I had a talk with one of teams Head in our place. I asked him about
clarisse and what he told me was something unexpected. He said that Houdini
is the best assembler for their team to render projects. He was also
excited about the discount that's currently on, planning to buy more seats.

If my test will be positive, I think I will also jump the Hwagon

Artur

2017-02-21 0:30 GMT+01:00 Tim Bolland <[email protected]>:

> Hey Felix, I know what you mean and I still have some reservations about
> it as a pure get-things-done-dirty moddler and scene assembler. Although
> I'm hoping I just need to learn more to get comfortable with it.
>
> However this video might help a bit wth selections and the scene model.
>
> http://www.entagma.com/select-and-navigate/
>
> Cheers,
>
> Tim.
> ------------------------------
> *From:* [email protected] <
> [email protected]> on behalf of Felix Geremus <
> [email protected]>
> *Sent:* 20 February 2017 23:04:40
> *To:* Official Softimage Users Mailing List. https://groups.google.com/
> forum/#!forum/xsi_list
> *Subject:* Re: Opinion gathering
>
> I am on the Houdini train for a couple of months now. And I really like it
> for the most part, especially the more technical aspects are incredible and
> way better than Softimage ever was. But I am still confused by all the
> praise for Houdini in certain areas like poly modeling or scene assembly.
> I'm still learning (and I'm on my own) so there is a high chance that I
> might do something wrong. But as an example I think the selection and
> interaction model is a complete mess. Quickly selecting and modifying
> geometry, like in Soft or even Maya is still almost impossible, at least
> for me. I can't see anybody doing some serious modeling inside this tool.
> H16 seems to be a step in the right direction, but especially for those
> "get it done as quick and dirty as possible" type of jobs, I still don't
> think it's the right tool. For everything else it's definitely the way
> forward.
>
> 2017-02-20 17:11 GMT+01:00 Oscar Juarez <[email protected]>:
>
>> Houdini 16 launch event:
>>
>> https://vimeo.com/203373373
>>
>> On Mon, Feb 20, 2017 at 5:05 PM, Bradley Gabe <[email protected]> wrote:
>>
>>> Any chance you could post a direct link to this screencast?
>>>
>>> > On Feb 19, 2017, at 9:07 AM, Jordi Bares <[email protected]> wrote:
>>> >
>>> > Have a look at the screencast they did.. you will see why the
>>> excitement.
>>> >
>>> > Interesting times ahead.
>>> > jb
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