RE: object parenting in maya

2016-09-19 Thread Andres Stephens
How troublesome You’d think there are constraint offset keys that is 
animated like in SI with and without the transform keys?

-Draise

From: Mladen Kevic
Sent: 19 September 2016 16:30
To: softimage@listproc.autodesk.com
Subject: Re: object parenting in maya

constrain it to the Null (locator) and in meantime while it's in FK move
animate null to new position.

hope it's help

On Mon, Sep 19, 2016 at 9:24 PM, Adam Sale  wrote:

> No you can't,
> If you have a point constraint on an object, make sure you aren't keying
> that objects translation channels. It breaks the constraint otherwise.
> Same for Orient and Scale.
>
> Adam
>
> On Mon, Sep 19, 2016 at 6:18 AM, Mirko Jankovic  > wrote:
>
>> That is what I tried BUT as soon as I animate blend to 0 arm goes back to
>> the point where it was constrained and not at the position where it is now
>> when I want it to stay. And also just adding keyframe on arm and then
>> removing weight is not working as well.
>> That is all source of the problem at first place. That weight isn't
>> working in maya as it is working in SI.  As you know you just splash
>> keyframe  with weight 1, move a frame splash keyframe and set weight 0 and
>> arm would stay at that position with no more constrain active.
>> But it seems that in maya you can't have both constrain AND keyframes on
>> same object??
>> ᐧ
>>
>> On Mon, Sep 19, 2016 at 2:11 PM, philipp seis  wrote:
>>
>>> the SI "weight" of the constraint, i.e. parent constraint shows up under
>>> the contraining object as "blendparent" in your channel box.
>>> You can animate that to grab stuff. Good luck :)
>>>
>>> 2016-09-19 9:41 GMT+02:00 Mirko Jankovic :
>>>
 Ok I'm dropping my towel...
 Can anyone shed me some light on how to do this in maya:

 Hand IK constrained to object1
 Then goes into FK keyframed animation
 Then gets again IK constrained to object2

 Character is referenced ofc.

 With Softimage that is breeze and honestly I think I will just re-reg
 this whole thing and finish in SI instead but just for the fun of it.
 How do you do this in maya???
 I can't even wrap my mind around how I got stuck in this crap.
 It;s bin a while since I animated anything with switching constrains in
 maya but it can't be this messy?

 Thanks
 ᐧ

 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.

>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>> Mirko Jankovic
>> *http://www.cgfolio.com/mirko-jankovic
>> *
>>
>> Need to find freelancers fast?
>> www.cgfolio.com
>>
>> Need some help with rendering an Redshift project?
>> http://www.gpuoven.com/
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
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Re: object parenting in maya

2016-09-19 Thread Mladen Kevic
constrain it to the Null (locator) and in meantime while it's in FK move
animate null to new position.

hope it's help

On Mon, Sep 19, 2016 at 9:24 PM, Adam Sale  wrote:

> No you can't,
> If you have a point constraint on an object, make sure you aren't keying
> that objects translation channels. It breaks the constraint otherwise.
> Same for Orient and Scale.
>
> Adam
>
> On Mon, Sep 19, 2016 at 6:18 AM, Mirko Jankovic  > wrote:
>
>> That is what I tried BUT as soon as I animate blend to 0 arm goes back to
>> the point where it was constrained and not at the position where it is now
>> when I want it to stay. And also just adding keyframe on arm and then
>> removing weight is not working as well.
>> That is all source of the problem at first place. That weight isn't
>> working in maya as it is working in SI.  As you know you just splash
>> keyframe  with weight 1, move a frame splash keyframe and set weight 0 and
>> arm would stay at that position with no more constrain active.
>> But it seems that in maya you can't have both constrain AND keyframes on
>> same object??
>> ᐧ
>>
>> On Mon, Sep 19, 2016 at 2:11 PM, philipp seis  wrote:
>>
>>> the SI "weight" of the constraint, i.e. parent constraint shows up under
>>> the contraining object as "blendparent" in your channel box.
>>> You can animate that to grab stuff. Good luck :)
>>>
>>> 2016-09-19 9:41 GMT+02:00 Mirko Jankovic :
>>>
 Ok I'm dropping my towel...
 Can anyone shed me some light on how to do this in maya:

 Hand IK constrained to object1
 Then goes into FK keyframed animation
 Then gets again IK constrained to object2

 Character is referenced ofc.

 With Softimage that is breeze and honestly I think I will just re-reg
 this whole thing and finish in SI instead but just for the fun of it.
 How do you do this in maya???
 I can't even wrap my mind around how I got stuck in this crap.
 It;s bin a while since I animated anything with switching constrains in
 maya but it can't be this messy?

 Thanks
 ᐧ

 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.

>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>> Mirko Jankovic
>> *http://www.cgfolio.com/mirko-jankovic
>> *
>>
>> Need to find freelancers fast?
>> www.cgfolio.com
>>
>> Need some help with rendering an Redshift project?
>> http://www.gpuoven.com/
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
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Re: object parenting in maya

2016-09-19 Thread Adam Sale
No you can't,
If you have a point constraint on an object, make sure you aren't keying
that objects translation channels. It breaks the constraint otherwise.
Same for Orient and Scale.

Adam

On Mon, Sep 19, 2016 at 6:18 AM, Mirko Jankovic 
wrote:

> That is what I tried BUT as soon as I animate blend to 0 arm goes back to
> the point where it was constrained and not at the position where it is now
> when I want it to stay. And also just adding keyframe on arm and then
> removing weight is not working as well.
> That is all source of the problem at first place. That weight isn't
> working in maya as it is working in SI.  As you know you just splash
> keyframe  with weight 1, move a frame splash keyframe and set weight 0 and
> arm would stay at that position with no more constrain active.
> But it seems that in maya you can't have both constrain AND keyframes on
> same object??
> ᐧ
>
> On Mon, Sep 19, 2016 at 2:11 PM, philipp seis  wrote:
>
>> the SI "weight" of the constraint, i.e. parent constraint shows up under
>> the contraining object as "blendparent" in your channel box.
>> You can animate that to grab stuff. Good luck :)
>>
>> 2016-09-19 9:41 GMT+02:00 Mirko Jankovic :
>>
>>> Ok I'm dropping my towel...
>>> Can anyone shed me some light on how to do this in maya:
>>>
>>> Hand IK constrained to object1
>>> Then goes into FK keyframed animation
>>> Then gets again IK constrained to object2
>>>
>>> Character is referenced ofc.
>>>
>>> With Softimage that is breeze and honestly I think I will just re-reg
>>> this whole thing and finish in SI instead but just for the fun of it.
>>> How do you do this in maya???
>>> I can't even wrap my mind around how I got stuck in this crap.
>>> It;s bin a while since I animated anything with switching constrains in
>>> maya but it can't be this messy?
>>>
>>> Thanks
>>> ᐧ
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
> Mirko Jankovic
> *http://www.cgfolio.com/mirko-jankovic
> *
>
> Need to find freelancers fast?
> www.cgfolio.com
>
> Need some help with rendering an Redshift project?
> http://www.gpuoven.com/
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
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Re: ÜberTage says goodbye: ÜberTage|2016 this Friday, September 16th in Siegen/Germany

2016-09-19 Thread Tim Borgmann
Hey Oli,

as usual it was a great pleasure. Thanks a lot for all your energy you 
put into this event (for years). And I also hope to see you all again soon.

Cheers

Tim


Am 19/09/16 um 16:46 schrieb Oliver Weingarten:
> Hey guys,
>
> thanks a lot for all the kind words!!
>
> I guess, we had a very nice ÜT event the last Friday with pretty high
> class presentations! We went pretty late and had a nice evening together
> with a couple of drinks ;)
> Rob did a pretty detailed summary, thanks a lot Rob!!
> You may find it here:
> http://www.si-community.com/community/viewtopic.php?f=5=6414=20
>
> Anyway, thanks to all the great speakers, all the visitors and sponsors!
> Maybe we meet again at some other event..hopefully!! ;)
>
> cheers,
> oli
>
>
> Am 14.09.2016 um 11:03 schrieb Morten Bartholdy:
>> Oh and I forgot to mention I have always enjoyed watching the great videos 
>> from Übertage - thanks again.
>>
>> Morten
>>
>>
>>
>>
>>> Den 14. september 2016 klokken 11:00 skrev Morten Bartholdy 
>>> :
>>>
>>>
>>> I am sorry to hear this great initiative has come to an end - it would have 
>>> been great for the community if it had found new feet and lived on after 
>>> the sad demise of Softimage.
>>>
>>> I am one of those who always wanted to come but never managed due to 
>>> production schedules. Had I been independant I would for sure have come 
>>> down to meet all you great guys and be a more active part of the community.
>>>
>>> Thanks for all the good and, I'm sure, hard work you have done Oliver - you 
>>> are one of the great contributors to the Softimage community.
>>>
>>> Best regards
>>> Morten Bartholdy
>>>
>>>
>>>
 Den 13. september 2016 klokken 10:22 skrev Oliver Weingarten 
 :


 Hey folks!

 Due to the low interest in our meeting this year, I made the decision to
 end it after this event taking place coming Friday.
 I organized this event for 8 years and it was always fun and pleasure to
 meet so many nice people here. I´m thankful for so many good things. We
 had great talks and a pretty nice time together. Though, it´s hard to
 see Softimage and its community die out slowly and there is no way to
 stop, or even slow it down a little. My effort to transform the SI
 meeting to an open 3D usermeeting did not succeed in the end. There
 seems not enough motivation out there to make the effort, to take that
 day(or two) to come over and take part. I totally understand that.
 Thanks for all the support from sponsors and all the people who were
 speaking and sharing stuff with us. Thanks to those, who visited us and
 took part. Thanks a lot an take care! Maybe we will met in some other
 kind of meeting ;)

 Anyway, looking forward to this Friday and meeting some of you guys
 again in the old spirit!!

 Cheers,
 Oliver

 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
 with "unsubscribe" in the subject, and reply to confirm.
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>>> "unsubscribe" in the subject, and reply to confirm.
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Re: ÜberTage says goodbye: ÜberTage|2016 this Friday, September 16th in Siegen/Germany

2016-09-19 Thread Oliver Weingarten
Hey guys,

thanks a lot for all the kind words!!

I guess, we had a very nice ÜT event the last Friday with pretty high 
class presentations! We went pretty late and had a nice evening together 
with a couple of drinks ;)
Rob did a pretty detailed summary, thanks a lot Rob!!
You may find it here:
http://www.si-community.com/community/viewtopic.php?f=5=6414=20

Anyway, thanks to all the great speakers, all the visitors and sponsors!
Maybe we meet again at some other event..hopefully!! ;)

cheers,
oli


Am 14.09.2016 um 11:03 schrieb Morten Bartholdy:
> Oh and I forgot to mention I have always enjoyed watching the great videos 
> from Übertage - thanks again.
>
> Morten
>
>
>
>
>> Den 14. september 2016 klokken 11:00 skrev Morten Bartholdy 
>> :
>>
>>
>> I am sorry to hear this great initiative has come to an end - it would have 
>> been great for the community if it had found new feet and lived on after the 
>> sad demise of Softimage.
>>
>> I am one of those who always wanted to come but never managed due to 
>> production schedules. Had I been independant I would for sure have come down 
>> to meet all you great guys and be a more active part of the community.
>>
>> Thanks for all the good and, I'm sure, hard work you have done Oliver - you 
>> are one of the great contributors to the Softimage community.
>>
>> Best regards
>> Morten Bartholdy
>>
>>
>>
>>> Den 13. september 2016 klokken 10:22 skrev Oliver Weingarten 
>>> :
>>>
>>>
>>> Hey folks!
>>>
>>> Due to the low interest in our meeting this year, I made the decision to
>>> end it after this event taking place coming Friday.
>>> I organized this event for 8 years and it was always fun and pleasure to
>>> meet so many nice people here. I´m thankful for so many good things. We
>>> had great talks and a pretty nice time together. Though, it´s hard to
>>> see Softimage and its community die out slowly and there is no way to
>>> stop, or even slow it down a little. My effort to transform the SI
>>> meeting to an open 3D usermeeting did not succeed in the end. There
>>> seems not enough motivation out there to make the effort, to take that
>>> day(or two) to come over and take part. I totally understand that.
>>> Thanks for all the support from sponsors and all the people who were
>>> speaking and sharing stuff with us. Thanks to those, who visited us and
>>> took part. Thanks a lot an take care! Maybe we will met in some other
>>> kind of meeting ;)
>>>
>>> Anyway, looking forward to this Friday and meeting some of you guys
>>> again in the old spirit!!
>>>
>>> Cheers,
>>> Oliver
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
>>> "unsubscribe" in the subject, and reply to confirm.
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
>> "unsubscribe" in the subject, and reply to confirm.
> --
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> "unsubscribe" in the subject, and reply to confirm.

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Re: object parenting in maya

2016-09-19 Thread Mirko Jankovic
That is what I tried BUT as soon as I animate blend to 0 arm goes back to
the point where it was constrained and not at the position where it is now
when I want it to stay. And also just adding keyframe on arm and then
removing weight is not working as well.
That is all source of the problem at first place. That weight isn't working
in maya as it is working in SI.  As you know you just splash keyframe  with
weight 1, move a frame splash keyframe and set weight 0 and arm would stay
at that position with no more constrain active.
But it seems that in maya you can't have both constrain AND keyframes on
same object??
ᐧ

On Mon, Sep 19, 2016 at 2:11 PM, philipp seis  wrote:

> the SI "weight" of the constraint, i.e. parent constraint shows up under
> the contraining object as "blendparent" in your channel box.
> You can animate that to grab stuff. Good luck :)
>
> 2016-09-19 9:41 GMT+02:00 Mirko Jankovic :
>
>> Ok I'm dropping my towel...
>> Can anyone shed me some light on how to do this in maya:
>>
>> Hand IK constrained to object1
>> Then goes into FK keyframed animation
>> Then gets again IK constrained to object2
>>
>> Character is referenced ofc.
>>
>> With Softimage that is breeze and honestly I think I will just re-reg
>> this whole thing and finish in SI instead but just for the fun of it.
>> How do you do this in maya???
>> I can't even wrap my mind around how I got stuck in this crap.
>> It;s bin a while since I animated anything with switching constrains in
>> maya but it can't be this messy?
>>
>> Thanks
>> ᐧ
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



-- 
Mirko Jankovic
*http://www.cgfolio.com/mirko-jankovic
*

Need to find freelancers fast?
www.cgfolio.com

Need some help with rendering an Redshift project?
http://www.gpuoven.com/
--
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Re: object parenting in maya

2016-09-19 Thread philipp seis
the SI "weight" of the constraint, i.e. parent constraint shows up under
the contraining object as "blendparent" in your channel box.
You can animate that to grab stuff. Good luck :)

2016-09-19 9:41 GMT+02:00 Mirko Jankovic :

> Ok I'm dropping my towel...
> Can anyone shed me some light on how to do this in maya:
>
> Hand IK constrained to object1
> Then goes into FK keyframed animation
> Then gets again IK constrained to object2
>
> Character is referenced ofc.
>
> With Softimage that is breeze and honestly I think I will just re-reg this
> whole thing and finish in SI instead but just for the fun of it.
> How do you do this in maya???
> I can't even wrap my mind around how I got stuck in this crap.
> It;s bin a while since I animated anything with switching constrains in
> maya but it can't be this messy?
>
> Thanks
> ᐧ
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
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Re: Render rates - or where to get a softimage farm?

2016-09-19 Thread Pierre Schiller
Guys at rebus dont have arnold. Up until I last checked them back in 2014

On Sep 19, 2016 3:00 AM, "Rob Wuijster"  wrote:

> https://us.rebusfarm.net/en/?
>
>
>
> Rob
>
> \/-\/\/
>
> On 17-9-2016 14:13, Adam Seeley wrote:
>
> http://www.pixelplow.net/
>
> .. simple, cheap, quick.
>
> You just need a little scene clean prep (delete roto image sources etc)
> Save to clean project & copy all External files on save.
>
> Uploads the project, starts rendering, gives you estimated time left to
> render, current amount spent, estimated final cost.
>
> Nice to slider to ramp priority/cost/time.
>
> Downloads to a designated folder during render so you can check files.
>
> Framebuffer passes no problem.
>
> No redshift though.
>
>
> Adam.
>
>
> On 17 September 2016 at 06:35, Olivier Jeannel 
> wrote:
>
>> Everybody talks about Gridmarket these days. Seems they are the fastest
>> and the cheapest. Not sure they have something for Softies, but you might
>> want to check.
>>
>> Le 16 sept. 2016 23:46, "Pierre Schiller" 
>> a écrit :
>>
>>> Hello everyone, good day.
>>> There´s this gig I got...it´s a simple 360º render of a warehouse with a
>>> lot of small things, like boxes, and stuff animated (you know the usual
>>> things you´ll go to place and store at a rent warehouse).
>>>
>>> I did this using Arnold. And pretty much delivered all 400 frames of it,
>>> 8 warehouses with full 360º showing all. That render on an i7 4930k (12
>>> cores) and 24gigs of ram took around 9 hours in 500x400 for each individual
>>> render (and you know, it´s ok, because you leave it overnight and send the
>>> files the next morning).
>>>
>>> But things now need to be delivered on a tight schedule, so I need to
>>> rent an Arnold farm for SI 2014 sp2. They asked me to go from 500x400 to
>>> full HD (1920x1080) so rendering those 400 frames take around 44 hours.
>>> (almost 2 entire days for just 1 out of 8 sequences).
>>>
>>> If anyone could help me out, please, with a farm to send the files to;
>>> or a rate doing it on my own machine for 2 days for each one of the
>>> warehouses, I´d be really grateful.
>>>
>>> Thanks.
>>> Cheers.
>>>
>>> --
>>> Portfolio 2013 
>>> Cinema & TV production
>>> Video Reel 
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
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> "unsubscribe" in the subject, and reply to confirm.
>
>
>
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Re: Render rates - or where to get a softimage farm?

2016-09-19 Thread Rob Wuijster

https://us.rebusfarm.net/en/?


Rob

\/-\/\/

On 17-9-2016 14:13, Adam Seeley wrote:

http://www.pixelplow.net/

.. simple, cheap, quick.

You just need a little scene clean prep (delete roto image sources etc)
Save to clean project & copy all External files on save.

Uploads the project, starts rendering, gives you estimated time left 
to render, current amount spent, estimated final cost.


Nice to slider to ramp priority/cost/time.

Downloads to a designated folder during render so you can check files.

Framebuffer passes no problem.

No redshift though.


Adam.


On 17 September 2016 at 06:35, Olivier Jeannel > wrote:


Everybody talks about Gridmarket these days. Seems they are the
fastest and the cheapest. Not sure they have something for
Softies, but you might want to check.


Le 16 sept. 2016 23:46, "Pierre Schiller"
> a écrit :

Hello everyone, good day.
There´s this gig I got...it´s a simple 360º render of a
warehouse with a lot of small things, like boxes, and stuff
animated (you know the usual things you´ll go to place and
store at a rent warehouse).

I did this using Arnold. And pretty much delivered all 400
frames of it, 8 warehouses with full 360º showing all. That
render on an i7 4930k (12 cores) and 24gigs of ram took around
9 hours in 500x400 for each individual render (and you know,
it´s ok, because you leave it overnight and send the files the
next morning).

But things now need to be delivered on a tight schedule, so I
need to rent an Arnold farm for SI 2014 sp2. They asked me to
go from 500x400 to full HD (1920x1080) so rendering those 400
frames take around 44 hours. (almost 2 entire days for just 1
out of 8 sequences).

If anyone could help me out, please, with a farm to send the
files to; or a rate doing it on my own machine for 2 days for
each one of the warehouses, I´d be really grateful.

Thanks.
Cheers.

-- 
Portfolio 2013 

Cinema & TV production
Video Reel 

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 with
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 with
"unsubscribe" in the subject, and reply to confirm.




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object parenting in maya

2016-09-19 Thread Mirko Jankovic
Ok I'm dropping my towel...
Can anyone shed me some light on how to do this in maya:

Hand IK constrained to object1
Then goes into FK keyframed animation
Then gets again IK constrained to object2

Character is referenced ofc.

With Softimage that is breeze and honestly I think I will just re-reg this
whole thing and finish in SI instead but just for the fun of it.
How do you do this in maya???
I can't even wrap my mind around how I got stuck in this crap.
It;s bin a while since I animated anything with switching constrains in
maya but it can't be this messy?

Thanks
ᐧ
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