Re: [osg-users] OpenSceneGraph-2.8.2 release candidate three tagged

2009-07-23 Thread Laurens Voerman

Paul Melis wrote:

Jason Daly wrote:

Paul Melis wrote:
Okay, can you give me some pointers how to make it work then? I have 
VS8 sp1, have downloaded the corresponding debug package from the 
OSG website and have a really small test application that forces OSG 
to use some freed memory. If I build (in debug mode of course) and 
then run the test from VS with F5 it nicely catches the error, but 
in the stack trace none of the OSG dlls show any symbols...



I think the problem is that OSG is using /Zi instead of /Z7, but at 
the same time, the .pdb files aren't being distributed in the packages.
Right, that is what I originally suspected. So is there any point to the 
debug packages *in their current form*? As 2.8.2 is probably released 
pretty soon it might be a good point in time to fix this?
My guess is that the extra size comes from optimizations being turned 
off (the default in Debug mode), but I don't make the packages, so I'm 
not sure.
Is there any way to test for a given dll if there is debug information 
in it, e.g. with some MSVC tool?


Paul



Hi Paul,

Does this help?

%VCINSTALLDIR%\bin\dumpbin.exe /PDBPATH:VERBOSE osg55-osgd.dll

Laurens.
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Re: [osg-users] OpenSceneGraph-2.8.2 release candidate three tagged

2009-07-23 Thread Paul Melis

Laurens Voerman wrote:

Paul Melis wrote:

Jason Daly wrote:

Paul Melis wrote:
Okay, can you give me some pointers how to make it work then? I 
have VS8 sp1, have downloaded the corresponding debug package from 
the OSG website and have a really small test application that 
forces OSG to use some freed memory. If I build (in debug mode of 
course) and then run the test from VS with F5 it nicely catches 
the error, but in the stack trace none of the OSG dlls show any 
symbols...



I think the problem is that OSG is using /Zi instead of /Z7, but at 
the same time, the .pdb files aren't being distributed in the packages.
Right, that is what I originally suspected. So is there any point to 
the debug packages *in their current form*? As 2.8.2 is probably 
released pretty soon it might be a good point in time to fix this?
My guess is that the extra size comes from optimizations being 
turned off (the default in Debug mode), but I don't make the 
packages, so I'm not sure.
Is there any way to test for a given dll if there is debug 
information in it, e.g. with some MSVC tool?


Paul




Hi Paul, 

Heeej :)

Does this help?

%VCINSTALLDIR%\bin\dumpbin.exe /PDBPATH:VERBOSE osg55-osgd.dll
Well, not really, as it merely seems to check if there is a .pdb file 
available that matches the given dll (which are not found for the dll's 
in the OSG debug package). However, the option /HEADERS produces more 
interesting results as it lists a Debug directories, which for 
osg55-osgd.dll refers to a .pdb file 
d:\Prog\Libs\OpenSceneGraph\bin\osg55-osgd.pdb. So that's probably the 
location on the original  package creator's system (whoever that was). 
So this indeed seems to confirm that the dll's in the OSG VS8sp1 debug 
package on the website do not contain debug information for OSG itself, 
but can merely be used to build an application in debug mode.


Paul

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Re: [osg-users] OpenSceneGraph-2.8.2 release candidate three tagged

2009-07-23 Thread Paul Melis

Jean-Sébastien Guay wrote:

Hi Paul,

Right, that is what I originally suspected. So is there any point to 
the debug packages *in their current form*? 


Yes, they allow you to compile your own project in debug mode. They 
don't allow you to debug into the OSG itself, but otherwise they're 
required to get your own apps to compile and run in debug mode at all.

Don't you just ha^H^H love windows...



As 2.8.2 is probably released pretty soon it might be a good point in 
time to fix this?


I'm not sure what the pdb files were not included (or the debug info 
was not embedded into the DLLs), but I would expect someone interested 
in debugging into OSG would have no problem compiling OSG 
themselves... If they want to debug into it, it's probable that 
they'll need to make a fix somewhere... And compiling OSG is pretty 
painless nowadays.


But yes, we could either embed debug info or provide the pdb files 
(perhaps as a separate download for people who need it).

Providing the .pdb's as a separate package might be a nice option, yes


Is there any way to test for a given dll if there is debug 
information in it, e.g. with some MSVC tool?


The only way I've seen is when debugging the app in Visual Studio it 
will say in the output window dll name (no debug information) or 
something like that. Then if you want to load the pdb file manually if 
you have it, you can go to the Modules window, right-click on the DLL 
and click Load Symbols. Same thing when you're stopped at a 
breakpoint, in the Call Stack window you can right-click on the grayed 
out lines and click Load Symbols.


I don't know of a standalone tool that will tell you if a DLL contains 
debug info.

See Laurens Voerman's reply for a step in the right direction

Paul
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Re: [osg-users] OpenSceneGraph-2.8.2 release candidate three tagged

2009-07-23 Thread Jean-Sébastien Guay

Hi Paul,

Yes, they allow you to compile your own project in debug mode. They 
don't allow you to debug into the OSG itself, but otherwise they're 
required to get your own apps to compile and run in debug mode at all.

Don't you just ha^H^H love windows...


Well, to be fair, that's not Windows's fault, it's Visual Studio's. 
Other compilers on Windows might not have this requirement.


You might want to look into the reasons for this implementation decision 
they made... It was well-intentioned (they wanted to make iterators and 
other things easier to debug) but it has regrettable consequences on 
packaging libraries, among other things.


J-S
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Re: [osg-users] OpenSceneGraph-2.8.2 release candidate three tagged

2009-07-23 Thread Jean-Sébastien Guay

Hi all,

I would recommend that Jose Luis simply install CDash somewhere on 
openscenegraph.org http://openscenegraph.org if possible.  The 
install is fairly simple for a PHP/MySQL webapp and I would be happy 
to lend assistance with setup or ongoing maintenance if needed.


Yes, I'll see with Jose Luis about this.


This has now been done. I'll post a separate thread to bring attention 
to the new site and also post the modified CTestConfig.cmake, but I just 
wanted to close this thread instead of leaving it dangling like that.


J-S
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Re: [osg-users] OpenSceneGraph-2.8.2 release candidate three tagged

2009-07-22 Thread Paul Melis

Jason Daly wrote:

Paul Melis wrote:
Okay, can you give me some pointers how to make it work then? I have 
VS8 sp1, have downloaded the corresponding debug package from the 
OSG website and have a really small test application that forces OSG 
to use some freed memory. If I build (in debug mode of course) and 
then run the test from VS with F5 it nicely catches the error, but 
in the stack trace none of the OSG dlls show any symbols...



I think the problem is that OSG is using /Zi instead of /Z7, but at 
the same time, the .pdb files aren't being distributed in the packages.
Right, that is what I originally suspected. So is there any point to the 
debug packages *in their current form*? As 2.8.2 is probably released 
pretty soon it might be a good point in time to fix this?
My guess is that the extra size comes from optimizations being turned 
off (the default in Debug mode), but I don't make the packages, so I'm 
not sure.
Is there any way to test for a given dll if there is debug information 
in it, e.g. with some MSVC tool?


Paul
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Re: [osg-users] OpenSceneGraph-2.8.2 release candidate three tagged

2009-07-22 Thread Jean-Sébastien Guay

Hi Paul,

Right, that is what I originally suspected. So is there any point to the 
debug packages *in their current form*? 


Yes, they allow you to compile your own project in debug mode. They 
don't allow you to debug into the OSG itself, but otherwise they're 
required to get your own apps to compile and run in debug mode at all.


As 2.8.2 is probably released 
pretty soon it might be a good point in time to fix this?


I'm not sure what the pdb files were not included (or the debug info was 
not embedded into the DLLs), but I would expect someone interested in 
debugging into OSG would have no problem compiling OSG themselves... If 
they want to debug into it, it's probable that they'll need to make a 
fix somewhere... And compiling OSG is pretty painless nowadays.


But yes, we could either embed debug info or provide the pdb files 
(perhaps as a separate download for people who need it).


Is there any way to test for a given dll if there is debug information 
in it, e.g. with some MSVC tool?


The only way I've seen is when debugging the app in Visual Studio it 
will say in the output window dll name (no debug information) or 
something like that. Then if you want to load the pdb file manually if 
you have it, you can go to the Modules window, right-click on the DLL 
and click Load Symbols. Same thing when you're stopped at a 
breakpoint, in the Call Stack window you can right-click on the grayed 
out lines and click Load Symbols.


I don't know of a standalone tool that will tell you if a DLL contains 
debug info.


J-S
--
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Re: [osg-users] OpenSceneGraph-2.8.2 release candidate three tagged

2009-07-22 Thread Pierre Bourdin (gmail)
Le mercredi 22 juillet 2009 à 09:11 -0400, Jean-Sébastien Guay a écrit :
 Hi Paul,
 
  Right, that is what I originally suspected. So is there any point to the 
  debug packages *in their current form*? 
 
 Yes, they allow you to compile your own project in debug mode. They 
 don't allow you to debug into the OSG itself, but otherwise they're 
 required to get your own apps to compile and run in debug mode at all.
 
  As 2.8.2 is probably released 
  pretty soon it might be a good point in time to fix this?
 
 I'm not sure what the pdb files were not included (or the debug info was 
 not embedded into the DLLs), but I would expect someone interested in 
 debugging into OSG would have no problem compiling OSG themselves... If 
 they want to debug into it, it's probable that they'll need to make a 
 fix somewhere... And compiling OSG is pretty painless nowadays.
 
 But yes, we could either embed debug info or provide the pdb files 
 (perhaps as a separate download for people who need it).
 
  Is there any way to test for a given dll if there is debug information 
  in it, e.g. with some MSVC tool?
 
 The only way I've seen is when debugging the app in Visual Studio it 
 will say in the output window dll name (no debug information) or 
 something like that. Then if you want to load the pdb file manually if 
 you have it, you can go to the Modules window, right-click on the DLL 
 and click Load Symbols. Same thing when you're stopped at a 
 breakpoint, in the Call Stack window you can right-click on the grayed 
 out lines and click Load Symbols.

Nice, I didn't know about this possibility.
Thanks J-S for sharing the info.

Pierre.

 
 I don't know of a standalone tool that will tell you if a DLL contains 
 debug info.
 
 J-S

Pierre BOURDIN
I.M.E.R.I.R.
Av. Pascot BP 90443
66004 PERPIGNAN
tél: 04 68 56 84 95
fax: 04 68 55 03 86
email: bour...@imerir.com


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Re: [osg-users] OpenSceneGraph-2.8.2 release candidate three tagged

2009-07-21 Thread Paul Melis

Jason Daly wrote:

Jean-Sébastien Guay wrote:


Well the name old-style might also mean that there are drawbacks to 
using that option... I wouldn't know if the only effect is that the 
debug information is embedded instead of in a separate file.
  
We develop with SCons (which uses the MSVC compiler on Windows), and 
we use the /Z7 option all the time, because it allows us to compile 
code in parallel without any worries of conflicts.  With the normal 
/Zi option, you get conflicts when two or more processes are trying to 
write to the .pdb file at the same time.


You can still make use of just-in-time and source-level debugging with 
the old-style debug info.  I do it all the time.  The only drawback 
that I know of is that the embedded debug info makes the final object 
(.exe or .dll) larger, and it might increase loading time a bit.
Okay, can you give me some pointers how to make it work then? I have VS8 
sp1, have downloaded the corresponding debug package from the OSG 
website and have a really small test application that forces OSG to use 
some freed memory. If I build (in debug mode of course) and then run the 
test from VS with F5 it nicely catches the error, but in the stack trace 
none of the OSG dlls show any symbols...


Paul
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Re: [osg-users] OpenSceneGraph-2.8.2 release candidate three tagged

2009-07-21 Thread Paul Melis

Paul Melis wrote:

Jason Daly wrote:

Jean-Sébastien Guay wrote:


Well the name old-style might also mean that there are drawbacks 
to using that option... I wouldn't know if the only effect is that 
the debug information is embedded instead of in a separate file.
  
We develop with SCons (which uses the MSVC compiler on Windows), and 
we use the /Z7 option all the time, because it allows us to compile 
code in parallel without any worries of conflicts.  With the normal 
/Zi option, you get conflicts when two or more processes are trying 
to write to the .pdb file at the same time.


You can still make use of just-in-time and source-level debugging 
with the old-style debug info.  I do it all the time.  The only 
drawback that I know of is that the embedded debug info makes the 
final object (.exe or .dll) larger, and it might increase loading 
time a bit.
Okay, can you give me some pointers how to make it work then? I have 
VS8 sp1, have downloaded the corresponding debug package from the OSG 
website and have a really small test application that forces OSG to 
use some freed memory. If I build (in debug mode of course) and then 
run the test from VS with F5 it nicely catches the error, but in the 
stack trace none of the OSG dlls show any symbols...
Just noticed the line Loaded '[...]\bin\osg55-osgd.dll', No symbols 
loaded. in the debug output in VS. The debug DLL is 5.4 Mb, while 
osg55-osg.dll from the release package is 1.8 Mb, suggesting that the 
debug DLL *does* contain extra information (I wouldn't expect that large 
a difference in code size alone).


Paul
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Re: [osg-users] OpenSceneGraph-2.8.2 release candidate three tagged

2009-07-21 Thread Jason Daly

Paul Melis wrote:
Okay, can you give me some pointers how to make it work then? I have 
VS8 sp1, have downloaded the corresponding debug package from the OSG 
website and have a really small test application that forces OSG to 
use some freed memory. If I build (in debug mode of course) and then 
run the test from VS with F5 it nicely catches the error, but in the 
stack trace none of the OSG dlls show any symbols...



I think the problem is that OSG is using /Zi instead of /Z7, but at the 
same time, the .pdb files aren't being distributed in the packages.


My guess is that the extra size comes from optimizations being turned 
off (the default in Debug mode), but I don't make the packages, so I'm 
not sure.


--J


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Re: [osg-users] OpenSceneGraph-2.8.2 release candidate three tagged

2009-07-17 Thread Paul Melis

Robert Osfield wrote:

I have another OpenSceneGraph 2.8.2 release candidate for you, just a
couple fixes since 2.8.2-rc2:

# Build fixes for:

* Building of dicom plugin with ITK under Linux.

# Crash fixes to:

* crash during window destruction under Windows when using closing
a MFC based GraphicsWindow
* deadlock under Windows due threading issues with atomic
operations in Win32 Barrier implementation
* OpenFlight plugin not handling spaces at the end of option strings

You can grab the source code from:

source package : OpenSceneGraph-2.8.2-rc3.zip
svn tag: svn co
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.8.2-rc3
OpenSceneGraph

My plan is tag the the final OpenSceneGraph-2.8.2 release this week so
please pull down the source and test it on as many platforms and of
your own applications as possible so we can make sure we can catch as
many problems prior to going gold.
  
A collegue and I where wondering some time ago if the binary windows 
packages provided on the website are usable for debugging. Even though 
there are separate release and debug distributions the debug ones (at 
least the VS8 ones) don't seem to contain any .pdb files. I remember him 
trying to debug some OSG application but he could not get any symbol 
info for the OSG dlls. I've been out of windows development for a long 
time so don't really have the overview anymore. Can you have debug 
information in .lib files on windows or are .pdb files always required?


Paul
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Re: [osg-users] OpenSceneGraph-2.8.2 release candidate three tagged

2009-07-17 Thread Jason Daly

Paul Melis wrote:


A collegue and I where wondering some time ago if the binary windows 
packages provided on the website are usable for debugging. Even though 
there are separate release and debug distributions the debug ones (at 
least the VS8 ones) don't seem to contain any .pdb files. I remember him 
trying to debug some OSG application but he could not get any symbol 
info for the OSG dlls. I've been out of windows development for a long 
time so don't really have the overview anymore. Can you have debug 
information in .lib files on windows or are .pdb files always required?
  


You can have embedded debug info (pass /Z7 to the compiler instead of 
the usual /Zi).  I'm not sure if that's how the OSG debug packages work, 
but it is possible.


--J


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Re: [osg-users] OpenSceneGraph-2.8.2 release candidate three tagged

2009-07-17 Thread Paul Melis

Jason Daly wrote:

Paul Melis wrote:


A collegue and I where wondering some time ago if the binary windows 
packages provided on the website are usable for debugging. Even 
though there are separate release and debug distributions the debug 
ones (at least the VS8 ones) don't seem to contain any .pdb files. I 
remember him trying to debug some OSG application but he could not 
get any symbol info for the OSG dlls. I've been out of windows 
development for a long time so don't really have the overview 
anymore. Can you have debug information in .lib files on windows or 
are .pdb files always required?
  


You can have embedded debug info (pass /Z7 to the compiler instead of 
the usual /Zi).  I'm not sure if that's how the OSG debug packages 
work, but it is possible.
Interesting, VS9's cl.exe reports that /Z7 option as enable old-style 
debug info. I guess progress isn't everything if you want integrated 
debug information :)


Paul
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Re: [osg-users] OpenSceneGraph-2.8.2 release candidate three tagged

2009-07-17 Thread Jean-Sébastien Guay

Hi Paul,

Interesting, VS9's cl.exe reports that /Z7 option as enable old-style 
debug info. I guess progress isn't everything if you want integrated 
debug information :)


Well the name old-style might also mean that there are drawbacks to 
using that option... I wouldn't know if the only effect is that the 
debug information is embedded instead of in a separate file.


The real solution I think would simply be to package the .pdb files with 
the .dlls, perhaps in a separate zip file... Here at work we normally 
check in the .dlls to source control, and have a separate zip file on a 
server that people who need to debug OSG can unzip in their local 
installation.


J-S
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Re: [osg-users] OpenSceneGraph-2.8.2 release candidate three tagged

2009-07-17 Thread Jason Daly

Jean-Sébastien Guay wrote:


Well the name old-style might also mean that there are drawbacks to 
using that option... I wouldn't know if the only effect is that the 
debug information is embedded instead of in a separate file.
  
We develop with SCons (which uses the MSVC compiler on Windows), and we 
use the /Z7 option all the time, because it allows us to compile code in 
parallel without any worries of conflicts.  With the normal /Zi option, 
you get conflicts when two or more processes are trying to write to the 
.pdb file at the same time.


You can still make use of just-in-time and source-level debugging with 
the old-style debug info.  I do it all the time.  The only drawback 
that I know of is that the embedded debug info makes the final object 
(.exe or .dll) larger, and it might increase loading time a bit.



The real solution I think would simply be to package the .pdb files with 
the .dlls, perhaps in a separate zip file... Here at work we normally 
check in the .dlls to source control, and have a separate zip file on a 
server that people who need to debug OSG can unzip in their local 
installation.
  


I think they're both real solutions.  The .pdb files might be the 
Microsoft solution, but both work just fine.


--J

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Re: [osg-users] OpenSceneGraph-2.8.2 release candidate three tagged

2009-07-15 Thread Jean-Sébastien Guay

Hi Philip,

I would recommend that Jose Luis simply install CDash somewhere on 
openscenegraph.org http://openscenegraph.org if possible.  The install 
is fairly simple for a PHP/MySQL webapp and I would be happy to lend 
assistance with setup or ongoing maintenance if needed.


Yes, I'll see with Jose Luis about this.

I'm assuming here that OpenSceneGraph like most OS projects is running 
on a shoestring budget and paying for CDashPro is not feasible.  All 
things being equal, $189/year is probably pretty comparable to what it 
would cost to administer your own installation of CDash for a year just 
in labor alone (factoring in installation, upgrades, database purges, 
unexpected issues, etc.).


It's certainly not an extremely large amount, but Robert would have to 
decide which solution he prefers. I see it as a tradeoff between members 
of the community donating small amounts of money to afford the service, 
or members of the community helping with maintenance of the different 
web services (which means we're self-sufficient but also there might be 
no uptime guarantees).


J-S
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Re: [osg-users] OpenSceneGraph-2.8.2 release candidate three tagged

2009-07-15 Thread Jason Daly


RHEL 5, CMake 2.6.4

Tested with a couple of our own apps.  All seems good.

--J
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Re: [osg-users] OpenSceneGraph-2.8.2 release candidate three tagged

2009-07-14 Thread Jean-Sébastien Guay

Hi Robert,


I have another OpenSceneGraph 2.8.2 release candidate for you,


I'll fire off a build and let you know the result soon.


My plan is tag the the final OpenSceneGraph-2.8.2 release this week so
please pull down the source and test it on as many platforms and of
your own applications as possible so we can make sure we can catch as
many problems prior to going gold.


I don't know if you've gone to the CDash page lately:

  http://my.cdash.org/index.php?project=OpenSceneGraph

For the last few days, there seem to have been no builds. But looking at 
my logs, it looks like the nightly builds on my machine have been 
running as planned each night. So I don't know if there's a problem with 
the CDash site on the receiving end, or my build results are not being 
sent, or something else... Any idea how we could debug this?


FYI, my nightly build has been building the 2.8 branch for a while now.

J-S
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Re: [osg-users] OpenSceneGraph-2.8.2 release candidate three tagged

2009-07-14 Thread Robert Osfield
Hi JS,

On Tue, Jul 14, 2009 at 5:46 PM, Jean-Sébastien
Guayjean-sebastien.g...@cm-labs.com wrote:
 I'll fire off a build and let you know the result soon.

Thanks,

 I don't know if you've gone to the CDash page lately:

  http://my.cdash.org/index.php?project=OpenSceneGraph

 For the last few days, there seem to have been no builds. But looking at my
 logs, it looks like the nightly builds on my machine have been running as
 planned each night. So I don't know if there's a problem with the CDash site
 on the receiving end, or my build results are not being sent, or something
 else... Any idea how we could debug this?

I have spotted that CDash is not working as usual.  I have no clue as
to why or what to do about it as I'm the not the one that set this up
or has knowledge of how to administer it.  A search through the
archives might reveal the original engineer who set it up, I'm afraid
I can't recall off the top of my head.

Robert.
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Re: [osg-users] OpenSceneGraph-2.8.2 release candidate three tagged

2009-07-14 Thread Jean-Sébastien Guay

Hi Robert,


I'll fire off a build and let you know the result soon.


All built fine. I'll do some quick testing, but I don't expect any problems.


I have spotted that CDash is not working as usual.  I have no clue as
to why or what to do about it as I'm the not the one that set this up
or has knowledge of how to administer it.  A search through the
archives might reveal the original engineer who set it up, I'm afraid
I can't recall off the top of my head.


Seems it was Mathieu Marache. But his last post to this list was in 
February. Perhaps he's just taken a back seat, if so I hope he'll see 
this post and join in the discussion :-)


Otherwise, perhaps Philip Lowman could also see if he can see something 
wrong, as he's pretty experienced with CMake etc.


J-S
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Re: [osg-users] OpenSceneGraph-2.8.2 release candidate three tagged

2009-07-14 Thread Pierre BOURDIN
Hi Robert, J-S,

I wanted to setup nightly build for a Debian, but I didn't know how to
proceed...

Everything seems fine, but it doesn't send any data to the Dashboard.

I've open an account on the CDash web site, but I just don't know how
to the login informations...

I understand there's maybe a problem with the server, but anyway I'm
sure I need to put my login information somewhere, so maybe you can
explain me how you put this informations on the build you've setup ?

Pierre

2009/7/14 Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com:
 Hi Robert,

 I'll fire off a build and let you know the result soon.

 All built fine. I'll do some quick testing, but I don't expect any problems.

 I have spotted that CDash is not working as usual.  I have no clue as
 to why or what to do about it as I'm the not the one that set this up
 or has knowledge of how to administer it.  A search through the
 archives might reveal the original engineer who set it up, I'm afraid
 I can't recall off the top of my head.

 Seems it was Mathieu Marache. But his last post to this list was in
 February. Perhaps he's just taken a back seat, if so I hope he'll see this
 post and join in the discussion :-)

 Otherwise, perhaps Philip Lowman could also see if he can see something
 wrong, as he's pretty experienced with CMake etc.

 J-S
 --
 __
 Jean-Sebastien Guay    jean-sebastien.g...@cm-labs.com
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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Re: [osg-users] OpenSceneGraph-2.8.2 release candidate three tagged

2009-07-14 Thread Jean-Sébastien Guay

Bonjour Pierre,


I understand there's maybe a problem with the server, but anyway I'm
sure I need to put my login information somewhere, so maybe you can
explain me how you put this informations on the build you've setup ?


Actually to submit builds you don't need an account. If the build 
finishes it should generally send the info to the CDash site 
automatically, and if it doesn't then it's probably related to the 
troubles Robert and I have talked about.


I haven't seen much use to making an account. It allows you to say this 
machine is mine as here: 
http://my.cdash.org/viewSite.php?siteid=284project=4currenttime=1247007600


But I'm not sure what else it's used for.

Hope this helps,

J-S
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Re: [osg-users] OpenSceneGraph-2.8.2 release candidate three tagged

2009-07-14 Thread Jean-Sébastien Guay

Hi Robert,


I have spotted that CDash is not working as usual.  I have no clue as
to why or what to do about it as I'm the not the one that set this up
or has knowledge of how to administer it.


Ah ha! Logging in with my user account on the CDash site to answer 
Pierre's question, I noticed this message:


* The project OpenSceneGraph has reached the maximum number of builds. 
You should upgrade to a premium account to avoid missing builds.[Upgrade 
Now] (http://www.kitware.com/products/cdashpro.html)


I guess that means that either we need to pay for a premium account 
(silver is 16$/month, 49$/3months, 189$/year), or host our build results 
on the openscenegraph.org site somehow (if that's possible). Anyone know 
about this?


J-S
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Re: [osg-users] OpenSceneGraph-2.8.2 release candidate three tagged

2009-07-14 Thread Pierre BOURDIN
Hi,

2009/7/14 Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com:
 Hi Robert,

 I have spotted that CDash is not working as usual.  I have no clue as
 to why or what to do about it as I'm the not the one that set this up
 or has knowledge of how to administer it.

 Ah ha! Logging in with my user account on the CDash site to answer Pierre's
 question, I noticed this message:

 * The project OpenSceneGraph has reached the maximum number of builds. You
 should upgrade to a premium account to avoid missing builds.[Upgrade Now]
 (http://www.kitware.com/products/cdashpro.html)

 I guess that means that either we need to pay for a premium account (silver
 is 16$/month, 49$/3months, 189$/year), or host our build results on the
 openscenegraph.org site somehow (if that's possible). Anyone know about
 this?
No idea, but installing a CDash server doesn't look very difficult as
far as I see the doc:
http://public.kitware.com/Wiki/CDash:Installation
It just require some usual libs on the server and a database...
It could be interesting to try ?


 J-S
 --
 __
 Jean-Sebastien Guay    jean-sebastien.g...@cm-labs.com
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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Pierre.
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Re: [osg-users] OpenSceneGraph-2.8.2 release candidate three tagged

2009-07-14 Thread Pierre BOURDIN
2009/7/14 Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com:
 Bonjour Pierre,
Salut J-S,
Thanks for your answer.

 I understand there's maybe a problem with the server, but anyway I'm
 sure I need to put my login information somewhere, so maybe you can
 explain me how you put this informations on the build you've setup ?

 Actually to submit builds you don't need an account. If the build finishes
 it should generally send the info to the CDash site automatically, and if it
 doesn't then it's probably related to the troubles Robert and I have talked
 about.

That's what I was expecting, but as I've tried and it wasn't changing
anything on the Dashboard...

 I haven't seen much use to making an account. It allows you to say this
 machine is mine as here:
 http://my.cdash.org/viewSite.php?siteid=284project=4currenttime=1247007600

I had seen your nice machine, and I wanted to have mine located too ;-)

 But I'm not sure what else it's used for.


 Hope this helps,

 J-S
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Cheers, Pierre.
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Re: [osg-users] OpenSceneGraph-2.8.2 release candidate three tagged

2009-07-14 Thread Jean-Sébastien Guay

Salut Pierre,


That's what I was expecting, but as I've tried and it wasn't changing
anything on the Dashboard...


Yes, well I think the message I got pretty much explains that.

My personal server is not really meant to have lots of traffic, or I'd 
install the server software on it. I'll see if Jose Luis could arrange 
something.


J-S
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Re: [osg-users] OpenSceneGraph-2.8.2 release candidate three tagged

2009-07-14 Thread Philip Lowman
On Tue, Jul 14, 2009 at 9:10 PM, Pierre BOURDIN bour...@imerir.com wrote:

 Hi,

 2009/7/14 Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com:
  Hi Robert,
 
  I have spotted that CDash is not working as usual.  I have no clue as
  to why or what to do about it as I'm the not the one that set this up
  or has knowledge of how to administer it.
 
  Ah ha! Logging in with my user account on the CDash site to answer
 Pierre's
  question, I noticed this message:
 
  * The project OpenSceneGraph has reached the maximum number of builds.
 You
  should upgrade to a premium account to avoid missing builds.[Upgrade Now]
  (http://www.kitware.com/products/cdashpro.html)


That's interesting.  I noticed the CDashPro thing a few months back.  I
thought it only limited the number of nightly builds not the total number of
builds allowed, though.



 
  I guess that means that either we need to pay for a premium account
 (silver
  is 16$/month, 49$/3months, 189$/year), or host our build results on the
  openscenegraph.org site somehow (if that's possible). Anyone know about
  this?
 No idea, but installing a CDash server doesn't look very difficult as
 far as I see the doc:
 http://public.kitware.com/Wiki/CDash:Installation
 It just require some usual libs on the server and a database...
 It could be interesting to try ?


I would recommend that Jose Luis simply install CDash somewhere on
openscenegraph.org if possible.  The install is fairly simple for a
PHP/MySQL webapp and I would be happy to lend assistance with setup or
ongoing maintenance if needed.

I'm assuming here that OpenSceneGraph like most OS projects is running on a
shoestring budget and paying for CDashPro is not feasible.  All things being
equal, $189/year is probably pretty comparable to what it would cost to
administer your own installation of CDash for a year just in labor alone
(factoring in installation, upgrades, database purges, unexpected issues,
etc.).

-- 
Philip Lowman
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