RE: AnimSchool Student Showcase
Hi Jon Unfortunately ours is a combination of two factors 1) We have done extensive polling of current and future students and they have made it very clear they will go elsewhere if we remain on Softimage 2) Even if point 1 wasn't as it is we have a legal imperative from our institution to not teach EOL software. The only grey area we have is the course that started on Softimage before the announcement will be allowed to continue using it. I would love to keep on using Softimage as I feel its a much better choice for people coming to grips with 3D. I wish the situation was otherwise ;( Ours is a small course we only have two staff really not not really much wiggle room. Kind regards Angus Angus, I agree with not teaching EOL software it may not be approprite for you. However I'm not totally undecided or against migrating over the 3 years. Obviously it depends on the set up of the syllabus and staffing. Hi David, I have many questions but my my initial questioning is around character setup and what is an appropriate autorigger (that could complement some rigging principles) We currently use the rigging tools as well as the biped as well as some Gear. The Maya ones I have on my research radar so far are: abAutoRig Advanced skeleton Human IK Mgear Kind regards, Jon On Thu, Mar 27, 2014 at 11:27 PM, David Gallagher davegsoftimagel...@gmail.commailto:davegsoftimagel...@gmail.com wrote: On 3/27/2014 5:21 PM, Jon Hunt wrote: My chat today was very constructive and supportive. I would certainly request that if you haven't already, contact Maurice and he can put you in touch with the best channels. It's far from rosie as I have a lot of retraining in a short space of time and a lot of equivalents to find/discover that they don't exist. If there are any educators that already have Maya in their syllabus that can offer some advice I would be grateful. Thanks. We teach in Maya (with some support for Softimage, that is now winding down.) Do you have any specific question? Kind regards, Jon On Thu, Mar 27, 2014 at 10:38 PM, David Gallagher davegsoftimagel...@gmail.commailto:davegsoftimagel...@gmail.com wrote: Oh, that's good. The educational side of this debacle was perhaps handled the worst. On 3/27/2014 4:03 PM, Jon Hunt wrote: Hi David, I had a Skype call today from a chap from autodesk where it was confirmed from the feedback they have received, the free student versions shall be offered for another year (timeframe - iirc it was a year) to aid migration of the education community. I have certainly found this useful in our plans J On Thu, Mar 27, 2014 at 9:04 PM, Jason S jasonsta...@gmail.commailto:jasonsta...@gmail.com wrote: Yet I'm sure that a number of positive silver linings would come out of this in coming versions of Maya, Cheers On 03/27/14 16:36, Jason S wrote: Nad Center in Montreal is also hit pretty hard.. (among many) The thought of where XSI7 was heading, in that sense I can undestand what may have motivated the measures taken in consequence. Typical sentiment in Area Forum back then .. with programs like Houdini and XSI 7 (with ICE) gaining a lot of ground in the development arena, is Autodesk actually taking a hard look at Maya and making it more stable while providing new features? The underlying theme I get from people on forums is if Maya 2009 doesn't deliver or Autodesk doesn't lay out some sort of roadmap worthy of sticking around, people will in fact jump to XSI or Houdini. Makes me wonder where XSI would be today, had it not been subject to Laws of the Jungle. I'm sure Maya would have been very much (if not more) alive well... as well.. (having more reasons to keep-up) On 03/27/14 15:32, David Gallagher wrote: Hello! We will begin to remove Softimage assignment options, unfortunately, as it appears the students will no longer be able to download a student version, and we would be unwise to promote it for their sakes. We will continue to offer our more advanced rigs in Softimage to the animation students who may already have it, and our free, public rigs as well. I will continue to show Softimage's amazing capabilities to our students in my extra help sessions with the students. Thanks for the compliment! Dave G table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain
Re: AnimSchool Student Showcase
There are still places that don't plan to switch to anything else for the time being for another 4-5 years maybe even more. And I saw animschool as perfect place to send couple juniors to cover some areas, and was looking at modeling and rigging ie make characters part. As modeling is pretty much software agnostic rigging on the other hand is completely software dependent. I guess there are not so many places that have that need and that will end up in school to justify keeping SI in the classes but it is shame... Only learning materials left in those cases will be like digital tutors where they said they wont be removing tarining materials so at least one good thing... Even EOL for a lot of people there is no replacement so... On Fri, Mar 28, 2014 at 3:22 AM, Siew Yi Liang soni...@gmail.com wrote: Hi Jon: I would add RapidRig (and its newer modular version) and CreatureRigs to that list :) RapidRig is not free though. They are, however, the closest to GEAR that I know of publicly available for Maya if you don't want/have no time to make your own. I would stay away from abAutoRig, as our school forced us to use it and I was amazed at how terribly it was set up (and it's not free!). Not to publicly diss, but...it was just very weirdly scripted and its own tools have issues across versions of Maya. Some links: http://creaturerigs.com/ http://www.creativecrash.com/maya/script/-rapid-rig-advanced-auto-rig-for-maya http://www.creativecrash.com/maya/script/-rapid-rig-modular-procedural-auto-rig-for-maya Personally I think aSkeleton is one of the best free autoriggers I've seen out there, and it's really nice, apart from a few bugs/issues I have with it. The more recent versions have some really nice features in now though, and he's always updating regularly so that's a bonus. Hope this helps! Yours sincerely, Siew Yi Liang On 3/27/2014 5:45 PM, David Gallagher wrote: On 3/27/2014 6:07 PM, Jon Hunt wrote: Angus, I agree with not teaching EOL software it may not be approprite for you. However I'm not totally undecided or against migrating over the 3 years. Obviously it depends on the set up of the syllabus and staffing. Hi David, I have many questions but my my initial questioning is around character setup and what is an appropriate autorigger (that could complement some rigging principles) We currently use the rigging tools as well as the biped as well as some Gear. The Maya ones I have on my research radar so far are: abAutoRig Advanced skeleton Human IK Mgear Hi! We don't use auto riggers. We teach them how to do things manually, then script simple tasks. Then the last rigging course is learning how to automate tasks in python in Maya. So, make an auto-rigged body part. I don't teach any of those classes -- I don't really keep current on Maya and don't enjoy rigging in it, so we have some other instructors involved in that. I teach the aesthetic side of things. Kind regards, Jon On Thu, Mar 27, 2014 at 11:27 PM, David Gallagher davegsoftimagel...@gmail.com wrote: On 3/27/2014 5:21 PM, Jon Hunt wrote: My chat today was very constructive and supportive. I would certainly request that if you haven't already, contact Maurice and he can put you in touch with the best channels. It's far from rosie as I have a lot of retraining in a short space of time and a lot of equivalents to find/discover that they don't exist. If there are any educators that already have Maya in their syllabus that can offer some advice I would be grateful. Thanks. We teach in Maya (with some support for Softimage, that is now winding down.) Do you have any specific question? Kind regards, Jon On Thu, Mar 27, 2014 at 10:38 PM, David Gallagher davegsoftimagel...@gmail.com wrote: Oh, that's good. The educational side of this debacle was perhaps handled the worst. On 3/27/2014 4:03 PM, Jon Hunt wrote: Hi David, I had a Skype call today from a chap from autodesk where it was confirmed from the feedback they have received, the free student versions shall be offered for another year (timeframe - iirc it was a year) to aid migration of the education community. I have certainly found this useful in our plans J On Thu, Mar 27, 2014 at 9:04 PM, Jason S jasonsta...@gmail.com wrote: Yet I'm sure that a number of positive silver linings would come out of this in coming versions of Maya, Cheers On 03/27/14 16:36, Jason S wrote: Nad Center in Montreal is also hit pretty hard.. (among many) The thought of where XSI7 was heading, in that sense I can undestand what may have motivated the measures taken in consequence. Typical sentiment in Area Forum back then * .. with programs like Houdini and XSI 7 (with ICE) gaining a lot of ground in the development arena, is Autodesk actually taking a hard look at Maya and making it more stable while providing new features? The
Re: really hgih poly zbrush to SI
There´a a few things you can run when trying to bake. *ZBrush UV shells tend to shrink when subdivided to higher levels, which means your maps may not line up nicely around UV shell seams. *Projecting detail between meshes may result in stray edges/vertices. *You need good UVs to get a good bake. *Intersecting faces are hard to see when double sided is switched off. Since you go for a game resolution geometry result: How about exporting parts of the highrez geometry with a nice broad overlap each and importing that into Softimage? Then, in Softimage, modeling a clean low poly version on top of the highrez meshes. You could use ZRemesher or decimation master to get better initial lowrez snippets, then clean out, merge and UV map inside Softimage. I´m not sure about using UVs outside the 0-1 range with Unity, which means you have to face the fact that your texture space is very limited unless you use an alternative approach to generate additional surface detail inside your egine that needs fewer, smaller but tiled maps. A few free tutorials you might like: http://eat3d.com/free/vertex_painting http://eat3d.com/free/xnormal_overview http://eat3d.com/free/cryengine3_decals http://eat3d.com/free/mudbox_displace Myself, I am a fan of crazybump (and the likes). Helps a lot in creating very nice maps from, let´s say the diffuse map. Once you have your lowrez mesh, I would like to suggest you try baking using Gator/rendermap or Mudbox. For level 0 meshes with a map of 1-2K, Mudbox gives easy, quick to use bakes and will not introduce as many sampling errors as it does when you tell it to smooth UVs, that´s where it will struggle, tho. The Smooth UVs option in Mudbox´s map extraction will give you a lot of stray pixels. On the bonus side, your UV shell borders don´t shrink if you tell it not to in the prefs. You can of course also avoid UVshell shrinks in ZBrush when baking to a mesh that´s not subdivided at all. Hope this helps, Cheers, tim On 28.03.2014 01:37, Williams, Wayne wrote: Hey Mirko, Did you use the Inflate brush a lot to create the details? If so, that can cause a lot of noise because the polys are now mashed into one another. As for zeremesher, it's more for helping create new topo that conforms to the surface. It's not going to transfer the detail most of the time. That means you will have to do a projectALL to get those details back. Without actually seeing the models I would guess that the detail is very high frequency/noisy in the sculpt. If you can import the hi rez sculpts into xsi and it's all blackened weird surface detail, then that's it. Nothing you can do to fix that other than to smooth it out in zb. A trick that helps me sometimes narrow down a problem area like that is to turn on Double in the Display menu down on the bottom right. That will show double faces and you'll see the culprits stand out easier. Hope that helps. -Wayne *From:* softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Tom Kleinenberg [zagan...@gmail.com] *Sent:* Thursday, March 27, 2014 7:22 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: really hgih poly zbrush to SI I seem to recall Zremesher giving odd results at a first pass, but if you run it again it gives cleaner results. I think it was in one of Paul Smith's videos - I may be crazy though.What do you mean when you say weird polygons? I'd try exporting the remesher mesh to Xnormal and see what sort of bakes you get. On 28 March 2014 00:37, Cristobal Infante cgc...@gmail.com mailto:cgc...@gmail.com wrote: I hate to state to obvious but have you tried zremesher in zbrush, results are astonishing on my side... On Thursday, 27 March 2014, Mirko Jankovic mirkoj.anima...@gmail.com mailto:mirkoj.anima...@gmail.com wrote: The trick is that those are couple parts of huge Wall, with all details in modeled in by displacement map and then modified. So it is already cut out in couple pieces but a lot of details in there and I would like to transfer them as much as possible to low poly model version in Unity. On Thu, Mar 27, 2014 at 5:26 PM, Williams, Wayne wayne.willi...@xaviant.com wrote: Did the same thing….didn’t understand your question. Some things you can try (as stated previously): Break the mesh up into subtool chunks that aren’t 10 million polys and export those and bring them into xnormal to bake bake. This can potentially give seams so make sure you try to break the chunks in areas that can hide those. __ __ You can also use zremesher to get it down to something a bit more manageable poly count wise then subdiv your way back up to about 4 million or so and
Re: unsubscribe
Rob, without resistance of XSI users AD would think that He did great benefit ;-) 2014-03-27 22:38 GMT+04:00 Rob Wuijster r...@casema.nl: Resistance is futile. ;-P Rob \/-\/\/ On 27-3-2014 19:34, Sven Constable wrote: You have to send it to softimage-requ...@listproc.autodesk.com to make it work *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *Jaime Bescansa *Sent:* Thursday, March 27, 2014 6:50 PM *To:* softimage@listproc.autodesk.com *Subject:* unsubscribe -- --- El contenido de este mensaje y sus anexos es privado y confidencial. Si Vd. no es su destinatario, agradeceríamos lo destruya y nos lo notifique inmediatamente. El contenido de este mensaje no es vinculante, salvo que los términos y condiciones se incorporen a un acuerdo debidamente firmado por los representantes legalmente autorizados de las partes. Es su responsabilidad escanear este mensaje y sus ficheros para la detección de virus. Antes de imprimir este e-mail, piense si es necesario. Zinkia, una empresa comprometida con el Medio Ambiente The contents of this message including any attachments are private and confidential. If you are not the intended recipient, please delete it and informs us immediately. The content of this email is not binding unless the terms and conditions are incorporated in an agreement to be duly signed by the legal representatives of the parties. It is your responsibility to scan this email for viruses. Please, before printing this message, make sure that it is necessary. The environment is our responsibility. Zinkia is a company engaged with the environment. --- No virus found in this message. Checked by AVG - www.avg.com Version: 2014.0.4354 / Virus Database: 3722/7256 - Release Date: 03/27/14 -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: Another alternative to Softimage
I said it was obviously early days but they do get the color coded ports and tree assembly looks similar. On 28 March 2014 05:05, Paulo César Duarte paulocdua...@gmail.com wrote: Well, I never said that it was close to the ICE, I just showed the projects that are walking the path to get there. 2014-03-28 1:34 GMT-03:00 Sebastien Sterling sebastien.sterl...@gmail.com : How the hell does blender get closer to ICE in 1 release then AD ? early days still but they get an awfull lot of things right. On 28 March 2014 02:34, Paulo César Duarte paulocdua...@gmail.comwrote: Hello Ed Well, I'm not going to leave Softimage, it's like part of my arm, five years from now, will still be a great software, but I'm always following the evolution of Blender and make me happy every new release. 2014-03-27 23:18 GMT-03:00 Ed Schiffer edschif...@gmail.com: +1, Paulo I'm still not prepared to let go of Softimage, but would definitely give Blender a chance. On Thu, Mar 27, 2014 at 1:48 PM, Dan Yargici danyarg...@gmail.comwrote: +1 I think it's foolish to dismiss Blender as some kind of joke DCC. It has a lot of nice things going for it. I've been looking over the 2.70 features this morning (before the government here decided to turn off YouTube...) and it's once again taken some good strides. DAN On Thu, Mar 27, 2014 at 6:35 PM, Paulo César Duarte paulocdua...@gmail.com wrote: Between, Houdini, Modo, Lightwave and Cinema 4d, Blender is also a good alternative, I'd say he's a middle ground between Modo and Lightwave, but the best thing about him is opensource and the community, any developer can implement something in it. Take a look in this The best blender demo reel film 2013: https://www.youtube.com/watch?v=Z8l8WNHwTOg Blender has ongoing projects very interesting like the Molecular, which seems to me better than Lagoa, and it's not finish yet, but you can use right now: http://pyroevil.com/2013/10/03/molecular-v1-0-1-uvs-feature-and-osx-build-now-available/ http://pyroevil.com/2013/09/11/block-of-sand-4-millions-of-particles/ http://pyroevil.com/2013/08/28/fluid-solid-and-granular/ http://pyroevil.com/2013/08/28/1920-x-1080-4-millions-particles-simulation-wallpaper/ http://pyroevil.com/2013/03/18/a-little-rope-simulation-with-cython-code/ http://pyroevil.com/2013/04/07/test-with-a-cube-of-sand/ http://pyroevil.com/2013/05/25/cloth-test-with-molecular-addon/ A data processing project similar to ICE: http://phonybone.planetblender.org/ Advanced procedural polymodeling/remeshing: http://www.blenderartists.org/forum/showthread.php?279453-Polydrive-advanced-procedural-polymodeling-remeshing-(-possibly-development-funding)p=2454126viewfull=1#post2454126 Node-based everything and openCL particles: http://blenderartists.org/forum/showthread.php?284448-Node-based-everything-and-openCL-particles Development, Roadmap, Daily Builds, Contacting with Developers... http://www.blender.org/get-involved/developers/ http://code.blender.org/ Valve is supporting 2 developers to work on Blender: http://code.blender.org/index.php/2013/09/valve-steam-workshop-donations-2-devs-get-hired/ I think Blender has a great future and can be a good alternative between Modo or Lightwave. Take a look on artwork from do Max Puliero: http://blendernews.org/xe/Feature_Articles/8087 Also now V-Ray has a official plugin: http://www.chaosgroup.com/en/2/vray_blender.html One of The best resources to learning: http://www.blenderguru.com/ Community: http://blenderartists.org/forum/index.php Softimage Theme for Blender: http://blenderartists.org/forum/showthread.php?227802-THEME-Softimage-2-70 Blender 2.70 Overview of New Features: http://cgcookie.com/blender/cgc-courses/blender-2-70-overview-new-features/ Other works with Blender: http://libregraphicsworld.org/blog/entry/10-best-commercials-made-with-blender-in-2013 Cheers. Paulo Duarte -- www.pauloduarte.ws -- www.edschiffer.com -- www.pauloduarte.ws -- www.pauloduarte.ws
Re: really hgih poly zbrush to SI
Thanks for all the help guys, Rigth now I'm getting good results with xNormal. Even Zbrush is cooperating today and was able to exprot high version of the mesh, but if it hits the roof can always tone it down a bit I guess. Also thanks for all the tips, they helped a lot. On Fri, Mar 28, 2014 at 8:29 AM, Tim Leydecker bauero...@gmx.de wrote: There´a a few things you can run when trying to bake. *ZBrush UV shells tend to shrink when subdivided to higher levels, which means your maps may not line up nicely around UV shell seams. *Projecting detail between meshes may result in stray edges/vertices. *You need good UVs to get a good bake. *Intersecting faces are hard to see when double sided is switched off. Since you go for a game resolution geometry result: How about exporting parts of the highrez geometry with a nice broad overlap each and importing that into Softimage? Then, in Softimage, modeling a clean low poly version on top of the highrez meshes. You could use ZRemesher or decimation master to get better initial lowrez snippets, then clean out, merge and UV map inside Softimage. I´m not sure about using UVs outside the 0-1 range with Unity, which means you have to face the fact that your texture space is very limited unless you use an alternative approach to generate additional surface detail inside your egine that needs fewer, smaller but tiled maps. A few free tutorials you might like: http://eat3d.com/free/vertex_painting http://eat3d.com/free/xnormal_overview http://eat3d.com/free/cryengine3_decals http://eat3d.com/free/mudbox_displace Myself, I am a fan of crazybump (and the likes). Helps a lot in creating very nice maps from, let´s say the diffuse map. Once you have your lowrez mesh, I would like to suggest you try baking using Gator/rendermap or Mudbox. For level 0 meshes with a map of 1-2K, Mudbox gives easy, quick to use bakes and will not introduce as many sampling errors as it does when you tell it to smooth UVs, that´s where it will struggle, tho. The Smooth UVs option in Mudbox´s map extraction will give you a lot of stray pixels. On the bonus side, your UV shell borders don´t shrink if you tell it not to in the prefs. You can of course also avoid UVshell shrinks in ZBrush when baking to a mesh that´s not subdivided at all. Hope this helps, Cheers, tim On 28.03.2014 01:37, Williams, Wayne wrote: Hey Mirko, Did you use the Inflate brush a lot to create the details? If so, that can cause a lot of noise because the polys are now mashed into one another. As for zeremesher, it's more for helping create new topo that conforms to the surface. It's not going to transfer the detail most of the time. That means you will have to do a projectALL to get those details back. Without actually seeing the models I would guess that the detail is very high frequency/noisy in the sculpt. If you can import the hi rez sculpts into xsi and it's all blackened weird surface detail, then that's it. Nothing you can do to fix that other than to smooth it out in zb. A trick that helps me sometimes narrow down a problem area like that is to turn on Double in the Display menu down on the bottom right. That will show double faces and you'll see the culprits stand out easier. Hope that helps. -Wayne *From:* softimage-boun...@listproc.autodesk.com [ softimage-boun...@listproc.autodesk.com] on behalf of Tom Kleinenberg [ zagan...@gmail.com] *Sent:* Thursday, March 27, 2014 7:22 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: really hgih poly zbrush to SI I seem to recall Zremesher giving odd results at a first pass, but if you run it again it gives cleaner results. I think it was in one of Paul Smith's videos - I may be crazy though.What do you mean when you say weird polygons? I'd try exporting the remesher mesh to Xnormal and see what sort of bakes you get. On 28 March 2014 00:37, Cristobal Infante cgc...@gmail.com mailto: cgc...@gmail.com wrote: I hate to state to obvious but have you tried zremesher in zbrush, results are astonishing on my side... On Thursday, 27 March 2014, Mirko Jankovic mirkoj.anima...@gmail.commailto: mirkoj.anima...@gmail.com wrote: The trick is that those are couple parts of huge Wall, with all details in modeled in by displacement map and then modified. So it is already cut out in couple pieces but a lot of details in there and I would like to transfer them as much as possible to low poly model version in Unity. On Thu, Mar 27, 2014 at 5:26 PM, Williams, Wayne wayne.willi...@xaviant.com wrote: Did the same thingdidn't understand your question. Some things you can try (as stated previously): Break the
Re: Let's Share Contacts
Great initiative. Maybe we can create a good Softimage circles in google, skype list, or a new facebook community group. Although there is one Softimage group in facebook, but in Portuguese. On Fri, Mar 28, 2014 at 12:40 AM, Alok Gandhi alok.gandhi2...@gmail.comwrote: Hi All, As I see, some people are less frequent on the list these days. Some are leaving for good, others are not tuning in at all. Sooner or later, all of us will bid goodbye to each other, or the list may close. It would be awesome if we can keep in touch. Many of us are connected by twitter, google plus, facebook already but it would be great if we can have each others mail id for future. Kindly share you mail on this thread so that people who like to keep touch can keep it for records. Mine is: alokdotgandhi2002atgmaildotcom --
Re: Let's Share Contacts
don't forget there's 3dwillneverbethesame.com too Rob \/-\/\/ On 28-3-2014 8:57, Tenshi S. wrote: Great initiative. Maybe we can create a good Softimage circles in google, skype list, or a new facebook community group. Although there is one Softimage group in facebook, but in Portuguese. On Fri, Mar 28, 2014 at 12:40 AM, Alok Gandhi alok.gandhi2...@gmail.com mailto:alok.gandhi2...@gmail.com wrote: Hi All, As I see, some people are less frequent on the list these days. Some are leaving for good, others are not tuning in at all. Sooner or later, all of us will bid goodbye to each other, or the list may close. It would be awesome if we can keep in touch. Many of us are connected by twitter, google plus, facebook already but it would be great if we can have each others mail id for future. Kindly share you mail on this thread so that people who like to keep touch can keep it for records. Mine is: alokdotgandhi2002atgmaildotcom -- No virus found in this message. Checked by AVG - www.avg.com http://www.avg.com Version: 2014.0.4354 / Virus Database: 3722/7259 - Release Date: 03/27/14
Re: deselect components not working
Have you checked the selection mode extended component selection and Si style selection? I believe those are the names but will check in the office Jb Sent from my iPhone On 28 Mar 2014, at 03:07, David Gallagher davegsoftimagel...@gmail.com wrote: I'm using 2011. I just tried 2013 though, and I'm seeing the same thing. Crazy. I wonder if there's something wrong with my keyboard. On 3/27/2014 8:06 PM, Matt Lind wrote: What version of Softimage are you using? I've seen flakey behavior like this in 2013 SP1 (without explanation as to cause), but not so much in 2014 SP2. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Gallagher Sent: Thursday, March 27, 2014 7:01 PM To: softimage@listproc.autodesk.com Subject: deselect components not working All of a sudden, when I'm in component mode, Ctl-Shift no longer deselects. It toggles, just like Crtl. I can only get toggle and add to selection to work. I'm looking around for some preference might have toggled/changed, restarting, changing keymaps, but coming up empty-handed. Has anyone ever seen this? Ideas?
Re: Another alternative to Softimage
I tried blender before and it was horrible. But a lot seems to be changed. Once sofitmage get's to old for me or my pc i think i will give blender another change. I really like that it is open source. Nice list in the OP btw. Can blender be bought by a company? Or who owns blender? 2014-03-28 8:41 GMT+01:00 Sebastien Sterling sebastien.sterl...@gmail.com: I said it was obviously early days but they do get the color coded ports and tree assembly looks similar. On 28 March 2014 05:05, Paulo César Duarte paulocdua...@gmail.com wrote: Well, I never said that it was close to the ICE, I just showed the projects that are walking the path to get there. 2014-03-28 1:34 GMT-03:00 Sebastien Sterling sebastien.sterl...@gmail.com: How the hell does blender get closer to ICE in 1 release then AD ? early days still but they get an awfull lot of things right. On 28 March 2014 02:34, Paulo César Duarte paulocdua...@gmail.comwrote: Hello Ed Well, I'm not going to leave Softimage, it's like part of my arm, five years from now, will still be a great software, but I'm always following the evolution of Blender and make me happy every new release. 2014-03-27 23:18 GMT-03:00 Ed Schiffer edschif...@gmail.com: +1, Paulo I'm still not prepared to let go of Softimage, but would definitely give Blender a chance. On Thu, Mar 27, 2014 at 1:48 PM, Dan Yargici danyarg...@gmail.comwrote: +1 I think it's foolish to dismiss Blender as some kind of joke DCC. It has a lot of nice things going for it. I've been looking over the 2.70 features this morning (before the government here decided to turn off YouTube...) and it's once again taken some good strides. DAN On Thu, Mar 27, 2014 at 6:35 PM, Paulo César Duarte paulocdua...@gmail.com wrote: Between, Houdini, Modo, Lightwave and Cinema 4d, Blender is also a good alternative, I'd say he's a middle ground between Modo and Lightwave, but the best thing about him is opensource and the community, any developer can implement something in it. Take a look in this The best blender demo reel film 2013: https://www.youtube.com/watch?v=Z8l8WNHwTOg Blender has ongoing projects very interesting like the Molecular, which seems to me better than Lagoa, and it's not finish yet, but you can use right now: http://pyroevil.com/2013/10/03/molecular-v1-0-1-uvs-feature-and-osx-build-now-available/ http://pyroevil.com/2013/09/11/block-of-sand-4-millions-of-particles/ http://pyroevil.com/2013/08/28/fluid-solid-and-granular/ http://pyroevil.com/2013/08/28/1920-x-1080-4-millions-particles-simulation-wallpaper/ http://pyroevil.com/2013/03/18/a-little-rope-simulation-with-cython-code/ http://pyroevil.com/2013/04/07/test-with-a-cube-of-sand/ http://pyroevil.com/2013/05/25/cloth-test-with-molecular-addon/ A data processing project similar to ICE: http://phonybone.planetblender.org/ Advanced procedural polymodeling/remeshing: http://www.blenderartists.org/forum/showthread.php?279453-Polydrive-advanced-procedural-polymodeling-remeshing-(-possibly-development-funding)p=2454126viewfull=1#post2454126 Node-based everything and openCL particles: http://blenderartists.org/forum/showthread.php?284448-Node-based-everything-and-openCL-particles Development, Roadmap, Daily Builds, Contacting with Developers... http://www.blender.org/get-involved/developers/ http://code.blender.org/ Valve is supporting 2 developers to work on Blender: http://code.blender.org/index.php/2013/09/valve-steam-workshop-donations-2-devs-get-hired/ I think Blender has a great future and can be a good alternative between Modo or Lightwave. Take a look on artwork from do Max Puliero: http://blendernews.org/xe/Feature_Articles/8087 Also now V-Ray has a official plugin: http://www.chaosgroup.com/en/2/vray_blender.html One of The best resources to learning: http://www.blenderguru.com/ Community: http://blenderartists.org/forum/index.php Softimage Theme for Blender: http://blenderartists.org/forum/showthread.php?227802-THEME-Softimage-2-70 Blender 2.70 Overview of New Features: http://cgcookie.com/blender/cgc-courses/blender-2-70-overview-new-features/ Other works with Blender: http://libregraphicsworld.org/blog/entry/10-best-commercials-made-with-blender-in-2013 Cheers. Paulo Duarte -- www.pauloduarte.ws -- www.edschiffer.com -- www.pauloduarte.ws -- www.pauloduarte.ws
Re: An Open Letter to Carl Bass
I just hope someday AD stop lying to great people who earned the money to continue buying the product in all these years. The future is coming, better solutions will arrive. Karma :) They keep refusing to give a nice solution. The stain can't be erase. They will learn the hard way. Let's continue with our lives finding those solutions. Perry, about the apologies, i thought the same. It's not something they need to do here(that will be vague); AD, as a corporation or maybe the CEO, need at least put a big statement about the worst decision they made, how bad they handled this, what were the mistakes in the marketing department, and what they can do to help from now on. After that, maybe they could begin with a new image in the industry and the Softimage community, after That, maybe they can come here and Ask for Help for Maya improvements, etc. Right now AD it's like the EA from the videogames industry.(well..since forever) Hope AD realize this sooner than later, and stop finding excuses everytime they need to answer something about Softimage. On Tue, Mar 25, 2014 at 8:44 PM, Perry Harovas perryharo...@gmail.comwrote: I guess what the issue (at least for me) is, is that while you are correct that Autodesk did talk about moving development to Singapore, Autodesk did NOT say that the product was in a state of minimal development. This, along with Chris V.'s statement led everyone (and how could it not) to think things were business as usual. Different team, but everything would be fine, things would be the same, just with new people. This should not denigrate the Singapore team, who did great work, especially towards the end right before EOL announcement. You all may have intended to keep Softimage alive, but had we known that the status had changed to one of very little, or minimal development, we would have known that the status had changed with regards to what we would be getting in the future and how Autodesk saw the product in the future. Look, I fluctuate back and forth as to if Softimage was on the chopping block when purchased, or not. I feel that the people involved, especially Marc Petit, really thought it would survive. And really, it doesn't matter to me as much as the fact that it was not clear (it was basically hidden) that the status of Softimage within the company had changed to one where it would be maintained, or minimally developed. I will gladly change my mind if you, Maurice, or anyone else can point me to the statement where it was EXPLICITLY stated to us, the users, that the status had changed. I don't mean that we should have KNOWN it had changed, I mean a statement where someone came right out and SAID it would be minimally developed and/or maintained. That may seem like splitting hairs, but I think it makes all the difference in the world as to establishing the credibility of Autodesk. One is just a general statement that lets US decide what we think it all means, the other one (that I don't remember ever reading) is a statement of FACT. One final thought: Isn't it obvious that apologies (good, heartfelt, honest apologies) about the mistakes that were made, would go a long way here? Part of the reason that people are so suspicious, frankly, is because many of you don't exude much remorse, if any. That may be a corporate culture thing, it may be the lack of intonation that happens with email, but regardless, you need to know that many of you are coming across as pretty casual and unfazed (except with the amount of emails and questions you have to answer multiple times). On Tue, Mar 25, 2014 at 6:45 PM, Maurice Patel maurice.pa...@autodesk.com wrote: Hi Rob, We moved people off of other teams to work on Skyline too. And we did not say anything to those users either - resources get moved around regularly in organizations from project to project This is one of the reasons why we try to avoid getting into discussions about how many engineers are working on X, Y or Z - especially as that can always be subjective in terms of output sometimes a small team can be more productive than a big team and vice versa. When we moved all the Montreal engineers off of Softimage and moved development to Singapore we did talk about it. maurice Maurice Patel Autodesk : Tél: 514 954-7134 -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman Sent: Tuesday, March 25, 2014 5:51 PM To: softimage@listproc.autodesk.com Subject: Re: An Open Letter to Carl Bass Hi Maurice yes sorry, my previous mail the 'you' was much more directed at Autodesk the entity than you personally, I hope you understand. and yes it was mashed, but I hope to elaborate. Now that 'you' (Autodesk) are making it is very clear that those great engineers that were moved onto other projects were one part of the reason for purchase, the other
Re: An Open Letter to Carl Bass
Even if AD is gone at least from ME market some day, it will leave bloody trail behind with fallen software and dry bones
Re: An Open Letter to Carl Bass
+ 1 Those words make my day, thank you Sir. :) On Fri, Mar 28, 2014 at 4:13 AM, Mirko Jankovic mirkoj.anima...@gmail.comwrote: Even if AD is gone at least from ME market some day, it will leave bloody trail behind with fallen software and dry bones
Re: Another alternative to Softimage
Blender is a foundation, hence does not "belong" to anybody, very much like the source code, which is open source.Funding comes mostly from Google and Microsoft (afaik), with individuals making occasional donations too. On Fri, 28 Mar 2014 09:49:30 +0100, Doeke Wartena clankil...@gmail.com wrote:Can blender be bought by a company? Or who owns blender?-- --- Stefan Kubicek--- keyvis digital imagery Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone:+43/699/12614231 www.keyvis.at ste...@keyvis.at-- This email and its attachments are confidential and for the recipient only--
Re: Another alternative to Softimage
Leendert, I don`t think people are conveniently overlooking the fact. I wonder where Blender would be if it had the resources available AD has to innovate, develop blablabla... The more people support it in one or another way the sooner it hopefully will reach the state of being a true alternative to the AD route. IMHO they already have come pretty far, don`t you think? As mentioned before recent events force a lot of people to take another look at what applications are out there - and where they stand today. People who looked at Blender, Modo or Houdini some time ago and were not really comfortable with what they saw seem to be pleasantly surprised to see how far those packages have come by now. And to take a closer look does not hurt for sure, right? That does not take away the fact that AD does not provide a true alternative which actually causes this mess people are facing now. cheers, Klaus - Original Message - From: Leendert A. Hartog hirazib...@live.nl To: softimage@listproc.autodesk.com Sent: Friday, March 28, 2014 10:26 AM Subject: Re: Another alternative to Softimage Problem with Blender IMHO still is, that everybody invariably mentions how it's making great strides/getting there, conveniently overlooking the fact that this simply implies that it's not there yet! Greetz Leendert -- Leendert A. Hartog – Softimage hobbyist AKA Hirazi Blue – Administrator @, NOT the owner of si-community.com
Re: Another alternative to Softimage
Is tehre option in Blender to have normal viewport interaction, something that we are used to over the last decades of work on all other 3d apps? s or alt and mouse and walk around the scene? :) On Fri, Mar 28, 2014 at 10:55 AM, klak06 kla...@bluewin.ch wrote: Leendert, I don`t think people are conveniently overlooking the fact. I wonder where Blender would be if it had the resources available AD has to innovate, develop blablabla... The more people support it in one or another way the sooner it hopefully will reach the state of being a true alternative to the AD route. IMHO they already have come pretty far, don`t you think? As mentioned before recent events force a lot of people to take another look at what applications are out there - and where they stand today. People who looked at Blender, Modo or Houdini some time ago and were not really comfortable with what they saw seem to be pleasantly surprised to see how far those packages have come by now. And to take a closer look does not hurt for sure, right? That does not take away the fact that AD does not provide a true alternative which actually causes this mess people are facing now. cheers, Klaus - Original Message - From: Leendert A. Hartog hirazib...@live.nl To: softimage@listproc.autodesk.com Sent: Friday, March 28, 2014 10:26 AM Subject: Re: Another alternative to Softimage Problem with Blender IMHO still is, that everybody invariably mentions how it's making great strides/getting there, conveniently overlooking the fact that this simply implies that it's not there yet! Greetz Leendert -- Leendert A. Hartog - Softimage hobbyist AKA Hirazi Blue - Administrator @, NOT the owner of si-community.com
Re: Another alternative to Softimage
Oh, my remark wasn't about Autodesk or the state of the industry/other software for once. My remark was solely about the perception of Blender. We all do want to love it (yes, we do!), but it still falls short. And believe me, I've been sampling Blender since the beginning of this century, desperately wanting to love it just that little bit more... Greetz Leendert -- Leendert A. Hartog – Softimage hobbyist AKA Hirazi Blue – Administrator @, NOT the owner of si-community.com
Re: Another alternative to Softimage
there are hotkey/navigation setups for maya and max either set it on the splash or ctrl+alt+u and they are in the input section. have a dig around for 'release confirms' and set the select to be lmb and you should find things start getting better faster :) -- Jon Swindells jon_swinde...@fastmail.fm On Fri, Mar 28, 2014, at 11:59 AM, Mirko Jankovic wrote: Is tehre option in Blender to have normal viewport interaction, something that we are used to over the last decades of work on all other 3d apps? s or alt and mouse and walk around the scene? :)
OT: Pixar showing PRESTO
Don't think I have ever had a better look at Pixar's proprietary animation software, at about min 40 http://www.twitch.tv/nvidia/b/514486710 Enjoy
Re: Another alternative to Softimage
That's not what I meant to imply at all in my case. I absolutely believe I could use it for a commercial project, however I as I work primarily as a ICE TD (and Generalist) for pretty much all my work, I'm unable to; just as I am unable to use Max or Maya... As I freelance for other companies I currently have little choice unless companies adopt it (not that I would willingly choose or suggest Blender over Softimage given the choice), so it's a moot point. Plus, I am unlikely to find a company that uses Blender and is also able pay me the same daily rate that I charge normally. As with all things there is a threshold of economics/performance/convenience that needs to be crossed, but I believe we'll get there sooner rather than later and I applaud them for what they're doing. DAN On Fri, Mar 28, 2014 at 11:26 AM, Leendert A. Hartog hirazib...@live.nlwrote: Problem with Blender IMHO still is, that everybody invariably mentions how it's making great strides/getting there, conveniently overlooking the fact that this simply implies that it's not there yet! Greetz Leendert -- Leendert A. Hartog - Softimage hobbyist AKA Hirazi Blue - Administrator @, NOT the owner of si-community.com
Re: OT: Pixar showing PRESTO
Fun fact Friday: Dirk Van Gelder is the chap I mentioned in the other thread who is working to integrate Open SubDiv into Blender by the way... DAN On Fri, Mar 28, 2014 at 12:47 PM, Cristobal Infante cgc...@gmail.comwrote: Don't think I have ever had a better look at Pixar's proprietary animation software, at about min 40 http://www.twitch.tv/nvidia/b/514486710 Enjoy
Re: OT: Pixar showing PRESTO
Amazing! Doesn't it look like XSi's scene explorer and animation mixer? The viewport is jaw-crushing. Sounds like the app I would like to transition to ;) David
Re: Let's Share Contacts
Here is my mail and linkedin. ognjean (at) gmail.com rs.linkedin.com/pub/ognjen-vukovic/46/341/48b/ Facebook is not something i use but i think si-community is still a good option even if im not that big of a fan of the forum model. On Fri, Mar 28, 2014 at 9:09 AM, Angus Davidson angus.david...@wits.ac.zawrote: And of course si-community.com From: Rob Wuijster r...@casema.nl Reply-To: r...@casema.nl r...@casema.nl, softimage@listproc.autodesk.com softimage@listproc.autodesk.com Date: Friday 28 March 2014 at 10:04 AM To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Subject: Re: Let's Share Contacts 3dwillneverbethesame.com This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.
cam rig
hi, I'm still new to TD type things can I get an opinion on how to build out a dolly zoom into soft? https://docs.unity3d.com/Documentation/Manual/DollyZoom.html I think the extent of my ability is to drag and drop expression editor links I'm trying to upgrade my camera rig for animating. at first i tried http://www.google.com/url?q=http%3A%2F%2Fscreencast.com%2Ft%2FNva24cwVVFsa=Dsntz=1usg=AFQjCNFmTT-3-PVoO9-LkWFroD1bowVa4g just plotting out a curve to see what it looked like, and then maybe try to rig up a driver with the parameter connection editor. couldnt' wrap my head around how to link this one up. then I found the website above that calculated the dolly/fov shift with some trig. the original rig is designed to do more orbital type movements, and I just wanted to be able to do anime type camera moves (gundam, naruto) it is mainly animated with a null with the camera parented to it. The camera itself only moves on position Z relative to it's parent null. I had a whole bunch of custom parameters that calculated the camera frustum with some trig. and then one parameter is controlling the dollyzoom fov. and then I tried to automate the but the calculations are messing up in the expressions. I can't tell if it's calculating it out of order or anything. and I tried rigging it with ice and I always fumble there, can't get variables to show up, can I hook this into a parameter maybe? and I have no idea how to use python. any help would be appreciated
Re: Another alternative to Softimage
Oh, don't let my slight semantic cynicism fool you into thinking that I don't applaud them for what they're doing. Greetz Leendert Dan Yargici schreef op 28-3-2014 12:02: As with all things there is a threshold of economics/performance/convenience that needs to be crossed, but I believe we'll get there sooner rather than later and I applaud them for what they're doing. -- Leendert A. Hartog -- Softimage hobbyist AKA Hirazi Blue -- Administrator @, NOT the owner of si-community.com http://si-community.com -- Leendert A. Hartog -- Softimage hobbyist AKA Hirazi Blue -- Administrator @, NOT the owner of si-community.com
OT Pacific Rim Merchandising
Anyone on list know who I could speak regarding an merchandising opportunity associated with Pacific Rim ? Kind regards Angus From: Leendert A. Hartog hirazib...@live.nlmailto:hirazib...@live.nl Reply-To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Date: Friday 28 March 2014 at 2:01 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Another alternative to Softimage Oh, don't let my slight semantic cynicism fool you into thinking that I don't applaud them for what they're doing. Greetz Leendert Dan Yargici schreef op 28-3-2014 12:02: As with all things there is a threshold of economics/performance/convenience that needs to be crossed, but I believe we'll get there sooner rather than later and I applaud them for what they're doing. -- Leendert A. Hartog – Softimage hobbyist AKA Hirazi Blue – Administrator @, NOT the owner of si-community.comhttp://si-community.com -- Leendert A. Hartog – Softimage hobbyist AKA Hirazi Blue – Administrator @, NOT the owner of si-community.com table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
Re: OT Pacific Rim Merchandising
where you responsible for assets ? On 28 March 2014 12:22, Angus Davidson angus.david...@wits.ac.za wrote: Anyone on list know who I could speak regarding an merchandising opportunity associated with Pacific Rim ? Kind regards Angus From: Leendert A. Hartog hirazib...@live.nl Reply-To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Date: Friday 28 March 2014 at 2:01 PM To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Subject: Re: Another alternative to Softimage Oh, don't let my slight semantic cynicism fool you into thinking that I don't applaud them for what they're doing. Greetz Leendert Dan Yargici schreef op 28-3-2014 12:02: As with all things there is a threshold of economics/performance/convenience that needs to be crossed, but I believe we'll get there sooner rather than later and I applaud them for what they're doing. -- Leendert A. Hartog - Softimage hobbyist AKA Hirazi Blue - Administrator @, NOT the owner of si-community.com -- Leendert A. Hartog - Softimage hobbyist AKA Hirazi Blue - Administrator @, NOT the owner of si-community.com This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.
Re: humanize Maya, SOFT top 5
On Fri, Mar 28, 2014 at 8:43 AM, Cristobal Infante cgc...@gmail.com wrote: I've just tried it and you can rotate the pivot without any scripts. Just press insert and the you get a small blue widget to rotate the pivot from. So for Maya on Mac OC you're SOL?
Re: humanize Maya, SOFT top 5
Is it an actual workstation or a laptop workstation? If it's the actual workstation, did you have to strap it to a mule and walk it through the subways? haha On Friday, March 28, 2014 10:00:40 AM, Ed Manning wrote: No kidding. that's why I've brought in my own workstation running Windows. And Softimage.
RE: humanize Maya, SOFT top 5
That's probably not the rotate pivot. Hit the E key to display the Rotate tool and my guess will be that you will see that the Rotate orientation is unchanged. This should be reflected in the Channel editor as well. This appears to be a reorientation of the manipulator, not the object's rotate pivot. What the original poster was asking for was the ability to alter Orientation(the angle of the object's centre) without altering the position/orientation of the object's geometry relative to world space. In other words he wants to do what he can do in Soft, which is to select the center and simply rotate it and see an inverse rotation occur to the geometry when they return to Object. In Maya this appears to be a tool to assist in manipulator behavior, but does not appear to affect the actual rotate pivot. For example If you hit key W(Translate) or key R(Scale) then hit the Insert key you will see the blue switch icon appear. When you hit the icon it changes the manipulator to a rotation manipulator but is only affecting the Translate pivot. Same with Scale and scale pivot. But if you hit E(Rotate) and try hitting insert, it will convert to the Rotate Pivot but give you no switch to rotate the Rotate Pivot. To make matters worse in 2014 there is a new feature in the Modeling Toolkit which claims to allow pivot adjustments through the MTK transform options. But this only looks to permit adjustments to a secondary custom component manipulator which is only available through the Modeling Toolkit. Once you exit the Modeling toolkit none of the adjustments appear to be carried back to the pivot point, rotate pivot or scale pivot. However, when returning to the MTK it does appear to remember those adjustments made within the MTK. Mind you these are only component pivots apparently being adjusted here, not the object pivot which is what the original posting was about. -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Cristobal Infante Sent: Friday, March 28, 2014 8:43 AM To: softimage@listproc.autodesk.com Subject: Re: humanize Maya, SOFT top 5 I've just tried it and you can rotate the pivot without any scripts. Just press insert and the you get a small blue widget to rotate the pivot from. On 28 March 2014 09:13, Gaël Honorez g...@nozon.commailto:g...@nozon.com wrote: Kind of the same topic, Maya is the only software we are using that can't read EXR file natively (it requires a plugin), and even more dramatic, a plugin you have to modify compile so they are read correctly (linear - sRGB). On 27/03/2014 19:53, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote: It goes back to the late 90s actually. Everyone migrating from TAV didn't really have a sense for this being something they should have. New users we're just without reference. Everyone else who knew better wrote MEL scripts to compensate for the shortcomings. The weird thing is that the term rotate pivot to us is an action. To Maya users it is a thing, a noun if you will. A separate pivot. To make matters even weirder, it appears you can alter the rotation of the translation manipulator and scale manipulator through the pivot tool, but it only affects the way that translation and scale works through their pivots, not the rotate pivot itself. For example, select an object, select translate manipulator, hit the insert key, look for the cyan keyhole icon on the screen. Clicking on this will allow you to rotate the translate pivot, but not the rotate pivot. Same with scale. This action looks to be affecting only the manipulator, as all new objects get the same adjusted manipulator orientation. -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of John Richard Sanchez Sent: Thursday, March 27, 2014 2:34 PM To: XSI List to post Subject: Re: humanize Maya, SOFT top 5 oh and try to search rotate pivot in the docs. Good Luck trying to find a way to do it! I had to go to the forums and I see complaints about this from Maya users going back to 2006. I really want to curse on here. #$% On Thu, Mar 27, 2014 at 1:34 PM, Martin furik...@gmail.commailto:furik...@gmail.com wrote: yeah, afaik you can only rotate the rotation axis of your rotation pivot. Martin Sent from my iPhone
Re: humanize Maya, SOFT top 5
Maya has 3 pivots that are not synchronized. With insert or keep pressing D you can rotate the translation one and the scale one (separately), and with the ? mark you can rotate the rotation one. Inside the Translation and Scale tool you have a Custom axis orientation, this is your pivot orientation. So these 2 pivots are tool based. For Rotation you have the Rotate Axis in the Attribute Editor of the object. Now you want all 3 to have the same angle ? good luck. And pivots in Maya are not the same as Centers in SI, but more like SI pivots. To be honest I don't know exactly how to use SI pivot rotation values. The Parent workaround is to rotate the object Center. I don't think Maya uses this concept or terminology, does it? and I don't know any way to manipulate directly the object center either. Martin On Fri, Mar 28, 2014 at 11:43 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.gov wrote: That's probably not the rotate pivot. Hit the E key to display the Rotate tool and my guess will be that you will see that the Rotate orientation is unchanged. This should be reflected in the Channel editor as well. This appears to be a reorientation of the manipulator, not the object's rotate pivot. What the original poster was asking for was the ability to alter Orientation(the angle of the object's centre) without altering the position/orientation of the object's geometry relative to world space. In other words he wants to do what he can do in Soft, which is to select the center and simply rotate it and see an inverse rotation occur to the geometry when they return to Object. In Maya this appears to be a tool to assist in manipulator behavior, but does not appear to affect the actual rotate pivot. For example If you hit key W(Translate) or key R(Scale) then hit the Insert key you will see the blue switch icon appear. When you hit the icon it changes the manipulator to a rotation manipulator but is only affecting the Translate pivot. Same with Scale and scale pivot. But if you hit E(Rotate) and try hitting insert, it will convert to the Rotate Pivot but give you no switch to rotate the Rotate Pivot. To make matters worse in 2014 there is a new feature in the Modeling Toolkit which claims to allow pivot adjustments through the MTK transform options. But this only looks to permit adjustments to a secondary custom component manipulator which is only available through the Modeling Toolkit. Once you exit the Modeling toolkit none of the adjustments appear to be carried back to the pivot point, rotate pivot or scale pivot. However, when returning to the MTK it does appear to remember those adjustments made within the MTK. Mind you these are only component pivots apparently being adjusted here, not the object pivot which is what the original posting was about. -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Cristobal Infante *Sent:* Friday, March 28, 2014 8:43 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: humanize Maya, SOFT top 5 I've just tried it and you can rotate the pivot without any scripts. Just press insert and the you get a small blue widget to rotate the pivot from. On 28 March 2014 09:13, Gaël Honorez g...@nozon.com wrote: Kind of the same topic, Maya is the only software we are using that can't read EXR file natively (it requires a plugin), and even more dramatic, a plugin you have to modify compile so they are read correctly (linear - sRGB). On 27/03/2014 19:53, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote: It goes back to the late 90s actually. Everyone migrating from TAV didn't really have a sense for this being something they should have. New users we're just without reference. Everyone else who knew better wrote MEL scripts to compensate for the shortcomings. The weird thing is that the term rotate pivot to us is an action. To Maya users it is a thing, a noun if you will. A separate pivot. To make matters even weirder, it appears you can alter the rotation of the translation manipulator and scale manipulator through the pivot tool, but it only affects the way that translation and scale works through their pivots, not the rotate pivot itself. For example, select an object, select translate manipulator, hit the insert key, look for the cyan keyhole icon on the screen. Clicking on this will allow you to rotate the translate pivot, but not the rotate pivot. Same with scale. This action looks to be affecting only the manipulator, as all new objects get the same adjusted manipulator orientation. -- Joey
Re: OT: Pixar showing PRESTO
Does anyone noticed that every time he changed a pose the timeline was progressively updated? (caching to the GPU I guess), seems similar to bifrost workflow.
Re: deselect components not working
Thanks so much Jordi, Jason, Matt, Sebastien, and Jack. I tried almost all of those things. BUT, a complete system reboot has now fixed it! Whew. -- Have you checked the selection mode extended component selection and Si style selection? I believe those are the names but will check in the office Jb Sent from my iPhone On 3/27/2014 11:31 PM, Jason S wrote: I remember something like that, it was some program having global hotkeys (cant remember which) that was interfeiring. You can try ending all other programs just to see, and if both Ctrl Shift also work elsewhere. And maybe temporarily renaming your SI profile folder something else (resetting personal settings) to see if it has anything to do with plugins or settings. good luck! On 03/28/14 0:59, David Gallagher wrote: No, that didn't do it. On 3/27/2014 10:40 PM, Sebastien Sterling wrote: Does the Esc key do anything for you ?
Re: Let's Share Contacts
tekano.bob(at)gmail.com add me to the lists :) On 28 March 2014 16:55, Ognjen Vukovic ognj...@gmail.com wrote: Im leaving it out in the open so spam bots can find me more easily :) On Fri, Mar 28, 2014 at 5:48 PM, Sam Cuttriss tea...@gmail.com wrote: This may sound like a scene straight out of a Jason Bourne movie, but you have been sharing your contact information with post to the list. from:x...@xxx.xxx On Fri, Mar 28, 2014 at 4:34 AM, Ognjen Vukovic ognj...@gmail.comwrote: Here is my mail and linkedin. ognjean (at) gmail.com rs.linkedin.com/pub/ognjen-vukovic/46/341/48b/ Facebook is not something i use but i think si-community is still a good option even if im not that big of a fan of the forum model. On Fri, Mar 28, 2014 at 9:09 AM, Angus Davidson angus.david...@wits.ac.za wrote: And of course si-community.com From: Rob Wuijster r...@casema.nl Reply-To: r...@casema.nl r...@casema.nl, softimage@listproc.autodesk.com softimage@listproc.autodesk.com Date: Friday 28 March 2014 at 10:04 AM To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Subject: Re: Let's Share Contacts 3dwillneverbethesame.com This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.
Re: cam rig
Hi Eugene, Here's a simple way with an expression: 1. Give your camera a custom parameter (CPSet is called Vertigo, hence *Camera.Vertigo.width_at_interest)* to define the width at the interest that needs to remain static. 2. An expression on the camera FOV: *atan( Camera.Vertigo.width_at_interest / ctr_dist( Camera., Camera_Interest. ) ) * 2* That should hopefully do what you want. On 28 March 2014 11:34, Eugene Flormata eug...@flormata.com wrote: hi, I'm still new to TD type things can I get an opinion on how to build out a dolly zoom into soft? https://docs.unity3d.com/Documentation/Manual/DollyZoom.html I think the extent of my ability is to drag and drop expression editor links I'm trying to upgrade my camera rig for animating. at first i tried http://www.google.com/url?q=http%3A%2F%2Fscreencast.com%2Ft%2FNva24cwVVFsa=Dsntz=1usg=AFQjCNFmTT-3-PVoO9-LkWFroD1bowVa4g just plotting out a curve to see what it looked like, and then maybe try to rig up a driver with the parameter connection editor. couldnt' wrap my head around how to link this one up. then I found the website above that calculated the dolly/fov shift with some trig. the original rig is designed to do more orbital type movements, and I just wanted to be able to do anime type camera moves (gundam, naruto) it is mainly animated with a null with the camera parented to it. The camera itself only moves on position Z relative to it's parent null. I had a whole bunch of custom parameters that calculated the camera frustum with some trig. and then one parameter is controlling the dollyzoom fov. and then I tried to automate the but the calculations are messing up in the expressions. I can't tell if it's calculating it out of order or anything. and I tried rigging it with ice and I always fumble there, can't get variables to show up, can I hook this into a parameter maybe? and I have no idea how to use python. any help would be appreciated -- Brandt Animation www.brandtanim.co.uk 020 7734 0196
Re: Let's Share Contacts
Im leaving it out in the open so spam bots can find me more easily :) On Fri, Mar 28, 2014 at 5:48 PM, Sam Cuttriss tea...@gmail.com wrote: This may sound like a scene straight out of a Jason Bourne movie, but you have been sharing your contact information with post to the list. from:x...@xxx.xxx On Fri, Mar 28, 2014 at 4:34 AM, Ognjen Vukovic ognj...@gmail.com wrote: Here is my mail and linkedin. ognjean (at) gmail.com rs.linkedin.com/pub/ognjen-vukovic/46/341/48b/ Facebook is not something i use but i think si-community is still a good option even if im not that big of a fan of the forum model. On Fri, Mar 28, 2014 at 9:09 AM, Angus Davidson angus.david...@wits.ac.za wrote: And of course si-community.com From: Rob Wuijster r...@casema.nl Reply-To: r...@casema.nl r...@casema.nl, softimage@listproc.autodesk.com softimage@listproc.autodesk.com Date: Friday 28 March 2014 at 10:04 AM To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Subject: Re: Let's Share Contacts 3dwillneverbethesame.com This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.
Re: Another alternative to Softimage
Maya style 3D-Viewport navigation: https://www.youtube.com/watch?v=12fqTUyDts0 2014-03-28 9:01 GMT-03:00 Leendert A. Hartog hirazib...@live.nl: Oh, don't let my slight semantic cynicism fool you into thinking that I don't applaud them for what they're doing. Greetz Leendert Dan Yargici schreef op 28-3-2014 12:02: As with all things there is a threshold of economics/performance/convenience that needs to be crossed, but I believe we'll get there sooner rather than later and I applaud them for what they're doing. -- Leendert A. Hartog - Softimage hobbyist AKA Hirazi Blue - Administrator @, NOT the owner of si-community.com -- Leendert A. Hartog - Softimage hobbyist AKA Hirazi Blue - Administrator @, NOT the owner of si-community.com -- www.pauloduarte.ws
Re: Let's Share Contacts
This may sound like a scene straight out of a Jason Bourne movie, but you have been sharing your contact information with post to the list. from:x...@xxx.xxx On Fri, Mar 28, 2014 at 4:34 AM, Ognjen Vukovic ognj...@gmail.com wrote: Here is my mail and linkedin. ognjean (at) gmail.com rs.linkedin.com/pub/ognjen-vukovic/46/341/48b/ Facebook is not something i use but i think si-community is still a good option even if im not that big of a fan of the forum model. On Fri, Mar 28, 2014 at 9:09 AM, Angus Davidson angus.david...@wits.ac.za wrote: And of course si-community.com From: Rob Wuijster r...@casema.nl Reply-To: r...@casema.nl r...@casema.nl, softimage@listproc.autodesk.com softimage@listproc.autodesk.com Date: Friday 28 March 2014 at 10:04 AM To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Subject: Re: Let's Share Contacts 3dwillneverbethesame.com This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.
RE: Pixar showing PRESTO
Missed it - was it recorded? Sofronis Efstathiou Postgraduate Framework Leader and BFX Competition Festival Director Computer Animation Academic Group National Centre for Computer Animation From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Cristobal Infante Sent: 28 March 2014 10:47 To: softimage@listproc.autodesk.com Subject: OT: Pixar showing PRESTO Don't think I have ever had a better look at Pixar's proprietary animation software, at about min 40 http://www.twitch.tv/nvidia/b/514486710 Enjoy [http://www.bournemouth.ac.uk/Images/QueensAwardLogo.jpg] BU is a Disability Two Ticks Employer and has signed up to the Mindful Employer charter. Information about the accessibility of University buildings can be found on the BU DisabledGo webpageshttp://www.disabledgo.com/en/org/bournemouth-university This email is intended only for the person to whom it is addressed and may contain confidential information. If you have received this email in error, please notify the sender and delete this email, which must not be copied, distributed or disclosed to any other person. Any views or opinions presented are solely those of the author and do not necessarily represent those of Bournemouth University or its subsidiary companies. Nor can any contract be formed on behalf of the University or its subsidiary companies via email. -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean.
RE: Pixar showing PRESTO
Found it http://www.ustream.tv/recorded/45386636 Sofronis Efstathiou BU is a Disability Two Ticks Employer and has signed up to the Mindful Employer charter. Information about the accessibility of University buildings can be found on the BU DisabledGo webpages [ http://www.disabledgo.com/en/org/bournemouth-university ] This email is intended only for the person to whom it is addressed and may contain confidential information. If you have received this email in error, please notify the sender and delete this email, which must not be copied, distributed or disclosed to any other person. Any views or opinions presented are solely those of the author and do not necessarily represent those of Bournemouth University or its subsidiary companies. Nor can any contract be formed on behalf of the University or its subsidiary companies via email. -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean.
Re: Pixar showing PRESTO
You have to jump to about half way on the timeline for it to start if that is what you are talking about. On Friday, March 28, 2014 9:55:51 AM, Sofronis Efstathiou wrote: Missed it – was it recorded? Sofronis Efstathiou
RE: OT: Pixar showing PRESTO
I don't think it's coincidence. One of the original developers of the animation mixer works at Pixar in the animation software division. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Saber Sent: Friday, March 28, 2014 4:14 AM To: softimage@listproc.autodesk.com Subject: Re: OT: Pixar showing PRESTO Amazing! Doesn't it look like XSi's scene explorer and animation mixer? The viewport is jaw-crushing. Sounds like the app I would like to transition to ;) David
Re: humanize Maya, SOFT top 5
Your first problem is that you're using a Mac. :P On Friday, March 28, 2014 9:53:52 AM, Ed Manning wrote: On Fri, Mar 28, 2014 at 8:43 AM, Cristobal Infante cgc...@gmail.com mailto:cgc...@gmail.com wrote: I've just tried it and you can rotate the pivot without any scripts. Just press insert and the you get a small blue widget to rotate the pivot from. So for Maya on Mac OC you're SOL?
Re: humanize Maya, SOFT top 5
Exactly martin. DOES not matter if you are on PC/ Mac/ Linux/ SGI/ etc Maya just sucks.The best you can do is hit a y button and go to local rotation axis and change in attribute editor. BUT good luck trying to make an object center move AND rotate the way you want. On Fri, Mar 28, 2014 at 11:26 AM, Martin Yara furik...@gmail.com wrote: Maya has 3 pivots that are not synchronized. With insert or keep pressing D you can rotate the translation one and the scale one (separately), and with the ? mark you can rotate the rotation one. Inside the Translation and Scale tool you have a Custom axis orientation, this is your pivot orientation. So these 2 pivots are tool based. For Rotation you have the Rotate Axis in the Attribute Editor of the object. Now you want all 3 to have the same angle ? good luck. And pivots in Maya are not the same as Centers in SI, but more like SI pivots. To be honest I don't know exactly how to use SI pivot rotation values. The Parent workaround is to rotate the object Center. I don't think Maya uses this concept or terminology, does it? and I don't know any way to manipulate directly the object center either. Martin On Fri, Mar 28, 2014 at 11:43 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.gov wrote: That's probably not the rotate pivot. Hit the E key to display the Rotate tool and my guess will be that you will see that the Rotate orientation is unchanged. This should be reflected in the Channel editor as well. This appears to be a reorientation of the manipulator, not the object's rotate pivot. What the original poster was asking for was the ability to alter Orientation(the angle of the object's centre) without altering the position/orientation of the object's geometry relative to world space. In other words he wants to do what he can do in Soft, which is to select the center and simply rotate it and see an inverse rotation occur to the geometry when they return to Object. In Maya this appears to be a tool to assist in manipulator behavior, but does not appear to affect the actual rotate pivot. For example If you hit key W(Translate) or key R(Scale) then hit the Insert key you will see the blue switch icon appear. When you hit the icon it changes the manipulator to a rotation manipulator but is only affecting the Translate pivot. Same with Scale and scale pivot. But if you hit E(Rotate) and try hitting insert, it will convert to the Rotate Pivot but give you no switch to rotate the Rotate Pivot. To make matters worse in 2014 there is a new feature in the Modeling Toolkit which claims to allow pivot adjustments through the MTK transform options. But this only looks to permit adjustments to a secondary custom component manipulator which is only available through the Modeling Toolkit. Once you exit the Modeling toolkit none of the adjustments appear to be carried back to the pivot point, rotate pivot or scale pivot. However, when returning to the MTK it does appear to remember those adjustments made within the MTK. Mind you these are only component pivots apparently being adjusted here, not the object pivot which is what the original posting was about. -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Cristobal Infante *Sent:* Friday, March 28, 2014 8:43 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: humanize Maya, SOFT top 5 I've just tried it and you can rotate the pivot without any scripts. Just press insert and the you get a small blue widget to rotate the pivot from. On 28 March 2014 09:13, Gaël Honorez g...@nozon.com wrote: Kind of the same topic, Maya is the only software we are using that can't read EXR file natively (it requires a plugin), and even more dramatic, a plugin you have to modify compile so they are read correctly (linear - sRGB). On 27/03/2014 19:53, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote: It goes back to the late 90s actually. Everyone migrating from TAV didn't really have a sense for this being something they should have. New users we're just without reference. Everyone else who knew better wrote MEL scripts to compensate for the shortcomings. The weird thing is that the term rotate pivot to us is an action. To Maya users it is a thing, a noun if you will. A separate pivot. To make matters even weirder, it appears you can alter the rotation of the translation manipulator and scale manipulator through the pivot tool, but it only affects the way that translation and scale works through their pivots, not the rotate pivot itself. For example, select
RE: deselect components not working
I believe it's a bug as we've experienced similar flakey behaviors here such as the timeline failing to respond after a while. Restarting the application helps, but is only a remedy. I think these issues were finally cleared up in 2014. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Gallagher Sent: Friday, March 28, 2014 9:51 AM To: softimage@listproc.autodesk.com; davegsoftimagel...@gmail.com Subject: Re: deselect components not working Thanks so much Jordi, Jason, Matt, Sebastien, and Jack. I tried almost all of those things. BUT, a complete system reboot has now fixed it! Whew. -- Have you checked the selection mode extended component selection and Si style selection? I believe those are the names but will check in the office Jb Sent from my iPhone On 3/27/2014 11:31 PM, Jason S wrote: I remember something like that, it was some program having global hotkeys (cant remember which) that was interfeiring. You can try ending all other programs just to see, and if both Ctrl Shift also work elsewhere. And maybe temporarily renaming your SI profile folder something else (resetting personal settings) to see if it has anything to do with plugins or settings. good luck! On 03/28/14 0:59, David Gallagher wrote: No, that didn't do it. On 3/27/2014 10:40 PM, Sebastien Sterling wrote: Does the Esc key do anything for you ?
Re: OT: Pixar showing PRESTO
Very nice to see, interesting watching the Katana part afterwards too Simon Reeves London, UK *si...@simonreeves.com si...@simonreeves.com* *www.simonreeves.com http://www.simonreeves.com* *www.analogstudio.co.uk http://www.analogstudio.co.uk* On 28 March 2014 11:13, David Saber davidsa...@sfr.fr wrote: Amazing! Doesn't it look like XSi's scene explorer and animation mixer? The viewport is jaw-crushing. Sounds like the app I would like to transition to ;) David
March 28, 2014
As of March 28, 2014, customers will no longer be able to purchase new standalone licenses. In a commercial sense the product would seem to be absolutely dead now. A moment of silence would seem to be appropriate... Greetz Leendert -- Leendert A. Hartog – Softimage hobbyist AKA Hirazi Blue – Administrator @, NOT the owner of si-community.com
RE: March 28, 2014
I think many moments is what lead to this situation. What we need is noise. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A. Hartog Sent: Friday, March 28, 2014 11:06 AM To: softimage@listproc.autodesk.com Subject: March 28, 2014 As of March 28, 2014, customers will no longer be able to purchase new standalone licenses. In a commercial sense the product would seem to be absolutely dead now. A moment of silence would seem to be appropriate... Greetz Leendert -- Leendert A. Hartog - Softimage hobbyist AKA Hirazi Blue - Administrator @, NOT the owner of si-community.com
Re: OT: Pixar showing PRESTO
Well yes, Vray, Arnold and Mental Ray have been for long time there… then Maxwell came along and did it correctly from top to bottom… In the same spirit… have a look at the lighting tutorials which I have been doing exactly about PBR lighting… amazing coincidence, honest. https://www.dropbox.com/sh/y0ti6tyf7o3435u/thsQH1Kf2o Jordi Bares jordiba...@gmail.com On 28 Mar 2014, at 14:50, Mirko Jankovic mirkoj.anima...@gmail.com wrote: onthe other side at appro 1min Physical based lighting.. isn't that something that Arnold and others are using for years now? On Fri, Mar 28, 2014 at 2:49 PM, Simon Reeves si...@simonreeves.com wrote: Very nice to see, interesting watching the Katana part afterwards too Simon Reeves London, UK si...@simonreeves.com www.simonreeves.com www.analogstudio.co.uk On 28 March 2014 11:13, David Saber davidsa...@sfr.fr wrote: Amazing! Doesn't it look like XSi's scene explorer and animation mixer? The viewport is jaw-crushing. Sounds like the app I would like to transition to ;) David
Re: March 28, 2014
True, but to me this is just sinking in: you cannot buy it anymore! For a commercial product that's quite a momentous occasion. Talk of EOL is something different, this is more or less tangible (???) (as in we are absolutely the last SI-generation). But I admit, I am a bit sentimental that way... Greetz Leendert -- Leendert A. Hartog – Softimage hobbyist AKA Hirazi Blue – Administrator @, NOT the owner of si-community.com
Re: March 28, 2014
https://twitter.com/chris_muetze/status/440923956242309120/photo/1 ;( On 28/03/14 19:06, Leendert A. Hartog wrote: As of March 28, 2014, customers will no longer be able to purchase new standalone licenses. In a commercial sense the product would seem to be absolutely dead now. A moment of silence would seem to be appropriate... Greetz Leendert -- Leendert A. Hartog – Softimage hobbyist AKA Hirazi Blue – Administrator @, NOT the owner of si-community.com
RE: March 28, 2014
The day isn't over yet. -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A. Hartog Sent: Friday, March 28, 2014 11:14 AM To: softimage@listproc.autodesk.com Subject: Re: March 28, 2014 True, but to me this is just sinking in: you cannot buy it anymore! For a commercial product that's quite a momentous occasion. Talk of EOL is something different, this is more or less tangible (???) (as in we are absolutely the last SI-generation). But I admit, I am a bit sentimental that way... Greetz Leendert -- Leendert A. Hartog - Softimage hobbyist AKA Hirazi Blue - Administrator @, NOT the owner of si-community.com
Re: March 28, 2014
Yet in my timezone it is... ;) -- Leendert A. Hartog – Softimage hobbyist AKA Hirazi Blue – Administrator @, NOT the owner of si-community.com
Re: OT Pacific Rim Merchandising
I don't have contacts but Pacific Rim is owned by both Legendary Pictures and WB. You should talk to either of their folks. Try Legendary first: http://www.google.ca/finance?cid=1021586 https://twitter.com/Legendary On Fri, Mar 28, 2014 at 8:39 AM, Angus Davidson angus.david...@wits.ac.zawrote: Hi Sebastien It was a student project which has been identified as having this possibility. So the assets were created by them. Would need to check on the exact legal standing within the university context. This is all very new for us. Kind regards Angus From: Sebastien Sterling sebastien.sterl...@gmail.com Reply-To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Date: Friday 28 March 2014 at 2:30 PM To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Subject: Re: OT Pacific Rim Merchandising where you responsible for assets ? On 28 March 2014 12:22, Angus Davidson angus.david...@wits.ac.za wrote: Anyone on list know who I could speak regarding an merchandising opportunity associated with Pacific Rim ? Kind regards Angus From: Leendert A. Hartog hirazib...@live.nl Reply-To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Date: Friday 28 March 2014 at 2:01 PM To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Subject: Re: Another alternative to Softimage Oh, don't let my slight semantic cynicism fool you into thinking that I don't applaud them for what they're doing. Greetz Leendert Dan Yargici schreef op 28-3-2014 12:02: As with all things there is a threshold of economics/performance/convenience that needs to be crossed, but I believe we'll get there sooner rather than later and I applaud them for what they're doing. -- Leendert A. Hartog - Softimage hobbyist AKA Hirazi Blue - Administrator @, NOT the owner of si-community.com -- Leendert A. Hartog - Softimage hobbyist AKA Hirazi Blue - Administrator @, NOT the owner of si-community.com This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.
RE: OT Pacific Rim Merchandising
Will most definitely do so;) Thanks Alan. From: Alan Fregtman [alan.fregt...@gmail.com] Sent: 28 March 2014 04:36 PM To: XSI Mailing List Subject: Re: OT Pacific Rim Merchandising I don't have contacts but Pacific Rim is owned by both Legendary Pictures and WB. You should talk to either of their folks. Try Legendary first: http://www.google.ca/finance?cid=1021586 https://twitter.com/Legendary On Fri, Mar 28, 2014 at 8:39 AM, Angus Davidson angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote: Hi Sebastien It was a student project which has been identified as having this possibility. So the assets were created by them. Would need to check on the exact legal standing within the university context. This is all very new for us. Kind regards Angus From: Sebastien Sterling sebastien.sterl...@gmail.commailto:sebastien.sterl...@gmail.com Reply-To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Date: Friday 28 March 2014 at 2:30 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: OT Pacific Rim Merchandising where you responsible for assets ? On 28 March 2014 12:22, Angus Davidson angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote: Anyone on list know who I could speak regarding an merchandising opportunity associated with Pacific Rim ? Kind regards Angus From: Leendert A. Hartog hirazib...@live.nlmailto:hirazib...@live.nl Reply-To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Date: Friday 28 March 2014 at 2:01 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Another alternative to Softimage Oh, don't let my slight semantic cynicism fool you into thinking that I don't applaud them for what they're doing. Greetz Leendert Dan Yargici schreef op 28-3-2014 12:02: As with all things there is a threshold of economics/performance/convenience that needs to be crossed, but I believe we'll get there sooner rather than later and I applaud them for what they're doing. -- Leendert A. Hartog – Softimage hobbyist AKA Hirazi Blue – Administrator @, NOT the owner of si-community.comhttp://si-community.com -- Leendert A. Hartog – Softimage hobbyist AKA Hirazi Blue – Administrator @, NOT the owner of si-community.comhttp://si-community.com This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views
Re: SI and Houdini
You may want to keep checking my dropbox folder or the SI users forum… things are moving fast. http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopict=31012start=175 Jordi Bares jordiba...@gmail.com On 27 Mar 2014, at 16:24, Meng-Yang Lu ntmon...@gmail.com wrote: I didn't like the expressions at first either. But you kinda lean on them after awhile. Say you had a particle emission that you wanted to turn on at frame 35. Most other packages you'd key a 0 at frame 34, move a frame, then key it on at frame 35. You can absolutely do it this way in Houdini. OR you can just type $FF 34 in the activation field. You can make your own randomize nodes using VOPSOPs and yes, save them for later. And you can build the parameters and promote them, meaning you can make them more accessible at the top level to tweak and adjust without having to always dive down into the lower level nodes themselves. So say you built a noise and want to pass it off to another artist, you can only promote say the Amplitude field and let them play with that, but not promote the frequency field because they have no business touching that. In the past few days, I've learned you can pretty much control everything from within Houdini and quickly build an interface to do so. It's not called an operating system for 3D for nothing. Truly powerful stuff. -Lu On Thu, Mar 27, 2014 at 8:54 AM, Cristobal Infante cgc...@gmail.com wrote: I could be wrong but those expressions are part of the houdini way, so instead of adding a randomize value you insert a rnd() function in the box. this is probably a bit more complex for our ICY eyes, but faster then plugin nodes all the time. On 27 March 2014 15:44, Perry Harovas perryharo...@gmail.com wrote: Yeah, and from what I understand, you don't really need to do the expressions, you could still connect everything in a nodal way, he just seems to be comfortable with some of the quick shortcuts using those short expressions. On Thu, Mar 27, 2014 at 11:24 AM, Andi Farhall hack...@outlook.com wrote: Apart from all the dollar blah blah abstract typing stuff which is off putting at first it does seem to provide a way of doing stuff that has an Ice approach. Probably the most interesting Houdini sequence i've seen from an ICE users point of view. cheers, A ... http://www.hackneyeffects.com/ https://vimeo.com/user4174293 http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/ This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd. If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone. Please contact the sender if you believe you have received this email in error. Date: Thu, 27 Mar 2014 10:39:01 -0400 Subject: Re: SI and Houdini From: perryharo...@gmail.com To: softimage@listproc.autodesk.com I just watched this tutorial and it REALLY made me feel like this was ICE on steroids (as someone put it yesterday). Some of the things you could easily do, I can't imagine doing in ICE at all, the way it was done. Switching context (as we would in ICE), is called Promoting an Attribute. It works really well, and allows for some fantastic effects. ICE's Switch Context is usually much harder to use (in my experience) and doesn't work the way this does. I urge all of you to watch this as see how ICE-like this is: https://vimeo.com/groups/25609/videos/56419948 Perry On Mon, Mar 24, 2014 at 9:24 PM, Martin Contel martin3d...@gmail.com wrote: LOL!!! I love it: halfdan wrote: Fixed in tomorrow's build. tomorrow, like the day after today? then... Quote: tomorrow, like the day after today? Thats how we roll here in Houdini land -- Martin Contel Square Enix (Visual Works) On Tue, Mar 25, 2014 at 4:41 AM, Jordi Bares jordiba...@gmail.com wrote: My pleasure, I am bit by bit chipping away and will certainly finish it. And what you highlighted is very true, support and bug fixing is spectacular. I can't jump on a job now without knowing these guys have my back and if that means it is a bi more expensive so be it. Ultimately it's the client that pays right? Jb Sent from my iPhone On 24 Mar 2014, at 16:54, Cristobal Infante cgc...@gmail.com wrote: Thanks for all the guides Jordi, going thorugh them now! The sidefx softimage forum is going quite strong, and I am VERY impreseed with the way they
Re: humanize Maya, SOFT top 5
On Fri, Mar 28, 2014 at 9:53 AM, Ed Manning etmth...@gmail.com wrote: On Fri, Mar 28, 2014 at 8:43 AM, Cristobal Infante cgc...@gmail.com wrote: I've just tried it and you can rotate the pivot without any scripts. Just press insert and the you get a small blue widget to rotate the pivot from. So for Maya on Mac OC you're SOL? Can we have a little more faith here? :P On the Mac, pivot manipulation is on the Home key. On a mac laptop keyboard, the home key is FN+left arrow
RE: March 28, 2014
But not on the list, please. sven -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Friday, March 28, 2014 7:09 PM To: softimage@listproc.autodesk.com Subject: RE: March 28, 2014 I think many moments is what lead to this situation. What we need is noise. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A. Hartog Sent: Friday, March 28, 2014 11:06 AM To: softimage@listproc.autodesk.com Subject: March 28, 2014 As of March 28, 2014, customers will no longer be able to purchase new standalone licenses. In a commercial sense the product would seem to be absolutely dead now. A moment of silence would seem to be appropriate... Greetz Leendert -- Leendert A. Hartog - Softimage hobbyist AKA Hirazi Blue - Administrator @, NOT the owner of si-community.com
Re: humanize Maya, SOFT top 5
On Fri, Mar 28, 2014 at 9:55 AM, Eric Thivierge ethivie...@hybride.comwrote: Your first problem is that you're using a Mac. :P On Friday, March 28, 2014 9:53:52 AM, Ed Manning wrote: On Fri, Mar 28, 2014 at 8:43 AM, Cristobal Infante cgc...@gmail.com mailto:cgc...@gmail.com wrote: I've just tried it and you can rotate the pivot without any scripts. Just press insert and the you get a small blue widget to rotate the pivot from. So for Maya on Mac OC you're SOL? No kidding. that's why I've brought in my own workstation running Windows. And Softimage.
Re: March 28, 2014
Interesting. Commemorating a momentous occasion in Softimage's lifetime does not belong on the list. Ah well, sorry for caring about the product then... Greetz Leendert -- Leendert A. Hartog – Softimage hobbyist AKA Hirazi Blue – Administrator @, NOT the owner of si-community.com
Re: March 28, 2014
I thought is was indeed a thing that needed posting... I wear my heart on my sleeve as well.. Thanks *Greg Punchatz* *Sr. Creative Director* Janimation 214.823.7760 www.janimation.com http://www.janimation.com
Re: Let's Share Contacts
mailgrahamdcl...@gmail.com But Linked in is the best way I've been able to stay in touch with industry people, and every couple years I hire a lot if CG VFX people so it's been great to find people when needed via LinkedIn http://www.linkedin.com/in/grahamclark Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D phone: why-I-stereo http://www.linkedin.com/in/grahamclark On Mar 27, 2014, at 10:40 PM, Alok Gandhi alok.gandhi2...@gmail.com wrote: Hi All, As I see, some people are less frequent on the list these days. Some are leaving for good, others are not tuning in at all. Sooner or later, all of us will bid goodbye to each other, or the list may close. It would be awesome if we can keep in touch. Many of us are connected by twitter, google plus, facebook already but it would be great if we can have each others mail id for future. Kindly share you mail on this thread so that people who like to keep touch can keep it for records. Mine is: alokdotgandhi2002atgmaildotcom --
Re: Let's Share Contacts
Maybe a linkedin group could be created. I know there are loads of them already but one just to stand as a backup to this list. On Fri, Mar 28, 2014 at 7:39 PM, Graham D Clark mailgrahamdcl...@gmail.comwrote: mailgrahamdcl...@gmail.com But Linked in is the best way I've been able to stay in touch with industry people, and every couple years I hire a lot if CG VFX people so it's been great to find people when needed via LinkedIn http://www.linkedin.com/in/grahamclark Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D phone: why-I-stereo http://www.linkedin.com/in/grahamclark On Mar 27, 2014, at 10:40 PM, Alok Gandhi alok.gandhi2...@gmail.com wrote: Hi All, As I see, some people are less frequent on the list these days. Some are leaving for good, others are not tuning in at all. Sooner or later, all of us will bid goodbye to each other, or the list may close. It would be awesome if we can keep in touch. Many of us are connected by twitter, google plus, facebook already but it would be great if we can have each others mail id for future. Kindly share you mail on this thread so that people who like to keep touch can keep it for records. Mine is: alokdotgandhi2002atgmaildotcom --
Re: Let's Share Contacts
I think we could make another google groups, any name to suggest? - softimageus...@googlegroups.com - xsi4e...@googlegroups.com paulocdua...@gmail.com 2014-03-28 15:53 GMT-03:00 Ognjen Vukovic ognj...@gmail.com: Maybe a linkedin group could be created. I know there are loads of them already but one just to stand as a backup to this list. On Fri, Mar 28, 2014 at 7:39 PM, Graham D Clark mailgrahamdcl...@gmail.com wrote: mailgrahamdcl...@gmail.com But Linked in is the best way I've been able to stay in touch with industry people, and every couple years I hire a lot if CG VFX people so it's been great to find people when needed via LinkedIn http://www.linkedin.com/in/grahamclark Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D phone: why-I-stereo http://www.linkedin.com/in/grahamclark On Mar 27, 2014, at 10:40 PM, Alok Gandhi alok.gandhi2...@gmail.com wrote: Hi All, As I see, some people are less frequent on the list these days. Some are leaving for good, others are not tuning in at all. Sooner or later, all of us will bid goodbye to each other, or the list may close. It would be awesome if we can keep in touch. Many of us are connected by twitter, google plus, facebook already but it would be great if we can have each others mail id for future. Kindly share you mail on this thread so that people who like to keep touch can keep it for records. Mine is: alokdotgandhi2002atgmaildotcom -- -- www.pauloduarte.ws
Re: OT: Pixar showing PRESTO
onthe other side at appro 1min Physical based lighting.. isn't that something that Arnold and others are using for years now? On Fri, Mar 28, 2014 at 2:49 PM, Simon Reeves si...@simonreeves.com wrote: Very nice to see, interesting watching the Katana part afterwards too Simon Reeves London, UK *si...@simonreeves.com si...@simonreeves.com* *www.simonreeves.com http://www.simonreeves.com* *www.analogstudio.co.uk http://www.analogstudio.co.uk* On 28 March 2014 11:13, David Saber davidsa...@sfr.fr wrote: Amazing! Doesn't it look like XSi's scene explorer and animation mixer? The viewport is jaw-crushing. Sounds like the app I would like to transition to ;) David
Re: March 28, 2014
Well I just got my first Maya job ( didnt take long) and it really sucked. I was picking up a job from someone and having to make changes and I noticed this guy only renders in one pass. H I wonder why. Well my production time increased due to change to a convoluted workflow. The point is that I would normally ask if my next job I can do in Softimage but they want to keep the files for future artists and now they cant buy a seat of Soft so I am now FORCED to use Maya. My moment of silence came yesterday. On Fri, Mar 28, 2014 at 2:38 PM, Greg Punchatz g...@janimation.com wrote: I thought is was indeed a thing that needed posting... I wear my heart on my sleeve as well.. Thanks -- *Greg Punchatz* *Sr. Creative Director* Janimation 214.823.7760 www.janimation.com -- www.johnrichardsanchez.com
Re: March 28, 2014
To Softimage ! it enabled the artist for the sake of the artist. https://www.youtube.com/watch?v=TZXwJcc1u-I On 28 March 2014 18:38, Greg Punchatz g...@janimation.com wrote: I thought is was indeed a thing that needed posting... I wear my heart on my sleeve as well.. Thanks -- *Greg Punchatz* *Sr. Creative Director* Janimation 214.823.7760 www.janimation.com
Re: March 28, 2014
I am. Long live Softimage. .:. Christian Lattuada tel +39 3331277475 ... On Fri, Mar 28, 2014 at 8:43 PM, Paul p...@bustykelp.com wrote: It's still does if you're fortunate enough to use it. On 28 Mar 2014, at 19:31, Sebastien Sterling sebastien.sterl...@gmail.com wrote: To Softimage ! it enabled the artist for the sake of the artist. https://www.youtube.com/watch?v=TZXwJcc1u-I On 28 March 2014 18:38, Greg Punchatz g...@janimation.com wrote: I thought is was indeed a thing that needed posting... I wear my heart on my sleeve as well.. Thanks -- *Greg Punchatz* *Sr. Creative Director* Janimation 214.823.7760 www.janimation.com
Re: March 28, 2014
Nobody claims otherwise... Paul schreef op 28-3-2014 20:43: It's still does if you're fortunate enough to use it. -- Leendert A. Hartog – Softimage hobbyist AKA Hirazi Blue – Administrator @, NOT the owner of si-community.com
Re: March 28, 2014
To Softimage enabling the artist, for the sake of the artist, since Y2K (better Paul :)? ) On 28 March 2014 19:45, Christian Lattuada christian.lattu...@gmail.comwrote: I am. Long live Softimage. .:. Christian Lattuada tel +39 3331277475 ... On Fri, Mar 28, 2014 at 8:43 PM, Paul p...@bustykelp.com wrote: It's still does if you're fortunate enough to use it. On 28 Mar 2014, at 19:31, Sebastien Sterling sebastien.sterl...@gmail.com wrote: To Softimage ! it enabled the artist for the sake of the artist. https://www.youtube.com/watch?v=TZXwJcc1u-I On 28 March 2014 18:38, Greg Punchatz g...@janimation.com wrote: I thought is was indeed a thing that needed posting... I wear my heart on my sleeve as well.. Thanks -- *Greg Punchatz* *Sr. Creative Director* Janimation 214.823.7760 www.janimation.com
Re: March 28, 2014
Much thanks.. On 28 Mar 2014, at 19:51, Sebastien Sterling sebastien.sterl...@gmail.com wrote: To Softimage enabling the artist, for the sake of the artist, since Y2K (better Paul :)? ) On 28 March 2014 19:45, Christian Lattuada christian.lattu...@gmail.com wrote: I am. Long live Softimage. .:. Christian Lattuada tel +39 3331277475 ... On Fri, Mar 28, 2014 at 8:43 PM, Paul p...@bustykelp.com wrote: It's still does if you're fortunate enough to use it. On 28 Mar 2014, at 19:31, Sebastien Sterling sebastien.sterl...@gmail.com wrote: To Softimage ! it enabled the artist for the sake of the artist. https://www.youtube.com/watch?v=TZXwJcc1u-I On 28 March 2014 18:38, Greg Punchatz g...@janimation.com wrote: I thought is was indeed a thing that needed posting... I wear my heart on my sleeve as well.. Thanks Greg Punchatz Sr. Creative Director Janimation 214.823.7760 www.janimation.com
Softimage v7.0.1 USB dongle driver on Win 8.1?
Hi I know i am a bit behind on my softimage license, v7.0.1, and from today i even cant upgrade it anymore... well havnt been able to for a long time :-( My more pressing problem though is i want to keep using this fine version, but im moving to a new workstation running windows 8.1, and im having trouble to get my USB ibutton dongle to be seen by the license manager. I have installed the 64bit drivers from here: http://www.maximintegrated.com/products/ibutton/software/tmex/download_drivers.cfm but the license manager just wont see the dongle. I can see on my former workstation that it is also a totally different USB device driver that is installed on that, so maybe it is just the wrong driver i have installed. so... Does any of you here on the list have the driver that was supplied by Avid for the dongle, i just cant find it in between all my softimage installer files. ...or is there some issues with softimage v7 and windows 8? I really dont hope i have to give up this nice software just now, although i only have an aging version, it is still nicer and more fun to use than most other 3d apps. Robert
Re: crowdfx question
no such luck I'm afraid.. , however, a couple of the scenes should use the same kinds of logic.. Distance to trigger, though evaluating current actions in use, to drive an agents current motion is not included in the examples. Can't remember if that's how the foo fighters were set up. On Thu, Mar 27, 2014 at 3:38 PM, John Richard Sanchez youngupstar...@gmail.com wrote: Hi Adam Do you know of there is a foo fighters example for 2014 crowds? On Thu, Mar 27, 2014 at 5:46 PM, Adam Sale adamfs...@gmail.com wrote: I remember something along those lines in 2013 as well. I do remember having to fix the uvs in the ice tree on the proxy. 2014sp2 is really stable for crowds, though I prefer the collision avoidance of walls in 2013. On Mar 27, 2014 11:52 AM, Francisco Criado malcriad...@gmail.com wrote: Testing on Softimage 2013, material thing was already fixed, but can´t make textures work...manual says that i have to reconnect the uvs on the poxy mesh ice tree, but still didn´t work. Thanks in advance F. 2014-03-27 13:15 GMT-03:00 Adam Sale adamfs...@gmail.com: If you are using 2014 sp2 the texture and clusters thing should be fixed. On Mar 27, 2014 8:36 AM, Francisco Criado malcriad...@gmail.com wrote: Hi guys, following Mark Shoennagel video about crowdfx got stuck in a simple thing. Already replaced the pedestrian for a low res model, like he shows in his video at 19.34 https://www.youtube.com/watch?v=3Toyh0_doko And when i create a new crowd simulation the materials that my mesh has don´t appear on the actor copies. Materials are located in clusters, and it doesn´t seem to be any difference with the default mesh... Any help apreciated! F. -- www.johnrichardsanchez.com
Re: Let's Share Contacts
How about we create a Softimage or ex-Softimage group on LinkedIn? I agree with Graham on LinkedIn being handy. Email addresses and jobs change over time. I think there already may be a Softimage user group on there, not sure if that's good enough or not. On Fri, Mar 28, 2014 at 3:04 PM, Paulo César Duarte paulocdua...@gmail.comwrote: I think we could make another google groups, any name to suggest? - softimageus...@googlegroups.com - xsi4e...@googlegroups.com paulocdua...@gmail.com 2014-03-28 15:53 GMT-03:00 Ognjen Vukovic ognj...@gmail.com: Maybe a linkedin group could be created. I know there are loads of them already but one just to stand as a backup to this list. On Fri, Mar 28, 2014 at 7:39 PM, Graham D Clark mailgrahamdcl...@gmail.com wrote: mailgrahamdcl...@gmail.com But Linked in is the best way I've been able to stay in touch with industry people, and every couple years I hire a lot if CG VFX people so it's been great to find people when needed via LinkedIn http://www.linkedin.com/in/grahamclark Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D phone: why-I-stereo http://www.linkedin.com/in/grahamclark On Mar 27, 2014, at 10:40 PM, Alok Gandhi alok.gandhi2...@gmail.com wrote: Hi All, As I see, some people are less frequent on the list these days. Some are leaving for good, others are not tuning in at all. Sooner or later, all of us will bid goodbye to each other, or the list may close. It would be awesome if we can keep in touch. Many of us are connected by twitter, google plus, facebook already but it would be great if we can have each others mail id for future. Kindly share you mail on this thread so that people who like to keep touch can keep it for records. Mine is: alokdotgandhi2002atgmaildotcom -- -- www.pauloduarte.ws
Re: Let's Share Contacts
+1 for linked in Jordi Bares jordiba...@gmail.com On 28 Mar 2014, at 21:13, Byron Nash byronn...@gmail.com wrote: How about we create a Softimage or ex-Softimage group on LinkedIn? I agree with Graham on LinkedIn being handy. Email addresses and jobs change over time. I think there already may be a Softimage user group on there, not sure if that's good enough or not. On Fri, Mar 28, 2014 at 3:04 PM, Paulo César Duarte paulocdua...@gmail.com wrote: I think we could make another google groups, any name to suggest? - softimageus...@googlegroups.com - xsi4e...@googlegroups.com paulocdua...@gmail.com 2014-03-28 15:53 GMT-03:00 Ognjen Vukovic ognj...@gmail.com: Maybe a linkedin group could be created. I know there are loads of them already but one just to stand as a backup to this list. On Fri, Mar 28, 2014 at 7:39 PM, Graham D Clark mailgrahamdcl...@gmail.com wrote: mailgrahamdcl...@gmail.com But Linked in is the best way I've been able to stay in touch with industry people, and every couple years I hire a lot if CG VFX people so it's been great to find people when needed via LinkedIn http://www.linkedin.com/in/grahamclark Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D phone: why-I-stereo http://www.linkedin.com/in/grahamclark On Mar 27, 2014, at 10:40 PM, Alok Gandhi alok.gandhi2...@gmail.com wrote: Hi All, As I see, some people are less frequent on the list these days. Some are leaving for good, others are not tuning in at all. Sooner or later, all of us will bid goodbye to each other, or the list may close. It would be awesome if we can keep in touch. Many of us are connected by twitter, google plus, facebook already but it would be great if we can have each others mail id for future. Kindly share you mail on this thread so that people who like to keep touch can keep it for records. Mine is: alokdotgandhi2002atgmaildotcom -- -- www.pauloduarte.ws
Re: Softimage v7.0.1 USB dongle driver on Win 8.1?
Not sure if this would help. http://xsisupport.com/2009/11/17/softimage-and-windows-7/ On 28/03/2014 4:21 PM, Robert Kjettrup wrote: Hi I know i am a bit behind on my softimage license, v7.0.1, and from today i even cant upgrade it anymore... well havnt been able to for a long time :-( My more pressing problem though is i want to keep using this fine version, but im moving to a new workstation running windows 8.1, and im having trouble to get my USB ibutton dongle to be seen by the license manager. I have installed the 64bit drivers from here: http://www.maximintegrated.com/products/ibutton/software/tmex/download_drivers.cfm but the license manager just wont see the dongle. I can see on my former workstation that it is also a totally different USB device driver that is installed on that, so maybe it is just the wrong driver i have installed. so... Does any of you here on the list have the driver that was supplied by Avid for the dongle, i just cant find it in between all my softimage installer files. ...or is there some issues with softimage v7 and windows 8? I really dont hope i have to give up this nice software just now, although i only have an aging version, it is still nicer and more fun to use than most other 3d apps. Robert
Re: Let's Share Contacts
There is the Softimage XSI Linked in group. I'm the one who created it. But it's not like the mailing list. There are 2666 users. Many people subscribed to it but are not hard core XSI fans. Howefer if a new LinkedIn group is created, what would be the difference with the former one? Many people would subscribe to it, and the mailing list old timers would be drowned in this bunch ... i would favor a more private contact list. David
Re: Softimage v7.0.1 USB dongle driver on Win 8.1?
We have XSI 7 running on Linux and Windows 7 with dongle license. In windows 7 the dongle is recognized without any driver installation. I believe you need to put your license file in SPM folder. Best, Cristiano Cristiano Policarpo BaloOm Animation Studios www.baloom.co --- PoustEx - CG Animated Short Film www.poustex.com On Mar 28, 2014, at 5:21 PM, Robert Kjettrup rob...@maydayfilm.dk wrote: Hi I know i am a bit behind on my softimage license, v7.0.1, and from today i even cant upgrade it anymore... well havnt been able to for a long time :-( My more pressing problem though is i want to keep using this fine version, but im moving to a new workstation running windows 8.1, and im having trouble to get my USB ibutton dongle to be seen by the license manager. I have installed the 64bit drivers from here: http://www.maximintegrated.com/products/ibutton/software/tmex/download_drivers.cfm but the license manager just wont see the dongle. I can see on my former workstation that it is also a totally different USB device driver that is installed on that, so maybe it is just the wrong driver i have installed. so... Does any of you here on the list have the driver that was supplied by Avid for the dongle, i just cant find it in between all my softimage installer files. ...or is there some issues with softimage v7 and windows 8? I really dont hope i have to give up this nice software just now, although i only have an aging version, it is still nicer and more fun to use than most other 3d apps. Robert
Re: SI|Reunion
These pics were a selection from the SI Facebook rememberance page BTW. I picked the (older) group photos, ( put the newer one as a thumbnail) but still should have asked on the FB page before posting, so my apologies. Thx
Re: Soft 2014 in Linux is always-on-top?
Since it was annoying me so much - take the mainwin folder from 2013 Starts up just fine and I can use fluxbox again (instead of KDE where the problem didn't occur). cheers, Thomas On 07/09/2013 11:54 PM, Alan Fregtman wrote: Hey guys, Anybody out there using Soft2014 with Linux have the problem that it sits always-on-top of every other window? It's pretty annoying and I'm wondering if it's just me. We're on CentOS at work. Cheers, -- Alan
Re: Let's Share Contacts
I vote for a LinkedIn group too. El viernes, 28 de marzo de 2014, David Saber davidsa...@sfr.fr escribió: There is the Softimage XSI Linked in group. I'm the one who created it. But it's not like the mailing list. There are 2666 users. Many people subscribed to it but are not hard core XSI fans. Howefer if a new LinkedIn group is created, what would be the difference with the former one? Many people would subscribe to it, and the mailing list old timers would be drowned in this bunch ... i would favor a more private contact list. David -- *Javier Vega* www.zao3d.com Visita mi blog: http://blog.zao3d.com móvil: *616 64 73 57* 08922-Santa Coloma de Gramenet (Barcelona)
Re: Let's Share Contacts
Agreed, I made an ICE linked in group that's not very active at all but has been a great place for a few of us to find talent. A linked in XSI group to find each other for work and to continue threads if Sofitmage list goes away would be great. Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D phone: why-I-stereo http://www.linkedin.com/in/grahamclark On Mar 28, 2014, at 3:01 PM, David Saber davidsa...@sfr.fr wrote: There is the Softimage XSI Linked in group. I'm the one who created it. But it's not like the mailing list. There are 2666 users. Many people subscribed to it but are not hard core XSI fans. Howefer if a new LinkedIn group is created, what would be the difference with the former one? Many people would subscribe to it, and the mailing list old timers would be drowned in this bunch ... i would favor a more private contact list. David
Re: cam rig
Thanks for the tip! Just tried it but nothing! but not sure how to implement that expression, do you have a sample scene? On Fri, Mar 28, 2014 at 10:19 AM, patrick nethercoat patr...@brandtanim.co.uk wrote: Hi Eugene, Here's a simple way with an expression: 1. Give your camera a custom parameter (CPSet is called Vertigo, hence *Camera.Vertigo.width_at_interest)* to define the width at the interest that needs to remain static. 2. An expression on the camera FOV: *atan( Camera.Vertigo.width_at_interest / ctr_dist( Camera., Camera_Interest. ) ) * 2* That should hopefully do what you want. On 28 March 2014 11:34, Eugene Flormata eug...@flormata.com wrote: hi, I'm still new to TD type things can I get an opinion on how to build out a dolly zoom into soft? https://docs.unity3d.com/Documentation/Manual/DollyZoom.html I think the extent of my ability is to drag and drop expression editor links I'm trying to upgrade my camera rig for animating. at first i tried http://www.google.com/url?q=http%3A%2F%2Fscreencast.com%2Ft%2FNva24cwVVFsa=Dsntz=1usg=AFQjCNFmTT-3-PVoO9-LkWFroD1bowVa4g just plotting out a curve to see what it looked like, and then maybe try to rig up a driver with the parameter connection editor. couldnt' wrap my head around how to link this one up. then I found the website above that calculated the dolly/fov shift with some trig. the original rig is designed to do more orbital type movements, and I just wanted to be able to do anime type camera moves (gundam, naruto) it is mainly animated with a null with the camera parented to it. The camera itself only moves on position Z relative to it's parent null. I had a whole bunch of custom parameters that calculated the camera frustum with some trig. and then one parameter is controlling the dollyzoom fov. and then I tried to automate the but the calculations are messing up in the expressions. I can't tell if it's calculating it out of order or anything. and I tried rigging it with ice and I always fumble there, can't get variables to show up, can I hook this into a parameter maybe? and I have no idea how to use python. any help would be appreciated -- Brandt Animation www.brandtanim.co.uk 020 7734 0196
Re: March 28, 2014
Touché :) On 2014-03-28 19:12, Christoph Muetze wrote: https://twitter.com/chris_muetze/status/440923956242309120/photo/1
Re: SI|Reunion
Very nice Jason! Thanks a lot. Couldn't you get them to storm the Autodesk office after the pub :) On 2014-03-28 23:09, Jason S wrote: Thank you!