Re: Freeze ICE tree to geometry

2013-11-15 Thread Chris Marshall
Thanks Grahame,
I'll have another look. Yes I'm defo freezing the result, so actually speed
isn't a major issue, I just wanted to get a few more instances in the
result. I have a feeling it might be something to do with the ice tree I'm
building my structure with. It's creating a huge block of particles then
deleting lots in a sculpting kind of way. I'm wondering if maybe the
merging compound is having to build the full block of particles, before the
sculpting has happened? That's the only thing I can think. I'll try
exporting the result then merge that.
I'll report back.
Cheers
Chris



On 14 November 2013 16:53, Grahame Fuller grahame.ful...@autodesk.comwrote:

 I never tried a lot of instances, but I'm not that surprised. It's using
 brute-force geometry queries to allow it to work with arbitrary groups.
 It's been a while since I looked at it so there may be some possible
 optimizations but it's never going to be fast. You were going to bake it
 anyway, right?

 I'm surprised that Guillaume's compound had problems. As I recall it was
 pretty straightforward. Maybe numerical inaccuracy in with the divisions
 used to get array indices? If that's the case then there is a workaround --
 if the modulo is zero, then round the result of the division instead of
 getting the floor.

 gray

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
 Sent: Thursday, November 14, 2013 6:59 AM
 To: softimage@listproc.autodesk.com
 Subject: Re: Freeze ICE tree to geometry

 OK I've managed to get this working, though it's really slow. I have a
 cloud with about 1000 instances of a very simple object, but it's taking
 about 1 minute to refresh. I've had a play with Guillaume Laforges version,
 which you mention is faster, but I'm finding that's much less reliable for
 some unknown reason.
 Does 1000 instances sound like it should be 'that' slow? The problem I
 have is I had hoped to apply this to a pointcloud with about 50,000
 instances.

 Thanks


 On 13 November 2013 23:04, Chris Marshall chrismarshal...@gmail.com
 mailto:chrismarshal...@gmail.com wrote:
 Sorry Grahame, hadn't seen that thread. Will try first thing tomorrow.

 Thanks for the pointer, and the compounds!!

 Chris



 On Wednesday, 13 November 2013, Grahame Fuller wrote:
 Did you try these compounds:
 http://www.si-community.com/community/viewtopic.php?f=19t=3588

 gray

 From: softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
 Sent: Wednesday, November 13, 2013 12:35 PM
 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
 
 Subject: Re: Freeze ICE tree to geometry

 Hi,
 Just following this thread up. Is there a way of freezing instanced ICE
 geometry, into a single poly object? I DON'T need it to be live, just want
 to bake it.
 Thought this might be doable without plugins.
 Thanks
 Chris



 On 4 November 2013 17:56, Jonny Grew jonny.g...@gmail.commailto:
 jonny.g...@gmail.commailto:jonny.g...@gmail.com%
 3cmailto:jonny.g...@gmail.com wrote:
 Cheers Andreas - I know about that one and know it works a treat but the
 studio I'm working at doesn't have it.  Have heard about em_topolizer2 too
 and price wise I might be able to convince them to spend some money but
 ideally I was looking for something that could do it without having to go
 through a laborious process of trying to get money spent!!



 --
 Jonny Grew Ltd
 www.Jonnygrew.comhttp://www.Jonnygrew.comhttp://www.Jonnygrew.com
 http://vimeo.com/jonnygrew/showreel2013
 07855 212722

 Jonny Grew Limited is registered in England and Wales.
 Company number:07735521
 VAT number: 122713057



 This email and any attachments to it may be confidential and are intended
 solely for the use of the individual to whom it is addressed. Any views or
 opinions expressed are solely those of the author and do not necessarily
 represent those of Jonny Grew Ltd.

 If you are not the intended recipient of this email, you must neither take
 any action based upon its contents, nor copy or show it to anyone.

 Please contact the sender if you believe you have received this email in
 error.



 On 4 November 2013 17:52, Vincent Langer m...@vincentlanger.commailto:
 m...@vincentlanger.commailto:m...@vincentlanger.com%
 3cmailto:m...@vincentlanger.com wrote:
 Or em_topolizer2 - it is awesome!!

 cheers,
 Vincent

 2013/11/4 Andreas Böinghoff boeingh...@s-farm.demailto:
 boeingh...@s-farm.demailto:boeingh...@s-farm.de%
 3cmailto:boeingh...@s-farm.de
 Check Momentum - Geometry Tools - Instancer.

 It creates for you a polygon mesh with all our Instances in it. Its live,
 but is merged! If your mashes are not to big that could be a way.

 Andreas


 On 11/4/2013 6:39 PM, Jonny Grew wrote:
 Following on from my thread about issues of importing and ICE Cache for my
 MB feather tools it's been recommended I start another

Re: Freeze ICE tree to geometry

2013-11-14 Thread Chris Marshall
OK I've managed to get this working, though it's really slow. I have a
cloud with about 1000 instances of a very simple object, but it's taking
about 1 minute to refresh. I've had a play with Guillaume Laforges version,
which you mention is faster, but I'm finding that's much less reliable for
some unknown reason.
Does 1000 instances sound like it should be 'that' slow? The problem I have
is I had hoped to apply this to a pointcloud with about 50,000 instances.

Thanks



On 13 November 2013 23:04, Chris Marshall chrismarshal...@gmail.com wrote:

 Sorry Grahame, hadn't seen that thread. Will try first thing tomorrow.

 Thanks for the pointer, and the compounds!!

 Chris



 On Wednesday, 13 November 2013, Grahame Fuller wrote:

 Did you try these compounds:
 http://www.si-community.com/community/viewtopic.php?f=19t=3588

 gray

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
 Sent: Wednesday, November 13, 2013 12:35 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Freeze ICE tree to geometry

 Hi,
 Just following this thread up. Is there a way of freezing instanced ICE
 geometry, into a single poly object? I DON'T need it to be live, just want
 to bake it.
 Thought this might be doable without plugins.
 Thanks
 Chris



 On 4 November 2013 17:56, Jonny Grew jonny.g...@gmail.commailto:
 jonny.g...@gmail.com wrote:
 Cheers Andreas - I know about that one and know it works a treat but the
 studio I'm working at doesn't have it.  Have heard about em_topolizer2 too
 and price wise I might be able to convince them to spend some money but
 ideally I was looking for something that could do it without having to go
 through a laborious process of trying to get money spent!!



 --
 Jonny Grew Ltd
 www.Jonnygrew.comhttp://www.Jonnygrew.com
 http://vimeo.com/jonnygrew/showreel2013
 07855 212722

 Jonny Grew Limited is registered in England and Wales.
 Company number:07735521
 VAT number: 122713057



 This email and any attachments to it may be confidential and are intended
 solely for the use of the individual to whom it is addressed. Any views or
 opinions expressed are solely those of the author and do not necessarily
 represent those of Jonny Grew Ltd.

 If you are not the intended recipient of this email, you must neither
 take any action based upon its contents, nor copy or show it to anyone.

 Please contact the sender if you believe you have received this email in
 error.



 On 4 November 2013 17:52, Vincent Langer m...@vincentlanger.commailto:
 m...@vincentlanger.com wrote:
 Or em_topolizer2 - it is awesome!!

 cheers,
 Vincent

 2013/11/4 Andreas Böinghoff boeingh...@s-farm.demailto:
 boeingh...@s-farm.de
 Check Momentum - Geometry Tools - Instancer.

 It creates for you a polygon mesh with all our Instances in it. Its live,
 but is merged! If your mashes are not to big that could be a way.

 Andreas


 On 11/4/2013 6:39 PM, Jonny Grew wrote:
 Following on from my thread about issues of importing and ICE Cache for
 my MB feather tools it's been recommended I start another thread to see if
 anyone can point out a script/tool to convert my instanced geometry
 (multiple instanced objects) to geometry. - Hopefully this remains live so
 I can point cache it out for the render scene for submitting to the farm.

 It seems that PolyMesh Duplicate only allows one instance
 Taking a look at guillaume's 'create poly mesh from instance shape'.

 Any more recommendations or pointers out there?!

 Cheers
 Jonny

 --







 ANDREAS BÖINGHOFF

 3D Artist







 schönheitsfarm production

 GmbH  Co. KG


 schönheitsfarm

 hamburg


   lippmannstrasse 79

   22769 hamburg


   t   +4940 432 91 200tel:%2B4940%20432%2091%20200

   f   +4940 432 91 222tel:%2B4940%20432%2091%20222








 schönheitsfarm

 düsseldorf


   steinstraße 11

   40212 düsseldorf


   t   +49211 913 701 0tel:%2B49211%20913%20701%200

   f   +49211 913 701 99tel:%2B49211%20913%20701%2099








 schönheitsfarm

 frankfurt


   hanauer landstrasse 151-153

   60314 frankfurt


   t   +4969 484 484 90tel:%2B4969%20484%20484%2090












   w   www.s-farm.dehttp://www.s-farm.de/






 Geschäftsführung Manfred Brunwey

 DE 214892548 | Amtsgericht Hamburg HRA 95793














 --
 Vincent Langer
 Leonberger Str. 38
 71638 Ludwigsburg
 +49 176 965 177 61tel:%2B49%20176%20965%20177%2061
 www.vincentlanger.comhttp://www.vincentlanger.com




 --
 [http://mintmotion.co.uk/img/mint.png]
 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.ukhttp://www.mintmotion.co.uk



 --

 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk





-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk


Re: Freeze ICE tree to geometry

2013-11-13 Thread Chris Marshall
Hi,
Just following this thread up. Is there a way of freezing instanced ICE
geometry, into a single poly object? I DON'T need it to be live, just want
to bake it.
Thought this might be doable without plugins.
Thanks
Chris




On 4 November 2013 17:56, Jonny Grew jonny.g...@gmail.com wrote:

 Cheers Andreas - I know about that one and know it works a treat but the
 studio I'm working at doesn't have it.  Have heard about em_topolizer2 too
 and price wise I might be able to convince them to spend some money but
 ideally I was looking for something that could do it without having to go
 through a laborious process of trying to get money spent!!



 *-- *
 *Jonny Grew Ltd *
 *www.Jonnygrew.com http://www.Jonnygrew.com*
 *http://vimeo.com/jonnygrew/showreel2013*http://vimeo.com/jonnygrew/showreel2013
 *07855 212722*

 Jonny Grew Limited is registered in England and Wales.
 Company number:07735521
 VAT number: 122713057


  This email and any attachments to it may be confidential and are
 intended solely for the use of the individual to whom it is addressed. Any
 views or opinions expressed are solely those of the author and do not
 necessarily represent those of Jonny Grew Ltd.

 If you are not the intended recipient of this email, you must neither take
 any action based upon its contents, nor copy or show it to anyone.

 Please contact the sender if you believe you have received this email in
 error.




 On 4 November 2013 17:52, Vincent Langer m...@vincentlanger.com wrote:

 Or em_topolizer2 - it is awesome!!

 cheers,
 Vincent


 2013/11/4 Andreas Böinghoff boeingh...@s-farm.de

  Check Momentum - Geometry Tools - Instancer.

 It creates for you a polygon mesh with all our Instances in it. Its
 live, but is merged! If your mashes are not to big that could be a way.

 Andreas


 On 11/4/2013 6:39 PM, Jonny Grew wrote:

 Following on from my thread about issues of importing and ICE Cache for
 my MB feather tools it's been recommended I start another thread to see if
 anyone can point out a script/tool to convert my instanced geometry
 (multiple instanced objects) to geometry. - Hopefully this remains live so
 I can point cache it out for the render scene for submitting to the farm.

  It seems that PolyMesh Duplicate only allows one instance
 Taking a look at guillaume's 'create poly mesh from instance shape'.

  Any more recommendations or pointers out there?!

  Cheers
 Jonny



 --




  ANDREAS BÖINGHOFF

 3D Artist




  schönheitsfarm production

 GmbH  Co. KG


schönheitsfarm

 hamburg

   lippmannstrasse 79

   22769 hamburg

   t   +4940 432 91 200

   f   +4940 432 91 222





 schönheitsfarm

 düsseldorf

   steinstraße 11

   40212 düsseldorf

   t   +49211 913 701 0

   f   +49211 913 701 99





 schönheitsfarm

 frankfurt

   hanauer landstrasse 151-153

   60314 frankfurt

   t   +4969 484 484 90








w   www.s-farm.de



  Geschäftsführung Manfred Brunwey

 DE 214892548 | Amtsgericht Hamburg HRA 95793











 --
 Vincent Langer
 Leonberger Str. 38
 71638 Ludwigsburg
 +49 176 965 177 61
 www.vincentlanger.com





-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk


Re: Freeze ICE tree to geometry

2013-11-13 Thread Angus Davidson
Hi Guys

Quick question. We are having a lot of issues in after effects (which I don’t 
know – I can get it to work in Nuke but I don’t have the time to redo all of 
their comps) where we are getting a lot of pixilation on the final AE render. 
Currently using H264 max quality, streaming off which has always worked well in 
the past. This is AE6.

I have checked the image sequences and they are great. Anyone have a suggested 
codec / setting which is not prone to this.

As this is a student render its at half HD i.e. 1280 x 720 not not the best of 
resolutions to begin with.

Kind regards

Angus

From: Chris Marshall 
chrismarshal...@gmail.commailto:chrismarshal...@gmail.com
Reply-To: 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Date: Wednesday 13 November 2013 at 7:35 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Freeze ICE tree to geometry

Hi,
Just following this thread up. Is there a way of freezing instanced ICE 
geometry, into a single poly object? I DON'T need it to be live, just want to 
bake it.
Thought this might be doable without plugins.
Thanks
Chris




On 4 November 2013 17:56, Jonny Grew 
jonny.g...@gmail.commailto:jonny.g...@gmail.com wrote:
Cheers Andreas - I know about that one and know it works a treat but the studio 
I'm working at doesn't have it.  Have heard about em_topolizer2 too and price 
wise I might be able to convince them to spend some money but ideally I was 
looking for something that could do it without having to go through a laborious 
process of trying to get money spent!!



--
Jonny Grew Ltd
www.Jonnygrew.comhttp://www.Jonnygrew.com
http://vimeo.com/jonnygrew/showreel2013
07855 212722

Jonny Grew Limited is registered in England and Wales.
Company number:07735521
VAT number: 122713057



This email and any attachments to it may be confidential and are intended 
solely for the use of the individual to whom it is addressed. Any views or 
opinions expressed are solely those of the author and do not necessarily 
represent those of Jonny Grew Ltd.

If you are not the intended recipient of this email, you must neither take any 
action based upon its contents, nor copy or show it to anyone.

Please contact the sender if you believe you have received this email in error.




On 4 November 2013 17:52, Vincent Langer 
m...@vincentlanger.commailto:m...@vincentlanger.com wrote:
Or em_topolizer2 - it is awesome!!

cheers,
Vincent


2013/11/4 Andreas Böinghoff boeingh...@s-farm.demailto:boeingh...@s-farm.de
Check Momentum - Geometry Tools - Instancer.

It creates for you a polygon mesh with all our Instances in it. Its live, but 
is merged! If your mashes are not to big that could be a way.

Andreas


On 11/4/2013 6:39 PM, Jonny Grew wrote:
Following on from my thread about issues of importing and ICE Cache for my MB 
feather tools it's been recommended I start another thread to see if anyone can 
point out a script/tool to convert my instanced geometry (multiple instanced 
objects) to geometry. - Hopefully this remains live so I can point cache it out 
for the render scene for submitting to the farm.

It seems that PolyMesh Duplicate only allows one instance
Taking a look at guillaume's 'create poly mesh from instance shape'.

Any more recommendations or pointers out there?!

Cheers
Jonny


--




ANDREAS BÖINGHOFF

3D Artist




schönheitsfarm production

GmbH  Co. KG



schönheitsfarm

hamburg


  lippmannstrasse 79

  22769 hamburg


  t   +4940 432 91 200tel:%2B4940%20432%2091%20200

  f   +4940 432 91 222tel:%2B4940%20432%2091%20222








schönheitsfarm

düsseldorf


  steinstraße 11

  40212 düsseldorf


  t   +49211 913 701 0tel:%2B49211%20913%20701%200

  f   +49211 913 701 99tel:%2B49211%20913%20701%2099








schönheitsfarm

frankfurt


  hanauer landstrasse 151-153

  60314 frankfurt


  t   +4969 484 484 90tel:%2B4969%20484%20484%2090











  w   www.s-farm.dehttp://www.s-farm.de/




Geschäftsführung Manfred Brunwey

DE 214892548 | Amtsgericht Hamburg HRA 95793












--
Vincent Langer
Leonberger Str. 38
71638 Ludwigsburg
+49 176 965 177 61tel:%2B49%20176%20965%20177%2061
www.vincentlanger.comhttp://www.vincentlanger.com




--
[http://mintmotion.co.uk/img/mint.png]
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.ukhttp://www.mintmotion.co.uk


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Re: Freeze ICE tree to geometry

2013-11-13 Thread Chris Marshall
Sorry Grahame, hadn't seen that thread. Will try first thing tomorrow.

Thanks for the pointer, and the compounds!!

Chris



On Wednesday, 13 November 2013, Grahame Fuller wrote:

 Did you try these compounds:
 http://www.si-community.com/community/viewtopic.php?f=19t=3588

 gray

 From: softimage-boun...@listproc.autodesk.com javascript:; [mailto:
 softimage-boun...@listproc.autodesk.com javascript:;] On Behalf Of
 Chris Marshall
 Sent: Wednesday, November 13, 2013 12:35 PM
 To: softimage@listproc.autodesk.com javascript:;
 Subject: Re: Freeze ICE tree to geometry

 Hi,
 Just following this thread up. Is there a way of freezing instanced ICE
 geometry, into a single poly object? I DON'T need it to be live, just want
 to bake it.
 Thought this might be doable without plugins.
 Thanks
 Chris



 On 4 November 2013 17:56, Jonny Grew jonny.g...@gmail.com javascript:;
 mailto:jonny.g...@gmail.com javascript:; wrote:
 Cheers Andreas - I know about that one and know it works a treat but the
 studio I'm working at doesn't have it.  Have heard about em_topolizer2 too
 and price wise I might be able to convince them to spend some money but
 ideally I was looking for something that could do it without having to go
 through a laborious process of trying to get money spent!!



 --
 Jonny Grew Ltd
 www.Jonnygrew.comhttp://www.Jonnygrew.com
 http://vimeo.com/jonnygrew/showreel2013
 07855 212722

 Jonny Grew Limited is registered in England and Wales.
 Company number:07735521
 VAT number: 122713057



 This email and any attachments to it may be confidential and are intended
 solely for the use of the individual to whom it is addressed. Any views or
 opinions expressed are solely those of the author and do not necessarily
 represent those of Jonny Grew Ltd.

 If you are not the intended recipient of this email, you must neither take
 any action based upon its contents, nor copy or show it to anyone.

 Please contact the sender if you believe you have received this email in
 error.



 On 4 November 2013 17:52, Vincent Langer m...@vincentlanger.comjavascript:;
 mailto:m...@vincentlanger.com javascript:; wrote:
 Or em_topolizer2 - it is awesome!!

 cheers,
 Vincent

 2013/11/4 Andreas Böinghoff boeingh...@s-farm.de javascript:;mailto:
 boeingh...@s-farm.de javascript:;
 Check Momentum - Geometry Tools - Instancer.

 It creates for you a polygon mesh with all our Instances in it. Its live,
 but is merged! If your mashes are not to big that could be a way.

 Andreas


 On 11/4/2013 6:39 PM, Jonny Grew wrote:
 Following on from my thread about issues of importing and ICE Cache for my
 MB feather tools it's been recommended I start another thread to see if
 anyone can point out a script/tool to convert my instanced geometry
 (multiple instanced objects) to geometry. - Hopefully this remains live so
 I can point cache it out for the render scene for submitting to the farm.

 It seems that PolyMesh Duplicate only allows one instance
 Taking a look at guillaume's 'create poly mesh from instance shape'.

 Any more recommendations or pointers out there?!

 Cheers
 Jonny

 --







 ANDREAS BÖINGHOFF

 3D Artist







 schönheitsfarm production

 GmbH  Co. KG


 schönheitsfarm

 hamburg


   lippmannstrasse 79

   22769 hamburg


   t   +4940 432 91 200tel:%2B4940%20432%2091%20200

   f   +4940 432 91 222tel:%2B4940%20432%2091%20222








 schönheitsfarm

 düsseldorf


   steinstraße 11

   40212 düsseldorf


   t   +49211 913 701 0tel:%2B49211%20913%20701%200

   f   +49211 913 701 99tel:%2B49211%20913%20701%2099








 schönheitsfarm

 frankfurt


   hanauer landstrasse 151-153

   60314 frankfurt


   t   +4969 484 484 90tel:%2B4969%20484%20484%2090












   w   www.s-farm.dehttp://www.s-farm.de/






 Geschäftsführung Manfred Brunwey

 DE 214892548 | Amtsgericht Hamburg HRA 95793














 --
 Vincent Langer
 Leonberger Str. 38
 71638 Ludwigsburg
 +49 176 965 177 61tel:%2B49%20176%20965%20177%2061
 www.vincentlanger.comhttp://www.vincentlanger.com




 --
 [http://mintmotion.co.uk/img/mint.png]
 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.ukhttp://www.mintmotion.co.uk



-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk


Freeze ICE tree to geometry

2013-11-04 Thread Jonny Grew
Following on from my thread about issues of importing and ICE Cache for my
MB feather tools it's been recommended I start another thread to see if
anyone can point out a script/tool to convert my instanced geometry
(multiple instanced objects) to geometry. - Hopefully this remains live so
I can point cache it out for the render scene for submitting to the farm.

It seems that PolyMesh Duplicate only allows one instance
Taking a look at guillaume's 'create poly mesh from instance shape'.

Any more recommendations or pointers out there?!

Cheers
Jonny


Re: Freeze ICE tree to geometry

2013-11-04 Thread Andreas Böinghoff

Check Momentum - Geometry Tools - Instancer.

It creates for you a polygon mesh with all our Instances in it. Its 
live, but is merged! If your mashes are not to big that could be a way.


Andreas

On 11/4/2013 6:39 PM, Jonny Grew wrote:
Following on from my thread about issues of importing and ICE Cache 
for my MB feather tools it's been recommended I start another thread 
to see if anyone can point out a script/tool to convert my instanced 
geometry (multiple instanced objects) to geometry. - Hopefully this 
remains live so I can point cache it out for the render scene for 
submitting to the farm.


It seems that PolyMesh Duplicate only allows one instance
Taking a look at guillaume's 'create poly mesh from instance shape'.

Any more recommendations or pointers out there?!

Cheers
Jonny



--




ANDREAS BÖINGHOFF

3D Artist




schönheitsfarm production

GmbH  Co. KG


schönheitsfarm

hamburg



  lippmannstrasse 79

  22769 hamburg



  t   +4940 432 91 200

  f   +4940 432 91 222



schönheitsfarm

düsseldorf



  steinstraße 11

  40212 düsseldorf



  t   +49211 913 701 0

  f   +49211 913 701 99



schönheitsfarm

frankfurt



  hanauer landstrasse 151-153

  60314 frankfurt



  t   +4969 484 484 90






  w www.s-farm.de http://www.s-farm.de/



Geschäftsführung Manfred Brunwey

DE 214892548 | Amtsgericht Hamburg HRA 95793








Re: Freeze ICE tree to geometry

2013-11-04 Thread Vincent Langer
Or em_topolizer2 - it is awesome!!

cheers,
Vincent


2013/11/4 Andreas Böinghoff boeingh...@s-farm.de

  Check Momentum - Geometry Tools - Instancer.

 It creates for you a polygon mesh with all our Instances in it. Its live,
 but is merged! If your mashes are not to big that could be a way.

 Andreas


 On 11/4/2013 6:39 PM, Jonny Grew wrote:

 Following on from my thread about issues of importing and ICE Cache for my
 MB feather tools it's been recommended I start another thread to see if
 anyone can point out a script/tool to convert my instanced geometry
 (multiple instanced objects) to geometry. - Hopefully this remains live so
 I can point cache it out for the render scene for submitting to the farm.

  It seems that PolyMesh Duplicate only allows one instance
 Taking a look at guillaume's 'create poly mesh from instance shape'.

  Any more recommendations or pointers out there?!

  Cheers
 Jonny



 --




  ANDREAS BÖINGHOFF

 3D Artist




  schönheitsfarm production

 GmbH  Co. KG


schönheitsfarm

 hamburg

   lippmannstrasse 79

   22769 hamburg

   t   +4940 432 91 200

   f   +4940 432 91 222





 schönheitsfarm

 düsseldorf

   steinstraße 11

   40212 düsseldorf

   t   +49211 913 701 0

   f   +49211 913 701 99





 schönheitsfarm

 frankfurt

   hanauer landstrasse 151-153

   60314 frankfurt

   t   +4969 484 484 90








w   www.s-farm.de



  Geschäftsführung Manfred Brunwey

 DE 214892548 | Amtsgericht Hamburg HRA 95793











-- 
Vincent Langer
Leonberger Str. 38
71638 Ludwigsburg
+49 176 965 177 61
www.vincentlanger.com


Re: Freeze ICE tree to geometry

2013-11-04 Thread Jonny Grew
Cheers Andreas - I know about that one and know it works a treat but the
studio I'm working at doesn't have it.  Have heard about em_topolizer2 too
and price wise I might be able to convince them to spend some money but
ideally I was looking for something that could do it without having to go
through a laborious process of trying to get money spent!!



*-- *
*Jonny Grew Ltd *
*www.Jonnygrew.com http://www.Jonnygrew.com*
*http://vimeo.com/jonnygrew/showreel2013*http://vimeo.com/jonnygrew/showreel2013
*07855 212722*

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Company number:07735521
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On 4 November 2013 17:52, Vincent Langer m...@vincentlanger.com wrote:

 Or em_topolizer2 - it is awesome!!

 cheers,
 Vincent


 2013/11/4 Andreas Böinghoff boeingh...@s-farm.de

  Check Momentum - Geometry Tools - Instancer.

 It creates for you a polygon mesh with all our Instances in it. Its live,
 but is merged! If your mashes are not to big that could be a way.

 Andreas


 On 11/4/2013 6:39 PM, Jonny Grew wrote:

 Following on from my thread about issues of importing and ICE Cache for
 my MB feather tools it's been recommended I start another thread to see if
 anyone can point out a script/tool to convert my instanced geometry
 (multiple instanced objects) to geometry. - Hopefully this remains live so
 I can point cache it out for the render scene for submitting to the farm.

  It seems that PolyMesh Duplicate only allows one instance
 Taking a look at guillaume's 'create poly mesh from instance shape'.

  Any more recommendations or pointers out there?!

  Cheers
 Jonny



 --




  ANDREAS BÖINGHOFF

 3D Artist




  schönheitsfarm production

 GmbH  Co. KG


schönheitsfarm

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   lippmannstrasse 79

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 schönheitsfarm

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   steinstraße 11

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   t   +49211 913 701 0

   f   +49211 913 701 99





 schönheitsfarm

 frankfurt

   hanauer landstrasse 151-153

   60314 frankfurt

   t   +4969 484 484 90








w   www.s-farm.de



  Geschäftsführung Manfred Brunwey

 DE 214892548 | Amtsgericht Hamburg HRA 95793











 --
 Vincent Langer
 Leonberger Str. 38
 71638 Ludwigsburg
 +49 176 965 177 61
 www.vincentlanger.com



Re: Freeze ICE tree to geometry?

2012-07-27 Thread Gerbrand Nel
This is a pretty late reply to a closed topic, but I just ran into this 
problem and found that soft has a built in alternative to this.

http://softimage.wiki.softimage.com/xsidocs/ikine_kinematics2_ControllingObjectTransformationswithParticles.htm
Hope it helps someone
G

On 2012/07/13 07:42 PM, Grahame Fuller wrote:

Glad to hear. I was an interesting exercise, and kinda fun too.

gray

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Fabricio Chamon
Sent: Friday, July 13, 2012 12:27 PM
To: softimage@listproc.autodesk.com
Subject: Re: Freeze ICE tree to geometry?

yes, that was it! The randomize value by range (set to 0 - 1) was
returning -1. So a clamp solved the issue.
Nice you already put this inside your compound. thanks Grahame, this
compound is super!


-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.2195 / Virus Database: 2437/5130 - Release Date: 07/13/12




Re: Freeze ICE tree to geometry?

2012-07-13 Thread Fabricio Chamon
yes, that was it! The randomize value by range (set to 0 - 1) was
returning -1. So a clamp solved the issue.
Nice you already put this inside your compound. thanks Grahame, this
compound is super!


Re: Freeze ICE tree to geometry?

2012-07-12 Thread Guillaume Laforge
Yes, my compound doesn't support groups as I explained in the video. This
is because ICE can't deal with separate meshes from a group.

About the sample scene, as explain in the video, to match the original
point cloud you must use the same ID (in a compound that I don't remember
the name :) ).

Again, I never test seriously this compound so it is maybe buggy. But
anyone can improve it and share it.


On Thu, Jul 12, 2012 at 4:29 AM, Leo Quensel le...@gmx.de wrote:

 Well it kinda works if you plug in each instance master manually - it does
 not support groups however, which I totally need. I have over a hundred
 instance masters in my case which would make the problem of plugging them
 up one by one rather cumbersome. Even though it can possibly be scripted it
 would make the ICEtree interaction ultra slow.
 Furthermore, the demo scene does not copy the
 instances exactly ebut randomly distributes them it seems - the point
 cloud and the mesh do not match, while I need an exact match from the point
 cloud to the generated mesh, preserving UVs aswell as Material information.

 Another possibility is scripting this using the point cloud information to
 distribute duplicated meshes, which is pretty easy indeed. This is however
 ULTRA slow - it took almost 90 seconds to distribute 50 copies of my
 instance masters (simple grids). I need to distribute 12., so this is no
 solution either (the Duplicate function is really, really slow in Soft).

 The best solution so far? Bring the pointcloud and instance masters over
 to Maya and do the duplication there :(



  Original-Nachricht 
  Datum: Wed, 11 Jul 2012 13:55:37 -0700
  Von: Steven Caron car...@gmail.com
  An: softimage@listproc.autodesk.com
  Betreff: Re: Freeze ICE tree to geometry?

  im confused... when i used it i had issue with particle clouds with many
  different instance shapes and if i deleted particles. maybe you updated
  it?
 
  regardless ciaran's looks like it works and if that doesn't i know a user
  can employ the same technique used by crowdfx to get a polymesh per
  instance shape.
 
  On Wed, Jul 11, 2012 at 1:51 PM, Guillaume Laforge 
  guillaume.laforge...@gmail.com wrote:
 
   No, it supports multi-instance masters, unless my memory is really
  bugged
   ;)
  
   But I doubt as I remember supporting more than one shape was the
   interesting thing in building this compound.
  
   Cheers,
  
   Guillaume Laforge
  
  
   On Wed, Jul 11, 2012 at 8:23 PM, Steven Caron car...@gmail.com
 wrote:
  
   yes, but it was already linked :)
  
   leo's issue with this compound was that it worked with only one
  instance
   master.
  
  
   On Wed, Jul 11, 2012 at 11:01 AM, Marc-Andre Carbonneau 
   marc-andre.carbonn...@ubisoft.com wrote:
  
   Is that what y’all looking for?
  
   http://www.si-community.com/community/viewtopic.php?f=15t=1579
  
   ** **
  
   ** **
  
   *From:* softimage-boun...@listproc.autodesk.com [mailto:
   softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron
   *Sent:* 11 juillet 2012 13:45
  
   *To:* softimage@listproc.autodesk.com
   *Subject:* Re: Freeze ICE tree to geometry?
  
   ** **
  
   its there, its just not a single click.
  
   ** **
  
   also implementing it through ICE means you have to implement the
 logic
   too... thats actually the hard part in my opinion. at least if you
 try
  to
   do it with pure ICE workflow. if you want a run once script that can
  be
   done quite easy and i think has been done many times over. which
 leads
  me
   to another question/point... do you want animation on the objects
 too?
   cause that changes some things...
  
   ** **
  
   s
  
   ** **
  
   On Wed, Jul 11, 2012 at 8:43 AM, Tim Crowson 
   tim.crow...@magneticdreams.com wrote:
  
   Exactly. That's the problem I'd like to find a solution for.
  Obviously,
   I don't want to go converting 40 bazillion ICE polygons to real
  polygons.
   But a few thousand, sure.
  
   Modo's replicators, while not in the same league as ICE in terms of
   power, make it very easy to convert those instances to geo by merely
   'freezing.' Of course, Softimage lacks any native function for
  converting
   instances to independant geo, so I guess it's a related obstacle.
  Still,
   with ICE modeling, seems like the tech is there to allow this kind of
   conversion somewhere inside Soft.
  
   -Tim
  
  
  
   On 7/11/2012 10:23 AM, Leo Quensel wrote: 
  
   Still it remains a pointcloud and not geometry which leaves
  
   you with the same limits as before.
  
   ** **
  
    Original-Nachricht 
  
   Datum: Wed, 11 Jul 2012 15:13:08 +
  
   Von: Sandy Sutherland sandy.sutherl...@triggerfish.co.za
  sandy.sutherl...@triggerfish.co.za
  
   An: softimage@listproc.autodesk.com
  softimage@listproc.autodesk.com softimage@listproc.autodesk.com 
 softimage@listproc.autodesk.com
  
   Betreff: RE: Freeze ICE tree

Re: Freeze ICE tree to geometry?

2012-07-12 Thread Leo Quensel
It does work in creating the actual topology yes. Thank you for that. 
For the material transfer I think there is a limitation in that you cannot 
access material data in ICE unless it has been set by ICE (At least I couldn't 
do it).
Therefore you probably have to deploy an ICETree to each instance master 
setting the materialID and use that back in the created mesh to
reassign the materials.

I think this is a good exercise for writing a first C++ plugin for me and
see how far I can get ;)




 Original-Nachricht 
 Datum: Thu, 12 Jul 2012 10:53:03 +0100
 Von: Ciaran Moloney moloney.cia...@gmail.com
 An: softimage@listproc.autodesk.com
 Betreff: Re: Freeze ICE tree to geometry?

 Did Grahame's or my compound work for you? I'd say his would be your best
 bet since the point of mine was to allow attribute transfer onto the final
 mesh, which adds some overhead for sure.
 
 Ciaran
 
 On Thu, Jul 12, 2012 at 9:29 AM, Leo Quensel le...@gmx.de wrote:
 
  Well it kinda works if you plug in each instance master manually - it
 does
  not support groups however, which I totally need. I have over a hundred
  instance masters in my case which would make the problem of plugging
 them
  up one by one rather cumbersome. Even though it can possibly be scripted
 it
  would make the ICEtree interaction ultra slow.
  Furthermore, the demo scene does not copy the
  instances exactly but randomly distributes them it seems - the point
 cloud
  and the mesh do not match, while I need an exact match from the point
 cloud
  to the generated mesh, preserving UVs aswell as Material information.
 
  Another possibility is scripting this using the point cloud information
 to
  distribute duplicated meshes, which is pretty easy indeed. This is
 however
  ULTRA slow - it took almost 90 seconds to distribute 50 copies of my
  instance masters (simple grids). I need to distribute 12., so this
 is no
  solution either (the Duplicate function is really, really slow in Soft).
 
  The best solution so far? Bring the pointcloud and instance masters over
  to Maya and do the duplication there :(
 
 
 
   Original-Nachricht 
   Datum: Wed, 11 Jul 2012 13:55:37 -0700
   Von: Steven Caron car...@gmail.com
   An: softimage@listproc.autodesk.com
   Betreff: Re: Freeze ICE tree to geometry?
 
   im confused... when i used it i had issue with particle clouds with
 many
   different instance shapes and if i deleted particles. maybe you
 updated
   it?
  
   regardless ciaran's looks like it works and if that doesn't i know a
 user
   can employ the same technique used by crowdfx to get a polymesh per
   instance shape.
  
   On Wed, Jul 11, 2012 at 1:51 PM, Guillaume Laforge 
   guillaume.laforge...@gmail.com wrote:
  
No, it supports multi-instance masters, unless my memory is really
   bugged
;)
   
But I doubt as I remember supporting more than one shape was the
interesting thing in building this compound.
   
Cheers,
   
Guillaume Laforge
   
   
On Wed, Jul 11, 2012 at 8:23 PM, Steven Caron car...@gmail.com
  wrote:
   
yes, but it was already linked :)
   
leo's issue with this compound was that it worked with only one
   instance
master.
   
   
On Wed, Jul 11, 2012 at 11:01 AM, Marc-Andre Carbonneau 
marc-andre.carbonn...@ubisoft.com wrote:
   
Is that what y’all looking for?
   
   
 http://www.si-community.com/community/viewtopic.php?f=15t=1579
   
** **
   
** **
   
*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven
 Caron
*Sent:* 11 juillet 2012 13:45
   
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Freeze ICE tree to geometry?
   
** **
   
its there, its just not a single click.
   
** **
   
also implementing it through ICE means you have to implement the
  logic
too... thats actually the hard part in my opinion. at least if you
  try
   to
do it with pure ICE workflow. if you want a run once script that
 can
   be
done quite easy and i think has been done many times over. which
  leads
   me
to another question/point... do you want animation on the objects
  too?
cause that changes some things...
   
** **
   
s
   
** **
   
On Wed, Jul 11, 2012 at 8:43 AM, Tim Crowson 
tim.crow...@magneticdreams.com wrote:
   
Exactly. That's the problem I'd like to find a solution for.
   Obviously,
I don't want to go converting 40 bazillion ICE polygons to real
   polygons.
But a few thousand, sure.
   
Modo's replicators, while not in the same league as ICE in terms
 of
power, make it very easy to convert those instances to geo by
 merely
'freezing.' Of course, Softimage lacks any native function for
   converting
instances to independant geo, so I guess it's a related obstacle.
   Still,
with ICE modeling, seems like the tech

Re: Freeze ICE tree to geometry?

2012-07-12 Thread Guillaume Laforge
 Therefore you probably have to deploy an ICETree to each instance master
setting the materialID

Correct, and as Steven mentioned, this is how materials are propagated in
CrowdFX, by applying an ICETree to set materials on the source geometry.
The 'Materials ICETrees' are created using a python script, so you can take
a look at the code (I'm not in front of Soft so I can't tell in which file
it is exactly, but I guess it is in the helper module of the CrowdFX
addon). That could help you in writing it in C++ (if you really need to, as
calling directly native c++ commands from python is not really slow).

Cheers,
Guillaume


On Thu, Jul 12, 2012 at 8:28 AM, Leo Quensel le...@gmx.de wrote:

 It does work in creating the actual topology yes. Thank you for that.
 For the material transfer I think there is a limitation in that you cannot
 access material data in ICE unless it has been set by ICE (At least I
 couldn't do it).
 Therefore you probably have to deploy an ICETree to each instance master
 setting the materialID and use that back in the created mesh to
 reassign the materials.

 I think this is a good exercise for writing a first C++ plugin for me and
 see how far I can get ;)




  Original-Nachricht 
  Datum: Thu, 12 Jul 2012 10:53:03 +0100
  Von: Ciaran Moloney moloney.cia...@gmail.com
  An: softimage@listproc.autodesk.com
  Betreff: Re: Freeze ICE tree to geometry?

  Did Grahame's or my compound work for you? I'd say his would be your best
  bet since the point of mine was to allow attribute transfer onto the
 final
  mesh, which adds some overhead for sure.
 
  Ciaran
 
  On Thu, Jul 12, 2012 at 9:29 AM, Leo Quensel le...@gmx.de wrote:
 
   Well it kinda works if you plug in each instance master manually - it
  does
   not support groups however, which I totally need. I have over a hundred
   instance masters in my case which would make the problem of plugging
  them
   up one by one rather cumbersome. Even though it can possibly be
 scripted
  it
   would make the ICEtree interaction ultra slow.
   Furthermore, the demo scene does not copy the
   instances exactly but randomly distributes them it seems - the point
  cloud
   and the mesh do not match, while I need an exact match from the point
  cloud
   to the generated mesh, preserving UVs aswell as Material information.
  
   Another possibility is scripting this using the point cloud information
  to
   distribute duplicated meshes, which is pretty easy indeed. This is
  however
   ULTRA slow - it took almost 90 seconds to distribute 50 copies of my
   instance masters (simple grids). I need to distribute 12., so this
  is no
   solution either (the Duplicate function is really, really slow in
 Soft).
  
   The best solution so far? Bring the pointcloud and instance masters
 over
   to Maya and do the duplication there :(
  
  
  
    Original-Nachricht 
Datum: Wed, 11 Jul 2012 13:55:37 -0700
Von: Steven Caron car...@gmail.com
An: softimage@listproc.autodesk.com
Betreff: Re: Freeze ICE tree to geometry?
  
im confused... when i used it i had issue with particle clouds with
  many
different instance shapes and if i deleted particles. maybe you
  updated
it?
   
regardless ciaran's looks like it works and if that doesn't i know a
  user
can employ the same technique used by crowdfx to get a polymesh per
instance shape.
   
On Wed, Jul 11, 2012 at 1:51 PM, Guillaume Laforge 
guillaume.laforge...@gmail.com wrote:
   
 No, it supports multi-instance masters, unless my memory is really
bugged
 ;)

 But I doubt as I remember supporting more than one shape was the
 interesting thing in building this compound.

 Cheers,

 Guillaume Laforge


 On Wed, Jul 11, 2012 at 8:23 PM, Steven Caron car...@gmail.com
   wrote:

 yes, but it was already linked :)

 leo's issue with this compound was that it worked with only one
instance
 master.


 On Wed, Jul 11, 2012 at 11:01 AM, Marc-Andre Carbonneau 
 marc-andre.carbonn...@ubisoft.com wrote:

 Is that what y’all looking for?


  http://www.si-community.com/community/viewtopic.php?f=15t=1579

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven
  Caron
 *Sent:* 11 juillet 2012 13:45

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Freeze ICE tree to geometry?

 ** **

 its there, its just not a single click.

 ** **

 also implementing it through ICE means you have to implement the
   logic
 too... thats actually the hard part in my opinion. at least if
 you
   try
to
 do it with pure ICE workflow. if you want a run once script that
  can
be
 done quite easy and i think has been done many times over. which
   leads
me

RE: Freeze ICE tree to geometry?

2012-07-12 Thread Grahame Fuller
Check whether those are out-of-range shape IDs. The Instance Shape node can be 
set to clamp or wrap around, but my compound does neither.

gray

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Fabricio Chamon
Sent: Thursday, July 12, 2012 05:27 PM
To: softimage@listproc.autodesk.com
Subject: Re: Freeze ICE tree to geometry?

thanks for the compounds Grahame!

I've made a quick test here, but for some reason it skips some
instances...screenshot attached. (SI 2013)
attachment: winmail.dat

RE: Freeze ICE tree to geometry?

2012-07-12 Thread Grahame Fuller
Well, I think Fabricio found out what happens. I'm always careful to set my 
range, and I forgot that Instance Shape had those built-in options that I guess 
many people rely on.

Thanks,
gray

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ciaran Moloney
Sent: Thursday, July 12, 2012 06:05 PM
To: softimage@listproc.autodesk.com
Subject: Re: Freeze ICE tree to geometry?

Sorry, it's been too long since I worked on that compound at that so I can only 
second guess myself. The answer is yes!


On Thu, Jul 12, 2012 at 8:26 PM, Grahame Fuller 
grahame.ful...@autodesk.commailto:grahame.ful...@autodesk.com wrote:

Ciaran, did you find issues with that, or were you just being cautious?

attachment: winmail.dat

Re: Freeze ICE tree to geometry?

2012-07-11 Thread Tim Crowson
I can, and I do eventually, but I don't have any control over the 
subcomponents in that frozen system. I can't model on top of it, extract 
anything, or tweak anything. It's literally a locked pointcloud with 
inaccessible geo in it.


Or is it? Is there some way of accessing the raw geo inside it that I 
have overlooked?


-Tim



On 7/11/2012 9:39 AM, Ciaran Moloney wrote:
Can't you just freeze the first scatter system? It should keep all the 
particle attributes as they were. Or, drop an empty simulation region 
into it, so the scatter system will only ever be evaluated once 
instead of every frame.



Ciaran

On Wed, Jul 11, 2012 at 3:29 PM, Tim Crowson 
tim.crow...@magneticdreams.com 
mailto:tim.crow...@magneticdreams.com wrote:


It's actually nothing very interesting. In fact it's bad for
performance. I'm using Milan Vasek's (awesome) scatter tools to
scatter small spikes on a stick (somewhat like the small spikes on
an evergreen frond). Only about 100-150 of them. Then I parent the
resulting pointcloud to the emitter geo (the stick) and use that
as the instance source for a second scatter system. This gives me
the control I want for both scatter systems. However, if I
manually model the equivalent of the first scatter system, and use
that as the instance source for the second system instead of
another Scatter, performance is far better. Which stands to reason.

Would someone smart kindly make an L-system in ICE?
:)

-Tim C.





On 7/11/2012 8:11 AM, Mihail Djurev wrote:

Hello SI list!

Tim, could you share with us how you achieved that?

Mihail


On 10.7.2012 г. 18:06 ч., Tim Crowson wrote:

I'm rendering this with Mental Ray. I found a solution that lets
me render what I want without having to freeze it to geo. But it
would still be nice to know how to do it.

-Tim

On 7/10/2012 12:45 AM, Sandy Sutherland wrote:

What are you rendering with?

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
mailto:sandy.sutherl...@triggerfish.co.za
_





*From:* softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com] on behalf of
phil harbath [phil.harb...@jamination.com
mailto:phil.harb...@jamination.com]
*Sent:* 10 July 2012 07:05
*To:* softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
*Subject:* Re: Freeze ICE tree to geometry?

momentum instancer perhaps.

- Original Message -
*From:* Tim Crowson mailto:tim.crow...@magneticdreams.com
*To:* softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
*Sent:* Monday, July 09, 2012 6:24 PM
*Subject:* Freeze ICE tree to geometry?

I'm needing to freeze the results of my non-simulated ICE
tree to geometry so I can optimize its use in another ICE
tree. (wanting to scatter something that was built by a
scatter to beginwith).

Concerns about geo density not-withstanding, is there a way
to freeze a non-simulated ICE tree to editable geometry?

-- 


*Tim Crowson
*/Lead CG Artist/




*Magnetic Dreams Animation Studio, Inc.
*2525 Lebanon Pike, Building C. Nashville, TN 37214
*Ph*  615.885.6801 | *Fax*  615.889.4768 |
www.magneticdreams.com http://www.magneticdreams.com
tim.crow...@magneticdreams.com
mailto:tim.crow...@magneticdreams.com



-- 










-- 








--
- Ciaran


--






Re: Freeze ICE tree to geometry?

2012-07-11 Thread Tim Crowson
Exactly. That's the problem I'd like to find a solution for. Obviously, 
I don't want to go converting 40 bazillion ICE polygons to real 
polygons. But a few thousand, sure.


Modo's replicators, while not in the same league as ICE in terms of 
power, make it very easy to convert those instances to geo by merely 
'freezing.' Of course, Softimage lacks any native function for 
converting instances to independant geo, so I guess it's a related 
obstacle. Still, with ICE modeling, seems like the tech is there to 
allow this kind of conversion somewhere inside Soft.


-Tim

On 7/11/2012 10:23 AM, Leo Quensel wrote:

Still it remains a pointcloud and not geometry which leaves
you with the same limits as before.

 Original-Nachricht 

Datum: Wed, 11 Jul 2012 15:13:08 +
Von: Sandy Sutherlandsandy.sutherl...@triggerfish.co.za
An: softimage@listproc.autodesk.comsoftimage@listproc.autodesk.com
Betreff: RE: Freeze ICE tree to geometry?
If you freeze the pointcloud - you can easily add an ice tree to it and
for e.g. just change the instance shape to another using that new ice tree -
the system is very powerful that way, the new ice tree just builds upon the
data frozen into the point cloud.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Tim Crowson 
[tim.crow...@magneticdreams.com]
Sent: 11 July 2012 16:50
To: softimage@listproc.autodesk.com
Subject: Re: Freeze ICE tree to geometry?

I can, and I do eventually, but I don't have any control over the
subcomponents in that frozen system. I can't model on top of it, extract 
anything,
or tweak anything. It's literally a locked pointcloud with inaccessible geo
in it.

Or is it? Is there some way of accessing the raw geo inside it that I have
overlooked?

-Tim



On 7/11/2012 9:39 AM, Ciaran Moloney wrote:
Can't you just freeze the first scatter system? It should keep all the
particle attributes as they were. Or, drop an empty simulation region into it,
so the scatter system will only ever be evaluated once instead of every
frame.


Ciaran

On Wed, Jul 11, 2012 at 3:29 PM, Tim Crowson
tim.crow...@magneticdreams.commailto:tim.crow...@magneticdreams.com  wrote:
It's actually nothing very interesting. In fact it's bad for performance.
I'm using Milan Vasek's (awesome) scatter tools to scatter small spikes on
a stick (somewhat like the small spikes on an evergreen frond). Only about
100-150 of them. Then I parent the resulting pointcloud to the emitter geo
(the stick) and use that as the instance source for a second scatter
system. This gives me the control I want for both scatter systems. However, if I
manually model the equivalent of the first scatter system, and use that as
the instance source for the second system instead of another Scatter,
performance is far better. Which stands to reason.

Would someone smart kindly make an L-system in ICE?
:)

-Tim C.





On 7/11/2012 8:11 AM, Mihail Djurev wrote:
Hello SI list!

Tim, could you share with us how you achieved that?

Mihail


On 10.7.2012 г. 18:06 ч., Tim Crowson wrote:
I'm rendering this with Mental Ray. I found a solution that lets me render
what I want without having to freeze it to geo. But it would still be nice
to know how to do it.

-Tim

On 7/10/2012 12:45 AM, Sandy Sutherland wrote:
What are you rendering with?

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za
_





From:
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 on behalf of phil harbath
[phil.harb...@jamination.commailto:phil.harb...@jamination.com]
Sent: 10 July 2012 07:05
To:
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Freeze ICE tree to geometry?

momentum instancer perhaps.
- Original Message -
From: Tim Crowsonmailto:tim.crow...@magneticdreams.com
To:
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Sent: Monday, July 09, 2012 6:24 PM
Subject: Freeze ICE tree to geometry?

I'm needing to freeze the results of my non-simulated ICE tree to geometry
so I can optimize its use in another ICE tree. (wanting to scatter
something that was built by a scatter to beginwith).

Concerns about geo density not-withstanding, is there a way to freeze a
non-simulated ICE tree to editable geometry?

--

Tim Crowson
Lead CG Artist




Magnetic Dreams Animation Studio, Inc.
2525 Lebanon Pike, Building C. Nashville, TN 37214
Ph  615.885.6801 | Fax  615.889.4768 |
www.magneticdreams.comhttp://www.magneticdreams.com
tim.crow...@magneticdreams.commailto:tim.crow

Re: Freeze ICE tree to geometry?

2012-07-11 Thread Steven Caron
yes, but it was already linked :)

leo's issue with this compound was that it worked with only one instance
master.

On Wed, Jul 11, 2012 at 11:01 AM, Marc-Andre Carbonneau 
marc-andre.carbonn...@ubisoft.com wrote:

 Is that what y’all looking for?

 http://www.si-community.com/community/viewtopic.php?f=15t=1579

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron
 *Sent:* 11 juillet 2012 13:45

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Freeze ICE tree to geometry?

 ** **

 its there, its just not a single click.

 ** **

 also implementing it through ICE means you have to implement the logic
 too... thats actually the hard part in my opinion. at least if you try to
 do it with pure ICE workflow. if you want a run once script that can be
 done quite easy and i think has been done many times over. which leads me
 to another question/point... do you want animation on the objects too?
 cause that changes some things...

 ** **

 s

 ** **

 On Wed, Jul 11, 2012 at 8:43 AM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

 Exactly. That's the problem I'd like to find a solution for. Obviously, I
 don't want to go converting 40 bazillion ICE polygons to real polygons. But
 a few thousand, sure.

 Modo's replicators, while not in the same league as ICE in terms of power,
 make it very easy to convert those instances to geo by merely 'freezing.'
 Of course, Softimage lacks any native function for converting instances to
 independant geo, so I guess it's a related obstacle. Still, with ICE
 modeling, seems like the tech is there to allow this kind of conversion
 somewhere inside Soft.

 -Tim



 On 7/11/2012 10:23 AM, Leo Quensel wrote: 

 Still it remains a pointcloud and not geometry which leaves

 you with the same limits as before.

 ** **

  Original-Nachricht 

 Datum: Wed, 11 Jul 2012 15:13:08 +

 Von: Sandy Sutherland sandy.sutherl...@triggerfish.co.za 
 sandy.sutherl...@triggerfish.co.za

 An: softimage@listproc.autodesk.com softimage@listproc.autodesk.com 
 softimage@listproc.autodesk.com softimage@listproc.autodesk.com

 Betreff: RE: Freeze ICE tree to geometry?

 If you freeze the pointcloud - you can easily add an ice tree to it and

 for e.g. just change the instance shape to another using that new ice tree 
 -

 the system is very powerful that way, the new ice tree just builds upon 
 the

 data frozen into the point cloud.

 ** **

 S.

 ** **

 _

 Sandy Sutherland

 Technical Supervisor

 sandy.sutherl...@triggerfish.co.za

 _

 ** **

 ** **

 ** **

 ** **

 

 From: softimage-boun...@listproc.autodesk.com

 [softimage-boun...@listproc.autodesk.com] on behalf of Tim Crowson 
 [tim.crow...@magneticdreams.com]

 Sent: 11 July 2012 16:50

 To: softimage@listproc.autodesk.com

 Subject: Re: Freeze ICE tree to geometry?

 ** **

 I can, and I do eventually, but I don't have any control over the

 subcomponents in that frozen system. I can't model on top of it, extract 
 anything,

 or tweak anything. It's literally a locked pointcloud with inaccessible 
 geo

 in it.

 ** **

 Or is it? Is there some way of accessing the raw geo inside it that I have

 overlooked?

 ** **

 -Tim

 ** **

 ** **

 ** **

 On 7/11/2012 9:39 AM, Ciaran Moloney wrote:

 Can't you just freeze the first scatter system? It should keep all the

 particle attributes as they were. Or, drop an empty simulation region into 
 it,

 so the scatter system will only ever be evaluated once instead of every

 frame.

 ** **

 ** **

 Ciaran

 ** **

 On Wed, Jul 11, 2012 at 3:29 PM, Tim Crowson

 tim.crow...@magneticdreams.commailto:tim.crow...@magneticdreams.com 
 tim.crow...@magneticdreams.com wrote:

 It's actually nothing very interesting. In fact it's bad for performance.

 I'm using Milan Vasek's (awesome) scatter tools to scatter small spikes on

 a stick (somewhat like the small spikes on an evergreen frond). Only about

 100-150 of them. Then I parent the resulting pointcloud to the emitter geo

 (the stick) and use that as the instance source for a second scatter

 system. This gives me the control I want for both scatter systems. However, 
 if I

 manually model the equivalent of the first scatter system, and use that as

 the instance source for the second system instead of another Scatter,

 performance is far better. Which stands to reason.

 ** **

 Would someone smart kindly make an L-system in ICE?

 :)

 ** **

 -Tim C.

 ** **

 ** **

 ** **

 ** **

 ** **

 On 7/11/2012 8:11 AM, Mihail Djurev wrote:

 Hello SI list!

 ** **

 Tim, could you share with us how

Re: Freeze ICE tree to geometry?

2012-07-11 Thread Guillaume Laforge
No, it supports multi-instance masters, unless my memory is really bugged ;)

But I doubt as I remember supporting more than one shape was the
interesting thing in building this compound.

Cheers,

Guillaume Laforge

On Wed, Jul 11, 2012 at 8:23 PM, Steven Caron car...@gmail.com wrote:

 yes, but it was already linked :)

 leo's issue with this compound was that it worked with only one instance
 master.


 On Wed, Jul 11, 2012 at 11:01 AM, Marc-Andre Carbonneau 
 marc-andre.carbonn...@ubisoft.com wrote:

 Is that what y’all looking for?

 http://www.si-community.com/community/viewtopic.php?f=15t=1579

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron
 *Sent:* 11 juillet 2012 13:45

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Freeze ICE tree to geometry?

 ** **

 its there, its just not a single click.

 ** **

 also implementing it through ICE means you have to implement the logic
 too... thats actually the hard part in my opinion. at least if you try to
 do it with pure ICE workflow. if you want a run once script that can be
 done quite easy and i think has been done many times over. which leads me
 to another question/point... do you want animation on the objects too?
 cause that changes some things...

 ** **

 s

 ** **

 On Wed, Jul 11, 2012 at 8:43 AM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

 Exactly. That's the problem I'd like to find a solution for. Obviously, I
 don't want to go converting 40 bazillion ICE polygons to real polygons. But
 a few thousand, sure.

 Modo's replicators, while not in the same league as ICE in terms of
 power, make it very easy to convert those instances to geo by merely
 'freezing.' Of course, Softimage lacks any native function for converting
 instances to independant geo, so I guess it's a related obstacle. Still,
 with ICE modeling, seems like the tech is there to allow this kind of
 conversion somewhere inside Soft.

 -Tim



 On 7/11/2012 10:23 AM, Leo Quensel wrote: 

 Still it remains a pointcloud and not geometry which leaves

 you with the same limits as before.

 ** **

  Original-Nachricht 

 Datum: Wed, 11 Jul 2012 15:13:08 +

 Von: Sandy Sutherland sandy.sutherl...@triggerfish.co.za 
 sandy.sutherl...@triggerfish.co.za

 An: softimage@listproc.autodesk.com softimage@listproc.autodesk.com 
 softimage@listproc.autodesk.com softimage@listproc.autodesk.com

 Betreff: RE: Freeze ICE tree to geometry?

 If you freeze the pointcloud - you can easily add an ice tree to it and

 for e.g. just change the instance shape to another using that new ice tree 
 -

 the system is very powerful that way, the new ice tree just builds upon 
 the

 data frozen into the point cloud.

 ** **

 S.

 ** **

 _

 Sandy Sutherland

 Technical Supervisor

 sandy.sutherl...@triggerfish.co.za

 _

 ** **

 ** **

 ** **

 ** **

 

 From: softimage-boun...@listproc.autodesk.com

 [softimage-boun...@listproc.autodesk.com] on behalf of Tim Crowson 
 [tim.crow...@magneticdreams.com]

 Sent: 11 July 2012 16:50

 To: softimage@listproc.autodesk.com

 Subject: Re: Freeze ICE tree to geometry?

 ** **

 I can, and I do eventually, but I don't have any control over the

 subcomponents in that frozen system. I can't model on top of it, extract 
 anything,

 or tweak anything. It's literally a locked pointcloud with inaccessible 
 geo

 in it.

 ** **

 Or is it? Is there some way of accessing the raw geo inside it that I 
 have

 overlooked?

 ** **

 -Tim

 ** **

 ** **

 ** **

 On 7/11/2012 9:39 AM, Ciaran Moloney wrote:

 Can't you just freeze the first scatter system? It should keep all the

 particle attributes as they were. Or, drop an empty simulation region into 
 it,

 so the scatter system will only ever be evaluated once instead of every

 frame.

 ** **

 ** **

 Ciaran

 ** **

 On Wed, Jul 11, 2012 at 3:29 PM, Tim Crowson

 tim.crow...@magneticdreams.commailto:tim.crow...@magneticdreams.com 
 tim.crow...@magneticdreams.com wrote:

 It's actually nothing very interesting. In fact it's bad for performance.

 I'm using Milan Vasek's (awesome) scatter tools to scatter small spikes 
 on

 a stick (somewhat like the small spikes on an evergreen frond). Only 
 about

 100-150 of them. Then I parent the resulting pointcloud to the emitter 
 geo

 (the stick) and use that as the instance source for a second scatter

 system. This gives me the control I want for both scatter systems. However, 
 if I

 manually model the equivalent of the first scatter system, and use that 
 as

 the instance source for the second system instead of another Scatter

Re: Freeze ICE tree to geometry?

2012-07-11 Thread Steven Caron
im confused... when i used it i had issue with particle clouds with many
different instance shapes and if i deleted particles. maybe you updated it?

regardless ciaran's looks like it works and if that doesn't i know a user
can employ the same technique used by crowdfx to get a polymesh per
instance shape.

On Wed, Jul 11, 2012 at 1:51 PM, Guillaume Laforge 
guillaume.laforge...@gmail.com wrote:

 No, it supports multi-instance masters, unless my memory is really bugged
 ;)

 But I doubt as I remember supporting more than one shape was the
 interesting thing in building this compound.

 Cheers,

 Guillaume Laforge


 On Wed, Jul 11, 2012 at 8:23 PM, Steven Caron car...@gmail.com wrote:

 yes, but it was already linked :)

 leo's issue with this compound was that it worked with only one instance
 master.


 On Wed, Jul 11, 2012 at 11:01 AM, Marc-Andre Carbonneau 
 marc-andre.carbonn...@ubisoft.com wrote:

 Is that what y’all looking for?

 http://www.si-community.com/community/viewtopic.php?f=15t=1579

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron
 *Sent:* 11 juillet 2012 13:45

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Freeze ICE tree to geometry?

 ** **

 its there, its just not a single click.

 ** **

 also implementing it through ICE means you have to implement the logic
 too... thats actually the hard part in my opinion. at least if you try to
 do it with pure ICE workflow. if you want a run once script that can be
 done quite easy and i think has been done many times over. which leads me
 to another question/point... do you want animation on the objects too?
 cause that changes some things...

 ** **

 s

 ** **

 On Wed, Jul 11, 2012 at 8:43 AM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

 Exactly. That's the problem I'd like to find a solution for. Obviously,
 I don't want to go converting 40 bazillion ICE polygons to real polygons.
 But a few thousand, sure.

 Modo's replicators, while not in the same league as ICE in terms of
 power, make it very easy to convert those instances to geo by merely
 'freezing.' Of course, Softimage lacks any native function for converting
 instances to independant geo, so I guess it's a related obstacle. Still,
 with ICE modeling, seems like the tech is there to allow this kind of
 conversion somewhere inside Soft.

 -Tim



 On 7/11/2012 10:23 AM, Leo Quensel wrote: 

 Still it remains a pointcloud and not geometry which leaves

 you with the same limits as before.

 ** **

  Original-Nachricht 

 Datum: Wed, 11 Jul 2012 15:13:08 +

 Von: Sandy Sutherland sandy.sutherl...@triggerfish.co.za 
 sandy.sutherl...@triggerfish.co.za

 An: softimage@listproc.autodesk.com softimage@listproc.autodesk.com 
 softimage@listproc.autodesk.com softimage@listproc.autodesk.com

 Betreff: RE: Freeze ICE tree to geometry?

 If you freeze the pointcloud - you can easily add an ice tree to it and

 for e.g. just change the instance shape to another using that new ice tree 
 -

 the system is very powerful that way, the new ice tree just builds upon 
 the

 data frozen into the point cloud.

 ** **

 S.

 ** **

 _

 Sandy Sutherland

 Technical Supervisor

 sandy.sutherl...@triggerfish.co.za

 _

 ** **

 ** **

 ** **

 ** **

 

 From: softimage-boun...@listproc.autodesk.com

 [softimage-boun...@listproc.autodesk.com] on behalf of Tim Crowson 
 [tim.crow...@magneticdreams.com]

 Sent: 11 July 2012 16:50

 To: softimage@listproc.autodesk.com

 Subject: Re: Freeze ICE tree to geometry?

 ** **

 I can, and I do eventually, but I don't have any control over the

 subcomponents in that frozen system. I can't model on top of it, extract 
 anything,

 or tweak anything. It's literally a locked pointcloud with inaccessible 
 geo

 in it.

 ** **

 Or is it? Is there some way of accessing the raw geo inside it that I 
 have

 overlooked?

 ** **

 -Tim

 ** **

 ** **

 ** **

 On 7/11/2012 9:39 AM, Ciaran Moloney wrote:

 Can't you just freeze the first scatter system? It should keep all the

 particle attributes as they were. Or, drop an empty simulation region into 
 it,

 so the scatter system will only ever be evaluated once instead of every

 frame.

 ** **

 ** **

 Ciaran

 ** **

 On Wed, Jul 11, 2012 at 3:29 PM, Tim Crowson

 tim.crow...@magneticdreams.commailto:tim.crow...@magneticdreams.com 
 tim.crow...@magneticdreams.com wrote:

 It's actually nothing very interesting. In fact it's bad for 
 performance.

 I'm using Milan Vasek's (awesome) scatter tools to scatter small spikes 
 on

 a stick (somewhat like the small spikes on an evergreen frond). Only 
 about

Re: Freeze ICE tree to geometry?

2012-07-10 Thread Leo Quensel
This is one of the features I miss the most.
Baking particle instances to real geometry retaining UVs and Materials.


 Original-Nachricht 
 Datum: Tue, 10 Jul 2012 10:06:54 -0500
 Von: Tim Crowson tim.crow...@magneticdreams.com
 An: softimage@listproc.autodesk.com
 Betreff: Re: Freeze ICE tree to geometry?

 I'm rendering this with Mental Ray. I found a solution that lets me 
 render what I want without having to freeze it to geo. But it would 
 still be nice to know how to do it.
 
 -Tim
 
 On 7/10/2012 12:45 AM, Sandy Sutherland wrote:
  What are you rendering with?
 
  S.
 
  _
  Sandy Sutherland
  Technical Supervisor
  sandy.sutherl...@triggerfish.co.za
  _
 
 
 
 
  
  *From:* softimage-boun...@listproc.autodesk.com 
  [softimage-boun...@listproc.autodesk.com] on behalf of phil harbath 
  [phil.harb...@jamination.com]
  *Sent:* 10 July 2012 07:05
  *To:* softimage@listproc.autodesk.com
  *Subject:* Re: Freeze ICE tree to geometry?
 
  momentum instancer perhaps.
 
  - Original Message -
  *From:* Tim Crowson mailto:tim.crow...@magneticdreams.com
  *To:* softimage@listproc.autodesk.com
  mailto:softimage@listproc.autodesk.com
  *Sent:* Monday, July 09, 2012 6:24 PM
  *Subject:* Freeze ICE tree to geometry?
 
  I'm needing to freeze the results of my non-simulated ICE tree to
  geometry so I can optimize its use in another ICE tree. (wanting
  to scatter something that was built by a scatter to beginwith).
 
  Concerns about geo density not-withstanding, is there a way to
  freeze a non-simulated ICE tree to editable geometry?
 
  -- 
 
  *Tim Crowson
  */Lead CG Artist/
 
  
 
  *Magnetic Dreams Animation Studio, Inc.
  *2525 Lebanon Pike, Building C. Nashville, TN 37214
  *Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
  tim.crow...@magneticdreams.com
 
 
 -- 
 
 
 
   
 


Re: Freeze ICE tree to geometry?

2012-07-10 Thread Chris Marshall
would be very very useful for Shapeways printing!


On 10 July 2012 16:10, Leo Quensel le...@gmx.de wrote:

 This is one of the features I miss the most.
 Baking particle instances to real geometry retaining UVs and Materials.


  Original-Nachricht 
  Datum: Tue, 10 Jul 2012 10:06:54 -0500
  Von: Tim Crowson tim.crow...@magneticdreams.com
  An: softimage@listproc.autodesk.com
  Betreff: Re: Freeze ICE tree to geometry?

  I'm rendering this with Mental Ray. I found a solution that lets me
  render what I want without having to freeze it to geo. But it would
  still be nice to know how to do it.
 
  -Tim
 
  On 7/10/2012 12:45 AM, Sandy Sutherland wrote:
   What are you rendering with?
  
   S.
  
   _
   Sandy Sutherland
   Technical Supervisor
   sandy.sutherl...@triggerfish.co.za
   _
  
  
  
  
  
 
   *From:* softimage-boun...@listproc.autodesk.com
   [softimage-boun...@listproc.autodesk.com] on behalf of phil harbath
   [phil.harb...@jamination.com]
   *Sent:* 10 July 2012 07:05
   *To:* softimage@listproc.autodesk.com
   *Subject:* Re: Freeze ICE tree to geometry?
  
   momentum instancer perhaps.
  
   - Original Message -
   *From:* Tim Crowson mailto:tim.crow...@magneticdreams.com
   *To:* softimage@listproc.autodesk.com
   mailto:softimage@listproc.autodesk.com
   *Sent:* Monday, July 09, 2012 6:24 PM
   *Subject:* Freeze ICE tree to geometry?
  
   I'm needing to freeze the results of my non-simulated ICE tree to
   geometry so I can optimize its use in another ICE tree. (wanting
   to scatter something that was built by a scatter to beginwith).
  
   Concerns about geo density not-withstanding, is there a way to
   freeze a non-simulated ICE tree to editable geometry?
  
   --
  
   *Tim Crowson
   */Lead CG Artist/
  
  
  
   *Magnetic Dreams Animation Studio, Inc.
   *2525 Lebanon Pike, Building C. Nashville, TN 37214
   *Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
   tim.crow...@magneticdreams.com
  
 
  --
 
 
 
 
 




-- 

Chris Marshall
Mint Motion Limited
029 2002 5762
07730 533 115
www.mintmotion.co.uk


Freeze ICE tree to geometry?

2012-07-09 Thread Tim Crowson
Title: Signature

  
  
I'm needing to freeze the results of my non-simulated ICE tree to
geometry so I can optimize its use in another ICE tree. (wanting to
scatter something that was built by a scatter to beginwith).

Concerns about geo density not-withstanding, is there a way to
freeze a non-simulated ICE tree to editable geometry?

-- 
  
  
  

  

  Tim Crowson
  Lead CG
Artist


  

  

  
  Magnetic Dreams Animation
Studio, Inc.
  2525
  Lebanon Pike, Building C. Nashville, TN 37214
  Ph 615.885.6801 | Fax 615.889.4768 |
  www.magneticdreams.com
  tim.crow...@magneticdreams.com
  

  



Re: Freeze ICE tree to geometry?

2012-07-09 Thread phil harbath
Signaturemomentum instancer perhaps.
  - Original Message - 
  From: Tim Crowson 
  To: softimage@listproc.autodesk.com 
  Sent: Monday, July 09, 2012 6:24 PM
  Subject: Freeze ICE tree to geometry?


  I'm needing to freeze the results of my non-simulated ICE tree to geometry so 
I can optimize its use in another ICE tree. (wanting to scatter something that 
was built by a scatter to beginwith).

  Concerns about geo density not-withstanding, is there a way to freeze a 
non-simulated ICE tree to editable geometry?


  -- 
Tim Crowson
Lead CG Artist
   
   

  Magnetic Dreams Animation Studio, Inc.
  2525 Lebanon Pike, Building C. Nashville, TN 37214
  Ph  615.885.6801 | Fax  615.889.4768 | www.magneticdreams.com
  tim.crow...@magneticdreams.com


md_logo.gif

RE: Freeze ICE tree to geometry?

2012-07-09 Thread Sandy Sutherland
What are you rendering with?

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of phil harbath 
[phil.harb...@jamination.com]
Sent: 10 July 2012 07:05
To: softimage@listproc.autodesk.com
Subject: Re: Freeze ICE tree to geometry?

momentum instancer perhaps.
- Original Message -
From: Tim Crowsonmailto:tim.crow...@magneticdreams.com
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Sent: Monday, July 09, 2012 6:24 PM
Subject: Freeze ICE tree to geometry?

I'm needing to freeze the results of my non-simulated ICE tree to geometry so I 
can optimize its use in another ICE tree. (wanting to scatter something that 
was built by a scatter to beginwith).

Concerns about geo density not-withstanding, is there a way to freeze a 
non-simulated ICE tree to editable geometry?

--

Tim Crowson
Lead CG Artist


[cid:973CCD58DD204F96A6151E8CB4528509@jam]


Magnetic Dreams Animation Studio, Inc.
2525 Lebanon Pike, Building C. Nashville, TN 37214
Ph  615.885.6801 | Fax  615.889.4768 | 
www.magneticdreams.comhttp://www.magneticdreams.com
tim.crow...@magneticdreams.commailto:tim.crow...@magneticdreams.com


inline: md_logo.gif