Re: [NetBehaviour] Hand and VDU

2011-07-21 Thread jwm . art . net
Augmented virtual reality ;-)

--Original Message--
From: Michael Szpakowski
To: jwm.art@gmail.com
To: NetBehaviour for networked distributed creativity
Subject: Re: [NetBehaviour] Hand and VDU
Sent: 21 Jul 2011 13:35

Ha! Wonderful!
michael

--- On Thu, 7/21/11, jwm.art@gmail.com jwm.art@gmail.com wrote:

 From: jwm.art@gmail.com jwm.art@gmail.com
 Subject: [NetBehaviour] Hand and VDU
 To: netbehaviour@netbehaviour.org
 Date: Thursday, July 21, 2011, 1:12 PM
 
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[NetBehaviour] Blur1

2011-06-22 Thread jwm . art . net

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Re: [NetBehaviour] Links

2011-06-17 Thread jwm . art . net
Top ten myths about introverts: 
http://jerrybrito.org/post/6114304704/top-ten-myths-about-introverts 

Myth #9 – Introverts don’t know how to relax and have fun.
Introverts typically relax at home or in nature, not in busy public places. 
Introverts are not thrill seekers and adrenaline junkies. If there is too much 
talking and noise going on, they shut down. Their brains are too sensitive to 
the neurotransmitter called Dopamine. Introverts and Extroverts have different 
dominant neuro-pathways. Just look it up.

I'm then a introvert with a partial element of extroversion? I like to relax in 
nature on my bike off road. Two laps of bedgebury pinetum mtb singletrack today 
in the rain. Covered in mud at the end and felt like I was cycling through 
jelly. But I love the thrill of speeding down the winding tree-root clogged 
bumpy tracks. But otherwise I see all the other points as fairly accurately 
describing aspects of my personality. I live in a glory full fantasy world 
while cycling.

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[NetBehaviour] My insistence you

2011-05-25 Thread jwm . art . net
On yer bike!

You won't be offended by my usage

On yer bike!

Offended by my

Hope your okness is satisfactory

Hope your offense at my being

Satisfies

On yer bike!

64bit run time talc error

Hope your satisfaction expires!

On yer bike!

Urine lick.

Hope your insider luck

My insistence permits me

Hope your knots offend me

My boredom anoints

On yer bike!

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Re: [NetBehaviour] free Ai Weiwei

2011-05-11 Thread jwm . art . net
At least two self righteous judgements!
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-Original Message-
From: martin mitchell martinmitc...@mac.com
Sender: netbehaviour-boun...@netbehaviour.org
Date: Wed, 11 May 2011 17:48:29 
To: NetBehaviour for networked distributed 
creativitynetbehaviour@netbehaviour.org
Reply-To: NetBehaviour for networked distributed creativity
netbehaviour@netbehaviour.org
Subject: Re: [NetBehaviour] free Ai Weiwei

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Re: [NetBehaviour] free Ai Weiwei

2011-05-11 Thread jwm . art . net
Excuse me while I pole dance!

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-Original Message-
From: Rob Myers r...@robmyers.org
Sender: netbehaviour-boun...@netbehaviour.org
Date: Wed, 11 May 2011 17:32:31 
To: netbehaviour@netbehaviour.org
Reply-To: NetBehaviour for networked distributed creativity
netbehaviour@netbehaviour.org
Subject: Re: [NetBehaviour] free Ai Weiwei

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[NetBehaviour] Nuclear art

2011-05-05 Thread jwm . art . net
http://www.google.com/search?q=james+acord
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Re: [NetBehaviour] Let's Learn UNIX!

2011-04-15 Thread jwm . art . net
Thanks, there's some good stuff in that 2nd link. 

After all the years of using linux i still have to do an internet search to 
find a file named x in directory y.

I've never learnt emacs and only recently learnt enough of vim to do basic 
editing (and to exit it without killing it lol).

James
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-Original Message-
From: Rob Myers r...@robmyers.org
Sender: netbehaviour-boun...@netbehaviour.org
Date: Fri, 15 Apr 2011 12:47:32 
To: NetBehaviour for networked distributed 
creativitynetbehaviour@netbehaviour.org
Reply-To: NetBehaviour for networked distributed creativity
netbehaviour@netbehaviour.org
Subject: [NetBehaviour] Let's Learn UNIX!

Why? Because it's the literature and the studio of coding.


1. Learn how to use the command line:

http://en.flossmanuals.net/command-line/


2. *Really* learn how to use the command line:

http://www.quora.com/Linux/What-are-some-time-saving-tips-that-every-Linux-user-should-know


3. Learn a powerful text editor so you can edit shell scripts and system 
configuration:

http://www.gnu.org/software/emacs/tour/


4. Learn version control so you can track and backup the changes you 
make with that text editor:

http://progit.org/book/


- Rob.
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[NetBehaviour] Non art

2011-04-12 Thread jwm . art . net
In response to the futility of art, art production, being an artist, and 
artistic being (aka creativity etc) I propose Non Art. 

I am a non artist.

It's time to stop clinging to the sinking ship that is art.

Non art must not be allowed to exist (nor anonymous art, nor onanistic art).

Look to the future! Post gatepost theory!


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Re: [NetBehaviour] I am so fucking confused, is James real? is MANIK real?

2011-03-31 Thread jwm . art . net
The stuff about work is based on my experiences at work. I write from memory 
obviously and things are omitted and some get mildly exaggerated and it makes 
me feel a bit better. It tends to always be the bad experiences at work that 
inspire me to write about the work at the plastic factory. Some jobs simply 
grate on me but not all of them nor all the time.

It takes more courage to earn a living as an artist.


 
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-Original Message-
From: Andreas Maria Jacobs aj...@xs4all.nl
Date: Thu, 31 Mar 2011 17:31:27 
To: jwm.art@gmail.comjwm.art@gmail.com; NetBehaviour for networked 
distributed creativitynetbehaviour@netbehaviour.org
Subject: Re: [NetBehaviour] I am so fucking confused, is James real? is MANIK 
real?

Hi James

I was wondering if - just a mental experiment - you just made your  
confessional statements up, like in a kind of performative artsy way,  
and in reality being someone completely else, without your described  
existential way of life and that Manik are in 'reality' a nice and  
communicating persons, who are acting out their performative artsy way  
of exposing their work by overacting it like for instance Laibach et  
al. do

What are our personal feelings worth then? Nothing I think! So the  
only 'right' way to handle these 'exercises' is to accept it as  
'performative communication', which I will do and thereby maintaining  
respect for both myself and others

The picture is something that came up after googling 'slaughtering' as  
I wanted to be sure that the spelling is correct, as a side effect it  
connects the image with the works of Herman Nitsch a 'performance  
artist' from the dark innerrooms of Austria, occupied with the sincere  
attempt to open up the underlying mechanism of the Fascistoid  
personality and as a vector towards the problematic nature of human  
expression

Best

Andreas Maria Jacobs

w: http://www.nictoglobe.com
w: http://burgerwaanzin.nl

On Mar 31, 2011, at 17:10, jwm.art@gmail.com wrote:

 What makes you think I'm not real?

 interesting picture.

 Thanks
 James


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 -Original Message-
 From: Andreas Maria Jacobs aj...@xs4all.nl
 Sender: netbehaviour-boun...@netbehaviour.org
 Date: Thu, 31 Mar 2011 15:30:44
 To: NetBehaviour for networked distributed 
 creativitynetbehaviour@netbehaviour.org 
 
 Reply-To: NetBehaviour for networked distributed creativity
netbehaviour@netbehaviour.org
 Subject: [NetBehaviour] I am so fucking confused,
is James real? is MANIK real?

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Re: [NetBehaviour] I am so fucking confused, is James real? is MANIK real?

2011-03-31 Thread jwm . art . net
These words feel accurate here..

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-Original Message-
From: Andreas Maria Jacobs aj...@xs4all.nl
Sender: netbehaviour-boun...@netbehaviour.org
Date: Thu, 31 Mar 2011 15:30:44 
To: NetBehaviour for networked distributed 
creativitynetbehaviour@netbehaviour.org
Reply-To: NetBehaviour for networked distributed creativity
netbehaviour@netbehaviour.org
Subject: [NetBehaviour] I am so fucking confused,
is James real? is MANIK real?

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Re: [NetBehaviour] viva MANIK

2011-03-30 Thread jwm . art . net
I guess the irony must have slipped off my post on the way to your inbox! So my 
annoyance remains. You should discard it.
Re the positives you mention, yes it can be but I found it not so on this 
occasion.
Thanks
James
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-Original Message-
From: Michael Szpakowski szp...@yahoo.com
Sender: netbehaviour-boun...@netbehaviour.org
Date: Wed, 30 Mar 2011 06:55:22 
To: NetBehaviour for networked distributed 
creativitynetbehaviour@netbehaviour.org
Reply-To: NetBehaviour for networked distributed creativity
netbehaviour@netbehaviour.org
Subject: [NetBehaviour] viva MANIK

Well, MANIK and I have had our disagreements in the past but I think they add 
greatly to the richness of life.
Their work is also original, smart, edgy and, at least as far as I'm 
concerned,(and I include in 'work' their somewhat performative style of posting 
to lists) more engaging than a great many of the things I see.
cheers
michael
 

--- On Wed, 3/30/11, James Morris jwm.art@gmail.com wrote:

 From: James Morris jwm.art@gmail.com
 Subject: Re: [NetBehaviour] ORIGINAL STATEMENTS XXVIII
 To: NetBehaviour for networked distributed creativity 
 netbehaviour@netbehaviour.org
 Date: Wednesday, March 30, 2011, 12:46 PM
 you get on my wick...
 
 jwm-art.net march 2011...
 
 
 
 On 30 March 2011 12:36, manik ma...@sbb.rs
 wrote:
  ...LIFE'S LIKE OLD PAIR OF BOOT...WHOLE IN HOLE...BUT
 STILL SMELL LIKE
  HELL...MANIK...MARCH...2011...
 
 -- 
_
 : http://jwm-art.net/
 -audio/image/text/code/
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[NetBehaviour] How impoverished

2011-03-12 Thread jwm . art . net
How wonderfully impoverished my life is without you facebook!

How long before I bend?

How improvised my face is licebook,

Now that you're my trajectorized blend.

How impoverished my life is space bunk/

Bunk space end

Life is how my space book ends

Mend trends how improvectorized)

/

Speciaf racking coung trint chumt£

How nanoprovastorizaticallable grundinghumbveshituoilppp

Nub Churn

Grommit gaggle teflon texicle


Goigonlongle jumgf fukmunk band clank

Boit!
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[NetBehaviour] YU

2011-03-12 Thread jwm . art . net

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[NetBehaviour] Trees

2011-03-08 Thread jwm . art . net

http://studio.sketchpad.cc/sp/padlist/cloned-from?id=ro.9jATvPRvcNqS3sortBy=revisions
 

Forks of some html5/canvas processing.js code I wrote a few months back.

James
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[NetBehaviour] Title: people earning £44000 not rich - Google Search

2011-03-02 Thread jwm . art . net

http://www.google.com/search?client=ms-rimhl=enq=people%20earning%20£44000%20not%20richie=UTF-8oe=UTF-8channel=browser

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Re: [NetBehaviour] My Stuff 2...

2009-03-05 Thread james of jwm-art net
Hi Marc,
I like souls_settled_within... In keeping with your lofi asthetic... and
me finally being able to connect to the net through linux (after 7
years) i've attached a little piccie :)

unfortunately i live in a gprs network but my girlfriend has 3g network
(and my computer) so later i'll check out the others.

james.

On 5/3/2009, marc garrett marc.garr...@furtherfield.org wrote:

Hi Dave,

Again, much thanks for listening,

Even though it seems like a band because I have used 'Ouch Those
Monkeys', as a group name for these in the past; the sound and or music,
is engineered, mixed, played all by me.

Some are new, some old. A couple from 2002 even, such as 'Outer Limits'
- they consciously lo-tech and the even some of the lyrics to a few of
the songs are nearly 20 years old. '
The War Against Imagination' lyrics were written originally in 1990.
Some lyrics, just a couple of years. Although I lyrics more recently
written in other tunes etc...

wishing you well.

marc
 hi marc

 really great - thanks for posting these - did you do them recently?
 And is it just you, or is there a band playing?

 hope you're well
 dave

 2009/3/5 marc garrett marc.garr...@furtherfield.org
 mailto:marc.garr...@furtherfield.org

 My Stuff 2...

 Another selection of past songs/sounds that I have created - enjoy...

 Perhaps the best way to appreciate these are as, net art sounds -
 sketches expressed via the Internet.

 I am in the process of re-editing and creating more tracks - enjoy :-)

 marc


 The Outer Limits.
 http://www.furtherfield.org/otmonkeys/musik/outer_limits(128).mp3
 http://www.furtherfield.org/otmonkeys/musik/outer_limits%28128%29.mp3

 Jello Ain't Yello.
 http://www.furtherfield.org/otmonkeys/musik/jello_ain%27t_yello.mp3

 Venus Vs Warz.
 http://www.furtherfield.org/otmonkeys/musik/venus%20vs%20warz.mp3

 Souls Are Settled
 Within Not Seeing.
 http://www.furtherfield.org/otmonkeys/musik/souls_settled_within(64k).mp3
 
 http://www.furtherfield.org/otmonkeys/musik/souls_settled_within%2864k%29.mp3

 The War Against Imagination.
 http://www.furtherfield.org/otmonkeys/musik/war_against.mp3
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Re: [NetBehaviour] that-unsound blog, and 'useful phrases'

2009-03-03 Thread james of jwm-art net
1 n

On 3/3/2009, Katharine Norman kathar...@stayconscious.com wrote:

on 03/03/2009 1:28 AM Majena Mafe wrote:

 http://majennamafe.com http://majennamafe.com/

I get address not found, boo hoo 

Katharine



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Re: [NetBehaviour] Microcodes

2009-03-03 Thread james of jwm-art net
Hi Pall,

Just my immediate thoughts...

I going to do a few new linux installs soon, so I might try running
Walking backwards so that I can see the destruction in my wake as
root, on the systems first - after umounting home/data partitions. I'd
like to capture the output, but there'd be a lot, so redirect it to a
file of course, but that file would get deleted too. The killers would
be nice to do this with too I think.

Alternatively you could script the setup of a chroot jail and set the
carnage off inside that, but there'd still be a similiar problem I
think. But I'm not very clued about chroot jails. Maybe if doing this
in a X terminal and video it with some desktop video grabber...

James.

On 3/3/2009, Pall Thayer pallt...@gmail.com wrote:

I've been toying around with some new code based art that I've been
posting to the Rhizome list and want to share them here as well. The
idea is to create complete works of art that consist of a very small
body of code and a title. The concept/meaning of the work is revealed,
not strictly through the running of the code, but should rather rely
on a combination of the title, code and running process. I haven't
come up with any limits as to how many lines or anything and it
doesn't necessarily have to be perl code. Here are some samples:

The first is a diptych inspired by a post by Eric Dymond
(serial_killer and random_killer):

serial_killer
#!/usr/bin/perl
foreach(0..3){
eval{
`kill $_`;
}
}

random_killer
#!/usr/bin/perl
$process_id = int(rand(3));
eval{
`kill $process_id`;
}

Walking backwards so that I can see the destruction in my wake (don't
attempt to run this, it's dangerously volatile)
#!/usr/bin/perl
$path = '';
while(1){
`rm -rf $path`;
$path .= '../';
}

Unfolding/unglued
#!/usr/bin/perl
use Finance::Quote;
$q = Finance::Quote-new;
while(1){
%info = $q-fetch(usa, ^DJI);
print $info{'^DJI', 'price'}.\n;
sleep(5);
}

Generative
#!/usr/bin/perl
$width = `tput cols`;
foreach(5..$width){
$he = sprintf(%.$_.s, --=o);
$she = sprintf(%.int($width-$_).s, @);
print $he.$she.\n;
select(undef, undef, undef, 0.1);
print \033[2J;
}
--
*
Pall Thayer
artist
http://www.this.is/pallit
*
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Re: [NetBehaviour] Microcodes

2009-03-03 Thread james of jwm-art net
I got thinking further about setting up a chroot environment through my
brief experience in setting up DIY linux... It completely misses the
point of your microcodes, and destroys their aesthetics, but..

A script which:

1)sets up a chroot environment (what is in it? enough to have the perl
interpreter, minimum).

2)runs your microcode scripts (specifically walking backwards..., but
maybe throw in the others for good measure).

(the microcode scripts destroy the chroot environment)

3)goto 1).

I don't know how feasible this is, but maybe it would be interesting :)
a continual construction/destruction cycle? a complete waste of power
though :(




On 3/3/2009, Pall Thayer pallt...@gmail.com wrote:

Interesting that your reaction is to wonder how you could go about
running Walking backwards... without causing irreparable damage. I
have also been thinking about pulling an old computer out of my
basement for the sole purpose of running that script as root to see
how it goes. Something that you're not allowed to run becomes really
intriguing.

The killers won't cause any major damage but you'll probably have to
reboot your computer.

best r.
Pall

On Tue, Mar 3, 2009 at 12:22 PM, james of jwm-art net ja...@jwm-art.net 
wrote:
 Hi Pall,

 Just my immediate thoughts...

 I going to do a few new linux installs soon, so I might try running
 Walking backwards so that I can see the destruction in my wake as
 root, on the systems first - after umounting home/data partitions. I'd
 like to capture the output, but there'd be a lot, so redirect it to a
 file of course, but that file would get deleted too. The killers would
 be nice to do this with too I think.

 Alternatively you could script the setup of a chroot jail and set the
 carnage off inside that, but there'd still be a similiar problem I
 think. But I'm not very clued about chroot jails. Maybe if doing this
 in a X terminal and video it with some desktop video grabber...

 James.

 On 3/3/2009, Pall Thayer pallt...@gmail.com wrote:

I've been toying around with some new code based art that I've been
posting to the Rhizome list and want to share them here as well. The
idea is to create complete works of art that consist of a very small
body of code and a title. The concept/meaning of the work is revealed,
not strictly through the running of the code, but should rather rely
on a combination of the title, code and running process. I haven't
come up with any limits as to how many lines or anything and it
doesn't necessarily have to be perl code. Here are some samples:

The first is a diptych inspired by a post by Eric Dymond
(serial_killer and random_killer):

serial_killer
#!/usr/bin/perl
foreach(0..3){
eval{
`kill $_`;
}
}

random_killer
#!/usr/bin/perl
$process_id = int(rand(3));
eval{
`kill $process_id`;
}

Walking backwards so that I can see the destruction in my wake (don't
attempt to run this, it's dangerously volatile)
#!/usr/bin/perl
$path = '';
while(1){
`rm -rf $path`;
$path .= '../';
}

Unfolding/unglued
#!/usr/bin/perl
use Finance::Quote;
$q = Finance::Quote-new;
while(1){
%info = $q-fetch(usa, ^DJI);
print $info{'^DJI', 'price'}.\n;
sleep(5);
}

Generative
#!/usr/bin/perl
$width = `tput cols`;
foreach(5..$width){
$he = sprintf(%.$_.s, --=o);
$she = sprintf(%.int($width-$_).s, @);
print $he.$she.\n;
select(undef, undef, undef, 0.1);
print \033[2J;
}
--
*
Pall Thayer
artist
http://www.this.is/pallit
*
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--
*
Pall Thayer
artist
http://www.this.is/pallit
*
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[NetBehaviour] ((xorcurses|anagram)^SDL+opencall) @ 26.02.09

2009-02-26 Thread james of jwm-art net
this is the news from jwm-art.net @ 26.02.2009

(xorcurses|anagram)^SDL
===


the news is so depressing, more job losses, more banking/political
fuck-ups, and two s punching+killing over a queue-jumping
argument at checkout...

and still no income for me, so i code and i code and i code and buy cakes
from the bakery and burgers from burger-van on sea-front riding on bike.
bike riding = diesel last longer.

XorGramana is GOING to be an anagram-like game using the game play of Xor
(see XorCurses). I've abandonded using ncurses (ie ASCII based visuals)
for this and am working on pixel based visuals using the Simple
DirectMedia Layer (SDL) library - again for the first time.

the basic idea is that each level, map, will have letters scattered
around it and the player has to arrange the letters to form either:
 a single word
 a few words
 a sentance
 or more?

some letters will behave like the objects in Xor/XorCurses, while some
objects from the original game, such as the players, force-fields,
teleports, and map-pickups, will remain as what they are:
non-alphabetical.

some letters will behave like the objects in xor:
fish,chickens,h-bombs,v-bombs,dolls. other letters will be freely
push-able, one unit at a time in any (l/r/u/d) direction. and a very
small sub-section of letters will transform into other letters when
pushed (ie bd, pq, bp, dq) depending on the direction they're
pushed.

i don't know if this idea will turn out as a playable game, i've made
PNG icons 64x64(rgb) for a-z, and other objs. trying to shift SDL into
XorCurses code at the same time as translating XorCurses into XorGramana
- at the same time as learning how to use the SDL API.

opencall


please mail suggestions for anagrams made of words/wordpairs/bunches of
words/short sentances to thelist or ja...@jwm-art.net for inclusion as
levels. if you're feeling clever then:

maps can be any dimension.
v will behave like fish
k will behave like chickens
x will behave like v-bombs
o will behave like h-bombs
a will rise (opposite to fish)
r will run-right (opposite to chickens)

hmmm maybe w will behave like chickens, s like fish, n opposite fish, e,
opposite chicks. yes yes yes.

map chars:

players: 0 1
wall: #
force-fields: - |
teleport: + (count=0=2)
map: ? (count==4)
letters: a b c d e f g h i j k l m n o p q r s t u v w x y z

unlike Xor[Curses] unsupported objects will be supported: ie you can
design map to have fish to fall straight-away, or chickens to run-left
before you even more. apparently.

which letter like dolls ?? which letter like dolls? H? D?

i don't know if this will work, it may be an crap idea. it may be an
idea which will make an awful game too complicated to play, but hello
hello i'm gonna code it anyway.

that was the news from jwm-art.net @ 26.02.2009

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Re: [NetBehaviour] ((xorcurses|anagram)^SDL+opencall) @ 26.02.09

2009-02-26 Thread james of jwm-art net
no, just coffeee+boredom+determination :)

here's some code and icons. displays them randomly in a window.
of course if you ain't got linux you can't see this.

(but if you know how to extract the archive in windows/mac/whatever)
(then you can see the icons - they're PNG format files.)

http://www.jwm-art.net/art/archive/xg-test.tar.bz2

requires SDL *development* pkgs (minimul *SDL_image*) installed.
may not build/may not run.

feel free to use icons for anything else or to contribute
better/alternate icons.

cheers,
james.

On 26/2/2009, patrick simons patricksimo...@googlemail.com wrote:

you're speeding aren't you?

On Thu, Feb 26, 2009 at 2:44 PM, james of jwm-art net ja...@jwm-art.netwrote:

 this is the news from jwm-art.net @ 26.02.2009

 (xorcurses|anagram)^SDL
 ===


 the news is so depressing, more job losses, more banking/political
 fuck-ups, and two s punching+killing over a queue-jumping
 argument at checkout...

 and still no income for me, so i code and i code and i code and buy cakes
 from the bakery and burgers from burger-van on sea-front riding on bike.
 bike riding = diesel last longer.

 XorGramana is GOING to be an anagram-like game using the game play of Xor
 (see XorCurses). I've abandonded using ncurses (ie ASCII based visuals)
 for this and am working on pixel based visuals using the Simple
 DirectMedia Layer (SDL) library - again for the first time.

 the basic idea is that each level, map, will have letters scattered
 around it and the player has to arrange the letters to form either:
  a single word
  a few words
  a sentance
  or more?

 some letters will behave like the objects in Xor/XorCurses, while some
 objects from the original game, such as the players, force-fields,
 teleports, and map-pickups, will remain as what they are:
 non-alphabetical.

 some letters will behave like the objects in xor:
 fish,chickens,h-bombs,v-bombs,dolls. other letters will be freely
 push-able, one unit at a time in any (l/r/u/d) direction. and a very
 small sub-section of letters will transform into other letters when
 pushed (ie bd, pq, bp, dq) depending on the direction they're
 pushed.

 i don't know if this idea will turn out as a playable game, i've made
 PNG icons 64x64(rgb) for a-z, and other objs. trying to shift SDL into
 XorCurses code at the same time as translating XorCurses into XorGramana
 - at the same time as learning how to use the SDL API.

 opencall
 

 please mail suggestions for anagrams made of words/wordpairs/bunches of
 words/short sentances to thelist or ja...@jwm-art.net for inclusion as
 levels. if you're feeling clever then:

 maps can be any dimension.
 v will behave like fish
 k will behave like chickens
 x will behave like v-bombs
 o will behave like h-bombs
 a will rise (opposite to fish)
 r will run-right (opposite to chickens)

 hmmm maybe w will behave like chickens, s like fish, n opposite fish, e,
 opposite chicks. yes yes yes.

 map chars:

 players: 0 1
 wall: #
 force-fields: - |
 teleport: + (count=0=2)
 map: ? (count==4)
 letters: a b c d e f g h i j k l m n o p q r s t u v w x y z

 unlike Xor[Curses] unsupported objects will be supported: ie you can
 design map to have fish to fall straight-away, or chickens to run-left
 before you even more. apparently.

 which letter like dolls ?? which letter like dolls? H? D?

 i don't know if this will work, it may be an crap idea. it may be an
 idea which will make an awful game too complicated to play, but hello
 hello i'm gonna code it anyway.

 that was the news from jwm-art.net @ 26.02.2009

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Re: [NetBehaviour] ((xorcurses|anagram)^SDL+opencall) @ 26.02.09

2009-02-26 Thread james of jwm-art net
Yeah, there's some I could use. I'd like to have anagrams of
things like this in the game... i want there to be something
poetic/random/wierd/un-mainstream about it. but not so much
as to be shoving a message down players throats.

i wonder now if patrick was suggesting an anagram:
you're speeding aren't you??

maybe if he designs the  ' ? icons i could do that ;-)
xcf format pls, 256x256 original, scaled to 64x64 png.

chars,
jwm

On 26/2/2009, { brad brace } bbr...@eskimo.com wrote:


james, I have little idea what you're up to... but possibly
these (titles/word-pairs) may be of assistance:

http://bbrace.net/R/Rabbit-Raffle.html ...

/:b


 On Thu, Feb 26, 2009 at 2:44 PM, james of jwm-art net
 ja...@jwm-art.netwrote:

  this is the news from jwm-art.net @ 26.02.2009
 
  (xorcurses|anagram)^SDL ===
 
 
  the news is so depressing, more job losses, more
  banking/political fuck-ups, and two s
  punching+killing over a queue-jumping argument at
  checkout...
 
  and still no income for me, so i code and i code and i
  code and buy cakes from the bakery and burgers from
  burger-van on sea-front riding on bike. bike riding =
  diesel last longer.
 
  XorGramana is GOING to be an anagram-like game using the
  game play of Xor (see XorCurses). I've abandonded using
  ncurses (ie ASCII based visuals) for this and am working
  on pixel based visuals using the Simple DirectMedia
  Layer (SDL) library - again for the first time.
 
  the basic idea is that each level, map, will have
  letters scattered around it and the player has to
  arrange the letters to form either:
   a single word
   a few words
   a sentance
   or more?
 
  some letters will behave like the objects in
  Xor/XorCurses, while some objects from the original
  game, such as the players, force-fields, teleports, and
  map-pickups, will remain as what they are:
  non-alphabetical.
 
  some letters will behave like the objects in xor:
  fish,chickens,h-bombs,v-bombs,dolls. other letters will
  be freely push-able, one unit at a time in any (l/r/u/d)
  direction. and a very small sub-section of letters will
  transform into other letters when pushed (ie bd, pq,
  bp, dq) depending on the direction they're pushed.
 
  i don't know if this idea will turn out as a playable
  game, i've made PNG icons 64x64(rgb) for a-z, and other
  objs. trying to shift SDL into XorCurses code at the
  same time as translating XorCurses into XorGramana - at
  the same time as learning how to use the SDL API.
 
  opencall 
 
  please mail suggestions for anagrams made of
  words/wordpairs/bunches of words/short sentances to
  thelist or ja...@jwm-art.net for inclusion as levels. if
  you're feeling clever then:
 
  maps can be any dimension. v will behave like fish k
  will behave like chickens x will behave like v-bombs o
  will behave like h-bombs a will rise (opposite to fish)
  r will run-right (opposite to chickens)
 
  hmmm maybe w will behave like chickens, s like fish, n
  opposite fish, e, opposite chicks. yes yes yes.
 
  map chars:
 
  players: 0 1 wall: # force-fields: - | teleport: +
  (count=0=2) map: ? (count==4) letters: a b c d e f g
  h i j k l m n o p q r s t u v w x y z
 
  unlike Xor[Curses] unsupported objects will be
  supported: ie you can design map to have fish to fall
  straight-away, or chickens to run-left before you even
  more. apparently.
 
  which letter like dolls ?? which letter like dolls? H?
  D?
 
  i don't know if this will work, it may be an crap idea.
  it may be an idea which will make an awful game too
  complicated to play, but hello hello i'm gonna code it
  anyway.
 
  that was the news from jwm-art.net @ 26.02.2009
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Re: [NetBehaviour] Google Atlantis (fwd)

2009-02-21 Thread james of jwm-art net
Hi Brad,

According to that Great British Bastion of Truth, The Daily Mail,
Google says it is an artifact of their data collection methods: the
boats which used sonar to map the sea bed, travelled in straight lines.
Which raises some interesting questions...

James.

On 20/2/2009, { brad brace } bbr...@eskimo.com wrote:


According to a British aeronautical engineer, Google Ocean,
an extension of Google Earth, has found what many humans
could not: the lost city of Atlantis. A near-perfect
rectangular grid has shown up about 620 miles off the coast
of northwest Africa, near the Canary Islands and
it looks like it's on the floor of the Atlantic Ocean.

For real Google Ocean nerds who want to look for
themselves the coordinates are: 31 15'15.53N 24 15'30.53W.


/:b


We fill the craters left by the bombs
And once again we sing
And once again we sow
Because life never surrenders.
-- anonymous Vietnamese poem

Nothing can be said about the sea.
-- Mr Selvam, Akkrapattai, India 2004

{ brad brace }bbr...@eskimo.com   ~finger for pgp

---bbs: brad brace sound   ---
---http://69.64.229.114:8000   ---

..
The 12hr-ISBN-JPEG Projectposted since 1994 

+ + + serial   ftp://ftp.eskimo.com/u/b/bbrace
+ + +  eccentric  ftp://  (your-site-here!)
+ + + continuous hotline://artlyin.ftr.va.com.au
+ + +hypermodern  ftp://ftp.rdrop.com/pub/users/bbrace
+ + +imageryhttp://kunst.noemata.net/12hr/

News:  alt.binaries.pictures.12hr   alt.binaries.pictures.misc
   alt.binaries.pictures.fine-art.miscalt.12hr

..  12hr email
subscriptions = http://bbrace.laughingsquid.net/buy-into.html


..  Other  |  Mirror: http://www.eskimo.com/~bbrace/bbrace.html
Projects  |  Reverse Solidus: http://bbrace.laughingsquid.net/
  |   http://bbrace.net

..  Blog |  http://bbrace.laughingsquid.net/wordpress/

..  IM |  bbr...@unstable.nl
..  IRC  |  #bbrace
..  ICQ|  109352289
..  SIP|  bbr...@ekiga.net
 |  registered linux user #323978
~
I am not a victim
I am a messenger

/:b












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Re: [NetBehaviour] Absolute truth?

2009-02-21 Thread james of jwm-art net
On 21/2/2009, karen blissett karen.bliss...@googlemail.com wrote:




attachment: absolute_truth_3.png___
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Re: [NetBehaviour] Azure Carter'sblog: http://thedonkeyskin.blogspot.com

2009-02-19 Thread james of jwm-art net
cord is the only one i've listened to as yet
( http://www.alansondheim.org/azure/cord.mp3 )
( was going to post a comment on the blog but it seemed to not work )

i found the ideas in the song much more accessible with much more my
imagination could play with, than the texts, which seem remote and
difficult for my thinking aparatus in general. so i liked that, it
seemed to help, give a reference point.



On 19/2/2009, marc garrett marc.garr...@furtherfield.org wrote:

Hi Alan,

I like this :-)

What Remains: http://www.alansondheim.org/azure/whatremains.mp3

marc
 Azure Carter's blog: http://thedonkeyskin.blogspot.com

 From Azure -


 I've recently started a blog (http://thedonkeyskin.blogspot.com), so I can
 have a space to share some completed projects and works-in-progress with
 family, friends, and interested parties.  This includes songs, writings,
 performances, costumes, videos, etc.

 If you like Alan's work, my site offers another view on our collabora-
 tions.  If you enjoy my songs, I've got links to them and lyrics and
 explanatory notes.  I'm also posting about a video I am currently working
 on based on the nature writings of Opal Whiteley, which is part nature
 guide, part fairytale.  Future projects in development deal the Regency
 clown Grimaldi and Pierrot, and the genres of psychological horror and/or
 Gothic fiction.

 Feel free to visit and hopefully you'll find something of interest.

 - Azure, azurecar...@yahoo.com

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[NetBehaviour] XorCurses-0.0.6 New Release

2009-02-19 Thread james of jwm-art net
XorCurses-0.0.6 New Release

20th February 2009 (early hours)

  * Blowing up sad-mask/switch toggles wall
visibility - as should happen.

  * Least number of moves taken to complete
a level is shown in level menu. These are
stored in $HOME/.xorcurses in a binary file
format - if writable.

  * During game play, the number of moves taken
so far is displayed instead of the number of
moves remaining - in keeping with original
Xor game.

  * Some minor code changes.

http://www.jwm-art.net/dark.php?p=XorCurses
http://www.jwm-art.net/art/archive/XorCurses-0.0.6.tar.bz2

Enjoy, or let it drive you insane!

NOTE: If the previous version you were aware of
was 0.0.3 then you've missed all the good stuff.
Upgrade!

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Re: [NetBehaviour] Slurp

2009-02-18 Thread james of jwm-art net
I wondered who it was! I used to like Doomlord, I bought a reprint of the
strips from the Eagle, last year or so. I didn't fancy Doomlord tho,
just wanted his mind-control and vaporising powers.

On 17/2/2009, marc garrett marc.garr...@furtherfield.org wrote:

I'm sure that I used to fancy Captain Scarlet. I think I still do...

marc

 Action hero drowning in swap,
 can't reach [ctrl-c]
 caption:wikipedia art can't help me now.

 slurp.


 

 

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Re: [NetBehaviour] Games Art

2009-02-18 Thread james of jwm-art net
Hi Corrado,

I just wanted to say a little about the game project I've been working
on - a remake of a early 90's 8bit game. ((( I'm waiting for
Arcadia(S.T.A.L.K.E.R) to download as I type and will probably still be
waiting by the time I've finished typing...)))

( http://www.jwm-art.net/dark.php?p=XorCurses-0.0.5 )

This game based upon Xor is very simple gameplay, very simple graphics
(which I made even simpler by resorting to ASCII/ncurses) but for me is
challenging and difficult. I also find Crysis (Crytek 2007) challenging
and difficult, but I've not played Crysis for several months despite
the fact it cost me somewhere around £30. I just don't have the desire
to keep going with it, simply can't be bothered.

Yet I can be bothered to write in C this XorCurses game which uses ASCII
characters instead of pixels for object representation - no shading,
forget 3d, forget sound - it is satisfying and have learnt something
while doing it.

Have been working on an icon editor for it (the icons in the current
version of xorcurses are embedded in the C code) and increasing the icon
size but am now not really seeing any point, that it would add anything
to the game.

Today I finally figured out the red-player starting point in level 7, how
to get the fish to explode the v-bomb. The solution was so simple it was
devestating that I had spent so much time over the past two weeks unable
to see it.

(Sorry for rambling).

From working on this rusty old ASCII-icon editor thing I've started
getting ideas about how to make something-else from the game. Just
wondered if you'd care to comment on them: such as:

using the c-code itself as ASCII-wall-texture AND/OR making wall textures
for letters A-Z and then putting some sort of text into the map itself.

i feel cautious about breaking the gameplay, as mentioned above, what is
nice about the gameplay is sometimes the sollutions are simple and easy
but so difficult to see, they can blind you to the extent it can seem
almost impossible, the player could blame it on an error in the map or
the code.

when i began coding, i tried to make the way icon/object store data about
contact/movement/reaction generic so that i could expand the game with
new objects in future, but when it came to coding this
contact/movement/reaction i came to realise having extra objects
moving/reacting in different *directions* or ways would not actually add
anything at all, possibly just confuse things - (aswell as make the code
much more complex ;-)

I was thinking it would be possible to create replays of specific areas
in the game, just a little adjustment -- put a special flag in the array
which stores movements and then store starting location, and loop.

I dunno really, just seeing if this holds any interest to anybod.

James.
P.S. Aracadia downloaded before I finished typing.  This is very
different from a game. I wanted to see more happen - to see more
evidence that it was a game engine creating the scene.



On 19/2/2009, Corrado Morgana corradomorg...@blueyonder.co.uk wrote:

Hi Marc

 So, by changing the nature of what it was 'originally' meant to be,
changes its meaning.

Guess so...or behaving and interacting in ways that are unexpected and
contrary. Think Carnival and Masquerade altho' that's a bit more temporary
and things return to their original state eventually, the peons go back to
wage slavery after parodying their masters and institutions.

I think it's important that there is a significant act on the
institution/software/systems/environment that is contrary to the norm and
somehow that is fixed and documented. Meaning created through a frictional
dialog that gives up its new context but cannot escape it's original thus
commenting on it original state...phew

Laters

C





-Original Message-
From: netbehaviour-boun...@netbehaviour.org
[mailto:netbehaviour-boun...@netbehaviour.org] On Behalf Of marc garrett
Sent: 18 February 2009 12:27 AM
To: NetBehaviour for networked distributed creativity
Subject: Re: [NetBehaviour] Games Art

Hi Corrado,

One of the things I personally find interesting in this piece is the
contrast of real sound and the once virtual-visual plain. What is
unnerving for me is, the movement or the scanning which feels tranquil,
a natural scene; yet at the same time it is framed, trapped and the
movement of the panning across the frame seems caught, stuck and encased
within. I am aware of the illusion, and begin to wonder what is
elsewhere, but because the way that it is framed you know that there is
no outside just what you are presented. A suffocation, but a beautiful
one at that...

 however using a game engine for anything
  'other' than play is a very subtle detournement of the nature of a game,
  referring more to the virtual world itself and potential therein.

So, by changing the nature of what it was 'originally' meant to be,
changes its meaning.

If one takes or copies scenes or code from a traditional game-play
context, and then shifts it away 

[NetBehaviour] Slurp

2009-02-17 Thread james of jwm-art net
Action hero drowning in swap,
can't reach [ctrl-c]
caption:wikipedia art can't help me now.

slurp.
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[NetBehaviour] slurp++

2009-02-17 Thread james of jwm-art net
(wikipedia_art*)slurp++;

I find it difficult to understand the current wikipedia
assault regarding art, that people who are artists deserve
wikipedia, that people who are un-notable may loosen their
wikipedia page or have to tally support tickets for it.

I find the implications of freedom of speech, wearable.

There is little difference between wikipedia and being
bullied. Without ever going artistic in wikipedia edits,
I see wikipedia art as a sustained release phase, an
unintentional and repetitive sequential tedium: a set of
wikipedia edits which harm the wikipedia to the point where
art victimized the bullying and socially excluded wikipedians
into warrentless conversation about art. I seek to avoid
any art where wikipedia edits may occurr. This to me is truly
art and it completely negates any effects the edits of pages
within the wikipedia may have, for the worse or better.

The offense caused by a singular wikipedia edit is
something of a joke. Is art really altogether different and
much more complex to assess? We all laugh at art different
than our own.

We have jokes about art and the internet. We have jokes about
the wikipedia. We have jokes about physical objects. We have
jokes about wikipedians.

Where are the awful jokes which mock a single wikipedia page
and artist websites? Where are jokes for every single famous
artist, and the jokes for every single wikipedia sub-group of
mock-artists? So if it is offensive to make jokes about art,
and offensive to make jokes about the mentality of nature, and
of the deleted wikipedia page, other wikipedians, fat wikipedians,
thin wikipedians, art of a social nature, it should be valid to
make jokes about any aspect of human nature embodied by art and
the wikipedia stub of the forensic sciences.

There will be a wikipedian somewhere who is frustrated because
they have to live with art every day of their lives for better
or for worse.

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[NetBehaviour] article links @furtherfield

2009-02-12 Thread james of jwm-art net
Hi Marc,Ruth, Furtherfield crew,

Just a suggestion that would help me navigating around furtherfield.org.

Where you have the swishyclever links to the articles on furtherfield
which highlight the article details when mouse-hovering over them I
can't right-click-open_in_new_tab and let various articles download
while reading.

It forces me to continually go back and forth between the index and
articles which is rather slow on dialup.

Any chance you could provide standard a href links somewhere within the
article details/listings? This would be very helpful :)

Best regards,
James.

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[NetBehaviour] XorCurses-0.0.5 New Release

2009-02-09 Thread james of jwm-art net
XorCurses-0.0.5 New Release

9th February 2009

  * Teleports now working.

  * Levels 10 - 15 now playable. (Untested - I'm
stuck on level 7).

  * Corrected map piece pickup data in maps.

  * Fixed bug (from 0.0.4 release) that caused XorCurses
to seg-fault when it could not find the maps. Now
gracefully exits with a helpful message.

  * Running XorCurses without installing works again.

  * Keyboard shortcuts for levels 1-9 in level menu.

  * Replays now always scroll with a threshold of 1
unit from edge. Makes fast replays easier on the
eyes.

http://www.jwm-art.net/dark.php?p=XorCurses
http://www.jwm-art.net/art/archive/XorCurses-0.0.5.tar.bz2

Enjoy, or let it drive you insane!

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[NetBehaviour] foolish questions?

2009-02-08 Thread james of jwm-art net
is it foolish to be offended by foolish comments?

if a foolish comment is so offensive, why make it
public, why make it headline in the media? is this
not giving the comment more power to offend than it
otherwise would have? is this not causing more offense
to be taken? are not the people who are supposedly offended
therefor partaking in causing more offense to be taken, aswell
as stirring up tensions and reactionism between sub-cultures within
society?

if a foolish comment made in private, by a person otherwise in the public
eye
must be made public, must be criticised, if that person must loose their
job
pay compensation, etc, if such foolish private utterances are to be made
bad,
vindicated, made public... where does it all end? are we all to be
monitored?

when will the thought police be arriving?

should i give myself in now?
when will i be getting compensation - can it be backdated?
for my culture offends me.

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Re: [NetBehaviour] xORcURSES-0.0.4

2009-02-07 Thread james of jwm-art net
G'day Clément,

I'm finding that playing the game is actually more difficult than coding
the bugger. I cracked level six the night before last. I can't even
figure out what I'm meant to do in the starting points of level seven,
dolly's revenge.

btw, in the next release, xorcurses will gracefully exit if it can't
find the maps - it will check the install location and the current
working directory first. and the last objects, teleports, i'm working
on them now, which will open up the remaining evil horrible bastard
levels.

james.

On 6/2/2009, clemos cl3...@gmail.com wrote:

Hi James

That was it: I didn't read you must 'make install', but you can
'make install' ;)
Now that I asked my boss to have root access to install a game, I'm
unemployed, so I'll have time to play xorcurse and eventually give
advices :)

Thanks
+
Clément

On Fri, Feb 6, 2009 at 7:19 PM, james of jwm-art net ja...@jwm-art.net wrote:
 oh yeah, if you really don't want to, or simply can't (have root access
 granted) for sudo make install then look in options.c, line 17,
 change the zero to a one and it will resort to its previous behaviour.
 there's a comment next to it, should help you identify ... 0=def,
 1=cwd,2=other, 0 is current behaviour ie look in
 /usr/local/share/XorCurses for maps etc, 1 is look in current working
 directory... i've not got around to actually implementing the changing
 of these options yet.


 --

 Hi Clément

 Did you 'make install'? i've kinda forced this now, you have to.
 but if you have done this, then install the gnu debugger, gdb (if you
 don't already) and:

 gdb ./xorcurses

 then:

 run

 and:

 backtrace

 and let me know what it says?

 i'm gonna try and work out a reasonable way to not force the make
 install,
 it's just a matter of do i get it to look within the current working
 directory always, or only if it does not find (the maps, help) in
 /usr/local/share/XorCurses, etc.
 Thanks,
 james

 On 6/2/2009, clemos cl3...@gmail.com wrote:

Hi James

The problem is, the game segfaults on my Ubuntu box, now.
Let me know if I can give any information to fix the problem. I'd
really like to be able to play.

+
Clément

On Wed, Feb 4, 2009 at 7:58 PM, james of jwm-art net ja...@jwm-art.net

  * Game area scrolling threshold can be altered
during play by pressing 1,2, or 3.

  * Replay now has 9 speed settings adjusted by
pressing keys 1-9 during replay.

  * Improved main menu - now the map names are
displayed.

  * No longer requires XorCurses to be played
from within the source directory, you can
make install.

 http://www.jwm-art.net/dark.php?p=XorCurses
 http://www.jwm-art.net/art/archive/XorCurses-0.0.4.tar.bz2

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Re: [NetBehaviour] xORcURSES-0.0.4

2009-02-06 Thread james of jwm-art net
Hi Clément

Did you 'make install'? i've kinda forced this now, you have to.
but if you have done this, then install the gnu debugger, gdb (if you
don't already) and:

gdb ./xorcurses

then:

run

and:

backtrace

and let me know what it says?

i'm gonna try and work out a reasonable way to not force the make
install,
it's just a matter of do i get it to look within the current working
directory always, or only if it does not find (the maps, help) in
/usr/local/share/XorCurses, etc.
Thanks,
james

On 6/2/2009, clemos cl3...@gmail.com wrote:

Hi James

The problem is, the game segfaults on my Ubuntu box, now.
Let me know if I can give any information to fix the problem. I'd
really like to be able to play.

+
Clément

On Wed, Feb 4, 2009 at 7:58 PM, james of jwm-art net ja...@jwm-art.net 

  * Game area scrolling threshold can be altered
during play by pressing 1,2, or 3.

  * Replay now has 9 speed settings adjusted by
pressing keys 1-9 during replay.

  * Improved main menu - now the map names are
displayed.

  * No longer requires XorCurses to be played
from within the source directory, you can
make install.

 http://www.jwm-art.net/dark.php?p=XorCurses
 http://www.jwm-art.net/art/archive/XorCurses-0.0.4.tar.bz2

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Re: [NetBehaviour] xORcURSES-0.0.4

2009-02-06 Thread james of jwm-art net
oh yeah, if you really don't want to, or simply can't (have root access
granted) for sudo make install then look in options.c, line 17,
change the zero to a one and it will resort to its previous behaviour.
there's a comment next to it, should help you identify ... 0=def,
1=cwd,2=other, 0 is current behaviour ie look in
/usr/local/share/XorCurses for maps etc, 1 is look in current working
directory... i've not got around to actually implementing the changing
of these options yet.


--

Hi Clément

Did you 'make install'? i've kinda forced this now, you have to.
but if you have done this, then install the gnu debugger, gdb (if you
don't already) and:

gdb ./xorcurses

then:

run

and:

backtrace

and let me know what it says?

i'm gonna try and work out a reasonable way to not force the make
install,
it's just a matter of do i get it to look within the current working
directory always, or only if it does not find (the maps, help) in
/usr/local/share/XorCurses, etc.
Thanks,
james

On 6/2/2009, clemos cl3...@gmail.com wrote:

Hi James

The problem is, the game segfaults on my Ubuntu box, now.
Let me know if I can give any information to fix the problem. I'd
really like to be able to play.

+
Clément

On Wed, Feb 4, 2009 at 7:58 PM, james of jwm-art net ja...@jwm-art.net 

  * Game area scrolling threshold can be altered
during play by pressing 1,2, or 3.

  * Replay now has 9 speed settings adjusted by
pressing keys 1-9 during replay.

  * Improved main menu - now the map names are
displayed.

  * No longer requires XorCurses to be played
from within the source directory, you can
make install.

 http://www.jwm-art.net/dark.php?p=XorCurses
 http://www.jwm-art.net/art/archive/XorCurses-0.0.4.tar.bz2

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[NetBehaviour] xORcURSES-0.0.4

2009-02-04 Thread james of jwm-art net
linux rules ok linux rules ok linux rules ok linux rules ok

  * Game area scrolling threshold can be altered
during play by pressing 1,2, or 3.

  * Replay now has 9 speed settings adjusted by
pressing keys 1-9 during replay.

  * Improved main menu - now the map names are
displayed.

  * No longer requires XorCurses to be played
from within the source directory, you can
make install.

http://www.jwm-art.net/dark.php?p=XorCurses
http://www.jwm-art.net/art/archive/XorCurses-0.0.4.tar.bz2

windoze sux windoze sux windoze sux windoze sux
mac sux mac sux mac sux mac sux
gnome sux gnome sux gnome sux gnome sux
kde sux kde sux kde sux kde sux

tux rocks

all hail fluxbox, icewm, and xfce!

^curses fucking shit

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Re: [NetBehaviour] Does it mean something, yawn

2009-02-04 Thread james of jwm-art net
Please, stop insisting upon our insistence. And really, there's no need
to insult those of us who don't find it easy to understand the
particular complex language in question by implying (as I see it) that
we're at the mental level and have the attitude to learning of, a
particular set of 5th graders who are not bothered by learning. During
the art degree I studied, and the foundation course before it, we had it
pounded into our heads to question everything, and not accept things
coming down from on high. Speaking for myself, on this list, I tend to
express my views of things but neglect to mention that I don't
necessarily believe these views are correct. These are my attempts to
get clarification.



On 4/2/2009, mark cooley flawed...@yahoo.com wrote:

last words on this...

i think there is an interesting point being made about whether one is 
excluding an audience that they might otherwise want to reach - particularly 
with works that speak of democratic values. however, it remains that complex 
thoughts many times require complex language and what is complex to some is 
simple to others. simple thoughts only need simple language. the insistence by 
some that the language is meaningless or ought not be used at all is silly. 
maybe there are some who write words for the sake of sounding smart, but i 
think most of us gave that up in the 5th. grade. also, we have to look at 
context. the writing was pretty standard academic language and i assume that 
it was meant to be read by a group that is familiar with this language (i 
think many on the list are).  it's not being written for a 5th. grade class. 

it has always perplexed me that when it comes to art many people think that 
there should not be complexity to the language associated with it. 
specialization of language (like all kinds of specialization) has its problems 
to be sure, but nearly all professions have a particular and quite complex 
language that is not accessible to those uninvolved with the practice. i had a 
plumber come over the other day to fix the toilet and i couldn't understand 
what he was talking about. i'm not about to tell him that he is being 
pretentious - it's my ignorance NOT his. why not just ask him to clarify for 
YOU rather than criticize him for using the proper terms. 

i come across this all the time with students. if you give an essay to read 
there will always be some that say it's stupid and the author is just trying 
to look smart by using big words and long sentences. The fact is they are not 
TRYING to look smart - they ARE smart. When one looks at other disciplines 
it's easy to see. Pick up a medical journal and see how far you get before 
your eyes glaze over. Would we insist that researchers and doctors abandon the 
proper names for things to make their language more readable to those who are 
untrained and illiterate in their disciplines. 







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Re: [NetBehaviour] Does it mean something?

2009-02-03 Thread james of jwm-art net
Overall the text is clear and in its linguistic form usefully suggests what
its cultural origins are (left intellectual academic).

I don't recall the text, but there's a big lump representing many like
it, and when I see those particular linguistic forms a big ACCESS
DENIED msg pops up in my head automagically, and unless there's
something that speaks to me I'm not going to take the time and effort
to get beyond that ACCESS DENIED to understand the language used. It
just comes across as meaningless if you're not within or near to, those
cultural origins.


The text as a whole
clearly states that its concern is with who gains access to and rights of
definition of social and economic infrastructure in culturally contested
urban spaces and what the implications are for the communities and
individuals involved.


It kind of suggests to me, a sci-fi future, superficially utopian, but
dystopian beneath the surface, a massive split in society between those
that control and the rest (particular genre, logans run or something
more recent (a film with clones, 2000+), gattica another one, etc.


james

On 3/2/2009, Simon Biggs s.bi...@eca.ac.uk wrote:

It is clear to me and I have no problems with the language.

The section that states ³the potential of translocally networked spatial
practices² could have been more simply written, however it is clear in what
it says ­ that the research is engaging the potential of networked practices
by practitioners who are interested in spaces that transcend the local (the
way it was originally written was better). The next section, which states
³urban network processes, spaces of geocultural crises, and forms of
cultural participation and self-determination² is equally clear. Urban
network processes are events that occur in urban environments within the
network infrastructures of which such environments are composed
(communications and transport are examples). Geocultural crises are crises
that are caused by geocultural issues. This is shorthand for the
post-colonial politics around access to land based resources by different
cultural groups (Gaza is an example here, as is Darfur). I do not see what
the problem is with the sub-phrase ³cultural participation and
self-determination². It seems clear as it seeks to conflate the
individuation of self (the forging of self) with participation in social
activities (that is, the self depends on others to come into being). Sites
of ³alternative urban engagement² simply refers to places where
non-normalised social activities can be pursued and social groupings can
form that facilitate those who do not conform to dominant social norms (eg:
raves, biker cafes, hardcore clubs, etc). The last three words are, I agree,
a little confusing. What is the object of the phrase ³emerging architectural
cultures². Does this refer to cultures composed of architects or to cultures
that are shaped by architecture? I would assume the latter, but the grammar
employed here is, I agree, not very clear.

Overall the text is clear and in its linguistic form usefully suggests what
its cultural origins are (left intellectual academic). The text as a whole
clearly states that its concern is with who gains access to and rights of
definition of social and economic infrastructure in culturally contested
urban spaces and what the implications are for the communities and
individuals involved.

Where is there a problem with that?

Regards

Simon


On 3/2/09 10:23, bob catchpole bobcatchp...@yahoo.co.uk wrote:

 Mez,
 
 Does it mean something?
 
 Bob
 
 
 From: mez breeze netwur...@gmail.com
 To: NetBehaviour for networked distributed creativity
 netbehaviour@netbehaviour.org
 Sent: Monday, 2 February, 2009 23:26:34
 Subject: Re: [NetBehaviour] Does it mean something?
 
 hi bob [+ assorted netbehaviouralists]..
 
 bob, i'm curious as 2 by u're assuming that the text ur quoting is
 muddy in terms of comprehension/meaning? do u think the terminology is
 inappropriate or unclear?
 
 chunks,
 mez
 
 
 On Tue, Feb 3, 2009 at 8:33 AM, bob catchpole bobcatchp...@yahoo.co.uk
 wrote:
  Yann,
 
  The other day someone posted on this list about a project that was a
  research platform... on the potential of translocally networked spatial
  practices. The project, it was claimed, investigates urban network
  processes, spaces of geocultural crises, and forms of cultural
 participation
  and self-determination in which sites of alternative urban engagement 
  are
  collected on a database as research into emerging architectural
 cultures.



Simon Biggs
Research Professor
edinburgh college of art
s.bi...@eca.ac.uk
www.eca.ac.uk
www.eca.ac.uk/circle/

si...@littlepig.org.uk
www.littlepig.org.uk
AIM/Skype: simonbiggsuk


Edinburgh College of Art (eca) is a charity registered in Scotland, number 
SC009201





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[NetBehaviour] XorCurses-0.0.3

2009-02-01 Thread james of jwm-art net
XorCurses-0.0.3 New Beta Release

2nd February 2009

New to XorCurses-0.0.3

  * New varying wall colours and wall patterns.
  * Bombs
  * Dolls
  * Sad Masks/Wall visibility toggle
  * Levels 4,5,6,7,8,9 from original Xor game.
  * Replay now optional
  * Two replay speeds
  * Save replays
  * Load replays
  * Continue playing from any point in replay.
  * Help on controls, replays, tips, icon.

http://jwm-art.net/dark.php?p=XorCurses-0.0.3

http://www.jwm-art.net/art/archive/XorCurses-0.0.3.tar.bz2

enjoy or let it drive you insane!
-

p.s.
i'll only post about this once more, when i've got the last part
complete. Netbehaviour is not really a list for game release
announcements...
cheers, james.

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Re: [NetBehaviour] XorCurses-0.0.3

2009-02-01 Thread james of jwm-art net
On 1/2/2009, marc garrett marc.garr...@furtherfield.org wrote:

I agree with Clement,

why not post your digital creativity on here - there are a few gamers on 
here and game makers/hackers who feel that it rests well in this context...


I dunno :-) ..

i didn't want to keep repeatedly posting every new release. i was going
to try and write things about it's development perhaps in some kind of
vague context i've yet to imagine, but that never happened because i
got sucked into the coding of it. cheers tho.


 It's great ! Very difficult, actually.
 Only one suggestion : I don't know the original game, but I think it
 would be more comfortable to keep the player on center of the screen,
 because when you move and hit the border of the screen, you can't see
 any further than one block, which is a bit frustrating.
 One more thing: I don't know about the others netbehaviourists, but I
 think it's ok to send your announcements every now and then... Anyway,
 when you decide to stop posting about your games, I hope you'll let us
 know where we can hear about your work.

Glad you like it. I can't complete levels 6 and above, it is tough :-)
it was partly out of curiousity, to see if i could complete it after
almost 20 years (eek).

With the view, i was trying to faithfully recreate the game - up until
load/save of replays that is. but yes, that's a good suggestion
particularly for those new to the game, easily made as an option.

i will only make one last post here about xorcurses when everything is
complete and then if you like it enough you'll just have to remember to
check back to my website once in a while... i'm trying to let people
know about it via other linux gaming sites when i have time.

cheers for the comments,
jam,es

 On Sun, Feb 1, 2009 at 11:12 PM, james of jwm-art net ja...@jwm-art.net 
 wrote:
   
 XorCurses-0.0.3 New Beta Release

 2nd February 2009

 New to XorCurses-0.0.3

  * New varying wall colours and wall patterns.
  * Bombs
  * Dolls
  * Sad Masks/Wall visibility toggle
  * Levels 4,5,6,7,8,9 from original Xor game.
  * Replay now optional
  * Two replay speeds
  * Save replays
  * Load replays
  * Continue playing from any point in replay.
  * Help on controls, replays, tips, icon.

 http://jwm-art.net/dark.php?p=XorCurses-0.0.3

 http://www.jwm-art.net/art/archive/XorCurses-0.0.3.tar.bz2

 enjoy or let it drive you insane!
 -

 p.s.
 i'll only post about this once more, when i've got the last part
 complete. Netbehaviour is not really a list for game release
 announcements...
 cheers, james.

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Re: [NetBehaviour] XxrCxxxs.2 top ten games

2009-01-28 Thread james of jwm-art net
No, I can't recomend... Well, I currently am quite addicted to
mahjong... The gnome (part of gnome games pkg) the difficult tile
layout... my best time is 3:03. but the same layout in xmahjong really
is difficult. and if i'm bored of that then maybe gnubg (GNU
Backgammon) if I want my ass kicked. but they're not console games...
:( oops. jungle hunt? kangaroo? ffwd.. mr heli? rick dangerous. super
robin hood.nah nah nah.games take too much effort. programming is my
favourite game.




On 27/1/2009, marc garrett marc.garr...@furtherfield.org wrote:

Aha!

Hi Clemos,

Much thanks for this info :-)

I'm using Mandriva instead of Ubuntu at the moment, due to screen 
resolution issues, but it should not make a difference...

marc
 Hi Marc

 I do have a suggestion (top 3):
 http://www.nethack.org/
 http://webpages.mr.net/bobz/ttyquake/
 http://linux.die.net/man/6/hunt

 There are some very good suggestions on this thread also :
 http://ubuntuforums.org/showthread.php?t=603292

 +
 Clément

 On Tue, Jan 27, 2009 at 1:15 PM, marc garrett
 marc.garr...@furtherfield.org wrote:
   
 Hi James,

 Thanks for this...

 When I came back to this game, I had forgotten the levels to some extent,
 and was never very good at them back in the early 1990's. The map was
 invaluable - and this prompted me to write the code to display the map now
 and not later so the first three levels are playable.

 I will have a go at this. I was also wondering what other console games you
 can recommend to newbies and g-adicts on this list?

 wishing you well.

 marc


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[NetBehaviour] XorCurses-0.0.2

2009-01-26 Thread james of jwm-art net
Hi,

For those interested (in retro console/terminal ASCII games on Linux) I
have just made a new release of XorCurses. It's starting to look like a
proper game now :-) New to this release are: falling fish (ouch) running
chickens (arrgh!) a map (woohoo!) and even, imagine this, a menu to
allow you select which level you want to play (some levels restricted
until further coding) - just like the original Xor game!

more:
http://jwm-art.net/light.php?p=j20090127-0415

there's bound to be bugs, but the last time i checked (on the important
stuff) no memory leaks.

enjoy.

james

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Re: [NetBehaviour] UBER-RETRO-ALPHA-WARE: XorCurses

2009-01-21 Thread james of jwm-art net
Thanks. I know, it's the webmail I'm using. It seems that if I write ./
at
the start of a line like so:
/
it removes the dot. not very useful.

the next version of xorcurses has required a major rethink - the
collision detection is orientated with the player in mind, some objects
will move (ie fish,chicken,bombs,dolls) so these routines need to be
more flexibile - to be able to handle objects other than the player...
it's taking a while to sort out the categories/conditions clearly.

Cheers,
James.

see also:
http://jwm-art.net/o7.php?p=j20090119-1834

http://jwm-art.net/art/archive/XorCurses-0.0.1-3b.tar.bz2
minor revision: quitting before making any moves no longer gets stuck.


--
On 20/1/2009, clemos cl3...@gmail.com wrote:

Nice game :)
By the way, it runs with ./xorcurses and not /xorcurses.

Waiting for the next version.
+
Clément

On Tue, Jan 20, 2009 at 6:00 PM, james of jwm-art net ja...@jwm-art.net 
wrote:
 XorCurses is a console/terminal/ASCII game (in colour) written in C for
 Linux using the ncurses library. It is based upon XOR by Astral Software
 (c)1987. THIS SOFTWARE IS UBER-RETRO-ALPHA-WARE: the best things about
 XOR are not yet implementated in XorCurses!

 get downloading it at:
 http://jwm-art.net/art/archive/XorCurses-0.0.1-3.tar.bz2

 --
 BUILDING/PLAYING

 tar -jxf XorCurses-0.0.1-3.tar.bz2
 cd XorCurses-0.0.1-3
 make
 /xorcurses

 Arrow keys move the currently selected player.
 Enter switches between your two players.
 Q quits (and watch the replay!)
 Collect all the blue masks and find the exit!

 Coming soon (soon-ish (or altogether later)):
 falling fish, left-running chickens, bombs and
 explosions, dolls, and other crazy shit!


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[NetBehaviour] UBER-RETRO-ALPHA-WARE: XorCurses

2009-01-20 Thread james of jwm-art net
XorCurses is a console/terminal/ASCII game (in colour) written in C for
Linux using the ncurses library. It is based upon XOR by Astral Software
(c)1987. THIS SOFTWARE IS UBER-RETRO-ALPHA-WARE: the best things about
XOR are not yet implementated in XorCurses!

get downloading it at:
http://jwm-art.net/art/archive/XorCurses-0.0.1-3.tar.bz2

--
BUILDING/PLAYING

tar -jxf XorCurses-0.0.1-3.tar.bz2
cd XorCurses-0.0.1-3
make
/xorcurses

Arrow keys move the currently selected player.
Enter switches between your two players.
Q quits (and watch the replay!)
Collect all the blue masks and find the exit!

Coming soon (soon-ish (or altogether later)):
falling fish, left-running chickens, bombs and
explosions, dolls, and other crazy shit!

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Re: [NetBehaviour] Hack your brain.

2009-01-14 Thread james of jwm-art net
Hi Marc,

I've just finished reading Paul Broks Into the Silent Land - travels
in neuropsychology, there was a couple of pages describing the
pinocchio trick, and a less dramatic variant of the rubber-hand trick:

Place your hand under a table, and a second person taps/strokes your hand
- it's vital this cannot be seen. At the same time, the person also
taps/strokes the top of the table. Eventually, if it works, you feel the
taps/strokes as if they come from the table itself. Described in the
book: the table has been temporarily incorporated into your body
schema. it has become part of 'you'.

Now, I've gotta go look for ping-pong balls... :)

..and find the 'the strange case of dr jekyll and mr hyde' which
apparently has an appendix 'a chapter on dreams' where r.l.stevenson
describes the little people he dreams about who create the stories he
writes. i think they'd be useful...


On 13/1/2009, marc garrett marc.garr...@furtherfield.org wrote:

Hack your brain.

How to hallucinate with ping-pong balls and a radio
Text by Johan Lehrer, graphics by Javier Zarracina

DO YOU EVER want to change the way you see the world? Wouldn't it be fun
to hallucinate on your lunch break? Although we typically associate such
phenomena with powerful drugs like LSD or mescaline, it's easy to fling
open the doors of perception without them: All it takes is a basic
understanding of how the mind works.

The first thing to know is that the mind isn't a mirror, or even a
passive observer of reality. Much of what we think of as being out there
actually comes from in here, and is a byproduct of how the brain
processes sensation. In recent years scientists have come up with a
number of simple tricks that expose the artifice of our senses, so that
we end up perceiving what we know isn't real - tweaking the cortex to
produce something uncannily like hallucinations. Perhaps we hear the
voice of someone who is no longer alive, or feel as if our nose is
suddenly 3 feet long.

more...
http://www.boston.com/bostonglobe/ideas/graphics/011109_hacking_your_brain/
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Re: [NetBehaviour] Hack your brain.

2009-01-14 Thread james of jwm-art net
Hi Marc,

Do you think that matters what gender one is?

I have this strange idea inside my mind that the male feels more closer to 
objects...

Hmmm. I'm not sure I should comment. I'll have to be careful-ish.

It is said, mainly by rich folk who no doubt have their social
stirring-things-up sticks out, that 'diamonds are a girls best
friend', but I don't think that really counts as any real evidence to
discount your strange-idea.

But then, at the same time, I'm sure certain sections of society would
rather have diamonds strapped around their necks than ping-pong balls
taped to their eyes.

On the other hand, I don't know. I just have things I think may be the
case, but can always think of something to contradict them.

Maybe ask some females?



On 14/1/2009, marc garrett marc.garr...@furtherfield.org wrote:

Hi James,

Place your hand under a table, and a second person taps/strokes your hand
- it's vital this cannot be seen. At the same time, the person also
taps/strokes the top of the table. Eventually, if it works, you feel the
taps/strokes as if they come from the table itself. Described in the
book: the table has been temporarily iincorporated into your body
schema. it has become part of 'you'.

Woah...

Do you think that matters what gender one is?

I have this strange idea inside my mind that the male feels more closer to 
objects...

marc


 Hi Marc,

 I've just finished reading Paul Broks Into the Silent Land - travels
 in neuropsychology, there was a couple of pages describing the
 pinocchio trick, and a less dramatic variant of the rubber-hand trick:

 Place your hand under a table, and a second person taps/strokes your hand
 - it's vital this cannot be seen. At the same time, the person also
 taps/strokes the top of the table. Eventually, if it works, you feel the
 taps/strokes as if they come from the table itself. Described in the
 book: the table has been temporarily incorporated into your body
 schema. it has become part of 'you'.

 Now, I've gotta go look for ping-pong balls... :)

 ..and find the 'the strange case of dr jekyll and mr hyde' which
 apparently has an appendix 'a chapter on dreams' where r.l.stevenson
 describes the little people he dreams about who create the stories he
 writes. i think they'd be useful...


 On 13/1/2009, marc garrett marc.garr...@furtherfield.org wrote:


 Hack your brain.

 How to hallucinate with ping-pong balls and a radio
 Text by Johan Lehrer, graphics by Javier Zarracina

 DO YOU EVER want to change the way you see the world? Wouldn't it be fun
 to hallucinate on your lunch break? Although we typically associate such
 phenomena with powerful drugs like LSD or mescaline, it's easy to fling
 open the doors of perception without them: All it takes is a basic
 understanding of how the mind works.

 The first thing to know is that the mind isn't a mirror, or even a
 passive observer of reality. Much of what we think of as being out there
 actually comes from in here, and is a byproduct of how the brain
 processes sensation. In recent years scientists have come up with a
 number of simple tricks that expose the artifice of our senses, so that
 we end up perceiving what we know isn't real - tweaking the cortex to
 produce something uncannily like hallucinations. Perhaps we hear the
 voice of someone who is no longer alive, or feel as if our nose is
 suddenly 3 feet long.

 more...
 http://www.boston.com/bostonglobe/ideas/graphics/011109_hacking_your_brain/
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Re: [NetBehaviour] With friends like these...

2009-01-14 Thread james of jwm-art net
A vague idea came up to me, possibly a reason why social-networking sites
are popular. I'm not sure if I've seen it elsewhere but it's
possible, and I have read critiques of social-networks (such as
facebook/myspace) in the past, so it could have just taken months to
sink in and filter up again.

For me, the internet is different because it is extremely likely you'll
meet someone whose view (or map of how to view) the world is so
different to your own that it threatens you (or vice-versa). This is
different from say walking down the high street and into a pub. You...
Well, I, am much less likely to talk to complete strangers face to face,
than to try discussing something with a complete stranger on the
internet.

this thinking coming from reading 'the road less travelled'-- So I
think the internet causes people to have either major revisions of how
they see the world, or maybe makes them more steadfast in their
opinions. And I think it is this latter group who so enjoy social
networking sites such as myspace or facebook. This because they control
the network, who enters, who is allowed, etc. They can then kick out of
their clique any person who rocks the boat. Which ain't nothing
different at all..







On 14/1/2009, marc garrett marc.garr...@furtherfield.org wrote:

With friends like these...

Tom Hodgkinson
The Guardian.

With friends like these ...
Facebook has 59 million users - and 2 million new ones join each week.
But you won't catch Tom Hodgkinson volunteering his personal information
- not now that he knows the politics of the people behind the social
networking site.

The US intelligence community's enthusiasm for hi-tech innovation after
9/11 and the creation of In-Q-Tel, its venture capital fund, in 1999
were anachronistically linked in the article below. Since 9/11 happened
in 2001 it could not have led to the setting up of In-Q-Tel two years
earlier.

I despise Facebook. This enormously successful American business
describes itself as a social utility that connects you with the people
around you. But hang on. Why on God's earth would I need a computer to
connect with the people around me? Why should my relationships be
mediated through the imagination of a bunch of supergeeks in California?
What was wrong with the pub?

And does Facebook really connect people? Doesn't it rather disconnect
us, since instead of doing something enjoyable such as talking and
eating and dancing and drinking with my friends, I am merely sending
them little ungrammatical notes and amusing photos in cyberspace, while
chained to my desk? A friend of mine recently told me that he had spent
a Saturday night at home alone on Facebook, drinking at his desk. What a
gloomy image. Far from connecting us, Facebook actually isolates us at
our workstations.

more...
http://www.facebook.com/ext/share.php?sid=20262118776h=bhyB-u=gwpLh

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[NetBehaviour] Golly Game Of Life

2009-01-12 Thread james of jwm-art net
Found this while looking through my Debian Lenny DVD's... Spent an hour
or so playing around with it, and then decided to look in the examples
which come with it, and too be honest, I was blown away... Space ships,
circuit boards, meta game of life simulators, scroll-tickers, it's nutz!

http://golly.sourceforge.net/

(check out the prime generator screen shot).

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[NetBehaviour] Racy Daisy Gravy

2009-01-08 Thread james of jwm-art net
http://jwm-art.net/art/audio/racy_daisy_grazy.mp3


Racy Daisy Gravy

   - OR(IG) -

Racy Daisy Grazy


from alternating bpms to alternating meters: 7/4  7/8 @ 99bpm.

this track consists entirely of drums and fx. 1 set of drums sent
to a bus, and another, split to two (L+R), combined again, sent
back to 1st.

within feedback loop:
 more pitch shifting + parametric equalizers boosting narrow bands
 of frequencies + low/high pass filtering, amp simulators, reverb,
 etc.

drum patterns:
 this time not a cut-up drumloop, but several loops of individual
 drum-sounds, cutup and re-arranged. cut-up audio glued to position,
 aid transformation from 7/4 to 7/8. drums originally from hydrogen,#
 recorded in ardour, cutup + arranged + fx produced in ardour. vintage
 delay adds extra hits (in tempo) to certain drums.

 feedback loop fx ..  .. knob-tweaked-melody  pure sci-fi fx fix.

sound and feel:
 became much less experimental than originaly half started out as.
 never highly experimental, but there was some intention for it to be
 (x-perry-mental). 1st:use fx to make it sound odd -discard. 2nd:use fx
 to pull disparate together --disable-experimental.

aux:
 a recording made (zoom h4 portable recorder, twin x-y mic),
 (audible at start, mostly inaudible elsewhere) of a (probable)
 radio transmission recieved by a logitech PC speaker system
 (with power unit located in subwoofer). PC itself switched off.
 speaker volume all the way down. transmission heard very quietly.
 sounds as if receiving transmission of a reception device x-fading
 or mixing together various random radio transmissions, of various
 languages. mostly inaudible here.



http://jwm-art.net/art/audio/racy_daisy_grazy.mp3



!4every1

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[NetBehaviour] geosludge

2009-01-05 Thread james of jwm-art net
edison was jealous of tesla, even after AC currents were proven safe.

c'mon c'mon lets be happy,
c'mon now don't be sad,
surely there's more of what's good,
than there is of what's bad.

theo leaves therapy to become a minister, not a therapist.

this little track went to   150 bpm
this little track went to   45  bpm
this little track went from 99  bpm
this little track's bars alternate  bpm

shambala up and left it's hiding place, out into the world.

i saw fireworks on new years eve,
i got drunk on new years eve,
i threw pebbles into the sea on new years eve,
the car stopped so i could be sick on new years eve.

http://www.jwm-art.net/art/image/geobaby1.jpg
http://www.jwm-art.net/art/image/geobaby2.jpg
http://www.jwm-art.net/art/image/geobaby3.jpg
http://www.jwm-art.net/art/image/geobaby4.jpg

geobaby plummeted to his untimely death.

http://www.jwm-art.net/art/audio/slabcludge.mp3

snow is melting in s.e. kent, england.

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[NetBehaviour] more feedback loop music

2008-12-24 Thread james of jwm-art net
softer,mushier,relaxed,digital,non-abrasive,audio,2008,xmas

***
drums up organ up

pitch-shifted delayed phased combed eq'd reverbed feedback loops.

the organ-like sound: a recording of such feedback loops. it is
one of those things: self perpetuating. instrument-like, but is
just fx and parameter sliders. input sound only required to get
it going.



drums recorded later.. similar setup, just not so chaotic, and
obviously the drums are continually input into the fx loop.



 http://www.jwm-art.net/art/audio/drums_up_organ_up.mp3



***
this is more relaxed than my other recent tracks. still trying
to find something unique. completely different approach to what
i've been doing: very very minor editing of recorded-audio, fx
parameters were tweaked as recorded rather than using automation
drum loops were created with variation within drum sequencing
software (rather than cutting up a short recordings post while
tweaking fx to get the right sound). as in, once audio recorded,
that was it. save for minor minor edits. save for minor minor eq
tweaks and compression/limiting. so what we have is ardour only
showing 4% cpu load for this track, instead of say, 60% or whatever,
due to post fx, which is my usual approach.

---8-

[ * merry you know what -jwm 02:47 25/12/08 * ]

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[NetBehaviour] counter muffled orthagonal vanishing

2008-12-18 Thread james of jwm-art net
of riff antipodean reed hump
squits shimmer of rust hustled rash
sound lightly crowns felony
and other disparate niches in rocks

trees try bothering hoodlums and banshees
the bunches of miss piggy twirl tightly
hissing in the breeze we hear them
rippling across, through,
microwave background radiation,
quantized

help files solder seamlessly
seemingly squitty squatting scallops fear tree tops, buzz
shallow hassle hewn recklessly weighbridge
http://www.jwm-art.net/art/audio/counter_muffled_orthagonal_vanishing.mp3
replenishing dandruf slewn wastelands
hastily contracted radicals
spewn frequently like shadows of rain drops

probably bent quotidian serif
shanty quadrupled bear button palace, perplex
moshing muddled wayfarers bouncing fleas' solemnity
brunch tackled rudder hence,
stippled stocking shrugging spoof speck.

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[NetBehaviour] Schlops

2008-12-18 Thread james of jwm-art net
schlops carried over from:
slowbeetroot.mp3
slowbeetroot-farmermix.mp3
counter_muffled_orthagonal_vanishing.mp3 (spelling incorrect i know now)

to achieve something slightly different, by:
investigates using cutup speech as a 'drumloop', but not very well.
investigates using a drumloop cutup + fx that try to make something
new for a drumloop that i've not made quite so like this before.
investigates by chance recording, a choir/orchestra DAB broadcast with
weak signal.
investigates use of pitch and/or frequency shifters, AM and spectral.
originally to investage a comb splitter sent to two comb splitters sent
to four comb splitters, but the effect hoped for was not achieved.

just a short one, under two meg:
http://www.jwm-art.net/art/audio/schlops.mp3
might be alright to listen to, not too bad.

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Re: [NetBehaviour] Last night at the ESP-Disk LIVE @ The BoweryPoetry Club event

2008-12-17 Thread james of jwm-art net
Oi! Cut that out!


On 17/12/2008, benjamin benja...@cultura3.net wrote:

could i suggest that you perhpas make your own mailing list to
announce your new works ?.. or is THIS your list ?



On 17 Dec 2008, at 17:51, Alan Sondheim wrote:




 Last night at the ESP-Disk LIVE @ The Bowery Poetry Club event


 for the Barnacle release and my 1048 re-release

 http://www.alansondheim.org/esp2.mp3

 solo nylon acoustic-electric guitar
 then Azure Carter, song and voice,
 with electric guitar

 (There's some static in the Club pipeline at one point when Azure's
 singing, but the recording is pretty clear.)

 Enjoy!

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Re: [NetBehaviour] Scientists extract images directly from brain.

2008-12-15 Thread james of jwm-art net
I must speak up about this. I have something to say. You try reading all
those comments and then criticising this attention grabbing headline
which is really an outright lie.


On Mon, 15 Dec 2008, info wrote:

 Scientists extract images directly from brain.

 Researchers from Japan’s ATR Computational Neuroscience Laboratories
 have developed new brain analysis technology that can reconstruct the
 images inside a person’s mind and display them on a computer monitor, it
 was announced on December 11. According to the researchers, further
 development of the technology may soon make it possible to view other
 people’s dreams while they sleep.

 The scientists were able to reconstruct various images viewed by a
 person by analyzing changes in their cerebral blood flow. Using a
 functional magnetic resonance imaging (fMRI) machine, the researchers
 first mapped the blood flow changes that occurred in the cerebral visual
 cortex as subjects viewed various images held in front of their eyes.
 Subjects were shown 400 random 10 x 10 pixel black-and-white images for
 a period of 12 seconds each. While the fMRI machine monitored the
 changes in brain activity, a computer crunched the data and learned to
 associate the various changes in brain activity with the different image
 designs.

 more...
 http://www.pinktentacle.com/2008/12/scientists-extract-images-directly-from-brain


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[NetBehaviour] SLOW BEET ROOT FARMER MIX MP3

2008-12-14 Thread james of jwm-art net
Regards,
 http://www.jwm-art.net/art/audio/slowbeetroot-farmermix.mp3

 this music is made not to be listened to within the
 sphere of peer pressure. this music is not made
 tar -xf alsa-driver-1.0.18a.tar.bz2 with any great
 idea about why i am making it unfortunately this
 music is made because i like the noise of it. this
 music is made to hang your scons LV2=1 stuff on.
 jus lik everythin els i'v mad. this music is really
 to hang MY stuff on. it's like a coat hanger in a
 wardrobe, it's bboth. this musics made for hanging
 your imagined pier pressures. a device for an escape,
 an howto of how to run from the so-called 'real world'
 and hide and get caught *** error 1

 hang your negative expectations on this and see how they
 might not work out, #--ffast-math. with the nth in sight.
 was reading a book ./configure --with-pic, and this track
 and the original were in a session named with reference
 to them. the nth_insight was the session name, and no, no
 claims are made about this.

 sudo make install

 this music covers hard dry bumpy and lumpy ground, you
 can tell by the noise of it. you can tell by the rugged
 but broken sound, you must not listen to it in a group
 environment.

 export PKG_CONFIG_PATH=/usr/local/lib64/pkgconfig/

 you must not listen to it while believing you know what
 music *should* sound like. you have to consider that music
 can sound like this and there's nothing wrong with that.
 you have to consider this music is not about the same kind
 of things that the music from @audio memlock unlimited
 which it draws it's influences is. this is music made by
 a person who is not in any circle, is not into any scene,
 and so you cannot judge by what you associate with these
 sounds and rhythms patch -p1  ../patch-2.6.26.6-rt11

 try to forget about christmas, these things can help you.

Hi, http://www.jwm-art.net/art/audio/slowbeetroot-farmermix.mp3

 [exec] (Qjackctl) {qjackctl} 

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Re: [NetBehaviour] slowbeetroot

2008-12-06 Thread james of jwm-art net
oops, silly me

http://www.jwm-art.net/art/audio/slowbeetroot.mp3

On 5/12/2008, { brad brace } [EMAIL PROTECTED] wrote:


hey james -- just so you know: I get the big 404 with this
link -- I have only the vaguest idea what most of this
software is; but I admit that I was captivated by the
promise of guinea-pig squeals..


On Fri, 5 Dec 2008, james of jwm-art net wrote:

 5th December 2008 james
 morris

  slowbeetroot


 made in ardour2.7 w/o RT scheduling priority in debian lenny with
 2.6.26.6 RT patched linux kernel. original dry drum loop and synth
 sounds made in 64studio using hydrogen and zynaddsubfx respectively.
 guinea pig recorded with zoom h4 handy recorder.

 originally too much verging on the sinister to be healthy, i did some
 stuff to it and it was less so. then i did some more stuff and now its
 less unfriendly too.

 it is fairly straightforward and self explanatory, the ground beneath it
 has not been broken.

 http://www.jwm-art.net/slowbeetroot.mp3

We fill the craters left by the bombs
And once again we sing
And once again we sow
Because life never surrenders.
-- anonymous Vietnamese poem

Nothing can be said about the sea.
-- Mr Selvam, Akkrapattai, India 2004

{ brad brace }[EMAIL PROTECTED]   ~finger for pgp

---bbs: brad brace sound   ---
---http://69.64.229.114:8000   ---

..
The 12hr-ISBN-JPEG Projectposted since 1994 

+ + + serial   ftp://ftp.eskimo.com/u/b/bbrace
+ + +  eccentric  ftp://  (your-site-here!)
+ + + continuous hotline://artlyin.ftr.va.com.au
+ + +hypermodern  ftp://ftp.rdrop.com/pub/users/bbrace
+ + +imageryhttp://kunst.noemata.net/12hr/

News:  alt.binaries.pictures.12hr   alt.binaries.pictures.misc
   alt.binaries.pictures.fine-art.miscalt.12hr

..  12hr email
subscriptions = http://bbrace.laughingsquid.net/buy-into.html


..  Other  |  Mirror: http://www.eskimo.com/~bbrace/bbrace.html
Projects  |  Reverse Solidus: http://bbrace.laughingsquid.net/
  |   http://bbrace.net

..  Blog |  http://bbrace.laughingsquid.net/wordpress/

..  IM |  [EMAIL PROTECTED]
..  IRC  |  #bbrace
..  ICQ|  109352289
 |  Registered Linux User #323978
~
I am not a victim
I am a messenger

/:b














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[NetBehaviour] slowbeetroot

2008-12-05 Thread james of jwm-art net
5th December 2008 james
morris

 slowbeetroot


made in ardour2.7 w/o RT scheduling priority in debian lenny with
2.6.26.6 RT patched linux kernel. original dry drum loop and synth
sounds made in 64studio using hydrogen and zynaddsubfx respectively.
guinea pig recorded with zoom h4 handy recorder.

originally too much verging on the sinister to be healthy, i did some
stuff to it and it was less so. then i did some more stuff and now its
less unfriendly too.

it is fairly straightforward and self explanatory, the ground beneath it
has not been broken.

http://www.jwm-art.net/slowbeetroot.mp3

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Re: [NetBehaviour] [vel] Second Life and Army recruiting (fwd)

2008-12-03 Thread james of jwm-art net
That's nutz... And so is thinking about it... How seriously will they
take defence of their little virtual island? I've heard rumours some
people take it all very seriously. Scary.



On 3/12/2008, Alan Sondheim [EMAIL PROTECTED] wrote:



I should have known this was coming...


-- Forwarded message --
Date: Wed, 3 Dec 2008 16:43:07 EST
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED], [EMAIL PROTECTED], [EMAIL PROTECTED],
 [EMAIL PROTECTED], [EMAIL PROTECTED], [EMAIL PROTECTED],
 [EMAIL PROTECTED], [EMAIL PROTECTED], [EMAIL PROTECTED],
 [EMAIL PROTECTED], [EMAIL PROTECTED], [EMAIL PROTECTED],
 [EMAIL PROTECTED]
Subject: [vel] Second Life and Army recruiting

http://blog.wired.com/defense/2008/12/the-armys-new-f.html

Army Builds Fantasy Island in Second Life
By Noah Shachtman December 03, 2008 | 11:35:15 AMCategories: Training and 
Sims  
  ORLANDO, Florida -- The U.S. Army has scores of bases scattered all across 
the world. Soon, it'll be occupying virtual territory in a bid to win recruits.
Over the next 30 to 45 days you might, if you’re one of them  Second Life 
avatar dudes, that likes to go populate islands within Second Life, you will 
find an Army island in Second Life, Gen. William S. Wallace, the commander of 
the U.S. Army Training and Doctrine Command (TRADOC), said during a 
presentation 
at the 26th Army Science Conference.
The Army Second Life effort will actually consist of two virtual islands. One 
of them, will serve as a welcome center with an information kiosk and the 
means to contact a recruiter, the other will offer, says Wallace, virtual 
experiences like jumping out of airplanes, and rappelling off of towers and 
using 
a weapon, to see if we can get some kind of recruiting benefit out of this 
social networking.
The Army will even offer virtual tchotchkes to woo recruits.  After the 
presentation, Wallace told me if you perform well in the activities you get 
points 
and those points can be used to buy virtual T-shirts and baseball caps.
Wallace says he's a realist when it comes to social networking technologies. 
He admits they've probably been oversold, but won’t write them off either. 
The recruiting possibilities are just too alluring.  He notes,  there's 
about 
4 million young people that routinely interface in Second Life. [That's] the 
age group of the young people who we're trying to encourage to join the 
military. —Nick Turse
- - -
Historian and journalist Nick Turse is the author of The Complex: How the 
Military Invades Our Everyday Lives. Research support provided by the 
Investigative Fund of The Nation Institute.




**
Make your life easier with all your friends, email, and 
favorite sites in one place.  Try it now. (http://www.aol.com/?optin=new-dp;
icid=aolcom40vanityncid=emlcntaolcom0010)


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Re: [NetBehaviour] [vel] Second Life and Army recruiting (fwd)

2008-12-03 Thread james of jwm-art net
Sorry, bit of a knee-jerk reaction there. For me the whole idea of a
virtual world would be to... not be in this one. My idea of the kind of
people who inhabit second life is based on that. And seeing as I've
never been in second life, what do I know. Still scary though.


On 4/12/2008, james of jwm-art net [EMAIL PROTECTED] wrote:

That's nutz... And so is thinking about it... How seriously will they
take defence of their little virtual island? I've heard rumours some
people take it all very seriously. Scary.



On 3/12/2008, Alan Sondheim [EMAIL PROTECTED] wrote:



I should have known this was coming...


-- Forwarded message --
Date: Wed, 3 Dec 2008 16:43:07 EST
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED], [EMAIL PROTECTED], [EMAIL PROTECTED],
 [EMAIL PROTECTED], [EMAIL PROTECTED], [EMAIL PROTECTED],
 [EMAIL PROTECTED], [EMAIL PROTECTED], [EMAIL PROTECTED],
 [EMAIL PROTECTED], [EMAIL PROTECTED], [EMAIL PROTECTED],
 [EMAIL PROTECTED]
Subject: [vel] Second Life and Army recruiting

http://blog.wired.com/defense/2008/12/the-armys-new-f.html

Army Builds Fantasy Island in Second Life
By Noah Shachtman December 03, 2008 | 11:35:15 AMCategories: Training and 
Sims  
  ORLANDO, Florida -- The U.S. Army has scores of bases scattered all across 
the world. Soon, it'll be occupying virtual territory in a bid to win 
recruits.
Over the next 30 to 45 days you might, if you’re one of them  Second Life 
avatar dudes, that likes to go populate islands within Second Life, you will 
find an Army island in Second Life, Gen. William S. Wallace, the commander 
of 
the U.S. Army Training and Doctrine Command (TRADOC), said during a 
presentation 
at the 26th Army Science Conference.
The Army Second Life effort will actually consist of two virtual islands. One 
of them, will serve as a welcome center with an information kiosk and the 
means to contact a recruiter, the other will offer, says Wallace, virtual 
experiences like jumping out of airplanes, and rappelling off of towers and 
using 
a weapon, to see if we can get some kind of recruiting benefit out of this 
social networking.
The Army will even offer virtual tchotchkes to woo recruits.  After the 
presentation, Wallace told me if you perform well in the activities you get 
points 
and those points can be used to buy virtual T-shirts and baseball caps.
Wallace says he's a realist when it comes to social networking technologies 
He admits they've probably been oversold, but won’t write them off 
either. 
The recruiting possibilities are just too alluring.  He notes,  there's 
about 
4 million young people that routinely interface in Second Life. [That's] the 
age group of the young people who we're trying to encourage to join the 
military. —Nick Turse
- - -
Historian and journalist Nick Turse is the author of The Complex: How the 
Military Invades Our Everyday Lives. Research support provided by the 
Investigative Fund of The Nation Institute.




**
Make your life easier with all your friends, email, and 
favorite sites in one place.  Try it now. (http://www.aol.com/?optin=new-dp;
icid=aolcom40vanityncid=emlcntaolcom0010)


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[NetBehaviour] eCHo THe HISTorY oF BoredoM | Tr [A-Z0-9]bored [A-Z0-9]bored

2008-11-30 Thread james of jwm-art net
right* http://jwm-art.net/art/text/bored.txt *here


THe HISTorY oF BoredoM
   44  [10/OCT/2008 - 14:13:46]  rM
dAT_GeNerATed/CoMMeNTS/LAST100.SeCUre.No
   45  [10/OCT/2008 - 14:13:53]  LL dAT_GeNerATed/CoMMeNTS/
   46  [10/OCT/2008 - 14:15:11]  Cd PUbLIC_HTML/
   47  [10/OCT/2008 - 14:15:19]  dIFF LIGHT.PHP dArK.PHP
   48  [10/OCT/2008 - 14:15:32]  CAT LIGHT.PHP
   49  [10/OCT/2008 - 16:47:04]  Cd PUbLIC_HTML/
   50  [10/OCT/2008 - 16:47:04]  LL
   51  [10/OCT/2008 - 16:47:10]  NANo .HTACCeSS
   52  [10/OCT/2008 - 16:47:29]  CP ../HTACCeSS .HTACCeSS
   53  [10/OCT/2008 - 16:47:31]  NANo .HTACCeSS
   54  [10/OCT/2008 - 16:48:14]  LL
..
  533  [11/NoV/2008 - 22:40:33]  HISTorY | Tr [A-Z0-9] [A-Z1-£]
  534  [11/NoV/2008 - 22:40:46]  HISTorY | Tr [A-Z0-9] [A-Z1-£]
  535  [11/NoV/2008 - 22:41:26]  HISTorY | Tr [A-Z0-9] [A-Z1-£]
  536  [11/NoV/2008 - 22:41:33]  HISTorY | Tr [A-Z0-9] [Z-A1-£]
  537  [11/NoV/2008 - 22:42:08]  HISTorY | Tr [A-Z0-9] [Z-A1-:]
  538  [11/NoV/2008 - 22:42:22]  HISTorY | Tr [A-Z0-9] [Z-A1-:]bored
  539  [11/NoV/2008 - 22:42:38]  HISTorY | Tr [A-Z0-9]bored [Z-A1-:]bored
  540  [11/NoV/2008 - 22:42:57]  HISTorY | Tr [A-Z0-9]bored [A-Z0-9]bored
  541  [11/NoV/2008 - 22:43:31]  HISTorY | Tr [A-Z0-9]bored [A-Z0-9]bored
 PUbLIC_HTML/ArT/TeXT/bored.TXT
  542  [11/NoV/2008 - 22:55:27]  eCHo THe HISTorY oF BoredoM | Tr
[A-Z0-9]bored [A-Z0-9]bored  PUbLIC_HTML/ArT/TeXT/bored.TXT
  543  [11/NoV/2008 - 22:55:58]  HISTorY | Tr [A-Z0-9]bored [A-Z0-9]bored
 PUbLIC_HTML/ArT/TeXT/bored.TXT

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[NetBehaviour] my experience of money

2008-11-26 Thread james of jwm-art net
my experience of money:

http://www.jwm-art.net/money.php




=--
?php
$nl=\n;
print'style type=text/css'.$nl;
for($b=0;$b500;$b++){
$x=rand(0,100);
$y=rand(0,100);
$ix=100-$x;
$iy=100-$y;
$rr=dechex(rand(0,15));
$gg=dechex(rand(0,15));
$bb=dechex(rand(0,15));
print'div.b'.$b.'{color:#aaa;width:64px;height:64px;';
print' position:absolute;top:'.$x.'%; left:'.$y.'%;}'.$nl;
print'div.b'.$b.':hover{font-size:64px;';
print' position:absolute;top:'.$ix.'%; left:'.$iy.'%;'.$nl;
print' background-color:#'.$rr.$gg.$bb.';}'.$nl;
}
print'/style'.$nl;
print'body style=background:#ff0'.$nl;
for($b=0;$b500;$b++){
printdiv class=b$b£/div\n;
}
?

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Re: [NetBehaviour] hackme

2008-11-24 Thread james of jwm-art net
Hi Indira,

I was having so much fun with this but now maybe I've broken it?
Can't seem to submit/edit properly anymore... Can't understand why.

James.


On 21/11/2008, { Indira Montoya } [EMAIL PROTECTED] wrote:

Hack me is a work about freedom and unstability.
We are used to predefined content in predefined areas. The sole idea of 
anarchy in media opens an unbearable question mark in the path of 
communication.
Hack me is not a guestbook, nor a chat, and it's not aimed at publishing 
personal messages. 
It's just a text editor in the middle of nowhere, with no instructions and no 
permanence.
http://www.indira.com.ar/hackme




 .::Indira Montoya::.- http://www.indira.com.ar
.::MicroMundo.net (Web Design) - http://www.micromundo.net
.::photoblog - http://www.mariposafuriosa.com..ar
.::visual poetry -- http://www.mibabilonia.com.ar (°)
.::visual -- http://www.thecry.org






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Re: [NetBehaviour] Scientists add emotions to robotic hea

2008-11-24 Thread james of jwm-art net
I find it disturbing the notion we might exist without bodies. And the
idea that consciousness can be extracted from the body seems
counter-intuitive, or simply ridiculous. Recent research (sorry can't
recall) suggests neural networks extend outside of the brain (for
instance the eye, retina);

the body is instrumental in human thought too.

And have they not seen the film AI?



On 24/11/2008, Simon Biggs [EMAIL PROTECTED] wrote:

I agree we need a change in our minds. But this raises a key question ­ what
are our minds, where are they located? If you accept the conventional
understanding on this (minds are in our head¹s and a function of our brains)
then we have to await evolution for change. However, evolution is a very
slow process, even allowing for sudden mutation. Whilst it is true that an
organism can experience sudden mutation, that might be immediately
successful, it then takes many, usually hundreds, of generations for it to
feed through to a shift in the species. Thus I doubt we will see any general
change in our lifetimes ­ or those of our children, grandchildren or
their¹s.

However, if you understand that mind is only incidentally linked to the
brain, perhaps taking a radical Foucauldian view (the mind as social
instantiation), then we might not need to wait for evolution to work its
powerful but slow force upon us (unless you are a Social Darwinist). Society
can change quite quickly, as we have seen in both the distant and recent
past.

Personally I think mind is composed of both of these elements (and then some
more) - in which case it is anyone¹s guess as to what will happen.

Does that make me a post-humanist? I guess to be that you have to be a
humanist in the first instance ­ and I know I am not a humanist. I prefer to
take a non-anthropocentric view of the universe and where value may be
found.

Regards

Simon


On 24/11/08 16:45, marc garrett [EMAIL PROTECTED] wrote:

 Hi Simon,
 
 One thing that I know I am not for sure, and that is a post-humanist.
 
 Although, I do know those who feel that human evolution involves moving
 away from the (supposed) restrictions of our bodies.
 
 Yet, I feel before we can even venture in this form of direction, we
 need to move into improving our minds first - which of course, would
 take a very long time looking at what is happening around the world...
 
 marc
  Check out Stelarc¹s take on this
 
  http://thinkinghead.edu.au/
 
  Regards
 
  Simon
 
 
  On 24/11/08 16:01, marc garrett [EMAIL PROTECTED] wrote:
 

  Scientists add emotions to robotic head.
 
  Claiming that service-class robots will one day be pervasive,
  researchers at the University of the West of England's Bristol Robotics
  Laboratory (BRL) have begun investigating ways to make robots seem more
  human.
 
  Just as PCs are now common in households, workplaces, and parts of our
  environment, BRL expects service-class robotic devices to become a
  pervasive element of our future society. This will represent a huge
  opportunity for life enhancement and commercial exploitation, the lab
 adds.
 
  Typical occupations for tomorrow's robotic underlings are expected to
  include:
 
  * Aids for the elderly
  * Domestic servants
  * Tour guides
  * Hotel porters
  * Non beer-drinking assistants on construction sites
  * Leisure/gaming robots
  * Numerous military roles
  * ...and so on
 
  Since service-class robots will occupy environments that contain people,
  there's a fundamental need for them to interact in an easy and natural
  manner with their human companions, BRL notes.
 
  more...
  http://www.deviceguru.com/scientists-add-emotions-to-robotic-head/
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  Simon Biggs
  Research Professor
  edinburgh college of art
  [EMAIL PROTECTED]
  www.eca.ac.uk
  www.eca.ac.uk/circle/
 
  [EMAIL PROTECTED]
  www.littlepig.org.uk
  AIM/Skype: simonbiggsuk
 
 
  Edinburgh College of Art (eca) is a charity registered in Scotland, number
 SC009201
 
 
 

  
 
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Simon Biggs
Research Professor
edinburgh college of art
[EMAIL PROTECTED]
www.eca.ac.uk
www.eca.ac.uk/circle/

[EMAIL PROTECTED]
www.littlepig.org.uk
AIM/Skype: simonbiggsuk


Edinburgh College of Art (eca) is a charity registered in Scotland, number 
SC009201





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Re: [NetBehaviour] dizzler?

2008-11-19 Thread james of jwm-art net
I'm not going to try blocking dizzler via robots.txt, or even via apache
access directives. On the plus side, dizzler is giving me one more small
(and probably tucked away) point on the web where my stuff (might) get
noticed.

The only reason I searched for my stuff is because when I see a new site
providing referals to mine, I like to see it.

Also, the only reason my site's URL is displayed (and I'm presuming why
only six of my tracks are presented) is because I've been using
'jwm-art.net' as the artist tag in the ID3 header when I can actually
be bothered to create them (the id3 tag). So that's one way in which to
get dizzler's users to a site I guess.

Cheers,
James.


On 17/11/2008, Pall Thayer [EMAIL PROTECTED] wrote:

I would say it's pretty obvious that they know they're walking a tight- 
rope between right and wrong. Otherwise they wouldn't go to such great  
lengths to explain why it's not wrong.

This might not be piracy according to strict legal definitions but  
it's unquestionable immoral to present someone elses work with no real  
reference to the owner of that work. Sure, they publish your server's  
name but they make sure not to provide any means for you to easily go  
there.

Oh. I tried searching for something other than your stuff and they  
don't necessarily display the source URL. These are bad bad people and  
they know it. If someone truly challenges them to a legal battle, I  
don't think they'll survive.

Pall

On Nov 17, 2008, at 12:34 PM, james of jwm-art net wrote:

 Hi,

 Is anybody familar with dizzler.com? I've noticed it mentioned in my
 website's logs several times and thought I'd find out what it's about.

 Firstly a google search 'site:http://dizzler.com jwm' returns nothing,
 but on visiting the site, dizzler's inbuilt search returns six of my
 audio tracks.

 Naturally I wonder how these got there. It turns out dizzler.com is,  
 more
 or less, a search engine. It's position is interesting, on the one  
 hand
 it mentions (briefly) it's software is copyright and patent protected,
 but on the other (their philosophy):

*  We believe that Intellectual property law should not serve as a
 brake on technological innovation.
* We believe that no one should arbitrarily limit or restrict the
 access to content in the public domain.
* We believe that Dizzler is expanding the way people use the
 information on the public Internet.
* We believe copyright holders must face the new realities of the
 digital age by adopting a looser interpretation of how their content  
 is
 used, sampled” or licensed. Dizzler is ready to work with them in
 negotiating this new world.

 Also interesting is the fact 'dizzler' cannot tell if material it  
 finds
 is copyrighted or not, and they can present it until given a takedown
 notice, plus there is the 'framing' clause which allows them to
 present something provided it's not 'copied' to their server.

 http://www.dizzler.com/public/about


 I'm not sure how grateful I am that my material appears there. I've  
 not
 had time to wait for the flash widgets to download (via dialup) and to
 see what happens, but:

 This encryption prevents Dizzler users from accessing the actual  
 paths
 to content in order to thwart inappropriate downloading, copying or
 sharing of files.

 or in reality prevent users from actually visiting the real website
 providing the content.

 Just wondered what other's might think to this? Kind of exploitative I
 think... ?

 James.

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[NetBehaviour] dizzler?

2008-11-17 Thread james of jwm-art net
Hi,

Is anybody familar with dizzler.com? I've noticed it mentioned in my
website's logs several times and thought I'd find out what it's about.

Firstly a google search 'site:http://dizzler.com jwm' returns nothing,
but on visiting the site, dizzler's inbuilt search returns six of my
audio tracks.

Naturally I wonder how these got there. It turns out dizzler.com is, more
or less, a search engine. It's position is interesting, on the one hand
it mentions (briefly) it's software is copyright and patent protected,
but on the other (their philosophy):

*  We believe that Intellectual property law should not serve as a
brake on technological innovation.
* We believe that no one should arbitrarily limit or restrict the
access to content in the public domain.
* We believe that Dizzler is expanding the way people use the
information on the public Internet.
* We believe copyright holders must face the new realities of the
digital age by adopting a looser interpretation of how their content is
used, sampled” or licensed. Dizzler is ready to work with them in
negotiating this new world.

Also interesting is the fact 'dizzler' cannot tell if material it finds
is copyrighted or not, and they can present it until given a takedown
notice, plus there is the 'framing' clause which allows them to
present something provided it's not 'copied' to their server.

http://www.dizzler.com/public/about


I'm not sure how grateful I am that my material appears there. I've not
had time to wait for the flash widgets to download (via dialup) and to
see what happens, but:

This encryption prevents Dizzler users from accessing the actual paths
to content in order to thwart inappropriate downloading, copying or
sharing of files.

or in reality prevent users from actually visiting the real website
providing the content.

Just wondered what other's might think to this? Kind of exploitative I
think... ?

James.

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[NetBehaviour] on ugliness

2008-11-13 Thread james jwm-art net
on ugliness by umberto eco

today in book store; a chain that can be found all over the country.

the proliferation of street art books in the art section is irritating.
i've street art books already and i'm not so interested anymore.

the only book catching my eye is 'on ugliness' (edited) by umberto eco

i'm not sure though. will it be interesting?

the pictures are great, worth buying alone for them.
colour pictures on every page reproducing art from the past 3000 years.

western art of course, but still it is full of pictures which are
unfamiliar to me, compared with the familiarity of, and now, the
predictability of, design.. i mean, street art... they're refreshing.

and isn't it rebellious of me to read about such institutionalized work?

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[NetBehaviour] eyesore

2008-11-08 Thread james jwm-art net
http://www.jwm-art.net/art/audio/eyesore.ogg

[endofmsg]

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[NetBehaviour] the tat equals tat

2008-11-02 Thread james jwm-art net
tat equals equals tatta
t equals tat equals equ
als tattat equals thxx
tattat equals equals ta
tthxxtat equals equals
tatthat equals tat
tat equalsequals equals
tat equaltxs tat

head==NEDHED=:)title=
tatdescr=tatkeywords=ta
tparent=tatENHEA

[EMAIL PROTECTED]ENMAY=;teEDT
ET=BOHtat=equals=tat=eq
ualsquals=tatequals=que
llsquells,tat=e-quells,
tateurekadatequellseque
lls.e-kwells,tat,tatsen
uff-of-datENDTiXTeNDMAN

bad-tat-equells-dat-equ
ells-tat-dat-equells-tw
at-eekwallsdatpat,sat,o
n-the-dat,cat-hat-chat,
equalls-tat,@[EMAIL PROTECTED]@@=@@
@= =@ @= =@ @= =@ @= =@
@=@ @=@ @=@ @=@ @=@ @=@
@==@ @==@ @==@ @==@ @==
@ @==@ @==@ @==@ @==@ @
==@ @==@ @==@ @==@ @==@
@=@ @=@ @=@ @=@ @=@ @=@
@= =@ @= =@ @= =@ @= =@

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Re: [NetBehaviour] open test @ net.art-jwm

2008-11-01 Thread james jwm-art net
Maybe I confused the matter by saying it's plain text file based.
What I mean is that it does not use SQL databases etc. The file format
is plain text, but the text itself is formatted in a particular way which
is not a text to html conversion, nor intended as such.

i'm trying to provide a overview of the files here:

i've also misnamed the at-tags, these should be called at-eq-tags, and
they have two forms:

@=type=@ and @=type=data=@

the validity of an at-eq-tag is based upon the type consisting only of
lower case letters and the symbols ! and \ and / ...the data can
consist of any printable character.

the at-eq-tags are only used to generate html within a block of text, be
that within p, h1, pre etc.

ie:

main=text=Look at the @=ilink=code=@ page.

once the page data (title,keywords,descr) and option page data
(meta,css,etc) have been parsed then all following lines consist of the
following forms:

section=type=data
// comment line

and blank lines are just white space in the file, not in the output.

there are a few inconsistencies, for example, in the home file, the page
option for parent is:

[EMAIL PROTECTED]@

in this case, the at-eq-tag is just a text string to be matched against
for when there is no parent page. it might be changed to be similar to
the preset options below:

in other cases, ie xlink for example, we have xlink=*php which tells the
xlink to use the php preset to form the link. there's a similar form to
display the logo on the home page main=image=*logo , here, the image
processing code finds the correct logo for the theme.

at the bottom of the home file, there's the home links, these are read
for every page to create the navigation bar, and home is the only file
where they're actually specified:

home=ilink=journal ! ! {(*parent==journal)?j=*this:!;}

the format of this link uses a conditional so that when any page has the
journal specified as it's parent, the url is formed with an additional
variable, j=name_of_page.

for an ilink we can specify the whole query string as:

page_name keyword scale other

an exclamation mark in the ilink context means to use the existing values
set.

at the bottom of the test page, there is:

rlink=ilink=piss

and this places the link to the page piss into the 'related' section of
the navigation bar.


there is also the 'tree' section of the nav bar. goto say the page for
audio made in 2008 and there is a list of audio tracks i've made with
thumbnail images/icons. these are specified like so:

main=thumb=page_name
main=thumb=page_name
main=thumb=page_name

and when you follow the link to a specific page, you get these links
displayed within the 'tree' section of the nav bar. these are
generated by scanning the page specified as the parent, for thumb links
(and ilinks too).

it's untested what happens if you:

home=text=a line of text which gets displayed in the nav bar.
home=image=an_image_to_display_in_the_navbar

at-tags
---

the real at-tags begin with the @ symbol followed by one or two other
symbols and then the data. at-tags are used by ilink,xlink, and image
like so:

main=ilink=home@:the home page for jwm-art.net
main=image=CSSNAKETRIX@:the image for the CSSNAKETRIX page
main=xlink=http://www.website.com@:a fantastic [EMAIL PROTECTED]

@:this is the label to display for an image, or the text for a link
@;this is alt-text for an image, or title text for a link
@_ does not have data, it tells a link to open with target=_blank
@! rel=nofollow for link

and a number of others.

I will have a look at my regexps and try out other methods to see what i
can come up with.








On 1/11/2008, james jwm-art net [EMAIL PROTECTED] wrote:

i'm unsure as to what clear spec you want. it's clear to me and i
thought i'd provided enough information to build a clear-ish picture.

it's not intended that the text files for pages should be readable as if
they were not markup, that's never been a goal.

i've copied two of the files used to generate pages:
the home page: http://www.jwm-art.net/home.txt
the test page: http://www.jwm-art.net/test.txt

it's messy like me i guess.
it has evolved to do what i want/can get it do.


On 1/11/2008, clemos [EMAIL PROTECTED] wrote:

Hi James

I think I miss some things because there's no clear specification.
I still feel like your regexp could be lighter, or porbably split in several.

On Sat, Nov 1, 2008 at 1:13 AM, james jwm-art net [EMAIL PROTECTED] wrote:
 Hi Clemos,

 On 31/10/2008, clemos [EMAIL PROTECTED] wrote:
this looks cool.
did you experiment things like Markdown
(http://daringfireball.net/projects/markdown/) or such text to html
converters ?

 No I've not heard of Markdown before. (nor have I experimented with any
 other text to html converters). Just now took a quick look, it's quite
 interesting, but has slightly different goals:

 (i'm not completely sure, the area's a bit blurred)

 it wants maximum readability of the _text_it_translates_ and is more
 xtxexxxtx prose orientated

 mine is (perhaps

[NetBehaviour] open test @ net.art-jwm

2008-10-30 Thread james jwm-art net
working toward open-sourcing jwm-art.net
text-file-based content (*)management system...

*maybe mis-management

some lines that might be found in a text file
for a page on jwm-art.net:

main=text=a line of text with a link to the @=ilink=test=@ page.
[EMAIL PROTECTED]ENDTEXTLINE=@
at-tags allow links and other HTML elements to be embedded
within a paragraph of text. text as presented in the text
file for a page is strictly formatted to @=b=prevent=@
characters used in HTML from being interpretted as such.
ENDTEXTLINE
main=image=ride-03@:image from ride-03 page.

testing a regular expression for detection of
'at-tags' - jwm-art.net-style delimiters for
embedding HTML elements within text.

(took eight hours to learn how to use regular)
(expressions to arrive at what i thought)
(worked in all cases but did not)

http://www.jwm-art.net/test.php

test:$pat='/((?:@=[a-z]+)(?:=@|=[\S ]+?(?==@)))/';
actual:  $pat='/((?:@=[!a-z\\/\\\]+)(?:=@|=[\S \n]+?(?==@)))/';
for use: $res=preg_split($pat,$str,-1,PREG_SPLIT_DELIM_CAPTURE);
(((allows things like @=b=bold\nbold\nstill bold=@ (where line split in
file)
(((and @=\=display-at-tag=@ @=/=html comment=@ etc
(((and @=!=some kind of conditional ICROH used mainly by journal =@

more:
http://www.jwm-art.net/light.php?p=test

more splitting out of functions for these things...

keywords page displays the first few lines from the info section of
a page. look here (notice links):

http://www.jwm-art.net/light.php?p=str-frag-1.0

then look at the same information in the keywords listing for that

http://www.jwm-art.net/light.php?p=keywordsk=chaos

(( code now less confuse so link never made
(( as link never made, never get format
(( so link element never dis-splayed, like old.

--

steps to open source

1) further study of my code and thinking ways to improve it
2) removing content from potential src package
3) creating documentation for usage of src as content

4) remember that we(i) were(was) going to help people out
   by closing open tags (ie for bold text, italic etc)
   span anyone? h, exists, but, but, maybe we have to
   be crawl to be kined?

5) remember to investigate keyword functioning for potential
   code efficiency improvements(ie is it possible to avoid:
  grep key1 | grep key2 | grep key3 in favour of regular
   expression? can more advanced regexps help in keyword
   functioning?

6) stop blabbling so much

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Re: [NetBehaviour] pure:dyne discussion

2008-10-24 Thread james jwm-art net
Hi Aymeric, everyone,

Sorry reply is a bit late now..


On 23/10/2008, aymeric mansoux [EMAIL PROTECTED] wrote:
..
maybe it was demudi?

Yes that's it. It more or less got me off Gnome straight away, and I
enjoyed using it :-)  I'm back on the Gnome again just recently. One
big improvement (IMHO) in Gnome is that it's now easy to change the
colours of (certain) themes, woohoo. But there's several dislikes such
as a lot of not-so-small pkg dependencies, which, along with limited
configuration (and the gconf editor) give it the feel of a major
proprietry OS unpopular amongst lusers.


We used fluxbox in the very early pure:dyne iterations, but we quickly
realised that during workshops we really need something that provides as
much graphical helpers as possible. XFCE is good for that, it's very
light and fast on modest machines and has a complete desktop.  Also,
even though fluxbox is really good, it's one of these desktop that is
not minimal enough to provide a barebone wm, and it's too minimal to
provide a user experience similar to what is available in typical
desktop based wm.

Concerning Debian, I can't recall if I mentionned it previously, our
goal is also not to leave our packages in a nich repository, the mid
term plan for the pure:dyne team is to start moving as much things as
possible in Debian itself, so it will benefit to an even wider
audience.

Good stuff. But does this mean pure:dyne is a tempory project? Or will
pure:dyne be more cutting edge than Debian? Certainly though, Debian is
not tailored in the same way as the multimedia specific distros.

 Does pure:dyne come in 64bit flavour? (and any chance of ordering a
 live/install DVD btw?)

pure:dyne is 32bit only at the moment, which of course works perfectly
fine on 64bit CPU. We'll start exploring 64bit when we consider the live
system and the environment that produces it, are stable enough and well
documented.

We are also in discussion with 64studio, who contacted us a while ago,
to start to think about long term collaboration.

There are no CD/DVD available to order, it's only available as direct
downloads or torrents.
http://code.goto10.org/projects/puredyne/wiki/GetPureDyne

But, the next milestone, leek and potato, will be available as liveUSB
keys that we will sell, we're still trying to figure out how to do that
with as little extra cost added to make it cheap, but sustainable. For
those in London tonight, you'll be able to get one or see it in action.

I'm in the dark ages of the 'net here. No broadband and it's hassle to
get friends to download ISO's for me, so a liveUSB key would be a good
thing for people like me. Hopefully BT is (going to be/meant to be??)
rolling out upgrades to it's exchanges in the not-too-distant future.

 Of course there are important variations within this field as well. For
 example an artist who can program might build an imaginary based on a
 very badly programmed, but creative software art, or an artistic
 interpretation of technology that would sound like pseudoscience. At the
 other extreme, a programer making art will have the tendency to focus
 much more be in the technical process and the manifestations of this
 underlying mechanics would be treated as side effects or illustrations
 of these.

 I found this quite interesting. If neither programming nor art is earning
 one a living, how can one tell if they're a programmer making art or an
 artist writing code? Hang on, there's a clue at the end of the
 paragraph... Yes I agree there, with the illustrations analogy.

I think the issue with software art is that it is interdisciplinary,
which is, at the same time, its greatest quality, but also its curse. It
is still too often that today software artists are left in a
academe/institutional limbo because they are either considered too geeky
or too arty depending the point of view of the single discipline that
examines it. But I think is a general problem for any
(multi|cross|trans|inter)disciplinary practice and research :)

Ok, I can understand that. Frustrating.

Cheers,
James.

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[NetBehaviour] Check this HTML please

2008-10-24 Thread james jwm-art net
Check this HTML please (whitespace edited slightly)

To: [EMAIL PROTECTED]
Subject: For Scammed Victims (Only)
From: United Nations Organization [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]
MIME-Version: 1.0
Content-Type: text/html
Content-Transfer-Encoding: 8bit

table cellspacing='0' cellpadding='0' border='0' 
trtd valign='top' style='font: inherit;'
DIVFONT size=3
IMG style=WIDTH: 552px; HEIGHT: 104px height=104
alt=Secretary-General Ban Ki-moon
src=http://www.un.org/sg/images/topbanner4.jpg;
width=552 useMap=#Map border=0
/FONT
/DIV

DIVSTRONG
SPAN style=FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Arial
STRONG
SPAN style=FONT-FAMILY: Arial
DIVUNITED NATIONS COMPENSATION UNIT, IN AFFILIATION WITH UNION
BANK./DIV
DIV /DIVDIVAttention: Friend, /DIV
DIV /DIV
DIVHow are you today? Hope all is well with you and family?, You may
not understand why this mail came to you.BR BRWe have been having a
meeting for the passed 7 months which ended 2 days ago with the then
secretary to the UNITED NATIONS. This email is to all the people that
have been scammed in any part of the world, the UNITED NATIONS have
agreed to compensate them with the  sum of US$ 150,000. BR BRThis
includes every foreign contractors that may  have not received their
contract sum, and people that have had an  unfinished transaction or
international businesses that failed due to Government problems etc.BR
BRWe found your name in our list and that is why we are contacting
you, this have been agreed upon and have been signed.BR BRYou are
advised to contact Mr Richard Bilton of our
paying center in Africa, as he is our representative in
SPAN class=yshortcuts
style=BORDER-BOTTOM: rgb(0,102,204) 1px dashedNigeria/SPAN
, contact him immediately for your  Cheque/
SPAN class=yshortcuts
style=BORDER-BOTTOM: rgb(0,102,204) 1px dashedInternational Bank
Draft/SPAN of USD$150,000.
This funds are in a Bank Draft for security purpose ok? so he will send
it to you and you can clear it in any bank of your choice.BR
BRTherefore, you should send him your full Name and telephone  number
your correct mailing address where you want him to send the  Draft to
you. Contact Mr Richard Bilton  immediately for your Cheque:BR
BRPerson to Contact:
Mr Richard Bilton  BREmail:
A rel=nofollowFONT
color=#003399[EMAIL PROTECTED]/FONT/A
/DIV
DIVFONT color=#ff
DIVPhone: +234 703-803-7586 /DIV
DIV /DIV
DIVThanks and God bless you and your family. Hoping to hear from you as
soon as you cash your Bank Draft. Making the world a better place.BR
/DIV/SPAN/STRONG/SPAN/STRONG/DIV
DIV
DIV
STRONG
SPAN style=FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Arial
STRONG
SPAN
style=FONT-FAMILY: Arial/SPAN
/STRONG
A
href=http://images.google.com.ng/imgres?imgurl=http://www.biblepicturegallery.com/Samples/ca/editors/symbols/United%2520Nations%2520logo.gifimgrefurl=http://www.biblepicturegallery.com/Pictures/Symbols/United%2520Nations%2520logo%2520ca.htmh=480w=640sz=26tbnid=d0wKZNMBRZfqvM:tbnh=103tbnw=137prev=/images%3Fq%3Dunited%2Bnations%2Bimage%26um%3D1amp;start=3sa=Xoi=imagesct=imagecd=3;
 target=_blank rel=nofollow
STRONGEM
IMG
title=http://www.biblepicturegallery.com/Pictures/Symbols/United%20Nations%20logo%20ca.htm
style=WIDTH: 129px; HEIGHT: 107px
 height=107
alt=http://www.biblepicturegallery.com/Pictures/Symbols/United%20Nations%20logo%20ca.htm

src=http://tbn0.google.com/images?q=tbn:d0wKZNMBRZfqvM:www.biblepicturegallery.com/Samples/ca/editors/symbols/United%20Nations%20logo.gif;
width=129 align=middle vspace=4 border=1
/EM/STRONG/A
BR
STRONG
SPAN style=FONT-FAMILY: ArialRegards,/SPAN
/STRONG/SPAN/STRONG/DIV
DIVSPAN style=FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY:
ArialSTRONGSecretary-General
SPAN class=yshortcuts
style=BACKGROUND: 0% 50%; BORDER-BOTTOM: rgb(0,102,204) 1px dashed
SPAN class=yshortcuts
style=BORDER-BOTTOM: rgb(0,102,204) 1px dashedBan Ki-Moon/SPAN
/SPAN./STRONG/SPAN/DIV
DIVSPAN style=FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Arial
A href=http://www.un.org/sg/; target=_blank rel=nofollow
SPAN class=yshortcutsFONT
color=#003399http://www.un.org/sg//FONT/SPAN/A/SPAN/DIV/DIV/td/tr/tablebr

Wicked.

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[NetBehaviour] light errors

2008-10-23 Thread james jwm-art net
light

for those who don't sit in darkened rooms or those boring farts who just
like simple bw design:

light

http://www.jwm-art.net/  (light.php)

(light is current default)

for those who sit in darkened rooms with decent or semi-decent monitors
that will display subtle dark colours NOT-AS-BLACK, please choose:

http://www.jwm-art.net/light.php?p=themes

for those who have no interest in any of the above, sack me.

(slack)
i might get cssnaketrix to display plopperly for the internet explopper
blouser if i can be assed

errors
**1**
Not Found

The requested URL /lfg was not found on this server.

Additionally, a 404 Not Found error was encountered while trying to use
an ErrorDocument to handle the request.

[plobrem: forgotten how it worked, renamed error catching php code files,
forgotten]

**2**
(from which_art.inc:69) [page: CSSNAKETRIX: ] no thumb image found for art
(from which_art.inc:69) [page: d0m1n8_or_subm17: ] no thumb image found
for art
(from which_art.inc:69) [page: CSSNAKETRIX: ] no thumb image found for art
(from which_art.inc:69) [page: d0m1n8_or_subm17: ] no thumb image found
for art
(from image.inc:56) [page: CSSNAKETRIX: ] could not find image
'CSSNAKETRIX' or 'art/image/CSSNAKETRIX'
(from image.inc:56) [page: d0m1n8_or_subm17: ] could not find image
'd0m1n8_or_subm17' or 'art/image/d0m1n8_or_subm17'
(from image.inc:56) [page: CSSNAKETRIX: ] could not find image
'CSSNAKETRIX' or 'art/image/CSSNAKETRIX'
(from image.inc:56) [page: d0m1n8_or_subm17: ] could not find image
'd0m1n8_or_subm17' or 'art/image/d0m1n8_or_subm17'
(from which_art.inc:69) [page: CSSNAKETRIX: ] no thumb image found for art
(from which_art.inc:69) [page: d0m1n8_or_subm17: ] no thumb image found
for art
(from which_art.inc:69) [page: CSSNAKETRIX: ] no thumb image found for art
(from which_art.inc:69) [page: d0m1n8_or_subm17: ] no thumb image found
for art
(from which_art.inc:69) [page: CSSNAKETRIX: ] no thumb image found for art
(from which_art.inc:69) [page: d0m1n8_or_subm17: ] no thumb image found
for art
(from which_art.inc:69) [page: CSSNAKETRIX: ] no thumb image found for art
(from which_art.inc:69) [page: d0m1n8_or_subm17: ] no thumb image found
for art
(from which_art.inc:69) [page: CSSNAKETRIX: ] no thumb image found for art
(from which_art.inc:69) [page: d0m1n8_or_subm17: ] no thumb image found
for art
(from image.inc:56) [page: CSSNAKETRIX: ] could not find image
'CSSNAKETRIX' or 'art/image/CSSNAKETRIX'
(from image.inc:56) [page: d0m1n8_or_subm17: ] could not find image
'd0m1n8_or_subm17' or 'art/image/d0m1n8_or_subm17'
(from which_art.inc:69) [page: CSSNAKETRIX: ] no thumb image found for art
(from which_art.inc:69) [page: d0m1n8_or_subm17: ] no thumb image found
for art
(from which_art.inc:69) [page: CSSNAKETRIX: ] no thumb image found for art
(from which_art.inc:69) [page: d0m1n8_or_subm17: ] no thumb image found
for art
(from which_art.inc:69) [page: CSSNAKETRIX: ] no thumb image found for art
(from which_art.inc:69) [page: d0m1n8_or_subm17: ] no thumb image found
for art
(from which_art.inc:69) [page: CSSNAKETRIX: ] no thumb image found for art
(from which_art.inc:69) [page: d0m1n8_or_subm17: ] no thumb image found
for art
(from image.inc:56) [page: CSSNAKETRIX: ] could not find image
'CSSNAKETRIX' or 'art/image/CSSNAKETRIX'
(from image.inc:56) [page: CSSNAKETRIX: ] could not find image
'CSSNAKETRIX' or 'art/image/CSSNAKETRIX'
(from image.inc:56) [page: CSSNAKETRIX: ] could not find image
'CSSNAKETRIX' or 'art/image/CSSNAKETRIX'
[EMAIL PROTECTED]:~$ rm errors/errors.log
rm: remove write-protected regular file `errors/errors.log'? y
[EMAIL PROTECTED]:~$

[plobrem: forgot to upload images for CSSNAKETRIX and d0m1n8_or_subm17
pages]

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Re: [NetBehaviour] pure:dyne discussion

2008-10-22 Thread james jwm-art net
Hi,

I'm curious about how pure:dyne might compare to other multimedia
distributions. I have always gone back to Debian (stable) as my main OS,
but have tried 64studio...  and another, can't remember it's name, it
used fluxbox as it's desktop but the distro died, but the desktop was
fast and it all worked from go.

Does pure:dyne come in 64bit flavour? (and any chance of ordering a
live/install DVD btw?)

On 20/10/2008, aymeric mansoux [EMAIL PROTECTED] wrote:

Of course there are important variations within this field as well. For
example an artist who can program might build an imaginary based on a
very badly programmed, but creative software art, or an artistic
interpretation of technology that would sound like pseudoscience. At the
other extreme, a programer making art will have the tendency to focus
much more be in the technical process and the manifestations of this
underlying mechanics would be treated as side effects or illustrations
of these.

I found this quite interesting. If neither programming nor art is earning
one a living, how can one tell if they're a programmer making art or an
artist writing code? Hang on, there's a clue at the end of the
paragraph... Yes I agree there, with the illustrations analogy.

Cheers,
James.

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[NetBehaviour] jwm-art.net update coming soon... test please?

2008-10-20 Thread james jwm-art net
Alright?

Am just updating my site. Have been working in debian lenny offline on
home pc, was looking how i wanted. now online, crt monitor looks too
dark, image scaling defeats transparent gifs (it didn't offline), some
other stuff too.

http://jwm-art.net/o8.php?p=j20081015-2048

just wanted some feedback about this, if you're willing to have a quick
look.

you can post feedback as comments (if you want to) as i've re-instated
and updated the comment code to request a security number (with
instructions how to find it) and denies any comments with links
expressed in various formats (plain txt urls allowed).

the old version is still available btw.

most of the work posted here to netbehaviour now has it's own page in
various sections of the new site, but not the old.

Cheers,
james.

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Re: [NetBehaviour] dark cloud

2008-10-16 Thread james jwm-art net
It's kind of strange seeing my d0m1n8_or_subm17 work juxtaposed with
women holding guns... I'm not sure what to make of it!?


On 16/10/2008, karen blissett [EMAIL PROTECTED] wrote:





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Re: [NetBehaviour] D0M18 or SUBM17_3

2008-10-16 Thread james jwm-art net
It's kind of strange seeing my d0m1n8_or_subm17 work juxtaposed with
women holding guns... I'm not sure what to make of it!?


On 16/10/2008, karen blissett [EMAIL PROTECTED] wrote:





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Re: [NetBehaviour] powerfulart

2008-10-14 Thread james jwm-art net
here's about the only way they influence me:
http://jwm-art.net/hirst.html


On 14/10/2008, marc garrett [EMAIL PROTECTED] wrote:

Hi Patrick,

 Anyone here on here?

Hopefully not all at the same ;-)

 http://www.artreview.com/power100

Yeah, I looked at this and thought 'assholes', especially in light of
the recent economic crisis, it all fits into the same depressing,
hegemonic hole...

marc
 Hello netbehaviourists Anyone here on here?
 http://www.artreview.com/power100 . me neither.
 Patrick


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[NetBehaviour] Venus, Soviet Space History, Computer Graphics, Science, Etc.

2008-10-01 Thread james jwm-art net
http://www.mentallandscape.com/


amongst other things, some recordings of sputnik.

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Re: [NetBehaviour] THE CSSNAKETRIX/ this text is not my own

2008-09-28 Thread james jwm-art net
Yes, but for normal everyday life it's my (cough expletives) own.

On 28/9/2008, benjamin [EMAIL PROTECTED] wrote:

this text is not my own; my impluse drives the discourse.this
discourse is not my own it is sedimented within my capacity for
understanding and seeing; i have been programmed to be this way.this
way is not my own; i share it with the others who cross, traverce and
transcend through our memeterrain; i share it with my housemate from
the other side of the world, whoes parents met at the same place as
mine, though from the other side of the world and who was conceived
at the same time as me.my housemate is not my own though we share
some of the same source code.

On 28 Sep 2008, at 11:24, james jwm-art net wrote:

 THE CSSNAKETRIX

 A new online semi-net-art-but-not-really-but-could-be-up-to-you
   (it has user interaction and a gallery woo)
 /*it's 1130 now been coding since 1430 yesterday to finish this*/

 Right,

 THE CSSNAKETRIX is a new work created by me, not entirely
 original. It's a text-focused work abusing CSS and layering
 oodles and oodles of text in different colours and positions
 into your web browser.

 To begin with it has 8 examples, but you can modify these
 and tamper with them and then save them to THE CSSNAKETRIX
 GALLERY - but hurry, save spaces are limited to a hundred ;-)

 http://www.jwm-art.net/cssnaketrix/snaketrix.php

 Regards,
 James.


 
 ThE arRANGEment of tha C0d3 i5 m.y::own, i think,
 atleast - I cut my own wood for it.

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Benjamin R Bailey de Paor
Arts industries professional
cultura3








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Re: [NetBehaviour] THE CSSNAKETRIX/ this text is not my own

2008-09-28 Thread james jwm-art net
On 28/9/2008, benjamin [EMAIL PROTECTED] wrote:

this text is not my own; my impluse drives the discourse.this
discourse is not my own it is sedimented within my capacity for
understanding and seeing; i have been programmed to be this way.this
way is not my own; i share it with the others who cross, traverce and
transcend through our memeterrain; i share it with my housemate from
the other side of the world, whoes parents met at the same place as
mine, though from the other side of the world and who was conceived
at the same time as me.my housemate is not my own though we share
some of the same source code.

Benjamin,

I believe you left this in my head:

the loner
- - - - -

if you are priviledged to be in the situation you want to be in, doing
as your profession that which stimulates you, take pity on the outsider
trying from afar to enter into your field in the only way an outsider
can: alone, from outside.

the outsider may not work with people in the field, nor have friends
around him or herself with which to talk indepth and exchange ideas.

the professional on the other hand, his/her daily reality encompasses
discussion of the concepts within the the field. their position is
enviable to the outsider, not only from the financial but from the
point of view of further learning, guidance and support.

the outsider sees big holes is his/her work, always. gaps in their
knowledge are heightened by:

  a)the outsider having an intention and goal, borne of who knows what
intuition or one time awareness, which specified he himself (or
her herself) is the tool of production, the core component - make
as much good of this as possible. but it can seem as if this
very attitude is entirely at odds with the professionals.

  b)the professional field, particularly toward the corporate and
institutional levels, in the perception of the outsider, is
accelerating away in the other direction.

  c)resistance to the professional field: stubbornness from frustration
with it, becomes ingrained, causing further separation.

the outsider is alone only with his/her own experience for guidance in
the field. the outsider looks for holes and creates work to fall through
them, but by doing so, merely serves the professionals further in their
wall building against loner types.

language.

the professionals advance always in their field. they love to mock the
past and those left behind. the outsider entropies, until all that is
left is the core component that can see we're all just people really.
the outsider says
we can all live our ways but our ways have to change because this is
really
depressing again. the professionals are right because they know they are.
the outsider is just fucked off with it all.













On 28 Sep 2008, at 11:24, james jwm-art net wrote:

 THE CSSNAKETRIX

 A new online semi-net-art-but-not-really-but-could-be-up-to-you
   (it has user interaction and a gallery woo)
 /*it's 1130 now been coding since 1430 yesterday to finish this*/

 Right,

 THE CSSNAKETRIX is a new work created by me, not entirely
 original. It's a text-focused work abusing CSS and layering
 oodles and oodles of text in different colours and positions
 into your web browser.

 To begin with it has 8 examples, but you can modify these
 and tamper with them and then save them to THE CSSNAKETRIX
 GALLERY - but hurry, save spaces are limited to a hundred ;-)

 http://www.jwm-art.net/cssnaketrix/snaketrix.php

 Regards,
 James.


 
 ThE arRANGEment of tha C0d3 i5 m.y::own, i think,
 atleast - I cut my own wood for it.

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Benjamin R Bailey de Paor
Arts industries professional
cultura3








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Re: [NetBehaviour] THE CSSNAKETRIX

2008-09-28 Thread james jwm-art net
Hi Dave,

Thanks for the comments, glad you like the piece. Some of the examples
it has produced suggest Christmas card designs, or maybe posters. So
during development of it, a CSS rule was added to the stylesheet to
prevent the grey information box being sent to print.

Cheers,
james


On 28/9/2008, dave miller [EMAIL PROTECTED] wrote:

hi james

I think this is a great work - I really enjoyed playing around with
the controls- I got the hang of playing around with it quickly - it's
very intuitive. The pictures generated have a lovely aesthetic to
them. I find there's always an excitement with net art when the output
is really interesting, then I find myself wondering how it could exist
outside of the screen. I suppose it doesn't need to, that's the point,
and it wouldn't make any sense anyway outside of the screen.

anyway, really like it

dave


2008/9/28 james jwm-art net [EMAIL PROTECTED]:
 THE CSSNAKETRIX

 A new online semi-net-art-but-not-really-but-could-be-up-to-you
  (it has user interaction and a gallery woo)
 /*it's 1130 now been coding since 1430 yesterday to finish this*/

 Right,

 THE CSSNAKETRIX is a new work created by me, not entirely
 original. It's a text-focused work abusing CSS and layering
 oodles and oodles of text in different colours and positions
 into your web browser.

 To begin with it has 8 examples, but you can modify these
 and tamper with them and then save them to THE CSSNAKETRIX
 GALLERY - but hurry, save spaces are limited to a hundred ;-)

 http://www.jwm-art.net/cssnaketrix/snaketrix.php

 Regards,
 James.


 
 ThE arRANGEment of tha C0d3 i5 m.y::own, i think,
 atleast - I cut my own wood for it.

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[NetBehaviour] new online net art work: D0M18 or SUBM17

2008-09-22 Thread james jwm-art net
D0M18 or SUBM17

http://www.jwm-art.net/d0m1n8_or_subm17/d0m1n8_or_subm17.php

1) point your web browser to go visit the url above...

2) hover the mouse over the green boxes to read my oh so wise words...

3) press the buttons to dominate or submit...

4) wonder why...

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Re: [NetBehaviour] N0NS3N7S C4LL 4 D0M1N4710N

2008-09-17 Thread james jwm-art net
On 17/9/2008, clemos [EMAIL PROTECTED] *** wrote a submit form ***

?php
/*
no subm1t /|| d0m1n8
http://jwm-art.net/n0subm1t.php
*/
print '!DOCTYPE html PUBLIC ';
print '-//W3C//DTD HTML 4.01 Transitional//EN\';
print \nhtml\nhead\n/head\n;
print body bgcolor=\#86989d\ text=\#ff91d2\;

if (array_key_exists('submit',$_POST)) $str=N0 SUBM17 ;
else $str=D0M1N8 ;
print \ncode;
$mx=1; $cols=12;
srand(date(njGis));
for($i=0;$i75;$i++){
for($j=0; $j$mx; $j++){
if($j 0  (($j % $cols) == 0)) print br;
$span=false;
if(rand(0,100)85){
printspan style=\color:#ff71b2\;
$span=true;
}
else if(rand(0,100)97){
printspan style=\color:#ff5182\;
$span=true;
}
print $str;
if($span) print/span;

}
print br;
$mx++;
}
print \n/code;
print \n/html;
?

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[NetBehaviour] arrrrghhhh! N0NS3N7S C4LL 4 D0MAIN:4710n

2008-09-17 Thread james jwm-art net
DOMINATE
 DOMINATE
  DOMINATE
DOMINATE
  DOMINATE
DOMINATE
 DOMINATE
 DOMINATE
 DOMINATE
 DOMINATE
   DOMINATE
 DOMINATE
  DOMINATE
   DOMINATE
DOMINATE
moNEY MEans EVerTHINDOMINATEGmoNEY MEans EVeryTHINGmoNEY MEans
EVeryTHINGmoNEY MEDOMINATEans EVeryTHINGmoNEY MEans:
 DOMINATE
__ COMpeat ../compDOMINATEete ../COMPeat ../comPete|_
|Be the BEST bE ThE BestDOMINATE BB THETHE BESTBESt   _
 ../COMpeat __ compeDOMINATEte ../COMPeat ../comPete   _
|Be the BEST bE ThE BeDOMINATEst BB THETHE BESTBESt _
 ../COMpeat ../compeDOMINATEte __ COMPeat ../comPete|_   _
|Be the BEST bE ThE BesDOMINATEt BB THETHE BESTBESt   _   _
 ../COMpeat ../compete ../CDOMINATEOMPeat __ comPete   _   _
\Be the BEST bE ThE Best BB TDOMINATEHETHE BESTBESt _   _
__ COMpeat ../compete ../COMPeDOMINATEat ../comPete|_   _   _
|Be the BEST bE ThE Best BB THETHEDOMINATE BESTBESt   _   _   _
 ../COMpeat __ compete ../COMPeatDOMINATE ../comPete   _   _   _
|Be the BEST bE ThE Best BB THETHEDOMINATE BESTBESt _   _   _
 ../COMpeat ../compete __ COMPeatDOMINATE ../comPete|_   _   _   _
|Be the BEST bE ThE Best BB THEDOMINATETHE BESTBESt   _   _   _   _
 ../COMpeat ../compete ../COMDOMINATEPeat __ comPete   _   _   _   _
\Be the BEST bE ThE Best ABDOMINATE THETHE BESTBESt _   _   _   _
 DOMINATE   submit
MONEY ABOVE EVERYTHING MONEY ADOMINATEBOVE EVERYTHING
ONEY BOVE VERYTHING ONEY BOVE VDOMINATEERYTHING ONEY
NEY OVE ERYTHING NEY OVE ERYTHDOMINATEING NEY OVE ERY
EY VE RYTHING EY VE RYTHING DOMINATEEY VE RYTHING EY
Y E YTHING Y E YTHING Y E DOMINATEYTHING Y E YTHING Y
  THING   THING   THINGDOMINATE   THING   THING   THI
  HING   HING   HING DOMINATE  HING   HING   HING   H
  ING   ING   ING   IDOMINATENG   ING   ING   ING   I
  NG   NG   NG   NG   DOMINATENG   NG   NG   NG   NG
  G   G   G   G   G DOMINATE  G   G   G   G   G   G
  DOMINATE
Thyme=money ThyDOMINATEme=money Thyme=money Thyme=money
 DOMINATE
  DOMINATE
DOMINATE
 DOMINATE
  DOMINATE
DOMINATE
DOMINATE
DOMINATE
DOMINATE
DOMIATEwasDOMINTERe:noDOMIATEscentsDOMINTEcoolDOMINAEforDOMINATdomainDOM
DOMINATEDOMINATE OMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATE
DOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATED MINATEDOMINATE
DOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATE
DOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATE
DOMINATED MINATEDOMINATEDOMINATEDOMINATED MINATEDOMINATEDOMINATEDOMINATE
DOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATE
DOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATE
DOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATE
DOMINATEDOMINATEDOMINA EDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATE
DOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATE
DOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATE
DOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATE
DOMINATEDOMINATEDOMINATEDOMI ATEDOMINATEDOMINATEDOMINATEDOMIN TEDOMINATE
DOM NATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATE
DOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDOMINATE
DOMINATEDOMINATEDOMINATEDOMINATEDOMINATEDO INATEDOMINATEDOMINATEDOMINATE
--- 2142.7 ---

http://en.wikipedia.org/wiki/Umber

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[NetBehaviour] JWM-ART:#!/awful/writing (fit for no particular purpose)

2008-09-03 Thread james jwm-art net
### Diff, YOU are n

#!/awful/writing
(*)

JWM-ART:#!/awful/writing (fit for no particular purpose)

Contents

1) _dream snippet
2) notes about recent digital audio work
3) new pc == lost inspiration
4) to top it all off
5) BUSINESS OFFENDS ME
6) the gamer in me is dead
7) CON.clusion
i

(*)

1) _dream snippet:

+++ ...in my garden [it's still dark, early morning, dew] i'm looking
+++ up and around me and there are spiders webs - or more precisely
+++ three dimensional webs in the form or 3d geometrical shapes like
+++ walking underneath and inside vector graphic jewels, except, the
+++ strands are glistening in a multitude of blue hues and maybe with
+++ some red.

+++ {{{ (no anti-aliasing needed because the) }}}
+++ {{{ (dream is not digital, not pixelated) }}}

+++  i'm supposed to be getting ready to go on a flight somewhere
+++  but i've my doubts and am letting them slow me down and take
+++  the chance that i might miss it...

+++ i decide to walk up to the top of my garden. i walk past my car
+++ and into the not really a garden not really an orchard part of
+++ our property. by the time i get to the top, dawn has happened -
+++ abnormally quickly, and i take note of this.

+++ at the top i look, with the tall conifers 10ft away at my left
+++ side, around at the fields beyond our property and it's old wire
+++ fencing. the fields are freshly ploughed, though probably from
+++ the previous day. [[[ what's this flight thing about? ]]] as i
+++ look at the field i see a thin line down it's right side, with
+++ my back to the conifers, and my line of sight along the top
+++ perimeter of our land. the quality of the line, it's thiness and
+++ colour does not seem wholy normal.

+++ some motion somewhere (* i cannot recally exactly *) or just a
+++ large object jutting up from the landscape, steals my attention
+++ from the unusual line in the ground and I spy a massive bird. It
+++ is mottled brown, patterns of highlights and dark areas. i'm
+++ rather worried by it, it has a slightly menacing set of features.

+++ the bird is a bulk, shuffling about on the field. it must be
+++ perhaps 5 or six foot long, this thing. It notices me and raises
+++ itself airbourne. I cannot recall if it needed to flap it's wings
+++ or not, I watch it approach, maybe it flapped to begin with but
+++ now it is back to it's original posture - but still airbourne,
+++ it's propulsion by some unidentified means.

@@ did the bird talk to me first, or did i speak to the bird first?
@@ it spoke to me in almost normal eNGLISH. I cannot recall what we
@@ verbally exchanged. I asked of it's name several times and it
@@ repeatedly told me it was Mastersss..

I began to get fearful that I was dillusional. Surely this can't really
be real? No birds exist like that, and certainly not with conversational
ability. (( who's a pretty boy then? ))

#! dream persona - retreat from [ weird giant bird ]
#! dream persona - fear [ neighbours overhearing ]
#! dream persona - fear [ sanity ]
#! dream persona - fear [ neighbours overhearing ]

#! giant weird bird - follow [ dream persona, slowly ]
#! giant weird bird - question, request [ dream persona ]
#! giant weird bird - metamorphosis  [ naked middle aged woman ]
#! naked middle aged woman - try [ climb through hole in fence ]
#! naked middle aged woman - try [ reach, touch dream persona \
through hole in fence ]

#! dream persona - run [ away from naked middle aged woman ]
#! dreamer [ WAKE ]




(*)
2) notes about recent digital audio work

I WAS FEELING I WAS GAINING SOME DIRECTION, THAT I'D GAINED
FURTHER INSIGHT INTO THE THINGS I MAKE. THAT I HAD A DIRECTION
TO GO IN. COULD NOT IMAGINE WANTING TO STOP.




(*++)
3) new pc == lost inspiration

/* i buy new pc because old pc kept overheating, 2gb of flaky ram
** caused such gems as 'internal compiler error' and probably oth
** er assorted bugs i'd considered software based. and because i'
** m reaching the limit of the cpu processing power on a regular
** BASIS.

buy new pc install 64studio. damnit some software is older. can i
compile what i had on old pc, try + fail. lack of compat between
64bit 64studio DVD  debian etch DVDs - as far as apt or dpkg go
.

i know, i'll install a new version of gcc for fun. no. linux from
scratch might help show me how. erm, oh look not the latest versi
ons. try something else. DIY Linux looks better, slightly newer v
ersions - and still newer than 64studio, a good base to build on
me thinks. do do do. download from library @ work during lunch all
source.

eventually DIY linux can be booted into. BUT WHAT DO WE HAVE AT
THE END OF THE REFERENCE BUILD AND A BIT FURTHER WORK? A COMMAND
PROMPT. THAT IS THAT. MAYBE SHOULD LOOKED i HAVE 

[NetBehaviour] geek at work

2008-08-14 Thread james jwm-art net
fedup with 2nd hand computers built of scraps from old systems and
systems before them and 2nd hand systems from.. fedup with memory errors
and over heating processors and onboard-gfx processors, fedup with all
this i dipped into some savings and purchased a brand new PC, a dual
core 64 bit, amd_64 it's geek-spoken as, but intel it is.

so, so, so, i download amd64 64studio iso from the library at work while
on my lunch break and install - at this stage i'd not found out the
AHCI SATA is disabled to legacy ide mode, and installed 64studio and my
poor little heart was broken to discover my brand new shiny super duper
PC with a brand new shiny operating system has a lesser version of
ardour2 on than my cranky old scrapyard PC with debian etch on it.

[EMAIL PROTECTED]:/usr/local/src/audio/vamp-plugin-sdk-1.3$ make
ranlib vamp-sdk/libvamp-sdk.a
ranlib vamp-sdk/libvamp-hostsdk.a
g++  -static-libgcc -shared -Wl,-Bsymbolic
-Wl,--version-script=vamp-plugin.map -o examples/vamp-example-plugins.so
examples/SpectralCentroid.o examples/PercussionOnsetDetector.o
examples/AmplitudeFollower.o examples/ZeroCrossing.o examples/plugins.o
vamp-sdk/libvamp-sdk.a /usr/lib/gcc/x86_64-linux-gnu/4.1.2/libstdc++.a
/usr/bin/ld:
/usr/lib/gcc/x86_64-linux-gnu/4.1.2/libstdc++.a(functexcept.o):
relocation R_X86_64_32 against `std::bad_typeid::~bad_typeid()' can not
be used when making a shared object; recompile with -fPIC
/usr/lib/gcc/x86_64-linux-gnu/4.1.2/libstdc++.a: could not read symbols:
Bad value
collect2: ld returned 1 exit status
make: *** [examples/vamp-example-plugins.so] Error 1


and set about building ardour2 ((edit a few makefiles and recompile with
-fPIC and all's hunky dory jackanory, shared libs and all that)) it's
an arduous process but what happens? get to stage of building new gtk
and boom error unknown to me to fix.

scrap that.

try linux mint, it's really nice to look at, very new gnome desktop -
and believe it or not, this gnome desktop i like... but shit the c
compiler can't even create executables and i dont have no 'net
connection for mint to get the stuff. dang and blast but it looks good
and burning iso's is a matter of two or three clicks of the mouse and a
minute or two later kerching. but if you've got a decent bb net
connection then try Linux MINT, it's mint, and it's some kind of
cross-breed beast of ubuntu and debian or something, and it's pretty
nice to look at with dark themes and stuff which i like a lot.

let's try install debian etch as a base to build on. nvidia driver does
not like debian etch's xorg, or debian etch's xorg refuses to
acknowledge the nvidia drivers are in the correct place where they are
infact are.

and half the time debian etch's installer won't find my lovely big sata
drive even when in legacy ide mode, but occassionally it does because i
had the damn thing installed at some point i'm sure.

ok ok ok, now let's start over and use amd64 64studio as base. start off
with something like, i know, let's compile gcc, excellent, yes, great
idea.

Cannot load module /usr/local/src/gtk+-2.12.9/modules/input/im-xim.la:
/usr/local/src/gtk+-2.12.9/modules/input/.libs/im-xim.so: undefined
symbol: g_assertion_message_expr
/usr/local/src/gtk+-2.12.9/modules/input/im-xim.la does not export GTK+
IM module API: /usr/local/src/gtk+-2.12.9/modules/input/.libs/im-xim.so:
undefined symbol: g_assertion_message_expr
Cannot load module
/usr/local/src/gtk+-2.12.9/modules/input/im-multipress.la:
/usr/local/src/gtk+-2.12.9/modules/input/.libs/im-multipress.so:
undefined symbol: g_assertion_message_expr
/usr/local/src/gtk+-2.12.9/modules/input/im-multipress.la does not export
GTK+ IM module API:
/usr/local/src/gtk+-2.12.9/modules/input/.libs/im-multipress.so:
undefined symbol: g_assertion_message_expr
m

no no hang on hang on backtrace a little, my mind's reminding me that
libtool was mentioned in the gtk error, or so it reminds me, so i
download binutils and build that. then back to gcc oh it needs gmp and
mpfr - GNU multiple precision maths libs - so get them ok, yes back to
gcc.

done
{ /usr/local/src/GCC/gcc-4.3.1-build/./gcc/nm -pg  _muldi3_s.o
_negdi2_s.o _lshrdi3_s.o _ashldi3_s.o _ashrdi3_s.o _cmpdi2_s.o
_ucmpdi2_s.o _clear_cache_s.o _enable_execute_stack_s.o _trampoline_s.o
__main_s.o _absvsi2_s.o _absvdi2_s.o _addvsi3_s.o _addvdi3_s.o
_subvsi3_s.o _subvdi3_s.o _mulvsi3_s.o _mulvdi3_s.o _negvsi2_s.o
_negvdi2_s.o _ctors_s.o _ffssi2_s.o _ffsdi2_s.o _clz_s.o _clzsi2_s.o
_clzdi2_s.o _ctzsi2_s.o _ctzdi2_s.o _popcount_tab_s.o _popcountsi2_s.o
_popcountdi2_s.o _paritysi2_s.o _paritydi2_s.o _powisf2_s.o _powidf2_s.o
_powixf2_s.o _powitf2_s.o _mulsc3_s.o _muldc3_s.o _mulxc3_s.o
_multc3_s.o _divsc3_s.o _divdc3_s.o _divxc3_s.o _divtc3_s.o
_bswapsi2_s.o _bswapdi2_s.o _fixunssfsi_s.o _fixunsdfsi_s.o
_fixunsxfsi_s.o _fixsfdi_s.o _fixdfdi_s.o _fixxfdi_s.o _fixunssfdi_s.o
_fixunsdfdi_s.o _fixunsxfdi_s.o _floatdisf_s.o _floatdidf_s.o
_floatdixf_s.o _floatundisf_s.o _floatundidf_s.o _floatundixf_s.o

[NetBehaviour] Skit For Louisa

2008-08-03 Thread james jwm-art net
Skit For Louisa
===

I don't know anybody called Louisa and if I ever have I did not know her
well enough to remember that I knew a woman called Louisa.

http://www.jwm-art.net/art/audio/louisa_skit.mp3

Louisa was just some unknown person being talked about by a bunch of
drunk girls as they strolled home along the street after closing time.
They were unwittingly recorded from the window of a third floor flat
located between Whitstable high street and the sea front.

Other voices are probably from the TV.

This 'skit' as I've decided to call it (remembering the short little
ditties on Lewis Parker's album It's All Happening Now/The Ancients
Series III) was produced in one evening and night on a fresh install
of 64Studio (a GNU/Linux distribution (based on Debian) tailored for
such endeavours).

http://www.jwm-art.net/art/audio/louisa_skit.mp3

The installation of 64studio onto my home PC, came about after installing
it on my girlfriend's laptop (after previously installing Suse and
hating KDE), and I installed it onto my PC to see how I got on with it.
And this 'skit' was produced in anticipation of the new PC I have
ordered which hopefully will arrive by the end of this week.

The trouble is, is, 64studio has all the stuff on that I use - almost.
But so much of the stuff that I use I had downloaded off the internet
and compiled from source - newer versions than are available in 64studio
(particularly Ardour2) - or the ISO I burnt from the magazine it came on
the front of.

http://www.jwm-art.net/art/audio/louisa_skit.mp3

So, and other things work like a folder pops up when I plugin my USB
memory stick - but now I can't unmount it from the commandline and have
to context-click it's folder icon on the desktop.

And there's no Fluxbox. Sure I like Gnome - visually it's far superior
to KDE, but you can't maximise just vertically or just horizontally,
only both at the same time. And you can't alt-right-click-drag to
resize a window. And it's got icons on the desktop. And the workspace
switching tool is not to my liking, and the programs menu is not so
easily customizable and does not pop up through right-click on the
desktop.

I nearly wasted too much time trying to find a nice looking font for the
icons on the desktop: don't try, they all look crap, it's senseless,
just stick with the unobtrusive default SANS font.

http://www.jwm-art.net/art/audio/louisa_skit.mp3

I think I'll install 64Studio on my new computer once it arrives and
experim

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[NetBehaviour] RELELLIVITTY[long way to fall (about six foot)]

2008-07-29 Thread james jwm-art net
RELELLIVITTY

.

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[NetBehaviour] RELELLIVITTY[long way to fall (about six foot)]

2008-07-29 Thread james jwm-art net
[ sorry, something somewhere did not like the original message
  - all the .s in it ]

RELELLIVITTY

:
:
:

http://www.jwm-art.net/art/audio/relellivitty_long_way_to_fall.mp3

[long way to fall (about six foot)]

































'' '' '' '' ''
'' '' ''

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Re: [NetBehaviour] New developments - On Being/exist.pl

2008-07-25 Thread james jwm-art net
Just a quick thought:

how about a client/server model? so there could be several components
communicating with each other?



On 25/7/2008, Pall Thayer [EMAIL PROTECTED] wrote:


 We do not create the structure of our own brains, we receive their
 design via evolution (or from God, but either way we don't make them
 ourselves). But we eventually take credit for using them.

 The structure of a neural net isn't determined by the program itself
 either. *Legally* the program's conclusions would be yours, I think.
 But *philosophically* is there a reason other than the simplicity of
 the program that means credit for its discoveries should go to the
 author instead?

 AI programs are texts, they are scores. They are more like the writing
 games of the Oulipo or the Surrealists or the Beats than a simpler
 static text. If they produce strange loops
 (http://en.wikipedia.org/wiki/Strange_loop) then this could be at
 least an analogue to or metaphor for self-awareness.

 - Rob.

Points taken and sure, they could justify taking such a step in this
project, which is purely conceptual and must therefore adhere to the
original concept of creating a computer program that performs an
introspective metaphysical and ontological examination of its own
existence and being.

I've always seen something wrong with the idea of AI. It just sounds
absurd to me that a machine can be made to become intelligent as we
define it in regards to humans. Based on the limited reading I've done
on the subject, some of the largest steps towards realizing AI have more
or less involved redefining what intelligence is. So here's my
proposal: The fundamental element of intelligence is an innate desire to
be aware of one's existence and state of being. This is the basis of
intelligence and without it nothing can emerge that can be called true
intelligence.

Obviously, my program has no desire to be aware of its existence and
state of being. That's why I have to tell it to do so and how to go
about it. A computer program can be made to know certain things and even
to make logical deductions based on that knowledge but that's not
synonymous with intelligence. It will never be able to make reasoned
decisions based on an intelligent understanding of things. A child who
can rattle of the product of any two numbers between 1 and 10 isn't
showing signs of intelligence. They're simply repeating something they
know. It's not until they start dealing with numbers that they haven't
managed to memorize that they may display intelligence through
understanding and this understanding is acquired through their desire to
be aware of their existence and state of being. That's essentially why
they went through the trouble of acquiring the understanding needed to
multiply those numbers.

So, that's where I'm at right now. I'm not extremely well read in these
matters and it could very well be that I'm simply repeating something
that philosophers have been saying for the last 100 years. But this is
what I'm learning from my work on exist.pl

Pall
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Re: [NetBehaviour] New developments - On Being/exist.pl

2008-07-25 Thread james jwm-art net
I was not so much thinking in terms of networks involving other
computers, more splitting the parts of the program up (or potential
parts) so they can comunicate with each other and respawn dead
processes, I suppose roughly analogous to sensing processes and a brain
process, perhaps allowing the senses to respawn a dead brain. But that
almost suggests a brain is redundant as the senses... hmmm

as a daemon is what I was thinking of, with ports and that, networking
would be a step after.

Not had the chance to actually try the script yet... in just a moment.


On 25/7/2008, Pall Thayer [EMAIL PROTECTED] wrote:

james jwm-art net wrote:
 Just a quick thought:

 how about a client/server model? so there could be several components
 communicating with each other?

Actually, I see that as a later step. The program will eventually want
to explore outer space and that's where networking can come into the
picture.

Pall



 On 25/7/2008, Pall Thayer [EMAIL PROTECTED] wrote:


 We do not create the structure of our own brains, we receive their
 design via evolution (or from God, but either way we don't make them
 ourselves). But we eventually take credit for using them.

 The structure of a neural net isn't determined by the program itself
 either. *Legally* the program's conclusions would be yours, I think.
 But *philosophically* is there a reason other than the simplicity of
 the program that means credit for its discoveries should go to the
 author instead?

 AI programs are texts, they are scores. They are more like the writing
 games of the Oulipo or the Surrealists or the Beats than a simpler
 static text. If they produce strange loops
 (http://en.wikipedia.org/wiki/Strange_loop) then this could be at
 least an analogue to or metaphor for self-awareness.

 - Rob.


 Points taken and sure, they could justify taking such a step in this
 project, which is purely conceptual and must therefore adhere to the
 original concept of creating a computer program that performs an
 introspective metaphysical and ontological examination of its own
 existence and being.

 I've always seen something wrong with the idea of AI. It just sounds
 absurd to me that a machine can be made to become intelligent as we
 define it in regards to humans. Based on the limited reading I've done
 on the subject, some of the largest steps towards realizing AI have more
 or less involved redefining what intelligence is. So here's my
 proposal: The fundamental element of intelligence is an innate desire to
 be aware of one's existence and state of being. This is the basis of
 intelligence and without it nothing can emerge that can be called true
 intelligence.

 Obviously, my program has no desire to be aware of its existence and
 state of being. That's why I have to tell it to do so and how to go
 about it. A computer program can be made to know certain things and even
 to make logical deductions based on that knowledge but that's not
 synonymous with intelligence. It will never be able to make reasoned
 decisions based on an intelligent understanding of things. A child who
 can rattle of the product of any two numbers between 1 and 10 isn't
 showing signs of intelligence. They're simply repeating something they
 know. It's not until they start dealing with numbers that they haven't
 managed to memorize that they may display intelligence through
 understanding and this understanding is acquired through their desire to
 be aware of their existence and state of being. That's essentially why
 they went through the trouble of acquiring the understanding needed to
 multiply those numbers.

 So, that's where I'm at right now. I'm not extremely well read in these
 matters and it could very well be that I'm simply repeating something
 that philosophers have been saying for the last 100 years. But this is
 what I'm learning from my work on exist.pl

 Pall
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[NetBehaviour] recently i've been

2008-07-17 Thread james jwm-art net
{ audio track #1 ::: SRUCKYPOK

uses midi files created by David Steinberg of http://www.rethaw.com
sounds created in zynaddsubfx by yours truly
1 midi file (aehe.mid) imported into qtractor
from
http://www.rethaw.com/wp/wp-content/plugins/download-monitor/download.php?id=midi608.zip

http://www.jwm-art.net/art/audio/sruckypok.mp3


{ audio track #2 ::: DOING THE TINS / THIS CONVERSATION

uses the sound of hospital dinner boxes (empty) and boxes of
tins(used+washeded) offloaded from 'food van' to kitchen
+ slyly recorded conversation about a program to assist with
(psychological?) analysis of conversation. fx + harshness.

http://www.jwm-art.net/art/audio/doing_the_tins__this_conversation.mp3


{ audio track #3 ::: HEXAGON

qtractor sequencing zynaddsubfx and glitching the sequence
recorded into ardour2 and subjected to an overabundance of effects
processing + another noise/sequence.

http://www.jwm-art.net/art/audio/hexagon.mp3

{ image #1 ::: CHRURALPLACHV2

a number of 640x480 photographs taken using mobile phone of various
places featuring heavily in my life. photographs manually stitched
together in gimp and filtered/fx.

http://www.jwm-art.net/art/image/chruralplachv2.jpg


{ end note #1 ::: MESSAGE END NOTE

(my room(sitting @ my computer))  frequently

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[NetBehaviour] stop, notice, contest

2008-07-02 Thread james jwm-art net
I had courgettes and carrots and I'll call the police,
//a///a///a///a//a///a///a///a//a//a///a///a///a///a///a
I had a swim in the sea at half past ten, don't call me porter.
//a///a///a///a//a///a///a///a//a//a///a///a///a///a///a
I had a download of firefox 3.0 EE exx EE point nought EE x EE
//a///a///a///a//a///a///a///a//a//a///a///a///a///a///a
I had a download of dreams of elephants about time too,
//a///a///a///a//a///a///a///a//a//a///a///a///a///a///a
The post never got delivered this morning because he phoned in sick
//a///a///a///a//a///a///a///a//a//a///a///a///a///a///a
I dreampt about something I can't remember and I got up too late and
turned on my mobile too late to get to work two hours early like
they wanted
//a///a///a///a//a///a///a///a//a//a///a///a///a///a///a
but they don't want me in the job permanent, like mate.
//a///a///a///a//a///a///a///a//a//a///a///a///a///a///a
I had courgettes and carrots and raspberry and almond cake yesterday and
today the (cake | more);
//a///a///a///a//a///a///a///a//a//a///a///a///a///a///a
Today I went to work on my bike and the crab and winkle way I do not know
because I'm too hardcore for that kind of thing preference being the
little
windy trails but ias work then else if
//a///a///a///a//a///a///a///a//a//a///a///a///a///a///a
I've not watChed elephants dreaming yet, orange,
//a///a///a///a//a///a///a///a//a//a///a///a///a///a///a
Orange, the future back pack surfers boarders can a dah dah dah.
//a///a///a///a//a///a///a///a//a//a///a///a///a///a///a
You may contest it mate, mate.
//a///a///a///a//a///a///a///a//a//a///a///a///a///a///a
Mate, it may be contested constant like, scones for tea of (? scons !==
make)
 //a///a///a///a//a///a///a///a//a//a///a///a///a///a///a
$dollar == $money ? : ;
//a///a///a///a//a///a///a///a//a//a///a///a///a///a///a
Flip chart flapped floppily flowing flight, new flight mi flour cake,
pears and
chocolate future bound
//a///a///a///a//a///a///a///a//a//a///a///a///a///a///a
then else if, ias working, roads are faster than little windy trails and
i got there 15 minutes early but really hot and sweaty in this dripping
humid dripping weather forehead veins pop pop anger
//a///a///a///a//a///a///a///a//a//a///a///a///a///a///a
stop staring at me
//a///a///a///a//a///a///a///a//a//a///a///a///a///a///a
but i need to lock up,
//a///a///a///a//a///a///a///a//a//a///a///a///a///a///a
the rubbish lock hq lock the fire doors we go around the hq and shut the
fire doors because they in an event of fire automatically shut but we shut
them because they want us too.
//a///a///a///a//a///a///a///a//a//a///a///a///a///a///a
shut shut up, lock the fire doors, hq swell, swill buckets slops
//a///a///a///a//a///a///a///a//a//a///a///a///a///a///a
hospital food looks even worse NO SMOKING ON NHS PROPERTY
//a///a///a///a//a///a///a///a//a//a///a///a///a///a///a
when it's all mixed together, savoury and dessert, vegetable paste mash
potatoe, mashed potatoe, custard and white mange flourescent pink without
scent nor taste.
//a///a///a///a//a///a///a///a//a//a///a///a///a///a///a
driven by anger no you're not fget(smoking at the top ring leader
devil may care, Mr Blair.
//a///a///a///a//a///a///a///a//a//a///a///a///a///a///a
firefox exe the setup 3 point drought 32.5% 3.1kb/s
//a///a///a///a//a///a///a///a//a//a///a///a///a///a///a
why would i want to watch die hard 4.0 for heaven's sake, I'll call the
police,
//a///a///a///a//a///a///a///a//a//a///a///a///a///a///a
when i or derred flung ku snuffle, hustle fu kung, stop stairing at me,
i'll
call the lift. the lift get stuckist medical records, school and child
health
//a///a///a///a//a///a///a///a//a//a///a///a///a///a///a
Or dear, hedonist records, post card art, historical instruments made of
cats
//a///a///a///a//a///a///a///a//a//a///a///a///a///a///a
made of sums, carrots and splashed pot8oh.
//a///a///a///a//a///a///a///a//a//a///a///a///a///a///a
#ifndef #ifndef #define #ifndef #defined
//a///a///a///a//a///a///a///a//a//a///a///a///a///a///a
#ifdef #ifndef #define #ifdef #ifndef #!defined
//a///a///a///a//a///a///a///a//a//a///a///a///a///a///a
#elif #ifndef #define #elifdef#ndef#def#nif
//a///a///a///a//a///a///a///a//a//a///a///a///a///a///a
stop, call the police.
//a///a///a///a//a///a///a///a//a//a///a///a///a///a///a
vegetables and courgettes and carrots and a single onion, dill
//a///a///a///a//a///a///a///a//a//a///a///a///a///a///a
wrenched out of my hand like a stop call the police, sliding door slid
off.
//a///a///a///a//a///a///a///a//a//a///a///a///a///a///a
#rubbish van stinks
//a///a///a///a//a///a///a///a//a//a///a///a///a///a///a
#hash#ifdef#hash#ndefifdefhashdefnandef#hashdeffead#def#hash#ndef#def
//a///a///a///a//a///a///a///a//a//a///a///a///a///a///a
#cycling on my computer, 18 out of 67 off road riders
//a///a///a///a//a///a///a///a//a//a///a///a///a///a///a
#ifndef something made #define something typed,

Re: [NetBehaviour] An engineer's ocean

2008-06-12 Thread james jwm-art net
Hi Lewis,

I've many harvest a spent ingrained hour sword processioning on my ivory
stilts.

I mean I like this engineers ocean. Is it like mental arithmatic
gymnastica, or digital harvest/process?

James.

On 12/6/2008, Lewis LaCook [EMAIL PROTECTED] wrote:




http://www.xanaxpop.org/2008/06/12/an-engineers-ocean/





You wake to nausea a negated sea and the clock starting over and over

staring at you across much earlier than youâ#8364;#8482;d like. Earlier your 
ears

remembered the alarm going off and debt haunting like traces of semen

pulled over your mouse pad like you moved there, but of necessity

performative, neither from nor to but inhabiting. Well. The burned are

already whispering to you those secrets that recoil while firing flames

gnawing at the mid-range in her belly of sounds. But why does the first

connection attempt fail? Because of sophistication testicular references

enhance nascent craters arching busty like a parsed vellum a level of

velor and unbridled candor or abandoned. On between as in and or among.

Fucking time-based art you wake to, a nigger sea is me creased and

siphoning left feelings eating othersâ#8364;#8482; regard for me the wastes 
of some

distance to love up on ivory stilts. And on her belly of sounds. 
Youâ#8364;#8482;re

rigid at the gears that arch her back along an engineerâ#8364;#8482;s ocean. 
Anyone

can have a word-processing. Well, the burned are up and at it again

their gain flailing knobs and flooding headphones while uploads whisper

those secrets that recoil after pressing on with the business. Oh, there

are many wonderful things to worry about! Like kind of partially

incomplete. SARS. Upturned leaves today give the appearance of

immaculate dogwood god-hungry jackal, slipping orbs almost Orphic but

moodily ore your ears scream, screw your ears. Damage like this is a

diamond to spell check. Almost anyone can have a habit of

word-processing. This avian flu has come muddied with dust moaning

yellow bathes in salt last month the whole belly of sounds bean tucked

away in raining folds thickening rapidly. Damn! Tits are a lovely

reminder of gravity! But itâ#8364;#8482;s only a lake as of yet, here where 
glaciers

must have you on the coffee-table. Youâ#8364;#8482;ll maybe spend a few 
hours on

your ivory stilts maybe walking or lurching through cities the crust

removed and so exposed soft bread fiber at fruit. Having a sudo bash. 



Oh, sheâ#8364;#8482;s got this beautiful tapering down below! You wake to 
now slowly

wooden swollen fists. Later on the alarm has rungs.







Lewis LaCook
Director of Web Development
Abstract Outlooks Media

440-989-6481


http://www.abstractoutlooks.com
Abstract Outlooks Media - Premium Web Hosting, Development, and Art Photography

http://www.lewislacook.org
lewislacook.org - New Media Poetry and Poetics

http://www.xanaxpop.org
Xanax Pop - the Poetry of Lewis LaCook



   


  

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[NetBehaviour] *¬

2008-06-05 Thread james jwm-art net
http://www.jwm-art.net/art/audio/clouded_did_done.mp3

stripping shit away, bye, i'm going nowehre./ hoorah, hooray./

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[NetBehaviour] Beef Alpha Template Virtual Quadrant Method in the Middle Delta of Nowhere Mate

2008-06-02 Thread james jwm-art net
Beef%% featuring:
Alpha% 5 * field recordings of myself sat in a field spouting
Template%% random gibberish and sometimes being slightly observant
Virtual%%% the (almost the) same bus load of FX as featuring in
Quadrant%% clou00v2dtrak-complete but slightly different
Method (5 recordings spread over 3 audio trax, that is)
in dl loc:
the%%%
http://www.jwm-art.net/art/audio/beef_alpha_template_virtual_quadrant_method_in_the_middle_delta_of_nowhere_mate.mp3
Middle
Delta% 22050 16 2 2.4 5:17
of
Nowhere%%% 'tis a whole lot of fthink || !
Mate%%

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