hi, I'm still new to TD type things can I get an opinion on how to build out a dolly zoom into soft? https://docs.unity3d.com/Documentation/Manual/DollyZoom.html
I think the extent of my ability is to drag and drop expression editor links I'm trying to upgrade my camera rig for animating. at first i tried http://www.google.com/url?q=http%3A%2F%2Fscreencast.com%2Ft%2FNva24cwVVF&sa=D&sntz=1&usg=AFQjCNFmTT-3-PVoO9-LkWFroD1bowVa4g just plotting out a curve to see what it looked like, and then maybe try to rig up a driver with the parameter connection editor. couldnt' wrap my head around how to link this one up. then I found the website above that calculated the dolly/fov shift with some trig. the original rig is designed to do more orbital type movements, and I just wanted to be able to do anime type camera moves (gundam, naruto) it is mainly animated with a null with the camera parented to it. The camera itself only moves on position Z relative to it's parent null. I had a whole bunch of custom parameters that calculated the camera frustum with some trig. and then one parameter is controlling the dollyzoom fov. and then I tried to automate the but the calculations are messing up in the expressions. I can't tell if it's calculating it out of order or anything. and I tried rigging it with ice and I always fumble there, can't get variables to show up, can I hook this into a parameter maybe? and I have no idea how to use python. any help would be appreciated

