Re: [osg-users] How read articles on osghelp.com

2011-07-27 Thread Alejandro Aguilar Sierra
osghelp is now in http://code.google.com/p/sigmaosg/

Not much to see anymay.

-- A.


On Wed, Jul 27, 2011 at 2:34 AM, Martin Haffner str...@gmx.net wrote:
 Hi,

 During the search for OSG tutorials (since the documentation is rather bad) I 
 found this site: http://www.osghelp.com/news.php
 Unfortunately I can't read them, since they require you to be registered. But 
 I never found the registration button. Where the hell can I register myself 
 to read the articles on this site?

 Thank you!

 Cheers,
 Martin

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Re: [osg-users] osg help documentation

2011-01-20 Thread Alejandro Aguilar Sierra
Or buy the new begginers guide book.

https://www.packtpub.com/openscenegraph-3-0-beginners-guide/book

-- A.


On Thu, Jan 20, 2011 at 3:22 AM, Robert Osfield
robert.osfi...@gmail.com wrote:
 2011/1/20 hongyang wang hywang1...@gmail.com:
 hello! I want to know ,How can I get osg help documentation?

 You could try the documention link on the openscenegraph.org front page.

 Robert.
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Re: [osg-users] VirtualPlanetBuilder ETOPO5

2011-01-10 Thread Alejandro Aguilar Sierra
Hi,

I suggest you to try first gdalinfo to see if the gdal tools can read
the data. If so, perhaps it's better to convert them to GeoTiff with
gdal_translate and then use VPB.

BTW why ETOPO5 if you can use ETOPO1?

Regards,

-- A.


On Mon, Jan 10, 2011 at 10:51 AM, lucie lemonnier
lucielemonn...@hotmail.fr wrote:
 Hi,

 I would like to build a digital terrain model with underwater data with 
 VirtualPlanetBuilder. I would like to read the format ETOPO5 with  
 VirtualplanetBuilder.
 Is it possible?

 Thank you!

 Cheers,
 lucie

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Re: [osg-users] [vpb] Terrain creation procedure in vpb

2010-12-29 Thread Alejandro Aguilar Sierra
Hi,

The data should have geographic metadata so don't use -xx -yy. Have
you tried gdalinfo with your data?  (part of gdaltools wich yoo need
installed for VPB proper working)

Reqards,

-- A.


On Sat, Dec 25, 2010 at 3:45 AM, Vijeesh Theningaledathil
vije...@nal.res.in wrote:
 Hi,
 I'm new to vpb/osg. I have a tiff file which is only 5x5km. Also I dowloaded 
 the srtm hgt data from dds.cr.usgs.gov. I want to create a terrain out of 
 these two files. I tried osgdem with --xx 10 --yy 10 as specified in vpb 
 tutorial. Terrain is created but when it is loaded, Only a small portion at 
 one corner of the terrain is having the elevation data and rest are all flat. 
 What could be the reason. Also I would like to know what exactly --xx --yy 
 argument specifies. I'm a new bie in the terrain modelling. Also I want to 
 know how to check whether the tiff file is actually georeferenced or not. 
 Please help me

 ...


 Thank you!

 Cheers,
 Vijeesh

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Re: [osg-users] [ANN] New book published - OpenSceneGraph 3.0 Beginner's Guide

2010-12-23 Thread Alejandro Aguilar Sierra
Finally another good OSG book beside yours, Paul!  :-)

Yes, nice work, too Windows oriented to my taste, but of course the
code must work in any platform where OSG works.

Congratulations!

-- A.


On Thu, Dec 23, 2010 at 11:02 AM, Paul Martz pma...@skew-matrix.com wrote:
 Easy to purchase and download online. It's a PDF, and encoded in the PDF is
 a license mentioning me as the purchaser, to discourage distribution of free
 copies. Very nice touch.

 The book is just beautiful. Well done, great work!
   -Paul


 On 12/22/2010 5:22 PM, Wang Rui wrote:

 Hi Paul,

 Yse, there is an ebook version of this book on the Packt website. Take
 care of your eyes. Long time working at the computer will harm them,
 too.

 Cheers,

 Wang Rui


 2010/12/22 Paul Martzpma...@skew-matrix.com:

 Is the book available electronically? Kindle, safari, PDF, etc? (Due to
 my
 eyesight, I am no longer able to read print material of any kind.)

 Thanks,
   -Paul

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Re: [osg-users] VPB How to add geometry to an existing terrain

2010-11-04 Thread Alejandro Aguilar Sierra
Thanks.

The next natural question is, how do I know which levels belongs to
higher resolution texture and which to geometry, given that my
previous high resolution data was  3 for geometry and 1 for texture?

Regards,

-- A.


On Fri, Oct 29, 2010 at 2:13 AM, J.P. Delport jpdelp...@csir.co.za wrote:
 http://www.openscenegraph.org/projects/VirtualPlanetBuilder/wiki/PatchExisting

 On 29/10/10 08:05, Alejandro Aguilar Sierra wrote:

 Hello:

 A year ago we built a terrain of Mexico using data from GTopo30 (30)
 and SRTM (3) for the geometry and Bluemarble (15) and Landsat (near
 1) for the texture. It took a complete weekend and 100GB IVE database
 in a Dell Precision  T5400 with 8GB RAM and 1TB HD. Today we want to
 refine the terrain with data for specific regions (1 from INEGI)
 without rebuilding everything. After all we would not change the
 existing data (levels 1 to 12), just add finer geometry creating upper
 levels.

 Is that possible with current VPB? How?

 Thanks in advance.

 -- A.
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[osg-users] VPB How to add geometry to an existing terrain

2010-10-29 Thread Alejandro Aguilar Sierra
Hello:

A year ago we built a terrain of Mexico using data from GTopo30 (30)
and SRTM (3) for the geometry and Bluemarble (15) and Landsat (near
1) for the texture. It took a complete weekend and 100GB IVE database
in a Dell Precision  T5400 with 8GB RAM and 1TB HD. Today we want to
refine the terrain with data for specific regions (1 from INEGI)
without rebuilding everything. After all we would not change the
existing data (levels 1 to 12), just add finer geometry creating upper
levels.

Is that possible with current VPB? How?

Thanks in advance.

-- A.
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[osg-users] Solved Re: Problem compiling 2.9.9 with Qt in MacOSX

2010-09-29 Thread Alejandro Aguilar Sierra
Hi,

Apparently the only problem was that I had Qt 32bits only. I updated
Qt to the latest version with cocoa and 64b support and OSG 2.9.9
compiled without complain.

Thanks for the help anyway.  ;-)

-- A.


On Tue, Sep 28, 2010 at 12:58 PM, Alejandro Aguilar Sierra
algsie...@gmail.com wrote:
 Hello:

 I am trying to compile 2.9.9 in a Mac OSX 10.6 snow leopard and I got
 a problem with Qt (error log below). In fact it would be better if I
 can compile it without Qt.

 Any hint?

 Regards,

 --
 Alejandro


 [ 98%] Building CXX object
 src/osgQt/CMakeFiles/osgQt.dir/QFontImplementation.cpp.o
 In file included from
 /Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/QtCore.framework/Headers/qnamespace.h:45,
                 from
 /Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/QtCore.framework/Headers/qobjectdefs.h:45,
                 from
 /Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/QtGui.framework/Headers/qwindowdefs.h:45,
                 from
 /Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/QtGui.framework/Headers/qfont.h:45,
                 from
 /Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/QtGui.framework/Headers/QFont:1,
                 from
 /Users/ale/src/OpenSceneGraph-2.9.9/include/osgQt/QFontImplementation:19,
                 from
 /Users/ale/src/OpenSceneGraph-2.9.9/src/osgQt/QFontImplementation.cpp:13:
 /Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/QtCore.framework/Headers/qglobal.h:288:2:
 error: #error You are building a 64-bit application, but using a
 32-bit version of Qt. Check your build configuration.
 In file included from
 /Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/QtGui.framework/Headers/qmatrix.h:46,
                 from
 /Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/QtGui.framework/Headers/qtransform.h:44,
                 from
 /Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/QtGui.framework/Headers/qimage.h:45,
                 from
 /Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/QtGui.framework/Headers/QImage:1,
                 from
 /Users/ale/src/OpenSceneGraph-2.9.9/src/osgQt/QFontImplementation.cpp:21:
 /Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/QtGui.framework/Headers/qregion.h:
 In member function ‘OpaqueRgnHandle* QRegion::handle(bool) const’:
 /Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/QtGui.framework/Headers/qregion.h:160:
 error: ‘toQDRgn’ was not declared in this scope
 lipo: can't figure out the architecture type of:
 /var/folders/qE/qEL4-gb+HEiohD3qgoFONE+++TI/-Tmp-//ccGy7LHP.out
 make[2]: *** [src/osgQt/CMakeFiles/osgQt.dir/QFontImplementation.cpp.o] Error 
 1
 make[1]: *** [src/osgQt/CMakeFiles/osgQt.dir/all] Error 2
 make: *** [all] Error 2
 Alejandro-Aguilar-Sierras-iMac:OpenSceneGraph-2.9.9 ale$ ccmake .

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[osg-users] Problem compiling 2.9.9 with Qt in MacOSX

2010-09-28 Thread Alejandro Aguilar Sierra
Hello:

I am trying to compile 2.9.9 in a Mac OSX 10.6 snow leopard and I got
a problem with Qt (error log below). In fact it would be better if I
can compile it without Qt.

Any hint?

Regards,

-- 
Alejandro


[ 98%] Building CXX object
src/osgQt/CMakeFiles/osgQt.dir/QFontImplementation.cpp.o
In file included from
/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/QtCore.framework/Headers/qnamespace.h:45,
 from
/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/QtCore.framework/Headers/qobjectdefs.h:45,
 from
/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/QtGui.framework/Headers/qwindowdefs.h:45,
 from
/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/QtGui.framework/Headers/qfont.h:45,
 from
/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/QtGui.framework/Headers/QFont:1,
 from
/Users/ale/src/OpenSceneGraph-2.9.9/include/osgQt/QFontImplementation:19,
 from
/Users/ale/src/OpenSceneGraph-2.9.9/src/osgQt/QFontImplementation.cpp:13:
/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/QtCore.framework/Headers/qglobal.h:288:2:
error: #error You are building a 64-bit application, but using a
32-bit version of Qt. Check your build configuration.
In file included from
/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/QtGui.framework/Headers/qmatrix.h:46,
 from
/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/QtGui.framework/Headers/qtransform.h:44,
 from
/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/QtGui.framework/Headers/qimage.h:45,
 from
/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/QtGui.framework/Headers/QImage:1,
 from
/Users/ale/src/OpenSceneGraph-2.9.9/src/osgQt/QFontImplementation.cpp:21:
/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/QtGui.framework/Headers/qregion.h:
In member function ‘OpaqueRgnHandle* QRegion::handle(bool) const’:
/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/QtGui.framework/Headers/qregion.h:160:
error: ‘toQDRgn’ was not declared in this scope
lipo: can't figure out the architecture type of:
/var/folders/qE/qEL4-gb+HEiohD3qgoFONE+++TI/-Tmp-//ccGy7LHP.out
make[2]: *** [src/osgQt/CMakeFiles/osgQt.dir/QFontImplementation.cpp.o] Error 1
make[1]: *** [src/osgQt/CMakeFiles/osgQt.dir/all] Error 2
make: *** [all] Error 2
Alejandro-Aguilar-Sierras-iMac:OpenSceneGraph-2.9.9 ale$ ccmake .
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[osg-users] Compiling without Qt? Was Re: Compiling on Snow Leopard, problem with GDAL

2010-07-14 Thread Alejandro Aguilar Sierra
Hi,

Actually, it was enough to set the architecture to just x86_64 and it
compiles 2.8.3. But when I tried to compile 2.9.8, at compiling osgQt
it complains for the same reason, Qt is 32 bits. As at least currently
I am not using Qt with OSG, I'd like to compile OSG without Qt
support.  In the CMakeList.txt I found the variable DESIRED_QT_VERSION
but it didn't when I tried DESIRED_QT_VERSION=none or
DESIRED_QT_VERSION=0.

How is the right way to compile OSG without Qt?

Regards,

-- A.


On Mon, Jul 12, 2010 at 3:37 PM, Stephan Huber ratzf...@digitalmind.de wrote:
 Hi,

 if you are compiling against 64bit, then you can't use the
 quicktime-plugin, as quicktime is 32bit only. Set
 OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX to imageio and try a recompile.


 cheers,
 Stephan

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[osg-users] Compiling on Snow Leopard, problem with GDAL

2010-07-12 Thread Alejandro Aguilar Sierra
Hello:

I am trying to compile osg 2.8.3 in an iMac OSX 10.6.4 Snow leopard,
cmake 2.6-4. I have the GAL framework that came with QGis (
http://www.kyngchaos.com/software:qgis ) and also a more recent
version I compiled from source and installed to conventional UNIX
/usr/local subdir.

It compiles fine until 80%, when complains about missing required
architecture ppc in file.

[ 79%] Built target osgdb_vtf
[ 80%] Building CXX object
src/osgPlugins/gdal/CMakeFiles/osgdb_gdal.dir/ReaderWriterGDAL.cpp.o
[ 80%] Building CXX object
src/osgPlugins/gdal/CMakeFiles/osgdb_gdal.dir/DataSetLayer.cpp.o
Linking CXX shared module ../../../lib/osgPlugins-2.8.3/osgdb_gdal.so
ld: warning: in
/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks//gdal.framework/gdal,
missing required architecture ppc in file
Undefined symbols for architecture ppc:
  _GDALGetDataTypeName, referenced from:
  ReaderWriterGDAL::local_readImage(std::basic_stringchar,
std::char_traitschar, std::allocatorchar  const,
osgDB::ReaderWriter::Options const*)in ReaderWriterGDAL.cpp.o
  ReaderWriterGDAL::local_readHeigh

Why it is trying to compile for PPC in an Intel architecture?

Any hint?

Regards,

Alejandro
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Re: [osg-users] Compiling on Snow Leopard, problem with GDAL

2010-07-12 Thread Alejandro Aguilar Sierra
That works, thank you!

Now it stops at osgdb_qt, complaining about Movie not defined

[ 97%] Built target osgdb_imageio
[ 98%] Building CXX object
src/osgPlugins/quicktime/CMakeFiles/osgdb_qt.dir/MovieData.cpp.o
In file included from
/Users/ale/src/OpenSceneGraph-2.8.3/src/osgPlugins/quicktime/MovieData.cpp:14:
/Users/ale/src/OpenSceneGraph-2.8.3/src/osgPlugins/quicktime/MovieData.h:54:
error: ISO C++ forbids declaration of ‘Movie’ with no type
/Users/ale/src/OpenSceneGraph-2.8.3/src/osgPlugins/quicktime/MovieData.h:54:
error: ‘Movie’ declared as an ‘inline’ field

However Movie is defined in Movies.h included by QuickTime.h

typedef struct MovieType**  Movie;

What is the problem now? Any idea?

Regards,

-- A.

On Mon, Jul 12, 2010 at 10:57 AM, Stephan Huber ratzf...@digitalmind.de wrote:
 Hi,

 Am 12.07.10 16:46, schrieb Alejandro Aguilar Sierra:
 Why it is trying to compile for PPC in an Intel architecture?

 osg tries to build universal libs on mac os x. Set
 CMAKE_OSX_ARCHITECTURES according to your needs and do a recompile.

 cheers,
 Stephan
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Re: [osg-users] VPB question...

2009-12-01 Thread Alejandro Aguilar Sierra
You can consult the version requirements table at the bottom of this page:

http://www.openscenegraph.org/projects/VirtualPlanetBuilder

IMHO VPB is a work in progress, the newer the better.

Regards,

-- A.


On Tue, Dec 1, 2009 at 11:31 AM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC shayne.tuel...@hill.af.mil wrote:
 Can anyone tell me what version of VirtualPlanetBuilder is stable with OSG
 2.8.2?



 I’m upgrading to OSG 2.8.2 and I want to make sure to get the right version
 of VPB that works with this…



 Thanks,

 -Shayne

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Re: [osg-users] VPB question...

2009-12-01 Thread Alejandro Aguilar Sierra
Wrong. Please check the versions requirements table.


On Tue, Dec 1, 2009 at 11:37 AM, Chris 'Xenon' Hanson
xe...@alphapixel.com wrote:
 Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote:
 Can anyone tell me what version of VirtualPlanetBuilder is stable with
 OSG 2.8.2?
 I’m upgrading to OSG 2.8.2 and I want to make sure to get the right
 version of VPB that works with this…

  I don't know what version it calls itself, but the most-current SVN checkout 
 of VPB
 should be the correct one for OSG 2.8.2.

 --
 Chris 'Xenon' Hanson, omo sanza lettere                  Xenon AlphaPixel.com
 PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
 There is no Truth. There is only Perception. To Perceive is to Exist. - Xen
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Re: [osg-users] VPB question...

2009-12-01 Thread Alejandro Aguilar Sierra
Yeah. Chris, excuse me for the rush to correct it, I should have waited.

Regards.

-- A.

On Tue, Dec 1, 2009 at 11:39 AM, Chris 'Xenon' Hanson
xe...@alphapixel.com wrote:
 Chris 'Xenon' Hanson wrote:
   I don't know what version it calls itself, but the most-current SVN 
 checkout of VPB
 should be the correct one for OSG 2.8.2.

  Sorry, that was incorrect. VPB-SVN is for the current OSG-SVN, not 2.8.2. 
 Alejandro is
 right, for OSG 2.8.x, you want VPB 0.9.10.

 --
 Chris 'Xenon' Hanson, omo sanza lettere                  Xenon AlphaPixel.com
 PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
 There is no Truth. There is only Perception. To Perceive is to Exist. - Xen
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Re: [osg-users] Help loading bunny

2009-11-03 Thread Alejandro Aguilar Sierra
No, they are just different resolutions of the model. Use the one
without  res.

On Tue, Nov 3, 2009 at 4:54 PM, Brett Thomas Lee brettle...@hotmail.com wrote:
 Hi,

 Thank you very much for the quick reply. There are lots of ply files.Do I 
 need  all the files ???

 Thank you!

 Cheers,
 Brett

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Re: [osg-users] Help loading bunny

2009-11-03 Thread Alejandro Aguilar Sierra
osgviewer can view ply files without any problem, and you can convert
it with osgconv.

ftp://graphics.stanford.edu/pub/3Dscanrep/bunny.tar.gz

Cheers,

-- A.



On Tue, Nov 3, 2009 at 3:55 PM, Brett Thomas Lee brettle...@hotmail.com wrote:
 Hi,

 I want to load bunny model into osg. Does someone have .osg or osg compatible 
 files for the bunny please.

 Thank you!

 Cheers,
 Brett

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[osg-users] Annoying version verification of models

2009-10-21 Thread Alejandro Aguilar Sierra
Hello,

I generated a terrain model in my laptop at home, then I did bring the
model to my workstation at work. I can not see the model, I get this
message:

$ osgviewer  isolineas/ene_cont.ive
DataInputStream::DataInputStream(): The version found in the file is
newer than this library can handle.
osgviewer: No data loaded

This is silly, the OSG version in my laptop is as much one week newer
than the one I have here. VPB is exactly the same version in both
machines. Is there a way to make osgdb less picky?

Regards,

-- A.
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Re: [osg-users] VPB: creating flat earth DB with specified projection

2009-10-18 Thread Alejandro Aguilar Sierra
Perhaps not the best solution, but you could reproject your terrain
data with gdaltranslate, before using osgdem.

Regards.

-- A.


On Tue, Oct 13, 2009 at 8:26 AM, John Vidar Larring
larr...@weatherone.tv wrote:
 Hi all,

 I'd like to create a flat VPB terrain with a specified projection and I a
 having some trouble. I'm hoping someone else have already done this and can
 share some insight.

 osgdem -t bm_east.tif -l 3 -o qwe.ive

 ... creates a flat earth in latlong projection. But when I try to specify
 a coordinate system for the destination database like the following:

 osgdem -t bm_east.tif -l 3 --cs +proj=stere +lat_ts=60 +lat_0=90 +lon_0=10
 -o qwe.ive

 ...osgdem output the following a creates a database that does not show in
 osgviewer:

 % osgdem -t bm_east.tif -l 3 --cs +proj=stere +lat_ts=60 +lat_0=90
 +lon_0=10 -o qwe.ive
 -t bm_east.tif
 --cs +proj=stere converted to PROJCS[unnamed,GEOGCS[WGS
 84,DATUM[unknown,SPHEROID[WGS84,6378137,298.257223563]],PRIMEM[Greenwich,0],UNIT[degree,0.0174532925199433]],PROJECTION[Stereographic],PARAMETER[latitude_of_origin,0],PARAMETER[central_meridian,0],PARAMETER[scale_factor,1],PARAMETER[false_easting,0],PARAMETER[false_northing,0]]
 -o qwe.ive
 Adding terrainTile
 DataSet::_run() 0 0
 started DataSet::createDestination(3)
 AR=2.013294 C1=1 R1=2
 createNewDestinationGraph
 Time for _destinationGraph-computeMaximumSourceResolution() = 0.58
 Time for createDestinationGraph 0.000616
 Time for after_computeNeighbours 0.43
 Time for consolodateRequiredResolutions 0.00
 reprojecting to file temporaryfile_bm_east.tif
 ERROR 1: CPLCreateThread() failed in ChunkAndWarpMulti()   Note !!
 Time for after_reproject 48.371744
 Time for after_sort 0.18
 completed DataSet::createDestination(3)
 There are 1 contributing source files:
    bm_east.tif
 ...
 ...[snip]...
 ...
 vpb::access(qwe_root_L0_X0_Y0/qwe_L1_X0_Y1_subtile.ive, W_OK)=0
 completed DataSet::writeDestination(qwe.ive)
 Elapsed time = 49.149146

 Is this a usage issue, a bug or not-implemented-yet issue? My initial
 attempts of creating a flat projected database were based on this
 documentation from osgdem --help:

  --cs coordinates system string  Set the coordinates system of source
 imagery, DEM or destination database. The string may be any of the usual
 GDAL/OGR forms, complete WKT, PROJ.4, EPS

 Best regards,
 John

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Re: [osg-users] VPB: creating flat earth DB with specified projection

2009-10-17 Thread Alejandro Aguilar Sierra
Robert, welcome back!

IMHO, with better documentation, the growing set of VPB users
(including me) could help. OTOH, there should be a set of automatic
tests to assure that the different tasks of osgdem remain bug free. A
bit more test driven development would be good.

I will raise the topics again when you get the OpenGL ES port done. ;)

-- A.


On Sat, Oct 17, 2009 at 5:52 AM, Robert Osfield
robert.osfi...@gmail.com wrote:
 Hi John,

 On Tue, Oct 13, 2009 at 2:26 PM, John Vidar Larring
 larr...@weatherone.tv wrote:
 Is this a usage issue, a bug or not-implemented-yet issue? My initial
 attempts of creating a flat projected database were based on this
 documentation from osgdem --help:

 I believe your usage should be correct.  It's a while since I tested
 the setting of the destination coordinate system and don't have time
 right now to spend some time relearning, testing it.  If you can't
 find a fix please raise the topic again once I've got the OpenGL ES
 2.0 port done as I'll then have a bit of time to put into VPB.

 Robert.
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[osg-users] Solved Re: VPB: How to get and convert model coordinates?

2009-10-13 Thread Alejandro Aguilar Sierra
Hi:

The solution was in the same example code I am using (osgpick), but
Glenn Waldron from osggis told me the hint.

Quotiong: {
1) Find the osg::CoordinateSystemNode (CSN) atop your VPB database scene graph;
2) Get the EllipsoidModel from the CSN
3) call EllipsoidModel::convertXYZToLatLongHeight().
}

Tha's exactly what osgpick does to get the current elevation.

Regards,

-- A.


On Mon, Oct 12, 2009 at 1:12 AM, Alejandro Aguilar Sierra
algsie...@gmail.com wrote:
 Hello:

 I want to be able to pick local coordinates from a terrain and convert
 them to model coordinates so I can obtain GIS data from a GIS data
 base, using those coordinates. Using the osgpick example code, I can
 get local and world geometries. I suppose I must get the corresponding
 TerrainTile, and call getLocator()-convertLocalToModel . Am I right?

 How can I get the picked terrain tile object?

 Regards,

 --
 Alejandro

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[osg-users] VPB: How to get and convert model coordinates?

2009-10-12 Thread Alejandro Aguilar Sierra
Hello:

I want to be able to pick local coordinates from a terrain and convert
them to model coordinates so I can obtain GIS data from a GIS data
base, using those coordinates. Using the osgpick example code, I can
get local and world geometries. I suppose I must get the corresponding
TerrainTile, and call getLocator()-convertLocalToModel . Am I right?

How can I get the picked terrain tile object?

Regards,

-- 
Alejandro
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Re: [osg-users] VPB: Multitexture control question

2009-10-06 Thread Alejandro Aguilar Sierra
Yes. Bluemarble is in layer 0 and Landsat in layer 1. Using just one
landsat image it works like a charm. If I use all, as in the image I
sent, they are present both all times o matter how far and close I go.

-- A.


On Tue, Oct 6, 2009 at 2:12 AM, J.P. Delport jpdelp...@csir.co.za wrote:
 Hi,

 BTW, did you place the high res images on a different layer when using vpb?

 jp

 J.P. Delport wrote:

 Hi,

 Alejandro Aguilar Sierra wrote:

 Hello:

 I have a terrain with two layers of texture, the first one is from
 bluemarble and the other is a landsat image of much higher resolution.
 I first tested the multitexturecontrol example with just one landsat
 image and it works fine: from a distance it shows only the bluemarble
 layer. When I approach to the terrain, it fades to the landsat image.

 Next I rebuild the terrain, this time with all the mosaic of landsat
 images over Mexico (image attached). Now it shows landsat images from
 any distance. I have been playing with the maxElevationTransition
 parameter in the source code without any change.

 Any hint?

 you can just call setTextureWeight manually to get whatever mix of
 textures you want. The example only shows one possible way to use it, where
 the weight is coupled to height.

 jp


 Regards.

 -- A.


 


 

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Re: [osg-users] VPB: Multitexture control question

2009-10-06 Thread Alejandro Aguilar Sierra
Yes, from multitexturecontrol example, I wrote a program in which, key
2 brings layer 2, key 3 brings layer 3 (assigning 1.o to their
weights). But I really would like it to work based on distance, as the
example is intended for.

Regards,

-- A.



On Tue, Oct 6, 2009 at 9:21 AM, J.P. Delport jpdelp...@csir.co.za wrote:
 Have you tried manually using setTextureWeight?


 Any hint?

 you can just call setTextureWeight manually to get whatever mix of
 textures you want. The example only shows one possible way to use it,
 where
 the weight is coupled to height.

 jp

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Re: [osg-users] VPB: Is it possible to use a texture atlas over a vpb generated terrain?

2009-10-06 Thread Alejandro Aguilar Sierra
Hi Robert:

On Tue, Oct 6, 2009 at 2:56 AM, Robert Osfield robert.osfi...@gmail.com wrote:
 Is it possible to use a texture atlas over a vpb generated terrain? How?

 You just decorate your scene graph with the StateSet that contains
 your texture, and a use a TexGenNode to generate the coordinates.

Sounds easy. Any example?

 I'm afraid this question is too open ended for me to answer.  Do you
 at the same time?  What do exactly you mean by super impose in this
 context?

I have in layer 0 bluemarble textures, in layer 1 detailed landsat
ones. In layer 2 I want to put an image of some physical variable,
like sun ultraviolet radiation. I have one of those for each month of
the year, I would like to put the January one and change it either by
hand or animation until december.

I tried to put all 12 images in dfferent layers but I just got a mess.
I found a message in the archives in which in a similar case you
suggest not using layers but atlas or 3d texture for this.

How do you suggest I should do it?

Regards,

-- A.
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[osg-users] VPB: Multitexture control question

2009-10-05 Thread Alejandro Aguilar Sierra
Hello:

I have a terrain with two layers of texture, the first one is from
bluemarble and the other is a landsat image of much higher resolution.
I first tested the multitexturecontrol example with just one landsat
image and it works fine: from a distance it shows only the bluemarble
layer. When I approach to the terrain, it fades to the landsat image.

Next I rebuild the terrain, this time with all the mosaic of landsat
images over Mexico (image attached). Now it shows landsat images from
any distance. I have been playing with the maxElevationTransition
parameter in the source code without any change.

Any hint?

Regards.

-- A.
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Re: [osg-users] VPB: How to use a vector database with osgdem?

2009-10-02 Thread Alejandro Aguilar Sierra
Hi Robert,

Thanks for the information. By the way, how you can modify a terrain
without rebuild it?
I mean, suppose you have more raster data that you want to put as
additional texture layers. How you can do it without rebuild the
entire thing, as it would do using a source file?

Regards,

-- A.


On Thu, Oct 1, 2009 at 11:43 AM, Robert Osfield
robert.osfi...@gmail.com wrote:
 HI Alejandro and Chris,

 On Thu, Oct 1, 2009 at 6:55 AM, Chris 'Xenon' Hanson
 xe...@alphapixel.com wrote:
  I was just asking about the same thing. I'm curious too, I'm not sure if 
 they're fully
 implemented.

 In VPB the vector (build and forest outlines imported from shape
 files) support is limited to databases build that use polygonal meshes
 rather than osgTerrain::TerrainTile.  VPB now defaults to generating
 databases with osgTerrain::TerrainTile's as they are more compact and
 more flexible as they allow runtime decimation of data as well as
 terrain modifications, but it doesn't yet have support for handling
 vector data.  To use the polygonal build you'll need to use
 --polygonal.

 I would like to see support added to osgTerrain::TerrainTile to allow
 us to provide polygonal outlines and fixed points of interest that the
 tesselation will honour, once this is in place we'll be able to get
 the shapefile support in VPB rolled out to all combinations.

 I should add that I'm not the author of the shapefile support in VPB,
 so I can't answer in too much about it's implementation.

 Robert.
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Re: [osg-users] VPB: How to use a vector database with osgdem?

2009-10-01 Thread Alejandro Aguilar Sierra
That would be ideal, but osggis seems to be pretty unstable, always
segfaults, whatever I do.

In my lap I am using osg 2.9.0 and osggis revision 193. In my main
workstation at my lab, osg 2.9.6.

Any hint?

-- A.



On Thu, Oct 1, 2009 at 6:54 AM, Jason Beverage jasonbever...@gmail.com wrote:
 Hi Chris and Alejandro,

 I'm not sure what the status of of these options are in osgdem, but you can
 use osgGIS to accomplish these tasks.  It works well with draping over VPB
 databases.

 Thanks,

 Jason

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[osg-users] About osggis (was VPB: How to use a vector database with osgdem?

2009-10-01 Thread Alejandro Aguilar Sierra
Actually, osggis works but it needs that the shape has a .prj file.

Regards.

-- A.

On Thu, Oct 1, 2009 at 8:37 PM, Alejandro Aguilar Sierra
algsie...@gmail.com wrote:
 That would be ideal, but osggis seems to be pretty unstable, always
 segfaults, whatever I do.

 In my lap I am using osg 2.9.0 and osggis revision 193. In my main
 workstation at my lab, osg 2.9.6.

 Any hint?

 -- A.



 On Thu, Oct 1, 2009 at 6:54 AM, Jason Beverage jasonbever...@gmail.com 
 wrote:
 Hi Chris and Alejandro,

 I'm not sure what the status of of these options are in osgdem, but you can
 use osgGIS to accomplish these tasks.  It works well with draping over VPB
 databases.

 Thanks,

 Jason


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[osg-users] VPB: How to use a vector database with osgdem?

2009-09-30 Thread Alejandro Aguilar Sierra
Hello:

Can someone please explain how can be used the command line option
--vector with osgdem?

Is there reproducible examples of the use of --building, --forest,
--type-attribute, --height options?

Thanks in advance for any help.

--
Alejandro
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Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-15 Thread Alejandro Aguilar Sierra
Hi Kim,

Great news, congratulations!

To compile, is there a way to avoid using the debug libraries of
openthreads, fftw and osgviewer?

Regards,

Alejandro


On Mon, Jun 15, 2009 at 5:02 PM, Kim C Balek.b...@hull.ac.uk wrote:
 Hi all,

 After much clawing and gnashing of teeth I've tagged version 1.0 of
 osgOcean.

 http://code.google.com/p/osgocean/

 Feature list:

 - FFT ocean simulation model and rendering
 - Foam caps
 - Refraction/Reflection Passes
 - God Rays
 - Surface glare
 - Underwater depth of field
 - Underwater/above water fogging
 - Simulated light absorption and scattering
 - Silt effects
 - Screen distortion effects
 - Choice of FFT library dependancy

 Possibly the most important change is that the library is now held under a
 LGPL license.

 The CMake build now offers the choice between FFTW (GPL) or FFTSS (LGPL) for
 the FFT library dependancy which resolves the license issue. FFTW is the
 faster option, but the differance if fairly negliable within the context
 that it's used.

 The library now searches for it's resource dependancies using the osgDB
 registry so they're not bound to a specific path.

 I've also included a fix for the shader bug on 7 series nVidia cards which
 caused an error when indexing arrays using uniform variables.

 The example application now supports real-time changes to the ocean surface
 and effects so you can have a play with the settings to see what they do.

 A lot of the work has been submitted by Jean-Sebastian. If anybody else
 would like to contribute do get in touch. Many hands make light work and all
 that ;)

 For those of you that suggested features/enhancement that aren't in this
 release, don't worry I haven't forgotten about them, they're still on my
 list of things to do.


 Regards,


 Kim.


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Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-15 Thread Alejandro Aguilar Sierra
Nevermind, I made it compile.

It looks nice (see attached image) and is fast for a real time ocean simulation.

But apparently it doesn't find the instaled resources, neither in the
bin directory (instaled there by default) nor in the OSG data
directory (where osgDB find things). Only finds them if I run it from
the source directory. I got these output in the console:

Building scene...
  . Loading cubemaps: 0.321772s
  . Generating ocean surface: 0.000128s
  . Creating ocean scene: 0.001092s
  . Loading islands: cannot change type of Shader
cannot change type of Shader
0.08298s
  . Setting up lighting: 7.6e-05s
complete.
Time Taken: 0.406433s

Why it cannot change type of Shader?

I'm running it in a Debian GNU/Linux 2.6.26, 8GB RAM, OSG 2.9.3, NV
Quadro FX 1700.

Regards,

Alejandro



On Mon, Jun 15, 2009 at 5:53 PM, Alejandro Aguilar
Sierraalgsie...@gmail.com wrote:
 Hi Kim,

 Great news, congratulations!

 To compile, is there a way to avoid using the debug libraries of
 openthreads, fftw and osgviewer?

 Regards,

 Alejandro


 On Mon, Jun 15, 2009 at 5:02 PM, Kim C Balek.b...@hull.ac.uk wrote:
 Hi all,

 After much clawing and gnashing of teeth I've tagged version 1.0 of
 osgOcean.

 http://code.google.com/p/osgocean/

 Feature list:

 - FFT ocean simulation model and rendering
 - Foam caps
 - Refraction/Reflection Passes
 - God Rays
 - Surface glare
 - Underwater depth of field
 - Underwater/above water fogging
 - Simulated light absorption and scattering
 - Silt effects
 - Screen distortion effects
 - Choice of FFT library dependancy

 Possibly the most important change is that the library is now held under a
 LGPL license.

 The CMake build now offers the choice between FFTW (GPL) or FFTSS (LGPL) for
 the FFT library dependancy which resolves the license issue. FFTW is the
 faster option, but the differance if fairly negliable within the context
 that it's used.

 The library now searches for it's resource dependancies using the osgDB
 registry so they're not bound to a specific path.

 I've also included a fix for the shader bug on 7 series nVidia cards which
 caused an error when indexing arrays using uniform variables.

 The example application now supports real-time changes to the ocean surface
 and effects so you can have a play with the settings to see what they do.

 A lot of the work has been submitted by Jean-Sebastian. If anybody else
 would like to contribute do get in touch. Many hands make light work and all
 that ;)

 For those of you that suggested features/enhancement that aren't in this
 release, don't worry I haven't forgotten about them, they're still on my
 list of things to do.


 Regards,


 Kim.


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Re: [osg-users] FirstPersonManipulator

2009-05-19 Thread Alejandro Aguilar Sierra
Yeah, it would be better to have a complete, working, example, to test
its basics.

-- A.


On Tue, May 19, 2009 at 11:37 AM, Pierre Bourdin (gmail)
pierre.bour...@imerir.com wrote:
 I've just made an osgViewer with a FirstPersonManipulator...

 I've tested with a terrain...

 The Manipulator is shouting: you are lost in space!

 What kind of model you suggest to use it ?

 I had no time for a more complete test, so maybe I missed something
 obvious ?...?

 At least I can say it compiles on Linux Debian Testing with 2.8.1-rc5
 without any problem...

 Pierre.

 Le mardi 19 mai 2009 à 17:05 +0200, Simon Loic a écrit :
 Hi,
 I don't think it would make sense anyway to review a code where very
 few people find interest. So I totally understand your position.
 Anyway, from what I've seen on this ML, users are quite active and I
 think they just didn't paid attention. So let's wait for feedback.
 Cheers.
 Loïc

 On Tue, May 19, 2009 at 4:56 PM, Robert Osfield
 robert.osfi...@gmail.com wrote:
         On Tue, May 19, 2009 at 3:43 PM, Simon Loic
         simon1l...@gmail.com wrote:
          Hi Robert,
          I'm not sure if the code is clean enough to fulfill OSG
         standards. Yet I was
          expecting some feedbacks about the manipulator (stability on
         different
          machines, missing features, weird behaviours, ...) before to
         release a
          submission.
         
          If you feel it's clean enough I guess you can check it in.
         Yet, as we don't
          get any feedback, maybe it's not worth it.


         I was hoping to have feedback from others before diving in
         with a
         review myself.  I have plenty on my plate so having to do all
         the
         review work myself is something I'd rather not do.

         Robert.

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 fax: 04 68 55 03 86
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Re: [osg-users] Is osggis updated? Re: shp file and ive file

2009-05-14 Thread Alejandro Aguilar Sierra
Sure, I'll try it tomorrow.

Regards,

-- A.

2009/5/14 Jason Beverage jasonbever...@gmail.com:
 Hi Alejandro,

 I'm currently having issues with my Linux dev environment, I'm going to need
 to rebuild it to get things rolling again.  I primarily work in Windows, and
 things work fine there.

 Can you build in debug and try to get a stack trace as Glenn suggested?

 Thanks!

 Jason

 2009/5/13 Jason Beverage jasonbever...@gmail.com

 Hi Alejandro,

 I just tried the latest osgGIS against OSG 2.8.0 on Linux and get
 segfaults as well.  I'm doing a debug build of OSG and osgGIS to hopefully
 track down what is going on.  Ill probably get to it sometime tommorow.

 Thanks!

 Jason

 2009/5/13 Glenn Waldron gwald...@gmail.com

 No clue. Can you run in debug and produce a stack trace?


 Glenn Waldron : Pelican Mapping


 2009/5/13 Alejandro Aguilar Sierra algsie...@gmail.com

 It helps, it apparently finishes the task. Then I run osggis_mapper
 and it dies noisily, droping a lot of hardware info:

 [osgGIS] Loading map default
 [osgGIS] Opened feature store at
 source/boston-buildings-downtown-utm19n-meters.shp
   Extent = (326354.28860, 4687724.18966 = 332731.03306, 4693913.93281)
   SRS = PROJCS[UTM Zone 19, Northern Hemisphere,GEOGCS[Geographic
 Coordinate System,DATUM[NAD83,SPHEROID[GRS

 1980,6378137,298.2572220960423]],PRIMEM[Greenwich,0],UNIT[degree,0.0174532925199433]],PROJECTION[Transverse_Mercator],PARAMETER[latitude_of_origin,0],PARAMETER[central_meridian,-69],PARAMETER[scale_factor,0.9996],PARAMETER[false_easting,50],PARAMETER[false_northing,0],UNIT[Meter,1]]
 [...]
 4a000-b7f4c000 rwxp  00:0d 1232   /dev/zero
 b7f4c000-b7f4e000 rw-p b7f4c000 00:00 0
 b7f4e000-b7f4f000 r-xp b7f4e000 00:00 0  [vdso]
 b7f4f000-b7f6b000 r-xp  08:04 150996684  /lib/ld-2.9.so
 b7f6b000-b7f6c000 r--p 0001b000 08:04 150996684  /lib/ld-2.9.so
 b7f6c000-b7f6d000 rw-p 0001c000 08:04 150996684  /lib/ld-2.9.so
 bfb57000-bfb6b000 rwxp bffeb000 00:00 0  [stack]
 bfb6b000-bfb6c000 rw-p b000 00:00 0
 Aborted


 Any hint?

 -- A.



 2009/5/8 Glenn Waldron gwald...@gmail.com:
  Try using the --threads 1 option and see if that helps.
 
  osggis_build --threads 1 project.xml
 
 
  Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
  +1.703.652.4791
 
 
  2009/5/8 Alejandro Aguilar Sierra algsie...@gmail.com
 
  Hi Jason,
 
  When I run osggis_build, it get stuck at some point. Sometimes at
  37%,
  some others at 46% or 81%. I could left it running for hours and
  never
  go further.
 
  ...
  [osgGIS] 1
  /home/ale/3d/gis/boston-sample/out/buildings/gL0_X6_Y5.ive:
  started
  [osgGIS] 38/49 tasks (77%) complete, 00:00:00 remaining
  [osgGIS] 1
  /home/ale/3d/gis/boston-sample/out/buildings/gL0_X6_Y6.ive:
  started
  [osgGIS] 1
  /home/ale/3d/gis/boston-sample/out/buildings/gL0_X6_Y6.ive:
  completed, time = 6e-06s
  [osgGIS] 39/49 tasks (79%) complete, 00:00:00 remaining
  [osgGIS] 0 out/buildings/gL0_X4_Y3.ive: completed, time = 2.62004s
  [osgGIS] 40/49 tasks (81%) complete, 00:00:00 remaining
 
 
  -- A.
 
  2009/5/8 Jason Beverage jasonbever...@gmail.com:
   Hi Alejandro,
  
   When you say it gets stuck, does it get stuck building the VPB
   database
   or
   does it get stuck when you try to run the osggis_build?
  
   Jason
  
   2009/5/8 Alejandro Aguilar Sierra algsie...@gmail.com
  
   Hi,
  
   Good to know, but recently I tried to compile osggis with the
   current
   OSG and VPB branches. It compiles without a problem, but the
   example
   doesn't work. It is stucked building the example.
  
   Does anybody has been successful building the example?
  
   Regards,
  
   -- A.
  
  
   2009/5/8 Jason Beverage jasonbever...@gmail.com:
Hi Andrew,
   
I would recommend using osgGIS for this.  It has the capability
to
make
a
paged database from a vector dataset like a shapefile and clamp
it to
an
existing terrain database (like an IVE).
   
 http://www.osggis.org
   
Thanks!
   
Jason
   
2009/5/8 Jakob Ruhe jakob.r...@gmail.com
   
Hi Andrewxie!
   
The ESRIShapeReaderWriter plugin can read ESRI shape files so
if you
build that plugin and the ive plugin you can convert a shape
file
with
something like this:
   
osg::Node* node = osgDB::readNodeFile(myshape.shp);
osgDB::writerNodeFile(*node, myhsape.ive);
   
Good luck!
   
/Jakob Ruhe
   
2009/5/8 Andrewxie rongyao...@163.com:
 Hi,
 how to clamp a shp file onto a ive file?

 --
 Read this topic online here:
 http://forum.openscenegraph.org/viewtopic.php?p=11667#11667





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Re: [osg-users] Taking it easy for a couple of days

2009-05-13 Thread Alejandro Aguilar Sierra
Hi Robert,

Me too, hope you get well soon. If this is the swine flu, don't worry, it's
less bad than common influenza.

Neil, evidence suggest that women's immune system is stronger, but not
always. In the case of swine flu, at least in my country, there were
infected more women than men. At the point when the flu becomes mortal
(pneumonia) apparently it doesn't discriminate.

Regards,

-- A.

On Wed, May 13, 2009 at 6:10 AM, neil.hug...@tesco.net wrote:

 Hi Robert,

 Hope you get well soon.

 Coincidently, this article appeared on the bbc today. So manflu does exist
 :-)

 http://news.bbc.co.uk/1/hi/health/8047321.stm

 Kind regards

 Neil.



  Robert Osfield robert.osfi...@gmail.com wrote:
  Hi All,
 
  I've gone down with a bad cold, so am struggling to focus, read and
  think clearly today.  So... please don't expect much support from me
  today, some active threads will just have do without my contribution
  for a couple of days.
 
  Luckily human virus can't be transmitted by email/forums just yet.
 
  Robert.
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Re: [osg-users] Is osggis updated? Re: shp file and ive file

2009-05-13 Thread Alejandro Aguilar Sierra
It helps, it apparently finishes the task. Then I run osggis_mapper
and it dies noisily, droping a lot of hardware info:

[osgGIS] Loading map default
[osgGIS] Opened feature store at
source/boston-buildings-downtown-utm19n-meters.shp
   Extent = (326354.28860, 4687724.18966 = 332731.03306, 4693913.93281)
   SRS = PROJCS[UTM Zone 19, Northern Hemisphere,GEOGCS[Geographic
Coordinate System,DATUM[NAD83,SPHEROID[GRS
1980,6378137,298.2572220960423]],PRIMEM[Greenwich,0],UNIT[degree,0.0174532925199433]],PROJECTION[Transverse_Mercator],PARAMETER[latitude_of_origin,0],PARAMETER[central_meridian,-69],PARAMETER[scale_factor,0.9996],PARAMETER[false_easting,50],PARAMETER[false_northing,0],UNIT[Meter,1]]
[...]
4a000-b7f4c000 rwxp  00:0d 1232   /dev/zero
b7f4c000-b7f4e000 rw-p b7f4c000 00:00 0
b7f4e000-b7f4f000 r-xp b7f4e000 00:00 0  [vdso]
b7f4f000-b7f6b000 r-xp  08:04 150996684  /lib/ld-2.9.so
b7f6b000-b7f6c000 r--p 0001b000 08:04 150996684  /lib/ld-2.9.so
b7f6c000-b7f6d000 rw-p 0001c000 08:04 150996684  /lib/ld-2.9.so
bfb57000-bfb6b000 rwxp bffeb000 00:00 0  [stack]
bfb6b000-bfb6c000 rw-p b000 00:00 0
Aborted


Any hint?

-- A.



2009/5/8 Glenn Waldron gwald...@gmail.com:
 Try using the --threads 1 option and see if that helps.

 osggis_build --threads 1 project.xml


 Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
 +1.703.652.4791


 2009/5/8 Alejandro Aguilar Sierra algsie...@gmail.com

 Hi Jason,

 When I run osggis_build, it get stuck at some point. Sometimes at 37%,
 some others at 46% or 81%. I could left it running for hours and never
 go further.

 ...
 [osgGIS] 1 /home/ale/3d/gis/boston-sample/out/buildings/gL0_X6_Y5.ive:
 started
 [osgGIS] 38/49 tasks (77%) complete, 00:00:00 remaining
 [osgGIS] 1 /home/ale/3d/gis/boston-sample/out/buildings/gL0_X6_Y6.ive:
 started
 [osgGIS] 1 /home/ale/3d/gis/boston-sample/out/buildings/gL0_X6_Y6.ive:
 completed, time = 6e-06s
 [osgGIS] 39/49 tasks (79%) complete, 00:00:00 remaining
 [osgGIS] 0 out/buildings/gL0_X4_Y3.ive: completed, time = 2.62004s
 [osgGIS] 40/49 tasks (81%) complete, 00:00:00 remaining


 -- A.

 2009/5/8 Jason Beverage jasonbever...@gmail.com:
  Hi Alejandro,
 
  When you say it gets stuck, does it get stuck building the VPB database
  or
  does it get stuck when you try to run the osggis_build?
 
  Jason
 
  2009/5/8 Alejandro Aguilar Sierra algsie...@gmail.com
 
  Hi,
 
  Good to know, but recently I tried to compile osggis with the current
  OSG and VPB branches. It compiles without a problem, but the example
  doesn't work. It is stucked building the example.
 
  Does anybody has been successful building the example?
 
  Regards,
 
  -- A.
 
 
  2009/5/8 Jason Beverage jasonbever...@gmail.com:
   Hi Andrew,
  
   I would recommend using osgGIS for this.  It has the capability to
   make
   a
   paged database from a vector dataset like a shapefile and clamp it to
   an
   existing terrain database (like an IVE).
  
http://www.osggis.org
  
   Thanks!
  
   Jason
  
   2009/5/8 Jakob Ruhe jakob.r...@gmail.com
  
   Hi Andrewxie!
  
   The ESRIShapeReaderWriter plugin can read ESRI shape files so if you
   build that plugin and the ive plugin you can convert a shape file
   with
   something like this:
  
   osg::Node* node = osgDB::readNodeFile(myshape.shp);
   osgDB::writerNodeFile(*node, myhsape.ive);
  
   Good luck!
  
   /Jakob Ruhe
  
   2009/5/8 Andrewxie rongyao...@163.com:
Hi,
how to clamp a shp file onto a ive file?
   
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=11667#11667
   
   
   
   
   
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[osg-users] Is osggis updated? Re: shp file and ive file

2009-05-08 Thread Alejandro Aguilar Sierra
Hi,

Good to know, but recently I tried to compile osggis with the current
OSG and VPB branches. It compiles without a problem, but the example
doesn't work. It is stucked building the example.

Does anybody has been successful building the example?

Regards,

-- A.


2009/5/8 Jason Beverage jasonbever...@gmail.com:
 Hi Andrew,

 I would recommend using osgGIS for this.  It has the capability to make a
 paged database from a vector dataset like a shapefile and clamp it to an
 existing terrain database (like an IVE).

  http://www.osggis.org

 Thanks!

 Jason

 2009/5/8 Jakob Ruhe jakob.r...@gmail.com

 Hi Andrewxie!

 The ESRIShapeReaderWriter plugin can read ESRI shape files so if you
 build that plugin and the ive plugin you can convert a shape file with
 something like this:

 osg::Node* node = osgDB::readNodeFile(myshape.shp);
 osgDB::writerNodeFile(*node, myhsape.ive);

 Good luck!

 /Jakob Ruhe

 2009/5/8 Andrewxie rongyao...@163.com:
  Hi,
  how to clamp a shp file onto a ive file?
 
  --
  Read this topic online here:
  http://forum.openscenegraph.org/viewtopic.php?p=11667#11667
 
 
 
 
 
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Re: [osg-users] Is osggis updated? Re: shp file and ive file

2009-05-08 Thread Alejandro Aguilar Sierra
Hi Jason,

When I run osggis_build, it get stuck at some point. Sometimes at 37%,
some others at 46% or 81%. I could left it running for hours and never
go further.

...
[osgGIS] 1 /home/ale/3d/gis/boston-sample/out/buildings/gL0_X6_Y5.ive: started
[osgGIS] 38/49 tasks (77%) complete, 00:00:00 remaining
[osgGIS] 1 /home/ale/3d/gis/boston-sample/out/buildings/gL0_X6_Y6.ive: started
[osgGIS] 1 /home/ale/3d/gis/boston-sample/out/buildings/gL0_X6_Y6.ive:
completed, time = 6e-06s
[osgGIS] 39/49 tasks (79%) complete, 00:00:00 remaining
[osgGIS] 0 out/buildings/gL0_X4_Y3.ive: completed, time = 2.62004s
[osgGIS] 40/49 tasks (81%) complete, 00:00:00 remaining


-- A.

2009/5/8 Jason Beverage jasonbever...@gmail.com:
 Hi Alejandro,

 When you say it gets stuck, does it get stuck building the VPB database or
 does it get stuck when you try to run the osggis_build?

 Jason

 2009/5/8 Alejandro Aguilar Sierra algsie...@gmail.com

 Hi,

 Good to know, but recently I tried to compile osggis with the current
 OSG and VPB branches. It compiles without a problem, but the example
 doesn't work. It is stucked building the example.

 Does anybody has been successful building the example?

 Regards,

 -- A.


 2009/5/8 Jason Beverage jasonbever...@gmail.com:
  Hi Andrew,
 
  I would recommend using osgGIS for this.  It has the capability to make
  a
  paged database from a vector dataset like a shapefile and clamp it to an
  existing terrain database (like an IVE).
 
   http://www.osggis.org
 
  Thanks!
 
  Jason
 
  2009/5/8 Jakob Ruhe jakob.r...@gmail.com
 
  Hi Andrewxie!
 
  The ESRIShapeReaderWriter plugin can read ESRI shape files so if you
  build that plugin and the ive plugin you can convert a shape file with
  something like this:
 
  osg::Node* node = osgDB::readNodeFile(myshape.shp);
  osgDB::writerNodeFile(*node, myhsape.ive);
 
  Good luck!
 
  /Jakob Ruhe
 
  2009/5/8 Andrewxie rongyao...@163.com:
   Hi,
   how to clamp a shp file onto a ive file?
  
   --
   Read this topic online here:
   http://forum.openscenegraph.org/viewtopic.php?p=11667#11667
  
  
  
  
  
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Re: [osg-users] terrain database popping...

2009-04-17 Thread Alejandro Aguilar Sierra
Hi Stefan,

I played with libmini some time ago. I didn't studied the code deeply,
but I think some things are already in OSG, like the viewer. I don't
have too much time right now, but with the proper insight, I may try
to do it.

Regards,

-- A.


On Thu, Apr 16, 2009 at 4:32 AM, Stefan Roettger ste...@stereofx.org wrote:
 On Apr 15, 2009, at 11:44 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
 wrote:

 I think it would be good to fold libmini (or something equivalent) into
 OSG.
 That way you can use the databases built with VPB. I don't know much about
 VTP but using VPB databases are nice...

 Yes. I have been thinking for almost 2 years now about folding libMini into
 OSG, but so far did not have the necessary time to do it. So it got delayed
 and delayed... If someone is volunteering though, I'd be happy to give the
 necessary insight into libMini.

 Cheers,
 Stefan

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Re: [osg-users] FFmpeg has a stable release!! 0.5 is now out the door

2009-03-10 Thread Alejandro Aguilar Sierra
Yeah, good news! :)

-- A.


On Tue, Mar 10, 2009 at 10:38 AM, Tanguy Fautre
tang...@aristechnologies.com wrote:

 Wow! That was unexpected!

 T


 -Original Message-
 From: osg-users-boun...@lists.openscenegraph.org 
 [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert 
 Osfield
 Sent: Tuesday 10 March 2009 16:09
 To: OpenSceneGraph Users
 Subject: Spam: [osg-users] FFmpeg has a stable release!! 0.5 is now out the 
 door

 Hi All,

 After getting used to the idea that FFmpeg was a wacky project
 publicly committed to not providing stable releases that have done the
 unthinkable - they've gone and made a stable release!   Check the
 front page of http://ffmpeg.org/ out.

 This is good news for us as it gives a stable base to reference, and
 the chance that binaries will start appearing across platforms to make
 it easier for 3rd parties to get our new ffmpeg plugin working ;-)

 Robert.
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Re: [osg-users] Problem compiling latest trunk, ffmpeg problem

2009-02-28 Thread Alejandro Aguilar Sierra
Hi Robert,

I updated ffmpeg a month and a half ago in order to be able to encode
videos to h264, so I need that version, I can't downgrade it. It is
SVN-r17646.

I agree on not using deprecated functions.

Best regards,

-- A.


On Sat, Feb 28, 2009 at 3:33 AM, Robert Osfield
robert.osfi...@gmail.com wrote:
 HI Alejandro,

 Which version of ffmpeg do you have installed?

 As J.P. mentioned ffmpeg is a bit of moving target and were' only just
 getting into learning about FFmpeg foibles.  We'll probably need to
 add version checking into our FindFFmpeg.cmake to avoid these issue.
 Also migrating the code across from not using deprecated functions
 will be a possible solution.  Adopting use ffmpeg suggest use of
 swscale isn't though as it's GPL'd, so we may have to create our own
 local equivalents for colour conversion.

 Robert.
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[osg-users] Problem compiling latest trunk, ffmpeg problem

2009-02-27 Thread Alejandro Aguilar Sierra
Hi,

I just updated both ffmpeg and osg/trunk, compiled and instaled ffmpeg
but osg  can't compile because these errors:

[ 98%] Building CXX object
src/osgPlugins/ffmpeg/CMakeFiles/osgdb_ffmpeg.dir/FFmpegDecoderVideo.o
/home/ale/src/osg/trunk/src/osgPlugins/ffmpeg/FFmpegDecoderVideo.cpp:
In member function 'void
osgFFmpeg::FFmpegDecoderVideo::publishFrame(double)':

/home/ale/src/osg/trunk/src/osgPlugins/ffmpeg/FFmpegDecoderVideo.cpp:228:
error: 'img_convert' was not declared in this scope
/home/ale/src/osg/trunk/src/osgPlugins/ffmpeg/FFmpegDecoderVideo.cpp:
In member function 'void
osgFFmpeg::FFmpegDecoderVideo::yuva420pToRgba(AVPicture*, const
AVPicture*, int, int)':
/home/ale/src/osg/trunk/src/osgPlugins/ffmpeg/FFmpegDecoderVideo.cpp:264:
error: 'img_convert' was not declared in this scope
make[2]: *** 
[src/osgPlugins/ffmpeg/CMakeFiles/osgdb_ffmpeg.dir/FFmpegDecoderVideo.o]
Error 1
make[1]: *** [src/osgPlugins/ffmpeg/CMakeFiles/osgdb_ffmpeg.dir/all] Error 2
make: *** [all] Error 2

Before updating ffmpeg, I got other ffmpeg related compilation errors.

Any hint?

My system is GNU/Linux 2.6.26-1-686 Debian Sid, gcc 4.3.1.

Regards,

-- A.
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Re: [osg-users] OpenSceneGraph-2.8.0 release - adds character animation, volume rendering and much more!

2009-02-12 Thread Alejandro Aguilar Sierra
And after that rest, perhaps we will talk about documenting VPB. ;)

Cheers!

-- A.

On Thu, Feb 12, 2009 at 9:21 AM, Serge Lages serge.la...@gmail.com wrote:
 Congratulation Robert, you've made an amazing work these past weeks to get
 out this release ! I think you can now take a rest ! :)

 On Thu, Feb 12, 2009 at 3:58 PM, Robert Osfield robert.osfi...@gmail.com
 wrote:

 Hi All,

 I am delighted to announce the long hours of testing and refinement
 are over, I have just tagged the 2.8.0 release ;-)

 Downloads page:

http://www.openscenegraph.org/projects/osg/wiki/Downloads

 News page:

http://www.openscenegraph.org/projects/osg/wiki/News/Press/OSG2.8

 Many many thanks to all those have put long hours developing new
 features,conducting testing and debugging.  I'm confident this is the
 highest quality release we've ever done.

 Have fun!
 Robert.

 --  From the News page.

 PERTHSHIRE, Scotland - 12th February 2009 - OpenSceneGraph
 Professional Services announces the release of OpenSceneGraph 2.8, the
 industry's leading open-source scene graph technology, designed to
 accelerate application development and improve 3D graphics
 performance. OpenSceneGraph 2.8 written entirely in Standard C++ and
 built upon OpenGL, offers developers working in the visual simulation,
 game development, virtual reality, scientific visualization and
 modeling markets - a real-time visualization tool which eclipses
 commercial scene graph toolkits in functionality, stability and
 performance. OpenSceneGraph 2.8 runs on all Microsoft Windows
 platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and
 FreeBSD operating systems.
 Open-source development delivers industry-leading features and performance
 ¶

 The OpenSceneGraph 2.8 release is the culmination of 10 years of work
 by the lead developers and the open-source community that has grown up
 around the project. The real-time graphics industry and academia
 embraced it from the very beginning, deploying it in real-world
 applications, and actively participating in its development, testing
 and refinement. The end result is a high-quality library with a
 feature set relevant to application developers' needs.
 Updates include: ¶

* New osgVolume library for volume rendering, with support for:
  o High quality GPU based Ray tracing
  o Transfer functions
  o Per pixel lighting
  o Iso surface rendering
  o Maximum Intensity Projection rendering
  o Non-power-of-two 3D textures, and 3D texture compression
  o DICOM loading for reading dicom medical data
* New osgAnimation library for character and scene animation.
* New plugin for reading Biovision hierarchical files (.BVH) to
 generate character motion animations.
* New osgShadow support for Light Space Perspective Shadow Maps.
* Three new scene graph widgets for placing traditional 2D
 capability into fully interactive 3D scenes:
  o PDF widget (based on libPoppler)
  o VNC client widget (based on libVNCServer)
  o Internet browser client widget (based on Gecko/UBrowser)
* New plugins for loading Half-Life 2 maps and models.
* New plugin for loaded EXR, high dynamic range imagery
* Improvements to DatabasePager, tailored for low latency paging.
* Improved run-time stats collection and on screen reporting.
* Performance improvements through optimization of matrix operations.
* Support for the OpenGL draw instanced extension.
* Support for zlib compressed native .ive and .gz files
* Improvements to COLLADA support.
* Build reporting using CDash
* New packaging support using CPack
* A wide range of build and bug fixes

 Downloads and Licensing ¶

 OpenSceneGraph is open-source, so full source code is provided, and
 can be copied, modified and used free of charge for commercial and
 non-commercial use. Access to the source allows end users greater
 flexibility in how they develop, debug and deploy their applications.
 They gain productivity and freedom by being able to leverage the tool
 chain in accordance with their own release cycles. Downloads of
 binaries and source can be found in the Downloads section of the
 openscenegraph.org website.

 OpenSceneGraph is released under the OpenSceneGraph Public License,
 which is based on the Lesser GNU Public License (LGPL), permitting the
 software to be used free of charge across the full spectrum of
 commercial and open-source applications. Furthermore, it allows both
 static and dynamic linking of the OpenSceneGraph libraries without
 restricting the licensing of the user's software.
 OpenSceneGraph Books now available ¶

 The OpenSceneGraph Quick Start Guide is now available in Chinese as
 well as English, and alongside the Reference Manual, books can be
 found at OsgBooks.
 Professional support and services ¶

 OpenSceneGraph project is backed up with professional services by
 OpenSceneGraph Professional Services, 

[osg-users] Open Inventor like Sensors in OSG?

2008-12-17 Thread Alejandro Aguilar Sierra
Hi,

In Open Inventor, sensors are special classes that respond when an
object state is changed and call a callback. They were IMHO not very
clean, designed before Design Patterns, but I think they are like
observers or signal/slot objects. Is there anything similar in Open
Scenegraph?

Regards,

-- A.
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Re: [osg-users] osgviewer

2008-12-12 Thread Alejandro Aguilar Sierra
Hi,

Change or disable the camera manipulator with setCameraManipulator.
Use your own viewer loop instead of viewer.run().

-- A.

On Fri, Dec 12, 2008 at 8:31 AM, Kaiser, Hagen hagen.kai...@siemens.com wrote:

 Just wanted know if someone knows a simple way to temporarily disable the
 mouseevent-handling of the osgviewer.

 Thanks

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Re: [osg-users] LOD: discrete or continuous?

2008-12-12 Thread Alejandro Aguilar Sierra
Hi Robert,

It would be interesting to implement an interactive and improved
version of ROAM or SOAR or even CLIPMAP for OSG. In vtp you can find
standalone working implementations. Both would require paged DB. The
internal representation would use different data structures.

The only two OSG ready implementations I found at vtp was demeter and
chunked lod.

-- A.

On Fri, Dec 12, 2008 at 9:00 AM, Robert Osfield
robert.osfi...@gmail.com wrote:
 Hi Yong,

 On Fri, Dec 12, 2008 at 2:53 PM, Yong Wang yw...@dandp.com wrote:
 Does OSG support continuous Level of Detail? Or support only discrete LOD?

 The core OSG only includes discete LOD, but it's possible to extend
 the OSG to provide CLOD.  The VirtualTerrainProject has a number of
 CLOD implementations that extend the OSG.

 Robert.
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Re: [osg-users] LOD: discrete or continuous?

2008-12-12 Thread Alejandro Aguilar Sierra
Hi Robert,

 ChunkLOD is not CLOD, it's a static paged database, which really is
 far less use than what the OSG provides natively with its
 DatabasePager with VirtualPlanetBuilder generating the databases.

Exactly, your current implementation is much better than the old OSG
ready ones you can find at VTP.

 As for CLOD implementations, most don't scale well, don't handle
 geocentric databases, and most don't perform particular well in
 comparison to static paged databases.
 Personally I think CLOD is not as useful as it once was, the balance
 between GPU power and bandwidth/CPU power has drastically altered in
 the last five years, what made sense five years ago really doesn't
 these days.

Ok.

 But by all means go spend time on stuff that isn't really useful...

I rather would like to contribute vpb with useful stuff.  IMHO there
is yet room for improvement, and I would be more than happy to
contribute. If just we had better documentation. ;-)

Regards.

-- A.
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Re: [osg-users] VPB: Partial terrain with vpbmaster, why?

2008-12-02 Thread Alejandro Aguilar Sierra
Hi Robert,

I tried but no clue yet. How is going the VPB documentation project?

Regard,

-- A.


On Sat, Nov 29, 2008 at 5:41 AM, Robert Osfield
[EMAIL PROTECTED] wrote:
 HI Alejandro,

 Thanks for the test files.  I can recreate the problem which is the
 good news.  The bad news is that I don't have any good ideas what
 might be exactly wrong.  My best guess is that the task generation is
 not building all the required tasks to cover the region, with the
 extreme aspect ratio being a likely to clue to what is going wrong.
 It's probably just a small typo somewhere.

 I have a lot of other tasks on my plate right now so can't dive into
 the VPB code to figure out what is wrong. If you can't wait for me to
 get back to VPB work, just dive into the VPB code and see what is
 happening with the tasks generation.

 Robert.

 On Fri, Nov 28, 2008 at 9:41 PM, Alejandro Aguilar Sierra
 [EMAIL PROTECTED] wrote:
 Hi Robert,

 Ok, same command lines, same result.

 osgdem -d fv.tif -t fv_tx.tif -l 5 -o fv.ive

 vpbmaster -d fv.tif -t fv_tx.tif -l 5 -o fv2.ive

 I am using latest vpb and osg from svn. Apparently the whole terrain
 (fv2) appears on screen at starting osgviewer, but the right side
 disapears instantly. fv works fine.

 As the images are not big, I am attaching them so you can reproduce
 the problem (or not).

 Regards,

 -- A.


 On Fri, Nov 28, 2008 at 11:11 AM, Robert Osfield
 [EMAIL PROTECTED] wrote:
 Hi Alehandro,

 I can't see how I or others can really answer your question.  The best
 I can do is point out that your command lines are different, so...
 this might have an effect.  Try using the same command lines.

 Robert.

 On Fri, Nov 28, 2008 at 4:17 PM, Alejandro Aguilar Sierra
 [EMAIL PROTECTED] wrote:
 Hi,

 Building the same terrain, osgdem creates it complete but vpbmaster
 does just the first left chunk. Why? Am I missing some parameter?

 I used these commands, respectively:

 osgdem -d fv.tif -t fv_tx.tif -l 5 -v 20 -o fv.ive
 Elapsed time = 70.969066

 vpbmaster -d fv.tif --layer 0 -t fv_tx.tif --layer 1 -t fv_gmt.tif
 --terrain -o fv2.ive
 Total elapsed time = 1.818129

 All images are geotiff created with gdal from DEM data (etopo1) and
 height/palette tables.

 Thanks in advance and regards.

 -- A.

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Re: [osg-users] maxTime( OpenGL, OSG )

2008-11-28 Thread Alejandro Aguilar Sierra
Hello:

I started in late eighties programming directly the VGA (I wrote a
primitive raytracer for the 256 color mode) and phigs (a opengl
predecessor). Then in the 90s I tried a bit OpenGL (I wrote a rubik
cube simulator). Then for many years I was no more than an occasional
3d graphics user (mainly for visualization and gamming, doom and quake
series).

It was until two or three years ago that I restarted to program 3d
graphics, first with Open Inventor, Open GL and now OSG and GLSL.

Regards,

-- A.
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[osg-users] VPB: Partial terrain with vpbmaster, why?

2008-11-28 Thread Alejandro Aguilar Sierra
Hi,

Building the same terrain, osgdem creates it complete but vpbmaster
does just the first left chunk. Why? Am I missing some parameter?

I used these commands, respectively:

osgdem -d fv.tif -t fv_tx.tif -l 5 -v 20 -o fv.ive
Elapsed time = 70.969066

vpbmaster -d fv.tif --layer 0 -t fv_tx.tif --layer 1 -t fv_gmt.tif
--terrain -o fv2.ive
Total elapsed time = 1.818129

All images are geotiff created with gdal from DEM data (etopo1) and
height/palette tables.

Thanks in advance and regards.

-- A.
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[osg-users] VPB: osgdem ignoring vertical multiplier

2008-11-27 Thread Alejandro Aguilar Sierra
Hello:

I created a geotiff file with all necesary data. The resulting
terrain, using osgdem, is correct.

Now I'd like to exagerate the vertical scale in another model. I tried
to force the vertical scale assigning a vertical multiplier -v 10.0
but osgdem ignores it.

Any hint?

Thanks in advance.

-- A.
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Re: [osg-users] Linux Dev. Env. Poll

2008-11-26 Thread Alejandro Aguilar Sierra
Hi,

Debian Sid, emacs, g++.

Regards.

-- A.
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Re: [osg-users] bump mapping using GLSL shaders

2008-11-24 Thread Alejandro Aguilar Sierra
Hi,

I suggest you to see the osgshaders example (how osg deals with glsl)
and then consult chapter 11 of the orange book (OpenGL shading
language). You can find the shaders used in the book at
http://3dshaders.com/

Hope it helps.

-- A.

On Mon, Nov 24, 2008 at 10:39 AM, Morné Pistorius
[EMAIL PROTECTED] wrote:
 Hi all,
 I added bump mapping to a model using osgFX::BumpMapping, but I need
 something more flexible.  My model has two sided lighting and osgFX doesn't
 support that.  Do we have GLSL shaders for bumpmapping in OSG?  I think that
 would be easier to modify to suit my needs than the assembler coded shaders
 used in osgFX.  If anyone has an example of applying normal mapping with
 shaders in OSG, I would greatly appreciate it.
 Thank you kindly,
 Morne
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[osg-users] VPB: Moon sources (was Re: vpb: Spherical terrains?

2008-11-22 Thread Alejandro Aguilar Sierra
Hi,

I'm not Glenn but as himself said, perhaps your question was meant for me.

Celestia motherlode has excelent images
http://www.celestiamotherlode.net/catalog/moon.php

The better ones are from NASA and the USGS. Google moon has links here
http://www.google.com/moon/about.html

I'd like to know about your progress with these models.

Regards,

-- A.

On Sat, Nov 22, 2008 at 2:34 AM, Rahul Jain [EMAIL PROTECTED] wrote:
 Hi Guys,
 I also want to create the moon model for my project. But I am not able
 to find any data sources till now. Glenn,  can you tell me the source of
 the imagery you have used for generating the terrain.
 Are there any free data sources for the moon imagery ?

 RJ

 Alejandro Aguilar Sierra wrote:
 Hi Glenn,

 Yes, thanks. Using more accurate moon metrics

 osgdem --geocentric --whole-globe -t moontex.tif  -d moon_tiled.tif \
 -l 10 \
 --radius-equator 1737100 --radius-polar 1735970 \
 -v 0.257 \
 -o lunasph.ive

 I got the attached images.

 Regards,

 --A.


 On Tue, Sep 30, 2008 at 11:23 AM, Glenn Waldron [EMAIL PROTECTED] wrote:

 Alejandro,

 Try adding --radius-polar in addition to --radius-equator.

 Glenn



 


 

 

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[osg-users] How to pass a fixed possition to a vertex shader?

2008-11-20 Thread Alejandro Aguilar Sierra
Hi Umit,

 You have used same texture unit for 2 texture so your last initilazed
 texture on unit 1 active. I mean, EarthCloudGloss active on unit 1. so you
 should texture EarthCloudGloss to the unit 2.

That's what I thought but it was not working. There was a silly
mistake in my osg code, I was reusing texture2 instead of texture3 in
the last image assignment (as you can see in my first message). That's
fixed now.

My problem is tha I have a fixed possition in world coordinates
(LightPosition) as a Uniform parameter. At the time of passing it to
the vertex shader, apparently it is seen as fixed in screen
coordinates. If I move the view, the scene moves but not the effect of
the shader. How should I convert the vertex coordinate?

I know this is maybe a faq but as I told, it's my first shader
experiment, and I can't make it work.

I will highly appreciate any help.

Best regards,

-- A.
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[osg-users] Shaders and multitextures

2008-11-17 Thread Alejandro Aguilar Sierra
Hello:

I built a terrain with two textures to test osgmultitexturecontrol. It
fade between both textures. Now, for the effect I am looking for in
another scene, the use of shaders would be convenient. I want to
reproduce in osg the example from chapter 10.3 of the orange book
(Multitexturing Example). The shaders are available in the book's site

http://3dshaders.com/home/index.php?page=shop.product_detailsflypage=shop.flypageproduct_id=12category_id=1manufacturer_id=0option=com_virtuemartItemid=3

The reason this shader is suitable is that it uses a daytime or a
nightime image of Earth, and uses on the sphere the corresponding
texture to the position of the sun. Actually I want to control not two
but four areas on the sphere (also the polar circles). Perhaps this
can be done with subtextures, but the shaders seems to be good for the
job.

The problem, as usual, is the lack of documentation. Currently I am
able to texture the daytime image and the clouds cover, but not the
nightime image. What is the purpouse of the second parameter (int) of
the Uniform constructor. A reference for the texture unit or something
else?

osg::Uniform* terrainTextureSampler = new osg::Uniform(EarthDay, 0);

This is the first time I use shaders with osg, so please be patient. I
am pasting the shaders and texture functions. I will appreciate any
hint.

Best regards,

-- A.


static void shaders(osg::StateSet* stateset)
{
  osg::Vec3 LightPosition = osg::Vec3( 0.0f, 1.0f, 0.0f );
  //  uniform sampler2D EarthTexture;

  osg::Uniform* LightPositionUniform = new
osg::Uniform(LightPosition, LightPosition);
  stateset-addUniform(LightPositionUniform);

  osg::Uniform* terrainTextureSampler = new osg::Uniform(EarthDay, 0);
  stateset-addUniform(terrainTextureSampler);
  osg::Uniform* terrainTextureSampler2 = new osg::Uniform(EarthNight, 1);
  stateset-addUniform(terrainTextureSampler2);
  osg::Uniform* terrainTextureSampler3 = new osg::Uniform(EarthCloudGloss, 1);
  stateset-addUniform(terrainTextureSampler3);

  osg::Program* program = new osg::Program;
  stateset-setAttribute(program);

  program-addShader(osg::Shader::readShaderFile(osg::Shader::VERTEX,
CH10-earth-3tex.vert));
  program-addShader(osg::Shader::readShaderFile(osg::Shader::FRAGMENT,
CH10-earth-3tex.frag));
}


void Estaciones::textura()
{
  estado = geonodo-getOrCreateStateSet();

  osg::ref_ptrosg::Image imagen1 = osgDB::readImageFile(dia.jpg);
  osg::ref_ptrosg::Texture2D textura1(new osg::Texture2D);
  textura1-setImage(imagen1.get());
  estado-setTextureAttributeAndModes(0,
textura1.get(),osg::StateAttribute::ON);

  osg::ref_ptrosg::Image imagen2 = osgDB::readImageFile(noche.jpg);
  osg::ref_ptrosg::Texture2D textura2(new osg::Texture2D);
  textura2-setImage(imagen2.get());
  estado-setTextureAttributeAndModes(1,
textura2.get(),osg::StateAttribute::ON);

  osg::ref_ptrosg::Image imagen3 = osgDB::readImageFile(nubes.jpg);
  osg::ref_ptrosg::Texture2D textura3(new osg::Texture2D);
  textura2-setImage(imagen3.get());
  estado-setTextureAttributeAndModes(2,
textura3.get(),osg::StateAttribute::ON);
  }
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[osg-users] VPB: Superimposed or switch different textures possible?

2008-11-08 Thread Alejandro Aguilar Sierra
Hello:

Is it possible to switch between different textures over the same terrain?

Is it possible to superimpose different textures over the same terrain?

Thanks in advance,

-- A.
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Re: [osg-users] VPB: Superimposed or switch different textures possible?

2008-11-08 Thread Alejandro Aguilar Sierra
Hi Robert and Umit,

How should I run the osgmultitexturecontrol example?

Regards,

-- A.


On Sat, Nov 8, 2008 at 11:14 AM, Robert Osfield
[EMAIL PROTECTED] wrote:
 Hi Alejandro,

 The best way to manage swtiching between different textures over the
 same terrain is use multiple texture units, and then if you blend
 between them as required.  The osgTerrain::TerrainTile class supports
 multiple osgTerrain::Layer(s) so you can attach multiple images as
 multiple layers and these in turn map to multiple texture units.  You
 can then manage the blending between them using
 osgFX::MultiTextureControl node decorating the whole terrain.  The
 osgmultitexturecontrol example shows this in action.

 Robert.

 On Sat, Nov 8, 2008 at 3:13 PM, Alejandro Aguilar Sierra
 [EMAIL PROTECTED] wrote:
 Hello:

 Is it possible to switch between different textures over the same terrain?

 Is it possible to superimpose different textures over the same terrain?

 Thanks in advance,

 -- A.
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Re: [osg-users] Migrating to a forum?

2008-11-04 Thread Alejandro Aguilar Sierra
Robert:

That system already exists. It is the google group
http://groups.google.com/group/osg-users .  It can work as a mailing
list for those who want to get the e-mails, or as a forum for those
who don't. Another advantage is that it will not fall when osg servers
fail.

I guess currently that group is just a subscriber to the mailman
server, but it should not be very hard to make it the master.

Regards,

-- A.


On Tue, Nov 4, 2008 at 9:00 AM, Robert Osfield [EMAIL PROTECTED] wrote:
 Guys.

 Please re-read the previous thread on this discussion.  Everything has
 been said before, everything has be rehashed to death.  You are never
 going to please everyone by going for a forum or by going for mailing
 list only.   The only way to appease everyone is to have a system
 where users can subscribe as a mailing list or visit a forum to
 interact with the same materials in their own preferred way.

 If such a system has been developed that is viable, and can import all
 our mailman history, and we have expert volunteers that can make it
 happen, i.e. do the work on the server, then great, but until that day
 we'll be sticking with a Mailman based mailing list.

 If you can't make such as system happen then please take heed I'm not
 taking votes, migrating from a mailing list is not up for debate until
 we have the above solution that deployable and we have the manpower to
 make it happen.

 Robert.
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Re: [osg-users] VPB bug or faulty data?

2008-10-27 Thread Alejandro Aguilar Sierra
Hi Ralph,

I am using the last versions from svn.  Perhaps this warning from
gdalinfo gives a hint on what is wrong with this data?

gdalinfo volcanes.tif
Warning 1: TIFFReadDirectory:volcanes.tif: Wrong StripByteCounts
field, ignoring and calculating from imagelength

because otherwise it recognizes that there is no projection but has
all georeferencing information needed.

Coordinate System is `'
Origin = (-99.000,20.000)
Pixel Size = (0.0002778,-0.0002778)
Image Structure Metadata:
  INTERLEAVE=BAND
Corner Coordinates:
Upper Left  ( -99.000,  20.000)
Lower Left  ( -99.000,  19.000)
Upper Right ( -97.000,  20.000)
Lower Right ( -97.000,  19.000)
Center  ( -98.000,  19.500)

I built it with gdal_translate directly from the BIL file
gdal_translate -of GTiff -co TILED=YES
MDE-n20s19e097o099.bil volcanes.tif

The header of the BIL file says:

NROWS 3600
NCOLS 7200
NBANDS 1
NBITS 16
BYTEORDER I
LAYOUT BIL
SKIPBYTES 0
NODATA 0.00
BYTEORDER I
XDIM 0.000278
YDIM 0.000278
ULXMAP -98.999862
ULYMAP 19.9998612

Apparently it misses vertical information, but that is not the problem
right now.

Regards,

-- A.


On Mon, Oct 27, 2008 at 1:06 AM, Ralf Stokholm [EMAIL PROTECTED] wrote:
 Hi Alejandro
 Im not 100% here, but I think you still need to specify some sort of
 projection basis, even plain lat lon uses some defenition of the geoid like
 WGS84 og similar.

 Natrally it could be a problem with you GTiff file.

 What version of VPB OSG are you using?

 Brgs.

 Ralf

 2008/10/27 Alejandro Aguilar Sierra [EMAIL PROTECTED]

 Hi,

 Actually the data has no projections, it is in plain
 longitude/latitude coordinates. Which is the recomended projection for
 data about 1 or two degrees long so I can have it in kilometers?

 Regards,

 -- A.

 On Sun, Oct 26, 2008 at 2:04 AM, Ralf Stokholm [EMAIL PROTECTED]
 wrote:
  Hi Alejandro
 
  It seams you are missing projection information in the createt geotiff
  file.
 
  VPB needs some sort of projection system information in the input or you
  should specify the projection in the commandline for VPB
 
  It will be faster if you project your source data using ie gdalwarp,
  adal
  translate can also encode the projection data if its missing and you
  know
  what it should be.
 
  Brgs.
 
  Ralf Stokholm
 
  2008/10/26 Alejandro Aguilar Sierra [EMAIL PROTECTED]
 
  Hello:
 
  I got DEM data from INEGI (Mexican Geographic Institute) and convert
  it to Geo Tiff.
 
  gdal_translate -of GTiff -co TILED=YES
  MDE-n20s19e097o099.bil volcanes.tif
  gdaladdo -r average volcanes.tif 2 4 8 16 32
 
  gdalinfo volcanes.tif
  Warning 1: TIFFReadDirectory:volcanes.tif: Wrong StripByteCounts
  field, ignoring and calculating from imagelength
  Driver: GTiff/GeoTIFF
  Files: volcanes.tif
  Size is 7200, 3600
  Coordinate System is `'
  Origin = (-99.000,20.000)
  Pixel Size = (0.0002778,-0.0002778)
  Image Structure Metadata:
   INTERLEAVE=BAND
  Corner Coordinates:
  Upper Left  ( -99.000,  20.000)
  Lower Left  ( -99.000,  19.000)
  Upper Right ( -97.000,  20.000)
  Lower Right ( -97.000,  19.000)
  Center  ( -98.000,  19.500)
  Band 1 Block=256x256 Type=UInt16, ColorInterp=Gray
   NoData Value=0
   Overviews: 3600x1800, 1800x900, 900x450, 450x225, 225x113
  Warning 1: TIFFReadDirectory:volcanes.tif: Wrong StripByteCounts
  field, ignoring and calculating from imagelength
 
 
  If I try to create the terrain database this way I get only a line
  osgdem -d volcanes.tif -l 8  -v 1.0 -o volcanes.ive
 
  so I have to give approximate pixel size with xx and yy and it
  apparently
  works.
  osgdem --xx 33 --yy 33 -d volcanes.tif -l 8 -v 1.0 -o volcanes.ive
 
  Is there not enough information in the geotiff file? or this is a bug?
 
  Regards,
 
  -- A.
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Re: [osg-users] VPB bug or faulty data?

2008-10-27 Thread Alejandro Aguilar Sierra
Hi Robert and Umit,

As probably you already read it, my data is georeferenced but has no
projection info (plain latitude, l,ongitude). Using plain osgdem
produces a wrong 1 dimension field (a line).

osgdem -d volcanes.tif  -l 8  -v 1.0 -o kk

I have to give some approximated --xx and --yy data to make it work
and even so it does wrongly, creating the mirror image in the Y
direction, as you can see comparing the texture image with the
produced terrain.
Any hint?

Where can I find documentation about vpbmaster, vpbcache and vpbsize?

Regards,

-- A.

On Mon, Oct 27, 2008 at 3:40 AM, Robert Osfield
[EMAIL PROTECTED] wrote:
 Hi Umit,

 On Mon, Oct 27, 2008 at 9:25 AM, Ümit Uzun [EMAIL PROTECTED] wrote:
 Thanks for clarification. But I remember that, VPB can manipulate only WGS84
 referenced data. But it may be valid for only BlueMarble viewer. Sorry for
 wrong comment :)

 When building geocentric databases VPB reprojects the data into WGS84
 and then builds the data, if you are using vpbmaster then you'll need
 to do this reprojection as a prior step to calling vpbmaster.  The
 vpbcache utility can do this reprojection for you.  If you are just
 using osgdem standalone then it can do the reprojection for you.

 The key is that your source data should have at least a projection
 that GDAL recognizes otherwise you end up having to build your own
 projection.  GDAL has tools to allow you to do this.

 Robert.
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Re: [osg-users] VPB bug or faulty data?

2008-10-27 Thread Alejandro Aguilar Sierra
Hi Robert:

Yes but they are perfectly georeferenced. What shoud I do?
--geocentric is enough?

-- A.

On Mon, Oct 27, 2008 at 10:38 AM, Robert Osfield
[EMAIL PROTECTED] wrote:
 Hi Alejandro,

 There is no coordinate systeml information for VPB to go on, and empty
 string for the coordinate system is not sufficient for determining the
 coordinate system, the origin and pixel size info  aren't sufficient
 on their own.

 Robert.

 On Mon, Oct 27, 2008 at 4:32 PM, Alejandro Aguilar Sierra
 [EMAIL PROTECTED] wrote:
 Hi Ralph,

 I am using the last versions from svn.  Perhaps this warning from
 gdalinfo gives a hint on what is wrong with this data?

 gdalinfo volcanes.tif
 Warning 1: TIFFReadDirectory:volcanes.tif: Wrong StripByteCounts
 field, ignoring and calculating from imagelength

 because otherwise it recognizes that there is no projection but has
 all georeferencing information needed.

 Coordinate System is `'
 Origin = (-99.000,20.000)
 Pixel Size = (0.0002778,-0.0002778)
 Image Structure Metadata:
  INTERLEAVE=BAND
 Corner Coordinates:
 Upper Left  ( -99.000,  20.000)
 Lower Left  ( -99.000,  19.000)
 Upper Right ( -97.000,  20.000)
 Lower Right ( -97.000,  19.000)
 Center  ( -98.000,  19.500)

 I built it with gdal_translate directly from the BIL file
 gdal_translate -of GTiff -co TILED=YES
 MDE-n20s19e097o099.bil volcanes.tif

 The header of the BIL file says:

 NROWS 3600
 NCOLS 7200
 NBANDS 1
 NBITS 16
 BYTEORDER I
 LAYOUT BIL
 SKIPBYTES 0
 NODATA 0.00
 BYTEORDER I
 XDIM 0.000278
 YDIM 0.000278
 ULXMAP -98.999862
 ULYMAP 19.9998612

 Apparently it misses vertical information, but that is not the problem
 right now.

 Regards,

 -- A.


 On Mon, Oct 27, 2008 at 1:06 AM, Ralf Stokholm [EMAIL PROTECTED] wrote:
 Hi Alejandro
 Im not 100% here, but I think you still need to specify some sort of
 projection basis, even plain lat lon uses some defenition of the geoid like
 WGS84 og similar.

 Natrally it could be a problem with you GTiff file.

 What version of VPB OSG are you using?

 Brgs.

 Ralf

 2008/10/27 Alejandro Aguilar Sierra [EMAIL PROTECTED]

 Hi,

 Actually the data has no projections, it is in plain
 longitude/latitude coordinates. Which is the recomended projection for
 data about 1 or two degrees long so I can have it in kilometers?

 Regards,

 -- A.

 On Sun, Oct 26, 2008 at 2:04 AM, Ralf Stokholm [EMAIL PROTECTED]
 wrote:
  Hi Alejandro
 
  It seams you are missing projection information in the createt geotiff
  file.
 
  VPB needs some sort of projection system information in the input or you
  should specify the projection in the commandline for VPB
 
  It will be faster if you project your source data using ie gdalwarp,
  adal
  translate can also encode the projection data if its missing and you
  know
  what it should be.
 
  Brgs.
 
  Ralf Stokholm
 
  2008/10/26 Alejandro Aguilar Sierra [EMAIL PROTECTED]
 
  Hello:
 
  I got DEM data from INEGI (Mexican Geographic Institute) and convert
  it to Geo Tiff.
 
  gdal_translate -of GTiff -co TILED=YES
  MDE-n20s19e097o099.bil volcanes.tif
  gdaladdo -r average volcanes.tif 2 4 8 16 32
 
  gdalinfo volcanes.tif
  Warning 1: TIFFReadDirectory:volcanes.tif: Wrong StripByteCounts
  field, ignoring and calculating from imagelength
  Driver: GTiff/GeoTIFF
  Files: volcanes.tif
  Size is 7200, 3600
  Coordinate System is `'
  Origin = (-99.000,20.000)
  Pixel Size = (0.0002778,-0.0002778)
  Image Structure Metadata:
   INTERLEAVE=BAND
  Corner Coordinates:
  Upper Left  ( -99.000,  20.000)
  Lower Left  ( -99.000,  19.000)
  Upper Right ( -97.000,  20.000)
  Lower Right ( -97.000,  19.000)
  Center  ( -98.000,  19.500)
  Band 1 Block=256x256 Type=UInt16, ColorInterp=Gray
   NoData Value=0
   Overviews: 3600x1800, 1800x900, 900x450, 450x225, 225x113
  Warning 1: TIFFReadDirectory:volcanes.tif: Wrong StripByteCounts
  field, ignoring and calculating from imagelength
 
 
  If I try to create the terrain database this way I get only a line
  osgdem -d volcanes.tif -l 8  -v 1.0 -o volcanes.ive
 
  so I have to give approximate pixel size with xx and yy and it
  apparently
  works.
  osgdem --xx 33 --yy 33 -d volcanes.tif -l 8 -v 1.0 -o volcanes.ive
 
  Is there not enough information in the geotiff file? or this is a bug?
 
  Regards,
 
  -- A.
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Re: [osg-users] VPB bug or faulty data?

2008-10-27 Thread Alejandro Aguilar Sierra
Hi Ralph,

It works, thank you very much!  :)

-- A.


On Mon, Oct 27, 2008 at 1:57 PM, Ralf Stokholm [EMAIL PROTECTED] wrote:
 Hi Alejandro

 You can use gdalwarp to (stamp) the projection information into you data.

 try using something similar to the following:

 //call gdalwarp to project my data to wgs84
 //This will create a virtual raster (vrt) which does not copy the data of
 the original raster
 //but creates a sort of filter for reading the data.
 gdal_translate -of vrt -a_srs EPSG:4326  volcanes.tif volcanes.vrt

 //Then use the vrt as input
 osgdem -d volcanes.vrt  -l 8  -v 1.0 -o kk


 EPSG:4326 is short form defenition of a basic lat lon coordinate system,
 same format you will receive ie landsat data in.

 Hope this helps.

 Brgs.

 Ralf Stokholm

 2008/10/27 Robert Osfield [EMAIL PROTECTED]

 Hi Alejandro,

 Your data *is* the problem, please add the coordinate system info.
 Using the --xx etc options really is not a good solution going
 forward.  Use properly set up data and things will work fine.  Please
 go check out the gdal website for info on how to set up your data.

 As for VPB docs, I haven't had a chance to write full docs for all the
 utilities yet.  There are some notes online.

 Robert.

 On Mon, Oct 27, 2008 at 4:43 PM, Alejandro Aguilar Sierra
 [EMAIL PROTECTED] wrote:
  Hi Robert and Umit,
 
  As probably you already read it, my data is georeferenced but has no
  projection info (plain latitude, l,ongitude). Using plain osgdem
  produces a wrong 1 dimension field (a line).
 
  osgdem -d volcanes.tif  -l 8  -v 1.0 -o kk
 
  I have to give some approximated --xx and --yy data to make it work
  and even so it does wrongly, creating the mirror image in the Y
  direction, as you can see comparing the texture image with the
  produced terrain.
  Any hint?
 
  Where can I find documentation about vpbmaster, vpbcache and vpbsize?
 
  Regards,
 
  -- A.
 
  On Mon, Oct 27, 2008 at 3:40 AM, Robert Osfield
  [EMAIL PROTECTED] wrote:
  Hi Umit,
 
  On Mon, Oct 27, 2008 at 9:25 AM, Ümit Uzun [EMAIL PROTECTED]
  wrote:
  Thanks for clarification. But I remember that, VPB can manipulate only
  WGS84
  referenced data. But it may be valid for only BlueMarble viewer. Sorry
  for
  wrong comment :)
 
  When building geocentric databases VPB reprojects the data into WGS84
  and then builds the data, if you are using vpbmaster then you'll need
  to do this reprojection as a prior step to calling vpbmaster.  The
  vpbcache utility can do this reprojection for you.  If you are just
  using osgdem standalone then it can do the reprojection for you.
 
  The key is that your source data should have at least a projection
  that GDAL recognizes otherwise you end up having to build your own
  projection.  GDAL has tools to allow you to do this.
 
  Robert.
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Re: [osg-users] VPB bug or faulty data?

2008-10-26 Thread Alejandro Aguilar Sierra
Hi,

Actually the data has no projections, it is in plain
longitude/latitude coordinates. Which is the recomended projection for
data about 1 or two degrees long so I can have it in kilometers?

Regards,

-- A.

On Sun, Oct 26, 2008 at 2:04 AM, Ralf Stokholm [EMAIL PROTECTED] wrote:
 Hi Alejandro

 It seams you are missing projection information in the createt geotiff file.

 VPB needs some sort of projection system information in the input or you
 should specify the projection in the commandline for VPB

 It will be faster if you project your source data using ie gdalwarp, adal
 translate can also encode the projection data if its missing and you know
 what it should be.

 Brgs.

 Ralf Stokholm

 2008/10/26 Alejandro Aguilar Sierra [EMAIL PROTECTED]

 Hello:

 I got DEM data from INEGI (Mexican Geographic Institute) and convert
 it to Geo Tiff.

 gdal_translate -of GTiff -co TILED=YES
 MDE-n20s19e097o099.bil volcanes.tif
 gdaladdo -r average volcanes.tif 2 4 8 16 32

 gdalinfo volcanes.tif
 Warning 1: TIFFReadDirectory:volcanes.tif: Wrong StripByteCounts
 field, ignoring and calculating from imagelength
 Driver: GTiff/GeoTIFF
 Files: volcanes.tif
 Size is 7200, 3600
 Coordinate System is `'
 Origin = (-99.000,20.000)
 Pixel Size = (0.0002778,-0.0002778)
 Image Structure Metadata:
  INTERLEAVE=BAND
 Corner Coordinates:
 Upper Left  ( -99.000,  20.000)
 Lower Left  ( -99.000,  19.000)
 Upper Right ( -97.000,  20.000)
 Lower Right ( -97.000,  19.000)
 Center  ( -98.000,  19.500)
 Band 1 Block=256x256 Type=UInt16, ColorInterp=Gray
  NoData Value=0
  Overviews: 3600x1800, 1800x900, 900x450, 450x225, 225x113
 Warning 1: TIFFReadDirectory:volcanes.tif: Wrong StripByteCounts
 field, ignoring and calculating from imagelength


 If I try to create the terrain database this way I get only a line
 osgdem -d volcanes.tif -l 8  -v 1.0 -o volcanes.ive

 so I have to give approximate pixel size with xx and yy and it apparently
 works.
 osgdem --xx 33 --yy 33 -d volcanes.tif -l 8 -v 1.0 -o volcanes.ive

 Is there not enough information in the geotiff file? or this is a bug?

 Regards,

 -- A.
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[osg-users] VPB bug or faulty data?

2008-10-25 Thread Alejandro Aguilar Sierra
Hello:

I got DEM data from INEGI (Mexican Geographic Institute) and convert
it to Geo Tiff.

gdal_translate -of GTiff -co TILED=YES
MDE-n20s19e097o099.bil volcanes.tif
gdaladdo -r average volcanes.tif 2 4 8 16 32

gdalinfo volcanes.tif
Warning 1: TIFFReadDirectory:volcanes.tif: Wrong StripByteCounts
field, ignoring and calculating from imagelength
Driver: GTiff/GeoTIFF
Files: volcanes.tif
Size is 7200, 3600
Coordinate System is `'
Origin = (-99.000,20.000)
Pixel Size = (0.0002778,-0.0002778)
Image Structure Metadata:
  INTERLEAVE=BAND
Corner Coordinates:
Upper Left  ( -99.000,  20.000)
Lower Left  ( -99.000,  19.000)
Upper Right ( -97.000,  20.000)
Lower Right ( -97.000,  19.000)
Center  ( -98.000,  19.500)
Band 1 Block=256x256 Type=UInt16, ColorInterp=Gray
  NoData Value=0
  Overviews: 3600x1800, 1800x900, 900x450, 450x225, 225x113
Warning 1: TIFFReadDirectory:volcanes.tif: Wrong StripByteCounts
field, ignoring and calculating from imagelength


If I try to create the terrain database this way I get only a line
osgdem -d volcanes.tif -l 8  -v 1.0 -o volcanes.ive

so I have to give approximate pixel size with xx and yy and it apparently works.
osgdem --xx 33 --yy 33 -d volcanes.tif -l 8 -v 1.0 -o volcanes.ive

Is there not enough information in the geotiff file? or this is a bug?

Regards,

-- A.
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[osg-users] osgmultitexturecontrol example data base?

2008-10-23 Thread Alejandro Aguilar Sierra
Hi,

Where can I find a osgmultitexturecontrol ready example data base to
run the example?

Thanks in advance.

-- A.
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[osg-users] vpb: From sphere to plane

2008-10-21 Thread Alejandro Aguilar Sierra
Hello:

As you approach toa planet, the terrain become flatter. Is there a
simple way to switch from a median detail spheric terrain to a high
detail plane terrain?

Regards,

-- A.
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Re: [osg-users] vpb: Spherical terrains?

2008-10-08 Thread Alejandro Aguilar Sierra
On Wed, Oct 8, 2008 at 3:44 AM, Robert Osfield [EMAIL PROTECTED] wrote:
 I think vpb should have a set of well documented and flexible
 parameters that allow to use it for any planetary terrain, otherwise
 we will need --geoecentric-mars, --geoecentric-mercury, etc.

 I don't think anyone of us would disagree with this sentiment.
 Especially if you are willing to help with this effort :-)

Sure. Where should I start?

 Poles are little bit awkward to fix with the simple quad tree approach
 used by the OSG (and many other whole whole techniques.)  We could
 certainly do more to try and alleviate this problem by better sampling
 around the poles when building the terrain.  Anisotropic filtering can
 help at runtime.

As Colin Middleton points out, that filtering will not be enough. I am
willing to help on implementing the polyhedron based projection. I
know of a few papers and references, including and adaptation of the
ROAM algorithm to the cube projection. But  since I am a newbie as osg
(and vpb) developer I just need some directions and links.

Regards,

-- A.
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Re: [osg-users] vpb: Spherical terrains?

2008-10-08 Thread Alejandro Aguilar Sierra
Hi Robert:

It's not my intention to jump into a new scheme, but using current vpb
algorithms, it should be possible to do a few adaptations to better
deal with spherical terrains, that's all.

Ok I will wait until there is a minimal set of documents about vpb at
the wiki, next month.

Regards,

-- A.


On Wed, Oct 8, 2008 at 9:15 AM, Robert Osfield [EMAIL PROTECTED] wrote:
 Hi Alejandro,

 On Wed, Oct 8, 2008 at 2:49 PM, Alejandro Aguilar Sierra
 [EMAIL PROTECTED] wrote:
 Sure. Where should I start?

 The wiki... ;-)

 I will actually be doing docs on VTP in the next month so it probably
 worth waiting till I get this done then adding to bits that could
 deserve with more info.

 Poles are little bit awkward to fix with the simple quad tree approach
 used by the OSG (and many other whole whole techniques.)  We could
 certainly do more to try and alleviate this problem by better sampling
 around the poles when building the terrain.  Anisotropic filtering can
 help at runtime.

 As Colin Middleton points out, that filtering will not be enough. I am
 willing to help on implementing the polyhedron based projection. I
 know of a few papers and references, including and adaptation of the
 ROAM algorithm to the cube projection. But  since I am a newbie as osg
 (and vpb) developer I just need some directions and links.

 Using a substantially different terrain division algorithm would
 require a major rewrite of VirtualPlanetBuilder, and it's not just a
 little bit of code that is straight forward to learn and easy to
 tinker with.  The papers you might come across we just scratch the
 surfaces on the actual details required for implementation of highly
 scalable terrain generation.  VPB can handle terrabytes of source and
 output data, there's only a few pieces software in the world that
 currently does this for terrain, and VPB is the only open sourced one
 I'm aware of.  Handling terrabytes of moziaced multi-resolution data
 is the hard part that few bits of software handle.

 So... jumping to a new scheme is not easy at all, and the papers won't
 help you, and rather than look for grand all encompassing solutions
 look for smaller solutions, and there are some such as changing the
 sample dimensions on polar tiles that will actually solve most of the
 problem with massive changes or long learning curves.

 Robert.
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[osg-users] vpb: Spherical terrains?

2008-09-29 Thread Alejandro Aguilar Sierra
Hello:

As recommended in this forum, I installed both osg and vpb from svn
and I was able to reproduce the example with the Punget terrain.

Now I want to try it with planets, starting with the moon.

I started trying with these parameters --geocentric --spherical
--radius-equator 1735000  but I get this error:

ERROR 1: Unable to compute a transformation between pixel/line
and georeferenced coordinates for moon_heigth.tif.
There is no affine transformation and no GCPs.

I assume I could add that transformation in a world file or creating a
geotiff file, but I am not sure how to do that.

I also assume that the bluemarble options only works at Earth scale,
as in this example:

http://www.andesengineering.com/BlueMarbleViewer/

Sorry if these are faqs, I am a newvbie and there is not much
documentation about this subject.

I will appreciate any advice.

Regards,

-- Alejandro Sierra
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