Re: [hlds_linux] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-25 Thread Peter Reinhold

On 25.04.2013 00:20, Jesse Molina wrote:


I would ask that Valve please move these directories into a
subdirectory.  They look like garbage temp directories that are not
being cleaned up.

Placing these under a subdirectory with a static name would make it
easier to prune them from symlinked installations, and probably have 
a

number of other benefits.


My thoughts exactly, it would be nice to be able to remove them from 
actual gameserver folders, if they are only needed in the update 
process.



/Peter

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Re: [hlds_linux] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-25 Thread Peter Reinhold

On 25.04.2013 02:35, Abdulrahman Abdulkawi wrote:


The following currently exist, so I have them symlinked (as with most
other necessary files/folders),

tf2_misc_000.vpk
tf2_misc_001.vpk
tf2_misc_002.vpk
tf2_misc_003.vpk
tf2_misc_004.vpk
tf2_misc_005.vpk
tf2_misc_006.vpk
tf2_misc_007.vpk
tf2_misc_008.vpk
tf2_misc_dir.vpk


I am symlinking the following

tf/tf2_misc_000.vpk
tf/tf2_misc_001.vpk
tf/tf2_misc_002.vpk
tf/tf2_misc_003.vpk
tf/tf2_misc_004.vpk
tf/tf2_misc_005.vpk
tf/tf2_misc_006.vpk
tf/tf2_misc_007.vpk
tf/tf2_misc_008.vpk
tf/tf2_misc_009.vpk
tf/tf2_misc_010.vpk
tf/tf2_misc_dir.vpk
tf/tf2_sound_misc.vpk.sound.cache
tf/tf2_sound_vo_english_dir.vpk
tf/tf2_sound_vo_english.vpk.sound.cache
tf/tf2_textures_dir.vpk
hl2/hl2_misc_000.vpk
hl2/hl2_misc_001.vpk
hl2/hl2_misc_002.vpk
hl2/hl2_misc_003.vpk
hl2/hl2_misc_004.vpk
hl2/hl2_misc_005.vpk
hl2/hl2_misc_dir.vpk

and also the maps/ folder

This makes a TF2 install only take up about 200MB. (It could be even 
less, but I felt that only symlinking the large files made real sense)



/Peter

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Re: [hlds_linux] How to use VPK Tool ?

2013-04-25 Thread DontWannaName!
Ill write it up if its not already done. The info maybe somewhere else.


On Wed, Apr 24, 2013 at 10:32 PM, Netshroud netshr...@gmail.com wrote:

 So add it in :P

 vpk.exe's self-help contains the commands you need.

 On 25/04/2013, at 3:18 PM, DontWannaName! ad...@topnotchclan.com wrote:

  It appears that the wiki page with this is missing the signing
 information:
  https://developer.valvesoftware.com/wiki/VPK
 
 
  On Thu, Mar 21, 2013 at 6:22 PM, Fletcher Dunn
  fletch...@valvesoftware.comwrote:
 
  You must specify both keys.  Only the private key is actually used.  The
  other is just to make sure that the key you think is the one used to
 verify
  the signature is actually the key that does properly verify the
 signature.
  (And it does actually verify the signature to make sure signing worked.)
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:
  hlds_linux-boun...@list.valvesoftware.com] On Behalf Of GREFFIER
 Jonathan
  Sent: Thursday, March 21, 2013 6:13 PM
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] How to use VPK Tool ?
 
  Ok good new ! :)
 
  to sign the vpk file, I have to use the private? or public key?
 
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[hlds_linux] SteamPipe: Steam Bin?

2013-04-25 Thread Woo Huiren

Hey everyone,

I've got a question regarding SteamPipe.
Is the SteamBin parameter still required for custom directory installation?


Thanks.

Offtopic:

My2cents here, Woosh, I've got to move my addons and files over to the 
SteamPipe installation, what a pain in the arse.

How I wish it could be converted easily :/

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Re: [hlds_linux] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-25 Thread Andre Müller
I'm using symlinks for all serverfiles. Only files, which have to modified
by user, are not symlinks. The temp directory [a-z0-9]{40} are written into
an exclude file, before my rsync to the slaves are starting. It was for my
solution the easiest way to exclude them.
Am 25.04.2013 08:26 schrieb Peter Reinhold peter_va...@reinhold.dk:

 On 25.04.2013 02:35, Abdulrahman Abdulkawi wrote:

  The following currently exist, so I have them symlinked (as with most
 other necessary files/folders),

 tf2_misc_000.vpk
 tf2_misc_001.vpk
 tf2_misc_002.vpk
 tf2_misc_003.vpk
 tf2_misc_004.vpk
 tf2_misc_005.vpk
 tf2_misc_006.vpk
 tf2_misc_007.vpk
 tf2_misc_008.vpk
 tf2_misc_dir.vpk


 I am symlinking the following

 tf/tf2_misc_000.vpk
 tf/tf2_misc_001.vpk
 tf/tf2_misc_002.vpk
 tf/tf2_misc_003.vpk
 tf/tf2_misc_004.vpk
 tf/tf2_misc_005.vpk
 tf/tf2_misc_006.vpk
 tf/tf2_misc_007.vpk
 tf/tf2_misc_008.vpk
 tf/tf2_misc_009.vpk
 tf/tf2_misc_010.vpk
 tf/tf2_misc_dir.vpk
 tf/tf2_sound_misc.vpk.sound.**cache
 tf/tf2_sound_vo_english_dir.**vpk
 tf/tf2_sound_vo_english.vpk.**sound.cache
 tf/tf2_textures_dir.vpk
 hl2/hl2_misc_000.vpk
 hl2/hl2_misc_001.vpk
 hl2/hl2_misc_002.vpk
 hl2/hl2_misc_003.vpk
 hl2/hl2_misc_004.vpk
 hl2/hl2_misc_005.vpk
 hl2/hl2_misc_dir.vpk

 and also the maps/ folder

 This makes a TF2 install only take up about 200MB. (It could be even less,
 but I felt that only symlinking the large files made real sense)


 /Peter

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[hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Daniel Barreiro
Is anyone else FPS issues with steampipe servers? I had one that ran at
66.67 constantly and it keeps dropping to 10 now that i upgraded it to
Steampipe.
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Re: [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Kyle Sanderson
We've had our server FPS surpass 66~ (up to 300), and go down to 9~. We
also get freezes for about a second at a time (which is when the 9
happens). There's definitely something wrong that was introduced into the
engine, as you're seeing it as well with TF2 (well, I'm assuming you're
talking about TF2).

Thanks,
Kyle.


On Thu, Apr 25, 2013 at 3:43 PM, Daniel Barreiro 
smelly.feet.you.h...@gmail.com wrote:

 Is anyone else FPS issues with steampipe servers? I had one that ran at
 66.67 constantly and it keeps dropping to 10 now that i upgraded it to
 Steampipe.
 ___
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 please visit:
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Re: [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread AXVOID
I'm in the client steampipe  had problems with the game speed, when I 
created a server via console e.g.: map cp_dustbowl. Sometimes 
everything was incredible fast, like move speed etc.


Am 26.04.2013 01:10, schrieb Kyle Sanderson:

We've had our server FPS surpass 66~ (up to 300), and go down to 9~. We
also get freezes for about a second at a time (which is when the 9
happens). There's definitely something wrong that was introduced into the
engine, as you're seeing it as well with TF2 (well, I'm assuming you're
talking about TF2).

Thanks,
Kyle.


On Thu, Apr 25, 2013 at 3:43 PM, Daniel Barreiro 
smelly.feet.you.h...@gmail.com wrote:


Is anyone else FPS issues with steampipe servers? I had one that ran at
66.67 constantly and it keeps dropping to 10 now that i upgraded it to
Steampipe.
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Re: [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Fletcher Dunn
Are all of these problems peculiar to Linux?

Has anybody tried using the engine's vprof tools (i.e. vprof_dump_spikes) to 
investigate where the time is going?

If anybody is having these problems on Linux, we have some really powerful 
tools we can use to capture performance data and track down issues like this.  
The process to get setup is a bit involved and requires installing some 
software on the server.  If anybody is having performance problems of any kind 
and is willing to do a little work to investigate them, send me an email and 
I'll get you setup.


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AXVOID
Sent: Thursday, April 25, 2013 4:16 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] FPS issues on Steampipe

I'm in the client steampipe  had problems with the game speed, when I created 
a server via console e.g.: map cp_dustbowl. Sometimes everything was 
incredible fast, like move speed etc.

Am 26.04.2013 01:10, schrieb Kyle Sanderson:
 We've had our server FPS surpass 66~ (up to 300), and go down to 9~. 
 We also get freezes for about a second at a time (which is when the 9 
 happens). There's definitely something wrong that was introduced into 
 the engine, as you're seeing it as well with TF2 (well, I'm assuming 
 you're talking about TF2).

 Thanks,
 Kyle.


 On Thu, Apr 25, 2013 at 3:43 PM, Daniel Barreiro  
 smelly.feet.you.h...@gmail.com wrote:

 Is anyone else FPS issues with steampipe servers? I had one that ran 
 at
 66.67 constantly and it keeps dropping to 10 now that i upgraded it 
 to Steampipe.
 ___
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 archives, please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

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Re: [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Fletcher Dunn
Oops.  Fixed.  I mean we have good performance investigation tools on 
**windows**.

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Thursday, April 25, 2013 4:22 PM
To: hlds_linux@list.valvesoftware.com
Cc: Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com)
Subject: Re: [hlds] [hlds_linux] FPS issues on Steampipe

Are all of these problems peculiar to Linux?

Has anybody tried using the engine's vprof tools (i.e. vprof_dump_spikes) to 
investigate where the time is going?

If anybody is having these problems on **WINDOWS**, we have some really 
powerful tools we can use to capture performance data and track down issues 
like this.  The process to get setup is a bit involved and requires installing 
some software on the server.  If anybody is having performance problems of any 
kind and is willing to do a little work to investigate them, send me an email 
and I'll get you setup.


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AXVOID
Sent: Thursday, April 25, 2013 4:16 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] FPS issues on Steampipe

I'm in the client steampipe  had problems with the game speed, when I created 
a server via console e.g.: map cp_dustbowl. Sometimes everything was 
incredible fast, like move speed etc.

Am 26.04.2013 01:10, schrieb Kyle Sanderson:
 We've had our server FPS surpass 66~ (up to 300), and go down to 9~. 
 We also get freezes for about a second at a time (which is when the 9 
 happens). There's definitely something wrong that was introduced into 
 the engine, as you're seeing it as well with TF2 (well, I'm assuming 
 you're talking about TF2).

 Thanks,
 Kyle.


 On Thu, Apr 25, 2013 at 3:43 PM, Daniel Barreiro  
 smelly.feet.you.h...@gmail.com wrote:

 Is anyone else FPS issues with steampipe servers? I had one that ran 
 at
 66.67 constantly and it keeps dropping to 10 now that i upgraded it 
 to Steampipe.
 ___
 To unsubscribe, edit your list preferences, or view the list 
 archives, please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

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Re: [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Daniel Barreiro
Sourcemod might actually be affecting it as it's not officially supported


On Thu, Apr 25, 2013 at 7:24 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:

 Oops.  Fixed.  I mean we have good performance investigation tools on
 **windows**.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
 Sent: Thursday, April 25, 2013 4:22 PM
 To: hlds_linux@list.valvesoftware.com
 Cc: Half-Life dedicated Win32 server mailing list (
 h...@list.valvesoftware.com)
 Subject: Re: [hlds] [hlds_linux] FPS issues on Steampipe

 Are all of these problems peculiar to Linux?

 Has anybody tried using the engine's vprof tools (i.e. vprof_dump_spikes)
 to investigate where the time is going?

 If anybody is having these problems on **WINDOWS**, we have some really
 powerful tools we can use to capture performance data and track down issues
 like this.  The process to get setup is a bit involved and requires
 installing some software on the server.  If anybody is having performance
 problems of any kind and is willing to do a little work to investigate
 them, send me an email and I'll get you setup.


 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AXVOID
 Sent: Thursday, April 25, 2013 4:16 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] FPS issues on Steampipe

 I'm in the client steampipe  had problems with the game speed, when I
 created a server via console e.g.: map cp_dustbowl. Sometimes everything
 was incredible fast, like move speed etc.

 Am 26.04.2013 01:10, schrieb Kyle Sanderson:
  We've had our server FPS surpass 66~ (up to 300), and go down to 9~.
  We also get freezes for about a second at a time (which is when the 9
  happens). There's definitely something wrong that was introduced into
  the engine, as you're seeing it as well with TF2 (well, I'm assuming
  you're talking about TF2).
 
  Thanks,
  Kyle.
 
 
  On Thu, Apr 25, 2013 at 3:43 PM, Daniel Barreiro 
  smelly.feet.you.h...@gmail.com wrote:
 
  Is anyone else FPS issues with steampipe servers? I had one that ran
  at
  66.67 constantly and it keeps dropping to 10 now that i upgraded it
  to Steampipe.
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Re: [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Yun Huang Yong
I tried the vprof tools but have no idea what the profile is supposed to 
look like.


Should we be posting profiler output to this list (or to GitHub issues)?

On 26/04/2013 9:21 AM, Fletcher Dunn wrote:

Are all of these problems peculiar to Linux?

Has anybody tried using the engine's vprof tools (i.e. vprof_dump_spikes) to 
investigate where the time is going?

If anybody is having these problems on Linux, we have some really powerful 
tools we can use to capture performance data and track down issues like this.  
The process to get setup is a bit involved and requires installing some 
software on the server.  If anybody is having performance problems of any kind 
and is willing to do a little work to investigate them, send me an email and 
I'll get you setup.


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AXVOID
Sent: Thursday, April 25, 2013 4:16 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] FPS issues on Steampipe

I'm in the client steampipe  had problems with the game speed, when I created a server 
via console e.g.: map cp_dustbowl. Sometimes everything was incredible fast, like 
move speed etc.

Am 26.04.2013 01:10, schrieb Kyle Sanderson:

We've had our server FPS surpass 66~ (up to 300), and go down to 9~.
We also get freezes for about a second at a time (which is when the 9
happens). There's definitely something wrong that was introduced into
the engine, as you're seeing it as well with TF2 (well, I'm assuming
you're talking about TF2).

Thanks,
Kyle.


On Thu, Apr 25, 2013 at 3:43 PM, Daniel Barreiro 
smelly.feet.you.h...@gmail.com wrote:


Is anyone else FPS issues with steampipe servers? I had one that ran
at
66.67 constantly and it keeps dropping to 10 now that i upgraded it
to Steampipe.
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archives, please visit:
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Re: [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Daniel Barreiro
I tried that command you supplied but it doesn't seem to be doing anything.
Am I missing a step?


On Thu, Apr 25, 2013 at 7:45 PM, Yun Huang Yong gumby_li...@mooh.orgwrote:

 I tried the vprof tools but have no idea what the profile is supposed to
 look like.

 Should we be posting profiler output to this list (or to GitHub issues)?


 On 26/04/2013 9:21 AM, Fletcher Dunn wrote:

 Are all of these problems peculiar to Linux?

 Has anybody tried using the engine's vprof tools (i.e. vprof_dump_spikes)
 to investigate where the time is going?

 If anybody is having these problems on Linux, we have some really
 powerful tools we can use to capture performance data and track down issues
 like this.  The process to get setup is a bit involved and requires
 installing some software on the server.  If anybody is having performance
 problems of any kind and is willing to do a little work to investigate
 them, send me an email and I'll get you setup.


 -Original Message-
 From: 
 hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com[mailto:
 hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com]
 On Behalf Of AXVOID
 Sent: Thursday, April 25, 2013 4:16 PM
 To: hlds_linux@list.valvesoftware.**comhlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] FPS issues on Steampipe

 I'm in the client steampipe  had problems with the game speed, when I
 created a server via console e.g.: map cp_dustbowl. Sometimes everything
 was incredible fast, like move speed etc.

 Am 26.04.2013 01:10, schrieb Kyle Sanderson:

 We've had our server FPS surpass 66~ (up to 300), and go down to 9~.
 We also get freezes for about a second at a time (which is when the 9
 happens). There's definitely something wrong that was introduced into
 the engine, as you're seeing it as well with TF2 (well, I'm assuming
 you're talking about TF2).

 Thanks,
 Kyle.


 On Thu, Apr 25, 2013 at 3:43 PM, Daniel Barreiro 
 smelly.feet.you.h...@gmail.com** wrote:

  Is anyone else FPS issues with steampipe servers? I had one that ran
 at
 66.67 constantly and it keeps dropping to 10 now that i upgraded it
 to Steampipe.
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Re: [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Yun Huang Yong
vprof toggles profiling on/off.  That triggers the built-in profiler to 
start/stop collecting data.  You can also use vprof_on and vprof_off.


vprof_generate_report  will dump the report to console.

I guess you can use condump to save it to a file.

There's a whole bunch of vprof_* commands but I don't know what most of 
them do...


https://developer.valvesoftware.com/wiki/List_of_TF2_console_commands_and_variables


On 26/04/2013 9:45 AM, Daniel Barreiro wrote:

I tried that command you supplied but it doesn't seem to be doing anything.
Am I missing a step?


On Thu, Apr 25, 2013 at 7:45 PM, Yun Huang Yong gumby_li...@mooh.orgwrote:


I tried the vprof tools but have no idea what the profile is supposed to
look like.

Should we be posting profiler output to this list (or to GitHub issues)?


On 26/04/2013 9:21 AM, Fletcher Dunn wrote:


Are all of these problems peculiar to Linux?

Has anybody tried using the engine's vprof tools (i.e. vprof_dump_spikes)
to investigate where the time is going?

If anybody is having these problems on Linux, we have some really
powerful tools we can use to capture performance data and track down issues
like this.  The process to get setup is a bit involved and requires
installing some software on the server.  If anybody is having performance
problems of any kind and is willing to do a little work to investigate
them, send me an email and I'll get you setup.


-Original Message-
From: 
hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com[mailto:
hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com]
On Behalf Of AXVOID
Sent: Thursday, April 25, 2013 4:16 PM
To: hlds_linux@list.valvesoftware.**comhlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] FPS issues on Steampipe

I'm in the client steampipe  had problems with the game speed, when I
created a server via console e.g.: map cp_dustbowl. Sometimes everything
was incredible fast, like move speed etc.

Am 26.04.2013 01:10, schrieb Kyle Sanderson:


We've had our server FPS surpass 66~ (up to 300), and go down to 9~.
We also get freezes for about a second at a time (which is when the 9
happens). There's definitely something wrong that was introduced into
the engine, as you're seeing it as well with TF2 (well, I'm assuming
you're talking about TF2).

Thanks,
Kyle.


On Thu, Apr 25, 2013 at 3:43 PM, Daniel Barreiro 
smelly.feet.you.h...@gmail.com** wrote:

  Is anyone else FPS issues with steampipe servers? I had one that ran

at
66.67 constantly and it keeps dropping to 10 now that i upgraded it
to Steampipe.
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Re: [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Daniel Barreiro
Works now.  Where should I post what I got?
http://pastebin.com/kkVGcuzc


On Thu, Apr 25, 2013 at 7:53 PM, Yun Huang Yong gumby_li...@mooh.orgwrote:

 vprof toggles profiling on/off.  That triggers the built-in profiler to
 start/stop collecting data.  You can also use vprof_on and vprof_off.

 vprof_generate_report  will dump the report to console.

 I guess you can use condump to save it to a file.

 There's a whole bunch of vprof_* commands but I don't know what most of
 them do...

 https://developer.**valvesoftware.com/wiki/List_**
 of_TF2_console_commands_and_**variableshttps://developer.valvesoftware.com/wiki/List_of_TF2_console_commands_and_variables



 On 26/04/2013 9:45 AM, Daniel Barreiro wrote:

 I tried that command you supplied but it doesn't seem to be doing
 anything.
 Am I missing a step?


 On Thu, Apr 25, 2013 at 7:45 PM, Yun Huang Yong gumby_li...@mooh.org
 wrote:

  I tried the vprof tools but have no idea what the profile is supposed to
 look like.

 Should we be posting profiler output to this list (or to GitHub issues)?


 On 26/04/2013 9:21 AM, Fletcher Dunn wrote:

  Are all of these problems peculiar to Linux?

 Has anybody tried using the engine's vprof tools (i.e.
 vprof_dump_spikes)
 to investigate where the time is going?

 If anybody is having these problems on Linux, we have some really
 powerful tools we can use to capture performance data and track down
 issues
 like this.  The process to get setup is a bit involved and requires
 installing some software on the server.  If anybody is having
 performance
 problems of any kind and is willing to do a little work to investigate
 them, send me an email and I'll get you setup.


 -Original Message-
 From: 
 hlds_linux-bounces@list.**valv**esoftware.comhttp://valvesoftware.com
 hlds_linux-**boun...@list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com
 **[mailto:
 hlds_linux-bounces@**list.**valvesoftware.comhttp://list.valvesoftware.com
 hlds_linux-**boun...@list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com
 **]
 On Behalf Of AXVOID
 Sent: Thursday, April 25, 2013 4:16 PM
 To: hlds_linux@list.valvesoftware.comhlds_linux@list.**
 valvesoftware.com hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] FPS issues on Steampipe

 I'm in the client steampipe  had problems with the game speed, when I
 created a server via console e.g.: map cp_dustbowl. Sometimes
 everything
 was incredible fast, like move speed etc.

 Am 26.04.2013 01:10, schrieb Kyle Sanderson:

  We've had our server FPS surpass 66~ (up to 300), and go down to 9~.
 We also get freezes for about a second at a time (which is when the 9
 happens). There's definitely something wrong that was introduced into
 the engine, as you're seeing it as well with TF2 (well, I'm assuming
 you're talking about TF2).

 Thanks,
 Kyle.


 On Thu, Apr 25, 2013 at 3:43 PM, Daniel Barreiro 
 smelly.feet.you.h...@gmail.com wrote:

   Is anyone else FPS issues with steampipe servers? I had one that ran

 at
 66.67 constantly and it keeps dropping to 10 now that i upgraded it
 to Steampipe.
 ___

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Re: [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Daniel Barreiro
I should probably note I was using bots as the fps only drops once I hit
10+ players


On Thu, Apr 25, 2013 at 8:04 PM, Daniel Barreiro 
smelly.feet.you.h...@gmail.com wrote:

 Works now.  Where should I post what I got?
 http://pastebin.com/kkVGcuzc


 On Thu, Apr 25, 2013 at 7:53 PM, Yun Huang Yong gumby_li...@mooh.orgwrote:

 vprof toggles profiling on/off.  That triggers the built-in profiler to
 start/stop collecting data.  You can also use vprof_on and vprof_off.

 vprof_generate_report  will dump the report to console.

 I guess you can use condump to save it to a file.

 There's a whole bunch of vprof_* commands but I don't know what most of
 them do...

 https://developer.**valvesoftware.com/wiki/List_**
 of_TF2_console_commands_and_**variableshttps://developer.valvesoftware.com/wiki/List_of_TF2_console_commands_and_variables



 On 26/04/2013 9:45 AM, Daniel Barreiro wrote:

 I tried that command you supplied but it doesn't seem to be doing
 anything.
 Am I missing a step?


 On Thu, Apr 25, 2013 at 7:45 PM, Yun Huang Yong gumby_li...@mooh.org
 wrote:

  I tried the vprof tools but have no idea what the profile is supposed to
 look like.

 Should we be posting profiler output to this list (or to GitHub issues)?


 On 26/04/2013 9:21 AM, Fletcher Dunn wrote:

  Are all of these problems peculiar to Linux?

 Has anybody tried using the engine's vprof tools (i.e.
 vprof_dump_spikes)
 to investigate where the time is going?

 If anybody is having these problems on Linux, we have some really
 powerful tools we can use to capture performance data and track down
 issues
 like this.  The process to get setup is a bit involved and requires
 installing some software on the server.  If anybody is having
 performance
 problems of any kind and is willing to do a little work to investigate
 them, send me an email and I'll get you setup.


 -Original Message-
 From: 
 hlds_linux-bounces@list.**valv**esoftware.comhttp://valvesoftware.com
 hlds_linux-**boun...@list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com
 **[mailto:
 hlds_linux-bounces@**list.**valvesoftware.comhttp://list.valvesoftware.com
 hlds_linux-**boun...@list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com
 **]
 On Behalf Of AXVOID
 Sent: Thursday, April 25, 2013 4:16 PM
 To: hlds_linux@list.valvesoftware.comhlds_linux@list.**
 valvesoftware.com hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] FPS issues on Steampipe

 I'm in the client steampipe  had problems with the game speed, when I
 created a server via console e.g.: map cp_dustbowl. Sometimes
 everything
 was incredible fast, like move speed etc.

 Am 26.04.2013 01:10, schrieb Kyle Sanderson:

  We've had our server FPS surpass 66~ (up to 300), and go down to 9~.
 We also get freezes for about a second at a time (which is when the 9
 happens). There's definitely something wrong that was introduced into
 the engine, as you're seeing it as well with TF2 (well, I'm assuming
 you're talking about TF2).

 Thanks,
 Kyle.


 On Thu, Apr 25, 2013 at 3:43 PM, Daniel Barreiro 
 smelly.feet.you.h...@gmail.com wrote:

   Is anyone else FPS issues with steampipe servers? I had one that ran

 at
 66.67 constantly and it keeps dropping to 10 now that i upgraded it
 to Steampipe.
 ___

 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/***
 *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/**
 mailman/listinfo/hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 

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Re: [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Fletcher Dunn
Thanks.  It looks like AI / physics is taking a really long time for some 
reason.  If anybody Windows users want to get setup with some performance 
tracing software, I can dig into the problem in more detail.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Barreiro
Sent: Thursday, April 25, 2013 5:06 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] FPS issues on Steampipe

I should probably note I was using bots as the fps only drops once I hit
10+ players


On Thu, Apr 25, 2013 at 8:04 PM, Daniel Barreiro  
smelly.feet.you.h...@gmail.com wrote:

 Works now.  Where should I post what I got?
 http://pastebin.com/kkVGcuzc


 On Thu, Apr 25, 2013 at 7:53 PM, Yun Huang Yong gumby_li...@mooh.orgwrote:

 vprof toggles profiling on/off.  That triggers the built-in profiler 
 to start/stop collecting data.  You can also use vprof_on and vprof_off.

 vprof_generate_report  will dump the report to console.

 I guess you can use condump to save it to a file.

 There's a whole bunch of vprof_* commands but I don't know what most 
 of them do...

 https://developer.**valvesoftware.com/wiki/List_**
 of_TF2_console_commands_and_**variableshttps://developer.valvesoftwa
 re.com/wiki/List_of_TF2_console_commands_and_variables



 On 26/04/2013 9:45 AM, Daniel Barreiro wrote:

 I tried that command you supplied but it doesn't seem to be doing 
 anything.
 Am I missing a step?


 On Thu, Apr 25, 2013 at 7:45 PM, Yun Huang Yong 
 gumby_li...@mooh.org
 wrote:

  I tried the vprof tools but have no idea what the profile is 
 supposed to
 look like.

 Should we be posting profiler output to this list (or to GitHub issues)?


 On 26/04/2013 9:21 AM, Fletcher Dunn wrote:

  Are all of these problems peculiar to Linux?

 Has anybody tried using the engine's vprof tools (i.e.
 vprof_dump_spikes)
 to investigate where the time is going?

 If anybody is having these problems on Linux, we have some really 
 powerful tools we can use to capture performance data and track 
 down issues like this.  The process to get setup is a bit involved 
 and requires installing some software on the server.  If anybody 
 is having performance problems of any kind and is willing to do a 
 little work to investigate them, send me an email and I'll get you 
 setup.


 -Original Message-
 From: 
 hlds_linux-bounces@list.**valv**esoftware.comhttp://valvesoftware
 .com 
 hlds_linux-**boun...@list.valvesoftware.comhlds_linux-bounces@li
 st.valvesoftware.com
 **[mailto:
 hlds_linux-bounces@**list.**valvesoftware.comhttp://list.valvesof
 tware.com 
 hlds_linux-**boun...@list.valvesoftware.comhlds_linux-bounces@li
 st.valvesoftware.com
 **]
 On Behalf Of AXVOID
 Sent: Thursday, April 25, 2013 4:16 PM
 To: hlds_linux@list.valvesoftware.comhlds_linux@list.**
 valvesoftware.com hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] FPS issues on Steampipe

 I'm in the client steampipe  had problems with the game speed, 
 when I created a server via console e.g.: map cp_dustbowl. 
 Sometimes everything was incredible fast, like move speed etc.

 Am 26.04.2013 01:10, schrieb Kyle Sanderson:

  We've had our server FPS surpass 66~ (up to 300), and go down to 9~.
 We also get freezes for about a second at a time (which is when 
 the 9 happens). There's definitely something wrong that was 
 introduced into the engine, as you're seeing it as well with TF2 
 (well, I'm assuming you're talking about TF2).

 Thanks,
 Kyle.


 On Thu, Apr 25, 2013 at 3:43 PM, Daniel Barreiro  
 smelly.feet.you.h...@gmail.com wrote:

   Is anyone else FPS issues with steampipe servers? I had one 
 that ran

 at
 66.67 constantly and it keeps dropping to 10 now that i upgraded 
 it to Steampipe.
 ___

 To unsubscribe, edit your list preferences, or view the list 
 archives, please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/***
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 mailman/listinfo/hlds_linuxhttps://list.valvesoftware.com/cgi-b
 in/mailman/listinfo/hlds_linux
 

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Re: [hlds_linux] [hlds] Mandatory update to TF2 SteamPipe beta released

2013-04-25 Thread Bjorn Wielens
Unfortunately I'm now having (still sm_related) issues with a server crash 
immediately on a client joining a team, despite running the beta gamedata.
Linux server, BTW. Anyone else having this or already know of the cause/fix?




 From: Ryan Stecker voidedwea...@gmail.com
To: Half-Life dedicated Win32 server mailing list h...@list.valvesoftware.com 
Sent: Thursday, April 25, 2013 5:50:59 PM
Subject: Re: [hlds] Mandatory update to TF2 SteamPipe beta released
 


For updated gamedata that's compatible with steampipe, see: 
https://github.com/RavuAlHemio/sourcemod-beta-gamedata

It's an unofficial repo, so your mileage may vary, but I've had reports from 
multiple people that the gamedata is up to date with steampipe.
 



On Thu, Apr 25, 2013 at 3:29 PM, thesupremecommander thesupremec...@gmail.com 
wrote:

Yes, indeed, although I would point out that Valve's already told server owners 
to convert to SteamPipe in preparation for the update anyway, but that's not 
something to be argued over the mailing list.


I think there is some beta gamedata floating around somewhere that I'll try 
out to see whether the issues are fixed.



On Thu, Apr 25, 2013 at 4:20 PM, DontWannaName! ad...@topnotchclan.com wrote:

From what I understand there needs to be updated game data for steam pipe but 
they can't be synced in SM until its released. 

Sent from my iPhone 5

On Apr 25, 2013, at 1:18 PM, Bjorn Wielens uniac...@yahoo.ca wrote:


It seems that any plugins using GetPlayerEyePosition() are casing crashes. 
Spraytrace is one example. I would imagine SMAC has a component that does so 
as well. 









 From: thesupremecommander thesupremec...@gmail.com
To: Half-Life dedicated Win32 server mailing list 
h...@list.valvesoftware.com 
Sent: Wednesday, April 24, 2013 10:40:34 PM
Subject: Re: [hlds] Mandatory update to TF2 SteamPipe beta released
 


I'll try reverting, then, but I did try dropping in the latest SM 1.5 
snapshot earlier to no avail. I'll probably just stick with the core plugins 
until I can do more extensive testing.



On Wed, Apr 24, 2013 at 9:07 PM, Nicholas Hastings 
psycho...@alliedmods.net wrote:

SM does not officially 
support the beta version yet and will not until closer to its release, 
else it would be broken for the release version of the game.


-- 
Nicholas Hastings
AlliedMods.net




compose-unknown-contact.jpg
thesupremecommander
Wednesday, April 
24, 2013 9:04 PM
Is anybody 
getting constant crashing with SourceMod? I seem to be getting the 
standard segfault whenever someone joins the server and can't pin it 
onto any one plugin, although crashing consistently disappears when I 
strip down to the latest SM 1.6 and MM:S 1.10 snapshots.







-- 

thesupremecommander (Steam)
Chief Admin, SPUFserver
Chief Admin, OverPowered League

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compose-unknown-contact.jpg
Fletcher Dunn
Tuesday, April 
23, 2013 2:12 PM
A mandatory update to the 
TF2 SteamPipe beta has been released.  Although the update is 
mandatory (the PatchVersion has been bumped so you will need to 
upgrade your server in order to host clients running the latest 
version), your server will not automatically restart.

Team 
Fortress 2:
* Synced with release version of game

Source 
engine:
* VPK tool: Fixed bug with drag-and-drop creating bogus VPK 
files that could not be located by the engine.
* Default mapcycle 
file moved to cstrike/cfg/mapcyclefile_default.txt.  It will be loaded 
if no mapcycle.txt file can be found and convar is set to default name.
*
 Mapcycle file will be loaded from cstrike/cfg directory if it exists, 
falling back to root cstrike directory otherwise.
* Mapcycle file can
 be loaded from cstrike/custom/xxx/cfg directory
* Mapcycle file 
parsing allows C-style comments and blank lines

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-- 

thesupremecommander (Steam)
Chief Admin, SPUFserver
Chief Admin, OverPowered League


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Re: [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Fletcher Dunn
Is your system under any memory pressure?  If we added a bunch of memory usage, 
and it starts paging, of course that could cause really spiky behavior.

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Thursday, April 25, 2013 5:16 PM
To: Half-Life dedicated Linux server mailing list
Cc: Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com)
Subject: Re: [hlds] [hlds_linux] FPS issues on Steampipe

Thanks.  It looks like AI / physics is taking a really long time for some 
reason.  If anybody Windows users want to get setup with some performance 
tracing software, I can dig into the problem in more detail.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Barreiro
Sent: Thursday, April 25, 2013 5:06 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] FPS issues on Steampipe

I should probably note I was using bots as the fps only drops once I hit
10+ players


On Thu, Apr 25, 2013 at 8:04 PM, Daniel Barreiro  
smelly.feet.you.h...@gmail.com wrote:

 Works now.  Where should I post what I got?
 http://pastebin.com/kkVGcuzc


 On Thu, Apr 25, 2013 at 7:53 PM, Yun Huang Yong gumby_li...@mooh.orgwrote:

 vprof toggles profiling on/off.  That triggers the built-in profiler 
 to start/stop collecting data.  You can also use vprof_on and vprof_off.

 vprof_generate_report  will dump the report to console.

 I guess you can use condump to save it to a file.

 There's a whole bunch of vprof_* commands but I don't know what most 
 of them do...

 https://developer.**valvesoftware.com/wiki/List_**
 of_TF2_console_commands_and_**variableshttps://developer.valvesoftwa
 re.com/wiki/List_of_TF2_console_commands_and_variables



 On 26/04/2013 9:45 AM, Daniel Barreiro wrote:

 I tried that command you supplied but it doesn't seem to be doing 
 anything.
 Am I missing a step?


 On Thu, Apr 25, 2013 at 7:45 PM, Yun Huang Yong 
 gumby_li...@mooh.org
 wrote:

  I tried the vprof tools but have no idea what the profile is 
 supposed to
 look like.

 Should we be posting profiler output to this list (or to GitHub issues)?


 On 26/04/2013 9:21 AM, Fletcher Dunn wrote:

  Are all of these problems peculiar to Linux?

 Has anybody tried using the engine's vprof tools (i.e.
 vprof_dump_spikes)
 to investigate where the time is going?

 If anybody is having these problems on Linux, we have some really 
 powerful tools we can use to capture performance data and track 
 down issues like this.  The process to get setup is a bit involved 
 and requires installing some software on the server.  If anybody 
 is having performance problems of any kind and is willing to do a 
 little work to investigate them, send me an email and I'll get you 
 setup.


 -Original Message-
 From: 
 hlds_linux-bounces@list.**valv**esoftware.comhttp://valvesoftware
 .com
 hlds_linux-**boun...@list.valvesoftware.comhlds_linux-bounces@li
 st.valvesoftware.com
 **[mailto:
 hlds_linux-bounces@**list.**valvesoftware.comhttp://list.valvesof
 tware.com
 hlds_linux-**boun...@list.valvesoftware.comhlds_linux-bounces@li
 st.valvesoftware.com
 **]
 On Behalf Of AXVOID
 Sent: Thursday, April 25, 2013 4:16 PM
 To: hlds_linux@list.valvesoftware.comhlds_linux@list.**
 valvesoftware.com hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] FPS issues on Steampipe

 I'm in the client steampipe  had problems with the game speed, 
 when I created a server via console e.g.: map cp_dustbowl.
 Sometimes everything was incredible fast, like move speed etc.

 Am 26.04.2013 01:10, schrieb Kyle Sanderson:

  We've had our server FPS surpass 66~ (up to 300), and go down to 9~.
 We also get freezes for about a second at a time (which is when 
 the 9 happens). There's definitely something wrong that was 
 introduced into the engine, as you're seeing it as well with TF2 
 (well, I'm assuming you're talking about TF2).

 Thanks,
 Kyle.


 On Thu, Apr 25, 2013 at 3:43 PM, Daniel Barreiro  
 smelly.feet.you.h...@gmail.com wrote:

   Is anyone else FPS issues with steampipe servers? I had one 
 that ran

 at
 66.67 constantly and it keeps dropping to 10 now that i upgraded 
 it to Steampipe.
 ___

 To unsubscribe, edit your list preferences, or view the list 
 archives, please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/***
 *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/**
 mailman/listinfo/hlds_linuxhttps://list.valvesoftware.com/cgi-b
 in/mailman/listinfo/hlds_linux
 

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 To unsubscribe, edit your list preferences, or view the list 
 archives, please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/***
 *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/**
 

Re: [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Daniel Barreiro
Well the server has 512 MB of ram allotted to it which has been fine in the
past.  Let me go check how much it's using


On Thu, Apr 25, 2013 at 8:19 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:

 Is your system under any memory pressure?  If we added a bunch of memory
 usage, and it starts paging, of course that could cause really spiky
 behavior.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
 Sent: Thursday, April 25, 2013 5:16 PM
 To: Half-Life dedicated Linux server mailing list
 Cc: Half-Life dedicated Win32 server mailing list (
 h...@list.valvesoftware.com)
 Subject: Re: [hlds] [hlds_linux] FPS issues on Steampipe

 Thanks.  It looks like AI / physics is taking a really long time for some
 reason.  If anybody Windows users want to get setup with some performance
 tracing software, I can dig into the problem in more detail.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Barreiro
 Sent: Thursday, April 25, 2013 5:06 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] FPS issues on Steampipe

 I should probably note I was using bots as the fps only drops once I hit
 10+ players


 On Thu, Apr 25, 2013 at 8:04 PM, Daniel Barreiro 
 smelly.feet.you.h...@gmail.com wrote:

  Works now.  Where should I post what I got?
  http://pastebin.com/kkVGcuzc
 
 
  On Thu, Apr 25, 2013 at 7:53 PM, Yun Huang Yong gumby_li...@mooh.org
 wrote:
 
  vprof toggles profiling on/off.  That triggers the built-in profiler
  to start/stop collecting data.  You can also use vprof_on and vprof_off.
 
  vprof_generate_report  will dump the report to console.
 
  I guess you can use condump to save it to a file.
 
  There's a whole bunch of vprof_* commands but I don't know what most
  of them do...
 
  https://developer.**valvesoftware.com/wiki/List_**
  of_TF2_console_commands_and_**variableshttps://developer.valvesoftwa
  re.com/wiki/List_of_TF2_console_commands_and_variables
 
 
 
  On 26/04/2013 9:45 AM, Daniel Barreiro wrote:
 
  I tried that command you supplied but it doesn't seem to be doing
  anything.
  Am I missing a step?
 
 
  On Thu, Apr 25, 2013 at 7:45 PM, Yun Huang Yong
  gumby_li...@mooh.org
  wrote:
 
   I tried the vprof tools but have no idea what the profile is
  supposed to
  look like.
 
  Should we be posting profiler output to this list (or to GitHub
 issues)?
 
 
  On 26/04/2013 9:21 AM, Fletcher Dunn wrote:
 
   Are all of these problems peculiar to Linux?
 
  Has anybody tried using the engine's vprof tools (i.e.
  vprof_dump_spikes)
  to investigate where the time is going?
 
  If anybody is having these problems on Linux, we have some really
  powerful tools we can use to capture performance data and track
  down issues like this.  The process to get setup is a bit involved
  and requires installing some software on the server.  If anybody
  is having performance problems of any kind and is willing to do a
  little work to investigate them, send me an email and I'll get you
  setup.
 
 
  -Original Message-
  From:
  hlds_linux-bounces@list.**valv**esoftware.comhttp://valvesoftware
  .com
  hlds_linux-**boun...@list.valvesoftware.comhlds_linux-bounces@li
  st.valvesoftware.com
  **[mailto:
  hlds_linux-bounces@**list.**valvesoftware.comhttp://list.valvesof
  tware.com
  hlds_linux-**boun...@list.valvesoftware.comhlds_linux-bounces@li
  st.valvesoftware.com
  **]
  On Behalf Of AXVOID
  Sent: Thursday, April 25, 2013 4:16 PM
  To: hlds_linux@list.valvesoftware.comhlds_linux@list.**
  valvesoftware.com hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] FPS issues on Steampipe
 
  I'm in the client steampipe  had problems with the game speed,
  when I created a server via console e.g.: map cp_dustbowl.
  Sometimes everything was incredible fast, like move speed etc.
 
  Am 26.04.2013 01:10, schrieb Kyle Sanderson:
 
   We've had our server FPS surpass 66~ (up to 300), and go down to 9~.
  We also get freezes for about a second at a time (which is when
  the 9 happens). There's definitely something wrong that was
  introduced into the engine, as you're seeing it as well with TF2
  (well, I'm assuming you're talking about TF2).
 
  Thanks,
  Kyle.
 
 
  On Thu, Apr 25, 2013 at 3:43 PM, Daniel Barreiro 
  smelly.feet.you.h...@gmail.com wrote:
 
Is anyone else FPS issues with steampipe servers? I had one
  that ran
 
  at
  66.67 constantly and it keeps dropping to 10 now that i upgraded
  it to Steampipe.
  ___
 
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/***
  *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/**
  mailman/listinfo/hlds_linuxhttps://list.valvesoftware.com/cgi-b
  

Re: [hlds_linux] [hlds] Mandatory update to TF2 SteamPipe beta released

2013-04-25 Thread Bjorn Wielens
I suspect I've found the culprits of the crashes, heads up if you are running 
afk_manager or superlogs_tf2 plugins, both of these caused server crashes 
immediately after joining a team for me. (Linux server)




 From: Fletcher Dunn fletch...@valvesoftware.com
To: 'Bjorn Wielens' uniac...@yahoo.ca 
Sent: Thursday, April 25, 2013 9:17:58 PM
Subject: RE: [hlds_linux] [hlds] Mandatory update to TF2 SteamPipe beta released
 

What's your server's IP?

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bjorn Wielens
Sent: Thursday, April 25, 2013 5:17 PM
To: Half-Life dedicated Win32 server mailing list; 
hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] [hlds] Mandatory update to TF2 SteamPipe beta released

Unfortunately I'm now having (still sm_related) issues with a server crash 
immediately on a client joining a team, despite running the beta gamedata.
Linux server, BTW. Anyone else having this or already know of the cause/fix?




From: Ryan Stecker voidedwea...@gmail.com
To: Half-Life dedicated Win32 server mailing list h...@list.valvesoftware.com 
Sent: Thursday, April 25, 2013 5:50:59 PM
Subject: Re: [hlds] Mandatory update to TF2 SteamPipe beta released



For updated gamedata that's compatible with steampipe, see: 
https://github.com/RavuAlHemio/sourcemod-beta-gamedata

It's an unofficial repo, so your mileage may vary, but I've had reports from 
multiple people that the gamedata is up to date with steampipe.
 



On Thu, Apr 25, 2013 at 3:29 PM, thesupremecommander thesupremec...@gmail.com 
wrote:

Yes, indeed, although I would point out that Valve's already told server owners 
to convert to SteamPipe in preparation for the update anyway, but that's not 
something to be argued over the mailing list.


I think there is some beta gamedata floating around somewhere that I'll try 
out to see whether the issues are fixed.



On Thu, Apr 25, 2013 at 4:20 PM, DontWannaName! ad...@topnotchclan.com wrote:

From what I understand there needs to be updated game data for steam pipe but 
they can't be synced in SM until its released. 

Sent from my iPhone 5

On Apr 25, 2013, at 1:18 PM, Bjorn Wielens uniac...@yahoo.ca wrote:


It seems that any plugins using GetPlayerEyePosition() are casing crashes. 
Spraytrace is one example. I would imagine SMAC has a component that does so 
as well. 









 From: thesupremecommander thesupremec...@gmail.com
To: Half-Life dedicated Win32 server mailing list 
h...@list.valvesoftware.com 
Sent: Wednesday, April 24, 2013 10:40:34 PM
Subject: Re: [hlds] Mandatory update to TF2 SteamPipe beta released
 


I'll try reverting, then, but I did try dropping in the latest SM 1.5 
snapshot earlier to no avail. I'll probably just stick with the core plugins 
until I can do more extensive testing.



On Wed, Apr 24, 2013 at 9:07 PM, Nicholas Hastings 
psycho...@alliedmods.net wrote:

SM does not officially 
support the beta version yet and will not until closer to its release, 
else it would be broken for the release version of the game.


-- 
Nicholas Hastings
AlliedMods.net




compose-unknown-contact.jpg
thesupremecommander
Wednesday, April 
24, 2013 9:04 PM
Is anybody 
getting constant crashing with SourceMod? I seem to be getting the 
standard segfault whenever someone joins the server and can't pin it 
onto any one plugin, although crashing consistently disappears when I 
strip down to the latest SM 1.6 and MM:S 1.10 snapshots.







-- 

thesupremecommander (Steam)
Chief Admin, SPUFserver
Chief Admin, OverPowered League

___
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edit your list preferences, or view the list archives, please visit:
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compose-unknown-contact.jpg
Fletcher Dunn
Tuesday, April 
23, 2013 2:12 PM
A mandatory update to the 
TF2 SteamPipe beta has been released.  Although the update is 
mandatory (the PatchVersion has been bumped so you will need to 
upgrade your server in order to host clients running the latest 
version), your server will not automatically restart.

Team 
Fortress 2:
* Synced with release version of game

Source 
engine:
* VPK tool: Fixed bug with drag-and-drop creating bogus VPK 
files that could not be located by the engine.
* Default mapcycle 
file moved to cstrike/cfg/mapcyclefile_default.txt.  It will be loaded 
if no mapcycle.txt file can be found and convar is set to default name.
*
Mapcycle file will be loaded from cstrike/cfg directory if it exists, 
falling back to root cstrike directory otherwise.
* Mapcycle file can
be loaded from cstrike/custom/xxx/cfg directory
* Mapcycle file 
parsing allows C-style comments and blank lines

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please visit:

Re: [hlds_linux] [hlds] Mandatory update to TF2 SteamPipe beta released

2013-04-25 Thread thesupremecommander
Check your gamedata folder for any custom gamedata you may have, most if
not all is out of date right now. I am running SuperLogs fine for now,
although I had to compile it manually since I couldn't find a download for
it.


On Thu, Apr 25, 2013 at 8:49 PM, Bjorn Wielens uniac...@yahoo.ca wrote:

 I suspect I've found the culprits of the crashes, heads up if you are
 running afk_manager or superlogs_tf2 plugins, both of these caused server
 crashes immediately after joining a team for me. (Linux server)



 
  From: Fletcher Dunn fletch...@valvesoftware.com
 To: 'Bjorn Wielens' uniac...@yahoo.ca
 Sent: Thursday, April 25, 2013 9:17:58 PM
 Subject: RE: [hlds_linux] [hlds] Mandatory update to TF2 SteamPipe beta
 released


 What's your server's IP?

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bjorn Wielens
 Sent: Thursday, April 25, 2013 5:17 PM
 To: Half-Life dedicated Win32 server mailing list;
 hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] [hlds] Mandatory update to TF2 SteamPipe beta
 released

 Unfortunately I'm now having (still sm_related) issues with a server crash
 immediately on a client joining a team, despite running the beta gamedata.
 Linux server, BTW. Anyone else having this or already know of the
 cause/fix?



 
 From: Ryan Stecker voidedwea...@gmail.com
 To: Half-Life dedicated Win32 server mailing list 
 h...@list.valvesoftware.com
 Sent: Thursday, April 25, 2013 5:50:59 PM
 Subject: Re: [hlds] Mandatory update to TF2 SteamPipe beta released



 For updated gamedata that's compatible with steampipe, see:
 https://github.com/RavuAlHemio/sourcemod-beta-gamedata

 It's an unofficial repo, so your mileage may vary, but I've had reports
 from multiple people that the gamedata is up to date with steampipe.




 On Thu, Apr 25, 2013 at 3:29 PM, thesupremecommander 
 thesupremec...@gmail.com wrote:

 Yes, indeed, although I would point out that Valve's already told server
 owners to convert to SteamPipe in preparation for the update anyway, but
 that's not something to be argued over the mailing list.
 
 
 I think there is some beta gamedata floating around somewhere that I'll
 try out to see whether the issues are fixed.
 
 
 
 On Thu, Apr 25, 2013 at 4:20 PM, DontWannaName! ad...@topnotchclan.com
 wrote:
 
 From what I understand there needs to be updated game data for steam pipe
 but they can't be synced in SM until its released.
 
 Sent from my iPhone 5
 
 On Apr 25, 2013, at 1:18 PM, Bjorn Wielens uniac...@yahoo.ca wrote:
 
 
 It seems that any plugins using GetPlayerEyePosition() are casing
 crashes. Spraytrace is one example. I would imagine SMAC has a component
 that does so as well.
 
 
 
 
 
 
 
 
 
  From: thesupremecommander thesupremec...@gmail.com
 To: Half-Life dedicated Win32 server mailing list 
 h...@list.valvesoftware.com
 Sent: Wednesday, April 24, 2013 10:40:34 PM
 Subject: Re: [hlds] Mandatory update to TF2 SteamPipe beta released
 
 
 
 I'll try reverting, then, but I did try dropping in the latest SM 1.5
 snapshot earlier to no avail. I'll probably just stick with the core
 plugins until I can do more extensive testing.
 
 
 
 On Wed, Apr 24, 2013 at 9:07 PM, Nicholas Hastings 
 psycho...@alliedmods.net wrote:
 
 SM does not officially
 support the beta version yet and will not until closer to its release,
 else it would be broken for the release version of the game.
 
 
 --
 Nicholas Hastings
 AlliedMods.net
 
 
 
 
 compose-unknown-contact.jpg
 thesupremecommander
 Wednesday, April
 24, 2013 9:04 PM
 Is anybody
 getting constant crashing with SourceMod? I seem to be getting the
 standard segfault whenever someone joins the server and can't pin it
 onto any one plugin, although crashing consistently disappears when I
 strip down to the latest SM 1.6 and MM:S 1.10 snapshots.
 
 
 
 
 
 
 
 --
 
 thesupremecommander (Steam)
 Chief Admin, SPUFserver
 Chief Admin, OverPowered League
 
 ___
 To unsubscribe,
 edit your list preferences, or view the list archives, please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
 compose-unknown-contact.jpg
 Fletcher Dunn
 Tuesday, April
 23, 2013 2:12 PM
 A mandatory update to the
 TF2 SteamPipe beta has been released.  Although the update is
 mandatory (the PatchVersion has been bumped so you will need to
 upgrade your server in order to host clients running the latest
 version), your server will not automatically restart.
 
 Team
 Fortress 2:
 * Synced with release version of game
 
 Source
 engine:
 * VPK tool: Fixed bug with drag-and-drop creating bogus VPK
 files that could not be located by the engine.
 * Default mapcycle
 file moved to cstrike/cfg/mapcyclefile_default.txt.  It will be loaded
 if no mapcycle.txt file can be found and convar is set to default 

Re: [hlds_linux] [hlds] Mandatory update to TF2 SteamPipe beta released

2013-04-25 Thread Bjorn Wielens
Thanks for the info. I'm running yesterday's MM 1.9.3 and SM 1.5 snapshots - 
are you perchance running 1.10/1.6? . superlogs is nice but not mission 
critical; I can live without jarate reporting in HLStats for a week until the 
official SM support is out. ;)





 From: thesupremecommander thesupremec...@gmail.com
To: Bjorn Wielens uniac...@yahoo.ca; Half-Life dedicated Linux server mailing 
list hlds_linux@list.valvesoftware.com 
Sent: Thursday, April 25, 2013 10:06:19 PM
Subject: Re: [hlds_linux] [hlds] Mandatory update to TF2 SteamPipe beta released
 


Check your gamedata folder for any custom gamedata you may have, most if not 
all is out of date right now. I am running SuperLogs fine for now, although I 
had to compile it manually since I couldn't find a download for it.



On Thu, Apr 25, 2013 at 8:49 PM, Bjorn Wielens uniac...@yahoo.ca wrote:

I suspect I've found the culprits of the crashes, heads up if you are running 
afk_manager or superlogs_tf2 plugins, both of these caused server crashes 
immediately after joining a team for me. (Linux server)





 From: Fletcher Dunn fletch...@valvesoftware.com
To: 'Bjorn Wielens' uniac...@yahoo.ca
Sent: Thursday, April 25, 2013 9:17:58 PM
Subject: RE: [hlds_linux] [hlds] Mandatory update to TF2 SteamPipe beta 
released


What's your server's IP?


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bjorn Wielens
Sent: Thursday, April 25, 2013 5:17 PM
To: Half-Life dedicated Win32 server mailing list; 
hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] [hlds] Mandatory update to TF2 SteamPipe beta 
released

Unfortunately I'm now having (still sm_related) issues with a server crash 
immediately on a client joining a team, despite running the beta gamedata.
Linux server, BTW. Anyone else having this or already know of the cause/fix?




From: Ryan Stecker voidedwea...@gmail.com
To: Half-Life dedicated Win32 server mailing list h...@list.valvesoftware.com
Sent: Thursday, April 25, 2013 5:50:59 PM
Subject: Re: [hlds] Mandatory update to TF2 SteamPipe beta released



For updated gamedata that's compatible with steampipe, see: 
https://github.com/RavuAlHemio/sourcemod-beta-gamedata

It's an unofficial repo, so your mileage may vary, but I've had reports from 
multiple people that the gamedata is up to date with steampipe.
 



On Thu, Apr 25, 2013 at 3:29 PM, thesupremecommander 
thesupremec...@gmail.com wrote:

Yes, indeed, although I would point out that Valve's already told server 
owners to convert to SteamPipe in preparation for the update anyway, but 
that's not something to be argued over the mailing list.


I think there is some beta gamedata floating around somewhere that I'll try 
out to see whether the issues are fixed.



On Thu, Apr 25, 2013 at 4:20 PM, DontWannaName! ad...@topnotchclan.com 
wrote:

From what I understand there needs to be updated game data for steam pipe but 
they can't be synced in SM until its released. 

Sent from my iPhone 5

On Apr 25, 2013, at 1:18 PM, Bjorn Wielens uniac...@yahoo.ca wrote:


It seems that any plugins using GetPlayerEyePosition() are casing crashes. 
Spraytrace is one example. I would imagine SMAC has a component that does so 
as well.









 From: thesupremecommander thesupremec...@gmail.com
To: Half-Life dedicated Win32 server mailing list 
h...@list.valvesoftware.com
Sent: Wednesday, April 24, 2013 10:40:34 PM
Subject: Re: [hlds] Mandatory update to TF2 SteamPipe beta released



I'll try reverting, then, but I did try dropping in the latest SM 1.5 
snapshot earlier to no avail. I'll probably just stick with the core 
plugins until I can do more extensive testing.



On Wed, Apr 24, 2013 at 9:07 PM, Nicholas Hastings 
psycho...@alliedmods.net wrote:

SM does not officially
support the beta version yet and will not until closer to its release,
else it would be broken for the release version of the game.


--
Nicholas Hastings
AlliedMods.net




compose-unknown-contact.jpg
thesupremecommander
Wednesday, April
24, 2013 9:04 PM
Is anybody
getting constant crashing with SourceMod? I seem to be getting the
standard segfault whenever someone joins the server and can't pin it
onto any one plugin, although crashing consistently disappears when I
strip down to the latest SM 1.6 and MM:S 1.10 snapshots.







--

thesupremecommander (Steam)
Chief Admin, SPUFserver
Chief Admin, OverPowered League

___
To unsubscribe,
edit your list preferences, or view the list archives, please visit:
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compose-unknown-contact.jpg
Fletcher Dunn
Tuesday, April
23, 2013 2:12 PM
A mandatory update to the
TF2 SteamPipe beta has been released.  Although the update is
mandatory (the PatchVersion has been 

[hlds_linux] Valve now charging for map packs?

2013-04-25 Thread Ross Bemrose
I see that today's CS:GO update added a map pack of 7 maps that Valve is 
charging $3 (normally $6) for.


Is this feature going to be coming to other games?  Because I want to 
know now if I'm going to have to yank cp_freight_final, cp_steel, and 
the like from my TF2 server because of this decision.


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[hlds_linux] Optional updates to TF2 SteamPipe beta released

2013-04-25 Thread Fletcher Dunn
We've released optional updates to the SteamPipe beta client and dedicated 
server:

Source engine:
* motd file(s) changed to work like the mapcycle file.  It goes in the cfg 
folder by default, but will fallback to the root folder if not found in the cfg 
folder.  Motd.txt and motd_text.txt files are no longer shipped.  Instead, we 
ship xxx_default.txt files.
* Greatly reduced memory usage
* Implicitly hardcode several rules to the end of the sv_pure rule list.  
(These rules will eventually be visible by typing sv_pure, so you can see 
exactoly the effective rules that are in effect --- but there is a bug 
preventing the proper display that will be fixed soon.)
* Fix bugs causing some file system queries to ignore pure server rules.
* Added dummy sv_consistency convar to client to prevent auto banning by old 
versions of SMAC.  (Note: this kludge will be removed soon.  Please update your 
servers to avoid angering your players.)
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Re: [hlds_linux] [hlds] Optional updates to TF2 SteamPipe beta released

2013-04-25 Thread Kyle Sanderson
Any chance at an optional (or required, if required) CS:S sync? We're still
having particle/spray/memory issues that have all been fixed in tip, and in
TF.

Thanks,
Kyle.


On Thu, Apr 25, 2013 at 8:46 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:

  We’ve released optional updates to the SteamPipe beta client and
 dedicated server:

 ** **

 Source engine:

 * motd file(s) changed to work like the mapcycle file.  It goes in the cfg
 folder by default, but will fallback to the root folder if not found in the
 cfg folder.  Motd.txt and motd_text.txt files are no longer shipped.
 Instead, we ship xxx_default.txt files.

 * Greatly reduced memory usage

 * Implicitly hardcode several rules to the end of the sv_pure rule list.
 (These rules will eventually be visible by typing sv_pure, so you can see
 exactoly the effective rules that are in effect --- but there is a bug
 preventing the proper display that will be fixed soon.)

 * Fix bugs causing some file system queries to ignore pure server rules.**
 **

 * Added dummy sv_consistency convar to client to prevent auto banning by
 old versions of SMAC.  (Note: this kludge will be removed soon.  Please
 update your servers to avoid angering your players.)

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Re: [hlds_linux] [hlds] Optional updates to TF2 SteamPipe beta released

2013-04-25 Thread Fletcher Dunn
Yes, very soon.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
Sent: Thursday, April 25, 2013 8:51 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux 
server mailing list
Subject: Re: [hlds_linux] [hlds] Optional updates to TF2 SteamPipe beta released

Any chance at an optional (or required, if required) CS:S sync? We're still 
having particle/spray/memory issues that have all been fixed in tip, and in TF.

Thanks,
Kyle.


On Thu, Apr 25, 2013 at 8:46 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:

  We’ve released optional updates to the SteamPipe beta client and 
 dedicated server:

 ** **

 Source engine:

 * motd file(s) changed to work like the mapcycle file.  It goes in the 
 cfg folder by default, but will fallback to the root folder if not 
 found in the cfg folder.  Motd.txt and motd_text.txt files are no longer 
 shipped.
 Instead, we ship xxx_default.txt files.

 * Greatly reduced memory usage

 * Implicitly hardcode several rules to the end of the sv_pure rule list.
 (These rules will eventually be visible by typing sv_pure, so you can 
 see exactoly the effective rules that are in effect --- but there is a 
 bug preventing the proper display that will be fixed soon.)

 * Fix bugs causing some file system queries to ignore pure server 
 rules.**
 **

 * Added dummy sv_consistency convar to client to prevent auto banning 
 by old versions of SMAC.  (Note: this kludge will be removed soon.  
 Please update your servers to avoid angering your players.)

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Re: [hlds_linux] [hlds] [CS:S] Server locking up after Steam| (VPK) change

2013-04-25 Thread Kyle Sanderson
Found it, it's already partially reported and totally visible. Whenever the
ForceModelBounds/ForceSimpleMaterial spam is encountered the server skips.
Since we have Deathmatch essentially (clients get their default skin,
before being assigned to a zombie one), this happens frequently. I have
some vprof minidumps if anyone's interested, but I don't think the dumps
are from this event. The behaviour is new with the VPK update, so I believe
this is the cause.

http://pastie.org/private/fhomzcpoq011xrele6uhw

Thanks,
Kyle.


On Mon, Apr 22, 2013 at 2:35 PM, Dominik Friedrichs d...@forlix.org wrote:

 I can only confirm an indefinite locking up of the server that - if it
 happens - happens after a mapchange, when a player has entered the game,
 more precisely the last log line is the triggered clantag line.


 On 2013/04/22 23:06, Kyle Sanderson wrote:

 It appears after the VPK change our servers have been freezing for about
 a second at a time, which throws mods into a bit of a frenzy. There was
 some speculation that it was client side, however it's starting to look
 like it isn't. Has anyone else noticed this?

 Thanks,
 Kyle.



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Re: [hlds_linux] [hlds] [CS:S] Server locking up after Steam| (VPK) change

2013-04-25 Thread Fletcher Dunn
I have a fix for this ready to ship.

I’ll try to get that released tomorrow.

From: Kyle Sanderson [mailto:kyle.l...@gmail.com]
Sent: Thursday, April 25, 2013 9:18 PM
To: Dominik Friedrichs; Half-Life dedicated Win32 server mailing list; Fletcher 
Dunn; Half-Life dedicated Linux server mailing list
Subject: Re: [hlds] [CS:S] Server locking up after Steam| (VPK) change

Found it, it's already partially reported and totally visible. Whenever the 
ForceModelBounds/ForceSimpleMaterial spam is encountered the server skips. 
Since we have Deathmatch essentially (clients get their default skin, before 
being assigned to a zombie one), this happens frequently. I have some vprof 
minidumps if anyone's interested, but I don't think the dumps are from this 
event. The behaviour is new with the VPK update, so I believe this is the cause.

http://pastie.org/private/fhomzcpoq011xrele6uhw
Thanks,
Kyle.

On Mon, Apr 22, 2013 at 2:35 PM, Dominik Friedrichs 
d...@forlix.orgmailto:d...@forlix.org wrote:
I can only confirm an indefinite locking up of the server that - if it happens 
- happens after a mapchange, when a player has entered the game, more precisely 
the last log line is the triggered clantag line.


On 2013/04/22 23:06, Kyle Sanderson wrote:
It appears after the VPK change our servers have been freezing for about
a second at a time, which throws mods into a bit of a frenzy. There was
some speculation that it was client side, however it's starting to look
like it isn't. Has anyone else noticed this?

Thanks,
Kyle.


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[hlds_linux] VPK Tool Wiki Page

2013-04-25 Thread DontWannaName!
I have updated the VPK tool wiki page with as much information as I can at
the moment. It is now up to date and formatted.

https://developer.valvesoftware.com/wiki/VPK


For those of you having problems with key values, I added an example of how
to correctly create one:

https://developer.valvesoftware.com/wiki/VPK#Creating_A_Key_Value_File_and_VPK

If you have any questions feel free to ask here and I can update the page
with answers when we get them or add to it.

-DWN
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