hi,
I'm still new to TD type things

can I get an opinion on how to build out a dolly zoom into soft?
https://docs.unity3d.com/Documentation/Manual/DollyZoom.html



I think the extent of my ability is to drag and drop expression editor links
I'm trying to upgrade my camera rig for animating.

at first i tried
http://www.google.com/url?q=http%3A%2F%2Fscreencast.com%2Ft%2FNva24cwVVF&sa=D&sntz=1&usg=AFQjCNFmTT-3-PVoO9-LkWFroD1bowVa4g

just plotting out a curve to see what it looked like, and then maybe try to
rig up a driver with the parameter connection editor. couldnt' wrap my head
around how to link this one up.

then I found the website above that calculated the dolly/fov shift with
some trig.

the original rig is designed to do more orbital type movements, and I just
wanted to be able to do anime type camera moves (gundam, naruto)
it is mainly animated with a null with the camera parented to it. The
camera itself only moves on position Z relative to it's parent null.

I had a whole bunch of custom parameters that calculated the camera frustum
with some trig. and then one parameter is controlling the dollyzoom fov.
and then I tried to automate the
but the calculations are messing up in the expressions. I can't tell if
it's calculating it out of order or anything.

and I tried rigging it with ice
and I always fumble there, can't get variables to show up, can I hook this
into a parameter maybe?
and I have no idea how to use python.

any help would be appreciated

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