A simple plugin can fix that. 2011/10/21 Dusan Tomic <d...@mojsajt.co.uk>
> Thx for trying to help. I didn't write this emails just because, i know i > can change level with changelevel, but what if some kid finds exploit how to > crash server. I mean, even if this command is for single player, it can be > used in multiplayer as well. I have no problem using it on Linux box, only > on windows one it produces server crash. > > > -- > Kind regards, > Dusan Tomic > ------------------------------ > *Od:* hlds-boun...@list.valvesoftware.com [ > hlds-boun...@list.valvesoftware.com] u ime korisnika Eli Witt [ > eliw...@gmail.com] > *Poslato:* 20. oktobar 2011 23:35 > *Za:* d...@forlix.org; Half-Life dedicated Win32 server mailing list > > *Tema:* Re: [hlds] CSS: changelevel2 causes server crash > > Stop using changelevel2, it's not meant for multiplayer, why would you > use a command you know crashes a server when there's a perfectly good > command to not crash the server? > > Simply typing "help changelevel2" into the console would have gotten you > this: > > > help changelevel2 > "changelevel2" > - Transition to the specified map in single player > > > No offence, but the most basic "help yourself" skills would have solved > your problem. > > > > On Thu, Oct 20, 2011 at 4:11 PM, Dominik Friedrichs <d...@forlix.org> wrote: > >> If you are triggering it via RCON or through the server console and you >> say changelevel2 crashes and changelevel works, why are you using >> changelevel2? >> >> >> On 2011/10/20 21:42, Dusan Tomic wrote: >> >>> I am triggering the changelevel, please reread my first email. >>> >>> -- >>> Kind regards, >>> Dusan Tomic >>> ______________________________**__________ >>> Od: >>> hlds-bounces@list.**valvesoftware.com<hlds-boun...@list.valvesoftware.com>[ >>> hlds-bounces@list.**valvesoftware.com<hlds-boun...@list.valvesoftware.com>] >>> u ime korisnika eugenio.motanu...@gmail.com [eugenio.motanu...@gmail.com >>> ] >>> Poslato: 20. oktobar 2011 21:36 >>> Za: Half-Life dedicated Win32 server mailing list >>> Tema: Re: [hlds] CSS: changelevel2 causes server crash >>> >>> Then the question is: what is triggering a change level? >>> >>> Some maps can cause a server to crash, due to several reasons. Such as >>> reaching the limits of entities, brushes or having an I/O that is corrupted. >>> >>> Now, is the map wanting to trigger the changelevel? like players walk on >>> an area, a door closes and it changes to the map2 to keep on the story. This >>> is a dodgy event. It can be done but with experimentation and many tries. >>> >>> If it is the server because the timee reached 0, I can not help you, that >>> is a server side issue if it happens every time with other maps. >>> >>> My reconemndation is to talk to the mapper if this issue occurs only with >>> his maps. >>> >>> You could try launching some official maps to test if it is only his map >>> that crashes. >>> Enviado desde mi oficina móvil BlackBerry® de Telcel >>> >>> -----Original Message----- >>> From: Dusan Tomic<d...@mojsajt.co.uk> >>> Sender: >>> hlds-bounces@list.**valvesoftware.com<hlds-boun...@list.valvesoftware.com> >>> Date: Thu, 20 Oct 2011 19:27:40 >>> To: Half-Life dedicated Win32 server mailing list< >>> hlds@list.valvesoftware.**com <hlds@list.valvesoftware.com>> >>> Reply-To: Half-Life dedicated Win32 server mailing list >>> <hlds@list.valvesoftware.com> >>> Subject: [hlds] CSS: changelevel2 causes server crash >>> >>> I'm not that experienced, so i can't use fades and teleport. I'm just >>> sysadmin, not css dev :(, so my knowledge goes as far as to read from logs >>> and troubleshoot OS problems. >>> >>> This is output if I wait long enough :D >>> >>> rcon from "*.*.*.*:****": command "changelevel2 de_dust2" >>> ---- Host_Changelevel ---- >>> pipes.cpp (733) : Assertion Failed: Stalled cross-thread pipe >>> pipes.cpp (733) : Fatal assert failed: ...\common\pipes.cpp, line 733. >>> Application exiting. >>> >>> Assert( Fatal assert ):..\common\pipes.cpp:733 >>> >>> >>> -- >>> Kind regards, >>> Dusan Tomic >>> ______________________________**__________ >>> Od: eugenio.motanu...@gmail.com [eugenio.motanu...@gmail.com] >>> Poslato: 20. oktobar 2011 20:49 >>> Za: Dusan Tomic >>> Tema: Re: [hlds] CSS: changelevel2 causes server crash >>> >>> Yeah, but l4d can change maps on servers, so it can be helpful to look at >>> to know how they did it. You might want to read my whole email and try to >>> undeerstand what I said and why. Those are options you can try. In the end, >>> you have to expeeriment with entities and I/O. >>> >>> If all fails, try to make it only one map and to use fades and teleport >>> to simulate map transitions >>> Enviado desde mi oficina móvil BlackBerry® de Telcel >>> >>> -----Original Message----- >>> From: Dusan Tomic<d...@mojsajt.co.uk> >>> Date: Thu, 20 Oct 2011 18:45:05 >>> To: >>> eugenio.motanu...@gmail.com<eu**genio.motanu...@gmail.com<eugenio.motanu...@gmail.com>>; >>> Half-Life dedicated Win32 server mailing list<hlds@list.valvesoftware.** >>> com <hlds@list.valvesoftware.com>> >>> Subject: [hlds] CSS: changelevel2 causes server crash >>> >>> Hint eugenio : CSS = Counter-Strike: Source, not l4d :D >>> >>> >>> -- >>> Kind regards, >>> Dusan Tomic >>> ______________________________**__________ >>> Od: >>> hlds-bounces@list.**valvesoftware.com<hlds-boun...@list.valvesoftware.com>[ >>> hlds-bounces@list.**valvesoftware.com<hlds-boun...@list.valvesoftware.com>] >>> u ime korisnika eugenio.motanu...@gmail.com [eugenio.motanu...@gmail.com >>> ] >>> Poslato: 20. oktobar 2011 20:39 >>> Za: Half-Life dedicated Win32 server mailing list >>> Tema: Re: [hlds] CSS: changelevel2 causes server crash >>> >>> I think your issue is that the map can change level and not everyone is >>> in the area near the landmark. You might want all players on the same room >>> before you trigger the change. >>> Also, use trigger_changelevel and not changelevel2, as someone before me >>> said. >>> >>> Look at l4ds changelevl, which trigger when the checkpoint door is closed >>> when everyone is in the safe room. >>> >>> My thoughts are that it is tricky to do, but should be possible. >>> >>> If your entity count allows you, use a teleport to another side of the >>> map. I think there is a teleport with a landmark you can use along with a >>> env_fade for an easy transition within >>> >>> Hope this helps >>> Enviado desde mi oficina móvil BlackBerry® de Telcel >>> >>> -----Original Message----- >>> From: Saul Rennison<saul.rennison@gmail.**com <saul.renni...@gmail.com>> >>> Sender: >>> hlds-bounces@list.**valvesoftware.com<hlds-boun...@list.valvesoftware.com> >>> Date: Thu, 20 Oct 2011 19:32:59 >>> To: Half-Life dedicated Win32 server mailing list< >>> hlds@list.valvesoftware.**com <hlds@list.valvesoftware.com>> >>> Reply-To: Half-Life dedicated Win32 server mailing list >>> <hlds@list.valvesoftware.com> >>> Subject: Re: [hlds] CSS: changelevel2 causes server crash >>> >>> ______________________________**_________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/**mailman/listinfo/hlds<http://list.valvesoftware.com/mailman/listinfo/hlds> >>> >>> ______________________________**_________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/**mailman/listinfo/hlds<http://list.valvesoftware.com/mailman/listinfo/hlds> >>> >>> ______________________________**_________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/**mailman/listinfo/hlds<http://list.valvesoftware.com/mailman/listinfo/hlds> >>> ______________________________**_________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/**mailman/listinfo/hlds<http://list.valvesoftware.com/mailman/listinfo/hlds> >>> >>> ______________________________**_________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/**mailman/listinfo/hlds<http://list.valvesoftware.com/mailman/listinfo/hlds> >>> >>> >>> >> >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/**mailman/listinfo/hlds<http://list.valvesoftware.com/mailman/listinfo/hlds> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > >
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