Janimation is looking for a full time generalist

2016-01-18 Thread Greg Punchatz
Hello Soft peeps ,

We need to add a Softimage generalist to our staff asap.

We are looking for someone who has a very diverse skill set . Rigging and
animation being a big bonus.

Maya knowledge a plus, but not necessary at this time. We have not made the
switch, but it is currently where we plan to go for at least character
animation at some point.

ping me at g...@janimation.com  if you would like to join us for a full
time gig... or even if you can just help for a bit.

Greg


Re: OT Maya: (Please god tell me i'm not alone with this)

2016-01-18 Thread Martin Yara
I see, I don't know any setting to change this behaviour or solution other
than use drag select instead of click select when you are using move or
rotation tools for selection, or use the selection tool.

I find this annoying when using tweaking for components, if I lack
precision I end up moving the object. In this case I usually lock
translation attributes but in your case I don't think this would be a good
solution.

Martin



On Mon, Jan 18, 2016 at 2:35 PM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:

> This occurs when using the translate rotation or scale tools/manipulators,
> not the regular selection tool, the one with the cursor symbol is fine.
>
> On 18 January 2016 at 05:17, Sebastien Sterling <
> sebastien.sterl...@gmail.com> wrote:
>
>> No, Pick/Marquee
>>
>> i've tried all of them.
>>
>> On 18 January 2016 at 05:14, Martin  wrote:
>>
>>> are you using tweak mode ?
>>>
>>> Martin
>>> Sent from my iPhone
>>>
>>> > On 2016/01/18, at 13:29, Sebastien Sterling <
>>> sebastien.sterl...@gmail.com> wrote:
>>> >
>>> > Hey Guys.
>>> >
>>> > Am setting up an mGear biped guide. (mGear is not the problem, cheers
>>> Miquel it is really cool !)
>>> >
>>> > Every (FUCKING) time i go to select a control/mesh, it snaps to my
>>> mouse, or activates a manipulator handle, moving the selection a fraction
>>> away from it's initial position.
>>> >
>>> > Sometimes it will even select something that is in the proximity of
>>> what i want to select, and snaps it to my cursor.
>>> >
>>> > I have no idea why this is a thing. is it some (demented) selection
>>> mode for animators to move stuff faster ?
>>> >
>>> > My workaround so far has been to draw selection boxes, when
>>> endeavoring to select controls.
>>> >
>>> > Is there something that needs to be unticked to banish this Troll like
>>> functionality.
>>> >
>>> > If there is i have not found it.
>>> >
>>> > Does anyone know what the f... this is and how it can be dealt with.
>>> >
>>> > PS: i hope whoever is responsible for this particular "feature" gets
>>> Ebola, and not the fun kind...
>>>
>>>
>>
>


Re: Stepped curves a´la Maya in Softimage?

2016-01-18 Thread Luc-Eric Rousseau
It used to be called "Curve>Constant".
It was renamed to "Curve->Stepped" in Softimage 2012 to match the name in
Maya.

On 18 January 2016 at 06:48, gareth bell  wrote:

>
> I think "Softimage" is Esperanto for "Just works out-of-the-box"
>
> --
> From: pete...@skynet.be
> To: softimage@listproc.autodesk.com
> Subject: Re: Stepped curves a´la Maya in Softimage?
> Date: Mon, 18 Jan 2016 12:13:05 +0100
>
>
> and keep in mind this is per segment
> so you can combine linear, stepped and curved, play around with the
> handles and extrapolation behavior (what happens before and after the
> curve) at will – in a single curve.
> XSI’s animation editor is a treasure trove.
>
>
> *From:* Andres Stephens 
> *Sent:* Monday, January 18, 2016 5:40 AM
> *To:* softimage@listproc.autodesk.com
> *Subject:* RE: Stepped curves a´la Maya in Softimage?
>
>
>
>
> Heh, I asked this in the forums the other day. I guess I overcomplicated
> myself. Super easy. =P
>
> -Draise
>
>
>
>
> *From: *Pierre Schiller 
> *Sent: *17 January 2016 15:14
> *To: *softimage@listproc.autodesk.com
> *Subject: *Re: Stepped curves a´la Maya in Softimage?
>
>
>
> YesI never thought It would be this easy! Thanks. I did a tutorial after I
> found another post on si-community. :D
>
>
>
> On Sun, Jan 17, 2016 at 7:25 AM, gareth bell 
> wrote:
>
>
> Like this?
>
> http://oi66.tinypic.com/z8poj.jpg
>
>
>
> From: activemotionpictu...@gmail.com
> Date: Sun, 17 Jan 2016 00:50:08 -0500
> Subject: Stepped curves a´la Maya in Softimage?
> To: softimage@listproc.autodesk.com
>
>
>
> Hello, one feature I haven´t really find out how to simulate in Softimage
> from Maya´s animation graph is the "stepped curves" feature which works
> like this:
>
> I "key" a pose for the etire character on frame 10 and I go to frame 20
> and create another (new) pose for the character. So, Maya automatically
> creates a "previous" key pose copy (from frame 10) onto frame 19, that way
> it "holds" the pose and you don´t have to worry to create a clone or a huge
> copy/paste from the previous "posed" position of the character.
>
> Something like this:
> https://vimeo.com/146448078
>
> Watch first minute or from minute 2 onwards.
>
> So, big question here: Is there an "automated" way to do this on
> softimage? anyone knows about a plugin?
> Zinkia´s Pocoyo is animated in softimage such way, I believe they did
> created an addon that does this automatic pre-pose keying when a new key
> lands on the animation editor, making a stepped curve-approach animation
> workable in every aspect. :)
>
> Please help if you have a workflow recommendation / script for this.
>
> Thanks.
>
>
> --
>
> *Portfolio 2013* 
>
> Cinema & TV production
>
> Video Reel 
>
>
>
>
> --
>
> *Portfolio 2013* 
>
> Cinema & TV production
>
> Video Reel 
>
>
>


RE: Stepped curves a´la Maya in Softimage?

2016-01-18 Thread gareth bell
To help the transition? ;-)

Date: Mon, 18 Jan 2016 13:24:38 -0500
Subject: Re: Stepped curves a´la Maya in Softimage?
From: luceri...@gmail.com
To: softimage@listproc.autodesk.com

It used to be called "Curve>Constant".It was renamed to "Curve->Stepped" in 
Softimage 2012 to match the name in Maya.
On 18 January 2016 at 06:48, gareth bell  wrote:




I think "Softimage" is Esperanto for "Just works out-of-the-box"

From: pete...@skynet.be
To: softimage@listproc.autodesk.com
Subject: Re: Stepped curves a´la Maya in Softimage?
Date: Mon, 18 Jan 2016 12:13:05 +0100











and keep in mind this is per segment
so you can combine linear, stepped and curved, play around with the handles 
and extrapolation behavior (what happens before and after the curve) at will – 
in a single curve.
XSI’s animation editor is a treasure trove.


 
 

From: Andres Stephens 
Sent: Monday, January 18, 2016 5:40 AM
To: softimage@listproc.autodesk.com 

Subject: RE: Stepped curves a´la Maya in 
Softimage?
 


 

Heh, I asked this in the forums the other day. I guess I 
overcomplicated myself. Super easy. =P 

-Draise

 



From: Pierre Schiller
Sent: 
17 January 2016 15:14
To: softimage@listproc.autodesk.com
Subject: 
Re: Stepped curves a´la Maya in Softimage?
 


YesI never thought 
It would be this easy! Thanks. I did a tutorial after I found another post on 
si-community. :D


 


On Sun, Jan 17, 
2016 at 7:25 AM, gareth bell  wrote:


  
  
  
Like 
  this?

http://oi66.tinypic.com/z8poj.jpg




  
  

  From: activemotionpictu...@gmail.com
Date: Sun, 17 Jan 2016 
  00:50:08 -0500
Subject: Stepped curves a´la Maya in Softimage?
To: softimage@listproc.autodesk.com

  
  
   
  
  
  
  
  
  
  
  Hello, one 
  feature I haven´t really find out how to simulate in Softimage from Maya´s 
  animation graph is the "stepped curves" feature which works like 
  this:

  I "key" a pose 
  for the etire character on frame 10 and I go to frame 20 and create another 
  (new) pose for the character. So, Maya automatically creates a "previous" key 
  pose copy (from frame 10) onto frame 19, that way it "holds" the pose and you 
  don´t have to worry to create a clone or a huge copy/paste from the previous 
  "posed" position of the character.

  Something like 
  this:
https://vimeo.com/146448078

  Watch first 
  minute or from minute 2 onwards.
  So, big question 
  here: Is there an "automated" way to do this on softimage? anyone knows about 
  a plugin?
Zinkia´s Pocoyo is animated in softimage such way, I believe they 
  did created an addon that does this automatic pre-pose keying when a new key 
  lands on the animation editor, making a stepped curve-approach animation 
  workable in every aspect. :)
  Please help if 
  you have a workflow recommendation / script for 
  this.

  Thanks.

  
  
  
  
  
  
  
  
  
  
-- 
  

  
  
  Portfolio 
  2013

  
  Cinema 
  & TV production

  Video 
  Reel



-- 



Portfolio 
2013


Cinema 
& TV production

Video 
Reel

 
  

  

Re: OT Maya: (Please god tell me i'm not alone with this)

2016-01-18 Thread Luc-Eric Rousseau
snapping is on perhaps?

On 18 January 2016 at 04:01, Martin Yara  wrote:
> I see, I don't know any setting to change this behaviour or solution other
> than use drag select instead of click select when you are using move or
> rotation tools for selection, or use the selection tool.
>
> I find this annoying when using tweaking for components, if I lack precision
> I end up moving the object. In this case I usually lock translation
> attributes but in your case I don't think this would be a good solution.
>
> Martin
>
>
>
> On Mon, Jan 18, 2016 at 2:35 PM, Sebastien Sterling
>  wrote:
>>
>> This occurs when using the translate rotation or scale tools/manipulators,
>> not the regular selection tool, the one with the cursor symbol is fine.
>>
>> On 18 January 2016 at 05:17, Sebastien Sterling
>>  wrote:
>>>
>>> No, Pick/Marquee
>>>
>>> i've tried all of them.
>>>
>>> On 18 January 2016 at 05:14, Martin  wrote:

 are you using tweak mode ?

 Martin
 Sent from my iPhone

 > On 2016/01/18, at 13:29, Sebastien Sterling
 >  wrote:
 >
 > Hey Guys.
 >
 > Am setting up an mGear biped guide. (mGear is not the problem, cheers
 > Miquel it is really cool !)
 >
 > Every (FUCKING) time i go to select a control/mesh, it snaps to my
 > mouse, or activates a manipulator handle, moving the selection a fraction
 > away from it's initial position.
 >
 > Sometimes it will even select something that is in the proximity of
 > what i want to select, and snaps it to my cursor.
 >
 > I have no idea why this is a thing. is it some (demented) selection
 > mode for animators to move stuff faster ?
 >
 > My workaround so far has been to draw selection boxes, when
 > endeavoring to select controls.
 >
 > Is there something that needs to be unticked to banish this Troll like
 > functionality.
 >
 > If there is i have not found it.
 >
 > Does anyone know what the f... this is and how it can be dealt with.
 >
 > PS: i hope whoever is responsible for this particular "feature" gets
 > Ebola, and not the fun kind...

>>>
>>
>


RE: Stepped curves a´la Maya in Softimage?

2016-01-18 Thread gareth bell
I think "Softimage" is Esperanto for "Just works out-of-the-box"

From: pete...@skynet.be
To: softimage@listproc.autodesk.com
Subject: Re: Stepped curves a´la Maya in Softimage?
Date: Mon, 18 Jan 2016 12:13:05 +0100











and keep in mind this is per segment
so you can combine linear, stepped and curved, play around with the handles 
and extrapolation behavior (what happens before and after the curve) at will – 
in a single curve.
XSI’s animation editor is a treasure trove.


 
 

From: Andres Stephens 
Sent: Monday, January 18, 2016 5:40 AM
To: softimage@listproc.autodesk.com 

Subject: RE: Stepped curves a´la Maya in 
Softimage?
 


 
Heh, I asked this in the forums the other day. I guess I 
overcomplicated myself. Super easy. =P 
-Draise
 


From: Pierre Schiller
Sent: 
17 January 2016 15:14
To: softimage@listproc.autodesk.com
Subject: 
Re: Stepped curves a´la Maya in Softimage?
 

YesI never thought 
It would be this easy! Thanks. I did a tutorial after I found another post on 
si-community. :D

 

On Sun, Jan 17, 
2016 at 7:25 AM, gareth bell  wrote:

  
  
  
Like 
  this?

http://oi66.tinypic.com/z8poj.jpg




  
  
  From: activemotionpictu...@gmail.com
Date: Sun, 17 Jan 2016 
  00:50:08 -0500
Subject: Stepped curves a´la Maya in Softimage?
To: softimage@listproc.autodesk.com
  
  
   
  
  
  
  
  
  
  
  Hello, one 
  feature I haven´t really find out how to simulate in Softimage from Maya´s 
  animation graph is the "stepped curves" feature which works like 
  this:
  I "key" a pose 
  for the etire character on frame 10 and I go to frame 20 and create another 
  (new) pose for the character. So, Maya automatically creates a "previous" key 
  pose copy (from frame 10) onto frame 19, that way it "holds" the pose and you 
  don´t have to worry to create a clone or a huge copy/paste from the previous 
  "posed" position of the character.
  Something like 
  this:
https://vimeo.com/146448078
  Watch first 
  minute or from minute 2 onwards.
  So, big question 
  here: Is there an "automated" way to do this on softimage? anyone knows about 
  a plugin?
Zinkia´s Pocoyo is animated in softimage such way, I believe they 
  did created an addon that does this automatic pre-pose keying when a new key 
  lands on the animation editor, making a stepped curve-approach animation 
  workable in every aspect. :)
  Please help if 
  you have a workflow recommendation / script for 
  this.
  Thanks.
  
  
  
  
  
  
  
  
  
  
-- 
  
  
  
  Portfolio 
  2013
  
  Cinema 
  & TV production
  Video 
  Reel


-- 


Portfolio 
2013

Cinema 
& TV production
Video 
Reel
  

Re: Stepped curves a´la Maya in Softimage?

2016-01-18 Thread peter_b
and keep in mind this is per segment
so you can combine linear, stepped and curved, play around with the handles and 
extrapolation behavior (what happens before and after the curve) at will – in a 
single curve.
XSI’s animation editor is a treasure trove.


From: Andres Stephens 
Sent: Monday, January 18, 2016 5:40 AM
To: softimage@listproc.autodesk.com 
Subject: RE: Stepped curves a´la Maya in Softimage?

 

Heh, I asked this in the forums the other day. I guess I overcomplicated 
myself. Super easy. =P 

-Draise

 


From: Pierre Schiller
Sent: 17 January 2016 15:14
To: softimage@listproc.autodesk.com
Subject: Re: Stepped curves a´la Maya in Softimage?

 

YesI never thought It would be this easy! Thanks. I did a tutorial after I 
found another post on si-community. :D

 

On Sun, Jan 17, 2016 at 7:25 AM, gareth bell  wrote:


  Like this?

  http://oi66.tinypic.com/z8poj.jpg







  From: activemotionpictu...@gmail.com
  Date: Sun, 17 Jan 2016 00:50:08 -0500
  Subject: Stepped curves a´la Maya in Softimage?
  To: softimage@listproc.autodesk.com

   

  Hello, one feature I haven´t really find out how to simulate in Softimage 
from Maya´s animation graph is the "stepped curves" feature which works like 
this:

  I "key" a pose for the etire character on frame 10 and I go to frame 20 and 
create another (new) pose for the character. So, Maya automatically creates a 
"previous" key pose copy (from frame 10) onto frame 19, that way it "holds" the 
pose and you don´t have to worry to create a clone or a huge copy/paste from 
the previous "posed" position of the character.

  Something like this:
  https://vimeo.com/146448078

  Watch first minute or from minute 2 onwards.

  So, big question here: Is there an "automated" way to do this on softimage? 
anyone knows about a plugin?
  Zinkia´s Pocoyo is animated in softimage such way, I believe they did created 
an addon that does this automatic pre-pose keying when a new key lands on the 
animation editor, making a stepped curve-approach animation workable in every 
aspect. :)

  Please help if you have a workflow recommendation / script for this.

  Thanks.



  -- 

  Portfolio 2013

  Cinema & TV production

  Video Reel




-- 

Portfolio 2013

Cinema & TV production

Video Reel

 


RE: Stepped curves a´la Maya in Softimage?

2016-01-18 Thread Sven Constable
Yes it was. And I have to say I didn't like it very much since they changed 
that. I still  think 'constant' described it better since 'stepped' implies a 
change in a value whereas 'constant' is clear to me (a value simply stays 
constant and did not change).

Oh, and I also don't like the new icons they introduced. :)

 

sven  

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
Sent: Monday, January 18, 2016 7:25 PM
To: softimage@listproc.autodesk.com
Subject: Re: Stepped curves a´la Maya in Softimage?

 

It used to be called "Curve>Constant".

It was renamed to "Curve->Stepped" in Softimage 2012 to match the name in Maya.

 

On 18 January 2016 at 06:48, gareth bell  wrote:


I think "Softimage" is Esperanto for "Just works out-of-the-box"

  _  

From: pete...@skynet.be
To: softimage@listproc.autodesk.com
Subject: Re: Stepped curves a´la Maya in Softimage?
Date: Mon, 18 Jan 2016 12:13:05 +0100

 

and keep in mind this is per segment

so you can combine linear, stepped and curved, play around with the handles and 
extrapolation behavior (what happens before and after the curve) at will – in a 
single curve.

XSI’s animation editor is a treasure trove.

 

 

From: Andres Stephens   

Sent: Monday, January 18, 2016 5:40 AM

To: softimage@listproc.autodesk.com 

Subject: RE: Stepped curves a´la Maya in Softimage?

 

 

Heh, I asked this in the forums the other day. I guess I overcomplicated 
myself. Super easy. =P 

-Draise

 


From: Pierre Schiller  
Sent: 17 January 2016 15:14
To: softimage@listproc.autodesk.com
Subject: Re: Stepped curves a´la Maya in Softimage?

 

YesI never thought It would be this easy! Thanks. I did a tutorial after I 
found another post on si-community. :D

 

On Sun, Jan 17, 2016 at 7:25 AM, gareth bell  wrote:


Like this?

http://oi66.tinypic.com/z8poj.jpg






From: activemotionpictu...@gmail.com
Date: Sun, 17 Jan 2016 00:50:08 -0500
Subject: Stepped curves a´la Maya in Softimage?
To: softimage@listproc.autodesk.com

 

Hello, one feature I haven´t really find out how to simulate in Softimage from 
Maya´s animation graph is the "stepped curves" feature which works like this:

I "key" a pose for the etire character on frame 10 and I go to frame 20 and 
create another (new) pose for the character. So, Maya automatically creates a 
"previous" key pose copy (from frame 10) onto frame 19, that way it "holds" the 
pose and you don´t have to worry to create a clone or a huge copy/paste from 
the previous "posed" position of the character.

Something like this:
https://vimeo.com/146448078

Watch first minute or from minute 2 onwards.

So, big question here: Is there an "automated" way to do this on softimage? 
anyone knows about a plugin?
Zinkia´s Pocoyo is animated in softimage such way, I believe they did created 
an addon that does this automatic pre-pose keying when a new key lands on the 
animation editor, making a stepped curve-approach animation workable in every 
aspect. :)

Please help if you have a workflow recommendation / script for this.

Thanks.



-- 

  Portfolio 2013

Cinema & TV production

Video Reel  




-- 

  Portfolio 2013

Cinema & TV production

Video Reel  

 

 



Re: Stepped curves a´la Maya in Softimage?

2016-01-18 Thread Mirko Jankovic
hehe I don;t like the fact they they axed better software but who asked
us...
while OT UI with ton of icons that btw changes every now and then is sooo
logical to follow.. man...
how time is lost for every coupel seconds you have to mouse hover to check
what taht mess of icon is all about :)
anyway just a rant.

case solved.

SI rtulez..


move on ;)

On Mon, Jan 18, 2016 at 8:04 PM, Sven Constable 
wrote:

> Yes it was. And I have to say I didn't like it very much since they
> changed that. I still  think 'constant' described it better since 'stepped'
> implies a change in a value whereas 'constant' is clear to me (a value
> simply stays constant and did not change).
>
> Oh, and I also don't like the new icons they introduced. :)
>
>
>
> sven
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Luc-Eric Rousseau
> *Sent:* Monday, January 18, 2016 7:25 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Stepped curves a´la Maya in Softimage?
>
>
>
> It used to be called "Curve>Constant".
>
> It was renamed to "Curve->Stepped" in Softimage 2012 to match the name in
> Maya.
>
>
>
> On 18 January 2016 at 06:48, gareth bell  wrote:
>
>
> I think "Softimage" is Esperanto for "Just works out-of-the-box"
> --
>
> From: pete...@skynet.be
> To: softimage@listproc.autodesk.com
> Subject: Re: Stepped curves a´la Maya in Softimage?
> Date: Mon, 18 Jan 2016 12:13:05 +0100
>
>
>
> and keep in mind this is per segment
>
> so you can combine linear, stepped and curved, play around with the
> handles and extrapolation behavior (what happens before and after the
> curve) at will – in a single curve.
>
> XSI’s animation editor is a treasure trove.
>
>
>
>
>
> *From:* Andres Stephens 
>
> *Sent:* Monday, January 18, 2016 5:40 AM
>
> *To:* softimage@listproc.autodesk.com
>
> *Subject:* RE: Stepped curves a´la Maya in Softimage?
>
>
>
>
>
> Heh, I asked this in the forums the other day. I guess I overcomplicated
> myself. Super easy. =P
>
> -Draise
>
>
>
>
> *From: *Pierre Schiller 
> *Sent: *17 January 2016 15:14
> *To: *softimage@listproc.autodesk.com
> *Subject: *Re: Stepped curves a´la Maya in Softimage?
>
>
>
> YesI never thought It would be this easy! Thanks. I did a tutorial after I
> found another post on si-community. :D
>
>
>
> On Sun, Jan 17, 2016 at 7:25 AM, gareth bell 
> wrote:
>
>
> Like this?
>
> http://oi66.tinypic.com/z8poj.jpg
>
>
> From: activemotionpictu...@gmail.com
> Date: Sun, 17 Jan 2016 00:50:08 -0500
> Subject: Stepped curves a´la Maya in Softimage?
> To: softimage@listproc.autodesk.com
>
>
>
> Hello, one feature I haven´t really find out how to simulate in Softimage
> from Maya´s animation graph is the "stepped curves" feature which works
> like this:
>
> I "key" a pose for the etire character on frame 10 and I go to frame 20
> and create another (new) pose for the character. So, Maya automatically
> creates a "previous" key pose copy (from frame 10) onto frame 19, that way
> it "holds" the pose and you don´t have to worry to create a clone or a huge
> copy/paste from the previous "posed" position of the character.
>
> Something like this:
> https://vimeo.com/146448078
>
> Watch first minute or from minute 2 onwards.
>
> So, big question here: Is there an "automated" way to do this on
> softimage? anyone knows about a plugin?
> Zinkia´s Pocoyo is animated in softimage such way, I believe they did
> created an addon that does this automatic pre-pose keying when a new key
> lands on the animation editor, making a stepped curve-approach animation
> workable in every aspect. :)
>
> Please help if you have a workflow recommendation / script for this.
>
> Thanks.
>
>
> --
>
> *Portfolio 2013* 
>
> Cinema & TV production
>
> Video Reel 
>
>
>
>
> --
>
> *Portfolio 2013* 
>
> Cinema & TV production
>
> Video Reel 
>
>
>
>
>


Re: OT Maya: (Please god tell me i'm not alone with this)

2016-01-18 Thread Sebastien Sterling
No, it's not snapping.

is there some kind of radius sensibility setting ?

also i use a tablet, does maya have some dedicated settings or parameters
for tablets, that i am not seeing ?

Am really hoping this isn't just the regular workflow. does anyone else
"HAVE" to use marquee selections with the transformation tools, to prevent
maya from nudging things out of there initial position or wild falling
rotations? or to stop it selecting anything remotely close to your intended
selection ?

It's a nightmare. makes every process longer, and i find myself triple
checking everything to make sure maya hasn't sneakily popped anything away
from its initial position.

Living in fear of a program :(

I have no render tree and i must scream !



On 18 January 2016 at 18:50, Luc-Eric Rousseau  wrote:

> snapping is on perhaps?
>
> On 18 January 2016 at 04:01, Martin Yara  wrote:
> > I see, I don't know any setting to change this behaviour or solution
> other
> > than use drag select instead of click select when you are using move or
> > rotation tools for selection, or use the selection tool.
> >
> > I find this annoying when using tweaking for components, if I lack
> precision
> > I end up moving the object. In this case I usually lock translation
> > attributes but in your case I don't think this would be a good solution.
> >
> > Martin
> >
> >
> >
> > On Mon, Jan 18, 2016 at 2:35 PM, Sebastien Sterling
> >  wrote:
> >>
> >> This occurs when using the translate rotation or scale
> tools/manipulators,
> >> not the regular selection tool, the one with the cursor symbol is fine.
> >>
> >> On 18 January 2016 at 05:17, Sebastien Sterling
> >>  wrote:
> >>>
> >>> No, Pick/Marquee
> >>>
> >>> i've tried all of them.
> >>>
> >>> On 18 January 2016 at 05:14, Martin  wrote:
> 
>  are you using tweak mode ?
> 
>  Martin
>  Sent from my iPhone
> 
>  > On 2016/01/18, at 13:29, Sebastien Sterling
>  >  wrote:
>  >
>  > Hey Guys.
>  >
>  > Am setting up an mGear biped guide. (mGear is not the problem,
> cheers
>  > Miquel it is really cool !)
>  >
>  > Every (FUCKING) time i go to select a control/mesh, it snaps to my
>  > mouse, or activates a manipulator handle, moving the selection a
> fraction
>  > away from it's initial position.
>  >
>  > Sometimes it will even select something that is in the proximity of
>  > what i want to select, and snaps it to my cursor.
>  >
>  > I have no idea why this is a thing. is it some (demented) selection
>  > mode for animators to move stuff faster ?
>  >
>  > My workaround so far has been to draw selection boxes, when
>  > endeavoring to select controls.
>  >
>  > Is there something that needs to be unticked to banish this Troll
> like
>  > functionality.
>  >
>  > If there is i have not found it.
>  >
>  > Does anyone know what the f... this is and how it can be dealt with.
>  >
>  > PS: i hope whoever is responsible for this particular "feature" gets
>  > Ebola, and not the fun kind...
> 
> >>>
> >>
> >
>


RE: Stepped curves a´la Maya in Softimage?

2016-01-18 Thread Sven Constable
Sorry for going a little OT but the more I think about the words Softimage (the 
company) chose for certain functions of their software, the more I have to 
smile. You may think this is all semantics :), but I don't agree.  The 
functions 'Constant', 'Linear' and 'Spline' described the extrapolation of a 
value very correctly. Not the value after the next keyframe (because this would 
be a new keyframe and a new value anyway). But they decided to name that 
functionality after what it does for a certain keyframe: It doesn’t change the 
value! It remains constant so it was called 'Constant'. On the other hand 
'Stepped' does not correctly describes the extrapolation of the value because a 
curve will only be in a stepped form *after* a next keyframe. So 'stepped' does 
not describes a keyframe as correct as 'constant' does.

 

Maybe they called it 'stepped' because in the past Maya could only change the 
fcurve in a whole, not per segment as Softimage can. But hey, I didn't say Maya 
is for animation. I only say Softimage has more logical descriptions. ;)

 

sven

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mirko Jankovic
Sent: Monday, January 18, 2016 8:09 PM
To: softimage@listproc.autodesk.com
Subject: Re: Stepped curves a´la Maya in Softimage?

 

hehe I don;t like the fact they they axed better software but who asked us...

while OT UI with ton of icons that btw changes every now and then is sooo 
logical to follow.. man...

how time is lost for every coupel seconds you have to mouse hover to check what 
taht mess of icon is all about :)

anyway just a rant. 

 

case solved.

 

SI rtulez.. 

 

 

move on ;)

 

On Mon, Jan 18, 2016 at 8:04 PM, Sven Constable  
wrote:

Yes it was. And I have to say I didn't like it very much since they changed 
that. I still  think 'constant' described it better since 'stepped' implies a 
change in a value whereas 'constant' is clear to me (a value simply stays 
constant and did not change).

Oh, and I also don't like the new icons they introduced. :)

 

sven  

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
Sent: Monday, January 18, 2016 7:25 PM
To: softimage@listproc.autodesk.com
Subject: Re: Stepped curves a´la Maya in Softimage?

 

It used to be called "Curve>Constant".

It was renamed to "Curve->Stepped" in Softimage 2012 to match the name in Maya.

 

On 18 January 2016 at 06:48, gareth bell  wrote:


I think "Softimage" is Esperanto for "Just works out-of-the-box"

  _  

From: pete...@skynet.be
To: softimage@listproc.autodesk.com
Subject: Re: Stepped curves a´la Maya in Softimage?
Date: Mon, 18 Jan 2016 12:13:05 +0100

 

and keep in mind this is per segment

so you can combine linear, stepped and curved, play around with the handles and 
extrapolation behavior (what happens before and after the curve) at will – in a 
single curve.

XSI’s animation editor is a treasure trove.

 

 

From: Andres Stephens   

Sent: Monday, January 18, 2016 5:40 AM

To: softimage@listproc.autodesk.com 

Subject: RE: Stepped curves a´la Maya in Softimage?

 

 

Heh, I asked this in the forums the other day. I guess I overcomplicated 
myself. Super easy. =P 

-Draise

 


From: Pierre Schiller  
Sent: 17 January 2016 15:14
To: softimage@listproc.autodesk.com
Subject: Re: Stepped curves a´la Maya in Softimage?

 

YesI never thought It would be this easy! Thanks. I did a tutorial after I 
found another post on si-community. :D

 

On Sun, Jan 17, 2016 at 7:25 AM, gareth bell  wrote:


Like this?

http://oi66.tinypic.com/z8poj.jpg





From: activemotionpictu...@gmail.com
Date: Sun, 17 Jan 2016 00:50:08 -0500
Subject: Stepped curves a´la Maya in Softimage?
To: softimage@listproc.autodesk.com

 

Hello, one feature I haven´t really find out how to simulate in Softimage from 
Maya´s animation graph is the "stepped curves" feature which works like this:

I "key" a pose for the etire character on frame 10 and I go to frame 20 and 
create another (new) pose for the character. So, Maya automatically creates a 
"previous" key pose copy (from frame 10) onto frame 19, that way it "holds" the 
pose and you don´t have to worry to create a clone or a huge copy/paste from 
the previous "posed" position of the character.

Something like this:
https://vimeo.com/146448078

Watch first minute or from minute 2 onwards.

So, big question here: Is there an "automated" way to do this on softimage? 
anyone knows about a plugin?
Zinkia´s Pocoyo is animated in softimage such way, I believe they did created 
an addon that does this automatic pre-pose keying when a new key lands on the 
animation editor, making a stepped curve-approach animation workable in every 
aspect. :)

Please help if you have a workflow 

Re: OT Maya: (Please god tell me i'm not alone with this)

2016-01-18 Thread Graham Bell
You need to look in your selection preferences.

Click box size and the Select Dead space options could be the problem.
On Mon, 18 Jan 2016 at 19:45, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:

> No, it's not snapping.
>
> is there some kind of radius sensibility setting ?
>
> also i use a tablet, does maya have some dedicated settings or parameters
> for tablets, that i am not seeing ?
>
> Am really hoping this isn't just the regular workflow. does anyone else
> "HAVE" to use marquee selections with the transformation tools, to prevent
> maya from nudging things out of there initial position or wild falling
> rotations? or to stop it selecting anything remotely close to your intended
> selection ?
>
> It's a nightmare. makes every process longer, and i find myself triple
> checking everything to make sure maya hasn't sneakily popped anything away
> from its initial position.
>
> Living in fear of a program :(
>
> I have no render tree and i must scream !
>
>
>
> On 18 January 2016 at 18:50, Luc-Eric Rousseau 
> wrote:
>
>> snapping is on perhaps?
>>
>> On 18 January 2016 at 04:01, Martin Yara  wrote:
>> > I see, I don't know any setting to change this behaviour or solution
>> other
>> > than use drag select instead of click select when you are using move or
>> > rotation tools for selection, or use the selection tool.
>> >
>> > I find this annoying when using tweaking for components, if I lack
>> precision
>> > I end up moving the object. In this case I usually lock translation
>> > attributes but in your case I don't think this would be a good solution.
>> >
>> > Martin
>> >
>> >
>> >
>> > On Mon, Jan 18, 2016 at 2:35 PM, Sebastien Sterling
>> >  wrote:
>> >>
>> >> This occurs when using the translate rotation or scale
>> tools/manipulators,
>> >> not the regular selection tool, the one with the cursor symbol is fine.
>> >>
>> >> On 18 January 2016 at 05:17, Sebastien Sterling
>> >>  wrote:
>> >>>
>> >>> No, Pick/Marquee
>> >>>
>> >>> i've tried all of them.
>> >>>
>> >>> On 18 January 2016 at 05:14, Martin  wrote:
>> 
>>  are you using tweak mode ?
>> 
>>  Martin
>>  Sent from my iPhone
>> 
>>  > On 2016/01/18, at 13:29, Sebastien Sterling
>>  >  wrote:
>>  >
>>  > Hey Guys.
>>  >
>>  > Am setting up an mGear biped guide. (mGear is not the problem,
>> cheers
>>  > Miquel it is really cool !)
>>  >
>>  > Every (FUCKING) time i go to select a control/mesh, it snaps to my
>>  > mouse, or activates a manipulator handle, moving the selection a
>> fraction
>>  > away from it's initial position.
>>  >
>>  > Sometimes it will even select something that is in the proximity of
>>  > what i want to select, and snaps it to my cursor.
>>  >
>>  > I have no idea why this is a thing. is it some (demented) selection
>>  > mode for animators to move stuff faster ?
>>  >
>>  > My workaround so far has been to draw selection boxes, when
>>  > endeavoring to select controls.
>>  >
>>  > Is there something that needs to be unticked to banish this Troll
>> like
>>  > functionality.
>>  >
>>  > If there is i have not found it.
>>  >
>>  > Does anyone know what the f... this is and how it can be dealt
>> with.
>>  >
>>  > PS: i hope whoever is responsible for this particular "feature"
>> gets
>>  > Ebola, and not the fun kind...
>> 
>> >>>
>> >>
>> >
>>
>
>


Re: Redshift users?

2016-01-18 Thread Tim Crowson
We're use a 'garden' really... about a dozen dedicated machines, most 
with 2xTitanX cards, and we have some workstations that can kick in if 
needed. You can get through a lot with far less than before. And if you 
need to upgrade, just pop in a different card. We went from dual 770s to 
dual TitanXs with zero hassle and the performance improvement was as 
expected: awesome.


-Tim



On 1/17/2016 11:38 AM, Graham Bell wrote:
I'd really like us to look at Redshift but too embedded with Vray. 
Keeping an eye on the possible Max integration as that could turn heads.
How big a farm are people using for Redshift, because we do a lot of 
rendering.
On Fri, 15 Jan 2016 at 16:57, balazs kiss > wrote:


Hi Morten,

we're also on redshift here, and I've made another small studio to
switch too ( by showing a few frames and the corresponding render
times ).. great stuff :)

On Fri, Jan 15, 2016 at 2:54 AM, Kris Rivel > wrote:

Loove RS! Switched over after briefly playing with Vray
and never looked back. It has been amazing so far.

Kris

On Fri, Jan 8, 2016 at 8:11 AM, Ognjen Vukovic
> wrote:

I thought they mentioned having rendermaps in soft
actually working partially, they were just looking for a
method on how to implement it across the board.
I could be completely wrong though. Either way i would
like  the volumes more :), sorry baking guys.

On Fri, Jan 8, 2016 at 12:13 PM, Matt Morris
> wrote:

I'd say the timescale for rendermapping/baking will be
months rather than weeks - seems like complex volume
rendering will come before baking.

On 8 January 2016 at 09:28, Ognjen Vukovic
> wrote:

It wasn't supported up till now, I think they will
be introducing it in the coming weeks.

On Fri, Jan 8, 2016 at 9:18 AM, James De Colling
> wrote:

sorry for the potentially silly question, but
how is redshift with Rendermap? we use it
extensively with MR, and would need redshift
to have the same capability

James,

On Fri, Jan 8, 2016 at 8:01 PM, Morten
Bartholdy > wrote:

Wow, it is quite impressive what an impact
Redshift has made already.

I have done a fair amount of testing with
Redshift too and find on average scenes to
be 5-10 times faster than Arnold with
comparable quality, plus a number of
things are simpler to set up the way you
want it, in part because of the rapid
feedback in the renderregion. I have yet
to test it on really complex scenes, so
that will be the next thing to check. I
agree on a lack of shader support in
certain parts, especially compared to
Arnold/Sitoa, so it is reassuring that
Burtnyk and Co are so responsive :)

We will likely also incorporate it to some
extent when it supports vdb and volumetric
rendering and see where it takes us.

Morten


Den 5. januar 2016 kl. 19:50 skrev "Emilio
Hernández" >:

Softimage and Redshift. Best
marriage ever!

I have 4 licenses.







-- 
www.matinai.com 







--
Signature

*Tim Crowson
*/Lead CG Artist/

*Magnetic Dreams, Inc.
*2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214
*Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
tim.crow...@magneticdreams.com

/Confidentiality Notice: This email, including attachments, is 
confidential and should not be used by anyone who is not the original 
intended recipient(s). If you have received this e-mail in error please 
inform 

Re: Redshift users?

2016-01-18 Thread Artur Woźniak
SO the question.
How do you setup your farm. Which is better? Multiple cards per frame or a
card per frame?

Artur

2016-01-19 0:50 GMT+01:00 Tim Crowson :

> We're use a 'garden' really... about a dozen dedicated machines, most with
> 2xTitanX cards, and we have some workstations that can kick in if needed.
> You can get through a lot with far less than before. And if you need to
> upgrade, just pop in a different card. We went from dual 770s to dual
> TitanXs with zero hassle and the performance improvement was as expected:
> awesome.
>
> -Tim
>
>
>
>
> On 1/17/2016 11:38 AM, Graham Bell wrote:
>
> I'd really like us to look at Redshift but too embedded with Vray. Keeping
> an eye on the possible Max integration as that could turn heads.
> How big a farm are people using for Redshift, because we do a lot of
> rendering.
> On Fri, 15 Jan 2016 at 16:57, balazs kiss < 
> fospu...@gmail.com> wrote:
>
>> Hi Morten,
>>
>> we're also on redshift here, and I've made another small studio to switch
>> too ( by showing a few frames and the corresponding render times ).. great
>> stuff :)
>>
>> On Fri, Jan 15, 2016 at 2:54 AM, Kris Rivel  wrote:
>>
>>> Loove RS! Switched over after briefly playing with Vray and never
>>> looked back. It has been amazing so far.
>>>
>>> Kris
>>>
>>> On Fri, Jan 8, 2016 at 8:11 AM, Ognjen Vukovic < 
>>> ognj...@gmail.com> wrote:
>>>
 I thought they mentioned having rendermaps in soft actually working
 partially, they were just looking for a method on how to implement it
 across the board.
 I could be completely wrong though. Either way i would like  the
 volumes more :), sorry baking guys.

 On Fri, Jan 8, 2016 at 12:13 PM, Matt Morris < 
 matt...@gmail.com> wrote:

> I'd say the timescale for rendermapping/baking will be months rather
> than weeks - seems like complex volume rendering will come before baking.
>
> On 8 January 2016 at 09:28, Ognjen Vukovic < 
> ognj...@gmail.com> wrote:
>
>> It wasn't supported up till now, I think they will be introducing it
>> in the coming weeks.
>>
>> On Fri, Jan 8, 2016 at 9:18 AM, James De Colling <
>> james.decoll...@gmail.com> wrote:
>>
>>> sorry for the potentially silly question, but how is redshift with
>>> Rendermap? we use it extensively with MR, and would need redshift to 
>>> have
>>> the same capability
>>>
>>> James,
>>>
>>> On Fri, Jan 8, 2016 at 8:01 PM, Morten Bartholdy <
>>> x...@colorshopvfx.dk> wrote:
>>>
 Wow, it is quite impressive what an impact Redshift has made
 already.



 I have done a fair amount of testing with Redshift too and find on
 average scenes to be 5-10 times faster than Arnold with comparable 
 quality,
 plus a number of things are simpler to set up the way you want it, in 
 part
 because of the rapid feedback in the renderregion. I have yet to test 
 it on
 really complex scenes, so that will be the next thing to check. I 
 agree on
 a lack of shader support in certain parts, especially compared to
 Arnold/Sitoa, so it is reassuring that Burtnyk and Co are so 
 responsive :)



 We will likely also incorporate it to some extent when it supports
 vdb and volumetric rendering and see where it takes us.





 Morten






 Den 5. januar 2016 kl. 19:50 skrev "Emilio Hernández" <
 emi...@e-roja.com>:

 Softimage and Redshift.Best marriage ever!



 I have 4 licenses.




>>>
>>>
>>
>
>
> --
> www.matinai.com
>


>>>
>>
> --
>
>
>
>
> *Tim Crowson **Lead CG Artist*
>
>
> *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101, Nashville,
> TN 37214
> *Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
> tim.crow...@magneticdreams.com
>
> *Confidentiality Notice: This email, including attachments, is
> confidential and should not be used by anyone who is not the original
> intended recipient(s). If you have received this e-mail in error please
> inform the sender and delete it from your mailbox or any other storage
> mechanism. Magnetic Dreams, Inc cannot accept liability for any statements
> made which are clearly the sender's own and not expressly made on behalf of
> Magnetic Dreams, Inc or one of its agents.*
>
>
>


Re: OT Maya: (Please god tell me i'm not alone with this)

2016-01-18 Thread Gerbrand Nel

Wow.. If this is the solution, I'm glad I never found it.
This was one of the many things that drove me insane enough to try houdini.
My life is s much better now :)
Lets hope it makes your life more bearable.
G
On 19/01/2016 00:23, Sebastien Sterling wrote:

Here is hoping it is that, will check.

why set to that as default :P

Thanks so much everyone !

On 18 January 2016 at 22:11, Eric Turman > wrote:


I have
Click box size: 4
Select dead space: 4
Tweak dead space: 120

On Mon, Jan 18, 2016 at 2:34 PM, Sebastien Sterling
> wrote:

Click box size: 30
Select dead space: 30
Tweak dead space: 120
Are these settings higher than average for other people?

Also there is an auto select asset tick box ...




-- 





-=T=-






Re: OT Maya: (Please god tell me i'm not alone with this)

2016-01-18 Thread Martin Yara
AFAIK those options are to change the selection range, like a bounding box.

The problem here is that when you click select with move tool (translate
tool) and don't do it with a perfect single click, but drag it just a
little, you'll end up moving your object. This is specially annoying when
using a pen tablet.

Never found a solution for this. I've just got used to change to selection
tool or drag-select like rectangle selection all the time.

Martin


On Tue, Jan 19, 2016 at 2:18 PM, Gerbrand Nel  wrote:

> Wow.. If this is the solution, I'm glad I never found it.
> This was one of the many things that drove me insane enough to try houdini.
> My life is s much better now :)
> Lets hope it makes your life more bearable.
> G
> On 19/01/2016 00:23, Sebastien Sterling wrote:
>
> Here is hoping it is that, will check.
>
> why set to that as default :P
>
> Thanks so much everyone !
>
> On 18 January 2016 at 22:11, Eric Turman  wrote:
>
>> I have
>> Click box size: 4
>> Select dead space: 4
>> Tweak dead space: 120
>>
>> On Mon, Jan 18, 2016 at 2:34 PM, Sebastien Sterling <
>> sebastien.sterl...@gmail.com> wrote:
>>
>>> Click box size: 30
>>> Select dead space: 30
>>> Tweak dead space: 120
>>> Are these settings higher than average for other people?
>>>
>>> Also there is an auto select asset tick box ...
>>>
>>
>>
>>
>> --
>>
>>
>>
>>
>> -=T=-
>>
>
>
>


Re: OT Maya: (Please god tell me i'm not alone with this)

2016-01-18 Thread Sebastien Sterling
Here is hoping it is that, will check.

why set to that as default :P

Thanks so much everyone !

On 18 January 2016 at 22:11, Eric Turman  wrote:

> I have
> Click box size: 4
> Select dead space: 4
> Tweak dead space: 120
>
> On Mon, Jan 18, 2016 at 2:34 PM, Sebastien Sterling <
> sebastien.sterl...@gmail.com> wrote:
>
>> Click box size: 30
>> Select dead space: 30
>> Tweak dead space: 120
>> Are these settings higher than average for other people?
>>
>> Also there is an auto select asset tick box ...
>>
>
>
>
> --
>
>
>
>
> -=T=-
>


Re: OT Maya: (Please god tell me i'm not alone with this)

2016-01-18 Thread Eric Turman
I have
Click box size: 4
Select dead space: 4
Tweak dead space: 120

On Mon, Jan 18, 2016 at 2:34 PM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:

> Click box size: 30
> Select dead space: 30
> Tweak dead space: 120
> Are these settings higher than average for other people?
>
> Also there is an auto select asset tick box ...
>



-- 




-=T=-