[email protected]>>; >> Half-Life dedicated Win32 server mailing list<[email protected].** >> com <[email protected]>> >> Subject: [hlds] CSS: changelevel2 causes server crash >> >> Hint eugenio : CSS = Counter-Strike: Source, not l4d :D >> >> >> -- >> Kind regards, >> Dusan Tomic >> ______________________________**__________ >> Od: >> hlds-bounces@list.**valvesoftware.com<[email protected]>[ >> hlds-bounces@list.**valvesoftware.com<[email protected]>] >> u ime korisnika [email protected] [[email protected]] >> Poslato: 20. oktobar 2011 20:39 >> Za: Half-Life dedicated Win32 server mailing list >> Tema: Re: [hlds] CSS: changelevel2 causes server crash >> >> I think your issue is that the map can change level and not everyone is in >> the area near the landmark. You might want all players on the same room >> before you trigger the change. >> Also, use trigger_changelevel and not changelevel2, as someone before me >> said. >> >> Look at l4ds changelevl, which trigger when the checkpoint door is closed >> when everyone is in the safe room. >> >> My thoughts are that it is tricky to do, but should be possible. >> >> If your entity count allows you, use a teleport to another side of the >> map. I think there is a teleport with a landmark you can use along with a >> env_fade for an easy transition within >> >> Hope this helps >> Enviado desde mi oficina móvil BlackBerry® de Telcel >> >> -----Original Message----- >> From: Saul Rennison<saul.rennison@gmail.**com <[email protected]>> >> Sender: >> hlds-bounces@list.**valvesoftware.com<[email protected]> >> Date: Thu, 20 Oct 2011 19:32:59 >> To: Half-Life dedicated Win32 server mailing list< >> [email protected].**com <[email protected]>> >> Reply-To: Half-Life dedicated Win32 server mailing list >> <[email protected]> >> Subject: Re: [hlds] CSS: changelevel2 causes server crash >> >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/**mailman/listinfo/hlds<http://list.valvesoftware.com/mailman/listinfo/hlds> >> >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/**mailman/listinfo/hlds<http://list.valvesoftware.com/mailman/listinfo/hlds> >> >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/**mailman/listinfo/hlds<http://list.valvesoftware.com/mailman/listinfo/hlds> >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/**mailman/listinfo/hlds<http://list.valvesoftware.com/mailman/listinfo/hlds> >> >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/**mailman/listinfo/hlds<http://list.valvesoftware.com/mailman/listinfo/hlds> >> >> >> > > ______________________________**_________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/**mailman/listinfo/hlds<http://list.valvesoftware.com/mailman/listinfo/hlds> >
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