It's interesting that a number of very tricky areas of 3d, like rock solid
booleans or muscle simulation, infinite oceans etc have been addressed all
at the same time. Has this happened as a result of throwing a load more
resources at the problem? It was mentioned 3 or 4 times that things started
to gain momentum about 18 months to 2 years ago. Not a coincidence there
then.



On 7 February 2017 at 17:50, Tim Crowson <[email protected]> wrote:

> That is a hell of a release.
> On Tue, Feb 7, 2017 at 8:35 AM Jordi Bares <[email protected]> wrote:
>
>> Give them a year and let’s have a look again.  ;-)
>> Jb
>>
>>
>>
>> On 7 Feb 2017, at 15:52, Jonathan Moore <[email protected]>
>> wrote:
>>
>> I mentioned this over on the Modo beta forums, but it's also worth
>> mentioning here. Houdini is never going to be a replacement for a direct
>> modelling application because of the very nature of proceduralism. But
>> since H14 there has been a concerted effort to improve the direct modelling
>> user experience. Rigging in Houdini I think has reached a point where the
>> procedural nature of Houdini is enhancing UX rather than diminishing it.
>> And animation is at a place where as long as you don't attempt to recreate
>> XSI approaches in Houdini it's providing a UX that caters to far more than
>> VFX pipelines (in truth, animation still has a few kinks to work out but
>> SESI are getting there).
>>
>> As long as you embrace the Houdini way of things, H16 is far closer to
>> being a direct replacement for XSI than at any time since EOL was
>> announced. And this is in large part due to SESI being far more focused on
>> the needs of the growing and more diverse community than the likes of
>> Autodesk will ever allow the Maya team to be. So many of the changes in H16
>> are a direct result of feedback from XSI 2 Houdini early adopters such as
>> Jordi. And in fairness, the C4D community have added greatly to the Houdini
>> UX over this time too (Houdini Engine has been a huge success for Maxon,
>> and a virtual Trojan horse for SESI too).
>>
>> On 7 February 2017 at 15:29, Mirko Jankovic <[email protected]>
>> wrote:
>>
>> I mean that feeling of something different :)
>> ᐧ
>>
>> On Tue, Feb 7, 2017 at 4:29 PM, Mirko Jankovic <[email protected]
>> > wrote:
>>
>> This build feels a lot like going form XSI 5 to 6 honestly...
>> ᐧ
>>
>> On Tue, Feb 7, 2017 at 4:25 PM, Artur W <[email protected]> wrote:
>>
>> I can believe even though autodesk was numbing us for years.
>> I only wish i could learn faster.
>>
>> Artur
>>
>> 2017-02-07 15:57 GMT+01:00 Jordi Bares <[email protected]>:
>>
>> This release is monumentally big… can’t believe what they have done in
>> less than a year..
>> jb
>>
>> On 7 Feb 2017, at 14:51, Artur W <[email protected]> wrote:
>>
>> 16 is very nice so far.
>> Doing some ocean for a project.
>>
>> ARtur
>>
>> 2017-02-07 15:32 GMT+01:00 Chris Marshall <[email protected]>:
>>
>> Well I've got to say that watching the launch event is actually very
>> inspiring.
>>
>>
>> On 7 February 2017 at 10:33, Morten Bartholdy <[email protected]>
>> wrote:
>>
>> He he
>>
>> I bet you can script one for them Brad ;)
>>
>> Morten
>>
>>
>>
>> > Den 4. februar 2017 klokken 16:08 skrev Bradley Gabe <
>> [email protected]>:
>> >
>> >
>> >
>> >
>> > That new feature list might be long and impressive in scope and
>> function. But you have to ask yourself, did they bother to add a ViewCube?
>> >
>> > > Holy <insert somethingsomething>!
>> > >
>> > > The H16 release is looking awesome!
>> > >
>> > > So much new stuff, and I really like the new nodal look and workflow.
>> And radial menus for modeling and such :-)
>> > > Also very curious about the new rigging
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