Re: Freeze ICE tree to geometry
Thanks Grahame, I'll have another look. Yes I'm defo freezing the result, so actually speed isn't a major issue, I just wanted to get a few more instances in the result. I have a feeling it might be something to do with the ice tree I'm building my structure with. It's creating a huge block of particles then deleting lots in a sculpting kind of way. I'm wondering if maybe the merging compound is having to build the full block of particles, before the sculpting has happened? That's the only thing I can think. I'll try exporting the result then merge that. I'll report back. Cheers Chris On 14 November 2013 16:53, Grahame Fuller grahame.ful...@autodesk.comwrote: I never tried a lot of instances, but I'm not that surprised. It's using brute-force geometry queries to allow it to work with arbitrary groups. It's been a while since I looked at it so there may be some possible optimizations but it's never going to be fast. You were going to bake it anyway, right? I'm surprised that Guillaume's compound had problems. As I recall it was pretty straightforward. Maybe numerical inaccuracy in with the divisions used to get array indices? If that's the case then there is a workaround -- if the modulo is zero, then round the result of the division instead of getting the floor. gray From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall Sent: Thursday, November 14, 2013 6:59 AM To: softimage@listproc.autodesk.com Subject: Re: Freeze ICE tree to geometry OK I've managed to get this working, though it's really slow. I have a cloud with about 1000 instances of a very simple object, but it's taking about 1 minute to refresh. I've had a play with Guillaume Laforges version, which you mention is faster, but I'm finding that's much less reliable for some unknown reason. Does 1000 instances sound like it should be 'that' slow? The problem I have is I had hoped to apply this to a pointcloud with about 50,000 instances. Thanks On 13 November 2013 23:04, Chris Marshall chrismarshal...@gmail.com mailto:chrismarshal...@gmail.com wrote: Sorry Grahame, hadn't seen that thread. Will try first thing tomorrow. Thanks for the pointer, and the compounds!! Chris On Wednesday, 13 November 2013, Grahame Fuller wrote: Did you try these compounds: http://www.si-community.com/community/viewtopic.php?f=19t=3588 gray From: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall Sent: Wednesday, November 13, 2013 12:35 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Freeze ICE tree to geometry Hi, Just following this thread up. Is there a way of freezing instanced ICE geometry, into a single poly object? I DON'T need it to be live, just want to bake it. Thought this might be doable without plugins. Thanks Chris On 4 November 2013 17:56, Jonny Grew jonny.g...@gmail.commailto: jonny.g...@gmail.commailto:jonny.g...@gmail.com% 3cmailto:jonny.g...@gmail.com wrote: Cheers Andreas - I know about that one and know it works a treat but the studio I'm working at doesn't have it. Have heard about em_topolizer2 too and price wise I might be able to convince them to spend some money but ideally I was looking for something that could do it without having to go through a laborious process of trying to get money spent!! -- Jonny Grew Ltd www.Jonnygrew.comhttp://www.Jonnygrew.comhttp://www.Jonnygrew.com http://vimeo.com/jonnygrew/showreel2013 07855 212722 Jonny Grew Limited is registered in England and Wales. Company number:07735521 VAT number: 122713057 This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Jonny Grew Ltd. If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone. Please contact the sender if you believe you have received this email in error. On 4 November 2013 17:52, Vincent Langer m...@vincentlanger.commailto: m...@vincentlanger.commailto:m...@vincentlanger.com% 3cmailto:m...@vincentlanger.com wrote: Or em_topolizer2 - it is awesome!! cheers, Vincent 2013/11/4 Andreas Böinghoff boeingh...@s-farm.demailto: boeingh...@s-farm.demailto:boeingh...@s-farm.de% 3cmailto:boeingh...@s-farm.de Check Momentum - Geometry Tools - Instancer. It creates for you a polygon mesh with all our Instances in it. Its live, but is merged! If your mashes are not to big that could be a way. Andreas On 11/4/2013 6:39 PM, Jonny Grew wrote: Following on from my thread about issues of importing and ICE Cache for my MB feather tools it's been recommended I start another
Re: Freeze ICE tree to geometry
OK I've managed to get this working, though it's really slow. I have a cloud with about 1000 instances of a very simple object, but it's taking about 1 minute to refresh. I've had a play with Guillaume Laforges version, which you mention is faster, but I'm finding that's much less reliable for some unknown reason. Does 1000 instances sound like it should be 'that' slow? The problem I have is I had hoped to apply this to a pointcloud with about 50,000 instances. Thanks On 13 November 2013 23:04, Chris Marshall chrismarshal...@gmail.com wrote: Sorry Grahame, hadn't seen that thread. Will try first thing tomorrow. Thanks for the pointer, and the compounds!! Chris On Wednesday, 13 November 2013, Grahame Fuller wrote: Did you try these compounds: http://www.si-community.com/community/viewtopic.php?f=19t=3588 gray From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall Sent: Wednesday, November 13, 2013 12:35 PM To: softimage@listproc.autodesk.com Subject: Re: Freeze ICE tree to geometry Hi, Just following this thread up. Is there a way of freezing instanced ICE geometry, into a single poly object? I DON'T need it to be live, just want to bake it. Thought this might be doable without plugins. Thanks Chris On 4 November 2013 17:56, Jonny Grew jonny.g...@gmail.commailto: jonny.g...@gmail.com wrote: Cheers Andreas - I know about that one and know it works a treat but the studio I'm working at doesn't have it. Have heard about em_topolizer2 too and price wise I might be able to convince them to spend some money but ideally I was looking for something that could do it without having to go through a laborious process of trying to get money spent!! -- Jonny Grew Ltd www.Jonnygrew.comhttp://www.Jonnygrew.com http://vimeo.com/jonnygrew/showreel2013 07855 212722 Jonny Grew Limited is registered in England and Wales. Company number:07735521 VAT number: 122713057 This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Jonny Grew Ltd. If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone. Please contact the sender if you believe you have received this email in error. On 4 November 2013 17:52, Vincent Langer m...@vincentlanger.commailto: m...@vincentlanger.com wrote: Or em_topolizer2 - it is awesome!! cheers, Vincent 2013/11/4 Andreas Böinghoff boeingh...@s-farm.demailto: boeingh...@s-farm.de Check Momentum - Geometry Tools - Instancer. It creates for you a polygon mesh with all our Instances in it. Its live, but is merged! If your mashes are not to big that could be a way. Andreas On 11/4/2013 6:39 PM, Jonny Grew wrote: Following on from my thread about issues of importing and ICE Cache for my MB feather tools it's been recommended I start another thread to see if anyone can point out a script/tool to convert my instanced geometry (multiple instanced objects) to geometry. - Hopefully this remains live so I can point cache it out for the render scene for submitting to the farm. It seems that PolyMesh Duplicate only allows one instance Taking a look at guillaume's 'create poly mesh from instance shape'. Any more recommendations or pointers out there?! Cheers Jonny -- ANDREAS BÖINGHOFF 3D Artist schönheitsfarm production GmbH Co. KG schönheitsfarm hamburg lippmannstrasse 79 22769 hamburg t +4940 432 91 200tel:%2B4940%20432%2091%20200 f +4940 432 91 222tel:%2B4940%20432%2091%20222 schönheitsfarm düsseldorf steinstraße 11 40212 düsseldorf t +49211 913 701 0tel:%2B49211%20913%20701%200 f +49211 913 701 99tel:%2B49211%20913%20701%2099 schönheitsfarm frankfurt hanauer landstrasse 151-153 60314 frankfurt t +4969 484 484 90tel:%2B4969%20484%20484%2090 w www.s-farm.dehttp://www.s-farm.de/ Geschäftsführung Manfred Brunwey DE 214892548 | Amtsgericht Hamburg HRA 95793 -- Vincent Langer Leonberger Str. 38 71638 Ludwigsburg +49 176 965 177 61tel:%2B49%20176%20965%20177%2061 www.vincentlanger.comhttp://www.vincentlanger.com -- [http://mintmotion.co.uk/img/mint.png] Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.ukhttp://www.mintmotion.co.uk -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk
Re: Freeze ICE tree to geometry
Hi, Just following this thread up. Is there a way of freezing instanced ICE geometry, into a single poly object? I DON'T need it to be live, just want to bake it. Thought this might be doable without plugins. Thanks Chris On 4 November 2013 17:56, Jonny Grew jonny.g...@gmail.com wrote: Cheers Andreas - I know about that one and know it works a treat but the studio I'm working at doesn't have it. Have heard about em_topolizer2 too and price wise I might be able to convince them to spend some money but ideally I was looking for something that could do it without having to go through a laborious process of trying to get money spent!! *-- * *Jonny Grew Ltd * *www.Jonnygrew.com http://www.Jonnygrew.com* *http://vimeo.com/jonnygrew/showreel2013*http://vimeo.com/jonnygrew/showreel2013 *07855 212722* Jonny Grew Limited is registered in England and Wales. Company number:07735521 VAT number: 122713057 This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Jonny Grew Ltd. If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone. Please contact the sender if you believe you have received this email in error. On 4 November 2013 17:52, Vincent Langer m...@vincentlanger.com wrote: Or em_topolizer2 - it is awesome!! cheers, Vincent 2013/11/4 Andreas Böinghoff boeingh...@s-farm.de Check Momentum - Geometry Tools - Instancer. It creates for you a polygon mesh with all our Instances in it. Its live, but is merged! If your mashes are not to big that could be a way. Andreas On 11/4/2013 6:39 PM, Jonny Grew wrote: Following on from my thread about issues of importing and ICE Cache for my MB feather tools it's been recommended I start another thread to see if anyone can point out a script/tool to convert my instanced geometry (multiple instanced objects) to geometry. - Hopefully this remains live so I can point cache it out for the render scene for submitting to the farm. It seems that PolyMesh Duplicate only allows one instance Taking a look at guillaume's 'create poly mesh from instance shape'. Any more recommendations or pointers out there?! Cheers Jonny -- ANDREAS BÖINGHOFF 3D Artist schönheitsfarm production GmbH Co. KG schönheitsfarm hamburg lippmannstrasse 79 22769 hamburg t +4940 432 91 200 f +4940 432 91 222 schönheitsfarm düsseldorf steinstraße 11 40212 düsseldorf t +49211 913 701 0 f +49211 913 701 99 schönheitsfarm frankfurt hanauer landstrasse 151-153 60314 frankfurt t +4969 484 484 90 w www.s-farm.de Geschäftsführung Manfred Brunwey DE 214892548 | Amtsgericht Hamburg HRA 95793 -- Vincent Langer Leonberger Str. 38 71638 Ludwigsburg +49 176 965 177 61 www.vincentlanger.com -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk
Re: Freeze ICE tree to geometry
Hi Guys Quick question. We are having a lot of issues in after effects (which I don’t know – I can get it to work in Nuke but I don’t have the time to redo all of their comps) where we are getting a lot of pixilation on the final AE render. Currently using H264 max quality, streaming off which has always worked well in the past. This is AE6. I have checked the image sequences and they are great. Anyone have a suggested codec / setting which is not prone to this. As this is a student render its at half HD i.e. 1280 x 720 not not the best of resolutions to begin with. Kind regards Angus From: Chris Marshall chrismarshal...@gmail.commailto:chrismarshal...@gmail.com Reply-To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Date: Wednesday 13 November 2013 at 7:35 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Freeze ICE tree to geometry Hi, Just following this thread up. Is there a way of freezing instanced ICE geometry, into a single poly object? I DON'T need it to be live, just want to bake it. Thought this might be doable without plugins. Thanks Chris On 4 November 2013 17:56, Jonny Grew jonny.g...@gmail.commailto:jonny.g...@gmail.com wrote: Cheers Andreas - I know about that one and know it works a treat but the studio I'm working at doesn't have it. Have heard about em_topolizer2 too and price wise I might be able to convince them to spend some money but ideally I was looking for something that could do it without having to go through a laborious process of trying to get money spent!! -- Jonny Grew Ltd www.Jonnygrew.comhttp://www.Jonnygrew.com http://vimeo.com/jonnygrew/showreel2013 07855 212722 Jonny Grew Limited is registered in England and Wales. Company number:07735521 VAT number: 122713057 This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Jonny Grew Ltd. If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone. Please contact the sender if you believe you have received this email in error. On 4 November 2013 17:52, Vincent Langer m...@vincentlanger.commailto:m...@vincentlanger.com wrote: Or em_topolizer2 - it is awesome!! cheers, Vincent 2013/11/4 Andreas Böinghoff boeingh...@s-farm.demailto:boeingh...@s-farm.de Check Momentum - Geometry Tools - Instancer. It creates for you a polygon mesh with all our Instances in it. Its live, but is merged! If your mashes are not to big that could be a way. Andreas On 11/4/2013 6:39 PM, Jonny Grew wrote: Following on from my thread about issues of importing and ICE Cache for my MB feather tools it's been recommended I start another thread to see if anyone can point out a script/tool to convert my instanced geometry (multiple instanced objects) to geometry. - Hopefully this remains live so I can point cache it out for the render scene for submitting to the farm. It seems that PolyMesh Duplicate only allows one instance Taking a look at guillaume's 'create poly mesh from instance shape'. Any more recommendations or pointers out there?! Cheers Jonny -- ANDREAS BÖINGHOFF 3D Artist schönheitsfarm production GmbH Co. KG schönheitsfarm hamburg lippmannstrasse 79 22769 hamburg t +4940 432 91 200tel:%2B4940%20432%2091%20200 f +4940 432 91 222tel:%2B4940%20432%2091%20222 schönheitsfarm düsseldorf steinstraße 11 40212 düsseldorf t +49211 913 701 0tel:%2B49211%20913%20701%200 f +49211 913 701 99tel:%2B49211%20913%20701%2099 schönheitsfarm frankfurt hanauer landstrasse 151-153 60314 frankfurt t +4969 484 484 90tel:%2B4969%20484%20484%2090 w www.s-farm.dehttp://www.s-farm.de/ Geschäftsführung Manfred Brunwey DE 214892548 | Amtsgericht Hamburg HRA 95793 -- Vincent Langer Leonberger Str. 38 71638 Ludwigsburg +49 176 965 177 61tel:%2B49%20176%20965%20177%2061 www.vincentlanger.comhttp://www.vincentlanger.com -- [http://mintmotion.co.uk/img/mint.png] Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.ukhttp://www.mintmotion.co.uk table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission
Re: Freeze ICE tree to geometry
Sorry Grahame, hadn't seen that thread. Will try first thing tomorrow. Thanks for the pointer, and the compounds!! Chris On Wednesday, 13 November 2013, Grahame Fuller wrote: Did you try these compounds: http://www.si-community.com/community/viewtopic.php?f=19t=3588 gray From: softimage-boun...@listproc.autodesk.com javascript:; [mailto: softimage-boun...@listproc.autodesk.com javascript:;] On Behalf Of Chris Marshall Sent: Wednesday, November 13, 2013 12:35 PM To: softimage@listproc.autodesk.com javascript:; Subject: Re: Freeze ICE tree to geometry Hi, Just following this thread up. Is there a way of freezing instanced ICE geometry, into a single poly object? I DON'T need it to be live, just want to bake it. Thought this might be doable without plugins. Thanks Chris On 4 November 2013 17:56, Jonny Grew jonny.g...@gmail.com javascript:; mailto:jonny.g...@gmail.com javascript:; wrote: Cheers Andreas - I know about that one and know it works a treat but the studio I'm working at doesn't have it. Have heard about em_topolizer2 too and price wise I might be able to convince them to spend some money but ideally I was looking for something that could do it without having to go through a laborious process of trying to get money spent!! -- Jonny Grew Ltd www.Jonnygrew.comhttp://www.Jonnygrew.com http://vimeo.com/jonnygrew/showreel2013 07855 212722 Jonny Grew Limited is registered in England and Wales. Company number:07735521 VAT number: 122713057 This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Jonny Grew Ltd. If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone. Please contact the sender if you believe you have received this email in error. On 4 November 2013 17:52, Vincent Langer m...@vincentlanger.comjavascript:; mailto:m...@vincentlanger.com javascript:; wrote: Or em_topolizer2 - it is awesome!! cheers, Vincent 2013/11/4 Andreas Böinghoff boeingh...@s-farm.de javascript:;mailto: boeingh...@s-farm.de javascript:; Check Momentum - Geometry Tools - Instancer. It creates for you a polygon mesh with all our Instances in it. Its live, but is merged! If your mashes are not to big that could be a way. Andreas On 11/4/2013 6:39 PM, Jonny Grew wrote: Following on from my thread about issues of importing and ICE Cache for my MB feather tools it's been recommended I start another thread to see if anyone can point out a script/tool to convert my instanced geometry (multiple instanced objects) to geometry. - Hopefully this remains live so I can point cache it out for the render scene for submitting to the farm. It seems that PolyMesh Duplicate only allows one instance Taking a look at guillaume's 'create poly mesh from instance shape'. Any more recommendations or pointers out there?! Cheers Jonny -- ANDREAS BÖINGHOFF 3D Artist schönheitsfarm production GmbH Co. KG schönheitsfarm hamburg lippmannstrasse 79 22769 hamburg t +4940 432 91 200tel:%2B4940%20432%2091%20200 f +4940 432 91 222tel:%2B4940%20432%2091%20222 schönheitsfarm düsseldorf steinstraße 11 40212 düsseldorf t +49211 913 701 0tel:%2B49211%20913%20701%200 f +49211 913 701 99tel:%2B49211%20913%20701%2099 schönheitsfarm frankfurt hanauer landstrasse 151-153 60314 frankfurt t +4969 484 484 90tel:%2B4969%20484%20484%2090 w www.s-farm.dehttp://www.s-farm.de/ Geschäftsführung Manfred Brunwey DE 214892548 | Amtsgericht Hamburg HRA 95793 -- Vincent Langer Leonberger Str. 38 71638 Ludwigsburg +49 176 965 177 61tel:%2B49%20176%20965%20177%2061 www.vincentlanger.comhttp://www.vincentlanger.com -- [http://mintmotion.co.uk/img/mint.png] Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.ukhttp://www.mintmotion.co.uk -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk
Freeze ICE tree to geometry
Following on from my thread about issues of importing and ICE Cache for my MB feather tools it's been recommended I start another thread to see if anyone can point out a script/tool to convert my instanced geometry (multiple instanced objects) to geometry. - Hopefully this remains live so I can point cache it out for the render scene for submitting to the farm. It seems that PolyMesh Duplicate only allows one instance Taking a look at guillaume's 'create poly mesh from instance shape'. Any more recommendations or pointers out there?! Cheers Jonny
Re: Freeze ICE tree to geometry
Check Momentum - Geometry Tools - Instancer. It creates for you a polygon mesh with all our Instances in it. Its live, but is merged! If your mashes are not to big that could be a way. Andreas On 11/4/2013 6:39 PM, Jonny Grew wrote: Following on from my thread about issues of importing and ICE Cache for my MB feather tools it's been recommended I start another thread to see if anyone can point out a script/tool to convert my instanced geometry (multiple instanced objects) to geometry. - Hopefully this remains live so I can point cache it out for the render scene for submitting to the farm. It seems that PolyMesh Duplicate only allows one instance Taking a look at guillaume's 'create poly mesh from instance shape'. Any more recommendations or pointers out there?! Cheers Jonny -- ANDREAS BÖINGHOFF 3D Artist schönheitsfarm production GmbH Co. KG schönheitsfarm hamburg lippmannstrasse 79 22769 hamburg t +4940 432 91 200 f +4940 432 91 222 schönheitsfarm düsseldorf steinstraße 11 40212 düsseldorf t +49211 913 701 0 f +49211 913 701 99 schönheitsfarm frankfurt hanauer landstrasse 151-153 60314 frankfurt t +4969 484 484 90 w www.s-farm.de http://www.s-farm.de/ Geschäftsführung Manfred Brunwey DE 214892548 | Amtsgericht Hamburg HRA 95793
Re: Freeze ICE tree to geometry
Or em_topolizer2 - it is awesome!! cheers, Vincent 2013/11/4 Andreas Böinghoff boeingh...@s-farm.de Check Momentum - Geometry Tools - Instancer. It creates for you a polygon mesh with all our Instances in it. Its live, but is merged! If your mashes are not to big that could be a way. Andreas On 11/4/2013 6:39 PM, Jonny Grew wrote: Following on from my thread about issues of importing and ICE Cache for my MB feather tools it's been recommended I start another thread to see if anyone can point out a script/tool to convert my instanced geometry (multiple instanced objects) to geometry. - Hopefully this remains live so I can point cache it out for the render scene for submitting to the farm. It seems that PolyMesh Duplicate only allows one instance Taking a look at guillaume's 'create poly mesh from instance shape'. Any more recommendations or pointers out there?! Cheers Jonny -- ANDREAS BÖINGHOFF 3D Artist schönheitsfarm production GmbH Co. KG schönheitsfarm hamburg lippmannstrasse 79 22769 hamburg t +4940 432 91 200 f +4940 432 91 222 schönheitsfarm düsseldorf steinstraße 11 40212 düsseldorf t +49211 913 701 0 f +49211 913 701 99 schönheitsfarm frankfurt hanauer landstrasse 151-153 60314 frankfurt t +4969 484 484 90 w www.s-farm.de Geschäftsführung Manfred Brunwey DE 214892548 | Amtsgericht Hamburg HRA 95793 -- Vincent Langer Leonberger Str. 38 71638 Ludwigsburg +49 176 965 177 61 www.vincentlanger.com
Re: Freeze ICE tree to geometry
Cheers Andreas - I know about that one and know it works a treat but the studio I'm working at doesn't have it. Have heard about em_topolizer2 too and price wise I might be able to convince them to spend some money but ideally I was looking for something that could do it without having to go through a laborious process of trying to get money spent!! *-- * *Jonny Grew Ltd * *www.Jonnygrew.com http://www.Jonnygrew.com* *http://vimeo.com/jonnygrew/showreel2013*http://vimeo.com/jonnygrew/showreel2013 *07855 212722* Jonny Grew Limited is registered in England and Wales. Company number:07735521 VAT number: 122713057 This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Jonny Grew Ltd. If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone. Please contact the sender if you believe you have received this email in error. On 4 November 2013 17:52, Vincent Langer m...@vincentlanger.com wrote: Or em_topolizer2 - it is awesome!! cheers, Vincent 2013/11/4 Andreas Böinghoff boeingh...@s-farm.de Check Momentum - Geometry Tools - Instancer. It creates for you a polygon mesh with all our Instances in it. Its live, but is merged! If your mashes are not to big that could be a way. Andreas On 11/4/2013 6:39 PM, Jonny Grew wrote: Following on from my thread about issues of importing and ICE Cache for my MB feather tools it's been recommended I start another thread to see if anyone can point out a script/tool to convert my instanced geometry (multiple instanced objects) to geometry. - Hopefully this remains live so I can point cache it out for the render scene for submitting to the farm. It seems that PolyMesh Duplicate only allows one instance Taking a look at guillaume's 'create poly mesh from instance shape'. Any more recommendations or pointers out there?! Cheers Jonny -- ANDREAS BÖINGHOFF 3D Artist schönheitsfarm production GmbH Co. KG schönheitsfarm hamburg lippmannstrasse 79 22769 hamburg t +4940 432 91 200 f +4940 432 91 222 schönheitsfarm düsseldorf steinstraße 11 40212 düsseldorf t +49211 913 701 0 f +49211 913 701 99 schönheitsfarm frankfurt hanauer landstrasse 151-153 60314 frankfurt t +4969 484 484 90 w www.s-farm.de Geschäftsführung Manfred Brunwey DE 214892548 | Amtsgericht Hamburg HRA 95793 -- Vincent Langer Leonberger Str. 38 71638 Ludwigsburg +49 176 965 177 61 www.vincentlanger.com
Re: Freeze ICE tree to geometry?
This is a pretty late reply to a closed topic, but I just ran into this problem and found that soft has a built in alternative to this. http://softimage.wiki.softimage.com/xsidocs/ikine_kinematics2_ControllingObjectTransformationswithParticles.htm Hope it helps someone G On 2012/07/13 07:42 PM, Grahame Fuller wrote: Glad to hear. I was an interesting exercise, and kinda fun too. gray -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Fabricio Chamon Sent: Friday, July 13, 2012 12:27 PM To: softimage@listproc.autodesk.com Subject: Re: Freeze ICE tree to geometry? yes, that was it! The randomize value by range (set to 0 - 1) was returning -1. So a clamp solved the issue. Nice you already put this inside your compound. thanks Grahame, this compound is super! - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2195 / Virus Database: 2437/5130 - Release Date: 07/13/12
Re: Freeze ICE tree to geometry?
yes, that was it! The randomize value by range (set to 0 - 1) was returning -1. So a clamp solved the issue. Nice you already put this inside your compound. thanks Grahame, this compound is super!
Re: Freeze ICE tree to geometry?
Yes, my compound doesn't support groups as I explained in the video. This is because ICE can't deal with separate meshes from a group. About the sample scene, as explain in the video, to match the original point cloud you must use the same ID (in a compound that I don't remember the name :) ). Again, I never test seriously this compound so it is maybe buggy. But anyone can improve it and share it. On Thu, Jul 12, 2012 at 4:29 AM, Leo Quensel le...@gmx.de wrote: Well it kinda works if you plug in each instance master manually - it does not support groups however, which I totally need. I have over a hundred instance masters in my case which would make the problem of plugging them up one by one rather cumbersome. Even though it can possibly be scripted it would make the ICEtree interaction ultra slow. Furthermore, the demo scene does not copy the instances exactly ebut randomly distributes them it seems - the point cloud and the mesh do not match, while I need an exact match from the point cloud to the generated mesh, preserving UVs aswell as Material information. Another possibility is scripting this using the point cloud information to distribute duplicated meshes, which is pretty easy indeed. This is however ULTRA slow - it took almost 90 seconds to distribute 50 copies of my instance masters (simple grids). I need to distribute 12., so this is no solution either (the Duplicate function is really, really slow in Soft). The best solution so far? Bring the pointcloud and instance masters over to Maya and do the duplication there :( Original-Nachricht Datum: Wed, 11 Jul 2012 13:55:37 -0700 Von: Steven Caron car...@gmail.com An: softimage@listproc.autodesk.com Betreff: Re: Freeze ICE tree to geometry? im confused... when i used it i had issue with particle clouds with many different instance shapes and if i deleted particles. maybe you updated it? regardless ciaran's looks like it works and if that doesn't i know a user can employ the same technique used by crowdfx to get a polymesh per instance shape. On Wed, Jul 11, 2012 at 1:51 PM, Guillaume Laforge guillaume.laforge...@gmail.com wrote: No, it supports multi-instance masters, unless my memory is really bugged ;) But I doubt as I remember supporting more than one shape was the interesting thing in building this compound. Cheers, Guillaume Laforge On Wed, Jul 11, 2012 at 8:23 PM, Steven Caron car...@gmail.com wrote: yes, but it was already linked :) leo's issue with this compound was that it worked with only one instance master. On Wed, Jul 11, 2012 at 11:01 AM, Marc-Andre Carbonneau marc-andre.carbonn...@ubisoft.com wrote: Is that what y’all looking for? http://www.si-community.com/community/viewtopic.php?f=15t=1579 ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron *Sent:* 11 juillet 2012 13:45 *To:* softimage@listproc.autodesk.com *Subject:* Re: Freeze ICE tree to geometry? ** ** its there, its just not a single click. ** ** also implementing it through ICE means you have to implement the logic too... thats actually the hard part in my opinion. at least if you try to do it with pure ICE workflow. if you want a run once script that can be done quite easy and i think has been done many times over. which leads me to another question/point... do you want animation on the objects too? cause that changes some things... ** ** s ** ** On Wed, Jul 11, 2012 at 8:43 AM, Tim Crowson tim.crow...@magneticdreams.com wrote: Exactly. That's the problem I'd like to find a solution for. Obviously, I don't want to go converting 40 bazillion ICE polygons to real polygons. But a few thousand, sure. Modo's replicators, while not in the same league as ICE in terms of power, make it very easy to convert those instances to geo by merely 'freezing.' Of course, Softimage lacks any native function for converting instances to independant geo, so I guess it's a related obstacle. Still, with ICE modeling, seems like the tech is there to allow this kind of conversion somewhere inside Soft. -Tim On 7/11/2012 10:23 AM, Leo Quensel wrote: Still it remains a pointcloud and not geometry which leaves you with the same limits as before. ** ** Original-Nachricht Datum: Wed, 11 Jul 2012 15:13:08 + Von: Sandy Sutherland sandy.sutherl...@triggerfish.co.za sandy.sutherl...@triggerfish.co.za An: softimage@listproc.autodesk.com softimage@listproc.autodesk.com softimage@listproc.autodesk.com softimage@listproc.autodesk.com Betreff: RE: Freeze ICE tree
Re: Freeze ICE tree to geometry?
It does work in creating the actual topology yes. Thank you for that. For the material transfer I think there is a limitation in that you cannot access material data in ICE unless it has been set by ICE (At least I couldn't do it). Therefore you probably have to deploy an ICETree to each instance master setting the materialID and use that back in the created mesh to reassign the materials. I think this is a good exercise for writing a first C++ plugin for me and see how far I can get ;) Original-Nachricht Datum: Thu, 12 Jul 2012 10:53:03 +0100 Von: Ciaran Moloney moloney.cia...@gmail.com An: softimage@listproc.autodesk.com Betreff: Re: Freeze ICE tree to geometry? Did Grahame's or my compound work for you? I'd say his would be your best bet since the point of mine was to allow attribute transfer onto the final mesh, which adds some overhead for sure. Ciaran On Thu, Jul 12, 2012 at 9:29 AM, Leo Quensel le...@gmx.de wrote: Well it kinda works if you plug in each instance master manually - it does not support groups however, which I totally need. I have over a hundred instance masters in my case which would make the problem of plugging them up one by one rather cumbersome. Even though it can possibly be scripted it would make the ICEtree interaction ultra slow. Furthermore, the demo scene does not copy the instances exactly but randomly distributes them it seems - the point cloud and the mesh do not match, while I need an exact match from the point cloud to the generated mesh, preserving UVs aswell as Material information. Another possibility is scripting this using the point cloud information to distribute duplicated meshes, which is pretty easy indeed. This is however ULTRA slow - it took almost 90 seconds to distribute 50 copies of my instance masters (simple grids). I need to distribute 12., so this is no solution either (the Duplicate function is really, really slow in Soft). The best solution so far? Bring the pointcloud and instance masters over to Maya and do the duplication there :( Original-Nachricht Datum: Wed, 11 Jul 2012 13:55:37 -0700 Von: Steven Caron car...@gmail.com An: softimage@listproc.autodesk.com Betreff: Re: Freeze ICE tree to geometry? im confused... when i used it i had issue with particle clouds with many different instance shapes and if i deleted particles. maybe you updated it? regardless ciaran's looks like it works and if that doesn't i know a user can employ the same technique used by crowdfx to get a polymesh per instance shape. On Wed, Jul 11, 2012 at 1:51 PM, Guillaume Laforge guillaume.laforge...@gmail.com wrote: No, it supports multi-instance masters, unless my memory is really bugged ;) But I doubt as I remember supporting more than one shape was the interesting thing in building this compound. Cheers, Guillaume Laforge On Wed, Jul 11, 2012 at 8:23 PM, Steven Caron car...@gmail.com wrote: yes, but it was already linked :) leo's issue with this compound was that it worked with only one instance master. On Wed, Jul 11, 2012 at 11:01 AM, Marc-Andre Carbonneau marc-andre.carbonn...@ubisoft.com wrote: Is that what y’all looking for? http://www.si-community.com/community/viewtopic.php?f=15t=1579 ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron *Sent:* 11 juillet 2012 13:45 *To:* softimage@listproc.autodesk.com *Subject:* Re: Freeze ICE tree to geometry? ** ** its there, its just not a single click. ** ** also implementing it through ICE means you have to implement the logic too... thats actually the hard part in my opinion. at least if you try to do it with pure ICE workflow. if you want a run once script that can be done quite easy and i think has been done many times over. which leads me to another question/point... do you want animation on the objects too? cause that changes some things... ** ** s ** ** On Wed, Jul 11, 2012 at 8:43 AM, Tim Crowson tim.crow...@magneticdreams.com wrote: Exactly. That's the problem I'd like to find a solution for. Obviously, I don't want to go converting 40 bazillion ICE polygons to real polygons. But a few thousand, sure. Modo's replicators, while not in the same league as ICE in terms of power, make it very easy to convert those instances to geo by merely 'freezing.' Of course, Softimage lacks any native function for converting instances to independant geo, so I guess it's a related obstacle. Still, with ICE modeling, seems like the tech
Re: Freeze ICE tree to geometry?
Therefore you probably have to deploy an ICETree to each instance master setting the materialID Correct, and as Steven mentioned, this is how materials are propagated in CrowdFX, by applying an ICETree to set materials on the source geometry. The 'Materials ICETrees' are created using a python script, so you can take a look at the code (I'm not in front of Soft so I can't tell in which file it is exactly, but I guess it is in the helper module of the CrowdFX addon). That could help you in writing it in C++ (if you really need to, as calling directly native c++ commands from python is not really slow). Cheers, Guillaume On Thu, Jul 12, 2012 at 8:28 AM, Leo Quensel le...@gmx.de wrote: It does work in creating the actual topology yes. Thank you for that. For the material transfer I think there is a limitation in that you cannot access material data in ICE unless it has been set by ICE (At least I couldn't do it). Therefore you probably have to deploy an ICETree to each instance master setting the materialID and use that back in the created mesh to reassign the materials. I think this is a good exercise for writing a first C++ plugin for me and see how far I can get ;) Original-Nachricht Datum: Thu, 12 Jul 2012 10:53:03 +0100 Von: Ciaran Moloney moloney.cia...@gmail.com An: softimage@listproc.autodesk.com Betreff: Re: Freeze ICE tree to geometry? Did Grahame's or my compound work for you? I'd say his would be your best bet since the point of mine was to allow attribute transfer onto the final mesh, which adds some overhead for sure. Ciaran On Thu, Jul 12, 2012 at 9:29 AM, Leo Quensel le...@gmx.de wrote: Well it kinda works if you plug in each instance master manually - it does not support groups however, which I totally need. I have over a hundred instance masters in my case which would make the problem of plugging them up one by one rather cumbersome. Even though it can possibly be scripted it would make the ICEtree interaction ultra slow. Furthermore, the demo scene does not copy the instances exactly but randomly distributes them it seems - the point cloud and the mesh do not match, while I need an exact match from the point cloud to the generated mesh, preserving UVs aswell as Material information. Another possibility is scripting this using the point cloud information to distribute duplicated meshes, which is pretty easy indeed. This is however ULTRA slow - it took almost 90 seconds to distribute 50 copies of my instance masters (simple grids). I need to distribute 12., so this is no solution either (the Duplicate function is really, really slow in Soft). The best solution so far? Bring the pointcloud and instance masters over to Maya and do the duplication there :( Original-Nachricht Datum: Wed, 11 Jul 2012 13:55:37 -0700 Von: Steven Caron car...@gmail.com An: softimage@listproc.autodesk.com Betreff: Re: Freeze ICE tree to geometry? im confused... when i used it i had issue with particle clouds with many different instance shapes and if i deleted particles. maybe you updated it? regardless ciaran's looks like it works and if that doesn't i know a user can employ the same technique used by crowdfx to get a polymesh per instance shape. On Wed, Jul 11, 2012 at 1:51 PM, Guillaume Laforge guillaume.laforge...@gmail.com wrote: No, it supports multi-instance masters, unless my memory is really bugged ;) But I doubt as I remember supporting more than one shape was the interesting thing in building this compound. Cheers, Guillaume Laforge On Wed, Jul 11, 2012 at 8:23 PM, Steven Caron car...@gmail.com wrote: yes, but it was already linked :) leo's issue with this compound was that it worked with only one instance master. On Wed, Jul 11, 2012 at 11:01 AM, Marc-Andre Carbonneau marc-andre.carbonn...@ubisoft.com wrote: Is that what y’all looking for? http://www.si-community.com/community/viewtopic.php?f=15t=1579 ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron *Sent:* 11 juillet 2012 13:45 *To:* softimage@listproc.autodesk.com *Subject:* Re: Freeze ICE tree to geometry? ** ** its there, its just not a single click. ** ** also implementing it through ICE means you have to implement the logic too... thats actually the hard part in my opinion. at least if you try to do it with pure ICE workflow. if you want a run once script that can be done quite easy and i think has been done many times over. which leads me
RE: Freeze ICE tree to geometry?
Check whether those are out-of-range shape IDs. The Instance Shape node can be set to clamp or wrap around, but my compound does neither. gray -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Fabricio Chamon Sent: Thursday, July 12, 2012 05:27 PM To: softimage@listproc.autodesk.com Subject: Re: Freeze ICE tree to geometry? thanks for the compounds Grahame! I've made a quick test here, but for some reason it skips some instances...screenshot attached. (SI 2013) attachment: winmail.dat
RE: Freeze ICE tree to geometry?
Well, I think Fabricio found out what happens. I'm always careful to set my range, and I forgot that Instance Shape had those built-in options that I guess many people rely on. Thanks, gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ciaran Moloney Sent: Thursday, July 12, 2012 06:05 PM To: softimage@listproc.autodesk.com Subject: Re: Freeze ICE tree to geometry? Sorry, it's been too long since I worked on that compound at that so I can only second guess myself. The answer is yes! On Thu, Jul 12, 2012 at 8:26 PM, Grahame Fuller grahame.ful...@autodesk.commailto:grahame.ful...@autodesk.com wrote: Ciaran, did you find issues with that, or were you just being cautious? attachment: winmail.dat
Re: Freeze ICE tree to geometry?
I can, and I do eventually, but I don't have any control over the subcomponents in that frozen system. I can't model on top of it, extract anything, or tweak anything. It's literally a locked pointcloud with inaccessible geo in it. Or is it? Is there some way of accessing the raw geo inside it that I have overlooked? -Tim On 7/11/2012 9:39 AM, Ciaran Moloney wrote: Can't you just freeze the first scatter system? It should keep all the particle attributes as they were. Or, drop an empty simulation region into it, so the scatter system will only ever be evaluated once instead of every frame. Ciaran On Wed, Jul 11, 2012 at 3:29 PM, Tim Crowson tim.crow...@magneticdreams.com mailto:tim.crow...@magneticdreams.com wrote: It's actually nothing very interesting. In fact it's bad for performance. I'm using Milan Vasek's (awesome) scatter tools to scatter small spikes on a stick (somewhat like the small spikes on an evergreen frond). Only about 100-150 of them. Then I parent the resulting pointcloud to the emitter geo (the stick) and use that as the instance source for a second scatter system. This gives me the control I want for both scatter systems. However, if I manually model the equivalent of the first scatter system, and use that as the instance source for the second system instead of another Scatter, performance is far better. Which stands to reason. Would someone smart kindly make an L-system in ICE? :) -Tim C. On 7/11/2012 8:11 AM, Mihail Djurev wrote: Hello SI list! Tim, could you share with us how you achieved that? Mihail On 10.7.2012 г. 18:06 ч., Tim Crowson wrote: I'm rendering this with Mental Ray. I found a solution that lets me render what I want without having to freeze it to geo. But it would still be nice to know how to do it. -Tim On 7/10/2012 12:45 AM, Sandy Sutherland wrote: What are you rendering with? S. _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za mailto:sandy.sutherl...@triggerfish.co.za _ *From:* softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com] on behalf of phil harbath [phil.harb...@jamination.com mailto:phil.harb...@jamination.com] *Sent:* 10 July 2012 07:05 *To:* softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com *Subject:* Re: Freeze ICE tree to geometry? momentum instancer perhaps. - Original Message - *From:* Tim Crowson mailto:tim.crow...@magneticdreams.com *To:* softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com *Sent:* Monday, July 09, 2012 6:24 PM *Subject:* Freeze ICE tree to geometry? I'm needing to freeze the results of my non-simulated ICE tree to geometry so I can optimize its use in another ICE tree. (wanting to scatter something that was built by a scatter to beginwith). Concerns about geo density not-withstanding, is there a way to freeze a non-simulated ICE tree to editable geometry? -- *Tim Crowson */Lead CG Artist/ *Magnetic Dreams Animation Studio, Inc. *2525 Lebanon Pike, Building C. Nashville, TN 37214 *Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com http://www.magneticdreams.com tim.crow...@magneticdreams.com mailto:tim.crow...@magneticdreams.com -- -- -- - Ciaran --
Re: Freeze ICE tree to geometry?
Exactly. That's the problem I'd like to find a solution for. Obviously, I don't want to go converting 40 bazillion ICE polygons to real polygons. But a few thousand, sure. Modo's replicators, while not in the same league as ICE in terms of power, make it very easy to convert those instances to geo by merely 'freezing.' Of course, Softimage lacks any native function for converting instances to independant geo, so I guess it's a related obstacle. Still, with ICE modeling, seems like the tech is there to allow this kind of conversion somewhere inside Soft. -Tim On 7/11/2012 10:23 AM, Leo Quensel wrote: Still it remains a pointcloud and not geometry which leaves you with the same limits as before. Original-Nachricht Datum: Wed, 11 Jul 2012 15:13:08 + Von: Sandy Sutherlandsandy.sutherl...@triggerfish.co.za An: softimage@listproc.autodesk.comsoftimage@listproc.autodesk.com Betreff: RE: Freeze ICE tree to geometry? If you freeze the pointcloud - you can easily add an ice tree to it and for e.g. just change the instance shape to another using that new ice tree - the system is very powerful that way, the new ice tree just builds upon the data frozen into the point cloud. S. _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za _ From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Tim Crowson [tim.crow...@magneticdreams.com] Sent: 11 July 2012 16:50 To: softimage@listproc.autodesk.com Subject: Re: Freeze ICE tree to geometry? I can, and I do eventually, but I don't have any control over the subcomponents in that frozen system. I can't model on top of it, extract anything, or tweak anything. It's literally a locked pointcloud with inaccessible geo in it. Or is it? Is there some way of accessing the raw geo inside it that I have overlooked? -Tim On 7/11/2012 9:39 AM, Ciaran Moloney wrote: Can't you just freeze the first scatter system? It should keep all the particle attributes as they were. Or, drop an empty simulation region into it, so the scatter system will only ever be evaluated once instead of every frame. Ciaran On Wed, Jul 11, 2012 at 3:29 PM, Tim Crowson tim.crow...@magneticdreams.commailto:tim.crow...@magneticdreams.com wrote: It's actually nothing very interesting. In fact it's bad for performance. I'm using Milan Vasek's (awesome) scatter tools to scatter small spikes on a stick (somewhat like the small spikes on an evergreen frond). Only about 100-150 of them. Then I parent the resulting pointcloud to the emitter geo (the stick) and use that as the instance source for a second scatter system. This gives me the control I want for both scatter systems. However, if I manually model the equivalent of the first scatter system, and use that as the instance source for the second system instead of another Scatter, performance is far better. Which stands to reason. Would someone smart kindly make an L-system in ICE? :) -Tim C. On 7/11/2012 8:11 AM, Mihail Djurev wrote: Hello SI list! Tim, could you share with us how you achieved that? Mihail On 10.7.2012 г. 18:06 ч., Tim Crowson wrote: I'm rendering this with Mental Ray. I found a solution that lets me render what I want without having to freeze it to geo. But it would still be nice to know how to do it. -Tim On 7/10/2012 12:45 AM, Sandy Sutherland wrote: What are you rendering with? S. _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za _ From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] on behalf of phil harbath [phil.harb...@jamination.commailto:phil.harb...@jamination.com] Sent: 10 July 2012 07:05 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Freeze ICE tree to geometry? momentum instancer perhaps. - Original Message - From: Tim Crowsonmailto:tim.crow...@magneticdreams.com To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Sent: Monday, July 09, 2012 6:24 PM Subject: Freeze ICE tree to geometry? I'm needing to freeze the results of my non-simulated ICE tree to geometry so I can optimize its use in another ICE tree. (wanting to scatter something that was built by a scatter to beginwith). Concerns about geo density not-withstanding, is there a way to freeze a non-simulated ICE tree to editable geometry? -- Tim Crowson Lead CG Artist Magnetic Dreams Animation Studio, Inc. 2525 Lebanon Pike, Building C. Nashville, TN 37214 Ph 615.885.6801 | Fax 615.889.4768 | www.magneticdreams.comhttp://www.magneticdreams.com tim.crow...@magneticdreams.commailto:tim.crow
Re: Freeze ICE tree to geometry?
yes, but it was already linked :) leo's issue with this compound was that it worked with only one instance master. On Wed, Jul 11, 2012 at 11:01 AM, Marc-Andre Carbonneau marc-andre.carbonn...@ubisoft.com wrote: Is that what y’all looking for? http://www.si-community.com/community/viewtopic.php?f=15t=1579 ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron *Sent:* 11 juillet 2012 13:45 *To:* softimage@listproc.autodesk.com *Subject:* Re: Freeze ICE tree to geometry? ** ** its there, its just not a single click. ** ** also implementing it through ICE means you have to implement the logic too... thats actually the hard part in my opinion. at least if you try to do it with pure ICE workflow. if you want a run once script that can be done quite easy and i think has been done many times over. which leads me to another question/point... do you want animation on the objects too? cause that changes some things... ** ** s ** ** On Wed, Jul 11, 2012 at 8:43 AM, Tim Crowson tim.crow...@magneticdreams.com wrote: Exactly. That's the problem I'd like to find a solution for. Obviously, I don't want to go converting 40 bazillion ICE polygons to real polygons. But a few thousand, sure. Modo's replicators, while not in the same league as ICE in terms of power, make it very easy to convert those instances to geo by merely 'freezing.' Of course, Softimage lacks any native function for converting instances to independant geo, so I guess it's a related obstacle. Still, with ICE modeling, seems like the tech is there to allow this kind of conversion somewhere inside Soft. -Tim On 7/11/2012 10:23 AM, Leo Quensel wrote: Still it remains a pointcloud and not geometry which leaves you with the same limits as before. ** ** Original-Nachricht Datum: Wed, 11 Jul 2012 15:13:08 + Von: Sandy Sutherland sandy.sutherl...@triggerfish.co.za sandy.sutherl...@triggerfish.co.za An: softimage@listproc.autodesk.com softimage@listproc.autodesk.com softimage@listproc.autodesk.com softimage@listproc.autodesk.com Betreff: RE: Freeze ICE tree to geometry? If you freeze the pointcloud - you can easily add an ice tree to it and for e.g. just change the instance shape to another using that new ice tree - the system is very powerful that way, the new ice tree just builds upon the data frozen into the point cloud. ** ** S. ** ** _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za _ ** ** ** ** ** ** ** ** From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Tim Crowson [tim.crow...@magneticdreams.com] Sent: 11 July 2012 16:50 To: softimage@listproc.autodesk.com Subject: Re: Freeze ICE tree to geometry? ** ** I can, and I do eventually, but I don't have any control over the subcomponents in that frozen system. I can't model on top of it, extract anything, or tweak anything. It's literally a locked pointcloud with inaccessible geo in it. ** ** Or is it? Is there some way of accessing the raw geo inside it that I have overlooked? ** ** -Tim ** ** ** ** ** ** On 7/11/2012 9:39 AM, Ciaran Moloney wrote: Can't you just freeze the first scatter system? It should keep all the particle attributes as they were. Or, drop an empty simulation region into it, so the scatter system will only ever be evaluated once instead of every frame. ** ** ** ** Ciaran ** ** On Wed, Jul 11, 2012 at 3:29 PM, Tim Crowson tim.crow...@magneticdreams.commailto:tim.crow...@magneticdreams.com tim.crow...@magneticdreams.com wrote: It's actually nothing very interesting. In fact it's bad for performance. I'm using Milan Vasek's (awesome) scatter tools to scatter small spikes on a stick (somewhat like the small spikes on an evergreen frond). Only about 100-150 of them. Then I parent the resulting pointcloud to the emitter geo (the stick) and use that as the instance source for a second scatter system. This gives me the control I want for both scatter systems. However, if I manually model the equivalent of the first scatter system, and use that as the instance source for the second system instead of another Scatter, performance is far better. Which stands to reason. ** ** Would someone smart kindly make an L-system in ICE? :) ** ** -Tim C. ** ** ** ** ** ** ** ** ** ** On 7/11/2012 8:11 AM, Mihail Djurev wrote: Hello SI list! ** ** Tim, could you share with us how
Re: Freeze ICE tree to geometry?
No, it supports multi-instance masters, unless my memory is really bugged ;) But I doubt as I remember supporting more than one shape was the interesting thing in building this compound. Cheers, Guillaume Laforge On Wed, Jul 11, 2012 at 8:23 PM, Steven Caron car...@gmail.com wrote: yes, but it was already linked :) leo's issue with this compound was that it worked with only one instance master. On Wed, Jul 11, 2012 at 11:01 AM, Marc-Andre Carbonneau marc-andre.carbonn...@ubisoft.com wrote: Is that what y’all looking for? http://www.si-community.com/community/viewtopic.php?f=15t=1579 ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron *Sent:* 11 juillet 2012 13:45 *To:* softimage@listproc.autodesk.com *Subject:* Re: Freeze ICE tree to geometry? ** ** its there, its just not a single click. ** ** also implementing it through ICE means you have to implement the logic too... thats actually the hard part in my opinion. at least if you try to do it with pure ICE workflow. if you want a run once script that can be done quite easy and i think has been done many times over. which leads me to another question/point... do you want animation on the objects too? cause that changes some things... ** ** s ** ** On Wed, Jul 11, 2012 at 8:43 AM, Tim Crowson tim.crow...@magneticdreams.com wrote: Exactly. That's the problem I'd like to find a solution for. Obviously, I don't want to go converting 40 bazillion ICE polygons to real polygons. But a few thousand, sure. Modo's replicators, while not in the same league as ICE in terms of power, make it very easy to convert those instances to geo by merely 'freezing.' Of course, Softimage lacks any native function for converting instances to independant geo, so I guess it's a related obstacle. Still, with ICE modeling, seems like the tech is there to allow this kind of conversion somewhere inside Soft. -Tim On 7/11/2012 10:23 AM, Leo Quensel wrote: Still it remains a pointcloud and not geometry which leaves you with the same limits as before. ** ** Original-Nachricht Datum: Wed, 11 Jul 2012 15:13:08 + Von: Sandy Sutherland sandy.sutherl...@triggerfish.co.za sandy.sutherl...@triggerfish.co.za An: softimage@listproc.autodesk.com softimage@listproc.autodesk.com softimage@listproc.autodesk.com softimage@listproc.autodesk.com Betreff: RE: Freeze ICE tree to geometry? If you freeze the pointcloud - you can easily add an ice tree to it and for e.g. just change the instance shape to another using that new ice tree - the system is very powerful that way, the new ice tree just builds upon the data frozen into the point cloud. ** ** S. ** ** _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za _ ** ** ** ** ** ** ** ** From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Tim Crowson [tim.crow...@magneticdreams.com] Sent: 11 July 2012 16:50 To: softimage@listproc.autodesk.com Subject: Re: Freeze ICE tree to geometry? ** ** I can, and I do eventually, but I don't have any control over the subcomponents in that frozen system. I can't model on top of it, extract anything, or tweak anything. It's literally a locked pointcloud with inaccessible geo in it. ** ** Or is it? Is there some way of accessing the raw geo inside it that I have overlooked? ** ** -Tim ** ** ** ** ** ** On 7/11/2012 9:39 AM, Ciaran Moloney wrote: Can't you just freeze the first scatter system? It should keep all the particle attributes as they were. Or, drop an empty simulation region into it, so the scatter system will only ever be evaluated once instead of every frame. ** ** ** ** Ciaran ** ** On Wed, Jul 11, 2012 at 3:29 PM, Tim Crowson tim.crow...@magneticdreams.commailto:tim.crow...@magneticdreams.com tim.crow...@magneticdreams.com wrote: It's actually nothing very interesting. In fact it's bad for performance. I'm using Milan Vasek's (awesome) scatter tools to scatter small spikes on a stick (somewhat like the small spikes on an evergreen frond). Only about 100-150 of them. Then I parent the resulting pointcloud to the emitter geo (the stick) and use that as the instance source for a second scatter system. This gives me the control I want for both scatter systems. However, if I manually model the equivalent of the first scatter system, and use that as the instance source for the second system instead of another Scatter
Re: Freeze ICE tree to geometry?
im confused... when i used it i had issue with particle clouds with many different instance shapes and if i deleted particles. maybe you updated it? regardless ciaran's looks like it works and if that doesn't i know a user can employ the same technique used by crowdfx to get a polymesh per instance shape. On Wed, Jul 11, 2012 at 1:51 PM, Guillaume Laforge guillaume.laforge...@gmail.com wrote: No, it supports multi-instance masters, unless my memory is really bugged ;) But I doubt as I remember supporting more than one shape was the interesting thing in building this compound. Cheers, Guillaume Laforge On Wed, Jul 11, 2012 at 8:23 PM, Steven Caron car...@gmail.com wrote: yes, but it was already linked :) leo's issue with this compound was that it worked with only one instance master. On Wed, Jul 11, 2012 at 11:01 AM, Marc-Andre Carbonneau marc-andre.carbonn...@ubisoft.com wrote: Is that what y’all looking for? http://www.si-community.com/community/viewtopic.php?f=15t=1579 ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron *Sent:* 11 juillet 2012 13:45 *To:* softimage@listproc.autodesk.com *Subject:* Re: Freeze ICE tree to geometry? ** ** its there, its just not a single click. ** ** also implementing it through ICE means you have to implement the logic too... thats actually the hard part in my opinion. at least if you try to do it with pure ICE workflow. if you want a run once script that can be done quite easy and i think has been done many times over. which leads me to another question/point... do you want animation on the objects too? cause that changes some things... ** ** s ** ** On Wed, Jul 11, 2012 at 8:43 AM, Tim Crowson tim.crow...@magneticdreams.com wrote: Exactly. That's the problem I'd like to find a solution for. Obviously, I don't want to go converting 40 bazillion ICE polygons to real polygons. But a few thousand, sure. Modo's replicators, while not in the same league as ICE in terms of power, make it very easy to convert those instances to geo by merely 'freezing.' Of course, Softimage lacks any native function for converting instances to independant geo, so I guess it's a related obstacle. Still, with ICE modeling, seems like the tech is there to allow this kind of conversion somewhere inside Soft. -Tim On 7/11/2012 10:23 AM, Leo Quensel wrote: Still it remains a pointcloud and not geometry which leaves you with the same limits as before. ** ** Original-Nachricht Datum: Wed, 11 Jul 2012 15:13:08 + Von: Sandy Sutherland sandy.sutherl...@triggerfish.co.za sandy.sutherl...@triggerfish.co.za An: softimage@listproc.autodesk.com softimage@listproc.autodesk.com softimage@listproc.autodesk.com softimage@listproc.autodesk.com Betreff: RE: Freeze ICE tree to geometry? If you freeze the pointcloud - you can easily add an ice tree to it and for e.g. just change the instance shape to another using that new ice tree - the system is very powerful that way, the new ice tree just builds upon the data frozen into the point cloud. ** ** S. ** ** _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za _ ** ** ** ** ** ** ** ** From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Tim Crowson [tim.crow...@magneticdreams.com] Sent: 11 July 2012 16:50 To: softimage@listproc.autodesk.com Subject: Re: Freeze ICE tree to geometry? ** ** I can, and I do eventually, but I don't have any control over the subcomponents in that frozen system. I can't model on top of it, extract anything, or tweak anything. It's literally a locked pointcloud with inaccessible geo in it. ** ** Or is it? Is there some way of accessing the raw geo inside it that I have overlooked? ** ** -Tim ** ** ** ** ** ** On 7/11/2012 9:39 AM, Ciaran Moloney wrote: Can't you just freeze the first scatter system? It should keep all the particle attributes as they were. Or, drop an empty simulation region into it, so the scatter system will only ever be evaluated once instead of every frame. ** ** ** ** Ciaran ** ** On Wed, Jul 11, 2012 at 3:29 PM, Tim Crowson tim.crow...@magneticdreams.commailto:tim.crow...@magneticdreams.com tim.crow...@magneticdreams.com wrote: It's actually nothing very interesting. In fact it's bad for performance. I'm using Milan Vasek's (awesome) scatter tools to scatter small spikes on a stick (somewhat like the small spikes on an evergreen frond). Only about
Re: Freeze ICE tree to geometry?
This is one of the features I miss the most. Baking particle instances to real geometry retaining UVs and Materials. Original-Nachricht Datum: Tue, 10 Jul 2012 10:06:54 -0500 Von: Tim Crowson tim.crow...@magneticdreams.com An: softimage@listproc.autodesk.com Betreff: Re: Freeze ICE tree to geometry? I'm rendering this with Mental Ray. I found a solution that lets me render what I want without having to freeze it to geo. But it would still be nice to know how to do it. -Tim On 7/10/2012 12:45 AM, Sandy Sutherland wrote: What are you rendering with? S. _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za _ *From:* softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of phil harbath [phil.harb...@jamination.com] *Sent:* 10 July 2012 07:05 *To:* softimage@listproc.autodesk.com *Subject:* Re: Freeze ICE tree to geometry? momentum instancer perhaps. - Original Message - *From:* Tim Crowson mailto:tim.crow...@magneticdreams.com *To:* softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com *Sent:* Monday, July 09, 2012 6:24 PM *Subject:* Freeze ICE tree to geometry? I'm needing to freeze the results of my non-simulated ICE tree to geometry so I can optimize its use in another ICE tree. (wanting to scatter something that was built by a scatter to beginwith). Concerns about geo density not-withstanding, is there a way to freeze a non-simulated ICE tree to editable geometry? -- *Tim Crowson */Lead CG Artist/ *Magnetic Dreams Animation Studio, Inc. *2525 Lebanon Pike, Building C. Nashville, TN 37214 *Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com tim.crow...@magneticdreams.com --
Re: Freeze ICE tree to geometry?
would be very very useful for Shapeways printing! On 10 July 2012 16:10, Leo Quensel le...@gmx.de wrote: This is one of the features I miss the most. Baking particle instances to real geometry retaining UVs and Materials. Original-Nachricht Datum: Tue, 10 Jul 2012 10:06:54 -0500 Von: Tim Crowson tim.crow...@magneticdreams.com An: softimage@listproc.autodesk.com Betreff: Re: Freeze ICE tree to geometry? I'm rendering this with Mental Ray. I found a solution that lets me render what I want without having to freeze it to geo. But it would still be nice to know how to do it. -Tim On 7/10/2012 12:45 AM, Sandy Sutherland wrote: What are you rendering with? S. _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za _ *From:* softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of phil harbath [phil.harb...@jamination.com] *Sent:* 10 July 2012 07:05 *To:* softimage@listproc.autodesk.com *Subject:* Re: Freeze ICE tree to geometry? momentum instancer perhaps. - Original Message - *From:* Tim Crowson mailto:tim.crow...@magneticdreams.com *To:* softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com *Sent:* Monday, July 09, 2012 6:24 PM *Subject:* Freeze ICE tree to geometry? I'm needing to freeze the results of my non-simulated ICE tree to geometry so I can optimize its use in another ICE tree. (wanting to scatter something that was built by a scatter to beginwith). Concerns about geo density not-withstanding, is there a way to freeze a non-simulated ICE tree to editable geometry? -- *Tim Crowson */Lead CG Artist/ *Magnetic Dreams Animation Studio, Inc. *2525 Lebanon Pike, Building C. Nashville, TN 37214 *Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com tim.crow...@magneticdreams.com -- -- Chris Marshall Mint Motion Limited 029 2002 5762 07730 533 115 www.mintmotion.co.uk
Freeze ICE tree to geometry?
Title: Signature I'm needing to freeze the results of my non-simulated ICE tree to geometry so I can optimize its use in another ICE tree. (wanting to scatter something that was built by a scatter to beginwith). Concerns about geo density not-withstanding, is there a way to freeze a non-simulated ICE tree to editable geometry? -- Tim Crowson Lead CG Artist Magnetic Dreams Animation Studio, Inc. 2525 Lebanon Pike, Building C. Nashville, TN 37214 Ph 615.885.6801 | Fax 615.889.4768 | www.magneticdreams.com tim.crow...@magneticdreams.com
Re: Freeze ICE tree to geometry?
Signaturemomentum instancer perhaps. - Original Message - From: Tim Crowson To: softimage@listproc.autodesk.com Sent: Monday, July 09, 2012 6:24 PM Subject: Freeze ICE tree to geometry? I'm needing to freeze the results of my non-simulated ICE tree to geometry so I can optimize its use in another ICE tree. (wanting to scatter something that was built by a scatter to beginwith). Concerns about geo density not-withstanding, is there a way to freeze a non-simulated ICE tree to editable geometry? -- Tim Crowson Lead CG Artist Magnetic Dreams Animation Studio, Inc. 2525 Lebanon Pike, Building C. Nashville, TN 37214 Ph 615.885.6801 | Fax 615.889.4768 | www.magneticdreams.com tim.crow...@magneticdreams.com md_logo.gif
RE: Freeze ICE tree to geometry?
What are you rendering with? S. _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za _ From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of phil harbath [phil.harb...@jamination.com] Sent: 10 July 2012 07:05 To: softimage@listproc.autodesk.com Subject: Re: Freeze ICE tree to geometry? momentum instancer perhaps. - Original Message - From: Tim Crowsonmailto:tim.crow...@magneticdreams.com To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Sent: Monday, July 09, 2012 6:24 PM Subject: Freeze ICE tree to geometry? I'm needing to freeze the results of my non-simulated ICE tree to geometry so I can optimize its use in another ICE tree. (wanting to scatter something that was built by a scatter to beginwith). Concerns about geo density not-withstanding, is there a way to freeze a non-simulated ICE tree to editable geometry? -- Tim Crowson Lead CG Artist [cid:973CCD58DD204F96A6151E8CB4528509@jam] Magnetic Dreams Animation Studio, Inc. 2525 Lebanon Pike, Building C. Nashville, TN 37214 Ph 615.885.6801 | Fax 615.889.4768 | www.magneticdreams.comhttp://www.magneticdreams.com tim.crow...@magneticdreams.commailto:tim.crow...@magneticdreams.com inline: md_logo.gif