Re: [osg-users] Active stereo support in OSG?
-Message d'origine- De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] De la part de Bob Huebert Envoyé : jeudi 24 avril 2008 02:40 À : OpenSceneGraph Users Objet : Re: [osg-users] Active stereo support in OSG? Hi Jon, On Thu, 24 Apr 2008, Jon Newell wrote: Hi Bob, We have more or less this exact setup, 2 x Christie Mirage HD3's, Quadro 5600 and Nuvision 60GX shutter glasses on a 160 degree curved screen. Once the correct parameters are declared we have has no problems running in Quad buffer stereo with OSG. The only issue we have encountered has been with occasional swapping of left and right that we have isolated to the less than stellar drivers Nvidia have been releasing of late. We also have problems with GSync2 and Quadro 5600 (only with multiples Quadro 5600, one is fine). The response from Nvidia is that GSync2 is not supported yet on Linux64 and that proper drivers will be release during spring (that was in January). I'm still waiting. Luc Nifty display setup you have. Thanks for the hint on the left-right field swap issue. I've seen this as well, although it's only ever occured on the 2nd GPU on the fx4500x2. I'll take you hint about the drivers and dig a bit. -bob Frauciel Luc wrote: -Message d'origine- De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] De la part de Jean-Sbastien Guay Envoy : mercredi 23 avril 2008 15:39 : OpenSceneGraph Users Objet : [osg-users] Active stereo support in OSG? Hi everyone, Hi Jean-Sebastian I'd like to ask if anyone has experience using active stereo with OSG. To be more precise, the hardware we're looking to use is Mirage HD3K projector nVidia Quadro FX 5600 video card nuvision emitters and 60GX LCD shutter glasses I work with nVidia Quadro FX 5600 and nuvision emitters and 60GX LCD shutter glasses on a daily basis. OSG will work out of the box in QUAD_BUFFER mode. The only thing you'll have to do is to declare some parameters to adjust stereo with the geometry of your projector : See : http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/St ereoSettings OSG_STEREO ON Turn stereo on OSG_STEREO_MODEQUAD_BUFFER Use quad buffered stereo when in stereo. OSG_SCREEN_DISTANCE0.50Set the distance the viewer is from screen in metres (default shown) OSG_SCREEN_HEIGHT 0.26Set the height of image on the screen in metres (default shown) OSG_SCREEN_WIDTH 0.325 Set the width of image on the screen in metres (default shown) OSG_EYE_SEPARATION 0.06Set the eye separation - interoccular distance (default shown.) And that should be ok for the OSG side. On the hardware side, you'll have to connect cables :D and check the stereo enable box in the nvidia settings panel. You should have the same result than with anaglyphic stereo (a better result in fact). Luc Now, I think this setup requires (and supports) quad-buffer stereo. And I think I saw that OSG supports that out-of-the-box. Does it work well? Any issues setting it up? Any gotchas on the OSG side? One problem we have is that the hardware is off-site (*far* off-site), and it's unlikely we'll have access to it for testing. We just have regular GeForce 8800 cards and regular monitors here. Should I expect it to just work(tm) ? Is there a way I can do some useful testing here? Perhaps using anaglyphic stereo with red/cyan glasses, (we have those :-) - will that be representative of the quad-buffer stereo support? Thanks in advance, J-S -- __ Jean-Sebastien Guay[EMAIL PROTECTED] http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-opensce negraph.org * * Pensez l'environnement avant d'imprimer ce message Think Environment before printing Le contenu de ce ml et de ses pices jointes est destin l'usage exclusif du (des) destinataire(s) dsign (s) comme tel(s). En cas de rception par erreur, le signaler son expditeur et ne pas en divulguer le contenu. L'absence de virus a t vrifie l'mission, il convient nanmoins de s'assurer de l'absence de contamination sa rception. The contents of this email and any attachments areconfidential. They are intended for the named recipient (s) only. If you have received this email in error please notifythe system manager or the sender immediately and do not disclose the contents to anyone or make copies. eSafe scanned this email
Re: [osg-users] Active stereo support in OSG?
-Message d'origine- De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] De la part de Jean-Sébastien Guay Envoyé : mercredi 23 avril 2008 15:39 À : OpenSceneGraph Users Objet : [osg-users] Active stereo support in OSG? Hi everyone, Hi Jean-Sebastian I'd like to ask if anyone has experience using active stereo with OSG. To be more precise, the hardware we're looking to use is Mirage HD3K projector nVidia Quadro FX 5600 video card nuvision emitters and 60GX LCD shutter glasses I work with nVidia Quadro FX 5600 and nuvision emitters and 60GX LCD shutter glasses on a daily basis. OSG will work out of the box in QUAD_BUFFER mode. The only thing you'll have to do is to declare some parameters to adjust stereo with the geometry of your projector : See : http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/StereoSettings OSG_STEREO ON Turn stereo on OSG_STEREO_MODE QUAD_BUFFER Use quad buffered stereo when in stereo. OSG_SCREEN_DISTANCE 0.50Set the distance the viewer is from screen in metres (default shown) OSG_SCREEN_HEIGHT 0.26Set the height of image on the screen in metres (default shown) OSG_SCREEN_WIDTH0.325 Set the width of image on the screen in metres (default shown) OSG_EYE_SEPARATION 0.06Set the eye separation - interoccular distance (default shown.) And that should be ok for the OSG side. On the hardware side, you'll have to connect cables :D and check the stereo enable box in the nvidia settings panel. You should have the same result than with anaglyphic stereo (a better result in fact). Luc Now, I think this setup requires (and supports) quad-buffer stereo. And I think I saw that OSG supports that out-of-the-box. Does it work well? Any issues setting it up? Any gotchas on the OSG side? One problem we have is that the hardware is off-site (*far* off-site), and it's unlikely we'll have access to it for testing. We just have regular GeForce 8800 cards and regular monitors here. Should I expect it to just work(tm) ? Is there a way I can do some useful testing here? Perhaps using anaglyphic stereo with red/cyan glasses, (we have those :-) - will that be representative of the quad-buffer stereo support? Thanks in advance, J-S -- __ Jean-Sebastien Guay[EMAIL PROTECTED] http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-opensce negraph.org ** Pensez à l'environnement avant d'imprimer ce message Think Environment before printing Le contenu de ce mél et de ses pièces jointes est destiné à l'usage exclusif du (des) destinataire(s) désigné (s) comme tel(s). En cas de réception par erreur, le signaler à son expéditeur et ne pas en divulguer le contenu. L'absence de virus a été vérifiée à l'émission, il convient néanmoins de s'assurer de l'absence de contamination à sa réception. The contents of this email and any attachments areconfidential. They are intended for the named recipient (s) only. If you have received this email in error please notifythe system manager or the sender immediately and do not disclose the contents to anyone or make copies. eSafe scanned this email for viruses, vandals and malicious content. ** ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Active stereo support in OSG?
On Wed, 23 Apr 2008, Jean-S?bastien Guay wrote: Hi everyone, I'd like to ask if anyone has experience using active stereo with OSG. To be more precise, the hardware we're looking to use is Mirage HD3K projector nVidia Quadro FX 5600 video card nuvision emitters and 60GX LCD shutter glasses My lab's setup includes: Mirage 2K (x4) nVidia Quadro FX 4500x2 (x2) Stereographics IR blasters (x3) w/ mix of crystaleyes and nuvision glasses Now, I think this setup requires (and supports) quad-buffer stereo. And I think I saw that OSG supports that out-of-the-box. Does it work well? Any issues setting it up? Any gotchas on the OSG side? OSG works very well with our setup. The only piece that is currently missing is configs for the various physical geometric forms our display surfaces can take. I think this is all very close, however. One problem we have is that the hardware is off-site (*far* off-site), and it's unlikely we'll have access to it for testing. We just have regular GeForce 8800 cards and regular monitors here. Should I expect it to just work(tm) ? Is there a way I can do some useful testing here? Perhaps using anaglyphic stereo with red/cyan glasses, (we have those :-) - will that be representative of the quad-buffer stereo support? I don't know of any reason why this wouldn't work. While anaglyph introduces cruft into the colorspace, it serves as a quick way to preview what you've got. I use this methof frequently when work on my home machine (FX8600). hth -bob___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Active stereo support in OSG?
I'd like to ask if anyone has experience using active stereo with OSG. To be more precise, the hardware we're looking to use is Mirage HD3K projector nVidia Quadro FX 5600 video card nuvision emitters and 60GX LCD shutter glasses My lab's setup includes: Mirage 2K (x4) nVidia Quadro FX 4500x2 (x2) Stereographics IR blasters (x3) w/ mix of crystaleyes and nuvision glasses Now, I think this setup requires (and supports) quad-buffer stereo. And I think I saw that OSG supports that out-of-the-box. Does it work well? Any issues setting it up? Any gotchas on the OSG side? OSG works very well with our setup. The only piece that is currently missing is configs for the various physical geometric forms our display surfaces can take. I think this is all very close, however. One problem we have is that the hardware is off-site (*far* off-site), and it's unlikely we'll have access to it for testing. We just have regular GeForce 8800 cards and regular monitors here. Should I expect it to just work(tm) ? Is there a way I can do some useful testing here? Perhaps using anaglyphic stereo with red/cyan glasses, (we have those :-) - will that be representative of the quad-buffer stereo support? I don't know of any reason why this wouldn't work. While anaglyph introduces cruft into the colorspace, it serves as a quick way to preview what you've got. I use this methof frequently when work on my home machine (FX8600). Meant to say GeForce8600, not FX - oops hth -bob ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Active stereo support in OSG?
Bonjour Luc, I work with nVidia Quadro FX 5600 and nuvision emitters and 60GX LCD shutter glasses on a daily basis. OSG will work out of the box in QUAD_BUFFER mode. Excellent, that's the news I wanted to hear! I knew about the environment variables, I was just wondering if it was a default quad-buffer setup or if I needed to do any tweaks. Thanks a lot. J-S -- __ Jean-Sebastien Guay[EMAIL PROTECTED] http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Active stereo support in OSG?
Hi Bob, Thanks for the input. OSG works very well with our setup. The only piece that is currently missing is configs for the various physical geometric forms our display surfaces can take. I think this is all very close, however. You mean about having to use environment variables instead of config files? That's not really an issue for us, it'll just be a small demo app for now and we have our own config file support in our framework so we'll likely just add some settings there to support stereo. Good to know that getting the stereo running with OSG is relatively painless. I don't know of any reason why this wouldn't work. While anaglyph introduces cruft into the colorspace, it serves as a quick way to preview what you've got. I use this methof frequently when work on my home machine (FX8600). That's what I'm thinking of doing here (unless we can get a Quadro card in time and within our budget, which I doubt). Thanks. J-S -- __ Jean-Sebastien Guay[EMAIL PROTECTED] http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Active stereo support in OSG?
On Wed, 23 Apr 2008, Jean-S?bastien Guay wrote: Hi Bob, Thanks for the input. OSG works very well with our setup. The only piece that is currently missing is configs for the various physical geometric forms our display surfaces can take. I think this is all very close, however. You mean about having to use environment variables instead of config files? That's not really an issue for us, it'll just be a small demo app for now and we have our own config file support in our framework so we'll likely just add some settings there to support stereo. My goal here is to create .cfg files that describe orientation of the display surfaces. I suppose env variables would work for simple cases, but I need to be able to put my displays into a non planar config - orthogonal surfaces. Good to know that getting the stereo running with OSG is relatively painless. I don't know of any reason why this wouldn't work. While anaglyph introduces cruft into the colorspace, it serves as a quick way to preview what you've got. I use this methof frequently when work on my home machine (FX8600). That's what I'm thinking of doing here (unless we can get a Quadro card in time and within our budget, which I doubt). Thanks. You're very welcome. -bob___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Active stereo support in OSG?
Hi Bob, My goal here is to create .cfg files that describe orientation of the display surfaces. I suppose env variables would work for simple cases, but I need to be able to put my displays into a non planar config - orthogonal surfaces. Hmmm, that would be interesting for us too, but in a different project... We have a simulator which uses 4 screens (left, right, front, top) all oriented toward the user, but not necessarily at 90 degree angles or centered, and it also has a head tracker. This setup requires asymmetric view frustums which are specified using physical measurements (viewer position and screen corners), and the current code to do that is kind of ugly and painful to look at, so if something like what you're talking about could be used for that, it would be great. I hope you'll consider contributing what you come up with for inclusion into OSG. Interesting stuff. J-S -- __ Jean-Sebastien Guay[EMAIL PROTECTED] http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Active stereo support in OSG?
Hi Bob and J-S, The current stereo support assumes a powerwall setup, so while easy to use isn't that generic. For generic support one needs to manage things at a higher level - up in osgViewer as I've done with the spherical display support. My plan is to move stereo support entirely within osgViewer and with it provide the viewer configuration support required. Robert. On Wed, Apr 23, 2008 at 7:42 PM, Jean-Sébastien Guay [EMAIL PROTECTED] wrote: Hi Bob, My goal here is to create .cfg files that describe orientation of the display surfaces. I suppose env variables would work for simple cases, but I need to be able to put my displays into a non planar config - orthogonal surfaces. Hmmm, that would be interesting for us too, but in a different project... We have a simulator which uses 4 screens (left, right, front, top) all oriented toward the user, but not necessarily at 90 degree angles or centered, and it also has a head tracker. This setup requires asymmetric view frustums which are specified using physical measurements (viewer position and screen corners), and the current code to do that is kind of ugly and painful to look at, so if something like what you're talking about could be used for that, it would be great. I hope you'll consider contributing what you come up with for inclusion into OSG. Interesting stuff. J-S -- __ Jean-Sebastien Guay[EMAIL PROTECTED] http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Active stereo support in OSG?
This is something I would really like to see in OSG. An easy way to do stereo asymmetric displays. Particularly for a head-tracked display. I have never done it, but I have spent some time digging through source code, doxygen files, and the mailing list and I know all the blocks are there. OSG easily supports stereo, has a way to specify skewed projection matrices, and supports camera callbacks for continuous head-tracking, but nothing puts it all together. It would be nice if there was an interface to initially specify the location of the display(s), then at each time-step pass it the 6DOF location of the eye. The code would automatically compute and update the cameras with the proper projections. Just wishing out loud... :) PaulB Jean-Sébastien Guay wrote: Hi Bob, My goal here is to create .cfg files that describe orientation of the display surfaces. I suppose env variables would work for simple cases, but I need to be able to put my displays into a non planar config - orthogonal surfaces. Hmmm, that would be interesting for us too, but in a different project... We have a simulator which uses 4 screens (left, right, front, top) all oriented toward the user, but not necessarily at 90 degree angles or centered, and it also has a head tracker. This setup requires asymmetric view frustums which are specified using physical measurements (viewer position and screen corners), and the current code to do that is kind of ugly and painful to look at, so if something like what you're talking about could be used for that, it would be great. I hope you'll consider contributing what you come up with for inclusion into OSG. Interesting stuff. J-S ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Active stereo support in OSG?
On Wed, 23 Apr 2008, Robert Osfield wrote: Hi Bob and J-S, The current stereo support assumes a powerwall setup, so while easy to use isn't that generic. For generic support one needs to manage things at a higher level - up in osgViewer as I've done with the spherical display support. My plan is to move stereo support entirely within osgViewer and with it provide the viewer configuration support required. This is how I have imagined it would play out. I had opportunity to take a peek at how it is done in the spherical display path, just wish I had one of those nifty displays to work with :-) When time comes, I will happily volunteer my lab to help flesh out support for non-generic osgViewer applicaions. Unfortunatly, I cannot provide for development of the needed code currently. There may be opportunity for this to change as we thaw out and approach summer. :-) As always, I am extremely appreciative of OSG and the wonderful community it has attracted/enthralled/motivated/etc/etc/etc. -bob On Wed, Apr 23, 2008 at 7:42 PM, Jean-S?bastien Guay [EMAIL PROTECTED] wrote: Hi Bob, My goal here is to create .cfg files that describe orientation of the display surfaces. I suppose env variables would work for simple cases, but I need to be able to put my displays into a non planar config - orthogonal surfaces. Hmmm, that would be interesting for us too, but in a different project... We have a simulator which uses 4 screens (left, right, front, top) all oriented toward the user, but not necessarily at 90 degree angles or centered, and it also has a head tracker. This setup requires asymmetric view frustums which are specified using physical measurements (viewer position and screen corners), and the current code to do that is kind of ugly and painful to look at, so if something like what you're talking about could be used for that, it would be great. I hope you'll consider contributing what you come up with for inclusion into OSG. Interesting stuff. J-S -- __ Jean-Sebastien Guay[EMAIL PROTECTED] http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Active stereo support in OSG?
Hi Bob, We have more or less this exact setup, 2 x Christie Mirage HD3's, Quadro 5600 and Nuvision 60GX shutter glasses on a 160 degree curved screen. Once the correct parameters are declared we have has no problems running in Quad buffer stereo with OSG. The only issue we have encountered has been with occasional swapping of left and right that we have isolated to the less than stellar drivers Nvidia have been releasing of late. cheers Jon Frauciel Luc wrote: -Message d'origine- De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] De la part de Jean-Sébastien Guay Envoyé : mercredi 23 avril 2008 15:39 À : OpenSceneGraph Users Objet : [osg-users] Active stereo support in OSG? Hi everyone, Hi Jean-Sebastian I'd like to ask if anyone has experience using active stereo with OSG. To be more precise, the hardware we're looking to use is Mirage HD3K projector nVidia Quadro FX 5600 video card nuvision emitters and 60GX LCD shutter glasses I work with nVidia Quadro FX 5600 and nuvision emitters and 60GX LCD shutter glasses on a daily basis. OSG will work out of the box in QUAD_BUFFER mode. The only thing you'll have to do is to declare some parameters to adjust stereo with the geometry of your projector : See : http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/StereoSettings OSG_STEREOON Turn stereo on OSG_STEREO_MODE QUAD_BUFFER Use quad buffered stereo when in stereo. OSG_SCREEN_DISTANCE 0.50Set the distance the viewer is from screen in metres (default shown) OSG_SCREEN_HEIGHT 0.26Set the height of image on the screen in metres (default shown) OSG_SCREEN_WIDTH 0.325 Set the width of image on the screen in metres (default shown) OSG_EYE_SEPARATION0.06Set the eye separation - interoccular distance (default shown.) And that should be ok for the OSG side. On the hardware side, you'll have to connect cables :D and check the stereo enable box in the nvidia settings panel. You should have the same result than with anaglyphic stereo (a better result in fact). Luc Now, I think this setup requires (and supports) quad-buffer stereo. And I think I saw that OSG supports that out-of-the-box. Does it work well? Any issues setting it up? Any gotchas on the OSG side? One problem we have is that the hardware is off-site (*far* off-site), and it's unlikely we'll have access to it for testing. We just have regular GeForce 8800 cards and regular monitors here. Should I expect it to just work(tm) ? Is there a way I can do some useful testing here? Perhaps using anaglyphic stereo with red/cyan glasses, (we have those :-) - will that be representative of the quad-buffer stereo support? Thanks in advance, J-S -- __ Jean-Sebastien Guay[EMAIL PROTECTED] http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-opensce negraph.org ** Pensez à l'environnement avant d'imprimer ce message Think Environment before printing Le contenu de ce mél et de ses pièces jointes est destiné à l'usage exclusif du (des) destinataire(s) désigné (s) comme tel(s). En cas de réception par erreur, le signaler à son expéditeur et ne pas en divulguer le contenu. L'absence de virus a été vérifiée à l'émission, il convient néanmoins de s'assurer de l'absence de contamination à sa réception. The contents of this email and any attachments areconfidential. They are intended for the named recipient (s) only. If you have received this email in error please notifythe system manager or the sender immediately and do not disclose the contents to anyone or make copies. eSafe scanned this email for viruses, vandals and malicious content. ** ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Jon Newell Lead Developer VRS Unit 4, 19 Musgrave St, West End, Queensland, 4101 Mob 0421 979 810 Ph (07) 3846 5066 Fax (07) 3255 3530 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Active stereo support in OSG?
On Wed, 23 Apr 2008, Jean-S?bastien Guay wrote: Hi Bob, My goal here is to create .cfg files that describe orientation of the display surfaces. I suppose env variables would work for simple cases, but I need to be able to put my displays into a non planar config - orthogonal surfaces. Hmmm, that would be interesting for us too, but in a different project... We have a simulator which uses 4 screens (left, right, front, top) all oriented toward the user, but not necessarily at 90 degree angles or centered, and it also has a head tracker. This setup requires asymmetric view frustums which are specified using physical measurements (viewer position and screen corners), and the current code to do that is kind of ugly and painful to look at, so if something like what you're talking about could be used for that, it would be great. Sounds very similar to our Mechdyne Flying Flex. We tend to use it in powerwall mode when dealing with the larger groups, but have occasion to close it up into a cave-like configuration as you've described above. We are also quite fond of a 'gullwing' configuration with the left and right walls pulled off of planar by about 2'. This makes for a nice pseudo-curved screen config. I hope you'll consider contributing what you come up with for inclusion into OSG. Interesting stuff. Anything we build here for OSG-related stuff will most definitely be turned back to the community with gracious thanks. -bob___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Active stereo support in OSG?
Hi Jon, On Thu, 24 Apr 2008, Jon Newell wrote: Hi Bob, We have more or less this exact setup, 2 x Christie Mirage HD3's, Quadro 5600 and Nuvision 60GX shutter glasses on a 160 degree curved screen. Once the correct parameters are declared we have has no problems running in Quad buffer stereo with OSG. The only issue we have encountered has been with occasional swapping of left and right that we have isolated to the less than stellar drivers Nvidia have been releasing of late. Nifty display setup you have. Thanks for the hint on the left-right field swap issue. I've seen this as well, although it's only ever occured on the 2nd GPU on the fx4500x2. I'll take you hint about the drivers and dig a bit. -bob Frauciel Luc wrote: -Message d'origine- De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] De la part de Jean-S?bastien Guay Envoy? : mercredi 23 avril 2008 15:39 ? : OpenSceneGraph Users Objet : [osg-users] Active stereo support in OSG? Hi everyone, Hi Jean-Sebastian I'd like to ask if anyone has experience using active stereo with OSG. To be more precise, the hardware we're looking to use is Mirage HD3K projector nVidia Quadro FX 5600 video card nuvision emitters and 60GX LCD shutter glasses I work with nVidia Quadro FX 5600 and nuvision emitters and 60GX LCD shutter glasses on a daily basis. OSG will work out of the box in QUAD_BUFFER mode. The only thing you'll have to do is to declare some parameters to adjust stereo with the geometry of your projector : See : http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/StereoSettings OSG_STEREO ON Turn stereo on OSG_STEREO_MODE QUAD_BUFFER Use quad buffered stereo when in stereo. OSG_SCREEN_DISTANCE 0.50Set the distance the viewer is from screen in metres (default shown) OSG_SCREEN_HEIGHT 0.26Set the height of image on the screen in metres (default shown) OSG_SCREEN_WIDTH0.325 Set the width of image on the screen in metres (default shown) OSG_EYE_SEPARATION 0.06Set the eye separation - interoccular distance (default shown.) And that should be ok for the OSG side. On the hardware side, you'll have to connect cables :D and check the stereo enable box in the nvidia settings panel. You should have the same result than with anaglyphic stereo (a better result in fact). Luc Now, I think this setup requires (and supports) quad-buffer stereo. And I think I saw that OSG supports that out-of-the-box. Does it work well? Any issues setting it up? Any gotchas on the OSG side? One problem we have is that the hardware is off-site (*far* off-site), and it's unlikely we'll have access to it for testing. We just have regular GeForce 8800 cards and regular monitors here. Should I expect it to just work(tm) ? Is there a way I can do some useful testing here? Perhaps using anaglyphic stereo with red/cyan glasses, (we have those :-) - will that be representative of the quad-buffer stereo support? Thanks in advance, J-S -- __ Jean-Sebastien Guay[EMAIL PROTECTED] http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-opensce negraph.org ** Pensez ? l'environnement avant d'imprimer ce message Think Environment before printing Le contenu de ce m?l et de ses pi?ces jointes est destin? ? l'usage exclusif du (des) destinataire(s) d?sign? (s) comme tel(s). En cas de r?ception par erreur, le signaler ? son exp?diteur et ne pas en divulguer le contenu. L'absence de virus a ?t? v?rifi?e ? l'?mission, il convient n?anmoins de s'assurer de l'absence de contamination ? sa r?ception. The contents of this email and any attachments areconfidential. They are intended for the named recipient (s) only. If you have received this email in error please notifythe system manager or the sender immediately and do not disclose the contents to anyone or make copies. eSafe scanned this email for viruses, vandals and malicious content. ** ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Jon Newell Lead Developer VRS Unit 4, 19 Musgrave St, West End, Queensland, 4101 Mob 0421 979 810 Ph (07) 3846 5066 Fax (07) 3255 3530 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg