Re: [osg-users] [vpb] VPB vs osgEarth...

2011-02-04 Thread Neil Neilson
Hi,


mogu wrote:
 Some of the products I have found is osgEarth + VTP, Virtual Terrain Project, 
 ossimPlanet, gvSIG + osgVirtualPlanets, ...

I just got into OSG to show GIS data.

osgEarth + VPB (ogsdem.exe)
Could be good.  The last upate for the VPB was about 19 months ago.
The compiled download of osgEarth had OSG 2.4, I updated that to 2.9.8.
I tried to find the format of the cache without luck, still have info to read, 
I have ~12 GB of data. 
 Apparently a compiled osgdem.exe can be obtained for $$.
Otherwise it needs to be included/compiled with the OSG build.

ossimPlanet I installed that but each time it opened get this error and the app 
closes:
ossimplanet.exe has encountered a problem and needs to close.  We are sorry 
for the inconvenience.

gvSIG  290 MB download for the installer.  There is another download that has 
the source
but I could not find a source only download.
GeoDataBase connection: username, password
It includes GPS
I remember trying this before and dumped it.  

osgVirtualPlanets (osgvp) Considerable amount of Java JNI code

I have been using NASA WorldWind Java (and before with C#)
I should be able to get some concept from there into C++ to help other also.
Would like to try C++ rendering rather than Java JNI jogl.

Thank you!

Cheers,
Neil

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Re: [osg-users] [vpb] VPB vs osgEarth...

2011-02-04 Thread Robert Osfield
Hi Neil,

On Fri, Feb 4, 2011 at 12:41 PM, Neil Neilson n...@nlneilson.com wrote:
 osgEarth + VPB (ogsdem.exe)
 Could be good.  The last upate for the VPB was about 19 months ago.
 The compiled download of osgEarth had OSG 2.4, I updated that to 2.9.8.
 I tried to find the format of the cache without luck, still have info to 
 read, I have ~12 GB of data.
  Apparently a compiled osgdem.exe can be obtained for $$.
 Otherwise it needs to be included/compiled with the OSG build.

I haven't made a point release of VPB for a while but it's been under
development with plenty of updates since the last dev release.  For
the most up to date it's best to use VPB svn/trunk along with OSG
svn/trunk.

I will be making an OSG-3.0 release candidate 1 very soon, and will
also tag another dev release of VPB at this point with the intention
of making VPB-1.0 once OSG-3.0 is out the door.

As for obtaining osgdem.exe for money, not sure who's selling it, but
since you can easily build the OSG and VPB yourself using free tools I
would have though it'd be just to do this.  It's a hurdle to jump but
once you've jumped it once it's easy to keep up to date with the
latest and greatest.

Robert.
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Re: [osg-users] [vpb] VPB vs osgEarth...

2011-02-04 Thread Neil Neilson
Hi Robert

Thanks for the information.

Good news on the OSG 3.0 coming soon.

...you can easily build the OSG and VPB yourself using free tools I
would have though it'd be just to do this. It's a hurdle to jump...

It's a hurdle to jump... is an understatement for me, I had not done that
for years, had to download TortoiseSVN, Cmake and VC++ again.
I have a tendency to jump in then go back and find my mistakes.
No problem with MinGW except new to EclipseCDT, Eclipse is great for Java.  
Apparently mixing MinGW and MSC10 compiles is problematic also.
Maybe later I can help with the initial setup tutorials.

What I mentioned about the cache structure:
C:\NLN\NLNwwData\Earth\NASA\Marble\2\10\10_7.dds
I don't know if OSG/osgEarth can read this, it's pretty much standard
except GoogleEarth's upper/lower left shift.

I have tiled the U.S. FAA charts and served them for a few years at no charge 
and no problems reported, they should work in OSG/osgEarth.
http://www.nlneilson.com/sectionals.html

The OSG project seems great, I am impressed.

Thank you!

Cheers,
Neil

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Re: [osg-users] [vpb] VPB vs osgEarth...

2011-02-04 Thread Neil Neilson
Hi Robert


robertosfield wrote:
 As for obtaining osgdem.exe for money, not sure who's selling it, ... 

http://www.alphapixel.com/osg/
Click here to buy a VPB download subscription through 2Checkout.com.

Thanks
Neil

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Re: [osg-users] [vpb] VPB vs osgEarth...

2011-02-04 Thread Jordi Torres
Hi Neil,

gvSIG  290 MB download for the installer.  There is another download that
 has the source
 but I could not find a source only download.
 osgVirtualPlanets (osgvp) Considerable amount of Java JNI code


gvSIG 3D installer is 16.6 Mb for linux and 21.2Mb for windows plus gvSIG
installer (91 MB for linux and 88 Mb for windows). You can access the code
and the instaler in the osor forge[1]. In the same forge you can dowload
osgVirtualPlanets[2], the core libraries included in the installer of gvSIG
3D.


I have been using NASA WorldWind Java (and before with C#)
 I should be able to get some concept from there into C++ to help other
 also.
 Would like to try C++ rendering rather than Java JNI jogl.


W.r.t osgVirtualPlanets we had to offer an API in java, because we use gvSIG
as a data source, and gvSIG is in Java. But we did it too Java oriented, so
next versions of osgVP will work in C++ and it will implement minimal
wrappers to work in Java.

If you want a GIS environment to develop in, and you want to do it in C++,
you could try QuantumGis(QGIS) + osgEarth. There is a development branch,
and seems to be active.

Cheers.

[1]http://forge.osor.eu/projects/gvsig-3d
[2]http://forge.osor.eu/projects/osgvp



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http://gvsig3d.blogspot.com
Instituto de Automática e Informática Industrial
http://www.ai2.upv.es
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Re: [osg-users] [vpb] VPB vs osgEarth...

2011-02-04 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
I suppose if you're unable to build from source, this would be a viable 
option. However, I would rather download the source and build OSG and VPB 
myself if I have the means and tools to do so.

Building both from source is trivial and there are ample instructions for 
accomplishing the task..

Just my .02...

-Shayne

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org 
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Neil Neilson
Sent: Friday, February 04, 2011 8:15 AM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] [vpb] VPB vs osgEarth...

Hi Robert


robertosfield wrote:
 As for obtaining osgdem.exe for money, not sure who's selling it, ...

http://www.alphapixel.com/osg/
Click here to buy a VPB download subscription through 2Checkout.com.

Thanks
Neil

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Re: [osg-users] [vpb] VPB vs osgEarth...

2011-02-04 Thread Chris 'Xenon' Hanson
On 2/4/2011 6:45 AM, Robert Osfield wrote:
 As for obtaining osgdem.exe for money, not sure who's selling it, but
 since you can easily build the OSG and VPB yourself using free tools I
 would have though it'd be just to do this.  It's a hurdle to jump but
 once you've jumped it once it's easy to keep up to date with the
 latest and greatest.

  At one time I was offering a subscription program to my build system where 
non-developer
people or those who don't want to sort out the dependencies could download from 
my build
system for a monthly fee. That might be what he's referring to?

 Robert.

-- 
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com 
http://www.alphapixel.com/
  Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. 
Contracting.
There is no Truth. There is only Perception. To Perceive is to Exist. - 
Xen
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Re: [osg-users] [vpb] VPB vs osgEarth...

2011-02-04 Thread Chris 'Xenon' Hanson
On 2/4/2011 8:14 AM, Neil Neilson wrote:
 robertosfield wrote:
 As for obtaining osgdem.exe for money, not sure who's selling it, ... 
 http://www.alphapixel.com/osg/
 Click here to buy a VPB download subscription through 2Checkout.com.

  Yeah, that's what I was referring to.

 Thanks
 Neil


-- 
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http://www.alphapixel.com/
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Contracting.
There is no Truth. There is only Perception. To Perceive is to Exist. - 
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Re: [osg-users] [vpb] VPB vs osgEarth...

2011-02-04 Thread Neil Neilson
Hi Jordi

gvsig-oade-2010-1.0.0-windows-installer  272 MB (286,228,943 bytes)
http://oadigital.net/software/gvsigoade/gvsigdownload
That seemed a bit high, thanks for the links.

I will take a look at QuantumGis(QGIS) + osgEarth.

Thank you!

Cheers,
Neil

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Re: [osg-users] [vpb] VPB vs osgEarth...

2011-02-04 Thread Neil Neilson
Hi Shayne 

I suppose if you're unable to build from source, ...

Yes, yes, probably and maybe, it makes my head hurt.
The last time I did this may have been VB 4 and I am very fast at forgetting 
things.

I got it to compile after a few tries, but about two hours each, I compiled
the examples, plugins or whatever else was there.

I don't recall Cmake being like that, it may have been point to the source
and it automatically made a build and output directory.  I think with C# no
Cmake was necessary or all ready setup in the SVN.

Building both from source is trivial and there are AMPLE INSTRUCTIONS for 
accomplishing the task..
I think I should look into that.

As an example of my frustration I had four directories I was tinkering with.
Later I put all four under another directory.
Tortoise updated OK but Cmake had problems.  I added the osgdem SVN directory 
in, before Cmake, 
and started to compile in VS10, after a while I looked at the Project panel and 
no osgdem.  I probably said a few words then.

Compiling with MinGW was OK but there seems to be problems mixing the MinGW and 
MSC10 compilations.

I will take some time reading instructions.

Thank you!

Cheers,
Neil

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Re: [osg-users] [vpb] VPB vs osgEarth...

2011-01-05 Thread Morten Hauknes
Hi,

I hope it is ok that i hijack this thread since I'm i similar situation.
We are using VPB, but are considering using osgEarth for disaplaying GIS map + 
radar display on top of that.
The test with osgEarth worked well using imagery from natural earth, some shape 
vector data from an old ESRI map database, and some elevation data(DTED1).
The most cumbersome process i found using osgEarth, is that you need to define 
all source data and how they should be presented using a big xml confugration 
file (.earth).

So my question is: Is anyone aware of some kind of comparison(forum, document, 
web adress) between the different products that use OSG to show GIS data?

Some of the products I have found is osgEarth + VTP, Virtual Terrain Project, 
ossimPlanet, gvSIG + osgVirtualPlanets, and I'm sure there exist more. One 
somewhat useful comparison was found here 
http://sourcepole.ch/assets/2010/9/10/foss4g2010_virtual_globes.pdf

Some of these products seem easier to use to produce a GIS map database with 
presentation.

So anyone have any experience with these? Or must i dig into everyone and test 
them myself?  :) 

Thank you!

Cheers,
Morten

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Re: [osg-users] [vpb] VPB vs osgEarth...

2011-01-03 Thread J.P. Delport

Hi,

On 27/12/10 20:37, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote:

Glenn and Robert,

Thanks much for the input. I'll try out osgEarth to see how it works in a
small app I have...


I've found osgearth_cache useful to pre-build pyramids.

rgds
jp



Thanks again,
-Shayne

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Glenn
Waldron
Sent: Thursday, December 23, 2010 3:22 PM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] [vpb] VPB vs osgEarth...

Shayne,

Whether you get a palpable performance hit depends on a lot of factors. One
of osgEarth's features is the ability to pull data from web mapping services
(similar to Googe Maps). That type of data is pre-tiled into raster pyramids
- which is what VPB does too. So if your source data is similarly prepared,
you can achieve loading speeds comparable to a pre-generated terrain model.
osgEarth includes tools for that.

osgEarth's caching stores multi-resolution pyramids of source data, so if
you have to ingest expensive data it will only be a performance hit the
first time through. If you're loading flat files - GeoTIFFs, DEMs, etc -
then there is some processing overhead in pulling in the data, especially if
it needs reprojecting. But otherwise, you might be surprised at how fast is
actually is.

It is worth mentioning that osgEarth is not just a terrain engine, but a
whole toolkit. It includes an API for coordinate conversion, support for
vector features, utilities for clamping, a programmable manipulator, plugins
for lots of web- and file-based data sources, and shader composition
support.

Glenn Waldron : Pelican Mapping


On Thu, Dec 23, 2010 at 2:59 PM, Shayne Tuellershayne.tuel...@hill.af.mil
wrote:


All,

Up to this point, we've used VPB for building our databases that our
OSG app uses. However, I've contemplated taking a look at osgEarth for
future consideration.

My question is, is what advantages are there for using osgEarth vs.
VPB?

I understand that source content (DTED, GeoTiff, etc.) is loaded on
the fly in osgEarth but doesn't that hurt performance when compared to a
statically built database done with VPB?

Thanks for any input in advance...
-Shayne

...


Thank you!

Cheers,
Shayne

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Re: [osg-users] [vpb] VPB vs osgEarth...

2010-12-27 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Glenn and Robert,

Thanks much for the input. I'll try out osgEarth to see how it works in a
small app I have...

Thanks again,
-Shayne

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Glenn
Waldron
Sent: Thursday, December 23, 2010 3:22 PM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] [vpb] VPB vs osgEarth...

Shayne,

Whether you get a palpable performance hit depends on a lot of factors. One
of osgEarth's features is the ability to pull data from web mapping services
(similar to Googe Maps). That type of data is pre-tiled into raster pyramids
- which is what VPB does too. So if your source data is similarly prepared,
you can achieve loading speeds comparable to a pre-generated terrain model.
osgEarth includes tools for that.

osgEarth's caching stores multi-resolution pyramids of source data, so if
you have to ingest expensive data it will only be a performance hit the
first time through. If you're loading flat files - GeoTIFFs, DEMs, etc -
then there is some processing overhead in pulling in the data, especially if
it needs reprojecting. But otherwise, you might be surprised at how fast is
actually is.

It is worth mentioning that osgEarth is not just a terrain engine, but a
whole toolkit. It includes an API for coordinate conversion, support for
vector features, utilities for clamping, a programmable manipulator, plugins
for lots of web- and file-based data sources, and shader composition
support.

Glenn Waldron : Pelican Mapping


On Thu, Dec 23, 2010 at 2:59 PM, Shayne Tueller shayne.tuel...@hill.af.mil
wrote:


All,

Up to this point, we've used VPB for building our databases that our
OSG app uses. However, I've contemplated taking a look at osgEarth for
future consideration.

My question is, is what advantages are there for using osgEarth vs.
VPB?

I understand that source content (DTED, GeoTiff, etc.) is loaded on
the fly in osgEarth but doesn't that hurt performance when compared to a
statically built database done with VPB?

Thanks for any input in advance...
-Shayne

...


Thank you!

Cheers,
Shayne

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[osg-users] [vpb] VPB vs osgEarth...

2010-12-23 Thread Shayne Tueller
All,

Up to this point, we've used VPB for building our databases that our OSG app 
uses. However, I've contemplated taking a look at osgEarth for future 
consideration.

My question is, is what advantages are there for using osgEarth vs. VPB?

I understand that source content (DTED, GeoTiff, etc.) is loaded on the fly 
in osgEarth but doesn't that hurt performance when compared to a statically 
built database done with VPB?

Thanks for any input in advance...
-Shayne

... 


Thank you!

Cheers,
Shayne

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Re: [osg-users] [vpb] VPB vs osgEarth...

2010-12-23 Thread Robert Osfield
Hi Shayne,

Simple put is VPB for best performance and lowest latency, osgEarth
for maximum runtime flexibility.  Broadly speaking a flight sim would
need to use VPB, while a GIS app will find osgEarth more appropriate.

You can actually mix and match the two as osgEarth has plugin for
reading VPB generated databases.

Robert.


On Thu, Dec 23, 2010 at 7:59 PM, Shayne Tueller
shayne.tuel...@hill.af.mil wrote:
 All,

 Up to this point, we've used VPB for building our databases that our OSG app 
 uses. However, I've contemplated taking a look at osgEarth for future 
 consideration.

 My question is, is what advantages are there for using osgEarth vs. VPB?

 I understand that source content (DTED, GeoTiff, etc.) is loaded on the fly 
 in osgEarth but doesn't that hurt performance when compared to a statically 
 built database done with VPB?

 Thanks for any input in advance...
 -Shayne

 ...


 Thank you!

 Cheers,
 Shayne

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Re: [osg-users] [vpb] VPB vs osgEarth...

2010-12-23 Thread Glenn Waldron
Shayne,

Whether you get a palpable performance hit depends on a lot of factors. One
of osgEarth's features is the ability to pull data from web mapping services
(similar to Googe Maps). That type of data is pre-tiled into raster pyramids
- which is what VPB does too. So if your source data is similarly prepared,
you can achieve loading speeds comparable to a pre-generated terrain model.
osgEarth includes tools for that.

osgEarth's caching stores multi-resolution pyramids of source data, so if
you have to ingest expensive data it will only be a performance hit the
first time through. If you're loading flat files - GeoTIFFs, DEMs, etc -
then there is some processing overhead in pulling in the data, especially if
it needs reprojecting. But otherwise, you might be surprised at how fast is
actually is.

It is worth mentioning that osgEarth is not just a terrain engine, but a
whole toolkit. It includes an API for coordinate conversion, support for
vector features, utilities for clamping, a programmable manipulator, plugins
for lots of web- and file-based data sources, and shader composition
support.

Glenn Waldron : Pelican Mapping


On Thu, Dec 23, 2010 at 2:59 PM, Shayne Tueller
shayne.tuel...@hill.af.milwrote:

 All,

 Up to this point, we've used VPB for building our databases that our OSG
 app uses. However, I've contemplated taking a look at osgEarth for future
 consideration.

 My question is, is what advantages are there for using osgEarth vs. VPB?

 I understand that source content (DTED, GeoTiff, etc.) is loaded on the
 fly in osgEarth but doesn't that hurt performance when compared to a
 statically built database done with VPB?

 Thanks for any input in advance...
 -Shayne

 ...


 Thank you!

 Cheers,
 Shayne

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