Re: Opinion gathering

2017-02-20 Thread Artur W
I had a talk with one of teams Head in our place. I asked him about
clarisse and what he told me was something unexpected. He said that Houdini
is the best assembler for their team to render projects. He was also
excited about the discount that's currently on, planning to buy more seats.

If my test will be positive, I think I will also jump the Hwagon

Artur

2017-02-21 0:30 GMT+01:00 Tim Bolland :

> Hey Felix, I know what you mean and I still have some reservations about
> it as a pure get-things-done-dirty moddler and scene assembler. Although
> I'm hoping I just need to learn more to get comfortable with it.
>
> However this video might help a bit wth selections and the scene model.
>
> http://www.entagma.com/select-and-navigate/
>
> Cheers,
>
> Tim.
> --
> *From:* softimage-boun...@listproc.autodesk.com <
> softimage-boun...@listproc.autodesk.com> on behalf of Felix Geremus <
> felixgere...@googlemail.com>
> *Sent:* 20 February 2017 23:04:40
> *To:* Official Softimage Users Mailing List. https://groups.google.com/
> forum/#!forum/xsi_list
> *Subject:* Re: Opinion gathering
>
> I am on the Houdini train for a couple of months now. And I really like it
> for the most part, especially the more technical aspects are incredible and
> way better than Softimage ever was. But I am still confused by all the
> praise for Houdini in certain areas like poly modeling or scene assembly.
> I'm still learning (and I'm on my own) so there is a high chance that I
> might do something wrong. But as an example I think the selection and
> interaction model is a complete mess. Quickly selecting and modifying
> geometry, like in Soft or even Maya is still almost impossible, at least
> for me. I can't see anybody doing some serious modeling inside this tool.
> H16 seems to be a step in the right direction, but especially for those
> "get it done as quick and dirty as possible" type of jobs, I still don't
> think it's the right tool. For everything else it's definitely the way
> forward.
>
> 2017-02-20 17:11 GMT+01:00 Oscar Juarez :
>
>> Houdini 16 launch event:
>>
>> https://vimeo.com/203373373
>>
>> On Mon, Feb 20, 2017 at 5:05 PM, Bradley Gabe  wrote:
>>
>>> Any chance you could post a direct link to this screencast?
>>>
>>> > On Feb 19, 2017, at 9:07 AM, Jordi Bares  wrote:
>>> >
>>> > Have a look at the screencast they did.. you will see why the
>>> excitement.
>>> >
>>> > Interesting times ahead.
>>> > jb
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>>>
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Re: Opinion gathering

2017-02-20 Thread Tim Bolland
Hey Felix, I know what you mean and I still have some reservations about it as 
a pure get-things-done-dirty moddler and scene assembler. Although I'm hoping I 
just need to learn more to get comfortable with it.

However this video might help a bit wth selections and the scene model.

http://www.entagma.com/select-and-navigate/

Cheers,

Tim.

From: softimage-boun...@listproc.autodesk.com 
 on behalf of Felix Geremus 

Sent: 20 February 2017 23:04:40
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Opinion gathering

I am on the Houdini train for a couple of months now. And I really like it for 
the most part, especially the more technical aspects are incredible and way 
better than Softimage ever was. But I am still confused by all the praise for 
Houdini in certain areas like poly modeling or scene assembly. I'm still 
learning (and I'm on my own) so there is a high chance that I might do 
something wrong. But as an example I think the selection and interaction model 
is a complete mess. Quickly selecting and modifying geometry, like in Soft or 
even Maya is still almost impossible, at least for me. I can't see anybody 
doing some serious modeling inside this tool. H16 seems to be a step in the 
right direction, but especially for those "get it done as quick and dirty as 
possible" type of jobs, I still don't think it's the right tool. For everything 
else it's definitely the way forward.

2017-02-20 17:11 GMT+01:00 Oscar Juarez 
mailto:tridi.animei...@gmail.com>>:
Houdini 16 launch event:

https://vimeo.com/203373373

On Mon, Feb 20, 2017 at 5:05 PM, Bradley Gabe 
mailto:witha...@gmail.com>> wrote:
Any chance you could post a direct link to this screencast?

> On Feb 19, 2017, at 9:07 AM, Jordi Bares 
> mailto:jordiba...@gmail.com>> wrote:
>
> Have a look at the screencast they did.. you will see why the excitement.
>
> Interesting times ahead.
> jb
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Re: Opinion gathering

2017-02-20 Thread Jordi Bares
May be there is an opportunity to send a video to SideFX about how do you want 
to work, what you miss, , etc… they surely will look at it as they have done in 
the past with some of my suggestions.

:-)
jb

> On 20 Feb 2017, at 23:04, Felix Geremus  wrote:
> 
> I am on the Houdini train for a couple of months now. And I really like it 
> for the most part, especially the more technical aspects are incredible and 
> way better than Softimage ever was. But I am still confused by all the praise 
> for Houdini in certain areas like poly modeling or scene assembly. I'm still 
> learning (and I'm on my own) so there is a high chance that I might do 
> something wrong. But as an example I think the selection and interaction 
> model is a complete mess. Quickly selecting and modifying geometry, like in 
> Soft or even Maya is still almost impossible, at least for me. I can't see 
> anybody doing some serious modeling inside this tool. H16 seems to be a step 
> in the right direction, but especially for those "get it done as quick and 
> dirty as possible" type of jobs, I still don't think it's the right tool. For 
> everything else it's definitely the way forward. 
> 
> 2017-02-20 17:11 GMT+01:00 Oscar Juarez  >:
> Houdini 16 launch event:
> 
> https://vimeo.com/203373373 
> 
> On Mon, Feb 20, 2017 at 5:05 PM, Bradley Gabe  > wrote:
> Any chance you could post a direct link to this screencast?
> 
> > On Feb 19, 2017, at 9:07 AM, Jordi Bares  > > wrote:
> >
> > Have a look at the screencast they did.. you will see why the excitement.
> >
> > Interesting times ahead.
> > jb
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Re: Opinion gathering

2017-02-20 Thread Felix Geremus
I am on the Houdini train for a couple of months now. And I really like it
for the most part, especially the more technical aspects are incredible and
way better than Softimage ever was. But I am still confused by all the
praise for Houdini in certain areas like poly modeling or scene assembly.
I'm still learning (and I'm on my own) so there is a high chance that I
might do something wrong. But as an example I think the selection and
interaction model is a complete mess. Quickly selecting and modifying
geometry, like in Soft or even Maya is still almost impossible, at least
for me. I can't see anybody doing some serious modeling inside this tool.
H16 seems to be a step in the right direction, but especially for those
"get it done as quick and dirty as possible" type of jobs, I still don't
think it's the right tool. For everything else it's definitely the way
forward.

2017-02-20 17:11 GMT+01:00 Oscar Juarez :

> Houdini 16 launch event:
>
> https://vimeo.com/203373373
>
> On Mon, Feb 20, 2017 at 5:05 PM, Bradley Gabe  wrote:
>
>> Any chance you could post a direct link to this screencast?
>>
>> > On Feb 19, 2017, at 9:07 AM, Jordi Bares  wrote:
>> >
>> > Have a look at the screencast they did.. you will see why the
>> excitement.
>> >
>> > Interesting times ahead.
>> > jb
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
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Re: Soft to Houdini custom shelf / scripts.

2017-02-20 Thread Jordi Bares

> On 20 Feb 2017, at 22:19, Matt Lind  wrote:
> 
> You have to keep in mind Houdini is a non-linear system.
> 
> Softimage's freeze and freeze modeling operations operate on construction 
> histories for individual objects.  All the operators live in the same 
> construction history, so computing the result of the freeze is fairly 
> straightforward as you just evaluate the operators in order.
> 
> In Houdini, there's real possibility one or more nodes may be shared with 
> networks for other geometries.  Therefore you cannot assume a collapse is 
> possible without negatively affecting other parts of the scene.  However, 
> the ability to create a new node with the entire history of a network or 
> sub-network up to point 'n' should be possible, but you'll likely have to 
> clean up the contributing nodes yourself to ensure no negative side effects.

I am sure you know but, you can actually display if a node has been reference 
from outside or it is picking things from the outside too, just press D in the 
network editor and go to the dependencies Tab… it is super useful when you deal 
with big scenes.

Very true, the best approach instead of locking things is to actually freeze 
the geometry to disk using the filecache SOP node. It will keep your scenes 
small and super fast to load plus the cooking process will be super fast.

I use this approach all the time in combination with the fetch ROP so I can 
regenerate all my caches in one quick go.

jb


> 
> Matt
> 
> 
> 
> 
> Date: Mon, 20 Feb 2017 18:44:31 -0300
> From: Paulo Cesar Duarte 
> Subject: Re: Soft to Houdini custom shelf / scripts.
> To: "Official Softimage Users Mailing List.
> 
> Hi Olivier and Andy, nice tip.
> So there is no other way to just collapse everything? I find it's a little
> strange that I can't do a true modeling collapse, the better way I find is
> export .obj and import again.
> 
> 
> 
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Re: Soft to Houdini custom shelf / scripts.

2017-02-20 Thread Jordi Bares
Softimage freeze does just that, stores the data in the file, hence the huge 
files sometimes so if you don’t have a problem in Softimage you should not 
worry about freezing by locking the node. The history will be there if you need 
it which is a bonus.

:-)

jb

> On 20 Feb 2017, at 21:44, Paulo Cesar Duarte  wrote:
> 
> Hi Olivier and Andy, nice tip.
> So there is no other way to just collapse everything? I find it's a little 
> strange that I can't do a true modeling collapse, the better way I find is 
> export .obj and import again.
> 
> 
> 
> 2017-02-20 18:36 GMT-03:00 Andy Goehler  >:
> Be advised, this will increase your file size. A lock on a node is 
> essentially caching at that node.
> If you must, I’d advised to collapse to subnets.
> 
> Andy
> 
> 
>> On Feb 20, 2017, at 10:30 PM, Olivier Jeannel > > wrote:
>> 
>> Ctrl click on the red (left side of the node (not the yellow) ) This will 
>> lock the node like a "freeze". Everything above is computed and "locked".
>> 
>> 2017-02-20 22:19 GMT+01:00 Paulo Cesar Duarte > >:
>> Hey Pierre and Ed... 
>> I'm starting with Houdini too, just studying SOP for now.
>> There is a simple way to freeze modeling like XSI? Without the need of 
>> caching geometry, just freezing or collapse?
>> 
>> Cheers.
>> 
>> 2017-02-10 19:48 GMT-02:00 Jordi Bares > >:
>> A few thoughts of mine.. hope you don’t mind poking at those suggestions…
>> 
>>> On 3 Feb 2017, at 20:11, Ed Schiffer >> > wrote:
>>> hi Tim
>>> I am just starting in Houdini as well and would be interested in a XSI 
>>> Shelf tools.
>> 
>> Good idea
>> 
>>> for these particular issues you mentioned, you could match the Translate, 
>>> Rotate, Scale and or Pivot using the icons on the right of these 
>>> parameters. very useful!
>> 
>> You have matching of transformations but may be I could put together a few 
>> Softimage friendly ones too…
>> 
>>> and on the Modify shelft tab you have the Center Pivot button as well.
>> 
>> You may not want that, I rather suggest you install qLib and you will have a 
>> bunch of presets installed on normal translation nodes that allow you to do 
>> the centroid quickly, also placing in the center of the world, on the floor, 
>> etc...
>> 
>>> also, under the Pre-Transform dropdown at the top of the Transforms tab, 
>>> you have Clean Transforms/Translate/Rotate/Scale with for my understanding 
>>> are basic as the Freeze in XSI. when you Extract these you get your global 
>>> transforms and when you Reset them you'd be setting the Pre-Transforms back 
>>> to zero…
>> 
>> The pretransforms are like XSI neutral pose
>> 
>> Regarding Freeze… that is one of the things you may not want to inherit in 
>> Houdini. Although at first made sense to me once I got a bit more under the 
>> bonnet it was obvious that you can do it without having to rely on freezing. 
>> Either by saving to disk, storing the resulting network on the scene or 
>> other means.
>>> 
>>> hope that makes sense, I thought it to be very straightforward. Houdini is 
>>> very rewarding to learn, hope you enjoy.
>> 
>> :-)
>> jb
>> 
>>> 
>>> cheers
>>> 
>>> On 3 February 2017 at 15:12, Tim Bolland >> > wrote:
>>> Hey, I'm currently taking a good look at Houdini as an application moving 
>>> forward and I'm wondering if anyone has or uses any custom scripts to mimic 
>>> some of the more used functions of Softimage. I'm thinking of things such 
>>> as "Match All Transforms" and "Move Center to Vertices". General workflow 
>>> commands you realise you miss when you jump into new software, I can 
>>> imagine a script savvy guy out there must have whipped up custom shelf as 
>>> soon as the program opened . Any information would be 
>>> hugely appreciated. 
>>> 
>>> Cheers,
>>> 
>>> 
>>> Tim
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
>>>  with "unsubscribe" in the 
>>> subject, and reply to confirm.
>>> 
>>> 
>>> 
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>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
>>>  with "unsubscribe" in the 
>>> subject, and reply to confirm.
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>> subject, and reply to confirm.
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>> 
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Re: Soft to Houdini custom shelf / scripts.

2017-02-20 Thread Matt Lind
You have to keep in mind Houdini is a non-linear system.

Softimage's freeze and freeze modeling operations operate on construction 
histories for individual objects.  All the operators live in the same 
construction history, so computing the result of the freeze is fairly 
straightforward as you just evaluate the operators in order.

In Houdini, there's real possibility one or more nodes may be shared with 
networks for other geometries.  Therefore you cannot assume a collapse is 
possible without negatively affecting other parts of the scene.  However, 
the ability to create a new node with the entire history of a network or 
sub-network up to point 'n' should be possible, but you'll likely have to 
clean up the contributing nodes yourself to ensure no negative side effects.

Matt




Date: Mon, 20 Feb 2017 18:44:31 -0300
From: Paulo Cesar Duarte 
Subject: Re: Soft to Houdini custom shelf / scripts.
To: "Official Softimage Users Mailing List.

Hi Olivier and Andy, nice tip.
So there is no other way to just collapse everything? I find it's a little
strange that I can't do a true modeling collapse, the better way I find is
export .obj and import again.



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Re: Soft to Houdini custom shelf / scripts.

2017-02-20 Thread Paulo Cesar Duarte
Hi Olivier and Andy, nice tip.
So there is no other way to just collapse everything? I find it's a little
strange that I can't do a true modeling collapse, the better way I find is
export .obj and import again.



2017-02-20 18:36 GMT-03:00 Andy Goehler :

> Be advised, this will increase your file size. A lock on a node is
> essentially caching at that node.
> If you must, I’d advised to collapse to subnets.
>
> Andy
>
>
> On Feb 20, 2017, at 10:30 PM, Olivier Jeannel 
> wrote:
>
> Ctrl click on the red (left side of the node (not the yellow) ) This will
> lock the node like a "freeze". Everything above is computed and "locked".
>
> 2017-02-20 22:19 GMT+01:00 Paulo Cesar Duarte :
>
>> Hey Pierre and Ed...
>> I'm starting with Houdini too, just studying SOP for now.
>> There is a simple way to freeze modeling like XSI? Without the need of
>> caching geometry, just freezing or collapse?
>>
>> Cheers.
>>
>> 2017-02-10 19:48 GMT-02:00 Jordi Bares :
>>
>>> A few thoughts of mine.. hope you don’t mind poking at those suggestions…
>>>
>>> On 3 Feb 2017, at 20:11, Ed Schiffer  wrote:
>>> hi Tim
>>> I am just starting in Houdini as well and would be interested in a XSI
>>> Shelf tools.
>>>
>>>
>>> Good idea
>>>
>>> for these particular issues you mentioned, you could match the
>>> Translate, Rotate, Scale and or Pivot using the icons on the right of these
>>> parameters. very useful!
>>>
>>>
>>> You have matching of transformations but may be I could put together a
>>> few Softimage friendly ones too…
>>>
>>> and on the Modify shelft tab you have the Center Pivot button as well.
>>>
>>>
>>> You may not want that, I rather suggest you install qLib and you will
>>> have a bunch of presets installed on normal translation nodes that allow
>>> you to do the centroid quickly, also placing in the center of the world, on
>>> the floor, etc...
>>>
>>> also, under the Pre-Transform dropdown at the top of the Transforms tab,
>>> you have Clean Transforms/Translate/Rotate/Scale with for my
>>> understanding are basic as the Freeze in XSI. when you Extract these you
>>> get your global transforms and when you Reset them you'd be setting the
>>> Pre-Transforms back to zero…
>>>
>>>
>>> The pretransforms are like XSI neutral pose
>>>
>>> Regarding Freeze… that is one of the things you may not want to inherit
>>> in Houdini. Although at first made sense to me once I got a bit more under
>>> the bonnet it was obvious that you can do it without having to rely on
>>> freezing. Either by saving to disk, storing the resulting network on the
>>> scene or other means.
>>>
>>>
>>> hope that makes sense, I thought it to be very straightforward. Houdini
>>> is very rewarding to learn, hope you enjoy.
>>>
>>>
>>> :-)
>>> jb
>>>
>>>
>>> cheers
>>>
>>> On 3 February 2017 at 15:12, Tim Bolland 
>>> wrote:
>>>
 Hey, I'm currently taking a good look at Houdini as an application
 moving forward and I'm wondering if anyone has or uses any custom scripts
 to mimic some of the more used functions of Softimage. I'm thinking of
 things such as "Match All Transforms" and "Move Center to Vertices".
 General workflow commands you realise you miss when you jump into new
 software, I can imagine a script savvy guy out there must have whipped
 up custom shelf as soon as the program opened .
 Any information would be hugely appreciated.

 Cheers,


 Tim






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 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.

>>>
>>>
>>>
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>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
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>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
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Re: Soft to Houdini custom shelf / scripts.

2017-02-20 Thread Andy Goehler
Be advised, this will increase your file size. A lock on a node is essentially 
caching at that node.
If you must, I’d advised to collapse to subnets.

Andy


> On Feb 20, 2017, at 10:30 PM, Olivier Jeannel  wrote:
> 
> Ctrl click on the red (left side of the node (not the yellow) ) This will 
> lock the node like a "freeze". Everything above is computed and "locked".
> 
> 2017-02-20 22:19 GMT+01:00 Paulo Cesar Duarte  >:
> Hey Pierre and Ed... 
> I'm starting with Houdini too, just studying SOP for now.
> There is a simple way to freeze modeling like XSI? Without the need of 
> caching geometry, just freezing or collapse?
> 
> Cheers.
> 
> 2017-02-10 19:48 GMT-02:00 Jordi Bares  >:
> A few thoughts of mine.. hope you don’t mind poking at those suggestions…
> 
>> On 3 Feb 2017, at 20:11, Ed Schiffer > > wrote:
>> hi Tim
>> I am just starting in Houdini as well and would be interested in a XSI Shelf 
>> tools.
> 
> Good idea
> 
>> for these particular issues you mentioned, you could match the Translate, 
>> Rotate, Scale and or Pivot using the icons on the right of these parameters. 
>> very useful!
> 
> You have matching of transformations but may be I could put together a few 
> Softimage friendly ones too…
> 
>> and on the Modify shelft tab you have the Center Pivot button as well.
> 
> You may not want that, I rather suggest you install qLib and you will have a 
> bunch of presets installed on normal translation nodes that allow you to do 
> the centroid quickly, also placing in the center of the world, on the floor, 
> etc...
> 
>> also, under the Pre-Transform dropdown at the top of the Transforms tab, you 
>> have Clean Transforms/Translate/Rotate/Scale with for my understanding are 
>> basic as the Freeze in XSI. when you Extract these you get your global 
>> transforms and when you Reset them you'd be setting the Pre-Transforms back 
>> to zero…
> 
> The pretransforms are like XSI neutral pose
> 
> Regarding Freeze… that is one of the things you may not want to inherit in 
> Houdini. Although at first made sense to me once I got a bit more under the 
> bonnet it was obvious that you can do it without having to rely on freezing. 
> Either by saving to disk, storing the resulting network on the scene or other 
> means.
>> 
>> hope that makes sense, I thought it to be very straightforward. Houdini is 
>> very rewarding to learn, hope you enjoy.
> 
> :-)
> jb
> 
>> 
>> cheers
>> 
>> On 3 February 2017 at 15:12, Tim Bolland > > wrote:
>> Hey, I'm currently taking a good look at Houdini as an application moving 
>> forward and I'm wondering if anyone has or uses any custom scripts to mimic 
>> some of the more used functions of Softimage. I'm thinking of things such as 
>> "Match All Transforms" and "Move Center to Vertices". General workflow 
>> commands you realise you miss when you jump into new software, I can imagine 
>> a script savvy guy out there must have whipped up custom shelf as soon as 
>> the program opened . Any information would be hugely 
>> appreciated. 
>> 
>> Cheers,
>> 
>> 
>> Tim
>> 
>> 
>> 
>> 
>> 
>> 
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
>>  with "unsubscribe" in the 
>> subject, and reply to confirm.
>> 
>> 
>> 
>> -- 
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>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
>>  with "unsubscribe" in the 
>> subject, and reply to confirm.
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> 
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Re: Soft to Houdini custom shelf / scripts.

2017-02-20 Thread Olivier Jeannel
Ctrl click on the red (left side of the node (not the yellow) ) This will
lock the node like a "freeze". Everything above is computed and "locked".

2017-02-20 22:19 GMT+01:00 Paulo Cesar Duarte :

> Hey Pierre and Ed...
> I'm starting with Houdini too, just studying SOP for now.
> There is a simple way to freeze modeling like XSI? Without the need of
> caching geometry, just freezing or collapse?
>
> Cheers.
>
> 2017-02-10 19:48 GMT-02:00 Jordi Bares :
>
>> A few thoughts of mine.. hope you don’t mind poking at those suggestions…
>>
>> On 3 Feb 2017, at 20:11, Ed Schiffer  wrote:
>> hi Tim
>> I am just starting in Houdini as well and would be interested in a XSI
>> Shelf tools.
>>
>>
>> Good idea
>>
>> for these particular issues you mentioned, you could match the Translate,
>> Rotate, Scale and or Pivot using the icons on the right of these
>> parameters. very useful!
>>
>>
>> You have matching of transformations but may be I could put together a
>> few Softimage friendly ones too…
>>
>> and on the Modify shelft tab you have the Center Pivot button as well.
>>
>>
>> You may not want that, I rather suggest you install qLib and you will
>> have a bunch of presets installed on normal translation nodes that allow
>> you to do the centroid quickly, also placing in the center of the world, on
>> the floor, etc...
>>
>> also, under the Pre-Transform dropdown at the top of the Transforms tab,
>> you have Clean Transforms/Translate/Rotate/Scale with for my
>> understanding are basic as the Freeze in XSI. when you Extract these you
>> get your global transforms and when you Reset them you'd be setting the
>> Pre-Transforms back to zero…
>>
>>
>> The pretransforms are like XSI neutral pose
>>
>> Regarding Freeze… that is one of the things you may not want to inherit
>> in Houdini. Although at first made sense to me once I got a bit more under
>> the bonnet it was obvious that you can do it without having to rely on
>> freezing. Either by saving to disk, storing the resulting network on the
>> scene or other means.
>>
>>
>> hope that makes sense, I thought it to be very straightforward. Houdini
>> is very rewarding to learn, hope you enjoy.
>>
>>
>> :-)
>> jb
>>
>>
>> cheers
>>
>> On 3 February 2017 at 15:12, Tim Bolland 
>> wrote:
>>
>>> Hey, I'm currently taking a good look at Houdini as an application
>>> moving forward and I'm wondering if anyone has or uses any custom scripts
>>> to mimic some of the more used functions of Softimage. I'm thinking of
>>> things such as "Match All Transforms" and "Move Center to Vertices".
>>> General workflow commands you realise you miss when you jump into new
>>> software, I can imagine a script savvy guy out there must have whipped
>>> up custom shelf as soon as the program opened .
>>> Any information would be hugely appreciated.
>>>
>>> Cheers,
>>>
>>>
>>> Tim
>>>
>>>
>>>
>>>
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
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Re: Soft to Houdini custom shelf / scripts.

2017-02-20 Thread Paulo Cesar Duarte
Hey Pierre and Ed...
I'm starting with Houdini too, just studying SOP for now.
There is a simple way to freeze modeling like XSI? Without the need of
caching geometry, just freezing or collapse?

Cheers.

2017-02-10 19:48 GMT-02:00 Jordi Bares :

> A few thoughts of mine.. hope you don’t mind poking at those suggestions…
>
> On 3 Feb 2017, at 20:11, Ed Schiffer  wrote:
> hi Tim
> I am just starting in Houdini as well and would be interested in a XSI
> Shelf tools.
>
>
> Good idea
>
> for these particular issues you mentioned, you could match the Translate,
> Rotate, Scale and or Pivot using the icons on the right of these
> parameters. very useful!
>
>
> You have matching of transformations but may be I could put together a few
> Softimage friendly ones too…
>
> and on the Modify shelft tab you have the Center Pivot button as well.
>
>
> You may not want that, I rather suggest you install qLib and you will have
> a bunch of presets installed on normal translation nodes that allow you to
> do the centroid quickly, also placing in the center of the world, on the
> floor, etc...
>
> also, under the Pre-Transform dropdown at the top of the Transforms tab,
> you have Clean Transforms/Translate/Rotate/Scale with for my
> understanding are basic as the Freeze in XSI. when you Extract these you
> get your global transforms and when you Reset them you'd be setting the
> Pre-Transforms back to zero…
>
>
> The pretransforms are like XSI neutral pose
>
> Regarding Freeze… that is one of the things you may not want to inherit in
> Houdini. Although at first made sense to me once I got a bit more under the
> bonnet it was obvious that you can do it without having to rely on
> freezing. Either by saving to disk, storing the resulting network on the
> scene or other means.
>
>
> hope that makes sense, I thought it to be very straightforward. Houdini is
> very rewarding to learn, hope you enjoy.
>
>
> :-)
> jb
>
>
> cheers
>
> On 3 February 2017 at 15:12, Tim Bolland 
> wrote:
>
>> Hey, I'm currently taking a good look at Houdini as an application moving
>> forward and I'm wondering if anyone has or uses any custom scripts to mimic
>> some of the more used functions of Softimage. I'm thinking of things such
>> as "Match All Transforms" and "Move Center to Vertices". General workflow
>> commands you realise you miss when you jump into new software, I can
>> imagine a script savvy guy out there must have whipped up custom shelf as
>> soon as the program opened . Any information would
>> be hugely appreciated.
>>
>> Cheers,
>>
>>
>> Tim
>>
>>
>>
>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
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Re: Momentum 4 (free) how to plot?

2017-02-20 Thread Pierre Schiller
Quoting Ace Ventura : "All righty theenn" :D
Thanks. I´ll see how this goes.
Cheers.

On Mon, Feb 20, 2017 at 12:11 PM, Jonathan Moore 
wrote:

> If you only have access to 2014 you'll need Alembic Crate. This archive
> has all builds from 2010 till now (don't have Soft 2014 on it's own).
>
> https://d.pr/TTWU.zip
>
> Crate doesn't write as quickly as the native Alembic in 2015 but it's got
> a pile of useful tricks for manipulating the caches you create. When the
> addon is installed the easiest way to access it is via the File menu under
> Import/Export. There's a few nifty ICE nodes too.
>
> On 20 February 2017 at 16:34, Pierre Schiller  com> wrote:
>
>> Thank you guys. I found on a SI community that indeed, alembic was chosen
>> for "plotting". Question: I am using SI 2014 sp2 on this proyect How do I
>> get alembic out? :( I ported my scene to a SI2015 and tried to export the
>> sim to .abc and the scene crashed.
>>
>> At this point I am thinking to have the shattered geo ported to element
>> 3d to do a "semi animated simulation"... :(
>>
>>
>>
>>
>> On Feb 20, 2017 3:30 AM, "Jonathan Moore" 
>> wrote:
>>
>>> As Sven says plotting moved to Alembic in Momentum 4 (but the PDF files
>>> weren't updated),
>>>
>>> The fastest way to export to Alembic in 2015 SP2 is by using the built
>>> in Alembic exported under the file menu rather than Crate.
>>>
>>> As a simple test, load scene 55 from the bundled scene content
>>> (FracturedRBD_Column) as this is one of the more stable bundled fracturing
>>> scenes. Export everything to Alembic from scene root level down. The export
>>> is fully multi-threaded if you use the built in Alembic so it's pretty
>>> speedy.
>>>
>>> Start a new scene, re-import the Alembic, Yet again use the built in
>>> Alembic for the sake of speed.
>>>
>>> Of all is working as expected, you can move on to more typical Alembic
>>> workflows.
>>>
>>> Much as Momentum and Explosia were generous giveaways, Momentum is
>>> unstable and it can be hellishly difficult to tame jitter. Bullet in
>>> Houdini is lightyears ahead and the workflow is very simple in comparison
>>> to Momentum.
>>>
>>> On 20 February 2017 at 07:51, Pierre Schiller <
>>> activemotionpictu...@gmail.com> wrote:
>>>
 Hello guys, I´m using this momentum:
 https://drive.google.com/drive/folders/0B47NI7NeoDiiNmw1Nm1hdW9mLTg

 Which was given away for free last year. I have created a simulation,
 I´d like to render.
 But so far, whenever I choose render, the simulation won´t play.

 So, I need to plot it (doesn´t work), I need to cache it (via
 Environment or ICE) won´t either.
 Please help me with the necesary steps to get this to render. It´s been
 3 hours reading the pdf and trying everything on the book to get the
 simulation to render out.
 I can see it fine on my timeline, but It won´t render (the simulation
 is sleeping).

 Please help.
 Thanks a bunch.

 --
 Portfolio 2013 
 Cinema & TV production
 Video Reel 

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 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.

>>>
>>>
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>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
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Re: Momentum 4 (free) how to plot?

2017-02-20 Thread Jonathan Moore
If you only have access to 2014 you'll need Alembic Crate. This archive has
all builds from 2010 till now (don't have Soft 2014 on it's own).

https://d.pr/TTWU.zip

Crate doesn't write as quickly as the native Alembic in 2015 but it's got a
pile of useful tricks for manipulating the caches you create. When the
addon is installed the easiest way to access it is via the File menu under
Import/Export. There's a few nifty ICE nodes too.

On 20 February 2017 at 16:34, Pierre Schiller <
activemotionpictu...@gmail.com> wrote:

> Thank you guys. I found on a SI community that indeed, alembic was chosen
> for "plotting". Question: I am using SI 2014 sp2 on this proyect How do I
> get alembic out? :( I ported my scene to a SI2015 and tried to export the
> sim to .abc and the scene crashed.
>
> At this point I am thinking to have the shattered geo ported to element 3d
> to do a "semi animated simulation"... :(
>
>
>
>
> On Feb 20, 2017 3:30 AM, "Jonathan Moore" 
> wrote:
>
>> As Sven says plotting moved to Alembic in Momentum 4 (but the PDF files
>> weren't updated),
>>
>> The fastest way to export to Alembic in 2015 SP2 is by using the built in
>> Alembic exported under the file menu rather than Crate.
>>
>> As a simple test, load scene 55 from the bundled scene content
>> (FracturedRBD_Column) as this is one of the more stable bundled fracturing
>> scenes. Export everything to Alembic from scene root level down. The export
>> is fully multi-threaded if you use the built in Alembic so it's pretty
>> speedy.
>>
>> Start a new scene, re-import the Alembic, Yet again use the built in
>> Alembic for the sake of speed.
>>
>> Of all is working as expected, you can move on to more typical Alembic
>> workflows.
>>
>> Much as Momentum and Explosia were generous giveaways, Momentum is
>> unstable and it can be hellishly difficult to tame jitter. Bullet in
>> Houdini is lightyears ahead and the workflow is very simple in comparison
>> to Momentum.
>>
>> On 20 February 2017 at 07:51, Pierre Schiller <
>> activemotionpictu...@gmail.com> wrote:
>>
>>> Hello guys, I´m using this momentum:
>>> https://drive.google.com/drive/folders/0B47NI7NeoDiiNmw1Nm1hdW9mLTg
>>>
>>> Which was given away for free last year. I have created a simulation,
>>> I´d like to render.
>>> But so far, whenever I choose render, the simulation won´t play.
>>>
>>> So, I need to plot it (doesn´t work), I need to cache it (via
>>> Environment or ICE) won´t either.
>>> Please help me with the necesary steps to get this to render. It´s been
>>> 3 hours reading the pdf and trying everything on the book to get the
>>> simulation to render out.
>>> I can see it fine on my timeline, but It won´t render (the simulation is
>>> sleeping).
>>>
>>> Please help.
>>> Thanks a bunch.
>>>
>>> --
>>> Portfolio 2013 
>>> Cinema & TV production
>>> Video Reel 
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>> --
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>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
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Re: Maya

2017-02-20 Thread Jonathan Moore
I've always believed the long term strategy was to retire Softimage from
the day it was part of the Autodesk portfolio. The assets they were buying
were the development team. In the interim years parts of Maya have been
informed by Softimage and MCG in Max is very much a cousin of ICE (with a
twist of Rhino's Grasshopper to boot).

You only have to look at what's happened since Autodesk purchased the Rhino
T-Splines plugin (SubD for CAD). No real improvements for Rhino customers
for years and then in November T-Splines in Rhino is retired. Meanwhile
over at Autodesk, T-Splines is now a key toolset in three different
Autodesk CAD products - Fusion 360, Inventor and Alias Speedform (part of
most Alias Design Suite products). Fusion is free for non commercial use,
$300 per annum for commercial, Inventor is $2k per annum and Alias
Speedform which is pretty much the T-Splines technology on it's own with a
snazzy bespoke UI/UX, and can only be purchased with Alias products which
start at about $2.5k per annum and rise to $25k for the Auto suite. A$300
plugin leveraged across all those key Autodesk products and Rhino customers
left with a plugin that won't function with the forthcoming Rhino 6.
Merciless is putting it kindly.

On 20 February 2017 at 16:05, christian  wrote:

> >Autodesk as a company had missed it's earnings per share and even though
> media made up 15% of its budget
>
> are you sure about that ? as far as i am aware the media and entertainment
> sector is just a tiny drop in the whole autodesk bucket. im not a finance
> guy so maybe i am getting the terms confused but googling some stuff it
> seems that total revenue for their 4th quarter of 2015 was 1.16 billion,
> while their media sector pulled in 46 million... media sector which
> includes numbers for not only maya and max but also stuff like flame and
> smoke..
>
> http://blog.devoncroft.com/2015/02/27/autodesk-fy-2015-
> media-entertainment-revenue-declines-13-9-percent/
>
> http://www.businesswire.com/news/home/20150226006454/en/
> Autodesk-Reports-Strong-Fourth-Quarter-Results#.VPCuEcvwsvg
>
>
>
> On Mon, Feb 20, 2017 at 4:25 PM, Tom Kleinenberg 
> wrote:
>
>> Wasn't it to do with a bad investors' earnings briefing? Autodesk as a
>> company had missed it's earnings per share and even though media made up
>> 15% of its budget (or maybe because of that) the least successful of the
>> three similar products got the chop. I think if there hadn't been a
>> panicked push for cost-cutting, XSI may have been around a while longer. As
>> I understood it, the purchases from Japan had dried up for a while. There
>> were multiple games that had been in development for a few years that were
>> coming to the end of their devs cycles, had been version locked and would
>> have been renewed at that point.
>>
>> Anyway, conjecture on my part, but I think it's not fair to get angry at
>> one person for a corporate entity's missteps and falsehoods. I'm just
>> pissed that Autodesk bought them in the first place, the writing was on the
>> wall from then.
>>
>> On 20 February 2017 at 14:00, Graham Bell  wrote:
>>
>>> I don't think people put a gun to the guys head, it was all part of the
>>> campaign that was running at the time. The general consensus was that the
>>> axe had already been wielded and fallen on Softimage and this was just lip
>>> service. But that wasn't the case, from my knowledge anyway. At that moment
>>> in time, there was some good intention to push the product forward in order
>>> to properly find it's place. I'm sure some people may have read between the
>>> lines, but internally myself and others still believed there was a future.
>>>
>>> The problem was the timeline of events has they unfolded.
>>> The video and event was done for launching the 2014 product line in
>>> March 2013, but also around this time there was a management change, from
>>> that changes happened and the EOL announcement was made, more or less a
>>> year after Daniel had said it was ok. Personally and imo, I don't believe
>>> there was ever an intention to deliberately mislead people, but certainly
>>> the timeline can make it look that way. People can choose to believe that
>>> or not.
>>>
>>>
>>>
>>> On Mon, Feb 20, 2017 at 10:45 AM Andi Farhall 
>>> wrote:
>>>
 Yes, it probably was unprofessional for which I apologise. It was an
 offhand remark made after a few beers on a Saturday.  So probably not the
 best time to be posting.


 I might point out that the individuals who made him go on camera and
 tell everyone it was going to be fine when they had no intention of it
 being so were also being unprofessional.


 But I still apologise for the remark.
 --
 *From:* softimage-boun...@listproc.autodesk.com <
 softimage-boun...@listproc.autodesk.com> on behalf of Sven Constable <
 sixsi_l...@imagefront.de>
 *Sent:* 18 February 2017 18:30:42

 *To:* 'Official Softimage 

RE: Maya

2017-02-20 Thread Maurice Patel
Financial reports are always a bit confusing, have to be aware of the terms 
being used. But based on the businesswire link you posted:

Firstly, those results are pretty old– they are from Nov 2014- Jan 2015. 
Autodesk fiscal years like its product versions are out 1 year. So ‘fiscal’ 
year 2015 is calendar year Feb 2014 – Jan 2015

To clarify Autodesk revenue  in that period was $665m  and M&E $43m – this was 
for a 3 month period. So M&E came in at about 6.5% that quarter which was an 
average of about $14 million a month – so it was not an insignificant business 
even if it was less than 10%.

The $1.16 billion is deferred revenue. This was revenue from annual and 
quarterly subscription plans that had been sold in the past 12 months but which 
had not yet completed.

When a customer purchases an annual subscription plan, the revenue from that 
plan is spread over its full term - so only ¼ of what was paid is recognized 
each quarter (assuming, for simplicity’s sake that they purchased the first day 
of the quarter).

So if you buy a $1000 annual contract on the first day of Q1 (Feb 1st), by the 
end of the quarter (March 31st) only $250 can be recognized as revenue. The 
remaining $750 is deferred revenue, revenue that will be recognized in future 
quarters. This is because the $750 is essentially a debt the company owes its 
subscribers you future services (over the full term of the contract) that have 
not yet been delivered.

It’s a bit hard to compare this with more recent reports because we now use 
different benchmarks to report subscription business (such as Annual Recurring 
Revenue). But here is our last quarterly report

http://www.nasdaq.com/press-release/autodesk-reports-strong-third-quarter-results-20161129-00969

‘Revenue’ has declined because we are no longer selling perpetual licenses 
which was still a large revenue source in 2014-2015. But it was $490m against 
an ARR of $1.5b (compare that to the deferred revenue of $1.16b to see why wall 
street views this favorably). M&E was $34million or 6.9% which is still pretty 
comparable to what it  was 2 years ago.

Disclaimer I don’t work in finance but this is my understanding of how Autodesk 
is performing as a business based on its reports

maurice

Maurice Patel
Tél:  514 954-7134
Cell: 514 242-6549

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of christian
Sent: Monday, February 20, 2017 11:06 AM
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list 

Subject: Re: Maya

>Autodesk as a company had missed it's earnings per share and even though media 
>made up 15% of its budget
are you sure about that ? as far as i am aware the media and entertainment 
sector is just a tiny drop in the whole autodesk bucket. im not a finance guy 
so maybe i am getting the terms confused but googling some stuff it seems that 
total revenue for their 4th quarter of 2015 was 1.16 billion, while their media 
sector pulled in 46 million... media sector which includes numbers for not only 
maya and max but also stuff like flame and smoke..

http://blog.devoncroft.com/2015/02/27/autodesk-fy-2015-media-entertainment-revenue-declines-13-9-percent/

http://www.businesswire.com/news/home/20150226006454/en/Autodesk-Reports-Strong-Fourth-Quarter-Results#.VPCuEcvwsvg


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Re: Implosia FX 4.6 - Boolean core is corrupted?

2017-02-20 Thread Pierre Schiller
Thanks. Yes, intersecting geo doesn't get along. I will have to retopo.

On Feb 20, 2017 6:19 AM, "Morten Bartholdy"  wrote:

> In my experience it can get picky about the input geometry. Try and
> triangulate all meshes involved before the boolean operation, that usually
> helps. That said, I have often found the boolean op could not cope and
> needed to shift things slightly to overcome what I guess is a troublesome
> intersection before the boolean op.
>
> Good luck!
>
> Morten
>
>
> > Den 18. februar 2017 klokken 08:17 skrev Pierre Schiller <
> activemotionpictu...@gmail.com>:
> >
> >
> > Hello team. I got Implosia Fx 4.6 installed on Softimage 2014 sp2, but I
> > keep getting this error: Boolean Core is corrupted, bypassed
> >
> > I can´t perform fragmented cuts on a Lucy model.
> > What do I need to reinstall to fix that?
> >
> > Thanks.
> > --
> > Portfolio 2013 
> > Cinema & TV production
> > Video Reel 
> > --
> > Softimage Mailing List.
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> with "unsubscribe" in the subject, and reply to confirm.
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Re: Momentum 4 (free) how to plot?

2017-02-20 Thread Pierre Schiller
Thank you guys. I found on a SI community that indeed, alembic was chosen
for "plotting". Question: I am using SI 2014 sp2 on this proyect How do I
get alembic out? :( I ported my scene to a SI2015 and tried to export the
sim to .abc and the scene crashed.

At this point I am thinking to have the shattered geo ported to element 3d
to do a "semi animated simulation"... :(




On Feb 20, 2017 3:30 AM, "Jonathan Moore"  wrote:

> As Sven says plotting moved to Alembic in Momentum 4 (but the PDF files
> weren't updated),
>
> The fastest way to export to Alembic in 2015 SP2 is by using the built in
> Alembic exported under the file menu rather than Crate.
>
> As a simple test, load scene 55 from the bundled scene content
> (FracturedRBD_Column) as this is one of the more stable bundled fracturing
> scenes. Export everything to Alembic from scene root level down. The export
> is fully multi-threaded if you use the built in Alembic so it's pretty
> speedy.
>
> Start a new scene, re-import the Alembic, Yet again use the built in
> Alembic for the sake of speed.
>
> Of all is working as expected, you can move on to more typical Alembic
> workflows.
>
> Much as Momentum and Explosia were generous giveaways, Momentum is
> unstable and it can be hellishly difficult to tame jitter. Bullet in
> Houdini is lightyears ahead and the workflow is very simple in comparison
> to Momentum.
>
> On 20 February 2017 at 07:51, Pierre Schiller  com> wrote:
>
>> Hello guys, I´m using this momentum:
>> https://drive.google.com/drive/folders/0B47NI7NeoDiiNmw1Nm1hdW9mLTg
>>
>> Which was given away for free last year. I have created a simulation, I´d
>> like to render.
>> But so far, whenever I choose render, the simulation won´t play.
>>
>> So, I need to plot it (doesn´t work), I need to cache it (via Environment
>> or ICE) won´t either.
>> Please help me with the necesary steps to get this to render. It´s been 3
>> hours reading the pdf and trying everything on the book to get the
>> simulation to render out.
>> I can see it fine on my timeline, but It won´t render (the simulation is
>> sleeping).
>>
>> Please help.
>> Thanks a bunch.
>>
>> --
>> Portfolio 2013 
>> Cinema & TV production
>> Video Reel 
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> --
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> with "unsubscribe" in the subject, and reply to confirm.
>
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Re: Opinion gathering

2017-02-20 Thread Oscar Juarez
Houdini 16 launch event:

https://vimeo.com/203373373

On Mon, Feb 20, 2017 at 5:05 PM, Bradley Gabe  wrote:

> Any chance you could post a direct link to this screencast?
>
> > On Feb 19, 2017, at 9:07 AM, Jordi Bares  wrote:
> >
> > Have a look at the screencast they did.. you will see why the excitement.
> >
> > Interesting times ahead.
> > jb
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> with "unsubscribe" in the subject, and reply to confirm.
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Re: Maya

2017-02-20 Thread christian
>Autodesk as a company had missed it's earnings per share and even though
media made up 15% of its budget

are you sure about that ? as far as i am aware the media and entertainment
sector is just a tiny drop in the whole autodesk bucket. im not a finance
guy so maybe i am getting the terms confused but googling some stuff it
seems that total revenue for their 4th quarter of 2015 was 1.16 billion,
while their media sector pulled in 46 million... media sector which
includes numbers for not only maya and max but also stuff like flame and
smoke..

http://blog.devoncroft.com/2015/02/27/autodesk-fy-2015-media-entertainment-revenue-declines-13-9-percent/

http://www.businesswire.com/news/home/20150226006454/en/Autodesk-Reports-Strong-Fourth-Quarter-Results#.VPCuEcvwsvg



On Mon, Feb 20, 2017 at 4:25 PM, Tom Kleinenberg  wrote:

> Wasn't it to do with a bad investors' earnings briefing? Autodesk as a
> company had missed it's earnings per share and even though media made up
> 15% of its budget (or maybe because of that) the least successful of the
> three similar products got the chop. I think if there hadn't been a
> panicked push for cost-cutting, XSI may have been around a while longer. As
> I understood it, the purchases from Japan had dried up for a while. There
> were multiple games that had been in development for a few years that were
> coming to the end of their devs cycles, had been version locked and would
> have been renewed at that point.
>
> Anyway, conjecture on my part, but I think it's not fair to get angry at
> one person for a corporate entity's missteps and falsehoods. I'm just
> pissed that Autodesk bought them in the first place, the writing was on the
> wall from then.
>
> On 20 February 2017 at 14:00, Graham Bell  wrote:
>
>> I don't think people put a gun to the guys head, it was all part of the
>> campaign that was running at the time. The general consensus was that the
>> axe had already been wielded and fallen on Softimage and this was just lip
>> service. But that wasn't the case, from my knowledge anyway. At that moment
>> in time, there was some good intention to push the product forward in order
>> to properly find it's place. I'm sure some people may have read between the
>> lines, but internally myself and others still believed there was a future.
>>
>> The problem was the timeline of events has they unfolded.
>> The video and event was done for launching the 2014 product line in March
>> 2013, but also around this time there was a management change, from that
>> changes happened and the EOL announcement was made, more or less a year
>> after Daniel had said it was ok. Personally and imo, I don't believe there
>> was ever an intention to deliberately mislead people, but certainly the
>> timeline can make it look that way. People can choose to believe that or
>> not.
>>
>>
>>
>> On Mon, Feb 20, 2017 at 10:45 AM Andi Farhall 
>> wrote:
>>
>>> Yes, it probably was unprofessional for which I apologise. It was an
>>> offhand remark made after a few beers on a Saturday.  So probably not the
>>> best time to be posting.
>>>
>>>
>>> I might point out that the individuals who made him go on camera and
>>> tell everyone it was going to be fine when they had no intention of it
>>> being so were also being unprofessional.
>>>
>>>
>>> But I still apologise for the remark.
>>> --
>>> *From:* softimage-boun...@listproc.autodesk.com <
>>> softimage-boun...@listproc.autodesk.com> on behalf of Sven Constable <
>>> sixsi_l...@imagefront.de>
>>> *Sent:* 18 February 2017 18:30:42
>>>
>>> *To:* 'Official Softimage Users Mailing List.
>>> https://groups.google.com/forum/#!forum/xsi_list'
>>> *Subject:* RE: Maya
>>>
>>>
>>> I would like to see the list staying professional as it was through the
>>> years. This was inappropiate.
>>>
>>>
>>>
>>> Sven
>>>
>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Andi Farhall
>>> *Sent:* Saturday, February 18, 2017 7:09 PM
>>> *To:* Official Softimage Users Mailing List.
>>> https://groups.google.com/forum/#!forum/xsi_list
>>> *Subject:* Re: Maya
>>>
>>>
>>>
>>> a face only a mother could love
>>>
>>>
>>>
>>>
>>>
>>> 
>>> ...
>>>
>>> http://www.hackneyeffects.com/
>>>
>>> https://vimeo.com/user4174293
>>>
>>> http://www.linkedin.com/pub/andi-farhall/b/496/b21
>>>
>>>
>>>
>>>
>>>
>>> http://www.flickr.com/photos/lord_hackney/
>>> http://spylon.tumblr.com/
>>>
>>>
>>>
>>> This email and any attachments to it may be confidential and are
>>> intended solely for the use of the individual to whom it is addressed. Any
>>> views or opinions expressed are solely those of the author and do not
>>> necessarily represent those of Hackney Effects Ltd.
>>>
>>> If you are not the intended recipient of this email, you must neither
>>> take any action based upon its contents, nor copy or show it to anyone.
>>>
>>

Re: Opinion gathering

2017-02-20 Thread Bradley Gabe
Any chance you could post a direct link to this screencast? 

> On Feb 19, 2017, at 9:07 AM, Jordi Bares  wrote:
> 
> Have a look at the screencast they did.. you will see why the excitement.
> 
> Interesting times ahead.
> jb
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Re: Maya

2017-02-20 Thread Tom Kleinenberg
Wasn't it to do with a bad investors' earnings briefing? Autodesk as a
company had missed it's earnings per share and even though media made up
15% of its budget (or maybe because of that) the least successful of the
three similar products got the chop. I think if there hadn't been a
panicked push for cost-cutting, XSI may have been around a while longer. As
I understood it, the purchases from Japan had dried up for a while. There
were multiple games that had been in development for a few years that were
coming to the end of their devs cycles, had been version locked and would
have been renewed at that point.

Anyway, conjecture on my part, but I think it's not fair to get angry at
one person for a corporate entity's missteps and falsehoods. I'm just
pissed that Autodesk bought them in the first place, the writing was on the
wall from then.

On 20 February 2017 at 14:00, Graham Bell  wrote:

> I don't think people put a gun to the guys head, it was all part of the
> campaign that was running at the time. The general consensus was that the
> axe had already been wielded and fallen on Softimage and this was just lip
> service. But that wasn't the case, from my knowledge anyway. At that moment
> in time, there was some good intention to push the product forward in order
> to properly find it's place. I'm sure some people may have read between the
> lines, but internally myself and others still believed there was a future.
>
> The problem was the timeline of events has they unfolded.
> The video and event was done for launching the 2014 product line in March
> 2013, but also around this time there was a management change, from that
> changes happened and the EOL announcement was made, more or less a year
> after Daniel had said it was ok. Personally and imo, I don't believe there
> was ever an intention to deliberately mislead people, but certainly the
> timeline can make it look that way. People can choose to believe that or
> not.
>
>
>
> On Mon, Feb 20, 2017 at 10:45 AM Andi Farhall  wrote:
>
>> Yes, it probably was unprofessional for which I apologise. It was an
>> offhand remark made after a few beers on a Saturday.  So probably not the
>> best time to be posting.
>>
>>
>> I might point out that the individuals who made him go on camera and tell
>> everyone it was going to be fine when they had no intention of it being so
>> were also being unprofessional.
>>
>>
>> But I still apologise for the remark.
>> --
>> *From:* softimage-boun...@listproc.autodesk.com <
>> softimage-boun...@listproc.autodesk.com> on behalf of Sven Constable <
>> sixsi_l...@imagefront.de>
>> *Sent:* 18 February 2017 18:30:42
>>
>> *To:* 'Official Softimage Users Mailing List. https://groups.google.com/
>> forum/#!forum/xsi_list'
>> *Subject:* RE: Maya
>>
>>
>> I would like to see the list staying professional as it was through the
>> years. This was inappropiate.
>>
>>
>>
>> Sven
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Andi Farhall
>> *Sent:* Saturday, February 18, 2017 7:09 PM
>> *To:* Official Softimage Users Mailing List. https://groups.google.com/
>> forum/#!forum/xsi_list
>> *Subject:* Re: Maya
>>
>>
>>
>> a face only a mother could love
>>
>>
>>
>>
>>
>> 
>> ...
>>
>> http://www.hackneyeffects.com/
>>
>> https://vimeo.com/user4174293
>>
>> http://www.linkedin.com/pub/andi-farhall/b/496/b21
>>
>>
>>
>>
>>
>> http://www.flickr.com/photos/lord_hackney/
>> http://spylon.tumblr.com/
>>
>>
>>
>> This email and any attachments to it may be confidential and are intended
>> solely for the use of the individual to whom it is addressed. Any views or
>> opinions expressed are solely those of the author and do not necessarily
>> represent those of Hackney Effects Ltd.
>>
>> If you are not the intended recipient of this email, you must neither
>> take any action based upon its contents, nor copy or show it to anyone.
>>
>> Please contact the sender if you believe you have received this email in
>> error.
>>
>> 
>> --
>>
>> *From:* softimage-boun...@listproc.autodesk.com <
>> softimage-boun...@listproc.autodesk.com> on behalf of Tenshi Sama <
>> tenshi...@gmail.com>
>> *Sent:* 18 February 2017 12:05:14
>> *To:* Official Softimage Users Mailing List. https://groups.google.com/
>> forum/#!forum/xsi_list
>> *Subject:* Re: Maya
>>
>>
>>
>> :(
>>
>> https://youtu.be/WcDn8gVPY_8
>>
>>
>>
>> On Sat, Feb 18, 2017 at 1:22 AM, Andrew Prostrelov 
>> wrote:
>>
>> > Just another day in the wonderful world of Maya...
>>
>> totally agree.
>> The same stuff all over internet.
>> Every one in a pain of Maya "great" UI design, legacy crap and bugs all
>> over the place.
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "

Re: Opinion gathering

2017-02-20 Thread Jordi Bares
Actually, Flame has been upgraded very very nicely and the new pricing approach 
makes it very attractive against Nuke which, although very entrenched in film 
has not fully knocked Flame and the battle is on. Here at Glassworks we use 
both but Flame latest version has reinvigorated the compositing team and to be 
honest Autodesk has done a great job over the last 3 years.

Regarding Mudbox, seems to me a bit lacking behind the very much improved 
Zbrush and I imagine it will end up integrated in Maya or simply discarded… a 
shame… it could have been great but…

With Motion Builder I am not up to date but the latest I saw was very very sad… 
amazing piece of software but… is there any development on it Seems so 
sad…
https://knowledge.autodesk.com/support/motionbuilder/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/MotionBuilder/files/GUID-94D395FD-D3C6-4113-A3B9-4CFD0AE28181-htm.html
 



jb

> On 20 Feb 2017, at 14:05, Graham Bell  wrote:
> 
> I don't know, I'm well out of the loop now.And any knowledge I did have has 
> probably expired by now.
> 
> I'd be surprised if was to be chopped. Just look at the public records and 
> you'll see that it makes alot of money.
> Look at their folio and offerings, maybe AD are doing a reshuffle both with 
> people and product. Is Mudbox officially dead? Mobu has a core and niche 
> userbase. Do people still invest in Flames anymore?
> 
> On Mon, Feb 20, 2017 at 2:02 AM Eugene Flormata  > wrote:
> On Sun, Feb 19, 2017 at 5:40 AM, Graham Bell  > wrote:
> 
> 
> Regarding AD though, kinda hard to measure right now. I don’t hear many 
> positive vibes. More recent cuts and layoffs including Eddie Perberg, the Max 
> product manager. Even with my understanding it seems bizarre.
> 
>  
> 
>  
> 
> does that mean max is next on the chopping block? 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
>  with "unsubscribe" in the 
> subject, and reply to confirm.
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.

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Re: Opinion gathering

2017-02-20 Thread Graham Bell
I don't know, I'm well out of the loop now.And any knowledge I did have has
probably expired by now.

I'd be surprised if was to be chopped. Just look at the public records and
you'll see that it makes alot of money.
Look at their folio and offerings, maybe AD are doing a reshuffle both with
people and product. Is Mudbox officially dead? Mobu has a core and niche
userbase. Do people still invest in Flames anymore?

On Mon, Feb 20, 2017 at 2:02 AM Eugene Flormata  wrote:

> On Sun, Feb 19, 2017 at 5:40 AM, Graham Bell  wrote:
>
>
> Regarding AD though, kinda hard to measure right now. I don’t hear many
> positive vibes. More recent cuts and layoffs including Eddie Perberg, the
> Max product manager. Even with my understanding it seems bizarre.
>
>
>
>
>
> does that mean max is next on the chopping block?
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
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Re: Maya

2017-02-20 Thread Graham Bell
I don't think people put a gun to the guys head, it was all part of the
campaign that was running at the time. The general consensus was that the
axe had already been wielded and fallen on Softimage and this was just lip
service. But that wasn't the case, from my knowledge anyway. At that moment
in time, there was some good intention to push the product forward in order
to properly find it's place. I'm sure some people may have read between the
lines, but internally myself and others still believed there was a future.

The problem was the timeline of events has they unfolded.
The video and event was done for launching the 2014 product line in March
2013, but also around this time there was a management change, from that
changes happened and the EOL announcement was made, more or less a year
after Daniel had said it was ok. Personally and imo, I don't believe there
was ever an intention to deliberately mislead people, but certainly the
timeline can make it look that way. People can choose to believe that or
not.



On Mon, Feb 20, 2017 at 10:45 AM Andi Farhall  wrote:

> Yes, it probably was unprofessional for which I apologise. It was an
> offhand remark made after a few beers on a Saturday.  So probably not the
> best time to be posting.
>
>
> I might point out that the individuals who made him go on camera and tell
> everyone it was going to be fine when they had no intention of it being so
> were also being unprofessional.
>
>
> But I still apologise for the remark.
> --
> *From:* softimage-boun...@listproc.autodesk.com <
> softimage-boun...@listproc.autodesk.com> on behalf of Sven Constable <
> sixsi_l...@imagefront.de>
> *Sent:* 18 February 2017 18:30:42
>
> *To:* 'Official Softimage Users Mailing List.
> https://groups.google.com/forum/#!forum/xsi_list'
> *Subject:* RE: Maya
>
>
> I would like to see the list staying professional as it was through the
> years. This was inappropiate.
>
>
>
> Sven
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Andi Farhall
> *Sent:* Saturday, February 18, 2017 7:09 PM
> *To:* Official Softimage Users Mailing List.
> https://groups.google.com/forum/#!forum/xsi_list
> *Subject:* Re: Maya
>
>
>
> a face only a mother could love
>
>
>
>
>
> ...
>
> http://www.hackneyeffects.com/
>
> https://vimeo.com/user4174293
>
> http://www.linkedin.com/pub/andi-farhall/b/496/b21
>
>
>
>
>
> http://www.flickr.com/photos/lord_hackney/
> http://spylon.tumblr.com/
>
>
>
> This email and any attachments to it may be confidential and are intended
> solely for the use of the individual to whom it is addressed. Any views or
> opinions expressed are solely those of the author and do not necessarily
> represent those of Hackney Effects Ltd.
>
> If you are not the intended recipient of this email, you must neither take
> any action based upon its contents, nor copy or show it to anyone.
>
> Please contact the sender if you believe you have received this email in
> error.
>
> 
> --
>
> *From:* softimage-boun...@listproc.autodesk.com <
> softimage-boun...@listproc.autodesk.com> on behalf of Tenshi Sama <
> tenshi...@gmail.com>
> *Sent:* 18 February 2017 12:05:14
> *To:* Official Softimage Users Mailing List.
> https://groups.google.com/forum/#!forum/xsi_list
> *Subject:* Re: Maya
>
>
>
> :(
>
> https://youtu.be/WcDn8gVPY_8
>
>
>
> On Sat, Feb 18, 2017 at 1:22 AM, Andrew Prostrelov 
> wrote:
>
> > Just another day in the wonderful world of Maya...
>
> totally agree.
> The same stuff all over internet.
> Every one in a pain of Maya "great" UI design, legacy crap and bugs all
> over the place.
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
>
> --
>
> Diseñador 3D/Multimedia
> web: https://tenshi.carbonmade.com
> # Cel/Whatsapp: (+593) 0984104698 <+593%2098%20410%204698>
> --
> Softimage Mailing List.
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> with "unsubscribe" in the subject, and reply to confirm.
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Re: Implosia FX 4.6 - Boolean core is corrupted?

2017-02-20 Thread Morten Bartholdy
In my experience it can get picky about the input geometry. Try and triangulate 
all meshes involved before the boolean operation, that usually helps. That 
said, I have often found the boolean op could not cope and needed to shift 
things slightly to overcome what I guess is a troublesome intersection before 
the boolean op.

Good luck!

Morten


> Den 18. februar 2017 klokken 08:17 skrev Pierre Schiller 
> :
> 
> 
> Hello team. I got Implosia Fx 4.6 installed on Softimage 2014 sp2, but I
> keep getting this error: Boolean Core is corrupted, bypassed
> 
> I can´t perform fragmented cuts on a Lucy model.
> What do I need to reinstall to fix that?
> 
> Thanks.
> -- 
> Portfolio 2013 
> Cinema & TV production
> Video Reel 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.

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Re: Maya

2017-02-20 Thread Andi Farhall
Yes, it probably was unprofessional for which I apologise. It was an offhand 
remark made after a few beers on a Saturday.  So probably not the best time to 
be posting.


I might point out that the individuals who made him go on camera and tell 
everyone it was going to be fine when they had no intention of it being so were 
also being unprofessional.


But I still apologise for the remark.

From: softimage-boun...@listproc.autodesk.com 
 on behalf of Sven Constable 

Sent: 18 February 2017 18:30:42
To: 'Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list'
Subject: RE: Maya

I would like to see the list staying professional as it was through the years. 
This was inappropiate.

Sven
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andi Farhall
Sent: Saturday, February 18, 2017 7:09 PM
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Maya


a face only a mother could love




...
http://www.hackneyeffects.com/
https://vimeo.com/user4174293
http://www.linkedin.com/pub/andi-farhall/b/496/b21


http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/


This email and any attachments to it may be confidential and are intended 
solely for the use of the individual to whom it is addressed. Any views or 
opinions expressed are solely those of the author and do not necessarily 
represent those of Hackney Effects Ltd.

If you are not the intended recipient of this email, you must neither take any 
action based upon its contents, nor copy or show it to anyone.

Please contact the sender if you believe you have received this email in error.


From: 
softimage-boun...@listproc.autodesk.com
 
mailto:softimage-boun...@listproc.autodesk.com>>
 on behalf of Tenshi Sama mailto:tenshi...@gmail.com>>
Sent: 18 February 2017 12:05:14
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Maya

:(

https://youtu.be/WcDn8gVPY_8

On Sat, Feb 18, 2017 at 1:22 AM, Andrew Prostrelov 
mailto:prostre...@gmail.com>> wrote:
> Just another day in the wonderful world of Maya...
totally agree.
The same stuff all over internet.
Every one in a pain of Maya "great" UI design, legacy crap and bugs all over 
the place.

--
Softimage Mailing List.
To unsubscribe, send a mail to 
softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.



--
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web: https://tenshi.carbonmade.com
# Cel/Whatsapp: (+593) 0984104698
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Re: Momentum 4 (free) how to plot?

2017-02-20 Thread Jonathan Moore
As Sven says plotting moved to Alembic in Momentum 4 (but the PDF files
weren't updated),

The fastest way to export to Alembic in 2015 SP2 is by using the built in
Alembic exported under the file menu rather than Crate.

As a simple test, load scene 55 from the bundled scene content
(FracturedRBD_Column) as this is one of the more stable bundled fracturing
scenes. Export everything to Alembic from scene root level down. The export
is fully multi-threaded if you use the built in Alembic so it's pretty
speedy.

Start a new scene, re-import the Alembic, Yet again use the built in
Alembic for the sake of speed.

Of all is working as expected, you can move on to more typical Alembic
workflows.

Much as Momentum and Explosia were generous giveaways, Momentum is unstable
and it can be hellishly difficult to tame jitter. Bullet in Houdini is
lightyears ahead and the workflow is very simple in comparison to Momentum.

On 20 February 2017 at 07:51, Pierre Schiller <
activemotionpictu...@gmail.com> wrote:

> Hello guys, I´m using this momentum:
> https://drive.google.com/drive/folders/0B47NI7NeoDiiNmw1Nm1hdW9mLTg
>
> Which was given away for free last year. I have created a simulation, I´d
> like to render.
> But so far, whenever I choose render, the simulation won´t play.
>
> So, I need to plot it (doesn´t work), I need to cache it (via Environment
> or ICE) won´t either.
> Please help me with the necesary steps to get this to render. It´s been 3
> hours reading the pdf and trying everything on the book to get the
> simulation to render out.
> I can see it fine on my timeline, but It won´t render (the simulation is
> sleeping).
>
> Please help.
> Thanks a bunch.
>
> --
> Portfolio 2013 
> Cinema & TV production
> Video Reel 
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
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RE: Momentum 4 (free) how to plot?

2017-02-20 Thread Sven Constable
It was discussed on the list some time ago. They replaced the old plotting 
function with alembic what was more suitable and stable when it comes to 
changing topology. Unfortunatly the docs did't get updated on that. Just use 
alembic.

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Pierre Schiller
Sent: Monday, February 20, 2017 8:52 AM
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list
Subject: Momentum 4 (free) how to plot?

 

Hello guys, I´m using this momentum:
https://drive.google.com/drive/folders/0B47NI7NeoDiiNmw1Nm1hdW9mLTg

Which was given away for free last year. I have created a simulation, I´d like 
to render.

But so far, whenever I choose render, the simulation won´t play.

So, I need to plot it (doesn´t work), I need to cache it (via Environment or 
ICE) won´t either.

Please help me with the necesary steps to get this to render. It´s been 3 hours 
reading the pdf and trying everything on the book to get the simulation to 
render out.

I can see it fine on my timeline, but It won´t render (the simulation is 
sleeping).

Please help.

Thanks a bunch.



-- 

  Portfolio 2013

Cinema & TV production

Video Reel  

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