Re: OT - extruding in Maya?

2020-07-02 Thread Chris Marshall
It's getting very quiet in here


On Fri, 26 Jun 2020 at 11:58,  wrote:

> Apologies for the Maya OT - this is the only place where it is possible to
> get sensible feedback also on Maya stuff.
>
>
> As you will know if you have used Maya, the extrude tools sucks spades
> compared to XSI's . My question is if you have come across good scripts or
> third party tools that do it better, ie more like the way it is done in XSI?
>
>
>
> Thanks
>
> Morten
>
>
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Re: Friday Flashback #408

2020-04-27 Thread Chris Marshall
One of my top 5 movies of all time!! That’s one of the first times I
thought, they’ve really nailed that look! The bugs were really there.





On Friday, 24 April 2020, Stephen Blair  wrote:

> warrior bugs!
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDbWI7pQ0P-2BPEsDaH8mCn2svs3qHVpeYhxyJlsNOKXQ1I2ksXDb2CTL5VmV5A-2FRyKpYq-2FaAjCE5-2FijEFS0lq2T6HUSCez2HTc9UpgC-2BK4rNxeaoWOIJ5E6XzbZKXETmJwtvkG-2FJWPDiqUK8m-2BEWL8sYddhkpqBazvhKqmBfPxSsGN3sS5u9pRP4qWPWqlwnjmsBtPwn1ePzJJzQ5UWYwkh1Dm7BfMxom4ntJxyxSIxtPJB2ek8TBNWqEaiG5U8OpjQBYTHW-2FScqObTw6LLR77jt9HYltIxMHwdlQOb3tNYaSHozelZTjJgGLPpIs3uqvvdokXy_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fRxqpx9AlEszGxBi7EnAF2vp83wINbBFgzpve2hI37nuu31xLm2n8DbHg1NWP99p65xhAxA86dRnpc2genVOX-2FbbJVJVuDjApKkLxMNnjtlz-2BCnOJuSAoIyySgPqBH3LsU40yktwIQXGuURs8lXoNuiz-2BKRXC91YcV1oD-2F95QJLTV-2Fgw60CtNLSkUIDLJHLMrALWL0PdqtmYMejePC8-2B8LT
>  
> <https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDLSRVI-2BJtA9WEfSslUfvcKBeq39MM4UMlr8qjXGeMzyr5eAItyf4Oswqj13ZSv0cLHuzjn15e9cCpEDuWPypLX5rk3XswSPY7xwhJo-2F-2BGiTa9A7vzluNJre-2FXSZcqIp3Rf9Wi6Ac5vQF1My2TGVmPNwV66ZOEDDFbHB3C30xnZAw-2B7pPFpkPA1Ls2bkpEVFa6UwG4p8y-2BsIcUF4TcZ-2BJ3r041NcIEsPWJ9Kj5tx6aoj5-2F818XrFSnjj-2FPsZhgnACUxuAQDSvXsMNez5m5dyAxplwOJ8x-2FwwKtI9k27-2BFb-2FoKVrbbbyI0TanKIj6wCbUZR4DcD6sgghk-2FtNcCDtfvw-2BvIAdL6q9MpJhlUmw5jM-2BzF4z9QkQNMCUIE50pMFwVuIFhqUtasFToUuiGx0yyNB0tBvM-2Byc2NKr3e-2FsTt-2BW-2BjE5VaNMaZOZ-2FSeXxjq8iGPysY6wj4weiJoWMJjEUYuRoyhmBe7o3jTMhqWgQTq9DMpeXAO5kf3d5GRkUZakJ5yuxCrJtFCxDC4w3wywb7wMa5MjRsX7IxyG9v1PEP-2BDLXsqBAq4suoFHdZXvfTHKQmiCaxZjXB2KbVntitcSM3LKjXgb14rkceuu6q8kPq1E2U2PV5jmr-2FaBdkPCgs3Ages-2F1fCPFCeeFGv6IilvVqq9oGLsBjH2BYVTXnPgxL0LRxVNIFk2iJBgeX9IXTLV-2BnZ7cNF8q96oIR9RD8ZkfAIAEtK92xP8EHgBKI5hqjLf2SkBqsbYyqTK0cIL7RaJAjktw5Pzl345uxCz9uTcmg-2B-2B2-2FcoxzSe84kLBlKsjAKs2hLk2nLNBk2PTWpff6kdR-2FLRvOqFMCfTrn0LV5gfMsz2DsfgpL12oRzfGP0vfC-2Bm-2F6lpQ1basbjVtczepBBJPtLq75v6b81aJOo3dM6-2BEieCkEAVu7YmpTaiZIXom7uzQj5khf1xBazg2bUQY8cyBb3Avlh35YVBWKVVTV-2BPYhuOoCxqyBxYgAWnTkaw7MSiFC4gE48tw-2FuonSqjsFPI6-2B0Lk8OE-2F7TAFA12ZFfe-2BH7c3ZGIWgGFBRv6ys3mABLX-2FEcHtQm-2FAgK2UkV8n-2FqjJK6MihjZMjrGz6Gh6wwZ30P3XHX9P8POiEDUcUN3sTxWp73wUwXpZDxDVc4E3ogV2X-2FfYsAcxCOzIbbOCcqSNsT0huAxCxTzCx6DeBGS99uks3uOl05jPlClpHapfgkAnKF5kdl5qQCwi8RUNiHiuknAaS1hC4wwFcBRsLF8C2Yl4vz3AMToZDXoglZDrypYmLFc15ulWl8-2BHj3H72sBktLdQ-3D-3DsAcu_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fRxqpx9AlEszGxBi7EnAF2vp83wINbBFgzpve2hI37nuto3PEDBMFr3XmyHAY8XENIvYFd19-2BAh1nNGfZd8uZUGAUm6YhS64FdLe1LixpMvjgR5yjPiQMc1W8hJ8YzPEnFzL5NsVirla6nXBdlXVsMVWBphNhj41UK4yl7REOcehbuchrLSbkk2hKhY8tvViYlRsjlOqoKfsFf59Yf01oC-2F
>  >
>


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Chris Marshall
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Re: freelance work

2020-04-02 Thread Chris Marshall
Cheers

On Wednesday, 1 April 2020, Tekano Bob  wrote:

> this is doing the rounds at the moment..
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDE9PDHSS2Lk0q2GR4VOwyfdVlg-2BWADM9BRhDjn69CINKS4tcTX9t5H91kpiXuQEBpNhCdH7Z89vb1Xh6MpAcTTMe2mtC6pEV4bioqtGxILk7Dwf12Pp53-2FI9QfXBdJr08gPBOKJuIoLNMI1NyK3Vl65J4XNeM9OPemH-2FNj-2F55uwq-2BLqsDY7WmLcYglRuZB4H-2FMQ-2FB3sHp-2F5Hxso6H710zyGDk-2BHud18TJw9Zs0wr-2Bmz6qEiNDwCvSKl3zw1FW4EDc-2FbGf8Kz91LPphq-2BfCK5UyTcdqoGCCt6lLqdH7s8mbUc6rqv9ocBiXd3kUkKDV217hGi7aGp9RMS2i5hFnQR6nHSArF2IDOjJ3IO8g1iuGoY-3DYHCJ_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fRr-2F6TJNb0TO9qNam-2BK9H10B3-2BkbKuYt4wX7FhIahab7Qaxuzz3uHrW0AjWreAwKhFPsclrjcbEmy6sSQ3kQn3eB-2BStmFP8J3jHqRecpz-2B-2F6OTtlB7RBdt6fP4EvE6-2FVmGXSQdzaLMk-2BsApl6ATKsofhqDb1nsJAu-2FkC6byA3Yh3ch90E3bw6mQYSAcbCPJ5jjngCv58evt8VW2EWjm9dg-2B
>  
> <https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDLSRVI-2BJtA9WEfSslUfvcKBeq39MM4UMlr8qjXGeMzyr5eAItyf4Oswqj13ZSv0cLHuzjn15e9cCpEDuWPypLX5rk3XswSPY7xwhJo-2F-2BGiTa9A7vzluNJre-2FXSZcqIp3Rf9Wi6Ac5vQF1My2TGVmPNwV66ZOEDDFbHB3C30xnZAyhH1G1JOrf9Oq0XkRiAirwgSx4T6C8VPkmUxdFIp1-2FhKWigeI-2BPz8wb5SdZIUA9znOIQbalJxvZ6PYaewZaOYBs3dHw-2FY8YfNnEb2MEyf4rD17b7f9D-2FLQFQKhwa7ekn-2FFJ0l6QeXx1wfYLTddbY2V90-2BCTwS3eHMSuxBd-2F90JDfSSxk9DVtnTkc4dUTL-2FnDfBvj7tI4GY8Lh-2B0Wd-2FBgSilj0Zzho-2Bshx4D-2FkXbaIXz0b8wTwrL7870jCpW9FvqCXU7doyMVgBxM1sTa45mQqjjFvcRUELEi00p8IDIkJBA5eylpFUPFO5fgK09M1p-2BAKngJCTcJos2FS4aX7OlwMKc1jM8x9ixmp5GsnHDdnMeSvfijV7kok7sv0caedLHUH6krChmxNTXKoEMX8OVl2PRl3-2Fw1STX-2FlBgpBPpuB5HUwrplbWDDE-2FKuz6JsAIup720FGSGR55zb7RwsC8cOboo1Do4MwClE5JheHx1OiaMCxUxJaiB6AnhivmvKICZ6eBcbUjc-2B0zivk-2BewGeQU-2FYCYLvEtLpSlqX4euFSTGD6DZ9fOBFz4YJTTgkz3kpQcRNRlwjjl5OUURKbJAIz1k81kjYuQo65k4WHBuV7-2Fmp3oDNuPULVkbE4wi2W8mVsMckPrI9OvHMK26-2BiDGDrZj2QGErJnGj2RlA7X7tHZJSo4IhiXQdDSs-2FnQvo0xonZCrvT0Yb5wY5q6NFqgAvRXAzKThgb0WqHNYZM2SRn246CaFf-2FUIR5IQaIci3jOBqK6iwvmwGo1lVPKbW0N8P0d2ObMO5ZWvWHwnZAGj7znvuicrsG2WvKJqp2aDzVfrzqlAEPYra6EVRMntHQUQ1gAJNTSTJELZ0NlASesK0UqyR3c9A3x5f7VhPEmTJRhr6egQqd3omWZdJ95-2BK9t6IzhbvwwnIvTB7Q-2BNy6XkHK2gP2GbFFEcpxSmoA2nBQPxBaG3417FvpGG7GV-2BFKhr6foNPp2XC5RkkzwmJf0tbYFxaW4BjslagtKSJu3Tu3NCuROep6g3IegQ9UuT6ZQKkc6UTpkUo2gWTu42zHCvbhslbia00Yj1iTI-2BQ-2BqbJOkki6SYK5-2FMx00nWfhtlHbpGW3vb9r8T2Oet5SAf2TIMCGPgvflWFdsX0GfBUdCBGio91vH2uT4PpV3KE2n7FEl9IJ3QPcA-2BqJpzP69v-2BevQbbT0yw-3D-3DQ0nl_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fRr-2F6TJNb0TO9qNam-2BK9H10B3-2BkbKuYt4wX7FhIahab7W5k3o0wJp99sEN9HzfgHHAR0BwCtLNa9z2TvarDlPvHOS0-2B-2Fi-2BVfSNuJ3H8wLEXHC9qhOJ2ELYo14fjFZ5taj-2BDfN5GzdR-2B64OTLjiFXFkf8HxdDqJKOgrW-2BZT4ONJLipgSk-2BD3IeIqRY3f-2F6VXLmpkMsrA-2FCp2Hee3YFtkmAWE
>  >
>
>

-- 
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
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Re: freelance work

2020-03-30 Thread Chris Marshall
BSXJhzKQZtjZwK-2Buvd-2FALvgYWj2s6-2Fbc0623cdwXPqz0giqYmSHJV-2FD-2BmbOCY0-2FpEnY3-2BGiTHAUpzs8CV6EqGFwzkYAoLUX8IzCWhQ0kyuN3ZVGnKfujgUjZXel0jpF5JZK8XY4w5OuUz5ilvOJvl3zs4LHAtTZtLag0Cpc8m5D6lmh2DUsTu-2FHBmmF0MYPNs4o7e7sqw-2BiaM6pa-2BpiXgxbpwCp20i6w5Y580JtmweYoGSV9hqbPbwnstyWsip8Aac8Oh968Dn5Iyr-2FaKqPx3yxNQFkeTYZVDzLUckcxP1S8-2FGKsi2SvoLJoxgVtceiEIPhdSU73vnTEIf3aZi2375NMwW2ESQK1ifWBmX80wK-2Bo4nhj-2By3gpwVo4pdIzuMRXkIy4k1cegJNvDxuB6ic-2FW4aoa-2BH2KUepgwZN3pfLtDCDL2i0XuY6RIb9t9xIzWHf7QwSe3yQxmna1PsHu8C06QJbSCLrFk-2BvXqhTU0Yj6sVSCr7U2NbOyCDAx5RMzceeBY6Qp0J0lUzRTTLN3qBLptN9AIYFVX9v0pdccZTbTH-2F-2FfbRM-2Bz4tmzPQnZBMYOY0J5fYQyQMkZD-2B9XywBewMLk3qGkT5BstSn5MTli1okILi55ZN80w6jd2SbDD8OLPLljh7U1vT28YGK3oZ1QFwUFeX8YtQeSyYB2ZXiYx3TmG3unwrcStwy41In29obx47ylW9SZTKVhSVqIBqrrXVXenKlwLwmlcJY4pWzJ0JTZY10GD-2BxJJUkp-2BDeqi3fOF8LzLCepzsn3JmJSqbGJGcQ4SxNJLogryqUKPF10SXjfdAt8vaZTKWERkYU6SBMs4PZ9KTxwnN8epR519O3RYE9xhi1CqS8T-2FNPa-2BTnkxWA81687J7PcLaod2UL0-2BlYnGHZRTRX97BAbkvs3kQ1cFeG804yz3KkH6MY-2BvJktwKlnq2Rakgd-2BfQml7394IxXDaRaTRQFV3e6JlxXXSGmgb6-2BHSVn5TTFT99OFE-2FwAlPCn8gXCdxmWZnCE8tB7vAW-2BO8I4C9BKJIs9F4EIukgeYlqCX25rWxylu2-2BuKuiPr35irpcHr8f3hraSphdtO-2BFwOgeEH52SPD6QVS2mXhpl-2FnTfyF75HuIf8lPJUE3J8tEu4li-2FnvoamSFRvebZanIYrLzQwHGZaPPnYR1UNzuT1eAFUOLyzKsL26uB0V1by1CmCOGdVUkMxJn9vi1UC8QI2sNjbEAGOMy8ayTOWnzdRF9vHe7DIn-2BqOEj-2FdT-2BGEIEZ2DYdzddVcP7oDay3WPwUA6swZhKvuM0jpe18UDUJIgdUfm6SGj6eQPorJbjzlS-2FPkIF-2Fp4-2FvrwIGerZtK4femkGnuM-2FfR5xYVsSTqv2n3NQ33oWUC97EIclhYNQhyB37x9X7zCsGwksitRefWI9rY-2BHtiyW7haPeaJgKmhM8PKY2kXlqKmJyNWPG9jFAC-2F9OXQ29kotom4J2eo28oluXFnbMvVZcoebP80MX3hsz97bpckCygFnXQqhtWR1XyHS8ByJs9hXC-2BvvituNJzWOWTyPzltB7tPMA9Xq0EGbMYXhQ8c-2FsSbL7dbL3XrDAuyRzypTodxHC3PZm9-2FjbYIKkxj6juY5ZDmzEGzi7DKKMT1l-2B8rXIOuVY8dRXyS01HbZ5Y1DludcJ44qHQDIGF2WxJlblRwIKYuQhGDqITJ9Cjw5OHbguHeQ3FBxEs8V8TKaQvUfiTdS4sPLNyodMLsxkloWMmMFQPXh4p14kt7fPshapjX7tlSdRKc6-2BUeNipfCps56-2FdGib9ALtzT939lHQvz2meSZFJuI59NWM4jsGmxKXqywoTElQabDlGS1VbCBVi0Eu9Phtt9BMOeWHmVLl3dLZ7bHO4o8qYkWt5V8Y80wzp6kf4jQiqHXFQ1QRyw-3D-3DKRy-_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fSLyBlWvuPdjdDRn2N6oc1Ke0B-2BjHm9Ly8IdKvmxmQrFzmvzVKWmqIFue8khoaO3D6I8dnlZYThJTBMucoRXbLXez6pyT7feDIyXOUfbZqH2cZARmHwelnGHB11Q9q47vnRYZF3GnEfuZCbPztNm7e9X5ErAYVdQ4nyMVQHqBV-2FrltEb34Xnkdwk7MfM77rRevm8gVRoGo8BphXvSu8eLOA>
>>
>>
>>
>>
>>
>> On Mon, 30 Mar 2020 at 12:46, Chris Marshall 
>> wrote:
>>
>>> Hopefully everyone's doing ok and obviously we're all in the same boat
>>> here. Stay safe out there.
>>>
>>>
>>> On Mon, 30 Mar 2020 at 12:04, Chris Marshall 
>>> wrote:
>>>
>>>> Hi
>>>> Anyone know of any freelance work out there, home working etc?
>>>>
>>>> Cheers
>>>> Chris
>>>>
>>>>
>>>> --
>>>> Chris Marshall
>>>> 07730 533 115
>>>> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDPGdYFuSQLHhkvggY1PfxbZQfR-2FKexA2KHRyXTiroKSozHjiRnNNMUP0xHbNxyhdpl7aNCnZETX869nBLoCNE34ls3m75bkN1ArPnFW7nOrLX3T8LZlP4gIKSKMrOxUj2vmUcd5vgX-2Bi6Pmvm4YoKBKyvkOGk7sSKUsN9kwKYhSszHXC9WchdjYba1DDNIKt1l5ePjs4xt-2FeC1FHThjDH-2F0178hmO4ztRPCLPXt6rIBsnaZDTlc33rQjQ4qRgVrS9Z8RRuyxKrn1qiSVzCUlSrNeksPdV1oN23cKofny0iMYCXfVlzz3aeQSg6r5opiKGd83h_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fSLyBlWvuPdjdDRn2N6oc1Ke0B-2BjHm9Ly8IdKvmxmQrF9S1ASJsx3c905-2BaxAPEZx7HoYGTOwRbOB2E0A9X5tUIv7wPY2pUfCJmxVyF5MD8q63Xm8-2BzhupNCKIuopCLzQavwBneoM-2FIXwry-2B-2BINg5Y-2B7Vb4I88CWgZEEQuC1-2FjjANmfbmKTQTQM67MljieeKhoaj-2Bn-2BxtmvjrjhCtOe49tL
>>>>  
>>>> <https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78riS8c7imIC4PYtRuv4xtaUFosZVsJb0-2F1opeLvVTOx0OZlPeGw4CGihmP5t3Y5i0ex8adHMu76AUcVTxE-2FjsZAqqBDe5-2BYtMuuUKM-2FkZVZipVtsVFJt8eJNlPKn5mU45tOp2ui0MWa2hvY5vw5-2BADge4NylF2rKkbBN0YT5aItIB3zHllm4c9-2F2edP2n9MdD0GYAWdM8ro-2BXvgMOOpL4IhrEaCmCwHd9Iwct0FHLBnyg8se1WMoGJlISoWIXnYn7Lthj222OSHOMj7ovVqipV6biMl2lGfO8gHohHhvaBngKefIgtUb8ZkK9Y6fhBgmYMHPx7sHu3LxsOwqNt9nvAbBbYF14BnaCH6oVKHH-2B9s7Q-2FgUVl-2B4gOl-2FL-2FWbuOI5DBwHuMIgSeJLgWFwImNoKwvRuf9IZCEqxio1-2Fu9JnwiXp2Z4fzGNv-2BqnbKUcfRkApzRZacZBfGJhEWBS9PCUY1jGAiFvhm2wutYZKwBPJlyv2fCniLAbppM-2B-2BQzJ-2FH1cPsqll1kqbOKkV7FJly9nsNgotiiws2Wx8er795tb3XrJ1N-2F4bcrVmYJowuGMaEUYjHpjuoSVn-2FtYvLoeYuEPjo9O4lAxUT-2FlEWH0YOssxjo0BYn2ap-2F0-2FtWlYd54bPYy2S9sZ-2B5-2BFnjCvvDY4J-2FSHN-2FXvvvdQVc2uRlORok9Ew9-2FutAvBVy-2FUtEYUKC32qWjXPoPI81C-2BPR7SAmx13vUD-2BTmc358-2B-2FMA-2BAkffsP7LFSsXh96LBBfPa5AVsHVJPCvPsLwOc8Saw4LqAs6K6ogDYckB3M20AfXDEdivh3HlR9hxLJ-2FICEre9TwlRBVLW-2FvafIECjAZtzh8z2mXJ-2FT-2ByefE1cElDMQZa28FamVf4x-2F-2BZNTin-2BoIOivCjOt-2F7VURne5ikMXCGUbUYP3noXNBF2FXS20hsUAAXB3HRIOhwhkuernMoqsdndbSdI402NYIRjCNfjlsl-2B6-2FtbQW9sI-2BW8GcRFauTyaJBfq1W8zctDoO-2Fx2bAPQAvxR8ur9TCwe0NNiYIhtyYWv2B2LzyQfUYmS-2FacrcUY9qZ-2B-2BFVOmV-2FJYNGpSgfUhuDIDfzbIbrD5z137K8Q5fELnJ7mL4NQmmcHawianVISzkJCAwpw

Re: freelance work

2020-03-30 Thread Chris Marshall
Hopefully everyone's doing ok and obviously we're all in the same boat
here. Stay safe out there.


On Mon, 30 Mar 2020 at 12:04, Chris Marshall 
wrote:

> Hi
> Anyone know of any freelance work out there, home working etc?
>
> Cheers
> Chris
>
>
> --
> Chris Marshall
> 07730 533 115
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDPGdYFuSQLHhkvggY1PfxbZQfR-2FKexA2KHRyXTiroKSrCDAsOkVdfJ3aj0lqp83HHjpxcggu21rKe1uz9sBBixAeYedsRlSYQGAFtxZJlCFvcCwzaUifjPee-2F3JpRXVU3ZEv9qbXtAYazstqYZ-2BOmxPVxu-2BwwvNc0L5iPZ4evFne50lJcsrXO6-2BvV73a4lPqgHATnwfkwCOdEOKU-2Fh7BT04cv0L1bxuonMOBgM0Gq6DptF5ox2EU-2B-2FC4lDeVcgSsqYFyFHMqn3QOczA2FmeaGtBom9E36bYGjZ6aGybg8JKqThEvTBHrv1nbihhBQqMxsCswG_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fSUOM6Ko5-2FbRLHQiLeA2bc1E37d0eun8UvpHPE0A5019RifTypCvevK6i2SBal2hTbSy5WM9cBRc66yrgYj4xpUn2lFY0UQZpW-2B5gnW1Z560PamLq3br8uRkReahEXIWqHZKrZiOf-2FrgE3kF4EQ-2FjVhRyO1vfyuP3g4KvKloq21dH5i9DvJHqdNsqGDQQXE3CA-3D
>  
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDPGdYFuSQLHhkvggY1PfxbRgOM-2BTJRxrjmVb-2F9ecEck9DORlDxgc2WQHeElJxJgP2-2F5dqoTgSYtiqMqnegk0TohIwwlyGlMwBH0zXJLvCVHmvMdub2ob7odrv90e6W9O9xBpRPFl2xKhSyTqN9vcyDvKyV-2BIvVoPBzKbkR5-2FZ39ppK-2FINwucSIpqIEkAUIJk7iFSvopbIeJCKVXQ6rkkRi4Cy-2F1-2FBOtzALWzYeHuGADQm9kVeeJKuPnME48QyRCjdZt2KcjE99xBZpdQBI6zcrcuk44ivR6PvrpwhWL1kyt0-3Dy4rm_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fSUOM6Ko5-2FbRLHQiLeA2bc1E37d0eun8UvpHPE0A5019aJFX-2BycW12vgjxvg2Uf9tZiT5vAxftiOz-2B-2BtTJ4eXtc38jgOZyZKLTp4MOO79Qs7wMOcEKLN7oeek4X-2B1zLYmVciv3-2B-2BJSN-2FvRFgiJDGjk0aQsU74M859wpbkOnYc5k6h-2BMqf-2BrhkfKCjR31Iu8V0o-3D
>  
>
>
>

-- 
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDPGdYFuSQLHhkvggY1PfxbZQfR-2FKexA2KHRyXTiroKSrCDAsOkVdfJ3aj0lqp83HHjpxcggu21rKe1uz9sBBixAeYedsRlSYQGAFtxZJlCFvcCwzaUifjPee-2F3JpRXVU3ZEv9qbXtAYazstqYZ-2BOmxPVxu-2BwwvNc0L5iPZ4evFne50lJcsrXO6-2BvV73a4lPqgHATnwfkwCOdEOKU-2Fh7BT04cv0L1bxuonMOBgM0Gq6DptF5ox2EU-2B-2FC4lDeVcgSsqYFyFHMqn3QOczA2FmeaGtBom9E36bYGjZ6aGybg8JKqThEvTBHrv1nbihhBQqMxsPtz9_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fSUOM6Ko5-2FbRLHQiLeA2bc1E37d0eun8UvpHPE0A5019Uo0GILUzq-2FnTH7GbVcels8-2FK6WrDMO-2F30wbXnSR-2BjQStsrdMbrdzlgYP-2F7XlI7d5MgPFo2x43JTBQR0xAptHYOozYNJ-2B0GlnyrY1N03w8xXJd3CBia398O63l2SaBP9CKpey0ogVUCyyIuYSX2-2BqM8-3D
 
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freelance work

2020-03-30 Thread Chris Marshall
Hi
Anyone know of any freelance work out there, home working etc?

Cheers
Chris


-- 
Chris Marshall
07730 533 115
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDPGdYFuSQLHhkvggY1PfxbZQfR-2FKexA2KHRyXTiroKSrCDAsOkVdfJ3aj0lqp83HHjpxcggu21rKe1uz9sBBixAeYedsRlSYQGAFtxZJlCFvcCwzaUifjPee-2F3JpRXVU3ZEv9qbXtAYazstqYZ-2BOmxPVxu-2BwwvNc0L5iPZ4evFndlzHanfuOl-2B11JfN8JoxL3dvesn6mKL3rD7zlBF8Hu6zyOTs6ukkZOxYMy1RACmhf89W5T8q7Ph01cNkgI3Q-2F2CifUAHJU000Q-2FA-2BlXV6SDOC7s-2Bl2jKsFExPJhK-2Bac9-2F3yePxo57nUwgA3jG3nm95MrOo_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fQlyaHqVDMArbOBHz6TSvgH03A0OQ5wxkV-2BLfi141YsUGFrm-2Fp30b5UZ5tfszYFLwohL37v1Mcihw5bvlRLexY9URwGauZL-2BExfqya4oLzUt5RqxJSKXkMa5YiPXk4yXSQfUnuXo2UBkYytgfHIOTfmPYzQ3C1bAirFceYFNS2sGEiYIXKAD-2F3d7XWriXVMiTCiOUs08lrbgW1OqpbWUB4s
 
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Re: Bifrost graph - Really trying but it's not happening

2020-02-18 Thread Chris Marshall
Oh Hi Jonah,
Well ok as I’ve been quite a fan of ice, and it took me a while to warm to
it but I can totally see it’s logic, all I’m seeing so far with Bifrost
graph are limitations, compared to Ice. So putting all that to one side,
I’m happy to start looking at it again afresh. What would help is a
document that describes, with simple examples, what the structural
differences are between the two systems and how bifrost graph is so open
and powerful. ICE was / is a very comprehensive and what I’d describe as a
mega flexible system, once you know what you’re doing. Some would probably
argue it was too flexible for artists as it required some coding logic to
really push it.
To be honest, with Bifrost graph I’ve dipped in a few times and got
nowhere. A basic fundamental description of how the system is supposed to
used would help, and why this might be different to ICE.

Thanks

Chris




On Tuesday, 18 February 2020, Jonah Friedman  wrote:

> Hi Chris, I'm the Product Owner of the Bifrost graph. I'd be happy to
> answer any questions about it. What specifically are you trying to do?
>
> The graph is different from ICE in several ways, but it's very open and
> very powerful.
>
> On Tue, Feb 18, 2020 at 4:16 AM Chris Marshall 
> wrote:
>
>> OK So is Bifrost graph years away from getting close to ICE or am I
>> missing something?
>> I really am trying to figure it out, but either I'm doing something wrong
>> or it's very very limited.
>> Anyone got anywhere with it?
>> Thanks
>> Chris
>>
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>> Softimage Mailing List.
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>

-- 
Chris Marshall
Mint Motion Limited
029 20 37 27 57
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Bifrost graph - Really trying but it's not happening

2020-02-18 Thread Chris Marshall
OK So is Bifrost graph years away from getting close to ICE or am I missing
something?
I really am trying to figure it out, but either I'm doing something wrong
or it's very very limited.
Anyone got anywhere with it?
Thanks
Chris
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Re: The Softimage mailing list

2020-02-18 Thread Chris Marshall
currently animating maggots.

On Tue, 18 Feb 2020 at 10:44, Chris Marshall 
wrote:

> Still here and still using it daily.
>
>
> On Tue, 11 Feb 2020 at 16:54, Kris Rivel  wrote:
>
>> Great thread, trying to catch up on these. LOL. Still nice to see
>> familiar names on here. I'm still using it especially for animation. If you
>> tried messing with animation curves in Maya or C4d...ugh...forget it. I'm
>> still in the commercial biz and maybe one of the last few generalists still
>> working. I use Soft constantly and have a brand new box and it still runs
>> great for now! I try to use other apps when I have the time or if there's
>> something I just can't ignore that's actually pretty cool but I'll still
>> use Soft forever most likely. Hope this community keeps going!
>>
>> Kris
>>
>> On Tue, Feb 4, 2020 at 10:07 AM Artur W  wrote:
>>
>>> I am currently using XSI modeling for cinematic. I can't really use
>>> anything else. Even though I don't usually do that nowadays, coming back is
>>> so easy.
>>>
>>> On Mon, Feb 3, 2020 at 11:35 PM Ben Barker  wrote:
>>>
>>>> Literally yesterday ran into a modeler using XSI in production. We had
>>>> a great chat.
>>>>
>>>> On Sun, Feb 2, 2020 at 12:05 PM David Saber  wrote:
>>>>
>>>>> Hah good news. I hope this community stays alive. Even if it's smaller
>>>>> now, it's still the BEST 3d community ever!!
>>>>>
>>>>> Is François Lord still around?
>>>>>
>>>>>
>>>>> Thanks
>>>>>
>>>>> David
>>>>>
>>>>>
>>>>> On 2020-01-30 19:12, Alan Fregtman wrote:
>>>>> > > hello, the Google Group is juts for archiving? Can we talk on this?
>>>>> >
>>>>> > You will be able to when the official list officially dies. It's
>>>>> still
>>>>> > running so the Google Group is read-only to avoid
>>>>> confusion/fragmentation.
>>>>> >
>>>>> > (François Lord is an admin, I think??)
>>>>> >
>>>>>
>>>>> --
>>>>> Softimage Mailing List.
>>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>>
>>>> --
>>>> Softimage Mailing List.
>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>
>>> --
>>> Softimage Mailing List.
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>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>> --
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>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> --
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
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>  
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Re: The Softimage mailing list

2020-02-18 Thread Chris Marshall
Still here and still using it daily.


On Tue, 11 Feb 2020 at 16:54, Kris Rivel  wrote:

> Great thread, trying to catch up on these. LOL. Still nice to see familiar
> names on here. I'm still using it especially for animation. If you tried
> messing with animation curves in Maya or C4d...ugh...forget it. I'm still
> in the commercial biz and maybe one of the last few generalists still
> working. I use Soft constantly and have a brand new box and it still runs
> great for now! I try to use other apps when I have the time or if there's
> something I just can't ignore that's actually pretty cool but I'll still
> use Soft forever most likely. Hope this community keeps going!
>
> Kris
>
> On Tue, Feb 4, 2020 at 10:07 AM Artur W  wrote:
>
>> I am currently using XSI modeling for cinematic. I can't really use
>> anything else. Even though I don't usually do that nowadays, coming back is
>> so easy.
>>
>> On Mon, Feb 3, 2020 at 11:35 PM Ben Barker  wrote:
>>
>>> Literally yesterday ran into a modeler using XSI in production. We had a
>>> great chat.
>>>
>>> On Sun, Feb 2, 2020 at 12:05 PM David Saber  wrote:
>>>
>>>> Hah good news. I hope this community stays alive. Even if it's smaller
>>>> now, it's still the BEST 3d community ever!!
>>>>
>>>> Is François Lord still around?
>>>>
>>>>
>>>> Thanks
>>>>
>>>> David
>>>>
>>>>
>>>> On 2020-01-30 19:12, Alan Fregtman wrote:
>>>> > > hello, the Google Group is juts for archiving? Can we talk on this?
>>>> >
>>>> > You will be able to when the official list officially dies. It's
>>>> still
>>>> > running so the Google Group is read-only to avoid
>>>> confusion/fragmentation.
>>>> >
>>>> > (François Lord is an admin, I think??)
>>>> >
>>>>
>>>> --
>>>> Softimage Mailing List.
>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>


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Re: Softimage mailing list: 2019 by the numbers

2020-01-14 Thread Chris Marshall
Soft is my main 3d tool (fnar) still. Other than a big shift to After
Effects. My head appears to not understand most other 3d apps
unfortunately, and when working alone, there's no-one to bounce questions
off.


On Tue, 14 Jan 2020 at 11:00, Graham Bell  wrote:

> it was March 2014 that the announcement was made, so it will be 6 years
> this coming March.
>
> On Tue, Jan 14, 2020 at 9:31 AM Jordi Bares  wrote:
>
>> Thanks Matt, 5 years then.
>>
>> On 13 Jan 2020, at 22:40, Matt Lind  wrote:
>>
>> The announcement was 5 years ago, going on 6. Not 8 years.
>> Matt
>> Date: Mon, 13 Jan 2020 11:19:14 + From: Jordi Bares
>> jordiba...@gmail.com Subject: Re: Softimage mailing list: 2019 by the
>> numbers To: "Official Softimage Users Mailing List.
>> Regarding your question, I am also interested, it has been more than 8
>> years since the announcement so it is quite telling there are still artists
>> using it. XSI was so freaking good!
>> jb
>> -- Softimage Mailing List. To unsubscribe, send a mail to
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>>
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Re: Friday Flashback - 20 years ago today

2019-12-11 Thread Chris Marshall
Blast from the past indeed!!

On Sat, 7 Dec 2019 at 01:24, Matt Lind  wrote:

> Found this while exhuming old email for another purpose.   A digest email
> from the Softimage|3D mail list from exactly 20 years ago today.  I removed
> the attached emails.
>
>
>
> For reference - IRIX was still a prevalent platform (but rapidly losing
> ground), XSI was still known as “Sumatra” and only rumored to exist, VHS
> tapes were the rage in video technology, and many companies around the
> world were in panic mode preparing for Y2K which was only a few weeks away.
>
>
>
>
> 
>
> SOFTIMAGE 3D Digest Monday, December 6 1999 Volume 01 : Number
> 1152
>
>
>
> In this issue:
>
>
>
>   Re: VHS Tapes Stefan Tchakarov 
>
>   Re: VHS Tapes Stefan Tchakarov 
>
>   Re: FOV effect"Michael Arias" 
>
>   mocap "laurence hall" 
>
>   VRML- Animation   "Dirk Wolfram" <
> dirk.wolf...@cityweb.de>
>
>   Re: Irix problem  Adam Seeley 
>
>   Re: VRML- Animation   Hajo ten Thije 
>
>   Keyshape problem ...  "DC Comeau" 
>
>   Re: Keyshape problem ...  "benny" 
>
>   Re: Camera FOV rig (thanks)   Diego Gutierrez Perez <
> die...@shiva.cps.unizar.es>
>
>   Unrecoverable scene?  Diego Gutierrez Perez <
> die...@shiva.cps.unizar.es>
>
>   RE: sumatra delays"Tapu, Dragos " <
> dragos.t...@compaq.com>
>
>   RE: Exporting a model.Bruce Priebe 
>
>   Re: 3D texture NO deformation animatica 
>
>   Re: mocap "Alvin Sebastian Hoo"  >
>
>   Re: sumatra delays"Jeffrey Twiss" <
> jeffreytw...@hotmail.com>
>
>   RE: sumatra delays"Nick Michaleski" <
> n...@mercuryfilmworks.com>
>
>   RE: mocap Gordon Cameron  >
>
>   RE: mocap Gordon Cameron  >
>
>   Re: sumatra delaysStephan Haidacher <
> digital...@netway.at>
>
>   water surface and wave... "Calvin Cheung" <
> c_squar...@hotmail.com>
>
>   Re: mocap "Lawrence Nimrichter" <
> lnimrich...@earthlink.net>
>
>   Re: Irix problem  keith 
>
>   Re: mocap Ken Cope 
>
>   RE: mocap Gordon Cameron  >
>
>
>
> See the end of the digest for information on subscribing to the 3D or
> 3D-Digest mailing lists and on how to retrieve back issues.
>
>
>
> --
> End of SOFTIMAGE 3D Digest V1 #1152
> ***
>
> To subscribe to 3D-Digest, send the command:
>
> subscribe 3d-digest
>
> in the body of a message to "majord...@softimage.com".  If you want
> to subscribe something other than the account the mail is coming from,
> such as a local redistribution list, then append that address to the
> "subscribe" command; for example, to subscribe "local-3d-digest":
>
> subscribe 3d-digest local-3d-dig...@your.domain.net
>
> A non-digest (direct mail) version of this list is also available; to
> subscribe to that instead, replace all instances of "3d-digest"
> in the commands above with "3d".
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>


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Re: The Softimage mailing list

2019-11-29 Thread Chris Marshall
When I had Meg Ward working with me we tested out the XSI tattoo transfers
but I can’t find the photos we posted. That must’ve been 18 years ago
maybe. Darn!

On Friday, 29 November 2019, Chris Marshall 
wrote:

> So Is there a date for shutdown on here? It’s been such a lifesaver for
> sooo long I can’t tell you! So many excellent people willing to help
> anyone. I can’t thank you all enough.
>
>
>
> On Monday, 25 November 2019, Thomas Volkmann 
> wrote:
>
>> Just wanted to chime in how much this list meant to me over the years! My
>> life would definitely look different today if I didn't meet the only
>> XSI-junkie in a 3dsMax centric Studio on this list, which resulted in a
>> 7year Gig in a lovely small town in Sweden. I'm lookin gat you Jens!
>> So, still and forever lurking, but I haven't touched SI in a year and the
>> "in Softimage I would be done by now" moments get fewer and fewer and get
>> replaced with Houdini/Blender, whenever I have to work in Cinema4d...
>> Great meeting you guys! I'll stick around...
>>
>> cheers,
>> Thomas
>>
>> On Mon, Nov 25, 2019 at 4:40 AM Francois Lord 
>> wrote:
>>
>>> Yes you can use it with you regular mail client as usual.
>>> On 2019-11-20 12:33 p.m., Sven Constable wrote:
>>>
>>> There are no buttons yet because the google group works in archive mode,
>>> as I understand it.
>>>
>>> I never used google groups but I think it will be accessible the same
>>> way as a regular mail server. So you can use your email client as well?
>>>
>>>
>>>
>>> Sven
>>>
>>>
>>>
>>> *From:* softimage-boun...@listproc.autodesk.com [
>>> mailto:softimage-boun...@listproc.autodesk.com
>>> ] *On Behalf Of *Pierre
>>> Schiller
>>> *Sent:* Tuesday, November 19, 2019 8:44 PM
>>> *To:* Official Softimage Users Mailing List.
>>> https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchiLG9o7ECJDJ0Mw-2FRzSlfldhFWvv2G7M9xrogMv-2BiUgrG-2BmCVAfC2HxBWG0Czpbw8UUe9Xkbh68Twjp-2FiA-2FSErDaB0QMN6TZInAAMY3U5tTiO1pHL3fqc59MeZ53LOZG-2Fxgw7w1ET7NsZfhM1NrTIoU8e4itqB8an6cilichw7ugVnCs-2Bwed9bSquuodJl4wL3PlTXpIO5wcLvXRKdeVH90tWtwiiUg-2FMU-2F-2Fdr2qdLl-2F-2FrLlq5YGlPS40kbXP2KxHflgRvpFRQ7LhTxpUSLJEg4KHtu7P7jrWJG-2Bccs7jXjUHkDe2IXvIK6EHVdbCJ-2BqwZqWipA-2F6DL9k9vTNC1VRBQ-3D-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuQi5wkRU1Ch-2Fbbz-2FsIaTFR5UikGLy7aONK1oPPAqijVOx879u280-2B38lp-2F00Y79c6AXoaY-2FVsA4Pnhofo8Jz39SFoBtXCyawFufpQrGx9mamZQvLVcJ60q42-2BIum-2FZOeUUcF8po0I-2FKYwhNpCzKN0QjSMBNnDKlgrk9TGw79K334taIxGhnGsGBDs7U3XjWlog-3D
>>>  
>>> <https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOmMAKB8JGacZcowsK4IlqY8aQGPpnujEXNbmyey-2FEv7HGtoL-2BI-2FyFXaqM003GW6wYi36VK5RlUUzB5WqXMoPTwNPainGGlvtCQf4gB0kvKV-2BemHEdbkZyAlHTPmi-2FqcIwxgp4zIjZ4L4pSRLZZd94i6P1BAFeL8KpAmmwcApBtn1-2BWNRNEisDjq6G6onX3PedTbcYESYDRa-2BuUrcTdgRstX-2FlZ65yk87kl8DS8GlR-2FldD0BJz1CL-2BxotJ0-2FqoWt3GC1eZmu150tHt2Hoo7vUfqGlc8sqyr9inao-2FKutkAOgrAOeNlytXSiAIF1EO1eTA0gi-2BeXOIpeNXs9hqsso7J31GGtx98k27SWSDYO3IFSzdycBCTT-2Bch2rVQ3Tpkl490nRx67wClmXK-2BWbCerqE-2BB9dUnHdxXkB8l5uu-2FhbZWW6Qhe7PcKiZNQ4LOpoAKu9Lc7VUd7En4i0CcSwSjiOPUNCD5rT26oV2jJaSvc0rufoihqOh71rJEYJ4PtNqpSNtF-2FF7NYTsXfZPwrNKVOueaUyYo-2BaRAO45QVBDCnawt8-2B22Ir0wklM-2B5TDUVctT73gmXYuLhEUYk8-2Bbw-2FcgKC32-2FKZeonHPkwD7E-2BR-2FqQx2H4o2daePpnrKB58lQEYu8-2FssPDoALWJg2MPhUb5ph7vugwmxw5eG51pWaOZmKUMSbzD1vqaakGuLEhZVVPE2kS6QfGkR4S4Iky-2B12jp7QK3c3UfsCGoWvy2b8-2FEEaa7Dwv-2FTI9I7WolubcN-2BZhkqNDhJIdxDoyje74TJJKsL1f462B3-2FvXUtW3faBLtN52U2M7CmwoJIF0S22OmtEjvpA1QGSy2OZZVxsyklI-2F-2FP3tesOSnhW6f-2BnX7bGJRejyhKTpLEFZHvVcVDXu7YwgTie1-2FXycp6Rwqh0OdNZ6UgorrNkADPJlhPaJ3zatvufG7n1E7ZwjYeMpNZN1-2F-2Bk2AyrAfdpWcnkkHf2TY-2FsJUCTezPmtE-2BHL-2Fd3qPnwk9-2B50Xn4GAUgEiV0osie8t1KQdL4HnJRcCVsR8Brc7tApk3kx0wymLflor5uLsR-2FsxnsqzjkXZ-2B0jubXz-2B5Y4gKVBE-2BySBl2Iz2zIfhdr7G0Qwv9Vr3bliA1NMn3OPOZ7GwIFO2L-2FzX6PFi1gNpanILgrqh4kitRMnkGCh0W5aA6yEXCkQ-2FGX3SrdDPjIX38vtVDaZUQenPFzlgSWnHjU-2FVVbHx-2FCth9f2CNMG2rN4zyWgqZqpNTSdMIbWLD6CnFIF5Da6y7cK8kNJ6oTnsGVm-2BRpAJziwsa869QcrQErMtAX1dfUVKFUHPosQWPFFSatc6-2FUBM4Zvr4pfqzban-2FTy7M9uy58YoqQC08aNH78Y1Vd9zcFNT9Pj8L1hED3uPmBemXO1XY7VJbgOgzAnyKoGCbGAiyvw7mnZAiRrh-2BVP7BBWAcA-2BqDB1OXmDCH94-2FcOA2drXdT4Btwn3szrKHJvukFn79-2FlzyZhmHhsCoRiUrQ74jWIhbdhon-2FxCBVwJ8hvnfOnMBJBV8W58NyqZZxZEfr1ezrhj9QZccroxMLpvtaRvoJ-2Big-2BeAWdYHWAXGtEE3O-2BCt0y4L9KmpjX8uXKFvkPlaltcj9Z8Uhnqxb6NL9-2BTSXH7ji1x9oB8d3Gqt8lA32ebhxwPjUPtUAIMbLuj003wwxQFQ4Py0rHoXu1tND1XytIB0d41LnwpRXS9qgXTfQQHwpE7gu9rLSQUWquS3cFFrjIpCS0gGydlh8xbDkOJ4rgqcqhcCYRzRs6juNm9dbuNldjDv1Z9ePhcHLlGxv8p3O1UkX5-2Fo1IcjiOLCvWv6zsGclXN5Cg8cu2Aj1mNCvqgL4mwzpuJ3YxNvbjNsEcoqUlu8cQ4qtlsjzjY1Aw

Re: The Softimage mailing list

2019-11-29 Thread Chris Marshall
n9hUzZ-2FWKXYOh2IgpXJF6B6acUy-2FBsGYsN-2BP8yA9KmD05l7uurR7-2F-2FWE4SsV03td0Lbm9syQWdxRaxuAPrtguOuz78EJs0fkpmfsr60eOP6F39JRNpS2xT5nCrnazXLe3Ukb-2BiJYBZndo8z6-2BCzZ7Y0K0QJ-2BJq2QptBn39bSUriR4-2FkfO8xm5EPV-2Fd6t9qnr2sy2sYgUyWCjgjf6av3sqFp6CiEhHirAWxrOJVIPd4m0-2BvJeRuFb1Ep4-2FSqJrpDM8kLsOOeeGw3Hj-2BsvRnG9v-2BDRLizgKue9wwd1IY9AAmZUHMKFIevfAVk5iRiWANjrEYr78ZVhdj5LtOWfRGjO-2BmMecsx942QwP05HwQzx-2B8-2FSCtBrSATeT6183GoLKhjhoPcA8nCMKLygXfAMd4HscoHWLFmUMmDtZB6lg3EDM4fTOJ6OHA8p28xELLUU0xXFK6IkEHA-3D-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuQq3005NNCU7uyFs9JPqAgw3ANOVRLkdRI8iQNQC51GhtP9b6h22-2FU-2BNBTEmzGB-2F4diWk7Kcw32t0KPZZodTJ16YeCnW9UppcEf9UOuxXy9fsbrDHRLAeQIzjjjYB9QGxaqj9vNSL5PZ9INvQ1exVhitlx4xJWWx1sxaIWMECATKvs9khwhf-2F5oqYwK1AznYTE-3D>*
>> .)
>>
>>
>>
>>
>>
>> On Thu, Nov 14, 2019 at 7:17 AM Mirko Jankovic <
>> mirko.yanko...@protonmail.com> wrote:
>>
>> For you still alive SI guys, I'm stil happy to help out when needed with
>> a small render farm of mine and redshift. It is idle between my projects so
>> happy to help out with some gpu muscles, guess it is hard to find some SI
>> support around lately.
>>
>> Keep SI alive, f AD! ;)
>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>> --
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>> with "unsubscribe" in the subject, and reply to confirm.
>>
>> --
>>
>> Softimage Mailing List.
>>
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
>> "unsubscribe" in the subject, and reply to confirm.
>>
>> --
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>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>> --
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>>
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>>
>

-- 
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
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Re: importing 2d points into Soft from 3DE

2019-10-16 Thread Chris Marshall
Thanks Adam,
Sorry for the slow reply. I did try that script but I think I had just too
many tracked points for it to cope with.
Cheers
Chris


On Thu, 10 Oct 2019 at 09:41, Adam Seeley  wrote:

> Hi Chris,
>
> Glad you got a result...
>
> You could always try going from AE to Soft using a script.
>
> AEtoXSI on the si-community site.
>
> Hope all's well.
>
> A.
>
>
>
> On Mon, 7 Oct 2019 at 23:06, Chris Marshall 
> wrote:
>
>> Hmmm I haven’t seen alembic. The Softimage output doesn’t include 2d
>> point tracks and it doesn’t seem like the other 3D app exports do either.
>> The 2d tracks come into after effects but I need them in soft. I’ll see if
>> I can find the Alembic option.
>>
>>
>>
>> On Monday, 7 October 2019, Steven Caron  wrote:
>>
>>> Can you not just go to the 3DE4>Export Project menu and choose what you
>>> want?
>>>
>>> They added Alembic IO recently.
>>>
>>>
>>> On Mon, Oct 7, 2019 at 3:42 AM Chris Marshall 
>>> wrote:
>>>
>>>> Hi All,
>>>> Any thoughts on importing 2d point tracks from 3DE into Soft, maybe as
>>>> nulls or something?
>>>>
>>>> Thanks
>>>>
>>>> Chris
>>>>
>>>>
>>>>
>>>> <https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOmMAKB8JGacZcowsK4IlqY8aQGPpnujEXNbmyey-2FEv7HGtoL-2BI-2FyFXaqM003GW6wYi36VK5RlUUzB5WqXMoPTwNPainGGlvtCQf4gB0kvKV-2BemHEdbkZyAlHTPmi-2FqcIwxgp4zIjZ4L4pSRLZZd94i6P1BAFeL8KpAmmwcApBtn1d8r2DQxpzb6mk-2Fw-2BTPx1H61sN5QQNed0pEkPoRzlNw3kFia69Cd7DDh13py9gA4Wng-2FpQAhUBZCjQnmKcYLWv72j6VqQ59kRZeKJAwv3rgNOzURSQIMOjQ8EYkcUmU4FphWgTpaRCBTMG3LDf-2F6TDzOHrFPLITgTluXWU0MDgCZhfrgz0gWXHnFVtyhuity38eWQPByDHTGqJOTNWmZYabRmnVa0SUUY3YBrQ1hJHy41uKHUn0DA8GCFBURqzkc8QBznr-2Fvj5BOizZg6vmksl51T8zO8NKbFDIRXJ2mISq4-2B8wC7DIdoaF3JJEVNX8N4y1-2BZpni1AKBG8ttCdN716E67Hv2ic0tt4We5siDKOHpBq-2B0mSw8GWtiRgeyU5glsFrHKuatPhX0JAWr6gES5H0XwwBEFDChn8My5M-2BsW70kS5eLSZX4I8KKLr6S-2BshAH231TQ42pD-2FWopgTPgr1Erix4PwymXECd1guZW5bnGqfoDFp-2Bx3WsKfPuqxmuASrsNt0FJB8J3h6f3WK7w9be-2BCmdOLJJYBDtB5-2FwK-2BNAbugnu9AowtLf7ICA7mlRo-2FH5GMGon9tNtkZEcKpX-2BTipDKLaTNoztRmG0O9fKgFAhrMY-2FOlTL8aH73EGPwExk1sCIrX46fG94TaMbYiJuFSRM8UEvE-2BXglEp7WHhju6M9k1r0GIIxb9Bjyxhk42XAHId-2F1A1u2m4XozH8V6Mtqle7NRlLG2a01KqX4klT7AfcRmD95V-2F5HeObDjMivOISk0BD2NOwI8EIUC6cCBIYPpE8YsxFgmw3RroSgr05Si1csHTknuQHpPZOaCyiicwUGd-2FV-2F3uhzJAxA6dpn-2Fd5jvMpnsby4z3VIilG3FwjP9mHiYGvUKOPsbBRs6W1QHr8c15ETfQGn2H1TGMtMc7TVTxMHIEEMy85vaV0Xx0-2BpL2CTf-2FU2S5Ytco12w1mUX7IiVLz-2BmK5NRbln1FhXksNt13LuA-2FUKWW1oT6gm2miR9R2rirYnGOj-2FVUH5ddSonV5tndTmtPAN4fDlVYNuZsr6FH-2FQ2aHWGTzbHslmm4M4y4NVdaPwAI5RRaoh4NnJo3yhJ22Lo-2BgxJmKc-2FfS5EJ8GruMXKPgQ1GPIqQxo5sMj-2FTwz1eyL-2Bt1izohtYleJ71480wPs-2Brv4Rp5lXB-2B69n3XOna3JAIOkd49DJ2GSPiOjKYfIssHiS3mmTWVXHss02j0sYPwCxkQVE7wuzjzmAYUCcqvyLi0RgDJi1bmwPrf7MYYZsZ86GsC6i7jF6MuI4DmyClMRvqwRBgeWuIwpcviA8A1n4nUaUVhpqZ4XSuat3YRsSwJRSD1I-2FJZ7f9LoBylWzUMVD0vxvF6E9ijnzDeIrhWxb8IwIFP18aM7DJNTE-2BxxUGs4-2BVRM2wUf8-2B96r2rrA38nA2bsxlQQwvbMN1Hkly-2F1MCm-2FJa-2Fhc2xA7IxyLTDPl5ZwW-2BCCK3cXIxB3V0fBdPSlyxQvds-2BnvJAVcXqxDhUFsS2lw6cCpzs9f6CxKfeiADc1R7vgu6Qas4Ua8NAJfgcEQIweRseZyVXrlyooIpTbo2NInXNhrIITF2cdAfQqP42Ol82wrQhdw9QbmWrXpPMESQAmsjx0OAOEQBFJHREB6RR4ZtNdeKpqn3sBxIXCnG65MIcWEauTwA90g-2BQFT13Xv9sjoNAuyGey5anX4BgU7ivk3x21N9f4lndyuaLiC97BSNGIpNROifACilSQLIX3TSqdHBvwqSwZpahyGuLWEo-2FIDxM3DzrkqbTu5Q9Z7TBhu-2FrCRWC89h7Cj0rS-2F6m85bfBuKq4G0X9b5du3WrdvfVLP5QbHaLOj4HetRriRfAaQXh5-2BqCxvCGu6cT4oC98A4fqF6LJU9ymw-2Fehnb2noHUlFJa78u-2FFKycl6kBhOEr39OHJWfzhM8-2Fdt3EKEFFcswWQgyP2nWkjbIn5If1PrilIZgCGXsT7VwxalD8fsDcaaTkDSylCD9QEXNoW4paBua6zKYzz-2FFceOWn-2BaUMAS7nGiXfWgWHNjnNR3ZEN8Dh7k0IQN9mA-2FerLjqURVR2g80vOHl9WBOf-2F1NFQ8u229eVcI2WK7h4S9uhNMT5kR7RyPV7z8CA4yLrivPE-2BiVuwr1n83qrJQ8m0tduvXXQ61fyXrikVEXN82N7uayY2BjTCinc3VLXlvIRhx95DnXzQMci5bVfZgXXqx5EfJFP7tvXc-2BYpRzPQZxTB9MM3GWhv4B0WybaySdndLbclLxp-2Bq-2FwWQXgpwMNSxBeCt9r0EBeP3xnYYsoX2CDpWp3gB1wOq2jPih-2BinYEx4sX3L4zhGVzTHIK8BcfJ2uwd08vjCieVeoo20QB9ELj3z-2FSRiYxtMRIrYC9crOWbrL6b0DEf06-2B46uGsbukqdgesszbTVgAXyVJICP7hkiC3u-2Fibok3M2hTJ39jcl8pqzX9ksTEZdbGmP3P2yuEGdY-2Fns4UR6nYTd2rzAzmb2GdWo0pH5HMj6kd1wqVN8Ww14lfdMpsc0SRkFkDwtnSJBkMTjjIE2MjuMkyXc8iSRV5hUKXs4L3q0hOIJFMrEK-2FdAU3VVrApHAC4vFNgW7x5M-2BTF0Gl-2Ba9MQ3ORaUnpwuku569P2gIDqmO4Ij408XBNSAu9MhiKgyFy8UgCnJ1y-2BARnYeVe5Xoc-2B1HewhkChZYOPwo73iyGFPTMQlCljylKJlzzGq7TjeuhCR-2B5KkGKY-2FUiUoIDSf7EiznOy0fwp314VNEjWkee1obu-2FPVhhBkeQ-2BeSXBJeB76V1y7b-2BAOr5Kz9Khy-2FDIeXkbBEijSZPThSLXtQSRPkvhnjdOtdLLILtOZyAlqb9VJvHOMqGlR4VN8WU8Mjwn-2BIcdRopoPN9uxCHmzbPCAm-2B6uzwENmsmPDzlbHap9nL6UOAw4JwJnSUSizLfg88mXe7612sEbKmqeAO4Pkbre-2FFhMwe-2B797CYsE7J1kq9y630heXjis0QynZazh90d-2Fuyaw7VltgbLbdOGFD-2B3qQOIKXETumo7xTAHwx8BWpntp0h-2F2CHDeSfD1Q-2F87KTJkpTHgnE-2F-2FFu1Ck83bKxzYS7P4f3pRc9JNsSSme5B5K9NqKhtnh7eRGPABcYm9zsdMN8J9FKa25EVYtqAlTNErF-2Bx0

Re: importing 2d points into Soft from 3DE

2019-10-09 Thread Chris Marshall
Thanks Juan,
In the end I managed to get one of the py scripts exported by Tracksperanto
into Soft by reducing the number of points in 3DE. Deleting points in 3DE
is a pain as it appears you can only select them in the list view, rather
than selecting the ones on the actual image, thus making it extremely
difficult to group select in a region. Anyway I got the file down to about
10mb and eventually after about an hour it loaded into Soft, then took
about half an hour to run and generate the nulls.
Whether I can do anything with this now is highly unlikely, but I'll see
how it goes.

This is the second job I've tried to use 3DE on. It's without doubt the
worst interface I've ever experienced by far! It's like going back to the
80's and MSDos!! However, after following the very elongated tutorials on
Youtube, I figured out enough to get it to do an auto track. It's tracking
features seem pretty good, but it needs a major overhaul to say the least.
I don't do a lot of motion tracking and haven't needed to for a few years,
but renting 3DE for a week was by far the best option. None of the
alternatives came close to offering a quick solution at a sensible price,
so I might complain about the interface but it did the job pretty good.

Cheers

Chris


On Wed, 9 Oct 2019 at 11:17, Juan Brockhaus  wrote:

> hi,
>
> I have an attached ancient jscript I've written in 2012 which could import
> a  rz2  file and created nulls per tracking point.
> no idea if it still works.. since I can't test it anymore...
>
> but if 3DE can export a .rz2 file it might work for you?
> rz2 format is originally from Matchmover and is just an ascii file format.
>
>
> rename  .lalala  to .js
>
> Hope that helps a bit...?
>
> Cheers,
>
> Juan
>
>
>
>
> On Wed, Oct 9, 2019 at 11:28 AM Chris Marshall 
> wrote:
>
>> OK So the alembic exporter doesn't include any 2d tracks. I've tried
>> running the 2d export through Tracksperanto, which generates a python
>> script that should create nulls of each 2d track, but the file is 10mb and
>> wont open in the script editor.
>>
>>
>> On Mon, 7 Oct 2019 at 23:07, Chris Marshall 
>> wrote:
>>
>>> Hmmm I haven’t seen alembic. The Softimage output doesn’t include 2d
>>> point tracks and it doesn’t seem like the other 3D app exports do either.
>>> The 2d tracks come into after effects but I need them in soft. I’ll see if
>>> I can find the Alembic option.
>>>
>>>
>>>
>>> On Monday, 7 October 2019, Steven Caron  wrote:
>>>
>>>> Can you not just go to the 3DE4>Export Project menu and choose what you
>>>> want?
>>>>
>>>> They added Alembic IO recently.
>>>>
>>>>
>>>> On Mon, Oct 7, 2019 at 3:42 AM Chris Marshall <
>>>> chrismarshal...@gmail.com> wrote:
>>>>
>>>>> Hi All,
>>>>> Any thoughts on importing 2d point tracks from 3DE into Soft, maybe as
>>>>> nulls or something?
>>>>>
>>>>> Thanks
>>>>>
>>>>> Chris
>>>>>
>>>>>
>>>>>
>>>>> <https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOmMAKB8JGacZcowsK4IlqY8aQGPpnujEXNbmyey-2FEv7HGtoL-2BI-2FyFXaqM003GW6wYi36VK5RlUUzB5WqXMoPTwNPainGGlvtCQf4gB0kvKV-2BemHEdbkZyAlHTPmi-2FqcIwxgp4zIjZ4L4pSRLZZd94i6P1BAFeL8KpAmmwcApBtn1d8r2DQxpzb6mk-2Fw-2BTPx1H61sN5QQNed0pEkPoRzlNw3kFia69Cd7DDh13py9gA4Wng-2FpQAhUBZCjQnmKcYLWv72j6VqQ59kRZeKJAwv3rgNOzURSQIMOjQ8EYkcUmU4FphWgTpaRCBTMG3LDf-2F6TDzOHrFPLITgTluXWU0MDgCZhfrgz0gWXHnFVtyhuity38eWQPByDHTGqJOTNWmZYabRmnVa0SUUY3YBrQ1hJHy41uKHUn0DA8GCFBURqzkc8QBznr-2Fvj5BOizZg6vmksl51T8zO8NKbFDIRXJ2mISq4-2B8wC7DIdoaF3JJEVNX8N4y1-2BZpni1AKBG8ttCdN716DR3fpvY1h2nZWbK7zF2My7ZFsj-2FcRuZe4MdW7497g0eCKfAS-2FLDS7RgjKK8fNEN2sRTOwy7qb-2FTArp-2Br4Vb7Nj9vMiRrA01y98jz34J5s9d7y8Cc-2FpRv64FG54RxscyMmCo05PRQ8eCn6sOC4dVunwSE5aT-2FUCUU3JB92NHpIkghWP-2Bm3x1gL6iZSfE3cYZXfcwuACPmlQjhSFI131F6PUoZ12yRadCwpolw1ClH9pZmw9D4w-2B3xfTHu5jP-2FjggzZwgk6SGL85XY1DNP-2FAexLSE9UuTboVW2l24r1hQ20HrW40a5RJMof1MpY0wUh9dpFhzGmn1MMlr5xFoyINac34BpbGBUjgGXEgfoMl-2B9GUN8QtxSV2yVSgNndcu1vOfPAugdP6OnDOBceR6pCCTqU4Tgk2Q0m-2F7Q4FCAwRp-2FxlYIxzthLtggzpgbaztt3F5DjFj1P19tD6j5OdRVmDXsVZx8VJMZj0fYFAWZeXuH0uDUq45qJiDGMPlhOeY9q7LCPBoCnNdvekxoGLPpHvX-2FUjbO9mWbb7O9IA1Mi-2BPpprgXY88dyvStQwrbNb-2FwNlnj-2BeTjaeGupJ6Obnrf5RSM94GgHSN4WPlSfb91T-2Fdjj1CTX727KGJSM7yZY-2FMSxuCfE0KMXcD1P6Fwx4rdzjbUXCinFEtIuKAKBfshTAKyhJEM3EhMAdIEvSeWqs986uPCEIj-2BVkoYFx1Pbk7oVZ3G5Vnh-2FIZge9NadwfGSPNgj0h2nai1kra7To6qi3iWz6gb6HJ-2F8XwuLdxk0ZuYr6gJ6tkDErp8-2B1nRskAvC4WU4NU2mXDN0zhDvdm8Yt0cp2KazitBdX-2BXsR54CEv9X46m-2FjRwIT0tTfFUUTZP50WDG7avn1CyB9eIMHGWwhMiuF-2FQ-2BT0X8IZcZWcXuZ3kb-2FbpUktxt5SWQm-2FARHK11H-2F-2FHfeVTH9wj6dwUhmC7PcXmX

Re: importing 2d points into Soft from 3DE

2019-10-09 Thread Chris Marshall
OK So the alembic exporter doesn't include any 2d tracks. I've tried
running the 2d export through Tracksperanto, which generates a python
script that should create nulls of each 2d track, but the file is 10mb and
wont open in the script editor.


On Mon, 7 Oct 2019 at 23:07, Chris Marshall 
wrote:

> Hmmm I haven’t seen alembic. The Softimage output doesn’t include 2d point
> tracks and it doesn’t seem like the other 3D app exports do either. The 2d
> tracks come into after effects but I need them in soft. I’ll see if I can
> find the Alembic option.
>
>
>
> On Monday, 7 October 2019, Steven Caron  wrote:
>
>> Can you not just go to the 3DE4>Export Project menu and choose what you
>> want?
>>
>> They added Alembic IO recently.
>>
>>
>> On Mon, Oct 7, 2019 at 3:42 AM Chris Marshall 
>> wrote:
>>
>>> Hi All,
>>> Any thoughts on importing 2d point tracks from 3DE into Soft, maybe as
>>> nulls or something?
>>>
>>> Thanks
>>>
>>> Chris
>>>
>>>
>>>
>>> <https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOmMAKB8JGacZcowsK4IlqY8aQGPpnujEXNbmyey-2FEv7HGtoL-2BI-2FyFXaqM003GW6wYi36VK5RlUUzB5WqXMoPTwNPainGGlvtCQf4gB0kvKV-2BemHEdbkZyAlHTPmi-2FqcIwxgp4zIjZ4L4pSRLZZd94i6P1BAFeL8KpAmmwcApBtn1d8r2DQxpzb6mk-2Fw-2BTPx1H61sN5QQNed0pEkPoRzlNw3kFia69Cd7DDh13py9gA4Wng-2FpQAhUBZCjQnmKcYLWv72j6VqQ59kRZeKJAwv3rgNOzURSQIMOjQ8EYkcUmU4FphWgTpaRCBTMG3LDf-2F6TDwvV9qZ-2BG9q7ssiovuTNQk-2BqbyKbjgnpLMPWjrNK4b9mxFN8XtaDqrWBM4LXFVoweFVaopwXPVKVWdoLr2PAmnX9oBQrHSnSjsUq0mCxukKS-2Bxqz5SMcaa0VQcYxouA-2Fd5v-2FZrrgHmwIzvhp-2BYFsVpx-2BwcfVaNyJTOnrEEGpJwl9SjMuIZ16f1gtCmXXySO9PrckW-2FSFt0g8GdA0zBJ9UVvf8J9PH8bpyljoU9qvnuXwVAvbuEnRVjAJu-2F75H8IkdE1HCdEk8MvcVmEyG0eN0tjyZDqjCbXolxdMBjqtmjsUXL7-2F-2F2H8i-2BrynD-2F-2F0wr7TsowKr6RFg-2F-2F2OEy0R9dHHDeoPG-2F-2BF8b43h-2FMf6YYlyaybgOYlajHFmpxXIJ4LmD3fdNISFTCv5Oa-2F-2Brn9OIUOTzkY2nokRW9h2n1cbLwVzS4-2B8sH2ze2pOXEqdBpE33cN9uYJJKE7x9paRjCXSN-2F2ZfXh5687HrWpJVB9tsULDC4EtK9UvsCXFJj4UAsY05QxQZsMjpVAkjMW3ui25H31beK-2Bwp1eWJYWmemUkHdRmrU1TEY-2F7Ql4IRyHcMAbJvll62OmbYWmi1aOg2jlDeLpCo2RnMTPrsIoTinqneGCck1NPIsRzkOb11GQRTfN1U8Pm9sDwTKeSD-2BaB1W-2FCZhtx-2BPfbN-2F0X6fTeTV53iA-2BBWLupivz3yC1nsqb-2B8AyLza78YV5Gvk7rD9-2BQDNxU08rMbnWTkT3EDAbnbeQoek6rzzu6M-2F-2BxoBNsHoy8TAKcvdL4SGfzGJZmtwCuN7oUTUzpyR0HIdj0P3KAXV3pfTspQnsw59YlX1z0GnU8859FiPQKajjaVShMj0i-2FI6KGG6ADf3jxgbdRmETtNsNMSTbhWdNoLAF5TX2tY-2F6gK3w8-2F5pkfRi2keYJrRPOeRZ8zX4JJTZCmwn7TekkL03pfiUZsIA1rfnyK-2FS81BCQ8alh6-2Fp2WfCWShzRLXl4dvpPub-2FxignmJhDd5NoJkzQRsA7uNjJ9l5od1WL33ZKuCPbN-2B2sBW1sIt9iWMY6K8IMXFl8QuU80nLvNpgRFKbFoo3YVqrIQHjMTTXYhZFsm5YrYhIqz-2F1Ex5taAvcONfwP-2BfFY0snMmhIPyjzzGfuf9o01xLoSTLKGPEzIDA2tt1NN7NkOg3hb9yKiRL2idbHJJtNKQyvdSGi7qpuphqCZYkHe1kKwOtnltUrAKrw-2FX-2FwMnCehQqtN9sIumt-2FRg9iFlHvLyHp-2Bl3oAUOBKzUglJ-2BRz9OQfmaWWUxZlGNU6r114QhTGBlSHDxgjugA23Aq-2FYCquA4ZrFjuplUUbWm2P2FSUSMOwbvc3wG-2FbhfsazvCQibk7gtlKhnHQSxboBYRauHuq6IdrK0E7WmDdiKpTjqoYBjhHeJfTxKLV-2FD5yuQxuS0apIM8fd6kgKoDqt6k9YMLVoeQFylxOYh63ppfhP5vDOF8iBdL-2FQM9ck6M4dKCpp4NejmGd-2BpNadAlUuv17pRd0lqv93DrGb3pI4MH5eL7iS8D7bfpvXRkhv3HCcbM8dXxfDBkMSA8WyDAG3LH7j5DKFMNqUbX4p1DJ7kGgCULr2E1sfhDDHDjL0QPtIvAbk-2BR0cbANuWiw2fjl2lrfdZqlbBCVwbxgA8kPp1yhix28Ufhn-2BGQ0gHq3Jss64IcmcflUWYhrle7m4VMCyBjLx7vUJr0auaXv9N28g1ZEN-2Fg1vVLcOTOsP3qO0G3IQdt8hYhG2YueDtP7dXO3L2LSFHpcPrxI1jjxXdMjtjJ9AgCS2pvwM7Gl2oTLktXfFtWN7k05R7K-2FwPbWvqO4kXyFMrJAmaDRKg3XCkmD98rkegj9GXbypuPfRrbreYsL0OzeBB9B0hStv1J5Wv5G5gibxvLvYCxzuT16-2FMo88HKGc1mwKfwh4JL1azO4OqPWZgLseyKXXVdRZU7q7-2BQaroPcgQ-2FvtnNJ-2BsGwdMbZps1quCciqGchC7AoRn5RX7mu8ZoV4GRIohpIoy8aYn7YnWxOxiHPeZw7pGLB3w3MSmRWn5M6XFkwyK-2FwZGsANZMZZNdQxWe5-2FaEEIOgKVB1hG-2BS0Sr9LlOArZ-2FnaIYCd724hyyInSo3GN1lum8T57NKfUUq-2FLHwDbVHBNOCBBDo9ie5x7Te1IBcyUEcB9yJngye-2Bukjeb4i5Z9p-2FUXp-2BUYu8BWuc3m2YKLyKlqjx2M0GeZN01DlbvYBjoRXB2ziK5utS9WsRf2qN6g0DbvKg2m3UXeEsVUUzP0RYHz3gl6GxJgH7udDnLFg6-2BQI86L7uai9XLCovDYTVuV4wG6gqxL4n7xKMBRS1lSLGgr9byyuw6UlJEiLV7jARNzGwk115oQ9utQ51KjuDeB4OPG0wlBrY2o6gahF1uA0yNiYnBZVNcJPbPpwCdOE0NgWvhJvPFpnAPio0gMQkXcIQ-2FqwAzx-2BpfhIwoBpS6ItjkX6PZCnCJoKrtWYB9ekcDSC5Fs-2FPFqRy9Lm13XJSrnIGxEQvDxcS5PgBWmMqwYlyOnc8k4kdnZs-2FqtLCmmHNHVM9Bcxcif1mTOhmGF-2FENeWTsW0BTLCG9QZL2Hj-2B5ZbCV10m6IXaFIgEzabslMQm8pilUUBzqsCUOS38Ki7t76BdIN-2FCj7l9N9-2B9hxjFsyXHUbd8Aj9KNteZMn2f4REeRA81ga-2B3zSNFmIJOzi0iGV9C3ifv06xMkLP8g3iv1QQkYlRF-2FXYWryzcQuR2-2BOXheBETF5eFxhaQxF7GX7X9Dups7FFKapMv-2F-2BeVazVz65dhLydQU0wAn9Tt5zC7qHn4ts2tLRAnLtOuME7uTGw89ZTwVudlQyWYj5zTxofFJwH5IamPyg61ljbDt4K-2F6LFElfcm1OCfY58VGLxJoed-2BEcoEoXOrlPpmm0uBqca3-2FfZr5DTu3Mje3X-2Fp5KhzVvmylS1YTWxzzp-2FAMOhF3UdQ5P5I9BInIMmB991eLqmGf9xjhNXOIsPCyXr6WV24CuPTNpfhWQmm4rNK97H8pTgCj2ua9ebnejKcP41FfFm3z6pjMUfWDsEpjODzQVzbA-2FqGWZXsSYXOH25ROHvgSl_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuQV-2FFO6QqsdaCgOBEJItubh5xdIKBdZDo-2Bu8yq0WZAnuiXlP1TyhyFHYZfLi1CEJcCWQi2vZdl7xZcxcw72KOVR8nfSqi3H4qhwvwNAp-2BPgl5lGemB-2F5Q3i8Z5GRvc2g9vyZMN-2BvWdhp

Re: importing 2d points into Soft from 3DE

2019-10-07 Thread Chris Marshall
Hmmm I haven’t seen alembic. The Softimage output doesn’t include 2d point
tracks and it doesn’t seem like the other 3D app exports do either. The 2d
tracks come into after effects but I need them in soft. I’ll see if I can
find the Alembic option.



On Monday, 7 October 2019, Steven Caron  wrote:

> Can you not just go to the 3DE4>Export Project menu and choose what you
> want?
>
> They added Alembic IO recently.
>
>
> On Mon, Oct 7, 2019 at 3:42 AM Chris Marshall 
> wrote:
>
>> Hi All,
>> Any thoughts on importing 2d point tracks from 3DE into Soft, maybe as
>> nulls or something?
>>
>> Thanks
>>
>> Chris
>>
>>
>>
>> <https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOmMAKB8JGacZcowsK4IlqY8aQGPpnujEXNbmyey-2FEv7HGtoL-2BI-2FyFXaqM003GW6wYi36VK5RlUUzB5WqXMoPTwNPainGGlvtCQf4gB0kvKV-2BemHEdbkZyAlHTPmi-2FqcIwxgp4zIjZ4L4pSRLZZd94i6P1BAFeL8KpAmmwcApBtn1-2BWNRNEisDjq6G6onX3PedTbcYESYDRa-2BuUrcTdgRstX-2FlZ65yk87kl8DS8GlR-2FldD0BJz1CL-2BxotJ0-2FqoWt3GIoBNHEHHeBWA1VoB8NSJtX3UJ3KC5IGzv6BiULolYbmUs21kCOOfwr5G0AKcuO2CQgRWicUlYqQjNF-2B4OmTo1If-2BbDn64HflJiZMlx9WtTbeqQVelp9h5FhPr-2FoNthVaw2tbQt7oqz4tQOYeRLKZbbN0kSflBNq5Nl3nz3K-2BeIBoZ7vsSfSuL9xtTzF0a0l1Ru4p9P62SvYmOqnuobLeJ5-2Bai4bD3HrTUqQF374e4HmN6UMU7YI6wG5LFoucpWy0SqePCpIrL-2BDk66wZkrEF-2BviSx9ncqD2L0QK8QuE-2F5iPkPamr7wvtAzMvG-2B5YLGYdiG5UZtqaAP1Nv5BP8-2FJt4KU0alnspjO-2FUcyTHDvvoWwXcTeah4F45D013I9XU79um4UzfIAOhlJH0JzK8t-2FSil0SWVauOr0Q-2F0-2BVeeQSMRGFMguOjThvKWPL5IzP2OS3ufefpPW2szhOaSfA3Q16ZnB-2F1YrcXCDFwEMT46gfRmcrmcPXTRJYoymJZfFCyxnLXLwYu6ny6MYrJFuCrFerNPBjSoeo4gKcYclAyDhZtcZ1cYIqIowTJ3PHbGWNKBmovnm6t2S1aUxqEu79fwJgh6UidElZcAKW6zLcHGmLMVPmIYP8ftzTqm9nU5Jz29kPDZ3XfCIHyt4veOH6RSQnmavWqnSWU7N-2BMbV2EonQHc7xNBEjg-2FW7-2FtD2zoiTU7tVKGdNbyXdp0yimfFCBgV5AC7wtksFxyal2-2Bed-2Bzm-2FkiIZ206Wd9-2B9RwVsPh9RVf7IaOIsqfN7plBJ0oOEIXfxpi19pK8j5pHJ6XcXvNFN7SxqJvAz69S1expqlYU7Ks8dWrIugU1tPuAwotLzr-2Fj5yx7pva9AzS99Cbk3yyHFrthkVGzCK6IOembBxQMTxYl43Q-2BXDe-2FuZ-2BCKtZz1FQyShwn4GskGUucaTMlBZ5DvAVgb023XSv0dMe0UFktDqNgDiWiHVicwRWppzAJ1a-2BXO5rHtWGMTd5kjQNDsb5tcwN7UlqUI8Cyg12S9Z7ma3eDYCWfub1iPDONjY0B823wpO-2F4G48aCpsix1u4Dp1BXJiWr6aNykN8g3JW-2FxasMZdGsXBgYwGoE-2BWDzP99SGM3ZPyq-2FuSzAAuX5WWXa-2FIM8e3AeN-2FzMY4UnlbYmy9Th9EpQAlA3-2BcTlRMABBPKbvkv8xG5HnkvVk4UPsPyh6oGNpSs5tJrDDNL2V9AKVX3cyPj8G2JKqo9-2BvMsh8yLlJLqYtl0XOvz08suITxM-2F-2Bz81iyBTDiyg2-2FCRaZOWmYmB4v15uDzKD5IQiQatYTE8BFDHpH2q-2FSpmyiNTkeOBUtEwBG3ZkTMEMfuQs4fAz-2Bpa6ushXTfAvbUKrsIl0CSi58jPUACIETkH0aoWpNvKQJjNg70-2FnqfCF9rGUSggBT67YAY4IkATESMbFLysX1rLR9mEKz0buN6FnCs1lXnyv791DbzdY2S-2BHXzkRcnFe660UyOhqaE3HVkmgW6A0FXdTJuvkKL93SMFM2KXuKQfOoSHS-2BHPqDAoiCmojR9nQ8dPBoUjI3p5sqhwH25D3wzmOvaNzndJboambPeJB0lud2oHvtlWuRsryUsKDc3Mo-2FThniGmYJ5B2F-2FjqHiM-2Ba4KN4aV-2Fbd8z-2F3Ck-2Fa7C5OinGGJvPvJz-2BQ8-2BGvfegTE4xUFfBJkeyL8ORMk4DshgbDgFj5Tmbloa0Ku5ic8pL4s5SKGuR3AzGTpwO05CJVdplDzInFRFRW1kr0jzgomKHdz7Dw3RlvQqHJE8ijAohxyncBUpqUCPzQEaNJ3wOhDNL5c7ouGOv213v446Ez3RAfwBsbMXo-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuR1PRMBYw-2FBznAQ24ILTwnXK2Bk4NYvwCiLgUUnrzyrg2T8pAkqyqPQDgZzMROEgC1SNAodK5gl2v29gqgUKV-2FeXY-2F9y3hxefe61Y16PuQA5l4qXqel-2FGLANZfOgpthKmCTQH4DhzYKAzcYVD0AXt-2FLPRdD0fjVh6aN3eurpxc5nH1GdLdrwvCOFH3kK40B5IY-3D>
>>  Virus-free.
>> https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNcheFfpiVb5gBjGpm0Nj5Q4I4lGDNsD1bmsqLFnIATQKaiJicdT-2F0DKMufVrj-2B9B6yxXzGnjJE2PR-2BMNkZClliL2q7KcMWN7NOxnF91sSsU1z9zKDbJJefKnNqK27T35ndC2k7-2Bh7HVSSW3RLy8kxv0H0vKKitigTNBTL98UWo-2BJV77FbSHew7IkuXfF51R6mIPWHtQeA1CjNLjX77jEP4DzUh9RaBZxfdShpMy1aMHlASL8Tb79XnexItfwDH-2BY5mvzLJBtGiD7YT-2B45yQHK-2BekNcJg1Pl8KkcojVF1qnqMxw-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuR1PRMBYw-2FBznAQ24ILTwnXK2Bk4NYvwCiLgUUnrzyrg5Br7IXWRrujQV7Zvy7k49-2F-2F8V7PCW4uVmr6CVik5qcWkLcxj3R5OBdxzR6h6Jj0d9wDboXUfB5Ln6WGABPU0iZsqnIHB5F1EBW58Y-2F0EjIbIf-2BWgIfyfy9BRfyH7FKgwQnklKpyoGGh-2FkwJDmrCw3U-3D
>>  
>> <https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOmMAKB8JGacZcowsK4IlqY8aQGPpnujEXNbmyey-2FEv7HGtoL-2BI-2FyFXaqM003GW6wYi36VK5RlUUzB5WqXMoPTwNPainGGlvtCQf4gB0kvKV-2BemHEdbkZyAlHTPmi-2FqcIwxgp4zIjZ4L4pSRLZZd94i6P1BAFeL8KpAmmwcApBtn1-2BWNRNEisDjq6G6onX3PedTbcYESYDRa-2BuUrcTdgRstX-2FlZ65yk87kl8DS8GlR-2FldD0BJz1CL-2BxotJ0-2FqoWt3GIoBNHEHHeBWA1VoB8NSJtX3UJ3KC5IGzv6BiULolYbmUs21kCOOfwr5G0AKcuO2CQgRWicUlYqQjNF-2B4OmTo1If-2BbDn64HflJiZMlx9WtTbeqQVelp9h5FhPr-2FoNthVaw2tbQt7oqz4tQOYeRLKZbbN0kSflBNq5Nl3nz3K-2BeIBoZ7vsSfSuL9xtTzF0a0l1Ru4p9P62SvYmOqnuobLeJ5-2Bai4bD3HrTUqQF374e4HmN6UMU7YI6wG5LFoucpWy0SqePCpIrL-2BDk66wZkrEF-2BviSx9ncqD2L0QK8QuE-2F5iPkPamr7wvtAzMvG-2B5YLGYdiG5UZtqaAP1Nv5BP8-2FJt4KU0alnspjO-2FUcyTHDvvoWwXcTeah4F45D013I9XU79um4UzfIAOhlJH0JzK8t-2FSil0SWVauOr0Q-2F0-2BVeeQSMRGFMguOjThvKWPL5IzP2OS3ufefpPW2szhOaSfA3Q16ZnB-2F1YrcXCDFwEMT46gfRmcrmcPXTRJYoymJZfFCyxnLXLwYu6ny6MYrJFuCrFerNPBjSoeo4gKcYclAyDhZtcZ1cYIqIowTJ3PHbGWNKBmovnm6t2S1aUxqEu79fwJgh6UidElZcAKW6zLcHGmLMVPmIYP8

importing 2d points into Soft from 3DE

2019-10-07 Thread Chris Marshall
Hi All,
Any thoughts on importing 2d point tracks from 3DE into Soft, maybe as
nulls or something?

Thanks

Chris



Virus-free.
https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNcheFfpiVb5gBjGpm0Nj5Q4I9l-2FoUKKHs3Xi0bBBTkxzuz13rDMCWMOTrZ4aO4aiCJhwKMMovt-2FV07TuzQTU2q2ZjvOW23TMJ7BguCwN9dgIlzVMYeaJp2vPNCOCoaXrsz3yvfHUf48sXfmxMJCWTEjyyN7iL9hHyEFJ9G8ZuGlllRJC2YS60udcUepC2m-2BWWhszTWy4-2Fv40HnUxY0AmU7RFt6pwgb9VM4S-2FMrPnr8g5Hk032NXOF9kic6Zebhqe9SVYUD79U5VDa29d-2BdbJtE7u6PU0pUhU-2FEHr5mZXUddF-2F4-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuTaY8fgjB8VLLMHga4FtooRoPOlFGMR-2FUMvu6Lo4619-2B4r3t8-2Fu0g7jpJFIgzdNHuJhdpiJ-2BQ9NOZmR4DgWHv5txrrgboX2dZvT8qDgHdOAW2uHEWE4ctLgwRkeBLU-2BmaSQxag4Ralhozvc3SfAnw8-2BXn14toFCXGCyv7esZBVm5SvAQYCURqL95zKEb0pzITY-3D
 

<#DAB4FAD8-2DD7-40BB-A1B8-4E2AA1F9FDF2>
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Re: Max freeze objects

2019-09-23 Thread Chris Marshall
I have 2015 and 2020, but the architect has exported it from 2018 I think.
I've tried to re-export from 2020 as an fbx and it's just not bringing the
textures into soft.


<https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNcheFfpiVb5gBjGpm0Nj5Q4Ix6CmxWSoKgDyOjK6zmb9Pex-2Bt-2BzfX3QuvqDtfZjy0GwflMeBUQTVqu4dwkbRg7d2vyPpHPGli2-2BQHfaPbrPk0Fjcdz6gt0yW0U0bXunvOCV1jx-2BVPrp9uVakiy-2BjBqucP40CRkS-2BplQdt97pkOi5Tq-2FF6CQ4p-2B8JHNPbzzs5l-2Bo11fHD2fgA0KK6YANGu8gqgXh-2BeoWP3n7b-2BMjp9NGdv-2Bjs9eMSy65lFAYH655Teu4ays4RW4ApAKrS1GitVyDCBAJv8NMJ4Zg29pU76JYp-2BSlPedIjiFWnoOb-2BuH9HOttPeuKJV-2Bu10NkrzyR5Nde1DCDl32RbZo97AaY9xxEqi32SG6Z0bkeigrgVuglg-2BPFugQFcjVEV44VSr7HvyzpmmQOS-2Bln6mapdRLmmo8QEkmm3oH3Vj-2FZO-2FZDlgKQfAq83cZKFV-2Fn96g7nf7TQueydA-3D-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuRpgXYn-2FWwnsn6SEQ0CO7otelNvLRwRNa-2FZzZtSoMUm1iFr5-2BCKoJbG2zHH16LfPtyUfp6aD5x95Di5xxDIe0zqa5B-2BwUmiGMNXho7Sx7FOvrRb7Dxp3-2BXNUrMpmF59IIBCA4-2BFTJA3zsCB8lyTULZsgDPa-2B2zl622gtLP2P6Sq8KdQ2TAkFCrh6r4U91xY5Zs-3D
 >
Virus-free.
https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNcheFfpiVb5gBjGpm0Nj5Q4I4lGDNsD1bmsqLFnIATQKaiJicdT-2F0DKMufVrj-2B9B6yxXzGnjJE2PR-2BMNkZClliL2q7KcMWN7NOxnF91sSsU1z9zKDbJJefKnNqK27T35ndC2k7-2Bh7HVSSW3RLy8kxv0H8Ls20YUV7IzGWXEXqGj77zewppE4fnnTr4Ij-2FWuZ0JA7hsr0inC510jX23yMM9Ag-2FO9Dk63P3mpy3OY28U0Q-2BnJL3jysjcf2Mn65kyhIJ7WQWLapk5HliUY9sAb6aX1jdz-2FsRmluf8URJ-2BnaregJCs-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuRpgXYn-2FWwnsn6SEQ0CO7otelNvLRwRNa-2FZzZtSoMUm1pzpBRsy5l9Uef-2F08Sc9WmtsOBZjknkH11Rj1AvEGNaGAyWqaoxP0-2FaKVTppX5LM5PVLDMM9RglzU-2FnLaNfIk0hv81yonWUW1Pc-2BzQxg1QLYpI-2Be-2BQENckiBj-2BzSpP9LXiMQwf6gPHMocAoiwtNWhLw-3D
 
<https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNcheFfpiVb5gBjGpm0Nj5Q4Ix6CmxWSoKgDyOjK6zmb9Pex-2Bt-2BzfX3QuvqDtfZjy0GwflMeBUQTVqu4dwkbRg7d2vyPpHPGli2-2BQHfaPbrPk0Fjcdz6gt0yW0U0bXunvOCV1jx-2BVPrp9uVakiy-2BjBqucP40CRkS-2BplQdt97pkOi5Tq-2FF6CQ4p-2B8JHNPbzzs5l-2Bo11fHD2fgA0KK6YANGu8gqgXh-2BeoWP3n7b-2BMjp9NGdv-2Bjs9eMSy65lFAYH655Teu4ays4RW4ApAKrS1GitVyDCBAJv8NMJ4Zg29pU76JYp-2BSlPedIjiFWnoOb-2BuH9HOttPeuKJV-2Bu10NkrzyR5Nde1DCDl32RbZo97AaY9xxEqi32SG6Z0bkeigrgVuglg-2BPFugQFcjVEV44VSr7HvyzpmmQOS-2Bln6mapdRLmmo8QEkmm3oH3Vj-2FZO-2FZDlgKQfAq83cZKFV-2Fn96g7nf7TQueydA-3D-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuRpgXYn-2FWwnsn6SEQ0CO7otelNvLRwRNa-2FZzZtSoMUm1gsTctRYBElDft8XtfCKgKarB2eKEwBD1SI5XNJIvKOp-2BaUJ83ZAg56QPctnlzhFhH50ollWwgWQRgF6f3rbHGBQh9-2FVlJNKRG-2FfN0KYsFc2zu0HgAWeoVLAeUN5s-2FssTJzFJOZVwswbCScdqf-2FeSWA-3D
 >
<#DAB4FAD8-2DD7-40BB-A1B8-4E2AA1F9FDF2>

On Mon, 23 Sep 2019 at 16:33, Jonathan Moore 
wrote:

> which version of Max are you exporting from?
>
> On Mon, 23 Sep 2019 at 16:27, Chris Marshall 
> wrote:
>
>> I'm going from Max, ie it's been supplied to me as a Max scene, and I'm
>> exporting as fbx to import into Soft.
>>
>>
>>
>> <https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOmMAKB8JGacZcowsK4IlqY8aQGPpnujEXNbmyey-2FEv7HGtoL-2BI-2FyFXaqM003GW6wYi36VK5RlUUzB5WqXMoPTwNPainGGlvtCQf4gB0kvKV-2BemHEdbkZyAlHTPmi-2FqcIwxgp4zIjZ4L4pSRLZZd94i6P1BAFeL8KpAmmwcApBtn1-2BWNRNEisDjq6G6onX3PedTbcYESYDRa-2BuUrcTdgRstX-2FlZ65yk87kl8DS8GlR-2FldD0BJz1CL-2BxotJ0-2FqoWt3GIoBNHEHHeBWA1VoB8NSJtX3UJ3KC5IGzv6BiULolYbmUs21kCOOfwr5G0AKcuO2CQgRWicUlYqQjNF-2B4OmTo1If-2BbDn64HflJiZMlx9WtTbeqQVelp9h5FhPr-2FoNthVaw2tbQt7oqz4tQOYeRLKZbbN0kSflBNq5Nl3nz3K-2BeIBoZ7vsSfSuL9xtTzF0a0l1Ru4p9P62SvYmOqnuobLeJ5-2Bai4bD3HrTUqQF374e4HmN6UMU7YI6wG5LFoucpWy0SqePCpIrL-2BDk66wZkrEF-2BviSx9ncqD2L0QK8QuE-2F5iPkPamr7wvtAzMvG-2B5YLGYdiG5UZtqaAP1Nv5BP8-2FJt4KU0alnspjO-2FUcyTHDvvoWwXcTeah4F45D013I9XU79um4UzfIAOhlJH0JzK8t-2FSil0SWVauOr0Q-2F0-2BVeeQSMRGFMguOjThvKWPL5IzP2OS3ufefpPW2szhOaSfA3Q16ZnB-2F1YrcXCDFwEMT46gfRmcrmcPXTRJYoymJZfFCyxnLXLwYu6ny6MYrJFuCrFerNPBjSoeo4gKcYclAyDhZtcZ1cYIqIowTJ3PHbGWNKBmovnm6t2S1aUxqEu79fwJgh6UidElZcAKW6zLcHGmLMVPmIYP8ftzTqm9nU5Jz29kPDZ3XfCIHyt4veOH6RSQnmZR72d1jXYHCgbdsEPT6F3zsusdct2rsHPdYPGenHxDpgSB2QGMqOx-2F2FVzdac82Iz6rc0-2B-2F9Tsqh-2FBEFz8mxLgJSdE1ufMdSfke63nswu6qVwitEhjJJ8ZCb5Z9Pdfm3jZU1ebYvpLagg2iigJNuKLj-2BMTz4gQ2nzOnYAMmGH-2BahTrgWZ-2BljUBmFKYx0ugM-2FA8y6mK7TsT9mAKVfOE93r3sFtYobP6w3XxTM57PbLEgsu3ZV9Bme2K7EsJDmYI5-2BxvGNdurebXbEiNs5kg-2F9YhH3vBcu5uKFftgVuZzcKfZcp0MsJiA-2Farj0hWVnvm90-2BTvzJeeU4fFWwIuq3fVmPRfSULQxexHoaO9OtP3URCZKxt7zCx3GwvlSSvJpXoSnvrqdSFzpSfG5OxeFUn7J-2FDcj4RlqhensVS0wNW8TJhq59r3glWTdsVkADgW7IpXagI-2BGLM6lYpDvPjPbjRCAYkw-2FdbmV5gXlx0qs16thZf4fueMf-2BBG4t5D65pXtM3IYxV4ZERzV15Gg1F0n-2FqZ0-2BCIpdIsCU8fwAa-2FPeJgL5kKn3ELQRwico-2FKyPhyxC1DhQmz6OulGK5vK5PztJ7nbvSRwFsH77vybZ0ZueumVuaBl-2F4OxZT1dVr8GwdYsta-2FBfWVsoWKsjUUhBSRXjCvXHjNDe8jRqt0dZcmNM-2FQhG4xMOUqOR-2ByB0tPSZsyrfWUchQEwmmpelzCTn0WfZTn3WP-2Bq2bfS16pnaXZagR1DuLxZ3bdUF-2BNey8BFFjMWXFY6DZxxPkQ-2F7y1EXDg2BzomruU-2FHFkO1U-2F0bwAvXssQr2-2FlAl67wvcCiooyyEGLYLpGgpMm

Re: Max freeze objects

2019-09-23 Thread Chris Marshall
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>  >
>
> I tend to use Alembic for animated assets and particle workflows (to Max
> and Maya, especially via a point cache style workflows) but FBX tends to be
> the path of least resistance for static textured assets.
>
> If you are going to go the Alembic Route, Max and Maya have improved their
> native Alembic capabilities in recent years so it's worth experimenting
> with a default Alembic IO from Soft to Max if the destination Max build is
> later the 2017. And that includes using the native Alembic capabilities of
> Softimage if you're using 2015 SP2 (or one of the Soft with Maya/Max
> iterations of Soft 2015 SP2 that's been releases since Soft's EOL).
>
> In the majority of cases, there's still considerable work to be done
> making textures ready for the render engine (Arnold, V-Ray, Redshift etc)
> in the destination DCC, whichever route you take.
>
> On Mon, 23 Sep 2019 at 14:26, Chris Marshall 
> wrote:
>
>> Hi
>> Does anyone know what the equivalent to Freeze is in Max? I'm trying to
>> get a scene into Soft and have tried fbx, I'm getting the geometry in ok
>> but the materials, specifically textures, aren't right. So I thought I'd
>> try freezing everything before exporting.
>> Thanks
>> Chris
>>
>>
>>
>> <https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOmMAKB8JGacZcowsK4IlqY8aQGPpnujEXNbmyey-2FEv7HGtoL-2BI-2FyFXaqM003GW6wYi36VK5RlUUzB5WqXMoPTwNPainGGlvtCQf4gB0kvKV-2BemHEdbkZyAlHTPmi-2FqcIwxgp4zIjZ4L4pSRLZZd94i6P1BAFeL8KpAmmwcApBtn1-2BWNRNEisDjq6G6onX3PedTbcYESYDRa-2BuUrcTdgRstX-2FlZ65yk87kl8DS8GlR-2FldD0BJz1CL-2BxotJ0-2FqoWt3GIoBNHEHHeBWA1VoB8NSJtX3UJ3KC5IGzv6BiULolYbmUs21kCOOfwr5G0AKcuO2CQgRWicUlYqQjNF-2B4OmTo1If-2BbDn64HflJiZMlx9WtTbeqQVelp9h5FhPr-2FoNthVaw2tbQt7oqz4tQOYeRLKZbbN0kSflBNq5Nl3nz3K-2BeIBoZ7vsSfSuL9xtTzF0a0l1Ru4p9P62SvYmOqnuobLeJ5-2Bai4bD3HrTUqQF374e4HmN6UMU7YI6wG5LFoucpWy0SqePCpIrL-2BDk66wZkrEF-2BviSx9ncqD2L0QK8QuE-2F5iPkPamr7wvtAzMvG-2B5YLGYdiG5UZtqaAP1Nv5BP8-2FJt4KU0alnspjO-2FUcyTHDvvoWwXcTeah4F45D013I9XU79um4UzfIAOhlJH0JzK8t-2FSil0SWVauOr0Q-2F0-2BVeeQSMRGFMguOjThvKWPL5IzP2OS3ufefpPW2szhOaSfA3Q16ZnB-2F1YrcXCDFwEMT46gfRmcrmcPXTRJYoymJZfFCyxnLXLwYu6ny6MYrJFuCrFerNPBjSoeo4gKcYclAyDhZtcZ1cYIqIowTJ3PHbGWNKBmovnm6t2S1aUxqEu79fwJgh6UidElZcAKW6zLcHGmLMVPmIYP8ftzTqm9nU5Jz29kPDZ3XfCIHyt4veOH6RSQnmYKDIL6Omg8v6NYGXrD06AqHGd-2BcffUVc8uYvodY-2F-2Bqw2osTNJgrLqwVPOrSrpdKsjjopLShLaUPcqYSMeDKaHLX9fge7RFqjC-2BgYiJ9-2F9cJCxUtoSRU2PoC43OU-2BOxYnFToeRH9op0eAd84SvExZjTynOYAbAg08jXSl-2B9gpG6-2Bj1YofwcvIbTmQJxx-2BTZVfRTRx-2BiDHsD0tDY0Ipd2AwjnJkiiLx-2B6JG-2BbXbNFCxOfdOPkPsGKcJ-2F-2BA4ggjSRYWlGzUn86-2BEuT-2BH7u-2Fdk2SpypFAhgECTSsoCwR5PlvMuMfWKgy89Gw3b4yIondTCkJIpPivBZnr28DPai5UsnDGUkJXbck769qw0pwwRwKVQit2FAX1270-2FM5aSehSQVuGTejrV24Hnp7xPsj9-2B6v5ElDfiQ3f4tAADar6BxV0uQF8EqbNyWk80woRxbDH30z4PMhz54eR-2FFVvuDv8AGcA-2FI0KvRz-2Be8BnB4cWzifsbEbnO0bncr7Dly-2FxyTYUKim8XnEKhlaomVEIGGeiz0ucmaezuOs4nHuaVNJlXJf9nz8UYj013BLksN95J-2BtLbbYNAVIQjjpVmTxtOA0MXXZa2dguo9DRLFVcyLo8OhdOoNdRh9XXk0XYIBpkfulIGYVCZDKvV40sYrfoRpGKjIoUcVfb8qveVLNiRa2G7f3iepg3gvCDt8GVcrrs3IXewyGhSswoJNUR8ICjtusaWPt0Hi6vVRD77iviLSQzc6AayrMEVetTSxi2QAkwQ8ey5lmtgsGdWSZuZ6zAhKnQx1ESLTM-2BvzfafCLmmsg8OVBpHDA1ifYsnFpHcxBmo9iSwFlRuhrh-2B1Eqb4w5EoRFrOYepPMmDsdDQMB8urvgqHbck50SQC-2Bdfapl27uoiKI1k1gNFGQsmsrHue6jeavvpaP4vbcqYKw5wnEMQRCz0muVtZmplcV8MOHOeSYHnArteTsgV-2BA30AN5gFyYEviJg1Ken-2BPwKCORRZ78CRpLE9hYrPaicHcXjZrxAJAFkKC8Cao6qFLBTNDyep4Jx2sOxLIIZ8IL3dchKPhUgKC9jBvtR3IrdeVo-2B4Kl9Re5Niso3pwrwUgfSn-2Fv90sKIAV7lKRSI8CNNRl0nev1f1WNdwB7RcDyef-2Bum6zKbhV9U0Zepo1HCfCoyfUUNsyyB1krIFh7ue_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuR5QXqDE-2FghjubOAUMNE0VveMb1rT5vvx5kS9H64cHE2BncdpQ0iNwBdirCCMC2EEMEEqht1brZIHL2QVRP-2BxmpSI1wxBF6td2AE8ESGrL

Max freeze objects

2019-09-23 Thread Chris Marshall
Hi
Does anyone know what the equivalent to Freeze is in Max? I'm trying to get
a scene into Soft and have tried fbx, I'm getting the geometry in ok but
the materials, specifically textures, aren't right. So I thought I'd try
freezing everything before exporting.
Thanks
Chris



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Re: Friday Flashback #376

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Re: Bifrost ICE ? Verdict ?

2019-08-13 Thread Chris Marshall
I'd need the particles so we're looking at £4.5k for a seat. I have three
maya here gathering dust.



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 >
<#DAB4FAD8-2DD7-40BB-A1B8-4E2AA1F9FDF2>

On Tue, 13 Aug 2019 at 14:00, Matt Morris  wrote:

> If you factor in unlimited mantra licenses it starts to even out. But it
> is a big jump from indie to having 2 or 3 full H lics. H Core isn't a bad
> price though.
>
>
>
> On Tue, 13 Aug 2019 at 13:17, Chris Marshall 
> wrote:
>
>> As I'm still on ICE this looks very interesting to me. One hurdle for
>> switching to Houdini, for us as a very small all round shop, is the cost.
>> Simple as that.
>>
>> On Tue, 13 Aug 2019 at 12:29, Jonathan Moore 
>> wrote:
>>
>>> At the moment it's mainly about the various simulation solvers and this
>>> is the stuff where the graphs are similar between Maya and Max (we were
>>> only part of the Maya beta so I'm basing my Max comments on conversations
>>> I've had with Max folk). But the plan is to integrate things like MASH in
>>> Maya and third party plugins like the Thinkbox and Cebas stuff in Max. This
>>> will make Bifrost Graph more rounded to each particular audience.
>>>
>>> If you take a gander on the Maya Bifrost forum you'll see some early
>>> rigging compounds being shared that are unique to Maya (to be expected,
>>> given the typical profile of Maya artists/studios). These give early
>>> indications as to the manner in which Bifrost Graph visual programming can
>>> be extended beyond the solvers. But it must be said, at the moment, beyond
>>> the typical mathematical expression type nodes, the breadth of Bifrost
>>> Graph's non solver capabilities is thin of the ground. The particles
>>> options are particularly disappointing at this stage. But I'd expect
>>> compounds to appear over time from the more technically minded artists in
>>> the community and these will hopefully make the particles feature-set more
>>> artist friendly.
>>>
>>> It's also worth keeping an eye on the Area downloads section as the
>>> Bifrost Graph team are sharing beta compounds that are still a work in
>>> progress.
>>>
>>> My biggest gripe with Bifrost Graph in Maya compared to ICE is that ICE
>>> always felt like a native playground that was

Re: Bifrost ICE ? Verdict ?

2019-08-13 Thread Chris Marshall
As I'm still on ICE this looks very interesting to me. One hurdle for
switching to Houdini, for us as a very small all round shop, is the cost.
Simple as that.

On Tue, 13 Aug 2019 at 12:29, Jonathan Moore 
wrote:

> At the moment it's mainly about the various simulation solvers and this is
> the stuff where the graphs are similar between Maya and Max (we were only
> part of the Maya beta so I'm basing my Max comments on conversations I've
> had with Max folk). But the plan is to integrate things like MASH in Maya
> and third party plugins like the Thinkbox and Cebas stuff in Max. This will
> make Bifrost Graph more rounded to each particular audience.
>
> If you take a gander on the Maya Bifrost forum you'll see some early
> rigging compounds being shared that are unique to Maya (to be expected,
> given the typical profile of Maya artists/studios). These give early
> indications as to the manner in which Bifrost Graph visual programming can
> be extended beyond the solvers. But it must be said, at the moment, beyond
> the typical mathematical expression type nodes, the breadth of Bifrost
> Graph's non solver capabilities is thin of the ground. The particles
> options are particularly disappointing at this stage. But I'd expect
> compounds to appear over time from the more technically minded artists in
> the community and these will hopefully make the particles feature-set more
> artist friendly.
>
> It's also worth keeping an eye on the Area downloads section as the
> Bifrost Graph team are sharing beta compounds that are still a work in
> progress.
>
> My biggest gripe with Bifrost Graph in Maya compared to ICE is that ICE
> always felt like a native playground that was a natural extension of the
> Softimage core. In Maya, there's a lot of juggling between the Maya DG and
> Bifrost Graph and it's this that's catching out the less technically minded
> Maya artists. It's less of a problem when sticking with the main solvers
> (which are really great) but when attempting to be more creative beyond
> those solvers, you need a thorough understanding of the Maya DG plumbing.
>
> Having said all that it's easy to forget how much ICE evolved from it's
> inception so I'm confident that Bifrost Graph will grow significantly over
> time. And much like with ICE, there will be artists that utilise the
> compounds that technical artists share in preference to getting their hands
> dirty themselves.
>
> I'm really intrigued by the possibilities of Bifrost in Max as Max's
> plumbing is far more accessible to the less technically minded. Much as the
> Max Creation Graph is slow and clumsy in implementation  (it's still
> MaxScript under the hood) the underlying API is ripe for exploitation. In
> many ways Max is closer to Soft than Maya and over the last 4 or 5 release
> cycles the Max development team have made Max a far more nimble environment
> to work in. With the likes of TyFlow, ThinkingParticles and the Thinkbox
> apps, there could be some really interesting integration possibilities. And
> now that ADSK have seen the power of 'Indie' in terms of community building
> (the masterstroke was SideFX's but ADSK had to get there in the end); it's
> possible that Max could start building an audience in new sectors such as
> motion design where independent artists outside of studios are still able
> to punch above their weight.
>
> On Mon, 12 Aug 2019 at 17:26, phil harbath 
> wrote:
>
>> Does it do non-simulated pointcloud stuff like ICE, I looked it over
>> however, it is different enough that is makes it hard for me to tell.  I
>> did a lot
>> of motion graphics stuff with ice along with arrays of instanced
>> shapes/geo and if it did all that I would be willing to give it a real shot.
>>
>> thanks
>> Phil
>>
>

Virus-free.

Re: Looking for a 3D-scanner

2018-06-15 Thread Chris Marshall
Let us know how you get on. i assume photogrammetry is no good? Photoscan.


On 15 June 2018 at 10:37, Sven Constable  wrote:

> Well, all kinds of things. Food products for example. Maybe these will
> not work very well, because I probably cannot flip a fancy cake upside down
> for a second scan run :) Also not every object will work with spray crayon.
>
> Currently I need  a packaging that got crumpled aluminum foil on it. I
> could model it but a scan will surely help. Even the scan will not be
> perfect I can use parts of it, clean and model the rest by hand.
>
> I already ordered the scanner and will see how it works out.
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com] *On Behalf Of *Chris Marshall
> *Sent:* Friday, 15 June 2018 10:12
>
> *To:* Official Softimage Users Mailing List. 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=B8r-BNnR0ZcOEKd-A1vLgfzQ_azkpKD6ZqfLEv-0g60=6S4ZNjajwjn3CvUf15L-FgtoC6wr4zAQfG54cDnor9M=
> forum/#!forum/xsi_list
> *Subject:* Re: Looking for a 3D-scanner
>
>
>
> What type of things are you thinking of scanning?
>
>
>
>
>
> On 14 June 2018 at 22:55, Sven Constable  wrote:
>
> Thanks Andy for the vids. Nice reviews of the Einscans. I think the SE
> model could be sufficient for my needs.
>
>
>
> Regardings that Cappasity tool: That’s not a 3d scanner, it just creates
> turntable movies.
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com] *On Behalf Of *F Sanchez
> *Sent:* Thursday, 14 June 2018 22:46
> *To:* Official Softimage Users Mailing List. 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=B8r-BNnR0ZcOEKd-A1vLgfzQ_azkpKD6ZqfLEv-0g60=6S4ZNjajwjn3CvUf15L-FgtoC6wr4zAQfG54cDnor9M=
> forum/#!forum/xsi_list
> <https://u7507473.ct.sendgrid.net/wf/click?upn=5SmYwFIJXHmC5X9wAP0G6iB4H67OtDu1LYz6krlc8-2FqBeLCXrELBQVbfMn71cNywwCM9MLKQNt6NvY2bdnUVgiRuzEw0g0OZUwVhB4KIDvkjTtq34l13Jmfjgwg01isCCK511SfOUct9zBCzgDFFRDQYDmMAnI51v58fSyJgwB-2Bw0HHExUkkOtQLVEEC4Qhtsu4bZyg5N-2FfAtwcPMobUPdkvDj8QW0p8f4FTefP2WavKn-2Fx65NPPlm7AfadGWXCfkHc9qfaMqjIImPprDPCrSzZ2VKrm3aO-2FQ-2BbdhcdcgirtEg4r6Id0hVef-2FpU1yTe6T9cdWQd0n3ZMWIoXhYpZRhwrFiH0HsCo2dnuF4wP549NX-2FDYXiWyxF1V6-2F1QCSMMy3S1xlT-2Fi1ChrnnlCJfGOzz7WMSt1T-2BrH0FDyG5U9ODUOg8oJxJoMA-2F5z0btvf4WgDxlFPonPVoRp74VnshrXW6FSQhm9FaYZqvArk7ImENGS6qxFLfxblgA6ZI4fpmt1sJa9vQtTQuT9s9dHJZfWr2pD4Sur68g3e5IRL2Ixw0M9ORHuMY-2BhX7qDbyjnjKjJkLse5o-2FVjEigjl135-2BYRyMegM6rWqxiFabbyjGwL9JYpphNu-2FUoeKVg7OzLrrz-2BtPhJuT4vMMER1lXL3W1gaO5kkIuStrAcKqf6tWXKeXPDIcgvhjqOJBoD2DVOZiQ6kZzeBeENIuHy7jqkUsW0GzXaF-2BOi7UDDGPgQj3ajY8U-2BQ8knaNjP5-2B0rkuRbDGD97yPz-2FeptUhXVFTIlneN2foBE0YtdQHGYL-2Fy3gf-2BL3pfCR-2B-2B0kDv6-2Bh5cyTkN9hy9CN5tiS9xH5iMcSAppzzRau9lb0m7V9q1P5TA3Gs7xvGTWCTCP0ZBuzYYfa0wdyAIVXD7xQazRbR92Uwm3zL1w-2BTycqUr4SUhSmY4wL-2B6A06zkSRBN0x3VAzuPOX1oo-2B3ZEyx-2FJVsH20DzD3L5cp5Tf4z6SyPDCwwyBSXhaAWvNY7o7Pfw6BPnGQJqUDEqOxj_xehmKS4q8NIxWTEDex9M-2FXPR-2FFr63CJ6w4COI-2BdJC5GnG5XUB6W1KBS3gLhCirsmAO7Gw1byktWr-2F-2F2QyXqY67QdUXcytqykJu8nysyAi7NVB-2BKY01hteIEboVEbDHmg9b6ouS0Sj7-2FhOFjBGrtowuxZQoyoUCt5AR-2BOxFg-2B8gN3WLUVQuyLzR7qp3r31syV2T-2BxgjtwGuJNCZKHvMDTrx9eB1WDcTRIE0nnG-2FnGL9Q-3D>
> *Subject:* Re: Looking for a 3D-scanner
>
>
>
> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DbzZKWlHzxrw=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=B8r-BNnR0ZcOEKd-A1vLgfzQ_azkpKD6ZqfLEv-0g60=wkcwVgSPDcG8Gy7dwYvRvk5ELxPIjQKeAw3ldlkn2fI=
> <https://u7507473.ct.sendgrid.net/wf/click?upn=5SmYwFIJXHmC5X9wAP0G6iB4H67OtDu1LYz6krlc8-2FqBeLCXrELBQVbfMn71cNywwCM9MLKQNt6NvY2bdnUVgo3ga6X6AbaGT-2Fd7ob90wVGbm6Qf5hW0ivxnEGxvzj1nWazkybWc26Iz8UMdS25EOduMrZGHYMiH0p52YteffmLtYGYbLGECLRyRsZ5K4qoNJnN9jLfEubIVBN-2Bh-2BPqTDnyIax0ewKAvEqd96FFup0xSf5yyjU-2BS091wjtIJwfycLuZZVFGWGeCSv7Tyes-2BIWNgOCUAfSGBjXkvHTeuqnae0-2BJJECv0AeOgNxmP-2BxG4FHIsQogmH8inL-2FicM-2Fo520aYct7eCwPhk8W67NmQVw1z0RDLIfFmF1cf-2BG1Z6n-2FzTpXQxB6LpkUtqckWBiTH4EHILNk9GU5tUDhR5n5LtT6r4XUIA1BTiMcQyoKk-2BUXUDnfAQOUdzZEyfjSpzg0EqzkglXPnuxEGmNP-2B-2BC9cpWhJCX-2B-2BD1K2z-2BWaE-2FbVeVY14Fd-2FymTAZMXrK8-2F3nwqz1zCAqogc6U6vdnZb1CSE9hJtDiKDV-2BMklBGbvvnNZ8LtJ9SxJ-2BOmHlGij8d3H09Bnh7ZETmWsHaMxtMgzv50R-2Fhhi2ZtuyuUVloH3zPEnDqK4CiOhA8YmwLik-2BCBVIIVJPlhidZttQ1ooafsujjxxjht9m6yiXms2xcZHlidbwXCUndlNJQv9XQgSzaCjXm3Jlrzrkn1ekEYd8LSFsmW0MKdN-2FeXropHadHK8DMpZGzjGcRrWuucIV9P5gFT8ub1AbRImsQdWM-2ByvAXHGwsasTgUHiBtys-2BRtPH23KoYTSf4LPlL1IuHYit75CNrDJxscqSo5IVnmz3r-2FRxo3rnwsLtEhvwy2T3LqbhWlG37TdLvJvD7PYKb3IQDuJ8mY0BhGZKu6dc9SgrgWiubAlHO23Qfn5Ut2z6z-2F9DRjRoZAm-2

Re: Looking for a 3D-scanner

2018-06-15 Thread Chris Marshall
ers
>
>
>
> Andy
>
>
>
>
>
> On Jun 14, 2018, at 5:51 PM, Sven Constable 
> wrote:
>
>
>
> Hey list,
>
> as I did a lot of product renderings lately, I was thinking about buying a
> 3D scanner to reduce modeling time. Doesn't need to be top notch but
> should be a professional and good scanner so I think in the range of maybe
> 1 to 2k dollars/euros? I checked out a few from low budget (couple
> hundred bucks, disregarded them immediatly) to high budget (several
> thousands)  and came up with this:
> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.einscan.com_einscan-2Dse-2Dsp=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=qdRa150oVX-7c8CERz3luUvs35TfQsZ6IUcfEi421YM=wzC_-G178w-YgChaTrPx3T2-_EtbCnWqtWc6SPZ8haE=
> <https://u7507473.ct.sendgrid.net/wf/click?upn=5SmYwFIJXHmC5X9wAP0G6iB4H67OtDu1LYz6krlc8-2FqBeLCXrELBQVbfMn71cNywwCM9MLKQNt6NvY2bdnUVgo3ga6X6AbaGT-2Fd7ob90wVGbm6Qf5hW0ivxnEGxvzj1nWazkybWc26Iz8UMdS25EOduMrZGHYMiH0p52YteffmLtYGYbLGECLRyRsZ5K4qoNJnN9jLfEubIVBN-2Bh-2BPqTDnyIax0ewKAvEqd96FFup0xSf5yyjU-2BS091wjtIJwfycLuZZVFGWGeCSv7Tyes-2BIWNgOCUAfSGBjXkvHTeuqnae0-2BJJECv0AeOgNxmP-2BxG4FHIsQogmH8inL-2FicM-2Fo520aYct7eCwPhk8W67NmQVw1z0RDLIfFmF1cf-2BG1Z6n-2FzTpXQxB6LpkUtqckWBiTH4EHILNk9GU5tUDhR5n5LtT6r4XUIA1BTiMcQyoKk-2BUXUDnfAQOUdzZEyfjSpzg0EqzlRxd-2BPuuyJLfLDaMP2BSYvgDEPT-2BxqztJO6ewHHn9lax-2FFdLUM3b3okm7TCSkt5TW4GisoYdlQdN-2BPfCAjHlBUxoPHX5TUaSOLCXpkT3qULzDg-2F3CKBoukdeDQcBOIX4R3ZTHrdGxF2VcggYVJFDUmekPhgS-2F5KHwZKVFfb20UJwDgWf-2FxiY3hGpPHEahG64spR0P0XXP1IOpbhaIDDiXYrbtsjSyqeHeXdytT9xOsg7oa8Ercg9pISHVKpzn7ikMKSeequRPtDJEh-2F6apXq1D0c-2BaXx4JARlB7JRgYmmAsh05m9rX58hRTeQCnLbpz2SYwwWdu0XT6cJyNJ8kgp-2FGr-2FAdBofEfXu01qQxecBIQfluZcCfkqUKtX2fRZbAVxfeJZACmreMHuoQfSN8NoRukSRq8DobZAwbXzAWMvM80R79P32tv2lu-2FqEpV1BAd38o9d7YoG8GoeAVFNlgiO7g0Im00i2X695jgJGPa19EdcVVWFEgC-2FatPoAcPD8MbhQW6TEid7Krc2R40GSaaGE5gfetMfxR1IpTWEPPX3GeAqU39yMZjtrE4mkDEvD8b09OAnZ1eR6tXxsiFZSgFqokO868x15tJrvVydijN-2Bl7BxdFHRVm9Sk8tmii2oN3lwxyJipFLT1eL6-2BOv-2F8bfG0-2FVsRQhBqqSs8lO6bexBaFiO0G7nH84KzYtiZbrQpde3FCXEE5W2BWQt-2BTv-2BgBmrjFPhcpOSlYQZYHcxD-2FFnQ3Ujnrwc1528RA8vOGTK4sCvlIdI44VtuIngmrPPvcliSuYK9N8M1YXpdRoUVl8PTrxNMtCLiTts5v5crB3K2PwpsE3MSD-2F1NISPlaSZaiZ-2BUFxciLOI-2BJKw2tMrbYa7rUmDK9fmiUZDV549SyhxSx9Uw6SGVVkdhrugG5sZMny7-2F1LWiExz3ih5hHJ3t5-2Bo9-2BT6f1jFEnGquDeO5OIjAMY2U4mwFihWoSPRXLZLT7errBm5N8VDmrYwye-2BRzNNM41yStT5z3s67fCyElx-2Be94zwuRyooFCSsGws26acfJPwcBwpXhvTnaRMs2PyNae9EAcRxHLptkqmZI0WBE9XPZf29pF2J39VCpPzFUHjYs76ey1twUjx-2F0D4ZrsEhrosvM2FP7wEzTGjzXeHU76kU9lcexpS85IIRH48oyuK2Nxg5v8SCRT1Pm3qbB3SPoIqYhv3MYkX6FdqJoUVphQbchj5ASvjiyYsmdJ1dOB-2F2uVWlf4yusZJkbUA3Sy2fGpiXfPF0cx-2FS1iY9b35UUJvdMCYSepFyUIocvDdTK-2FHmsFGitA9SyO7HdmLBFdjpdsBsJiFE81mEX3m94AWvd6ITfhYcrOl7qRMvDb6LD69On4g3f8AO5kQS7s-2BF46C6eTs8bQF5JorPwFqfkuCWEYjQQmGajaQYlSZDqZN1k8ogmUUwuziudraey5AW6iiN7pM0VtFX0ObrB3HS5VlN7Qph2JWo8l4tF73p7Uqp9peXSwyKYPEuA1mpCow1OPtw4gCaJQZWus5ggf-2FkWRB4O16idXKe0hAf-2FlRLEJDOhaSNNQ82Z4xahERXVq9VlD1Eu8kJsWnAUzA9C0YC9-2BYzqYUhBAQ0-2BffEIk8VlGszK8EO8sRFRHrXYnGNz2Yue7rURkwfJ8kznbAOVZ9Kvdd8zapu8snikrXsGKDaUZvJa4-2FFOF0Jyof1lc1VfhTW5eAdlfOtBxQNsEyDSN7-2FPjuGPP0wXRt6IuRZhQlVZNcTQFGWgbRZZi-2BX1smJyULKqocSqcIiqj1DZwMvSrXpjexxXfY1LIo1l33sDu9QpeOz8qSA8gDK5MoT0w-2FifXbTDil69Icx3yzxUg7AMUqWFq6wb7UzYHCYfetJQDvdUmNP8-2BAb5oIls2LIxaxB7gf8qB13XrgwWTaVKkKhqwxXePS0BeBJ0hYYBLuJiWye8RS3MOYlHV267Hs6OjuSDMtzkF1GxQfCIhqX9AkrVajP-2B9oc0C2BhDQpmTFkZlniyWk7MpdPioLKK4ZcTKsCK-2FvyBxC0UKtf9ILVCJtXBtqL0XvMzTdAZdoDN6sRubsA-2B8cCx4gnRyLMw3r-2Bc7AH979oc7PjBeKBdPTsrMSP4FV2f6nwHA0sR-2BaJEOAU25mQUYU6l8Uz-2F4w11zmVZUwI4ax7BMJC5g6165qW6y81FM0OTCv9xpvV14VJFpBjm89LbDAEYanMtvhndycfOyyEBjA88PJooCIcUBJcQOswIhEqDaEKqQoLQPN0zfZKZUhlhHWu8PkrJPah5q4YFJcNEYrK6hEtfuoD1I2igSndLd-2FxujyMdshYHwdSGa-2F-2BH3-2BhFrcQTa8wB9oVY-3D_xehmKS4q8NIxWTEDex9M-2FXPR-2FFr63CJ6w4COI-2BdJC5GUoh7d7Qrhg5l-2F6oa2tslj1TX-2BQIR6qB3UViCvhF0e710aeWqJXsjoyaOtPjYh8ljPckqHrafUYXKdVWlwwOsx0PMJwKwM2qifFUfOi8iNy-2BoUqNQPfzdoSCP50CScZ5qlteGiEn8JAfHjiEX4UF4qq0-2FxoAOsXPHqCDdLi9ZNXq3CcP0PhH2dU2YQx5KPmQA-3D>
>
> Around 1.500 euros and a point distance of 0.09-0.12mm, what sounds good
> to me. I have no experience with 3D scanning though and maybe you guys
> have some hints or recommendations?
>
> Objects to scan will be no larger than maybe 30x30 cm, in most cases much
> smaller.
>
>
>
> Thanks and regards.
>
> Sven
>
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> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
>
> --
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> with "unsubscribe" in the subject, and reply to confirm.
>
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>
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> with "unsubscribe" in the subject, and reply to confirm.
>



-- 
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com
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Re: Improving Maya.... - no seriously :)

2018-06-07 Thread Chris Marshall
 *Subject:* Improving Maya - no seriously :)
>>
>>
>> So I stumbled over this one via the XSI group on FB – worth a shot if it
>> can make our lives a bit easier along the way.
>>
>> https://forums.autodesk.com/t5/maya-ideas/idb-p/968/tab/popular
>> <https://u7507473.ct.sendgrid.net/wf/click?upn=5SmYwFIJXHmC5X9wAP0G6iB4H67OtDu1LYz6krlc8-2FqBeLCXrELBQVbfMn71cNywwCM9MLKQNt6NvY2bdnUVgiRuzEw0g0OZUwVhB4KIDvkjTtq34l13Jmfjgwg01isCCK511SfOUct9zBCzgDFFRO-2FaVrThr3vNXUM7RiWhBe-2BeNhsuRVYy8WcsXk6VbpXImEfuRQawGiawr4d49P-2FHnLnlELB9OOSGEp8kBIqiFZxa2fSH2uroog4eQsi5i0iGOvAlBanKasL72X371xL3Zzo37n7rDwbBMB2hvbeZGdXAN7O7tC-2BmID2uIrIrqiHkM-2FaC-2F6YPUpAXsDXvmwMV5Pt8hupQHxTJiFV-2FGTzUV4DNf-2F-2FhZ4LZbxbZeRcw6Jek9HrZ3E7SYwVEy5Lfqhj2DJLz-2Fgy23-2BOZeioMBv9NcefzMvC4bZ17XncU6OPzLXHYqplF97ZSkEJX-2B7r4u6m4lNNSl8oEyGBL9TqxpisXXXvC6DBvJj0rWWzqed0-2BnkewIy1teQ-2BlcPbuyrE5UNIROLN0vDjsX0twIniXi7xLIOhksm-2BVZp6LG9OC2CQmENM7-2BmhjOYV4N8U5qn3-2F-2Bb8EFlyP7b-2BHn15OEbqhiJmHU-2FlK-2B2i-2FHEkVRITA6w8M0UMXwU454z0mMBs0x8YU0320kmGiXna-2FYOwQRIBuGWnnzlxuxb-2FfXloDqfgH7W8p3UO2S9no3KB65bE0ZTr-2BDu0yDs-2FGEOO44tnvKAs21ZO-2B6pq2KL2SuLMpI5cHSbYZG6o-2B33-2F0uXwuMAdpcRE8GpHjw6k8-2Bm7CrC3gNHSYwpdHgOGT-2FAztVy1osd26xNfPX3j9wh6mSi-2FhIbgc-2FECIAf8uhMt0CSlqSrjGexThEKxrO1GOtF552WD9pZGhNf0chKfbPRb5nkCbl2vJqEAnP4VRyPn4LaeWRnhzEvu5Sgkm-2BUYyc-2FDLotzB2-2FXJA-2BHc41JcrEvnGSf-2F4OlCWUcW4WyyeP4zW6-2Bg2TQtSqC4b5qEX6KfN3mURjMPH-2FcMQqdWoAC3y2hJkDcUvtjDdQ-2B1NaRiKxNlR64zkWlz-2BojakS2P-2FqpiyAj7YUbl580y3yPXXzZhE6iROioCwppc4KTPX-2FCHDFwI4cCwk04h7syb3p5TCTmn8RZSxEA3zLmtDOmZLh6sWBUrIgLLcg1lrNCXH00OJvf4C7-2BapphIuArY5Bs8IIetRMbxaMWKK-2FL-2FEiG3kl5teXQit-2FcB1T3gpPmpYsS9HVOOKilf-2BTlKLjd-2FerwM3cc0sUpR4N6p1gRkJATTQEXWpYQhA9eTwv52Z3Ef8yY7aJvZWtXLaIYviS4uCxGsPyCl1rHyw6HD7ighUWR3FxaXLYL557V3fYuqifPt2RzPJtn49It6-2B6Elre-2Flc6qOS63F-2FEGX5-2F8ffTJFZLUbW4EW5thHLyI8ZK511xDilCMgOdKndTELwtQgsbmOCXYHncqkPJZ92bs-2FWqMAZrmheC56MOT4dic77Tf3upGUfj8Fn1tcZeXO7xqQUE4coyDIOoZWqPp21XD2fR9F56YOApJBkJGlOP1-2F-2B-2BdxKQFWQaxfPNrFNoTyX4S3h8u3mtwf12TwQ68NkRowXSq6YeZH6EswrDYJeyWFM0mIdM6a0ItQfYtQpew7QTQRm94YL-2BWhCnIqenOH1DWqNeXSCehQYNelbe-2BelsUaAkubpQ54ZTmkTH8xhojaiBeBVA2NNzuAMPfO1mIz07Y5Mwe86p58ie43_xehmKS4q8NIxWTEDex9M-2FXPR-2FFr63CJ6w4COI-2BdJC5Eg6LgSVb3AraUaCS847Stm7UwgNjLnb-2B8srWIjspMDQvmLLqfPNaNkCE7m4JhIQuNBkeIamIiluZ6wU3tFo8CC-2BBqS3pzGzRm3-2FaMfh8ASyUIEECOw40eM6IW-2BOEHROyvtJCjvIIKGR0-2Bvb8FbxEFKLz4T0lIa6A6LZ5NLIyl5MiOSBRL7pmsBdz-2Bf8Ac9kx0-3D>
>>
>> https://forums.autodesk.com/t5/maya-ideas/idb-p/968/tab/most-recent
>> <https://u7507473.ct.sendgrid.net/wf/click?upn=5SmYwFIJXHmC5X9wAP0G6iB4H67OtDu1LYz6krlc8-2FqBeLCXrELBQVbfMn71cNywwCM9MLKQNt6NvY2bdnUVgiRuzEw0g0OZUwVhB4KIDvkjTtq34l13Jmfjgwg01isCCK511SfOUct9zBCzgDFFRO-2FaVrThr3vNXUM7RiWhBe-2BeNhsuRVYy8WcsXk6VbpXImEfuRQawGiawr4d49P-2FHnLnlELB9OOSGEp8kBIqiFZxa2fSH2uroog4eQsi5i0iGOvAlBanKasL72X371xL3Zzo37n7rDwbBMB2hvbeZGdXAN7O7tC-2BmID2uIrIrqiHkM-2FaC-2F6YPUpAXsDXvmwMV5Pt8hupQHxTJiFV-2FGTzUV4DNf-2F-2FhZ4LZbxbZeRcw6Jek9HrZ3E7SYwVEy5Lfqhj2DJLz-2Fgy23-2BOZeioMBv9Nced3YzIx7yGgMaO-2BeeMRi4O9UlPvwxVhl9VkipJ5UlElCw12fy5PnoENy9Uv8hqSAswVaTygpDJ5SRxTFI1xNeTg9RH-2Fq0hJf7m2JyfiGO5-2F0VZvBCcqahgPhs7gNSwaifJoWoIH5uaO9t2aSFNQPp7C8FA2OVRB-2BePdcNtwDJK9E0f9vJs7Lw1mr8bATHERr771sDhU92CfRohS-2FByEBv7uudRgcHL05yaTLR74qxKlPyUhTzZopyQyj3p9sihj-2B4tjYFK5fT2e-2FosIKdBw5q8OQorOWd6G-2FoAYZhOOjz7Ro5wWywZGMc3OcqbSM-2FghTq8xUrGz-2FuhGr91lUKVqHBiwWyDZwCJPMRGDhj7n70954LtwHVae5r7R78o9OiBmau9BsdfFW6IE7xss8c07i9fvSDYoHzTsHDr3npK8emYqh8EYeaZ13DtR-2FTb6nDKB88REYChxL0V8KZog9cLzjIv1MmWpU2KdmivlS-2FO6519BiGfi0EWp7NDyP3Hc-2Ftk-2FazcMjMJaduzU5CgMOpsDIAFDFKLFPaSeYBBxoFq01GZMXuPipJs7QUJRueEYY50HIfg9Cz0gx70F6qeebF2uPXGojMyvCLyfx1e-2FXwHloQm3ZCPfEOeklHC1MJWb48-2FwvOpJ2-2F3Fcs6X-2BMW-2BOpT-2BGcKSQL3TenjWhN0xHKajVBiUsVWngywCzaJnOTuiA6-2B9JGKih0TH5bMMCf5Tg5kHmyYavb0eGIcvgvYlTqAXVtAeudNWZvKd2clzNrnCo-2F7CZ9TD1SB5aZU7TW83yEz2jFqizs1BKXvDDaDL-2FYkSDwoYvaAvM2wGfW677GFo4xW7KVgJKWxU4p2DayBGx4xzgMQISqfpXkN6P4cvfvVCR1AXt9cOLfA-2FtxHthe-2F3bv4EK5uBZQhe4cNqT8kcqmoAui7Fsvb-2Be0uudPDcGZqhNqeknsCqrGVMYPwJ7cq5T089F8RrM9uULUb4F5WtYoJK2lNodM0vTbfzNCBNwSJRbUxVJKx9nVg1YCHfAKhT9an-2BuKDP6bafM5GX310Awg9nMYGolEmWl1-2FL0orltEpWFfng5W7xqWZRfNKA8-2Bjna-2FAHiZ3ma6SKE6fFPhk-2B5HtIqv46LpASHMyJNN8fjtOsQIdRGl1qKXiGEdlH9cmebjjwBpR2-2BJDeLgqYG2HoC-2Br-2BKvr5Ow2sjFHw-2BbyaVdebvWBxGazCywnxyxRDP1vnsk1EyWFZhg74guZSYN-2BBZ-2BPqSfb6Cc55qNxQkCHTk58cWZSHMA-3D-3D_xehmKS4q8NIxWTEDex9M-2FXPR-2FFr63CJ6w4COI-2BdJC5Eg6LgSVb3AraUaCS847Stm7UwgNjLnb-2B8srWIjspMDQrLN90j7hMdqZePQqeeFTZ7LXaERrK9PQBiWxC3trPVoVjTH5oJPoRNjlQokzOaZebtn-2FGhfzPYwZbtnMVJ39syaaKrjWs3e1JVKSnrOPPSRNuENdmTYkOuKckk5lg82NYYwOUfjLV8h1-2FCagFSu6s0-3D>
>>
>> Have a nice one out there – Morten -- Softimage Mailing List. To
>> unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
>> “unsubscribe” in the subject, and reply to confirm.
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Re: face tracking

2018-05-30 Thread Chris Marshall
Actually I’m going to try doing it by hand.



On Tuesday, 29 May 2018, Chris Marshall  wrote:

> I’m thinking more the Softimage route :-D
>
> On Tuesday, 29 May 2018, Kofi Opoku-Ansah  wrote:
>
>> Sure,
>>
>> Alternative try Geotracker for nuke if the Maya route doesn’t suite you.
>> Supposed to be good and reasonably priced?
>>
>> https://urldefense.proofpoint.com/v2/url?u=https-3A__community.foundry.com_discuss_topic_120709_geotracke=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=-ovQEZ32dBQ9gCq1g_Kn-6B7u5W15so4J3v0te3GSZM=UbRf-tpuDUChTS11Sr5RmmdJcWABqweFWMrQEn9KL9I=
>> r-model-based-object-tracking-plugin-for-nuke
>> <https://u7507473.ct.sendgrid.net/wf/click?upn=5SmYwFIJXHmC5X9wAP0G6iB4H67OtDu1LYz6krlc8-2FqBeLCXrELBQVbfMn71cNywwCM9MLKQNt6NvY2bdnUVgiRuzEw0g0OZUwVhB4KIDvkjTtq34l13Jmfjgwg01isCCK511SfOUct9zBCzgDFFRFr6IzcJZENmObDlPMCINJBZnASTp4oQotaT1IBTYbMnPGECsMigRvslm0xsnNbUqRn475FKzla7otgB3fyf2dUlu4eh-2Bhz-2FPH3qdR125QblxkKWnJ8YQS9TEV4fm0O4hS-2BVrieNoSjAL0vfhmUI5MK9bt5PCuRritPy3GJYfRBRJN75AJQSL3vkcEZZeh4elU-2FaWJ7rp-2FSxZLKcw45lmfvuzlGmRvBzdy3FQmmDKusg4zzCxfeQaCD6loI7AnUeyXjxJOor1SSyO8DhfXrZdR4HIdo-2BtKEbOV6WmViqPt3cx6vV51atquN5SdGMJrvcv-2FvUFr286mwksOeFZ9NMdq7DyDrxmG-2F-2FpZvDVnX-2FgU7m-2BLzMGTexl8gh8HMjQByTrLVkWQPi5V-2Fr7vUCfoF1iTb-2FRXSBRoozky4Nlr91-2Fz0PO9l0Z-2Brpt9hhxIS0IZOAC5O83iCZJfugiSyxqOkgmODtfLFdoWNue1MQrp90LZ-2BrWGygx6DLSwSEesR6um4N91T0K9rNvJnKVhBU9Gu2PcFTMxBnzRX-2BmdwocvaaXxvZX50sZUL0DwHQJToi7Bce2mvb8DtyKI5PCDjjzzqRtpqciIHsEGQCjbBf6R3vzaTulO-2BS6WHXJQ1T3Q0lgNLhGH5MjolU82YWt-2Fox3JWCj-2BhHXdshbf7YINvRl4JAsZzbCaqCs7nkxtNQMJj6JE4sIUhoC2WMBa1Vim66eSnL1NM6ISDgFIckSPjagTKU-2FKZW4njrUcOcRvO6yetX50w2Rlp3K9usluh03EgxggKHOvjPEgAKTcIEmGHnacfi42aD1fgxCVB5Nb0JKEvDoyqAx5qZCTTSk3Yw-2BHXG84Flt6K2nK1VwmXTOBjgZvd9CCn7cZc7eqaAA83FkoSeXigd-2Ba70exNuaUs2-2FvbzEVXyY7nkMJjWLdC3Wz9gdqE98GtL8Z-2B2kp1dSnQsnyVRMwRumwS-2FQp8-2FIuqGxu9-2FSEcBaJY-3D_xehmKS4q8NIxWTEDex9M-2FXPR-2FFr63CJ6w4COI-2BdJC5Hdk0RZTddvYfA31L1VfVow9jKY0AXYp6f4FXFIGWz9T-2B0cvscc2e1zTMYKe-2F-2FAXETo85Qm4mphdllgdU4FiG2nqgWNX16APIY-2Fg3HPYih5wBgi3oXfpUuFjJB-2FRIULhNxY5rBvl5LeTKZXxLk7F9Yr2JafVk3X4nMWJkXDS7Rdp7cCXQm0f31uhU-2BvhqdZcLQ-3D>
>>
>> - -
>> KOFI ANSAH
>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.koansah.com=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=-ovQEZ32dBQ9gCq1g_Kn-6B7u5W15so4J3v0te3GSZM=8O3udxXotyjqN_baXcM29-eQEtCI_0Pq5BOnzVNIvrc=
>> <https://u7507473.ct.sendgrid.net/wf/click?upn=5SmYwFIJXHmC5X9wAP0G6mg4oLGBuQENbeDkYXezg3m6vjHxJcC6rUMd8QE2MtqzS3nHFJpHH1mihN2vNWVF73yH4QzPTUaj-2BU-2FV4xCvLLTnZ7suFMzmFdGmjVRnYdJAxVY-2F5M380PkfQ8TNK8ovM5rxNeeTCOnkRGaT-2F-2Fqta38pWvWMaql23pwdaAWmes-2Fu-2FwoONKissOPCP2dnxYlCF8MuvS9SagvsIc6CtFXU7v7dMieqREDdkqKDPcfejV-2FTfsU5Wa4JzPhHHQeOg4ac5shd7G9hk-2BelfeOGMCIXGjIxa3bogd-2FLdJw0Z3jtSJjiJO-2FAH-2F9fbXxREK4YTfQHPmIqJiRrrV94Oi80GSzRbmdOSD9655FV1-2FzpGaIkNEebJXvq8w2vgvIk4V1Q5hZVhQM9LjPF6uYN1zXYp4QPxbhqMFYeW4WmBURs1kw8SwnG35WGgcLWlKPKIYGiO3Ec8AaGR-2BiimXkwww-2FTytuzeTH4DjjdONR5Gzi0a6Eo9w0TQ7nji4ZoxwuMX-2Bmkg02RkAE9n6KQPUTQC2zZYCoQglmFcCv5itDNPpA-2FaqZbDvs0TbIv98HenBITQXq2JbGKivzG-2BPSsV0DkAVu2GPJojixtOhVhoQ-2F7CbtsCXkochKUH1ekUe5cE7bl7a73lCqTHcw0LMuhpFzswPr-2BNRsoqsdFQPUirfYHm-2BYpDH0G1dyXRL-2BtwPwZ5ojO0fpZH9yu0Axh2-2Fnf6aH-2BQOTPn65kGFYpgJJtMTdqVW-2BUETuIG9zKhScWcucIPBm9tplWmZ-2BbcXVcOSXR5cp9XjpyowYKVb-2B-2F0LaiZ0Z2CbBtPWhjgyKrr4reZbFfBbJgPnwgmLDY6QjTpYGwm-2FiGK4LrGXoz-2Bnz66LZCbnBRZKjlp3Y1zHOLqRfy68H1fhO2VdViB9EYJbVGVF2FwYPYokN6oypRodayP8Og0pkkkX-2B3bE-2BeDeKMEjBXPcNfaQN27mrH6BAungy88NOa-2B6LGPJ1n8v9S6hrawssiHQbBz9RmOauuw8c8yxR8R98quS68aRJJqivYm-2FJordexaGmaLLnqP6zi9n8-2BkKWSVy2no5hfT3pI-2Br-2BReRxZcIwKVhbnL6p6RAhr-2F9tRSySzAKKRtZ5J9Amyr2kasZSh0EmhKlRCm0Mj0ExVQtuZHqpRH0BgrFFXOnNy8FiV-2BDNq6PYh4WtrhakoggCgO-2B2ByW8kGgSo-2FCi3yYwojnkCAXXlaUZVAqMGSaRKykcxxiT-2FBmFq2tTOUa8GHbrUY7evsEiNfqEzTEaDh2d26p6XtlY2F-2B4NvKlaLZipsspexnKwjJhHw3JRcUnziff-2FvXNdyeO50B292RqBs8Db_xehmKS4q8NIxWTEDex9M-2FXPR-2FFr63CJ6w4COI-2BdJC5Hdk0RZTddvYfA31L1VfVow9jKY0AXYp6f4FXFIGWz9TyVYKdzJT6oGcuFjHrTS3uMY3okqdrmJxLYXRSoAB3xly6XUQKixDOOYaaZuKQ-2Fb8vNv1FJ-2Bmr26ZyHUA8IgpyyREGCVgVUrtzInmwPsD-2Fs1LXmtC56queOUuilWnBQOznLh63GYDM8HKzmnZUKpz8c-3D>
>> Please consider the environment before you print this email.
>> // This e-mail may contain confidential and/or privileged information. If
>> you are not the intended recipient (or have received this e-mail in error)
>> please notify the sender immediately and delete this e-mail. Any
>> unauthorised copying, disclosure or distribution of the material in this
>> e-mail is strictly prohibited. //
>>
>> On 29 May 2018, at 19:23, Chris Marshall 
>> wrote:
>>
>> Ok thanks. I probably only have two or three short shots so I don’t
>> particularly want to spend too much on this. But it has to do the job. I’ll
>> take a loo

Re: face tracking

2018-05-29 Thread Chris Marshall
I’m thinking more the Softimage route :-D

On Tuesday, 29 May 2018, Kofi Opoku-Ansah  wrote:

> Sure,
>
> Alternative try Geotracker for nuke if the Maya route doesn’t suite you.
> Supposed to be good and reasonably priced?
>
> https://urldefense.proofpoint.com/v2/url?u=https-3A__community.foundry.com_discuss_topic_120709_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=6zDTSzBfRzFnvi9KJixaXmrUn31VOznGvXmYUzUOCCk=Z8LKSIOcFzlsdGBtvlZRgxHWCkjyORYtNMJ2tqxGCek=
> geotracker-model-based-object-tracking-plugin-for-nuke
> <https://u7507473.ct.sendgrid.net/wf/click?upn=5SmYwFIJXHmC5X9wAP0G6mg4oLGBuQENbeDkYXezg3m6vjHxJcC6rUMd8QE2MtqzGD2Bk4AzhEjarCeIbVSlKd5ta1vPzyECy-2BxXriDV3Vb-2FVFOtUfgmsmLmuMQjMdLX8Fm0Dax9BQYcOq-2BbrldkpJokg7IcFFVVuK908shE5rCvARuUnT6OG1AcV-2BUQMlcC1cOHUxr3PzSEcJbDCuVIXp26pV8BQOUWmTLa9Aos0Q6qeGC4pXwcV-2B71j0K6-2FvkYvX3-2FcwsgWL3ew3lWksS-2B5QMghzOnlsn-2FfnM3ZSRrDOSiRxCHnX68BN35BrJ-2BYGeNoozaigMTn0hEXkufHYrotoijnWB-2F6T3g3waIdymG9Caeg61-2B8FD-2F-2Fo-2FCgecAa43-2FyOYDUyMrWB8rmtsEVGmu-2Bq-2B-2BzkTIrFi4kk44sj3qVCWPQgDrX1behrXxHbRolYIRnzdwgF90HNBmq9rIpo-2B0bU2rDOmPdlQOuUomiMIqNXk-3D_xehmKS4q8NIxWTEDex9M-2FXPR-2FFr63CJ6w4COI-2BdJC5GK9GTh-2FxwCSq9PZfVyMei1uMp5TFGeBuXPOEnxylmXXdzk2LlXpcYPPAzo76fNTrMuKLSgvVxlGeSB00vHLtMS07jLHEPQrvpPMfm3OqZkVCcZ4juO4CD9Hyu567r0OMMKY7uM5x5HlDzzdzmnM6COOTzivXVqzKqAkI6KeHkaeT4xgHWlPDJ011bG-2FpG44eo-3D>
>
> - -
> KOFI ANSAH
> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.koansah.com=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=6zDTSzBfRzFnvi9KJixaXmrUn31VOznGvXmYUzUOCCk=ESA9ZXA9ctE1EejCZohqq4oICo_5VA5Pf03EjGQCQcM=
> <https://urldefense.proofpoint.com/v2/url?u=https-3A__u7507473.ct.sendgrid.net_wf_click-3Fupn-3D5SmYwFIJXHmC5X9wAP0G6mg4oLGBuQENbeDkYXezg3m6vjHxJcC6rUMd8QE2MtqzI-2D2F9k-2D2BWBXKW27XRR1WxPwQdyeiOUUCxb9H6WCgeUJHX3WgY7D-2D2BnMnMbOMRzqswW3c41zF90-2D2BWsOjeO72pDHDoJtmBz4lM83wMc-2D2FXE2U-2D2Fer3tQOCdAxsRxeaElRGSrLL-2D2B-2D2BWjEdqT9iVYW9dvLwcnrGV-2D2B-2D2B5oUSwT3f9pE-2D2BfUkQuKza-2D2FGejynpqWOaovdF6eAmGzlC5akY0LfwwCoAM5g-2D2FUOJfBlf6fBb4PJEvG6Ce2TkI4WoIkZ29JPWbBCBhp3xOG6Bke46uWuODJwybizuVOXfOTx-2D2BoBr-2D2FButEWLLV4pxIFU-2D3D-5FxehmKS4q8NIxWTEDex9M-2D2FXPR-2D2FFr63CJ6w4COI-2D2BdJC5GK9GTh-2D2FxwCSq9PZfVyMei1uMp5TFGeBuXPOEnxylmXXcgHy09bp8LyQ05JihwpAfyXx4iuo7JT-2D2B3n67kDLygt8pskADfaTcCebBeJcuiOqFK7sv0sKg4sM8qeBc4A55Rt1MAdCUoXSO27Jv3RNkVdBjbmb2uiW-2D2Bep13uEHaJUnwwe0GF7SxFxL3OLow80d144-2D3D=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=6zDTSzBfRzFnvi9KJixaXmrUn31VOznGvXmYUzUOCCk=8LeuWkv08Grj5rTHkUb3tZUUL3Uo1tka6Jc_sFpTTeQ=>
> Please consider the environment before you print this email.
> // This e-mail may contain confidential and/or privileged information. If
> you are not the intended recipient (or have received this e-mail in error)
> please notify the sender immediately and delete this e-mail. Any
> unauthorised copying, disclosure or distribution of the material in this
> e-mail is strictly prohibited. //
>
> On 29 May 2018, at 19:23, Chris Marshall 
> wrote:
>
> Ok thanks. I probably only have two or three short shots so I don’t
> particularly want to spend too much on this. But it has to do the job. I’ll
> take a look.
>
>
>
> On Tuesday, 29 May 2018, Kofi Opoku-Ansah  wrote:
>
>> Hey Chris,
>>
>> You can either hand track it in maya, providing you have a camera track,
>> (unless it’s a static camera)
>>
>> Or,
>>
>> You my best choice would be using 3DEqualizer. It’d give you a much much
>> better track.
>>
>> I’ve always used PFTrack, but ever since getting into 3DE, I prefer it
>> over PFTrack.
>>
>> In some instances in 3DE, you won’t even need a camera track. You can use
>> the object track for the camera once the film back and focal length is
>> determined.
>>
>> Good luck!
>>
>> - -
>> KOFI ANSAH
>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.koansah.com=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=6zDTSzBfRzFnvi9KJixaXmrUn31VOznGvXmYUzUOCCk=ESA9ZXA9ctE1EejCZohqq4oICo_5VA5Pf03EjGQCQcM=
>> <https://u7507473.ct.sendgrid.net/wf/click?upn=5SmYwFIJXHmC5X9wAP0G6iB4H67OtDu1LYz6krlc8-2FqBeLCXrELBQVbfMn71cNywwCM9MLKQNt6NvY2bdnUVgiRuzEw0g0OZUwVhB4KIDvkjTtq34l13Jmfjgwg01isCCK511SfOUct9zBCzgDFFRO-2FaVrThr3vNXUM7RiWhBe-2BeNhsuRVYy8WcsXk6VbpXImEfuRQawGiawr4d49P-2FHnLnlELB9OOSGEp8kBIqiFZxa2fSH2uroog4eQsi5i0iGOvAlBanKasL72X371xL3Z1-2FMAUK-2F1-2Bn7d4-2Fi9jwJGmD-2FXB0QlJXgqMM4kstz-2Fm56HjIsU-2BkoNKiHaHAxbA8n7qCi7fJECJ12MiQJpTrx2jfXGBXF3zfBvDddlR827i4aFwrn2yvXBGGOoEZOMg9hjJ1wpoyeQ1zfNS-2FsdMLrqqLFplXlekxsprhm03VWZAkDwcezF3ZoJlNM-2FIpe8YalEkq-2BSmMSbAgfEI26rwbT6UhjQP1vi8mLLmkK5KXERwJGKbjMDPKtaymkAAZBSx0O37mL4wKoS6dm26e0RAVI

Re: face tracking

2018-05-29 Thread Chris Marshall
Ok thanks. I probably only have two or three short shots so I don’t
particularly want to spend too much on this. But it has to do the job. I’ll
take a look.



On Tuesday, 29 May 2018, Kofi Opoku-Ansah  wrote:

> Hey Chris,
>
> You can either hand track it in maya, providing you have a camera track,
> (unless it’s a static camera)
>
> Or,
>
> You my best choice would be using 3DEqualizer. It’d give you a much much
> better track.
>
> I’ve always used PFTrack, but ever since getting into 3DE, I prefer it
> over PFTrack.
>
> In some instances in 3DE, you won’t even need a camera track. You can use
> the object track for the camera once the film back and focal length is
> determined.
>
> Good luck!
>
> - -
> KOFI ANSAH
> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.koansah.com=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=NxM4C5NpXFxYiIA1QtLsxCjBx3fxUn7dKNryQ67odaE=IkjtHM9PSNYwj_bPjuX1KgoUk3G_YmXQwxhH3RV8nG4=
> <https://urldefense.proofpoint.com/v2/url?u=https-3A__u7507473.ct.sendgrid.net_wf_click-3Fupn-3D5SmYwFIJXHmC5X9wAP0G6mg4oLGBuQENbeDkYXezg3m6vjHxJcC6rUMd8QE2MtqzI-2D2F9k-2D2BWBXKW27XRR1WxPwQdyeiOUUCxb9H6WCgeUJHX3WgY7D-2D2BnMnMbOMRzqswW3c41zF90-2D2BWsOjeO72pDHDoJtmBz4lM83wMc-2D2FXE2U-2D2Fer3tQOCdAxsRxeaElRGSrLL-2D2B-2D2BWjEdqT9iVYW9dvLwcnrGV-2D2B-2D2B5oUSwT3f9pE-2D2BfUkQuKzYGvccCTYdt3oMlPTKtpkIe9FEWQg58KN-2D2Bdasp5c5t3Z-2D2FvU9CxJmMXm3G7yPYTWX8UOCtlz-2D2B-2D2F-2D2BSgx-2D2BBa75n-2D2FO5emNld-2D2Fxsqj-2D2B8ZbDslWfSyyfSgLikFHJRwbopJMkeo-2D2FiM-2D3D-5FxehmKS4q8NIxWTEDex9M-2D2FXPR-2D2FFr63CJ6w4COI-2D2BdJC5Eo3X4v8eBmIk8U0fEyXLKSE2lw9nqieAGZYvpqwfVpJTq2E4FCLwsa8Dhki0MlHebM-2D2B-2D2B1MEDWC-2D2Bpgxf1SkAFMOSdm4EPJ6er-2D2Blmq2O821nafE7OIi0CqJ9hLq15b7bcJFitExlIrh34Ux15hJs8RvjbRMONpO548PUcz2U0VIfGGHNvqJspxdxvdNcLwi5ALY-2D3D=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=NxM4C5NpXFxYiIA1QtLsxCjBx3fxUn7dKNryQ67odaE=55SPZD9jazZTa17XyuAqM43ZIUruQrivdozHMSZQEW0=>
> Please consider the environment before you print this email.
> // This e-mail may contain confidential and/or privileged information. If
> you are not the intended recipient (or have received this e-mail in error)
> please notify the sender immediately and delete this e-mail. Any
> unauthorised copying, disclosure or distribution of the material in this
> e-mail is strictly prohibited. //
>
> On 29 May 2018, at 17:46, Chris Marshall 
> wrote:
>
> Hi,
> I need to track a live action face. I've dabbled with the ple of PF Track.
> Any thoughts on this. I don't need anything complex as all I need to do is
> match a mask onto the face as it moves.
>
> Thanks
> Chris
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>

-- 
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com
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face tracking

2018-05-29 Thread Chris Marshall
Hi,
I need to track a live action face. I've dabbled with the ple of PF Track.
Any thoughts on this. I don't need anything complex as all I need to do is
match a mask onto the face as it moves.

Thanks
Chris
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Re: Any Dinosaurs Still Lurking?

2018-05-16 Thread Chris Marshall
check out Instagram kim_aldis


On 16 May 2018 at 14:43, Morten Bartholdy <x...@colorshopvfx.dk> wrote:

> Very well put Paul :)
>
> Quote:
>
> This year I’m making my latest attempt to learn Maya and Houdini, just so I 
> can get a bit more work, but can’t see either of them knocking XSI off the 
> top spot any time soon, until they up their game to a comparable standard of 
> creative fluidity.
>
> End quote
>
> I guess I am a bit dinoish, as I started using Softimage 3D in 1992 and DP
> 4:2:2 before that, so doing 3D since 1989. I had a go at Maya 1.0 thinking
> I could start learning it by modeling in it and move stuff to Softimage for
> animation and rendering, but abandoned it because it didn't have any of the
> NURBS Powermodeling from Alias PA yet. I eventually switched to XSI around
> v1.5
>
> Nowadays I am forced to use Maya at work because of client compatibility
> and the need to keep the small workforce here on the same DCC. I get to use
> Softimage every now and then for stuff that Maya sucks at or simply can't
> do (which is quite often), but it has been a while since I did a full
> production with Soft – sadly. We sort of switch between doing fx and other
> advanced stuff in XSI and Houdini (between two guys) and put that into Maya.
>
> Arnold and lately Redshift are the only reasons Maya has not yet driven me
> stark raving mad.
>
> I still use XSI/Redshift for fun stuff at home and can't really see
> anything taking over anytime soon.
>
> Great to hear from all you guys – I have always loved this list and still
> do :) I miss Kims rant's though and Porls tutorials.
>
> Morten Bartholdy
>
> -- Softimage Mailing List. To unsubscribe, send a mail to
> softimage-requ...@listproc.autodesk.com with “unsubscribe” in the
> subject, and reply to confirm.
>



-- 
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com
--
Softimage Mailing List.
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Re: Any Dinosaurs Still Lurking?

2018-05-15 Thread Chris Marshall
ylebS-2ByZeS5r1cYye9VsT0Hgc2w08NRgalRlpUCMftGQKVM3H6lXZqaip48b1kVXGSGwP8qT8ZXMT-2FbrGE3Ofn7-2FkrLZ41uvhPa7em4Pfpka-2Bd66PiHqEmUGAu21IyVYC640u3cpJdneiNbhAs0HHgIYGkLbiopP-2BEoYe1zm1vZlv3Q-2FAcV1ZaIN-2BuJC8E3qAYrnn3YPbUyPHVO3LFeg0Tm6KPHywr8yYkOBQx72F0yR05kTzqN3awnUk4hGQoKlnmRmZlBP2f5SxRNYSa68R7-2BQB0AkRvhXaF8U1pb3HCXJAgmZlDs3wzaoKZXwaO3Co7H0VZUBW0UxLLdsyG9ks0L-2Bg3koM1Cr4nZa59KUJUZTlV59YI2IBZsAmxH3jAu9PJeTwxm-2FX1t3ZbnJHsIxMgl-2FVuaywr9YkkcUou3iBHfYY-2FugFilSnHlK630LIJW4Oti-2BlMhndNIz4mBZyuix5X1NgICr9hCPXRtSrt-2BDNkgrTdOWIdQT7OgeAxWBdwYVCJ9iYWtDbTD4FW3RbnRrBq5Ssk-2FNXLQHyM4qcgvFG0qLXVKdHhQtwvTM9LYZhD-2FjBnWOGiYtahCWeyOmc9H6gt8iNPxl9vIugDIw0y2mPwhImghaSZ2F8nhtMbk3nj-2BeqIlq24nDw1o7BwH38OlUVRVvZSkxrkjND-2FD5YxHsxaDkFiaeX4D4qtBqqy7rvTgsNRFdsnbqdVT7tRGvzIOsRAty0-2FwUy9rhtz1hwUgBmfU5hfqHLOjE8i9hlSkAMMHx77XLPlOrvj7IGGquRwx6qwnPJ2OHyqh1N50leh1lesfWU6y5wY8-2BCbT326srFv-2FaEsIJN9aFfVfflD1UL3OU1DP0JWe3jXqDokCD5bZObNTV-2BYKB9hTlsgc-2BQ16dz9tJQKWYYFxklKQCXln6t3BgZV9aRznQL0X-2BO0k0YKsR4I0JK5aRjQdpDL0hc11itAtS8OSFTjpop2VNo3-2BuuEWinMuW959J6R14qlQS6ROS5UL-2B49U6FZI5lPxO9GWWCDrN-2FmDZPeNCrTfkO5Qct77mE6Fz3WfvjvqXQemQwZatHamniWRLWT7yM-2BI5u-2Fjlf3kDyOmJckmcLVSQ81iSLdJTQJkkhVkJncogPlZwGNlCYnytBfvLgLqQNHTMeXsGRUJZpeypO52SETehf3gWGnPdrJm3P39eh1KmYzEqkim-2Fp1UKjwVVCJiVqrreQFE6-2BQIVy2eDBuOo4wT6ZbL9h-2Bu8uxnr3Hb2yDX1ewR9mgp-2B6sYUhvSZyrde-2BtJBkcCPZa6LwxpbBKCTsfCBaMzoHlP7P0JEIOVo-2FDUoRdDYqlfLnC1RA7-2BUauazLSrIR1NhGky8sr-2BrVWBZSgeBeVYwJ2fiap7pGeHBzCq9uEAYqnjNyIRxNLb22jzrczolVIQ53-2BKU29HgT4HF3Gkjn8F6yU1VL9jfrvmstTpAcDulpc6Hama-2BtPjNMB7GG66-2Fa5teprZtO5usJwkHa8SnDB8-2BWL3ApjJO7EiTZBMEE8JFVp6cxFSf1BOXq9VRPr-2BeSGifChbueNq7vTln1vuYPEiyfqGOksDNEPyZI6cDkM-2FV-2FeTxbdNRKzfVKDlpop4H-2BG67ocsNeG1YygD-2Bsawfkbmu1D3199fth_xehmKS4q8NIxWTEDex9M-2FXPR-2FFr63CJ6w4COI-2BdJC5G0nsNuHqcIEK-2Bc4Id6V-2F8rgGqVzQwtUus-2FTKMABO-2FkCprrSZBgx30766uHNsVfZzzPzqKxcPwaSuQIXMkl7QrS63lYL4iD9-2B8yJWGglbV27AgRmtTmBzhLQxCkctJ1uvPWvSm6iwn9s-2BrRWoSLbBHTieAIV5XL1lmUJpvCpTktuZaycU198qKl-2BS7bbsLLMsc-3D>
>>>> <softimage@listproc.autodesk.com>
>>>> *Subject:* RE: Any Dinosaurs Still Lurking?
>>>>
>>>>
>>>>
>>>> I’m still here.
>>>>
>>>> Don’t use XSI much anymore though…
>>>>
>>>>
>>>>
>>>> I’m not dead!
>>>>
>>>> I don’t want to go on the cart!
>>>>
>>>> -Ed
>>>>
>>>>
>>>>
>>>> --
>>>> Softimage Mailing List.
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>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
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>>
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>
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-- 
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Mint Motion Limited
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www.mintmotion.co.uk
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Re: ice to maya workflow

2018-05-02 Thread Chris Marshall
Thanks a lot Morten!! That works! Superb!
So I can see my particles in Maya, I just need to figure out how to add
some of the attributes that they had in soft.

Cheers


On 2 May 2018 at 11:21, Morten Bartholdy <x...@colorshopvfx.dk> wrote:

> Chris, I have just been there – same issue. A couple of bits are missing n
> the Exocortex installation info.
>
> You need to create a folder directly in the C: root and name it
> ExocortexCrateAlembic and unzipped or copy the maya version folder directly
> into it – like this:
>
> C:\ExocortexAlembic\Maya2016\Module\
>
> The Maya installation path and where to put the .mod file:
>
> C:\Program Files\Autodesk\Maya2016\modules\Maya2014ExocortexAlembic.mod
>
> Then edit the last path in the .mod file to look like this:
>
> + Maya2014ExocortexAlembic 1.0 C:/ExocortexAlembic/Maya2016/Module
>
> The missing part is in Maya, open Plug-in Manager and browse for this file:
>
> C:\ExocortexAlembic\Maya2016\Module\plug-ins\MayaExocortexAlembic.mll
>
>-
>
>open it, refresh, and tick autoload (not that Maya cares always
>anyway, but hey)
>
> Then Alembic should pop up in the top menubar in Maya.
>
> Have fun – oh no I almost forgot, it is Maya…
>
> MB
>
> Den 1. maj 2018 klokken 18:38 skrev Chris Marshall <
> chrismarshal...@gmail.com>:
>
> Hi Jon, No not yet. I'm updating my soft licenses and have had issues.
>
> But I looked at it this morning and was following installation of the maya
> .mod files but as I've never done any installation of maya plugins before,
> I was struggling. I was trying to follow the Exocortex instructions but it
> kept referring to .mod files and example .mod files I wasn't sure which was
> which.
>
> On 1 May 2018 at 14:46, Jonathan Moore <jonathan.moo...@gmail.com> wrote:
>
> Chris,
>
> Did you manage to get your ICE particles into Maya?
>
> jm
>
> On 30 April 2018 at 11:02, Chris Marshall <chrismarshal...@gmail.com>
> wrote:
>
> Hi,
> Is there a workflow for getting ice particles into Maya?
> Thanks
> Chris
>
> If you'd like to unsubscribe and stop receiving these emails click here
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> .
>
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Re: test

2018-05-01 Thread Chris Marshall
It's all looking a bit weird!


On 1 May 2018 at 15:40, Luc-Eric Rousseau <luc-eric.rouss...@autodesk.com>
wrote:

>
>
> I'm getting a link about tinkercad in my footer.
>
> -Original Message- From: <softimage-boun...@listproc.autodesk.com>
> on behalf of Matt Lind <speye...@hotmail.com> Reply-To: "Official
> Softimage Users Mailing List. 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__urldefense.proofpoint=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=kYZNVRWdpVXGqClyPGXsLMNy2VU8zB43xgF83F1Dh_Q=k9h4yKY65w_VWEXUYGHBMPlCxYUy7VlPB2RItnhIDgg=.
> com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_
> xsi-5Flist=DwIGaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_
> 32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=cacjzYK08r7H8_
> YDONQJkPJDDj27xO7U_mTKFIT2oS8=aXV0N3N-Zi6JDlZLM0l6_18I-
> cnzryR2yuJg4a0fuoc=
> <http://mail.dev.tinkercad.com/wf/click?upn=ZefRc4QeJHdYcZr-2F7OkNJJWjyTbpRll5GJS08CXTybA0lp8VfOr78igblAAy9jZOtG6y4o5-2F0G-2BdrDj-2FsWsaQH1GUtVOmC-2BiwnyUPM7-2BOgTeu8zfp-2Fce2L4x0oeg-2BGlD8RcV-2FH-2BmiLp5H4Rm0ul9kPbX4A1hfZdv-2Ftdturrib6Y55TYA9WcyLC-2BzgsrBhPcCj7NIDGWGLDQZPlNxOGWdZgjqIIYJDhcMkRLntteF53LPihn0a-2BSccGJmBik5AKY63JnQfggLkyOFyRgRcpzJ-2F-2BIJBBcwJoOyOPRFzi4UxEdXYkMndEJ3Nm8aMEJwiyDH0KhZhfw44v6auilvD6gwtt4vjL92dI544QvtzJO2cwj8Mbi3YbXkVRCOxFV7dcQBeYiyu2HvNdORW9E1jlEOBg-3D-3D_xehmKS4q8NIxWTEDex9M-2FXPR-2FFr63CJ6w4COI-2BdJC5HZkUZ73sotx3AS0pxkJa-2BYwpHYz-2FFax1gPtO1-2BHiIpbfb2tW1T-2Fwsl6Z2nEikHHf-2Fo08Gfx-2FCaEzYx0dJTesal-2BDSswMJdCF9-2Fb08OzchP39l1n0FRH94kgX8ry-2BwrqURbYOIEDcprSqd3B2PrZhTQzLqZc18zxfYaqUKN6tllcQS9GwYJofXOumb-2FoyhQ9mQ-3D>"
> <softimage@listproc.autodesk.com> Date: Monday, April 30, 2018 at 3:28 PM
> To: “softimage@listproc.autodesk.com” <softimage@listproc.autodesk.com>
> Subject: Re: test
>
> Depends on your perspective.
>
> From a reading perspective, the new formatting is an upgrade as I can now
> read the message in the sea of text.
>
> For replying/editing, it’s a downgrade as the message is a picture/object
> that cannot be trimmed/edited in a message.
>
> You'd think by 2018 somebody would've figured this out by now.
>
> Matt
>
>
>
> Message: 1 Date: Mon, 30 Apr 2018 18:59:36 +
> From: Luc-Eric Rousseau <luc-eric.rouss...@autodesk.com>
> Subject: test
> To: “softimage@listproc.autodesk.com” <softimage@listproc.autodesk.com>
>
> Message-ID: <462f0e8a-2cdc-4d20-90b5-be5aaa0ee...@autodesk.com>
> Content-Type: text/plain; charset="utf-8"
>
> Is there a formatting problem today? -- next part --
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> .
>



-- 
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com
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Re: ice to maya workflow

2018-05-01 Thread Chris Marshall
Hi Jon,
No not yet. I'm updating my soft licenses and have had issues.

But I looked at it this morning and was following installation of the maya
.mod files but as I've never done any installation of maya plugins before,
I was struggling. I was trying to follow the Exocortex instructions but it
kept referring to .mod files and example .mod files I wasn't sure which was
which.


On 1 May 2018 at 14:46, Jonathan Moore <jonathan.moo...@gmail.com> wrote:

>
> Chris,
>
> Did you manage to get your ICE particles into Maya?
>
> jm
>
> On 30 April 2018 at 11:02, Chris Marshall <chrismarshal...@gmail.com>
> wrote:
>
>>
>> Hi,
>> Is there a workflow for getting ice particles into Maya?
>> Thanks
>> Chris
>>
>>
>>
>>
>> If you'd like to unsubscribe and stop receiving these emails click here
>> <http://mail.dev.tinkercad.com/wf/click?upn=Ab6RCKHzER2Ca10oLzlbab2cYC6FhBxc3x6nOwj2tFmfW-2BYk3D8Ic8ffNKjEct4cYRvCBe7RdbZ3GEAZn4nY-2BAqUlmdPrOaLlETSnUpMip5Q5WiXm8U4pI-2Bof07N2-2B8PPBn1lKyXrO9Th9zhDGsr5w2QfLxPV5vM5MluQE8Yy0qmxS-2FPwmQtRbt8VvLD-2FIlz68TEvdItZHRpnTnllwQ3ZFEsvuiSu9qIBVS1oopG9ugg8PSY1yMTf54MxdyXepWerjpvAz9N3CAqMgKtmHiU-2BTs5V54gTDRJMTLLDkoyv91niKRfxtHrPnOd-2B8UiP3I0X-2BM9VlfAxPu5CjvwZ9OPQcdbwhOkpY7qWXziv6Qgs31k2BzOaID8SQakUe6bybi-2BI1lPI-2FQhPMkz-2FwHfRsWtnOLuAlsV-2B-2BFdwW2TqRcK494-3D_xehmKS4q8NIxWTEDex9M-2FXPR-2FFr63CJ6w4COI-2BdJC5GMsCI0kIzVSsCVnlyj7T-2BkVKogGxqowjj9IzXNyrh4chzRpO4GFpsMgKdisTL42JYljZUALKzdxHgpd0RRCZmIMzuK3GKfqylUAG9QTKEJpzJjHtF1PfyF9zcR5bTxmnJRoI3Fp4JJdHk0cdR5heN9THIqwt4mEnmhTWE1xN9zaEtmtD9ehnoKIZdTUTSXbaw-3D>
>> .
>>
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>> TtpR2cIUBLAHdz8AfAv2EX2qoZ8vmzYCJHZC03oIw4KpMNHju8Uw1O3qdaAr
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>> <http://mail.dev.tinkercad.com/wf/click?upn=Ab6RCKHzER2Ca10oLzlbab2cYC6FhBxc3x6nOwj2tFmfW-2BYk3D8Ic8ffNKjEct4cYRvCBe7RdbZ3GEAZn4nY-2BAqUlmdPrOaLlETSnUpMip5Q5WiXm8U4pI-2Bof07N2-2B8PPBn1lKyXrO9Th9zhDGsr5w2QfLxPV5vM5MluQE8Yy0qmxS-2FPwmQtRbt8VvLD-2FIlzMu1MeuExgxdKpPNTAxe6fbkdlKMR61UFH9-2FaxpgFXckmq7qXoN30oZP81Z6ttnkcjKJzLg72HvoM5Ni1yuYaatOTuPtxbo-2BcIxn3HwKnuqnQR7gP-2B3-2Fa3M4BfxOtVYE8j2lyT9oMB0i6AZsff095kB4IMfnV6hWdPKvrPzk6ZjTuIpBB-2FHpElsfF0g5tiGOn-2Bk76g-2Fa2-2B0oL63v2Yah12RPJNR-2BZpT-2FUWi0EhWrx55Y-3D_xehmKS4q8NIxWTEDex9M-2FXPR-2FFr63CJ6w4COI-2BdJC5GMsCI0kIzVSsCVnlyj7T-2BkVKogGxqowjj9IzXNyrh4ctBQuokvZM0f9FQV3wX-2B4fK2nwA-2FhZhRwNVqggWIfLyQPLQv07UUO0AlS9uq-2FXtepinaP8aWEQohnmyA-2B3JL7mKlTZI-2BjlPW4LcOrK4dE4H-2FRL346bMoRMznYfZwbNANSbi88lPjSrlz47h4dcVy8rk-3D>
>> .
>>
>>
>
>
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Re: ice to maya workflow

2018-05-01 Thread Chris Marshall
OK Thanks Jonathan,
I'll take a look.
Cheers
Chris


On 30 April 2018 at 11:28, Jonathan Moore <jonathan.moo...@gmail.com> wrote:

>
> Alembic, but you have to use Exocortex Crate in Maya, the native Alembic
> importer dosn't import correctly (probably because it doesn't recognise the
> attribute names).
>
> I've collated all the Exocortex Crate builds up to Maya 2018 (maintained
> by the community).
>
> https://urldefense.proofpoint.com/v2/url?u=https-3A__d.pr_OuSBJ5.zip=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=AVAtbgxZO7UgyExqkJE_esQuwoE_mkCCnUSpnBTPq20=a_m6wQeiY3gw_49MkcT29B7t_MmylHykIS8m0eUjPl8=
> <http://mail.dev.tinkercad.com/wf/click?upn=ZefRc4QeJHdYcZr-2F7OkNJJWjyTbpRll5GJS08CXTybA0lp8VfOr78igblAAy9jZOojBPa4qN6s5ai-2FOShfofXGSOSuRgNKu0SzjKhs3E0eUUSJD49DIbJmcil25IuYyC3r9UroDJBG47-2BpJcUhya4fd29ZspTg8lsNUtktPfneqPdUJR4h2PnTu-2FJGkeioSV8ph8bXLUfJX9reqpH4gMSHqmDYkeez5K4dAna09sBKWkTU18419Za61mfYDsfi-2FTJCBwsGhIhsPnIPIFSZ5croo-2FSh6qwyAJna1-2BI5NlwvA5adoa3t0CurTf9gfpY-2BN2SRWxSMR0yEmgQHIA1DpLVAQoYlBnHnJSwOp7kyKOViE-3D_xehmKS4q8NIxWTEDex9M-2FXPR-2FFr63CJ6w4COI-2BdJC5HSMLWjLBsn-2FPRpU2pcXRnR-2FgdNF-2BVAJOWmo1kmKgMBq2p-2BHJzuYCzIR9ydmQluG-2B5IxV4-2B1yDuEC6BOli37Rj3LZn2sOd8K-2FvpuwECOXC-2BLdqWMN71Zehc0IcnOiI6EvqRDfVKOBQ-2B8gigHc51G1MtPto2b9SRD1MCBVseMKctydjGz5HFlS50Whf-2FVGoVWn0-3D>
>
> Let me know how you get on.
>
>
> On 30 April 2018 at 11:02, Chris Marshall <chrismarshal...@gmail.com>
> wrote:
>
>>
>> Hi,
>> Is there a workflow for getting ice particles into Maya?
>> Thanks
>> Chris
>>
>>
>>
>>
>> If you'd like to unsubscribe and stop receiving these emails click here
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>> .
>>
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>> w8G0f7Fc1lF-2BOiMqeh-2Ba9zWr1e1fKF5Z7d9YVHJK0-2BvHFfO-2BSUAu
>> TtpR2cIUBLAHdz8AfAv2EX2qoZ8vmzYCJHZC03oIw4KpMNHju8Uw1O3qdaAr
>> 1nlDSqaRWsenlq-2BshblPizg-2BR9go-2BAZFczZKP0LOVYUs-2BDzA0NJCpwyM-3D
>> <http://mail.dev.tinkercad.com/wf/click?upn=Ab6RCKHzER2Ca10oLzlbab2cYC6FhBxc3x6nOwj2tFmfW-2BYk3D8Ic8ffNKjEct4cYRvCBe7RdbZ3GEAZn4nY-2BAqUlmdPrOaLlETSnUpMip5Q5WiXm8U4pI-2Bof07N2-2B8PPBn1lKyXrO9Th9zhDGsr5w2QfLxPV5vM5MluQE8Yy0qmxS-2FPwmQtRbt8VvLD-2FIlzMu1MeuExgxdKpPNTAxe6fbkdlKMR61UFH9-2FaxpgFXckmq7qXoN30oZP81Z6ttnkcjKJzLg72HvoM5Ni1yuYaatOTuPtxbo-2BcIxn3HwKnuqnQR7gP-2B3-2Fa3M4BfxOtVYE8j2lyT9oMB0i6AZsff095kB4IMfnV6hWdPKvrPzk6ZjTuIpBB-2FHpElsfF0g5tiGOn-2Bk76g-2Fa2-2B0oL63v2Yah12RPJNR-2BZpT-2FUWi0EhWrx55Y-3D_xehmKS4q8NIxWTEDex9M-2FXPR-2FFr63CJ6w4COI-2BdJC5HSMLWjLBsn-2FPRpU2pcXRnR-2FgdNF-2BVAJOWmo1kmKgMBqxqcMuoumK32Vi0aRMgAxg1j-2BOQr4lGMJISTbIzVWvh6gLk8g7eii81Iz1-2B8-2BPUPaltKoJ9AOsmmuzWNb7lSiTUV7Q-2Fx-2F-2FGqQrQNdG4ahMbV29aAXoLt3yulhe5n21ygR40pQFAK97rfoQkQZN6y-2FOY-3D>
>> .
>>
>>
>
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ice to maya workflow

2018-04-30 Thread Chris Marshall
Hi,
Is there a workflow for getting ice particles into Maya?
Thanks
Chris
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Re: // 3D Printing

2018-04-06 Thread Chris Marshall
Shapeways is a pretty complete service which is a lot of fun. Price isn't
cheap but then again nothing is.


On 6 April 2018 at 15:40, Tenshi <tenshi...@gmail.com> wrote:

> Shapeways, interesting.!
>
> Thanks guys, if i have any more troubles with this i´ll let you know.
>
> On Fri, Apr 6, 2018 at 6:47 AM, Chris Marshall <chrismarshal...@gmail.com>
> wrote:
>
>> ...walls aren't too thin....
>>
>> On 6 April 2018 at 10:05, Chris Marshall <chrismarshal...@gmail.com>
>> wrote:
>>
>>> If you set up a free Shapeways account, you can test models by uploading
>>> there. It'll automatically test your geometry and tell you where any
>>> problems are. Accepts obj's too. They have lots of help files on how to
>>> best build your geometry but I've found that if you're tidy with building
>>> your models and any walls aren't too think, you shoulsn't have many
>>> problems.
>>> For testing they also print in metals, which I've tried. I had a
>>> sterling silver ring printed for my wife :-) and she loves it! Phew!
>>>
>>>
>>>
>>> On 5 April 2018 at 06:47, Eugene Flormata <eug...@flormata.com> wrote:
>>>
>>>> i think you can just make it however you want
>>>> and just import it into meshlab as obj or fbx
>>>> just remember there's no smoothing normals or averaged normals in real
>>>> life, so bake the smoothing before export
>>>> zbrush was good with that since zbrush has no normals and it's almost
>>>> faceted
>>>>
>>>> On Wed, Apr 4, 2018 at 10:21 PM, Tenshi <tenshi...@gmail.com> wrote:
>>>>
>>>>> Thank you guys for the recommendations!
>>>>>
>>>>> There´s some guide to follow to do this correctly from Softimage?
>>>>> Talking about the modeling, like.. i model the asset in quad, triangles,
>>>>> can i use hard edges, and after that i export the asset in obj or fbx, 
>>>>> open
>>>>> it in meshlab/meshmixer. Anything i need to know before i began? Any 
>>>>> advice?
>>>>>
>>>>> On Thu, Apr 5, 2018 at 1:40 AM, toonafish <ron...@toonafish.nl> wrote:
>>>>>
>>>>>> Yep, Meshmixer does STL export.
>>>>>>
>>>>>> it also has some nice tools to make things hollow, to save on print
>>>>>> material. You can also check for errors like non-manifold geometry and
>>>>>> walls that are too thin.
>>>>>>
>>>>>> Ronald van Vemden
>>>>>> ---
>>>>>> 3D Graphics & Animation
>>>>>> Cyberfish Laboratories | www.cyberfish.nl
>>>>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cyberfish.nl=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=I7Vn3aHGKBltyfBEmm9kBWxNr1YIFqxxrJEg7F5OD24=uXigTRWEtEXXjOhcHUuYJhY5rnSmSWvjoYL37HDmUdY=>
>>>>>> Toonafish | www.toonafish.nl
>>>>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toonafish.nl=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=I7Vn3aHGKBltyfBEmm9kBWxNr1YIFqxxrJEg7F5OD24=9BhrVTtp4v96Qnep9mcaM9FjG_coQZl0BkFno3rVByM=>
>>>>>> tel. +31(0)6 46715175
>>>>>> email: ron...@toonafish.nl <ron...@toonafish.nl>
>>>>>>
>>>>>>
>>>>>>
>>>>>> On 5 Apr 2018, at 02:15, Tenshi <tenshi...@gmail.com> wrote:
>>>>>>
>>>>>> Hi guys,
>>>>>>
>>>>>> Hope somebody could enlighten me in this, i´ve never worked with 3D
>>>>>> Printing and Softimage, My client wants a model that´s going to be metal,
>>>>>> for what i know it´s a ´simple box´, soon i´ll have the Autocad plane 
>>>>>> with
>>>>>> all the dimensions.
>>>>>>
>>>>>>  I´ll use Softimage to model this, but my client wants a ´.stl´
>>>>>> format.
>>>>>>
>>>>>> How can i export this from Softimage?
>>>>>> There´s some free plugin? or Do i need to export an .obj/fbx file to
>>>>>> another software and convert it?
>>>>>>
>>>>>> thanks in adv,
>>>>>>
>>>>>> --
>>>>>> --
>>>>>> Softimage Mailing List.
>>

Re: // 3D Printing

2018-04-06 Thread Chris Marshall
...walls aren't too thin

On 6 April 2018 at 10:05, Chris Marshall <chrismarshal...@gmail.com> wrote:

> If you set up a free Shapeways account, you can test models by uploading
> there. It'll automatically test your geometry and tell you where any
> problems are. Accepts obj's too. They have lots of help files on how to
> best build your geometry but I've found that if you're tidy with building
> your models and any walls aren't too think, you shoulsn't have many
> problems.
> For testing they also print in metals, which I've tried. I had a sterling
> silver ring printed for my wife :-) and she loves it! Phew!
>
>
>
> On 5 April 2018 at 06:47, Eugene Flormata <eug...@flormata.com> wrote:
>
>> i think you can just make it however you want
>> and just import it into meshlab as obj or fbx
>> just remember there's no smoothing normals or averaged normals in real
>> life, so bake the smoothing before export
>> zbrush was good with that since zbrush has no normals and it's almost
>> faceted
>>
>> On Wed, Apr 4, 2018 at 10:21 PM, Tenshi <tenshi...@gmail.com> wrote:
>>
>>> Thank you guys for the recommendations!
>>>
>>> There´s some guide to follow to do this correctly from Softimage?
>>> Talking about the modeling, like.. i model the asset in quad, triangles,
>>> can i use hard edges, and after that i export the asset in obj or fbx, open
>>> it in meshlab/meshmixer. Anything i need to know before i began? Any advice?
>>>
>>> On Thu, Apr 5, 2018 at 1:40 AM, toonafish <ron...@toonafish.nl> wrote:
>>>
>>>> Yep, Meshmixer does STL export.
>>>>
>>>> it also has some nice tools to make things hollow, to save on print
>>>> material. You can also check for errors like non-manifold geometry and
>>>> walls that are too thin.
>>>>
>>>> Ronald van Vemden
>>>> ---
>>>> 3D Graphics & Animation
>>>> Cyberfish Laboratories | www.cyberfish.nl
>>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cyberfish.nl=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=I7Vn3aHGKBltyfBEmm9kBWxNr1YIFqxxrJEg7F5OD24=uXigTRWEtEXXjOhcHUuYJhY5rnSmSWvjoYL37HDmUdY=>
>>>> Toonafish | www.toonafish.nl
>>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toonafish.nl=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=I7Vn3aHGKBltyfBEmm9kBWxNr1YIFqxxrJEg7F5OD24=9BhrVTtp4v96Qnep9mcaM9FjG_coQZl0BkFno3rVByM=>
>>>> tel. +31(0)6 46715175
>>>> email: ron...@toonafish.nl <ron...@toonafish.nl>
>>>>
>>>>
>>>>
>>>> On 5 Apr 2018, at 02:15, Tenshi <tenshi...@gmail.com> wrote:
>>>>
>>>> Hi guys,
>>>>
>>>> Hope somebody could enlighten me in this, i´ve never worked with 3D
>>>> Printing and Softimage, My client wants a model that´s going to be metal,
>>>> for what i know it´s a ´simple box´, soon i´ll have the Autocad plane with
>>>> all the dimensions.
>>>>
>>>>  I´ll use Softimage to model this, but my client wants a ´.stl´ format.
>>>>
>>>> How can i export this from Softimage?
>>>> There´s some free plugin? or Do i need to export an .obj/fbx file to
>>>> another software and convert it?
>>>>
>>>> thanks in adv,
>>>>
>>>> --
>>>> --
>>>> Softimage Mailing List.
>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>
>>>>
>>>>
>>>> --
>>>> Softimage Mailing List.
>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>
>>>
>>>
>>>
>>> --
>>> Tenshi
>>> Diseñador 3D
>>> Wp: (+56)(9)40860893
>>> Web: 
>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__tenshi.carbonmade.com=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=7Djc0IBwWBc4zE3vLskNpXTbjezRce_kqARDkyU3B6I=hg2Z9rYjwcyvMBCtlilx0_Gjf31Pt3edPFR045Kw73E=
>>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__tenshi.carbonmade.com=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=r6uY4yZCbCJrRrb5i_biB0EWcbqGE2J_yRiaRsR0rJo=_juLjtfDUo1rCRyIgOK5L1SYN3l_f0JjBT6TdRIfKYs=>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
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>
>
>
> --
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> www.dot3d.com
>
>
>


-- 
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com
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Re: // 3D Printing

2018-04-06 Thread Chris Marshall
If you set up a free Shapeways account, you can test models by uploading
there. It'll automatically test your geometry and tell you where any
problems are. Accepts obj's too. They have lots of help files on how to
best build your geometry but I've found that if you're tidy with building
your models and any walls aren't too think, you shoulsn't have many
problems.
For testing they also print in metals, which I've tried. I had a sterling
silver ring printed for my wife :-) and she loves it! Phew!



On 5 April 2018 at 06:47, Eugene Flormata <eug...@flormata.com> wrote:

> i think you can just make it however you want
> and just import it into meshlab as obj or fbx
> just remember there's no smoothing normals or averaged normals in real
> life, so bake the smoothing before export
> zbrush was good with that since zbrush has no normals and it's almost
> faceted
>
> On Wed, Apr 4, 2018 at 10:21 PM, Tenshi <tenshi...@gmail.com> wrote:
>
>> Thank you guys for the recommendations!
>>
>> There´s some guide to follow to do this correctly from Softimage? Talking
>> about the modeling, like.. i model the asset in quad, triangles, can i use
>> hard edges, and after that i export the asset in obj or fbx, open it in
>> meshlab/meshmixer. Anything i need to know before i began? Any advice?
>>
>> On Thu, Apr 5, 2018 at 1:40 AM, toonafish <ron...@toonafish.nl> wrote:
>>
>>> Yep, Meshmixer does STL export.
>>>
>>> it also has some nice tools to make things hollow, to save on print
>>> material. You can also check for errors like non-manifold geometry and
>>> walls that are too thin.
>>>
>>> Ronald van Vemden
>>> ---
>>> 3D Graphics & Animation
>>> Cyberfish Laboratories | www.cyberfish.nl
>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cyberfish.nl=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=I7Vn3aHGKBltyfBEmm9kBWxNr1YIFqxxrJEg7F5OD24=uXigTRWEtEXXjOhcHUuYJhY5rnSmSWvjoYL37HDmUdY=>
>>> Toonafish | www.toonafish.nl
>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toonafish.nl=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=I7Vn3aHGKBltyfBEmm9kBWxNr1YIFqxxrJEg7F5OD24=9BhrVTtp4v96Qnep9mcaM9FjG_coQZl0BkFno3rVByM=>
>>> tel. +31(0)6 46715175
>>> email: ron...@toonafish.nl <ron...@toonafish.nl>
>>>
>>>
>>>
>>> On 5 Apr 2018, at 02:15, Tenshi <tenshi...@gmail.com> wrote:
>>>
>>> Hi guys,
>>>
>>> Hope somebody could enlighten me in this, i´ve never worked with 3D
>>> Printing and Softimage, My client wants a model that´s going to be metal,
>>> for what i know it´s a ´simple box´, soon i´ll have the Autocad plane with
>>> all the dimensions.
>>>
>>>  I´ll use Softimage to model this, but my client wants a ´.stl´ format.
>>>
>>> How can i export this from Softimage?
>>> There´s some free plugin? or Do i need to export an .obj/fbx file to
>>> another software and convert it?
>>>
>>> thanks in adv,
>>>
>>> --
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>> Tenshi
>> Diseñador 3D
>> Wp: (+56)(9)40860893
>> Web: 
>> https://urldefense.proofpoint.com/v2/url?u=https-3A__tenshi.carbonmade.com=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=5U-woldM9ydqRXnOsEiIW-FkfWibYLt420A-J08Dx5w=9POC2t21QjVCnrzUqDYKUlpwH6cfY0EcwzIqz1R4RBk=
>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__tenshi.carbonmade.com=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=r6uY4yZCbCJrRrb5i_biB0EWcbqGE2J_yRiaRsR0rJo=_juLjtfDUo1rCRyIgOK5L1SYN3l_f0JjBT6TdRIfKYs=>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



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Re: OT not so OT: Blender 2.8 (new release) will have Softimage

2018-03-08 Thread Chris Marshall
yes


On 8 March 2018 at 12:54, Mirko Jankovic <mirkoj.anima...@gmail.com> wrote:

> Or you can be more realistic and say that development ended the day AD
> bought it.
>
>
> On Thu, Mar 8, 2018 at 1:04 PM, Sven Constable <sixsi_l...@imagefront.de>
> wrote:
>
>> Well,  SP2 was released in 2016. With a bit of whitewash one could say
>> development ended only 2 years ago.
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Chris Marshall
>> *Sent:* Thursday, March 08, 2018 11:10 AM
>> *To:* Official Softimage Users Mailing List.
>> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=rGySEDy26Nc2q1UdkEhqi08HR49ZE3vcHdVShgX1TA0=hj1naTlBcHZUSwWy5zcxHSjWc8l8JILPUwDYKeh18V4=
>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=jTtJNZ-tK3Gw-jxY6vImicMMCkAGaYNEuvGzk5f8bDk=Qh3Q0CNPdjEz9ol8HMO5aVO8x9qJClgbYB07gi1V7vc=>
>> *Subject:* Re: OT not so OT: Blender 2.8 (new release) will have
>> Softimage
>>
>>
>>
>> Seriously 4 years!!??!
>>
>>
>>
>> On 5 March 2018 at 20:50, Sven Constable <sixsi_l...@imagefront.de>
>> wrote:
>>
>> oh, didn't realise this special day. I was thinking my tummy ache was
>> because of the 250 grams of prunes I had, but maybe it was the date. Or
>> both.
>>
>> Sven
>>
>> -Original Message-
>> From: softimage-boun...@listproc.autodesk.com
>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
>> Sent: Monday, March 05, 2018 9:16 PM
>> To: softimage@listproc.autodesk.com
>> Subject: RE: OT not so OT: Blender 2.8 (new release) will have Softimage
>>
>> Nice gesture, but that ship has likely sailed.  It's been 4 years (today)
>> since Autodesk announced the termination of Softimage.  It's not like the
>> developers haven't found other work yet.
>>
>> Matt
>>
>>
>>
>>
>> Date: Mon, 5 Mar 2018 13:18:18 -0500
>> From: Pierre Schiller <activemotionpictu...@gmail.com>
>> Subject: OT not so OT: Blender 2.8 (new release) will have Softimage
>> coders
>> on board?
>> To: "Official Softimage Users Mailing List.
>>
>> "The best User interface design has been designed by you SOFTIMAGE
>> CODERS".
>> This is Ton Roosendaal inviting Softimage CODERS to JOIN Blender
>> 2.8 project. THIS IS SERIOUS BUSINESS! #WhyBlender3D
>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.
>> facebook.com_hasht
>> ag_whyblender3d-3Fsource-3Dfeed-5Ftext=DwIFaQ=76Q6Tcqc-
>> t2x0ciWn7KFdCiqt6
>> IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7P
>> FsA=Q0MgnyWuf5
>> xYE33GUsONB_cEHJTifhLi8-VF2ty5FbQ=sW9xumXsvbacZ8J6HmtHZaoj
>> Kcp4wLnFQa_8EGKm
>> WZI=>
>> #b3d
>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.
>> facebook.com_hasht
>> ag_b3d-3Fsource-3Dfeed-5Ftext=DwIFaQ=76Q6Tcqc-t2x0ciWn7K
>> FdCiqt6IQ7a_IF9u
>> zNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=Q0M
>> gnyWuf5xYE33GUsO
>> NB_cEHJTifhLi8-VF2ty5FbQ=rZAOAyUJy7Yh5XvBcbRXnjrZ-oyxygsIEY99hHhYPMk=
>> >
>> #LongLiveSoftimage
>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.
>> facebook.com_hasht
>> ag_longlivesoftimage-3Fsource-3Dfeed-5Ftext=DwIFaQ=76Q6T
>> cqc-t2x0ciWn7KFd
>> Ciqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMs
>> rMw7PFsA=Q0Mgn
>> yWuf5xYE33GUsONB_cEHJTifhLi8-VF2ty5FbQ=oxpTPPQPqfNGDtKvaIo
>> BIw4fxoq6Wm7717T
>> UTctPmUk=>
>> https://urldefense.proofpoint.com/v2/url?u=https-3A__youtu.b
>> e_Tqo-2DMVKnbFg-
>> 3Ft-3D44m49s=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uz
>> Nzd_2pA=GmX_32
>> eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=Q0MgnyWuf5xYE33GUsON
>> B_cEHJTifhLi8-VF
>> 2ty5FbQ=skRwrjiknn-A1UWLO5gr6UBMOq4cHwPJsMLqKM4gXSQ=
>> Click play and celebrate!
>>
>> Let?s thread this to infinity or until they complete blender 2.8! :D I?ve
>> been advancing on my own with Blender inside the core code and also over
>> the
>> UI
>> https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_p
>> 4qGvb-2D5j=DwI
>> FaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eC
>> LYPFLJ529RohsPjj
>> NVwo9P0jVMsrMw7PFsA=Q0MgnyWuf5xYE33GUsONB_cEHJTifhLi8-
>> V

Re: old XSI versions (1-3)

2018-03-08 Thread Chris Marshall
Yes the Mod Tool!


On 8 March 2018 at 11:03, Doug Kennedy <dougkenn...@undabo.com> wrote:

> Was that the MOD TOOL version?
> https://urldefense.proofpoint.com/v2/url?u=https-3A__developer.valvesoftware.com_wiki_Softimage-5FMod-5FTool=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=YEwDVnM9T-MOXo9-soyPzHnkTNEozuNFFqxdBbTaq6E=lFFJkr_sM5O8lLAppZh7MzMs9kpVFME1p-HkuazSxOI=
> <https://urldefense.proofpoint.com/v2/url?u=https-3A__developer.valvesoftware.com_wiki_Softimage-5FMod-5FTool=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=6t4GDVIhmif0PeAeSLyYE3NBPkavoHzKyHceJGR3WN8=Yq3k9BmCDRCXZxhUwn-txQLa2F70HVp3w6PbW2DMY94=>
>
>
>
>
> Doug Kennedy  / Director / Designer / 3D Animator / 2D Compositor / VFX TD
>
> +44 (0)208 144 9000 <+44%2020%208144%209000>
> +44 (0)7767 606 628 <+44%207767%20606628>
> *www.undabo.com*
> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.undabo.com_=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=6t4GDVIhmif0PeAeSLyYE3NBPkavoHzKyHceJGR3WN8=EZ4n_ylA1avTxGCGUeVEI_5M0tDT30X4HWiz_JV06pg=>
>
> Check out Undabo's latest showreels on vimeo 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_album_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=YEwDVnM9T-MOXo9-soyPzHnkTNEozuNFFqxdBbTaq6E=OVXH8X9_WRPVtPEsQzilmoMA0nk9OXweCLgHkT62Q_M=
> 3065544/
> <https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_album_3065544_=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=6t4GDVIhmif0PeAeSLyYE3NBPkavoHzKyHceJGR3WN8=IxyB50uE8Qo2CTAtMxizI5-yGGSb415ePzoWGEs9gZY=>
> Connect with Doug on Linkedin 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.linkedin.com_in_undabo_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=YEwDVnM9T-MOXo9-soyPzHnkTNEozuNFFqxdBbTaq6E=6ylWgAPjwrnGZXVN1f8OThqa5YVV44u6ooRi7o75U24=
> <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.linkedin.com_in_undabo_=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=6t4GDVIhmif0PeAeSLyYE3NBPkavoHzKyHceJGR3WN8=Iv1jnKXRdSm4wln7gUFeTufKu9mBHkTTqmXV5PNkFXg=>
>
> [image: Facebook]
> <https://urldefense.proofpoint.com/v2/url?u=https-3A__facebook.com_undabo=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=6t4GDVIhmif0PeAeSLyYE3NBPkavoHzKyHceJGR3WN8=Tk7soKEu_ReXo-mrD5q8jFz39E_ywyqKAMx4VsZtln0=>
>  [image: Facebook]
> <https://urldefense.proofpoint.com/v2/url?u=https-3A__twitter.com_undabo=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=6t4GDVIhmif0PeAeSLyYE3NBPkavoHzKyHceJGR3WN8=UWoFwCdu59VslO2Ro91cgFEFgeaDGxbRf6PwSoeiIZk=>[image:
> LinkedIn]
> <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.linkedin.com_company_undabo_=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=6t4GDVIhmif0PeAeSLyYE3NBPkavoHzKyHceJGR3WN8=msTQr_Y8LZYsqLWYsDQQh9uyI4FyBGj0oV3ApJM5QGM=>
>  [image: Skype]
> <https://urldefense.proofpoint.com/v2/url?u=http-3A__is.gd_skypeundabo=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=6t4GDVIhmif0PeAeSLyYE3NBPkavoHzKyHceJGR3WN8=MCbGRtXyTnVJTqeR6d530Kj6fN9yhaJjZlVdFlELHL4=>
>  [image: Vimeo]
> <https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_undabo=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=6t4GDVIhmif0PeAeSLyYE3NBPkavoHzKyHceJGR3WN8=XVqQzH88iLEcPmxJkxqN9N4WyQBxQIws6wTDWo1sOc8=>
>  [image: Youtube]
> <https://urldefense.proofpoint.com/v2/url?u=https-3A__youtube.com_undabostudios=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=6t4GDVIhmif0PeAeSLyYE3NBPkavoHzKyHceJGR3WN8=VpQOmH-rhszIZu2NuqR3mxILy9fz57L-MK8DKNwekME=>
>
> Undabo Ltd. Registered in England & Wales No. 5397639. Registered Office:
> 5 Giffard Court, Millbrook Close, Northampton NN5 5JF.
>
> On 8 March 2018 at 10:13, Chris Marshall <chrismarshal...@gmail.com>
> wrote:
>
>> There was that free version of XSI, whatever that was called, around
>> version 5 was it?
>>
>>
>> On 1 March 2018 at 21:00, Sven Constable <sixsi_l...@imagefront.de>
>> wrote:
>>
>>> My hero. Thanks again and may the elders of the archives be with you.
>>>
>>> cheers,
>>> sven
>>>
>>> -Original Message-
>>> From: softimage-boun...@listproc.autodesk.com
>>> [mailto:softimage-boun...@listproc.autodesk.com] On Behal

Re: old XSI versions (1-3)

2018-03-08 Thread Chris Marshall
;
> > There were IRIX versions at least up to version 3. Would't have thought
> that
> > too and only know it because I have the installer here for that version.
> But
> > I think it was definitely the last for IRIX. I think the timebombed old
> > versions using SPM can be installed and will most likely work by setting
> the
> > date back.  I would love to test it.
> >
> >
> >
> > Sven
> >
> >
> >
> >
> >
> > --
> >
> > Softimage Mailing List.
> >
> > To unsubscribe, send a mail to
> > <mailto:softimage-requ...@listproc.autodesk.com>
> > softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
> subject,
> > and reply to confirm.
> >
> >
> >
> >
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
> >
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with
> "unsubscribe" in the subject, and reply to confirm.
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



-- 
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com
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Re: XSI animators

2018-03-08 Thread Chris Marshall
My hands are pretty cold now, but not dead yet!


On 23 February 2018 at 17:12, Gregor Punchatz <punch...@gmail.com> wrote:

> Where is the like button?
>
> On Fri, Feb 23, 2018 at 3:03 AM adrian wyer <adrian.wyer@fluid-pictures.
> com> wrote:
>
>> from my cold dead hands..
>>
>>
>> a
>>
>> Adrian Wyer
>> Fluid Pictures
>> 4th Floor
>> 4 Bath Place
>> Rivington Street
>> London
>> EC2A 3DR
>> ++44(0) 207 684 5575 <+44%2020%207684%205575>
>>
>> adrian.w...@fluid-pictures.com
>> www.fluid-pictures.com
>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.fluid-2Dpictures.com=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=OqPE5R8ZY2n3107Cfhv2PWHkZdstewX1_o2rBGMgZWo=Mcei4hBTUFaxuh1Zr_yxU-Ah_4PdrS6T8iQ35At0If4=>
>>
>> Fluid Pictures Limited is registered in England and Wales.
>> Company number:5657815
>> VAT number: 872 6893 71
>> -Original Message-
>> From: softimage-boun...@listproc.autodesk.com
>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten
>> Bartholdy
>> Sent: 22 February 2018 15:57
>> To: Official Softimage Users Mailing
>> List.https://urldefense.proofpoint.com/v2/url?u=https-
>> 3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwICAg=76Q6Tcqc-
>> t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVM
>> srMw7PFsA=uO66dudstcSTWMeP5XURLyOrNpduUWjFCHZolR3N9xU=
>> fiOEC8UI37W2zgTlWEz1TrR1hcjB0WZRacSb83GJCQc=
>> Subject: Re: XSI animators
>>
>> Glad to hear XSI is still being used out there :)
>>
>> Morten
>>
>>
>>
>> > Den 22. februar 2018 klokken 12:17 skrev Jean-Louis
>> <jean-lo...@photon3.com>:
>> >
>> >
>> > Hello everybody,
>> >
>> > We're looking for an animator starting next week for 3-4 weeks for some
>> character animation for a full CG commercial.
>> > It would have to be on-site here in Brussels, but we have accommodation
>> available so no worries if you're coming from abroad.
>> >
>> > Please get in touch on jean-lo...@digitalgolem.com if you're interested
>> and available, thanks!
>> >
>> > Kindest regards,
>> > Jean-Louis
>> >
>> >
>> > Jean-Louis Billard
>> > -
>> > Digital Golem
>> > BE: +32 (0) 484 263 563
>> > jean-lo...@digitalgolem.com
>> >
>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.
>> digitalgolem.com_=
>> DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_
>> 32eCLYPFLJ529Rohs
>> PjjNVwo9P0jVMsrMw7PFsA=c-4fCBgRdp6KXL6nqkWBJgLKdwbFja6-
>> p6ukBRuOiog=sNy87
>> I7u4gNdZ2JIb513rEg-UQFcThawqriDLSAXgmY=
>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgolem.com_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=c-4fCBgRdp6KXL6nqkWBJgLKdwbFja6-p6ukBRuOiog=sNy87I7u4gNdZ2JIb513rEg-UQFcThawqriDLSAXgmY=>
>> > 53 Rue Gustave Huberti
>> > 1030 Brussels
>> > -
>> >
>> >
>> >
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Re: Friday Flashback #330

2018-02-15 Thread Chris Marshall
links.protection.outlook.com_-3Furl-3Dhttps-253A-252F-252Furldefense.proofpoint.com-252Fv2-252Furl-253Fu-253Dhttps-2D3A-5F-5Fgroups.google.com-5Fforum-26data-3D02-257C01-257C-257C3d5ce9a1e21b43460b8408d570ffb957-257C84df9e7fe9f640afb435-257C1-257C0-257C636539165984731342-26sdata-3D80tkXeXnCg-252BOUbIqEJe48VQiyCXBzSLwtZM5TzH-252B5so-253D-26reserved-3D0=DwMFAg=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=YmMTHOhfPmmBWK5_e25gCHODTejBHcUCWeZKSVUFVds=u-6XWtMlLT1cw05RF_WQYndK59VU3U-TIQ-LHe6Fmpg=>
> _-23-21forum_xsi-5Flist=DwIFAw=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_
> IF9uzNzd_2
> pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=6sva7jE3WQQZ-
> AeMfxXWvwS1Z
> RPyS4zwCD42vVNCHNk=kUcfGP0t5vViiy3w5VkBPsVLsdy5-HRt-OnAlqI9Pn4='"
>
> Oh I think I misunderstood you when you said It killed us. You meant
> killing
> in a positive way, right? Sorry, that was lost in translation.
> Sven
>
>
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Re: All MOOTZOID plugins are for free now! Thanks, Eric!

2018-01-09 Thread Chris Marshall
Wow this is amazing news!


On 30 December 2017 at 21:36, F Sanchez <youngupstar...@gmail.com> wrote:

> wow thats great. Are people who moved on to Maya still using Ice?  Nothing
> else comes close unless you are on Houdini.  Maybe c4d/
>
> On Fri, Dec 22, 2017 at 12:18 PM, Olivier Jeannel <facialdel...@gmail.com>
> wrote:
>
>> Yeah Thank you ! But please, come around say hello and give some new ;)
>>
>> 2017-12-22 17:07 GMT+01:00 Ed Manning <etmth...@gmail.com>:
>>
>>> Wow, Eric. Thank-you!  And Merry Christmas.
>>>
>>> On Fri, Dec 22, 2017 at 2:42 AM, Vincent Langer <m...@vincentlanger.com>
>>> wrote:
>>>
>>>> Thank you, Eric!!!
>>>>
>>>> I am curious what he will do next - any rumors?
>>>>
>>>> Merry xmas everbody
>>>>
>>>> 2017-12-21 18:07 GMT+01:00 Sven Constable <sixsi_l...@imagefront.de>:
>>>>
>>>>> Wow, that is one christmas gift. Thanks, Eric.
>>>>>
>>>>> Im a bit surprised that he also quit the Cinema, Maya, Modo part of
>>>>> the plugin development. I would have thought there are some costumers.
>>>>>
>>>>>
>>>>>
>>>>> Sven
>>>>>
>>>>>
>>>>>
>>>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Oliver
>>>>> Weingarten
>>>>> *Sent:* Thursday, December 21, 2017 5:33 PM
>>>>> *To:* Official Softimage Users Mailing List.
>>>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=_y4HGmjd-C20NNIX592B3dvO3IIpF47zjn7xAwF_rh4=LrSnQKvVndKHu06VQn_9iv2qXKRu-_2mXPvWP2yE36U=
>>>>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=f_QX9quZ8r-1YjPUKqxMECFvcUUaOJ1ewT-aw1qcPz4=Bz6_wZzpL3J9LRX6Cb5_-V3bSO6UlqCJqPoiZsGlN6Q=>
>>>>> *Subject:* All MOOTZOID plugins are for free now! Thanks, Eric!
>>>>>
>>>>>
>>>>>
>>>>> Hey there,
>>>>>
>>>>> as Eric moves on to something else, he decided to make all his plugins
>>>>> available for free!
>>>>> Read his post here:
>>>>>
>>>>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.si-2Dcommunity.com_community_viewtopic.php-3Ff-3D5-26t-3D6833=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=_y4HGmjd-C20NNIX592B3dvO3IIpF47zjn7xAwF_rh4=OMFouXldxBCC68k9fFgyUVrmNXc_No2BN8RuQVWe2lc=
>>>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.si-2Dcommunity.com_community_viewtopic.php-3Ff-3D5-26t-3D6833=DwMCaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=PzGDbnk4RWr8Hr4gPpzafrPHEQFmRk-443AwSTYchp0=yvIIEAtXE5Ix4bJ2DogtHiAb7fJGcxebGeZib2z4vU4=>
>>>>>
>>>>> Cheers,
>>>>> oli
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Softimage Mailing List.
>>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> Vincent Langer
>>>> Anne.Frank-Str. 17
>>>> 74354 Besigheim
>>>> +49 176 965 177 61 <+49%20176%2096517761>
>>>> www.vincentlanger.com
>>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.vincentlanger.com=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=f_QX9quZ8r-1YjPUKqxMECFvcUUaOJ1ewT-aw1qcPz4=WjO3ubieL7Ohr41pQ1oez6WiU9mBTJOMpo0nwPt7hW4=>
>>>>
>>>> --
>>>> Softimage Mailing List.
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>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>
>>>
>>>
>>> --
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>>>
>>
>>
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>>
>
>
>
> --
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> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.johnrichardsanchez.com=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=jYjq4HIGQGIYf_8372F3fN4PD_C7VT1Z-6c_ZdevyNw=5Lx7ZsGbBijOntQk6t5yr9ltNsMHpezO1h47LxqZxDY=>
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Re: MMEEERRRYYY CHRISTMASSS EVERYONE!!!!

2018-01-09 Thread Chris Marshall
Happy New Year to everyone


On 2 January 2018 at 15:57, Sebastien Sterling <sebastien.sterl...@gmail.com
> wrote:

> YASSS  2018
>
> On 25 Dec 2017 17:08, "Pierre Schiller" <activemotionpictu...@gmail.com>
> wrote:
>
>> Thank you!!!
>> Cheers to all of the members!
>> Happy hollidays.
>>
>>
>> On Dec 24, 2017 4:41 PM, "Jason S" <jasonsta...@gmail.com> wrote:
>>
>>> Like the title says :D
>>> --
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Re: rendering help

2017-12-21 Thread Chris Marshall
Rebus support not very helpful. Cant get render to connect with the rebus
manager as it just gives an unspecified error. Just wasted 2 hours.


On 21 December 2017 at 11:32, Chris Marshall <chrismarshal...@gmail.com>
wrote:

> OK that looks like it might do the job. I'll let you know how I get on.
>
>
> On 21 December 2017 at 11:31, Chris Marshall <chrismarshal...@gmail.com>
> wrote:
>
>> I need a quick solution to basically send a scene file and get some
>> renders back asap.
>>
>> On 21 December 2017 at 11:29, Alex Doss <alexd...@gmail.com> wrote:
>>
>>> heard good things about:
>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__nl.rebusfarm.net_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=fOaNHGAj2TJJPXiN45kMkx3o2MWzJOa4My1zUY_0Rrg=Hqs5NqTL-96V-THdbQlGR4VDePgtg5OXuZhyEQmpnv8=
>>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__nl.rebusfarm.net_=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=RGD5I7EUm2rmApNNJbd1SNmOlJ5vfGJREh6mkUcPa6s=UC55SjztKSXItpXbayC8ptZb9DMVHzRJI54B43b8aUY=>
>>> Not the cheapest but great services.
>>>
>>> There is also Amazon and Google services.
>>> They require you to make ur own setup. ie build instances + setup
>>> softwares.
>>>
>>> Im also interested to hear more about this.
>>>
>>>
>>> On 21 December 2017 at 12:20, Chris Marshall <chrismarshal...@gmail.com>
>>> wrote:
>>>
>>>> Hi All,
>>>> I've never used online rendering but need some asap. Can anyone offer
>>>> advice?
>>>> Simple enough scenes with no plugins and using Mental Ray in Soft.
>>>> Thanks
>>>>
>>>> Chris
>>>>
>>>>
>>>> --
>>>> Chris Marshall
>>>> Mint Motion Limited
>>>> 029 20 37 27 57
>>>> 07730 533 115
>>>> www.mintmotion.co.uk
>>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.mintmotion.co.uk=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=jzPV0W2dk--qJhtPwrhGfzsgLj1uzD6sqg3AwwGBFqo=7GOqxWFHzrg-xPcjpy2qK_ie2nYnZ2nChk0CBtreS08=>
>>>> www.dot3d.com
>>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.dot3d.com=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=jzPV0W2dk--qJhtPwrhGfzsgLj1uzD6sqg3AwwGBFqo=1L7_7p2Y4BZKrBN0FwjTcEI9LJ09wQwNmAL0EO17aq4=>
>>>>
>>>>
>>>>
>>>> --
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>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>
>>>
>>>
>>>
>>> --
>>> Alex Doss
>>> Mobile: +31 (0) 6 5437-2515
>>> web: www.alexdoss.com
>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.alexdoss.com=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=RGD5I7EUm2rmApNNJbd1SNmOlJ5vfGJREh6mkUcPa6s=dcQUIOZ7Hwbcg7KP4KO-SEir-1Zku9RYejwAzPEVysE=>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>> Chris Marshall
>> Mint Motion Limited
>> 029 20 37 27 57
>> 07730 533 115
>> www.mintmotion.co.uk
>> www.dot3d.com
>>
>>
>>
>
>
> --
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> www.dot3d.com
>
>
>


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Re: rendering help

2017-12-21 Thread Chris Marshall
OK that looks like it might do the job. I'll let you know how I get on.


On 21 December 2017 at 11:31, Chris Marshall <chrismarshal...@gmail.com>
wrote:

> I need a quick solution to basically send a scene file and get some
> renders back asap.
>
> On 21 December 2017 at 11:29, Alex Doss <alexd...@gmail.com> wrote:
>
>> heard good things about:
>> https://urldefense.proofpoint.com/v2/url?u=https-3A__nl.rebusfarm.net_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=O7S3fdE_n6uOqw3dJyUqdVr4LwPw98Y0ZdC87PjdSUI=-UVAX9kvwerw5Wn30a2pJyFyK-gwQq4bUZcGd3d3uDQ=
>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__nl.rebusfarm.net_=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=RGD5I7EUm2rmApNNJbd1SNmOlJ5vfGJREh6mkUcPa6s=UC55SjztKSXItpXbayC8ptZb9DMVHzRJI54B43b8aUY=>
>> Not the cheapest but great services.
>>
>> There is also Amazon and Google services.
>> They require you to make ur own setup. ie build instances + setup
>> softwares.
>>
>> Im also interested to hear more about this.
>>
>>
>> On 21 December 2017 at 12:20, Chris Marshall <chrismarshal...@gmail.com>
>> wrote:
>>
>>> Hi All,
>>> I've never used online rendering but need some asap. Can anyone offer
>>> advice?
>>> Simple enough scenes with no plugins and using Mental Ray in Soft.
>>> Thanks
>>>
>>> Chris
>>>
>>>
>>> --
>>> Chris Marshall
>>> Mint Motion Limited
>>> 029 20 37 27 57
>>> 07730 533 115
>>> www.mintmotion.co.uk
>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.mintmotion.co.uk=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=jzPV0W2dk--qJhtPwrhGfzsgLj1uzD6sqg3AwwGBFqo=7GOqxWFHzrg-xPcjpy2qK_ie2nYnZ2nChk0CBtreS08=>
>>> www.dot3d.com
>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.dot3d.com=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=jzPV0W2dk--qJhtPwrhGfzsgLj1uzD6sqg3AwwGBFqo=1L7_7p2Y4BZKrBN0FwjTcEI9LJ09wQwNmAL0EO17aq4=>
>>>
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>> Alex Doss
>> Mobile: +31 (0) 6 5437-2515
>> web: www.alexdoss.com
>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.alexdoss.com=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=RGD5I7EUm2rmApNNJbd1SNmOlJ5vfGJREh6mkUcPa6s=dcQUIOZ7Hwbcg7KP4KO-SEir-1Zku9RYejwAzPEVysE=>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> www.dot3d.com
>
>
>


-- 
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07730 533 115
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www.dot3d.com
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Re: rendering help

2017-12-21 Thread Chris Marshall
I need a quick solution to basically send a scene file and get some renders
back asap.

On 21 December 2017 at 11:29, Alex Doss <alexd...@gmail.com> wrote:

> heard good things about:
> https://urldefense.proofpoint.com/v2/url?u=https-3A__nl.rebusfarm.net_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=iuFcpFbB7qG4pDXVDhfrfmPwDuozBNshUaioXADGqL4=uxeLU9TJNgdkEqToQqukMwYJ9oV2_GVtar0eSOqeG5Q=
> <https://urldefense.proofpoint.com/v2/url?u=https-3A__nl.rebusfarm.net_=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=RGD5I7EUm2rmApNNJbd1SNmOlJ5vfGJREh6mkUcPa6s=UC55SjztKSXItpXbayC8ptZb9DMVHzRJI54B43b8aUY=>
> Not the cheapest but great services.
>
> There is also Amazon and Google services.
> They require you to make ur own setup. ie build instances + setup
> softwares.
>
> Im also interested to hear more about this.
>
>
> On 21 December 2017 at 12:20, Chris Marshall <chrismarshal...@gmail.com>
> wrote:
>
>> Hi All,
>> I've never used online rendering but need some asap. Can anyone offer
>> advice?
>> Simple enough scenes with no plugins and using Mental Ray in Soft.
>> Thanks
>>
>> Chris
>>
>>
>> --
>> Chris Marshall
>> Mint Motion Limited
>> 029 20 37 27 57
>> 07730 533 115
>> www.mintmotion.co.uk
>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.mintmotion.co.uk=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=jzPV0W2dk--qJhtPwrhGfzsgLj1uzD6sqg3AwwGBFqo=7GOqxWFHzrg-xPcjpy2qK_ie2nYnZ2nChk0CBtreS08=>
>> www.dot3d.com
>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.dot3d.com=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=jzPV0W2dk--qJhtPwrhGfzsgLj1uzD6sqg3AwwGBFqo=1L7_7p2Y4BZKrBN0FwjTcEI9LJ09wQwNmAL0EO17aq4=>
>>
>>
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>
>
>
> --
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> Mobile: +31 (0) 6 5437-2515
> web: www.alexdoss.com
> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.alexdoss.com=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=RGD5I7EUm2rmApNNJbd1SNmOlJ5vfGJREh6mkUcPa6s=dcQUIOZ7Hwbcg7KP4KO-SEir-1Zku9RYejwAzPEVysE=>
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rendering help

2017-12-21 Thread Chris Marshall
Hi All,
I've never used online rendering but need some asap. Can anyone offer
advice?
Simple enough scenes with no plugins and using Mental Ray in Soft.
Thanks

Chris


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Re: who's busy

2017-09-22 Thread Chris Marshall
Thanks guys,
He’s not Soft I’m afraid. Has a grounding in, ahem, Maya. Is looking for
Nuke work though.

Thanks again



On Friday, 22 September 2017, Busty kelp <p...@bustykelp.com> wrote:

> Does he use softimage? If so, Peerless are hiring
>
> Sent from my iPad
>
> On 22 Sep 2017, at 16:11, Ben Beckett <nebbeck...@gmail.com
> <javascript:_e(%7B%7D,'cvml','nebbeck...@gmail.com');>> wrote:
>
> Get him to contact David at animated people, or Simon Percy at Darkside
> animation
>
> On 22 September 2017 at 14:17, Chris Marshall <chrismarshal...@gmail.com
> <javascript:_e(%7B%7D,'cvml','chrismarshal...@gmail.com');>> wrote:
>
>> I should also mention he's previously worked in TV motion graphics, so
>> has a number of years experience in the industry. He took a year out to do
>> the MA and wanted to move to London.
>> Cheers
>>
>>
>> On 22 September 2017 at 14:16, Chris Marshall <chrismarshal...@gmail.com
>> <javascript:_e(%7B%7D,'cvml','chrismarshal...@gmail.com');>> wrote:
>>
>>> Hi All,
>>> I'm trying to help a young guy who was one of my students when I ran the
>>> VFX MA in University of South Wales last year. He's just moved to London is
>>> desperately looking for a break into the industry. He's very capable on
>>> Nuke and After effects and is looking for any roto type work to get him
>>> some experience. So does anyone know who might be hiring at the moment?
>>>
>>> Cheers
>>>
>>> Chris
>>>
>>>
>>
>>
>> --
>> Chris Marshall
>> Mint Motion Limited
>> 029 20 37 27 57
>> 07730 533 115
>> www.mintmotion.co.uk
>> www.dot3d.com
>>
>>
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Re: who's busy

2017-09-22 Thread Chris Marshall
I should also mention he's previously worked in TV motion graphics, so has
a number of years experience in the industry. He took a year out to do the
MA and wanted to move to London.
Cheers


On 22 September 2017 at 14:16, Chris Marshall <chrismarshal...@gmail.com>
wrote:

> Hi All,
> I'm trying to help a young guy who was one of my students when I ran the
> VFX MA in University of South Wales last year. He's just moved to London is
> desperately looking for a break into the industry. He's very capable on
> Nuke and After effects and is looking for any roto type work to get him
> some experience. So does anyone know who might be hiring at the moment?
>
> Cheers
>
> Chris
>
>


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who's busy

2017-09-22 Thread Chris Marshall
Hi All,
I'm trying to help a young guy who was one of my students when I ran the
VFX MA in University of South Wales last year. He's just moved to London is
desperately looking for a break into the industry. He's very capable on
Nuke and After effects and is looking for any roto type work to get him
some experience. So does anyone know who might be hiring at the moment?

Cheers

Chris
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Re: test

2017-07-27 Thread Chris Marshall
pong

On 27 July 2017 at 10:39, Rob Wuijster <r...@casema.nl> wrote:

> By Grabthar's Hammer, you shall be avenged!!
>
>
> Rob
>
> \/-\/\/
>
> On 27-7-2017 11:28, patrick nethercoat wrote:
>
> Never give up. Never surrender.
>
> On 27 July 2017 at 09:50, wavo <w...@fiftyeight.com> wrote:
>
>> haha,
>> i thought I was the last!
>>
>>
>> schönen urlaub noch.
>>
>>
>> Am 7/27/2017 um 10:47 AM schrieb Andy Chlupka (Goehler):
>>
>> pong
>>
>> On Jul 27, 2017, at 10:14 AM, wavo <w...@fiftyeight.com> wrote:
>>
>> test again
>> --
>>
>>
>> *Walter Volbers*
>> Senior Animator
>>
>> *FIFTYEIGHT* 3D
>> Animation & Digital Effects GmbH
>>
>> Kontorhaus Osthafen
>> Lindleystraße 12
>> 60314 Frankfurt am Main
>> Germany
>>
>> Telefon +49 (0) 69.48 000 55.50 <+49%2069%20480005550>
>> Telefax +49 (0) 69.48 000 55.15 <+49%2069%20480005515>
>>
>>
>>
>> *mailto:w...@fiftyeight.com <w...@fiftyeight.com>
>> http://www.fiftyeight.com <http://www.fiftyeight.com/> *
>>
>> 
>> ESC*58*
>> Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH
>>
>>
>> *http://www.ESC58.de  <http://www.esc58.de/> *
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>>
>> --
>>
>>
>> *Walter Volbers*
>> Senior Animator
>>
>> *FIFTYEIGHT* 3D
>> Animation & Digital Effects GmbH
>>
>> Kontorhaus Osthafen
>> Lindleystraße 12
>> 60314 Frankfurt am Main
>> Germany
>>
>> Telefon +49 (0) 69.48 000 55.50 <+49%2069%20480005550>
>> Telefax +49 (0) 69.48 000 55.15 <+49%2069%20480005515>
>>
>>
>>
>> *mailto:w...@fiftyeight.com <w...@fiftyeight.com>
>> http://www.fiftyeight.com <http://www.fiftyeight.com> *
>>
>> 
>> ESC*58*
>> Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH
>>
>>
>> *http://www.ESC58.de <http://www.ESC58.de> *
>>
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>>
>
>
>
> --
> Brandt Animation
> www.brandtanim.co.uk
> 020 7734 0196
> 07717 38 39 40
>
>
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Re: Not friday flashback but...

2017-07-06 Thread Chris Marshall
I know, but I'll see if anyone else remembers that.


On 5 July 2017 at 19:36, Meng-Yang Lu <ntmon...@gmail.com> wrote:

> LOL!  I remember someone increased the brightness on the hoody guy.  1000
> XSI points if someone can name who it was as a joke.  :)
>
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Re: uvs transfer from nurbs to polys

2017-06-19 Thread Chris Marshall
I remember Chinny doing a big demo of Gator and its amazing asset transfer
capabilities for characters etc being a big big thing at the time. Must've
been around XSI 5 or 6.


On 18 June 2017 at 22:29, Sven Constable <sixsi_l...@imagefront.de> wrote:

> btw. I also checked with version 2.02 aaand it's not in there. So you're
> right, XSI never had that functionality. Apparently I mixed it up with
> Softimage 3D.
>
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
> Sent: Sunday, June 18, 2017 2:32 AM
> To: softimage@listproc.autodesk.com
> Subject: RE: uvs transfer from nurbs to polys
>
> Softimage|3D supported Texture UV coordinates in the NURBS to polygon
> Softimage|mesh
> conversion, but XSI never did.  It was the only geometry type available in
> XSI 1.0, and some enhancements were implemented in XSI v3.x, but NURBS
> development was more or less abandoned after that.
>
> GATOR wasn't introduced until XSI v5.0
>
> Scripting your own NURBS to polygon mesh converter with texture coordinates
> isn't difficult.  You can think of a NURBS surface as a deformed grid
> comprised of 4-sided polygons, and the Texture UVW coordinates are
> guaranteed to be contiguous.  If you build the geometry correctly,
> transferring texture UVW coordinates is practically copy/paste.
>
> Things only get complex if trim curves are involved.
>
> Matt
>
>
>
>
> Date: Sat, 17 Jun 2017 14:22:52 +0200
> From: "Sven Constable" <sixsi_l...@imagefront.de>
> Subject: RE: uvs transfer from nurbs to polys
> To: "'Official Softimage Users Mailing List.
>
> My first thought was it was replaced by gator and therefore deprecated.
> Out
> of curiosity I checked from version 2011, 7.01, 6.02 down to 4.0. It's not
> in there, even 4.0 didn't had gator. Must be replaced in an earlier
> version.
> I wonder why.
>
> Sven
>
>
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Re: uvs transfer from nurbs to polys

2017-06-15 Thread Chris Marshall
I got Gator to work just fone. Just needed the right workflow etc and now
it's all cool.
Cheers


On 14 June 2017 at 14:49, Thomas Volkmann <li...@thomasvolkmann.com> wrote:

> ICE should work too right?
> Create dummy UVs on the mesh, create an ice tree, and then it's:
> get NodePosition  and  SurfaceGeo into getClosestLocation, get UVWs on
> that location and set your dummy UVWs to that value.
>
>
> > Morten Bartholdy <x...@colorshopvfx.dk> hat am 14. Juni 2017 um 15:33
> geschrieben:
>
> >
> >
> > I am almost certain this was possible in earlier versions of XSI. I just
> checked 2013 SP1 which I keep but no luck there either...
> >
> > It was possible in the venerable old Softimage 3D though.
> >
> > GATOR does it, but not very clean at seams..
> >
> > MB
> >
> >
> > > Den 14. juni 2017 klokken 11:54 skrev Sven Constable <
> sixsi_l...@imagefront.de>:
> > >
> > >
> > > I was almost certain, the Poly.Mesh->Nurbs to Mesh function had an
> option to transfer UVs but it doesn't. Gator is your best option, I would
> think.
> > >
> > > Sven
> > >
> > >
> > >
> > > From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
> > > Sent: Wednesday, June 14, 2017 10:47 AM
> > > To: softimage@listproc.autodesk.com
> > > Subject: uvs transfer from nurbs to polys
> > >
> > >
> > >
> > > Hi All,
> > >
> > > OK This is an old school soft question. I'm creating a poly from a
> nurbs surface and want to transfer the uv's but I'm struggling. I never
> really used Gator, not sure if this is how to do it. Any ideas / workflows
> on this?
> > >
> > > Thanks a lot
> > >
> > > Chris
> > >
> > > --
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Re: uvs transfer from nurbs to polys

2017-06-14 Thread Chris Marshall
I thought exactly the same. I'll check the Gator workflow.


On 14 June 2017 at 10:54, Sven Constable <sixsi_l...@imagefront.de> wrote:

> I was almost certain, the Poly.Mesh->Nurbs to Mesh function had an option
> to transfer UVs but it doesn't. Gator is your best option, I would think.
>
> Sven
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com] *On Behalf Of *Chris Marshall
> *Sent:* Wednesday, June 14, 2017 10:47 AM
> *To:* softimage@listproc.autodesk.com
> *Subject:* uvs transfer from nurbs to polys
>
>
>
> Hi All,
>
> OK This is an old school soft question. I'm creating a poly from a nurbs
> surface and want to transfer the uv's but I'm struggling. I never really
> used Gator, not sure if this is how to do it. Any ideas / workflows on this?
>
> Thanks a lot
>
> Chris
>
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Re: uvs transfer from nurbs to polys

2017-06-14 Thread Chris Marshall
assuming this is actually possible.

On 14 June 2017 at 09:47, Chris Marshall <chrismarshal...@gmail.com> wrote:

> Hi All,
> OK This is an old school soft question. I'm creating a poly from a nurbs
> surface and want to transfer the uv's but I'm struggling. I never really
> used Gator, not sure if this is how to do it. Any ideas / workflows on this?
> Thanks a lot
>
> Chris
>
>


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uvs transfer from nurbs to polys

2017-06-14 Thread Chris Marshall
Hi All,
OK This is an old school soft question. I'm creating a poly from a nurbs
surface and want to transfer the uv's but I'm struggling. I never really
used Gator, not sure if this is how to do it. Any ideas / workflows on this?
Thanks a lot

Chris
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Re: Jobs

2017-05-11 Thread Chris Marshall
There you go. Great stuff.


On 11 May 2017 at 14:40, Jordi Bares <jordiba...@gmail.com> wrote:

> Yes,
>
> Film is very busy and hiring fast now but commercials, TV and special
> projects as well so there you go…
>
> jb
>
>
> On 11 May 2017, at 14:24, Chris Marshall <chrismarshal...@gmail.com>
> wrote:
>
> 65!!? Wow!
>
>
> On 11 May 2017 at 09:50, Jordi Bares <jordiba...@gmail.com> wrote:
>
>> Hi guys, if any of you is looking for freelance work, Framestore is
>> looking for 65 positions just in London!!
>>
>> They don’t use Softimage but if know of producers, texture artists using
>> Mari, etc… well, have a look.
>>
>> https://www.framestore.com/careers
>>
>>
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>
>
>
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Re: Jobs

2017-05-11 Thread Chris Marshall
65!!? Wow!


On 11 May 2017 at 09:50, Jordi Bares <jordiba...@gmail.com> wrote:

> Hi guys, if any of you is looking for freelance work, Framestore is
> looking for 65 positions just in London!!
>
> They don’t use Softimage but if know of producers, texture artists using
> Mari, etc… well, have a look.
>
> https://www.framestore.com/careers
>
>
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Re: normalise mixed shapes

2017-05-04 Thread Chris Marshall
don't worry, I've redone it with a chain.


On 4 May 2017 at 15:32, Chris Marshall <chrismarshal...@gmail.com> wrote:

> Hi
> I'm animating a book page flipping over and have keyed some positions.
> When I come to blend between the shapes, they appear to be additive, rather
> than normalised? So my page is overshooting it's keyed positions. I've
> checked the normaize box and tried lots of stuff, nothing changes. I've
> done this like a million times in the past no problem, so must be doing
> something stupid.
> I'm on 2015
>
> Any ideas?
>
> Thanks
>
> Chris
>
>
>


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normalise mixed shapes

2017-05-04 Thread Chris Marshall
Hi
I'm animating a book page flipping over and have keyed some positions. When
I come to blend between the shapes, they appear to be additive, rather than
normalised? So my page is overshooting it's keyed positions. I've checked
the normaize box and tried lots of stuff, nothing changes. I've done this
like a million times in the past no problem, so must be doing something
stupid.
I'm on 2015

Any ideas?

Thanks

Chris
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Re: Available for work

2017-03-30 Thread Chris Marshall
where are you based?

On 30 March 2017 at 02:48, Paul Griswold <
pgrisw...@fusiondigitalproductions.com> wrote:

> It's looking like I'll be teaching at a university in the fall, but
> between now and then my schedule is open.
>
> I'm honestly willing to tackle anything that'll help pay the bills. So
> feel free to contact me off-list if you need someone to help out.
>
> The university job isn't set in stone either, so if another
> opportunity comes along I'm happy to hear about it.
>
> Thanks
>
> Paul
>
> Sent from my electric telephone machine
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Re: ramp up motion blur

2017-03-20 Thread Chris Marshall
Thanks guys. I'll try both of those



On Monday, 20 March 2017, Andy Nicholas <a...@andynicholas.com> wrote:

> How about a OnBeginFrame event in your workgroup and set the values from
> there? Just make sure you do a pattern match for your scene filename so it
> doesn't affect everyone else.
> A
>
> On 20/03/2017 17:42, Chris Marshall wrote:
>
> If it was a one-off, I'd just render each of the 10 frames separately with
> different settings. it's just a slight pain. Maybe 10 passes could do it.
> Thanks
>
>
> On 20 March 2017 at 17:40, patrick nethercoat <patr...@brandtanim.co.uk
> <javascript:_e(%7B%7D,'cvml','patr...@brandtanim.co.uk');>> wrote:
>
>> Hi Chris,
>> Brute force with separate passes is the first thing to come to mind.
>> Can't think of a smart way.
>>
>> On 20 March 2017 at 17:34, Chris Marshall <chrismarshal...@gmail.com
>> <javascript:_e(%7B%7D,'cvml','chrismarshal...@gmail.com');>> wrote:
>>
>>> Hi there,
>>> I have a motion graphic animation which suddenly speeds up over the last
>>> 30 frames. So I'd like to not have motion blur switched on up to that
>>> point, then ramp it in over eg 10 frames. There's no animation divot on the
>>> motion blur property, so I was wondering if anyone knows of a solution to
>>> this?
>>> Thanks
>>> Chris
>>>
>>>
>>> --
>>> Chris Marshall
>>> Mint Motion Limited
>>> 029 20 37 27 57
>>> 07730 533 115
>>> www.mintmotion.co.uk
>>> www.dot3d.com
>>>
>>>
>>>
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>>>
>>
>>
>>
>> --
>> Brandt Animation
>> www.brandtanim.co.uk
>> 020 7734 0196
>> 07717 38 39 40
>>
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>>
>
>
>
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>
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Re: ramp up motion blur

2017-03-20 Thread Chris Marshall
If it was a one-off, I'd just render each of the 10 frames separately with
different settings. it's just a slight pain. Maybe 10 passes could do it.
Thanks


On 20 March 2017 at 17:40, patrick nethercoat <patr...@brandtanim.co.uk>
wrote:

> Hi Chris,
> Brute force with separate passes is the first thing to come to mind. Can't
> think of a smart way.
>
> On 20 March 2017 at 17:34, Chris Marshall <chrismarshal...@gmail.com>
> wrote:
>
>> Hi there,
>> I have a motion graphic animation which suddenly speeds up over the last
>> 30 frames. So I'd like to not have motion blur switched on up to that
>> point, then ramp it in over eg 10 frames. There's no animation divot on the
>> motion blur property, so I was wondering if anyone knows of a solution to
>> this?
>> Thanks
>> Chris
>>
>>
>> --
>> Chris Marshall
>> Mint Motion Limited
>> 029 20 37 27 57
>> 07730 533 115
>> www.mintmotion.co.uk
>> www.dot3d.com
>>
>>
>>
>> --
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>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
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> www.brandtanim.co.uk
> 020 7734 0196
> 07717 38 39 40
>
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ramp up motion blur

2017-03-20 Thread Chris Marshall
Hi there,
I have a motion graphic animation which suddenly speeds up over the last 30
frames. So I'd like to not have motion blur switched on up to that point,
then ramp it in over eg 10 frames. There's no animation divot on the motion
blur property, so I was wondering if anyone knows of a solution to this?
Thanks
Chris


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Re: Houdini tutorial | Building the orientation matrix for local rotation

2017-03-13 Thread Chris Marshall
And it's all VOP! ? As opposed to what? And what's the advantage /
difference?


On 9 March 2017 at 13:39, Olivier Jeannel <facialdel...@gmail.com> wrote:

> I made a little tutorial on how to get local rotation when working in
> houdini.
> https://vimeo.com/207626604
>
> Build an orientation matrix
> Rotate using the orient attribute before the copy sop
> Rotate objects after the copy sop.
>
> And it's all VOP !
>
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Re: A gem of a tutorial

2017-03-06 Thread Chris Marshall
OK Thanks Olivier


On 6 March 2017 at 11:09, Olivier Jeannel <facialdel...@gmail.com> wrote:

> Objects in houdini are just like drawers or directories that you just
> browse through.
> Everything has an adress that you point to, even the ports (opinput) of
> nodes or the contexts (obj, shop, etc...).
>
>
> Le 6 mars 2017 11:49, "Chris Marshall" <chrismarshal...@gmail.com> a
> écrit :
>
>> ok thanks
>>
>>
>> On 6 March 2017 at 10:45, Oscar Juarez <tridi.animei...@gmail.com> wrote:
>>
>>> The geometry SOP is just a container, it is a node that lives in the
>>> Object context of Houdini, much like any object in Softimage. When you dive
>>> inside this node, it would be like going inside the construction stack of
>>> softimage, every node inside could be thought as an operator in the
>>> construction stack. It is not exactly the same but it helps to see it like
>>> that.
>>>
>>> He deletes immediately the node, because the default node that comes
>>> with the geometry is the file SOP which allows you to load external
>>> geometry, since he is creating geometry from scratch he doesn't really need
>>> it.
>>>
>>> Hope it helps.
>>>
>>> On Mon, Mar 6, 2017 at 11:31 AM, Chris Marshall <
>>> chrismarshal...@gmail.com> wrote:
>>>
>>>> Hi
>>>> I've been watching this tutorial, which is pretty amazing, and trying
>>>> to get to grips with some of the Houdini workflows here. The first thing he
>>>> does is creates a GeoSop? But then goes into that node and deletes the
>>>> contents. Can anyone just briefly explain what the logic is behind what the
>>>> geosop node is and why the first thing you'd do is remove what's been
>>>> created by default?
>>>>
>>>> Thanks
>>>> Chris
>>>>
>>>>
>>>> On 27 February 2017 at 22:49, Sven Constable <sixsi_l...@imagefront.de>
>>>> wrote:
>>>>
>>>>> And I should have said "impressive", not "impressing". Sorry.
>>>>>
>>>>>
>>>>>
>>>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Sven Constable
>>>>> *Sent:* Monday, February 27, 2017 11:28 PM
>>>>> *To:* 'Official Softimage Users Mailing List.
>>>>> https://groups.google.com/forum/#!forum/xsi_list'
>>>>> *Subject:* RE: A gem of a tutorial
>>>>>
>>>>>
>>>>>
>>>>> I didn't watch many Houdini tutorials. This is the most impressing
>>>>> one, I've seen so far. Even the techniques are common in some way, the way
>>>>> they easily work together is mindblowing.
>>>>>
>>>>>
>>>>>
>>>>> Sven
>>>>>
>>>>>
>>>>>
>>>>> *From:* softimage-boun...@listproc.autodesk.com [
>>>>> mailto:softimage-boun...@listproc.autodesk.com
>>>>> <softimage-boun...@listproc.autodesk.com>] *On Behalf Of *Tim Bolland
>>>>> *Sent:* Monday, February 27, 2017 1:05 PM
>>>>> *To:* softimage@listproc.autodesk.com
>>>>> *Subject:* A gem of a tutorial
>>>>>
>>>>>
>>>>>
>>>>> http://www.entagma.com/modeling-and-rendering-a-quartz-cryst
>>>>> al-in-houdini-16/
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> I'm sold.
>>>>>
>>>>> --
>>>>> Softimage Mailing List.
>>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> Chris Marshall
>>>> Mint Motion Limited
>>>> 029 20 37 27 57
>>>> 07730 533 115
>>>> www.mintmotion.co.uk
>>>> www.dot3d.com
>>>>
>>>>
>>>>
>>>> --
>>>> Softimage Mailing List.
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>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>
>>>
>>>
>>> --
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>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>> Chris Marshall
>> Mint Motion Limited
>> 029 20 37 27 57
>> 07730 533 115
>> www.mintmotion.co.uk
>> www.dot3d.com
>>
>>
>>
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Re: A gem of a tutorial

2017-03-06 Thread Chris Marshall
ok thanks


On 6 March 2017 at 10:45, Oscar Juarez <tridi.animei...@gmail.com> wrote:

> The geometry SOP is just a container, it is a node that lives in the
> Object context of Houdini, much like any object in Softimage. When you dive
> inside this node, it would be like going inside the construction stack of
> softimage, every node inside could be thought as an operator in the
> construction stack. It is not exactly the same but it helps to see it like
> that.
>
> He deletes immediately the node, because the default node that comes with
> the geometry is the file SOP which allows you to load external geometry,
> since he is creating geometry from scratch he doesn't really need it.
>
> Hope it helps.
>
> On Mon, Mar 6, 2017 at 11:31 AM, Chris Marshall <chrismarshal...@gmail.com
> > wrote:
>
>> Hi
>> I've been watching this tutorial, which is pretty amazing, and trying to
>> get to grips with some of the Houdini workflows here. The first thing he
>> does is creates a GeoSop? But then goes into that node and deletes the
>> contents. Can anyone just briefly explain what the logic is behind what the
>> geosop node is and why the first thing you'd do is remove what's been
>> created by default?
>>
>> Thanks
>> Chris
>>
>>
>> On 27 February 2017 at 22:49, Sven Constable <sixsi_l...@imagefront.de>
>> wrote:
>>
>>> And I should have said "impressive", not "impressing". Sorry.
>>>
>>>
>>>
>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Sven Constable
>>> *Sent:* Monday, February 27, 2017 11:28 PM
>>> *To:* 'Official Softimage Users Mailing List.
>>> https://groups.google.com/forum/#!forum/xsi_list'
>>> *Subject:* RE: A gem of a tutorial
>>>
>>>
>>>
>>> I didn't watch many Houdini tutorials. This is the most impressing one,
>>> I've seen so far. Even the techniques are common in some way, the way they
>>> easily work together is mindblowing.
>>>
>>>
>>>
>>> Sven
>>>
>>>
>>>
>>> *From:* softimage-boun...@listproc.autodesk.com [
>>> mailto:softimage-boun...@listproc.autodesk.com
>>> <softimage-boun...@listproc.autodesk.com>] *On Behalf Of *Tim Bolland
>>> *Sent:* Monday, February 27, 2017 1:05 PM
>>> *To:* softimage@listproc.autodesk.com
>>> *Subject:* A gem of a tutorial
>>>
>>>
>>>
>>> http://www.entagma.com/modeling-and-rendering-a-quartz-cryst
>>> al-in-houdini-16/
>>>
>>>
>>>
>>>
>>>
>>> I'm sold.
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>> Chris Marshall
>> Mint Motion Limited
>> 029 20 37 27 57
>> 07730 533 115
>> www.mintmotion.co.uk
>> www.dot3d.com
>>
>>
>>
>> --
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>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
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Re: A gem of a tutorial

2017-03-06 Thread Chris Marshall
Hi
I've been watching this tutorial, which is pretty amazing, and trying to
get to grips with some of the Houdini workflows here. The first thing he
does is creates a GeoSop? But then goes into that node and deletes the
contents. Can anyone just briefly explain what the logic is behind what the
geosop node is and why the first thing you'd do is remove what's been
created by default?

Thanks
Chris


On 27 February 2017 at 22:49, Sven Constable <sixsi_l...@imagefront.de>
wrote:

> And I should have said "impressive", not "impressing". Sorry.
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com] *On Behalf Of *Sven Constable
> *Sent:* Monday, February 27, 2017 11:28 PM
> *To:* 'Official Softimage Users Mailing List. https://groups.google.com/
> forum/#!forum/xsi_list'
> *Subject:* RE: A gem of a tutorial
>
>
>
> I didn't watch many Houdini tutorials. This is the most impressing one,
> I've seen so far. Even the techniques are common in some way, the way they
> easily work together is mindblowing.
>
>
>
> Sven
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com <softimage-boun...@listproc.autodesk.com>] *On
> Behalf Of *Tim Bolland
> *Sent:* Monday, February 27, 2017 1:05 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* A gem of a tutorial
>
>
>
> http://www.entagma.com/modeling-and-rendering-a-
> quartz-crystal-in-houdini-16/
>
>
>
>
>
> I'm sold.
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



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Re: - TX_manager for Softimage.

2017-03-02 Thread Chris Marshall
Spaces in any file name are a bad idea.


On 1 March 2017 at 23:25, Tenshi Sama <tenshi...@gmail.com> wrote:

> @gareth bell, my brain melts right now. If i was a God, your bedroom would
> have 20 billion USD + some hooters girls with a xsi logo in their tshirts +
> a sign that says "Thank you".  
>
> On Wed, Mar 1, 2017 at 6:11 PM, Tenshi Sama <tenshi...@gmail.com> wrote:
>
>> my routes are something like this:
>>
>> C:\Mis Documentos\Mis Trabajos\Softimage\project_something\Pictures
>>
>> Let me try to put underscore in that route...
>>
>> On Wed, Mar 1, 2017 at 5:45 PM, gareth bell <garethb...@outlook.com>
>> wrote:
>>
>>> It's a guess but do you have spaces in your directory names? This might
>>> be a problem.
>>> --
>>> *From:* softimage-boun...@listproc.autodesk.com <
>>> softimage-boun...@listproc.autodesk.com> on behalf of Tenshi Sama <
>>> tenshi...@gmail.com>
>>> *Sent:* 01 March 2017 22:37:02
>>> *To:* Official Softimage Users Mailing List.
>>> https://groups.google.com/forum/#!forum/xsi_list
>>> *Subject:* - TX_manager for Softimage.
>>>
>>> Hello,
>>>
>>> Ok this is my last laast resort, i tried so hard with the help of few
>>> people to make this work, but with no good result.
>>> I post this in xsi community but with no answers, the dev never reply me.
>>>
>>> http://www.vincentullmann.com/tools.html
>>>
>>> Can someone confirm the plugin works? I found out it has errors to find
>>> the "pictures" folder inside the project files.
>>>
>>> It's working if you put the "texture" in C://textureexample.jpeg, but
>>> it's impossible to have millions of textures floating in C://.
>>>
>>> Can someone check the code please? When i put the texture inside
>>> "pictures" folder, i get the pop up in the attachment.
>>>
>>> thanks,
>>>
>>>
>>>
>>>
>>>
>>> --
>>> web: https://tenshi.carbonmade.com
>>>
>>> --
>>> Softimage Mailing List.
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>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>> web: https://tenshi.carbonmade.com
>>
>
>
>
> --
> web: https://tenshi.carbonmade.com
>
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Re: fcurve in ice

2017-02-13 Thread Chris Marshall
That's why your lead vfx superviser and I'm jobbing generalist guy

On 13 February 2017 at 17:19, Jens Lindgren <jens.lindgren@gmail.com>
wrote:

> Hehe no problem :)
>
> /Jens
>
> On Mon, Feb 13, 2017 at 6:17 PM, Chris Marshall <chrismarshal...@gmail.com
> > wrote:
>
>> shit you're right! The right click menu! I was looking at the grey out
>> i/o button top right.
>> Thanks Jens! Seriously.
>>
>> Cheers
>>
>>
>>
>>
>> On 13 February 2017 at 17:12, Jens Lindgren <jens.lindgren@gmail.com>
>> wrote:
>>
>>> I just did it.
>>> Select the curve, right click outside the curve, File->Open...
>>>
>>> Pretty straight forward.
>>>
>>> /Jens
>>>
>>>
>>>
>>> On Mon, Feb 13, 2017 at 6:09 PM, Chris Marshall <
>>> chrismarshal...@gmail.com> wrote:
>>>
>>>> Thanks Jens,
>>>> The mini fcurve editor doesn't want to allow this
>>>>
>>>>
>>>> On 13 February 2017 at 17:07, Jens Lindgren <
>>>> jens.lindgren@gmail.com> wrote:
>>>>
>>>>> Select the curve first then you can Load / Save.
>>>>>
>>>>> /Jens
>>>>>
>>>>>
>>>>>
>>>>> On Mon, Feb 13, 2017 at 5:33 PM, Chris Marshall <
>>>>> chrismarshal...@gmail.com> wrote:
>>>>>
>>>>>> There's no way of loading or saving in the mini fcurve. The box is
>>>>>> greyed out
>>>>>>
>>>>>> On 13 February 2017 at 16:31, wavo <w...@fiftyeight.com> wrote:
>>>>>>
>>>>>>> Never ever thinking about this but why not?!,
>>>>>>>
>>>>>>> did you try to save inside the fcurve (Fcurve Editor) , File , Save
>>>>>>> (.fraw2) and then import  inside icetree Fcurve via selcting first the
>>>>>>> existing Fcurve and then File Open !
>>>>>>>
>>>>>>> Walter
>>>>>>>
>>>>>>>
>>>>>>> Am 2/13/2017 um 5:19 PM schrieb Chris Marshall:
>>>>>>>
>>>>>>> Sorry about this. I want to use a function curve in ice, and have
>>>>>>> one generated from a sound file on the translation of a null, but I 
>>>>>>> can't
>>>>>>> copy and paste into the mini fcurve editor in ICE. Any thoughts on how 
>>>>>>> to
>>>>>>> link the two or a way to copy into it?
>>>>>>>
>>>>>>> Thanks
>>>>>>> Chris
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> Softimage Mailing List.
>>>>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
>>>>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>>
>>>>>>>
>>>>>>> *Walter Volbers*
>>>>>>> Senior Animator
>>>>>>>
>>>>>>> *FIFTYEIGHT* 3D
>>>>>>> Animation & Digital Effects GmbH
>>>>>>>
>>>>>>> Kontorhaus Osthafen
>>>>>>> Lindleystraße 12
>>>>>>> 60314 Frankfurt am Main
>>>>>>> Germany
>>>>>>>
>>>>>>> Telefon +49 (0) 69.48 000 55.50 <+49%2069%20480005550>
>>>>>>> Telefax +49 (0) 69.48 000 55.15 <+49%2069%20480005515>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> *mailto:w...@fiftyeight.com <w...@fiftyeight.com>
>>>>>>> http://www.fiftyeight.com <http://www.fiftyeight.com> *
>>>>>>>
>>>>>>> 
>>>>>>> ESC*58*
>>>>>>> Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH
>>>>>>>
>>>>>>>
>>>>>>> *http://www.ESC58.de <http://www.ESC58.de> *
>>>>>>>
>>>>>>> --
>>>>>>> Softimage Mailing List.
>>>>>>> To unsubscri

Re: fcurve in ice

2017-02-13 Thread Chris Marshall
shit you're right! The right click menu! I was looking at the grey out i/o
button top right.
Thanks Jens! Seriously.

Cheers




On 13 February 2017 at 17:12, Jens Lindgren <jens.lindgren@gmail.com>
wrote:

> I just did it.
> Select the curve, right click outside the curve, File->Open...
>
> Pretty straight forward.
>
> /Jens
>
>
>
> On Mon, Feb 13, 2017 at 6:09 PM, Chris Marshall <chrismarshal...@gmail.com
> > wrote:
>
>> Thanks Jens,
>> The mini fcurve editor doesn't want to allow this
>>
>>
>> On 13 February 2017 at 17:07, Jens Lindgren <jens.lindgren@gmail.com>
>> wrote:
>>
>>> Select the curve first then you can Load / Save.
>>>
>>> /Jens
>>>
>>>
>>>
>>> On Mon, Feb 13, 2017 at 5:33 PM, Chris Marshall <
>>> chrismarshal...@gmail.com> wrote:
>>>
>>>> There's no way of loading or saving in the mini fcurve. The box is
>>>> greyed out
>>>>
>>>> On 13 February 2017 at 16:31, wavo <w...@fiftyeight.com> wrote:
>>>>
>>>>> Never ever thinking about this but why not?!,
>>>>>
>>>>> did you try to save inside the fcurve (Fcurve Editor) , File , Save
>>>>> (.fraw2) and then import  inside icetree Fcurve via selcting first the
>>>>> existing Fcurve and then File Open !
>>>>>
>>>>> Walter
>>>>>
>>>>>
>>>>> Am 2/13/2017 um 5:19 PM schrieb Chris Marshall:
>>>>>
>>>>> Sorry about this. I want to use a function curve in ice, and have one
>>>>> generated from a sound file on the translation of a null, but I can't copy
>>>>> and paste into the mini fcurve editor in ICE. Any thoughts on how to link
>>>>> the two or a way to copy into it?
>>>>>
>>>>> Thanks
>>>>> Chris
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Softimage Mailing List.
>>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
>>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>>
>>>>>
>>>>> *Walter Volbers*
>>>>> Senior Animator
>>>>>
>>>>> *FIFTYEIGHT* 3D
>>>>> Animation & Digital Effects GmbH
>>>>>
>>>>> Kontorhaus Osthafen
>>>>> Lindleystraße 12
>>>>> 60314 Frankfurt am Main
>>>>> Germany
>>>>>
>>>>> Telefon +49 (0) 69.48 000 55.50 <+49%2069%20480005550>
>>>>> Telefax +49 (0) 69.48 000 55.15 <+49%2069%20480005515>
>>>>>
>>>>>
>>>>>
>>>>> *mailto:w...@fiftyeight.com <w...@fiftyeight.com>
>>>>> http://www.fiftyeight.com <http://www.fiftyeight.com> *
>>>>>
>>>>> ----
>>>>> ESC*58*
>>>>> Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH
>>>>>
>>>>>
>>>>> *http://www.ESC58.de <http://www.ESC58.de> *
>>>>>
>>>>> --
>>>>> Softimage Mailing List.
>>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> Chris Marshall
>>>> Mint Motion Limited
>>>> 029 20 37 27 57
>>>> 07730 533 115
>>>> www.mintmotion.co.uk
>>>> www.dot3d.com
>>>>
>>>>
>>>>
>>>> --
>>>> Softimage Mailing List.
>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>
>>>
>>>
>>>
>>> --
>>> Jens Lindgren
>>> 
>>> VFX Supervisor & Lead TD
>>> Magoo 3D Studios <http://www.magoo3dstudios.com/>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>> Chris Marshall
>> Mint Motion Limited
>> 029 20 37 27 57
>> 07730 533 115
>> www.mintmotion.co.uk
>> www.dot3d.com
>>
>>
>>
>> --
>> Softimage Mailing List.
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>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
> Jens Lindgren
> 
> VFX Supervisor & Lead TD
> Magoo 3D Studios <http://www.magoo3dstudios.com/>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
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Re: fcurve in ice

2017-02-13 Thread Chris Marshall
Thanks Jens,
The mini fcurve editor doesn't want to allow this


On 13 February 2017 at 17:07, Jens Lindgren <jens.lindgren@gmail.com>
wrote:

> Select the curve first then you can Load / Save.
>
> /Jens
>
>
>
> On Mon, Feb 13, 2017 at 5:33 PM, Chris Marshall <chrismarshal...@gmail.com
> > wrote:
>
>> There's no way of loading or saving in the mini fcurve. The box is greyed
>> out
>>
>> On 13 February 2017 at 16:31, wavo <w...@fiftyeight.com> wrote:
>>
>>> Never ever thinking about this but why not?!,
>>>
>>> did you try to save inside the fcurve (Fcurve Editor) , File , Save
>>> (.fraw2) and then import  inside icetree Fcurve via selcting first the
>>> existing Fcurve and then File Open !
>>>
>>> Walter
>>>
>>>
>>> Am 2/13/2017 um 5:19 PM schrieb Chris Marshall:
>>>
>>> Sorry about this. I want to use a function curve in ice, and have one
>>> generated from a sound file on the translation of a null, but I can't copy
>>> and paste into the mini fcurve editor in ICE. Any thoughts on how to link
>>> the two or a way to copy into it?
>>>
>>> Thanks
>>> Chris
>>>
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
>>> "unsubscribe" in the subject, and reply to confirm.
>>>
>>>
>>>
>>> --
>>>
>>>
>>> *Walter Volbers*
>>> Senior Animator
>>>
>>> *FIFTYEIGHT* 3D
>>> Animation & Digital Effects GmbH
>>>
>>> Kontorhaus Osthafen
>>> Lindleystraße 12
>>> 60314 Frankfurt am Main
>>> Germany
>>>
>>> Telefon +49 (0) 69.48 000 55.50 <+49%2069%20480005550>
>>> Telefax +49 (0) 69.48 000 55.15 <+49%2069%20480005515>
>>>
>>>
>>>
>>> *mailto:w...@fiftyeight.com <w...@fiftyeight.com>
>>> http://www.fiftyeight.com <http://www.fiftyeight.com> *
>>>
>>> 
>>> ESC*58*
>>> Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH
>>>
>>>
>>> *http://www.ESC58.de <http://www.ESC58.de> *
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>> Chris Marshall
>> Mint Motion Limited
>> 029 20 37 27 57
>> 07730 533 115
>> www.mintmotion.co.uk
>> www.dot3d.com
>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
> Jens Lindgren
> 
> VFX Supervisor & Lead TD
> Magoo 3D Studios <http://www.magoo3dstudios.com/>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



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Re: fcurve in ice

2017-02-13 Thread Chris Marshall
There's no way of loading or saving in the mini fcurve. The box is greyed
out

On 13 February 2017 at 16:31, wavo <w...@fiftyeight.com> wrote:

> Never ever thinking about this but why not?!,
>
> did you try to save inside the fcurve (Fcurve Editor) , File , Save
> (.fraw2) and then import  inside icetree Fcurve via selcting first the
> existing Fcurve and then File Open !
>
> Walter
>
>
> Am 2/13/2017 um 5:19 PM schrieb Chris Marshall:
>
> Sorry about this. I want to use a function curve in ice, and have one
> generated from a sound file on the translation of a null, but I can't copy
> and paste into the mini fcurve editor in ICE. Any thoughts on how to link
> the two or a way to copy into it?
>
> Thanks
> Chris
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.
>
>
>
> --
>
>
> *Walter Volbers*
> Senior Animator
>
> *FIFTYEIGHT* 3D
> Animation & Digital Effects GmbH
>
> Kontorhaus Osthafen
> Lindleystraße 12
> 60314 Frankfurt am Main
> Germany
>
> Telefon +49 (0) 69.48 000 55.50 <+49%2069%20480005550>
> Telefax +49 (0) 69.48 000 55.15 <+49%2069%20480005515>
>
>
>
> *mailto:w...@fiftyeight.com <w...@fiftyeight.com>
> http://www.fiftyeight.com <http://www.fiftyeight.com> *
>
> 
> ESC*58*
> Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH
>
>
> *http://www.ESC58.de <http://www.ESC58.de> *
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



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07730 533 115
www.mintmotion.co.uk
www.dot3d.com
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fcurve in ice

2017-02-13 Thread Chris Marshall
Sorry about this. I want to use a function curve in ice, and have one
generated from a sound file on the translation of a null, but I can't copy
and paste into the mini fcurve editor in ICE. Any thoughts on how to link
the two or a way to copy into it?

Thanks
Chris
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Re: ripples

2017-02-13 Thread Chris Marshall
It's ok, I've managed to get my version working now.
Thanks
Chris


On 13 February 2017 at 12:08, Chris Marshall <chrismarshal...@gmail.com>
wrote:

> Your last jpeg is completely illegible. Do you have a copy of the ice
> tree? I can't see a link anywhere on the page.
> Thanks
>
> On 13 February 2017 at 11:00, Chris Marshall <chrismarshal...@gmail.com>
> wrote:
>
>> Excellent Thanks Ola. I was half way through building something like
>> this, but you've probably just saved me an hour or so.
>>
>> Cheers!
>>
>>
>> On 13 February 2017 at 10:56, Ola Madsen <ola.mad...@digitalcontext.se>
>> wrote:
>>
>>> Hi Chris,
>>>
>>>
>>>
>>> Here’s a short tutorial on how to create a ripple in ICE:
>>>
>>> http://olamadsen.se/build-your-own-shockwave-deformer-using-ice/
>>>
>>>
>>>
>>> same setup as a water surface instead of a wall.
>>>
>>> https://vimeo.com/100520445
>>>
>>>
>>>
>>> cheers
>>>
>>> ola
>>>
>>>
>>>
>>>
>>>
>>> *Från:* softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] *För *Chris Marshall
>>> *Skickat:* den 13 februari 2017 11:44
>>> *Till:* softimage@listproc.autodesk.com
>>> *Ämne:* ripples
>>>
>>>
>>>
>>> Hi There,
>>>
>>> This should be pretty straight forwards, but I'm struggling. I need to
>>> create simple ripples on a surface. I could use waves, but they never look
>>> right. What would be a good and easy alternative? These are simple ripples
>>> created a bit like when rain hits a puddle.
>>>
>>> Thanks
>>>
>>> Chris
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>> Chris Marshall
>> Mint Motion Limited
>> 029 20 37 27 57
>> 07730 533 115
>> www.mintmotion.co.uk
>> www.dot3d.com
>>
>>
>>
>
>
> --
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> www.dot3d.com
>
>
>


-- 
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07730 533 115
www.mintmotion.co.uk
www.dot3d.com
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Re: ripples

2017-02-13 Thread Chris Marshall
Your last jpeg is completely illegible. Do you have a copy of the ice tree?
I can't see a link anywhere on the page.
Thanks

On 13 February 2017 at 11:00, Chris Marshall <chrismarshal...@gmail.com>
wrote:

> Excellent Thanks Ola. I was half way through building something like this,
> but you've probably just saved me an hour or so.
>
> Cheers!
>
>
> On 13 February 2017 at 10:56, Ola Madsen <ola.mad...@digitalcontext.se>
> wrote:
>
>> Hi Chris,
>>
>>
>>
>> Here’s a short tutorial on how to create a ripple in ICE:
>>
>> http://olamadsen.se/build-your-own-shockwave-deformer-using-ice/
>>
>>
>>
>> same setup as a water surface instead of a wall.
>>
>> https://vimeo.com/100520445
>>
>>
>>
>> cheers
>>
>> ola
>>
>>
>>
>>
>>
>> *Från:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *För *Chris Marshall
>> *Skickat:* den 13 februari 2017 11:44
>> *Till:* softimage@listproc.autodesk.com
>> *Ämne:* ripples
>>
>>
>>
>> Hi There,
>>
>> This should be pretty straight forwards, but I'm struggling. I need to
>> create simple ripples on a surface. I could use waves, but they never look
>> right. What would be a good and easy alternative? These are simple ripples
>> created a bit like when rain hits a puddle.
>>
>> Thanks
>>
>> Chris
>>
>> ------
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> www.dot3d.com
>
>
>


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07730 533 115
www.mintmotion.co.uk
www.dot3d.com
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Re: ripples

2017-02-13 Thread Chris Marshall
Excellent Thanks Ola. I was half way through building something like this,
but you've probably just saved me an hour or so.

Cheers!


On 13 February 2017 at 10:56, Ola Madsen <ola.mad...@digitalcontext.se>
wrote:

> Hi Chris,
>
>
>
> Here’s a short tutorial on how to create a ripple in ICE:
>
> http://olamadsen.se/build-your-own-shockwave-deformer-using-ice/
>
>
>
> same setup as a water surface instead of a wall.
>
> https://vimeo.com/100520445
>
>
>
> cheers
>
> ola
>
>
>
>
>
> *Från:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com] *För *Chris Marshall
> *Skickat:* den 13 februari 2017 11:44
> *Till:* softimage@listproc.autodesk.com
> *Ämne:* ripples
>
>
>
> Hi There,
>
> This should be pretty straight forwards, but I'm struggling. I need to
> create simple ripples on a surface. I could use waves, but they never look
> right. What would be a good and easy alternative? These are simple ripples
> created a bit like when rain hits a puddle.
>
> Thanks
>
> Chris
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



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ripples

2017-02-13 Thread Chris Marshall
Hi There,
This should be pretty straight forwards, but I'm struggling. I need to
create simple ripples on a surface. I could use waves, but they never look
right. What would be a good and easy alternative? These are simple ripples
created a bit like when rain hits a puddle.

Thanks
Chris
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Re: houdini 16

2017-02-09 Thread Chris Marshall
It's interesting that a number of very tricky areas of 3d, like rock solid
booleans or muscle simulation, infinite oceans etc have been addressed all
at the same time. Has this happened as a result of throwing a load more
resources at the problem? It was mentioned 3 or 4 times that things started
to gain momentum about 18 months to 2 years ago. Not a coincidence there
then.



On 7 February 2017 at 17:50, Tim Crowson <tcrow...@gmail.com> wrote:

> That is a hell of a release.
> On Tue, Feb 7, 2017 at 8:35 AM Jordi Bares <jordiba...@gmail.com> wrote:
>
>> Give them a year and let’s have a look again.  ;-)
>> Jb
>>
>>
>>
>> On 7 Feb 2017, at 15:52, Jonathan Moore <jonathan.moo...@gmail.com>
>> wrote:
>>
>> I mentioned this over on the Modo beta forums, but it's also worth
>> mentioning here. Houdini is never going to be a replacement for a direct
>> modelling application because of the very nature of proceduralism. But
>> since H14 there has been a concerted effort to improve the direct modelling
>> user experience. Rigging in Houdini I think has reached a point where the
>> procedural nature of Houdini is enhancing UX rather than diminishing it.
>> And animation is at a place where as long as you don't attempt to recreate
>> XSI approaches in Houdini it's providing a UX that caters to far more than
>> VFX pipelines (in truth, animation still has a few kinks to work out but
>> SESI are getting there).
>>
>> As long as you embrace the Houdini way of things, H16 is far closer to
>> being a direct replacement for XSI than at any time since EOL was
>> announced. And this is in large part due to SESI being far more focused on
>> the needs of the growing and more diverse community than the likes of
>> Autodesk will ever allow the Maya team to be. So many of the changes in H16
>> are a direct result of feedback from XSI 2 Houdini early adopters such as
>> Jordi. And in fairness, the C4D community have added greatly to the Houdini
>> UX over this time too (Houdini Engine has been a huge success for Maxon,
>> and a virtual Trojan horse for SESI too).
>>
>> On 7 February 2017 at 15:29, Mirko Jankovic <mirkoj.anima...@gmail.com>
>> wrote:
>>
>> I mean that feeling of something different :)
>> ᐧ
>>
>> On Tue, Feb 7, 2017 at 4:29 PM, Mirko Jankovic <mirkoj.anima...@gmail.com
>> > wrote:
>>
>> This build feels a lot like going form XSI 5 to 6 honestly...
>> ᐧ
>>
>> On Tue, Feb 7, 2017 at 4:25 PM, Artur W <artur.w...@gmail.com> wrote:
>>
>> I can believe even though autodesk was numbing us for years.
>> I only wish i could learn faster.
>>
>> Artur
>>
>> 2017-02-07 15:57 GMT+01:00 Jordi Bares <jordiba...@gmail.com>:
>>
>> This release is monumentally big… can’t believe what they have done in
>> less than a year..
>> jb
>>
>> On 7 Feb 2017, at 14:51, Artur W <artur.w...@gmail.com> wrote:
>>
>> 16 is very nice so far.
>> Doing some ocean for a project.
>>
>> ARtur
>>
>> 2017-02-07 15:32 GMT+01:00 Chris Marshall <chrismarshal...@gmail.com>:
>>
>> Well I've got to say that watching the launch event is actually very
>> inspiring.
>>
>>
>> On 7 February 2017 at 10:33, Morten Bartholdy <x...@colorshopvfx.dk>
>> wrote:
>>
>> He he
>>
>> I bet you can script one for them Brad ;)
>>
>> Morten
>>
>>
>>
>> > Den 4. februar 2017 klokken 16:08 skrev Bradley Gabe <
>> witha...@gmail.com>:
>> >
>> >
>> >
>> >
>> > That new feature list might be long and impressive in scope and
>> function. But you have to ask yourself, did they bother to add a ViewCube?
>> >
>> > > Holy !
>> > >
>> > > The H16 release is looking awesome!
>> > >
>> > > So much new stuff, and I really like the new nodal look and workflow.
>> And radial menus for modeling and such :-)
>> > > Also very curious about the new rigging
>> > --
>> > Softimage Mailing List.
>> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>>
>>
>> --
>> Chris Marshall
>> Mint Motion Limited
>> 029 20 37 27 57
>> 07730 5

Re: houdini 16

2017-02-07 Thread Chris Marshall
Well I've got to say that watching the launch event is actually very
inspiring.


On 7 February 2017 at 10:33, Morten Bartholdy <x...@colorshopvfx.dk> wrote:

> He he
>
> I bet you can script one for them Brad ;)
>
> Morten
>
>
>
> > Den 4. februar 2017 klokken 16:08 skrev Bradley Gabe <witha...@gmail.com
> >:
> >
> >
> >
> >
> > That new feature list might be long and impressive in scope and
> function. But you have to ask yourself, did they bother to add a ViewCube?
> >
> > > Holy !
> > >
> > > The H16 release is looking awesome!
> > >
> > > So much new stuff, and I really like the new nodal look and workflow.
> And radial menus for modeling and such :-)
> > > Also very curious about the new rigging
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
> --
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> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



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Re: Meetup for those going to the Houdini 16 launch event

2017-02-05 Thread Chris Marshall
; Pussycat **https://goo.gl/fIQdSj <https://goo.gl/fIQdSj>* -.
>>>>>>
>>>>>> Anybody up for pre event swift half? Open to suggestions for an
>>>>>> alternative meeting place too.
>>>>>>
>>>>>> jm
>>>>>>
>>>>>>
>>>>>> --
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Re: mountains

2017-01-15 Thread Chris Marshall
Thanks Jonathan ;-)
I needed some additional control of the mountains to include some shape
similar to an actual range. I've been trying to also include a set of
coastal defining curves, which works well, but auto flattening the sea has
caused problems. I should get that sorted this week though. I'll post it up
when done.

Cheers

Chris



On Friday, 13 January 2017, Jonathan Moore <jonathan.moo...@gmail.com>
wrote:

> By the way Chris, just took a peek at the ICE solution you shared earlier
> in the thread, really elegant. Especially like the way the main and sub
> ranges are fed by the position of two control curves.
>
> Nice.  :)
>
> On 13 January 2017 at 17:20, Jonathan Moore <jonathan.moo...@gmail.com
> <javascript:_e(%7B%7D,'cvml','jonathan.moo...@gmail.com');>> wrote:
>
>> My Ice solution is working well enough and I have tight deadlines
>>>
>>>
>> Same with me Chris. I was just following the flow of the thread rather
>> than answering your original request. Love XSI and Houdini in equal
>> measure!  :)
>>
>> On 13 January 2017 at 17:16, Steven Caron <car...@gmail.com
>> <javascript:_e(%7B%7D,'cvml','car...@gmail.com');>> wrote:
>>
>>> Sorry Chris, I was hoping to tease more info out of Jordi. You go with
>>> the 'devil you know'... no criticism from me.
>>>
>>> On Fri, Jan 13, 2017 at 8:38 AM, Chris Marshall <
>>> chrismarshal...@gmail.com
>>> <javascript:_e(%7B%7D,'cvml','chrismarshal...@gmail.com');>> wrote:
>>>
>>>> Cheers.
>>>> My Ice solution is working well enough and I have tight deadlines
>>>>
>>>> On 13 January 2017 at 16:22, Steven Caron <car...@gmail.com
>>>> <javascript:_e(%7B%7D,'cvml','car...@gmail.com');>> wrote:
>>>>
>>>>> SideFX teased some terrain stuff... last year Siggraph? I have been
>>>>> looking hard for some new info on how its developing. With OpenVDB you
>>>>> could do some cool terrain stuff I am sure.
>>>>>
>>>>> On Thu, Jan 12, 2017 at 8:49 AM, Jordi Bares <jordiba...@gmail.com
>>>>> <javascript:_e(%7B%7D,'cvml','jordiba...@gmail.com');>> wrote:
>>>>>
>>>>>> Stay tuned to Feb 6th… I will leave it there and say no more.
>>>>>>
>>>>>> jb
>>>>>>
>>>>>
>>>
>>> --
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>>
>>
>

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Re: mountains

2017-01-15 Thread Chris Marshall
I know Steven! You're all right!
I was hoping more info might get accidentally divulged too :-D



On Friday, 13 January 2017, Steven Caron <car...@gmail.com> wrote:

> Sorry Chris, I was hoping to tease more info out of Jordi. You go with the
> 'devil you know'... no criticism from me.
>
> On Fri, Jan 13, 2017 at 8:38 AM, Chris Marshall <chrismarshal...@gmail.com
> <javascript:_e(%7B%7D,'cvml','chrismarshal...@gmail.com');>> wrote:
>
>> Cheers.
>> My Ice solution is working well enough and I have tight deadlines
>>
>> On 13 January 2017 at 16:22, Steven Caron <car...@gmail.com
>> <javascript:_e(%7B%7D,'cvml','car...@gmail.com');>> wrote:
>>
>>> SideFX teased some terrain stuff... last year Siggraph? I have been
>>> looking hard for some new info on how its developing. With OpenVDB you
>>> could do some cool terrain stuff I am sure.
>>>
>>> On Thu, Jan 12, 2017 at 8:49 AM, Jordi Bares <jordiba...@gmail.com
>>> <javascript:_e(%7B%7D,'cvml','jordiba...@gmail.com');>> wrote:
>>>
>>>> Stay tuned to Feb 6th… I will leave it there and say no more.
>>>>
>>>> jb
>>>>
>>>
>

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Re: mountains

2017-01-13 Thread Chris Marshall
Cheers.
My Ice solution is working well enough and I have tight deadlines

On 13 January 2017 at 16:22, Steven Caron <car...@gmail.com> wrote:

> SideFX teased some terrain stuff... last year Siggraph? I have been
> looking hard for some new info on how its developing. With OpenVDB you
> could do some cool terrain stuff I am sure.
>
> On Thu, Jan 12, 2017 at 8:49 AM, Jordi Bares <jordiba...@gmail.com> wrote:
>
>> Stay tuned to Feb 6th… I will leave it there and say no more.
>>
>> jb
>>
>> On 12 Jan 2017, at 12:19, Chris Marshall <chrismarshal...@gmail.com>
>> wrote:
>>
>> thumbs up
>>
>>
>> On 12 January 2017 at 11:53, Cristobal Infante <cgc...@gmail.com> wrote:
>>
>>> get on your bike:
>>>
>>> https://vimeo.com/116364169
>>>
>>> On 12 January 2017 at 10:14, Chris Marshall <chrismarshal...@gmail.com>
>>> wrote:
>>>
>>>> Yes sometimes I feel doing more ice is a waste of time, but as I know
>>>> it inside out and have seriously tight deadlines, I have no time to learn
>>>> anything else right now.
>>>> The mountains builder works way better than I thought it would.
>>>>
>>>> Cheers
>>>>
>>>>
>>>>
>
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Re: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread Chris Marshall
It really is seriously appreciated.



On 12 January 2017 at 15:11, Ponthieux, Joseph G. (LARC-E1A)[LITES II] <
j.ponthi...@nasa.gov> wrote:

> I wanted to say thanks for all this and keep it coming. Just got our seat
> up and working and really looking forward to using it. This kind of stuff
> is really helpful!
>
>
>
> --
>
> Joey Ponthieux
>
> LaRC Information Technology Enhanced Services (LITES II)
>
> Science Systems and Applications Inc. (SSAI)
>
> NASA Langley Research Center
>
> __
>
> Opinions stated here-in are strictly those of the author and do not
>
> represent the opinions of NASA or any other party.
>
>
>
>
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Re: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread Chris Marshall
F.A.B.!

On 12 January 2017 at 14:26, Rob Chapman <tekano@gmail.com> wrote:

> from Jeff @ sidefx
>
> <>
>
> First thing, set your desktop to “Technical”. This gives you the
> folder view on the left hand side. A Houdini scene is actually
> composed of network folders and objects inside those networks. You can
> traverse these folders with the network pane.
>
> Folders are associated with a network type. We have acronyms for the
> network types and the nodes inside these networks.
>
> Object = Object type nodes in an Object type folder. These Object
> nodes allow you build transform constraint hierarchies. Geometry type
> Object nodes contain SOP nodes that construct and modify geometry that
> inherit any transforms at the object level.
>
> SOPs = Surface OPerators or geometry nodes that are inside an object
> folder. These are used to construct and modify geometry. Any kind of
> geometry from polygons to volumes.
>
> DOPs = Dynamic OPerators or simulation/solver nodes that are used to
> construct simulations. Simulations read in geometry from SOPs and
> passes this data in to the DOP solvers.
>
> SHOP = SHading Operators are materials that represent a shader to
> apply to geometry. Some are hard coded with vex and others are folders
> that you can dive in to and modify the VOPs inside.
>
> VOPs = Vector OPerators inside VOP network nodes are used for
> everything from building shaders to modifying geometry, volumes,
> pixels, and more.
>
> VEX = Vector Expression Language. The code language used to write
> shaders. VOPs are wrappers around VEX code snippets.
>
> CVEX = Context agnostic Vector Expression Language. This has replaced
> all the VEX specific contexts throughout Houdini. It is a generalized
> language that uses the same environment and functions anywhere inside
> Houdini.
>
> COPs = Composite OPerators in composite type folders. Used in image
> compositing operations.
>
> ROPs = Render OPerators in side ROP Output directories which are used
> to create render output dependency graphs for automating output of any
> type of data and for triggering external processes like rendering.
> Commonly used to generate sequences of geometry, simulation data and
> trigger Render tasks that generates sequences of images to disk.
>
> CHOPs = CHannel OPerators used to create and modify any type of raw
> channel data from motion to audio and everything in between. Most
> users safely ignore the CHOP context, and so can you, for now. Put it
> on the “get to it later” list when learning Houdini. But definitely
> keep it on the list.
>
>
>
> All these folder types and node types are clearly indicated inside the
> Tree View you get up by default with the Technical Desktop. I highly
> recommend anyone new to Houdini to get used to working with the Tree
> view as you can see everything in the scene without diving in and out
> all over the place.
>
> What makes these acronyms so important is that you can communicate
> ideas much quicker without any ambiguity with your fellow Houdini
> co-workers. This is known as “Houdini Speak”.
>
> We have stripped many acronyms from the docs but the fact that they
> still exist and get used all the time speaks volumes to their
> usefulness.
>
> If you ever speak with me, I use acronyms full stop and expect to hear
> them right back. Just putting that out there.
>
> On 12 January 2017 at 13:53, Chris Marshall <chrismarshal...@gmail.com>
> wrote:
> > vop dop!?
> >
> > On 12 January 2017 at 13:40, <mikael.petter...@gmail.com> wrote:
> >>
> >> I'll do it in dops because it's trickier, but I'll set it up in vops
> just
> >> because it's closer to ICE
> >>
> >> Skickat från min iPhone
> >>
> >> 12 jan. 2017 kl. 13:30 skrev Olivier Jeannel <facialdel...@gmail.com>:
> >>
> >> I'd be interrested !
> >> is this vop based, or dop ?
> >>
> >> 2017-01-12 14:28 GMT+01:00 <mikael.petter...@gmail.com>:
> >>>
> >>> Yeah, you need to think a bit different in Houdini, but I could do a
> tut
> >>> about mimicking state machines if someone is interested.
> >>>
> >>> Skickat från min iPhone
> >>>
> >>> 12 jan. 2017 kl. 13:05 skrev Jonathan Moore <jonathan.moo...@gmail.com
> >:
> >>>
> >>>> For those of us who are keen to switch to something that has some
> >>>> similarities to ICE, is there a way of doing some tutorials of the
> basics of
> >>>> simple effects done in ICE remade in Houdini?
> >>>
> >>>
> >>> Chris, y

Re: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread Chris Marshall
vop dop!?

On 12 January 2017 at 13:40, <mikael.petter...@gmail.com> wrote:

> I'll do it in dops because it's trickier, but I'll set it up in vops just
> because it's closer to ICE
>
> Skickat från min iPhone
>
> 12 jan. 2017 kl. 13:30 skrev Olivier Jeannel <facialdel...@gmail.com>:
>
> I'd be interrested !
> is this vop based, or dop ?
>
> 2017-01-12 14:28 GMT+01:00 <mikael.petter...@gmail.com>:
>
>> Yeah, you need to think a bit different in Houdini, but I could do a tut
>> about mimicking state machines if someone is interested.
>>
>> Skickat från min iPhone
>>
>> 12 jan. 2017 kl. 13:05 skrev Jonathan Moore <jonathan.moo...@gmail.com>:
>>
>> For those of us who are keen to switch to something that has some
>>> similarities to ICE, is there a way of doing some tutorials of the basics
>>> of simple effects done in ICE remade in Houdini?
>>
>>
>> Chris, you should take a look at the Jumpstart series over at HelloLuxx.
>> Adam Swaab is a great tutor who guides you through your learning path
>> without ever being condescending. There's a promotion on at the moment with
>> discounts of up to 50%. Vol.7 (currently 30% off) deals specifically with
>> VOPS which is the closest thing to ICE in Houdini but I'd also recommend
>> you pick up the bundle of the first 4 volumes (currently 50% off) as this
>> covers a lot of key principles of the Houdini UX, which are helpful for
>> someone transitioning from ICE.
>>
>> There's a ton of free tutorials available but the benefit of Adam's stuff
>> is that it's structured as a 'learning path'. You could get away with
>> skipping Vol's 5&6, as once you understand the foundations there's better
>> paid material available for Pyro and Fluids - specifically thinking of the
>> Steve Knipping 'Applied Dynamics' series over at CGCircuit. Steve's an ILM
>> TD and a great communicator/teacher too (the downside is that his courses
>> aren't the cheapest but they're still more reasonable than the likes of
>> cmiVFX, fxPHD and CGSociety). He made Vol.1 of his Destruction series
>> available for free on Vimeo; it's a great indicator to his approach to
>> teaching and the quality of his other course. Steve's great at explaining
>> the 'why' as well as the 'how'. That added context aids retention and
>> deeper understanding of Houdini as an integrated system.
>>
>> https://vimeo.com/185820853
>>
>> http://helloluxx.com/product-tag/adam-swaab/
>>
>> https://www.cgcircuit.com/browsepage.php
>>
>>
>>
>> On 12 January 2017 at 12:27, Olivier Jeannel <facialdel...@gmail.com>
>> wrote:
>>
>>> Not everything, but yeah State Machine is something I try to reproduce
>>> in popvop but some easy features are missing such as "get time in state"
>>> and other nodes that gave the age of the particle relative to the moment it
>>> entered the stage.
>>>
>>> 2017-01-12 12:45 GMT+01:00 Cristobal Infante <cgc...@gmail.com>:
>>>
>>>> I could you show a similar setup in Houdini, but I am nowhere as
>>>> eloquent as the MASTER Bradley Gabe...
>>>>
>>>> Also you must forget everything you know (state
>>>> Machines, bla bla).
>>>>
>>>>
>>>>
>>>> On Thu, 12 Jan 2017 at 11:34, Chris Marshall <chrismarshal...@gmail.com>
>>>> wrote:
>>>>
>>>>> indeed!
>>>>>
>>>>> On 12 January 2017 at 11:17, Rob Chapman <tekano@gmail.com> wrote:
>>>>>
>>>>> IMHO one of the best tutorials for ICE that got me fired up back in
>>>>>
>>>>>
>>>>> the day with that 'aha' moment  was Brad Gabe's "An artist tour
>>>>>
>>>>>
>>>>> Production primer"
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> 8 years ago. wowsers
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On 12 January 2017 at 11:06, Olivier Jeannel <facialdel...@gmail.com>
>>>>> wrote:
>>>>>
>>>>>
>>>>> > Hi Chris,
>>>>>
>>>>>
>>>>>

Re: mountains

2017-01-12 Thread Chris Marshall
thumbs up


On 12 January 2017 at 11:53, Cristobal Infante <cgc...@gmail.com> wrote:

> get on your bike:
>
> https://vimeo.com/116364169
>
> On 12 January 2017 at 10:14, Chris Marshall <chrismarshal...@gmail.com>
> wrote:
>
>> Yes sometimes I feel doing more ice is a waste of time, but as I know it
>> inside out and have seriously tight deadlines, I have no time to learn
>> anything else right now.
>> The mountains builder works way better than I thought it would.
>>
>> Cheers
>>
>>
>> On 12 January 2017 at 08:33, Morten Bartholdy <x...@colorshopvfx.dk>
>> wrote:
>>
>>> Hi Chris,
>>>
>>> Thanks! It is always nice to learn some more ICE even now :) Pretty
>>> nifty for throwing quick landscapes together.
>>>
>>> Cheers
>>> Morten
>>>
>>>
>>> > Den 10. januar 2017 klokken 18:09 skrev Chris Marshall <
>>> chrismarshal...@gmail.com>:
>>> >
>>> >
>>> > Here you go. A bit thrown together. Reduce the resolution of the main
>>> grid
>>> > to make it more interactive.
>>> >
>>> > https://dl.dropboxusercontent.com/u/76099539/mountains-test-1.zip
>>> >
>>> >
>>> > On 10 January 2017 at 15:39, Chris Marshall <chrismarshal...@gmail.com
>>> >
>>> > wrote:
>>> >
>>> > > Thanks. This solution is good because it's almost realtime to
>>> generate and
>>> > > I can quickly draw the curves that define the mountain ranges etc.
>>> > > It essentially uses the distance between the curves and surface to
>>> push up
>>> > > the peaks. Then some turbulence multiplied in there, plus I've added
>>> a null
>>> > > to act as a height centre for the highest peak.
>>> > >
>>> > > On 10 January 2017 at 14:58, Morten Bartholdy <x...@colorshopvfx.dk>
>>> wrote:
>>> > >
>>> > >> Hey that's pretty cool. Care to share a screenshot of the ICE Tree?
>>> > >> BTW WorldMachine was mentioned and I have to say it is pretty
>>> addictive
>>> > >> and fairly easy to get decent results from it.
>>> > >>
>>> > >> Morten
>>> > >>
>>> > >>
>>> > >>
>>> > >> > Den 10. januar 2017 klokken 15:50 skrev Chris Marshall <
>>> > >> chrismarshal...@gmail.com>:
>>> > >> >
>>> > >> >
>>> > >> > Here's what I managed to make. None of Andy's Diamond stuff, just
>>> a
>>> > >> curve
>>> > >> > to define the main ridge, in this render a spiral, and some other
>>> > >> smaller
>>> > >> > curves to define some minor spurs off it.
>>> > >> >
>>> > >> >
>>> > >> > On 10 January 2017 at 13:21, Chris Marshall <
>>> chrismarshal...@gmail.com>
>>> > >> > wrote:
>>> > >> >
>>> > >> > > oh yes. Interesting. I've managed to modify that and
>>> incporporate it
>>> > >> into
>>> > >> > > something I'd started to build. Looks like it might work,
>>> possibly.
>>> > >> > > Thanks Morten
>>> > >> > >
>>> > >> > > On 10 January 2017 at 13:01, Morten Bartholdy <
>>> x...@colorshopvfx.dk>
>>> > >> wrote:
>>> > >> > >
>>> > >> > >> This one? :
>>> > >> > >>
>>> > >> > >> Diamond-Square Terrain Generator
>>> > >> > >>
>>> > >> > >> http://rray.de/xsi/ - search terrain
>>> > >> > >>
>>> > >> > >>
>>> > >> > >> Morten
>>> > >> > >>
>>> > >> > >>
>>> > >> > >>
>>> > >> > >>
>>> > >> > >> > Den 10. januar 2017 klokken 13:11 skrev adrian wyer <
>>> > >> > >> adrian.w...@fluid-pictures.com>:
>>> > >> > >> >
>>> > >> > >> >
>>> > >> > >> > it was a little ppg that you could layer up fractals to
>>> displace a
>

Re: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread Chris Marshall
indeed!

On 12 January 2017 at 11:17, Rob Chapman <tekano@gmail.com> wrote:

> IMHO one of the best tutorials for ICE that got me fired up back in
> the day with that 'aha' moment  was Brad Gabe's "An artist tour
> Production primer"
>
> https://vimeo.com/1392786
>
> 8 years ago. wowsers
>
>
>
> On 12 January 2017 at 11:06, Olivier Jeannel <facialdel...@gmail.com>
> wrote:
> > Hi Chris,
> > I've already posted this, but since you're talking about :
> > https://vimeo.com/158037926
> >
> > 2017-01-12 12:03 GMT+01:00 <mikael.petter...@gmail.com>:
> >>
> >> Hi Chris,
> >>
> >> That it what I'm trying to do with the Xsi to Houdini videos. Is there
> >> something in particular you were thinking about?
> >>
> >> Cheers
> >>
> >> Skickat från min iPhone
> >>
> >> 12 jan. 2017 kl. 10:17 skrev Chris Marshall <chrismarshal...@gmail.com
> >:
> >>
> >> For those of us who are keen to switch to something that has some
> >> similarities to ICE, is there a way of doing some tutorials of the
> basics of
> >> simple effects done in ICE remade in Houdini?
> >>
> >> On 12 January 2017 at 00:11, <mikael.petter...@gmail.com> wrote:
> >>>
> >>> Thanks, suggestions are welcomed :)
> >>>
> >>> 11 jan. 2017 kl. 22:45 skrev Olivier Jeannel <facialdel...@gmail.com>:
> >>>
> >>> Really super,
> >>> wrote you a little request ;)
> >>>
> >>> 2016-12-29 0:02 GMT+01:00 javier gonzalez <javi09warr...@gmail.com>:
> >>>>
> >>>> Good timing!!! Thanks
> >>>>
> >>>> 2016-12-28 17:19 GMT-05:00, nikaragua86 <nikaragu...@gmail.com>:
> >>>> > great! thank you for sharing!
> >>>> >
> >>>> > 2016-12-29 0:58 GMT+03:00 <mikael.petter...@gmail.com>:
> >>>> >
> >>>> >> Hi all,
> >>>> >>
> >>>> >> For the people who are switching to Houdini, I've created a
> tutorial
> >>>> >> blog
> >>>> >> where I've posted some short quick start tutorials to get you
> going.
> >>>> >> Only
> >>>> >> a
> >>>> >> few so far, but more will come later.  I hope you'll find them
> >>>> >> useful.
> >>>> >>
> >>>> >> http://shortandsweet3d.blogspot.co.uk/?m=1
> >>>> >>
> >>>> >> Cheers
> >>>> >> Mikael
> >>>> >>
> >>>> >>
> >>>> >>
> >>>> >> --
> >>>> >> Softimage Mailing List.
> >>>> >> To unsubscribe, send a mail to
> >>>> >> softimage-requ...@listproc.autodesk.com
> >>>> >> with "unsubscribe" in the subject, and reply to confirm.
> >>>> >>
> >>>> >
> >>>> --
> >>>> Softimage Mailing List.
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> >>>
> >>>
> >>> --
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> >>>
> >>>
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> >>> with "unsubscribe" in the subject, and reply to confirm.
> >>
> >>
> >>
> >>
> >> --
> >> Chris Marshall
> >> Mint Motion Limited
> >> 029 20 37 27 57
> >> 07730 533 115
> >> www.mintmotion.co.uk
> >> www.dot3d.com
> >>
> >>
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Re: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread Chris Marshall
OK Thanks guys. Well for me, I know very little about Houdini, other than
just getting my head around the interface.
With Ice, I can load a demo fireworks scene, dive into the ICE tree, and
figure out how the fireworks are created. It's very straight forwards as
you have an emitter node, forces etc etc. You can clearly see what nodes
are doing what.
In Houdini however, I loaded the default fireworks, had a look inside and
could not figure out what was going on. So there are clearly some
fundamental differences there that could do with explaining. It might be
that the fireworks isn't a good example?






On 12 January 2017 at 11:06, Olivier Jeannel <facialdel...@gmail.com> wrote:

> Hi Chris,
> I've already posted this, but since you're talking about :
> https://vimeo.com/158037926
>
> 2017-01-12 12:03 GMT+01:00 <mikael.petter...@gmail.com>:
>
>> Hi Chris,
>>
>> That it what I'm trying to do with the Xsi to Houdini videos. Is there
>> something in particular you were thinking about?
>>
>> Cheers
>>
>> Skickat från min iPhone
>>
>> 12 jan. 2017 kl. 10:17 skrev Chris Marshall <chrismarshal...@gmail.com>:
>>
>> For those of us who are keen to switch to something that has some
>> similarities to ICE, is there a way of doing some tutorials of the basics
>> of simple effects done in ICE remade in Houdini?
>>
>> On 12 January 2017 at 00:11, <mikael.petter...@gmail.com> wrote:
>>
>>> Thanks, suggestions are welcomed :)
>>>
>>> 11 jan. 2017 kl. 22:45 skrev Olivier Jeannel <facialdel...@gmail.com>:
>>>
>>> Really super,
>>> wrote you a little request ;)
>>>
>>> 2016-12-29 0:02 GMT+01:00 javier gonzalez <javi09warr...@gmail.com>:
>>>
>>>> Good timing!!! Thanks
>>>>
>>>> 2016-12-28 17:19 GMT-05:00, nikaragua86 <nikaragu...@gmail.com>:
>>>> > great! thank you for sharing!
>>>> >
>>>> > 2016-12-29 0:58 GMT+03:00 <mikael.petter...@gmail.com>:
>>>> >
>>>> >> Hi all,
>>>> >>
>>>> >> For the people who are switching to Houdini, I've created a tutorial
>>>> blog
>>>> >> where I've posted some short quick start tutorials to get you going.
>>>> Only
>>>> >> a
>>>> >> few so far, but more will come later.  I hope you'll find them
>>>> useful.
>>>> >>
>>>> >> http://shortandsweet3d.blogspot.co.uk/?m=1
>>>> >>
>>>> >> Cheers
>>>> >> Mikael
>>>> >>
>>>> >>
>>>> >>
>>>> >> --
>>>> >> Softimage Mailing List.
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>>>> odesk.com
>>>> >> with "unsubscribe" in the subject, and reply to confirm.
>>>> >>
>>>> >
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>>>>
>>>
>>> --
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>>>
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>>>
>>
>>
>>
>> --
>> Chris Marshall
>> Mint Motion Limited
>> 029 20 37 27 57
>> 07730 533 115
>> www.mintmotion.co.uk
>> www.dot3d.com
>>
>>
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>
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Re: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread Chris Marshall
For those of us who are keen to switch to something that has some
similarities to ICE, is there a way of doing some tutorials of the basics
of simple effects done in ICE remade in Houdini?

On 12 January 2017 at 00:11, <mikael.petter...@gmail.com> wrote:

> Thanks, suggestions are welcomed :)
>
> 11 jan. 2017 kl. 22:45 skrev Olivier Jeannel <facialdel...@gmail.com>:
>
> Really super,
> wrote you a little request ;)
>
> 2016-12-29 0:02 GMT+01:00 javier gonzalez <javi09warr...@gmail.com>:
>
>> Good timing!!! Thanks
>>
>> 2016-12-28 17:19 GMT-05:00, nikaragua86 <nikaragu...@gmail.com>:
>> > great! thank you for sharing!
>> >
>> > 2016-12-29 0:58 GMT+03:00 <mikael.petter...@gmail.com>:
>> >
>> >> Hi all,
>> >>
>> >> For the people who are switching to Houdini, I've created a tutorial
>> blog
>> >> where I've posted some short quick start tutorials to get you going.
>> Only
>> >> a
>> >> few so far, but more will come later.  I hope you'll find them useful.
>> >>
>> >> http://shortandsweet3d.blogspot.co.uk/?m=1
>> >>
>> >> Cheers
>> >> Mikael
>> >>
>> >>
>> >>
>> >> --
>> >> Softimage Mailing List.
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>> >> with "unsubscribe" in the subject, and reply to confirm.
>> >>
>> >
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>>
>
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Re: mountains

2017-01-12 Thread Chris Marshall
Yes sometimes I feel doing more ice is a waste of time, but as I know it
inside out and have seriously tight deadlines, I have no time to learn
anything else right now.
The mountains builder works way better than I thought it would.

Cheers


On 12 January 2017 at 08:33, Morten Bartholdy <x...@colorshopvfx.dk> wrote:

> Hi Chris,
>
> Thanks! It is always nice to learn some more ICE even now :) Pretty nifty
> for throwing quick landscapes together.
>
> Cheers
> Morten
>
>
> > Den 10. januar 2017 klokken 18:09 skrev Chris Marshall <
> chrismarshal...@gmail.com>:
> >
> >
> > Here you go. A bit thrown together. Reduce the resolution of the main
> grid
> > to make it more interactive.
> >
> > https://dl.dropboxusercontent.com/u/76099539/mountains-test-1.zip
> >
> >
> > On 10 January 2017 at 15:39, Chris Marshall <chrismarshal...@gmail.com>
> > wrote:
> >
> > > Thanks. This solution is good because it's almost realtime to generate
> and
> > > I can quickly draw the curves that define the mountain ranges etc.
> > > It essentially uses the distance between the curves and surface to
> push up
> > > the peaks. Then some turbulence multiplied in there, plus I've added a
> null
> > > to act as a height centre for the highest peak.
> > >
> > > On 10 January 2017 at 14:58, Morten Bartholdy <x...@colorshopvfx.dk>
> wrote:
> > >
> > >> Hey that's pretty cool. Care to share a screenshot of the ICE Tree?
> > >> BTW WorldMachine was mentioned and I have to say it is pretty
> addictive
> > >> and fairly easy to get decent results from it.
> > >>
> > >> Morten
> > >>
> > >>
> > >>
> > >> > Den 10. januar 2017 klokken 15:50 skrev Chris Marshall <
> > >> chrismarshal...@gmail.com>:
> > >> >
> > >> >
> > >> > Here's what I managed to make. None of Andy's Diamond stuff, just a
> > >> curve
> > >> > to define the main ridge, in this render a spiral, and some other
> > >> smaller
> > >> > curves to define some minor spurs off it.
> > >> >
> > >> >
> > >> > On 10 January 2017 at 13:21, Chris Marshall <
> chrismarshal...@gmail.com>
> > >> > wrote:
> > >> >
> > >> > > oh yes. Interesting. I've managed to modify that and incporporate
> it
> > >> into
> > >> > > something I'd started to build. Looks like it might work,
> possibly.
> > >> > > Thanks Morten
> > >> > >
> > >> > > On 10 January 2017 at 13:01, Morten Bartholdy <
> x...@colorshopvfx.dk>
> > >> wrote:
> > >> > >
> > >> > >> This one? :
> > >> > >>
> > >> > >> Diamond-Square Terrain Generator
> > >> > >>
> > >> > >> http://rray.de/xsi/ - search terrain
> > >> > >>
> > >> > >>
> > >> > >> Morten
> > >> > >>
> > >> > >>
> > >> > >>
> > >> > >>
> > >> > >> > Den 10. januar 2017 klokken 13:11 skrev adrian wyer <
> > >> > >> adrian.w...@fluid-pictures.com>:
> > >> > >> >
> > >> > >> >
> > >> > >> > it was a little ppg that you could layer up fractals to
> displace a
> > >> > >> grid.
> > >> > >> > kind of like world machine but inside soft
> > >> > >> >
> > >> > >> >
> > >> > >> >
> > >> > >> > a
> > >> > >> >
> > >> > >> >
> > >> > >> >
> > >> > >> > Adrian Wyer
> > >> > >> > Fluid Pictures
> > >> > >> > 4th Floor
> > >> > >> > 4 Bath Place
> > >> > >> > Rivington Street
> > >> > >> > London
> > >> > >> > EC2A 3DR
> > >> > >> > ++44(0) 207 580 0829
> > >> > >> >
> > >> > >> >
> > >> > >> > adrian.w...@fluid-pictures.com
> > >> > >> >
> > >> > >> > www.fluid-pictures.com
> > >> > >> > <blocked::blocked::b

Re: Softimage mailing 2016 year in review

2017-01-11 Thread Chris Marshall
that was Kim and Brad!? That's going back a way!


On 10 January 2017 at 20:35, phil harbath <phil.harb...@jamination.com>
wrote:

> cgsoup still pops up on a search.  nice to know[image: Smile]
>
> *From:* Bradley Gabe
> *Sent:* Tuesday, January 10, 2017 2:39 PM
> *To:* Official Softimage Users Mailing List.https://groups.google.
> com/forum/#!forum/xsi_list
> *Subject:* Re: Softimage mailing 2016 year in review
>
> My goal was to not post anything on the list this year.
>
> --
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