If you are triggering it via RCON or through the server console and you
say changelevel2 crashes and changelevel works, why are you using
changelevel2?
On 2011/10/20 21:42, Dusan Tomic wrote:
I am triggering the changelevel, please reread my first email.
--
Kind regards,
Dusan Tomic
________________________________________
Od: [email protected] [[email protected]] u
ime korisnika [email protected] [[email protected]]
Poslato: 20. oktobar 2011 21:36
Za: Half-Life dedicated Win32 server mailing list
Tema: Re: [hlds] CSS: changelevel2 causes server crash
Then the question is: what is triggering a change level?
Some maps can cause a server to crash, due to several reasons. Such as reaching
the limits of entities, brushes or having an I/O that is corrupted.
Now, is the map wanting to trigger the changelevel? like players walk on an
area, a door closes and it changes to the map2 to keep on the story. This is a
dodgy event. It can be done but with experimentation and many tries.
If it is the server because the timee reached 0, I can not help you, that is a
server side issue if it happens every time with other maps.
My reconemndation is to talk to the mapper if this issue occurs only with his
maps.
You could try launching some official maps to test if it is only his map that
crashes.
Enviado desde mi oficina móvil BlackBerry® de Telcel
-----Original Message-----
From: Dusan Tomic<[email protected]>
Sender: [email protected]
Date: Thu, 20 Oct 2011 19:27:40
To: Half-Life dedicated Win32 server mailing list<[email protected]>
Reply-To: Half-Life dedicated Win32 server mailing list
<[email protected]>
Subject: [hlds] CSS: changelevel2 causes server crash
I'm not that experienced, so i can't use fades and teleport. I'm just
sysadmin, not css dev :(, so my knowledge goes as far as to read from logs and
troubleshoot OS problems.
This is output if I wait long enough :D
rcon from "*.*.*.*:****": command "changelevel2 de_dust2"
---- Host_Changelevel ----
pipes.cpp (733) : Assertion Failed: Stalled cross-thread pipe
pipes.cpp (733) : Fatal assert failed: ...\common\pipes.cpp, line 733.
Application exiting.
Assert( Fatal assert ):..\common\pipes.cpp:733
--
Kind regards,
Dusan Tomic
________________________________________
Od: [email protected] [[email protected]]
Poslato: 20. oktobar 2011 20:49
Za: Dusan Tomic
Tema: Re: [hlds] CSS: changelevel2 causes server crash
Yeah, but l4d can change maps on servers, so it can be helpful to look at to
know how they did it. You might want to read my whole email and try to
undeerstand what I said and why. Those are options you can try. In the end, you
have to expeeriment with entities and I/O.
If all fails, try to make it only one map and to use fades and teleport to
simulate map transitions
Enviado desde mi oficina móvil BlackBerry® de Telcel
-----Original Message-----
From: Dusan Tomic<[email protected]>
Date: Thu, 20 Oct 2011 18:45:05
To: [email protected]<[email protected]>; Half-Life dedicated
Win32 server mailing list<[email protected]>
Subject: [hlds] CSS: changelevel2 causes server crash
Hint eugenio : CSS = Counter-Strike: Source, not l4d :D
--
Kind regards,
Dusan Tomic
________________________________________
Od: [email protected] [[email protected]] u
ime korisnika [email protected] [[email protected]]
Poslato: 20. oktobar 2011 20:39
Za: Half-Life dedicated Win32 server mailing list
Tema: Re: [hlds] CSS: changelevel2 causes server crash
I think your issue is that the map can change level and not everyone is in the
area near the landmark. You might want all players on the same room before you
trigger the change.
Also, use trigger_changelevel and not changelevel2, as someone before me said.
Look at l4ds changelevl, which trigger when the checkpoint door is closed when
everyone is in the safe room.
My thoughts are that it is tricky to do, but should be possible.
If your entity count allows you, use a teleport to another side of the map. I
think there is a teleport with a landmark you can use along with a env_fade for
an easy transition within
Hope this helps
Enviado desde mi oficina móvil BlackBerry® de Telcel
-----Original Message-----
From: Saul Rennison<[email protected]>
Sender: [email protected]
Date: Thu, 20 Oct 2011 19:32:59
To: Half-Life dedicated Win32 server mailing list<[email protected]>
Reply-To: Half-Life dedicated Win32 server mailing list
<[email protected]>
Subject: Re: [hlds] CSS: changelevel2 causes server crash
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds