Re: Maya realtime viewport

2013-03-31 Thread Simon Pickard
I've always found Maya's animation playback to be faster than Softimage's.


On 12/03/2013, at 4:25 AM, Marc-Andre Carbonneau 
marc-andre.carbonn...@ubisoft.com wrote:

 Very nice but how’s the animation playback? ;)
  
  
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy
 Sent: 11 mars 2013 13:13
 To: softimage@listproc.autodesk.com
 Subject: Maya realtime viewport
  
 http://www.youtube.com/watch?v=L5fOwSmSaW8feature=youtu.be
  
 Now that IS what I call High Quality Viewport…
 ___
 This message contains confidential information and is intended only for the 
 individual named. If you are not the named addressee you should not 
 disseminate, distribute or copy this e-mail. Please notify the sender 
 immediately by e-mail if you have received this e-mail by mistake and delete 
 this e-mail from your system. E-mail transmission cannot be guaranteed to be 
 secure or error-free as information could be intercepted, corrupted, lost, 
 destroyed, arrive late or incomplete, or contain viruses. The sender 
 therefore does not accept liability for any errors or omissions in the 
 contents of this message, which arise as a result of e-mail transmission. If 
 verification is required please request a hard-copy version. Crytek GmbH - 
 http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 
 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: 
 Avni Yerli, Cevat Yerli, Faruk Yerli



Re: Maya realtime viewport

2013-03-31 Thread Emilio Hernandez
Well... that is something I cannot say it's better in Softimage.


2013/3/31 Simon Pickard m...@simonpickard.com

 I've always found Maya's animation playback to be faster than Softimage's.


 On 12/03/2013, at 4:25 AM, Marc-Andre Carbonneau 
 marc-andre.carbonn...@ubisoft.com wrote:

 Very nice but how’s the animation playback? ;)


 *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-
 boun...@listproc.autodesk.com] *On Behalf Of *Szabolcs Matefy
 *Sent:* 11 mars 2013 13:13
 *To:* softimage@listproc.autodesk.com
 *Subject:* Maya realtime viewport
 ** **
 http://www.youtube.com/watch?v=L5fOwSmSaW8feature=youtu.be

 Now that IS what I call High Quality Viewport…
 ___
 This message contains confidential information and is intended only for
 the individual named. If you are not the named addressee you should not
 disseminate, distribute or copy this e-mail. Please notify the sender
 immediately by e-mail if you have received this e-mail by mistake and
 delete this e-mail from your system. E-mail transmission cannot be
 guaranteed to be secure or error-free as information could be intercepted,
 corrupted, lost, destroyed, arrive late or incomplete, or contain viruses.
 The sender therefore does not accept liability for any errors or omissions
 in the contents of this message, which arise as a result of e-mail
 transmission. If verification is required please request a hard-copy
 version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322
 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.:
 DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli





--


RE: Maya realtime viewport

2013-03-14 Thread Szabolcs Matefy
You are right, however, I expect some placeholder shader for the
unsupported material. It'd be nice, so whenever it meets an unsupported
surface shader, the phong shader would come in. It's simple enough, I
think.

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ciaran
Moloney
Sent: Wednesday, March 13, 2013 5:08 PM
To: softimage@listproc.autodesk.com
Subject: Re: Maya realtime viewport

 

But, the HQV can support any renderer not just MRay, provided there are
shaders available. I don't see how they could reasonably be expected to
have out of the box support for 3rd party shaders that don't come
bundled with the package...

On Wed, Mar 13, 2013 at 12:36 PM, Mirko Jankovic
mirkoj.anima...@gmail.com wrote:

HQV supporting only mray.. that limits a lot of people from using it
right from start as a LOT of them moved as far as ossible from MRay..
fact..



RE: Maya realtime viewport

2013-03-13 Thread Szabolcs Matefy
That video is quite impressive, however when I work, I'd need rather
immediate response to my changes to shader, texture, whatever. I want to
look the model in different angle in realtime. That is what Maya offers,
and what Max offers too. At this moment HQV is a bit choppy, I have to
flip the normal map green channel in the FXtree, because there is no
checkbox, I can't adjust strength of normal map, however it's quite
important, and if I want to use other than mental ray, it's dead. The
OpenGL and the DirectX viewports are mediocre as well, slow as hell, and
only Dx9 is supported. Dx11 is supported in maya with their SAP, oops
Extension Pack.

And, if I want to retopo a model in Softimage, snapping is hell slow
when the model exceeds 1.5 million polygons...selecting a polyisland
with such a model is a short coffe break...So where is the glory of
Gigacore? Where is the super responsive viewport?

So, guys at Softimage, please update the viewport! (it's now my number 1
request, as a game artist)

Cheers


Szabolcs

-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ahmidou
Lyazidi
Sent: Wednesday, March 13, 2013 12:17 AM
To: softimage@listproc.autodesk.com
Subject: Re: Maya realtime viewport

I just found an old post of you explaining the problems, that's a shame
the CDH and sequencers are not rock solid, as well as we don't have a
modern viewport.
Particulary when the supposed dominant SI market is videogames in
Japan...
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos


2013/3/13 Matt Lind ml...@carbinestudios.com:
 Sureif it worked.


 Matt



 -Original Message-
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ahmidou 
 Lyazidi
 Sent: Tuesday, March 12, 2013 3:51 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Maya realtime viewport

 Couldn't you use the graphic sequencer ton intergrate you own DirectX
engine?
 Ahmidou Lyazidi
 Director | TD | CG artist
 http://vimeo.com/ahmidou/videos


 2013/3/13 Matt Lind ml...@carbinestudios.com:
 We'd prefer a true DX11.

 Our project tried to use DirectX from the beginning as our principal
engineer was the co-inventor of HLSL and DirectX and wrote our engine to
use DirectX heavily.  But DirectX viewport proved to be too unstable and
incomplete in Softimage.  So we had to move everything to the OpenGL
viewport and wrapped our HLSL code inside of OpenGL shaders.  While it's
functional, it's not ideal as we cannot provide a true WYSIWYG workflow
as lighting and some other calculations cannot be ported 1:1.  We still
want to move to DirectX, but with all our content built up using the
OpenGL shaders, it would take a rock solid DirectX 11 implementation
with a bug-free migration path to do so.


 Matt




 -Original Message-
 From: softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of 
 Luc-Eric Rousseau
 Sent: Tuesday, March 12, 2013 1:32 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Maya realtime viewport

 On Tue, Mar 12, 2013 at 4:16 PM, Steven Caron car...@gmail.com
wrote:
 Unlike Maya 2012, softimage already supports DirectX, but I get 
 what you're saying.
 just needs to be updated to support dx11 right? and someone to make 
 the shaders or at least make them available?

 hmmm,.. unfortunately, a new DirectX 10 viewport would need to be 
 created first. Softimage only support DirectX 9, which is a totally 
 different API. However, silver lining: the DX11 features should be 
 available in OpenGL 4.3 as ARB extensions







Re: Maya realtime viewport

2013-03-13 Thread Mirko Jankovic
well not only for game artist... after all viewport is our main window into
application and work and 100% of time you are in viewport. that should say
enough. if window is all foggy.. then no matter what great stuff you have
behind it it is of smaller use when you can;t properly use it :) a bit away
but close enough to explain I guess.
point is that there shouldn;t even be a need to discuss importance of
viewport and everything it does or doesn't offer.
and as Szabolcs metnioned.. HQV supporting only mray.. that limits a lot of
people from using it right from start as a LOT of them moved as far as
ossible from MRay.. fact..


On Wed, Mar 13, 2013 at 12:15 PM, Szabolcs Matefy szabol...@crytek.comwrote:

 That video is quite impressive, however when I work, I'd need rather
 immediate response to my changes to shader, texture, whatever. I want to
 look the model in different angle in realtime. That is what Maya offers,
 and what Max offers too. At this moment HQV is a bit choppy, I have to
 flip the normal map green channel in the FXtree, because there is no
 checkbox, I can't adjust strength of normal map, however it's quite
 important, and if I want to use other than mental ray, it's dead. The
 OpenGL and the DirectX viewports are mediocre as well, slow as hell, and
 only Dx9 is supported. Dx11 is supported in maya with their SAP, oops
 Extension Pack.

 And, if I want to retopo a model in Softimage, snapping is hell slow
 when the model exceeds 1.5 million polygons...selecting a polyisland
 with such a model is a short coffe break...So where is the glory of
 Gigacore? Where is the super responsive viewport?

 So, guys at Softimage, please update the viewport! (it's now my number 1
 request, as a game artist)

 Cheers


 Szabolcs

 -Original Message-
 From: softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ahmidou
 Lyazidi
 Sent: Wednesday, March 13, 2013 12:17 AM
 To: softimage@listproc.autodesk.com
 Subject: Re: Maya realtime viewport

 I just found an old post of you explaining the problems, that's a shame
 the CDH and sequencers are not rock solid, as well as we don't have a
 modern viewport.
 Particulary when the supposed dominant SI market is videogames in
 Japan...
 ---
 Ahmidou Lyazidi
 Director | TD | CG artist
 http://vimeo.com/ahmidou/videos


 2013/3/13 Matt Lind ml...@carbinestudios.com:
  Sureif it worked.
 
 
  Matt
 
 
 
  -Original Message-
  From: softimage-boun...@listproc.autodesk.com
  [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ahmidou
  Lyazidi
  Sent: Tuesday, March 12, 2013 3:51 PM
  To: softimage@listproc.autodesk.com
  Subject: Re: Maya realtime viewport
 
  Couldn't you use the graphic sequencer ton intergrate you own DirectX
 engine?
  Ahmidou Lyazidi
  Director | TD | CG artist
  http://vimeo.com/ahmidou/videos
 
 
  2013/3/13 Matt Lind ml...@carbinestudios.com:
  We'd prefer a true DX11.
 
  Our project tried to use DirectX from the beginning as our principal
 engineer was the co-inventor of HLSL and DirectX and wrote our engine to
 use DirectX heavily.  But DirectX viewport proved to be too unstable and
 incomplete in Softimage.  So we had to move everything to the OpenGL
 viewport and wrapped our HLSL code inside of OpenGL shaders.  While it's
 functional, it's not ideal as we cannot provide a true WYSIWYG workflow
 as lighting and some other calculations cannot be ported 1:1.  We still
 want to move to DirectX, but with all our content built up using the
 OpenGL shaders, it would take a rock solid DirectX 11 implementation
 with a bug-free migration path to do so.
 
 
  Matt
 
 
 
 
  -Original Message-
  From: softimage-boun...@listproc.autodesk.com
  [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of
  Luc-Eric Rousseau
  Sent: Tuesday, March 12, 2013 1:32 PM
  To: softimage@listproc.autodesk.com
  Subject: Re: Maya realtime viewport
 
  On Tue, Mar 12, 2013 at 4:16 PM, Steven Caron car...@gmail.com
 wrote:
  Unlike Maya 2012, softimage already supports DirectX, but I get
  what you're saying.
  just needs to be updated to support dx11 right? and someone to make
  the shaders or at least make them available?
 
  hmmm,.. unfortunately, a new DirectX 10 viewport would need to be
  created first. Softimage only support DirectX 9, which is a totally
  different API. However, silver lining: the DX11 features should be
  available in OpenGL 4.3 as ARB extensions
 
 
 





RE: Maya realtime viewport

2013-03-13 Thread Szabolcs Matefy
Just a side comment, my colleague next to me is working with max. He
just start every scene with a  basic light setup, shadows on, AO on,
soft lighting, etc, and has a good approximation what's going on.
Unfortunately I can't do that. Hopefully, the next release will have
improvement, and the next after the next will have more. But it's really
sad to see where Maya and max evolved...and took over Softimage 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mirko
Jankovic
Sent: Wednesday, March 13, 2013 1:36 PM
To: softimage@listproc.autodesk.com
Subject: Re: Maya realtime viewport

 

well not only for game artist... after all viewport is our main window
into application and work and 100% of time you are in viewport. that
should say enough. if window is all foggy.. then no matter what great
stuff you have behind it it is of smaller use when you can;t properly
use it :) a bit away but close enough to explain I guess. 

point is that there shouldn;t even be a need to discuss importance of
viewport and everything it does or doesn't offer.

and as Szabolcs metnioned.. HQV supporting only mray.. that limits a lot
of people from using it right from start as a LOT of them moved as far
as ossible from MRay.. fact..

 

On Wed, Mar 13, 2013 at 12:15 PM, Szabolcs Matefy szabol...@crytek.com
wrote:

That video is quite impressive, however when I work, I'd need rather
immediate response to my changes to shader, texture, whatever. I want to
look the model in different angle in realtime. That is what Maya offers,
and what Max offers too. At this moment HQV is a bit choppy, I have to
flip the normal map green channel in the FXtree, because there is no
checkbox, I can't adjust strength of normal map, however it's quite
important, and if I want to use other than mental ray, it's dead. The
OpenGL and the DirectX viewports are mediocre as well, slow as hell, and
only Dx9 is supported. Dx11 is supported in maya with their SAP, oops
Extension Pack.

And, if I want to retopo a model in Softimage, snapping is hell slow
when the model exceeds 1.5 million polygons...selecting a polyisland
with such a model is a short coffe break...So where is the glory of
Gigacore? Where is the super responsive viewport?

So, guys at Softimage, please update the viewport! (it's now my number 1
request, as a game artist)

Cheers


Szabolcs


-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ahmidou
Lyazidi

Sent: Wednesday, March 13, 2013 12:17 AM
To: softimage@listproc.autodesk.com
Subject: Re: Maya realtime viewport

I just found an old post of you explaining the problems, that's a shame
the CDH and sequencers are not rock solid, as well as we don't have a
modern viewport.
Particulary when the supposed dominant SI market is videogames in
Japan...
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos


2013/3/13 Matt Lind ml...@carbinestudios.com:
 Sureif it worked.


 Matt



 -Original Message-
 From: softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ahmidou
 Lyazidi
 Sent: Tuesday, March 12, 2013 3:51 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Maya realtime viewport

 Couldn't you use the graphic sequencer ton intergrate you own DirectX
engine?
 Ahmidou Lyazidi
 Director | TD | CG artist
 http://vimeo.com/ahmidou/videos


 2013/3/13 Matt Lind ml...@carbinestudios.com:
 We'd prefer a true DX11.

 Our project tried to use DirectX from the beginning as our principal
engineer was the co-inventor of HLSL and DirectX and wrote our engine to
use DirectX heavily.  But DirectX viewport proved to be too unstable and
incomplete in Softimage.  So we had to move everything to the OpenGL
viewport and wrapped our HLSL code inside of OpenGL shaders.  While it's
functional, it's not ideal as we cannot provide a true WYSIWYG workflow
as lighting and some other calculations cannot be ported 1:1.  We still
want to move to DirectX, but with all our content built up using the
OpenGL shaders, it would take a rock solid DirectX 11 implementation
with a bug-free migration path to do so.


 Matt




 -Original Message-
 From: softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of
 Luc-Eric Rousseau
 Sent: Tuesday, March 12, 2013 1:32 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Maya realtime viewport

 On Tue, Mar 12, 2013 at 4:16 PM, Steven Caron car...@gmail.com
wrote:
 Unlike Maya 2012, softimage already supports DirectX, but I get
 what you're saying.
 just needs to be updated to support dx11 right? and someone to make
 the shaders or at least make them available?

 hmmm,.. unfortunately, a new DirectX 10 viewport would need to be
 created first. Softimage only support DirectX 9, which is a totally
 different API

Re: Maya realtime viewport

2013-03-13 Thread Ciaran Moloney
But, the HQV can support any renderer not just MRay, provided there are
shaders available. I don't see how they could reasonably be expected to
have out of the box support for 3rd party shaders that don't come bundled
with the package...

On Wed, Mar 13, 2013 at 12:36 PM, Mirko Jankovic
mirkoj.anima...@gmail.comwrote:

 HQV supporting only mray.. that limits a lot of people from using it right
 from start as a LOT of them moved as far as ossible from MRay.. fact..



RE: Maya realtime viewport

2013-03-12 Thread Szabolcs Matefy
You mean that issue is present in Maya 2014? Or it's SI2014?

 

What I wanted to point out that once glorious Gigacore and superb viewport in 
Softimage is now mediocre. Our HQV is nothing close to what I see on these 
videos. As a game artist, it's quite important to me to preview the assets  I 
am creating.

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ben Beckett
Sent: Monday, March 11, 2013 7:36 PM
To: softimage@listproc.autodesk.com
Subject: Re: Maya realtime viewport

 

thats nice but:

 

Why don't you now in 2014 sort your render layers out so we can remove objects.

 

or spank the Muppet that created  the the system at mental ray!

 

On 11 March 2013 18:13, Szabolcs Matefy szabol...@crytek.com wrote:

http://www.youtube.com/watch?v=X6vnCotQ5Yw

 

TheExtension pack with Dx11 for Maya again (of course)

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy
Sent: Monday, March 11, 2013 6:49 PM


To: softimage@listproc.autodesk.com
Subject: RE: Maya realtime viewport

 

Actually if it can display realtime tessellation, and a complex shader, I do 
not think that animation playback is crappy...I think, I start to understand, 
why game developers turn to maya...And it doesn't matter how much I love 
modeling in Softimage, the once glorious viewport is now mediocre...

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Marc-Andre 
Carbonneau
Sent: Monday, March 11, 2013 6:26 PM
To: softimage@listproc.autodesk.com
Subject: RE: Maya realtime viewport

 

Very nice but how's the animation playback? ;)

 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy
Sent: 11 mars 2013 13:13
To: softimage@listproc.autodesk.com
Subject: Maya realtime viewport

 

http://www.youtube.com/watch?v=L5fOwSmSaW8feature=youtu.be

 

Now that IS what I call High Quality Viewport...

___
This message contains confidential information and is intended only for the 
individual named. If you are not the named addressee you should not 
disseminate, distribute or copy this e-mail. Please notify the sender 
immediately by e-mail if you have received this e-mail by mistake and delete 
this e-mail from your system. E-mail transmission cannot be guaranteed to be 
secure or error-free as information could be intercepted, corrupted, lost, 
destroyed, arrive late or incomplete, or contain viruses. The sender therefore 
does not accept liability for any errors or omissions in the contents of this 
message, which arise as a result of e-mail transmission. If verification is 
required please request a hard-copy version. Crytek GmbH - 
http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 
Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: 
Avni Yerli, Cevat Yerli, Faruk Yerli

 



Re: Maya realtime viewport

2013-03-12 Thread Christian Gotzinger
Our High Quality Viewport in its current state is complete and utter trash.
I've attempted to use it a few times, but it's so incredibly slow that it's
unusable. I just wanted anti-aliasing and trees to show alpha-mapped
leaves. HQV does give me those options, but the performance is so bad it's
impossible to work with. Whereas in Maya viewport 2.0 or whatever it's
called is really fast.

I hope the new team has worked on this. I don't need my viewport to look
and perform like a game, but some basic features with reasonable
performance can't be too much to ask.


On Tue, Mar 12, 2013 at 9:05 AM, Szabolcs Matefy szabol...@crytek.comwrote:

 What I wanted to point out that once glorious Gigacore and superb viewport
 in Softimage is now mediocre. Our HQV is nothing close to what I see on
 these videos. As a game artist, it’s quite important to me to preview the
 assets  I am creating.





Re: Maya realtime viewport

2013-03-12 Thread olivier jeannel

+1
Last time I wanted to see a transparency alpha map with a different 
diffuse map, it wasn't possible. Unless I buid an extra OGL real time 
shader...
I'd like to add that I have a quadro fx 4000, and I have never compared 
with other software, but with around 500 000 particles it can become 
quite slow.


Le 12/03/2013 14:18, Christian Gotzinger a écrit :
Our High Quality Viewport in its current state is complete and utter 
trash. I've attempted to use it a few times, but it's so incredibly 
slow that it's unusable. I just wanted anti-aliasing and trees to show 
alpha-mapped leaves. HQV does give me those options, but the 
performance is so bad it's impossible to work with. Whereas in Maya 
viewport 2.0 or whatever it's called is really fast.


I hope the new team has worked on this. I don't need my viewport to 
look and perform like a game, but some basic features with reasonable 
performance can't be too much to ask.



On Tue, Mar 12, 2013 at 9:05 AM, Szabolcs Matefy szabol...@crytek.com 
mailto:szabol...@crytek.com wrote:


What I wanted to point out that once glorious Gigacore and superb
viewport in Softimage is now mediocre. Our HQV is nothing close to
what I see on these videos. As a game artist, it’s quite important
to me to preview the assets  I am creating.






Re: Maya realtime viewport

2013-03-12 Thread Greg Punchatz

 I have found the HQV useful ... and so has Jason Stambollian /user860220

https://vimeo.com/groups/ice/videos/60198312


*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com http://www.janimation.com
On 3/12/2013 10:43 AM, olivier jeannel wrote:

+1
Last time I wanted to see a transparency alpha map with a different 
diffuse map, it wasn't possible. Unless I buid an extra OGL real time 
shader...
I'd like to add that I have a quadro fx 4000, and I have never 
compared with other software, but with around 500 000 particles it can 
become quite slow.


Le 12/03/2013 14:18, Christian Gotzinger a écrit :
Our High Quality Viewport in its current state is complete and utter 
trash. I've attempted to use it a few times, but it's so incredibly 
slow that it's unusable. I just wanted anti-aliasing and trees to 
show alpha-mapped leaves. HQV does give me those options, but the 
performance is so bad it's impossible to work with. Whereas in Maya 
viewport 2.0 or whatever it's called is really fast.


I hope the new team has worked on this. I don't need my viewport to 
look and perform like a game, but some basic features with reasonable 
performance can't be too much to ask.



On Tue, Mar 12, 2013 at 9:05 AM, Szabolcs Matefy 
szabol...@crytek.com mailto:szabol...@crytek.com wrote:


What I wanted to point out that once glorious Gigacore and superb
viewport in Softimage is now mediocre. Our HQV is nothing close
to what I see on these videos. As a game artist, it's quite
important to me to preview the assets  I am creating.








Re: Maya realtime viewport

2013-03-12 Thread Christian Gotzinger
Very cool clip there. It says that HQV was used to render certain elements,
so that doesn't negate my own experiences: good quality but horrible
realtime performance.

May I ask how and on what content you use HQV?


On Tue, Mar 12, 2013 at 5:11 PM, Greg Punchatz g...@janimation.com wrote:

   I have found the HQV useful ... and so has Jason 
 Stambollianhttp://user860220

 https://vimeo.com/groups/ice/videos/60198312



Re: Maya realtime viewport

2013-03-12 Thread Greg Punchatz
I used it to create captures for previs, slow to draw a whole scene at 
first but was pretty fast to capture and scrub.


I would like a directx version of the viewport just like maya's, but I 
am sure that would not make Linux user happy. There was a LOT of moaning 
on the maya forums about this being windows only.




*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com http://www.janimation.com
On 3/12/2013 12:27 PM, Christian Gotzinger wrote:
Very cool clip there. It says that HQV was used to render certain 
elements, so that doesn't negate my own experiences: good quality but 
horrible realtime performance.


May I ask how and on what content you use HQV?


On Tue, Mar 12, 2013 at 5:11 PM, Greg Punchatz g...@janimation.com 
mailto:g...@janimation.com wrote:


 I have found the HQV useful ... and so has Jason Stambollian
http://user860220

https://vimeo.com/groups/ice/videos/60198312






Re: Maya realtime viewport

2013-03-12 Thread Luc-Eric Rousseau
On Tue, Mar 12, 2013 at 1:42 PM, Greg Punchatz g...@janimation.com wrote:
 I would like a directx version of the viewport just like maya's, but I am
 sure that would not make Linux user happy. There was a LOT of moaning on the
 maya forums about this being windows only.

Unlike Maya 2012, softimage already supports DirectX, but I get what
you're saying.


Re: Maya realtime viewport

2013-03-12 Thread Luc-Eric Rousseau
On Tue, Mar 12, 2013 at 4:16 PM, Steven Caron car...@gmail.com wrote:
 Unlike Maya 2012, softimage already supports DirectX, but I get what
 you're saying.
 just needs to be updated to support dx11 right? and someone to make the
 shaders or at least make them available?

hmmm,.. unfortunately, a new DirectX 10 viewport would need to be
created first. Softimage only support DirectX 9, which is a totally
different API. However, silver lining: the DX11 features should be
available in OpenGL 4.3 as ARB extensions


Re: Maya realtime viewport

2013-03-12 Thread Ahmidou Lyazidi
If you mean you need that quality in the
viewport(tesselation,SSS,shadows...) and not because you're making a
DX game,
then OpenGL 4.x although to 10% slower in some conditions can do
exactly the same, it's all about having the shaders to do it.
the speed problem in Softimage is that it's compiling al the shader
trees on the fly, the more you have, the longer it will be.

Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos


2013/3/13 Luc-Eric Rousseau luceri...@gmail.com:
 On Tue, Mar 12, 2013 at 1:42 PM, Greg Punchatz g...@janimation.com wrote:
 I would like a directx version of the viewport just like maya's, but I am
 sure that would not make Linux user happy. There was a LOT of moaning on the
 maya forums about this being windows only.

 Unlike Maya 2012, softimage already supports DirectX, but I get what
 you're saying.


RE: Maya realtime viewport

2013-03-12 Thread Matt Lind
We'd prefer a true DX11.

Our project tried to use DirectX from the beginning as our principal engineer 
was the co-inventor of HLSL and DirectX and wrote our engine to use DirectX 
heavily.  But DirectX viewport proved to be too unstable and incomplete in 
Softimage.  So we had to move everything to the OpenGL viewport and wrapped our 
HLSL code inside of OpenGL shaders.  While it's functional, it's not ideal as 
we cannot provide a true WYSIWYG workflow as lighting and some other 
calculations cannot be ported 1:1.  We still want to move to DirectX, but with 
all our content built up using the OpenGL shaders, it would take a rock solid 
DirectX 11 implementation with a bug-free migration path to do so.


Matt




-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
Sent: Tuesday, March 12, 2013 1:32 PM
To: softimage@listproc.autodesk.com
Subject: Re: Maya realtime viewport

On Tue, Mar 12, 2013 at 4:16 PM, Steven Caron car...@gmail.com wrote:
 Unlike Maya 2012, softimage already supports DirectX, but I get what 
 you're saying.
 just needs to be updated to support dx11 right? and someone to make 
 the shaders or at least make them available?

hmmm,.. unfortunately, a new DirectX 10 viewport would need to be created 
first. Softimage only support DirectX 9, which is a totally different API. 
However, silver lining: the DX11 features should be available in OpenGL 4.3 as 
ARB extensions



Re: Maya realtime viewport

2013-03-12 Thread Ahmidou Lyazidi
Couldn't you use the graphic sequencer ton intergrate you own DirectX engine?
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos


2013/3/13 Matt Lind ml...@carbinestudios.com:
 We'd prefer a true DX11.

 Our project tried to use DirectX from the beginning as our principal engineer 
 was the co-inventor of HLSL and DirectX and wrote our engine to use DirectX 
 heavily.  But DirectX viewport proved to be too unstable and incomplete in 
 Softimage.  So we had to move everything to the OpenGL viewport and wrapped 
 our HLSL code inside of OpenGL shaders.  While it's functional, it's not 
 ideal as we cannot provide a true WYSIWYG workflow as lighting and some other 
 calculations cannot be ported 1:1.  We still want to move to DirectX, but 
 with all our content built up using the OpenGL shaders, it would take a rock 
 solid DirectX 11 implementation with a bug-free migration path to do so.


 Matt




 -Original Message-
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric 
 Rousseau
 Sent: Tuesday, March 12, 2013 1:32 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Maya realtime viewport

 On Tue, Mar 12, 2013 at 4:16 PM, Steven Caron car...@gmail.com wrote:
 Unlike Maya 2012, softimage already supports DirectX, but I get what
 you're saying.
 just needs to be updated to support dx11 right? and someone to make
 the shaders or at least make them available?

 hmmm,.. unfortunately, a new DirectX 10 viewport would need to be created 
 first. Softimage only support DirectX 9, which is a totally different API. 
 However, silver lining: the DX11 features should be available in OpenGL 4.3 
 as ARB extensions




RE: Maya realtime viewport

2013-03-12 Thread Matt Lind
Sureif it worked.


Matt



-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ahmidou Lyazidi
Sent: Tuesday, March 12, 2013 3:51 PM
To: softimage@listproc.autodesk.com
Subject: Re: Maya realtime viewport

Couldn't you use the graphic sequencer ton intergrate you own DirectX engine?
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos


2013/3/13 Matt Lind ml...@carbinestudios.com:
 We'd prefer a true DX11.

 Our project tried to use DirectX from the beginning as our principal engineer 
 was the co-inventor of HLSL and DirectX and wrote our engine to use DirectX 
 heavily.  But DirectX viewport proved to be too unstable and incomplete in 
 Softimage.  So we had to move everything to the OpenGL viewport and wrapped 
 our HLSL code inside of OpenGL shaders.  While it's functional, it's not 
 ideal as we cannot provide a true WYSIWYG workflow as lighting and some other 
 calculations cannot be ported 1:1.  We still want to move to DirectX, but 
 with all our content built up using the OpenGL shaders, it would take a rock 
 solid DirectX 11 implementation with a bug-free migration path to do so.


 Matt




 -Original Message-
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric 
 Rousseau
 Sent: Tuesday, March 12, 2013 1:32 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Maya realtime viewport

 On Tue, Mar 12, 2013 at 4:16 PM, Steven Caron car...@gmail.com wrote:
 Unlike Maya 2012, softimage already supports DirectX, but I get what 
 you're saying.
 just needs to be updated to support dx11 right? and someone to make 
 the shaders or at least make them available?

 hmmm,.. unfortunately, a new DirectX 10 viewport would need to be 
 created first. Softimage only support DirectX 9, which is a totally 
 different API. However, silver lining: the DX11 features should be 
 available in OpenGL 4.3 as ARB extensions





Re: Maya realtime viewport

2013-03-12 Thread Ahmidou Lyazidi
I just found an old post of you explaining the problems, that's a
shame the CDH and sequencers are not rock solid, as well as we don't
have a modern viewport.
Particulary when the supposed dominant SI market is videogames in Japan...
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos


2013/3/13 Matt Lind ml...@carbinestudios.com:
 Sureif it worked.


 Matt



 -Original Message-
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ahmidou Lyazidi
 Sent: Tuesday, March 12, 2013 3:51 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Maya realtime viewport

 Couldn't you use the graphic sequencer ton intergrate you own DirectX engine?
 Ahmidou Lyazidi
 Director | TD | CG artist
 http://vimeo.com/ahmidou/videos


 2013/3/13 Matt Lind ml...@carbinestudios.com:
 We'd prefer a true DX11.

 Our project tried to use DirectX from the beginning as our principal 
 engineer was the co-inventor of HLSL and DirectX and wrote our engine to use 
 DirectX heavily.  But DirectX viewport proved to be too unstable and 
 incomplete in Softimage.  So we had to move everything to the OpenGL 
 viewport and wrapped our HLSL code inside of OpenGL shaders.  While it's 
 functional, it's not ideal as we cannot provide a true WYSIWYG workflow as 
 lighting and some other calculations cannot be ported 1:1.  We still want to 
 move to DirectX, but with all our content built up using the OpenGL shaders, 
 it would take a rock solid DirectX 11 implementation with a bug-free 
 migration path to do so.


 Matt




 -Original Message-
 From: softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric
 Rousseau
 Sent: Tuesday, March 12, 2013 1:32 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Maya realtime viewport

 On Tue, Mar 12, 2013 at 4:16 PM, Steven Caron car...@gmail.com wrote:
 Unlike Maya 2012, softimage already supports DirectX, but I get what
 you're saying.
 just needs to be updated to support dx11 right? and someone to make
 the shaders or at least make them available?

 hmmm,.. unfortunately, a new DirectX 10 viewport would need to be
 created first. Softimage only support DirectX 9, which is a totally
 different API. However, silver lining: the DX11 features should be
 available in OpenGL 4.3 as ARB extensions






Maya realtime viewport

2013-03-11 Thread Szabolcs Matefy
http://www.youtube.com/watch?v=L5fOwSmSaW8feature=youtu.be

 

Now that IS what I call High Quality Viewport...

___
This message contains confidential information and is intended only for the 
individual named. If you are not the named addressee you should not 
disseminate, distribute or copy this e-mail. Please notify the sender 
immediately by e-mail if you have received this e-mail by mistake and delete 
this e-mail from your system. E-mail transmission cannot be guaranteed to be 
secure or error-free as information could be intercepted, corrupted, lost, 
destroyed, arrive late or incomplete, or contain viruses. The sender therefore 
does not accept liability for any errors or omissions in the contents of this 
message, which arise as a result of e-mail transmission. If verification is 
required please request a hard-copy version. Crytek GmbH - 
http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 
Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: 
Avni Yerli, Cevat Yerli, Faruk Yerli


RE: Maya realtime viewport

2013-03-11 Thread Marc-Andre Carbonneau
Very nice but how's the animation playback? ;)


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy
Sent: 11 mars 2013 13:13
To: softimage@listproc.autodesk.com
Subject: Maya realtime viewport

http://www.youtube.com/watch?v=L5fOwSmSaW8feature=youtu.be

Now that IS what I call High Quality Viewport...
___
This message contains confidential information and is intended only for the 
individual named. If you are not the named addressee you should not 
disseminate, distribute or copy this e-mail. Please notify the sender 
immediately by e-mail if you have received this e-mail by mistake and delete 
this e-mail from your system. E-mail transmission cannot be guaranteed to be 
secure or error-free as information could be intercepted, corrupted, lost, 
destroyed, arrive late or incomplete, or contain viruses. The sender therefore 
does not accept liability for any errors or omissions in the contents of this 
message, which arise as a result of e-mail transmission. If verification is 
required please request a hard-copy version. Crytek GmbH - 
http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 
Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: 
Avni Yerli, Cevat Yerli, Faruk Yerli


Re: Maya realtime viewport

2013-03-11 Thread Mirko Jankovic
in the mean time we in Softimage can't even get simple shadows to
show correctly I mean cmon...


On Mon, Mar 11, 2013 at 6:25 PM, Marc-Andre Carbonneau 
marc-andre.carbonn...@ubisoft.com wrote:

 Very nice but how’s the animation playback? ;)

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Szabolcs Matefy
 *Sent:* 11 mars 2013 13:13
 *To:* softimage@listproc.autodesk.com
 *Subject:* Maya realtime viewport

 ** **

 http://www.youtube.com/watch?v=L5fOwSmSaW8feature=youtu.be

 ** **

 Now that IS what I call High Quality Viewport…

 ___
 This message contains confidential information and is intended only for
 the individual named. If you are not the named addressee you should not
 disseminate, distribute or copy this e-mail. Please notify the sender
 immediately by e-mail if you have received this e-mail by mistake and
 delete this e-mail from your system. E-mail transmission cannot be
 guaranteed to be secure or error-free as information could be intercepted,
 corrupted, lost, destroyed, arrive late or incomplete, or contain viruses.
 The sender therefore does not accept liability for any errors or omissions
 in the contents of this message, which arise as a result of e-mail
 transmission. If verification is required please request a hard-copy
 version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322
 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.:
 DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli



RE: Maya realtime viewport

2013-03-11 Thread Szabolcs Matefy
Actually if it can display realtime tessellation, and a complex shader, I do 
not think that animation playback is crappy...I think, I start to understand, 
why game developers turn to maya...And it doesn't matter how much I love 
modeling in Softimage, the once glorious viewport is now mediocre...

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Marc-Andre 
Carbonneau
Sent: Monday, March 11, 2013 6:26 PM
To: softimage@listproc.autodesk.com
Subject: RE: Maya realtime viewport

 

Very nice but how's the animation playback? ;)

 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy
Sent: 11 mars 2013 13:13
To: softimage@listproc.autodesk.com
Subject: Maya realtime viewport

 

http://www.youtube.com/watch?v=L5fOwSmSaW8feature=youtu.be

 

Now that IS what I call High Quality Viewport...

___
This message contains confidential information and is intended only for the 
individual named. If you are not the named addressee you should not 
disseminate, distribute or copy this e-mail. Please notify the sender 
immediately by e-mail if you have received this e-mail by mistake and delete 
this e-mail from your system. E-mail transmission cannot be guaranteed to be 
secure or error-free as information could be intercepted, corrupted, lost, 
destroyed, arrive late or incomplete, or contain viruses. The sender therefore 
does not accept liability for any errors or omissions in the contents of this 
message, which arise as a result of e-mail transmission. If verification is 
required please request a hard-copy version. Crytek GmbH - 
http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 
Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: 
Avni Yerli, Cevat Yerli, Faruk Yerli



RE: Maya realtime viewport

2013-03-11 Thread Szabolcs Matefy
http://www.youtube.com/watch?v=X6vnCotQ5Yw

 

TheExtension pack with Dx11 for Maya again (of course)

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy
Sent: Monday, March 11, 2013 6:49 PM
To: softimage@listproc.autodesk.com
Subject: RE: Maya realtime viewport

 

Actually if it can display realtime tessellation, and a complex shader, I do 
not think that animation playback is crappy...I think, I start to understand, 
why game developers turn to maya...And it doesn't matter how much I love 
modeling in Softimage, the once glorious viewport is now mediocre...

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Marc-Andre 
Carbonneau
Sent: Monday, March 11, 2013 6:26 PM
To: softimage@listproc.autodesk.com
Subject: RE: Maya realtime viewport

 

Very nice but how's the animation playback? ;)

 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy
Sent: 11 mars 2013 13:13
To: softimage@listproc.autodesk.com
Subject: Maya realtime viewport

 

http://www.youtube.com/watch?v=L5fOwSmSaW8feature=youtu.be

 

Now that IS what I call High Quality Viewport...

___
This message contains confidential information and is intended only for the 
individual named. If you are not the named addressee you should not 
disseminate, distribute or copy this e-mail. Please notify the sender 
immediately by e-mail if you have received this e-mail by mistake and delete 
this e-mail from your system. E-mail transmission cannot be guaranteed to be 
secure or error-free as information could be intercepted, corrupted, lost, 
destroyed, arrive late or incomplete, or contain viruses. The sender therefore 
does not accept liability for any errors or omissions in the contents of this 
message, which arise as a result of e-mail transmission. If verification is 
required please request a hard-copy version. Crytek GmbH - 
http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 
Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: 
Avni Yerli, Cevat Yerli, Faruk Yerli



Re: Maya realtime viewport

2013-03-11 Thread Ben Beckett
thats nice but:

Why don't you now in 2014 sort your render layers out so we can remove
objects.

or spank the Muppet that created  the the system at mental ray!


On 11 March 2013 18:13, Szabolcs Matefy szabol...@crytek.com wrote:

 http://www.youtube.com/watch?v=X6vnCotQ5Yw

 ** **

 TheExtension pack with Dx11 for Maya again (of course)

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Szabolcs Matefy
 *Sent:* Monday, March 11, 2013 6:49 PM

 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: Maya realtime viewport

 ** **

 Actually if it can display realtime tessellation, and a complex shader, I
 do not think that animation playback is crappy…I think, I start to
 understand, why game developers turn to maya…And it doesn’t matter how much
 I love modeling in Softimage, the once glorious viewport is now mediocre…*
 ***

 ** **

 *From:* softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Marc-Andre
 Carbonneau
 *Sent:* Monday, March 11, 2013 6:26 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: Maya realtime viewport

 ** **

 Very nice but how’s the animation playback? ;)

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Szabolcs
 Matefy
 *Sent:* 11 mars 2013 13:13
 *To:* softimage@listproc.autodesk.com
 *Subject:* Maya realtime viewport

 ** **

 http://www.youtube.com/watch?v=L5fOwSmSaW8feature=youtu.be

 ** **

 Now that IS what I call High Quality Viewport…

 ___
 This message contains confidential information and is intended only for
 the individual named. If you are not the named addressee you should not
 disseminate, distribute or copy this e-mail. Please notify the sender
 immediately by e-mail if you have received this e-mail by mistake and
 delete this e-mail from your system. E-mail transmission cannot be
 guaranteed to be secure or error-free as information could be intercepted,
 corrupted, lost, destroyed, arrive late or incomplete, or contain viruses.
 The sender therefore does not accept liability for any errors or omissions
 in the contents of this message, which arise as a result of e-mail
 transmission. If verification is required please request a hard-copy
 version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322
 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.:
 DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli