Re: Maya realtime viewport
I've always found Maya's animation playback to be faster than Softimage's. On 12/03/2013, at 4:25 AM, Marc-Andre Carbonneau marc-andre.carbonn...@ubisoft.com wrote: Very nice but how’s the animation playback? ;) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy Sent: 11 mars 2013 13:13 To: softimage@listproc.autodesk.com Subject: Maya realtime viewport http://www.youtube.com/watch?v=L5fOwSmSaW8feature=youtu.be Now that IS what I call High Quality Viewport… ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli
Re: Maya realtime viewport
Well... that is something I cannot say it's better in Softimage. 2013/3/31 Simon Pickard m...@simonpickard.com I've always found Maya's animation playback to be faster than Softimage's. On 12/03/2013, at 4:25 AM, Marc-Andre Carbonneau marc-andre.carbonn...@ubisoft.com wrote: Very nice but how’s the animation playback? ;) *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage- boun...@listproc.autodesk.com] *On Behalf Of *Szabolcs Matefy *Sent:* 11 mars 2013 13:13 *To:* softimage@listproc.autodesk.com *Subject:* Maya realtime viewport ** ** http://www.youtube.com/watch?v=L5fOwSmSaW8feature=youtu.be Now that IS what I call High Quality Viewport… ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli --
RE: Maya realtime viewport
You are right, however, I expect some placeholder shader for the unsupported material. It'd be nice, so whenever it meets an unsupported surface shader, the phong shader would come in. It's simple enough, I think. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ciaran Moloney Sent: Wednesday, March 13, 2013 5:08 PM To: softimage@listproc.autodesk.com Subject: Re: Maya realtime viewport But, the HQV can support any renderer not just MRay, provided there are shaders available. I don't see how they could reasonably be expected to have out of the box support for 3rd party shaders that don't come bundled with the package... On Wed, Mar 13, 2013 at 12:36 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: HQV supporting only mray.. that limits a lot of people from using it right from start as a LOT of them moved as far as ossible from MRay.. fact..
RE: Maya realtime viewport
That video is quite impressive, however when I work, I'd need rather immediate response to my changes to shader, texture, whatever. I want to look the model in different angle in realtime. That is what Maya offers, and what Max offers too. At this moment HQV is a bit choppy, I have to flip the normal map green channel in the FXtree, because there is no checkbox, I can't adjust strength of normal map, however it's quite important, and if I want to use other than mental ray, it's dead. The OpenGL and the DirectX viewports are mediocre as well, slow as hell, and only Dx9 is supported. Dx11 is supported in maya with their SAP, oops Extension Pack. And, if I want to retopo a model in Softimage, snapping is hell slow when the model exceeds 1.5 million polygons...selecting a polyisland with such a model is a short coffe break...So where is the glory of Gigacore? Where is the super responsive viewport? So, guys at Softimage, please update the viewport! (it's now my number 1 request, as a game artist) Cheers Szabolcs -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ahmidou Lyazidi Sent: Wednesday, March 13, 2013 12:17 AM To: softimage@listproc.autodesk.com Subject: Re: Maya realtime viewport I just found an old post of you explaining the problems, that's a shame the CDH and sequencers are not rock solid, as well as we don't have a modern viewport. Particulary when the supposed dominant SI market is videogames in Japan... --- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos 2013/3/13 Matt Lind ml...@carbinestudios.com: Sureif it worked. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ahmidou Lyazidi Sent: Tuesday, March 12, 2013 3:51 PM To: softimage@listproc.autodesk.com Subject: Re: Maya realtime viewport Couldn't you use the graphic sequencer ton intergrate you own DirectX engine? Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos 2013/3/13 Matt Lind ml...@carbinestudios.com: We'd prefer a true DX11. Our project tried to use DirectX from the beginning as our principal engineer was the co-inventor of HLSL and DirectX and wrote our engine to use DirectX heavily. But DirectX viewport proved to be too unstable and incomplete in Softimage. So we had to move everything to the OpenGL viewport and wrapped our HLSL code inside of OpenGL shaders. While it's functional, it's not ideal as we cannot provide a true WYSIWYG workflow as lighting and some other calculations cannot be ported 1:1. We still want to move to DirectX, but with all our content built up using the OpenGL shaders, it would take a rock solid DirectX 11 implementation with a bug-free migration path to do so. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Tuesday, March 12, 2013 1:32 PM To: softimage@listproc.autodesk.com Subject: Re: Maya realtime viewport On Tue, Mar 12, 2013 at 4:16 PM, Steven Caron car...@gmail.com wrote: Unlike Maya 2012, softimage already supports DirectX, but I get what you're saying. just needs to be updated to support dx11 right? and someone to make the shaders or at least make them available? hmmm,.. unfortunately, a new DirectX 10 viewport would need to be created first. Softimage only support DirectX 9, which is a totally different API. However, silver lining: the DX11 features should be available in OpenGL 4.3 as ARB extensions
Re: Maya realtime viewport
well not only for game artist... after all viewport is our main window into application and work and 100% of time you are in viewport. that should say enough. if window is all foggy.. then no matter what great stuff you have behind it it is of smaller use when you can;t properly use it :) a bit away but close enough to explain I guess. point is that there shouldn;t even be a need to discuss importance of viewport and everything it does or doesn't offer. and as Szabolcs metnioned.. HQV supporting only mray.. that limits a lot of people from using it right from start as a LOT of them moved as far as ossible from MRay.. fact.. On Wed, Mar 13, 2013 at 12:15 PM, Szabolcs Matefy szabol...@crytek.comwrote: That video is quite impressive, however when I work, I'd need rather immediate response to my changes to shader, texture, whatever. I want to look the model in different angle in realtime. That is what Maya offers, and what Max offers too. At this moment HQV is a bit choppy, I have to flip the normal map green channel in the FXtree, because there is no checkbox, I can't adjust strength of normal map, however it's quite important, and if I want to use other than mental ray, it's dead. The OpenGL and the DirectX viewports are mediocre as well, slow as hell, and only Dx9 is supported. Dx11 is supported in maya with their SAP, oops Extension Pack. And, if I want to retopo a model in Softimage, snapping is hell slow when the model exceeds 1.5 million polygons...selecting a polyisland with such a model is a short coffe break...So where is the glory of Gigacore? Where is the super responsive viewport? So, guys at Softimage, please update the viewport! (it's now my number 1 request, as a game artist) Cheers Szabolcs -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ahmidou Lyazidi Sent: Wednesday, March 13, 2013 12:17 AM To: softimage@listproc.autodesk.com Subject: Re: Maya realtime viewport I just found an old post of you explaining the problems, that's a shame the CDH and sequencers are not rock solid, as well as we don't have a modern viewport. Particulary when the supposed dominant SI market is videogames in Japan... --- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos 2013/3/13 Matt Lind ml...@carbinestudios.com: Sureif it worked. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ahmidou Lyazidi Sent: Tuesday, March 12, 2013 3:51 PM To: softimage@listproc.autodesk.com Subject: Re: Maya realtime viewport Couldn't you use the graphic sequencer ton intergrate you own DirectX engine? Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos 2013/3/13 Matt Lind ml...@carbinestudios.com: We'd prefer a true DX11. Our project tried to use DirectX from the beginning as our principal engineer was the co-inventor of HLSL and DirectX and wrote our engine to use DirectX heavily. But DirectX viewport proved to be too unstable and incomplete in Softimage. So we had to move everything to the OpenGL viewport and wrapped our HLSL code inside of OpenGL shaders. While it's functional, it's not ideal as we cannot provide a true WYSIWYG workflow as lighting and some other calculations cannot be ported 1:1. We still want to move to DirectX, but with all our content built up using the OpenGL shaders, it would take a rock solid DirectX 11 implementation with a bug-free migration path to do so. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Tuesday, March 12, 2013 1:32 PM To: softimage@listproc.autodesk.com Subject: Re: Maya realtime viewport On Tue, Mar 12, 2013 at 4:16 PM, Steven Caron car...@gmail.com wrote: Unlike Maya 2012, softimage already supports DirectX, but I get what you're saying. just needs to be updated to support dx11 right? and someone to make the shaders or at least make them available? hmmm,.. unfortunately, a new DirectX 10 viewport would need to be created first. Softimage only support DirectX 9, which is a totally different API. However, silver lining: the DX11 features should be available in OpenGL 4.3 as ARB extensions
RE: Maya realtime viewport
Just a side comment, my colleague next to me is working with max. He just start every scene with a basic light setup, shadows on, AO on, soft lighting, etc, and has a good approximation what's going on. Unfortunately I can't do that. Hopefully, the next release will have improvement, and the next after the next will have more. But it's really sad to see where Maya and max evolved...and took over Softimage From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mirko Jankovic Sent: Wednesday, March 13, 2013 1:36 PM To: softimage@listproc.autodesk.com Subject: Re: Maya realtime viewport well not only for game artist... after all viewport is our main window into application and work and 100% of time you are in viewport. that should say enough. if window is all foggy.. then no matter what great stuff you have behind it it is of smaller use when you can;t properly use it :) a bit away but close enough to explain I guess. point is that there shouldn;t even be a need to discuss importance of viewport and everything it does or doesn't offer. and as Szabolcs metnioned.. HQV supporting only mray.. that limits a lot of people from using it right from start as a LOT of them moved as far as ossible from MRay.. fact.. On Wed, Mar 13, 2013 at 12:15 PM, Szabolcs Matefy szabol...@crytek.com wrote: That video is quite impressive, however when I work, I'd need rather immediate response to my changes to shader, texture, whatever. I want to look the model in different angle in realtime. That is what Maya offers, and what Max offers too. At this moment HQV is a bit choppy, I have to flip the normal map green channel in the FXtree, because there is no checkbox, I can't adjust strength of normal map, however it's quite important, and if I want to use other than mental ray, it's dead. The OpenGL and the DirectX viewports are mediocre as well, slow as hell, and only Dx9 is supported. Dx11 is supported in maya with their SAP, oops Extension Pack. And, if I want to retopo a model in Softimage, snapping is hell slow when the model exceeds 1.5 million polygons...selecting a polyisland with such a model is a short coffe break...So where is the glory of Gigacore? Where is the super responsive viewport? So, guys at Softimage, please update the viewport! (it's now my number 1 request, as a game artist) Cheers Szabolcs -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ahmidou Lyazidi Sent: Wednesday, March 13, 2013 12:17 AM To: softimage@listproc.autodesk.com Subject: Re: Maya realtime viewport I just found an old post of you explaining the problems, that's a shame the CDH and sequencers are not rock solid, as well as we don't have a modern viewport. Particulary when the supposed dominant SI market is videogames in Japan... --- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos 2013/3/13 Matt Lind ml...@carbinestudios.com: Sureif it worked. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ahmidou Lyazidi Sent: Tuesday, March 12, 2013 3:51 PM To: softimage@listproc.autodesk.com Subject: Re: Maya realtime viewport Couldn't you use the graphic sequencer ton intergrate you own DirectX engine? Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos 2013/3/13 Matt Lind ml...@carbinestudios.com: We'd prefer a true DX11. Our project tried to use DirectX from the beginning as our principal engineer was the co-inventor of HLSL and DirectX and wrote our engine to use DirectX heavily. But DirectX viewport proved to be too unstable and incomplete in Softimage. So we had to move everything to the OpenGL viewport and wrapped our HLSL code inside of OpenGL shaders. While it's functional, it's not ideal as we cannot provide a true WYSIWYG workflow as lighting and some other calculations cannot be ported 1:1. We still want to move to DirectX, but with all our content built up using the OpenGL shaders, it would take a rock solid DirectX 11 implementation with a bug-free migration path to do so. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Tuesday, March 12, 2013 1:32 PM To: softimage@listproc.autodesk.com Subject: Re: Maya realtime viewport On Tue, Mar 12, 2013 at 4:16 PM, Steven Caron car...@gmail.com wrote: Unlike Maya 2012, softimage already supports DirectX, but I get what you're saying. just needs to be updated to support dx11 right? and someone to make the shaders or at least make them available? hmmm,.. unfortunately, a new DirectX 10 viewport would need to be created first. Softimage only support DirectX 9, which is a totally different API
Re: Maya realtime viewport
But, the HQV can support any renderer not just MRay, provided there are shaders available. I don't see how they could reasonably be expected to have out of the box support for 3rd party shaders that don't come bundled with the package... On Wed, Mar 13, 2013 at 12:36 PM, Mirko Jankovic mirkoj.anima...@gmail.comwrote: HQV supporting only mray.. that limits a lot of people from using it right from start as a LOT of them moved as far as ossible from MRay.. fact..
RE: Maya realtime viewport
You mean that issue is present in Maya 2014? Or it's SI2014? What I wanted to point out that once glorious Gigacore and superb viewport in Softimage is now mediocre. Our HQV is nothing close to what I see on these videos. As a game artist, it's quite important to me to preview the assets I am creating. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ben Beckett Sent: Monday, March 11, 2013 7:36 PM To: softimage@listproc.autodesk.com Subject: Re: Maya realtime viewport thats nice but: Why don't you now in 2014 sort your render layers out so we can remove objects. or spank the Muppet that created the the system at mental ray! On 11 March 2013 18:13, Szabolcs Matefy szabol...@crytek.com wrote: http://www.youtube.com/watch?v=X6vnCotQ5Yw TheExtension pack with Dx11 for Maya again (of course) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy Sent: Monday, March 11, 2013 6:49 PM To: softimage@listproc.autodesk.com Subject: RE: Maya realtime viewport Actually if it can display realtime tessellation, and a complex shader, I do not think that animation playback is crappy...I think, I start to understand, why game developers turn to maya...And it doesn't matter how much I love modeling in Softimage, the once glorious viewport is now mediocre... From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Marc-Andre Carbonneau Sent: Monday, March 11, 2013 6:26 PM To: softimage@listproc.autodesk.com Subject: RE: Maya realtime viewport Very nice but how's the animation playback? ;) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy Sent: 11 mars 2013 13:13 To: softimage@listproc.autodesk.com Subject: Maya realtime viewport http://www.youtube.com/watch?v=L5fOwSmSaW8feature=youtu.be Now that IS what I call High Quality Viewport... ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli
Re: Maya realtime viewport
Our High Quality Viewport in its current state is complete and utter trash. I've attempted to use it a few times, but it's so incredibly slow that it's unusable. I just wanted anti-aliasing and trees to show alpha-mapped leaves. HQV does give me those options, but the performance is so bad it's impossible to work with. Whereas in Maya viewport 2.0 or whatever it's called is really fast. I hope the new team has worked on this. I don't need my viewport to look and perform like a game, but some basic features with reasonable performance can't be too much to ask. On Tue, Mar 12, 2013 at 9:05 AM, Szabolcs Matefy szabol...@crytek.comwrote: What I wanted to point out that once glorious Gigacore and superb viewport in Softimage is now mediocre. Our HQV is nothing close to what I see on these videos. As a game artist, it’s quite important to me to preview the assets I am creating.
Re: Maya realtime viewport
+1 Last time I wanted to see a transparency alpha map with a different diffuse map, it wasn't possible. Unless I buid an extra OGL real time shader... I'd like to add that I have a quadro fx 4000, and I have never compared with other software, but with around 500 000 particles it can become quite slow. Le 12/03/2013 14:18, Christian Gotzinger a écrit : Our High Quality Viewport in its current state is complete and utter trash. I've attempted to use it a few times, but it's so incredibly slow that it's unusable. I just wanted anti-aliasing and trees to show alpha-mapped leaves. HQV does give me those options, but the performance is so bad it's impossible to work with. Whereas in Maya viewport 2.0 or whatever it's called is really fast. I hope the new team has worked on this. I don't need my viewport to look and perform like a game, but some basic features with reasonable performance can't be too much to ask. On Tue, Mar 12, 2013 at 9:05 AM, Szabolcs Matefy szabol...@crytek.com mailto:szabol...@crytek.com wrote: What I wanted to point out that once glorious Gigacore and superb viewport in Softimage is now mediocre. Our HQV is nothing close to what I see on these videos. As a game artist, it’s quite important to me to preview the assets I am creating.
Re: Maya realtime viewport
I have found the HQV useful ... and so has Jason Stambollian /user860220 https://vimeo.com/groups/ice/videos/60198312 *Greg Punchatz* *Sr. Creative Director* Janimation 214.823.7760 www.janimation.com http://www.janimation.com On 3/12/2013 10:43 AM, olivier jeannel wrote: +1 Last time I wanted to see a transparency alpha map with a different diffuse map, it wasn't possible. Unless I buid an extra OGL real time shader... I'd like to add that I have a quadro fx 4000, and I have never compared with other software, but with around 500 000 particles it can become quite slow. Le 12/03/2013 14:18, Christian Gotzinger a écrit : Our High Quality Viewport in its current state is complete and utter trash. I've attempted to use it a few times, but it's so incredibly slow that it's unusable. I just wanted anti-aliasing and trees to show alpha-mapped leaves. HQV does give me those options, but the performance is so bad it's impossible to work with. Whereas in Maya viewport 2.0 or whatever it's called is really fast. I hope the new team has worked on this. I don't need my viewport to look and perform like a game, but some basic features with reasonable performance can't be too much to ask. On Tue, Mar 12, 2013 at 9:05 AM, Szabolcs Matefy szabol...@crytek.com mailto:szabol...@crytek.com wrote: What I wanted to point out that once glorious Gigacore and superb viewport in Softimage is now mediocre. Our HQV is nothing close to what I see on these videos. As a game artist, it's quite important to me to preview the assets I am creating.
Re: Maya realtime viewport
Very cool clip there. It says that HQV was used to render certain elements, so that doesn't negate my own experiences: good quality but horrible realtime performance. May I ask how and on what content you use HQV? On Tue, Mar 12, 2013 at 5:11 PM, Greg Punchatz g...@janimation.com wrote: I have found the HQV useful ... and so has Jason Stambollianhttp://user860220 https://vimeo.com/groups/ice/videos/60198312
Re: Maya realtime viewport
I used it to create captures for previs, slow to draw a whole scene at first but was pretty fast to capture and scrub. I would like a directx version of the viewport just like maya's, but I am sure that would not make Linux user happy. There was a LOT of moaning on the maya forums about this being windows only. *Greg Punchatz* *Sr. Creative Director* Janimation 214.823.7760 www.janimation.com http://www.janimation.com On 3/12/2013 12:27 PM, Christian Gotzinger wrote: Very cool clip there. It says that HQV was used to render certain elements, so that doesn't negate my own experiences: good quality but horrible realtime performance. May I ask how and on what content you use HQV? On Tue, Mar 12, 2013 at 5:11 PM, Greg Punchatz g...@janimation.com mailto:g...@janimation.com wrote: I have found the HQV useful ... and so has Jason Stambollian http://user860220 https://vimeo.com/groups/ice/videos/60198312
Re: Maya realtime viewport
On Tue, Mar 12, 2013 at 1:42 PM, Greg Punchatz g...@janimation.com wrote: I would like a directx version of the viewport just like maya's, but I am sure that would not make Linux user happy. There was a LOT of moaning on the maya forums about this being windows only. Unlike Maya 2012, softimage already supports DirectX, but I get what you're saying.
Re: Maya realtime viewport
On Tue, Mar 12, 2013 at 4:16 PM, Steven Caron car...@gmail.com wrote: Unlike Maya 2012, softimage already supports DirectX, but I get what you're saying. just needs to be updated to support dx11 right? and someone to make the shaders or at least make them available? hmmm,.. unfortunately, a new DirectX 10 viewport would need to be created first. Softimage only support DirectX 9, which is a totally different API. However, silver lining: the DX11 features should be available in OpenGL 4.3 as ARB extensions
Re: Maya realtime viewport
If you mean you need that quality in the viewport(tesselation,SSS,shadows...) and not because you're making a DX game, then OpenGL 4.x although to 10% slower in some conditions can do exactly the same, it's all about having the shaders to do it. the speed problem in Softimage is that it's compiling al the shader trees on the fly, the more you have, the longer it will be. Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos 2013/3/13 Luc-Eric Rousseau luceri...@gmail.com: On Tue, Mar 12, 2013 at 1:42 PM, Greg Punchatz g...@janimation.com wrote: I would like a directx version of the viewport just like maya's, but I am sure that would not make Linux user happy. There was a LOT of moaning on the maya forums about this being windows only. Unlike Maya 2012, softimage already supports DirectX, but I get what you're saying.
RE: Maya realtime viewport
We'd prefer a true DX11. Our project tried to use DirectX from the beginning as our principal engineer was the co-inventor of HLSL and DirectX and wrote our engine to use DirectX heavily. But DirectX viewport proved to be too unstable and incomplete in Softimage. So we had to move everything to the OpenGL viewport and wrapped our HLSL code inside of OpenGL shaders. While it's functional, it's not ideal as we cannot provide a true WYSIWYG workflow as lighting and some other calculations cannot be ported 1:1. We still want to move to DirectX, but with all our content built up using the OpenGL shaders, it would take a rock solid DirectX 11 implementation with a bug-free migration path to do so. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Tuesday, March 12, 2013 1:32 PM To: softimage@listproc.autodesk.com Subject: Re: Maya realtime viewport On Tue, Mar 12, 2013 at 4:16 PM, Steven Caron car...@gmail.com wrote: Unlike Maya 2012, softimage already supports DirectX, but I get what you're saying. just needs to be updated to support dx11 right? and someone to make the shaders or at least make them available? hmmm,.. unfortunately, a new DirectX 10 viewport would need to be created first. Softimage only support DirectX 9, which is a totally different API. However, silver lining: the DX11 features should be available in OpenGL 4.3 as ARB extensions
Re: Maya realtime viewport
Couldn't you use the graphic sequencer ton intergrate you own DirectX engine? Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos 2013/3/13 Matt Lind ml...@carbinestudios.com: We'd prefer a true DX11. Our project tried to use DirectX from the beginning as our principal engineer was the co-inventor of HLSL and DirectX and wrote our engine to use DirectX heavily. But DirectX viewport proved to be too unstable and incomplete in Softimage. So we had to move everything to the OpenGL viewport and wrapped our HLSL code inside of OpenGL shaders. While it's functional, it's not ideal as we cannot provide a true WYSIWYG workflow as lighting and some other calculations cannot be ported 1:1. We still want to move to DirectX, but with all our content built up using the OpenGL shaders, it would take a rock solid DirectX 11 implementation with a bug-free migration path to do so. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Tuesday, March 12, 2013 1:32 PM To: softimage@listproc.autodesk.com Subject: Re: Maya realtime viewport On Tue, Mar 12, 2013 at 4:16 PM, Steven Caron car...@gmail.com wrote: Unlike Maya 2012, softimage already supports DirectX, but I get what you're saying. just needs to be updated to support dx11 right? and someone to make the shaders or at least make them available? hmmm,.. unfortunately, a new DirectX 10 viewport would need to be created first. Softimage only support DirectX 9, which is a totally different API. However, silver lining: the DX11 features should be available in OpenGL 4.3 as ARB extensions
RE: Maya realtime viewport
Sureif it worked. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ahmidou Lyazidi Sent: Tuesday, March 12, 2013 3:51 PM To: softimage@listproc.autodesk.com Subject: Re: Maya realtime viewport Couldn't you use the graphic sequencer ton intergrate you own DirectX engine? Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos 2013/3/13 Matt Lind ml...@carbinestudios.com: We'd prefer a true DX11. Our project tried to use DirectX from the beginning as our principal engineer was the co-inventor of HLSL and DirectX and wrote our engine to use DirectX heavily. But DirectX viewport proved to be too unstable and incomplete in Softimage. So we had to move everything to the OpenGL viewport and wrapped our HLSL code inside of OpenGL shaders. While it's functional, it's not ideal as we cannot provide a true WYSIWYG workflow as lighting and some other calculations cannot be ported 1:1. We still want to move to DirectX, but with all our content built up using the OpenGL shaders, it would take a rock solid DirectX 11 implementation with a bug-free migration path to do so. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Tuesday, March 12, 2013 1:32 PM To: softimage@listproc.autodesk.com Subject: Re: Maya realtime viewport On Tue, Mar 12, 2013 at 4:16 PM, Steven Caron car...@gmail.com wrote: Unlike Maya 2012, softimage already supports DirectX, but I get what you're saying. just needs to be updated to support dx11 right? and someone to make the shaders or at least make them available? hmmm,.. unfortunately, a new DirectX 10 viewport would need to be created first. Softimage only support DirectX 9, which is a totally different API. However, silver lining: the DX11 features should be available in OpenGL 4.3 as ARB extensions
Re: Maya realtime viewport
I just found an old post of you explaining the problems, that's a shame the CDH and sequencers are not rock solid, as well as we don't have a modern viewport. Particulary when the supposed dominant SI market is videogames in Japan... --- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos 2013/3/13 Matt Lind ml...@carbinestudios.com: Sureif it worked. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ahmidou Lyazidi Sent: Tuesday, March 12, 2013 3:51 PM To: softimage@listproc.autodesk.com Subject: Re: Maya realtime viewport Couldn't you use the graphic sequencer ton intergrate you own DirectX engine? Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos 2013/3/13 Matt Lind ml...@carbinestudios.com: We'd prefer a true DX11. Our project tried to use DirectX from the beginning as our principal engineer was the co-inventor of HLSL and DirectX and wrote our engine to use DirectX heavily. But DirectX viewport proved to be too unstable and incomplete in Softimage. So we had to move everything to the OpenGL viewport and wrapped our HLSL code inside of OpenGL shaders. While it's functional, it's not ideal as we cannot provide a true WYSIWYG workflow as lighting and some other calculations cannot be ported 1:1. We still want to move to DirectX, but with all our content built up using the OpenGL shaders, it would take a rock solid DirectX 11 implementation with a bug-free migration path to do so. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Tuesday, March 12, 2013 1:32 PM To: softimage@listproc.autodesk.com Subject: Re: Maya realtime viewport On Tue, Mar 12, 2013 at 4:16 PM, Steven Caron car...@gmail.com wrote: Unlike Maya 2012, softimage already supports DirectX, but I get what you're saying. just needs to be updated to support dx11 right? and someone to make the shaders or at least make them available? hmmm,.. unfortunately, a new DirectX 10 viewport would need to be created first. Softimage only support DirectX 9, which is a totally different API. However, silver lining: the DX11 features should be available in OpenGL 4.3 as ARB extensions
Maya realtime viewport
http://www.youtube.com/watch?v=L5fOwSmSaW8feature=youtu.be Now that IS what I call High Quality Viewport... ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli
RE: Maya realtime viewport
Very nice but how's the animation playback? ;) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy Sent: 11 mars 2013 13:13 To: softimage@listproc.autodesk.com Subject: Maya realtime viewport http://www.youtube.com/watch?v=L5fOwSmSaW8feature=youtu.be Now that IS what I call High Quality Viewport... ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli
Re: Maya realtime viewport
in the mean time we in Softimage can't even get simple shadows to show correctly I mean cmon... On Mon, Mar 11, 2013 at 6:25 PM, Marc-Andre Carbonneau marc-andre.carbonn...@ubisoft.com wrote: Very nice but how’s the animation playback? ;) ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Szabolcs Matefy *Sent:* 11 mars 2013 13:13 *To:* softimage@listproc.autodesk.com *Subject:* Maya realtime viewport ** ** http://www.youtube.com/watch?v=L5fOwSmSaW8feature=youtu.be ** ** Now that IS what I call High Quality Viewport… ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli
RE: Maya realtime viewport
Actually if it can display realtime tessellation, and a complex shader, I do not think that animation playback is crappy...I think, I start to understand, why game developers turn to maya...And it doesn't matter how much I love modeling in Softimage, the once glorious viewport is now mediocre... From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Marc-Andre Carbonneau Sent: Monday, March 11, 2013 6:26 PM To: softimage@listproc.autodesk.com Subject: RE: Maya realtime viewport Very nice but how's the animation playback? ;) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy Sent: 11 mars 2013 13:13 To: softimage@listproc.autodesk.com Subject: Maya realtime viewport http://www.youtube.com/watch?v=L5fOwSmSaW8feature=youtu.be Now that IS what I call High Quality Viewport... ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli
RE: Maya realtime viewport
http://www.youtube.com/watch?v=X6vnCotQ5Yw TheExtension pack with Dx11 for Maya again (of course) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy Sent: Monday, March 11, 2013 6:49 PM To: softimage@listproc.autodesk.com Subject: RE: Maya realtime viewport Actually if it can display realtime tessellation, and a complex shader, I do not think that animation playback is crappy...I think, I start to understand, why game developers turn to maya...And it doesn't matter how much I love modeling in Softimage, the once glorious viewport is now mediocre... From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Marc-Andre Carbonneau Sent: Monday, March 11, 2013 6:26 PM To: softimage@listproc.autodesk.com Subject: RE: Maya realtime viewport Very nice but how's the animation playback? ;) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy Sent: 11 mars 2013 13:13 To: softimage@listproc.autodesk.com Subject: Maya realtime viewport http://www.youtube.com/watch?v=L5fOwSmSaW8feature=youtu.be Now that IS what I call High Quality Viewport... ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli
Re: Maya realtime viewport
thats nice but: Why don't you now in 2014 sort your render layers out so we can remove objects. or spank the Muppet that created the the system at mental ray! On 11 March 2013 18:13, Szabolcs Matefy szabol...@crytek.com wrote: http://www.youtube.com/watch?v=X6vnCotQ5Yw ** ** TheExtension pack with Dx11 for Maya again (of course) ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Szabolcs Matefy *Sent:* Monday, March 11, 2013 6:49 PM *To:* softimage@listproc.autodesk.com *Subject:* RE: Maya realtime viewport ** ** Actually if it can display realtime tessellation, and a complex shader, I do not think that animation playback is crappy…I think, I start to understand, why game developers turn to maya…And it doesn’t matter how much I love modeling in Softimage, the once glorious viewport is now mediocre…* *** ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Marc-Andre Carbonneau *Sent:* Monday, March 11, 2013 6:26 PM *To:* softimage@listproc.autodesk.com *Subject:* RE: Maya realtime viewport ** ** Very nice but how’s the animation playback? ;) ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Szabolcs Matefy *Sent:* 11 mars 2013 13:13 *To:* softimage@listproc.autodesk.com *Subject:* Maya realtime viewport ** ** http://www.youtube.com/watch?v=L5fOwSmSaW8feature=youtu.be ** ** Now that IS what I call High Quality Viewport… ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli