RE: Xcode accessibility and best MacBook for coding?

2021-06-21 Thread lists


Hi Yuma, 
Excellent.  I'll check out that podcast for sure. 
It's my first time developing an app and whilst I have some experience via way 
of a Dip in IT, I'm looking to upskill.  That Diploma was heavy on Windows and 
did not touch on apple at all. I really appreciate the insight from you and 
others on list. Everyone on here is ever so kind. 
I'm sure I'll have more questions as  time goes on. 
Respectfully, 
Sadam Ahmed

-Original Message-
From: macvisionaries@googlegroups.com  On 
Behalf Of Yuma Decaux
Sent: Monday, June 21, 2021 11:51 AM
To: lengr...@hotmail.com lengr...@hotmail.com 
Subject: Re: Xcode accessibility and best MacBook for coding?

Hey all,

Just kicking in my long experience with swift (I started in 2015).

X-code is fully accessible and creating IB outlets or references etc have been 
so since probably 2016. It just took a bit more time to create them with voice 
over, however they are intentionally there to allow your co-worker to quickly 
see the prototyped interface frames and view controllers, and set parameters 
for the standard UI controls. Writing in code is great, however sometimes ops 
are those who design more than they code, so I believe it is better to write 
using an interface that allows other portions of the team to use xcode with. 
Such instances are useful for SceneKit or SpriteKit, particle systems, 3D 
objects, or a mix of both standard UI and custom 3D Ui objects.

Swift as a language has been chosen as part of the most popular ones besides 
java and python because of its syntax and ability to adopt c code within its 
code blocks. it's also a functional language so mathematically it is very 
useful and readable.


If you want to dabble straight into SceneKit's 3D audio system, I'll refer you 
to my podcast list which also have code snippets to do intermediate and 
advanced 3D audio stuff. You can find them in the lab section of my website at
> https://www.oseyeris.com/the-lab

Swift is also becoming the favorite language for machine learning, and has its 
own tensorflow package. All we need to wait for are the m-2 and beyond chips on 
which tf will provide parallel computing, and swift will be more useful than it 
already is.

Cheers,

Yuma 

> On 20 Jun 2021, at 9:08 pm,   
> wrote:
> 
> 
> Thanks Jason. 
> Very useful. 
> 
> -Original Message-
> From: 'Jason White' via MacVisionaries  
> Sent: Sunday, June 20, 2021 3:46 AM
> To: macvisionaries@googlegroups.com
> Subject: Re: Xcode accessibility and best MacBook for coding?
> 
>  writes:
> 
>> 
>> Thanks for the great info. The course doesn’t start until October, So I’m 
>> still pondering but sounds like all the tools are there to get started with 
>> development. 
> The official Swift documentation is available at 
> https://docs.swift.org/swift-book/
> in HTML format.
> 
> --
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Re: Xcode accessibility and best MacBook for coding?

2021-06-20 Thread Yuma Decaux
Hey all,

Just kicking in my long experience with swift (I started in 2015).

X-code is fully accessible and creating IB outlets or references etc have been 
so since probably 2016. It just took a bit more time to create them with voice 
over, however they are intentionally there to allow your co-worker to quickly 
see the prototyped interface frames and view controllers, and set parameters 
for the standard UI controls. Writing in code is great, however sometimes ops 
are those who design more than they code, so I believe it is better to write 
using an interface that allows other portions of the team to use xcode with. 
Such instances are useful for SceneKit or SpriteKit, particle systems, 3D 
objects, or a mix of both standard UI and custom 3D Ui objects.

Swift as a language has been chosen as part of the most popular ones besides 
java and python because of its syntax and ability to adopt c code within its 
code blocks. it's also a functional language so mathematically it is very 
useful and readable.


If you want to dabble straight into SceneKit's 3D audio system, I'll refer you 
to my podcast list which also have code snippets to do intermediate and 
advanced 3D audio stuff. You can find them in the lab section of my website at
> https://www.oseyeris.com/the-lab

Swift is also becoming the favorite language for machine learning, and has its 
own tensorflow package. All we need to wait for are the m-2 and beyond chips on 
which tf will provide parallel computing, and swift will be more useful than it 
already is.

Cheers,

Yuma 

> On 20 Jun 2021, at 9:08 pm,   
> wrote:
> 
> 
> Thanks Jason. 
> Very useful. 
> 
> -Original Message-
> From: 'Jason White' via MacVisionaries  
> Sent: Sunday, June 20, 2021 3:46 AM
> To: macvisionaries@googlegroups.com
> Subject: Re: Xcode accessibility and best MacBook for coding?
> 
>  writes:
> 
>> 
>> Thanks for the great info. The course doesn’t start until October, So I’m 
>> still pondering but sounds like all the tools are there to get started with 
>> development. 
> The official Swift documentation is available at 
> https://docs.swift.org/swift-book/
> in HTML format.
> 
> --
> The following information is important for all members of the Mac Visionaries 
> list.
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> 
> The archives for this list can be searched at:
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Yo

RE: Xcode accessibility and best MacBook for coding?

2021-06-20 Thread lists


Thanks Jason. 
Very useful. 

-Original Message-
From: 'Jason White' via MacVisionaries  
Sent: Sunday, June 20, 2021 3:46 AM
To: macvisionaries@googlegroups.com
Subject: Re: Xcode accessibility and best MacBook for coding?

 writes:

>
> Thanks for the great info. The course doesn’t start until October, So I’m 
> still pondering but sounds like all the tools are there to get started with 
> development. 
The official Swift documentation is available at 
https://docs.swift.org/swift-book/
in HTML format.

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Re: Xcode accessibility and best MacBook for coding?

2021-06-19 Thread 'Jason White' via MacVisionaries
 writes:

>
> Thanks for the great info. The course doesn’t start until October, So I’m 
> still pondering but sounds like all the tools are there to get started with 
> development. 
The official Swift documentation is available at
https://docs.swift.org/swift-book/
in HTML format.

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RE: Xcode accessibility and best MacBook for coding?

2021-06-19 Thread lists
 

Tim and all, 

Thanks for the great info. The course doesn’t start until October, So I’m still 
pondering but sounds like all the tools are there to get started with 
development. 

Respectfully, 

Sadam

 

From: 'Tim Kilburn' via MacVisionaries  
Sent: Saturday, June 19, 2021 12:45 AM
To: macvisionaries@googlegroups.com
Subject: Re: Xcode accessibility and best MacBook for coding?

 

Hi,

 

Xcode on Mac is perfectly accessible.  The problem will arise when using the 
simulator to test your code.  That, being that it is a graphic representation 
of an iPad or iPhone, is not accessible.  You can though directly install your 
coded app directly onto your iPad or iPhone and determine things from there.  
Of course, this is not necessarily the most secure way of testing things as you 
could be putting an app onto your device that is flawed.  In most cases though, 
the coding you’d be doing in a introductory course should not hurt anything on 
your device.

 

Later…

 


Tim Kilburn
Jamf Certified Tech
Apple Professional Learning Specialist

Apple Teacher
(with Swift Playgrounds Recognition)
Fort McMurray, AB Canada





On Jun 18, 2021, at 5:54 AM, Sadam Ahmed mailto:li...@sadamahmed.com> > wrote:

 

Hi everyone, 
I’m thinking of doing a short course on Swift at my University. 
How accessible is Xcode on the Mac when it comes to building an app for iPhone? 
Also, I’ll be using a MBA with 8 GB of RAM and 512GB SSD. 
Do you think the above is OK for development? 
Kind wishes if you can help. 
Respectfully, 
Sadam Ahmed 

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Re: Xcode accessibility and best MacBook for coding?

2021-06-18 Thread Barry Hadder
The simulator bundled with Xcode 12.5 is accessible.  The simulator with Xcode 
13 has issues.


> On Jun 18, 2021, at 09:44, 'Tim Kilburn' via MacVisionaries 
>  wrote:
> 
> Hi,
> 
> Xcode on Mac is perfectly accessible.  The problem will arise when using the 
> simulator to test your code.  That, being that it is a graphic representation 
> of an iPad or iPhone, is not accessible.  You can though directly install 
> your coded app directly onto your iPad or iPhone and determine things from 
> there.  Of course, this is not necessarily the most secure way of testing 
> things as you could be putting an app onto your device that is flawed.  In 
> most cases though, the coding you’d be doing in a introductory course should 
> not hurt anything on your device.
> 
> Later…
> 
> 
> Tim Kilburn
> Jamf Certified Tech
> Apple Professional Learning Specialist
> Apple Teacher
> (with Swift Playgrounds Recognition)
> Fort McMurray, AB Canada
> 
>> On Jun 18, 2021, at 5:54 AM, Sadam Ahmed > > wrote:
>> 
>> Hi everyone, 
>> I’m thinking of doing a short course on Swift at my University. 
>> How accessible is Xcode on the Mac when it comes to building an app for 
>> iPhone? 
>> Also, I’ll be using a MBA with 8 GB of RAM and 512GB SSD. 
>> Do you think the above is OK for development? 
>> Kind wishes if you can help. 
>> Respectfully, 
>> Sadam Ahmed 
>> 
>> -- 
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>> Visionaries list.
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>> mk...@ucla.edu  and your owner is Cara Quinn - you 
>> can reach Cara at caraqu...@caraquinn.com 
>> 
>> The archives for this list can be searched at:
>> http://www.mail-archive.com/macvisionaries@googlegroups.com/ 
>> 
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> 
> 
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>  
> .

Barry Hadder
barretthad...@my.unt.edu



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Re: Xcode accessibility and best MacBook for coding?

2021-06-18 Thread Tibor Niesner
Hello,

Xcode is verry accessible with VoiceOver.
There is a simulator for application, which is not accessible with VO.
You can connect your devices (iPhone, iPad), where you can give your app from 
Xcode. The app on iPhone or iPad is verry accessible, you can normally work 
with app on the IOS/iPad OS devices.
So if you have any IOS devices so I recommend work with app on the physical on 
the IOS devices.

Best regard.

Tibor Niesner

> 18. 6. 2021 v 13:54, Sadam Ahmed :
> 
> Hi everyone, 
> I’m thinking of doing a short course on Swift at my University. 
> How accessible is Xcode on the Mac when it comes to building an app for 
> iPhone? 
> Also, I’ll be using a MBA with 8 GB of RAM and 512GB SSD. 
> Do you think the above is OK for development? 
> Kind wishes if you can help. 
> Respectfully, 
> Sadam Ahmed 
> 
> -- 
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> list.
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> mk...@ucla.edu and your owner is Cara Quinn - you can reach Cara at 
> caraqu...@caraquinn.com
> 
> The archives for this list can be searched at:
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Re: Xcode accessibility and best MacBook for coding?

2021-06-18 Thread 'Tim Kilburn' via MacVisionaries
Hi,

Oops, forgot to mention that the Mac you’ve mentioned should work just fine for 
this activity.

Later…


Tim Kilburn
Jamf Certified Tech
Apple Professional Learning Specialist
Apple Teacher
(with Swift Playgrounds Recognition)
Fort McMurray, AB Canada

> On Jun 18, 2021, at 8:44 AM, 'Tim Kilburn' via MacVisionaries 
>  wrote:
> 
> Hi,
> 
> Xcode on Mac is perfectly accessible.  The problem will arise when using the 
> simulator to test your code.  That, being that it is a graphic representation 
> of an iPad or iPhone, is not accessible.  You can though directly install 
> your coded app directly onto your iPad or iPhone and determine things from 
> there.  Of course, this is not necessarily the most secure way of testing 
> things as you could be putting an app onto your device that is flawed.  In 
> most cases though, the coding you’d be doing in a introductory course should 
> not hurt anything on your device.
> 
> Later…
> 
> 
> Tim Kilburn
> Jamf Certified Tech
> Apple Professional Learning Specialist
> Apple Teacher
> (with Swift Playgrounds Recognition)
> Fort McMurray, AB Canada
> 
>> On Jun 18, 2021, at 5:54 AM, Sadam Ahmed > > wrote:
>> 
>> Hi everyone, 
>> I’m thinking of doing a short course on Swift at my University. 
>> How accessible is Xcode on the Mac when it comes to building an app for 
>> iPhone? 
>> Also, I’ll be using a MBA with 8 GB of RAM and 512GB SSD. 
>> Do you think the above is OK for development? 
>> Kind wishes if you can help. 
>> Respectfully, 
>> Sadam Ahmed 
>> 
>> -- 
>> The following information is important for all members of the Mac 
>> Visionaries list.
>> 
>> If you have any questions or concerns about the running of this list, or if 
>> you feel that a member's post is inappropriate, please contact the owners or 
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Re: Xcode accessibility and best MacBook for coding?

2021-06-18 Thread 'Tim Kilburn' via MacVisionaries
Hi,

Xcode on Mac is perfectly accessible.  The problem will arise when using the 
simulator to test your code.  That, being that it is a graphic representation 
of an iPad or iPhone, is not accessible.  You can though directly install your 
coded app directly onto your iPad or iPhone and determine things from there.  
Of course, this is not necessarily the most secure way of testing things as you 
could be putting an app onto your device that is flawed.  In most cases though, 
the coding you’d be doing in a introductory course should not hurt anything on 
your device.

Later…


Tim Kilburn
Jamf Certified Tech
Apple Professional Learning Specialist
Apple Teacher
(with Swift Playgrounds Recognition)
Fort McMurray, AB Canada

> On Jun 18, 2021, at 5:54 AM, Sadam Ahmed  wrote:
> 
> Hi everyone, 
> I’m thinking of doing a short course on Swift at my University. 
> How accessible is Xcode on the Mac when it comes to building an app for 
> iPhone? 
> Also, I’ll be using a MBA with 8 GB of RAM and 512GB SSD. 
> Do you think the above is OK for development? 
> Kind wishes if you can help. 
> Respectfully, 
> Sadam Ahmed 
> 
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Re: xcode navigator files missing

2021-04-28 Thread Barry Hadder
Interact with the filter text field and move vo rite to git to the buttons.  It 
is quirky in that you can only move vo in one direction.  To move through the 
filter bar again, you will need to reinteract.

> On Apr 28, 2021, at 02:10, juanhernande...@gmail.com wrote:
> 
> HI All,
>  
> So I have some files missing from my xcode project.
>  
> Online it says that there is a filter bar at the bottom of navigator, with a 
> little clock icon button, and to uncheck it because that just shows most 
> recent.  How can we with voiceover access this?
>  
> Any help would be greatly appreciated.
>  
> Best,
>  
> Juan
>  
>  
> 
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Re: Xcode

2019-07-21 Thread 'Jason White' via MacVisionaries
Improved accessibility in the next release of XCode was specifically 
noted by Apple at WWDC, as reported in an interview posted at 
applevis.com. I would suggest waiting a few months if you can.



On 7/18/19 1:38 PM, Oriol Gómez wrote:

hi
with SwiftUI it will be a lot easier, interface builder is a mess
but yes, XCode is accessible.



On 7/18/19, Tibor Niesner  wrote:

Hello,

Do you use Xcode? Are here blind developers? Can the blind Xcode use without
problems? How to create of programs for Apple platforms when is human the
blind?

Thank you.

Tibor Niesner

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RE: Xcode

2019-07-19 Thread Simon Fogarty
Yes in the later versions of the Mac OS xcode is very usable.

I know there are a number of blind coders both on this list and out there?

-Original Message-
From: macvisionaries@googlegroups.com  On 
Behalf Of Tibor Niesner
Sent: Friday, 19 July 2019 5:13 AM
To: macvisionaries@googlegroups.com
Subject: Xcode

Hello,

Do you use Xcode? Are here blind developers? Can the blind Xcode use without 
problems? How to create of programs for Apple platforms when is human the blind?

Thank you.

Tibor Niesner

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Re: Xcode

2019-07-18 Thread Oriol Gómez
hi
with SwiftUI it will be a lot easier, interface builder is a mess
but yes, XCode is accessible.



On 7/18/19, Tibor Niesner  wrote:
> Hello,
>
> Do you use Xcode? Are here blind developers? Can the blind Xcode use without
> problems? How to create of programs for Apple platforms when is human the
> blind?
>
> Thank you.
>
> Tibor Niesner
>
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Re: Xcode with voiceover?

2016-12-29 Thread Scott Berry
The method does work in the tutorial you just have to get used to the way the 
tutorial works.  If you need extra help you can email me off list if you like 
at scottbb1...@icloud.com  or sb356...@gmail.com 
.
> On Dec 29, 2016, at 10:32 AM, Alex Hall  wrote:
> 
> To drag out of the library and into your project, use the copy and paste 
> method in the tutorial. Dragging them around the canvas doesn't yet work with 
> VO, even though the canvas itself is now more accessible. I haven't updated 
> that tutorial yet because Xcode 8 just hasn't been playing nice with me yet. 
> I'm hoping it will get better and I can provide a good tutorial again.
> 
> Sent from my iPhone
> 
> On Dec 29, 2016, at 11:07, Jessica Dail  > wrote:
> 
>> Hi,
>> A friend of mine got a mac for Christmas.
>> Her and I are trying to figure out how to use xCode with voiceover.
>> She’s using a tutorial from applevis.
>> Can anyone tell us how to use xcode with voiceover?
>> How do you drag controls?
>> Thanks,
>> Jessica
>>  
>>  
>> 
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Re: Xcode with voiceover?

2016-12-29 Thread Taylor Arndt
I tried to do that but I still can't figure out if it's even shown up in my 
outline view it says collapsed but it's kind of interesting

Sent from my iPhone

> On Dec 29, 2016, at 12:32 PM, Alex Hall  wrote:
> 
> To drag out of the library and into your project, use the copy and paste 
> method in the tutorial. Dragging them around the canvas doesn't yet work with 
> VO, even though the canvas itself is now more accessible. I haven't updated 
> that tutorial yet because Xcode 8 just hasn't been playing nice with me yet. 
> I'm hoping it will get better and I can provide a good tutorial again.
> 
> Sent from my iPhone
> 
>> On Dec 29, 2016, at 11:07, Jessica Dail  wrote:
>> 
>> Hi,
>> A friend of mine got a mac for Christmas.
>> Her and I are trying to figure out how to use xCode with voiceover.
>> She’s using a tutorial from applevis.
>> Can anyone tell us how to use xcode with voiceover?
>> How do you drag controls?
>> Thanks,
>> Jessica
>>  
>>  
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Re: Xcode with voiceover?

2016-12-29 Thread Alex Hall
To drag out of the library and into your project, use the copy and paste method 
in the tutorial. Dragging them around the canvas doesn't yet work with VO, even 
though the canvas itself is now more accessible. I haven't updated that 
tutorial yet because Xcode 8 just hasn't been playing nice with me yet. I'm 
hoping it will get better and I can provide a good tutorial again.

Sent from my iPhone

> On Dec 29, 2016, at 11:07, Jessica Dail  wrote:
> 
> Hi,
> A friend of mine got a mac for Christmas.
> Her and I are trying to figure out how to use xCode with voiceover.
> She’s using a tutorial from applevis.
> Can anyone tell us how to use xcode with voiceover?
> How do you drag controls?
> Thanks,
> Jessica
>  
>  
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Re: Xcode 8 Errors

2016-09-30 Thread Jeff Berwick
Sorry, your message seems to be cut off.  

AS I mentioned, I have successfully submitted this app to the App Store and it 
is out there now.  The only difference is that I am now using Xcode 8 to 
achieve and submit.

Jeff

> On Sep 30, 2016, at 4:27 PM, Simon Fogarty  wrote:
> 
> Sounds like you need to get digital signing for the app and if 
> 
> -Original Message-
> From: macvisionaries@googlegroups.com 
> [mailto:macvisionaries@googlegroups.com] On Behalf Of Jeff Berwick
> Sent: Saturday, 1 October 2016 7:20 AM
> To: 'Chris Blouch' via MacVisionaries 
> Subject: Xcode 8 Errors
> 
> Hi all,
> 
> Recently I developed an IOS app using Cordova.  I did this to minimize the 
> time I spent using Xcode.  I submitted to the App Store and have been happily 
> making enhancements as I go along.  
> 
> Well, I’ve upgraded to Xcode 8 now and it is kicking my butt.  
> 
> I now have the following two errors:
> 
> Code signing is required for product type 'Application' in SDK 'iOS 10.0', 
> Error Signing for "Game7Analytics" requires a development team. Select a 
> development team in the project , Error
> 
> Any thoughts?
> 
> How can I get to the project editor?  
> 
> I seem to sometimes find my way to the right area—at least I think I’m in the 
> right area—but I can’t recreate my steps…I’m interacting and clicking all 
> over the place and haven’t got a clue what to do.
> 
> I need to upload a new fix, so I need some help.
> 
> Thx,
> Jeff
> 
> 
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RE: Xcode 8 Errors

2016-09-30 Thread Simon Fogarty
Sounds like you need to get digital signing for the app and if 

-Original Message-
From: macvisionaries@googlegroups.com [mailto:macvisionaries@googlegroups.com] 
On Behalf Of Jeff Berwick
Sent: Saturday, 1 October 2016 7:20 AM
To: 'Chris Blouch' via MacVisionaries 
Subject: Xcode 8 Errors

Hi all,

Recently I developed an IOS app using Cordova.  I did this to minimize the time 
I spent using Xcode.  I submitted to the App Store and have been happily making 
enhancements as I go along.  

Well, I’ve upgraded to Xcode 8 now and it is kicking my butt.  

I now have the following two errors:

Code signing is required for product type 'Application' in SDK 'iOS 10.0', 
Error Signing for "Game7Analytics" requires a development team. Select a 
development team in the project , Error

Any thoughts?

How can I get to the project editor?  

I seem to sometimes find my way to the right area—at least I think I’m in the 
right area—but I can’t recreate my steps…I’m interacting and clicking all over 
the place and haven’t got a clue what to do.

I need to upload a new fix, so I need some help.

Thx,
Jeff


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Re: Xcode and the new upcomming free app.

2016-06-19 Thread Alex Hall
Swift Playgrounds is an app for teaching people how to code, or for programmers 
to get used to Swift and the iOS SDKs. It can't be used to write a real app, 
but given that it can access all the APIs, you could make a pretty complex 
playground that does something cool. Still, you can't export it as an app or 
anything. This comes from the presentation, no personal experience.
> On Jun 19, 2016, at 01:51, Simon Fogarty <si...@blinky-net.com> wrote:
> 
> So kevin,
>  
> Is swift playground for game development or can it be used for developing 
> applications for general use on IOS devices.
>  
> From: macvisionaries@googlegroups.com 
> [mailto:macvisionaries@googlegroups.com] On Behalf Of Kevin Chao
> Sent: Sunday, 19 June 2016 8:48 AM
> To: macvisionaries@googlegroups.com
> Subject: Re: Xcode and the new upcomming free app.
>  
> I answered if Swift Playgrounds is accessible in:
> http://applevis.com/forum/ios-ios-app-discussion/will-apples-new-swift-playgrounds-app-be-accessible-voiceover-users
>  
> <http://applevis.com/forum/ios-ios-app-discussion/will-apples-new-swift-playgrounds-app-be-accessible-voiceover-users>
>  
> On Wed, Jun 15, 2016 at 2:01 AM Simon Fogarty <si...@blinky-net.com 
> <mailto:si...@blinky-net.com>> wrote:
> Yeah that sounds right,
> 
>  And the chick demonstrating it was using an iPad I believe to write her code.
> 
>   I hope it will be accessible on all OS platforms.
> 
>  I'd like to start playing around with x code.
> 
> -Original Message-
> From: macvisionaries@googlegroups.com 
> <mailto:macvisionaries@googlegroups.com> 
> [mailto:macvisionaries@googlegroups.com 
> <mailto:macvisionaries@googlegroups.com>] On Behalf Of Anders Holmberg
> Sent: Wednesday, 15 June 2016 11:02 AM
> To: 'Chris Blouch' via MacVisionaries <macvisionaries@googlegroups.com 
> <mailto:macvisionaries@googlegroups.com>>
> Subject: Xcode and the new upcomming free app.
> 
> Hi!
> I heard something about a new free app that could help people learn Xcode.
> Was it swift playground they call it?
> I didn’t watch the wdc because there was a Football game at the same time.
> But i read about it on the applevis homepage.
> So what i wonder if what you all think about that?
> Is it a good way of taking care of such things or is there a better place to 
> learn swift?
> Thanks in advance./A
> 
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RE: Xcode and the new upcomming free app.

2016-06-18 Thread Simon Fogarty
So kevin,

Is swift playground for game development or can it be used for developing 
applications for general use on IOS devices.

From: macvisionaries@googlegroups.com [mailto:macvisionaries@googlegroups.com] 
On Behalf Of Kevin Chao
Sent: Sunday, 19 June 2016 8:48 AM
To: macvisionaries@googlegroups.com
Subject: Re: Xcode and the new upcomming free app.

I answered if Swift Playgrounds is accessible in:
http://applevis.com/forum/ios-ios-app-discussion/will-apples-new-swift-playgrounds-app-be-accessible-voiceover-users

On Wed, Jun 15, 2016 at 2:01 AM Simon Fogarty 
<si...@blinky-net.com<mailto:si...@blinky-net.com>> wrote:
Yeah that sounds right,

 And the chick demonstrating it was using an iPad I believe to write her code.

  I hope it will be accessible on all OS platforms.

 I'd like to start playing around with x code.

-Original Message-
From: macvisionaries@googlegroups.com<mailto:macvisionaries@googlegroups.com> 
[mailto:macvisionaries@googlegroups.com<mailto:macvisionaries@googlegroups.com>]
 On Behalf Of Anders Holmberg
Sent: Wednesday, 15 June 2016 11:02 AM
To: 'Chris Blouch' via MacVisionaries 
<macvisionaries@googlegroups.com<mailto:macvisionaries@googlegroups.com>>
Subject: Xcode and the new upcomming free app.

Hi!
I heard something about a new free app that could help people learn Xcode.
Was it swift playground they call it?
I didn’t watch the wdc because there was a Football game at the same time.
But i read about it on the applevis homepage.
So what i wonder if what you all think about that?
Is it a good way of taking care of such things or is there a better place to 
learn swift?
Thanks in advance./A

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Re: Xcode and the new upcomming free app.

2016-06-18 Thread Kevin Chao
I answered if Swift Playgrounds is accessible in:
http://applevis.com/forum/ios-ios-app-discussion/will-apples-new-swift-playgrounds-app-be-accessible-voiceover-users

On Wed, Jun 15, 2016 at 2:01 AM Simon Fogarty  wrote:

> Yeah that sounds right,
>
>  And the chick demonstrating it was using an iPad I believe to write her
> code.
>
>   I hope it will be accessible on all OS platforms.
>
>  I'd like to start playing around with x code.
>
> -Original Message-
> From: macvisionaries@googlegroups.com [mailto:
> macvisionaries@googlegroups.com] On Behalf Of Anders Holmberg
> Sent: Wednesday, 15 June 2016 11:02 AM
> To: 'Chris Blouch' via MacVisionaries 
> Subject: Xcode and the new upcomming free app.
>
> Hi!
> I heard something about a new free app that could help people learn Xcode.
> Was it swift playground they call it?
> I didn’t watch the wdc because there was a Football game at the same time.
> But i read about it on the applevis homepage.
> So what i wonder if what you all think about that?
> Is it a good way of taking care of such things or is there a better place
> to learn swift?
> Thanks in advance./A
>
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RE: Xcode and the new upcomming free app.

2016-06-15 Thread Simon Fogarty
Yeah that sounds right,

 And the chick demonstrating it was using an iPad I believe to write her code.

  I hope it will be accessible on all OS platforms.

 I'd like to start playing around with x code.

-Original Message-
From: macvisionaries@googlegroups.com [mailto:macvisionaries@googlegroups.com] 
On Behalf Of Anders Holmberg
Sent: Wednesday, 15 June 2016 11:02 AM
To: 'Chris Blouch' via MacVisionaries 
Subject: Xcode and the new upcomming free app.

Hi!
I heard something about a new free app that could help people learn Xcode.
Was it swift playground they call it?
I didn’t watch the wdc because there was a Football game at the same time.
But i read about it on the applevis homepage.
So what i wonder if what you all think about that?
Is it a good way of taking care of such things or is there a better place to 
learn swift?
Thanks in advance./A

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Re: Xcode and the new upcomming free app.

2016-06-15 Thread christopher hallsworth
Yes it’s called Swift Playground and I didn’t watch the WWDC either due to 
internet issues at my apartment. But I have the free, fully accessible IDB app 
and it was one of the articles. IDB stands for iDownload Blog.
> On 15 Jun 2016, at 00:01, Anders Holmberg  wrote:
> 
> Hi!
> I heard something about a new free app that could help people learn Xcode.
> Was it swift playground they call it?
> I didn’t watch the wdc because there was a Football game at the same time.
> But i read about it on the applevis homepage.
> So what i wonder if what you all think about that?
> Is it a good way of taking care of such things or is there a better place to 
> learn swift?
> Thanks in advance./A
> 
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RE: Xcode and the new upcomming free app.

2016-06-15 Thread M. Taylor
Hello Anders,

I'll tell you, based on what I saw during the keynote, the Swift Playground app 
is based on looking at visual representations of the code as you add it to the 
storyboard, so to speak.

Personally, I don't know how VoiceOver accessible it could possibly be; 
however, this is just my opinion.  Hopefully, I am completely mistaken and the 
app will be fully accessible to those of us who are blind or low vision.  If 
so, I may actually consider purchasing an iPad (smile).

Mark

-Original Message-
From: macvisionaries@googlegroups.com [mailto:macvisionaries@googlegroups.com] 
On Behalf Of Anders Holmberg
Sent: Tuesday, June 14, 2016 4:02 PM
To: 'Chris Blouch' via MacVisionaries
Subject: Xcode and the new upcomming free app.

Hi!
I heard something about a new free app that could help people learn Xcode.
Was it swift playground they call it?
I didn’t watch the wdc because there was a Football game at the same time.
But i read about it on the applevis homepage.
So what i wonder if what you all think about that?
Is it a good way of taking care of such things or is there a better place to 
learn swift?
Thanks in advance./A

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Re: Xcode playgrounds

2016-03-11 Thread Alex Hall
You don't need the Assistant Editor, first of all. That's good for opening 
multiple project files at once, but I don't know how it would help a basic 
playground. Once you type code, it should run after a few seconds. Any output, 
or problems, will appear in the Debug Group inside the Editor Group. Stop 
interacting with your playground and vo-right to the Debug Group. Find the text 
area and interact (you may need to interact twice), then use VO navigation 
commands to read the output.
> On Mar 10, 2016, at 11:38, Juan Hernandez  wrote:
> 
> Hello,
> 
> I am playing with playgrounds in xCode.
> 
> I rated a new playground, and gave it a name, and said it was to be a mac os 
> x playground.
> 
> so I type the link of code println(“this is my first test.”)
> 
> I also went up to menu view, assistant editor, and then activated the show 
> assistant editor option.
> 
> Then I quit interacting with the source code editor, then did vo+right and I 
> think found the assistant editor.  I interacted with it, and I get two 
> different issues:
> 
> 1.  I find a copy of my code in that editor.
> 2.  It shows as empty.
> 
> What are the steps to use a playground to test code snippets in xCode 7.2?
> 
> Thanks in advanced.
> 
> Juan Hernandez
> Email:  juanhernande...@gmail.com
> Cell:  619-750-9431
> Follow me at:  http://www.twitter.com/blindwiz
> friend me at:  http://www.facebook.com/blindwiz
> Web site:  http://www.juanhernandez.me
> 
> 
> 
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--
Have a great day,
Alex Hall
mehg...@icloud.com




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Re: Xcode: adding navigation bars and bar buttons

2015-08-09 Thread Barry Hadder
Hi Venkatesh.

Sounds cool.
1.  If you understand the model view controller pattern and the target action 
paradigm, then it isn’t very hard to understand how things are supposed to be 
wired up in the nib.  In the case of the target action, a button has a target 
and a message to send to that target witch is an action.  The target is a 
controller.  So, you want to figure out how to connect the button to the action 
method implemented by the controller.  When you focus on what you want to do, 
the steps will seem natural.  Most of the time, there is very little difference 
between the procedure you read about and the way that is possible using 
voiceover.
A tableviewcontroller is just another kind of view controller.  You would add 
it to the storyboard the same way.  All you need to do is click it with the 
mouse in the library and weight until you hear vo say new window.  Then press 
enter.
I haven’t used Map Kit, but all you would do to use a MKMapView is select the 
content view to be used, go to the identity inspector, and set the class to 
MKMapView.  You also need to enable your project to use maps.  Yo can read 
about all of that at 
https://developer.apple.com/library/ios/documentation/UserExperience/Conceptual/LocationAwarenessPG/MapKit/MapKit.html
 
https://developer.apple.com/library/ios/documentation/UserExperience/Conceptual/LocationAwarenessPG/MapKit/MapKit.html.
I also recommend examining the Xcode templates and any sample projects you can 
download from the apple developer sight.  I found that to be a very good way to 
learn how things work. 
And, This tutorial covers everything we've talked about so far: 
https://developer.apple.com/library/ios/referencelibrary/GettingStarted/RoadMapiOS/FirstTutorial.html
 
https://developer.apple.com/library/ios/referencelibrary/GettingStarted/RoadMapiOS/FirstTutorial.html.

2.  You set constraints from the editor menu.  There are also a couple of 
useful controls on the canvas that you can use.  I don’t know of any button 
that looks like a space ship, but they might be talking about that.  You never 
need to use the mouse to set constraints.

3.  I don’t use auto completion that much and I have completions as I type 
turned off.  However, you can bring up a list by pressing escape or 
option-escape (not sure what the differences are, but they are both there) and 
arrow through the list of options.  Then press enter on the one you want.  I 
just tried it and it works for me.

4.  UBarButtonItems are different from UIButtons so their properties look a 
little different.  In both cases however, buttons don’t have actions or events, 
they send messages to a controller to perform actions or events.  So, you 
connected a selector to it’s sent actions.
Hope that helps.

On Aug 8, 2015, at 2:01 AM, venky...@gmail.com wrote:

Hi Barry,
Thank you so much for the help. I was able to do it and I built a stopwatch app!
I have a few more questions, not specific to navigation bars.

1. How do we figure these things out?
procedures to do certain tasks are quite different for voiceOver and non 
VoiceOver users in xCode. How do we identify such scenarios? And, how do we 
identify VoiceOver specific steps for such scenarios? For instance, in the next 
steps, I will be dealing with tableViews, mapViews, etc. Do we simply drag and 
drop with VoiceOver, or do we embed them like navigation controllers? Is there 
a different procedure with VoiceOver for different sets of UI elements?

2. How do you do auto layout without using the mouse? If you know which 
constraints to add, how do you add them to each of the elements in the user 
interface? In the videos that I am following, the instructor talks about a 
button that looks like a “space ship”. clicking this button presents the 
developers with a set of options to choose from. How do we do this using 
VoiceOver?

3. How do we take advantages of xCode suggestions with multiple options?
I faced great difficulty in typing a complicated line in particular in this 
exercise. However, I observed that non VoiceOver users do this by typing some 
amount of code, selecting from possible suggestions, and then typing where 
needed. I was able to do this with VoiceOver to some extent, by pressing the 
tab button. However, this seems to insert the first suggestion from the list of 
possible suggestions. In the end, I had to copy-paste the line from the 
original source provided. The line of code is:
timer = NSTimer.scheduledTimerWithTimeInterval(1, target: self, selector: 
Selector(updateTime), userInfo: nil, repeats: true)

How do we have VoiceOver speak the list of suggestions?

4. While connecting barButtonItems to my viewController.swift, I observed that 
there were no touchUpInside option in the connections inspector. Trying to 
connect using the button next to action also did not result in any output. Any 
specific reason for this? However, connecting using the button next to selector 
gave the desired output.

Thank you so much 

Re: Xcode: adding navigation bars and bar buttons

2015-08-08 Thread venky . 92
Hi Barry,
Thank you so much for the help. I was able to do it and I built a stopwatch app!
I have a few more questions, not specific to navigation bars.

1. How do we figure these things out?
procedures to do certain tasks are quite different for voiceOver and non 
VoiceOver users in xCode. How do we identify such scenarios? And, how do we 
identify VoiceOver specific steps for such scenarios? For instance, in the next 
steps, I will be dealing with tableViews, mapViews, etc. Do we simply drag and 
drop with VoiceOver, or do we embed them like navigation controllers? Is there 
a different procedure with VoiceOver for different sets of UI elements?

2. How do you do auto layout without using the mouse? If you know which 
constraints to add, how do you add them to each of the elements in the user 
interface? In the videos that I am following, the instructor talks about a 
button that looks like a “space ship”. clicking this button presents the 
developers with a set of options to choose from. How do we do this using 
VoiceOver?

3. How do we take advantages of xCode suggestions with multiple options?
I faced great difficulty in typing a complicated line in particular in this 
exercise. However, I observed that non VoiceOver users do this by typing some 
amount of code, selecting from possible suggestions, and then typing where 
needed. I was able to do this with VoiceOver to some extent, by pressing the 
tab button. However, this seems to insert the first suggestion from the list of 
possible suggestions. In the end, I had to copy-paste the line from the 
original source provided. The line of code is:
timer = NSTimer.scheduledTimerWithTimeInterval(1, target: self, selector: 
Selector(updateTime), userInfo: nil, repeats: true)

How do we have VoiceOver speak the list of suggestions?

4. While connecting barButtonItems to my viewController.swift, I observed that 
there were no touchUpInside option in the connections inspector. Trying to 
connect using the button next to action also did not result in any output. Any 
specific reason for this? However, connecting using the button next to selector 
gave the desired output.

Thank you so much for your time and help.
Regards,
Venkatesh Potluri


Sent from my iPhone

 On 04-Aug-2015, at 8:37 pm, Barry Hadder bhad...@gmail.com wrote:
 
 Hi,
 
 When you set the title of the navigation item, it renames the view controller 
 as well, so there’ isn’t any problem with that.
 
 The reason you aren't seeing the button is that you have it connected to the 
 backBarButtonItem.  Since the navigation bars app is the top most view 
 controller, the button won’t show when you run the app because there isn’t 
 anything to go back to.
 You might find the UINavigationItem reference helpful at 
 https://developer.apple.com/library/ios/documentation/UIKit/Reference/UINavigationItem_Class/.
 
 If you want to see the button, you could just connect it to the left or 
 wright barbuttonitems instead.
 So, you haven’t done anything wrong and everything seems to be working 
 correctly.
 Hope this helps.
 
 On Aug 4, 2015, at 8:35 AM, Venkatesh Potluri venky...@gmail.com wrote:
 
 Hi Barry,
 Thank you so much for the clear explanation. I was able to go a step further, 
 embed it and add a title to the navigation bar. However, when I add the 
 title, I observe the viewController seen is renamed with the title. I also 
 tried adding a barButtonItem as per your instructions and connect it one of 
 the outlet from the navigation item in the now renamed seen to the 
 barButtonItem.  I named the barButtonItem “play”. When I run the app and 
 navigate the simulator with VoiceOver, I hear VoiceOver speak only the title 
 of the navigationBar. Where am I going wrong?
 My effort to add a navigationBar for now is to complete a tutorial to learn 
 building apps for iOS. I am attaching 2 files that may help you get a clear 
 idea of where I am going wrong.
 1. “my implementation.zip” contains my xCode project. In this project, I 
 attempted to add a navigation bar and a barButtonItem to it.
 2. “original source.zip” contains the xCode project provided in the tutorial. 
 My aim is to build a replica or an app similar to this.
 It would be of great help if you could help me identify my mistake.
 Once again, Thank you so much for taking the time to help me understand this.
 Thank you.
 Regards,
 Venkatesh Potluri 
 
 On Mon, Aug 3, 2015 at 9:46 PM, Barry Hadder bhad...@gmail.com wrote:
 Hi,
 
 You drag a bar button from the library to the view controller seen.
 To connect the bar button to the nav bar, you find the navigation item in 
 the view controller seen and drag from one of it’s outlets to the bar button.
 Let me know if that still isn’t clear.
 
 On Aug 3, 2015, at 10:10 AM, venky...@gmail.com wrote:
 
 Thank U!
 That makes things a bit more clear.
 You said, to add UIBarButton items, drag onto the view controller seen.
 What exactly do I drag on to the view controller seen?
 You said, you drag from 

Re: Xcode: adding navigation bars and bar buttons

2015-08-04 Thread Alex Hall
For the record, VoiceOver doesn't play very nice with simulators most of the 
time. To get the best idea of how your app is looking and what is where, you 
should run it on an iOS device. Xcode 7 will let you do this on anything 
running iOS9 or newer, so in a couple months, you can start using a real device 
instead of a simulated one. You could do it now, if you want to deal with iOS9 
and Xcode 7 betas. My point is that the simulator may not be giving you the 
full story.
 On Aug 4, 2015, at 9:35 AM, Venkatesh Potluri venky...@gmail.com wrote:
 
 Hi Barry,
 Thank you so much for the clear explanation. I was able to go a step further, 
 embed it and add a title to the navigation bar. However, when I add the 
 title, I observe the viewController seen is renamed with the title. I also 
 tried adding a barButtonItem as per your instructions and connect it one of 
 the outlet from the navigation item in the now renamed seen to the 
 barButtonItem.  I named the barButtonItem “play”. When I run the app and 
 navigate the simulator with VoiceOver, I hear VoiceOver speak only the title 
 of the navigationBar. Where am I going wrong?
 My effort to add a navigationBar for now is to complete a tutorial to learn 
 building apps for iOS. I am attaching 2 files that may help you get a clear 
 idea of where I am going wrong.
 1. “my implementation.zip” contains my xCode project. In this project, I 
 attempted to add a navigation bar and a barButtonItem to it.
 2. “original source.zip” contains the xCode project provided in the tutorial. 
 My aim is to build a replica or an app similar to this.
 It would be of great help if you could help me identify my mistake.
 Once again, Thank you so much for taking the time to help me understand this.
 Thank you.
 Regards,
 Venkatesh Potluri 
 
 On Mon, Aug 3, 2015 at 9:46 PM, Barry Hadder bhad...@gmail.com 
 mailto:bhad...@gmail.com wrote:
 Hi,
 
 You drag a bar button from the library to the view controller seen.
 To connect the bar button to the nav bar, you find the navigation item in the 
 view controller seen and drag from one of it’s outlets to the bar button.
 Let me know if that still isn’t clear.
 
 On Aug 3, 2015, at 10:10 AM, venky...@gmail.com mailto:venky...@gmail.com 
 wrote:
 
 Thank U!
 That makes things a bit more clear.
 You said, to add UIBarButton items, drag onto the view controller seen.
 What exactly do I drag on to the view controller seen?
 You said, you drag from one of the navigation barButtonItems outlets. Didn't 
 really get that part.
 If explaining through email would be difficult, I would be happy to contact 
 you off list and we could set up a Skype call.
 I really appreciate your effort to explain this procedure in a clear way to 
 me.
 Thank U so much for your time
 Regards,
 Venkatesh Potluri 
 
 Sent from my iPhone
 
 On 03-Aug-2015, at 7:53 pm, Barry Hadder bhad...@gmail.com 
 mailto:bhad...@gmail.com wrote:
 
 This is the way you add a navigation bar to a view controller.
  Select the view controller and in the editor-embed in menu choose 
 navigation controller.
 To add UIBarButtonItems, drag on to the view controller seen.  Then in that 
 same seen, you should find a navigation item.  You set the title and make 
 connections from it.  To add a button to the bar, you drag from one of the 
 navigation item’s outlets to the bar button.
 
 After embedding the view controller, you will also have a navigation 
 controller seen where the navigation bar is located.  When you embedded the 
 view controller, it added it to the storyboard and connected it’s relation 
 segue to the view controller.  You need to make sure that the navigation 
 controller is set as the initial view controller in the attributes inspector.
 
 Toolbars are different.  To add a toolbar, just drag one to the content view 
 and position it at the bottom of the view.
 
 On Aug 2, 2015, at 10:44 PM, venky...@gmail.com mailto:venky...@gmail.com 
 wrote:
 
 Thank you for the help!
 Could you explain in a bit more elaborate way?
 Do I do what you suggested after adding in navigation bar? Moreover, is the 
 procedure similar for adding a toolbar?
 
 Sent from my iPhone
 
 On 02-Aug-2015, at 8:35 pm, Barry Hadder bhad...@gmail.com 
 mailto:bhad...@gmail.com wrote:
 
 Hi,
 
 
 
 First, you would embed the view controller in a navigation controller from 
 the editor menu.
 
 You should then find a navigation item in the controller seen when you 
 expand the controller.  You set the title of the bar in it’s inspector and 
 make connections as well.  In the connections inspector, drag from one of 
 it’s outlets, e.g., backBarButtonItem, leftBarButtonItem, 
 rightBarButtonItem to the bar button you dragged to that seen.
 
 On Sunday, August 2, 2015 at 1:52:56 AM UTC-5, Venkatesh Potluri wrote:
 Hi, 
 Using voice over, I typically add labels, buttons and text fields by 
 dragging them from the library to the document outlin in the Interface 
 builder.  I change the attributes such as the 

Re: Xcode: adding navigation bars and bar buttons

2015-08-04 Thread venky . 92
Hi Alex,
Thank U.
I'm happy to know that we can run our Xcode project on the device starting 
Xcode seven and iOS 9 without having to purchase a developer license.
As much as I would love to go ahead and install the public Beta, I have only 
one iOS device, my iPhone. And if it's going to make the phone buggy, it would 
be a productivity kill for me.
As far as this particular situation is concerned, I have compared the 
voice-over output for both the original source code and my 
implementation.running the original source on the simulator, voice-over speaks 
out all the buttons.
Thank U.
Regards,
Venkatesh

Sent from my iPhone

 On 04-Aug-2015, at 7:34 pm, Alex Hall mehg...@icloud.com wrote:
 
 For the record, VoiceOver doesn't play very nice with simulators most of the 
 time. To get the best idea of how your app is looking and what is where, you 
 should run it on an iOS device. Xcode 7 will let you do this on anything 
 running iOS9 or newer, so in a couple months, you can start using a real 
 device instead of a simulated one. You could do it now, if you want to deal 
 with iOS9 and Xcode 7 betas. My point is that the simulator may not be giving 
 you the full story.
 On Aug 4, 2015, at 9:35 AM, Venkatesh Potluri venky...@gmail.com wrote:
 
 Hi Barry,
 Thank you so much for the clear explanation. I was able to go a step 
 further, embed it and add a title to the navigation bar. However, when I add 
 the title, I observe the viewController seen is renamed with the title. I 
 also tried adding a barButtonItem as per your instructions and connect it 
 one of the outlet from the navigation item in the now renamed seen to the 
 barButtonItem.  I named the barButtonItem “play”. When I run the app and 
 navigate the simulator with VoiceOver, I hear VoiceOver speak only the title 
 of the navigationBar. Where am I going wrong?
 My effort to add a navigationBar for now is to complete a tutorial to learn 
 building apps for iOS. I am attaching 2 files that may help you get a clear 
 idea of where I am going wrong.
 1. “my implementation.zip” contains my xCode project. In this project, I 
 attempted to add a navigation bar and a barButtonItem to it.
 2. “original source.zip” contains the xCode project provided in the 
 tutorial. My aim is to build a replica or an app similar to this.
 It would be of great help if you could help me identify my mistake.
 Once again, Thank you so much for taking the time to help me understand this.
 Thank you.
 Regards,
 Venkatesh Potluri 
 
 On Mon, Aug 3, 2015 at 9:46 PM, Barry Hadder bhad...@gmail.com wrote:
 Hi,
 
 You drag a bar button from the library to the view controller seen.
 To connect the bar button to the nav bar, you find the navigation item in 
 the view controller seen and drag from one of it’s outlets to the bar 
 button.
 Let me know if that still isn’t clear.
 
 On Aug 3, 2015, at 10:10 AM, venky...@gmail.com wrote:
 
 Thank U!
 That makes things a bit more clear.
 You said, to add UIBarButton items, drag onto the view controller seen.
 What exactly do I drag on to the view controller seen?
 You said, you drag from one of the navigation barButtonItems outlets. 
 Didn't really get that part.
 If explaining through email would be difficult, I would be happy to contact 
 you off list and we could set up a Skype call.
 I really appreciate your effort to explain this procedure in a clear way to 
 me.
 Thank U so much for your time
 Regards,
 Venkatesh Potluri 
 
 Sent from my iPhone
 
 On 03-Aug-2015, at 7:53 pm, Barry Hadder bhad...@gmail.com wrote:
 
 This is the way you add a navigation bar to a view controller.
  Select the view controller and in the editor-embed in menu choose 
 navigation controller.
 To add UIBarButtonItems, drag on to the view controller seen.  Then in 
 that same seen, you should find a navigation item.  You set the title and 
 make connections from it.  To add a button to the bar, you drag from one 
 of the navigation item’s outlets to the bar button.
 
 After embedding the view controller, you will also have a navigation 
 controller seen where the navigation bar is located.  When you embedded 
 the view controller, it added it to the storyboard and connected it’s 
 relation segue to the view controller.  You need to make sure that the 
 navigation controller is set as the initial view controller in the 
 attributes inspector.
 
 Toolbars are different.  To add a toolbar, just drag one to the content 
 view and position it at the bottom of the view.
 
 On Aug 2, 2015, at 10:44 PM, venky...@gmail.com wrote:
 
 Thank you for the help!
 Could you explain in a bit more elaborate way?
 Do I do what you suggested after adding in navigation bar? Moreover, is 
 the procedure similar for adding a toolbar?
 
 Sent from my iPhone
 
 On 02-Aug-2015, at 8:35 pm, Barry Hadder bhad...@gmail.com wrote:
 
 Hi,
 
 
 
 First, you would embed the view controller in a navigation controller 
 from the editor menu.
 
 You should then find a navigation item in the 

Re: Xcode: adding navigation bars and bar buttons

2015-08-04 Thread Barry Hadder
Hi,

When you set the title of the navigation item, it renames the view controller 
as well, so there’ isn’t any problem with that.

The reason you aren't seeing the button is that you have it connected to the 
backBarButtonItem.  Since the navigation bars app is the top most view 
controller, the button won’t show when you run the app because there isn’t 
anything to go back to.
You might find the UINavigationItem reference helpful at 
https://developer.apple.com/library/ios/documentation/UIKit/Reference/UINavigationItem_Class/
 
https://developer.apple.com/library/ios/documentation/UIKit/Reference/UINavigationItem_Class/.

If you want to see the button, you could just connect it to the left or wright 
barbuttonitems instead.
So, you haven’t done anything wrong and everything seems to be working 
correctly.
Hope this helps.

On Aug 4, 2015, at 8:35 AM, Venkatesh Potluri venky...@gmail.com wrote:

Hi Barry,
Thank you so much for the clear explanation. I was able to go a step further, 
embed it and add a title to the navigation bar. However, when I add the title, 
I observe the viewController seen is renamed with the title. I also tried 
adding a barButtonItem as per your instructions and connect it one of the 
outlet from the navigation item in the now renamed seen to the barButtonItem.  
I named the barButtonItem “play”. When I run the app and navigate the simulator 
with VoiceOver, I hear VoiceOver speak only the title of the navigationBar. 
Where am I going wrong?
My effort to add a navigationBar for now is to complete a tutorial to learn 
building apps for iOS. I am attaching 2 files that may help you get a clear 
idea of where I am going wrong.
1. “my implementation.zip” contains my xCode project. In this project, I 
attempted to add a navigation bar and a barButtonItem to it.
2. “original source.zip” contains the xCode project provided in the tutorial. 
My aim is to build a replica or an app similar to this.
It would be of great help if you could help me identify my mistake.
Once again, Thank you so much for taking the time to help me understand this.
Thank you.
Regards,
Venkatesh Potluri 

On Mon, Aug 3, 2015 at 9:46 PM, Barry Hadder bhad...@gmail.com 
mailto:bhad...@gmail.com wrote:
Hi,

You drag a bar button from the library to the view controller seen.
To connect the bar button to the nav bar, you find the navigation item in the 
view controller seen and drag from one of it’s outlets to the bar button.
Let me know if that still isn’t clear.

On Aug 3, 2015, at 10:10 AM, venky...@gmail.com mailto:venky...@gmail.com 
wrote:

Thank U!
That makes things a bit more clear.
You said, to add UIBarButton items, drag onto the view controller seen.
What exactly do I drag on to the view controller seen?
You said, you drag from one of the navigation barButtonItems outlets. Didn't 
really get that part.
If explaining through email would be difficult, I would be happy to contact you 
off list and we could set up a Skype call.
I really appreciate your effort to explain this procedure in a clear way to me.
Thank U so much for your time
Regards,
Venkatesh Potluri 

Sent from my iPhone

On 03-Aug-2015, at 7:53 pm, Barry Hadder bhad...@gmail.com 
mailto:bhad...@gmail.com wrote:

 This is the way you add a navigation bar to a view controller.
  Select the view controller and in the editor-embed in menu choose 
 navigation controller.
 To add UIBarButtonItems, drag on to the view controller seen.  Then in that 
 same seen, you should find a navigation item.  You set the title and make 
 connections from it.  To add a button to the bar, you drag from one of the 
 navigation item’s outlets to the bar button.
 
 After embedding the view controller, you will also have a navigation 
 controller seen where the navigation bar is located.  When you embedded the 
 view controller, it added it to the storyboard and connected it’s relation 
 segue to the view controller.  You need to make sure that the navigation 
 controller is set as the initial view controller in the attributes inspector.
 
 Toolbars are different.  To add a toolbar, just drag one to the content view 
 and position it at the bottom of the view.
 
 On Aug 2, 2015, at 10:44 PM, venky...@gmail.com mailto:venky...@gmail.com 
 wrote:
 
 Thank you for the help!
 Could you explain in a bit more elaborate way?
 Do I do what you suggested after adding in navigation bar? Moreover, is the 
 procedure similar for adding a toolbar?
 
 Sent from my iPhone
 
 On 02-Aug-2015, at 8:35 pm, Barry Hadder bhad...@gmail.com 
 mailto:bhad...@gmail.com wrote:
 
 Hi,
 
 
 
 First, you would embed the view controller in a navigation controller from 
 the editor menu.
 
 You should then find a navigation item in the controller seen when you 
 expand the controller.  You set the title of the bar in it’s inspector and 
 make connections as well.  In the connections inspector, drag from one of 
 it’s outlets, e.g., backBarButtonItem, leftBarButtonItem, rightBarButtonItem 
 to the bar 

Re: Xcode: adding navigation bars and bar buttons

2015-08-03 Thread Barry Hadder
This is the way you add a navigation bar to a view controller.
 Select the view controller and in the editor-embed in menu choose navigation 
controller.
To add UIBarButtonItems, drag on to the view controller seen.  Then in that 
same seen, you should find a navigation item.  You set the title and make 
connections from it.  To add a button to the bar, you drag from one of the 
navigation item’s outlets to the bar button.

After embedding the view controller, you will also have a navigation controller 
seen where the navigation bar is located.  When you embedded the view 
controller, it added it to the storyboard and connected it’s relation segue to 
the view controller.  You need to make sure that the navigation controller is 
set as the initial view controller in the attributes inspector.

Toolbars are different.  To add a toolbar, just drag one to the content view 
and position it at the bottom of the view.

On Aug 2, 2015, at 10:44 PM, venky...@gmail.com wrote:

Thank you for the help!
Could you explain in a bit more elaborate way?
Do I do what you suggested after adding in navigation bar? Moreover, is the 
procedure similar for adding a toolbar?

Sent from my iPhone

On 02-Aug-2015, at 8:35 pm, Barry Hadder bhad...@gmail.com 
mailto:bhad...@gmail.com wrote:

 Hi,
 
 
 
 First, you would embed the view controller in a navigation controller from 
 the editor menu.
 
 You should then find a navigation item in the controller seen when you expand 
 the controller.  You set the title of the bar in it’s inspector and make 
 connections as well.  In the connections inspector, drag from one of it’s 
 outlets, e.g., backBarButtonItem, leftBarButtonItem, rightBarButtonItem to 
 the bar button you dragged to that seen.
 
 On Sunday, August 2, 2015 at 1:52:56 AM UTC-5, Venkatesh Potluri wrote:
 Hi, 
 Using voice over, I typically add labels, buttons and text fields by dragging 
 them from the library to the document outlin in the Interface builder.  I 
 change the attributes such as the title, label text, et cetera using the 
 attributes inspector. However, I am unable to change the title of the 
 navigation bar in this way. How do I do that? Is dragging a bar button on to 
 the navigation bar in the document outline the correct way to add bar buttons 
 to the navigation bar? 
 Thank you. 
 Regards, 
 Venkatesh 
 
 Sent from my iPhone
 
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Re: Xcode: adding navigation bars and bar buttons

2015-08-03 Thread Barry Hadder
Hi,

You drag a bar button from the library to the view controller seen.
To connect the bar button to the nav bar, you find the navigation item in the 
view controller seen and drag from one of it’s outlets to the bar button.
Let me know if that still isn’t clear.

On Aug 3, 2015, at 10:10 AM, venky...@gmail.com wrote:

Thank U!
That makes things a bit more clear.
You said, to add UIBarButton items, drag onto the view controller seen.
What exactly do I drag on to the view controller seen?
You said, you drag from one of the navigation barButtonItems outlets. Didn't 
really get that part.
If explaining through email would be difficult, I would be happy to contact you 
off list and we could set up a Skype call.
I really appreciate your effort to explain this procedure in a clear way to me.
Thank U so much for your time
Regards,
Venkatesh Potluri 

Sent from my iPhone

On 03-Aug-2015, at 7:53 pm, Barry Hadder bhad...@gmail.com 
mailto:bhad...@gmail.com wrote:

 This is the way you add a navigation bar to a view controller.
  Select the view controller and in the editor-embed in menu choose 
 navigation controller.
 To add UIBarButtonItems, drag on to the view controller seen.  Then in that 
 same seen, you should find a navigation item.  You set the title and make 
 connections from it.  To add a button to the bar, you drag from one of the 
 navigation item’s outlets to the bar button.
 
 After embedding the view controller, you will also have a navigation 
 controller seen where the navigation bar is located.  When you embedded the 
 view controller, it added it to the storyboard and connected it’s relation 
 segue to the view controller.  You need to make sure that the navigation 
 controller is set as the initial view controller in the attributes inspector.
 
 Toolbars are different.  To add a toolbar, just drag one to the content view 
 and position it at the bottom of the view.
 
 On Aug 2, 2015, at 10:44 PM, venky...@gmail.com mailto:venky...@gmail.com 
 wrote:
 
 Thank you for the help!
 Could you explain in a bit more elaborate way?
 Do I do what you suggested after adding in navigation bar? Moreover, is the 
 procedure similar for adding a toolbar?
 
 Sent from my iPhone
 
 On 02-Aug-2015, at 8:35 pm, Barry Hadder bhad...@gmail.com 
 mailto:bhad...@gmail.com wrote:
 
 Hi,
 
 
 
 First, you would embed the view controller in a navigation controller from 
 the editor menu.
 
 You should then find a navigation item in the controller seen when you 
 expand the controller.  You set the title of the bar in it’s inspector and 
 make connections as well.  In the connections inspector, drag from one of 
 it’s outlets, e.g., backBarButtonItem, leftBarButtonItem, rightBarButtonItem 
 to the bar button you dragged to that seen.
 
 On Sunday, August 2, 2015 at 1:52:56 AM UTC-5, Venkatesh Potluri wrote:
 Hi, 
 Using voice over, I typically add labels, buttons and text fields by 
 dragging them from the library to the document outlin in the Interface 
 builder.  I change the attributes such as the title, label text, et cetera 
 using the attributes inspector. However, I am unable to change the title of 
 the navigation bar in this way. How do I do that? Is dragging a bar button 
 on to the navigation bar in the document outline the correct way to add bar 
 buttons to the navigation bar? 
 Thank you. 
 Regards, 
 Venkatesh 
 
 Sent from my iPhone
 
 -- 
 You received this message because you are subscribed to the Google Groups 
 MacVisionaries group.
 To unsubscribe from this group and stop receiving emails from it, send an 
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 mailto:macvisionaries+unsubscr...@googlegroups.com.
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 https://groups.google.com/d/optout.
 
 
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 Barry Hadder
 bhad...@gmail.com mailto:bhad...@gmail.com
 
 
 
 
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 To 

Re: Xcode: adding navigation bars and bar buttons

2015-08-03 Thread venky . 92
Thank U!
That makes things a bit more clear.
You said, to add UIBarButton items, drag onto the view controller seen.
What exactly do I drag on to the view controller seen?
You said, you drag from one of the navigation barButtonItems outlets. Didn't 
really get that part.
If explaining through email would be difficult, I would be happy to contact you 
off list and we could set up a Skype call.
I really appreciate your effort to explain this procedure in a clear way to me.
Thank U so much for your time
Regards,
Venkatesh Potluri 

Sent from my iPhone

 On 03-Aug-2015, at 7:53 pm, Barry Hadder bhad...@gmail.com wrote:
 
 This is the way you add a navigation bar to a view controller.
  Select the view controller and in the editor-embed in menu choose 
 navigation controller.
 To add UIBarButtonItems, drag on to the view controller seen.  Then in that 
 same seen, you should find a navigation item.  You set the title and make 
 connections from it.  To add a button to the bar, you drag from one of the 
 navigation item’s outlets to the bar button.
 
 After embedding the view controller, you will also have a navigation 
 controller seen where the navigation bar is located.  When you embedded the 
 view controller, it added it to the storyboard and connected it’s relation 
 segue to the view controller.  You need to make sure that the navigation 
 controller is set as the initial view controller in the attributes inspector.
 
 Toolbars are different.  To add a toolbar, just drag one to the content view 
 and position it at the bottom of the view.
 
 On Aug 2, 2015, at 10:44 PM, venky...@gmail.com wrote:
 
 Thank you for the help!
 Could you explain in a bit more elaborate way?
 Do I do what you suggested after adding in navigation bar? Moreover, is the 
 procedure similar for adding a toolbar?
 
 Sent from my iPhone
 
 On 02-Aug-2015, at 8:35 pm, Barry Hadder bhad...@gmail.com wrote:
 
 Hi,
 
 
 
 First, you would embed the view controller in a navigation controller from 
 the editor menu.
 
 You should then find a navigation item in the controller seen when you 
 expand the controller.  You set the title of the bar in it’s inspector and 
 make connections as well.  In the connections inspector, drag from one of 
 it’s outlets, e.g., backBarButtonItem, leftBarButtonItem, rightBarButtonItem 
 to the bar button you dragged to that seen.
 
 On Sunday, August 2, 2015 at 1:52:56 AM UTC-5, Venkatesh Potluri wrote:
 Hi, 
 Using voice over, I typically add labels, buttons and text fields by 
 dragging them from the library to the document outlin in the Interface 
 builder.  I change the attributes such as the title, label text, et cetera 
 using the attributes inspector. However, I am unable to change the title of 
 the navigation bar in this way. How do I do that? Is dragging a bar button 
 on to the navigation bar in the document outline the correct way to add bar 
 buttons to the navigation bar? 
 Thank you. 
 Regards, 
 Venkatesh 
 
 Sent from my iPhone
 
 
 -- 
 You received this message because you are subscribed to the Google Groups 
 MacVisionaries group.
 To unsubscribe from this group and stop receiving emails from it, send an 
 email to macvisionaries+unsubscr...@googlegroups.com.
 To post to this group, send email to macvisionaries@googlegroups.com.
 Visit this group at http://groups.google.com/group/macvisionaries.
 For more options, visit https://groups.google.com/d/optout.
 
 
 -- 
 You received this message because you are subscribed to a topic in the Google 
 Groups MacVisionaries group.
 To unsubscribe from this topic, visit 
 https://groups.google.com/d/topic/macvisionaries/wJBKeZ4tAjE/unsubscribe.
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 For more options, visit https://groups.google.com/d/optout.
 
 Barry Hadder
 bhad...@gmail.com
 
 
 
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 Visit this group at http://groups.google.com/group/macvisionaries.
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Re: Xcode: adding navigation bars and bar buttons

2015-08-02 Thread venky . 92
Thank you for the help!
Could you explain in a bit more elaborate way?
Do I do what you suggested after adding in navigation bar? Moreover, is the 
procedure similar for adding a toolbar?

Sent from my iPhone

 On 02-Aug-2015, at 8:35 pm, Barry Hadder bhad...@gmail.com wrote:
 
 Hi,
 
 
 
 First, you would embed the view controller in a navigation controller from 
 the editor menu.
 
 You should then find a navigation item in the controller seen when you expand 
 the controller.  You set the title of the bar in it’s inspector and make 
 connections as well.  In the connections inspector, drag from one of it’s 
 outlets, e.g., backBarButtonItem, leftBarButtonItem, rightBarButtonItem to 
 the bar button you dragged to that seen.
 
 On Sunday, August 2, 2015 at 1:52:56 AM UTC-5, Venkatesh Potluri wrote:
 Hi, 
 Using voice over, I typically add labels, buttons and text fields by 
 dragging them from the library to the document outlin in the Interface 
 builder.  I change the attributes such as the title, label text, et cetera 
 using the attributes inspector. However, I am unable to change the title of 
 the navigation bar in this way. How do I do that? Is dragging a bar button 
 on to the navigation bar in the document outline the correct way to add bar 
 buttons to the navigation bar? 
 Thank you. 
 Regards, 
 Venkatesh 
 
 Sent from my iPhone
 
 -- 
 You received this message because you are subscribed to the Google Groups 
 MacVisionaries group.
 To unsubscribe from this group and stop receiving emails from it, send an 
 email to macvisionaries+unsubscr...@googlegroups.com.
 To post to this group, send email to macvisionaries@googlegroups.com.
 Visit this group at http://groups.google.com/group/macvisionaries.
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Re: Xcode: adding navigation bars and bar buttons

2015-08-02 Thread Barry Hadder


Hi,


First, you would embed the view controller in a navigation controller from 
the editor menu.

You should then find a navigation item in the controller seen when you 
expand the controller.  You set the title of the bar in it’s inspector and 
make connections as well.  In the connections inspector, drag from one of 
it’s outlets, e.g., backBarButtonItem, leftBarButtonItem, 
rightBarButtonItem to the bar button you dragged to that seen.
On Sunday, August 2, 2015 at 1:52:56 AM UTC-5, Venkatesh Potluri wrote:

 Hi, 
 Using voice over, I typically add labels, buttons and text fields by 
 dragging them from the library to the document outlin in the Interface 
 builder.  I change the attributes such as the title, label text, et cetera 
 using the attributes inspector. However, I am unable to change the title of 
 the navigation bar in this way. How do I do that? Is dragging a bar button 
 on to the navigation bar in the document outline the correct way to add bar 
 buttons to the navigation bar? 
 Thank you. 
 Regards, 
 Venkatesh 

 Sent from my iPhone

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Re: XCode Busy

2015-05-22 Thread Tyler Thompson
It’s also worth mentioning that the swift compiler slows down dramatically with 
files over 1,000 lines when it tries to index. 
 On May 21, 2015, at 4:59 PM, Barry Hadder bhad...@gmail.com wrote:
 
 This has been a problem sense Xcode 5, but it has improved with 6.
 I have found that with the current version, going to the system 
 preferences/general and setting show scroll bars to either “automatically 
 based on mouse or trackpad” or “when scrolling” largely improves the 
 situation.  However, note the in the arguments tab of edit schemes dialog 
 will freeze vo unless you set show scroll bars to always.
 
 Usually if this happens though, you can just command-tab away and back to the 
 project window to break loose when it hangs with the exception of the schemes 
 box.
 Hope this helps.
 
 On May 21, 2015, at 5:13 PM, James Lee jameslee...@gmail.com wrote:
 
 Hi,
 
 I'm trying to give XCode a try again. I didn't have this problem when I used 
 it with Mountain Lion a couple of years ago. However, Voiceover gets stuck 
 and keeps saying busy. Only way is to quit XCode and rerun.
 It happens so frequently that it makes it impossible to navigate to different 
 parts of screen.
 I'm using XCode 6.3.2 on Yosemite 10.10.3.
 Does anyone have this problem? Is there a workaround for this?
 Thanks,
 
 JL
 
 -- 
 You received this message because you are subscribed to the Google Groups 
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 For more options, visit https://groups.google.com/d/optout.
 
 Barry Hadder
 bhad...@gmail.com
 
 
 
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Re: XCode Busy

2015-05-22 Thread Jan Blüher, visorApps
Hello James,

try to put your Xcode window in full-screen mode (Ctrl+Cmd+F). this speeds up 
my Xcode, here. With Ctrl and Arrow left or right, you can change between 
full-screen spaces.

Greetings

Jan

---
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visorApps - Access to the World
Bayreuther Str. 2
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phone: +49 (0) 351 16053907
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tax number: DE281706766



 Am 22.05.2015 um 00:13 schrieb James Lee jameslee...@gmail.com:
 
 Hi,
 
 I'm trying to give XCode a try again. I didn't have this problem when I used 
 it with Mountain Lion a couple of years ago. However, Voiceover gets stuck 
 and keeps saying busy. Only way is to quit XCode and rerun.
 It happens so frequently that it makes it impossible to navigate to different 
 parts of screen.
 I'm using XCode 6.3.2 on Yosemite 10.10.3.
 Does anyone have this problem? Is there a workaround for this?
 Thanks,
 
 JL
 
 -- 
 You received this message because you are subscribed to the Google Groups 
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Re: XCode Busy

2015-05-21 Thread Barry Hadder
This has been a problem sense Xcode 5, but it has improved with 6.
I have found that with the current version, going to the system 
preferences/general and setting show scroll bars to either “automatically based 
on mouse or trackpad” or “when scrolling” largely improves the situation.  
However, note the in the arguments tab of edit schemes dialog will freeze vo 
unless you set show scroll bars to always.

Usually if this happens though, you can just command-tab away and back to the 
project window to break loose when it hangs with the exception of the schemes 
box.
Hope this helps.

On May 21, 2015, at 5:13 PM, James Lee jameslee...@gmail.com wrote:

Hi,

I'm trying to give XCode a try again. I didn't have this problem when I used it 
with Mountain Lion a couple of years ago. However, Voiceover gets stuck and 
keeps saying busy. Only way is to quit XCode and rerun.
It happens so frequently that it makes it impossible to navigate to different 
parts of screen.
I'm using XCode 6.3.2 on Yosemite 10.10.3.
Does anyone have this problem? Is there a workaround for this?
Thanks,

JL

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Barry Hadder
bhad...@gmail.com



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Re: Xcode 6

2014-09-25 Thread Barry Hadder
Hi,

In the project navigator, choose the top level item.
In the XcodeProj editor group, select the target popup item from the project 
and targets popup then  choose the general tab.
Find  linked frameworks and libraries and expand it.
Then press the add button.

I am assuming that by modules you are talking about modules for system 
frameworks to speed up build time.  You enable that setting in the build 
settings.


On Sep 25, 2014, at 12:29 PM, nicholas acosta nicholasacosta...@gmail.com 
wrote:

Hi, I am using Xcode 6. I want to know how to add a framework to a project? Or, 
How to use modules?

Thanks.

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Barry Hadder
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Re: Xcode 6

2014-09-25 Thread Barry Hadder
It occurred to me that instead of linking your project to a framework, you are 
wanting to add a third party framework bundle.
You would just do that from the project navigator.  Select a group where you 
want to add it and choose the add file popup.
Hope that helps.

On Sep 25, 2014, at 1:38 PM, Barry Hadder bhad...@gmail.com wrote:

Hi,

In the project navigator, choose the top level item.
In the XcodeProj editor group, select the target popup item from the project 
and targets popup then  choose the general tab.
Find  linked frameworks and libraries and expand it.
Then press the add button.

I am assuming that by modules you are talking about modules for system 
frameworks to speed up build time.  You enable that setting in the build 
settings.


On Sep 25, 2014, at 12:29 PM, nicholas acosta nicholasacosta...@gmail.com 
mailto:nicholasacosta...@gmail.com wrote:

Hi, I am using Xcode 6. I want to know how to add a framework to a project? Or, 
How to use modules?

Thanks.

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Re: Xcode 6

2014-09-25 Thread Gabriele Battaglia
Hi.
I would like to know if it is possible to program in Python using Xcode.
Thanks.
Gabriel.

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Re: xcode mavericks and busy

2013-12-06 Thread Venkatesh Potluri
hi.
I am  adding up to Nick's problem. Xcode quits when I try to expand
elements in the document outline view of a storyboard file in
interface builder. The same happens when I try to go to the inspector
section for some UI objects, A TableViewController in my case.
Any suggestions and workarounds would be of great help.
Cheers
Venkatesh

On 12/7/13, Nick Allan nal...@wdev.net wrote:
 Hi all

 Is anyone else having problems in xcode 5 with mavericks, where when
 navigating through either the inspector or library groups constantly
 produces the busy indicator and forces you to wait a second or two.  I've
 gone to the extent of wiping the hdd and reinstalling everything to resolve
 this, but after a fresh install of everything, the same problem is back.
 I'm thinking I'm going to need to revert to ml.  Anyone else got any other
 suggestions?



 Regards Nick



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Re: xcode mavericks and busy

2013-12-06 Thread Jessica D
u cannot go back to mountain lion.

Sent from my iPhone

 On Dec 6, 2013, at 10:50 PM, Venkatesh Potluri venky...@gmail.com wrote:
 
 hi.
 I am  adding up to Nick's problem. Xcode quits when I try to expand
 elements in the document outline view of a storyboard file in
 interface builder. The same happens when I try to go to the inspector
 section for some UI objects, A TableViewController in my case.
 Any suggestions and workarounds would be of great help.
 Cheers
 Venkatesh
 
 On 12/7/13, Nick Allan nal...@wdev.net wrote:
 Hi all
 
 Is anyone else having problems in xcode 5 with mavericks, where when
 navigating through either the inspector or library groups constantly
 produces the busy indicator and forces you to wait a second or two.  I've
 gone to the extent of wiping the hdd and reinstalling everything to resolve
 this, but after a fresh install of everything, the same problem is back.
 I'm thinking I'm going to need to revert to ml.  Anyone else got any other
 suggestions?
 
 
 
 Regards Nick
 
 
 
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Re: xcode mavericks and busy

2013-12-06 Thread Littlefield, Tyler
I've seen this on mountain lion as well, good luck. Command tabbing out 
and back in usually fixes the issue for me.

On 12/6/2013 10:19 PM, Nick Allan wrote:


Hi all

Is anyone else having problems in xcode 5 with mavericks, where when 
navigating through either the inspector or library groups constantly 
produces the busy indicator and forces you to wait a second or two.  
I've gone to the extent of wiping the hdd and reinstalling everything 
to resolve this, but after a fresh install of everything, the same 
problem is back.  I'm thinking I'm going to need to revert to ml.  
Anyone else got any other suggestions?


Regards Nick

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He that will not reason is a bigot; he that cannot reason is a fool; he that 
dares not reason is a slave.
Sent from my Toaster (tm).

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Re: xcode mavericks and busy

2013-12-06 Thread Barry Hadder
Hi Nick,

I have had this same problem from the first beta release.  I’ve submitted a bug 
report back in the summer and updated my findings, but have not gotten any 
response.  Feel free to file a duplicate.

As far as I can tell, the problem is with the movement of the keyboard focus 
around the project window whenever an xib is selected. Oddly enough, it doesn’t 
seem to happen when the main menu xib is selected, or f the project is an 
automater action.

The work around I’ve used is to set up a vo activity where keyboard focus does 
not follow vo.
Hope that is at least some what helpful.  I personally have been very 
frustrated with Apple over this.

On Dec 6, 2013, at 9:19 PM, Nick Allan nal...@wdev.net wrote:

Hi all
Is anyone else having problems in xcode 5 with mavericks, where when navigating 
through either the inspector or library groups constantly produces the busy 
indicator and forces you to wait a second or two.  I’ve gone to the extent of 
wiping the hdd and reinstalling everything to resolve this, but after a fresh 
install of everything, the same problem is back.  I’m thinking I’m going to 
need to revert to ml.  Anyone else got any other suggestions?
 
Regards Nick
 

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Re: xcode 5 question

2013-11-12 Thread Littlefield, Tyler

Hello:
sorry for the double message. Yes, in my routing step I did mean route 
the mouse to the voiceover cursor. I just mixed the two up.

Thanks again,
On 11/11/2013 2:01 PM, Barry Hadder wrote:

Hey Ty,

When the vo cursor is on the unknown to the right of the new referencing 
outlet, you want to rout the mouse to vo.  You said route vo to the mouse, but 
you might have just miss worded that.  I had to make sure though.

You don’t really need to turn cursor tracking off when you create an outlet, 
you only need to do that when you connect a place holder to an outlet, but it 
still should work.  Make sure that when you move vo to the header file that you 
interact with the edit area and move it to the correct place in the class 
definition.
Don’t worry about the new window message.  If you here it, that means you are 
doing something right.

I’m glad you are trying this, so let me know if you are still having problems.

On Nov 11, 2013, at 11:33 AM, Littlefield, Tyler ty...@tysdomain.com wrote:

hello all:
I had a quick question regarding xcode with voiceover.
I listened to the maccessibility podcast and I'm still a bit confused.
I am trying to create an outlet in xcode. I have my assistant editor open and I 
select the button I want to create the outlet for. I go to the inspector and 
find the unknown next to new referencing outlet. I route the voiceover cursor 
to the mouse, turn off cursor tracking and lock the mouse down on the unknown. 
I uninteract with that and go to my header file, where I route the mouse to the 
voiceover cursor again, lift up the mouse and turn cursor tracking back on. I 
do not lift the mouse up until I hear XCode has new window, but I don't 
actually see any new window. It just leaves me right where I started with no 
outlet.
Any ideas/advice here would be awesome.

Finally i have one more question that's less related to voiceover. When I run 
my app on the phone, for whatever reason I can't ever turn it off. Is there a 
command to stop tasks or something?
Thanks,




--
Take care,
Ty
http://tds-solutions.net
He that will not reason is a bigot; he that cannot reason is a fool; he that 
dares not reason is a slave.

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Re: xcode 5 question

2013-11-12 Thread Littlefield, Tyler
I think I may have figured out the issue. with xcode 5 apparently you 
are supposed to control+drag, which draws a blue line. clicking and 
holding down doesn't work, because I don't get the blue line. Is there a 
way to control+drag with voiceover?

On 11/11/2013 2:01 PM, Barry Hadder wrote:

Hey Ty,

When the vo cursor is on the unknown to the right of the new referencing 
outlet, you want to rout the mouse to vo.  You said route vo to the mouse, but 
you might have just miss worded that.  I had to make sure though.

You don’t really need to turn cursor tracking off when you create an outlet, 
you only need to do that when you connect a place holder to an outlet, but it 
still should work.  Make sure that when you move vo to the header file that you 
interact with the edit area and move it to the correct place in the class 
definition.
Don’t worry about the new window message.  If you here it, that means you are 
doing something right.

I’m glad you are trying this, so let me know if you are still having problems.

On Nov 11, 2013, at 11:33 AM, Littlefield, Tyler ty...@tysdomain.com wrote:

hello all:
I had a quick question regarding xcode with voiceover.
I listened to the maccessibility podcast and I'm still a bit confused.
I am trying to create an outlet in xcode. I have my assistant editor open and I 
select the button I want to create the outlet for. I go to the inspector and 
find the unknown next to new referencing outlet. I route the voiceover cursor 
to the mouse, turn off cursor tracking and lock the mouse down on the unknown. 
I uninteract with that and go to my header file, where I route the mouse to the 
voiceover cursor again, lift up the mouse and turn cursor tracking back on. I 
do not lift the mouse up until I hear XCode has new window, but I don't 
actually see any new window. It just leaves me right where I started with no 
outlet.
Any ideas/advice here would be awesome.

Finally i have one more question that's less related to voiceover. When I run 
my app on the phone, for whatever reason I can't ever turn it off. Is there a 
command to stop tasks or something?
Thanks,




--
Take care,
Ty
http://tds-solutions.net
He that will not reason is a bigot; he that cannot reason is a fool; he that 
dares not reason is a slave.

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Re: xcode 5 question

2013-11-12 Thread Littlefield, Tyler
It appears this method does not work for me as well. I drag and drop and 
hear 'xcode has new window and that's that. nothing happens and we're 
back to square 1.

On 11/11/2013 6:32 PM, Alex Hall wrote:

Believe me, you have no idea how badly I would love to use interface builder. 
The problem is that the method for using interface builder as described here 
and in other places, that of routing the mouse and then dragging, has never 
once worked for me. If there's another way, or if Xcode5 fixed these particular 
accessibility problems, please let me know. I realize that interface builder is 
the usual way of doing things, and I do know that it would be much easier if I 
were able to use it. The problem is that I simply cannot, at least as things 
stand right now. Again, if something has been updated and now works better, 
please let me know.
On Nov 11, 2013, at 2:16 PM, Barry Hadder bhad...@gmail.com wrote:


Alex,

Using interface builder and coding the UI are not mutually exclusive methods, 
and IB is built in to the XCode development work flow.  So, there is no way to 
not use it.When you use interface builder, all  you are not doing by had is 
instantiating your ui.  To do that requires much more code, and more code 
equals more bugs. That is the reason for using design tools like this.  There 
are times when it is necessary to do more by hand and it isn’t an academic 
question as to when you should do this.  In the course of your development, you 
will know when you need to do something in this way.   However, now that IB is 
accessible, most of the time there isn’t any reason not to use it.  Your 
project will be much easier to maintain.


On Nov 11, 2013, at 12:34 PM, Alex Hall mehg...@gmail.com wrote:

I’ve never gotten that to work, and I’d recommend coding your UI manually if 
possible. I’m still working on how exactly to do this, though.
As to the app question, have you removed it from the App Switcher? When you say 
you can’t turn it off, do you mean you can’t press the home button and have the 
app close, or that the phone won’t turn off?
On Nov 11, 2013, at 12:33 PM, Littlefield, Tyler ty...@tysdomain.com wrote:


hello all:
I had a quick question regarding xcode with voiceover.
I listened to the maccessibility podcast and I'm still a bit confused.
I am trying to create an outlet in xcode. I have my assistant editor open and I 
select the button I want to create the outlet for. I go to the inspector and 
find the unknown next to new referencing outlet. I route the voiceover cursor 
to the mouse, turn off cursor tracking and lock the mouse down on the unknown. 
I uninteract with that and go to my header file, where I route the mouse to the 
voiceover cursor again, lift up the mouse and turn cursor tracking back on. I 
do not lift the mouse up until I hear XCode has new window, but I don't 
actually see any new window. It just leaves me right where I started with no 
outlet.
Any ideas/advice here would be awesome.

Finally i have one more question that's less related to voiceover. When I run 
my app on the phone, for whatever reason I can't ever turn it off. Is there a 
command to stop tasks or something?
Thanks,

--
Take care,
Ty
http://tds-solutions.net
He that will not reason is a bigot; he that cannot reason is a fool; he that 
dares not reason is a slave.

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Have a great day,
Alex (msg sent from Mac Mini)
mehg...@gmail.com



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Have a great day,
Alex (msg sent from Mac Mini)
mehg...@gmail.com






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Take care,
Ty
http://tds-solutions.net
He that will not reason is a bigot; he that cannot reason is a fool; he that 
dares not reason is a slave.

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Re: xcode 5 question

2013-11-12 Thread Littlefield, Tyler

Helloo:
Thanks a lot for the info. When it says I have a new window, I have no 
way of getting to that window. presumably that's where the variable gets 
its name and everything. Does the window just pop up, or do you need to 
do something special to get there?

Thanks for the help, I really appreciate it.
On 11/11/2013 2:01 PM, Barry Hadder wrote:

Hey Ty,

When the vo cursor is on the unknown to the right of the new referencing 
outlet, you want to rout the mouse to vo.  You said route vo to the mouse, but 
you might have just miss worded that.  I had to make sure though.

You don’t really need to turn cursor tracking off when you create an outlet, 
you only need to do that when you connect a place holder to an outlet, but it 
still should work.  Make sure that when you move vo to the header file that you 
interact with the edit area and move it to the correct place in the class 
definition.
Don’t worry about the new window message.  If you here it, that means you are 
doing something right.

I’m glad you are trying this, so let me know if you are still having problems.

On Nov 11, 2013, at 11:33 AM, Littlefield, Tyler ty...@tysdomain.com wrote:

hello all:
I had a quick question regarding xcode with voiceover.
I listened to the maccessibility podcast and I'm still a bit confused.
I am trying to create an outlet in xcode. I have my assistant editor open and I 
select the button I want to create the outlet for. I go to the inspector and 
find the unknown next to new referencing outlet. I route the voiceover cursor 
to the mouse, turn off cursor tracking and lock the mouse down on the unknown. 
I uninteract with that and go to my header file, where I route the mouse to the 
voiceover cursor again, lift up the mouse and turn cursor tracking back on. I 
do not lift the mouse up until I hear XCode has new window, but I don't 
actually see any new window. It just leaves me right where I started with no 
outlet.
Any ideas/advice here would be awesome.

Finally i have one more question that's less related to voiceover. When I run 
my app on the phone, for whatever reason I can't ever turn it off. Is there a 
command to stop tasks or something?
Thanks,




--
Take care,
Ty
http://tds-solutions.net
He that will not reason is a bigot; he that cannot reason is a fool; he that 
dares not reason is a slave.

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Re: xcode 5 question

2013-11-11 Thread Alex Hall
I’ve never gotten that to work, and I’d recommend coding your UI manually if 
possible. I’m still working on how exactly to do this, though.
As to the app question, have you removed it from the App Switcher? When you say 
you can’t turn it off, do you mean you can’t press the home button and have the 
app close, or that the phone won’t turn off?
On Nov 11, 2013, at 12:33 PM, Littlefield, Tyler ty...@tysdomain.com wrote:

 hello all:
 I had a quick question regarding xcode with voiceover.
 I listened to the maccessibility podcast and I'm still a bit confused.
 I am trying to create an outlet in xcode. I have my assistant editor open and 
 I select the button I want to create the outlet for. I go to the inspector 
 and find the unknown next to new referencing outlet. I route the voiceover 
 cursor to the mouse, turn off cursor tracking and lock the mouse down on the 
 unknown. I uninteract with that and go to my header file, where I route the 
 mouse to the voiceover cursor again, lift up the mouse and turn cursor 
 tracking back on. I do not lift the mouse up until I hear XCode has new 
 window, but I don't actually see any new window. It just leaves me right 
 where I started with no outlet.
 Any ideas/advice here would be awesome.
 
 Finally i have one more question that's less related to voiceover. When I run 
 my app on the phone, for whatever reason I can't ever turn it off. Is there a 
 command to stop tasks or something?
 Thanks,
 
 -- 
 Take care,
 Ty
 http://tds-solutions.net
 He that will not reason is a bigot; he that cannot reason is a fool; he that 
 dares not reason is a slave.
 
 -- 
 You received this message because you are subscribed to the Google Groups 
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 For more options, visit https://groups.google.com/groups/opt_out.



Have a great day,
Alex (msg sent from Mac Mini)
mehg...@gmail.com



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Re: xcode 5 question

2013-11-11 Thread Barry Hadder
Hey Ty,

When the vo cursor is on the unknown to the right of the new referencing 
outlet, you want to rout the mouse to vo.  You said route vo to the mouse, but 
you might have just miss worded that.  I had to make sure though.

You don’t really need to turn cursor tracking off when you create an outlet, 
you only need to do that when you connect a place holder to an outlet, but it 
still should work.  Make sure that when you move vo to the header file that you 
interact with the edit area and move it to the correct place in the class 
definition.
Don’t worry about the new window message.  If you here it, that means you are 
doing something right.

I’m glad you are trying this, so let me know if you are still having problems.

On Nov 11, 2013, at 11:33 AM, Littlefield, Tyler ty...@tysdomain.com wrote:

hello all:
I had a quick question regarding xcode with voiceover.
I listened to the maccessibility podcast and I'm still a bit confused.
I am trying to create an outlet in xcode. I have my assistant editor open and I 
select the button I want to create the outlet for. I go to the inspector and 
find the unknown next to new referencing outlet. I route the voiceover cursor 
to the mouse, turn off cursor tracking and lock the mouse down on the unknown. 
I uninteract with that and go to my header file, where I route the mouse to the 
voiceover cursor again, lift up the mouse and turn cursor tracking back on. I 
do not lift the mouse up until I hear XCode has new window, but I don't 
actually see any new window. It just leaves me right where I started with no 
outlet.
Any ideas/advice here would be awesome.

Finally i have one more question that's less related to voiceover. When I run 
my app on the phone, for whatever reason I can't ever turn it off. Is there a 
command to stop tasks or something?
Thanks,

-- 
Take care,
Ty
http://tds-solutions.net
He that will not reason is a bigot; he that cannot reason is a fool; he that 
dares not reason is a slave.

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Re: xcode 5 question

2013-11-11 Thread Barry Hadder
Alex,

Using interface builder and coding the UI are not mutually exclusive methods, 
and IB is built in to the XCode development work flow.  So, there is no way to 
not use it.When you use interface builder, all  you are not doing by had is 
instantiating your ui.  To do that requires much more code, and more code 
equals more bugs. That is the reason for using design tools like this.  There 
are times when it is necessary to do more by hand and it isn’t an academic 
question as to when you should do this.  In the course of your development, you 
will know when you need to do something in this way.   However, now that IB is 
accessible, most of the time there isn’t any reason not to use it.  Your 
project will be much easier to maintain.


On Nov 11, 2013, at 12:34 PM, Alex Hall mehg...@gmail.com wrote:

I’ve never gotten that to work, and I’d recommend coding your UI manually if 
possible. I’m still working on how exactly to do this, though.
As to the app question, have you removed it from the App Switcher? When you say 
you can’t turn it off, do you mean you can’t press the home button and have the 
app close, or that the phone won’t turn off?
On Nov 11, 2013, at 12:33 PM, Littlefield, Tyler ty...@tysdomain.com wrote:

 hello all:
 I had a quick question regarding xcode with voiceover.
 I listened to the maccessibility podcast and I'm still a bit confused.
 I am trying to create an outlet in xcode. I have my assistant editor open and 
 I select the button I want to create the outlet for. I go to the inspector 
 and find the unknown next to new referencing outlet. I route the voiceover 
 cursor to the mouse, turn off cursor tracking and lock the mouse down on the 
 unknown. I uninteract with that and go to my header file, where I route the 
 mouse to the voiceover cursor again, lift up the mouse and turn cursor 
 tracking back on. I do not lift the mouse up until I hear XCode has new 
 window, but I don't actually see any new window. It just leaves me right 
 where I started with no outlet.
 Any ideas/advice here would be awesome.
 
 Finally i have one more question that's less related to voiceover. When I run 
 my app on the phone, for whatever reason I can't ever turn it off. Is there a 
 command to stop tasks or something?
 Thanks,
 
 -- 
 Take care,
 Ty
 http://tds-solutions.net
 He that will not reason is a bigot; he that cannot reason is a fool; he that 
 dares not reason is a slave.
 
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Have a great day,
Alex (msg sent from Mac Mini)
mehg...@gmail.com



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Re: xcode 5 question

2013-11-11 Thread Alex Hall
Believe me, you have no idea how badly I would love to use interface builder. 
The problem is that the method for using interface builder as described here 
and in other places, that of routing the mouse and then dragging, has never 
once worked for me. If there's another way, or if Xcode5 fixed these particular 
accessibility problems, please let me know. I realize that interface builder is 
the usual way of doing things, and I do know that it would be much easier if I 
were able to use it. The problem is that I simply cannot, at least as things 
stand right now. Again, if something has been updated and now works better, 
please let me know.
On Nov 11, 2013, at 2:16 PM, Barry Hadder bhad...@gmail.com wrote:

 Alex,
 
 Using interface builder and coding the UI are not mutually exclusive methods, 
 and IB is built in to the XCode development work flow.  So, there is no way 
 to not use it.When you use interface builder, all  you are not doing by 
 had is instantiating your ui.  To do that requires much more code, and more 
 code equals more bugs. That is the reason for using design tools like this.  
 There are times when it is necessary to do more by hand and it isn’t an 
 academic question as to when you should do this.  In the course of your 
 development, you will know when you need to do something in this way.   
 However, now that IB is accessible, most of the time there isn’t any reason 
 not to use it.  Your project will be much easier to maintain.
 
 
 On Nov 11, 2013, at 12:34 PM, Alex Hall mehg...@gmail.com wrote:
 
 I’ve never gotten that to work, and I’d recommend coding your UI manually if 
 possible. I’m still working on how exactly to do this, though.
 As to the app question, have you removed it from the App Switcher? When you 
 say you can’t turn it off, do you mean you can’t press the home button and 
 have the app close, or that the phone won’t turn off?
 On Nov 11, 2013, at 12:33 PM, Littlefield, Tyler ty...@tysdomain.com wrote:
 
 hello all:
 I had a quick question regarding xcode with voiceover.
 I listened to the maccessibility podcast and I'm still a bit confused.
 I am trying to create an outlet in xcode. I have my assistant editor open 
 and I select the button I want to create the outlet for. I go to the 
 inspector and find the unknown next to new referencing outlet. I route the 
 voiceover cursor to the mouse, turn off cursor tracking and lock the mouse 
 down on the unknown. I uninteract with that and go to my header file, where 
 I route the mouse to the voiceover cursor again, lift up the mouse and turn 
 cursor tracking back on. I do not lift the mouse up until I hear XCode has 
 new window, but I don't actually see any new window. It just leaves me right 
 where I started with no outlet.
 Any ideas/advice here would be awesome.
 
 Finally i have one more question that's less related to voiceover. When I 
 run my app on the phone, for whatever reason I can't ever turn it off. Is 
 there a command to stop tasks or something?
 Thanks,
 
 -- 
 Take care,
 Ty
 http://tds-solutions.net
 He that will not reason is a bigot; he that cannot reason is a fool; he that 
 dares not reason is a slave.
 
 -- 
 You received this message because you are subscribed to the Google Groups 
 MacVisionaries group.
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 For more options, visit https://groups.google.com/groups/opt_out.
 
 
 
 Have a great day,
 Alex (msg sent from Mac Mini)
 mehg...@gmail.com
 
 
 
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Have a great day,
Alex (msg sent from Mac Mini)
mehg...@gmail.com



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Re: xcode creating actions and outlets

2013-09-05 Thread Steve Holmes
 on. In addition, when we use a textbook, we 
 literally have to translate Interface Builder speak into lines 
 of code. The question then is this, where is the Objective C 
 documentation? Where can we find a description of all of the 
 APIS? Can you point us in the right direction?
  
 Thanks so much.
  
  
  
 From: macvisionaries@googlegroups.com 
 [mailto:macvisionaries@googlegroups.com] On Behalf OfTyler 
 Thompson
 Sent: Friday, July 5, 2013 2:13 AM
 To: macvisionaries@googlegroups.com
 Subject: Re: xcode creating actions and outlets
  
 believe me i understand the frustrations of working with 
 objective C, especially if it’s new. As it happens I find that 
 programmatically linking your UI elements tends to actually work 
 a little better (as it gives you much more control), but for 
 each person it’s different :)
  
  
 On Jul 5, 2013, at 1:05 AM, Yuma Antoine Decaux 
 jamy...@gmail.com wrote:
 
 
 Hi,
  
 There is a method which i found on the maccessibility news page. 
 Convoluted, and not able to do it yet, it's driving me crazy.
  
 I might try it programmatically but i'm going through a textbook 
 method and they're entirely gui based so i'm left wanting, once 
 more. Starting to get tired of the whole idea of computers.
  
 Feel like throwing this macbook out and hammer it 
  
  
  
 
 Light has no value without darkness
  
  
  
 On 5/07/2013, at 12:28 PM, Tyler Thompson 
 tktpianostud...@gmail.com wrote:
 
 
 To tack on to my previous comment here’s how you can 
 programatically link objects with objective c
  
 NSButton *theButton;
 [theButton addTarget:self action:@selector(buttonMethod:) 
 forControlEvents:someControlEvent];
  
  
 On Jul 4, 2013, at 10:23 PM, Yuma Antoine Decaux 
 jamy...@gmail.com wrote:
 
 
 Hi All,
  
 I am going through an IOS book right now, and am stuck at a 
 point where i need to create an action in my controller for a 
 button. I'm supposed to control drag a button to my assistant 
 editor so that x code can automatically place the appropriate 
 action method and properties to my project.h, project.m and 
 project.xib files. But there is no control drag in voice over.
  
 Is this another unsurmountable obstacle or is there actually a 
 method to do this?
  
 Any help greatly appreciated 
  
 Best regards,
  
 Yuma 
  
  
 
 Light has no value without darkness
  
  
  
 
 Light has no value without darkness
  
  
  
  
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 http

Beginning Obj-C/Xcode (was Re: xcode creating actions and outlets)

2013-09-05 Thread Alex Hall
 AM, Paul Hunt prhu...@att.net wrote:
 
 Hello Tyler. Here’s the problem. The developers who build the 
 Interface Builder know a lot more about Objective C and the 
 various APIS than we do. When people use the Interface builder, 
 much of the heavy lifting is already done for them. 
 Consequently, Authors who write textbooks don’t take the time 
 to take us under the hood where we really need to be. Instead, 
 they teach the Interface builder then teach students to write 
 the code for the events. I checked www.overstock.com and found 
 it to be a huge general purpose forum. We really need access to 
 comprehensive Objective C documentation, a complete list of the 
 APIS and the documentation for each. Once we learn to build 
 applications programmatically, then we are more competent 
 programmers than our sighted counterparts because we understand 
 what’s really going on. In addition, when we use a textbook, we 
 literally have to translate Interface Builder speak into lines 
 of code. The question then is this, where is the Objective C 
 documentation? Where can we find a description of all of the 
 APIS? Can you point us in the right direction?
 
 Thanks so much.
 
 
 
 From: macvisionaries@googlegroups.com 
 [mailto:macvisionaries@googlegroups.com] On Behalf OfTyler 
 Thompson
 Sent: Friday, July 5, 2013 2:13 AM
 To: macvisionaries@googlegroups.com
 Subject: Re: xcode creating actions and outlets
 
 believe me i understand the frustrations of working with 
 objective C, especially if it’s new. As it happens I find that 
 programmatically linking your UI elements tends to actually 
 work a little better (as it gives you much more control), but 
 for each person it’s different :)
 
 
 On Jul 5, 2013, at 1:05 AM, Yuma Antoine Decaux 
 jamy...@gmail.com wrote:
 
 
 Hi,
 
 There is a method which i found on the maccessibility news 
 page. Convoluted, and not able to do it yet, it's driving me 
 crazy.
 
 I might try it programmatically but i'm going through a 
 textbook method and they're entirely gui based so i'm left 
 wanting, once more. Starting to get tired of the whole idea of 
 computers.
 
 Feel like throwing this macbook out and hammer it 
 
 
 
 
 Light has no value without darkness
 
 
 
 On 5/07/2013, at 12:28 PM, Tyler Thompson 
 tktpianostud...@gmail.com wrote:
 
 
 To tack on to my previous comment here’s how you can 
 programatically link objects with objective c
 
 NSButton *theButton;
 [theButton addTarget:self action:@selector(buttonMethod:) 
 forControlEvents:someControlEvent];
 
 
 On Jul 4, 2013, at 10:23 PM, Yuma Antoine Decaux 
 jamy...@gmail.com wrote:
 
 
 Hi All,
 
 I am going through an IOS book right now, and am stuck at a 
 point where i need to create an action in my controller for a 
 button. I'm supposed to control drag a button to my assistant 
 editor so that x code can automatically place the appropriate 
 action method and properties to my project.h, project.m and 
 project.xib files. But there is no control drag in voice over.
 
 Is this another unsurmountable obstacle or is there actually a 
 method to do this?
 
 Any help greatly appreciated 
 
 Best regards,
 
 Yuma 
 
 
 
 Light has no value without darkness
 
 
 
 
 Light has no value without darkness
 
 
 
 
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Re: xcode creating actions and outlets

2013-09-05 Thread Barry Hadder
 textbooks don’t take the time to 
 take us under the hood where we really need to be. Instead, they 
 teach the Interface builder then teach students to write the 
 code for the events. I checked www.overstock.com and found it to 
 be a huge general purpose forum. We really need access to 
 comprehensive Objective C documentation, a complete list of the 
 APIS and the documentation for each. Once we learn to build 
 applications programmatically, then we are more competent 
 programmers than our sighted counterparts because we understand 
 what’s really going on. In addition, when we use a textbook, we 
 literally have to translate Interface Builder speak into lines 
 of code. The question then is this, where is the Objective C 
 documentation? Where can we find a description of all of the 
 APIS? Can you point us in the right direction?
 
 Thanks so much.
 
 
 
 From: macvisionaries@googlegroups.com 
 [mailto:macvisionaries@googlegroups.com] On Behalf OfTyler 
 Thompson
 Sent: Friday, July 5, 2013 2:13 AM
 To: macvisionaries@googlegroups.com
 Subject: Re: xcode creating actions and outlets
 
 believe me i understand the frustrations of working with 
 objective C, especially if it’s new. As it happens I find that 
 programmatically linking your UI elements tends to actually work 
 a little better (as it gives you much more control), but for 
 each person it’s different :)
 
 
 On Jul 5, 2013, at 1:05 AM, Yuma Antoine Decaux 
 jamy...@gmail.com wrote:
 
 
 Hi,
 
 There is a method which i found on the maccessibility news page. 
 Convoluted, and not able to do it yet, it's driving me crazy.
 
 I might try it programmatically but i'm going through a textbook 
 method and they're entirely gui based so i'm left wanting, once 
 more. Starting to get tired of the whole idea of computers.
 
 Feel like throwing this macbook out and hammer it 
 
 
 
 
 Light has no value without darkness
 
 
 
 On 5/07/2013, at 12:28 PM, Tyler Thompson 
 tktpianostud...@gmail.com wrote:
 
 
 To tack on to my previous comment here’s how you can 
 programatically link objects with objective c
 
 NSButton *theButton;
 [theButton addTarget:self action:@selector(buttonMethod:) 
 forControlEvents:someControlEvent];
 
 
 On Jul 4, 2013, at 10:23 PM, Yuma Antoine Decaux 
 jamy...@gmail.com wrote:
 
 
 Hi All,
 
 I am going through an IOS book right now, and am stuck at a 
 point where i need to create an action in my controller for a 
 button. I'm supposed to control drag a button to my assistant 
 editor so that x code can automatically place the appropriate 
 action method and properties to my project.h, project.m and 
 project.xib files. But there is no control drag in voice over.
 
 Is this another unsurmountable obstacle or is there actually a 
 method to do this?
 
 Any help greatly appreciated 
 
 Best regards,
 
 Yuma 
 
 
 
 Light has no value without darkness
 
 
 
 
 Light has no value without darkness
 
 
 
 
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 Google Groups MacVisionaries group.
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Re: xcode creating actions and outlets

2013-08-28 Thread Tyler Thompson
Send me your Xcode project and let me take a look at what's going on, I won't 
have steady internet access for just a bit but I'll take a look ASAP

Sent from my iPhone

 On Aug 28, 2013, at 13:36, Alex Hall mehg...@gmail.com wrote:
 
 I know it has been some time since this thread ended, but I saved the below 
 message and just implemented the code therein. When I run it, I am told that 
 the build was successful, yet I get no window at all. As was instructed, I 
 erased the xib file entirely, and I have a suspicion that there is more to do 
 with instantiating a view so the Mac knows what to show than what is in the 
 below snippet. So, how might one get this to actually run? Also, should I 
 update app delegate.h, or will Xcode take care of it? I am asking here 
 because, frustratingly, I see an empty table when I switch to the debug 
 viewer, so I have no errors or warnings to work off of.
 On Jul 5, 2013, at 7:39 PM, Tyler Thompson tktpianostud...@gmail.com wrote:
 
 I’d like to post this little code snippet for anybody who’s interested. This 
 is for OSX apps (as i find them easier to test) and it’s incredibly simple, 
 but it’ll give anyone who is interested an idea of how to do what we’ve been 
 talking about.
 
 So i created a new project under Xcode and DELETED the .xib file (so the 
 Interface Builder is never touched)
 I named my Xcode project skipIB
 
 I didn’t touch appDelegate.h but here’s what i’ve written for appDelegate.m
 
 #import AppDelegate.h
 
 @implementation AppDelegate
 
 - (void)applicationDidFinishLaunching:(NSNotification *)aNotification
 {
 // Insert code here to initialize your application
 NSButton *myButton = [[NSButton alloc] initWithFrame:NSMakeRect(0, 0, 
 50, 50)];
 // We create a simple square button at the bottom left of the screen 
 position 0,0
 [[_window contentView] addSubview:myButton];
 // We tell our applications main window to add our button to its view
 [myButton setAction:@selector(buttonPressed)];
 // We tell our button to use our buttonPressed method when the button is 
 pressed...
 }
 
 -(void)buttonPressed
 {
 NSLog (@YOU PRESSED THE BUTTON);
 //We send a message to our debugger to let us know our button was pressed
 }
 
 @end
 
 
 The point of this snippet is to show the ease of skipping the interface 
 builder. This is accessible, you can run it, and press said button. To do 
 this on IOS would have slightly different syntax, but the same idea applies. 
 It actually took me longer to comment this code than it did to look up 
 NSButtons setAction method in the apple docs and write the rest of the code.
 
 I can’t say i’d provide a tutorial, but I would be more than happy to work 
 with any individuals interested in writing apps for either IOS or OSX. I 
 invite you all to try this code, i’ve just tested it (with voiceOver) and 
 everything seems to be working’ fine :)
 
 
 On Jul 5, 2013, at 4:50 PM, Alex Hall mehg...@gmail.com wrote:
 
 I don't know enough about Objective-c to know one way or the other, I'm 
 just telling you what people on those two lists said. The other problem in 
 all this is that, if you do find a tutorial on making UIs without IB, the 
 author assumes you are very well-versed in the language already. Beginners 
 generally use IB since it does the hard work that they do not understand, 
 plus it has myriad advantages (accessibility, proper declarations, plain 
 old ease of use, proper placement of code in files...) A step-by-step 
 buide, at the end of which we have a fully accessible, if simple, app and 
 where IB is not even mentioned, would be ideal.
 On Jul 5, 2013, at 6:29 PM, Tyler Thompson tktpianostud...@gmail.com 
 wrote:
 
 I’m beta testing xcode 5 and it doesn’t look like anything has changed in 
 that respect. While i have no desire to argue what you’ve pointed out I 
 would like to say I disagree, i believe it’s not very difficult to ignore 
 IB altogether if that’s what somebody chooses, I think the biggest danger 
 is you can end up not making your app accessible by doing this.
 
 
 On Jul 5, 2013, at 4:07 PM, Alex Hall mehg...@gmail.com wrote:
 
 There are two lists, xcode-users and objc-language, both at apple.com. I 
 am on both, and I asked them about laying out apps programatically and 
 foregoing IB entirely. I was basically told that it is difficult to 
 impossible and I would really need to be able to use IB to do anything 
 useful. Plus, while it *may* be possible to not use IB, as others have 
 said, every tutorial and book out there assumes you are using it, and for 
 good reason. Even Apple's own tutorials, one of which I tried to walk 
 through a few months ago, offered no alternatives to IB. I have reported 
 the unfortunate accessibility bug that prevents VO users from 
 control-dragging actions a few times, so they most definitely know it 
 exists. Perhpas Xcode5 will fix it and all this discussion will be moot.
 On Jul 5, 2013, at 2:10 PM, Barry Hadder 

Re: xcode creating actions and outlets

2013-07-08 Thread Yuma Antoine Decaux
Actually, it's not gcc anymore but lvm something. I read it in one of the 
objective c primers, starting x-code 4.5

As for testing the code, there is one called code runner which i found on the 
appstore, which i quite like as it's small footprint, compatible with 10 
languages, including objective c, and is actively developed and has some good 
features.

However, as i've been able to place ui elements and connect them through 
x-code, i'm going through the objective c on ios tutorial book. The document on 
objective c's internals is helping me understand the differences in 
implementation and code practices between python which i learned this past 
semester and objective C. Very helpful i have to mention.

Cheers,

Yuma




Light has no value without darkness



On 8/07/2013, at 8:35 AM, Paul Hunt prhu...@att.net wrote:

 Hello Yuma. You will need some kind of compiler or IDE to practice with. How 
 do you plan to proceed? 
 
 On Jul 7, 2013, at 7:21 PM, Yuma Antoine Decaux jamy...@gmail.com wrote:
 
 Sorry, i didn't mention not using x-code, but more in the attempt of 
 harnessing the syntax used in objective c rather than concentrating on the 
 interface or IB in x-code for now.
 
 
 
 Light has no value without darkness
 
 
 
 On 7/07/2013, at 8:11 PM, Paul Hunt prhu...@att.net wrote:
 
 Hello Yuma. If you aren't using XCode to learn Objective-C, what compiler 
 are you using?
 
 On Jul 6, 2013, at 8:30 PM, Yuma Antoine Decaux jamy...@gmail.com wrote:
 
 Yuma 
 
 
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Re: xcode creating actions and outlets

2013-07-07 Thread Paul Hunt
Hello Yuma. If you aren't using XCode to learn Objective-C, what compiler are 
you using?

On Jul 6, 2013, at 8:30 PM, Yuma Antoine Decaux jamy...@gmail.com wrote:

 Yuma 
 

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Re: xcode creating actions and outlets

2013-07-07 Thread Yuma Antoine Decaux
Sorry, i didn't mention not using x-code, but more in the attempt of harnessing 
the syntax used in objective c rather than concentrating on the interface or IB 
in x-code for now.



Light has no value without darkness



On 7/07/2013, at 8:11 PM, Paul Hunt prhu...@att.net wrote:

 Hello Yuma. If you aren't using XCode to learn Objective-C, what compiler are 
 you using?
 
 On Jul 6, 2013, at 8:30 PM, Yuma Antoine Decaux jamy...@gmail.com wrote:
 
 Yuma 
 
 
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Re: xcode creating actions and outlets

2013-07-07 Thread Jonathan C. Cohn
I believe Xccode still uses gccunder the hood. 

Sent from my iPhone

On Jul 7, 2013, at 8:21 PM, Yuma Antoine Decaux jamy...@gmail.com wrote:

 Sorry, i didn't mention not using x-code, but more in the attempt of 
 harnessing the syntax used in objective c rather than concentrating on the 
 interface or IB in x-code for now.
 
 
 
 Light has no value without darkness
 
 
 
 On 7/07/2013, at 8:11 PM, Paul Hunt prhu...@att.net wrote:
 
 Hello Yuma. If you aren't using XCode to learn Objective-C, what compiler 
 are you using?
 
 On Jul 6, 2013, at 8:30 PM, Yuma Antoine Decaux jamy...@gmail.com wrote:
 
 Yuma 
 
 
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Re: xcode creating actions and outlets

2013-07-07 Thread Jonathan C. Cohn
 Gcc  that was.  It certainly has a objective c compiler. 

Sent from my iPhone

On Jul 7, 2013, at 8:50 PM, Jonathan C. Cohn jon.c.c...@gmail.com wrote:

 I believe Xccode still uses gccunder the hood. 
 
 Sent from my iPhone
 
 On Jul 7, 2013, at 8:21 PM, Yuma Antoine Decaux jamy...@gmail.com wrote:
 
 Sorry, i didn't mention not using x-code, but more in the attempt of 
 harnessing the syntax used in objective c rather than concentrating on the 
 interface or IB in x-code for now.
 
 
 
 Light has no value without darkness
 
 
 
 On 7/07/2013, at 8:11 PM, Paul Hunt prhu...@att.net wrote:
 
 Hello Yuma. If you aren't using XCode to learn Objective-C, what compiler 
 are you using?
 
 On Jul 6, 2013, at 8:30 PM, Yuma Antoine Decaux jamy...@gmail.com wrote:
 
 Yuma
 
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Re: xcode creating actions and outlets

2013-07-07 Thread Paul Hunt
Hello Yuma. You will need some kind of compiler or IDE to practice with. How do 
you plan to proceed? 

On Jul 7, 2013, at 7:21 PM, Yuma Antoine Decaux jamy...@gmail.com wrote:

 Sorry, i didn't mention not using x-code, but more in the attempt of 
 harnessing the syntax used in objective c rather than concentrating on the 
 interface or IB in x-code for now.
 
 
 
 Light has no value without darkness
 
 
 
 On 7/07/2013, at 8:11 PM, Paul Hunt prhu...@att.net wrote:
 
 Hello Yuma. If you aren't using XCode to learn Objective-C, what compiler 
 are you using?
 
 On Jul 6, 2013, at 8:30 PM, Yuma Antoine Decaux jamy...@gmail.com wrote:
 
 Yuma
 
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Re: xcode creating actions and outlets

2013-07-05 Thread Yuma Antoine Decaux
Hi,

There is a method which i found on the maccessibility news page. Convoluted, 
and not able to do it yet, it's driving me crazy.

I might try it programmatically but i'm going through a textbook method and 
they're entirely gui based so i'm left wanting, once more. Starting to get 
tired of the whole idea of computers.

Feel like throwing this macbook out and hammer it 




Light has no value without darkness



On 5/07/2013, at 12:28 PM, Tyler Thompson tktpianostud...@gmail.com wrote:

 To tack on to my previous comment here’s how you can programatically link 
 objects with objective c
 
 NSButton *theButton;
 [theButton addTarget:self action:@selector(buttonMethod:) 
 forControlEvents:someControlEvent];
 
 
 On Jul 4, 2013, at 10:23 PM, Yuma Antoine Decaux jamy...@gmail.com wrote:
 
 Hi All,
 
 I am going through an IOS book right now, and am stuck at a point where i 
 need to create an action in my controller for a button. I'm supposed to 
 control drag a button to my assistant editor so that x code can 
 automatically place the appropriate action method and properties to my 
 project.h, project.m and project.xib files. But there is no control drag in 
 voice over.
 
 Is this another unsurmountable obstacle or is there actually a method to do 
 this?
 
 Any help greatly appreciated 
 
 Best regards,
 
 Yuma 
 
 
 
 Light has no value without darkness
 
 
 
 
 Light has no value without darkness
 
 
 
 
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Re: xcode creating actions and outlets

2013-07-05 Thread Tyler Thompson
believe me i understand the frustrations of working with objective C, 
especially if it’s new. As it happens I find that programmatically linking your 
UI elements tends to actually work a little better (as it gives you much more 
control), but for each person it’s different :)


On Jul 5, 2013, at 1:05 AM, Yuma Antoine Decaux jamy...@gmail.com wrote:

 Hi,
 
 There is a method which i found on the maccessibility news page. Convoluted, 
 and not able to do it yet, it's driving me crazy.
 
 I might try it programmatically but i'm going through a textbook method and 
 they're entirely gui based so i'm left wanting, once more. Starting to get 
 tired of the whole idea of computers.
 
 Feel like throwing this macbook out and hammer it 
 
 
 
 
 Light has no value without darkness
 
 
 
 On 5/07/2013, at 12:28 PM, Tyler Thompson tktpianostud...@gmail.com wrote:
 
 To tack on to my previous comment here’s how you can programatically link 
 objects with objective c
 
 NSButton *theButton;
 [theButton addTarget:self action:@selector(buttonMethod:) 
 forControlEvents:someControlEvent];
 
 
 On Jul 4, 2013, at 10:23 PM, Yuma Antoine Decaux jamy...@gmail.com wrote:
 
 Hi All,
 
 I am going through an IOS book right now, and am stuck at a point where i 
 need to create an action in my controller for a button. I'm supposed to 
 control drag a button to my assistant editor so that x code can 
 automatically place the appropriate action method and properties to my 
 project.h, project.m and project.xib files. But there is no control drag in 
 voice over.
 
 Is this another unsurmountable obstacle or is there actually a method to do 
 this?
 
 Any help greatly appreciated 
 
 Best regards,
 
 Yuma 
 
 
 
 Light has no value without darkness
 
 
 
 
 Light has no value without darkness
 
 
 
 
 -- 
 You received this message because you are subscribed to the Google Groups 
 MacVisionaries group.
 To unsubscribe from this group and stop receiving emails from it, send an 
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 To post to this group, send email to macvisionaries@googlegroups.com.
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Re: xcode creating actions and outlets

2013-07-05 Thread Yuma Antoine Decaux
Do you have a link where i can see where i'm supposed to programmatically link 
controls?

I know there are statements to include in controller.h controller.m and 
application.xib, but im not sure what i'm supposed to write in application.xib 

Any help greatly appreciated. I've given up on emulating interface manipulation 
with voice over, its the most time wasting thing i've done so far.




Light has no value without darkness



On 5/07/2013, at 2:12 PM, Tyler Thompson tktpianostud...@gmail.com wrote:

 believe me i understand the frustrations of working with objective C, 
 especially if it’s new. As it happens I find that programmatically linking 
 your UI elements tends to actually work a little better (as it gives you much 
 more control), but for each person it’s different :)
 
 
 On Jul 5, 2013, at 1:05 AM, Yuma Antoine Decaux jamy...@gmail.com wrote:
 
 Hi,
 
 There is a method which i found on the maccessibility news page. Convoluted, 
 and not able to do it yet, it's driving me crazy.
 
 I might try it programmatically but i'm going through a textbook method and 
 they're entirely gui based so i'm left wanting, once more. Starting to get 
 tired of the whole idea of computers.
 
 Feel like throwing this macbook out and hammer it 
 
 
 
 
 Light has no value without darkness
 
 
 
 On 5/07/2013, at 12:28 PM, Tyler Thompson tktpianostud...@gmail.com wrote:
 
 To tack on to my previous comment here’s how you can programatically link 
 objects with objective c
 
 NSButton *theButton;
 [theButton addTarget:self action:@selector(buttonMethod:) 
 forControlEvents:someControlEvent];
 
 
 On Jul 4, 2013, at 10:23 PM, Yuma Antoine Decaux jamy...@gmail.com wrote:
 
 Hi All,
 
 I am going through an IOS book right now, and am stuck at a point where i 
 need to create an action in my controller for a button. I'm supposed to 
 control drag a button to my assistant editor so that x code can 
 automatically place the appropriate action method and properties to my 
 project.h, project.m and project.xib files. But there is no control drag 
 in voice over.
 
 Is this another unsurmountable obstacle or is there actually a method to 
 do this?
 
 Any help greatly appreciated 
 
 Best regards,
 
 Yuma 
 
 
 
 Light has no value without darkness
 
 
 
 
 Light has no value without darkness
 
 
 
 
 -- 
 You received this message because you are subscribed to the Google Groups 
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Re: xcode creating actions and outlets

2013-07-05 Thread Tyler Thompson
Let me start out by saying you don’t actually ever #include/#import the xib, 
(that’s the user interface file and even when you’ve chosen to use the 
interface builder you don’t ever include it anywhere) I can tell you that stack 
overflow is a wonderful resource for any objective c/cocoa help. (personally i 
find the apple documentation horribly lacking)

alright so if i were you just to start learning and understand what’s going on 
i’d add your button to your appDelegate (NSObject class automatically added to 
every project)

You’ll want to use either your 
-(void)applicationDidFinishLaunching:(NSNotification *)aNotification OR your 
-(void)awakeFromNib method to go ahead and draw your UIButton i’ll include a 
snippet in the email that uses awakeFromNib, should do what you’re looking 
for...

-(void)awakeFromNib
{
UIButton *myButton = [[UIButton alloc] 
initWithFrame:NSMakeRect(0,0,50,50)];
// this draws a square button (50 by 50 pixels) in the bottom left 
corner
[myButton addTarget:self action:@selector(buttonPressed) 
forControlEvents:UIControlEventTouchUpInside];
// this tells the button to use the buttonPressed method when the 
control event happens... i.e.: the user presses the button
}

-(void)buttonPressed
{
//Put whatever you want the button to do in here, right now it just 
logs the fact the button was pressed in your debug output
NSLog (@“SEE THE USER PRESSED THE BUTTON”)
}




The above code should work just fine although i wrote it in the email without 
testing, let me know if there’s any other way i can help :)



On Jul 5, 2013, at 2:09 AM, Yuma Antoine Decaux jamy...@gmail.com wrote:

 Do you have a link where i can see where i'm supposed to programmatically 
 link controls?
 
 I know there are statements to include in controller.h controller.m and 
 application.xib, but im not sure what i'm supposed to write in 
 application.xib 
 
 Any help greatly appreciated. I've given up on emulating interface 
 manipulation with voice over, its the most time wasting thing i've done so 
 far.
 
 
 
 
 Light has no value without darkness
 
 
 
 On 5/07/2013, at 2:12 PM, Tyler Thompson tktpianostud...@gmail.com wrote:
 
 believe me i understand the frustrations of working with objective C, 
 especially if it’s new. As it happens I find that programmatically linking 
 your UI elements tends to actually work a little better (as it gives you 
 much more control), but for each person it’s different :)
 
 
 On Jul 5, 2013, at 1:05 AM, Yuma Antoine Decaux jamy...@gmail.com wrote:
 
 Hi,
 
 There is a method which i found on the maccessibility news page. 
 Convoluted, and not able to do it yet, it's driving me crazy.
 
 I might try it programmatically but i'm going through a textbook method and 
 they're entirely gui based so i'm left wanting, once more. Starting to get 
 tired of the whole idea of computers.
 
 Feel like throwing this macbook out and hammer it 
 
 
 
 
 Light has no value without darkness
 
 
 
 On 5/07/2013, at 12:28 PM, Tyler Thompson tktpianostud...@gmail.com wrote:
 
 To tack on to my previous comment here’s how you can programatically link 
 objects with objective c
 
 NSButton *theButton;
 [theButton addTarget:self action:@selector(buttonMethod:) 
 forControlEvents:someControlEvent];
 
 
 On Jul 4, 2013, at 10:23 PM, Yuma Antoine Decaux jamy...@gmail.com wrote:
 
 Hi All,
 
 I am going through an IOS book right now, and am stuck at a point where i 
 need to create an action in my controller for a button. I'm supposed to 
 control drag a button to my assistant editor so that x code can 
 automatically place the appropriate action method and properties to my 
 project.h, project.m and project.xib files. But there is no control drag 
 in voice over.
 
 Is this another unsurmountable obstacle or is there actually a method to 
 do this?
 
 Any help greatly appreciated 
 
 Best regards,
 
 Yuma 
 
 
 
 Light has no value without darkness
 
 
 
 
 Light has no value without darkness
 
 
 
 
 -- 
 You received this message because you are subscribed to the Google Groups 
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RE: xcode creating actions and outlets

2013-07-05 Thread Paul Hunt
Hello Tyler. Here's the problem. The developers who build the Interface
Builder know a lot more about Objective C and the various APIS than we do.
When people use the Interface builder, much of the heavy lifting is already
done for them. Consequently, Authors who write textbooks don't take the time
to take us under the hood where we really need to be. Instead, they teach
the Interface builder then teach students to write the code for the events.
I checked www.overstock.com http://www.overstock.com  and found it to be a
huge general purpose forum. We really need access to comprehensive Objective
C documentation, a complete list of the APIS and the documentation for each.
Once we learn to build applications programmatically, then we are more
competent programmers than our sighted counterparts because we understand
what's really going on. In addition, when we use a textbook, we literally
have to translate Interface Builder speak into lines of code. The question
then is this, where is the Objective C documentation? Where can we find a
description of all of the APIS? Can you point us in the right direction?

 

Thanks so much.

 

 

 

From: macvisionaries@googlegroups.com
[mailto:macvisionaries@googlegroups.com] On Behalf Of Tyler Thompson
Sent: Friday, July 5, 2013 2:13 AM
To: macvisionaries@googlegroups.com
Subject: Re: xcode creating actions and outlets

 

believe me i understand the frustrations of working with objective C,
especially if it's new. As it happens I find that programmatically linking
your UI elements tends to actually work a little better (as it gives you
much more control), but for each person it's different :)

 

 

On Jul 5, 2013, at 1:05 AM, Yuma Antoine Decaux jamy...@gmail.com
mailto:jamy...@gmail.com  wrote:





Hi,

 

There is a method which i found on the maccessibility news page. Convoluted,
and not able to do it yet, it's driving me crazy.

 

I might try it programmatically but i'm going through a textbook method and
they're entirely gui based so i'm left wanting, once more. Starting to get
tired of the whole idea of computers.

 

Feel like throwing this macbook out and hammer it 

 

 

 


Light has no value without darkness

 

 

 

On 5/07/2013, at 12:28 PM, Tyler Thompson tktpianostud...@gmail.com
mailto:tktpianostud...@gmail.com  wrote:





To tack on to my previous comment here's how you can programatically link
objects with objective c

 

NSButton *theButton;

[theButton addTarget:self action:@selector(buttonMethod:)
forControlEvents:someControlEvent];

 

 

On Jul 4, 2013, at 10:23 PM, Yuma Antoine Decaux jamy...@gmail.com
mailto:jamy...@gmail.com  wrote:





Hi All,

 

I am going through an IOS book right now, and am stuck at a point where i
need to create an action in my controller for a button. I'm supposed to
control drag a button to my assistant editor so that x code can
automatically place the appropriate action method and properties to my
project.h, project.m and project.xib files. But there is no control drag in
voice over.

 

Is this another unsurmountable obstacle or is there actually a method to do
this?

 

Any help greatly appreciated 

 

Best regards,

 

Yuma 

 

 


Light has no value without darkness

 

 

 


Light has no value without darkness

 

 

 

 

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Re: xcode creating actions and outlets

2013-07-05 Thread Tyler Thompson
: macvisionaries@googlegroups.com 
 [mailto:macvisionaries@googlegroups.com] On Behalf Of Tyler Thompson
 Sent: Friday, July 5, 2013 2:13 AM
 To: macvisionaries@googlegroups.com
 Subject: Re: xcode creating actions and outlets
  
 believe me i understand the frustrations of working with objective C, 
 especially if it’s new. As it happens I find that programmatically linking 
 your UI elements tends to actually work a little better (as it gives you much 
 more control), but for each person it’s different :)
  
  
 On Jul 5, 2013, at 1:05 AM, Yuma Antoine Decaux jamy...@gmail.com wrote:
 
 
 Hi,
  
 There is a method which i found on the maccessibility news page. Convoluted, 
 and not able to do it yet, it's driving me crazy.
  
 I might try it programmatically but i'm going through a textbook method and 
 they're entirely gui based so i'm left wanting, once more. Starting to get 
 tired of the whole idea of computers.
  
 Feel like throwing this macbook out and hammer it 
  
  
  
 
 Light has no value without darkness
  
  
  
 On 5/07/2013, at 12:28 PM, Tyler Thompson tktpianostud...@gmail.com wrote:
 
 
 To tack on to my previous comment here’s how you can programatically link 
 objects with objective c
  
 NSButton *theButton;
 [theButton addTarget:self action:@selector(buttonMethod:) 
 forControlEvents:someControlEvent];
  
  
 On Jul 4, 2013, at 10:23 PM, Yuma Antoine Decaux jamy...@gmail.com wrote:
 
 
 Hi All,
  
 I am going through an IOS book right now, and am stuck at a point where i 
 need to create an action in my controller for a button. I'm supposed to 
 control drag a button to my assistant editor so that x code can automatically 
 place the appropriate action method and properties to my project.h, project.m 
 and project.xib files. But there is no control drag in voice over.
  
 Is this another unsurmountable obstacle or is there actually a method to do 
 this?
  
 Any help greatly appreciated 
  
 Best regards,
  
 Yuma 
  
  
 
 Light has no value without darkness
  
  
  
 
 Light has no value without darkness
  
  
  
  
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Re: xcode creating actions and outlets

2013-07-05 Thread Barry Hadder
Hi,

Actually, the developers of IB don't know any more about OBJC or apis than 
anyone else.  It is just a convenient way of designing the UI and other aspects 
of the architecture of an app.  There are also performance benefits for using 
IB in that you have the ability to only loads resources in to memory when they 
are needed, such as windows or panels.  You can also initialize the values of 
object properties in the xib so you don't have to actually instantiate the 
object at run time.


It does not write your app for you.  You can't possibly develop an app with it 
unless you know objective C and C.  If you drag a button or textfield out of 
the library on to your canvas and position it in the window, it still does 
absolutely nothing with out code.

All of the documentation for all of the apis used in IB, or any others can be 
found on develper.apple.com.  For example, just go to google and type NSButton 
or UITableViewController and the class references will be at or very near the 
top of the search results.

Hear is some objective c links:
http://developer.apple.com/library/mac/#documentation/Cocoa/Conceptual/ProgrammingWithObjectiveC/Introduction/Introduction.html
https://developer.apple.com/library/mac/#referencelibrary/GettingStarted/Learning_Objective-C_A_Primer/index.html

A Cocoa link:
https://developer.apple.com/library/mac/#documentation/Cocoa/Conceptual/CocoaFundamentals/Introduction/Introduction.html

a Mac app development link:
https://developer.apple.com/library/mac/#referencelibrary/GettingStarted/RoadMapOSX/books/RM_YourFirstApp_Mac/Articles/GettingStarted.html

Some IOS development links:
http://developer.apple.com/library/ios/#documentation/iphone/conceptual/iphone101/Articles/00_Introduction.html
http://developer.apple.com/library/ios/#documentation/iPhone/Conceptual/SecondiOSAppTutorial/Introduction/Introduction.html
http://developer.apple.com/library/ios/#documentation/General/Conceptual/iCloud101/GettingStarted/GettingStarted.html%23//apple_ref/doc/uid/TP40011317-CH2-SW1

If you have a Mac and you are interested in app development, You have all of 
the tools and documentation at your disposal.  You don't need to buy any 
special books to learn how to do things.  I posted a lot of links, but that is 
just a fraction of what is available.  I'm just trying to show people that 
there is lots of docs out there.

Later to day or tomorrow, I will post on how to lay out a simple window and 
create an outlet and action in your code using IB.  I've posted this before and 
I'm sure it is in the archives somewhere, but I think I can do a much better 
job.  For one thing, I'm not going to explain how to use vo as no one has any 
business doing any kind of work with XCode until you know how to do that.

Hope that helps.


--
Barry Hadder
bhad...@gmail.com
https://twitter.com/BarryHadder
UnitMaster
Available in the Mac app store.




On Jul 5, 2013, at 9:41 AM, Paul Hunt prhu...@att.net wrote:

Hello Tyler. Here’s the problem. The developers who build the Interface Builder 
know a lot more about Objective C and the various APIS than we do. When people 
use the Interface builder, much of the heavy lifting is already done for them. 
Consequently, Authors who write textbooks don’t take the time to take us under 
the hood where we really need to be. Instead, they teach the Interface builder 
then teach students to write the code for the events. I checked 
www.overstock.com and found it to be a huge general purpose forum. We really 
need access to comprehensive Objective C documentation, a complete list of the 
APIS and the documentation for each. Once we learn to build applications 
programmatically, then we are more competent programmers than our sighted 
counterparts because we understand what’s really going on. In addition, when we 
use a textbook, we literally have to translate Interface Builder speak into 
lines of code. The question then is this, where is the Objective C 
documentation? Where can we find a description of all of the APIS? Can you 
point us in the right direction?
 
Thanks so much.
 
 
 
From: macvisionaries@googlegroups.com [mailto:macvisionaries@googlegroups.com] 
On Behalf OfTyler Thompson
Sent: Friday, July 5, 2013 2:13 AM
To: macvisionaries@googlegroups.com
Subject: Re: xcode creating actions and outlets
 
believe me i understand the frustrations of working with objective C, 
especially if it’s new. As it happens I find that programmatically linking your 
UI elements tends to actually work a little better (as it gives you much more 
control), but for each person it’s different :)
 
 
On Jul 5, 2013, at 1:05 AM, Yuma Antoine Decaux jamy...@gmail.com wrote:


Hi,
 
There is a method which i found on the maccessibility news page. Convoluted, 
and not able to do it yet, it's driving me crazy.
 
I might try it programmatically but i'm going through a textbook method and 
they're entirely gui based so i'm left wanting, once more. Starting to get 
tired

Re: xcode creating actions and outlets

2013-07-05 Thread Alex Hall
 in the right direction?
  
 Thanks so much.
  
  
  
 From: macvisionaries@googlegroups.com 
 [mailto:macvisionaries@googlegroups.com] On Behalf OfTyler Thompson
 Sent: Friday, July 5, 2013 2:13 AM
 To: macvisionaries@googlegroups.com
 Subject: Re: xcode creating actions and outlets
  
 believe me i understand the frustrations of working with objective C, 
 especially if it’s new. As it happens I find that programmatically linking 
 your UI elements tends to actually work a little better (as it gives you much 
 more control), but for each person it’s different :)
  
  
 On Jul 5, 2013, at 1:05 AM, Yuma Antoine Decaux jamy...@gmail.com wrote:
 
 
 Hi,
  
 There is a method which i found on the maccessibility news page. Convoluted, 
 and not able to do it yet, it's driving me crazy.
  
 I might try it programmatically but i'm going through a textbook method and 
 they're entirely gui based so i'm left wanting, once more. Starting to get 
 tired of the whole idea of computers.
  
 Feel like throwing this macbook out and hammer it 
  
  
  
 
 Light has no value without darkness
  
  
  
 On 5/07/2013, at 12:28 PM, Tyler Thompson tktpianostud...@gmail.com wrote:
 
 
 To tack on to my previous comment here’s how you can programatically link 
 objects with objective c
  
 NSButton *theButton;
 [theButton addTarget:self action:@selector(buttonMethod:) 
 forControlEvents:someControlEvent];
  
  
 On Jul 4, 2013, at 10:23 PM, Yuma Antoine Decaux jamy...@gmail.com wrote:
 
 
 Hi All,
  
 I am going through an IOS book right now, and am stuck at a point where i 
 need to create an action in my controller for a button. I'm supposed to 
 control drag a button to my assistant editor so that x code can automatically 
 place the appropriate action method and properties to my project.h, project.m 
 and project.xib files. But there is no control drag in voice over.
  
 Is this another unsurmountable obstacle or is there actually a method to do 
 this?
  
 Any help greatly appreciated 
  
 Best regards,
  
 Yuma 
  
  
 
 Light has no value without darkness
  
  
  
 
 Light has no value without darkness
  
  
  
  
 -- 
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Have a great day,
Alex (msg sent from Mac Mini)
mehg...@gmail.com



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Re: xcode creating actions and outlets

2013-07-05 Thread Tyler Thompson
 for each. Once we learn to build 
 applications programmatically, then we are more competent programmers than 
 our sighted counterparts because we understand what’s really going on. In 
 addition, when we use a textbook, we literally have to translate Interface 
 Builder speak into lines of code. The question then is this, where is the 
 Objective C documentation? Where can we find a description of all of the 
 APIS? Can you point us in the right direction?
  
 Thanks so much.
  
  
  
 From: macvisionaries@googlegroups.com 
 [mailto:macvisionaries@googlegroups.com] On Behalf OfTyler Thompson
 Sent: Friday, July 5, 2013 2:13 AM
 To: macvisionaries@googlegroups.com
 Subject: Re: xcode creating actions and outlets
  
 believe me i understand the frustrations of working with objective C, 
 especially if it’s new. As it happens I find that programmatically linking 
 your UI elements tends to actually work a little better (as it gives you 
 much more control), but for each person it’s different :)
  
  
 On Jul 5, 2013, at 1:05 AM, Yuma Antoine Decaux jamy...@gmail.com wrote:
 
 
 Hi,
  
 There is a method which i found on the maccessibility news page. Convoluted, 
 and not able to do it yet, it's driving me crazy.
  
 I might try it programmatically but i'm going through a textbook method and 
 they're entirely gui based so i'm left wanting, once more. Starting to get 
 tired of the whole idea of computers.
  
 Feel like throwing this macbook out and hammer it 
  
  
  
 
 Light has no value without darkness
  
  
  
 On 5/07/2013, at 12:28 PM, Tyler Thompson tktpianostud...@gmail.com wrote:
 
 
 To tack on to my previous comment here’s how you can programatically link 
 objects with objective c
  
 NSButton *theButton;
 [theButton addTarget:self action:@selector(buttonMethod:) 
 forControlEvents:someControlEvent];
  
  
 On Jul 4, 2013, at 10:23 PM, Yuma Antoine Decaux jamy...@gmail.com wrote:
 
 
 Hi All,
  
 I am going through an IOS book right now, and am stuck at a point where i 
 need to create an action in my controller for a button. I'm supposed to 
 control drag a button to my assistant editor so that x code can 
 automatically place the appropriate action method and properties to my 
 project.h, project.m and project.xib files. But there is no control drag in 
 voice over.
  
 Is this another unsurmountable obstacle or is there actually a method to do 
 this?
  
 Any help greatly appreciated 
  
 Best regards,
  
 Yuma 
  
  
 
 Light has no value without darkness
  
  
  
 
 Light has no value without darkness
  
  
  
  
 -- 
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Re: xcode creating actions and outlets

2013-07-04 Thread Tyler Thompson
I can’t speak to the voiceOver side of things but i know most blind developers 
i’ve spoken to just simply don’t use the interface builder at all, no reason 
you can’t initialize your object and hook it up to your method with 
NSNotifications or it’s delegate method, a little more specifics on what you’re 
hooking up might be useful :)


On Jul 4, 2013, at 10:23 PM, Yuma Antoine Decaux jamy...@gmail.com wrote:

 Hi All,
 
 I am going through an IOS book right now, and am stuck at a point where i 
 need to create an action in my controller for a button. I'm supposed to 
 control drag a button to my assistant editor so that x code can automatically 
 place the appropriate action method and properties to my project.h, project.m 
 and project.xib files. But there is no control drag in voice over.
 
 Is this another unsurmountable obstacle or is there actually a method to do 
 this?
 
 Any help greatly appreciated 
 
 Best regards,
 
 Yuma 
 
 
 
 Light has no value without darkness
 
 
 
 
 Light has no value without darkness
 
 
 
 
 -- 
 You received this message because you are subscribed to the Google Groups 
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Re: xcode creating actions and outlets

2013-07-04 Thread Tyler Thompson
To tack on to my previous comment here’s how you can programatically link 
objects with objective c

NSButton *theButton;
[theButton addTarget:self action:@selector(buttonMethod:) 
forControlEvents:someControlEvent];


On Jul 4, 2013, at 10:23 PM, Yuma Antoine Decaux jamy...@gmail.com wrote:

 Hi All,
 
 I am going through an IOS book right now, and am stuck at a point where i 
 need to create an action in my controller for a button. I'm supposed to 
 control drag a button to my assistant editor so that x code can automatically 
 place the appropriate action method and properties to my project.h, project.m 
 and project.xib files. But there is no control drag in voice over.
 
 Is this another unsurmountable obstacle or is there actually a method to do 
 this?
 
 Any help greatly appreciated 
 
 Best regards,
 
 Yuma 
 
 
 
 Light has no value without darkness
 
 
 
 
 Light has no value without darkness
 
 
 
 
 -- 
 You received this message because you are subscribed to the Google Groups 
 MacVisionaries group.
 To unsubscribe from this group and stop receiving emails from it, send an 
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Re: XCode

2012-03-12 Thread Sean Murphy
Hi,


I have asked a similar questions before. All IDE's I have looked at under the 
MAC were not accessible. EMac at the shell level is and there is a learning 
curve here. 

So any info you find is more then welcomed at this end. If I do find one, I 
will let the group know.

Sean 
On 12/03/2012, at 12:37 PM, Brandon Olivares wrote:

 Hi,
 
 I'm trying to find a good editor for PHP programming, HTML, CSS, etc. 
 Dashcode seems to not support PHP very well. I was looking at XCode, but was 
 wondering about its accessibility. I searched for this in the group but 
 didn't find much.
 
 The problem I'm having is that when I start typing a keyword, it pops up 
 suggestions, but if I press anything else, it takes me a good page of code 
 above where I was, if not more. So it doesn't seem to be working very well.
 
 Do you know of any other good editors for PHP? I'm not having very good 
 success with this.
 
 Thanks,
 Brandon
 
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Re: XCode

2012-03-12 Thread Bejarano, Rafael P.
Hello,

Has anyone on this list tried using objective basic to code?  If so, how 
accessible with VO is it?

Cordially,
Rafael
On Mar 12, 2012, at 5:28 AM, Sean Murphy wrote:

 Hi,
 
 
 I have asked a similar questions before. All IDE's I have looked at under the 
 MAC were not accessible. EMac at the shell level is and there is a learning 
 curve here. 
 
 So any info you find is more then welcomed at this end. If I do find one, I 
 will let the group know.
 
 Sean 
 On 12/03/2012, at 12:37 PM, Brandon Olivares wrote:
 
 Hi,
 
 I'm trying to find a good editor for PHP programming, HTML, CSS, etc. 
 Dashcode seems to not support PHP very well. I was looking at XCode, but was 
 wondering about its accessibility. I searched for this in the group but 
 didn't find much.
 
 The problem I'm having is that when I start typing a keyword, it pops up 
 suggestions, but if I press anything else, it takes me a good page of code 
 above where I was, if not more. So it doesn't seem to be working very well.
 
 Do you know of any other good editors for PHP? I'm not having very good 
 success with this.
 
 Thanks,
 Brandon
 
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RE: xCode 4.1 won't install on Lion.

2011-07-22 Thread Daniel Miller
Hi,

 

You need to go into activity Monitor and quit iTunes Helper.

 

 

 

From: macvisionaries@googlegroups.com
[mailto:macvisionaries@googlegroups.com] On Behalf Of Geoff Waaler
Sent: Thursday, July 21, 2011 11:56 PM
To: macvisionaries@googlegroups.com
Subject: xCode 4.1 won't install on Lion.

 

Greetings,

 

I installed Lion from DVD and completely erased my HD in the process.  I
then acquired xCode 4.1 from the Mac app store.

 

During installation I received a message admonishing me to quit iTunes in
order to continue the installation.  I have a modicum of trouble following
this directive because iTunes is not running; I didn't start it, nor can I
find any instance of it when I cycle through open apps via command-tab.  The
install appears to hang at 79%.

 

I restarted and unchecked the restore box, killed off the developer folder
and tried again and experienced the identical scenario.  I tried starting
and quitting iTunes and turning off voiceOver to no avail.

 

Some cursory Googling uncovered a recent bug where the in xCode installation
would hang at 999% even though the product was installed.  This did not seem
applicable because I found no mention of the iTunes dialog, and this was
purportedly addressed.   As I know that Nick S and others are running xCode
on Lion I assume there's a work-around I've not discovered?

 

TIA for any suggestions and best regards.

Geoff

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Re: XCode/C++ integer assignment from console.

2011-07-07 Thread Geoff Shang

On Tue, 5 Jul 2011, Geoff Waaler wrote:


I am getting started with C++ using XCode 4.0.2.


You may well do better on a general programming list rather than this one.

For what it's worth, I copied your code verbatim and compiled and ran it 
under Linux, and it worked exactly as expected (i.e. not as it ran for 
you).


We don't have XCode for our mac so I couldn't try it there.  I did try it 
on a 64-bit VPS I have access to in case it was a 64-bit issue, but again 
it worked fine.


I'd be interested to know what caused your issue if you ever manage to 
solve it.


Geoff.

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Re: XCode/C++ integer assignment from console.

2011-07-05 Thread Zachary Kline
Hi Jeff,
Interesting.  I copied and pasted your program, exactly as given, from the 
email to a vi editing session and compiled it from the terminal.  The output 
was what you would expect, i.e. it worked correctly.
I'm not sure why Xcode would give you a different result with such a simple 
program, and am afraid I'm just learning to use it myself, so know very little 
about it.
Very confused,
Zack.
On Jul 5, 2011, at 2:34 PM, Geoff Waaler wrote:

 Greetings all,
 
 I am getting started with C++ using XCode 4.0.2.
 
 The following was created as a C++ command line tool.  The objective of this 
 main.cpp code was to accept a n integer from the console and display it:
 
 #include iostream
 using namespace std;
 
 int main() {
 int  num;
 cout  Please enter an integer: ;
 cin  num;
 cout  Thanks for typing.  You entered:   num  endl;
 }
 
 Upon running this code via command-r I receive the message that output was 
 generated.  The log window appears to stop and prompt me as expected -- I see 
 the following:
 
 GNU gdb 6.3.50-20050815 (Apple version gdb-1518) (Sat Feb 12 02:52:12 UTC 
 2011)
 Copyright 2004 Free Software Foundation, Inc.
 GDB is free software, covered by the GNU General Public License, and you are
 welcome to change it and/or distribute copies of it under certain conditions.
 Type show copying to see the conditions.
 There is absolutely no warranty for GDB.  Type show warranty for details.
 This GDB was configured as x86_64-apple-darwin.tty /dev/ttys000
 [Switching to process 10756 thread 0x0]
 Please enter an integer: 
 
 When I enter an integer (e.g. 9) the following text appears:
 
 Please enter an integer: 9
 Thanks for typing.  You entered: 60106
 Program ended with exit code: 0
 
 Initializing num (ie int num = 0;) causes the garbage to disappear , except 
 that the initialized value is always displayed regardless what I enter in 
 response to the prompt.
 
 I tried building a unix executable and running it from terminal, but the 
 results did not vary.  An item in Google suggested running debug in standard 
 debug mode, but from what I can find this may no longer be applicable in 
 xCode 4?
 
 If anyone can offer a suggestion I would be most appreciative.  Perhaps there 
 is another list that is mor appropriate for this type of query?
 
 Best regards.
 Geoff
 
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Re: XCode/C++ integer assignment from console.

2011-07-05 Thread Geoff Waaler
Hello Zack,

Thanks so much for looking into this.  You indirectly answered one of my 
questions -- it's unnecessary to create an xCode project just to build and run 
a simple .cpp file  (yay!!!).

Having not used Unix except for a very brief period in the early 80s when VI 
was a line editor, perhaps you or someone else following this thread can 
indulge a few novice questions.  I gather VI is better for creating a .cpp file 
than the textEdit app?  If so, why?  What is the process for building and 
running from the command line?

Thanks again and best regards.
Geoff

On Jul 5, 2011, at 6:08 PM, Zachary Kline wrote:

 Hi Jeff,
 Interesting.  I copied and pasted your program, exactly as given, from the 
 email to a vi editing session and compiled it from the terminal.  The output 
 was what you would expect, i.e. it worked correctly.
 I'm not sure why Xcode would give you a different result with such a simple 
 program, and am afraid I'm just learning to use it myself, so know very 
 little about it.
 Very confused,
 Zack.
 On Jul 5, 2011, at 2:34 PM, Geoff Waaler wrote:
 
 Greetings all,
 
 I am getting started with C++ using XCode 4.0.2.
 
 The following was created as a C++ command line tool.  The objective of this 
 main.cpp code was to accept a n integer from the console and display it:
 
 #include iostream
 using namespace std;
 
 int main() {
int  num;
cout  Please enter an integer: ;
cin  num;
cout  Thanks for typing.  You entered:   num  endl;
 }
 
 Upon running this code via command-r I receive the message that output was 
 generated.  The log window appears to stop and prompt me as expected -- I 
 see the following:
 
 GNU gdb 6.3.50-20050815 (Apple version gdb-1518) (Sat Feb 12 02:52:12 UTC 
 2011)
 Copyright 2004 Free Software Foundation, Inc.
 GDB is free software, covered by the GNU General Public License, and you are
 welcome to change it and/or distribute copies of it under certain conditions.
 Type show copying to see the conditions.
 There is absolutely no warranty for GDB.  Type show warranty for details.
 This GDB was configured as x86_64-apple-darwin.tty /dev/ttys000
 [Switching to process 10756 thread 0x0]
 Please enter an integer: 
 
 When I enter an integer (e.g. 9) the following text appears:
 
 Please enter an integer: 9
 Thanks for typing.  You entered: 60106
 Program ended with exit code: 0
 
 Initializing num (ie int num = 0;) causes the garbage to disappear , except 
 that the initialized value is always displayed regardless what I enter in 
 response to the prompt.
 
 I tried building a unix executable and running it from terminal, but the 
 results did not vary.  An item in Google suggested running debug in 
 standard debug mode, but from what I can find this may no longer be 
 applicable in xCode 4?
 
 If anyone can offer a suggestion I would be most appreciative.  Perhaps 
 there is another list that is mor appropriate for this type of query?
 
 Best regards.
 Geoff
 
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Re: XCode and registering as a developer

2011-03-12 Thread Bryan Jones
Hello Paul - I can't speak to the first questions, but with regard to your 
trouble registering as an Apple Developer I have a couple of thoughts. Can you 
be more specific about where on the form you are having trouble? I know it used 
to be difficult to register as a Developer because several of the buttons used 
to move to the next page in the process do not respond to the standard 
VO+Spacebar command. A number of folks on this list, myself included, have 
reported this to accessibil...@apple.com but it sounds like maybe it hasn't 
been fixed yet. If this is the problem you're having, you might want to try 
moving the mouse cursor to the VO cursor and clicking the mouse to activate the 
button.

HTH,
Bryan

On Mar 12, 2011, at 8:24 AM, Paul Hunt wrote:
 I’m having problems registering as a developer. The form seems to require an 
extension but I don’t have one. Have any of you been able to register?
  

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Re: XCode and registering as a developer

2011-03-12 Thread Geoff Waaler
When I registered as a developer a couple months ago, I tried physically 
clicking the continue button, but that didn't help.  The only way I found to 
move to the next screen was to disable VO and have someone select it for me.

Hope they fix this eventually.
Geoff

On Mar 12, 2011, at 4:00 PM, Bryan Jones wrote:

 Hello Paul - I can't speak to the first questions, but with regard to your 
 trouble registering as an Apple Developer I have a couple of thoughts. Can 
 you be more specific about where on the form you are having trouble? I know 
 it used to be difficult to register as a Developer because several of the 
 buttons used to move to the next page in the process do not respond to the 
 standard VO+Spacebar command. A number of folks on this list, myself 
 included, have reported this to accessibil...@apple.com but it sounds like 
 maybe it hasn't been fixed yet. If this is the problem you're having, you 
 might want to try moving the mouse cursor to the VO cursor and clicking the 
 mouse to activate the button.
 
 HTH,
 Bryan
 
 On Mar 12, 2011, at 8:24 AM, Paul Hunt wrote:
 I’m having problems registering as a developer. The form seems to require an 
 extension but I don’t have one. Have any of you been able to register?
 
 
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Re: XCode and registering as a developer

2011-03-12 Thread Yuma Decaux
One solution is to press ctrl option command shift space bar twice rapidly and 
it will physically click on the button. Make sure though that the mouse pointer 
follows the vo cursor and sometimes, you interact with the button to make sure 
its there.

Best 


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Re: xcode 4 available on the app store

2011-03-09 Thread louie
This was free.

On Mar 9, 2011, at 12:44 PM, Yuma Decaux wrote:

 Hey everyone,
 
 It seems like its a busy day, and my unix command practices can go to the 
 shelve at least for a day :)
 
 The xcode 4 developement environment is available on the app store for 4 
 euros, about 8 nzd so 6 USD. The download is available for everyone including 
 those not members of the ADV, and weighs in at about 4 gigabytes.
 
 This is exciting :)
 
 
 Cheers 
 
 Yuma 
 
 
 
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louie
louiem...@wavecable.com



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Re: xcode 4 available on the app store

2011-03-09 Thread Sarah Alawami
No it's 4.99 here. according to what the apple sicounts thing says.

Take care.
On Mar 9, 2011, at 12:48 PM, louie wrote:

 This was free.
 
 On Mar 9, 2011, at 12:44 PM, Yuma Decaux wrote:
 
 Hey everyone,
 
 It seems like its a busy day, and my unix command practices can go to the 
 shelve at least for a day :)
 
 The xcode 4 developement environment is available on the app store for 4 
 euros, about 8 nzd so 6 USD. The download is available for everyone 
 including those not members of the ADV, and weighs in at about 4 gigabytes.
 
 This is exciting :)
 
 
 Cheers 
 
 Yuma 
 
 
 
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 http://groups.google.com/group/macvisionaries?hl=en.
 
 
 louie
 louiem...@wavecable.com
 
 
 
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Re: xcode 4 available on the app store

2011-03-09 Thread Oriol Gómez
Are there are any accessibility improvemetns in the interface builder
and all that stuff' I should probably upgrade. Has anyone else  tried
it yet?

On 3/9/11, Sarah Alawami marri...@gmail.com wrote:
 No it's 4.99 here. according to what the apple sicounts thing says.

 Take care.
 On Mar 9, 2011, at 12:48 PM, louie wrote:

 This was free.

 On Mar 9, 2011, at 12:44 PM, Yuma Decaux wrote:

 Hey everyone,

 It seems like its a busy day, and my unix command practices can go to the
 shelve at least for a day :)

 The xcode 4 developement environment is available on the app store for 4
 euros, about 8 nzd so 6 USD. The download is available for everyone
 including those not members of the ADV, and weighs in at about 4
 gigabytes.

 This is exciting :)


 Cheers

 Yuma



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 louie
 louiem...@wavecable.com



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Re: xcode 4 available on the app store

2011-03-09 Thread Yuma Decaux
Been trying to download it all day. Reading on the new features there are no 
mentions of accessibility but there might be some surprises, hopefully in 
interface builder. It also mentions that everything is under a unified window, 
but that doesn't mean a thing. Most graphically oriented tasks are also 
difficult to make abstraction of with no visual cues, and there might be a 
debate on the best way to make it possible. If it were already conceptualized 
and approved, most other appplications with such functions would have found a 
way to corelate graphics only elements with voice over functionality.

Crossing fingers anyhow for a paradigm shift


Yuma 


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Re: XCode compile.

2010-10-04 Thread Jonathan Cohn
Did you buy Snow Leopard as an upgrade, or did it come with yuour
computer?  When upgrading from Leopard to Snow Leopard, the DVD
install does not install the Developer package including XCode and App
Builder.  But if you insert the DVD in the slot after upgrading, then
you will find an installer for the developer system.  I don't recall
getting a DVD with my new MacBook, so I am not sure what the process
is in that case.

Best wishes,

Jon


On 01/10/2010, Scott Granados scott.grana...@gmail.com wrote:
 You can also check out GCC and the associated tools.  There are Mac ports
 and they are pretty much the standard in the *nix world.


 On Oct 1, 2010, at 12:21 PM, GEOFF WAALER wrote:

 Greetings,

 I wanted to compile a helloWorld program in either objective C or C++
 and apparently am not looking in the right place for for instructions on
 getting started.

 The developer site indicates that XCode is included with Snow Leopard,
 however I don't see it recursing into the application or library folders.
 I did see folders for sample scripts and a few programming languages in
 the library folder, but am giving up and thought I'd ask here for help
 getting going with XCode.

 TIA for any pointers.
 Geoff

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Re: XCode compile.

2010-10-04 Thread Jude DaShiell
Once you install the xcode and the appbuilder packages from your snow 
leopard disk, start looking inside the /developer/ tree.On Fri, 1 Oct 
2010, GEOFF WAALER wrote:



Greetings,

I wanted to compile a helloWorld program in either objective C or C++ and 
apparently am not looking in the right place for for instructions on getting started.

The developer site indicates that XCode is included with Snow Leopard, however 
I don't see it recursing into the application or library folders.  I did see 
folders for sample scripts and a few programming languages in the library 
folder, but am giving up and thought I'd ask here for help getting going with 
XCode.

TIA for any pointers.
Geoff

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Re: XCode compile.

2010-10-01 Thread Ben Mustill-Rose
Geoff,

My understanding is that whilst you are able to code in xcode, running
the program in the iPhone simulator will not be accessible. The
suggested workaround is to sign up to the developer program, although
$100 does seem a little bit steep to here vo say hello world.

If you have jailbroken your phone however, I'm fairly sure that you
would be able to put it onto the iPhone without having to pay apple.

The ipa's (applications) that are on your phone are all signed y
apple. Once you sign up to the program, I'm assuming apple will sign
your ipa's there by allowing them onto your phone. However, if you
have jailbroken, you can install an app called AppSync which will let
your phone run unsigned ipa's.

Sorry it's not the exact answer; I just thought I'd let you know about
what you might encounter before you start.

On 01/10/2010, GEOFF WAALER geoff.waa...@gmail.com wrote:
 Greetings,

 I wanted to compile a helloWorld program in either objective C or C++ and
 apparently am not looking in the right place for for instructions on getting
 started.

 The developer site indicates that XCode is included with Snow Leopard,
 however I don't see it recursing into the application or library folders.  I
 did see folders for sample scripts and a few programming languages in the
 library folder, but am giving up and thought I'd ask here for help getting
 going with XCode.

 TIA for any pointers.
 Geoff

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Re: XCode compile.

2010-10-01 Thread Scott Granados
You can also check out GCC and the associated tools.  There are Mac ports and 
they are pretty much the standard in the *nix world.


On Oct 1, 2010, at 12:21 PM, GEOFF WAALER wrote:

 Greetings,
 
 I wanted to compile a helloWorld program in either objective C or C++ and 
 apparently am not looking in the right place for for instructions on getting 
 started.
 
 The developer site indicates that XCode is included with Snow Leopard, 
 however I don't see it recursing into the application or library folders.  I 
 did see folders for sample scripts and a few programming languages in the 
 library folder, but am giving up and thought I'd ask here for help getting 
 going with XCode.
 
 TIA for any pointers.
 Geoff
 
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Re: xcode

2009-12-28 Thread Chris Hofstader
VO performs pretty well but you do need to do some poking around with mouse 
cursor.
On Dec 28, 2009, at 2:04 PM, John W. Carty wrote:

 Is anyone out there programming in the xcode environment?
  
 How well does vo perform?
  
 John
  
 
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Re: xcode

2009-12-28 Thread louie
I have used xcode as a editor only. It works great.

On Dec 28, 2009, at 11:04 AM, John W. Carty wrote:

 Is anyone out there programming in the xcode environment?

 How well does vo perform?

 John


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Re: xcode etitor

2009-06-21 Thread Scott Bresnahan

Hi,

I think there are a few of us who use x-code on the list.  The x-code 
preferences are under the x-code menu like any other application. 
However, I suspect that you're missing the core metaphor in x-code of 
targets.   targets are where you set the target preferences for 
generating say a PPC version instead on an Intel version or a 
debugger version instead of a release version.  So, For your project, 
make sure you have targets.  The default template projects that 
x-code offers when you create your project are a good place to start. 
After that, you can access those settings from within the actual 
named targets within your project.

This may be a bit too high level if you're not familiar with other 
IDEs, but let us know and we'll help to clarify if you have other 
issues.

Just no linker errors, please.  I don't do linker errors.

--
Scott



At 11:34 AM -0700 6/21/09, louie wrote:
Hi all,
Anyone using the xcode editor? If so how do I set the preferences?
Thanks for any help.

louie
louiem...@wavecable.com





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Re: xcode etitor

2009-06-21 Thread louie

What I want to do is turn off the auto complete. In the old version  
this was off. I just downloaded the new version. The down load was big  
995 meg. It took about a half hour.

On Jun 21, 2009, at 3:42 PM, Scott Bresnahan wrote:


 Hi,

 I think there are a few of us who use x-code on the list.  The x-code
 preferences are under the x-code menu like any other application.
 However, I suspect that you're missing the core metaphor in x-code of
 targets.   targets are where you set the target preferences for
 generating say a PPC version instead on an Intel version or a
 debugger version instead of a release version.  So, For your project,
 make sure you have targets.  The default template projects that
 x-code offers when you create your project are a good place to start.
 After that, you can access those settings from within the actual
 named targets within your project.

 This may be a bit too high level if you're not familiar with other
 IDEs, but let us know and we'll help to clarify if you have other
 issues.

 Just no linker errors, please.  I don't do linker errors.

 --
 Scott



 At 11:34 AM -0700 6/21/09, louie wrote:
 Hi all,
 Anyone using the xcode editor? If so how do I set the preferences?
 Thanks for any help.

 louie
 louiem...@wavecable.com





 -- 
 --Scott

 

louie
louiem...@wavecable.com




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Re: xcode editor

2009-06-21 Thread Scott Bresnahan

Hi,

Ah, ok.  As you probably noticed, the x-code preferences aren't 
really vo friendly.  Use the item chooser to find the code completion 
label, and then vo down arrow to find the things you'll want to 
disable.

Enjoy.
If you get stuck in a never ending vo loop of button, button, 
button... just stop interacting with the object.  Or just jump to 
the item chooser.

--Scott





What I want to do is turn off the auto complete. In the old version
this was off. I just downloaded the new version. The down load was big
995 meg. It took about a half hour.

On Jun 21, 2009, at 3:42 PM, Scott Bresnahan wrote:


  Hi,

  I think there are a few of us who use x-code on the list.  The x-code
  preferences are under the x-code menu like any other application.
  However, I suspect that you're missing the core metaphor in x-code of
  targets.   targets are where you set the target preferences for
  generating say a PPC version instead on an Intel version or a
  debugger version instead of a release version.  So, For your project,
  make sure you have targets.  The default template projects that
  x-code offers when you create your project are a good place to start.
  After that, you can access those settings from within the actual
  named targets within your project.

  This may be a bit too high level if you're not familiar with other
  IDEs, but let us know and we'll help to clarify if you have other
  issues.

  Just no linker errors, please.  I don't do linker errors.

  --
  Scott



  At 11:34 AM -0700 6/21/09, louie wrote:
  Hi all,
  Anyone using the xcode editor? If so how do I set the preferences?
  Thanks for any help.

  louie
  louiem...@wavecable.com





  --
  --Scott

  

louie
louiem...@wavecable.com





-- 
--Scott

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Re: xcode editor

2009-06-21 Thread louie

Thanks I always forget the item chooser.

On Jun 21, 2009, at 7:07 PM, Scott Bresnahan wrote:


 Hi,

 Ah, ok.  As you probably noticed, the x-code preferences aren't
 really vo friendly.  Use the item chooser to find the code completion
 label, and then vo down arrow to find the things you'll want to
 disable.

 Enjoy.
 If you get stuck in a never ending vo loop of button, button,
 button... just stop interacting with the object.  Or just jump to
 the item chooser.

 --Scott





 What I want to do is turn off the auto complete. In the old version
 this was off. I just downloaded the new version. The down load was  
 big
 995 meg. It took about a half hour.

 On Jun 21, 2009, at 3:42 PM, Scott Bresnahan wrote:


 Hi,

 I think there are a few of us who use x-code on the list.  The x- 
 code
 preferences are under the x-code menu like any other application.
 However, I suspect that you're missing the core metaphor in x-code  
 of
 targets.   targets are where you set the target preferences for
 generating say a PPC version instead on an Intel version or a
 debugger version instead of a release version.  So, For your  
 project,
 make sure you have targets.  The default template projects that
 x-code offers when you create your project are a good place to  
 start.
 After that, you can access those settings from within the actual
 named targets within your project.

 This may be a bit too high level if you're not familiar with other
 IDEs, but let us know and we'll help to clarify if you have other
 issues.

 Just no linker errors, please.  I don't do linker errors.

 --
 Scott



 At 11:34 AM -0700 6/21/09, louie wrote:
 Hi all,
 Anyone using the xcode editor? If so how do I set the preferences?
 Thanks for any help.

 louie
 louiem...@wavecable.com





 --
 --Scott



 louie
 louiem...@wavecable.com





 -- 
 --Scott

 

louie
louiem...@wavecable.com




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OT: Re: Xcode

2009-06-08 Thread Ignasi Cambra
I have been using it for the last two days and it is indeed really  
accessible. How should I build the interface with code? I was  
expecting to be able to use that interface builder thing and yes, I  
discovered it doesn't work. I'm starting to learn about Cocoa with  
this, and I'm a little confused.

Ignasi
On Jun 6, 2009, at 11:42 AM, Josh de Lioncourt wrote:


 The XCode app is excellent with VoiceOver. The problem arises if you  
 want to use Interface Builder to build user interfaces for your app.  
 You can do this in code instead, which is painful but doable.

 I use XCode daily, and overall, I love it.



 Josh de Lioncourt
   …my other mail provider is an owl…

 Twitter: http://twitter.com/Lioncourt
 Music: http://stage19music.com
 Mac-cessibility: http://www.Lioncourt.com
 Blog: http://lioncourtsmusings.blogspot.com
 GoodReads: http://goodreads.com/Lioncourt

 On Jun 5, 2009, at 12:30 PM, Ignasi Cambra wrote:


 Hello all,
 Is XCode compatible with VO? Thanks!

 Ignasi





 


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Re: xcode issue

2009-03-26 Thread Alex Jurgensen

Hi,

Get the newest version. Sometimes the project iteself is borken.

Thanks,
Alex,


On 25-Mar-09, at 4:24 PM, Michael Babcock wrote:


 hi mac users;
 have any of you seen this issue? When ever i attempt to open Xcode it
 crashes with out even appearing to open. Any ideas?

 With  best Regards
 Michael A. Babcock
 work site: http://gwhosting.net
 blog: http://gwfans.net

 twitter: creepyblindy
 aim: ginnyslove2007
 yahoo: blindy_2004
 msn: messag...@audioficks.net

 Michael Babcock
 GW Hosting, Your Dedicated Home On The Web
 Phone: +1-888-272-3555, ext 54121
 email: michael.babc...@gwhosting.net
 administrative e-mail: ad...@gwhosting.net
 url: http://gwhosting.net


 


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Re: xcode issue

2009-03-26 Thread Cara Quinn

   Hi Michael, you can get the latest version of XCode and XCode tools  
(one disc image) from the downloads section of:

http://developer.apple.com

   YOu'll need an account, which is free.

Smiles,

Cara  :)
---
View my Online Portfolio at:
http://www.onemodelplace.com/CaraQuinn

On Mar 26, 2009, at 10:49 AM, Michael Babcock wrote:


hi;
where do i get the newest version from?
mike

On Mar 25, 2009, at 10:37 PM, Alex Jurgensen wrote:


 Hi,

 Get the newest version. Sometimes the project iteself is borken.

 Thanks,
 Alex,


 On 25-Mar-09, at 4:24 PM, Michael Babcock wrote:


 hi mac users;
 have any of you seen this issue? When ever i attempt to open Xcode it
 crashes with out even appearing to open. Any ideas?

 With  best Regards
 Michael A. Babcock
 work site: http://gwhosting.net
 blog: http://gwfans.net

 twitter: creepyblindy
 aim: ginnyslove2007
 yahoo: blindy_2004
 msn: messag...@audioficks.net

 Michael Babcock
 GW Hosting, Your Dedicated Home On The Web
 Phone: +1-888-272-3555, ext 54121
 email: michael.babc...@gwhosting.net
 administrative e-mail: ad...@gwhosting.net
 url: http://gwhosting.net







Michael Babcock
GW Hosting, Your Dedicated Home On The Web
Phone: +1-888-272-3555, ext 54121
email: michael.babc...@gwhosting.net
administrative e-mail: ad...@gwhosting.net
url: http://gwhosting.net





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