A simple plugin can fix that.

2011/10/21 Dusan Tomic <d...@mojsajt.co.uk>

>  Thx for trying to help. I didn't write this emails just because, i know i
> can change level with changelevel, but what if some kid finds exploit how to
> crash server. I mean, even if this command is for single player, it can be
> used in multiplayer as well. I have no problem using it on Linux box, only
> on windows one it produces server crash.
>
>
>  --
> Kind regards,
> Dusan Tomic
>   ------------------------------
> *Od:* hlds-boun...@list.valvesoftware.com [
> hlds-boun...@list.valvesoftware.com] u ime korisnika Eli Witt [
> eliw...@gmail.com]
> *Poslato:* 20. oktobar 2011 23:35
> *Za:* d...@forlix.org; Half-Life dedicated Win32 server mailing list
>
> *Tema:* Re: [hlds] CSS: changelevel2 causes server crash
>
>  Stop using changelevel2, it's not meant for multiplayer, why would you
> use a command you know crashes a server when there's a perfectly good
> command to not crash the server?
>
>  Simply typing "help changelevel2" into the console would have gotten you
> this:
>
>
>  help changelevel2
> "changelevel2"
>  - Transition to the specified map in single player
>
>
>  No offence, but the most basic "help yourself" skills would have solved
> your problem.
>
>
>
> On Thu, Oct 20, 2011 at 4:11 PM, Dominik Friedrichs <d...@forlix.org> wrote:
>
>> If you are triggering it via RCON or through the server console and you
>> say changelevel2 crashes and changelevel works, why are you using
>> changelevel2?
>>
>>
>> On 2011/10/20 21:42, Dusan Tomic wrote:
>>
>>> I am triggering the changelevel, please reread my first email.
>>>
>>> --
>>> Kind regards,
>>> Dusan Tomic
>>> ______________________________**__________
>>> Od: 
>>> hlds-bounces@list.**valvesoftware.com<hlds-boun...@list.valvesoftware.com>[
>>> hlds-bounces@list.**valvesoftware.com<hlds-boun...@list.valvesoftware.com>]
>>> u ime korisnika eugenio.motanu...@gmail.com [eugenio.motanu...@gmail.com
>>> ]
>>> Poslato: 20. oktobar 2011 21:36
>>> Za: Half-Life dedicated Win32 server mailing list
>>> Tema: Re: [hlds] CSS: changelevel2 causes server crash
>>>
>>> Then the question is: what is triggering a change level?
>>>
>>> Some maps can cause a server to crash, due to several reasons. Such as
>>> reaching the limits of entities, brushes or having an I/O that is corrupted.
>>>
>>> Now, is the map wanting to trigger the changelevel? like players walk on
>>> an area, a door closes and it changes to the map2 to keep on the story. This
>>> is a dodgy event. It can be done but with experimentation and many tries.
>>>
>>> If it is the server because the timee reached 0, I can not help you, that
>>> is a server side issue if it happens every time with other maps.
>>>
>>> My reconemndation is to talk to the mapper if this issue occurs only with
>>> his maps.
>>>
>>> You could try launching some official maps to test if it is only his map
>>> that crashes.
>>> Enviado desde mi oficina móvil BlackBerry® de Telcel
>>>
>>> -----Original Message-----
>>> From: Dusan Tomic<d...@mojsajt.co.uk>
>>> Sender: 
>>> hlds-bounces@list.**valvesoftware.com<hlds-boun...@list.valvesoftware.com>
>>> Date: Thu, 20 Oct 2011 19:27:40
>>> To: Half-Life dedicated Win32 server mailing list<
>>> hlds@list.valvesoftware.**com <hlds@list.valvesoftware.com>>
>>> Reply-To: Half-Life dedicated Win32 server mailing list
>>>         <hlds@list.valvesoftware.com>
>>> Subject: [hlds]  CSS: changelevel2 causes server crash
>>>
>>> I'm not that experienced, so i can't  use fades and teleport. I'm just
>>> sysadmin, not  css dev :(, so my knowledge goes as far as to read from logs
>>> and troubleshoot OS problems.
>>>
>>> This is output if I wait long enough :D
>>>
>>> rcon from "*.*.*.*:****": command "changelevel2 de_dust2"
>>> ---- Host_Changelevel ----
>>> pipes.cpp (733) : Assertion Failed: Stalled cross-thread pipe
>>> pipes.cpp (733) : Fatal assert failed: ...\common\pipes.cpp, line 733.
>>> Application exiting.
>>>
>>> Assert( Fatal assert ):..\common\pipes.cpp:733
>>>
>>>
>>> --
>>> Kind regards,
>>> Dusan Tomic
>>> ______________________________**__________
>>> Od: eugenio.motanu...@gmail.com [eugenio.motanu...@gmail.com]
>>> Poslato: 20. oktobar 2011 20:49
>>> Za: Dusan Tomic
>>> Tema: Re: [hlds] CSS: changelevel2 causes server crash
>>>
>>> Yeah, but l4d can change maps on servers, so it can be helpful to look at
>>> to know how they did it. You might want to read my whole email and try to
>>> undeerstand what I said and why. Those are options you can try. In the end,
>>> you have to expeeriment with entities and I/O.
>>>
>>> If all fails, try to make it only one map and to use fades and teleport
>>> to simulate map transitions
>>> Enviado desde mi oficina móvil BlackBerry® de Telcel
>>>
>>> -----Original Message-----
>>> From: Dusan Tomic<d...@mojsajt.co.uk>
>>> Date: Thu, 20 Oct 2011 18:45:05
>>> To: 
>>> eugenio.motanu...@gmail.com<eu**genio.motanu...@gmail.com<eugenio.motanu...@gmail.com>>;
>>> Half-Life dedicated Win32 server mailing list<hlds@list.valvesoftware.**
>>> com <hlds@list.valvesoftware.com>>
>>> Subject: [hlds] CSS: changelevel2 causes server crash
>>>
>>> Hint eugenio : CSS = Counter-Strike: Source, not l4d :D
>>>
>>>
>>> --
>>> Kind regards,
>>> Dusan Tomic
>>> ______________________________**__________
>>> Od: 
>>> hlds-bounces@list.**valvesoftware.com<hlds-boun...@list.valvesoftware.com>[
>>> hlds-bounces@list.**valvesoftware.com<hlds-boun...@list.valvesoftware.com>]
>>> u ime korisnika eugenio.motanu...@gmail.com [eugenio.motanu...@gmail.com
>>> ]
>>> Poslato: 20. oktobar 2011 20:39
>>> Za: Half-Life dedicated Win32 server mailing list
>>> Tema: Re: [hlds] CSS: changelevel2 causes server crash
>>>
>>> I think your issue is that the map can change level and not everyone is
>>> in the area near the landmark. You might want all players on the same room
>>> before you trigger the change.
>>> Also, use trigger_changelevel and not changelevel2, as someone before me
>>> said.
>>>
>>> Look at l4ds changelevl, which trigger when the checkpoint door is closed
>>> when everyone is in the safe room.
>>>
>>> My thoughts are that it is tricky to do, but should be possible.
>>>
>>> If your entity count allows you, use a teleport to another side of the
>>> map. I think there is a teleport with a landmark you can use along with a
>>> env_fade for an easy transition within
>>>
>>> Hope this helps
>>> Enviado desde mi oficina móvil BlackBerry® de Telcel
>>>
>>> -----Original Message-----
>>> From: Saul Rennison<saul.rennison@gmail.**com <saul.renni...@gmail.com>>
>>> Sender: 
>>> hlds-bounces@list.**valvesoftware.com<hlds-boun...@list.valvesoftware.com>
>>> Date: Thu, 20 Oct 2011 19:32:59
>>> To: Half-Life dedicated Win32 server mailing list<
>>> hlds@list.valvesoftware.**com <hlds@list.valvesoftware.com>>
>>> Reply-To: Half-Life dedicated Win32 server mailing list
>>>         <hlds@list.valvesoftware.com>
>>> Subject: Re: [hlds] CSS: changelevel2 causes server crash
>>>
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>>>
>>
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>> please visit:
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>>
>
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