Thanks for the tip!

Just tried it but nothing!

but not sure how to implement that expression, do you have a sample scene?


On Fri, Mar 28, 2014 at 10:19 AM, patrick nethercoat <
[email protected]> wrote:

> Hi Eugene,
> Here's a simple way with an expression:
>
> 1. Give your camera a custom parameter (CPSet is called Vertigo, hence
> *Camera.Vertigo.width_at_interest)* to define the width at the interest
> that needs to remain static.
>
> 2. An expression on the camera FOV:
>
>
> *atan( Camera.Vertigo.width_at_interest / ctr_dist( Camera.,
> Camera_Interest. ) ) * 2*
> That should hopefully do what you want.
>
>
> On 28 March 2014 11:34, Eugene Flormata <[email protected]> wrote:
>
>> hi,
>> I'm still new to TD type things
>>
>> can I get an opinion on how to build out a dolly zoom into soft?
>> https://docs.unity3d.com/Documentation/Manual/DollyZoom.html
>>
>>
>>
>> I think the extent of my ability is to drag and drop expression editor
>> links
>> I'm trying to upgrade my camera rig for animating.
>>
>> at first i tried
>> http://www.google.com/url?q=http%3A%2F%2Fscreencast.com%2Ft%2FNva24cwVVF&sa=D&sntz=1&usg=AFQjCNFmTT-3-PVoO9-LkWFroD1bowVa4g
>>
>> just plotting out a curve to see what it looked like, and then maybe try
>> to rig up a driver with the parameter connection editor. couldnt' wrap my
>> head around how to link this one up.
>>
>> then I found the website above that calculated the dolly/fov shift with
>> some trig.
>>
>> the original rig is designed to do more orbital type movements, and I
>> just wanted to be able to do anime type camera moves (gundam, naruto)
>> it is mainly animated with a null with the camera parented to it. The
>> camera itself only moves on position Z relative to it's parent null.
>>
>> I had a whole bunch of custom parameters that calculated the camera
>> frustum with some trig. and then one parameter is controlling the dollyzoom
>> fov. and then I tried to automate the
>> but the calculations are messing up in the expressions. I can't tell if
>> it's calculating it out of order or anything.
>>
>> and I tried rigging it with ice
>> and I always fumble there, can't get variables to show up, can I hook
>> this into a parameter maybe?
>> and I have no idea how to use python.
>>
>> any help would be appreciated
>>
>
>
>
> --
> Brandt Animation
> www.brandtanim.co.uk
> 020 7734 0196
>

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