Re: [hlds_linux] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game
On 25.04.2013 00:20, Jesse Molina wrote: I would ask that Valve please move these directories into a subdirectory. They look like garbage temp directories that are not being cleaned up. Placing these under a subdirectory with a static name would make it easier to prune them from symlinked installations, and probably have a number of other benefits. My thoughts exactly, it would be nice to be able to remove them from actual gameserver folders, if they are only needed in the update process. /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game
On 25.04.2013 02:35, Abdulrahman Abdulkawi wrote: The following currently exist, so I have them symlinked (as with most other necessary files/folders), tf2_misc_000.vpk tf2_misc_001.vpk tf2_misc_002.vpk tf2_misc_003.vpk tf2_misc_004.vpk tf2_misc_005.vpk tf2_misc_006.vpk tf2_misc_007.vpk tf2_misc_008.vpk tf2_misc_dir.vpk I am symlinking the following tf/tf2_misc_000.vpk tf/tf2_misc_001.vpk tf/tf2_misc_002.vpk tf/tf2_misc_003.vpk tf/tf2_misc_004.vpk tf/tf2_misc_005.vpk tf/tf2_misc_006.vpk tf/tf2_misc_007.vpk tf/tf2_misc_008.vpk tf/tf2_misc_009.vpk tf/tf2_misc_010.vpk tf/tf2_misc_dir.vpk tf/tf2_sound_misc.vpk.sound.cache tf/tf2_sound_vo_english_dir.vpk tf/tf2_sound_vo_english.vpk.sound.cache tf/tf2_textures_dir.vpk hl2/hl2_misc_000.vpk hl2/hl2_misc_001.vpk hl2/hl2_misc_002.vpk hl2/hl2_misc_003.vpk hl2/hl2_misc_004.vpk hl2/hl2_misc_005.vpk hl2/hl2_misc_dir.vpk and also the maps/ folder This makes a TF2 install only take up about 200MB. (It could be even less, but I felt that only symlinking the large files made real sense) /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] How to use VPK Tool ?
Ill write it up if its not already done. The info maybe somewhere else. On Wed, Apr 24, 2013 at 10:32 PM, Netshroud netshr...@gmail.com wrote: So add it in :P vpk.exe's self-help contains the commands you need. On 25/04/2013, at 3:18 PM, DontWannaName! ad...@topnotchclan.com wrote: It appears that the wiki page with this is missing the signing information: https://developer.valvesoftware.com/wiki/VPK On Thu, Mar 21, 2013 at 6:22 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: You must specify both keys. Only the private key is actually used. The other is just to make sure that the key you think is the one used to verify the signature is actually the key that does properly verify the signature. (And it does actually verify the signature to make sure signing worked.) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of GREFFIER Jonathan Sent: Thursday, March 21, 2013 6:13 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] How to use VPK Tool ? Ok good new ! :) to sign the vpk file, I have to use the private? or public key? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] SteamPipe: Steam Bin?
Hey everyone, I've got a question regarding SteamPipe. Is the SteamBin parameter still required for custom directory installation? Thanks. Offtopic: My2cents here, Woosh, I've got to move my addons and files over to the SteamPipe installation, what a pain in the arse. How I wish it could be converted easily :/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game
I'm using symlinks for all serverfiles. Only files, which have to modified by user, are not symlinks. The temp directory [a-z0-9]{40} are written into an exclude file, before my rsync to the slaves are starting. It was for my solution the easiest way to exclude them. Am 25.04.2013 08:26 schrieb Peter Reinhold peter_va...@reinhold.dk: On 25.04.2013 02:35, Abdulrahman Abdulkawi wrote: The following currently exist, so I have them symlinked (as with most other necessary files/folders), tf2_misc_000.vpk tf2_misc_001.vpk tf2_misc_002.vpk tf2_misc_003.vpk tf2_misc_004.vpk tf2_misc_005.vpk tf2_misc_006.vpk tf2_misc_007.vpk tf2_misc_008.vpk tf2_misc_dir.vpk I am symlinking the following tf/tf2_misc_000.vpk tf/tf2_misc_001.vpk tf/tf2_misc_002.vpk tf/tf2_misc_003.vpk tf/tf2_misc_004.vpk tf/tf2_misc_005.vpk tf/tf2_misc_006.vpk tf/tf2_misc_007.vpk tf/tf2_misc_008.vpk tf/tf2_misc_009.vpk tf/tf2_misc_010.vpk tf/tf2_misc_dir.vpk tf/tf2_sound_misc.vpk.sound.**cache tf/tf2_sound_vo_english_dir.**vpk tf/tf2_sound_vo_english.vpk.**sound.cache tf/tf2_textures_dir.vpk hl2/hl2_misc_000.vpk hl2/hl2_misc_001.vpk hl2/hl2_misc_002.vpk hl2/hl2_misc_003.vpk hl2/hl2_misc_004.vpk hl2/hl2_misc_005.vpk hl2/hl2_misc_dir.vpk and also the maps/ folder This makes a TF2 install only take up about 200MB. (It could be even less, but I felt that only symlinking the large files made real sense) /Peter __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] FPS issues on Steampipe
Is anyone else FPS issues with steampipe servers? I had one that ran at 66.67 constantly and it keeps dropping to 10 now that i upgraded it to Steampipe. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] FPS issues on Steampipe
We've had our server FPS surpass 66~ (up to 300), and go down to 9~. We also get freezes for about a second at a time (which is when the 9 happens). There's definitely something wrong that was introduced into the engine, as you're seeing it as well with TF2 (well, I'm assuming you're talking about TF2). Thanks, Kyle. On Thu, Apr 25, 2013 at 3:43 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com wrote: Is anyone else FPS issues with steampipe servers? I had one that ran at 66.67 constantly and it keeps dropping to 10 now that i upgraded it to Steampipe. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] FPS issues on Steampipe
I'm in the client steampipe had problems with the game speed, when I created a server via console e.g.: map cp_dustbowl. Sometimes everything was incredible fast, like move speed etc. Am 26.04.2013 01:10, schrieb Kyle Sanderson: We've had our server FPS surpass 66~ (up to 300), and go down to 9~. We also get freezes for about a second at a time (which is when the 9 happens). There's definitely something wrong that was introduced into the engine, as you're seeing it as well with TF2 (well, I'm assuming you're talking about TF2). Thanks, Kyle. On Thu, Apr 25, 2013 at 3:43 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com wrote: Is anyone else FPS issues with steampipe servers? I had one that ran at 66.67 constantly and it keeps dropping to 10 now that i upgraded it to Steampipe. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] FPS issues on Steampipe
Are all of these problems peculiar to Linux? Has anybody tried using the engine's vprof tools (i.e. vprof_dump_spikes) to investigate where the time is going? If anybody is having these problems on Linux, we have some really powerful tools we can use to capture performance data and track down issues like this. The process to get setup is a bit involved and requires installing some software on the server. If anybody is having performance problems of any kind and is willing to do a little work to investigate them, send me an email and I'll get you setup. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AXVOID Sent: Thursday, April 25, 2013 4:16 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] FPS issues on Steampipe I'm in the client steampipe had problems with the game speed, when I created a server via console e.g.: map cp_dustbowl. Sometimes everything was incredible fast, like move speed etc. Am 26.04.2013 01:10, schrieb Kyle Sanderson: We've had our server FPS surpass 66~ (up to 300), and go down to 9~. We also get freezes for about a second at a time (which is when the 9 happens). There's definitely something wrong that was introduced into the engine, as you're seeing it as well with TF2 (well, I'm assuming you're talking about TF2). Thanks, Kyle. On Thu, Apr 25, 2013 at 3:43 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com wrote: Is anyone else FPS issues with steampipe servers? I had one that ran at 66.67 constantly and it keeps dropping to 10 now that i upgraded it to Steampipe. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] FPS issues on Steampipe
Oops. Fixed. I mean we have good performance investigation tools on **windows**. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Thursday, April 25, 2013 4:22 PM To: hlds_linux@list.valvesoftware.com Cc: Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com) Subject: Re: [hlds] [hlds_linux] FPS issues on Steampipe Are all of these problems peculiar to Linux? Has anybody tried using the engine's vprof tools (i.e. vprof_dump_spikes) to investigate where the time is going? If anybody is having these problems on **WINDOWS**, we have some really powerful tools we can use to capture performance data and track down issues like this. The process to get setup is a bit involved and requires installing some software on the server. If anybody is having performance problems of any kind and is willing to do a little work to investigate them, send me an email and I'll get you setup. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AXVOID Sent: Thursday, April 25, 2013 4:16 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] FPS issues on Steampipe I'm in the client steampipe had problems with the game speed, when I created a server via console e.g.: map cp_dustbowl. Sometimes everything was incredible fast, like move speed etc. Am 26.04.2013 01:10, schrieb Kyle Sanderson: We've had our server FPS surpass 66~ (up to 300), and go down to 9~. We also get freezes for about a second at a time (which is when the 9 happens). There's definitely something wrong that was introduced into the engine, as you're seeing it as well with TF2 (well, I'm assuming you're talking about TF2). Thanks, Kyle. On Thu, Apr 25, 2013 at 3:43 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com wrote: Is anyone else FPS issues with steampipe servers? I had one that ran at 66.67 constantly and it keeps dropping to 10 now that i upgraded it to Steampipe. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] FPS issues on Steampipe
Sourcemod might actually be affecting it as it's not officially supported On Thu, Apr 25, 2013 at 7:24 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: Oops. Fixed. I mean we have good performance investigation tools on **windows**. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Thursday, April 25, 2013 4:22 PM To: hlds_linux@list.valvesoftware.com Cc: Half-Life dedicated Win32 server mailing list ( h...@list.valvesoftware.com) Subject: Re: [hlds] [hlds_linux] FPS issues on Steampipe Are all of these problems peculiar to Linux? Has anybody tried using the engine's vprof tools (i.e. vprof_dump_spikes) to investigate where the time is going? If anybody is having these problems on **WINDOWS**, we have some really powerful tools we can use to capture performance data and track down issues like this. The process to get setup is a bit involved and requires installing some software on the server. If anybody is having performance problems of any kind and is willing to do a little work to investigate them, send me an email and I'll get you setup. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AXVOID Sent: Thursday, April 25, 2013 4:16 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] FPS issues on Steampipe I'm in the client steampipe had problems with the game speed, when I created a server via console e.g.: map cp_dustbowl. Sometimes everything was incredible fast, like move speed etc. Am 26.04.2013 01:10, schrieb Kyle Sanderson: We've had our server FPS surpass 66~ (up to 300), and go down to 9~. We also get freezes for about a second at a time (which is when the 9 happens). There's definitely something wrong that was introduced into the engine, as you're seeing it as well with TF2 (well, I'm assuming you're talking about TF2). Thanks, Kyle. On Thu, Apr 25, 2013 at 3:43 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com wrote: Is anyone else FPS issues with steampipe servers? I had one that ran at 66.67 constantly and it keeps dropping to 10 now that i upgraded it to Steampipe. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] FPS issues on Steampipe
I tried the vprof tools but have no idea what the profile is supposed to look like. Should we be posting profiler output to this list (or to GitHub issues)? On 26/04/2013 9:21 AM, Fletcher Dunn wrote: Are all of these problems peculiar to Linux? Has anybody tried using the engine's vprof tools (i.e. vprof_dump_spikes) to investigate where the time is going? If anybody is having these problems on Linux, we have some really powerful tools we can use to capture performance data and track down issues like this. The process to get setup is a bit involved and requires installing some software on the server. If anybody is having performance problems of any kind and is willing to do a little work to investigate them, send me an email and I'll get you setup. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AXVOID Sent: Thursday, April 25, 2013 4:16 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] FPS issues on Steampipe I'm in the client steampipe had problems with the game speed, when I created a server via console e.g.: map cp_dustbowl. Sometimes everything was incredible fast, like move speed etc. Am 26.04.2013 01:10, schrieb Kyle Sanderson: We've had our server FPS surpass 66~ (up to 300), and go down to 9~. We also get freezes for about a second at a time (which is when the 9 happens). There's definitely something wrong that was introduced into the engine, as you're seeing it as well with TF2 (well, I'm assuming you're talking about TF2). Thanks, Kyle. On Thu, Apr 25, 2013 at 3:43 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com wrote: Is anyone else FPS issues with steampipe servers? I had one that ran at 66.67 constantly and it keeps dropping to 10 now that i upgraded it to Steampipe. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] FPS issues on Steampipe
I tried that command you supplied but it doesn't seem to be doing anything. Am I missing a step? On Thu, Apr 25, 2013 at 7:45 PM, Yun Huang Yong gumby_li...@mooh.orgwrote: I tried the vprof tools but have no idea what the profile is supposed to look like. Should we be posting profiler output to this list (or to GitHub issues)? On 26/04/2013 9:21 AM, Fletcher Dunn wrote: Are all of these problems peculiar to Linux? Has anybody tried using the engine's vprof tools (i.e. vprof_dump_spikes) to investigate where the time is going? If anybody is having these problems on Linux, we have some really powerful tools we can use to capture performance data and track down issues like this. The process to get setup is a bit involved and requires installing some software on the server. If anybody is having performance problems of any kind and is willing to do a little work to investigate them, send me an email and I'll get you setup. -Original Message- From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com[mailto: hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com] On Behalf Of AXVOID Sent: Thursday, April 25, 2013 4:16 PM To: hlds_linux@list.valvesoftware.**comhlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] FPS issues on Steampipe I'm in the client steampipe had problems with the game speed, when I created a server via console e.g.: map cp_dustbowl. Sometimes everything was incredible fast, like move speed etc. Am 26.04.2013 01:10, schrieb Kyle Sanderson: We've had our server FPS surpass 66~ (up to 300), and go down to 9~. We also get freezes for about a second at a time (which is when the 9 happens). There's definitely something wrong that was introduced into the engine, as you're seeing it as well with TF2 (well, I'm assuming you're talking about TF2). Thanks, Kyle. On Thu, Apr 25, 2013 at 3:43 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com** wrote: Is anyone else FPS issues with steampipe servers? I had one that ran at 66.67 constantly and it keeps dropping to 10 now that i upgraded it to Steampipe. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] FPS issues on Steampipe
vprof toggles profiling on/off. That triggers the built-in profiler to start/stop collecting data. You can also use vprof_on and vprof_off. vprof_generate_report will dump the report to console. I guess you can use condump to save it to a file. There's a whole bunch of vprof_* commands but I don't know what most of them do... https://developer.valvesoftware.com/wiki/List_of_TF2_console_commands_and_variables On 26/04/2013 9:45 AM, Daniel Barreiro wrote: I tried that command you supplied but it doesn't seem to be doing anything. Am I missing a step? On Thu, Apr 25, 2013 at 7:45 PM, Yun Huang Yong gumby_li...@mooh.orgwrote: I tried the vprof tools but have no idea what the profile is supposed to look like. Should we be posting profiler output to this list (or to GitHub issues)? On 26/04/2013 9:21 AM, Fletcher Dunn wrote: Are all of these problems peculiar to Linux? Has anybody tried using the engine's vprof tools (i.e. vprof_dump_spikes) to investigate where the time is going? If anybody is having these problems on Linux, we have some really powerful tools we can use to capture performance data and track down issues like this. The process to get setup is a bit involved and requires installing some software on the server. If anybody is having performance problems of any kind and is willing to do a little work to investigate them, send me an email and I'll get you setup. -Original Message- From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com[mailto: hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com] On Behalf Of AXVOID Sent: Thursday, April 25, 2013 4:16 PM To: hlds_linux@list.valvesoftware.**comhlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] FPS issues on Steampipe I'm in the client steampipe had problems with the game speed, when I created a server via console e.g.: map cp_dustbowl. Sometimes everything was incredible fast, like move speed etc. Am 26.04.2013 01:10, schrieb Kyle Sanderson: We've had our server FPS surpass 66~ (up to 300), and go down to 9~. We also get freezes for about a second at a time (which is when the 9 happens). There's definitely something wrong that was introduced into the engine, as you're seeing it as well with TF2 (well, I'm assuming you're talking about TF2). Thanks, Kyle. On Thu, Apr 25, 2013 at 3:43 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com** wrote: Is anyone else FPS issues with steampipe servers? I had one that ran at 66.67 constantly and it keeps dropping to 10 now that i upgraded it to Steampipe. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] FPS issues on Steampipe
Works now. Where should I post what I got? http://pastebin.com/kkVGcuzc On Thu, Apr 25, 2013 at 7:53 PM, Yun Huang Yong gumby_li...@mooh.orgwrote: vprof toggles profiling on/off. That triggers the built-in profiler to start/stop collecting data. You can also use vprof_on and vprof_off. vprof_generate_report will dump the report to console. I guess you can use condump to save it to a file. There's a whole bunch of vprof_* commands but I don't know what most of them do... https://developer.**valvesoftware.com/wiki/List_** of_TF2_console_commands_and_**variableshttps://developer.valvesoftware.com/wiki/List_of_TF2_console_commands_and_variables On 26/04/2013 9:45 AM, Daniel Barreiro wrote: I tried that command you supplied but it doesn't seem to be doing anything. Am I missing a step? On Thu, Apr 25, 2013 at 7:45 PM, Yun Huang Yong gumby_li...@mooh.org wrote: I tried the vprof tools but have no idea what the profile is supposed to look like. Should we be posting profiler output to this list (or to GitHub issues)? On 26/04/2013 9:21 AM, Fletcher Dunn wrote: Are all of these problems peculiar to Linux? Has anybody tried using the engine's vprof tools (i.e. vprof_dump_spikes) to investigate where the time is going? If anybody is having these problems on Linux, we have some really powerful tools we can use to capture performance data and track down issues like this. The process to get setup is a bit involved and requires installing some software on the server. If anybody is having performance problems of any kind and is willing to do a little work to investigate them, send me an email and I'll get you setup. -Original Message- From: hlds_linux-bounces@list.**valv**esoftware.comhttp://valvesoftware.com hlds_linux-**boun...@list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com **[mailto: hlds_linux-bounces@**list.**valvesoftware.comhttp://list.valvesoftware.com hlds_linux-**boun...@list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com **] On Behalf Of AXVOID Sent: Thursday, April 25, 2013 4:16 PM To: hlds_linux@list.valvesoftware.comhlds_linux@list.** valvesoftware.com hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] FPS issues on Steampipe I'm in the client steampipe had problems with the game speed, when I created a server via console e.g.: map cp_dustbowl. Sometimes everything was incredible fast, like move speed etc. Am 26.04.2013 01:10, schrieb Kyle Sanderson: We've had our server FPS surpass 66~ (up to 300), and go down to 9~. We also get freezes for about a second at a time (which is when the 9 happens). There's definitely something wrong that was introduced into the engine, as you're seeing it as well with TF2 (well, I'm assuming you're talking about TF2). Thanks, Kyle. On Thu, Apr 25, 2013 at 3:43 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com wrote: Is anyone else FPS issues with steampipe servers? I had one that ran at 66.67 constantly and it keeps dropping to 10 now that i upgraded it to Steampipe. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/** mailman/listinfo/hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/** mailman/listinfo/hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/** mailman/listinfo/hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/** mailman/listinfo/hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/** mailman/listinfo/hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your
Re: [hlds_linux] FPS issues on Steampipe
I should probably note I was using bots as the fps only drops once I hit 10+ players On Thu, Apr 25, 2013 at 8:04 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com wrote: Works now. Where should I post what I got? http://pastebin.com/kkVGcuzc On Thu, Apr 25, 2013 at 7:53 PM, Yun Huang Yong gumby_li...@mooh.orgwrote: vprof toggles profiling on/off. That triggers the built-in profiler to start/stop collecting data. You can also use vprof_on and vprof_off. vprof_generate_report will dump the report to console. I guess you can use condump to save it to a file. There's a whole bunch of vprof_* commands but I don't know what most of them do... https://developer.**valvesoftware.com/wiki/List_** of_TF2_console_commands_and_**variableshttps://developer.valvesoftware.com/wiki/List_of_TF2_console_commands_and_variables On 26/04/2013 9:45 AM, Daniel Barreiro wrote: I tried that command you supplied but it doesn't seem to be doing anything. Am I missing a step? On Thu, Apr 25, 2013 at 7:45 PM, Yun Huang Yong gumby_li...@mooh.org wrote: I tried the vprof tools but have no idea what the profile is supposed to look like. Should we be posting profiler output to this list (or to GitHub issues)? On 26/04/2013 9:21 AM, Fletcher Dunn wrote: Are all of these problems peculiar to Linux? Has anybody tried using the engine's vprof tools (i.e. vprof_dump_spikes) to investigate where the time is going? If anybody is having these problems on Linux, we have some really powerful tools we can use to capture performance data and track down issues like this. The process to get setup is a bit involved and requires installing some software on the server. If anybody is having performance problems of any kind and is willing to do a little work to investigate them, send me an email and I'll get you setup. -Original Message- From: hlds_linux-bounces@list.**valv**esoftware.comhttp://valvesoftware.com hlds_linux-**boun...@list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com **[mailto: hlds_linux-bounces@**list.**valvesoftware.comhttp://list.valvesoftware.com hlds_linux-**boun...@list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com **] On Behalf Of AXVOID Sent: Thursday, April 25, 2013 4:16 PM To: hlds_linux@list.valvesoftware.comhlds_linux@list.** valvesoftware.com hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] FPS issues on Steampipe I'm in the client steampipe had problems with the game speed, when I created a server via console e.g.: map cp_dustbowl. Sometimes everything was incredible fast, like move speed etc. Am 26.04.2013 01:10, schrieb Kyle Sanderson: We've had our server FPS surpass 66~ (up to 300), and go down to 9~. We also get freezes for about a second at a time (which is when the 9 happens). There's definitely something wrong that was introduced into the engine, as you're seeing it as well with TF2 (well, I'm assuming you're talking about TF2). Thanks, Kyle. On Thu, Apr 25, 2013 at 3:43 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com wrote: Is anyone else FPS issues with steampipe servers? I had one that ran at 66.67 constantly and it keeps dropping to 10 now that i upgraded it to Steampipe. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/** mailman/listinfo/hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/** mailman/listinfo/hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/** mailman/listinfo/hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/** mailman/listinfo/hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/**
Re: [hlds_linux] FPS issues on Steampipe
Thanks. It looks like AI / physics is taking a really long time for some reason. If anybody Windows users want to get setup with some performance tracing software, I can dig into the problem in more detail. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Barreiro Sent: Thursday, April 25, 2013 5:06 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] FPS issues on Steampipe I should probably note I was using bots as the fps only drops once I hit 10+ players On Thu, Apr 25, 2013 at 8:04 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com wrote: Works now. Where should I post what I got? http://pastebin.com/kkVGcuzc On Thu, Apr 25, 2013 at 7:53 PM, Yun Huang Yong gumby_li...@mooh.orgwrote: vprof toggles profiling on/off. That triggers the built-in profiler to start/stop collecting data. You can also use vprof_on and vprof_off. vprof_generate_report will dump the report to console. I guess you can use condump to save it to a file. There's a whole bunch of vprof_* commands but I don't know what most of them do... https://developer.**valvesoftware.com/wiki/List_** of_TF2_console_commands_and_**variableshttps://developer.valvesoftwa re.com/wiki/List_of_TF2_console_commands_and_variables On 26/04/2013 9:45 AM, Daniel Barreiro wrote: I tried that command you supplied but it doesn't seem to be doing anything. Am I missing a step? On Thu, Apr 25, 2013 at 7:45 PM, Yun Huang Yong gumby_li...@mooh.org wrote: I tried the vprof tools but have no idea what the profile is supposed to look like. Should we be posting profiler output to this list (or to GitHub issues)? On 26/04/2013 9:21 AM, Fletcher Dunn wrote: Are all of these problems peculiar to Linux? Has anybody tried using the engine's vprof tools (i.e. vprof_dump_spikes) to investigate where the time is going? If anybody is having these problems on Linux, we have some really powerful tools we can use to capture performance data and track down issues like this. The process to get setup is a bit involved and requires installing some software on the server. If anybody is having performance problems of any kind and is willing to do a little work to investigate them, send me an email and I'll get you setup. -Original Message- From: hlds_linux-bounces@list.**valv**esoftware.comhttp://valvesoftware .com hlds_linux-**boun...@list.valvesoftware.comhlds_linux-bounces@li st.valvesoftware.com **[mailto: hlds_linux-bounces@**list.**valvesoftware.comhttp://list.valvesof tware.com hlds_linux-**boun...@list.valvesoftware.comhlds_linux-bounces@li st.valvesoftware.com **] On Behalf Of AXVOID Sent: Thursday, April 25, 2013 4:16 PM To: hlds_linux@list.valvesoftware.comhlds_linux@list.** valvesoftware.com hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] FPS issues on Steampipe I'm in the client steampipe had problems with the game speed, when I created a server via console e.g.: map cp_dustbowl. Sometimes everything was incredible fast, like move speed etc. Am 26.04.2013 01:10, schrieb Kyle Sanderson: We've had our server FPS surpass 66~ (up to 300), and go down to 9~. We also get freezes for about a second at a time (which is when the 9 happens). There's definitely something wrong that was introduced into the engine, as you're seeing it as well with TF2 (well, I'm assuming you're talking about TF2). Thanks, Kyle. On Thu, Apr 25, 2013 at 3:43 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com wrote: Is anyone else FPS issues with steampipe servers? I had one that ran at 66.67 constantly and it keeps dropping to 10 now that i upgraded it to Steampipe. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/** mailman/listinfo/hlds_linuxhttps://list.valvesoftware.com/cgi-b in/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/** mailman/listinfo/hlds_linuxhttps://list.valvesoftware.com/cgi-bi n/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/** mailman/listinfo/hlds_linuxhttps://list.valvesoftware.com/cgi-bin /mailman/listinfo/hlds_linux ___ To unsubscribe, edit
Re: [hlds_linux] [hlds] Mandatory update to TF2 SteamPipe beta released
Unfortunately I'm now having (still sm_related) issues with a server crash immediately on a client joining a team, despite running the beta gamedata. Linux server, BTW. Anyone else having this or already know of the cause/fix? From: Ryan Stecker voidedwea...@gmail.com To: Half-Life dedicated Win32 server mailing list h...@list.valvesoftware.com Sent: Thursday, April 25, 2013 5:50:59 PM Subject: Re: [hlds] Mandatory update to TF2 SteamPipe beta released For updated gamedata that's compatible with steampipe, see: https://github.com/RavuAlHemio/sourcemod-beta-gamedata It's an unofficial repo, so your mileage may vary, but I've had reports from multiple people that the gamedata is up to date with steampipe. On Thu, Apr 25, 2013 at 3:29 PM, thesupremecommander thesupremec...@gmail.com wrote: Yes, indeed, although I would point out that Valve's already told server owners to convert to SteamPipe in preparation for the update anyway, but that's not something to be argued over the mailing list. I think there is some beta gamedata floating around somewhere that I'll try out to see whether the issues are fixed. On Thu, Apr 25, 2013 at 4:20 PM, DontWannaName! ad...@topnotchclan.com wrote: From what I understand there needs to be updated game data for steam pipe but they can't be synced in SM until its released. Sent from my iPhone 5 On Apr 25, 2013, at 1:18 PM, Bjorn Wielens uniac...@yahoo.ca wrote: It seems that any plugins using GetPlayerEyePosition() are casing crashes. Spraytrace is one example. I would imagine SMAC has a component that does so as well. From: thesupremecommander thesupremec...@gmail.com To: Half-Life dedicated Win32 server mailing list h...@list.valvesoftware.com Sent: Wednesday, April 24, 2013 10:40:34 PM Subject: Re: [hlds] Mandatory update to TF2 SteamPipe beta released I'll try reverting, then, but I did try dropping in the latest SM 1.5 snapshot earlier to no avail. I'll probably just stick with the core plugins until I can do more extensive testing. On Wed, Apr 24, 2013 at 9:07 PM, Nicholas Hastings psycho...@alliedmods.net wrote: SM does not officially support the beta version yet and will not until closer to its release, else it would be broken for the release version of the game. -- Nicholas Hastings AlliedMods.net compose-unknown-contact.jpg thesupremecommander Wednesday, April 24, 2013 9:04 PM Is anybody getting constant crashing with SourceMod? I seem to be getting the standard segfault whenever someone joins the server and can't pin it onto any one plugin, although crashing consistently disappears when I strip down to the latest SM 1.6 and MM:S 1.10 snapshots. -- thesupremecommander (Steam) Chief Admin, SPUFserver Chief Admin, OverPowered League ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds compose-unknown-contact.jpg Fletcher Dunn Tuesday, April 23, 2013 2:12 PM A mandatory update to the TF2 SteamPipe beta has been released. Although the update is mandatory (the PatchVersion has been bumped so you will need to upgrade your server in order to host clients running the latest version), your server will not automatically restart. Team Fortress 2: * Synced with release version of game Source engine: * VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that could not be located by the engine. * Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt. It will be loaded if no mapcycle.txt file can be found and convar is set to default name. * Mapcycle file will be loaded from cstrike/cfg directory if it exists, falling back to root cstrike directory otherwise. * Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory * Mapcycle file parsing allows C-style comments and blank lines ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- thesupremecommander (Steam) Chief Admin, SPUFserver Chief Admin, OverPowered League ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences,
Re: [hlds_linux] FPS issues on Steampipe
Is your system under any memory pressure? If we added a bunch of memory usage, and it starts paging, of course that could cause really spiky behavior. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Thursday, April 25, 2013 5:16 PM To: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com) Subject: Re: [hlds] [hlds_linux] FPS issues on Steampipe Thanks. It looks like AI / physics is taking a really long time for some reason. If anybody Windows users want to get setup with some performance tracing software, I can dig into the problem in more detail. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Barreiro Sent: Thursday, April 25, 2013 5:06 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] FPS issues on Steampipe I should probably note I was using bots as the fps only drops once I hit 10+ players On Thu, Apr 25, 2013 at 8:04 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com wrote: Works now. Where should I post what I got? http://pastebin.com/kkVGcuzc On Thu, Apr 25, 2013 at 7:53 PM, Yun Huang Yong gumby_li...@mooh.orgwrote: vprof toggles profiling on/off. That triggers the built-in profiler to start/stop collecting data. You can also use vprof_on and vprof_off. vprof_generate_report will dump the report to console. I guess you can use condump to save it to a file. There's a whole bunch of vprof_* commands but I don't know what most of them do... https://developer.**valvesoftware.com/wiki/List_** of_TF2_console_commands_and_**variableshttps://developer.valvesoftwa re.com/wiki/List_of_TF2_console_commands_and_variables On 26/04/2013 9:45 AM, Daniel Barreiro wrote: I tried that command you supplied but it doesn't seem to be doing anything. Am I missing a step? On Thu, Apr 25, 2013 at 7:45 PM, Yun Huang Yong gumby_li...@mooh.org wrote: I tried the vprof tools but have no idea what the profile is supposed to look like. Should we be posting profiler output to this list (or to GitHub issues)? On 26/04/2013 9:21 AM, Fletcher Dunn wrote: Are all of these problems peculiar to Linux? Has anybody tried using the engine's vprof tools (i.e. vprof_dump_spikes) to investigate where the time is going? If anybody is having these problems on Linux, we have some really powerful tools we can use to capture performance data and track down issues like this. The process to get setup is a bit involved and requires installing some software on the server. If anybody is having performance problems of any kind and is willing to do a little work to investigate them, send me an email and I'll get you setup. -Original Message- From: hlds_linux-bounces@list.**valv**esoftware.comhttp://valvesoftware .com hlds_linux-**boun...@list.valvesoftware.comhlds_linux-bounces@li st.valvesoftware.com **[mailto: hlds_linux-bounces@**list.**valvesoftware.comhttp://list.valvesof tware.com hlds_linux-**boun...@list.valvesoftware.comhlds_linux-bounces@li st.valvesoftware.com **] On Behalf Of AXVOID Sent: Thursday, April 25, 2013 4:16 PM To: hlds_linux@list.valvesoftware.comhlds_linux@list.** valvesoftware.com hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] FPS issues on Steampipe I'm in the client steampipe had problems with the game speed, when I created a server via console e.g.: map cp_dustbowl. Sometimes everything was incredible fast, like move speed etc. Am 26.04.2013 01:10, schrieb Kyle Sanderson: We've had our server FPS surpass 66~ (up to 300), and go down to 9~. We also get freezes for about a second at a time (which is when the 9 happens). There's definitely something wrong that was introduced into the engine, as you're seeing it as well with TF2 (well, I'm assuming you're talking about TF2). Thanks, Kyle. On Thu, Apr 25, 2013 at 3:43 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com wrote: Is anyone else FPS issues with steampipe servers? I had one that ran at 66.67 constantly and it keeps dropping to 10 now that i upgraded it to Steampipe. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/** mailman/listinfo/hlds_linuxhttps://list.valvesoftware.com/cgi-b in/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/**
Re: [hlds_linux] FPS issues on Steampipe
Well the server has 512 MB of ram allotted to it which has been fine in the past. Let me go check how much it's using On Thu, Apr 25, 2013 at 8:19 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: Is your system under any memory pressure? If we added a bunch of memory usage, and it starts paging, of course that could cause really spiky behavior. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Thursday, April 25, 2013 5:16 PM To: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated Win32 server mailing list ( h...@list.valvesoftware.com) Subject: Re: [hlds] [hlds_linux] FPS issues on Steampipe Thanks. It looks like AI / physics is taking a really long time for some reason. If anybody Windows users want to get setup with some performance tracing software, I can dig into the problem in more detail. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Barreiro Sent: Thursday, April 25, 2013 5:06 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] FPS issues on Steampipe I should probably note I was using bots as the fps only drops once I hit 10+ players On Thu, Apr 25, 2013 at 8:04 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com wrote: Works now. Where should I post what I got? http://pastebin.com/kkVGcuzc On Thu, Apr 25, 2013 at 7:53 PM, Yun Huang Yong gumby_li...@mooh.org wrote: vprof toggles profiling on/off. That triggers the built-in profiler to start/stop collecting data. You can also use vprof_on and vprof_off. vprof_generate_report will dump the report to console. I guess you can use condump to save it to a file. There's a whole bunch of vprof_* commands but I don't know what most of them do... https://developer.**valvesoftware.com/wiki/List_** of_TF2_console_commands_and_**variableshttps://developer.valvesoftwa re.com/wiki/List_of_TF2_console_commands_and_variables On 26/04/2013 9:45 AM, Daniel Barreiro wrote: I tried that command you supplied but it doesn't seem to be doing anything. Am I missing a step? On Thu, Apr 25, 2013 at 7:45 PM, Yun Huang Yong gumby_li...@mooh.org wrote: I tried the vprof tools but have no idea what the profile is supposed to look like. Should we be posting profiler output to this list (or to GitHub issues)? On 26/04/2013 9:21 AM, Fletcher Dunn wrote: Are all of these problems peculiar to Linux? Has anybody tried using the engine's vprof tools (i.e. vprof_dump_spikes) to investigate where the time is going? If anybody is having these problems on Linux, we have some really powerful tools we can use to capture performance data and track down issues like this. The process to get setup is a bit involved and requires installing some software on the server. If anybody is having performance problems of any kind and is willing to do a little work to investigate them, send me an email and I'll get you setup. -Original Message- From: hlds_linux-bounces@list.**valv**esoftware.comhttp://valvesoftware .com hlds_linux-**boun...@list.valvesoftware.comhlds_linux-bounces@li st.valvesoftware.com **[mailto: hlds_linux-bounces@**list.**valvesoftware.comhttp://list.valvesof tware.com hlds_linux-**boun...@list.valvesoftware.comhlds_linux-bounces@li st.valvesoftware.com **] On Behalf Of AXVOID Sent: Thursday, April 25, 2013 4:16 PM To: hlds_linux@list.valvesoftware.comhlds_linux@list.** valvesoftware.com hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] FPS issues on Steampipe I'm in the client steampipe had problems with the game speed, when I created a server via console e.g.: map cp_dustbowl. Sometimes everything was incredible fast, like move speed etc. Am 26.04.2013 01:10, schrieb Kyle Sanderson: We've had our server FPS surpass 66~ (up to 300), and go down to 9~. We also get freezes for about a second at a time (which is when the 9 happens). There's definitely something wrong that was introduced into the engine, as you're seeing it as well with TF2 (well, I'm assuming you're talking about TF2). Thanks, Kyle. On Thu, Apr 25, 2013 at 3:43 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com wrote: Is anyone else FPS issues with steampipe servers? I had one that ran at 66.67 constantly and it keeps dropping to 10 now that i upgraded it to Steampipe. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/** mailman/listinfo/hlds_linuxhttps://list.valvesoftware.com/cgi-b
Re: [hlds_linux] [hlds] Mandatory update to TF2 SteamPipe beta released
I suspect I've found the culprits of the crashes, heads up if you are running afk_manager or superlogs_tf2 plugins, both of these caused server crashes immediately after joining a team for me. (Linux server) From: Fletcher Dunn fletch...@valvesoftware.com To: 'Bjorn Wielens' uniac...@yahoo.ca Sent: Thursday, April 25, 2013 9:17:58 PM Subject: RE: [hlds_linux] [hlds] Mandatory update to TF2 SteamPipe beta released What's your server's IP? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bjorn Wielens Sent: Thursday, April 25, 2013 5:17 PM To: Half-Life dedicated Win32 server mailing list; hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] Mandatory update to TF2 SteamPipe beta released Unfortunately I'm now having (still sm_related) issues with a server crash immediately on a client joining a team, despite running the beta gamedata. Linux server, BTW. Anyone else having this or already know of the cause/fix? From: Ryan Stecker voidedwea...@gmail.com To: Half-Life dedicated Win32 server mailing list h...@list.valvesoftware.com Sent: Thursday, April 25, 2013 5:50:59 PM Subject: Re: [hlds] Mandatory update to TF2 SteamPipe beta released For updated gamedata that's compatible with steampipe, see: https://github.com/RavuAlHemio/sourcemod-beta-gamedata It's an unofficial repo, so your mileage may vary, but I've had reports from multiple people that the gamedata is up to date with steampipe. On Thu, Apr 25, 2013 at 3:29 PM, thesupremecommander thesupremec...@gmail.com wrote: Yes, indeed, although I would point out that Valve's already told server owners to convert to SteamPipe in preparation for the update anyway, but that's not something to be argued over the mailing list. I think there is some beta gamedata floating around somewhere that I'll try out to see whether the issues are fixed. On Thu, Apr 25, 2013 at 4:20 PM, DontWannaName! ad...@topnotchclan.com wrote: From what I understand there needs to be updated game data for steam pipe but they can't be synced in SM until its released. Sent from my iPhone 5 On Apr 25, 2013, at 1:18 PM, Bjorn Wielens uniac...@yahoo.ca wrote: It seems that any plugins using GetPlayerEyePosition() are casing crashes. Spraytrace is one example. I would imagine SMAC has a component that does so as well. From: thesupremecommander thesupremec...@gmail.com To: Half-Life dedicated Win32 server mailing list h...@list.valvesoftware.com Sent: Wednesday, April 24, 2013 10:40:34 PM Subject: Re: [hlds] Mandatory update to TF2 SteamPipe beta released I'll try reverting, then, but I did try dropping in the latest SM 1.5 snapshot earlier to no avail. I'll probably just stick with the core plugins until I can do more extensive testing. On Wed, Apr 24, 2013 at 9:07 PM, Nicholas Hastings psycho...@alliedmods.net wrote: SM does not officially support the beta version yet and will not until closer to its release, else it would be broken for the release version of the game. -- Nicholas Hastings AlliedMods.net compose-unknown-contact.jpg thesupremecommander Wednesday, April 24, 2013 9:04 PM Is anybody getting constant crashing with SourceMod? I seem to be getting the standard segfault whenever someone joins the server and can't pin it onto any one plugin, although crashing consistently disappears when I strip down to the latest SM 1.6 and MM:S 1.10 snapshots. -- thesupremecommander (Steam) Chief Admin, SPUFserver Chief Admin, OverPowered League ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds compose-unknown-contact.jpg Fletcher Dunn Tuesday, April 23, 2013 2:12 PM A mandatory update to the TF2 SteamPipe beta has been released. Although the update is mandatory (the PatchVersion has been bumped so you will need to upgrade your server in order to host clients running the latest version), your server will not automatically restart. Team Fortress 2: * Synced with release version of game Source engine: * VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that could not be located by the engine. * Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt. It will be loaded if no mapcycle.txt file can be found and convar is set to default name. * Mapcycle file will be loaded from cstrike/cfg directory if it exists, falling back to root cstrike directory otherwise. * Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory * Mapcycle file parsing allows C-style comments and blank lines ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds_linux] [hlds] Mandatory update to TF2 SteamPipe beta released
Check your gamedata folder for any custom gamedata you may have, most if not all is out of date right now. I am running SuperLogs fine for now, although I had to compile it manually since I couldn't find a download for it. On Thu, Apr 25, 2013 at 8:49 PM, Bjorn Wielens uniac...@yahoo.ca wrote: I suspect I've found the culprits of the crashes, heads up if you are running afk_manager or superlogs_tf2 plugins, both of these caused server crashes immediately after joining a team for me. (Linux server) From: Fletcher Dunn fletch...@valvesoftware.com To: 'Bjorn Wielens' uniac...@yahoo.ca Sent: Thursday, April 25, 2013 9:17:58 PM Subject: RE: [hlds_linux] [hlds] Mandatory update to TF2 SteamPipe beta released What's your server's IP? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bjorn Wielens Sent: Thursday, April 25, 2013 5:17 PM To: Half-Life dedicated Win32 server mailing list; hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] Mandatory update to TF2 SteamPipe beta released Unfortunately I'm now having (still sm_related) issues with a server crash immediately on a client joining a team, despite running the beta gamedata. Linux server, BTW. Anyone else having this or already know of the cause/fix? From: Ryan Stecker voidedwea...@gmail.com To: Half-Life dedicated Win32 server mailing list h...@list.valvesoftware.com Sent: Thursday, April 25, 2013 5:50:59 PM Subject: Re: [hlds] Mandatory update to TF2 SteamPipe beta released For updated gamedata that's compatible with steampipe, see: https://github.com/RavuAlHemio/sourcemod-beta-gamedata It's an unofficial repo, so your mileage may vary, but I've had reports from multiple people that the gamedata is up to date with steampipe. On Thu, Apr 25, 2013 at 3:29 PM, thesupremecommander thesupremec...@gmail.com wrote: Yes, indeed, although I would point out that Valve's already told server owners to convert to SteamPipe in preparation for the update anyway, but that's not something to be argued over the mailing list. I think there is some beta gamedata floating around somewhere that I'll try out to see whether the issues are fixed. On Thu, Apr 25, 2013 at 4:20 PM, DontWannaName! ad...@topnotchclan.com wrote: From what I understand there needs to be updated game data for steam pipe but they can't be synced in SM until its released. Sent from my iPhone 5 On Apr 25, 2013, at 1:18 PM, Bjorn Wielens uniac...@yahoo.ca wrote: It seems that any plugins using GetPlayerEyePosition() are casing crashes. Spraytrace is one example. I would imagine SMAC has a component that does so as well. From: thesupremecommander thesupremec...@gmail.com To: Half-Life dedicated Win32 server mailing list h...@list.valvesoftware.com Sent: Wednesday, April 24, 2013 10:40:34 PM Subject: Re: [hlds] Mandatory update to TF2 SteamPipe beta released I'll try reverting, then, but I did try dropping in the latest SM 1.5 snapshot earlier to no avail. I'll probably just stick with the core plugins until I can do more extensive testing. On Wed, Apr 24, 2013 at 9:07 PM, Nicholas Hastings psycho...@alliedmods.net wrote: SM does not officially support the beta version yet and will not until closer to its release, else it would be broken for the release version of the game. -- Nicholas Hastings AlliedMods.net compose-unknown-contact.jpg thesupremecommander Wednesday, April 24, 2013 9:04 PM Is anybody getting constant crashing with SourceMod? I seem to be getting the standard segfault whenever someone joins the server and can't pin it onto any one plugin, although crashing consistently disappears when I strip down to the latest SM 1.6 and MM:S 1.10 snapshots. -- thesupremecommander (Steam) Chief Admin, SPUFserver Chief Admin, OverPowered League ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds compose-unknown-contact.jpg Fletcher Dunn Tuesday, April 23, 2013 2:12 PM A mandatory update to the TF2 SteamPipe beta has been released. Although the update is mandatory (the PatchVersion has been bumped so you will need to upgrade your server in order to host clients running the latest version), your server will not automatically restart. Team Fortress 2: * Synced with release version of game Source engine: * VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that could not be located by the engine. * Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt. It will be loaded if no mapcycle.txt file can be found and convar is set to default
Re: [hlds_linux] [hlds] Mandatory update to TF2 SteamPipe beta released
Thanks for the info. I'm running yesterday's MM 1.9.3 and SM 1.5 snapshots - are you perchance running 1.10/1.6? . superlogs is nice but not mission critical; I can live without jarate reporting in HLStats for a week until the official SM support is out. ;) From: thesupremecommander thesupremec...@gmail.com To: Bjorn Wielens uniac...@yahoo.ca; Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Thursday, April 25, 2013 10:06:19 PM Subject: Re: [hlds_linux] [hlds] Mandatory update to TF2 SteamPipe beta released Check your gamedata folder for any custom gamedata you may have, most if not all is out of date right now. I am running SuperLogs fine for now, although I had to compile it manually since I couldn't find a download for it. On Thu, Apr 25, 2013 at 8:49 PM, Bjorn Wielens uniac...@yahoo.ca wrote: I suspect I've found the culprits of the crashes, heads up if you are running afk_manager or superlogs_tf2 plugins, both of these caused server crashes immediately after joining a team for me. (Linux server) From: Fletcher Dunn fletch...@valvesoftware.com To: 'Bjorn Wielens' uniac...@yahoo.ca Sent: Thursday, April 25, 2013 9:17:58 PM Subject: RE: [hlds_linux] [hlds] Mandatory update to TF2 SteamPipe beta released What's your server's IP? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bjorn Wielens Sent: Thursday, April 25, 2013 5:17 PM To: Half-Life dedicated Win32 server mailing list; hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] Mandatory update to TF2 SteamPipe beta released Unfortunately I'm now having (still sm_related) issues with a server crash immediately on a client joining a team, despite running the beta gamedata. Linux server, BTW. Anyone else having this or already know of the cause/fix? From: Ryan Stecker voidedwea...@gmail.com To: Half-Life dedicated Win32 server mailing list h...@list.valvesoftware.com Sent: Thursday, April 25, 2013 5:50:59 PM Subject: Re: [hlds] Mandatory update to TF2 SteamPipe beta released For updated gamedata that's compatible with steampipe, see: https://github.com/RavuAlHemio/sourcemod-beta-gamedata It's an unofficial repo, so your mileage may vary, but I've had reports from multiple people that the gamedata is up to date with steampipe. On Thu, Apr 25, 2013 at 3:29 PM, thesupremecommander thesupremec...@gmail.com wrote: Yes, indeed, although I would point out that Valve's already told server owners to convert to SteamPipe in preparation for the update anyway, but that's not something to be argued over the mailing list. I think there is some beta gamedata floating around somewhere that I'll try out to see whether the issues are fixed. On Thu, Apr 25, 2013 at 4:20 PM, DontWannaName! ad...@topnotchclan.com wrote: From what I understand there needs to be updated game data for steam pipe but they can't be synced in SM until its released. Sent from my iPhone 5 On Apr 25, 2013, at 1:18 PM, Bjorn Wielens uniac...@yahoo.ca wrote: It seems that any plugins using GetPlayerEyePosition() are casing crashes. Spraytrace is one example. I would imagine SMAC has a component that does so as well. From: thesupremecommander thesupremec...@gmail.com To: Half-Life dedicated Win32 server mailing list h...@list.valvesoftware.com Sent: Wednesday, April 24, 2013 10:40:34 PM Subject: Re: [hlds] Mandatory update to TF2 SteamPipe beta released I'll try reverting, then, but I did try dropping in the latest SM 1.5 snapshot earlier to no avail. I'll probably just stick with the core plugins until I can do more extensive testing. On Wed, Apr 24, 2013 at 9:07 PM, Nicholas Hastings psycho...@alliedmods.net wrote: SM does not officially support the beta version yet and will not until closer to its release, else it would be broken for the release version of the game. -- Nicholas Hastings AlliedMods.net compose-unknown-contact.jpg thesupremecommander Wednesday, April 24, 2013 9:04 PM Is anybody getting constant crashing with SourceMod? I seem to be getting the standard segfault whenever someone joins the server and can't pin it onto any one plugin, although crashing consistently disappears when I strip down to the latest SM 1.6 and MM:S 1.10 snapshots. -- thesupremecommander (Steam) Chief Admin, SPUFserver Chief Admin, OverPowered League ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds compose-unknown-contact.jpg Fletcher Dunn Tuesday, April 23, 2013 2:12 PM A mandatory update to the TF2 SteamPipe beta has been released. Although the update is mandatory (the PatchVersion has been
[hlds_linux] Valve now charging for map packs?
I see that today's CS:GO update added a map pack of 7 maps that Valve is charging $3 (normally $6) for. Is this feature going to be coming to other games? Because I want to know now if I'm going to have to yank cp_freight_final, cp_steel, and the like from my TF2 server because of this decision. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Optional updates to TF2 SteamPipe beta released
We've released optional updates to the SteamPipe beta client and dedicated server: Source engine: * motd file(s) changed to work like the mapcycle file. It goes in the cfg folder by default, but will fallback to the root folder if not found in the cfg folder. Motd.txt and motd_text.txt files are no longer shipped. Instead, we ship xxx_default.txt files. * Greatly reduced memory usage * Implicitly hardcode several rules to the end of the sv_pure rule list. (These rules will eventually be visible by typing sv_pure, so you can see exactoly the effective rules that are in effect --- but there is a bug preventing the proper display that will be fixed soon.) * Fix bugs causing some file system queries to ignore pure server rules. * Added dummy sv_consistency convar to client to prevent auto banning by old versions of SMAC. (Note: this kludge will be removed soon. Please update your servers to avoid angering your players.) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Optional updates to TF2 SteamPipe beta released
Any chance at an optional (or required, if required) CS:S sync? We're still having particle/spray/memory issues that have all been fixed in tip, and in TF. Thanks, Kyle. On Thu, Apr 25, 2013 at 8:46 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: We’ve released optional updates to the SteamPipe beta client and dedicated server: ** ** Source engine: * motd file(s) changed to work like the mapcycle file. It goes in the cfg folder by default, but will fallback to the root folder if not found in the cfg folder. Motd.txt and motd_text.txt files are no longer shipped. Instead, we ship xxx_default.txt files. * Greatly reduced memory usage * Implicitly hardcode several rules to the end of the sv_pure rule list. (These rules will eventually be visible by typing sv_pure, so you can see exactoly the effective rules that are in effect --- but there is a bug preventing the proper display that will be fixed soon.) * Fix bugs causing some file system queries to ignore pure server rules.** ** * Added dummy sv_consistency convar to client to prevent auto banning by old versions of SMAC. (Note: this kludge will be removed soon. Please update your servers to avoid angering your players.) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Optional updates to TF2 SteamPipe beta released
Yes, very soon. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Thursday, April 25, 2013 8:51 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] Optional updates to TF2 SteamPipe beta released Any chance at an optional (or required, if required) CS:S sync? We're still having particle/spray/memory issues that have all been fixed in tip, and in TF. Thanks, Kyle. On Thu, Apr 25, 2013 at 8:46 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: We’ve released optional updates to the SteamPipe beta client and dedicated server: ** ** Source engine: * motd file(s) changed to work like the mapcycle file. It goes in the cfg folder by default, but will fallback to the root folder if not found in the cfg folder. Motd.txt and motd_text.txt files are no longer shipped. Instead, we ship xxx_default.txt files. * Greatly reduced memory usage * Implicitly hardcode several rules to the end of the sv_pure rule list. (These rules will eventually be visible by typing sv_pure, so you can see exactoly the effective rules that are in effect --- but there is a bug preventing the proper display that will be fixed soon.) * Fix bugs causing some file system queries to ignore pure server rules.** ** * Added dummy sv_consistency convar to client to prevent auto banning by old versions of SMAC. (Note: this kludge will be removed soon. Please update your servers to avoid angering your players.) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] [CS:S] Server locking up after Steam| (VPK) change
Found it, it's already partially reported and totally visible. Whenever the ForceModelBounds/ForceSimpleMaterial spam is encountered the server skips. Since we have Deathmatch essentially (clients get their default skin, before being assigned to a zombie one), this happens frequently. I have some vprof minidumps if anyone's interested, but I don't think the dumps are from this event. The behaviour is new with the VPK update, so I believe this is the cause. http://pastie.org/private/fhomzcpoq011xrele6uhw Thanks, Kyle. On Mon, Apr 22, 2013 at 2:35 PM, Dominik Friedrichs d...@forlix.org wrote: I can only confirm an indefinite locking up of the server that - if it happens - happens after a mapchange, when a player has entered the game, more precisely the last log line is the triggered clantag line. On 2013/04/22 23:06, Kyle Sanderson wrote: It appears after the VPK change our servers have been freezing for about a second at a time, which throws mods into a bit of a frenzy. There was some speculation that it was client side, however it's starting to look like it isn't. Has anyone else noticed this? Thanks, Kyle. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] [CS:S] Server locking up after Steam| (VPK) change
I have a fix for this ready to ship. I’ll try to get that released tomorrow. From: Kyle Sanderson [mailto:kyle.l...@gmail.com] Sent: Thursday, April 25, 2013 9:18 PM To: Dominik Friedrichs; Half-Life dedicated Win32 server mailing list; Fletcher Dunn; Half-Life dedicated Linux server mailing list Subject: Re: [hlds] [CS:S] Server locking up after Steam| (VPK) change Found it, it's already partially reported and totally visible. Whenever the ForceModelBounds/ForceSimpleMaterial spam is encountered the server skips. Since we have Deathmatch essentially (clients get their default skin, before being assigned to a zombie one), this happens frequently. I have some vprof minidumps if anyone's interested, but I don't think the dumps are from this event. The behaviour is new with the VPK update, so I believe this is the cause. http://pastie.org/private/fhomzcpoq011xrele6uhw Thanks, Kyle. On Mon, Apr 22, 2013 at 2:35 PM, Dominik Friedrichs d...@forlix.orgmailto:d...@forlix.org wrote: I can only confirm an indefinite locking up of the server that - if it happens - happens after a mapchange, when a player has entered the game, more precisely the last log line is the triggered clantag line. On 2013/04/22 23:06, Kyle Sanderson wrote: It appears after the VPK change our servers have been freezing for about a second at a time, which throws mods into a bit of a frenzy. There was some speculation that it was client side, however it's starting to look like it isn't. Has anyone else noticed this? Thanks, Kyle. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] VPK Tool Wiki Page
I have updated the VPK tool wiki page with as much information as I can at the moment. It is now up to date and formatted. https://developer.valvesoftware.com/wiki/VPK For those of you having problems with key values, I added an example of how to correctly create one: https://developer.valvesoftware.com/wiki/VPK#Creating_A_Key_Value_File_and_VPK If you have any questions feel free to ask here and I can update the page with answers when we get them or add to it. -DWN ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux