RE: AnimSchool Student Showcase

2014-03-28 Thread Angus Davidson
Hi Jon

Unfortunately ours is a combination of two factors

1) We have done extensive polling of current and future students  and they have 
made it very clear they will go elsewhere if we remain on Softimage

2) Even if point 1 wasn't as it is we have a legal imperative from our 
institution to not teach EOL software. The only grey area we have is the course 
that started on Softimage before the announcement will be allowed to continue 
using it.

I would love to keep on using Softimage as I feel its a much better choice for 
people coming to grips with 3D.
I wish the situation was otherwise ;(  Ours is a small course we only have two 
staff really not not really much wiggle room.

Kind regards

Angus


Angus,
I agree with not teaching EOL software it may not be approprite for you. 
However I'm not totally undecided or against migrating over the 3 years. 
Obviously it depends on the set up of the syllabus and staffing.

Hi David,
I have many questions but my my initial questioning is around character setup 
and what is an appropriate autorigger (that could complement some rigging 
principles)

We currently use the rigging tools as well as the biped as well as some Gear.

The Maya ones I have on my research radar so far are:
abAutoRig
Advanced skeleton
Human IK
Mgear

Kind regards,
Jon





On Thu, Mar 27, 2014 at 11:27 PM, David Gallagher 
davegsoftimagel...@gmail.commailto:davegsoftimagel...@gmail.com wrote:

On 3/27/2014 5:21 PM, Jon Hunt wrote:
My chat today was very constructive and supportive. I would certainly request 
that if you haven't already, contact Maurice and he can put you in touch with 
the best channels.

It's far from rosie as I have a lot of retraining in a short space of time and 
a lot of equivalents to find/discover that they don't exist. If there are any 
educators that already have Maya in their syllabus that can offer some advice I 
would be grateful.

Thanks.

We teach in Maya  (with some support for Softimage, that is now winding down.)
Do you have any specific question?



Kind regards,
Jon



On Thu, Mar 27, 2014 at 10:38 PM, David Gallagher 
davegsoftimagel...@gmail.commailto:davegsoftimagel...@gmail.com wrote:

Oh, that's good. The educational side of this debacle was perhaps handled the 
worst.



On 3/27/2014 4:03 PM, Jon Hunt wrote:
Hi David,
I had a Skype call today from a chap from autodesk where it was confirmed from 
the feedback they have received, the free student versions shall be offered for 
another year (timeframe - iirc it was a year) to aid migration of the education 
community.

I have certainly found this useful in our plans
J


On Thu, Mar 27, 2014 at 9:04 PM, Jason S 
jasonsta...@gmail.commailto:jasonsta...@gmail.com wrote:
Yet I'm sure that a number of positive silver linings would come out of this in 
coming versions of Maya,
Cheers



On 03/27/14 16:36, Jason S wrote:

Nad Center in Montreal is also hit pretty hard.. (among many)


The thought of where XSI7 was heading,
in that sense I can undestand what may have motivated the measures taken in 
consequence.

Typical sentiment in Area Forum back then

   .. with programs like Houdini and XSI 7 (with ICE)
gaining a lot of ground  in the development arena,
 is Autodesk actually taking a hard look at Maya
and making it more stable while providing new features?

The underlying theme I get from people on forums is if Maya 2009 doesn't deliver
or Autodesk doesn't lay out some sort of roadmap worthy of sticking around,
people will in fact jump to XSI or Houdini.

Makes me wonder where XSI would be today, had it not been subject to Laws of 
the Jungle.

I'm sure Maya would have been very much (if not more) alive  well...  as well..
(having more reasons to keep-up)


On 03/27/14 15:32, David Gallagher wrote:
Hello! We will begin to remove Softimage assignment options, unfortunately, as 
it appears the students will no longer be able to download a student version, 
and we would be unwise to promote it for their sakes.

We will continue to offer our more advanced rigs in Softimage to the animation 
students who may already have it, and our free, public rigs as well.

I will continue to show Softimage's amazing capabilities to our students in my 
extra help sessions with the students.

Thanks for the compliment!
Dave G








table width=100% border=0 cellspacing=0 cellpadding=0 
style=width:100%;
tr
td align=left style=text-align:justify;font face=arial,sans-serif 
size=1 color=#99span style=font-size:11px;This communication is 
intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised signatories are competent to 
enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
University and may contain 

Re: AnimSchool Student Showcase

2014-03-28 Thread Mirko Jankovic
There are still places that don't plan to switch to anything else for the
time being for another  4-5 years maybe even more.
And I saw animschool as perfect place to send couple juniors to cover some
areas, and was looking at modeling and rigging ie make characters part.
As modeling is pretty much software agnostic rigging on the other hand is
completely software dependent.

I guess there are not so many places that have that need and that  will end
up in school to justify keeping SI in the classes but it is shame...
Only learning materials left in those cases will be like digital tutors
where they said they wont be removing tarining materials so at least one
good thing...
Even EOL for a lot of people there is no replacement so...



On Fri, Mar 28, 2014 at 3:22 AM, Siew Yi Liang soni...@gmail.com wrote:

  Hi Jon:

 I would add RapidRig (and its newer modular version) and CreatureRigs to
 that list :) RapidRig is not free though. They are, however, the closest to
 GEAR that I know of publicly available for Maya if you don't want/have no
 time to make your own.

 I would stay away from abAutoRig, as our school forced us to use it and I
 was amazed at how terribly it was set up (and it's not free!). Not to
 publicly diss, but...it was just very weirdly scripted and its own tools
 have issues across versions of Maya.

 Some links:

 http://creaturerigs.com/


 http://www.creativecrash.com/maya/script/-rapid-rig-advanced-auto-rig-for-maya


 http://www.creativecrash.com/maya/script/-rapid-rig-modular-procedural-auto-rig-for-maya

 Personally I think aSkeleton is one of the best free autoriggers I've seen
 out there, and it's really nice, apart from a few bugs/issues I have with
 it. The more recent versions have some really nice features in now though,
 and he's always updating regularly so that's a bonus.

 Hope this helps!

 Yours sincerely,
 Siew Yi Liang

 On 3/27/2014 5:45 PM, David Gallagher wrote:

 On 3/27/2014 6:07 PM, Jon Hunt wrote:

  Angus,
 I agree with not teaching EOL software it may not be approprite for you.
 However I'm not totally undecided or against migrating over the 3 years.
 Obviously it depends on the set up of the syllabus and staffing.

  Hi David,
  I have many questions but my my initial questioning is around character
 setup and what is an appropriate autorigger (that could complement some
 rigging principles)

  We currently use the rigging tools as well as the biped as well as some
 Gear.

  The Maya ones I have on my research radar so far are:
 abAutoRig
 Advanced skeleton
  Human IK
  Mgear


 Hi! We don't use auto riggers. We teach them how to do things manually,
 then script simple tasks. Then the last rigging course is learning how to
 automate tasks in python in Maya. So, make an auto-rigged body part.

 I don't teach any of those classes -- I don't really keep current on Maya
 and don't enjoy rigging in it, so we have some other instructors involved
 in that. I teach the aesthetic side of things.



  Kind regards,
  Jon





 On Thu, Mar 27, 2014 at 11:27 PM, David Gallagher 
 davegsoftimagel...@gmail.com wrote:


 On 3/27/2014 5:21 PM, Jon Hunt wrote:

   My chat today was very constructive and supportive. I would certainly
 request that if you haven't already, contact Maurice and he can put you in
 touch with the best channels.

  It's far from rosie as I have a lot of retraining in a short space of
 time and a lot of equivalents to find/discover that they don't exist. If
 there are any educators that already have Maya in their syllabus that can
 offer some advice I would be grateful.

Thanks.

 We teach in Maya  (with some support for Softimage, that is now winding
 down.)
 Do you have any specific question?



  Kind regards,
  Jon



 On Thu, Mar 27, 2014 at 10:38 PM, David Gallagher 
 davegsoftimagel...@gmail.com wrote:


 Oh, that's good. The educational side of this debacle was perhaps
 handled the worst.



 On 3/27/2014 4:03 PM, Jon Hunt wrote:

  Hi David,
  I had a Skype call today from a chap from autodesk where it was
 confirmed from the feedback they have received, the free student versions
 shall be offered for another year (timeframe - iirc it was a year) to aid
 migration of the education community.

  I have certainly found this useful in our plans
 J


 On Thu, Mar 27, 2014 at 9:04 PM, Jason S jasonsta...@gmail.com wrote:

  Yet I'm sure that a number of positive silver linings would come out
 of this in coming versions of Maya,
 Cheers



 On 03/27/14 16:36, Jason S wrote:


 Nad Center in Montreal is also hit pretty hard.. (among many)


 The thought of where XSI7 was heading,
 in that sense I can undestand what may have motivated the measures
 taken in consequence.

 Typical sentiment in Area Forum back then

 







 *  .. with programs like Houdini and XSI 7 (with ICE) gaining a lot of
 ground  in the development arena,  is Autodesk actually taking a hard look
 at Maya and making it more stable while providing new features? The
 

Re: really hgih poly zbrush to SI

2014-03-28 Thread Tim Leydecker

There´a a few things you can run when trying to bake.

*ZBrush UV shells tend to shrink when subdivided to higher levels,
which means your maps may not line up nicely around UV shell seams.

*Projecting detail between meshes may result in stray edges/vertices.

*You need good UVs to get a good bake.

*Intersecting faces are hard to see when double sided is switched off.



Since you go for a game resolution geometry result:

How about exporting parts of the highrez geometry with a nice broad overlap
each and importing that into Softimage?

Then, in Softimage, modeling a clean low poly version on top of the highrez 
meshes.
You could use ZRemesher or decimation master to get better initial lowrez 
snippets,
then clean out, merge and UV map inside Softimage.

I´m not sure about using UVs outside the 0-1 range with Unity, which means you 
have
to face the fact that your texture space is very limited unless you use an 
alternative
approach to generate additional surface detail inside your egine that needs 
fewer,
smaller but tiled maps.

A few free tutorials you might like:

http://eat3d.com/free/vertex_painting
http://eat3d.com/free/xnormal_overview
http://eat3d.com/free/cryengine3_decals
http://eat3d.com/free/mudbox_displace


Myself, I am a fan of crazybump (and the likes). Helps a lot in creating very 
nice maps
from, let´s say the diffuse map.

Once you have your lowrez mesh, I would like to suggest you try baking using 
Gator/rendermap
or Mudbox.

For level 0 meshes with a map of 1-2K, Mudbox gives easy, quick to use bakes 
and will
not introduce as many sampling errors as it does when you tell it to smooth 
UVs, that´s
where it will struggle, tho. The Smooth UVs option in Mudbox´s map extraction 
will give you
a lot of stray pixels. On the bonus side, your UV shell borders don´t shrink 
if you tell
it not to in the prefs.

You can of course also avoid UVshell shrinks in ZBrush when baking to a mesh 
that´s not subdivided at all.

Hope this helps,

Cheers,

tim




On 28.03.2014 01:37, Williams, Wayne wrote:

Hey Mirko,
Did you use the Inflate brush a lot to create the details? If so, that can 
cause a lot of noise because the polys are now mashed into one another.

As for zeremesher, it's more for helping create new topo that conforms to the 
surface. It's not going to transfer the detail most of the time. That means you 
will have to do a
projectALL to get those details back.

Without actually seeing the models I would guess that the detail is very high 
frequency/noisy in the sculpt. If you can import the hi rez sculpts into xsi 
and it's all blackened
weird surface detail, then that's it. Nothing you can do to fix that other than 
to smooth it out in zb.

A trick that helps me sometimes narrow down a problem area like that is to turn 
on Double in the Display menu down on the bottom right. That will show double 
faces and you'll see
the culprits stand out easier.

Hope that helps.
-Wayne

*From:* softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Tom Kleinenberg 
[zagan...@gmail.com]
*Sent:* Thursday, March 27, 2014 7:22 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: really hgih poly zbrush to SI

I seem to recall Zremesher giving odd results at a first pass, but if you run 
it again it gives cleaner results. I think it was in one of Paul Smith's videos 
- I may be crazy
though.What do you mean when you say weird polygons? I'd try exporting the 
remesher mesh to Xnormal and see what sort of bakes you get.


On 28 March 2014 00:37, Cristobal Infante cgc...@gmail.com 
mailto:cgc...@gmail.com wrote:

I hate to state to obvious but have you tried zremesher in zbrush, results 
are astonishing on my side...

On Thursday, 27 March 2014, Mirko Jankovic mirkoj.anima...@gmail.com 
mailto:mirkoj.anima...@gmail.com wrote:

The trick is that those are couple parts of huge Wall, with all details 
in modeled in by displacement map and then modified.
So it is already cut out in couple pieces but a lot of details in there 
and I would like to transfer them as much as possible to low poly model version 
in Unity.


On Thu, Mar 27, 2014 at 5:26 PM, Williams, Wayne 
wayne.willi...@xaviant.com wrote:

Did the same thing….didn’t understand your question. Some things 
you can try (as stated previously):

Break the mesh up into subtool chunks that aren’t 10 million polys  
and export those and bring them into xnormal to bake bake. This can potentially 
give seams so make
sure you try to break the chunks in areas that can hide those. 

__ __

You can also use zremesher to get it down to something a bit more 
manageable poly count wise then subdiv your way back up to about 4 million or 
so and 

Re: unsubscribe

2014-03-28 Thread Max Evgrafov
Rob, without  resistance of XSI users AD would think that He did great
benefit  ;-)


2014-03-27 22:38 GMT+04:00 Rob Wuijster r...@casema.nl:

  Resistance is futile. ;-P


 Rob

 \/-\/\/

 On 27-3-2014 19:34, Sven Constable wrote:

  You have to send it to softimage-requ...@listproc.autodesk.com to make
 it work



 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 *On Behalf Of *Jaime Bescansa
 *Sent:* Thursday, March 27, 2014 6:50 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* unsubscribe





 --


 ---

 El contenido de este mensaje y sus anexos es privado y confidencial. Si
 Vd. no es su destinatario, agradeceríamos lo destruya y nos lo notifique
 inmediatamente.

 El contenido de este mensaje no es vinculante, salvo que los términos y
 condiciones se incorporen a un acuerdo debidamente firmado por los
 representantes legalmente autorizados de las partes.

 Es su responsabilidad escanear este mensaje y sus ficheros para la
 detección de virus. Antes de imprimir este e-mail, piense si es
 necesario. Zinkia, una empresa comprometida con el Medio Ambiente



 The contents of this message including any attachments are private and
 confidential. If you are not the intended recipient, please delete it and
 informs us immediately.

 The content of this email is not binding unless the terms and conditions
 are incorporated in an agreement to be duly signed by the legal
 representatives of the parties.

 It is your responsibility to scan this email for viruses. Please, before
 printing this message, make sure that it is necessary. The environment is
 our responsibility. Zinkia is a company engaged with the environment.


 ---

 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2014.0.4354 / Virus Database: 3722/7256 - Release Date: 03/27/14





-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Re: Another alternative to Softimage

2014-03-28 Thread Sebastien Sterling
I said it was obviously early days

but they do get the color coded ports and tree assembly looks similar.


On 28 March 2014 05:05, Paulo César Duarte paulocdua...@gmail.com wrote:

 Well, I never said that it was close to the ICE, I just showed the
 projects that are walking the path to get there.


 2014-03-28 1:34 GMT-03:00 Sebastien Sterling sebastien.sterl...@gmail.com
 :

 How the hell does blender get closer to ICE in 1 release then AD ? early
 days still but they get an awfull lot of things right.


 On 28 March 2014 02:34, Paulo César Duarte paulocdua...@gmail.comwrote:

 Hello Ed
 Well, I'm not going to leave Softimage, it's like part of my arm, five
 years from now, will still be a great software, but I'm always following
 the evolution of Blender and make me happy every new release.


 2014-03-27 23:18 GMT-03:00 Ed Schiffer edschif...@gmail.com:

 +1, Paulo

 I'm still not prepared to let go of Softimage, but would definitely
 give Blender a chance.


 On Thu, Mar 27, 2014 at 1:48 PM, Dan Yargici danyarg...@gmail.comwrote:

 +1

 I think it's foolish to dismiss Blender as some kind of joke DCC.  It
 has a lot of nice things going for it.  I've been looking over the 2.70
 features this morning (before the government here decided to turn off
 YouTube...) and it's once again taken some good strides.

 DAN




 On Thu, Mar 27, 2014 at 6:35 PM, Paulo César Duarte 
 paulocdua...@gmail.com wrote:

 Between, Houdini, Modo, Lightwave and Cinema 4d, Blender is also a
 good alternative, I'd say he's a middle ground between Modo and 
 Lightwave,
 but the best thing about him is opensource and the community, any 
 developer
 can implement something in it.

 Take a look in this The best blender demo reel film 2013:
 https://www.youtube.com/watch?v=Z8l8WNHwTOg


 Blender has ongoing projects very interesting like the Molecular,
 which seems to me better than Lagoa, and it's not finish yet, but you can
 use right now:

 http://pyroevil.com/2013/10/03/molecular-v1-0-1-uvs-feature-and-osx-build-now-available/
 http://pyroevil.com/2013/09/11/block-of-sand-4-millions-of-particles/
 http://pyroevil.com/2013/08/28/fluid-solid-and-granular/

 http://pyroevil.com/2013/08/28/1920-x-1080-4-millions-particles-simulation-wallpaper/

 http://pyroevil.com/2013/03/18/a-little-rope-simulation-with-cython-code/
 http://pyroevil.com/2013/04/07/test-with-a-cube-of-sand/
 http://pyroevil.com/2013/05/25/cloth-test-with-molecular-addon/

 A data processing project similar to ICE:
 http://phonybone.planetblender.org/

 Advanced procedural polymodeling/remeshing:

 http://www.blenderartists.org/forum/showthread.php?279453-Polydrive-advanced-procedural-polymodeling-remeshing-(-possibly-development-funding)p=2454126viewfull=1#post2454126

 Node-based everything and openCL particles:

 http://blenderartists.org/forum/showthread.php?284448-Node-based-everything-and-openCL-particles

 Development, Roadmap, Daily Builds, Contacting with Developers...
 http://www.blender.org/get-involved/developers/
 http://code.blender.org/

 Valve is supporting 2 developers to work on Blender:

 http://code.blender.org/index.php/2013/09/valve-steam-workshop-donations-2-devs-get-hired/

 I think Blender has a great future and can be a good alternative
 between Modo or Lightwave.

 Take a look on artwork from do Max Puliero:
 http://blendernews.org/xe/Feature_Articles/8087

 Also now V-Ray has a official plugin:
 http://www.chaosgroup.com/en/2/vray_blender.html

 One of The best resources to learning:
 http://www.blenderguru.com/

 Community:
 http://blenderartists.org/forum/index.php

 Softimage Theme for Blender:

 http://blenderartists.org/forum/showthread.php?227802-THEME-Softimage-2-70

 Blender 2.70 Overview of New Features:

 http://cgcookie.com/blender/cgc-courses/blender-2-70-overview-new-features/


 Other works with Blender:

 http://libregraphicsworld.org/blog/entry/10-best-commercials-made-with-blender-in-2013


 Cheers.
 Paulo Duarte



 --
 www.pauloduarte.ws





 --
 www.edschiffer.com




 --
 www.pauloduarte.ws





 --
 www.pauloduarte.ws



Re: really hgih poly zbrush to SI

2014-03-28 Thread Mirko Jankovic
Thanks for all the help guys,
Rigth now I'm getting  good results with xNormal.
Even Zbrush is cooperating today and was able to exprot high version of the
mesh, but if it hits the roof can always tone it down a bit I guess.
Also thanks for all the  tips, they helped a lot.



On Fri, Mar 28, 2014 at 8:29 AM, Tim Leydecker bauero...@gmx.de wrote:

 There´a a few things you can run when trying to bake.

 *ZBrush UV shells tend to shrink when subdivided to higher levels,
 which means your maps may not line up nicely around UV shell seams.

 *Projecting detail between meshes may result in stray edges/vertices.

 *You need good UVs to get a good bake.

 *Intersecting faces are hard to see when double sided is switched off.



 Since you go for a game resolution geometry result:

 How about exporting parts of the highrez geometry with a nice broad overlap
 each and importing that into Softimage?

 Then, in Softimage, modeling a clean low poly version on top of the
 highrez meshes.
 You could use ZRemesher or decimation master to get better initial lowrez
 snippets,
 then clean out, merge and UV map inside Softimage.

 I´m not sure about using UVs outside the 0-1 range with Unity, which means
 you have
 to face the fact that your texture space is very limited unless you use an
 alternative
 approach to generate additional surface detail inside your egine that
 needs fewer,
 smaller but tiled maps.

 A few free tutorials you might like:

 http://eat3d.com/free/vertex_painting
 http://eat3d.com/free/xnormal_overview
 http://eat3d.com/free/cryengine3_decals
 http://eat3d.com/free/mudbox_displace


 Myself, I am a fan of crazybump (and the likes). Helps a lot in creating
 very nice maps
 from, let´s say the diffuse map.

 Once you have your lowrez mesh, I would like to suggest you try baking
 using Gator/rendermap
 or Mudbox.

 For level 0 meshes with a map of 1-2K, Mudbox gives easy, quick to use
 bakes and will
 not introduce as many sampling errors as it does when you tell it to
 smooth UVs, that´s
 where it will struggle, tho. The Smooth UVs option in Mudbox´s map
 extraction will give you
 a lot of stray pixels. On the bonus side, your UV shell borders don´t
 shrink if you tell
 it not to in the prefs.

 You can of course also avoid UVshell shrinks in ZBrush when baking to a
 mesh that´s not subdivided at all.

 Hope this helps,

 Cheers,

 tim





 On 28.03.2014 01:37, Williams, Wayne wrote:

 Hey Mirko,
 Did you use the Inflate brush a lot to create the details? If so, that
 can cause a lot of noise because the polys are now mashed into one another.

 As for zeremesher, it's more for helping create new topo that conforms to
 the surface. It's not going to transfer the detail most of the time. That
 means you will have to do a
 projectALL to get those details back.

 Without actually seeing the models I would guess that the detail is very
 high frequency/noisy in the sculpt. If you can import the hi rez sculpts
 into xsi and it's all blackened
 weird surface detail, then that's it. Nothing you can do to fix that
 other than to smooth it out in zb.

 A trick that helps me sometimes narrow down a problem area like that is
 to turn on Double in the Display menu down on the bottom right. That will
 show double faces and you'll see
 the culprits stand out easier.

 Hope that helps.
 -Wayne
 
 
 
 *From:* softimage-boun...@listproc.autodesk.com [
 softimage-boun...@listproc.autodesk.com] on behalf of Tom Kleinenberg [
 zagan...@gmail.com]
 *Sent:* Thursday, March 27, 2014 7:22 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: really hgih poly zbrush to SI


 I seem to recall Zremesher giving odd results at a first pass, but if you
 run it again it gives cleaner results. I think it was in one of Paul
 Smith's videos - I may be crazy
 though.What do you mean when you say weird polygons? I'd try exporting
 the remesher mesh to Xnormal and see what sort of bakes you get.


 On 28 March 2014 00:37, Cristobal Infante cgc...@gmail.com mailto:
 cgc...@gmail.com wrote:

 I hate to state to obvious but have you tried zremesher in zbrush,
 results are astonishing on my side...

 On Thursday, 27 March 2014, Mirko Jankovic 
 mirkoj.anima...@gmail.commailto:
 mirkoj.anima...@gmail.com wrote:

 The trick is that those are couple parts of huge Wall, with all
 details in modeled in by displacement map and then modified.
 So it is already cut out in couple pieces but a lot of details in
 there and I would like to transfer them as much as possible to low poly
 model version in Unity.


 On Thu, Mar 27, 2014 at 5:26 PM, Williams, Wayne 
 wayne.willi...@xaviant.com wrote:

 Did the same thingdidn't understand your question. Some
 things you can try (as stated previously):


 Break the 

Re: Let's Share Contacts

2014-03-28 Thread Tenshi S.
Great initiative.
Maybe we can create a good Softimage circles in google, skype list, or a
new facebook community group. Although there is one Softimage group in
facebook, but in Portuguese.



On Fri, Mar 28, 2014 at 12:40 AM, Alok Gandhi alok.gandhi2...@gmail.comwrote:

 Hi All,

 As I see, some people are less frequent on the list these days. Some are
 leaving for good, others are not tuning in at all.

 Sooner or later, all of us will bid goodbye to each other, or the list may
 close.

 It would be awesome if we can keep in touch.

 Many of us are connected by twitter, google plus, facebook already but it
 would be great if we can have each others mail id for future.

 Kindly share you mail on this thread so that people who like to keep touch
 can keep it for records.

 Mine is:
 alokdotgandhi2002atgmaildotcom

 --



Re: Let's Share Contacts

2014-03-28 Thread Rob Wuijster

don't forget there's 3dwillneverbethesame.com too


Rob

\/-\/\/

On 28-3-2014 8:57, Tenshi S. wrote:

Great initiative.
Maybe we can create a good Softimage circles in google, skype list, or 
a new facebook community group. Although there is one Softimage group 
in facebook, but in Portuguese.




On Fri, Mar 28, 2014 at 12:40 AM, Alok Gandhi 
alok.gandhi2...@gmail.com mailto:alok.gandhi2...@gmail.com wrote:


Hi All,

As I see, some people are less frequent on the list these days.
Some are leaving for good, others are not tuning in at all.

Sooner or later, all of us will bid goodbye to each other, or the
list may close.

It would be awesome if we can keep in touch.

Many of us are connected by twitter, google plus, facebook already
but it would be great if we can have each others mail id for future.

Kindly share you mail on this thread so that people who like to
keep touch can keep it for records.

Mine is:
alokdotgandhi2002atgmaildotcom

-- 



No virus found in this message.
Checked by AVG - www.avg.com http://www.avg.com
Version: 2014.0.4354 / Virus Database: 3722/7259 - Release Date: 03/27/14





Re: deselect components not working

2014-03-28 Thread Jordi Bares
Have you checked the selection mode extended component selection and Si 
style selection?

I believe those are the names but will check in the office

Jb

Sent from my iPhone

 On 28 Mar 2014, at 03:07, David Gallagher davegsoftimagel...@gmail.com 
 wrote:
 
 
 I'm using 2011. I just tried 2013 though, and I'm seeing the same thing.
 
 Crazy. I wonder if there's something wrong with my keyboard.
 
 
 On 3/27/2014 8:06 PM, Matt Lind wrote:
 What version of Softimage are you  using?  I've seen flakey behavior like 
 this in 2013 SP1 (without explanation as to cause), but not so much in 2014 
 SP2.
 
 
 Matt
 
 
 
 
 
 
 -Original Message-
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Gallagher
 Sent: Thursday, March 27, 2014 7:01 PM
 To: softimage@listproc.autodesk.com
 Subject: deselect components not working
 
 
 All of a sudden, when I'm in component mode, Ctl-Shift no longer deselects. 
 It toggles, just like Crtl. I can only get toggle and add to selection 
 to work.
 
 I'm looking around for some preference might have toggled/changed, 
 restarting, changing keymaps, but coming up empty-handed.
 
 Has anyone ever seen this? Ideas?
 



Re: Another alternative to Softimage

2014-03-28 Thread Doeke Wartena
I tried blender before and it was horrible. But a lot seems to be changed.
Once sofitmage get's to old for me or my pc i think i will give blender
another change.
I really like that it is open source.

Nice list in the OP btw.

Can blender be bought by a company? Or who owns blender?


2014-03-28 8:41 GMT+01:00 Sebastien Sterling sebastien.sterl...@gmail.com:

 I said it was obviously early days

 but they do get the color coded ports and tree assembly looks similar.


 On 28 March 2014 05:05, Paulo César Duarte paulocdua...@gmail.com wrote:

 Well, I never said that it was close to the ICE, I just showed the
 projects that are walking the path to get there.


 2014-03-28 1:34 GMT-03:00 Sebastien Sterling 
 sebastien.sterl...@gmail.com:

 How the hell does blender get closer to ICE in 1 release then AD ? early
 days still but they get an awfull lot of things right.


 On 28 March 2014 02:34, Paulo César Duarte paulocdua...@gmail.comwrote:

 Hello Ed
 Well, I'm not going to leave Softimage, it's like part of my arm, five
 years from now, will still be a great software, but I'm always following
 the evolution of Blender and make me happy every new release.


 2014-03-27 23:18 GMT-03:00 Ed Schiffer edschif...@gmail.com:

 +1, Paulo

 I'm still not prepared to let go of Softimage, but would definitely
 give Blender a chance.


 On Thu, Mar 27, 2014 at 1:48 PM, Dan Yargici danyarg...@gmail.comwrote:

 +1

 I think it's foolish to dismiss Blender as some kind of joke DCC.  It
 has a lot of nice things going for it.  I've been looking over the 2.70
 features this morning (before the government here decided to turn off
 YouTube...) and it's once again taken some good strides.

 DAN




 On Thu, Mar 27, 2014 at 6:35 PM, Paulo César Duarte 
 paulocdua...@gmail.com wrote:

 Between, Houdini, Modo, Lightwave and Cinema 4d, Blender is also a
 good alternative, I'd say he's a middle ground between Modo and 
 Lightwave,
 but the best thing about him is opensource and the community, any 
 developer
 can implement something in it.

 Take a look in this The best blender demo reel film 2013:
 https://www.youtube.com/watch?v=Z8l8WNHwTOg


 Blender has ongoing projects very interesting like the Molecular,
 which seems to me better than Lagoa, and it's not finish yet, but you 
 can
 use right now:

 http://pyroevil.com/2013/10/03/molecular-v1-0-1-uvs-feature-and-osx-build-now-available/
 http://pyroevil.com/2013/09/11/block-of-sand-4-millions-of-particles/
 http://pyroevil.com/2013/08/28/fluid-solid-and-granular/

 http://pyroevil.com/2013/08/28/1920-x-1080-4-millions-particles-simulation-wallpaper/

 http://pyroevil.com/2013/03/18/a-little-rope-simulation-with-cython-code/
 http://pyroevil.com/2013/04/07/test-with-a-cube-of-sand/
 http://pyroevil.com/2013/05/25/cloth-test-with-molecular-addon/

 A data processing project similar to ICE:
 http://phonybone.planetblender.org/

 Advanced procedural polymodeling/remeshing:

 http://www.blenderartists.org/forum/showthread.php?279453-Polydrive-advanced-procedural-polymodeling-remeshing-(-possibly-development-funding)p=2454126viewfull=1#post2454126

 Node-based everything and openCL particles:

 http://blenderartists.org/forum/showthread.php?284448-Node-based-everything-and-openCL-particles

 Development, Roadmap, Daily Builds, Contacting with Developers...
 http://www.blender.org/get-involved/developers/
 http://code.blender.org/

 Valve is supporting 2 developers to work on Blender:

 http://code.blender.org/index.php/2013/09/valve-steam-workshop-donations-2-devs-get-hired/

 I think Blender has a great future and can be a good alternative
 between Modo or Lightwave.

 Take a look on artwork from do Max Puliero:
 http://blendernews.org/xe/Feature_Articles/8087

 Also now V-Ray has a official plugin:
 http://www.chaosgroup.com/en/2/vray_blender.html

 One of The best resources to learning:
 http://www.blenderguru.com/

 Community:
 http://blenderartists.org/forum/index.php

 Softimage Theme for Blender:

 http://blenderartists.org/forum/showthread.php?227802-THEME-Softimage-2-70

 Blender 2.70 Overview of New Features:

 http://cgcookie.com/blender/cgc-courses/blender-2-70-overview-new-features/


 Other works with Blender:

 http://libregraphicsworld.org/blog/entry/10-best-commercials-made-with-blender-in-2013


 Cheers.
 Paulo Duarte



 --
 www.pauloduarte.ws





 --
 www.edschiffer.com




 --
 www.pauloduarte.ws





 --
 www.pauloduarte.ws





Re: An Open Letter to Carl Bass

2014-03-28 Thread Tenshi S.
I just hope someday AD stop lying to great people who earned the money to
continue buying the product in all these years. The future is coming,
better solutions will arrive. Karma :)
They keep refusing to give a nice solution. The stain can't be erase.
They will learn the hard way. Let's continue with our lives finding those
solutions.

Perry, about the apologies, i thought the same. It's not something they
need to do here(that will be vague); AD, as a corporation or maybe the CEO,
need at least put a big statement about the worst decision they made, how
bad they handled this, what were the mistakes in the marketing
department, and what they can do to help from now on. After that, maybe
they could begin with a new image in the industry and the Softimage
community, after That, maybe they can come here and Ask for Help for Maya
improvements, etc.

Right now AD it's like the EA from the videogames industry.(well..since
forever)

Hope AD realize this sooner than later, and stop finding excuses everytime
they need to answer something about Softimage.


On Tue, Mar 25, 2014 at 8:44 PM, Perry Harovas perryharo...@gmail.comwrote:

 I guess what the issue (at least for me) is, is that while you are
 correct that Autodesk did talk about moving development to Singapore,
 Autodesk did NOT say that the product was
 in a state of minimal development. This, along with Chris V.'s
 statement led everyone (and how could it not) to think things were
 business as usual. Different team, but everything would be fine,
 things would be the same, just with  new people. This should not
 denigrate the Singapore team, who did great work, especially towards
 the end right before EOL announcement.

 You all may have intended to keep Softimage alive, but had we known
 that the status had changed to one of very little, or minimal
 development, we would have known that the status had changed
 with regards to what we would be getting in the future and how
 Autodesk saw the product in the future.

 Look, I fluctuate back and forth as to if Softimage was on the
 chopping block when purchased, or not. I feel that the people
 involved, especially Marc Petit, really thought it would survive.
 And really, it doesn't matter to me as much as the fact that it was
 not clear (it was basically hidden) that the status of Softimage
 within the company
 had changed to one where it would be maintained, or minimally developed.

 I will gladly change my mind if you, Maurice, or anyone else can point
 me to the statement where it was EXPLICITLY stated to us, the users,
 that the status had changed.
 I don't mean that we should have KNOWN it had changed, I mean a
 statement where someone came right out and SAID it would be minimally
 developed and/or maintained.
 That may seem like splitting hairs, but I think it makes all the
 difference in the world as to establishing the credibility of
 Autodesk. One is just a general statement that
 lets US decide what we think it all means, the other one (that I don't
 remember ever reading) is a statement of FACT.

 One final thought: Isn't it obvious that apologies (good, heartfelt,
 honest apologies) about the mistakes that were made, would go a long
 way here?
 Part of the reason that people are so suspicious, frankly, is because
 many of you don't exude much remorse, if any. That may be a corporate
 culture thing, it may be the lack of
 intonation that happens with email, but regardless, you need to know
 that many of you are coming across as pretty casual
 and unfazed (except with the amount of emails and questions you have
 to answer multiple times).



 On Tue, Mar 25, 2014 at 6:45 PM, Maurice Patel
 maurice.pa...@autodesk.com wrote:
  Hi Rob,
  We moved people off of other teams to work on Skyline too. And we did
 not say anything to those users either - resources get moved around
 regularly in organizations from project to project This is one of the
 reasons why we try to avoid getting into discussions about how many
 engineers are working on X, Y or Z - especially as that can always be
 subjective in terms of output sometimes a small team can be more productive
 than a big team and vice versa. When we moved all the Montreal engineers
 off of Softimage and moved development to Singapore we did talk about it.
  maurice
 
 
  Maurice Patel
  Autodesk : Tél:  514 954-7134
 
 
  -Original Message-
  From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
  Sent: Tuesday, March 25, 2014 5:51 PM
  To: softimage@listproc.autodesk.com
  Subject: Re: An Open Letter to Carl Bass
 
  Hi Maurice
 
  yes sorry, my previous mail the 'you' was much more directed at Autodesk
 the entity than you personally, I hope you understand.  and yes it was
 mashed, but I hope to elaborate.
 
  Now that 'you' (Autodesk) are making it is very clear that those great
 engineers that were moved onto other projects were one part of the reason
 for purchase, the other 

Re: An Open Letter to Carl Bass

2014-03-28 Thread Mirko Jankovic
Even if AD is gone at least from ME market some day,  it will leave bloody
trail behind with fallen software and dry bones


Re: An Open Letter to Carl Bass

2014-03-28 Thread Tenshi S.
+ 1

Those words make my day, thank you Sir. :)


On Fri, Mar 28, 2014 at 4:13 AM, Mirko Jankovic
mirkoj.anima...@gmail.comwrote:

 Even if AD is gone at least from ME market some day,  it will leave
 bloody trail behind with fallen software and dry bones



Re: Another alternative to Softimage

2014-03-28 Thread Stefan Kubicek


Blender is a foundation, hence does not "belong" to anybody, very much like the source code, which is open source.Funding comes mostly from Google and Microsoft (afaik), with individuals making occasional donations too.
On Fri, 28 Mar 2014 09:49:30 +0100, Doeke Wartena clankil...@gmail.com wrote:Can blender be bought by a company? Or who owns blender?-- ---   Stefan Kubicek---   keyvis digital imagery  Alfred Feierfeilstraße 3   A-2380 Perchtoldsdorf bei Wien Phone:+43/699/12614231  www.keyvis.at  ste...@keyvis.at--  This email and its attachments are   confidential and for the recipient only--

Re: Another alternative to Softimage

2014-03-28 Thread klak06

Leendert,

I don`t think people are conveniently overlooking the fact.
I wonder where Blender would be if it had the resources available
AD has to innovate, develop blablabla...

The more people support it in one or another way
the sooner it hopefully will reach the state
of being a true alternative to the AD route.

IMHO they already have come pretty far, don`t you think?

As mentioned before recent events force a lot of people to take
another look at what applications are out there - and where they stand 
today.

People who looked at Blender, Modo or Houdini some time ago
and were not really comfortable with what they saw
seem to be pleasantly surprised to see how far those packages have come by 
now.

And to take a closer look does not hurt for sure, right?

That does not take away the fact that AD does not provide a true alternative
which actually causes this mess people are facing now.

cheers, Klaus

- Original Message - 
From: Leendert A. Hartog hirazib...@live.nl

To: softimage@listproc.autodesk.com
Sent: Friday, March 28, 2014 10:26 AM
Subject: Re: Another alternative to Softimage


Problem with Blender IMHO still is, that everybody invariably mentions how 
it's making great strides/getting there,
conveniently overlooking the fact that this simply implies that it's not 
there yet!


Greetz
Leendert

--
Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator @, NOT the owner of si-community.com





Re: Another alternative to Softimage

2014-03-28 Thread Mirko Jankovic
Is tehre option in Blender to have normal viewport interaction, something
that we are used to over the last decades of work on all other 3d apps?
s or alt and mouse and walk around the scene? :)


On Fri, Mar 28, 2014 at 10:55 AM, klak06 kla...@bluewin.ch wrote:

 Leendert,

 I don`t think people are conveniently overlooking the fact.
 I wonder where Blender would be if it had the resources available
 AD has to innovate, develop blablabla...

 The more people support it in one or another way
 the sooner it hopefully will reach the state
 of being a true alternative to the AD route.

 IMHO they already have come pretty far, don`t you think?

 As mentioned before recent events force a lot of people to take
 another look at what applications are out there - and where they stand
 today.
 People who looked at Blender, Modo or Houdini some time ago
 and were not really comfortable with what they saw
 seem to be pleasantly surprised to see how far those packages have come by
 now.
 And to take a closer look does not hurt for sure, right?

 That does not take away the fact that AD does not provide a true
 alternative
 which actually causes this mess people are facing now.

 cheers, Klaus

 - Original Message - From: Leendert A. Hartog 
 hirazib...@live.nl
 To: softimage@listproc.autodesk.com
 Sent: Friday, March 28, 2014 10:26 AM
 Subject: Re: Another alternative to Softimage



  Problem with Blender IMHO still is, that everybody invariably mentions
 how it's making great strides/getting there,
 conveniently overlooking the fact that this simply implies that it's not
 there yet!

 Greetz
 Leendert

 --
 Leendert A. Hartog - Softimage hobbyist
 AKA Hirazi Blue - Administrator @, NOT the owner of si-community.com





Re: Another alternative to Softimage

2014-03-28 Thread Leendert A. Hartog
Oh, my remark wasn't about Autodesk or the state of the industry/other 
software for once.

My remark was solely about the perception of Blender.
We all do want to love it (yes, we do!), but it still falls short.
And believe me, I've been sampling Blender since the beginning of this 
century,

desperately wanting to love it just that little bit more...

Greetz
Leendert

-- Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator @, NOT the owner of si-community.com



Re: Another alternative to Softimage

2014-03-28 Thread Jon Swindells
there are hotkey/navigation setups for maya and max

either set it on the splash or ctrl+alt+u and they are in the input
section.



have a dig around for 'release confirms' and set the select to be lmb
and you should find things start getting

better faster :)







--
Jon Swindells
jon_swinde...@fastmail.fm





On Fri, Mar 28, 2014, at 11:59 AM, Mirko Jankovic wrote:

Is tehre option in Blender to have normal viewport interaction,
something that we are used to over the last decades of work on all
other 3d apps?
s or alt and mouse and walk around the scene? :)


OT: Pixar showing PRESTO

2014-03-28 Thread Cristobal Infante
Don't think I have ever had a better look at Pixar's proprietary animation
software, at about min 40

http://www.twitch.tv/nvidia/b/514486710

Enjoy


Re: Another alternative to Softimage

2014-03-28 Thread Dan Yargici
That's not what I meant to imply at all in my case.  I absolutely believe I
could use it for a commercial project, however I as I work primarily as a
ICE TD (and Generalist) for pretty much all my work, I'm unable to; just as
I am unable to use Max or Maya...

As I freelance for other companies I currently have little choice unless
companies adopt it (not that I would willingly choose or suggest Blender
over Softimage given the choice), so it's a moot point.  Plus, I am
unlikely to find a company that uses Blender and is also able pay me the
same daily rate that I charge normally.

As with all things there is a threshold of
economics/performance/convenience that needs to be crossed, but I believe
we'll get there sooner rather than later and I applaud them for what
they're doing.

DAN


On Fri, Mar 28, 2014 at 11:26 AM, Leendert A. Hartog hirazib...@live.nlwrote:

 Problem with Blender IMHO still is, that everybody invariably mentions how
 it's making great strides/getting there,
 conveniently overlooking the fact that this simply implies that it's not
 there yet!

 Greetz
 Leendert

 --
 Leendert A. Hartog - Softimage hobbyist
 AKA Hirazi Blue - Administrator @, NOT the owner of si-community.com




Re: OT: Pixar showing PRESTO

2014-03-28 Thread Dan Yargici
Fun fact Friday:  Dirk Van Gelder is the chap I mentioned in the other
thread who is working to integrate Open SubDiv into Blender by the way...

DAN


On Fri, Mar 28, 2014 at 12:47 PM, Cristobal Infante cgc...@gmail.comwrote:

 Don't think I have ever had a better look at Pixar's proprietary animation
 software, at about min 40

 http://www.twitch.tv/nvidia/b/514486710

 Enjoy






Re: OT: Pixar showing PRESTO

2014-03-28 Thread David Saber

Amazing! Doesn't it look like XSi's scene explorer and animation mixer?
The viewport is jaw-crushing.
Sounds like the app I would like to transition to ;)
David


Re: Let's Share Contacts

2014-03-28 Thread Ognjen Vukovic
Here is my mail and linkedin.
ognjean (at) gmail.com
rs.linkedin.com/pub/ognjen-vukovic/46/341/48b/

Facebook is not something i use but i think si-community is still a good
option even if im not that big of a fan of the forum model.


On Fri, Mar 28, 2014 at 9:09 AM, Angus Davidson
angus.david...@wits.ac.zawrote:

  And of course si-community.com





   From: Rob Wuijster r...@casema.nl
 Reply-To: r...@casema.nl r...@casema.nl, 
 softimage@listproc.autodesk.com softimage@listproc.autodesk.com
 Date: Friday 28 March 2014 at 10:04 AM
 To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
 Subject: Re: Let's Share Contacts

  3dwillneverbethesame.com

  This communication is intended for the addressee only. It is confidential. 
 If you have received this communication in error, please notify us 
 immediately and destroy the original message. You may not copy or disseminate 
 this communication without the permission of the University. Only authorised 
 signatories are competent to enter into agreements on behalf of the 
 University and recipients are thus advised that the content of this message 
 may not be legally binding on the University and may contain the personal 
 views and opinions of the author, which are not necessarily the views and 
 opinions of The University of the Witwatersrand, Johannesburg. All agreements 
 between the University and outsiders are subject to South African Law unless 
 the University agrees in writing to the contrary.




cam rig

2014-03-28 Thread Eugene Flormata
hi,
I'm still new to TD type things

can I get an opinion on how to build out a dolly zoom into soft?
https://docs.unity3d.com/Documentation/Manual/DollyZoom.html



I think the extent of my ability is to drag and drop expression editor links
I'm trying to upgrade my camera rig for animating.

at first i tried
http://www.google.com/url?q=http%3A%2F%2Fscreencast.com%2Ft%2FNva24cwVVFsa=Dsntz=1usg=AFQjCNFmTT-3-PVoO9-LkWFroD1bowVa4g

just plotting out a curve to see what it looked like, and then maybe try to
rig up a driver with the parameter connection editor. couldnt' wrap my head
around how to link this one up.

then I found the website above that calculated the dolly/fov shift with
some trig.

the original rig is designed to do more orbital type movements, and I just
wanted to be able to do anime type camera moves (gundam, naruto)
it is mainly animated with a null with the camera parented to it. The
camera itself only moves on position Z relative to it's parent null.

I had a whole bunch of custom parameters that calculated the camera frustum
with some trig. and then one parameter is controlling the dollyzoom fov.
and then I tried to automate the
but the calculations are messing up in the expressions. I can't tell if
it's calculating it out of order or anything.

and I tried rigging it with ice
and I always fumble there, can't get variables to show up, can I hook this
into a parameter maybe?
and I have no idea how to use python.

any help would be appreciated


Re: Another alternative to Softimage

2014-03-28 Thread Leendert A. Hartog

Oh, don't let my slight semantic cynicism fool you into thinking
that I don't applaud them for what they're doing.

Greetz
Leendert

Dan Yargici schreef op 28-3-2014 12:02:
As with all things there is a threshold of 
economics/performance/convenience that needs to be crossed, but I 
believe we'll get there sooner rather than later and I applaud them 
for what they're doing.



--

Leendert A. Hartog -- Softimage hobbyist AKA Hirazi Blue --
Administrator @, NOT the owner of si-community.com
http://si-community.com 




--


Leendert A. Hartog -- Softimage hobbyist
AKA Hirazi Blue -- Administrator  @, NOT the owner of  si-community.com



OT Pacific Rim Merchandising

2014-03-28 Thread Angus Davidson
Anyone on list know who I could speak regarding an merchandising opportunity 
associated with Pacific Rim ?

Kind regards

Angus

From: Leendert A. Hartog hirazib...@live.nlmailto:hirazib...@live.nl
Reply-To: 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Date: Friday 28 March 2014 at 2:01 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Another alternative to Softimage

Oh, don't let my slight semantic cynicism fool you into thinking
that I don't applaud them for what they're doing.

Greetz
Leendert

Dan Yargici schreef op 28-3-2014 12:02:

As with all things there is a threshold of economics/performance/convenience 
that needs to be crossed, but I believe we'll get there sooner rather than 
later and I applaud them for what they're doing.
--


Leendert A. Hartog – Softimage hobbyist

AKA Hirazi Blue – Administrator @, NOT the owner of 
si-community.comhttp://si-community.com


--


Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator  @, NOT the owner of  si-community.com



table width=100% border=0 cellspacing=0 cellpadding=0 
style=width:100%;
tr
td align=left style=text-align:justify;font face=arial,sans-serif 
size=1 color=#99span style=font-size:11px;This communication is 
intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised signatories are competent to 
enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the author, which 
are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary. /span/font/td
/tr
/table


Re: OT Pacific Rim Merchandising

2014-03-28 Thread Sebastien Sterling
where you responsible for assets ?


On 28 March 2014 12:22, Angus Davidson angus.david...@wits.ac.za wrote:

  Anyone on list know who I could speak regarding an merchandising
 opportunity associated with Pacific Rim ?

  Kind regards

  Angus

   From: Leendert A. Hartog hirazib...@live.nl
 Reply-To: softimage@listproc.autodesk.com 
 softimage@listproc.autodesk.com
 Date: Friday 28 March 2014 at 2:01 PM
 To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
 Subject: Re: Another alternative to Softimage

  Oh, don't let my slight semantic cynicism fool you into thinking
 that I don't applaud them for what they're doing.

 Greetz
 Leendert

 Dan Yargici schreef op 28-3-2014 12:02:

 As with all things there is a threshold of economics/performance/convenience 
 that needs to be crossed, but I believe we'll get there sooner rather than 
 later and I applaud them for what they're doing.

 --


 Leendert A. Hartog - Softimage hobbyist

 AKA Hirazi Blue - Administrator @, NOT the owner of si-community.com



 --


 Leendert A. Hartog - Softimage hobbyist
 AKA Hirazi Blue - Administrator  @, NOT the owner of  si-community.com

This communication is intended for the addressee only. It is confidential. 
 If you have received this communication in error, please notify us 
 immediately and destroy the original message. You may not copy or disseminate 
 this communication without the permission of the University. Only authorised 
 signatories are competent to enter into agreements on behalf of the 
 University and recipients are thus advised that the content of this message 
 may not be legally binding on the University and may contain the personal 
 views and opinions of the author, which are not necessarily the views and 
 opinions of The University of the Witwatersrand, Johannesburg. All agreements 
 between the University and outsiders are subject to South African Law unless 
 the University agrees in writing to the contrary.




Re: humanize Maya, SOFT top 5

2014-03-28 Thread Ed Manning
On Fri, Mar 28, 2014 at 8:43 AM, Cristobal Infante cgc...@gmail.com wrote:

 I've just tried it and you can rotate the pivot without any scripts. Just
 press insert and the you get a small blue widget to rotate the pivot from.


So for Maya on Mac OC you're SOL?


Re: humanize Maya, SOFT top 5

2014-03-28 Thread Eric Thivierge
Is it an actual workstation or a laptop workstation? If it's the actual 
workstation, did you have to strap it to a mule and walk it through the 
subways? haha


On Friday, March 28, 2014 10:00:40 AM, Ed Manning wrote:



No kidding. that's why I've brought in my own workstation running
Windows.  And Softimage.





RE: humanize Maya, SOFT top 5

2014-03-28 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
That's probably not the rotate pivot. Hit the E key to display the Rotate tool 
and my guess will be that you will see that the Rotate orientation is 
unchanged. This should be reflected in the Channel editor as well.

This appears to be a reorientation of the manipulator, not the object's rotate 
pivot. What the original poster was asking for was the ability to alter 
Orientation(the angle of the object's centre) without altering the 
position/orientation of the object's geometry relative to world space. In other 
words he wants to do what he can do in Soft, which is to select the center and 
simply rotate it and see an inverse rotation occur to the geometry when they 
return to Object.

In Maya this appears to be a tool to assist in manipulator behavior, but does 
not appear to affect the actual rotate pivot. For example If you hit key 
W(Translate) or key R(Scale) then hit the Insert key you will see the blue 
switch icon appear. When you hit the icon it changes the manipulator to a 
rotation manipulator but is only affecting the Translate pivot. Same with Scale 
and scale pivot. But if you hit E(Rotate) and try hitting insert, it will 
convert to the Rotate Pivot but give you no switch to rotate the Rotate Pivot.

To make matters worse in 2014 there is a new feature in the Modeling Toolkit 
which claims to allow pivot adjustments through the MTK transform options. But 
this only looks to permit adjustments  to a secondary custom component 
manipulator which is only available through the Modeling Toolkit. Once you 
exit the Modeling toolkit none of the adjustments appear to be carried back to 
the pivot point, rotate pivot or scale pivot. However, when returning to the 
MTK it does appear to remember those adjustments made within the MTK. Mind you 
these are only component pivots apparently being adjusted here, not the object 
pivot which is what the original posting was about.


--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Cristobal Infante
Sent: Friday, March 28, 2014 8:43 AM
To: softimage@listproc.autodesk.com
Subject: Re: humanize Maya, SOFT top 5

I've just tried it and you can rotate the pivot without any scripts. Just press 
insert and the you get a small blue widget to rotate the pivot from.

On 28 March 2014 09:13, Gaël Honorez g...@nozon.commailto:g...@nozon.com 
wrote:
Kind of the same topic, Maya is the only software we are using that can't read 
EXR file natively (it requires a plugin), and even more dramatic, a plugin you 
have to modify  compile so they are read correctly (linear - sRGB).


On 27/03/2014 19:53, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote:
It goes back to the late 90s actually. Everyone migrating from TAV didn't 
really have a sense for this being something they should have. New users we're 
just without reference. Everyone else who knew better wrote MEL scripts to 
compensate for the shortcomings.

The weird thing is that the term rotate pivot to us is an action. To Maya 
users it is a thing, a noun if you will. A separate pivot.

To make matters even weirder, it appears you can alter the rotation of the 
translation manipulator and scale manipulator through the pivot tool, but it 
only affects the way that translation and scale works through their pivots, not 
the rotate pivot itself. For example, select an object, select translate 
manipulator, hit the insert key, look for the cyan keyhole icon on the screen. 
Clicking on this will allow you to rotate the translate pivot, but not the 
rotate pivot. Same with scale.

This action looks to be affecting only the manipulator, as all new objects get 
the same adjusted manipulator orientation.


--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of John Richard 
Sanchez
Sent: Thursday, March 27, 2014 2:34 PM
To: XSI List to post
Subject: Re: humanize Maya, SOFT top 5

oh and try to search rotate pivot in the docs. Good Luck trying to find a way 
to do it! I had to go to the forums and I see complaints about this from Maya 
users going back to 2006. I really want to curse on here. #$%

On Thu, Mar 27, 2014 at 1:34 PM, Martin 
furik...@gmail.commailto:furik...@gmail.com wrote:
yeah, afaik you can only rotate the rotation axis of your rotation pivot.

Martin
Sent from my iPhone


Re: humanize Maya, SOFT top 5

2014-03-28 Thread Martin Yara
Maya has 3 pivots that are not synchronized.

With insert or keep pressing D you can rotate the translation one and the
scale one (separately), and with the ? mark you can rotate the rotation one.

Inside the Translation and Scale tool you have a Custom axis orientation,
this is your pivot orientation. So these 2 pivots are tool based.

For Rotation you have the Rotate Axis in the Attribute Editor of the object.

Now you want all 3 to have the same angle ? good luck.

And pivots in Maya are not the same as Centers in SI, but more like SI
pivots. To be honest I don't know exactly how to use SI pivot rotation
values.

The Parent workaround is to rotate the object Center. I don't think Maya
uses this concept or terminology, does it? and I don't know any way to
manipulate directly the object center either.


Martin


On Fri, Mar 28, 2014 at 11:43 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] 
j.ponthi...@nasa.gov wrote:

  That's probably not the rotate pivot. Hit the E key to display the
 Rotate tool and my guess will be that you will see that the Rotate
 orientation is unchanged. This should be reflected in the Channel editor as
 well.



 This appears to be a reorientation of the manipulator, not the object's
 rotate pivot. What the original poster was asking for was the ability to
 alter Orientation(the angle of the object's centre) without altering the
 position/orientation of the object's geometry relative to world space. In
 other words he wants to do what he can do in Soft, which is to select the
 center and simply rotate it and see an inverse rotation occur to the
 geometry when they return to Object.



 In Maya this appears to be a tool to assist in manipulator behavior, but
 does not appear to affect the actual rotate pivot. For example If you hit
 key W(Translate) or key R(Scale) then hit the Insert key you will see the
 blue switch icon appear. When you hit the icon it changes the manipulator
 to a rotation manipulator but is only affecting the Translate pivot. Same
 with Scale and scale pivot. But if you hit E(Rotate) and try hitting
 insert, it will convert to the Rotate Pivot but give you no switch to
 rotate the Rotate Pivot.



 To make matters worse in 2014 there is a new feature in the Modeling
 Toolkit which claims to allow pivot adjustments through the MTK transform
 options. But this only looks to permit adjustments  to a secondary custom
 component manipulator which is only available through the Modeling
 Toolkit. Once you exit the Modeling toolkit none of the adjustments appear
 to be carried back to the pivot point, rotate pivot or scale pivot.
 However, when returning to the MTK it does appear to remember those
 adjustments made within the MTK. Mind you these are only component pivots
 apparently being adjusted here, not the object pivot which is what the
 original posting was about.





 --

 Joey Ponthieux

 LaRC Information Technology Enhanced Services (LITES)

 Mymic Technical Services

 NASA Langley Research Center

 __

 Opinions stated here-in are strictly those of the author and do not

 represent the opinions of NASA or any other party.



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Cristobal Infante
 *Sent:* Friday, March 28, 2014 8:43 AM

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: humanize Maya, SOFT top 5



 I've just tried it and you can rotate the pivot without any scripts. Just
 press insert and the you get a small blue widget to rotate the pivot from.



 On 28 March 2014 09:13, Gaël Honorez g...@nozon.com wrote:

 Kind of the same topic, Maya is the only software we are using that can't
 read EXR file natively (it requires a plugin), and even more dramatic, a
 plugin you have to modify  compile so they are read correctly (linear -
 sRGB).



 On 27/03/2014 19:53, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote:

  It goes back to the late 90s actually. Everyone migrating from TAV
 didn't really have a sense for this being something they should have. New
 users we're just without reference. Everyone else who knew better wrote MEL
 scripts to compensate for the shortcomings.



 The weird thing is that the term rotate pivot to us is an action. To
 Maya users it is a thing, a noun if you will. A separate pivot.



 To make matters even weirder, it appears you can alter the rotation of the
 translation manipulator and scale manipulator through the pivot tool, but
 it only affects the way that translation and scale works through their
 pivots, not the rotate pivot itself. For example, select an object, select
 translate manipulator, hit the insert key, look for the cyan keyhole icon
 on the screen. Clicking on this will allow you to rotate the translate
 pivot, but not the rotate pivot. Same with scale.



 This action looks to be affecting only the manipulator, as all new objects
 get the same adjusted manipulator orientation.





 --

 Joey 

Re: OT: Pixar showing PRESTO

2014-03-28 Thread Cesar Saez
Does anyone noticed that every time he changed a pose the timeline was
progressively updated? (caching to the GPU I guess), seems similar to
bifrost workflow.


Re: deselect components not working

2014-03-28 Thread David Gallagher

Thanks so much Jordi, Jason, Matt, Sebastien, and Jack.
I tried almost all of those things.

BUT, a complete system reboot has now fixed it!
Whew.



--

Have you checked the selection mode extended component selection and Si style 
selection?

I believe those are the names but will check in the office

Jb

Sent from my iPhone




On 3/27/2014 11:31 PM, Jason S wrote:
I remember something like that,   it was some program having global 
hotkeys (cant remember which) that was interfeiring.


You can try ending all other programs just to see, and if both Ctrl  
Shift also work elsewhere.


And maybe temporarily renaming your SI profile folder something else 
(resetting personal settings)

to see if it has anything to do with plugins or settings.

good luck!



On 03/28/14 0:59, David Gallagher wrote:

No, that didn't do it.


On 3/27/2014 10:40 PM, Sebastien Sterling wrote:

Does the Esc key do anything for you ?







Re: Let's Share Contacts

2014-03-28 Thread Rob Chapman
tekano.bob(at)gmail.com add me to the lists :)


On 28 March 2014 16:55, Ognjen Vukovic ognj...@gmail.com wrote:

 Im leaving it out in the open so spam bots can find me more easily :)


 On Fri, Mar 28, 2014 at 5:48 PM, Sam Cuttriss tea...@gmail.com wrote:

 This may sound like a scene straight out of a Jason Bourne movie,
 but you have been sharing your contact information with post to the list.
 from:x...@xxx.xxx


 On Fri, Mar 28, 2014 at 4:34 AM, Ognjen Vukovic ognj...@gmail.comwrote:

 Here is my mail and linkedin.
 ognjean (at) gmail.com
 rs.linkedin.com/pub/ognjen-vukovic/46/341/48b/

 Facebook is not something i use but i think si-community is still a good
 option even if im not that big of a fan of the forum model.


 On Fri, Mar 28, 2014 at 9:09 AM, Angus Davidson 
 angus.david...@wits.ac.za wrote:

  And of course si-community.com





   From: Rob Wuijster r...@casema.nl
 Reply-To: r...@casema.nl r...@casema.nl, 
 softimage@listproc.autodesk.com softimage@listproc.autodesk.com
 Date: Friday 28 March 2014 at 10:04 AM
 To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
 Subject: Re: Let's Share Contacts

  3dwillneverbethesame.com

  This communication is intended for the addressee only. It is 
 confidential. If you have received this communication in error, please 
 notify us immediately and destroy the original message. You may not copy 
 or disseminate this communication without the permission of the 
 University. Only authorised signatories are competent to enter into 
 agreements on behalf of the University and recipients are thus advised 
 that the content of this message may not be legally binding on the 
 University and may contain the personal views and opinions of the author, 
 which are not necessarily the views and opinions of The University of the 
 Witwatersrand, Johannesburg. All agreements between the University and 
 outsiders are subject to South African Law unless the University agrees in 
 writing to the contrary.













Re: cam rig

2014-03-28 Thread patrick nethercoat
Hi Eugene,
Here's a simple way with an expression:

1. Give your camera a custom parameter (CPSet is called Vertigo, hence
*Camera.Vertigo.width_at_interest)* to define the width at the interest
that needs to remain static.

2. An expression on the camera FOV:


*atan( Camera.Vertigo.width_at_interest / ctr_dist( Camera.,
Camera_Interest. ) ) * 2*
That should hopefully do what you want.


On 28 March 2014 11:34, Eugene Flormata eug...@flormata.com wrote:

 hi,
 I'm still new to TD type things

 can I get an opinion on how to build out a dolly zoom into soft?
 https://docs.unity3d.com/Documentation/Manual/DollyZoom.html



 I think the extent of my ability is to drag and drop expression editor
 links
 I'm trying to upgrade my camera rig for animating.

 at first i tried
 http://www.google.com/url?q=http%3A%2F%2Fscreencast.com%2Ft%2FNva24cwVVFsa=Dsntz=1usg=AFQjCNFmTT-3-PVoO9-LkWFroD1bowVa4g

 just plotting out a curve to see what it looked like, and then maybe try
 to rig up a driver with the parameter connection editor. couldnt' wrap my
 head around how to link this one up.

 then I found the website above that calculated the dolly/fov shift with
 some trig.

 the original rig is designed to do more orbital type movements, and I just
 wanted to be able to do anime type camera moves (gundam, naruto)
 it is mainly animated with a null with the camera parented to it. The
 camera itself only moves on position Z relative to it's parent null.

 I had a whole bunch of custom parameters that calculated the camera
 frustum with some trig. and then one parameter is controlling the dollyzoom
 fov. and then I tried to automate the
 but the calculations are messing up in the expressions. I can't tell if
 it's calculating it out of order or anything.

 and I tried rigging it with ice
 and I always fumble there, can't get variables to show up, can I hook this
 into a parameter maybe?
 and I have no idea how to use python.

 any help would be appreciated




-- 
Brandt Animation
www.brandtanim.co.uk
020 7734 0196


Re: Let's Share Contacts

2014-03-28 Thread Ognjen Vukovic
Im leaving it out in the open so spam bots can find me more easily :)


On Fri, Mar 28, 2014 at 5:48 PM, Sam Cuttriss tea...@gmail.com wrote:

 This may sound like a scene straight out of a Jason Bourne movie,
 but you have been sharing your contact information with post to the list.
 from:x...@xxx.xxx


 On Fri, Mar 28, 2014 at 4:34 AM, Ognjen Vukovic ognj...@gmail.com wrote:

 Here is my mail and linkedin.
 ognjean (at) gmail.com
 rs.linkedin.com/pub/ognjen-vukovic/46/341/48b/

 Facebook is not something i use but i think si-community is still a good
 option even if im not that big of a fan of the forum model.


 On Fri, Mar 28, 2014 at 9:09 AM, Angus Davidson 
 angus.david...@wits.ac.za wrote:

  And of course si-community.com





   From: Rob Wuijster r...@casema.nl
 Reply-To: r...@casema.nl r...@casema.nl, 
 softimage@listproc.autodesk.com softimage@listproc.autodesk.com
 Date: Friday 28 March 2014 at 10:04 AM
 To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
 Subject: Re: Let's Share Contacts

  3dwillneverbethesame.com

  This communication is intended for the addressee only. It is confidential. 
 If you have received this communication in error, please notify us 
 immediately and destroy the original message. You may not copy or 
 disseminate this communication without the permission of the University. 
 Only authorised signatories are competent to enter into agreements on 
 behalf of the University and recipients are thus advised that the content 
 of this message may not be legally binding on the University and may 
 contain the personal views and opinions of the author, which are not 
 necessarily the views and opinions of The University of the Witwatersrand, 
 Johannesburg. All agreements between the University and outsiders are 
 subject to South African Law unless the University agrees in writing to the 
 contrary.










Re: Another alternative to Softimage

2014-03-28 Thread Paulo César Duarte
Maya style 3D-Viewport navigation:
https://www.youtube.com/watch?v=12fqTUyDts0


2014-03-28 9:01 GMT-03:00 Leendert A. Hartog hirazib...@live.nl:

  Oh, don't let my slight semantic cynicism fool you into thinking
 that I don't applaud them for what they're doing.

 Greetz
 Leendert

 Dan Yargici schreef op 28-3-2014 12:02:

 As with all things there is a threshold of economics/performance/convenience 
 that needs to be crossed, but I believe we'll get there sooner rather than 
 later and I applaud them for what they're doing.

 --


 Leendert A. Hartog - Softimage hobbyist

 AKA Hirazi Blue - Administrator @, NOT the owner of si-community.com







 --


 Leendert A. Hartog - Softimage hobbyist
 AKA Hirazi Blue - Administrator  @, NOT the owner of  si-community.com




-- 
www.pauloduarte.ws


Re: Let's Share Contacts

2014-03-28 Thread Sam Cuttriss
This may sound like a scene straight out of a Jason Bourne movie,
but you have been sharing your contact information with post to the list.
from:x...@xxx.xxx


On Fri, Mar 28, 2014 at 4:34 AM, Ognjen Vukovic ognj...@gmail.com wrote:

 Here is my mail and linkedin.
 ognjean (at) gmail.com
 rs.linkedin.com/pub/ognjen-vukovic/46/341/48b/

 Facebook is not something i use but i think si-community is still a good
 option even if im not that big of a fan of the forum model.


 On Fri, Mar 28, 2014 at 9:09 AM, Angus Davidson angus.david...@wits.ac.za
  wrote:

  And of course si-community.com





   From: Rob Wuijster r...@casema.nl
 Reply-To: r...@casema.nl r...@casema.nl, 
 softimage@listproc.autodesk.com softimage@listproc.autodesk.com
 Date: Friday 28 March 2014 at 10:04 AM
 To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
 Subject: Re: Let's Share Contacts

  3dwillneverbethesame.com

  This communication is intended for the addressee only. It is confidential. 
 If you have received this communication in error, please notify us 
 immediately and destroy the original message. You may not copy or 
 disseminate this communication without the permission of the University. 
 Only authorised signatories are competent to enter into agreements on behalf 
 of the University and recipients are thus advised that the content of this 
 message may not be legally binding on the University and may contain the 
 personal views and opinions of the author, which are not necessarily the 
 views and opinions of The University of the Witwatersrand, Johannesburg. All 
 agreements between the University and outsiders are subject to South African 
 Law unless the University agrees in writing to the contrary.







RE: Pixar showing PRESTO

2014-03-28 Thread Sofronis Efstathiou
Missed it - was it recorded?

Sofronis Efstathiou

Postgraduate Framework Leader and BFX Competition  Festival Director
Computer Animation Academic Group
National Centre for Computer Animation


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Cristobal Infante
Sent: 28 March 2014 10:47
To: softimage@listproc.autodesk.com
Subject: OT: Pixar showing PRESTO

Don't think I have ever had a better look at Pixar's proprietary animation 
software, at about min 40

http://www.twitch.tv/nvidia/b/514486710

Enjoy




[http://www.bournemouth.ac.uk/Images/QueensAwardLogo.jpg]

BU is a Disability Two Ticks Employer and has signed up to the Mindful Employer 
charter. Information about the accessibility of University buildings can be 
found on the BU DisabledGo 
webpageshttp://www.disabledgo.com/en/org/bournemouth-university

This email is intended only for the person to whom it is addressed and may 
contain confidential information. If you have received this email in error, 
please notify the sender and delete this email, which must not be copied, 
distributed or disclosed to any other person.

Any views or opinions presented are solely those of the author and do not 
necessarily represent those of Bournemouth University or its subsidiary 
companies. Nor can any contract be formed on behalf of the University or its 
subsidiary companies via email.

-- 
This message has been scanned for viruses and
dangerous content by MailScanner, and is
believed to be clean.



RE: Pixar showing PRESTO

2014-03-28 Thread Sofronis Efstathiou
Found it

http://www.ustream.tv/recorded/45386636

Sofronis Efstathiou


BU is a Disability Two Ticks Employer and has signed up to the Mindful Employer 
charter. Information about the accessibility of University buildings can be 
found on the BU DisabledGo webpages [ 
http://www.disabledgo.com/en/org/bournemouth-university ]
This email is intended only for the person to whom it is addressed and may 
contain confidential information. If you have received this email in error, 
please notify the sender and delete this email, which must not be copied, 
distributed or disclosed to any other person.
Any views or opinions presented are solely those of the author and do not 
necessarily represent those of Bournemouth University or its subsidiary 
companies. Nor can any contract be formed on behalf of the University or its 
subsidiary companies via email.

-- 
This message has been scanned for viruses and
dangerous content by MailScanner, and is
believed to be clean.



Re: Pixar showing PRESTO

2014-03-28 Thread Eric Thivierge
You have to jump to about half way on the timeline for it to start if 
that is what you are talking about.


On Friday, March 28, 2014 9:55:51 AM, Sofronis Efstathiou wrote:

Missed it – was it recorded?

Sofronis Efstathiou





RE: OT: Pixar showing PRESTO

2014-03-28 Thread Matt Lind
I don't think it's coincidence.  One of the original developers of the 
animation mixer works at Pixar in the animation software division.

Matt


-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Saber
Sent: Friday, March 28, 2014 4:14 AM
To: softimage@listproc.autodesk.com
Subject: Re: OT: Pixar showing PRESTO

Amazing! Doesn't it look like XSi's scene explorer and animation mixer?
The viewport is jaw-crushing.
Sounds like the app I would like to transition to ;) David



Re: humanize Maya, SOFT top 5

2014-03-28 Thread Eric Thivierge

Your first problem is that you're using a Mac. :P

On Friday, March 28, 2014 9:53:52 AM, Ed Manning wrote:

On Fri, Mar 28, 2014 at 8:43 AM, Cristobal Infante cgc...@gmail.com
mailto:cgc...@gmail.com wrote:

I've just tried it and you can rotate the pivot without any
scripts. Just press insert and the you get a small blue widget
to rotate the pivot from.


So for Maya on Mac OC you're SOL?




Re: humanize Maya, SOFT top 5

2014-03-28 Thread John Richard Sanchez
Exactly martin. DOES not matter if you are on PC/ Mac/ Linux/ SGI/ etc
Maya just sucks.The best you can do is hit a y button and go to local
rotation axis and change in attribute editor. BUT good luck trying to make
an object center move AND rotate the way you want.


On Fri, Mar 28, 2014 at 11:26 AM, Martin Yara furik...@gmail.com wrote:

 Maya has 3 pivots that are not synchronized.

 With insert or keep pressing D you can rotate the translation one and the
 scale one (separately), and with the ? mark you can rotate the rotation one.

 Inside the Translation and Scale tool you have a Custom axis
 orientation, this is your pivot orientation. So these 2 pivots are tool
 based.

 For Rotation you have the Rotate Axis in the Attribute Editor of the
 object.

 Now you want all 3 to have the same angle ? good luck.

 And pivots in Maya are not the same as Centers in SI, but more like SI
 pivots. To be honest I don't know exactly how to use SI pivot rotation
 values.

 The Parent workaround is to rotate the object Center. I don't think Maya
 uses this concept or terminology, does it? and I don't know any way to
 manipulate directly the object center either.


 Martin


 On Fri, Mar 28, 2014 at 11:43 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] 
 j.ponthi...@nasa.gov wrote:

  That's probably not the rotate pivot. Hit the E key to display the
 Rotate tool and my guess will be that you will see that the Rotate
 orientation is unchanged. This should be reflected in the Channel editor as
 well.



 This appears to be a reorientation of the manipulator, not the object's
 rotate pivot. What the original poster was asking for was the ability to
 alter Orientation(the angle of the object's centre) without altering the
 position/orientation of the object's geometry relative to world space. In
 other words he wants to do what he can do in Soft, which is to select the
 center and simply rotate it and see an inverse rotation occur to the
 geometry when they return to Object.



 In Maya this appears to be a tool to assist in manipulator behavior, but
 does not appear to affect the actual rotate pivot. For example If you hit
 key W(Translate) or key R(Scale) then hit the Insert key you will see the
 blue switch icon appear. When you hit the icon it changes the manipulator
 to a rotation manipulator but is only affecting the Translate pivot. Same
 with Scale and scale pivot. But if you hit E(Rotate) and try hitting
 insert, it will convert to the Rotate Pivot but give you no switch to
 rotate the Rotate Pivot.



 To make matters worse in 2014 there is a new feature in the Modeling
 Toolkit which claims to allow pivot adjustments through the MTK transform
 options. But this only looks to permit adjustments  to a secondary custom
 component manipulator which is only available through the Modeling
 Toolkit. Once you exit the Modeling toolkit none of the adjustments appear
 to be carried back to the pivot point, rotate pivot or scale pivot.
 However, when returning to the MTK it does appear to remember those
 adjustments made within the MTK. Mind you these are only component pivots
 apparently being adjusted here, not the object pivot which is what the
 original posting was about.





 --

 Joey Ponthieux

 LaRC Information Technology Enhanced Services (LITES)

 Mymic Technical Services

 NASA Langley Research Center

 __

 Opinions stated here-in are strictly those of the author and do not

 represent the opinions of NASA or any other party.



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Cristobal Infante
 *Sent:* Friday, March 28, 2014 8:43 AM

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: humanize Maya, SOFT top 5



 I've just tried it and you can rotate the pivot without any scripts. Just
 press insert and the you get a small blue widget to rotate the pivot from.



 On 28 March 2014 09:13, Gaël Honorez g...@nozon.com wrote:

 Kind of the same topic, Maya is the only software we are using that can't
 read EXR file natively (it requires a plugin), and even more dramatic, a
 plugin you have to modify  compile so they are read correctly (linear -
 sRGB).



 On 27/03/2014 19:53, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote:

  It goes back to the late 90s actually. Everyone migrating from TAV
 didn't really have a sense for this being something they should have. New
 users we're just without reference. Everyone else who knew better wrote MEL
 scripts to compensate for the shortcomings.



 The weird thing is that the term rotate pivot to us is an action. To
 Maya users it is a thing, a noun if you will. A separate pivot.



 To make matters even weirder, it appears you can alter the rotation of
 the translation manipulator and scale manipulator through the pivot tool,
 but it only affects the way that translation and scale works through their
 pivots, not the rotate pivot itself. For example, select 

RE: deselect components not working

2014-03-28 Thread Matt Lind
I believe it's a bug as we've experienced similar flakey behaviors here such as 
the timeline failing to respond after a while.  Restarting the application 
helps, but is only a remedy.

I think these issues were finally cleared up in 2014.

Matt





From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Gallagher
Sent: Friday, March 28, 2014 9:51 AM
To: softimage@listproc.autodesk.com; davegsoftimagel...@gmail.com
Subject: Re: deselect components not working




Thanks so much Jordi, Jason, Matt, Sebastien, and Jack.

I tried almost all of those things.



BUT, a complete system reboot has now fixed it!

Whew.







--



Have you checked the selection mode extended component selection and Si 
style selection?



I believe those are the names but will check in the office



Jb



Sent from my iPhone



On 3/27/2014 11:31 PM, Jason S wrote:
I remember something like that,   it was some program having global hotkeys 
(cant remember which) that was interfeiring.

You can try ending all other programs just to see, and if both Ctrl  Shift 
also work elsewhere.

And maybe temporarily renaming your SI profile folder something else (resetting 
personal settings)
to see if it has anything to do with plugins or settings.

good luck!



On 03/28/14 0:59, David Gallagher wrote:
No, that didn't do it.


On 3/27/2014 10:40 PM, Sebastien Sterling wrote:
Does the Esc key do anything for you ?





Re: OT: Pixar showing PRESTO

2014-03-28 Thread Simon Reeves
Very nice to see, interesting watching the Katana part afterwards too



Simon Reeves
London, UK
*si...@simonreeves.com si...@simonreeves.com*
*www.simonreeves.com http://www.simonreeves.com*
*www.analogstudio.co.uk http://www.analogstudio.co.uk*


On 28 March 2014 11:13, David Saber davidsa...@sfr.fr wrote:

 Amazing! Doesn't it look like XSi's scene explorer and animation mixer?
 The viewport is jaw-crushing.
 Sounds like the app I would like to transition to ;)
 David



March 28, 2014

2014-03-28 Thread Leendert A. Hartog
As of March 28, 2014, customers will no longer be able to purchase new 
standalone licenses.

In a commercial sense the product would seem to be absolutely dead now.
A moment of silence would seem to be appropriate...

Greetz
Leendert -- Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator @, NOT the owner of si-community.com





RE: March 28, 2014

2014-03-28 Thread Matt Lind
I think many moments is what lead to this situation.  What we need is noise.


Matt




-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A. Hartog
Sent: Friday, March 28, 2014 11:06 AM
To: softimage@listproc.autodesk.com
Subject: March 28, 2014

As of March 28, 2014, customers will no longer be able to purchase new 
standalone licenses.
In a commercial sense the product would seem to be absolutely dead now.
A moment of silence would seem to be appropriate...

Greetz
Leendert -- Leendert A. Hartog - Softimage hobbyist AKA Hirazi Blue - 
Administrator @, NOT the owner of si-community.com






Re: OT: Pixar showing PRESTO

2014-03-28 Thread Jordi Bares
Well yes, Vray, Arnold and Mental Ray have been for long time there… then 
Maxwell came along and did it correctly from top to bottom…

In the same spirit… have a look at the lighting tutorials which I have been 
doing exactly about PBR lighting… amazing coincidence, honest.

https://www.dropbox.com/sh/y0ti6tyf7o3435u/thsQH1Kf2o

Jordi Bares
jordiba...@gmail.com

On 28 Mar 2014, at 14:50, Mirko Jankovic mirkoj.anima...@gmail.com wrote:

 onthe other side at appro 1min
 Physical based lighting.. isn't that something that Arnold and others are 
 using for years  now?
 
 
 On Fri, Mar 28, 2014 at 2:49 PM, Simon Reeves si...@simonreeves.com wrote:
 Very nice to see, interesting watching the Katana part afterwards too
 
 
 
 Simon Reeves
 London, UK
 si...@simonreeves.com
 www.simonreeves.com
 www.analogstudio.co.uk
 
 
 On 28 March 2014 11:13, David Saber davidsa...@sfr.fr wrote:
 Amazing! Doesn't it look like XSi's scene explorer and animation mixer?
 The viewport is jaw-crushing.
 Sounds like the app I would like to transition to ;)
 David
 
 



Re: March 28, 2014

2014-03-28 Thread Leendert A. Hartog

True, but to me this is just sinking in: you cannot buy it anymore!
For a commercial product that's quite a momentous occasion.
Talk of EOL is something different, this is more or less tangible (???)
(as in we are absolutely the last SI-generation).

But I admit, I am a bit sentimental that way...

Greetz
Leendert

--
Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator @, NOT the owner of si-community.com



Re: March 28, 2014

2014-03-28 Thread Christoph Muetze

https://twitter.com/chris_muetze/status/440923956242309120/photo/1

;(

On 28/03/14 19:06, Leendert A. Hartog wrote:
As of March 28, 2014, customers will no longer be able to purchase 
new standalone licenses.

In a commercial sense the product would seem to be absolutely dead now.
A moment of silence would seem to be appropriate...

Greetz
Leendert -- Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator @, NOT the owner of si-community.com









RE: March 28, 2014

2014-03-28 Thread Matt Lind
The day isn't over yet.




-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A. Hartog
Sent: Friday, March 28, 2014 11:14 AM
To: softimage@listproc.autodesk.com
Subject: Re: March 28, 2014

True, but to me this is just sinking in: you cannot buy it anymore!
For a commercial product that's quite a momentous occasion.
Talk of EOL is something different, this is more or less tangible (???) (as in 
we are absolutely the last SI-generation).

But I admit, I am a bit sentimental that way...

Greetz
Leendert

--
Leendert A. Hartog - Softimage hobbyist
AKA Hirazi Blue - Administrator @, NOT the owner of si-community.com




Re: March 28, 2014

2014-03-28 Thread Leendert A. Hartog

Yet in my timezone it is... ;)

--

Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator  @, NOT the owner of  si-community.com




Re: OT Pacific Rim Merchandising

2014-03-28 Thread Alan Fregtman
I don't have contacts but Pacific Rim is owned by both Legendary Pictures
and WB. You should talk to either of their folks. Try Legendary first:
http://www.google.ca/finance?cid=1021586
https://twitter.com/Legendary



On Fri, Mar 28, 2014 at 8:39 AM, Angus Davidson
angus.david...@wits.ac.zawrote:


  Hi Sebastien

  It was a student project which has been identified as having this
 possibility. So the assets  were created by them. Would need to check on
 the exact legal standing within the university context. This is all very
 new for us.

  Kind regards

  Angus

   From: Sebastien Sterling sebastien.sterl...@gmail.com
 Reply-To: softimage@listproc.autodesk.com 
 softimage@listproc.autodesk.com
 Date: Friday 28 March 2014 at 2:30 PM
 To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
 Subject: Re: OT Pacific Rim Merchandising

   where you responsible for assets ?


 On 28 March 2014 12:22, Angus Davidson angus.david...@wits.ac.za wrote:

  Anyone on list know who I could speak regarding an merchandising
 opportunity associated with Pacific Rim ?

  Kind regards

  Angus

   From: Leendert A. Hartog hirazib...@live.nl
 Reply-To: softimage@listproc.autodesk.com 
 softimage@listproc.autodesk.com
 Date: Friday 28 March 2014 at 2:01 PM
 To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
 Subject: Re: Another alternative to Softimage

  Oh, don't let my slight semantic cynicism fool you into thinking
 that I don't applaud them for what they're doing.

 Greetz
 Leendert

 Dan Yargici schreef op 28-3-2014 12:02:

 As with all things there is a threshold of economics/performance/convenience 
 that needs to be crossed, but I believe we'll get there sooner rather than 
 later and I applaud them for what they're doing.

 --


 Leendert A. Hartog - Softimage hobbyist

 AKA Hirazi Blue - Administrator @, NOT the owner of si-community.com



 --


 Leendert A. Hartog - Softimage hobbyist
 AKA Hirazi Blue - Administrator  @, NOT the owner of  si-community.com

 This communication is intended
  for the addressee only. It is confidential. If you have received this 
 communication in error, please notify us immediately and destroy the 
 original message. You may not copy or disseminate this communication without 
 the permission of the University. Only authorised
  signatories are competent to enter into agreements on behalf of the 
 University and recipients are thus advised that the content of this message 
 may not be legally binding on the University and may contain the personal 
 views and opinions of the author, which
  are not necessarily the views and opinions of The University of the 
 Witwatersrand, Johannesburg. All agreements between the University and 
 outsiders are subject to South African Law unless the University agrees in 
 writing to the contrary.


 This communication is intended for the addressee only. It is 
 confidential. If you have received this communication in error, please notify 
 us immediately and destroy the original message. You may not copy or 
 disseminate this communication without the permission of the University. Only 
 authorised signatories are competent to enter into agreements on behalf of 
 the University and recipients are thus advised that the content of this 
 message may not be legally binding on the University and may contain the 
 personal views and opinions of the author, which are not necessarily the 
 views and opinions of The University of the Witwatersrand, Johannesburg. All 
 agreements between the University and outsiders are subject to South African 
 Law unless the University agrees in writing to the contrary.




RE: OT Pacific Rim Merchandising

2014-03-28 Thread Angus Davidson
Will most definitely do so;) Thanks Alan.

From: Alan Fregtman [alan.fregt...@gmail.com]
Sent: 28 March 2014 04:36 PM
To: XSI Mailing List
Subject: Re: OT Pacific Rim Merchandising

I don't have contacts but Pacific Rim is owned by both Legendary Pictures and 
WB. You should talk to either of their folks. Try Legendary first:
http://www.google.ca/finance?cid=1021586
https://twitter.com/Legendary



On Fri, Mar 28, 2014 at 8:39 AM, Angus Davidson 
angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote:

Hi Sebastien

It was a student project which has been identified as having this possibility. 
So the assets  were created by them. Would need to check on the exact legal 
standing within the university context. This is all very new for us.

Kind regards

Angus

From: Sebastien Sterling 
sebastien.sterl...@gmail.commailto:sebastien.sterl...@gmail.com
Reply-To: 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Date: Friday 28 March 2014 at 2:30 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: OT Pacific Rim Merchandising

where you responsible for assets ?


On 28 March 2014 12:22, Angus Davidson 
angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote:
Anyone on list know who I could speak regarding an merchandising opportunity 
associated with Pacific Rim ?

Kind regards

Angus

From: Leendert A. Hartog hirazib...@live.nlmailto:hirazib...@live.nl
Reply-To: 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Date: Friday 28 March 2014 at 2:01 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Another alternative to Softimage

Oh, don't let my slight semantic cynicism fool you into thinking
that I don't applaud them for what they're doing.

Greetz
Leendert

Dan Yargici schreef op 28-3-2014 12:02:

As with all things there is a threshold of economics/performance/convenience 
that needs to be crossed, but I believe we'll get there sooner rather than 
later and I applaud them for what they're doing.



--


Leendert A. Hartog – Softimage hobbyist

AKA Hirazi Blue – Administrator @, NOT the owner of 
si-community.comhttp://si-community.com


--


Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator  @, NOT the owner of  
si-community.comhttp://si-community.com

This communication is intended
 for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised
 signatories are competent to enter into agreements on behalf of the University 
and recipients are thus advised that the content of this message may not be 
legally binding on the University and may contain the personal views and 
opinions of the author, which
 are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary.



This communication is intended
 for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised
 signatories are competent to enter into agreements on behalf of the University 
and recipients are thus advised that the content of this message may not be 
legally binding on the University and may contain the personal views and 
opinions of the author, which
 are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary.



table width=100% border=0 cellspacing=0 cellpadding=0 
style=width:100%;
tr
td align=left style=text-align:justify;font face=arial,sans-serif 
size=1 color=#99span style=font-size:11px;This communication is 
intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised signatories are competent to 
enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
University and may contain the personal views 

Re: SI and Houdini

2014-03-28 Thread Jordi Bares
You may want to keep checking my dropbox folder or the SI users forum… things 
are moving fast.

http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopict=31012start=175

Jordi Bares
jordiba...@gmail.com

On 27 Mar 2014, at 16:24, Meng-Yang Lu ntmon...@gmail.com wrote:

 I didn't like the expressions at first either.  But you kinda lean on them 
 after awhile.  Say you had a particle emission that you wanted to turn on at 
 frame 35.  Most other packages you'd key a 0 at frame 34, move a frame, then 
 key it on at frame 35.  You can absolutely do it this way in Houdini.  OR you 
 can just type $FF  34 in the activation field.  
 
 You can make your own randomize nodes using VOPSOPs and yes, save them for 
 later.  And you can build the parameters and promote them, meaning you can 
 make them more accessible at the top level to tweak and adjust without having 
 to always dive down into the lower level nodes themselves.  So say you built 
 a noise and want to pass it off to another artist, you can only promote say 
 the Amplitude field and let them play with that, but not promote the 
 frequency field because they have no business touching that.  
 
 In the past few days, I've learned you can pretty much control everything 
 from within Houdini and quickly build an interface to do so.  It's not called 
 an operating system for 3D for nothing.  Truly powerful stuff.
 
 -Lu
 
 
 
 
 On Thu, Mar 27, 2014 at 8:54 AM, Cristobal Infante cgc...@gmail.com wrote:
 I could be wrong but those expressions are part of the houdini way, so 
 instead of adding a randomize value you insert a rnd() function in the box.
 
 this is probably a bit more complex for our ICY eyes, but faster then plugin 
 nodes all the time.
 
 
 On 27 March 2014 15:44, Perry Harovas perryharo...@gmail.com wrote:
 Yeah, and from what I understand, you don't really need to do the 
 expressions, you could still connect everything in a nodal way,
 he just seems to be comfortable with some of the quick shortcuts using those 
 short expressions.
 
 
 
 
 On Thu, Mar 27, 2014 at 11:24 AM, Andi Farhall hack...@outlook.com wrote:
 Apart from all the dollar blah blah abstract typing stuff  which is off 
 putting at first it does seem to provide a way of doing stuff that has an Ice 
 approach. Probably the most interesting Houdini sequence i've seen from an 
 ICE users point of view.
 
 cheers,
 
 A
 
 ...
 http://www.hackneyeffects.com/
 https://vimeo.com/user4174293
 http://www.linkedin.com/pub/andi-farhall/b/496/b21
 
 
 http://www.flickr.com/photos/lord_hackney/
 http://spylon.tumblr.com/
 
 This email and any attachments to it may be confidential and are intended 
 solely for the use of the individual to whom it is addressed. Any views or 
 opinions expressed are solely those of the author and do not necessarily 
 represent those of Hackney Effects Ltd.
 
 If you are not the intended recipient of this email, you must neither take 
 any action based upon its contents, nor copy or show it to anyone.
 
 Please contact the sender if you believe you have received this email in 
 error.
 
 
 
 
 Date: Thu, 27 Mar 2014 10:39:01 -0400
 
 Subject: Re: SI and Houdini
 From: perryharo...@gmail.com
 To: softimage@listproc.autodesk.com
 
 
 I just watched this tutorial and it REALLY made me feel like this was ICE on 
 steroids (as someone put it yesterday).
 Some of the things you could easily do, I can't imagine doing in ICE at all, 
 the way it was done. Switching context (as we would in ICE),
 is called Promoting an Attribute. It works really well, and allows for some 
 fantastic effects. ICE's Switch Context is usually much harder to use
 (in my experience) and doesn't work the way this does.
 
 I urge all of you to watch this as see how ICE-like this is:
 
 https://vimeo.com/groups/25609/videos/56419948
 
 Perry
 
 
 
 
 On Mon, Mar 24, 2014 at 9:24 PM, Martin Contel martin3d...@gmail.com wrote:
 LOL!!! I love it:
 
 halfdan wrote:
 Fixed in tomorrow's build.
 
 
 tomorrow, like the day after today? 
 
 
 then...
 
 Quote:
 tomorrow, like the day after today?
 
 
 Thats how we roll here in Houdini land 
 
 
 
 
 --
 Martin Contel
 Square Enix (Visual Works)
 
 
 On Tue, Mar 25, 2014 at 4:41 AM, Jordi Bares jordiba...@gmail.com wrote:
 My pleasure, I am bit by bit chipping away and will certainly finish it.
 
 And what you highlighted is very true, support and bug fixing is spectacular. 
 I can't jump on a job now without knowing these guys have my back and if that 
 means it is a bi more expensive so be it. Ultimately it's the client that 
 pays right?
 
 Jb
 
 Sent from my iPhone
 
 On 24 Mar 2014, at 16:54, Cristobal Infante cgc...@gmail.com wrote:
 
 Thanks for all the guides Jordi, going thorugh them now!
 
 The sidefx softimage forum is going quite strong, and I am VERY impreseed 
 with the way they 

Re: humanize Maya, SOFT top 5

2014-03-28 Thread Luc-Eric Rousseau
On Fri, Mar 28, 2014 at 9:53 AM, Ed Manning etmth...@gmail.com wrote:
 On Fri, Mar 28, 2014 at 8:43 AM, Cristobal Infante cgc...@gmail.com wrote:

 I've just tried it and you can rotate the pivot without any scripts. Just
 press insert and the you get a small blue widget to rotate the pivot from.


 So for Maya on Mac OC you're SOL?

Can we have a little more faith here?  :P

On the Mac, pivot manipulation is on the Home key.  On a mac laptop
keyboard, the home key is FN+left arrow


RE: March 28, 2014

2014-03-28 Thread Sven Constable
But not on the list, please.

sven

-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Friday, March 28, 2014 7:09 PM
To: softimage@listproc.autodesk.com
Subject: RE: March 28, 2014

I think many moments is what lead to this situation.  What we need is noise.


Matt




-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A.
Hartog
Sent: Friday, March 28, 2014 11:06 AM
To: softimage@listproc.autodesk.com
Subject: March 28, 2014

As of March 28, 2014, customers will no longer be able to purchase new
standalone licenses.
In a commercial sense the product would seem to be absolutely dead now.
A moment of silence would seem to be appropriate...

Greetz
Leendert -- Leendert A. Hartog - Softimage hobbyist AKA Hirazi Blue -
Administrator @, NOT the owner of si-community.com






Re: humanize Maya, SOFT top 5

2014-03-28 Thread Ed Manning
On Fri, Mar 28, 2014 at 9:55 AM, Eric Thivierge ethivie...@hybride.comwrote:

 Your first problem is that you're using a Mac. :P


 On Friday, March 28, 2014 9:53:52 AM, Ed Manning wrote:

 On Fri, Mar 28, 2014 at 8:43 AM, Cristobal Infante cgc...@gmail.com
 mailto:cgc...@gmail.com wrote:

 I've just tried it and you can rotate the pivot without any
 scripts. Just press insert and the you get a small blue widget
 to rotate the pivot from.


 So for Maya on Mac OC you're SOL?


No kidding. that's why I've brought in my own workstation running Windows.
 And Softimage.


Re: March 28, 2014

2014-03-28 Thread Leendert A. Hartog

Interesting.
Commemorating a momentous occasion in Softimage's lifetime does not 
belong on the list.

Ah well, sorry for caring about the product then...

Greetz
Leendert

--

Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator  @, NOT the owner of  si-community.com




Re: March 28, 2014

2014-03-28 Thread Greg Punchatz
I thought is was indeed a thing that needed posting... I wear my heart 
on my sleeve as well..


Thanks

*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com http://www.janimation.com



Re: Let's Share Contacts

2014-03-28 Thread Graham D Clark
mailgrahamdcl...@gmail.com
But Linked in is the best way I've been able to stay in touch with industry 
people, and every couple years I hire a lot if CG VFX people so it's been great 
to find people when needed via LinkedIn 
http://www.linkedin.com/in/grahamclark

Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D
phone: why-I-stereo
http://www.linkedin.com/in/grahamclark

 On Mar 27, 2014, at 10:40 PM, Alok Gandhi alok.gandhi2...@gmail.com wrote:
 
 Hi All,
 
 As I see, some people are less frequent on the list these days. Some are 
 leaving for good, others are not tuning in at all.
 
 Sooner or later, all of us will bid goodbye to each other, or the list may 
 close.
 
 It would be awesome if we can keep in touch.
 
 Many of us are connected by twitter, google plus, facebook already but it 
 would be great if we can have each others mail id for future.
 
 Kindly share you mail on this thread so that people who like to keep touch 
 can keep it for records.
 
 Mine is:
 alokdotgandhi2002atgmaildotcom
 
 -- 


Re: Let's Share Contacts

2014-03-28 Thread Ognjen Vukovic
Maybe a linkedin group  could be created. I know there are loads of them
already but one just to stand as a backup to this list.


On Fri, Mar 28, 2014 at 7:39 PM, Graham D Clark
mailgrahamdcl...@gmail.comwrote:

 mailgrahamdcl...@gmail.com
 But Linked in is the best way I've been able to stay in touch with
 industry people, and every couple years I hire a lot if CG VFX people so
 it's been great to find people when needed via LinkedIn
 http://www.linkedin.com/in/grahamclark

 Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D
 phone: why-I-stereo
 http://www.linkedin.com/in/grahamclark

 On Mar 27, 2014, at 10:40 PM, Alok Gandhi alok.gandhi2...@gmail.com
 wrote:

 Hi All,

 As I see, some people are less frequent on the list these days. Some are
 leaving for good, others are not tuning in at all.

 Sooner or later, all of us will bid goodbye to each other, or the list may
 close.

 It would be awesome if we can keep in touch.

 Many of us are connected by twitter, google plus, facebook already but it
 would be great if we can have each others mail id for future.

 Kindly share you mail on this thread so that people who like to keep touch
 can keep it for records.

 Mine is:
 alokdotgandhi2002atgmaildotcom

 --




Re: Let's Share Contacts

2014-03-28 Thread Paulo César Duarte
I think we could make another google groups, any name to suggest?

- softimageus...@googlegroups.com
- xsi4e...@googlegroups.com



paulocdua...@gmail.com


2014-03-28 15:53 GMT-03:00 Ognjen Vukovic ognj...@gmail.com:

 Maybe a linkedin group  could be created. I know there are loads of them
 already but one just to stand as a backup to this list.


 On Fri, Mar 28, 2014 at 7:39 PM, Graham D Clark 
 mailgrahamdcl...@gmail.com wrote:

 mailgrahamdcl...@gmail.com
 But Linked in is the best way I've been able to stay in touch with
 industry people, and every couple years I hire a lot if CG VFX people so
 it's been great to find people when needed via LinkedIn
 http://www.linkedin.com/in/grahamclark

 Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D
 phone: why-I-stereo
 http://www.linkedin.com/in/grahamclark

 On Mar 27, 2014, at 10:40 PM, Alok Gandhi alok.gandhi2...@gmail.com
 wrote:

 Hi All,

 As I see, some people are less frequent on the list these days. Some are
 leaving for good, others are not tuning in at all.

 Sooner or later, all of us will bid goodbye to each other, or the list
 may close.

 It would be awesome if we can keep in touch.

 Many of us are connected by twitter, google plus, facebook already but it
 would be great if we can have each others mail id for future.

 Kindly share you mail on this thread so that people who like to keep
 touch can keep it for records.

 Mine is:
 alokdotgandhi2002atgmaildotcom

 --





-- 
www.pauloduarte.ws


Re: OT: Pixar showing PRESTO

2014-03-28 Thread Mirko Jankovic
onthe other side at appro 1min
Physical based lighting.. isn't that something that Arnold and others are
using for years  now?


On Fri, Mar 28, 2014 at 2:49 PM, Simon Reeves si...@simonreeves.com wrote:

 Very nice to see, interesting watching the Katana part afterwards too



 Simon Reeves
 London, UK
 *si...@simonreeves.com si...@simonreeves.com*
 *www.simonreeves.com http://www.simonreeves.com*
 *www.analogstudio.co.uk http://www.analogstudio.co.uk*


 On 28 March 2014 11:13, David Saber davidsa...@sfr.fr wrote:

 Amazing! Doesn't it look like XSi's scene explorer and animation mixer?
 The viewport is jaw-crushing.
 Sounds like the app I would like to transition to ;)
 David





Re: March 28, 2014

2014-03-28 Thread John Richard Sanchez
Well I just got my first Maya job ( didnt take long) and it really sucked.
I was picking up a job from someone and having to make changes  and I
noticed this guy only renders in one pass. H I wonder why. Well my
production time increased due to change to a convoluted workflow. The point
is that I would normally ask if my next job I can do in Softimage but they
want to keep the files for future artists and now they cant buy a seat of
Soft so I am now FORCED to use Maya. My moment of silence came yesterday.


On Fri, Mar 28, 2014 at 2:38 PM, Greg Punchatz g...@janimation.com wrote:

  I thought is was indeed a thing that needed posting... I wear my heart
 on my sleeve as well..

 Thanks
  --
 *Greg Punchatz*
  *Sr. Creative Director*
 Janimation
 214.823.7760
 www.janimation.com




-- 
www.johnrichardsanchez.com


Re: March 28, 2014

2014-03-28 Thread Sebastien Sterling
To Softimage ! it enabled the artist for the sake of the artist.

https://www.youtube.com/watch?v=TZXwJcc1u-I




On 28 March 2014 18:38, Greg Punchatz g...@janimation.com wrote:

  I thought is was indeed a thing that needed posting... I wear my heart
 on my sleeve as well..

 Thanks
  --
 *Greg Punchatz*
  *Sr. Creative Director*
 Janimation
 214.823.7760
 www.janimation.com




Re: March 28, 2014

2014-03-28 Thread Christian Lattuada
I am.
Long live Softimage.

.:.
Christian Lattuada

tel +39 3331277475
...


On Fri, Mar 28, 2014 at 8:43 PM, Paul p...@bustykelp.com wrote:

 It's still does if you're fortunate enough to use it.

 On 28 Mar 2014, at 19:31, Sebastien Sterling sebastien.sterl...@gmail.com
 wrote:

 To Softimage ! it enabled the artist for the sake of the artist.

 https://www.youtube.com/watch?v=TZXwJcc1u-I




 On 28 March 2014 18:38, Greg Punchatz g...@janimation.com wrote:

  I thought is was indeed a thing that needed posting... I wear my heart
 on my sleeve as well..

 Thanks
  --
 *Greg Punchatz*
  *Sr. Creative Director*
 Janimation
 214.823.7760
 www.janimation.com





Re: March 28, 2014

2014-03-28 Thread Leendert A. Hartog

Nobody claims otherwise...

Paul schreef op 28-3-2014 20:43:

It's still does if you're fortunate enough to use it.



--

Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator  @, NOT the owner of  si-community.com



Re: March 28, 2014

2014-03-28 Thread Sebastien Sterling
To Softimage enabling the artist, for the sake of the artist, since Y2K

(better Paul :)? )


On 28 March 2014 19:45, Christian Lattuada christian.lattu...@gmail.comwrote:

 I am.
 Long live Softimage.

 .:.
 Christian Lattuada

 tel +39 3331277475
 ...


 On Fri, Mar 28, 2014 at 8:43 PM, Paul p...@bustykelp.com wrote:

 It's still does if you're fortunate enough to use it.

 On 28 Mar 2014, at 19:31, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:

 To Softimage ! it enabled the artist for the sake of the artist.

 https://www.youtube.com/watch?v=TZXwJcc1u-I




 On 28 March 2014 18:38, Greg Punchatz g...@janimation.com wrote:

  I thought is was indeed a thing that needed posting... I wear my heart
 on my sleeve as well..

 Thanks
  --
 *Greg Punchatz*
  *Sr. Creative Director*
 Janimation
 214.823.7760
 www.janimation.com






Re: March 28, 2014

2014-03-28 Thread Bk
Much thanks..



On 28 Mar 2014, at 19:51, Sebastien Sterling sebastien.sterl...@gmail.com 
wrote:

 To Softimage enabling the artist, for the sake of the artist, since Y2K
 
 (better Paul :)? )
 
 
 On 28 March 2014 19:45, Christian Lattuada christian.lattu...@gmail.com 
 wrote:
 I am.
 Long live Softimage.
 
 .:.
 Christian Lattuada
 
 tel +39 3331277475
 ...
 
 
 On Fri, Mar 28, 2014 at 8:43 PM, Paul p...@bustykelp.com wrote:
 It's still does if you're fortunate enough to use it. 
 
 On 28 Mar 2014, at 19:31, Sebastien Sterling sebastien.sterl...@gmail.com 
 wrote:
 
 To Softimage ! it enabled the artist for the sake of the artist.
 
 https://www.youtube.com/watch?v=TZXwJcc1u-I
 
 
 
 
 On 28 March 2014 18:38, Greg Punchatz g...@janimation.com wrote:
 I thought is was indeed a thing that needed posting... I wear my heart on my 
 sleeve as well..
 
 Thanks
 Greg Punchatz
 Sr. Creative Director
 Janimation
 214.823.7760
 www.janimation.com
 
 
 
 


Softimage v7.0.1 USB dongle driver on Win 8.1?

2014-03-28 Thread Robert Kjettrup
Hi

I know i am a bit behind on my softimage license, v7.0.1, and from today i
even cant upgrade it anymore... well havnt been able to for a long time :-(

My more pressing problem though is i want to keep using this fine version,
but im moving to a new workstation running windows 8.1, and im having
trouble to get my USB ibutton dongle to be seen by the license manager.

I have installed the 64bit drivers from here:
http://www.maximintegrated.com/products/ibutton/software/tmex/download_drivers.cfm
but the license manager just wont see the dongle.

I can see on my former workstation that it is also a totally different USB
device driver that is installed on that, so maybe it is just the wrong
driver i have installed.

so... Does any of you here on the list have the driver that was supplied by
Avid for the dongle, i just cant find it in between all my softimage
installer files.

...or is there some issues with softimage v7 and windows 8?

I really dont hope i have to give up this nice software just now, although
i only have an aging version, it is still nicer and more fun to use than
most other 3d apps.


Robert


Re: crowdfx question

2014-03-28 Thread Adam Sale
no such luck I'm afraid.. , however, a couple of the scenes should use the
same kinds of logic.. Distance to trigger, though evaluating current
actions in use, to drive an agents current motion is not included in the
examples. Can't remember if that's how the foo fighters were set up.




On Thu, Mar 27, 2014 at 3:38 PM, John Richard Sanchez 
youngupstar...@gmail.com wrote:

 Hi Adam
 Do you know of there is a foo fighters example for 2014 crowds?


 On Thu, Mar 27, 2014 at 5:46 PM, Adam Sale adamfs...@gmail.com wrote:

 I remember something along those lines in 2013 as well. I do remember
 having to fix the uvs in the ice tree on the proxy.

 2014sp2 is really stable for crowds, though I prefer the collision
 avoidance of walls in 2013.
 On Mar 27, 2014 11:52 AM, Francisco Criado malcriad...@gmail.com
 wrote:

 Testing on Softimage 2013, material thing was already fixed, but can´t
 make textures work...manual says that i have to reconnect the uvs on the
 poxy mesh ice tree, but still didn´t work.

 Thanks in advance
 F.



 2014-03-27 13:15 GMT-03:00 Adam Sale adamfs...@gmail.com:

 If you are using 2014 sp2 the texture and clusters thing should be
 fixed.
 On Mar 27, 2014 8:36 AM, Francisco Criado malcriad...@gmail.com
 wrote:

 Hi guys,

 following Mark Shoennagel video about crowdfx got stuck in a simple
 thing.
 Already replaced the pedestrian for a low res model, like he shows in
 his video at 19.34 https://www.youtube.com/watch?v=3Toyh0_doko
 And when i create a new crowd simulation the materials that my mesh
 has don´t appear on the actor copies. Materials are located in clusters,
 and it doesn´t seem to be any difference with the default mesh...
 Any help apreciated!

 F.





 --
 www.johnrichardsanchez.com



Re: Let's Share Contacts

2014-03-28 Thread Byron Nash
How about we create a Softimage or ex-Softimage group on LinkedIn? I agree
with Graham on LinkedIn being handy. Email addresses and jobs change over
time. I think there already may be a Softimage user group on there, not
sure if that's good enough or not.


On Fri, Mar 28, 2014 at 3:04 PM, Paulo César Duarte
paulocdua...@gmail.comwrote:

 I think we could make another google groups, any name to suggest?

 - softimageus...@googlegroups.com
 - xsi4e...@googlegroups.com



 paulocdua...@gmail.com


 2014-03-28 15:53 GMT-03:00 Ognjen Vukovic ognj...@gmail.com:

 Maybe a linkedin group  could be created. I know there are loads of them
 already but one just to stand as a backup to this list.


 On Fri, Mar 28, 2014 at 7:39 PM, Graham D Clark 
 mailgrahamdcl...@gmail.com wrote:

 mailgrahamdcl...@gmail.com
 But Linked in is the best way I've been able to stay in touch with
 industry people, and every couple years I hire a lot if CG VFX people so
 it's been great to find people when needed via LinkedIn
 http://www.linkedin.com/in/grahamclark

 Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D
 phone: why-I-stereo
 http://www.linkedin.com/in/grahamclark

 On Mar 27, 2014, at 10:40 PM, Alok Gandhi alok.gandhi2...@gmail.com
 wrote:

 Hi All,

 As I see, some people are less frequent on the list these days. Some are
 leaving for good, others are not tuning in at all.

 Sooner or later, all of us will bid goodbye to each other, or the list
 may close.

 It would be awesome if we can keep in touch.

 Many of us are connected by twitter, google plus, facebook already but
 it would be great if we can have each others mail id for future.

 Kindly share you mail on this thread so that people who like to keep
 touch can keep it for records.

 Mine is:
 alokdotgandhi2002atgmaildotcom

 --





 --
 www.pauloduarte.ws



Re: Let's Share Contacts

2014-03-28 Thread Jordi Bares
+1 for linked in

Jordi Bares
jordiba...@gmail.com

On 28 Mar 2014, at 21:13, Byron Nash byronn...@gmail.com wrote:

 How about we create a Softimage or ex-Softimage group on LinkedIn? I agree 
 with Graham on LinkedIn being handy. Email addresses and jobs change over 
 time. I think there already may be a Softimage user group on there, not sure 
 if that's good enough or not.
 
 
 On Fri, Mar 28, 2014 at 3:04 PM, Paulo César Duarte paulocdua...@gmail.com 
 wrote:
 I think we could make another google groups, any name to suggest?
 
 - softimageus...@googlegroups.com
 - xsi4e...@googlegroups.com
 
 
 
 paulocdua...@gmail.com
 
 
 2014-03-28 15:53 GMT-03:00 Ognjen Vukovic ognj...@gmail.com:
 
 Maybe a linkedin group  could be created. I know there are loads of them 
 already but one just to stand as a backup to this list.
 
 
 On Fri, Mar 28, 2014 at 7:39 PM, Graham D Clark mailgrahamdcl...@gmail.com 
 wrote:
 mailgrahamdcl...@gmail.com
 But Linked in is the best way I've been able to stay in touch with industry 
 people, and every couple years I hire a lot if CG VFX people so it's been 
 great to find people when needed via LinkedIn 
 http://www.linkedin.com/in/grahamclark
 
 Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D
 phone: why-I-stereo
 http://www.linkedin.com/in/grahamclark
 
 On Mar 27, 2014, at 10:40 PM, Alok Gandhi alok.gandhi2...@gmail.com wrote:
 
 Hi All,
 
 As I see, some people are less frequent on the list these days. Some are 
 leaving for good, others are not tuning in at all.
 
 Sooner or later, all of us will bid goodbye to each other, or the list may 
 close.
 
 It would be awesome if we can keep in touch.
 
 Many of us are connected by twitter, google plus, facebook already but it 
 would be great if we can have each others mail id for future.
 
 Kindly share you mail on this thread so that people who like to keep touch 
 can keep it for records.
 
 Mine is:
 alokdotgandhi2002atgmaildotcom
 
 -- 
 
 
 
 
 
 -- 
 www.pauloduarte.ws
 



Re: Softimage v7.0.1 USB dongle driver on Win 8.1?

2014-03-28 Thread Leoung O'Young

Not sure if this would help.

http://xsisupport.com/2009/11/17/softimage-and-windows-7/

On 28/03/2014 4:21 PM, Robert Kjettrup wrote:

Hi

I know i am a bit behind on my softimage license, v7.0.1, and from 
today i even cant upgrade it anymore... well havnt been able to for a 
long time :-(


My more pressing problem though is i want to keep using this fine 
version, but im moving to a new workstation running windows 8.1, and 
im having trouble to get my USB ibutton dongle to be seen by the 
license manager.


I have installed the 64bit drivers from here:
http://www.maximintegrated.com/products/ibutton/software/tmex/download_drivers.cfm
but the license manager just wont see the dongle.

I can see on my former workstation that it is also a totally different 
USB device driver that is installed on that, so maybe it is just the 
wrong driver i have installed.


so... Does any of you here on the list have the driver that was 
supplied by Avid for the dongle, i just cant find it in between all my 
softimage installer files.


...or is there some issues with softimage v7 and windows 8?

I really dont hope i have to give up this nice software just now, 
although i only have an aging version, it is still nicer and more fun 
to use than most other 3d apps.



Robert





Re: Let's Share Contacts

2014-03-28 Thread David Saber
There is the Softimage XSI Linked in group. I'm the one who created it. 
But it's not like the mailing list. There are 2666 users.  Many people 
subscribed to it but are not hard core XSI fans.
Howefer if a new LinkedIn group is created, what would be the difference 
with the former one? Many people would subscribe to it, and the mailing 
list old timers would be drowned in this bunch ...

i would favor a more private contact list.
David


Re: Softimage v7.0.1 USB dongle driver on Win 8.1?

2014-03-28 Thread Cristiano Policarpo
We have XSI 7 running on Linux and Windows 7 with dongle license. In windows 7 
the dongle is recognized without any driver installation. I believe you need to 
put your license file in SPM folder.

Best,
Cristiano

Cristiano Policarpo
BaloOm Animation Studios
www.baloom.co
---
PoustEx - CG Animated Short Film
www.poustex.com

On Mar 28, 2014, at 5:21 PM, Robert Kjettrup rob...@maydayfilm.dk wrote:

 Hi
 
 I know i am a bit behind on my softimage license, v7.0.1, and from today i 
 even cant upgrade it anymore... well havnt been able to for a long time :-(
 
 My more pressing problem though is i want to keep using this fine version, 
 but im moving to a new workstation running windows 8.1, and im having trouble 
 to get my USB ibutton dongle to be seen by the license manager.
 
 I have installed the 64bit drivers from here:
 http://www.maximintegrated.com/products/ibutton/software/tmex/download_drivers.cfm
 but the license manager just wont see the dongle.
 
 I can see on my former workstation that it is also a totally different USB 
 device driver that is installed on that, so maybe it is just the wrong driver 
 i have installed.
 
 so... Does any of you here on the list have the driver that was supplied by 
 Avid for the dongle, i just cant find it in between all my softimage 
 installer files.
 
 ...or is there some issues with softimage v7 and windows 8?
 
 I really dont hope i have to give up this nice software just now, although i 
 only have an aging version, it is still nicer and more fun to use than most 
 other 3d apps.
 
 
 Robert
 


Re: SI|Reunion

2014-03-28 Thread Jason S




These pics were a selection from the SI Facebook rememberance page BTW.
I picked the (older) group photos, ( put the newer one as
a thumbnail) but still should have asked on the FB page before
posting, so my apologies.
Thx








Re: Soft 2014 in Linux is always-on-top?

2014-03-28 Thread Thomas Volkmann

Since it was annoying me so much - take the mainwin folder from 2013
Starts up just fine and I can use fluxbox again (instead of KDE where 
the problem didn't occur).


cheers,
Thomas

On 07/09/2013 11:54 PM, Alan Fregtman wrote:

Hey guys,

Anybody out there using Soft2014 with Linux have the problem that it 
sits always-on-top of every other window?


It's pretty annoying and I'm wondering if it's just me. We're on 
CentOS at work.


Cheers,

   -- Alan






Re: Let's Share Contacts

2014-03-28 Thread Javier Vega
I vote for a LinkedIn group too.

El viernes, 28 de marzo de 2014, David Saber davidsa...@sfr.fr escribió:

 There is the Softimage XSI Linked in group. I'm the one who created it.
 But it's not like the mailing list. There are 2666 users.  Many people
 subscribed to it but are not hard core XSI fans.
 Howefer if a new LinkedIn group is created, what would be the difference
 with the former one? Many people would subscribe to it, and the mailing
 list old timers would be drowned in this bunch ...
 i would favor a more private contact list.
 David



-- 
*Javier Vega*

www.zao3d.com

Visita mi blog: http://blog.zao3d.com

móvil: *616 64 73 57*
08922-Santa Coloma de Gramenet
(Barcelona)


Re: Let's Share Contacts

2014-03-28 Thread Graham D Clark
Agreed, I made an ICE linked in group that's not very active at all but has 
been a great place for a few of us to find talent. 
A linked in XSI group to find each other for work and to continue threads if 
Sofitmage list goes away would be great.

Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D
phone: why-I-stereo
http://www.linkedin.com/in/grahamclark

 On Mar 28, 2014, at 3:01 PM, David Saber davidsa...@sfr.fr wrote:
 
 There is the Softimage XSI Linked in group. I'm the one who created it. But 
 it's not like the mailing list. There are 2666 users.  Many people subscribed 
 to it but are not hard core XSI fans.
 Howefer if a new LinkedIn group is created, what would be the difference with 
 the former one? Many people would subscribe to it, and the mailing list old 
 timers would be drowned in this bunch ...
 i would favor a more private contact list.
 David



Re: cam rig

2014-03-28 Thread Eugene Flormata
Thanks for the tip!

Just tried it but nothing!

but not sure how to implement that expression, do you have a sample scene?


On Fri, Mar 28, 2014 at 10:19 AM, patrick nethercoat 
patr...@brandtanim.co.uk wrote:

 Hi Eugene,
 Here's a simple way with an expression:

 1. Give your camera a custom parameter (CPSet is called Vertigo, hence
 *Camera.Vertigo.width_at_interest)* to define the width at the interest
 that needs to remain static.

 2. An expression on the camera FOV:


 *atan( Camera.Vertigo.width_at_interest / ctr_dist( Camera.,
 Camera_Interest. ) ) * 2*
 That should hopefully do what you want.


 On 28 March 2014 11:34, Eugene Flormata eug...@flormata.com wrote:

 hi,
 I'm still new to TD type things

 can I get an opinion on how to build out a dolly zoom into soft?
 https://docs.unity3d.com/Documentation/Manual/DollyZoom.html



 I think the extent of my ability is to drag and drop expression editor
 links
 I'm trying to upgrade my camera rig for animating.

 at first i tried
 http://www.google.com/url?q=http%3A%2F%2Fscreencast.com%2Ft%2FNva24cwVVFsa=Dsntz=1usg=AFQjCNFmTT-3-PVoO9-LkWFroD1bowVa4g

 just plotting out a curve to see what it looked like, and then maybe try
 to rig up a driver with the parameter connection editor. couldnt' wrap my
 head around how to link this one up.

 then I found the website above that calculated the dolly/fov shift with
 some trig.

 the original rig is designed to do more orbital type movements, and I
 just wanted to be able to do anime type camera moves (gundam, naruto)
 it is mainly animated with a null with the camera parented to it. The
 camera itself only moves on position Z relative to it's parent null.

 I had a whole bunch of custom parameters that calculated the camera
 frustum with some trig. and then one parameter is controlling the dollyzoom
 fov. and then I tried to automate the
 but the calculations are messing up in the expressions. I can't tell if
 it's calculating it out of order or anything.

 and I tried rigging it with ice
 and I always fumble there, can't get variables to show up, can I hook
 this into a parameter maybe?
 and I have no idea how to use python.

 any help would be appreciated




 --
 Brandt Animation
 www.brandtanim.co.uk
 020 7734 0196



Re: March 28, 2014

2014-03-28 Thread David Saber

Touché :)

On 2014-03-28 19:12, Christoph Muetze wrote:

https://twitter.com/chris_muetze/status/440923956242309120/photo/1


Re: SI|Reunion

2014-03-28 Thread David Saber

  
  
Very nice Jason! Thanks a lot.
  Couldn't you get them to storm the Autodesk office after the
  pub
  :)
  
  On 2014-03-28 23:09, Jason S wrote:


  
  
  
Thank you!