Thanks for the tip! Just tried it but nothing!
but not sure how to implement that expression, do you have a sample scene? On Fri, Mar 28, 2014 at 10:19 AM, patrick nethercoat < [email protected]> wrote: > Hi Eugene, > Here's a simple way with an expression: > > 1. Give your camera a custom parameter (CPSet is called Vertigo, hence > *Camera.Vertigo.width_at_interest)* to define the width at the interest > that needs to remain static. > > 2. An expression on the camera FOV: > > > *atan( Camera.Vertigo.width_at_interest / ctr_dist( Camera., > Camera_Interest. ) ) * 2* > That should hopefully do what you want. > > > On 28 March 2014 11:34, Eugene Flormata <[email protected]> wrote: > >> hi, >> I'm still new to TD type things >> >> can I get an opinion on how to build out a dolly zoom into soft? >> https://docs.unity3d.com/Documentation/Manual/DollyZoom.html >> >> >> >> I think the extent of my ability is to drag and drop expression editor >> links >> I'm trying to upgrade my camera rig for animating. >> >> at first i tried >> http://www.google.com/url?q=http%3A%2F%2Fscreencast.com%2Ft%2FNva24cwVVF&sa=D&sntz=1&usg=AFQjCNFmTT-3-PVoO9-LkWFroD1bowVa4g >> >> just plotting out a curve to see what it looked like, and then maybe try >> to rig up a driver with the parameter connection editor. couldnt' wrap my >> head around how to link this one up. >> >> then I found the website above that calculated the dolly/fov shift with >> some trig. >> >> the original rig is designed to do more orbital type movements, and I >> just wanted to be able to do anime type camera moves (gundam, naruto) >> it is mainly animated with a null with the camera parented to it. The >> camera itself only moves on position Z relative to it's parent null. >> >> I had a whole bunch of custom parameters that calculated the camera >> frustum with some trig. and then one parameter is controlling the dollyzoom >> fov. and then I tried to automate the >> but the calculations are messing up in the expressions. I can't tell if >> it's calculating it out of order or anything. >> >> and I tried rigging it with ice >> and I always fumble there, can't get variables to show up, can I hook >> this into a parameter maybe? >> and I have no idea how to use python. >> >> any help would be appreciated >> > > > > -- > Brandt Animation > www.brandtanim.co.uk > 020 7734 0196 >

