Re: [NetBehaviour] Hand and VDU
Augmented virtual reality ;-) --Original Message-- From: Michael Szpakowski To: jwm.art@gmail.com To: NetBehaviour for networked distributed creativity Subject: Re: [NetBehaviour] Hand and VDU Sent: 21 Jul 2011 13:35 Ha! Wonderful! michael --- On Thu, 7/21/11, jwm.art@gmail.com jwm.art@gmail.com wrote: From: jwm.art@gmail.com jwm.art@gmail.com Subject: [NetBehaviour] Hand and VDU To: netbehaviour@netbehaviour.org Date: Thursday, July 21, 2011, 1:12 PM Sent using BlackBerry® from Orange -Inline Attachment Follows- ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour Sent using BlackBerry® from Orange ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
[NetBehaviour] Blur1
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Re: [NetBehaviour] Links
Top ten myths about introverts: http://jerrybrito.org/post/6114304704/top-ten-myths-about-introverts Myth #9 – Introverts don’t know how to relax and have fun. Introverts typically relax at home or in nature, not in busy public places. Introverts are not thrill seekers and adrenaline junkies. If there is too much talking and noise going on, they shut down. Their brains are too sensitive to the neurotransmitter called Dopamine. Introverts and Extroverts have different dominant neuro-pathways. Just look it up. I'm then a introvert with a partial element of extroversion? I like to relax in nature on my bike off road. Two laps of bedgebury pinetum mtb singletrack today in the rain. Covered in mud at the end and felt like I was cycling through jelly. But I love the thrill of speeding down the winding tree-root clogged bumpy tracks. But otherwise I see all the other points as fairly accurately describing aspects of my personality. I live in a glory full fantasy world while cycling. Sent using BlackBerry® from Orange ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
[NetBehaviour] My insistence you
On yer bike! You won't be offended by my usage On yer bike! Offended by my Hope your okness is satisfactory Hope your offense at my being Satisfies On yer bike! 64bit run time talc error Hope your satisfaction expires! On yer bike! Urine lick. Hope your insider luck My insistence permits me Hope your knots offend me My boredom anoints On yer bike! Sent using BlackBerry® from Orange ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
Re: [NetBehaviour] free Ai Weiwei
At least two self righteous judgements! Sent using BlackBerry® from Orange -Original Message- From: martin mitchell martinmitc...@mac.com Sender: netbehaviour-boun...@netbehaviour.org Date: Wed, 11 May 2011 17:48:29 To: NetBehaviour for networked distributed creativitynetbehaviour@netbehaviour.org Reply-To: NetBehaviour for networked distributed creativity netbehaviour@netbehaviour.org Subject: Re: [NetBehaviour] free Ai Weiwei ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
Re: [NetBehaviour] free Ai Weiwei
Excuse me while I pole dance! Sent using BlackBerry® from Orange -Original Message- From: Rob Myers r...@robmyers.org Sender: netbehaviour-boun...@netbehaviour.org Date: Wed, 11 May 2011 17:32:31 To: netbehaviour@netbehaviour.org Reply-To: NetBehaviour for networked distributed creativity netbehaviour@netbehaviour.org Subject: Re: [NetBehaviour] free Ai Weiwei ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
[NetBehaviour] Nuclear art
http://www.google.com/search?q=james+acord Sent using BlackBerry® from Orange ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
Re: [NetBehaviour] Let's Learn UNIX!
Thanks, there's some good stuff in that 2nd link. After all the years of using linux i still have to do an internet search to find a file named x in directory y. I've never learnt emacs and only recently learnt enough of vim to do basic editing (and to exit it without killing it lol). James Sent using BlackBerry® from Orange -Original Message- From: Rob Myers r...@robmyers.org Sender: netbehaviour-boun...@netbehaviour.org Date: Fri, 15 Apr 2011 12:47:32 To: NetBehaviour for networked distributed creativitynetbehaviour@netbehaviour.org Reply-To: NetBehaviour for networked distributed creativity netbehaviour@netbehaviour.org Subject: [NetBehaviour] Let's Learn UNIX! Why? Because it's the literature and the studio of coding. 1. Learn how to use the command line: http://en.flossmanuals.net/command-line/ 2. *Really* learn how to use the command line: http://www.quora.com/Linux/What-are-some-time-saving-tips-that-every-Linux-user-should-know 3. Learn a powerful text editor so you can edit shell scripts and system configuration: http://www.gnu.org/software/emacs/tour/ 4. Learn version control so you can track and backup the changes you make with that text editor: http://progit.org/book/ - Rob. ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
[NetBehaviour] Non art
In response to the futility of art, art production, being an artist, and artistic being (aka creativity etc) I propose Non Art. I am a non artist. It's time to stop clinging to the sinking ship that is art. Non art must not be allowed to exist (nor anonymous art, nor onanistic art). Look to the future! Post gatepost theory! Sent using BlackBerry® from Orange ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
Re: [NetBehaviour] I am so fucking confused, is James real? is MANIK real?
The stuff about work is based on my experiences at work. I write from memory obviously and things are omitted and some get mildly exaggerated and it makes me feel a bit better. It tends to always be the bad experiences at work that inspire me to write about the work at the plastic factory. Some jobs simply grate on me but not all of them nor all the time. It takes more courage to earn a living as an artist. Sent using BlackBerry® from Orange -Original Message- From: Andreas Maria Jacobs aj...@xs4all.nl Date: Thu, 31 Mar 2011 17:31:27 To: jwm.art@gmail.comjwm.art@gmail.com; NetBehaviour for networked distributed creativitynetbehaviour@netbehaviour.org Subject: Re: [NetBehaviour] I am so fucking confused, is James real? is MANIK real? Hi James I was wondering if - just a mental experiment - you just made your confessional statements up, like in a kind of performative artsy way, and in reality being someone completely else, without your described existential way of life and that Manik are in 'reality' a nice and communicating persons, who are acting out their performative artsy way of exposing their work by overacting it like for instance Laibach et al. do What are our personal feelings worth then? Nothing I think! So the only 'right' way to handle these 'exercises' is to accept it as 'performative communication', which I will do and thereby maintaining respect for both myself and others The picture is something that came up after googling 'slaughtering' as I wanted to be sure that the spelling is correct, as a side effect it connects the image with the works of Herman Nitsch a 'performance artist' from the dark innerrooms of Austria, occupied with the sincere attempt to open up the underlying mechanism of the Fascistoid personality and as a vector towards the problematic nature of human expression Best Andreas Maria Jacobs w: http://www.nictoglobe.com w: http://burgerwaanzin.nl On Mar 31, 2011, at 17:10, jwm.art@gmail.com wrote: What makes you think I'm not real? interesting picture. Thanks James Sent using BlackBerry® from Orange -Original Message- From: Andreas Maria Jacobs aj...@xs4all.nl Sender: netbehaviour-boun...@netbehaviour.org Date: Thu, 31 Mar 2011 15:30:44 To: NetBehaviour for networked distributed creativitynetbehaviour@netbehaviour.org Reply-To: NetBehaviour for networked distributed creativity netbehaviour@netbehaviour.org Subject: [NetBehaviour] I am so fucking confused, is James real? is MANIK real? ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
Re: [NetBehaviour] I am so fucking confused, is James real? is MANIK real?
These words feel accurate here.. Sent using BlackBerry® from Orange -Original Message- From: Andreas Maria Jacobs aj...@xs4all.nl Sender: netbehaviour-boun...@netbehaviour.org Date: Thu, 31 Mar 2011 15:30:44 To: NetBehaviour for networked distributed creativitynetbehaviour@netbehaviour.org Reply-To: NetBehaviour for networked distributed creativity netbehaviour@netbehaviour.org Subject: [NetBehaviour] I am so fucking confused, is James real? is MANIK real? ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
Re: [NetBehaviour] viva MANIK
I guess the irony must have slipped off my post on the way to your inbox! So my annoyance remains. You should discard it. Re the positives you mention, yes it can be but I found it not so on this occasion. Thanks James Sent using BlackBerry® from Orange -Original Message- From: Michael Szpakowski szp...@yahoo.com Sender: netbehaviour-boun...@netbehaviour.org Date: Wed, 30 Mar 2011 06:55:22 To: NetBehaviour for networked distributed creativitynetbehaviour@netbehaviour.org Reply-To: NetBehaviour for networked distributed creativity netbehaviour@netbehaviour.org Subject: [NetBehaviour] viva MANIK Well, MANIK and I have had our disagreements in the past but I think they add greatly to the richness of life. Their work is also original, smart, edgy and, at least as far as I'm concerned,(and I include in 'work' their somewhat performative style of posting to lists) more engaging than a great many of the things I see. cheers michael --- On Wed, 3/30/11, James Morris jwm.art@gmail.com wrote: From: James Morris jwm.art@gmail.com Subject: Re: [NetBehaviour] ORIGINAL STATEMENTS XXVIII To: NetBehaviour for networked distributed creativity netbehaviour@netbehaviour.org Date: Wednesday, March 30, 2011, 12:46 PM you get on my wick... jwm-art.net march 2011... On 30 March 2011 12:36, manik ma...@sbb.rs wrote: ...LIFE'S LIKE OLD PAIR OF BOOT...WHOLE IN HOLE...BUT STILL SMELL LIKE HELL...MANIK...MARCH...2011... -- _ : http://jwm-art.net/ -audio/image/text/code/ ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
[NetBehaviour] How impoverished
How wonderfully impoverished my life is without you facebook! How long before I bend? How improvised my face is licebook, Now that you're my trajectorized blend. How impoverished my life is space bunk/ Bunk space end Life is how my space book ends Mend trends how improvectorized) / Speciaf racking coung trint chumt£ How nanoprovastorizaticallable grundinghumbveshituoilppp Nub Churn Grommit gaggle teflon texicle Goigonlongle jumgf fukmunk band clank Boit! Sent using BlackBerry® from Orange ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
[NetBehaviour] YU
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[NetBehaviour] Trees
http://studio.sketchpad.cc/sp/padlist/cloned-from?id=ro.9jATvPRvcNqS3sortBy=revisions Forks of some html5/canvas processing.js code I wrote a few months back. James Sent using BlackBerry® from Orange ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
[NetBehaviour] Title: people earning £44000 not rich - Google Search
http://www.google.com/search?client=ms-rimhl=enq=people%20earning%20£44000%20not%20richie=UTF-8oe=UTF-8channel=browser Sent using BlackBerry® from Orange ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
Re: [NetBehaviour] My Stuff 2...
Hi Marc, I like souls_settled_within... In keeping with your lofi asthetic... and me finally being able to connect to the net through linux (after 7 years) i've attached a little piccie :) unfortunately i live in a gprs network but my girlfriend has 3g network (and my computer) so later i'll check out the others. james. On 5/3/2009, marc garrett marc.garr...@furtherfield.org wrote: Hi Dave, Again, much thanks for listening, Even though it seems like a band because I have used 'Ouch Those Monkeys', as a group name for these in the past; the sound and or music, is engineered, mixed, played all by me. Some are new, some old. A couple from 2002 even, such as 'Outer Limits' - they consciously lo-tech and the even some of the lyrics to a few of the songs are nearly 20 years old. ' The War Against Imagination' lyrics were written originally in 1990. Some lyrics, just a couple of years. Although I lyrics more recently written in other tunes etc... wishing you well. marc hi marc really great - thanks for posting these - did you do them recently? And is it just you, or is there a band playing? hope you're well dave 2009/3/5 marc garrett marc.garr...@furtherfield.org mailto:marc.garr...@furtherfield.org My Stuff 2... Another selection of past songs/sounds that I have created - enjoy... Perhaps the best way to appreciate these are as, net art sounds - sketches expressed via the Internet. I am in the process of re-editing and creating more tracks - enjoy :-) marc The Outer Limits. http://www.furtherfield.org/otmonkeys/musik/outer_limits(128).mp3 http://www.furtherfield.org/otmonkeys/musik/outer_limits%28128%29.mp3 Jello Ain't Yello. http://www.furtherfield.org/otmonkeys/musik/jello_ain%27t_yello.mp3 Venus Vs Warz. http://www.furtherfield.org/otmonkeys/musik/venus%20vs%20warz.mp3 Souls Are Settled Within Not Seeing. http://www.furtherfield.org/otmonkeys/musik/souls_settled_within(64k).mp3 http://www.furtherfield.org/otmonkeys/musik/souls_settled_within%2864k%29.mp3 The War Against Imagination. http://www.furtherfield.org/otmonkeys/musik/war_against.mp3 ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org mailto:NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour attachment: lofi_otm_dl.png___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
Re: [NetBehaviour] that-unsound blog, and 'useful phrases'
1 n On 3/3/2009, Katharine Norman kathar...@stayconscious.com wrote: on 03/03/2009 1:28 AM Majena Mafe wrote: http://majennamafe.com http://majennamafe.com/ I get address not found, boo hoo Katharine ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
Re: [NetBehaviour] Microcodes
Hi Pall, Just my immediate thoughts... I going to do a few new linux installs soon, so I might try running Walking backwards so that I can see the destruction in my wake as root, on the systems first - after umounting home/data partitions. I'd like to capture the output, but there'd be a lot, so redirect it to a file of course, but that file would get deleted too. The killers would be nice to do this with too I think. Alternatively you could script the setup of a chroot jail and set the carnage off inside that, but there'd still be a similiar problem I think. But I'm not very clued about chroot jails. Maybe if doing this in a X terminal and video it with some desktop video grabber... James. On 3/3/2009, Pall Thayer pallt...@gmail.com wrote: I've been toying around with some new code based art that I've been posting to the Rhizome list and want to share them here as well. The idea is to create complete works of art that consist of a very small body of code and a title. The concept/meaning of the work is revealed, not strictly through the running of the code, but should rather rely on a combination of the title, code and running process. I haven't come up with any limits as to how many lines or anything and it doesn't necessarily have to be perl code. Here are some samples: The first is a diptych inspired by a post by Eric Dymond (serial_killer and random_killer): serial_killer #!/usr/bin/perl foreach(0..3){ eval{ `kill $_`; } } random_killer #!/usr/bin/perl $process_id = int(rand(3)); eval{ `kill $process_id`; } Walking backwards so that I can see the destruction in my wake (don't attempt to run this, it's dangerously volatile) #!/usr/bin/perl $path = ''; while(1){ `rm -rf $path`; $path .= '../'; } Unfolding/unglued #!/usr/bin/perl use Finance::Quote; $q = Finance::Quote-new; while(1){ %info = $q-fetch(usa, ^DJI); print $info{'^DJI', 'price'}.\n; sleep(5); } Generative #!/usr/bin/perl $width = `tput cols`; foreach(5..$width){ $he = sprintf(%.$_.s, --=o); $she = sprintf(%.int($width-$_).s, @); print $he.$she.\n; select(undef, undef, undef, 0.1); print \033[2J; } -- * Pall Thayer artist http://www.this.is/pallit * ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
Re: [NetBehaviour] Microcodes
I got thinking further about setting up a chroot environment through my brief experience in setting up DIY linux... It completely misses the point of your microcodes, and destroys their aesthetics, but.. A script which: 1)sets up a chroot environment (what is in it? enough to have the perl interpreter, minimum). 2)runs your microcode scripts (specifically walking backwards..., but maybe throw in the others for good measure). (the microcode scripts destroy the chroot environment) 3)goto 1). I don't know how feasible this is, but maybe it would be interesting :) a continual construction/destruction cycle? a complete waste of power though :( On 3/3/2009, Pall Thayer pallt...@gmail.com wrote: Interesting that your reaction is to wonder how you could go about running Walking backwards... without causing irreparable damage. I have also been thinking about pulling an old computer out of my basement for the sole purpose of running that script as root to see how it goes. Something that you're not allowed to run becomes really intriguing. The killers won't cause any major damage but you'll probably have to reboot your computer. best r. Pall On Tue, Mar 3, 2009 at 12:22 PM, james of jwm-art net ja...@jwm-art.net wrote: Hi Pall, Just my immediate thoughts... I going to do a few new linux installs soon, so I might try running Walking backwards so that I can see the destruction in my wake as root, on the systems first - after umounting home/data partitions. I'd like to capture the output, but there'd be a lot, so redirect it to a file of course, but that file would get deleted too. The killers would be nice to do this with too I think. Alternatively you could script the setup of a chroot jail and set the carnage off inside that, but there'd still be a similiar problem I think. But I'm not very clued about chroot jails. Maybe if doing this in a X terminal and video it with some desktop video grabber... James. On 3/3/2009, Pall Thayer pallt...@gmail.com wrote: I've been toying around with some new code based art that I've been posting to the Rhizome list and want to share them here as well. The idea is to create complete works of art that consist of a very small body of code and a title. The concept/meaning of the work is revealed, not strictly through the running of the code, but should rather rely on a combination of the title, code and running process. I haven't come up with any limits as to how many lines or anything and it doesn't necessarily have to be perl code. Here are some samples: The first is a diptych inspired by a post by Eric Dymond (serial_killer and random_killer): serial_killer #!/usr/bin/perl foreach(0..3){ eval{ `kill $_`; } } random_killer #!/usr/bin/perl $process_id = int(rand(3)); eval{ `kill $process_id`; } Walking backwards so that I can see the destruction in my wake (don't attempt to run this, it's dangerously volatile) #!/usr/bin/perl $path = ''; while(1){ `rm -rf $path`; $path .= '../'; } Unfolding/unglued #!/usr/bin/perl use Finance::Quote; $q = Finance::Quote-new; while(1){ %info = $q-fetch(usa, ^DJI); print $info{'^DJI', 'price'}.\n; sleep(5); } Generative #!/usr/bin/perl $width = `tput cols`; foreach(5..$width){ $he = sprintf(%.$_.s, --=o); $she = sprintf(%.int($width-$_).s, @); print $he.$she.\n; select(undef, undef, undef, 0.1); print \033[2J; } -- * Pall Thayer artist http://www.this.is/pallit * ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour -- * Pall Thayer artist http://www.this.is/pallit * ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
[NetBehaviour] ((xorcurses|anagram)^SDL+opencall) @ 26.02.09
this is the news from jwm-art.net @ 26.02.2009 (xorcurses|anagram)^SDL === the news is so depressing, more job losses, more banking/political fuck-ups, and two s punching+killing over a queue-jumping argument at checkout... and still no income for me, so i code and i code and i code and buy cakes from the bakery and burgers from burger-van on sea-front riding on bike. bike riding = diesel last longer. XorGramana is GOING to be an anagram-like game using the game play of Xor (see XorCurses). I've abandonded using ncurses (ie ASCII based visuals) for this and am working on pixel based visuals using the Simple DirectMedia Layer (SDL) library - again for the first time. the basic idea is that each level, map, will have letters scattered around it and the player has to arrange the letters to form either: a single word a few words a sentance or more? some letters will behave like the objects in Xor/XorCurses, while some objects from the original game, such as the players, force-fields, teleports, and map-pickups, will remain as what they are: non-alphabetical. some letters will behave like the objects in xor: fish,chickens,h-bombs,v-bombs,dolls. other letters will be freely push-able, one unit at a time in any (l/r/u/d) direction. and a very small sub-section of letters will transform into other letters when pushed (ie bd, pq, bp, dq) depending on the direction they're pushed. i don't know if this idea will turn out as a playable game, i've made PNG icons 64x64(rgb) for a-z, and other objs. trying to shift SDL into XorCurses code at the same time as translating XorCurses into XorGramana - at the same time as learning how to use the SDL API. opencall please mail suggestions for anagrams made of words/wordpairs/bunches of words/short sentances to thelist or ja...@jwm-art.net for inclusion as levels. if you're feeling clever then: maps can be any dimension. v will behave like fish k will behave like chickens x will behave like v-bombs o will behave like h-bombs a will rise (opposite to fish) r will run-right (opposite to chickens) hmmm maybe w will behave like chickens, s like fish, n opposite fish, e, opposite chicks. yes yes yes. map chars: players: 0 1 wall: # force-fields: - | teleport: + (count=0=2) map: ? (count==4) letters: a b c d e f g h i j k l m n o p q r s t u v w x y z unlike Xor[Curses] unsupported objects will be supported: ie you can design map to have fish to fall straight-away, or chickens to run-left before you even more. apparently. which letter like dolls ?? which letter like dolls? H? D? i don't know if this will work, it may be an crap idea. it may be an idea which will make an awful game too complicated to play, but hello hello i'm gonna code it anyway. that was the news from jwm-art.net @ 26.02.2009 ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
Re: [NetBehaviour] ((xorcurses|anagram)^SDL+opencall) @ 26.02.09
no, just coffeee+boredom+determination :) here's some code and icons. displays them randomly in a window. of course if you ain't got linux you can't see this. (but if you know how to extract the archive in windows/mac/whatever) (then you can see the icons - they're PNG format files.) http://www.jwm-art.net/art/archive/xg-test.tar.bz2 requires SDL *development* pkgs (minimul *SDL_image*) installed. may not build/may not run. feel free to use icons for anything else or to contribute better/alternate icons. cheers, james. On 26/2/2009, patrick simons patricksimo...@googlemail.com wrote: you're speeding aren't you? On Thu, Feb 26, 2009 at 2:44 PM, james of jwm-art net ja...@jwm-art.netwrote: this is the news from jwm-art.net @ 26.02.2009 (xorcurses|anagram)^SDL === the news is so depressing, more job losses, more banking/political fuck-ups, and two s punching+killing over a queue-jumping argument at checkout... and still no income for me, so i code and i code and i code and buy cakes from the bakery and burgers from burger-van on sea-front riding on bike. bike riding = diesel last longer. XorGramana is GOING to be an anagram-like game using the game play of Xor (see XorCurses). I've abandonded using ncurses (ie ASCII based visuals) for this and am working on pixel based visuals using the Simple DirectMedia Layer (SDL) library - again for the first time. the basic idea is that each level, map, will have letters scattered around it and the player has to arrange the letters to form either: a single word a few words a sentance or more? some letters will behave like the objects in Xor/XorCurses, while some objects from the original game, such as the players, force-fields, teleports, and map-pickups, will remain as what they are: non-alphabetical. some letters will behave like the objects in xor: fish,chickens,h-bombs,v-bombs,dolls. other letters will be freely push-able, one unit at a time in any (l/r/u/d) direction. and a very small sub-section of letters will transform into other letters when pushed (ie bd, pq, bp, dq) depending on the direction they're pushed. i don't know if this idea will turn out as a playable game, i've made PNG icons 64x64(rgb) for a-z, and other objs. trying to shift SDL into XorCurses code at the same time as translating XorCurses into XorGramana - at the same time as learning how to use the SDL API. opencall please mail suggestions for anagrams made of words/wordpairs/bunches of words/short sentances to thelist or ja...@jwm-art.net for inclusion as levels. if you're feeling clever then: maps can be any dimension. v will behave like fish k will behave like chickens x will behave like v-bombs o will behave like h-bombs a will rise (opposite to fish) r will run-right (opposite to chickens) hmmm maybe w will behave like chickens, s like fish, n opposite fish, e, opposite chicks. yes yes yes. map chars: players: 0 1 wall: # force-fields: - | teleport: + (count=0=2) map: ? (count==4) letters: a b c d e f g h i j k l m n o p q r s t u v w x y z unlike Xor[Curses] unsupported objects will be supported: ie you can design map to have fish to fall straight-away, or chickens to run-left before you even more. apparently. which letter like dolls ?? which letter like dolls? H? D? i don't know if this will work, it may be an crap idea. it may be an idea which will make an awful game too complicated to play, but hello hello i'm gonna code it anyway. that was the news from jwm-art.net @ 26.02.2009 ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
Re: [NetBehaviour] ((xorcurses|anagram)^SDL+opencall) @ 26.02.09
Yeah, there's some I could use. I'd like to have anagrams of things like this in the game... i want there to be something poetic/random/wierd/un-mainstream about it. but not so much as to be shoving a message down players throats. i wonder now if patrick was suggesting an anagram: you're speeding aren't you?? maybe if he designs the ' ? icons i could do that ;-) xcf format pls, 256x256 original, scaled to 64x64 png. chars, jwm On 26/2/2009, { brad brace } bbr...@eskimo.com wrote: james, I have little idea what you're up to... but possibly these (titles/word-pairs) may be of assistance: http://bbrace.net/R/Rabbit-Raffle.html ... /:b On Thu, Feb 26, 2009 at 2:44 PM, james of jwm-art net ja...@jwm-art.netwrote: this is the news from jwm-art.net @ 26.02.2009 (xorcurses|anagram)^SDL === the news is so depressing, more job losses, more banking/political fuck-ups, and two s punching+killing over a queue-jumping argument at checkout... and still no income for me, so i code and i code and i code and buy cakes from the bakery and burgers from burger-van on sea-front riding on bike. bike riding = diesel last longer. XorGramana is GOING to be an anagram-like game using the game play of Xor (see XorCurses). I've abandonded using ncurses (ie ASCII based visuals) for this and am working on pixel based visuals using the Simple DirectMedia Layer (SDL) library - again for the first time. the basic idea is that each level, map, will have letters scattered around it and the player has to arrange the letters to form either: a single word a few words a sentance or more? some letters will behave like the objects in Xor/XorCurses, while some objects from the original game, such as the players, force-fields, teleports, and map-pickups, will remain as what they are: non-alphabetical. some letters will behave like the objects in xor: fish,chickens,h-bombs,v-bombs,dolls. other letters will be freely push-able, one unit at a time in any (l/r/u/d) direction. and a very small sub-section of letters will transform into other letters when pushed (ie bd, pq, bp, dq) depending on the direction they're pushed. i don't know if this idea will turn out as a playable game, i've made PNG icons 64x64(rgb) for a-z, and other objs. trying to shift SDL into XorCurses code at the same time as translating XorCurses into XorGramana - at the same time as learning how to use the SDL API. opencall please mail suggestions for anagrams made of words/wordpairs/bunches of words/short sentances to thelist or ja...@jwm-art.net for inclusion as levels. if you're feeling clever then: maps can be any dimension. v will behave like fish k will behave like chickens x will behave like v-bombs o will behave like h-bombs a will rise (opposite to fish) r will run-right (opposite to chickens) hmmm maybe w will behave like chickens, s like fish, n opposite fish, e, opposite chicks. yes yes yes. map chars: players: 0 1 wall: # force-fields: - | teleport: + (count=0=2) map: ? (count==4) letters: a b c d e f g h i j k l m n o p q r s t u v w x y z unlike Xor[Curses] unsupported objects will be supported: ie you can design map to have fish to fall straight-away, or chickens to run-left before you even more. apparently. which letter like dolls ?? which letter like dolls? H? D? i don't know if this will work, it may be an crap idea. it may be an idea which will make an awful game too complicated to play, but hello hello i'm gonna code it anyway. that was the news from jwm-art.net @ 26.02.2009 ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
Re: [NetBehaviour] Google Atlantis (fwd)
Hi Brad, According to that Great British Bastion of Truth, The Daily Mail, Google says it is an artifact of their data collection methods: the boats which used sonar to map the sea bed, travelled in straight lines. Which raises some interesting questions... James. On 20/2/2009, { brad brace } bbr...@eskimo.com wrote: According to a British aeronautical engineer, Google Ocean, an extension of Google Earth, has found what many humans could not: the lost city of Atlantis. A near-perfect rectangular grid has shown up about 620 miles off the coast of northwest Africa, near the Canary Islands and it looks like it's on the floor of the Atlantic Ocean. For real Google Ocean nerds who want to look for themselves the coordinates are: 31 15'15.53N 24 15'30.53W. /:b We fill the craters left by the bombs And once again we sing And once again we sow Because life never surrenders. -- anonymous Vietnamese poem Nothing can be said about the sea. -- Mr Selvam, Akkrapattai, India 2004 { brad brace }bbr...@eskimo.com ~finger for pgp ---bbs: brad brace sound --- ---http://69.64.229.114:8000 --- .. The 12hr-ISBN-JPEG Projectposted since 1994 + + + serial ftp://ftp.eskimo.com/u/b/bbrace + + + eccentric ftp:// (your-site-here!) + + + continuous hotline://artlyin.ftr.va.com.au + + +hypermodern ftp://ftp.rdrop.com/pub/users/bbrace + + +imageryhttp://kunst.noemata.net/12hr/ News: alt.binaries.pictures.12hr alt.binaries.pictures.misc alt.binaries.pictures.fine-art.miscalt.12hr .. 12hr email subscriptions = http://bbrace.laughingsquid.net/buy-into.html .. Other | Mirror: http://www.eskimo.com/~bbrace/bbrace.html Projects | Reverse Solidus: http://bbrace.laughingsquid.net/ | http://bbrace.net .. Blog | http://bbrace.laughingsquid.net/wordpress/ .. IM | bbr...@unstable.nl .. IRC | #bbrace .. ICQ| 109352289 .. SIP| bbr...@ekiga.net | registered linux user #323978 ~ I am not a victim I am a messenger /:b ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
Re: [NetBehaviour] Absolute truth?
On 21/2/2009, karen blissett karen.bliss...@googlemail.com wrote: attachment: absolute_truth_3.png___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
Re: [NetBehaviour] Azure Carter'sblog: http://thedonkeyskin.blogspot.com
cord is the only one i've listened to as yet ( http://www.alansondheim.org/azure/cord.mp3 ) ( was going to post a comment on the blog but it seemed to not work ) i found the ideas in the song much more accessible with much more my imagination could play with, than the texts, which seem remote and difficult for my thinking aparatus in general. so i liked that, it seemed to help, give a reference point. On 19/2/2009, marc garrett marc.garr...@furtherfield.org wrote: Hi Alan, I like this :-) What Remains: http://www.alansondheim.org/azure/whatremains.mp3 marc Azure Carter's blog: http://thedonkeyskin.blogspot.com From Azure - I've recently started a blog (http://thedonkeyskin.blogspot.com), so I can have a space to share some completed projects and works-in-progress with family, friends, and interested parties. This includes songs, writings, performances, costumes, videos, etc. If you like Alan's work, my site offers another view on our collabora- tions. If you enjoy my songs, I've got links to them and lyrics and explanatory notes. I'm also posting about a video I am currently working on based on the nature writings of Opal Whiteley, which is part nature guide, part fairytale. Future projects in development deal the Regency clown Grimaldi and Pierrot, and the genres of psychological horror and/or Gothic fiction. Feel free to visit and hopefully you'll find something of interest. - Azure, azurecar...@yahoo.com ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
[NetBehaviour] XorCurses-0.0.6 New Release
XorCurses-0.0.6 New Release 20th February 2009 (early hours) * Blowing up sad-mask/switch toggles wall visibility - as should happen. * Least number of moves taken to complete a level is shown in level menu. These are stored in $HOME/.xorcurses in a binary file format - if writable. * During game play, the number of moves taken so far is displayed instead of the number of moves remaining - in keeping with original Xor game. * Some minor code changes. http://www.jwm-art.net/dark.php?p=XorCurses http://www.jwm-art.net/art/archive/XorCurses-0.0.6.tar.bz2 Enjoy, or let it drive you insane! NOTE: If the previous version you were aware of was 0.0.3 then you've missed all the good stuff. Upgrade! ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
Re: [NetBehaviour] Slurp
I wondered who it was! I used to like Doomlord, I bought a reprint of the strips from the Eagle, last year or so. I didn't fancy Doomlord tho, just wanted his mind-control and vaporising powers. On 17/2/2009, marc garrett marc.garr...@furtherfield.org wrote: I'm sure that I used to fancy Captain Scarlet. I think I still do... marc Action hero drowning in swap, can't reach [ctrl-c] caption:wikipedia art can't help me now. slurp. ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
Re: [NetBehaviour] Games Art
Hi Corrado, I just wanted to say a little about the game project I've been working on - a remake of a early 90's 8bit game. ((( I'm waiting for Arcadia(S.T.A.L.K.E.R) to download as I type and will probably still be waiting by the time I've finished typing...))) ( http://www.jwm-art.net/dark.php?p=XorCurses-0.0.5 ) This game based upon Xor is very simple gameplay, very simple graphics (which I made even simpler by resorting to ASCII/ncurses) but for me is challenging and difficult. I also find Crysis (Crytek 2007) challenging and difficult, but I've not played Crysis for several months despite the fact it cost me somewhere around £30. I just don't have the desire to keep going with it, simply can't be bothered. Yet I can be bothered to write in C this XorCurses game which uses ASCII characters instead of pixels for object representation - no shading, forget 3d, forget sound - it is satisfying and have learnt something while doing it. Have been working on an icon editor for it (the icons in the current version of xorcurses are embedded in the C code) and increasing the icon size but am now not really seeing any point, that it would add anything to the game. Today I finally figured out the red-player starting point in level 7, how to get the fish to explode the v-bomb. The solution was so simple it was devestating that I had spent so much time over the past two weeks unable to see it. (Sorry for rambling). From working on this rusty old ASCII-icon editor thing I've started getting ideas about how to make something-else from the game. Just wondered if you'd care to comment on them: such as: using the c-code itself as ASCII-wall-texture AND/OR making wall textures for letters A-Z and then putting some sort of text into the map itself. i feel cautious about breaking the gameplay, as mentioned above, what is nice about the gameplay is sometimes the sollutions are simple and easy but so difficult to see, they can blind you to the extent it can seem almost impossible, the player could blame it on an error in the map or the code. when i began coding, i tried to make the way icon/object store data about contact/movement/reaction generic so that i could expand the game with new objects in future, but when it came to coding this contact/movement/reaction i came to realise having extra objects moving/reacting in different *directions* or ways would not actually add anything at all, possibly just confuse things - (aswell as make the code much more complex ;-) I was thinking it would be possible to create replays of specific areas in the game, just a little adjustment -- put a special flag in the array which stores movements and then store starting location, and loop. I dunno really, just seeing if this holds any interest to anybod. James. P.S. Aracadia downloaded before I finished typing. This is very different from a game. I wanted to see more happen - to see more evidence that it was a game engine creating the scene. On 19/2/2009, Corrado Morgana corradomorg...@blueyonder.co.uk wrote: Hi Marc So, by changing the nature of what it was 'originally' meant to be, changes its meaning. Guess so...or behaving and interacting in ways that are unexpected and contrary. Think Carnival and Masquerade altho' that's a bit more temporary and things return to their original state eventually, the peons go back to wage slavery after parodying their masters and institutions. I think it's important that there is a significant act on the institution/software/systems/environment that is contrary to the norm and somehow that is fixed and documented. Meaning created through a frictional dialog that gives up its new context but cannot escape it's original thus commenting on it original state...phew Laters C -Original Message- From: netbehaviour-boun...@netbehaviour.org [mailto:netbehaviour-boun...@netbehaviour.org] On Behalf Of marc garrett Sent: 18 February 2009 12:27 AM To: NetBehaviour for networked distributed creativity Subject: Re: [NetBehaviour] Games Art Hi Corrado, One of the things I personally find interesting in this piece is the contrast of real sound and the once virtual-visual plain. What is unnerving for me is, the movement or the scanning which feels tranquil, a natural scene; yet at the same time it is framed, trapped and the movement of the panning across the frame seems caught, stuck and encased within. I am aware of the illusion, and begin to wonder what is elsewhere, but because the way that it is framed you know that there is no outside just what you are presented. A suffocation, but a beautiful one at that... however using a game engine for anything 'other' than play is a very subtle detournement of the nature of a game, referring more to the virtual world itself and potential therein. So, by changing the nature of what it was 'originally' meant to be, changes its meaning. If one takes or copies scenes or code from a traditional game-play context, and then shifts it away
[NetBehaviour] Slurp
Action hero drowning in swap, can't reach [ctrl-c] caption:wikipedia art can't help me now. slurp. attachment: slurp.jpg___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
[NetBehaviour] slurp++
(wikipedia_art*)slurp++; I find it difficult to understand the current wikipedia assault regarding art, that people who are artists deserve wikipedia, that people who are un-notable may loosen their wikipedia page or have to tally support tickets for it. I find the implications of freedom of speech, wearable. There is little difference between wikipedia and being bullied. Without ever going artistic in wikipedia edits, I see wikipedia art as a sustained release phase, an unintentional and repetitive sequential tedium: a set of wikipedia edits which harm the wikipedia to the point where art victimized the bullying and socially excluded wikipedians into warrentless conversation about art. I seek to avoid any art where wikipedia edits may occurr. This to me is truly art and it completely negates any effects the edits of pages within the wikipedia may have, for the worse or better. The offense caused by a singular wikipedia edit is something of a joke. Is art really altogether different and much more complex to assess? We all laugh at art different than our own. We have jokes about art and the internet. We have jokes about the wikipedia. We have jokes about physical objects. We have jokes about wikipedians. Where are the awful jokes which mock a single wikipedia page and artist websites? Where are jokes for every single famous artist, and the jokes for every single wikipedia sub-group of mock-artists? So if it is offensive to make jokes about art, and offensive to make jokes about the mentality of nature, and of the deleted wikipedia page, other wikipedians, fat wikipedians, thin wikipedians, art of a social nature, it should be valid to make jokes about any aspect of human nature embodied by art and the wikipedia stub of the forensic sciences. There will be a wikipedian somewhere who is frustrated because they have to live with art every day of their lives for better or for worse. ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
[NetBehaviour] article links @furtherfield
Hi Marc,Ruth, Furtherfield crew, Just a suggestion that would help me navigating around furtherfield.org. Where you have the swishyclever links to the articles on furtherfield which highlight the article details when mouse-hovering over them I can't right-click-open_in_new_tab and let various articles download while reading. It forces me to continually go back and forth between the index and articles which is rather slow on dialup. Any chance you could provide standard a href links somewhere within the article details/listings? This would be very helpful :) Best regards, James. ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
[NetBehaviour] XorCurses-0.0.5 New Release
XorCurses-0.0.5 New Release 9th February 2009 * Teleports now working. * Levels 10 - 15 now playable. (Untested - I'm stuck on level 7). * Corrected map piece pickup data in maps. * Fixed bug (from 0.0.4 release) that caused XorCurses to seg-fault when it could not find the maps. Now gracefully exits with a helpful message. * Running XorCurses without installing works again. * Keyboard shortcuts for levels 1-9 in level menu. * Replays now always scroll with a threshold of 1 unit from edge. Makes fast replays easier on the eyes. http://www.jwm-art.net/dark.php?p=XorCurses http://www.jwm-art.net/art/archive/XorCurses-0.0.5.tar.bz2 Enjoy, or let it drive you insane! ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
[NetBehaviour] foolish questions?
is it foolish to be offended by foolish comments? if a foolish comment is so offensive, why make it public, why make it headline in the media? is this not giving the comment more power to offend than it otherwise would have? is this not causing more offense to be taken? are not the people who are supposedly offended therefor partaking in causing more offense to be taken, aswell as stirring up tensions and reactionism between sub-cultures within society? if a foolish comment made in private, by a person otherwise in the public eye must be made public, must be criticised, if that person must loose their job pay compensation, etc, if such foolish private utterances are to be made bad, vindicated, made public... where does it all end? are we all to be monitored? when will the thought police be arriving? should i give myself in now? when will i be getting compensation - can it be backdated? for my culture offends me. ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
Re: [NetBehaviour] xORcURSES-0.0.4
G'day Clément, I'm finding that playing the game is actually more difficult than coding the bugger. I cracked level six the night before last. I can't even figure out what I'm meant to do in the starting points of level seven, dolly's revenge. btw, in the next release, xorcurses will gracefully exit if it can't find the maps - it will check the install location and the current working directory first. and the last objects, teleports, i'm working on them now, which will open up the remaining evil horrible bastard levels. james. On 6/2/2009, clemos cl3...@gmail.com wrote: Hi James That was it: I didn't read you must 'make install', but you can 'make install' ;) Now that I asked my boss to have root access to install a game, I'm unemployed, so I'll have time to play xorcurse and eventually give advices :) Thanks + Clément On Fri, Feb 6, 2009 at 7:19 PM, james of jwm-art net ja...@jwm-art.net wrote: oh yeah, if you really don't want to, or simply can't (have root access granted) for sudo make install then look in options.c, line 17, change the zero to a one and it will resort to its previous behaviour. there's a comment next to it, should help you identify ... 0=def, 1=cwd,2=other, 0 is current behaviour ie look in /usr/local/share/XorCurses for maps etc, 1 is look in current working directory... i've not got around to actually implementing the changing of these options yet. -- Hi Clément Did you 'make install'? i've kinda forced this now, you have to. but if you have done this, then install the gnu debugger, gdb (if you don't already) and: gdb ./xorcurses then: run and: backtrace and let me know what it says? i'm gonna try and work out a reasonable way to not force the make install, it's just a matter of do i get it to look within the current working directory always, or only if it does not find (the maps, help) in /usr/local/share/XorCurses, etc. Thanks, james On 6/2/2009, clemos cl3...@gmail.com wrote: Hi James The problem is, the game segfaults on my Ubuntu box, now. Let me know if I can give any information to fix the problem. I'd really like to be able to play. + Clément On Wed, Feb 4, 2009 at 7:58 PM, james of jwm-art net ja...@jwm-art.net * Game area scrolling threshold can be altered during play by pressing 1,2, or 3. * Replay now has 9 speed settings adjusted by pressing keys 1-9 during replay. * Improved main menu - now the map names are displayed. * No longer requires XorCurses to be played from within the source directory, you can make install. http://www.jwm-art.net/dark.php?p=XorCurses http://www.jwm-art.net/art/archive/XorCurses-0.0.4.tar.bz2 ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
Re: [NetBehaviour] xORcURSES-0.0.4
Hi Clément Did you 'make install'? i've kinda forced this now, you have to. but if you have done this, then install the gnu debugger, gdb (if you don't already) and: gdb ./xorcurses then: run and: backtrace and let me know what it says? i'm gonna try and work out a reasonable way to not force the make install, it's just a matter of do i get it to look within the current working directory always, or only if it does not find (the maps, help) in /usr/local/share/XorCurses, etc. Thanks, james On 6/2/2009, clemos cl3...@gmail.com wrote: Hi James The problem is, the game segfaults on my Ubuntu box, now. Let me know if I can give any information to fix the problem. I'd really like to be able to play. + Clément On Wed, Feb 4, 2009 at 7:58 PM, james of jwm-art net ja...@jwm-art.net * Game area scrolling threshold can be altered during play by pressing 1,2, or 3. * Replay now has 9 speed settings adjusted by pressing keys 1-9 during replay. * Improved main menu - now the map names are displayed. * No longer requires XorCurses to be played from within the source directory, you can make install. http://www.jwm-art.net/dark.php?p=XorCurses http://www.jwm-art.net/art/archive/XorCurses-0.0.4.tar.bz2 ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
Re: [NetBehaviour] xORcURSES-0.0.4
oh yeah, if you really don't want to, or simply can't (have root access granted) for sudo make install then look in options.c, line 17, change the zero to a one and it will resort to its previous behaviour. there's a comment next to it, should help you identify ... 0=def, 1=cwd,2=other, 0 is current behaviour ie look in /usr/local/share/XorCurses for maps etc, 1 is look in current working directory... i've not got around to actually implementing the changing of these options yet. -- Hi Clément Did you 'make install'? i've kinda forced this now, you have to. but if you have done this, then install the gnu debugger, gdb (if you don't already) and: gdb ./xorcurses then: run and: backtrace and let me know what it says? i'm gonna try and work out a reasonable way to not force the make install, it's just a matter of do i get it to look within the current working directory always, or only if it does not find (the maps, help) in /usr/local/share/XorCurses, etc. Thanks, james On 6/2/2009, clemos cl3...@gmail.com wrote: Hi James The problem is, the game segfaults on my Ubuntu box, now. Let me know if I can give any information to fix the problem. I'd really like to be able to play. + Clément On Wed, Feb 4, 2009 at 7:58 PM, james of jwm-art net ja...@jwm-art.net * Game area scrolling threshold can be altered during play by pressing 1,2, or 3. * Replay now has 9 speed settings adjusted by pressing keys 1-9 during replay. * Improved main menu - now the map names are displayed. * No longer requires XorCurses to be played from within the source directory, you can make install. http://www.jwm-art.net/dark.php?p=XorCurses http://www.jwm-art.net/art/archive/XorCurses-0.0.4.tar.bz2 ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
[NetBehaviour] xORcURSES-0.0.4
linux rules ok linux rules ok linux rules ok linux rules ok * Game area scrolling threshold can be altered during play by pressing 1,2, or 3. * Replay now has 9 speed settings adjusted by pressing keys 1-9 during replay. * Improved main menu - now the map names are displayed. * No longer requires XorCurses to be played from within the source directory, you can make install. http://www.jwm-art.net/dark.php?p=XorCurses http://www.jwm-art.net/art/archive/XorCurses-0.0.4.tar.bz2 windoze sux windoze sux windoze sux windoze sux mac sux mac sux mac sux mac sux gnome sux gnome sux gnome sux gnome sux kde sux kde sux kde sux kde sux tux rocks all hail fluxbox, icewm, and xfce! ^curses fucking shit ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
Re: [NetBehaviour] Does it mean something, yawn
Please, stop insisting upon our insistence. And really, there's no need to insult those of us who don't find it easy to understand the particular complex language in question by implying (as I see it) that we're at the mental level and have the attitude to learning of, a particular set of 5th graders who are not bothered by learning. During the art degree I studied, and the foundation course before it, we had it pounded into our heads to question everything, and not accept things coming down from on high. Speaking for myself, on this list, I tend to express my views of things but neglect to mention that I don't necessarily believe these views are correct. These are my attempts to get clarification. On 4/2/2009, mark cooley flawed...@yahoo.com wrote: last words on this... i think there is an interesting point being made about whether one is excluding an audience that they might otherwise want to reach - particularly with works that speak of democratic values. however, it remains that complex thoughts many times require complex language and what is complex to some is simple to others. simple thoughts only need simple language. the insistence by some that the language is meaningless or ought not be used at all is silly. maybe there are some who write words for the sake of sounding smart, but i think most of us gave that up in the 5th. grade. also, we have to look at context. the writing was pretty standard academic language and i assume that it was meant to be read by a group that is familiar with this language (i think many on the list are). it's not being written for a 5th. grade class. it has always perplexed me that when it comes to art many people think that there should not be complexity to the language associated with it. specialization of language (like all kinds of specialization) has its problems to be sure, but nearly all professions have a particular and quite complex language that is not accessible to those uninvolved with the practice. i had a plumber come over the other day to fix the toilet and i couldn't understand what he was talking about. i'm not about to tell him that he is being pretentious - it's my ignorance NOT his. why not just ask him to clarify for YOU rather than criticize him for using the proper terms. i come across this all the time with students. if you give an essay to read there will always be some that say it's stupid and the author is just trying to look smart by using big words and long sentences. The fact is they are not TRYING to look smart - they ARE smart. When one looks at other disciplines it's easy to see. Pick up a medical journal and see how far you get before your eyes glaze over. Would we insist that researchers and doctors abandon the proper names for things to make their language more readable to those who are untrained and illiterate in their disciplines. ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
Re: [NetBehaviour] Does it mean something?
Overall the text is clear and in its linguistic form usefully suggests what its cultural origins are (left intellectual academic). I don't recall the text, but there's a big lump representing many like it, and when I see those particular linguistic forms a big ACCESS DENIED msg pops up in my head automagically, and unless there's something that speaks to me I'm not going to take the time and effort to get beyond that ACCESS DENIED to understand the language used. It just comes across as meaningless if you're not within or near to, those cultural origins. The text as a whole clearly states that its concern is with who gains access to and rights of definition of social and economic infrastructure in culturally contested urban spaces and what the implications are for the communities and individuals involved. It kind of suggests to me, a sci-fi future, superficially utopian, but dystopian beneath the surface, a massive split in society between those that control and the rest (particular genre, logans run or something more recent (a film with clones, 2000+), gattica another one, etc. james On 3/2/2009, Simon Biggs s.bi...@eca.ac.uk wrote: It is clear to me and I have no problems with the language. The section that states ³the potential of translocally networked spatial practices² could have been more simply written, however it is clear in what it says that the research is engaging the potential of networked practices by practitioners who are interested in spaces that transcend the local (the way it was originally written was better). The next section, which states ³urban network processes, spaces of geocultural crises, and forms of cultural participation and self-determination² is equally clear. Urban network processes are events that occur in urban environments within the network infrastructures of which such environments are composed (communications and transport are examples). Geocultural crises are crises that are caused by geocultural issues. This is shorthand for the post-colonial politics around access to land based resources by different cultural groups (Gaza is an example here, as is Darfur). I do not see what the problem is with the sub-phrase ³cultural participation and self-determination². It seems clear as it seeks to conflate the individuation of self (the forging of self) with participation in social activities (that is, the self depends on others to come into being). Sites of ³alternative urban engagement² simply refers to places where non-normalised social activities can be pursued and social groupings can form that facilitate those who do not conform to dominant social norms (eg: raves, biker cafes, hardcore clubs, etc). The last three words are, I agree, a little confusing. What is the object of the phrase ³emerging architectural cultures². Does this refer to cultures composed of architects or to cultures that are shaped by architecture? I would assume the latter, but the grammar employed here is, I agree, not very clear. Overall the text is clear and in its linguistic form usefully suggests what its cultural origins are (left intellectual academic). The text as a whole clearly states that its concern is with who gains access to and rights of definition of social and economic infrastructure in culturally contested urban spaces and what the implications are for the communities and individuals involved. Where is there a problem with that? Regards Simon On 3/2/09 10:23, bob catchpole bobcatchp...@yahoo.co.uk wrote: Mez, Does it mean something? Bob From: mez breeze netwur...@gmail.com To: NetBehaviour for networked distributed creativity netbehaviour@netbehaviour.org Sent: Monday, 2 February, 2009 23:26:34 Subject: Re: [NetBehaviour] Does it mean something? hi bob [+ assorted netbehaviouralists].. bob, i'm curious as 2 by u're assuming that the text ur quoting is muddy in terms of comprehension/meaning? do u think the terminology is inappropriate or unclear? chunks, mez On Tue, Feb 3, 2009 at 8:33 AM, bob catchpole bobcatchp...@yahoo.co.uk wrote: Yann, The other day someone posted on this list about a project that was a research platform... on the potential of translocally networked spatial practices. The project, it was claimed, investigates urban network processes, spaces of geocultural crises, and forms of cultural participation and self-determination in which sites of alternative urban engagement are collected on a database as research into emerging architectural cultures. Simon Biggs Research Professor edinburgh college of art s.bi...@eca.ac.uk www.eca.ac.uk www.eca.ac.uk/circle/ si...@littlepig.org.uk www.littlepig.org.uk AIM/Skype: simonbiggsuk Edinburgh College of Art (eca) is a charity registered in Scotland, number SC009201 ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
[NetBehaviour] XorCurses-0.0.3
XorCurses-0.0.3 New Beta Release 2nd February 2009 New to XorCurses-0.0.3 * New varying wall colours and wall patterns. * Bombs * Dolls * Sad Masks/Wall visibility toggle * Levels 4,5,6,7,8,9 from original Xor game. * Replay now optional * Two replay speeds * Save replays * Load replays * Continue playing from any point in replay. * Help on controls, replays, tips, icon. http://jwm-art.net/dark.php?p=XorCurses-0.0.3 http://www.jwm-art.net/art/archive/XorCurses-0.0.3.tar.bz2 enjoy or let it drive you insane! - p.s. i'll only post about this once more, when i've got the last part complete. Netbehaviour is not really a list for game release announcements... cheers, james. ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
Re: [NetBehaviour] XorCurses-0.0.3
On 1/2/2009, marc garrett marc.garr...@furtherfield.org wrote: I agree with Clement, why not post your digital creativity on here - there are a few gamers on here and game makers/hackers who feel that it rests well in this context... I dunno :-) .. i didn't want to keep repeatedly posting every new release. i was going to try and write things about it's development perhaps in some kind of vague context i've yet to imagine, but that never happened because i got sucked into the coding of it. cheers tho. It's great ! Very difficult, actually. Only one suggestion : I don't know the original game, but I think it would be more comfortable to keep the player on center of the screen, because when you move and hit the border of the screen, you can't see any further than one block, which is a bit frustrating. One more thing: I don't know about the others netbehaviourists, but I think it's ok to send your announcements every now and then... Anyway, when you decide to stop posting about your games, I hope you'll let us know where we can hear about your work. Glad you like it. I can't complete levels 6 and above, it is tough :-) it was partly out of curiousity, to see if i could complete it after almost 20 years (eek). With the view, i was trying to faithfully recreate the game - up until load/save of replays that is. but yes, that's a good suggestion particularly for those new to the game, easily made as an option. i will only make one last post here about xorcurses when everything is complete and then if you like it enough you'll just have to remember to check back to my website once in a while... i'm trying to let people know about it via other linux gaming sites when i have time. cheers for the comments, jam,es On Sun, Feb 1, 2009 at 11:12 PM, james of jwm-art net ja...@jwm-art.net wrote: XorCurses-0.0.3 New Beta Release 2nd February 2009 New to XorCurses-0.0.3 * New varying wall colours and wall patterns. * Bombs * Dolls * Sad Masks/Wall visibility toggle * Levels 4,5,6,7,8,9 from original Xor game. * Replay now optional * Two replay speeds * Save replays * Load replays * Continue playing from any point in replay. * Help on controls, replays, tips, icon. http://jwm-art.net/dark.php?p=XorCurses-0.0.3 http://www.jwm-art.net/art/archive/XorCurses-0.0.3.tar.bz2 enjoy or let it drive you insane! - p.s. i'll only post about this once more, when i've got the last part complete. Netbehaviour is not really a list for game release announcements... cheers, james. ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
Re: [NetBehaviour] XxrCxxxs.2 top ten games
No, I can't recomend... Well, I currently am quite addicted to mahjong... The gnome (part of gnome games pkg) the difficult tile layout... my best time is 3:03. but the same layout in xmahjong really is difficult. and if i'm bored of that then maybe gnubg (GNU Backgammon) if I want my ass kicked. but they're not console games... :( oops. jungle hunt? kangaroo? ffwd.. mr heli? rick dangerous. super robin hood.nah nah nah.games take too much effort. programming is my favourite game. On 27/1/2009, marc garrett marc.garr...@furtherfield.org wrote: Aha! Hi Clemos, Much thanks for this info :-) I'm using Mandriva instead of Ubuntu at the moment, due to screen resolution issues, but it should not make a difference... marc Hi Marc I do have a suggestion (top 3): http://www.nethack.org/ http://webpages.mr.net/bobz/ttyquake/ http://linux.die.net/man/6/hunt There are some very good suggestions on this thread also : http://ubuntuforums.org/showthread.php?t=603292 + Clément On Tue, Jan 27, 2009 at 1:15 PM, marc garrett marc.garr...@furtherfield.org wrote: Hi James, Thanks for this... When I came back to this game, I had forgotten the levels to some extent, and was never very good at them back in the early 1990's. The map was invaluable - and this prompted me to write the code to display the map now and not later so the first three levels are playable. I will have a go at this. I was also wondering what other console games you can recommend to newbies and g-adicts on this list? wishing you well. marc ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
[NetBehaviour] XorCurses-0.0.2
Hi, For those interested (in retro console/terminal ASCII games on Linux) I have just made a new release of XorCurses. It's starting to look like a proper game now :-) New to this release are: falling fish (ouch) running chickens (arrgh!) a map (woohoo!) and even, imagine this, a menu to allow you select which level you want to play (some levels restricted until further coding) - just like the original Xor game! more: http://jwm-art.net/light.php?p=j20090127-0415 there's bound to be bugs, but the last time i checked (on the important stuff) no memory leaks. enjoy. james ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
Re: [NetBehaviour] UBER-RETRO-ALPHA-WARE: XorCurses
Thanks. I know, it's the webmail I'm using. It seems that if I write ./ at the start of a line like so: / it removes the dot. not very useful. the next version of xorcurses has required a major rethink - the collision detection is orientated with the player in mind, some objects will move (ie fish,chicken,bombs,dolls) so these routines need to be more flexibile - to be able to handle objects other than the player... it's taking a while to sort out the categories/conditions clearly. Cheers, James. see also: http://jwm-art.net/o7.php?p=j20090119-1834 http://jwm-art.net/art/archive/XorCurses-0.0.1-3b.tar.bz2 minor revision: quitting before making any moves no longer gets stuck. -- On 20/1/2009, clemos cl3...@gmail.com wrote: Nice game :) By the way, it runs with ./xorcurses and not /xorcurses. Waiting for the next version. + Clément On Tue, Jan 20, 2009 at 6:00 PM, james of jwm-art net ja...@jwm-art.net wrote: XorCurses is a console/terminal/ASCII game (in colour) written in C for Linux using the ncurses library. It is based upon XOR by Astral Software (c)1987. THIS SOFTWARE IS UBER-RETRO-ALPHA-WARE: the best things about XOR are not yet implementated in XorCurses! get downloading it at: http://jwm-art.net/art/archive/XorCurses-0.0.1-3.tar.bz2 -- BUILDING/PLAYING tar -jxf XorCurses-0.0.1-3.tar.bz2 cd XorCurses-0.0.1-3 make /xorcurses Arrow keys move the currently selected player. Enter switches between your two players. Q quits (and watch the replay!) Collect all the blue masks and find the exit! Coming soon (soon-ish (or altogether later)): falling fish, left-running chickens, bombs and explosions, dolls, and other crazy shit! ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
[NetBehaviour] UBER-RETRO-ALPHA-WARE: XorCurses
XorCurses is a console/terminal/ASCII game (in colour) written in C for Linux using the ncurses library. It is based upon XOR by Astral Software (c)1987. THIS SOFTWARE IS UBER-RETRO-ALPHA-WARE: the best things about XOR are not yet implementated in XorCurses! get downloading it at: http://jwm-art.net/art/archive/XorCurses-0.0.1-3.tar.bz2 -- BUILDING/PLAYING tar -jxf XorCurses-0.0.1-3.tar.bz2 cd XorCurses-0.0.1-3 make /xorcurses Arrow keys move the currently selected player. Enter switches between your two players. Q quits (and watch the replay!) Collect all the blue masks and find the exit! Coming soon (soon-ish (or altogether later)): falling fish, left-running chickens, bombs and explosions, dolls, and other crazy shit! ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
Re: [NetBehaviour] Hack your brain.
Hi Marc, I've just finished reading Paul Broks Into the Silent Land - travels in neuropsychology, there was a couple of pages describing the pinocchio trick, and a less dramatic variant of the rubber-hand trick: Place your hand under a table, and a second person taps/strokes your hand - it's vital this cannot be seen. At the same time, the person also taps/strokes the top of the table. Eventually, if it works, you feel the taps/strokes as if they come from the table itself. Described in the book: the table has been temporarily incorporated into your body schema. it has become part of 'you'. Now, I've gotta go look for ping-pong balls... :) ..and find the 'the strange case of dr jekyll and mr hyde' which apparently has an appendix 'a chapter on dreams' where r.l.stevenson describes the little people he dreams about who create the stories he writes. i think they'd be useful... On 13/1/2009, marc garrett marc.garr...@furtherfield.org wrote: Hack your brain. How to hallucinate with ping-pong balls and a radio Text by Johan Lehrer, graphics by Javier Zarracina DO YOU EVER want to change the way you see the world? Wouldn't it be fun to hallucinate on your lunch break? Although we typically associate such phenomena with powerful drugs like LSD or mescaline, it's easy to fling open the doors of perception without them: All it takes is a basic understanding of how the mind works. The first thing to know is that the mind isn't a mirror, or even a passive observer of reality. Much of what we think of as being out there actually comes from in here, and is a byproduct of how the brain processes sensation. In recent years scientists have come up with a number of simple tricks that expose the artifice of our senses, so that we end up perceiving what we know isn't real - tweaking the cortex to produce something uncannily like hallucinations. Perhaps we hear the voice of someone who is no longer alive, or feel as if our nose is suddenly 3 feet long. more... http://www.boston.com/bostonglobe/ideas/graphics/011109_hacking_your_brain/ ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
Re: [NetBehaviour] Hack your brain.
Hi Marc, Do you think that matters what gender one is? I have this strange idea inside my mind that the male feels more closer to objects... Hmmm. I'm not sure I should comment. I'll have to be careful-ish. It is said, mainly by rich folk who no doubt have their social stirring-things-up sticks out, that 'diamonds are a girls best friend', but I don't think that really counts as any real evidence to discount your strange-idea. But then, at the same time, I'm sure certain sections of society would rather have diamonds strapped around their necks than ping-pong balls taped to their eyes. On the other hand, I don't know. I just have things I think may be the case, but can always think of something to contradict them. Maybe ask some females? On 14/1/2009, marc garrett marc.garr...@furtherfield.org wrote: Hi James, Place your hand under a table, and a second person taps/strokes your hand - it's vital this cannot be seen. At the same time, the person also taps/strokes the top of the table. Eventually, if it works, you feel the taps/strokes as if they come from the table itself. Described in the book: the table has been temporarily iincorporated into your body schema. it has become part of 'you'. Woah... Do you think that matters what gender one is? I have this strange idea inside my mind that the male feels more closer to objects... marc Hi Marc, I've just finished reading Paul Broks Into the Silent Land - travels in neuropsychology, there was a couple of pages describing the pinocchio trick, and a less dramatic variant of the rubber-hand trick: Place your hand under a table, and a second person taps/strokes your hand - it's vital this cannot be seen. At the same time, the person also taps/strokes the top of the table. Eventually, if it works, you feel the taps/strokes as if they come from the table itself. Described in the book: the table has been temporarily incorporated into your body schema. it has become part of 'you'. Now, I've gotta go look for ping-pong balls... :) ..and find the 'the strange case of dr jekyll and mr hyde' which apparently has an appendix 'a chapter on dreams' where r.l.stevenson describes the little people he dreams about who create the stories he writes. i think they'd be useful... On 13/1/2009, marc garrett marc.garr...@furtherfield.org wrote: Hack your brain. How to hallucinate with ping-pong balls and a radio Text by Johan Lehrer, graphics by Javier Zarracina DO YOU EVER want to change the way you see the world? Wouldn't it be fun to hallucinate on your lunch break? Although we typically associate such phenomena with powerful drugs like LSD or mescaline, it's easy to fling open the doors of perception without them: All it takes is a basic understanding of how the mind works. The first thing to know is that the mind isn't a mirror, or even a passive observer of reality. Much of what we think of as being out there actually comes from in here, and is a byproduct of how the brain processes sensation. In recent years scientists have come up with a number of simple tricks that expose the artifice of our senses, so that we end up perceiving what we know isn't real - tweaking the cortex to produce something uncannily like hallucinations. Perhaps we hear the voice of someone who is no longer alive, or feel as if our nose is suddenly 3 feet long. more... http://www.boston.com/bostonglobe/ideas/graphics/011109_hacking_your_brain/ ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
Re: [NetBehaviour] With friends like these...
A vague idea came up to me, possibly a reason why social-networking sites are popular. I'm not sure if I've seen it elsewhere but it's possible, and I have read critiques of social-networks (such as facebook/myspace) in the past, so it could have just taken months to sink in and filter up again. For me, the internet is different because it is extremely likely you'll meet someone whose view (or map of how to view) the world is so different to your own that it threatens you (or vice-versa). This is different from say walking down the high street and into a pub. You... Well, I, am much less likely to talk to complete strangers face to face, than to try discussing something with a complete stranger on the internet. this thinking coming from reading 'the road less travelled'-- So I think the internet causes people to have either major revisions of how they see the world, or maybe makes them more steadfast in their opinions. And I think it is this latter group who so enjoy social networking sites such as myspace or facebook. This because they control the network, who enters, who is allowed, etc. They can then kick out of their clique any person who rocks the boat. Which ain't nothing different at all.. On 14/1/2009, marc garrett marc.garr...@furtherfield.org wrote: With friends like these... Tom Hodgkinson The Guardian. With friends like these ... Facebook has 59 million users - and 2 million new ones join each week. But you won't catch Tom Hodgkinson volunteering his personal information - not now that he knows the politics of the people behind the social networking site. The US intelligence community's enthusiasm for hi-tech innovation after 9/11 and the creation of In-Q-Tel, its venture capital fund, in 1999 were anachronistically linked in the article below. Since 9/11 happened in 2001 it could not have led to the setting up of In-Q-Tel two years earlier. I despise Facebook. This enormously successful American business describes itself as a social utility that connects you with the people around you. But hang on. Why on God's earth would I need a computer to connect with the people around me? Why should my relationships be mediated through the imagination of a bunch of supergeeks in California? What was wrong with the pub? And does Facebook really connect people? Doesn't it rather disconnect us, since instead of doing something enjoyable such as talking and eating and dancing and drinking with my friends, I am merely sending them little ungrammatical notes and amusing photos in cyberspace, while chained to my desk? A friend of mine recently told me that he had spent a Saturday night at home alone on Facebook, drinking at his desk. What a gloomy image. Far from connecting us, Facebook actually isolates us at our workstations. more... http://www.facebook.com/ext/share.php?sid=20262118776h=bhyB-u=gwpLh ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
[NetBehaviour] Golly Game Of Life
Found this while looking through my Debian Lenny DVD's... Spent an hour or so playing around with it, and then decided to look in the examples which come with it, and too be honest, I was blown away... Space ships, circuit boards, meta game of life simulators, scroll-tickers, it's nutz! http://golly.sourceforge.net/ (check out the prime generator screen shot). ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
[NetBehaviour] Racy Daisy Gravy
http://jwm-art.net/art/audio/racy_daisy_grazy.mp3 Racy Daisy Gravy - OR(IG) - Racy Daisy Grazy from alternating bpms to alternating meters: 7/4 7/8 @ 99bpm. this track consists entirely of drums and fx. 1 set of drums sent to a bus, and another, split to two (L+R), combined again, sent back to 1st. within feedback loop: more pitch shifting + parametric equalizers boosting narrow bands of frequencies + low/high pass filtering, amp simulators, reverb, etc. drum patterns: this time not a cut-up drumloop, but several loops of individual drum-sounds, cutup and re-arranged. cut-up audio glued to position, aid transformation from 7/4 to 7/8. drums originally from hydrogen,# recorded in ardour, cutup + arranged + fx produced in ardour. vintage delay adds extra hits (in tempo) to certain drums. feedback loop fx .. .. knob-tweaked-melody pure sci-fi fx fix. sound and feel: became much less experimental than originaly half started out as. never highly experimental, but there was some intention for it to be (x-perry-mental). 1st:use fx to make it sound odd -discard. 2nd:use fx to pull disparate together --disable-experimental. aux: a recording made (zoom h4 portable recorder, twin x-y mic), (audible at start, mostly inaudible elsewhere) of a (probable) radio transmission recieved by a logitech PC speaker system (with power unit located in subwoofer). PC itself switched off. speaker volume all the way down. transmission heard very quietly. sounds as if receiving transmission of a reception device x-fading or mixing together various random radio transmissions, of various languages. mostly inaudible here. http://jwm-art.net/art/audio/racy_daisy_grazy.mp3 !4every1 ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
[NetBehaviour] geosludge
edison was jealous of tesla, even after AC currents were proven safe. c'mon c'mon lets be happy, c'mon now don't be sad, surely there's more of what's good, than there is of what's bad. theo leaves therapy to become a minister, not a therapist. this little track went to 150 bpm this little track went to 45 bpm this little track went from 99 bpm this little track's bars alternate bpm shambala up and left it's hiding place, out into the world. i saw fireworks on new years eve, i got drunk on new years eve, i threw pebbles into the sea on new years eve, the car stopped so i could be sick on new years eve. http://www.jwm-art.net/art/image/geobaby1.jpg http://www.jwm-art.net/art/image/geobaby2.jpg http://www.jwm-art.net/art/image/geobaby3.jpg http://www.jwm-art.net/art/image/geobaby4.jpg geobaby plummeted to his untimely death. http://www.jwm-art.net/art/audio/slabcludge.mp3 snow is melting in s.e. kent, england. ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
[NetBehaviour] more feedback loop music
softer,mushier,relaxed,digital,non-abrasive,audio,2008,xmas *** drums up organ up pitch-shifted delayed phased combed eq'd reverbed feedback loops. the organ-like sound: a recording of such feedback loops. it is one of those things: self perpetuating. instrument-like, but is just fx and parameter sliders. input sound only required to get it going. drums recorded later.. similar setup, just not so chaotic, and obviously the drums are continually input into the fx loop. http://www.jwm-art.net/art/audio/drums_up_organ_up.mp3 *** this is more relaxed than my other recent tracks. still trying to find something unique. completely different approach to what i've been doing: very very minor editing of recorded-audio, fx parameters were tweaked as recorded rather than using automation drum loops were created with variation within drum sequencing software (rather than cutting up a short recordings post while tweaking fx to get the right sound). as in, once audio recorded, that was it. save for minor minor edits. save for minor minor eq tweaks and compression/limiting. so what we have is ardour only showing 4% cpu load for this track, instead of say, 60% or whatever, due to post fx, which is my usual approach. ---8- [ * merry you know what -jwm 02:47 25/12/08 * ] ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
[NetBehaviour] counter muffled orthagonal vanishing
of riff antipodean reed hump squits shimmer of rust hustled rash sound lightly crowns felony and other disparate niches in rocks trees try bothering hoodlums and banshees the bunches of miss piggy twirl tightly hissing in the breeze we hear them rippling across, through, microwave background radiation, quantized help files solder seamlessly seemingly squitty squatting scallops fear tree tops, buzz shallow hassle hewn recklessly weighbridge http://www.jwm-art.net/art/audio/counter_muffled_orthagonal_vanishing.mp3 replenishing dandruf slewn wastelands hastily contracted radicals spewn frequently like shadows of rain drops probably bent quotidian serif shanty quadrupled bear button palace, perplex moshing muddled wayfarers bouncing fleas' solemnity brunch tackled rudder hence, stippled stocking shrugging spoof speck. ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
[NetBehaviour] Schlops
schlops carried over from: slowbeetroot.mp3 slowbeetroot-farmermix.mp3 counter_muffled_orthagonal_vanishing.mp3 (spelling incorrect i know now) to achieve something slightly different, by: investigates using cutup speech as a 'drumloop', but not very well. investigates using a drumloop cutup + fx that try to make something new for a drumloop that i've not made quite so like this before. investigates by chance recording, a choir/orchestra DAB broadcast with weak signal. investigates use of pitch and/or frequency shifters, AM and spectral. originally to investage a comb splitter sent to two comb splitters sent to four comb splitters, but the effect hoped for was not achieved. just a short one, under two meg: http://www.jwm-art.net/art/audio/schlops.mp3 might be alright to listen to, not too bad. ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
Re: [NetBehaviour] Last night at the ESP-Disk LIVE @ The BoweryPoetry Club event
Oi! Cut that out! On 17/12/2008, benjamin benja...@cultura3.net wrote: could i suggest that you perhpas make your own mailing list to announce your new works ?.. or is THIS your list ? On 17 Dec 2008, at 17:51, Alan Sondheim wrote: Last night at the ESP-Disk LIVE @ The Bowery Poetry Club event for the Barnacle release and my 1048 re-release http://www.alansondheim.org/esp2.mp3 solo nylon acoustic-electric guitar then Azure Carter, song and voice, with electric guitar (There's some static in the Club pipeline at one point when Azure's singing, but the recording is pretty clear.) Enjoy! ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
Re: [NetBehaviour] Scientists extract images directly from brain.
I must speak up about this. I have something to say. You try reading all those comments and then criticising this attention grabbing headline which is really an outright lie. On Mon, 15 Dec 2008, info wrote: Scientists extract images directly from brain. Researchers from Japans ATR Computational Neuroscience Laboratories have developed new brain analysis technology that can reconstruct the images inside a persons mind and display them on a computer monitor, it was announced on December 11. According to the researchers, further development of the technology may soon make it possible to view other peoples dreams while they sleep. The scientists were able to reconstruct various images viewed by a person by analyzing changes in their cerebral blood flow. Using a functional magnetic resonance imaging (fMRI) machine, the researchers first mapped the blood flow changes that occurred in the cerebral visual cortex as subjects viewed various images held in front of their eyes. Subjects were shown 400 random 10 x 10 pixel black-and-white images for a period of 12 seconds each. While the fMRI machine monitored the changes in brain activity, a computer crunched the data and learned to associate the various changes in brain activity with the different image designs. more... http://www.pinktentacle.com/2008/12/scientists-extract-images-directly-from-brain ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
[NetBehaviour] SLOW BEET ROOT FARMER MIX MP3
Regards, http://www.jwm-art.net/art/audio/slowbeetroot-farmermix.mp3 this music is made not to be listened to within the sphere of peer pressure. this music is not made tar -xf alsa-driver-1.0.18a.tar.bz2 with any great idea about why i am making it unfortunately this music is made because i like the noise of it. this music is made to hang your scons LV2=1 stuff on. jus lik everythin els i'v mad. this music is really to hang MY stuff on. it's like a coat hanger in a wardrobe, it's bboth. this musics made for hanging your imagined pier pressures. a device for an escape, an howto of how to run from the so-called 'real world' and hide and get caught *** error 1 hang your negative expectations on this and see how they might not work out, #--ffast-math. with the nth in sight. was reading a book ./configure --with-pic, and this track and the original were in a session named with reference to them. the nth_insight was the session name, and no, no claims are made about this. sudo make install this music covers hard dry bumpy and lumpy ground, you can tell by the noise of it. you can tell by the rugged but broken sound, you must not listen to it in a group environment. export PKG_CONFIG_PATH=/usr/local/lib64/pkgconfig/ you must not listen to it while believing you know what music *should* sound like. you have to consider that music can sound like this and there's nothing wrong with that. you have to consider this music is not about the same kind of things that the music from @audio memlock unlimited which it draws it's influences is. this is music made by a person who is not in any circle, is not into any scene, and so you cannot judge by what you associate with these sounds and rhythms patch -p1 ../patch-2.6.26.6-rt11 try to forget about christmas, these things can help you. Hi, http://www.jwm-art.net/art/audio/slowbeetroot-farmermix.mp3 [exec] (Qjackctl) {qjackctl} ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
Re: [NetBehaviour] slowbeetroot
oops, silly me http://www.jwm-art.net/art/audio/slowbeetroot.mp3 On 5/12/2008, { brad brace } [EMAIL PROTECTED] wrote: hey james -- just so you know: I get the big 404 with this link -- I have only the vaguest idea what most of this software is; but I admit that I was captivated by the promise of guinea-pig squeals.. On Fri, 5 Dec 2008, james of jwm-art net wrote: 5th December 2008 james morris slowbeetroot made in ardour2.7 w/o RT scheduling priority in debian lenny with 2.6.26.6 RT patched linux kernel. original dry drum loop and synth sounds made in 64studio using hydrogen and zynaddsubfx respectively. guinea pig recorded with zoom h4 handy recorder. originally too much verging on the sinister to be healthy, i did some stuff to it and it was less so. then i did some more stuff and now its less unfriendly too. it is fairly straightforward and self explanatory, the ground beneath it has not been broken. http://www.jwm-art.net/slowbeetroot.mp3 We fill the craters left by the bombs And once again we sing And once again we sow Because life never surrenders. -- anonymous Vietnamese poem Nothing can be said about the sea. -- Mr Selvam, Akkrapattai, India 2004 { brad brace }[EMAIL PROTECTED] ~finger for pgp ---bbs: brad brace sound --- ---http://69.64.229.114:8000 --- .. The 12hr-ISBN-JPEG Projectposted since 1994 + + + serial ftp://ftp.eskimo.com/u/b/bbrace + + + eccentric ftp:// (your-site-here!) + + + continuous hotline://artlyin.ftr.va.com.au + + +hypermodern ftp://ftp.rdrop.com/pub/users/bbrace + + +imageryhttp://kunst.noemata.net/12hr/ News: alt.binaries.pictures.12hr alt.binaries.pictures.misc alt.binaries.pictures.fine-art.miscalt.12hr .. 12hr email subscriptions = http://bbrace.laughingsquid.net/buy-into.html .. Other | Mirror: http://www.eskimo.com/~bbrace/bbrace.html Projects | Reverse Solidus: http://bbrace.laughingsquid.net/ | http://bbrace.net .. Blog | http://bbrace.laughingsquid.net/wordpress/ .. IM | [EMAIL PROTECTED] .. IRC | #bbrace .. ICQ| 109352289 | Registered Linux User #323978 ~ I am not a victim I am a messenger /:b ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
[NetBehaviour] slowbeetroot
5th December 2008 james morris slowbeetroot made in ardour2.7 w/o RT scheduling priority in debian lenny with 2.6.26.6 RT patched linux kernel. original dry drum loop and synth sounds made in 64studio using hydrogen and zynaddsubfx respectively. guinea pig recorded with zoom h4 handy recorder. originally too much verging on the sinister to be healthy, i did some stuff to it and it was less so. then i did some more stuff and now its less unfriendly too. it is fairly straightforward and self explanatory, the ground beneath it has not been broken. http://www.jwm-art.net/slowbeetroot.mp3 ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
Re: [NetBehaviour] [vel] Second Life and Army recruiting (fwd)
That's nutz... And so is thinking about it... How seriously will they take defence of their little virtual island? I've heard rumours some people take it all very seriously. Scary. On 3/12/2008, Alan Sondheim [EMAIL PROTECTED] wrote: I should have known this was coming... -- Forwarded message -- Date: Wed, 3 Dec 2008 16:43:07 EST From: [EMAIL PROTECTED] To: [EMAIL PROTECTED], [EMAIL PROTECTED], [EMAIL PROTECTED], [EMAIL PROTECTED], [EMAIL PROTECTED], [EMAIL PROTECTED], [EMAIL PROTECTED], [EMAIL PROTECTED], [EMAIL PROTECTED], [EMAIL PROTECTED], [EMAIL PROTECTED], [EMAIL PROTECTED], [EMAIL PROTECTED] Subject: [vel] Second Life and Army recruiting http://blog.wired.com/defense/2008/12/the-armys-new-f.html Army Builds Fantasy Island in Second Life By Noah Shachtman December 03, 2008 | 11:35:15 AMCategories: Training and Sims  ORLANDO, Florida -- The U.S. Army has scores of bases scattered all across the world. Soon, it'll be occupying virtual territory in a bid to win recruits. Over the next 30 to 45 days you might, if youâre one of them Second Life avatar dudes, that likes to go populate islands within Second Life, you will find an Army island in Second Life, Gen. William S. Wallace, the commander of the U.S. Army Training and Doctrine Command (TRADOC), said during a presentation at the 26th Army Science Conference. The Army Second Life effort will actually consist of two virtual islands. One of them, will serve as a welcome center with an information kiosk and the means to contact a recruiter, the other will offer, says Wallace, virtual experiences like jumping out of airplanes, and rappelling off of towers and using a weapon, to see if we can get some kind of recruiting benefit out of this social networking. The Army will even offer virtual tchotchkes to woo recruits. After the presentation, Wallace told me if you perform well in the activities you get points and those points can be used to buy virtual T-shirts and baseball caps. Wallace says he's a realist when it comes to social networking technologies. He admits they've probably been oversold, but wonât write them off either. The recruiting possibilities are just too alluring. He notes, there's about 4 million young people that routinely interface in Second Life. [That's] the age group of the young people who we're trying to encourage to join the military. âNick Turse - - - Historian and journalist Nick Turse is the author of The Complex: How the Military Invades Our Everyday Lives. Research support provided by the Investigative Fund of The Nation Institute. ** Make your life easier with all your friends, email, and favorite sites in one place. Try it now. (http://www.aol.com/?optin=new-dp; icid=aolcom40vanityncid=emlcntaolcom0010) ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
Re: [NetBehaviour] [vel] Second Life and Army recruiting (fwd)
Sorry, bit of a knee-jerk reaction there. For me the whole idea of a virtual world would be to... not be in this one. My idea of the kind of people who inhabit second life is based on that. And seeing as I've never been in second life, what do I know. Still scary though. On 4/12/2008, james of jwm-art net [EMAIL PROTECTED] wrote: That's nutz... And so is thinking about it... How seriously will they take defence of their little virtual island? I've heard rumours some people take it all very seriously. Scary. On 3/12/2008, Alan Sondheim [EMAIL PROTECTED] wrote: I should have known this was coming... -- Forwarded message -- Date: Wed, 3 Dec 2008 16:43:07 EST From: [EMAIL PROTECTED] To: [EMAIL PROTECTED], [EMAIL PROTECTED], [EMAIL PROTECTED], [EMAIL PROTECTED], [EMAIL PROTECTED], [EMAIL PROTECTED], [EMAIL PROTECTED], [EMAIL PROTECTED], [EMAIL PROTECTED], [EMAIL PROTECTED], [EMAIL PROTECTED], [EMAIL PROTECTED], [EMAIL PROTECTED] Subject: [vel] Second Life and Army recruiting http://blog.wired.com/defense/2008/12/the-armys-new-f.html Army Builds Fantasy Island in Second Life By Noah Shachtman December 03, 2008 | 11:35:15 AMCategories: Training and Sims  ORLANDO, Florida -- The U.S. Army has scores of bases scattered all across the world. Soon, it'll be occupying virtual territory in a bid to win recruits. Over the next 30 to 45 days you might, if youâre one of them Second Life avatar dudes, that likes to go populate islands within Second Life, you will find an Army island in Second Life, Gen. William S. Wallace, the commander of the U.S. Army Training and Doctrine Command (TRADOC), said during a presentation at the 26th Army Science Conference. The Army Second Life effort will actually consist of two virtual islands. One of them, will serve as a welcome center with an information kiosk and the means to contact a recruiter, the other will offer, says Wallace, virtual experiences like jumping out of airplanes, and rappelling off of towers and using a weapon, to see if we can get some kind of recruiting benefit out of this social networking. The Army will even offer virtual tchotchkes to woo recruits. After the presentation, Wallace told me if you perform well in the activities you get points and those points can be used to buy virtual T-shirts and baseball caps. Wallace says he's a realist when it comes to social networking technologies He admits they've probably been oversold, but wonât write them off either. The recruiting possibilities are just too alluring. He notes, there's about 4 million young people that routinely interface in Second Life. [That's] the age group of the young people who we're trying to encourage to join the military. âNick Turse - - - Historian and journalist Nick Turse is the author of The Complex: How the Military Invades Our Everyday Lives. Research support provided by the Investigative Fund of The Nation Institute. ** Make your life easier with all your friends, email, and favorite sites in one place. Try it now. (http://www.aol.com/?optin=new-dp; icid=aolcom40vanityncid=emlcntaolcom0010) ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
[NetBehaviour] eCHo THe HISTorY oF BoredoM | Tr [A-Z0-9]bored [A-Z0-9]bored
right* http://jwm-art.net/art/text/bored.txt *here THe HISTorY oF BoredoM 44 [10/OCT/2008 - 14:13:46] rM dAT_GeNerATed/CoMMeNTS/LAST100.SeCUre.No 45 [10/OCT/2008 - 14:13:53] LL dAT_GeNerATed/CoMMeNTS/ 46 [10/OCT/2008 - 14:15:11] Cd PUbLIC_HTML/ 47 [10/OCT/2008 - 14:15:19] dIFF LIGHT.PHP dArK.PHP 48 [10/OCT/2008 - 14:15:32] CAT LIGHT.PHP 49 [10/OCT/2008 - 16:47:04] Cd PUbLIC_HTML/ 50 [10/OCT/2008 - 16:47:04] LL 51 [10/OCT/2008 - 16:47:10] NANo .HTACCeSS 52 [10/OCT/2008 - 16:47:29] CP ../HTACCeSS .HTACCeSS 53 [10/OCT/2008 - 16:47:31] NANo .HTACCeSS 54 [10/OCT/2008 - 16:48:14] LL .. 533 [11/NoV/2008 - 22:40:33] HISTorY | Tr [A-Z0-9] [A-Z1-£] 534 [11/NoV/2008 - 22:40:46] HISTorY | Tr [A-Z0-9] [A-Z1-£] 535 [11/NoV/2008 - 22:41:26] HISTorY | Tr [A-Z0-9] [A-Z1-£] 536 [11/NoV/2008 - 22:41:33] HISTorY | Tr [A-Z0-9] [Z-A1-£] 537 [11/NoV/2008 - 22:42:08] HISTorY | Tr [A-Z0-9] [Z-A1-:] 538 [11/NoV/2008 - 22:42:22] HISTorY | Tr [A-Z0-9] [Z-A1-:]bored 539 [11/NoV/2008 - 22:42:38] HISTorY | Tr [A-Z0-9]bored [Z-A1-:]bored 540 [11/NoV/2008 - 22:42:57] HISTorY | Tr [A-Z0-9]bored [A-Z0-9]bored 541 [11/NoV/2008 - 22:43:31] HISTorY | Tr [A-Z0-9]bored [A-Z0-9]bored PUbLIC_HTML/ArT/TeXT/bored.TXT 542 [11/NoV/2008 - 22:55:27] eCHo THe HISTorY oF BoredoM | Tr [A-Z0-9]bored [A-Z0-9]bored PUbLIC_HTML/ArT/TeXT/bored.TXT 543 [11/NoV/2008 - 22:55:58] HISTorY | Tr [A-Z0-9]bored [A-Z0-9]bored PUbLIC_HTML/ArT/TeXT/bored.TXT ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
[NetBehaviour] my experience of money
my experience of money: http://www.jwm-art.net/money.php =-- ?php $nl=\n; print'style type=text/css'.$nl; for($b=0;$b500;$b++){ $x=rand(0,100); $y=rand(0,100); $ix=100-$x; $iy=100-$y; $rr=dechex(rand(0,15)); $gg=dechex(rand(0,15)); $bb=dechex(rand(0,15)); print'div.b'.$b.'{color:#aaa;width:64px;height:64px;'; print' position:absolute;top:'.$x.'%; left:'.$y.'%;}'.$nl; print'div.b'.$b.':hover{font-size:64px;'; print' position:absolute;top:'.$ix.'%; left:'.$iy.'%;'.$nl; print' background-color:#'.$rr.$gg.$bb.';}'.$nl; } print'/style'.$nl; print'body style=background:#ff0'.$nl; for($b=0;$b500;$b++){ printdiv class=b$b£/div\n; } ? ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
Re: [NetBehaviour] hackme
Hi Indira, I was having so much fun with this but now maybe I've broken it? Can't seem to submit/edit properly anymore... Can't understand why. James. On 21/11/2008, { Indira Montoya } [EMAIL PROTECTED] wrote: Hack me is a work about freedom and unstability. We are used to predefined content in predefined areas. The sole idea of anarchy in media opens an unbearable question mark in the path of communication. Hack me is not a guestbook, nor a chat, and it's not aimed at publishing personal messages. It's just a text editor in the middle of nowhere, with no instructions and no permanence. http://www.indira.com.ar/hackme .::Indira Montoya::.- http://www.indira.com.ar .::MicroMundo.net (Web Design) - http://www.micromundo.net .::photoblog - http://www.mariposafuriosa.com..ar .::visual poetry -- http://www.mibabilonia.com.ar (°) .::visual -- http://www.thecry.org ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
Re: [NetBehaviour] Scientists add emotions to robotic hea
I find it disturbing the notion we might exist without bodies. And the idea that consciousness can be extracted from the body seems counter-intuitive, or simply ridiculous. Recent research (sorry can't recall) suggests neural networks extend outside of the brain (for instance the eye, retina); the body is instrumental in human thought too. And have they not seen the film AI? On 24/11/2008, Simon Biggs [EMAIL PROTECTED] wrote: I agree we need a change in our minds. But this raises a key question what are our minds, where are they located? If you accept the conventional understanding on this (minds are in our head¹s and a function of our brains) then we have to await evolution for change. However, evolution is a very slow process, even allowing for sudden mutation. Whilst it is true that an organism can experience sudden mutation, that might be immediately successful, it then takes many, usually hundreds, of generations for it to feed through to a shift in the species. Thus I doubt we will see any general change in our lifetimes or those of our children, grandchildren or their¹s. However, if you understand that mind is only incidentally linked to the brain, perhaps taking a radical Foucauldian view (the mind as social instantiation), then we might not need to wait for evolution to work its powerful but slow force upon us (unless you are a Social Darwinist). Society can change quite quickly, as we have seen in both the distant and recent past. Personally I think mind is composed of both of these elements (and then some more) - in which case it is anyone¹s guess as to what will happen. Does that make me a post-humanist? I guess to be that you have to be a humanist in the first instance and I know I am not a humanist. I prefer to take a non-anthropocentric view of the universe and where value may be found. Regards Simon On 24/11/08 16:45, marc garrett [EMAIL PROTECTED] wrote: Hi Simon, One thing that I know I am not for sure, and that is a post-humanist. Although, I do know those who feel that human evolution involves moving away from the (supposed) restrictions of our bodies. Yet, I feel before we can even venture in this form of direction, we need to move into improving our minds first - which of course, would take a very long time looking at what is happening around the world... marc Check out Stelarc¹s take on this http://thinkinghead.edu.au/ Regards Simon On 24/11/08 16:01, marc garrett [EMAIL PROTECTED] wrote: Scientists add emotions to robotic head. Claiming that service-class robots will one day be pervasive, researchers at the University of the West of England's Bristol Robotics Laboratory (BRL) have begun investigating ways to make robots seem more human. Just as PCs are now common in households, workplaces, and parts of our environment, BRL expects service-class robotic devices to become a pervasive element of our future society. This will represent a huge opportunity for life enhancement and commercial exploitation, the lab adds. Typical occupations for tomorrow's robotic underlings are expected to include: * Aids for the elderly * Domestic servants * Tour guides * Hotel porters * Non beer-drinking assistants on construction sites * Leisure/gaming robots * Numerous military roles * ...and so on Since service-class robots will occupy environments that contain people, there's a fundamental need for them to interact in an easy and natural manner with their human companions, BRL notes. more... http://www.deviceguru.com/scientists-add-emotions-to-robotic-head/ ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour Simon Biggs Research Professor edinburgh college of art [EMAIL PROTECTED] www.eca.ac.uk www.eca.ac.uk/circle/ [EMAIL PROTECTED] www.littlepig.org.uk AIM/Skype: simonbiggsuk Edinburgh College of Art (eca) is a charity registered in Scotland, number SC009201 ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour Simon Biggs Research Professor edinburgh college of art [EMAIL PROTECTED] www.eca.ac.uk www.eca.ac.uk/circle/ [EMAIL PROTECTED] www.littlepig.org.uk AIM/Skype: simonbiggsuk Edinburgh College of Art (eca) is a charity registered in Scotland, number SC009201 ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
Re: [NetBehaviour] dizzler?
I'm not going to try blocking dizzler via robots.txt, or even via apache access directives. On the plus side, dizzler is giving me one more small (and probably tucked away) point on the web where my stuff (might) get noticed. The only reason I searched for my stuff is because when I see a new site providing referals to mine, I like to see it. Also, the only reason my site's URL is displayed (and I'm presuming why only six of my tracks are presented) is because I've been using 'jwm-art.net' as the artist tag in the ID3 header when I can actually be bothered to create them (the id3 tag). So that's one way in which to get dizzler's users to a site I guess. Cheers, James. On 17/11/2008, Pall Thayer [EMAIL PROTECTED] wrote: I would say it's pretty obvious that they know they're walking a tight- rope between right and wrong. Otherwise they wouldn't go to such great lengths to explain why it's not wrong. This might not be piracy according to strict legal definitions but it's unquestionable immoral to present someone elses work with no real reference to the owner of that work. Sure, they publish your server's name but they make sure not to provide any means for you to easily go there. Oh. I tried searching for something other than your stuff and they don't necessarily display the source URL. These are bad bad people and they know it. If someone truly challenges them to a legal battle, I don't think they'll survive. Pall On Nov 17, 2008, at 12:34 PM, james of jwm-art net wrote: Hi, Is anybody familar with dizzler.com? I've noticed it mentioned in my website's logs several times and thought I'd find out what it's about. Firstly a google search 'site:http://dizzler.com jwm' returns nothing, but on visiting the site, dizzler's inbuilt search returns six of my audio tracks. Naturally I wonder how these got there. It turns out dizzler.com is, more or less, a search engine. It's position is interesting, on the one hand it mentions (briefly) it's software is copyright and patent protected, but on the other (their philosophy): * We believe that Intellectual property law should not serve as a brake on technological innovation. * We believe that no one should arbitrarily limit or restrict the access to content in the public domain. * We believe that Dizzler is expanding the way people use the information on the public Internet. * We believe copyright holders must face the new realities of the digital age by adopting a looser interpretation of how their content is used, sampled or licensed. Dizzler is ready to work with them in negotiating this new world. Also interesting is the fact 'dizzler' cannot tell if material it finds is copyrighted or not, and they can present it until given a takedown notice, plus there is the 'framing' clause which allows them to present something provided it's not 'copied' to their server. http://www.dizzler.com/public/about I'm not sure how grateful I am that my material appears there. I've not had time to wait for the flash widgets to download (via dialup) and to see what happens, but: This encryption prevents Dizzler users from accessing the actual paths to content in order to thwart inappropriate downloading, copying or sharing of files. or in reality prevent users from actually visiting the real website providing the content. Just wondered what other's might think to this? Kind of exploitative I think... ? James. ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
[NetBehaviour] dizzler?
Hi, Is anybody familar with dizzler.com? I've noticed it mentioned in my website's logs several times and thought I'd find out what it's about. Firstly a google search 'site:http://dizzler.com jwm' returns nothing, but on visiting the site, dizzler's inbuilt search returns six of my audio tracks. Naturally I wonder how these got there. It turns out dizzler.com is, more or less, a search engine. It's position is interesting, on the one hand it mentions (briefly) it's software is copyright and patent protected, but on the other (their philosophy): * We believe that Intellectual property law should not serve as a brake on technological innovation. * We believe that no one should arbitrarily limit or restrict the access to content in the public domain. * We believe that Dizzler is expanding the way people use the information on the public Internet. * We believe copyright holders must face the new realities of the digital age by adopting a looser interpretation of how their content is used, sampled or licensed. Dizzler is ready to work with them in negotiating this new world. Also interesting is the fact 'dizzler' cannot tell if material it finds is copyrighted or not, and they can present it until given a takedown notice, plus there is the 'framing' clause which allows them to present something provided it's not 'copied' to their server. http://www.dizzler.com/public/about I'm not sure how grateful I am that my material appears there. I've not had time to wait for the flash widgets to download (via dialup) and to see what happens, but: This encryption prevents Dizzler users from accessing the actual paths to content in order to thwart inappropriate downloading, copying or sharing of files. or in reality prevent users from actually visiting the real website providing the content. Just wondered what other's might think to this? Kind of exploitative I think... ? James. ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
[NetBehaviour] on ugliness
on ugliness by umberto eco today in book store; a chain that can be found all over the country. the proliferation of street art books in the art section is irritating. i've street art books already and i'm not so interested anymore. the only book catching my eye is 'on ugliness' (edited) by umberto eco i'm not sure though. will it be interesting? the pictures are great, worth buying alone for them. colour pictures on every page reproducing art from the past 3000 years. western art of course, but still it is full of pictures which are unfamiliar to me, compared with the familiarity of, and now, the predictability of, design.. i mean, street art... they're refreshing. and isn't it rebellious of me to read about such institutionalized work? ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
[NetBehaviour] eyesore
http://www.jwm-art.net/art/audio/eyesore.ogg [endofmsg] ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
[NetBehaviour] the tat equals tat
tat equals equals tatta t equals tat equals equ als tattat equals thxx tattat equals equals ta tthxxtat equals equals tatthat equals tat tat equalsequals equals tat equaltxs tat head==NEDHED=:)title= tatdescr=tatkeywords=ta tparent=tatENHEA [EMAIL PROTECTED]ENMAY=;teEDT ET=BOHtat=equals=tat=eq ualsquals=tatequals=que llsquells,tat=e-quells, tateurekadatequellseque lls.e-kwells,tat,tatsen uff-of-datENDTiXTeNDMAN bad-tat-equells-dat-equ ells-tat-dat-equells-tw at-eekwallsdatpat,sat,o n-the-dat,cat-hat-chat, equalls-tat,@[EMAIL PROTECTED]@@=@@ @= =@ @= =@ @= =@ @= =@ @=@ @=@ @=@ @=@ @=@ @=@ @==@ @==@ @==@ @==@ @== @ @==@ @==@ @==@ @==@ @ ==@ @==@ @==@ @==@ @==@ @=@ @=@ @=@ @=@ @=@ @=@ @= =@ @= =@ @= =@ @= =@ ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
Re: [NetBehaviour] open test @ net.art-jwm
Maybe I confused the matter by saying it's plain text file based. What I mean is that it does not use SQL databases etc. The file format is plain text, but the text itself is formatted in a particular way which is not a text to html conversion, nor intended as such. i'm trying to provide a overview of the files here: i've also misnamed the at-tags, these should be called at-eq-tags, and they have two forms: @=type=@ and @=type=data=@ the validity of an at-eq-tag is based upon the type consisting only of lower case letters and the symbols ! and \ and / ...the data can consist of any printable character. the at-eq-tags are only used to generate html within a block of text, be that within p, h1, pre etc. ie: main=text=Look at the @=ilink=code=@ page. once the page data (title,keywords,descr) and option page data (meta,css,etc) have been parsed then all following lines consist of the following forms: section=type=data // comment line and blank lines are just white space in the file, not in the output. there are a few inconsistencies, for example, in the home file, the page option for parent is: [EMAIL PROTECTED]@ in this case, the at-eq-tag is just a text string to be matched against for when there is no parent page. it might be changed to be similar to the preset options below: in other cases, ie xlink for example, we have xlink=*php which tells the xlink to use the php preset to form the link. there's a similar form to display the logo on the home page main=image=*logo , here, the image processing code finds the correct logo for the theme. at the bottom of the home file, there's the home links, these are read for every page to create the navigation bar, and home is the only file where they're actually specified: home=ilink=journal ! ! {(*parent==journal)?j=*this:!;} the format of this link uses a conditional so that when any page has the journal specified as it's parent, the url is formed with an additional variable, j=name_of_page. for an ilink we can specify the whole query string as: page_name keyword scale other an exclamation mark in the ilink context means to use the existing values set. at the bottom of the test page, there is: rlink=ilink=piss and this places the link to the page piss into the 'related' section of the navigation bar. there is also the 'tree' section of the nav bar. goto say the page for audio made in 2008 and there is a list of audio tracks i've made with thumbnail images/icons. these are specified like so: main=thumb=page_name main=thumb=page_name main=thumb=page_name and when you follow the link to a specific page, you get these links displayed within the 'tree' section of the nav bar. these are generated by scanning the page specified as the parent, for thumb links (and ilinks too). it's untested what happens if you: home=text=a line of text which gets displayed in the nav bar. home=image=an_image_to_display_in_the_navbar at-tags --- the real at-tags begin with the @ symbol followed by one or two other symbols and then the data. at-tags are used by ilink,xlink, and image like so: main=ilink=home@:the home page for jwm-art.net main=image=CSSNAKETRIX@:the image for the CSSNAKETRIX page main=xlink=http://www.website.com@:a fantastic [EMAIL PROTECTED] @:this is the label to display for an image, or the text for a link @;this is alt-text for an image, or title text for a link @_ does not have data, it tells a link to open with target=_blank @! rel=nofollow for link and a number of others. I will have a look at my regexps and try out other methods to see what i can come up with. On 1/11/2008, james jwm-art net [EMAIL PROTECTED] wrote: i'm unsure as to what clear spec you want. it's clear to me and i thought i'd provided enough information to build a clear-ish picture. it's not intended that the text files for pages should be readable as if they were not markup, that's never been a goal. i've copied two of the files used to generate pages: the home page: http://www.jwm-art.net/home.txt the test page: http://www.jwm-art.net/test.txt it's messy like me i guess. it has evolved to do what i want/can get it do. On 1/11/2008, clemos [EMAIL PROTECTED] wrote: Hi James I think I miss some things because there's no clear specification. I still feel like your regexp could be lighter, or porbably split in several. On Sat, Nov 1, 2008 at 1:13 AM, james jwm-art net [EMAIL PROTECTED] wrote: Hi Clemos, On 31/10/2008, clemos [EMAIL PROTECTED] wrote: this looks cool. did you experiment things like Markdown (http://daringfireball.net/projects/markdown/) or such text to html converters ? No I've not heard of Markdown before. (nor have I experimented with any other text to html converters). Just now took a quick look, it's quite interesting, but has slightly different goals: (i'm not completely sure, the area's a bit blurred) it wants maximum readability of the _text_it_translates_ and is more xtxexxxtx prose orientated mine is (perhaps
[NetBehaviour] open test @ net.art-jwm
working toward open-sourcing jwm-art.net text-file-based content (*)management system... *maybe mis-management some lines that might be found in a text file for a page on jwm-art.net: main=text=a line of text with a link to the @=ilink=test=@ page. [EMAIL PROTECTED]ENDTEXTLINE=@ at-tags allow links and other HTML elements to be embedded within a paragraph of text. text as presented in the text file for a page is strictly formatted to @=b=prevent=@ characters used in HTML from being interpretted as such. ENDTEXTLINE main=image=ride-03@:image from ride-03 page. testing a regular expression for detection of 'at-tags' - jwm-art.net-style delimiters for embedding HTML elements within text. (took eight hours to learn how to use regular) (expressions to arrive at what i thought) (worked in all cases but did not) http://www.jwm-art.net/test.php test:$pat='/((?:@=[a-z]+)(?:=@|=[\S ]+?(?==@)))/'; actual: $pat='/((?:@=[!a-z\\/\\\]+)(?:=@|=[\S \n]+?(?==@)))/'; for use: $res=preg_split($pat,$str,-1,PREG_SPLIT_DELIM_CAPTURE); (((allows things like @=b=bold\nbold\nstill bold=@ (where line split in file) (((and @=\=display-at-tag=@ @=/=html comment=@ etc (((and @=!=some kind of conditional ICROH used mainly by journal =@ more: http://www.jwm-art.net/light.php?p=test more splitting out of functions for these things... keywords page displays the first few lines from the info section of a page. look here (notice links): http://www.jwm-art.net/light.php?p=str-frag-1.0 then look at the same information in the keywords listing for that http://www.jwm-art.net/light.php?p=keywordsk=chaos (( code now less confuse so link never made (( as link never made, never get format (( so link element never dis-splayed, like old. -- steps to open source 1) further study of my code and thinking ways to improve it 2) removing content from potential src package 3) creating documentation for usage of src as content 4) remember that we(i) were(was) going to help people out by closing open tags (ie for bold text, italic etc) span anyone? h, exists, but, but, maybe we have to be crawl to be kined? 5) remember to investigate keyword functioning for potential code efficiency improvements(ie is it possible to avoid: grep key1 | grep key2 | grep key3 in favour of regular expression? can more advanced regexps help in keyword functioning? 6) stop blabbling so much ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
Re: [NetBehaviour] pure:dyne discussion
Hi Aymeric, everyone, Sorry reply is a bit late now.. On 23/10/2008, aymeric mansoux [EMAIL PROTECTED] wrote: .. maybe it was demudi? Yes that's it. It more or less got me off Gnome straight away, and I enjoyed using it :-) I'm back on the Gnome again just recently. One big improvement (IMHO) in Gnome is that it's now easy to change the colours of (certain) themes, woohoo. But there's several dislikes such as a lot of not-so-small pkg dependencies, which, along with limited configuration (and the gconf editor) give it the feel of a major proprietry OS unpopular amongst lusers. We used fluxbox in the very early pure:dyne iterations, but we quickly realised that during workshops we really need something that provides as much graphical helpers as possible. XFCE is good for that, it's very light and fast on modest machines and has a complete desktop. Also, even though fluxbox is really good, it's one of these desktop that is not minimal enough to provide a barebone wm, and it's too minimal to provide a user experience similar to what is available in typical desktop based wm. Concerning Debian, I can't recall if I mentionned it previously, our goal is also not to leave our packages in a nich repository, the mid term plan for the pure:dyne team is to start moving as much things as possible in Debian itself, so it will benefit to an even wider audience. Good stuff. But does this mean pure:dyne is a tempory project? Or will pure:dyne be more cutting edge than Debian? Certainly though, Debian is not tailored in the same way as the multimedia specific distros. Does pure:dyne come in 64bit flavour? (and any chance of ordering a live/install DVD btw?) pure:dyne is 32bit only at the moment, which of course works perfectly fine on 64bit CPU. We'll start exploring 64bit when we consider the live system and the environment that produces it, are stable enough and well documented. We are also in discussion with 64studio, who contacted us a while ago, to start to think about long term collaboration. There are no CD/DVD available to order, it's only available as direct downloads or torrents. http://code.goto10.org/projects/puredyne/wiki/GetPureDyne But, the next milestone, leek and potato, will be available as liveUSB keys that we will sell, we're still trying to figure out how to do that with as little extra cost added to make it cheap, but sustainable. For those in London tonight, you'll be able to get one or see it in action. I'm in the dark ages of the 'net here. No broadband and it's hassle to get friends to download ISO's for me, so a liveUSB key would be a good thing for people like me. Hopefully BT is (going to be/meant to be??) rolling out upgrades to it's exchanges in the not-too-distant future. Of course there are important variations within this field as well. For example an artist who can program might build an imaginary based on a very badly programmed, but creative software art, or an artistic interpretation of technology that would sound like pseudoscience. At the other extreme, a programer making art will have the tendency to focus much more be in the technical process and the manifestations of this underlying mechanics would be treated as side effects or illustrations of these. I found this quite interesting. If neither programming nor art is earning one a living, how can one tell if they're a programmer making art or an artist writing code? Hang on, there's a clue at the end of the paragraph... Yes I agree there, with the illustrations analogy. I think the issue with software art is that it is interdisciplinary, which is, at the same time, its greatest quality, but also its curse. It is still too often that today software artists are left in a academe/institutional limbo because they are either considered too geeky or too arty depending the point of view of the single discipline that examines it. But I think is a general problem for any (multi|cross|trans|inter)disciplinary practice and research :) Ok, I can understand that. Frustrating. Cheers, James. ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
[NetBehaviour] Check this HTML please
Check this HTML please (whitespace edited slightly) To: [EMAIL PROTECTED] Subject: For Scammed Victims (Only) From: United Nations Organization [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] MIME-Version: 1.0 Content-Type: text/html Content-Transfer-Encoding: 8bit table cellspacing='0' cellpadding='0' border='0' trtd valign='top' style='font: inherit;' DIVFONT size=3 IMG style=WIDTH: 552px; HEIGHT: 104px height=104 alt=Secretary-General Ban Ki-moon src=http://www.un.org/sg/images/topbanner4.jpg; width=552 useMap=#Map border=0 /FONT /DIV DIVSTRONG SPAN style=FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Arial STRONG SPAN style=FONT-FAMILY: Arial DIVUNITED NATIONS COMPENSATION UNIT, IN AFFILIATION WITH UNION BANK./DIV DIV /DIVDIVAttention: Friend, /DIV DIV /DIV DIVHow are you today? Hope all is well with you and family?, You may not understand why this mail came to you.BR BRWe have been having a meeting for the passed 7 months which ended 2 days ago with the then secretary to the UNITED NATIONS. This email is to all the people that have been scammed in any part of the world, the UNITED NATIONS have agreed to compensate them with the sum of US$ 150,000. BR BRThis includes every foreign contractors that may have not received their contract sum, and people that have had an unfinished transaction or international businesses that failed due to Government problems etc.BR BRWe found your name in our list and that is why we are contacting you, this have been agreed upon and have been signed.BR BRYou are advised to contact Mr Richard Bilton of our paying center in Africa, as he is our representative in SPAN class=yshortcuts style=BORDER-BOTTOM: rgb(0,102,204) 1px dashedNigeria/SPAN , contact him immediately for your Cheque/ SPAN class=yshortcuts style=BORDER-BOTTOM: rgb(0,102,204) 1px dashedInternational Bank Draft/SPAN of USD$150,000. This funds are in a Bank Draft for security purpose ok? so he will send it to you and you can clear it in any bank of your choice.BR BRTherefore, you should send him your full Name and telephone number your correct mailing address where you want him to send the Draft to you. Contact Mr Richard Bilton immediately for your Cheque:BR BRPerson to Contact: Mr Richard Bilton BREmail: A rel=nofollowFONT color=#003399[EMAIL PROTECTED]/FONT/A /DIV DIVFONT color=#ff DIVPhone: +234 703-803-7586 /DIV DIV /DIV DIVThanks and God bless you and your family. Hoping to hear from you as soon as you cash your Bank Draft. Making the world a better place.BR /DIV/SPAN/STRONG/SPAN/STRONG/DIV DIV DIV STRONG SPAN style=FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Arial STRONG SPAN style=FONT-FAMILY: Arial/SPAN /STRONG A href=http://images.google.com.ng/imgres?imgurl=http://www.biblepicturegallery.com/Samples/ca/editors/symbols/United%2520Nations%2520logo.gifimgrefurl=http://www.biblepicturegallery.com/Pictures/Symbols/United%2520Nations%2520logo%2520ca.htmh=480w=640sz=26tbnid=d0wKZNMBRZfqvM:tbnh=103tbnw=137prev=/images%3Fq%3Dunited%2Bnations%2Bimage%26um%3D1amp;start=3sa=Xoi=imagesct=imagecd=3; target=_blank rel=nofollow STRONGEM IMG title=http://www.biblepicturegallery.com/Pictures/Symbols/United%20Nations%20logo%20ca.htm style=WIDTH: 129px; HEIGHT: 107px height=107 alt=http://www.biblepicturegallery.com/Pictures/Symbols/United%20Nations%20logo%20ca.htm src=http://tbn0.google.com/images?q=tbn:d0wKZNMBRZfqvM:www.biblepicturegallery.com/Samples/ca/editors/symbols/United%20Nations%20logo.gif; width=129 align=middle vspace=4 border=1 /EM/STRONG/A BR STRONG SPAN style=FONT-FAMILY: ArialRegards,/SPAN /STRONG/SPAN/STRONG/DIV DIVSPAN style=FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: ArialSTRONGSecretary-General SPAN class=yshortcuts style=BACKGROUND: 0% 50%; BORDER-BOTTOM: rgb(0,102,204) 1px dashed SPAN class=yshortcuts style=BORDER-BOTTOM: rgb(0,102,204) 1px dashedBan Ki-Moon/SPAN /SPAN./STRONG/SPAN/DIV DIVSPAN style=FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Arial A href=http://www.un.org/sg/; target=_blank rel=nofollow SPAN class=yshortcutsFONT color=#003399http://www.un.org/sg//FONT/SPAN/A/SPAN/DIV/DIV/td/tr/tablebr Wicked. ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
[NetBehaviour] light errors
light for those who don't sit in darkened rooms or those boring farts who just like simple bw design: light http://www.jwm-art.net/ (light.php) (light is current default) for those who sit in darkened rooms with decent or semi-decent monitors that will display subtle dark colours NOT-AS-BLACK, please choose: http://www.jwm-art.net/light.php?p=themes for those who have no interest in any of the above, sack me. (slack) i might get cssnaketrix to display plopperly for the internet explopper blouser if i can be assed errors **1** Not Found The requested URL /lfg was not found on this server. Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request. [plobrem: forgotten how it worked, renamed error catching php code files, forgotten] **2** (from which_art.inc:69) [page: CSSNAKETRIX: ] no thumb image found for art (from which_art.inc:69) [page: d0m1n8_or_subm17: ] no thumb image found for art (from which_art.inc:69) [page: CSSNAKETRIX: ] no thumb image found for art (from which_art.inc:69) [page: d0m1n8_or_subm17: ] no thumb image found for art (from image.inc:56) [page: CSSNAKETRIX: ] could not find image 'CSSNAKETRIX' or 'art/image/CSSNAKETRIX' (from image.inc:56) [page: d0m1n8_or_subm17: ] could not find image 'd0m1n8_or_subm17' or 'art/image/d0m1n8_or_subm17' (from image.inc:56) [page: CSSNAKETRIX: ] could not find image 'CSSNAKETRIX' or 'art/image/CSSNAKETRIX' (from image.inc:56) [page: d0m1n8_or_subm17: ] could not find image 'd0m1n8_or_subm17' or 'art/image/d0m1n8_or_subm17' (from which_art.inc:69) [page: CSSNAKETRIX: ] no thumb image found for art (from which_art.inc:69) [page: d0m1n8_or_subm17: ] no thumb image found for art (from which_art.inc:69) [page: CSSNAKETRIX: ] no thumb image found for art (from which_art.inc:69) [page: d0m1n8_or_subm17: ] no thumb image found for art (from which_art.inc:69) [page: CSSNAKETRIX: ] no thumb image found for art (from which_art.inc:69) [page: d0m1n8_or_subm17: ] no thumb image found for art (from which_art.inc:69) [page: CSSNAKETRIX: ] no thumb image found for art (from which_art.inc:69) [page: d0m1n8_or_subm17: ] no thumb image found for art (from which_art.inc:69) [page: CSSNAKETRIX: ] no thumb image found for art (from which_art.inc:69) [page: d0m1n8_or_subm17: ] no thumb image found for art (from image.inc:56) [page: CSSNAKETRIX: ] could not find image 'CSSNAKETRIX' or 'art/image/CSSNAKETRIX' (from image.inc:56) [page: d0m1n8_or_subm17: ] could not find image 'd0m1n8_or_subm17' or 'art/image/d0m1n8_or_subm17' (from which_art.inc:69) [page: CSSNAKETRIX: ] no thumb image found for art (from which_art.inc:69) [page: d0m1n8_or_subm17: ] no thumb image found for art (from which_art.inc:69) [page: CSSNAKETRIX: ] no thumb image found for art (from which_art.inc:69) [page: d0m1n8_or_subm17: ] no thumb image found for art (from which_art.inc:69) [page: CSSNAKETRIX: ] no thumb image found for art (from which_art.inc:69) [page: d0m1n8_or_subm17: ] no thumb image found for art (from which_art.inc:69) [page: CSSNAKETRIX: ] no thumb image found for art (from which_art.inc:69) [page: d0m1n8_or_subm17: ] no thumb image found for art (from image.inc:56) [page: CSSNAKETRIX: ] could not find image 'CSSNAKETRIX' or 'art/image/CSSNAKETRIX' (from image.inc:56) [page: CSSNAKETRIX: ] could not find image 'CSSNAKETRIX' or 'art/image/CSSNAKETRIX' (from image.inc:56) [page: CSSNAKETRIX: ] could not find image 'CSSNAKETRIX' or 'art/image/CSSNAKETRIX' [EMAIL PROTECTED]:~$ rm errors/errors.log rm: remove write-protected regular file `errors/errors.log'? y [EMAIL PROTECTED]:~$ [plobrem: forgot to upload images for CSSNAKETRIX and d0m1n8_or_subm17 pages] ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
Re: [NetBehaviour] pure:dyne discussion
Hi, I'm curious about how pure:dyne might compare to other multimedia distributions. I have always gone back to Debian (stable) as my main OS, but have tried 64studio... and another, can't remember it's name, it used fluxbox as it's desktop but the distro died, but the desktop was fast and it all worked from go. Does pure:dyne come in 64bit flavour? (and any chance of ordering a live/install DVD btw?) On 20/10/2008, aymeric mansoux [EMAIL PROTECTED] wrote: Of course there are important variations within this field as well. For example an artist who can program might build an imaginary based on a very badly programmed, but creative software art, or an artistic interpretation of technology that would sound like pseudoscience. At the other extreme, a programer making art will have the tendency to focus much more be in the technical process and the manifestations of this underlying mechanics would be treated as side effects or illustrations of these. I found this quite interesting. If neither programming nor art is earning one a living, how can one tell if they're a programmer making art or an artist writing code? Hang on, there's a clue at the end of the paragraph... Yes I agree there, with the illustrations analogy. Cheers, James. ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
[NetBehaviour] jwm-art.net update coming soon... test please?
Alright? Am just updating my site. Have been working in debian lenny offline on home pc, was looking how i wanted. now online, crt monitor looks too dark, image scaling defeats transparent gifs (it didn't offline), some other stuff too. http://jwm-art.net/o8.php?p=j20081015-2048 just wanted some feedback about this, if you're willing to have a quick look. you can post feedback as comments (if you want to) as i've re-instated and updated the comment code to request a security number (with instructions how to find it) and denies any comments with links expressed in various formats (plain txt urls allowed). the old version is still available btw. most of the work posted here to netbehaviour now has it's own page in various sections of the new site, but not the old. Cheers, james. ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
Re: [NetBehaviour] dark cloud
It's kind of strange seeing my d0m1n8_or_subm17 work juxtaposed with women holding guns... I'm not sure what to make of it!? On 16/10/2008, karen blissett [EMAIL PROTECTED] wrote: ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
Re: [NetBehaviour] D0M18 or SUBM17_3
It's kind of strange seeing my d0m1n8_or_subm17 work juxtaposed with women holding guns... I'm not sure what to make of it!? On 16/10/2008, karen blissett [EMAIL PROTECTED] wrote: ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
Re: [NetBehaviour] powerfulart
here's about the only way they influence me: http://jwm-art.net/hirst.html On 14/10/2008, marc garrett [EMAIL PROTECTED] wrote: Hi Patrick, Anyone here on here? Hopefully not all at the same ;-) http://www.artreview.com/power100 Yeah, I looked at this and thought 'assholes', especially in light of the recent economic crisis, it all fits into the same depressing, hegemonic hole... marc Hello netbehaviourists Anyone here on here? http://www.artreview.com/power100 . me neither. Patrick -- ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
[NetBehaviour] Venus, Soviet Space History, Computer Graphics, Science, Etc.
http://www.mentallandscape.com/ amongst other things, some recordings of sputnik. ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
Re: [NetBehaviour] THE CSSNAKETRIX/ this text is not my own
Yes, but for normal everyday life it's my (cough expletives) own. On 28/9/2008, benjamin [EMAIL PROTECTED] wrote: this text is not my own; my impluse drives the discourse.this discourse is not my own it is sedimented within my capacity for understanding and seeing; i have been programmed to be this way.this way is not my own; i share it with the others who cross, traverce and transcend through our memeterrain; i share it with my housemate from the other side of the world, whoes parents met at the same place as mine, though from the other side of the world and who was conceived at the same time as me.my housemate is not my own though we share some of the same source code. On 28 Sep 2008, at 11:24, james jwm-art net wrote: THE CSSNAKETRIX A new online semi-net-art-but-not-really-but-could-be-up-to-you (it has user interaction and a gallery woo) /*it's 1130 now been coding since 1430 yesterday to finish this*/ Right, THE CSSNAKETRIX is a new work created by me, not entirely original. It's a text-focused work abusing CSS and layering oodles and oodles of text in different colours and positions into your web browser. To begin with it has 8 examples, but you can modify these and tamper with them and then save them to THE CSSNAKETRIX GALLERY - but hurry, save spaces are limited to a hundred ;-) http://www.jwm-art.net/cssnaketrix/snaketrix.php Regards, James. ThE arRANGEment of tha C0d3 i5 m.y::own, i think, atleast - I cut my own wood for it. ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour Benjamin R Bailey de Paor Arts industries professional cultura3 ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
Re: [NetBehaviour] THE CSSNAKETRIX/ this text is not my own
On 28/9/2008, benjamin [EMAIL PROTECTED] wrote: this text is not my own; my impluse drives the discourse.this discourse is not my own it is sedimented within my capacity for understanding and seeing; i have been programmed to be this way.this way is not my own; i share it with the others who cross, traverce and transcend through our memeterrain; i share it with my housemate from the other side of the world, whoes parents met at the same place as mine, though from the other side of the world and who was conceived at the same time as me.my housemate is not my own though we share some of the same source code. Benjamin, I believe you left this in my head: the loner - - - - - if you are priviledged to be in the situation you want to be in, doing as your profession that which stimulates you, take pity on the outsider trying from afar to enter into your field in the only way an outsider can: alone, from outside. the outsider may not work with people in the field, nor have friends around him or herself with which to talk indepth and exchange ideas. the professional on the other hand, his/her daily reality encompasses discussion of the concepts within the the field. their position is enviable to the outsider, not only from the financial but from the point of view of further learning, guidance and support. the outsider sees big holes is his/her work, always. gaps in their knowledge are heightened by: a)the outsider having an intention and goal, borne of who knows what intuition or one time awareness, which specified he himself (or her herself) is the tool of production, the core component - make as much good of this as possible. but it can seem as if this very attitude is entirely at odds with the professionals. b)the professional field, particularly toward the corporate and institutional levels, in the perception of the outsider, is accelerating away in the other direction. c)resistance to the professional field: stubbornness from frustration with it, becomes ingrained, causing further separation. the outsider is alone only with his/her own experience for guidance in the field. the outsider looks for holes and creates work to fall through them, but by doing so, merely serves the professionals further in their wall building against loner types. language. the professionals advance always in their field. they love to mock the past and those left behind. the outsider entropies, until all that is left is the core component that can see we're all just people really. the outsider says we can all live our ways but our ways have to change because this is really depressing again. the professionals are right because they know they are. the outsider is just fucked off with it all. On 28 Sep 2008, at 11:24, james jwm-art net wrote: THE CSSNAKETRIX A new online semi-net-art-but-not-really-but-could-be-up-to-you (it has user interaction and a gallery woo) /*it's 1130 now been coding since 1430 yesterday to finish this*/ Right, THE CSSNAKETRIX is a new work created by me, not entirely original. It's a text-focused work abusing CSS and layering oodles and oodles of text in different colours and positions into your web browser. To begin with it has 8 examples, but you can modify these and tamper with them and then save them to THE CSSNAKETRIX GALLERY - but hurry, save spaces are limited to a hundred ;-) http://www.jwm-art.net/cssnaketrix/snaketrix.php Regards, James. ThE arRANGEment of tha C0d3 i5 m.y::own, i think, atleast - I cut my own wood for it. ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour Benjamin R Bailey de Paor Arts industries professional cultura3 ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
Re: [NetBehaviour] THE CSSNAKETRIX
Hi Dave, Thanks for the comments, glad you like the piece. Some of the examples it has produced suggest Christmas card designs, or maybe posters. So during development of it, a CSS rule was added to the stylesheet to prevent the grey information box being sent to print. Cheers, james On 28/9/2008, dave miller [EMAIL PROTECTED] wrote: hi james I think this is a great work - I really enjoyed playing around with the controls- I got the hang of playing around with it quickly - it's very intuitive. The pictures generated have a lovely aesthetic to them. I find there's always an excitement with net art when the output is really interesting, then I find myself wondering how it could exist outside of the screen. I suppose it doesn't need to, that's the point, and it wouldn't make any sense anyway outside of the screen. anyway, really like it dave 2008/9/28 james jwm-art net [EMAIL PROTECTED]: THE CSSNAKETRIX A new online semi-net-art-but-not-really-but-could-be-up-to-you (it has user interaction and a gallery woo) /*it's 1130 now been coding since 1430 yesterday to finish this*/ Right, THE CSSNAKETRIX is a new work created by me, not entirely original. It's a text-focused work abusing CSS and layering oodles and oodles of text in different colours and positions into your web browser. To begin with it has 8 examples, but you can modify these and tamper with them and then save them to THE CSSNAKETRIX GALLERY - but hurry, save spaces are limited to a hundred ;-) http://www.jwm-art.net/cssnaketrix/snaketrix.php Regards, James. ThE arRANGEment of tha C0d3 i5 m.y::own, i think, atleast - I cut my own wood for it. ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
[NetBehaviour] new online net art work: D0M18 or SUBM17
D0M18 or SUBM17 http://www.jwm-art.net/d0m1n8_or_subm17/d0m1n8_or_subm17.php 1) point your web browser to go visit the url above... 2) hover the mouse over the green boxes to read my oh so wise words... 3) press the buttons to dominate or submit... 4) wonder why... ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
Re: [NetBehaviour] N0NS3N7S C4LL 4 D0M1N4710N
On 17/9/2008, clemos [EMAIL PROTECTED] *** wrote a submit form *** ?php /* no subm1t /|| d0m1n8 http://jwm-art.net/n0subm1t.php */ print '!DOCTYPE html PUBLIC '; print '-//W3C//DTD HTML 4.01 Transitional//EN\'; print \nhtml\nhead\n/head\n; print body bgcolor=\#86989d\ text=\#ff91d2\; if (array_key_exists('submit',$_POST)) $str=N0 SUBM17 ; else $str=D0M1N8 ; print \ncode; $mx=1; $cols=12; srand(date(njGis)); for($i=0;$i75;$i++){ for($j=0; $j$mx; $j++){ if($j 0 (($j % $cols) == 0)) print br; $span=false; if(rand(0,100)85){ printspan style=\color:#ff71b2\; $span=true; } else if(rand(0,100)97){ printspan style=\color:#ff5182\; $span=true; } print $str; if($span) print/span; } print br; $mx++; } print \n/code; print \n/html; ? ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
[NetBehaviour] arrrrghhhh! N0NS3N7S C4LL 4 D0MAIN:4710n
DOMINATE DOMINATE DOMINATE DOMINATE DOMINATE DOMINATE DOMINATE DOMINATE DOMINATE DOMINATE DOMINATE DOMINATE DOMINATE DOMINATE DOMINATE moNEY MEans EVerTHINDOMINATEGmoNEY MEans EVeryTHINGmoNEY MEans EVeryTHINGmoNEY MEDOMINATEans EVeryTHINGmoNEY MEans: DOMINATE __ COMpeat ../compDOMINATEete ../COMPeat ../comPete|_ |Be the BEST bE ThE BestDOMINATE BB THETHE BESTBESt _ ../COMpeat __ compeDOMINATEte ../COMPeat ../comPete _ |Be the BEST bE ThE BeDOMINATEst BB THETHE BESTBESt _ ../COMpeat ../compeDOMINATEte __ COMPeat ../comPete|_ _ |Be the BEST bE ThE BesDOMINATEt BB THETHE BESTBESt _ _ ../COMpeat ../compete ../CDOMINATEOMPeat __ comPete _ _ \Be the BEST bE ThE Best BB TDOMINATEHETHE BESTBESt _ _ __ COMpeat ../compete ../COMPeDOMINATEat ../comPete|_ _ _ |Be the BEST bE ThE Best BB THETHEDOMINATE BESTBESt _ _ _ ../COMpeat __ compete ../COMPeatDOMINATE ../comPete _ _ _ |Be the BEST bE ThE Best BB THETHEDOMINATE BESTBESt _ _ _ ../COMpeat ../compete __ COMPeatDOMINATE ../comPete|_ _ _ _ |Be the BEST bE ThE Best BB THEDOMINATETHE BESTBESt _ _ _ _ ../COMpeat ../compete ../COMDOMINATEPeat __ comPete _ _ _ _ \Be the BEST bE ThE Best ABDOMINATE THETHE BESTBESt _ _ _ _ DOMINATE submit MONEY ABOVE EVERYTHING MONEY ADOMINATEBOVE EVERYTHING ONEY BOVE VERYTHING ONEY BOVE VDOMINATEERYTHING ONEY NEY OVE ERYTHING NEY OVE ERYTHDOMINATEING NEY OVE ERY EY VE RYTHING EY VE RYTHING DOMINATEEY VE RYTHING EY Y E YTHING Y E YTHING Y E DOMINATEYTHING Y E YTHING Y THING THING THINGDOMINATE THING THING THI HING HING HING DOMINATE HING HING HING H ING ING ING IDOMINATENG ING ING ING I NG NG NG NG DOMINATENG NG NG NG NG G G G G G DOMINATE G G G G G G DOMINATE Thyme=money ThyDOMINATEme=money Thyme=money Thyme=money DOMINATE DOMINATE DOMINATE DOMINATE DOMINATE DOMINATE DOMINATE DOMINATE DOMINATE DOMIATEwasDOMINTERe:noDOMIATEscentsDOMINTEcoolDOMINAEforDOMINATdomainDOM DOMINATEDOMINATE OMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATE DOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATED MINATEDOMINATE DOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATE DOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATE DOMINATED MINATEDOMINATEDOMINATEDOMINATED MINATEDOMINATEDOMINATEDOMINATE DOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATE DOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATE DOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATE DOMINATEDOMINATEDOMINA EDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATE DOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATE DOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATE DOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATE DOMINATEDOMINATEDOMINATEDOMI ATEDOMINATEDOMINATEDOMINATEDOMIN TEDOMINATE DOM NATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATE DOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATE DOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDO INATEDOMINATEDOMINATEDOMINATE --- 2142.7 --- http://en.wikipedia.org/wiki/Umber ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
[NetBehaviour] JWM-ART:#!/awful/writing (fit for no particular purpose)
### Diff, YOU are n #!/awful/writing (*) JWM-ART:#!/awful/writing (fit for no particular purpose) Contents 1) _dream snippet 2) notes about recent digital audio work 3) new pc == lost inspiration 4) to top it all off 5) BUSINESS OFFENDS ME 6) the gamer in me is dead 7) CON.clusion i (*) 1) _dream snippet: +++ ...in my garden [it's still dark, early morning, dew] i'm looking +++ up and around me and there are spiders webs - or more precisely +++ three dimensional webs in the form or 3d geometrical shapes like +++ walking underneath and inside vector graphic jewels, except, the +++ strands are glistening in a multitude of blue hues and maybe with +++ some red. +++ {{{ (no anti-aliasing needed because the) }}} +++ {{{ (dream is not digital, not pixelated) }}} +++ i'm supposed to be getting ready to go on a flight somewhere +++ but i've my doubts and am letting them slow me down and take +++ the chance that i might miss it... +++ i decide to walk up to the top of my garden. i walk past my car +++ and into the not really a garden not really an orchard part of +++ our property. by the time i get to the top, dawn has happened - +++ abnormally quickly, and i take note of this. +++ at the top i look, with the tall conifers 10ft away at my left +++ side, around at the fields beyond our property and it's old wire +++ fencing. the fields are freshly ploughed, though probably from +++ the previous day. [[[ what's this flight thing about? ]]] as i +++ look at the field i see a thin line down it's right side, with +++ my back to the conifers, and my line of sight along the top +++ perimeter of our land. the quality of the line, it's thiness and +++ colour does not seem wholy normal. +++ some motion somewhere (* i cannot recally exactly *) or just a +++ large object jutting up from the landscape, steals my attention +++ from the unusual line in the ground and I spy a massive bird. It +++ is mottled brown, patterns of highlights and dark areas. i'm +++ rather worried by it, it has a slightly menacing set of features. +++ the bird is a bulk, shuffling about on the field. it must be +++ perhaps 5 or six foot long, this thing. It notices me and raises +++ itself airbourne. I cannot recall if it needed to flap it's wings +++ or not, I watch it approach, maybe it flapped to begin with but +++ now it is back to it's original posture - but still airbourne, +++ it's propulsion by some unidentified means. @@ did the bird talk to me first, or did i speak to the bird first? @@ it spoke to me in almost normal eNGLISH. I cannot recall what we @@ verbally exchanged. I asked of it's name several times and it @@ repeatedly told me it was Mastersss.. I began to get fearful that I was dillusional. Surely this can't really be real? No birds exist like that, and certainly not with conversational ability. (( who's a pretty boy then? )) #! dream persona - retreat from [ weird giant bird ] #! dream persona - fear [ neighbours overhearing ] #! dream persona - fear [ sanity ] #! dream persona - fear [ neighbours overhearing ] #! giant weird bird - follow [ dream persona, slowly ] #! giant weird bird - question, request [ dream persona ] #! giant weird bird - metamorphosis [ naked middle aged woman ] #! naked middle aged woman - try [ climb through hole in fence ] #! naked middle aged woman - try [ reach, touch dream persona \ through hole in fence ] #! dream persona - run [ away from naked middle aged woman ] #! dreamer [ WAKE ] (*) 2) notes about recent digital audio work I WAS FEELING I WAS GAINING SOME DIRECTION, THAT I'D GAINED FURTHER INSIGHT INTO THE THINGS I MAKE. THAT I HAD A DIRECTION TO GO IN. COULD NOT IMAGINE WANTING TO STOP. (*++) 3) new pc == lost inspiration /* i buy new pc because old pc kept overheating, 2gb of flaky ram ** caused such gems as 'internal compiler error' and probably oth ** er assorted bugs i'd considered software based. and because i' ** m reaching the limit of the cpu processing power on a regular ** BASIS. buy new pc install 64studio. damnit some software is older. can i compile what i had on old pc, try + fail. lack of compat between 64bit 64studio DVD debian etch DVDs - as far as apt or dpkg go . i know, i'll install a new version of gcc for fun. no. linux from scratch might help show me how. erm, oh look not the latest versi ons. try something else. DIY Linux looks better, slightly newer v ersions - and still newer than 64studio, a good base to build on me thinks. do do do. download from library @ work during lunch all source. eventually DIY linux can be booted into. BUT WHAT DO WE HAVE AT THE END OF THE REFERENCE BUILD AND A BIT FURTHER WORK? A COMMAND PROMPT. THAT IS THAT. MAYBE SHOULD LOOKED i HAVE
[NetBehaviour] geek at work
fedup with 2nd hand computers built of scraps from old systems and systems before them and 2nd hand systems from.. fedup with memory errors and over heating processors and onboard-gfx processors, fedup with all this i dipped into some savings and purchased a brand new PC, a dual core 64 bit, amd_64 it's geek-spoken as, but intel it is. so, so, so, i download amd64 64studio iso from the library at work while on my lunch break and install - at this stage i'd not found out the AHCI SATA is disabled to legacy ide mode, and installed 64studio and my poor little heart was broken to discover my brand new shiny super duper PC with a brand new shiny operating system has a lesser version of ardour2 on than my cranky old scrapyard PC with debian etch on it. [EMAIL PROTECTED]:/usr/local/src/audio/vamp-plugin-sdk-1.3$ make ranlib vamp-sdk/libvamp-sdk.a ranlib vamp-sdk/libvamp-hostsdk.a g++ -static-libgcc -shared -Wl,-Bsymbolic -Wl,--version-script=vamp-plugin.map -o examples/vamp-example-plugins.so examples/SpectralCentroid.o examples/PercussionOnsetDetector.o examples/AmplitudeFollower.o examples/ZeroCrossing.o examples/plugins.o vamp-sdk/libvamp-sdk.a /usr/lib/gcc/x86_64-linux-gnu/4.1.2/libstdc++.a /usr/bin/ld: /usr/lib/gcc/x86_64-linux-gnu/4.1.2/libstdc++.a(functexcept.o): relocation R_X86_64_32 against `std::bad_typeid::~bad_typeid()' can not be used when making a shared object; recompile with -fPIC /usr/lib/gcc/x86_64-linux-gnu/4.1.2/libstdc++.a: could not read symbols: Bad value collect2: ld returned 1 exit status make: *** [examples/vamp-example-plugins.so] Error 1 and set about building ardour2 ((edit a few makefiles and recompile with -fPIC and all's hunky dory jackanory, shared libs and all that)) it's an arduous process but what happens? get to stage of building new gtk and boom error unknown to me to fix. scrap that. try linux mint, it's really nice to look at, very new gnome desktop - and believe it or not, this gnome desktop i like... but shit the c compiler can't even create executables and i dont have no 'net connection for mint to get the stuff. dang and blast but it looks good and burning iso's is a matter of two or three clicks of the mouse and a minute or two later kerching. but if you've got a decent bb net connection then try Linux MINT, it's mint, and it's some kind of cross-breed beast of ubuntu and debian or something, and it's pretty nice to look at with dark themes and stuff which i like a lot. let's try install debian etch as a base to build on. nvidia driver does not like debian etch's xorg, or debian etch's xorg refuses to acknowledge the nvidia drivers are in the correct place where they are infact are. and half the time debian etch's installer won't find my lovely big sata drive even when in legacy ide mode, but occassionally it does because i had the damn thing installed at some point i'm sure. ok ok ok, now let's start over and use amd64 64studio as base. start off with something like, i know, let's compile gcc, excellent, yes, great idea. Cannot load module /usr/local/src/gtk+-2.12.9/modules/input/im-xim.la: /usr/local/src/gtk+-2.12.9/modules/input/.libs/im-xim.so: undefined symbol: g_assertion_message_expr /usr/local/src/gtk+-2.12.9/modules/input/im-xim.la does not export GTK+ IM module API: /usr/local/src/gtk+-2.12.9/modules/input/.libs/im-xim.so: undefined symbol: g_assertion_message_expr Cannot load module /usr/local/src/gtk+-2.12.9/modules/input/im-multipress.la: /usr/local/src/gtk+-2.12.9/modules/input/.libs/im-multipress.so: undefined symbol: g_assertion_message_expr /usr/local/src/gtk+-2.12.9/modules/input/im-multipress.la does not export GTK+ IM module API: /usr/local/src/gtk+-2.12.9/modules/input/.libs/im-multipress.so: undefined symbol: g_assertion_message_expr m no no hang on hang on backtrace a little, my mind's reminding me that libtool was mentioned in the gtk error, or so it reminds me, so i download binutils and build that. then back to gcc oh it needs gmp and mpfr - GNU multiple precision maths libs - so get them ok, yes back to gcc. done { /usr/local/src/GCC/gcc-4.3.1-build/./gcc/nm -pg _muldi3_s.o _negdi2_s.o _lshrdi3_s.o _ashldi3_s.o _ashrdi3_s.o _cmpdi2_s.o _ucmpdi2_s.o _clear_cache_s.o _enable_execute_stack_s.o _trampoline_s.o __main_s.o _absvsi2_s.o _absvdi2_s.o _addvsi3_s.o _addvdi3_s.o _subvsi3_s.o _subvdi3_s.o _mulvsi3_s.o _mulvdi3_s.o _negvsi2_s.o _negvdi2_s.o _ctors_s.o _ffssi2_s.o _ffsdi2_s.o _clz_s.o _clzsi2_s.o _clzdi2_s.o _ctzsi2_s.o _ctzdi2_s.o _popcount_tab_s.o _popcountsi2_s.o _popcountdi2_s.o _paritysi2_s.o _paritydi2_s.o _powisf2_s.o _powidf2_s.o _powixf2_s.o _powitf2_s.o _mulsc3_s.o _muldc3_s.o _mulxc3_s.o _multc3_s.o _divsc3_s.o _divdc3_s.o _divxc3_s.o _divtc3_s.o _bswapsi2_s.o _bswapdi2_s.o _fixunssfsi_s.o _fixunsdfsi_s.o _fixunsxfsi_s.o _fixsfdi_s.o _fixdfdi_s.o _fixxfdi_s.o _fixunssfdi_s.o _fixunsdfdi_s.o _fixunsxfdi_s.o _floatdisf_s.o _floatdidf_s.o _floatdixf_s.o _floatundisf_s.o _floatundidf_s.o _floatundixf_s.o
[NetBehaviour] Skit For Louisa
Skit For Louisa === I don't know anybody called Louisa and if I ever have I did not know her well enough to remember that I knew a woman called Louisa. http://www.jwm-art.net/art/audio/louisa_skit.mp3 Louisa was just some unknown person being talked about by a bunch of drunk girls as they strolled home along the street after closing time. They were unwittingly recorded from the window of a third floor flat located between Whitstable high street and the sea front. Other voices are probably from the TV. This 'skit' as I've decided to call it (remembering the short little ditties on Lewis Parker's album It's All Happening Now/The Ancients Series III) was produced in one evening and night on a fresh install of 64Studio (a GNU/Linux distribution (based on Debian) tailored for such endeavours). http://www.jwm-art.net/art/audio/louisa_skit.mp3 The installation of 64studio onto my home PC, came about after installing it on my girlfriend's laptop (after previously installing Suse and hating KDE), and I installed it onto my PC to see how I got on with it. And this 'skit' was produced in anticipation of the new PC I have ordered which hopefully will arrive by the end of this week. The trouble is, is, 64studio has all the stuff on that I use - almost. But so much of the stuff that I use I had downloaded off the internet and compiled from source - newer versions than are available in 64studio (particularly Ardour2) - or the ISO I burnt from the magazine it came on the front of. http://www.jwm-art.net/art/audio/louisa_skit.mp3 So, and other things work like a folder pops up when I plugin my USB memory stick - but now I can't unmount it from the commandline and have to context-click it's folder icon on the desktop. And there's no Fluxbox. Sure I like Gnome - visually it's far superior to KDE, but you can't maximise just vertically or just horizontally, only both at the same time. And you can't alt-right-click-drag to resize a window. And it's got icons on the desktop. And the workspace switching tool is not to my liking, and the programs menu is not so easily customizable and does not pop up through right-click on the desktop. I nearly wasted too much time trying to find a nice looking font for the icons on the desktop: don't try, they all look crap, it's senseless, just stick with the unobtrusive default SANS font. http://www.jwm-art.net/art/audio/louisa_skit.mp3 I think I'll install 64Studio on my new computer once it arrives and experim ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
[NetBehaviour] RELELLIVITTY[long way to fall (about six foot)]
RELELLIVITTY . ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
[NetBehaviour] RELELLIVITTY[long way to fall (about six foot)]
[ sorry, something somewhere did not like the original message - all the .s in it ] RELELLIVITTY : : : http://www.jwm-art.net/art/audio/relellivitty_long_way_to_fall.mp3 [long way to fall (about six foot)] '' '' '' '' '' '' '' '' ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
Re: [NetBehaviour] New developments - On Being/exist.pl
Just a quick thought: how about a client/server model? so there could be several components communicating with each other? On 25/7/2008, Pall Thayer [EMAIL PROTECTED] wrote: We do not create the structure of our own brains, we receive their design via evolution (or from God, but either way we don't make them ourselves). But we eventually take credit for using them. The structure of a neural net isn't determined by the program itself either. *Legally* the program's conclusions would be yours, I think. But *philosophically* is there a reason other than the simplicity of the program that means credit for its discoveries should go to the author instead? AI programs are texts, they are scores. They are more like the writing games of the Oulipo or the Surrealists or the Beats than a simpler static text. If they produce strange loops (http://en.wikipedia.org/wiki/Strange_loop) then this could be at least an analogue to or metaphor for self-awareness. - Rob. Points taken and sure, they could justify taking such a step in this project, which is purely conceptual and must therefore adhere to the original concept of creating a computer program that performs an introspective metaphysical and ontological examination of its own existence and being. I've always seen something wrong with the idea of AI. It just sounds absurd to me that a machine can be made to become intelligent as we define it in regards to humans. Based on the limited reading I've done on the subject, some of the largest steps towards realizing AI have more or less involved redefining what intelligence is. So here's my proposal: The fundamental element of intelligence is an innate desire to be aware of one's existence and state of being. This is the basis of intelligence and without it nothing can emerge that can be called true intelligence. Obviously, my program has no desire to be aware of its existence and state of being. That's why I have to tell it to do so and how to go about it. A computer program can be made to know certain things and even to make logical deductions based on that knowledge but that's not synonymous with intelligence. It will never be able to make reasoned decisions based on an intelligent understanding of things. A child who can rattle of the product of any two numbers between 1 and 10 isn't showing signs of intelligence. They're simply repeating something they know. It's not until they start dealing with numbers that they haven't managed to memorize that they may display intelligence through understanding and this understanding is acquired through their desire to be aware of their existence and state of being. That's essentially why they went through the trouble of acquiring the understanding needed to multiply those numbers. So, that's where I'm at right now. I'm not extremely well read in these matters and it could very well be that I'm simply repeating something that philosophers have been saying for the last 100 years. But this is what I'm learning from my work on exist.pl Pall ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
Re: [NetBehaviour] New developments - On Being/exist.pl
I was not so much thinking in terms of networks involving other computers, more splitting the parts of the program up (or potential parts) so they can comunicate with each other and respawn dead processes, I suppose roughly analogous to sensing processes and a brain process, perhaps allowing the senses to respawn a dead brain. But that almost suggests a brain is redundant as the senses... hmmm as a daemon is what I was thinking of, with ports and that, networking would be a step after. Not had the chance to actually try the script yet... in just a moment. On 25/7/2008, Pall Thayer [EMAIL PROTECTED] wrote: james jwm-art net wrote: Just a quick thought: how about a client/server model? so there could be several components communicating with each other? Actually, I see that as a later step. The program will eventually want to explore outer space and that's where networking can come into the picture. Pall On 25/7/2008, Pall Thayer [EMAIL PROTECTED] wrote: We do not create the structure of our own brains, we receive their design via evolution (or from God, but either way we don't make them ourselves). But we eventually take credit for using them. The structure of a neural net isn't determined by the program itself either. *Legally* the program's conclusions would be yours, I think. But *philosophically* is there a reason other than the simplicity of the program that means credit for its discoveries should go to the author instead? AI programs are texts, they are scores. They are more like the writing games of the Oulipo or the Surrealists or the Beats than a simpler static text. If they produce strange loops (http://en.wikipedia.org/wiki/Strange_loop) then this could be at least an analogue to or metaphor for self-awareness. - Rob. Points taken and sure, they could justify taking such a step in this project, which is purely conceptual and must therefore adhere to the original concept of creating a computer program that performs an introspective metaphysical and ontological examination of its own existence and being. I've always seen something wrong with the idea of AI. It just sounds absurd to me that a machine can be made to become intelligent as we define it in regards to humans. Based on the limited reading I've done on the subject, some of the largest steps towards realizing AI have more or less involved redefining what intelligence is. So here's my proposal: The fundamental element of intelligence is an innate desire to be aware of one's existence and state of being. This is the basis of intelligence and without it nothing can emerge that can be called true intelligence. Obviously, my program has no desire to be aware of its existence and state of being. That's why I have to tell it to do so and how to go about it. A computer program can be made to know certain things and even to make logical deductions based on that knowledge but that's not synonymous with intelligence. It will never be able to make reasoned decisions based on an intelligent understanding of things. A child who can rattle of the product of any two numbers between 1 and 10 isn't showing signs of intelligence. They're simply repeating something they know. It's not until they start dealing with numbers that they haven't managed to memorize that they may display intelligence through understanding and this understanding is acquired through their desire to be aware of their existence and state of being. That's essentially why they went through the trouble of acquiring the understanding needed to multiply those numbers. So, that's where I'm at right now. I'm not extremely well read in these matters and it could very well be that I'm simply repeating something that philosophers have been saying for the last 100 years. But this is what I'm learning from my work on exist.pl Pall ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
[NetBehaviour] recently i've been
{ audio track #1 ::: SRUCKYPOK uses midi files created by David Steinberg of http://www.rethaw.com sounds created in zynaddsubfx by yours truly 1 midi file (aehe.mid) imported into qtractor from http://www.rethaw.com/wp/wp-content/plugins/download-monitor/download.php?id=midi608.zip http://www.jwm-art.net/art/audio/sruckypok.mp3 { audio track #2 ::: DOING THE TINS / THIS CONVERSATION uses the sound of hospital dinner boxes (empty) and boxes of tins(used+washeded) offloaded from 'food van' to kitchen + slyly recorded conversation about a program to assist with (psychological?) analysis of conversation. fx + harshness. http://www.jwm-art.net/art/audio/doing_the_tins__this_conversation.mp3 { audio track #3 ::: HEXAGON qtractor sequencing zynaddsubfx and glitching the sequence recorded into ardour2 and subjected to an overabundance of effects processing + another noise/sequence. http://www.jwm-art.net/art/audio/hexagon.mp3 { image #1 ::: CHRURALPLACHV2 a number of 640x480 photographs taken using mobile phone of various places featuring heavily in my life. photographs manually stitched together in gimp and filtered/fx. http://www.jwm-art.net/art/image/chruralplachv2.jpg { end note #1 ::: MESSAGE END NOTE (my room(sitting @ my computer)) frequently ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
[NetBehaviour] stop, notice, contest
I had courgettes and carrots and I'll call the police, //a///a///a///a//a///a///a///a//a//a///a///a///a///a///a I had a swim in the sea at half past ten, don't call me porter. //a///a///a///a//a///a///a///a//a//a///a///a///a///a///a I had a download of firefox 3.0 EE exx EE point nought EE x EE //a///a///a///a//a///a///a///a//a//a///a///a///a///a///a I had a download of dreams of elephants about time too, //a///a///a///a//a///a///a///a//a//a///a///a///a///a///a The post never got delivered this morning because he phoned in sick //a///a///a///a//a///a///a///a//a//a///a///a///a///a///a I dreampt about something I can't remember and I got up too late and turned on my mobile too late to get to work two hours early like they wanted //a///a///a///a//a///a///a///a//a//a///a///a///a///a///a but they don't want me in the job permanent, like mate. //a///a///a///a//a///a///a///a//a//a///a///a///a///a///a I had courgettes and carrots and raspberry and almond cake yesterday and today the (cake | more); //a///a///a///a//a///a///a///a//a//a///a///a///a///a///a Today I went to work on my bike and the crab and winkle way I do not know because I'm too hardcore for that kind of thing preference being the little windy trails but ias work then else if //a///a///a///a//a///a///a///a//a//a///a///a///a///a///a I've not watChed elephants dreaming yet, orange, //a///a///a///a//a///a///a///a//a//a///a///a///a///a///a Orange, the future back pack surfers boarders can a dah dah dah. //a///a///a///a//a///a///a///a//a//a///a///a///a///a///a You may contest it mate, mate. //a///a///a///a//a///a///a///a//a//a///a///a///a///a///a Mate, it may be contested constant like, scones for tea of (? scons !== make) //a///a///a///a//a///a///a///a//a//a///a///a///a///a///a $dollar == $money ? : ; //a///a///a///a//a///a///a///a//a//a///a///a///a///a///a Flip chart flapped floppily flowing flight, new flight mi flour cake, pears and chocolate future bound //a///a///a///a//a///a///a///a//a//a///a///a///a///a///a then else if, ias working, roads are faster than little windy trails and i got there 15 minutes early but really hot and sweaty in this dripping humid dripping weather forehead veins pop pop anger //a///a///a///a//a///a///a///a//a//a///a///a///a///a///a stop staring at me //a///a///a///a//a///a///a///a//a//a///a///a///a///a///a but i need to lock up, //a///a///a///a//a///a///a///a//a//a///a///a///a///a///a the rubbish lock hq lock the fire doors we go around the hq and shut the fire doors because they in an event of fire automatically shut but we shut them because they want us too. //a///a///a///a//a///a///a///a//a//a///a///a///a///a///a shut shut up, lock the fire doors, hq swell, swill buckets slops //a///a///a///a//a///a///a///a//a//a///a///a///a///a///a hospital food looks even worse NO SMOKING ON NHS PROPERTY //a///a///a///a//a///a///a///a//a//a///a///a///a///a///a when it's all mixed together, savoury and dessert, vegetable paste mash potatoe, mashed potatoe, custard and white mange flourescent pink without scent nor taste. //a///a///a///a//a///a///a///a//a//a///a///a///a///a///a driven by anger no you're not fget(smoking at the top ring leader devil may care, Mr Blair. //a///a///a///a//a///a///a///a//a//a///a///a///a///a///a firefox exe the setup 3 point drought 32.5% 3.1kb/s //a///a///a///a//a///a///a///a//a//a///a///a///a///a///a why would i want to watch die hard 4.0 for heaven's sake, I'll call the police, //a///a///a///a//a///a///a///a//a//a///a///a///a///a///a when i or derred flung ku snuffle, hustle fu kung, stop stairing at me, i'll call the lift. the lift get stuckist medical records, school and child health //a///a///a///a//a///a///a///a//a//a///a///a///a///a///a Or dear, hedonist records, post card art, historical instruments made of cats //a///a///a///a//a///a///a///a//a//a///a///a///a///a///a made of sums, carrots and splashed pot8oh. //a///a///a///a//a///a///a///a//a//a///a///a///a///a///a #ifndef #ifndef #define #ifndef #defined //a///a///a///a//a///a///a///a//a//a///a///a///a///a///a #ifdef #ifndef #define #ifdef #ifndef #!defined //a///a///a///a//a///a///a///a//a//a///a///a///a///a///a #elif #ifndef #define #elifdef#ndef#def#nif //a///a///a///a//a///a///a///a//a//a///a///a///a///a///a stop, call the police. //a///a///a///a//a///a///a///a//a//a///a///a///a///a///a vegetables and courgettes and carrots and a single onion, dill //a///a///a///a//a///a///a///a//a//a///a///a///a///a///a wrenched out of my hand like a stop call the police, sliding door slid off. //a///a///a///a//a///a///a///a//a//a///a///a///a///a///a #rubbish van stinks //a///a///a///a//a///a///a///a//a//a///a///a///a///a///a #hash#ifdef#hash#ndefifdefhashdefnandef#hashdeffead#def#hash#ndef#def //a///a///a///a//a///a///a///a//a//a///a///a///a///a///a #cycling on my computer, 18 out of 67 off road riders //a///a///a///a//a///a///a///a//a//a///a///a///a///a///a #ifndef something made #define something typed,
Re: [NetBehaviour] An engineer's ocean
Hi Lewis, I've many harvest a spent ingrained hour sword processioning on my ivory stilts. I mean I like this engineers ocean. Is it like mental arithmatic gymnastica, or digital harvest/process? James. On 12/6/2008, Lewis LaCook [EMAIL PROTECTED] wrote: http://www.xanaxpop.org/2008/06/12/an-engineers-ocean/ You wake to nausea a negated sea and the clock starting over and over staring at you across much earlier than youâ#8364;#8482;d like. Earlier your ears remembered the alarm going off and debt haunting like traces of semen pulled over your mouse pad like you moved there, but of necessity performative, neither from nor to but inhabiting. Well. The burned are already whispering to you those secrets that recoil while firing flames gnawing at the mid-range in her belly of sounds. But why does the first connection attempt fail? Because of sophistication testicular references enhance nascent craters arching busty like a parsed vellum a level of velor and unbridled candor or abandoned. On between as in and or among. Fucking time-based art you wake to, a nigger sea is me creased and siphoning left feelings eating othersâ#8364;#8482; regard for me the wastes of some distance to love up on ivory stilts. And on her belly of sounds. Youâ#8364;#8482;re rigid at the gears that arch her back along an engineerâ#8364;#8482;s ocean. Anyone can have a word-processing. Well, the burned are up and at it again their gain flailing knobs and flooding headphones while uploads whisper those secrets that recoil after pressing on with the business. Oh, there are many wonderful things to worry about! Like kind of partially incomplete. SARS. Upturned leaves today give the appearance of immaculate dogwood god-hungry jackal, slipping orbs almost Orphic but moodily ore your ears scream, screw your ears. Damage like this is a diamond to spell check. Almost anyone can have a habit of word-processing. This avian flu has come muddied with dust moaning yellow bathes in salt last month the whole belly of sounds bean tucked away in raining folds thickening rapidly. Damn! Tits are a lovely reminder of gravity! But itâ#8364;#8482;s only a lake as of yet, here where glaciers must have you on the coffee-table. Youâ#8364;#8482;ll maybe spend a few hours on your ivory stilts maybe walking or lurching through cities the crust removed and so exposed soft bread fiber at fruit. Having a sudo bash. Oh, sheâ#8364;#8482;s got this beautiful tapering down below! You wake to now slowly wooden swollen fists. Later on the alarm has rungs. Lewis LaCook Director of Web Development Abstract Outlooks Media 440-989-6481 http://www.abstractoutlooks.com Abstract Outlooks Media - Premium Web Hosting, Development, and Art Photography http://www.lewislacook.org lewislacook.org - New Media Poetry and Poetics http://www.xanaxpop.org Xanax Pop - the Poetry of Lewis LaCook ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
[NetBehaviour] *¬
http://www.jwm-art.net/art/audio/clouded_did_done.mp3 stripping shit away, bye, i'm going nowehre./ hoorah, hooray./ ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
[NetBehaviour] Beef Alpha Template Virtual Quadrant Method in the Middle Delta of Nowhere Mate
Beef%% featuring: Alpha% 5 * field recordings of myself sat in a field spouting Template%% random gibberish and sometimes being slightly observant Virtual%%% the (almost the) same bus load of FX as featuring in Quadrant%% clou00v2dtrak-complete but slightly different Method (5 recordings spread over 3 audio trax, that is) in dl loc: the%%% http://www.jwm-art.net/art/audio/beef_alpha_template_virtual_quadrant_method_in_the_middle_delta_of_nowhere_mate.mp3 Middle Delta% 22050 16 2 2.4 5:17 of Nowhere%%% 'tis a whole lot of fthink || ! Mate%% ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour