Re: Another alternative to Softimage

2015-12-29 Thread Chris Johnson
here's the link with a brief video explanation.

http://www.blenderartists.org/forum/showthread.php?352666-Input-Custom-Blender-Setup-Silo-Maya-esque

He has another version with added scripts for retopo and some other stuff
but he paid for those plugins.

On Tue, Dec 29, 2015 at 4:18 PM, Patrick Neese 
wrote:

> I am also interested in the UI improvements/link
>
> On Sat, Dec 26, 2015 at 5:26 PM, Doeke Wartena 
> wrote:
>
>> Could you post some screens from the UI improvements?
>>
>> 2015-12-23 16:07 GMT+01:00 Pierre Schiller <
>> activemotionpictu...@gmail.com>:
>>
>>> I´m jumping into blender bandwagon 2 years from now. Last conference was
>>> very uplifting with what´s comming in the feature.
>>> But, if you got a link to those UI improvements from your friend, yes,
>>> please share :D
>>> Thanks.
>>>
>>> On Wed, Dec 23, 2015 at 8:19 AM, Chris Johnson >> > wrote:
>>>
 I posted this a while back and caused a bit of a stir. A friend of mine
 has spent years in blender. Mostly modeling and using it for retopo work.
 Apparently lots of other great features. He's spent a lot of time
 customizing the ui for it to work better. He updates it regular ly with
 each new release. I could get you a link to his build if your interested.

 Another nice thing about blender is you can launch it from
 anywhere...no install necessary.
 On Dec 23, 2015 6:58 AM, "Doeke Wartena" 
 wrote:

> I also started with blender now.
> The UI is way better then it has been. But still it could use some
> work.
> So far I kinda like blender, it being free and capable of a lot of
> things.
> Also the cycles render engine is great.
> The start up time is amazing btw, it starts in less then a second!
>
> 2014-04-03 23:19 GMT+02:00 David Saber :
>
>> Wasn't this posted just some days ago?
>>
>>
>> On 2014-04-03 22:56, Andres Stephens wrote:
>>
>> I have been looking more and  more into Blender. I use it mainly for
>> compositing and video editing - and UV’s and some basic texture painting.
>> It’s a fun software once you get the hang of the interface, and yes, it 
>> is
>> flexible but still lacking in the SI side of things...
>>
>> But I have been following the progress of the Blendergraph and other
>> node addon abilities that have been mentioned and are trying to be
>> implemented into the software. With some focus and investment I am sure
>> Blender will come up to par eventually. =)
>>
>> -Draise
>>
>>
>>
>>
>>
>
>>>
>>>
>>> --
>>> Portfolio 2013 
>>> Cinema & TV production
>>> Video Reel 
>>>
>>
>>
>


-- 

Chris Johnson | www.someonescousin.com | 416.473.1624

 




Re: Another alternative to Softimage

2015-12-29 Thread Patrick Neese
I am also interested in the UI improvements/link

On Sat, Dec 26, 2015 at 5:26 PM, Doeke Wartena 
wrote:

> Could you post some screens from the UI improvements?
>
> 2015-12-23 16:07 GMT+01:00 Pierre Schiller  >:
>
>> I´m jumping into blender bandwagon 2 years from now. Last conference was
>> very uplifting with what´s comming in the feature.
>> But, if you got a link to those UI improvements from your friend, yes,
>> please share :D
>> Thanks.
>>
>> On Wed, Dec 23, 2015 at 8:19 AM, Chris Johnson 
>> wrote:
>>
>>> I posted this a while back and caused a bit of a stir. A friend of mine
>>> has spent years in blender. Mostly modeling and using it for retopo work.
>>> Apparently lots of other great features. He's spent a lot of time
>>> customizing the ui for it to work better. He updates it regular ly with
>>> each new release. I could get you a link to his build if your interested.
>>>
>>> Another nice thing about blender is you can launch it from anywhere...no
>>> install necessary.
>>> On Dec 23, 2015 6:58 AM, "Doeke Wartena" 
>>> wrote:
>>>
 I also started with blender now.
 The UI is way better then it has been. But still it could use some work.
 So far I kinda like blender, it being free and capable of a lot of
 things.
 Also the cycles render engine is great.
 The start up time is amazing btw, it starts in less then a second!

 2014-04-03 23:19 GMT+02:00 David Saber :

> Wasn't this posted just some days ago?
>
>
> On 2014-04-03 22:56, Andres Stephens wrote:
>
> I have been looking more and  more into Blender. I use it mainly for
> compositing and video editing - and UV’s and some basic texture painting.
> It’s a fun software once you get the hang of the interface, and yes, it is
> flexible but still lacking in the SI side of things...
>
> But I have been following the progress of the Blendergraph and other
> node addon abilities that have been mentioned and are trying to be
> implemented into the software. With some focus and investment I am sure
> Blender will come up to par eventually. =)
>
> -Draise
>
>
>
>
>

>>
>>
>> --
>> Portfolio 2013 
>> Cinema & TV production
>> Video Reel 
>>
>
>


Re: Another alternative to Softimage

2015-12-26 Thread Doeke Wartena
Could you post some screens from the UI improvements?

2015-12-23 16:07 GMT+01:00 Pierre Schiller :

> I´m jumping into blender bandwagon 2 years from now. Last conference was
> very uplifting with what´s comming in the feature.
> But, if you got a link to those UI improvements from your friend, yes,
> please share :D
> Thanks.
>
> On Wed, Dec 23, 2015 at 8:19 AM, Chris Johnson 
> wrote:
>
>> I posted this a while back and caused a bit of a stir. A friend of mine
>> has spent years in blender. Mostly modeling and using it for retopo work.
>> Apparently lots of other great features. He's spent a lot of time
>> customizing the ui for it to work better. He updates it regular ly with
>> each new release. I could get you a link to his build if your interested.
>>
>> Another nice thing about blender is you can launch it from anywhere...no
>> install necessary.
>> On Dec 23, 2015 6:58 AM, "Doeke Wartena"  wrote:
>>
>>> I also started with blender now.
>>> The UI is way better then it has been. But still it could use some work.
>>> So far I kinda like blender, it being free and capable of a lot of
>>> things.
>>> Also the cycles render engine is great.
>>> The start up time is amazing btw, it starts in less then a second!
>>>
>>> 2014-04-03 23:19 GMT+02:00 David Saber :
>>>
 Wasn't this posted just some days ago?


 On 2014-04-03 22:56, Andres Stephens wrote:

 I have been looking more and  more into Blender. I use it mainly for
 compositing and video editing - and UV’s and some basic texture painting.
 It’s a fun software once you get the hang of the interface, and yes, it is
 flexible but still lacking in the SI side of things...

 But I have been following the progress of the Blendergraph and other
 node addon abilities that have been mentioned and are trying to be
 implemented into the software. With some focus and investment I am sure
 Blender will come up to par eventually. =)

 -Draise





>>>
>
>
> --
> Portfolio 2013 
> Cinema & TV production
> Video Reel 
>


Re: Another alternative to Softimage

2015-12-23 Thread Doeke Wartena
I also started with blender now.
The UI is way better then it has been. But still it could use some work.
So far I kinda like blender, it being free and capable of a lot of things.
Also the cycles render engine is great.
The start up time is amazing btw, it starts in less then a second!

2014-04-03 23:19 GMT+02:00 David Saber :

> Wasn't this posted just some days ago?
>
>
> On 2014-04-03 22:56, Andres Stephens wrote:
>
> I have been looking more and  more into Blender. I use it mainly for
> compositing and video editing - and UV’s and some basic texture painting.
> It’s a fun software once you get the hang of the interface, and yes, it is
> flexible but still lacking in the SI side of things...
>
> But I have been following the progress of the Blendergraph and other node
> addon abilities that have been mentioned and are trying to be implemented
> into the software. With some focus and investment I am sure Blender will
> come up to par eventually. =)
>
> -Draise
>
>
>
>
>


Re: Another alternative to Softimage

2015-12-23 Thread Chris Johnson
I posted this a while back and caused a bit of a stir. A friend of mine has
spent years in blender. Mostly modeling and using it for retopo work.
Apparently lots of other great features. He's spent a lot of time
customizing the ui for it to work better. He updates it regular ly with
each new release. I could get you a link to his build if your interested.

Another nice thing about blender is you can launch it from anywhere...no
install necessary.
On Dec 23, 2015 6:58 AM, "Doeke Wartena"  wrote:

> I also started with blender now.
> The UI is way better then it has been. But still it could use some work.
> So far I kinda like blender, it being free and capable of a lot of things.
> Also the cycles render engine is great.
> The start up time is amazing btw, it starts in less then a second!
>
> 2014-04-03 23:19 GMT+02:00 David Saber :
>
>> Wasn't this posted just some days ago?
>>
>>
>> On 2014-04-03 22:56, Andres Stephens wrote:
>>
>> I have been looking more and  more into Blender. I use it mainly for
>> compositing and video editing - and UV’s and some basic texture painting.
>> It’s a fun software once you get the hang of the interface, and yes, it is
>> flexible but still lacking in the SI side of things...
>>
>> But I have been following the progress of the Blendergraph and other node
>> addon abilities that have been mentioned and are trying to be implemented
>> into the software. With some focus and investment I am sure Blender will
>> come up to par eventually. =)
>>
>> -Draise
>>
>>
>>
>>
>>
>


Re: Another alternative to Softimage

2015-12-23 Thread Pierre Schiller
I´m jumping into blender bandwagon 2 years from now. Last conference was
very uplifting with what´s comming in the feature.
But, if you got a link to those UI improvements from your friend, yes,
please share :D
Thanks.

On Wed, Dec 23, 2015 at 8:19 AM, Chris Johnson 
wrote:

> I posted this a while back and caused a bit of a stir. A friend of mine
> has spent years in blender. Mostly modeling and using it for retopo work.
> Apparently lots of other great features. He's spent a lot of time
> customizing the ui for it to work better. He updates it regular ly with
> each new release. I could get you a link to his build if your interested.
>
> Another nice thing about blender is you can launch it from anywhere...no
> install necessary.
> On Dec 23, 2015 6:58 AM, "Doeke Wartena"  wrote:
>
>> I also started with blender now.
>> The UI is way better then it has been. But still it could use some work.
>> So far I kinda like blender, it being free and capable of a lot of things.
>> Also the cycles render engine is great.
>> The start up time is amazing btw, it starts in less then a second!
>>
>> 2014-04-03 23:19 GMT+02:00 David Saber :
>>
>>> Wasn't this posted just some days ago?
>>>
>>>
>>> On 2014-04-03 22:56, Andres Stephens wrote:
>>>
>>> I have been looking more and  more into Blender. I use it mainly for
>>> compositing and video editing - and UV’s and some basic texture painting.
>>> It’s a fun software once you get the hang of the interface, and yes, it is
>>> flexible but still lacking in the SI side of things...
>>>
>>> But I have been following the progress of the Blendergraph and other
>>> node addon abilities that have been mentioned and are trying to be
>>> implemented into the software. With some focus and investment I am sure
>>> Blender will come up to par eventually. =)
>>>
>>> -Draise
>>>
>>>
>>>
>>>
>>>
>>


-- 
Portfolio 2013 
Cinema & TV production
Video Reel 


Re: Another alternative to Softimage

2014-04-23 Thread Ahmidou Lyazidi
A nice post about Sverchok the blender nodal system:

http://blendersushi.blogspot.it/2014/04/sverchok-embracing-art-of-parametric.html

---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com


2014-04-03 15:54 GMT-04:00 Paulo César Duarte paulocdua...@gmail.com:

 Very nice works with Blender by Christophe SEUX:

 http://vimeo.com/90280028


 2014-04-01 13:15 GMT-03:00 philipp.oeser philipp.oe...@nhb.de:

   I also think the interface is
  (a) quite usable as vanilla blender [ i really think so :) even though I
 do some tweaks as well...]
  (b) easily customizable to your needs, have a look at these guys
 (stripping away anything but the stuff they need for their interior
 designer)

  https://www.youtube.com/watch?v=hW0Ac2cK1Ss
  https://www.youtube.com/watch?v=9s6Sl7og7xY

  Greetz
  Philipp




 Paulo César Duarte paulocdua...@gmail.com hat am 1. April 2014 um
 17:51 geschrieben:

  Bevel, select edge and Ctrl + B or use the object modifier.

  About the interface ,  each new  version has  an implementation , I
 think the editing speed of the object can still improve,  but it is much
 more  customizable  than  Softimage ,  in  positioning of  tools layout
 and  colors .  Just  take a fast look at these  two  videos :

  https://www.youtube.com/watch?v=qaqos_D_rxw

  https://www.youtube.com/watch?v=T-MKZTvJIrQ



  2014-04-01 12:35 GMT-03:00 Sebastien Sterling 
 sebastien.sterl...@gmail.com:

   It does tend to bloat its own interface, lot of panels opening up,
 similar to maya.

 https://www.youtube.com/watch?v=hZ2ob8F3sJQ
  This may be an older version of Blender but it's the version i tried,
 have they fixed this ?
 i mean they can pretty much take the package where ever they want,
 something i feel autodesk
 can't do for fear of disgruntling its precious maya legacy users, a
 practice i find damnable cheap and cowardly.
  even if you are not going to change the core interface, initiatives
 such as CAD Junkie ZEN are a breath of fresh air in this regard and free to
 boot

  letting people experience tools in an up to date efficient new layout.



  On 1 April 2014 07:41, Dan Yargici danyarg...@gmail.com wrote:

 I'm sorry but the interface is still terrible is just a cheap shot that
 is overused by people that have opened it for 10 minutes, found it's
 different, and closed it again.  What is it you find terrible?

 It certainly needs organising a little (something they're doing, and the
 introduction of tabs in 2.7 has gone a long way to reducing clutter) but
 from what I've been reading here lately Maya's is no bed of roses either...

 Yes, you can now bevel both in edit mode, or with an operator.

 Sent from my phone...
   On 1 Apr 2014 07:19, Sam Bowling  sbowl...@cox.net wrote:

  They ever get a working bevel tool for blender? Last time I looked at
 it, there wasn’t even a decent way to do bevels and that was where I
 stopped looking at it.  A tool that has been around this long lacking one
 of the most basic modeling tools is just sad. Sure, it’s great for free,
 but it’s still pretty bad for any real professional work.  The interface is
 also still terrible.



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ed Schiffer
 *Sent:* Thursday, March 27, 2014 7:19 PM
 *To:* Softimage Mailing List
 *Subject:* Re: Another alternative to Softimage



 +1, Paulo



 I'm still not prepared to let go of Softimage, but would definitely give
 Blender a chance.



 On Thu, Mar 27, 2014 at 1:48 PM, Dan Yargici danyarg...@gmail.com
 wrote:

 +1



 I think it's foolish to dismiss Blender as some kind of joke DCC.  It has
 a lot of nice things going for it.  I've been looking over the 2.70
 features this morning (before the government here decided to turn off
 YouTube...) and it's once again taken some good strides.



 DAN







 On Thu, Mar 27, 2014 at 6:35 PM, Paulo César Duarte 
 paulocdua...@gmail.com wrote:

 Between, Houdini, Modo, Lightwave and Cinema 4d, Blender is also a good
 alternative, I'd say he's a middle ground between Modo and Lightwave, but
 the best thing about him is opensource and the community, any developer can
 implement something in it.



 Take a look in this The best blender demo reel film 2013:

 https://www.youtube.com/watch?v=Z8l8WNHwTOg





 Blender has ongoing projects very interesting like the Molecular, which
 seems to me better than Lagoa, and it's not finish yet, but you can use
 right now:


 http://pyroevil.com/2013/10/03/molecular-v1-0-1-uvs-feature-and-osx-build-now-available/

 http://pyroevil.com/2013/09/11/block-of-sand-4-millions-of-particles/

 http://pyroevil.com/2013/08/28/fluid-solid-and-granular/


 http://pyroevil.com/2013/08/28/1920-x-1080-4-millions-particles-simulation-wallpaper/

 http://pyroevil.com/2013/03/18/a-little-rope-simulation-with-cython-code/

 http://pyroevil.com/2013/04/07/test

Re: Another alternative to Softimage

2014-04-23 Thread Paulo César Duarte
Great work, hopeful to be able to work with a tool equivalent to ICE in
Blender.


2014-04-23 20:46 GMT-03:00 Ahmidou Lyazidi ahmidou@gmail.com:

 A nice post about Sverchok the blender nodal system:


 http://blendersushi.blogspot.it/2014/04/sverchok-embracing-art-of-parametric.html

 ---
 Ahmidou Lyazidi
 Director | TD | CG artist
 http://vimeo.com/ahmidou/videos
 http://www.cappuccino-films.com


 2014-04-03 15:54 GMT-04:00 Paulo César Duarte paulocdua...@gmail.com:

 Very nice works with Blender by Christophe SEUX:

 http://vimeo.com/90280028


 2014-04-01 13:15 GMT-03:00 philipp.oeser philipp.oe...@nhb.de:

   I also think the interface is
  (a) quite usable as vanilla blender [ i really think so :) even though
 I do some tweaks as well...]
  (b) easily customizable to your needs, have a look at these guys
 (stripping away anything but the stuff they need for their interior
 designer)

  https://www.youtube.com/watch?v=hW0Ac2cK1Ss
  https://www.youtube.com/watch?v=9s6Sl7og7xY

  Greetz
  Philipp




 Paulo César Duarte paulocdua...@gmail.com hat am 1. April 2014 um
 17:51 geschrieben:

  Bevel, select edge and Ctrl + B or use the object modifier.

  About the interface ,  each new  version has  an implementation , I
 think the editing speed of the object can still improve,  but it is
 much more  customizable  than  Softimage ,  in  positioning of  tools
 layout and  colors .  Just  take a fast look at these  two  videos :

  https://www.youtube.com/watch?v=qaqos_D_rxw

  https://www.youtube.com/watch?v=T-MKZTvJIrQ



  2014-04-01 12:35 GMT-03:00 Sebastien Sterling 
 sebastien.sterl...@gmail.com:

   It does tend to bloat its own interface, lot of panels opening up,
 similar to maya.

 https://www.youtube.com/watch?v=hZ2ob8F3sJQ
  This may be an older version of Blender but it's the version i tried,
 have they fixed this ?
 i mean they can pretty much take the package where ever they want,
 something i feel autodesk
 can't do for fear of disgruntling its precious maya legacy users, a
 practice i find damnable cheap and cowardly.
  even if you are not going to change the core interface, initiatives
 such as CAD Junkie ZEN are a breath of fresh air in this regard and free to
 boot

  letting people experience tools in an up to date efficient new layout.



  On 1 April 2014 07:41, Dan Yargici danyarg...@gmail.com wrote:

 I'm sorry but the interface is still terrible is just a cheap shot
 that is overused by people that have opened it for 10 minutes, found it's
 different, and closed it again.  What is it you find terrible?

 It certainly needs organising a little (something they're doing, and the
 introduction of tabs in 2.7 has gone a long way to reducing clutter) but
 from what I've been reading here lately Maya's is no bed of roses either...

 Yes, you can now bevel both in edit mode, or with an operator.

 Sent from my phone...
   On 1 Apr 2014 07:19, Sam Bowling  sbowl...@cox.net wrote:

  They ever get a working bevel tool for blender? Last time I looked at
 it, there wasn’t even a decent way to do bevels and that was where I
 stopped looking at it.  A tool that has been around this long lacking one
 of the most basic modeling tools is just sad. Sure, it’s great for free,
 but it’s still pretty bad for any real professional work.  The interface is
 also still terrible.



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ed Schiffer
 *Sent:* Thursday, March 27, 2014 7:19 PM
 *To:* Softimage Mailing List
 *Subject:* Re: Another alternative to Softimage



 +1, Paulo



 I'm still not prepared to let go of Softimage, but would definitely give
 Blender a chance.



 On Thu, Mar 27, 2014 at 1:48 PM, Dan Yargici danyarg...@gmail.com
 wrote:

 +1



 I think it's foolish to dismiss Blender as some kind of joke DCC.  It
 has a lot of nice things going for it.  I've been looking over the 2.70
 features this morning (before the government here decided to turn off
 YouTube...) and it's once again taken some good strides.



 DAN







 On Thu, Mar 27, 2014 at 6:35 PM, Paulo César Duarte 
 paulocdua...@gmail.com wrote:

 Between, Houdini, Modo, Lightwave and Cinema 4d, Blender is also a good
 alternative, I'd say he's a middle ground between Modo and Lightwave, but
 the best thing about him is opensource and the community, any developer can
 implement something in it.



 Take a look in this The best blender demo reel film 2013:

 https://www.youtube.com/watch?v=Z8l8WNHwTOg





 Blender has ongoing projects very interesting like the Molecular,
 which seems to me better than Lagoa, and it's not finish yet, but you can
 use right now:


 http://pyroevil.com/2013/10/03/molecular-v1-0-1-uvs-feature-and-osx-build-now-available/

 http://pyroevil.com/2013/09/11/block-of-sand-4-millions-of-particles/

 http://pyroevil.com/2013/08/28/fluid-solid-and-granular/


 http://pyroevil.com/2013/08/28/1920-x

Re: Another alternative to Softimage

2014-04-03 Thread Paulo César Duarte
Very nice works with Blender by Christophe SEUX:

http://vimeo.com/90280028


2014-04-01 13:15 GMT-03:00 philipp.oeser philipp.oe...@nhb.de:

   I also think the interface is
  (a) quite usable as vanilla blender [ i really think so :) even though I
 do some tweaks as well...]
  (b) easily customizable to your needs, have a look at these guys
 (stripping away anything but the stuff they need for their interior
 designer)

  https://www.youtube.com/watch?v=hW0Ac2cK1Ss
  https://www.youtube.com/watch?v=9s6Sl7og7xY

  Greetz
  Philipp




 Paulo César Duarte paulocdua...@gmail.com hat am 1. April 2014 um 17:51
 geschrieben:

  Bevel, select edge and Ctrl + B or use the object modifier.

  About the interface ,  each new  version has  an implementation , I
 think the editing speed of the object can still improve,  but it is much
 more  customizable  than  Softimage ,  in  positioning of  tools layout
 and  colors .  Just  take a fast look at these  two  videos :

  https://www.youtube.com/watch?v=qaqos_D_rxw

  https://www.youtube.com/watch?v=T-MKZTvJIrQ



  2014-04-01 12:35 GMT-03:00 Sebastien Sterling 
 sebastien.sterl...@gmail.com:

   It does tend to bloat its own interface, lot of panels opening up,
 similar to maya.

 https://www.youtube.com/watch?v=hZ2ob8F3sJQ
  This may be an older version of Blender but it's the version i tried,
 have they fixed this ?
 i mean they can pretty much take the package where ever they want,
 something i feel autodesk
 can't do for fear of disgruntling its precious maya legacy users, a
 practice i find damnable cheap and cowardly.
  even if you are not going to change the core interface, initiatives such
 as CAD Junkie ZEN are a breath of fresh air in this regard and free to boot

  letting people experience tools in an up to date efficient new layout.



  On 1 April 2014 07:41, Dan Yargici danyarg...@gmail.com wrote:

 I'm sorry but the interface is still terrible is just a cheap shot that
 is overused by people that have opened it for 10 minutes, found it's
 different, and closed it again.  What is it you find terrible?

 It certainly needs organising a little (something they're doing, and the
 introduction of tabs in 2.7 has gone a long way to reducing clutter) but
 from what I've been reading here lately Maya's is no bed of roses either...

 Yes, you can now bevel both in edit mode, or with an operator.

 Sent from my phone...
   On 1 Apr 2014 07:19, Sam Bowling  sbowl...@cox.net wrote:

  They ever get a working bevel tool for blender? Last time I looked at
 it, there wasn't even a decent way to do bevels and that was where I
 stopped looking at it.  A tool that has been around this long lacking one
 of the most basic modeling tools is just sad. Sure, it's great for free,
 but it's still pretty bad for any real professional work.  The interface is
 also still terrible.



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ed Schiffer
 *Sent:* Thursday, March 27, 2014 7:19 PM
 *To:* Softimage Mailing List
 *Subject:* Re: Another alternative to Softimage



 +1, Paulo



 I'm still not prepared to let go of Softimage, but would definitely give
 Blender a chance.



 On Thu, Mar 27, 2014 at 1:48 PM, Dan Yargici danyarg...@gmail.com wrote:

 +1



 I think it's foolish to dismiss Blender as some kind of joke DCC.  It has
 a lot of nice things going for it.  I've been looking over the 2.70
 features this morning (before the government here decided to turn off
 YouTube...) and it's once again taken some good strides.



 DAN







 On Thu, Mar 27, 2014 at 6:35 PM, Paulo César Duarte 
 paulocdua...@gmail.com wrote:

 Between, Houdini, Modo, Lightwave and Cinema 4d, Blender is also a good
 alternative, I'd say he's a middle ground between Modo and Lightwave, but
 the best thing about him is opensource and the community, any developer can
 implement something in it.



 Take a look in this The best blender demo reel film 2013:

 https://www.youtube.com/watch?v=Z8l8WNHwTOg





 Blender has ongoing projects very interesting like the Molecular, which
 seems to me better than Lagoa, and it's not finish yet, but you can use
 right now:


 http://pyroevil.com/2013/10/03/molecular-v1-0-1-uvs-feature-and-osx-build-now-available/

 http://pyroevil.com/2013/09/11/block-of-sand-4-millions-of-particles/

 http://pyroevil.com/2013/08/28/fluid-solid-and-granular/


 http://pyroevil.com/2013/08/28/1920-x-1080-4-millions-particles-simulation-wallpaper/

 http://pyroevil.com/2013/03/18/a-little-rope-simulation-with-cython-code/

 http://pyroevil.com/2013/04/07/test-with-a-cube-of-sand/

 http://pyroevil.com/2013/05/25/cloth-test-with-molecular-addon/



 A data processing project similar to ICE:

 http://phonybone.planetblender.org/



 Advanced procedural polymodeling/remeshing:


 http://www.blenderartists.org/forum/showthread.php?279453-Polydrive-advanced-procedural-polymodeling-remeshing-(-possibly-development-funding)p

Re: Another alternative to Softimage

2014-04-03 Thread David Saber

Wasn't this posted just some days ago?

On 2014-04-03 22:56, Andres Stephens wrote:
I have been looking more and  more into Blender. I use it mainly for 
compositing and video editing - and UV’s and some basic texture 
painting. It’s a fun software once you get the hang of the interface, 
and yes, it is flexible but still lacking in the SI side of things...


But I have been following the progress of the Blendergraph and other 
node addon abilities that have been mentioned and are trying to be 
implemented into the software. With some focus and investment I am 
sure Blender will come up to par eventually. =)

-Draise





RE: Another alternative to Softimage

2014-04-01 Thread Dan Yargici
I'm sorry but the interface is still terrible is just a cheap shot that
is overused by people that have opened it for 10 minutes, found it's
different, and closed it again.  What is it you find terrible?

It certainly needs organising a little (something they're doing, and the
introduction of tabs in 2.7 has gone a long way to reducing clutter) but
from what I've been reading here lately Maya's is no bed of roses either...

Yes, you can now bevel both in edit mode, or with an operator.

Sent from my phone...
On 1 Apr 2014 07:19, Sam Bowling sbowl...@cox.net wrote:

 They ever get a working bevel tool for blender? Last time I looked at it,
 there wasn't even a decent way to do bevels and that was where I stopped
 looking at it.  A tool that has been around this long lacking one of the
 most basic modeling tools is just sad. Sure, it's great for free, but it's
 still pretty bad for any real professional work.  The interface is also
 still terrible.



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ed Schiffer
 *Sent:* Thursday, March 27, 2014 7:19 PM
 *To:* Softimage Mailing List
 *Subject:* Re: Another alternative to Softimage



 +1, Paulo



 I'm still not prepared to let go of Softimage, but would definitely give
 Blender a chance.



 On Thu, Mar 27, 2014 at 1:48 PM, Dan Yargici danyarg...@gmail.com wrote:

 +1



 I think it's foolish to dismiss Blender as some kind of joke DCC.  It has
 a lot of nice things going for it.  I've been looking over the 2.70
 features this morning (before the government here decided to turn off
 YouTube...) and it's once again taken some good strides.



 DAN







 On Thu, Mar 27, 2014 at 6:35 PM, Paulo César Duarte 
 paulocdua...@gmail.com wrote:

 Between, Houdini, Modo, Lightwave and Cinema 4d, Blender is also a good
 alternative, I'd say he's a middle ground between Modo and Lightwave, but
 the best thing about him is opensource and the community, any developer can
 implement something in it.



 Take a look in this The best blender demo reel film 2013:

 https://www.youtube.com/watch?v=Z8l8WNHwTOg





 Blender has ongoing projects very interesting like the Molecular, which
 seems to me better than Lagoa, and it's not finish yet, but you can use
 right now:


 http://pyroevil.com/2013/10/03/molecular-v1-0-1-uvs-feature-and-osx-build-now-available/

 http://pyroevil.com/2013/09/11/block-of-sand-4-millions-of-particles/

 http://pyroevil.com/2013/08/28/fluid-solid-and-granular/


 http://pyroevil.com/2013/08/28/1920-x-1080-4-millions-particles-simulation-wallpaper/

 http://pyroevil.com/2013/03/18/a-little-rope-simulation-with-cython-code/

 http://pyroevil.com/2013/04/07/test-with-a-cube-of-sand/

 http://pyroevil.com/2013/05/25/cloth-test-with-molecular-addon/



 A data processing project similar to ICE:

 http://phonybone.planetblender.org/



 Advanced procedural polymodeling/remeshing:


 http://www.blenderartists.org/forum/showthread.php?279453-Polydrive-advanced-procedural-polymodeling-remeshing-(-possibly-development-funding)p=2454126viewfull=1#post2454126



 Node-based everything and openCL particles:


 http://blenderartists.org/forum/showthread.php?284448-Node-based-everything-and-openCL-particles



 Development, Roadmap, Daily Builds, Contacting with Developers...

 http://www.blender.org/get-involved/developers/

 http://code.blender.org/



 Valve is supporting 2 developers to work on Blender:


 http://code.blender.org/index.php/2013/09/valve-steam-workshop-donations-2-devs-get-hired/



 I think Blender has a great future and can be a good alternative between
 Modo or Lightwave.



 Take a look on artwork from do Max Puliero:

 http://blendernews.org/xe/Feature_Articles/8087



 Also now V-Ray has a official plugin:

 http://www.chaosgroup.com/en/2/vray_blender.html



 One of The best resources to learning:

 http://www.blenderguru.com/



 Community:

 http://blenderartists.org/forum/index.php



 Softimage Theme for Blender:

 http://blenderartists.org/forum/showthread.php?227802-THEME-Softimage-2-70



 Blender 2.70 Overview of New Features:

 http://cgcookie.com/blender/cgc-courses/blender-2-70-overview-new-features/




 Other works with Blender:


 http://libregraphicsworld.org/blog/entry/10-best-commercials-made-with-blender-in-2013





 Cheers.

 Paulo Duarte






 --

 www.pauloduarte.ws







 --
 www.edschiffer.com



Re: Another alternative to Softimage

2014-04-01 Thread Sebastien Sterling
It does tend to bloat its own interface, lot of panels opening up, similar
to maya.

https://www.youtube.com/watch?v=hZ2ob8F3sJQ

This may be an older version of Blender but it's the version i tried, have
they fixed this ?
i mean they can pretty much take the package where ever they want,
something i feel autodesk
can't do for fear of disgruntling its precious maya legacy users, a
practice i find damnable cheap and cowardly.

even if you are not going to change the core interface, initiatives such as
CAD Junkie ZEN are a breath of fresh air in this regard and free to boot

letting people experience tools in an up to date efficient new layout.




On 1 April 2014 07:41, Dan Yargici danyarg...@gmail.com wrote:

 I'm sorry but the interface is still terrible is just a cheap shot that
 is overused by people that have opened it for 10 minutes, found it's
 different, and closed it again.  What is it you find terrible?

 It certainly needs organising a little (something they're doing, and the
 introduction of tabs in 2.7 has gone a long way to reducing clutter) but
 from what I've been reading here lately Maya's is no bed of roses either...

 Yes, you can now bevel both in edit mode, or with an operator.

 Sent from my phone...
 On 1 Apr 2014 07:19, Sam Bowling sbowl...@cox.net wrote:

 They ever get a working bevel tool for blender? Last time I looked at it,
 there wasn't even a decent way to do bevels and that was where I stopped
 looking at it.  A tool that has been around this long lacking one of the
 most basic modeling tools is just sad. Sure, it's great for free, but it's
 still pretty bad for any real professional work.  The interface is also
 still terrible.



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ed Schiffer
 *Sent:* Thursday, March 27, 2014 7:19 PM
 *To:* Softimage Mailing List
 *Subject:* Re: Another alternative to Softimage



 +1, Paulo



 I'm still not prepared to let go of Softimage, but would definitely give
 Blender a chance.



 On Thu, Mar 27, 2014 at 1:48 PM, Dan Yargici danyarg...@gmail.com
 wrote:

 +1



 I think it's foolish to dismiss Blender as some kind of joke DCC.  It has
 a lot of nice things going for it.  I've been looking over the 2.70
 features this morning (before the government here decided to turn off
 YouTube...) and it's once again taken some good strides.



 DAN







 On Thu, Mar 27, 2014 at 6:35 PM, Paulo César Duarte 
 paulocdua...@gmail.com wrote:

 Between, Houdini, Modo, Lightwave and Cinema 4d, Blender is also a good
 alternative, I'd say he's a middle ground between Modo and Lightwave, but
 the best thing about him is opensource and the community, any developer can
 implement something in it.



 Take a look in this The best blender demo reel film 2013:

 https://www.youtube.com/watch?v=Z8l8WNHwTOg





 Blender has ongoing projects very interesting like the Molecular, which
 seems to me better than Lagoa, and it's not finish yet, but you can use
 right now:


 http://pyroevil.com/2013/10/03/molecular-v1-0-1-uvs-feature-and-osx-build-now-available/

 http://pyroevil.com/2013/09/11/block-of-sand-4-millions-of-particles/

 http://pyroevil.com/2013/08/28/fluid-solid-and-granular/


 http://pyroevil.com/2013/08/28/1920-x-1080-4-millions-particles-simulation-wallpaper/

 http://pyroevil.com/2013/03/18/a-little-rope-simulation-with-cython-code/

 http://pyroevil.com/2013/04/07/test-with-a-cube-of-sand/

 http://pyroevil.com/2013/05/25/cloth-test-with-molecular-addon/



 A data processing project similar to ICE:

 http://phonybone.planetblender.org/



 Advanced procedural polymodeling/remeshing:


 http://www.blenderartists.org/forum/showthread.php?279453-Polydrive-advanced-procedural-polymodeling-remeshing-(-possibly-development-funding)p=2454126viewfull=1#post2454126



 Node-based everything and openCL particles:


 http://blenderartists.org/forum/showthread.php?284448-Node-based-everything-and-openCL-particles



 Development, Roadmap, Daily Builds, Contacting with Developers...

 http://www.blender.org/get-involved/developers/

 http://code.blender.org/



 Valve is supporting 2 developers to work on Blender:


 http://code.blender.org/index.php/2013/09/valve-steam-workshop-donations-2-devs-get-hired/



 I think Blender has a great future and can be a good alternative between
 Modo or Lightwave.



 Take a look on artwork from do Max Puliero:

 http://blendernews.org/xe/Feature_Articles/8087



 Also now V-Ray has a official plugin:

 http://www.chaosgroup.com/en/2/vray_blender.html



 One of The best resources to learning:

 http://www.blenderguru.com/



 Community:

 http://blenderartists.org/forum/index.php



 Softimage Theme for Blender:

 http://blenderartists.org/forum/showthread.php?227802-THEME-Softimage-2-70



 Blender 2.70 Overview of New Features:


 http://cgcookie.com/blender/cgc-courses/blender-2-70-overview-new-features/




 Other works with Blender:


 http

RE: Another alternative to Softimage

2014-04-01 Thread Angus Davidson
The new interface stuff starts rolling in in 2.70

To me its a lot better then it was back in mid June 2012

Not there yet mind you, but definitely better.





From: Sebastien Sterling [sebastien.sterl...@gmail.com]
Sent: 01 April 2014 05:35 PM
To: softimage@listproc.autodesk.com
Subject: Re: Another alternative to Softimage

It does tend to bloat its own interface, lot of panels opening up, similar to 
maya.

https://www.youtube.com/watch?v=hZ2ob8F3sJQ

This may be an older version of Blender but it's the version i tried, have they 
fixed this ?
i mean they can pretty much take the package where ever they want, something i 
feel autodesk
can't do for fear of disgruntling its precious maya legacy users, a practice i 
find damnable cheap and cowardly.

even if you are not going to change the core interface, initiatives such as CAD 
Junkie ZEN are a breath of fresh air in this regard and free to boot

letting people experience tools in an up to date efficient new layout.




On 1 April 2014 07:41, Dan Yargici 
danyarg...@gmail.commailto:danyarg...@gmail.com wrote:

I'm sorry but the interface is still terrible is just a cheap shot that is 
overused by people that have opened it for 10 minutes, found it's different, 
and closed it again.  What is it you find terrible?

It certainly needs organising a little (something they're doing, and the 
introduction of tabs in 2.7 has gone a long way to reducing clutter) but from 
what I've been reading here lately Maya's is no bed of roses either...

Yes, you can now bevel both in edit mode, or with an operator.

Sent from my phone...

On 1 Apr 2014 07:19, Sam Bowling sbowl...@cox.netmailto:sbowl...@cox.net 
wrote:
They ever get a working bevel tool for blender? Last time I looked at it, there 
wasn’t even a decent way to do bevels and that was where I stopped looking at 
it.  A tool that has been around this long lacking one of the most basic 
modeling tools is just sad. Sure, it’s great for free, but it’s still pretty 
bad for any real professional work.  The interface is also still terrible.

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Ed Schiffer
Sent: Thursday, March 27, 2014 7:19 PM
To: Softimage Mailing List
Subject: Re: Another alternative to Softimage

+1, Paulo

I'm still not prepared to let go of Softimage, but would definitely give 
Blender a chance.

On Thu, Mar 27, 2014 at 1:48 PM, Dan Yargici 
danyarg...@gmail.commailto:danyarg...@gmail.com wrote:
+1

I think it's foolish to dismiss Blender as some kind of joke DCC.  It has a lot 
of nice things going for it.  I've been looking over the 2.70 features this 
morning (before the government here decided to turn off YouTube...) and it's 
once again taken some good strides.

DAN



On Thu, Mar 27, 2014 at 6:35 PM, Paulo César Duarte 
paulocdua...@gmail.commailto:paulocdua...@gmail.com wrote:
Between, Houdini, Modo, Lightwave and Cinema 4d, Blender is also a good 
alternative, I'd say he's a middle ground between Modo and Lightwave, but the 
best thing about him is opensource and the community, any developer can 
implement something in it.

Take a look in this The best blender demo reel film 2013:
https://www.youtube.com/watch?v=Z8l8WNHwTOg


Blender has ongoing projects very interesting like the Molecular, which seems 
to me better than Lagoa, and it's not finish yet, but you can use right now:
http://pyroevil.com/2013/10/03/molecular-v1-0-1-uvs-feature-and-osx-build-now-available/
http://pyroevil.com/2013/09/11/block-of-sand-4-millions-of-particles/
http://pyroevil.com/2013/08/28/fluid-solid-and-granular/
http://pyroevil.com/2013/08/28/1920-x-1080-4-millions-particles-simulation-wallpaper/
http://pyroevil.com/2013/03/18/a-little-rope-simulation-with-cython-code/
http://pyroevil.com/2013/04/07/test-with-a-cube-of-sand/
http://pyroevil.com/2013/05/25/cloth-test-with-molecular-addon/

A data processing project similar to ICE:
http://phonybone.planetblender.org/

Advanced procedural polymodeling/remeshing:
http://www.blenderartists.org/forum/showthread.php?279453-Polydrive-advanced-procedural-polymodeling-remeshing-(-possibly-development-funding)p=2454126viewfull=1#post2454126

Node-based everything and openCL particles:
http://blenderartists.org/forum/showthread.php?284448-Node-based-everything-and-openCL-particles

Development, Roadmap, Daily Builds, Contacting with Developers...
http://www.blender.org/get-involved/developers/
http://code.blender.org/

Valve is supporting 2 developers to work on Blender:
http://code.blender.org/index.php/2013/09/valve-steam-workshop-donations-2-devs-get-hired/

I think Blender has a great future and can be a good alternative between Modo 
or Lightwave.

Take a look on artwork from do Max Puliero:
http://blendernews.org/xe/Feature_Articles/8087

Also now V-Ray has a official plugin:
http

Re: Another alternative to Softimage

2014-04-01 Thread Leendert A. Hartog

Dan Yargici schreef op 1-4-2014 8:41:


I'm sorry but the interface is still terrible is just a cheap shot 
that is overused by people that have opened it for 10 minutes, found 
it's different, and closed it again.


As someone how did a little bit more than merely opening it for 10 
minutes, I agree that it's an overused criticism, but that sadly doesn't 
make it less true...


Greetz
Leendert

--
Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator @, NOT the owner of si-community.com



Re: Another alternative to Softimage

2014-04-01 Thread Jordi Bares
Watching this makes me wonder if there is any vision whatsoever in the Blender 
community..

https://www.youtube.com/watch?v=xYiiD-p2q80

https://www.youtube.com/watch?v=yIedljapuz0



Jordi Bares
jordiba...@gmail.com

On 1 Apr 2014, at 07:41, Dan Yargici danyarg...@gmail.com wrote:

 I'm sorry but the interface is still terrible is just a cheap shot that is 
 overused by people that have opened it for 10 minutes, found it's different, 
 and closed it again.  What is it you find terrible?
 
 It certainly needs organising a little (something they're doing, and the 
 introduction of tabs in 2.7 has gone a long way to reducing clutter) but from 
 what I've been reading here lately Maya's is no bed of roses either...
 
 Yes, you can now bevel both in edit mode, or with an operator.
 
 Sent from my phone...
 
 On 1 Apr 2014 07:19, Sam Bowling sbowl...@cox.net wrote:
 They ever get a working bevel tool for blender? Last time I looked at it, 
 there wasn’t even a decent way to do bevels and that was where I stopped 
 looking at it.  A tool that has been around this long lacking one of the most 
 basic modeling tools is just sad. Sure, it’s great for free, but it’s still 
 pretty bad for any real professional work.  The interface is also still 
 terrible.
 
  
 
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ed Schiffer
 Sent: Thursday, March 27, 2014 7:19 PM
 To: Softimage Mailing List
 Subject: Re: Another alternative to Softimage
 
  
 
 +1, Paulo
 
  
 
 I'm still not prepared to let go of Softimage, but would definitely give 
 Blender a chance.
 
  
 
 On Thu, Mar 27, 2014 at 1:48 PM, Dan Yargici danyarg...@gmail.com wrote:
 
 +1
 
  
 
 I think it's foolish to dismiss Blender as some kind of joke DCC.  It has a 
 lot of nice things going for it.  I've been looking over the 2.70 features 
 this morning (before the government here decided to turn off YouTube...) and 
 it's once again taken some good strides.
 
  
 
 DAN
 
  
 
  
 
  
 
 On Thu, Mar 27, 2014 at 6:35 PM, Paulo César Duarte paulocdua...@gmail.com 
 wrote:
 
 Between, Houdini, Modo, Lightwave and Cinema 4d, Blender is also a good 
 alternative, I'd say he's a middle ground between Modo and Lightwave, but the 
 best thing about him is opensource and the community, any developer can 
 implement something in it.
 
  
 
 Take a look in this The best blender demo reel film 2013:
 
 https://www.youtube.com/watch?v=Z8l8WNHwTOg
 
  
 
  
 
 Blender has ongoing projects very interesting like the Molecular, which 
 seems to me better than Lagoa, and it's not finish yet, but you can use right 
 now:
 
 http://pyroevil.com/2013/10/03/molecular-v1-0-1-uvs-feature-and-osx-build-now-available/
 
 http://pyroevil.com/2013/09/11/block-of-sand-4-millions-of-particles/
 
 http://pyroevil.com/2013/08/28/fluid-solid-and-granular/
 
 http://pyroevil.com/2013/08/28/1920-x-1080-4-millions-particles-simulation-wallpaper/
 
 http://pyroevil.com/2013/03/18/a-little-rope-simulation-with-cython-code/
 
 http://pyroevil.com/2013/04/07/test-with-a-cube-of-sand/
 
 http://pyroevil.com/2013/05/25/cloth-test-with-molecular-addon/
 
  
 
 A data processing project similar to ICE:
 
 http://phonybone.planetblender.org/
 
  
 
 Advanced procedural polymodeling/remeshing:
 
 http://www.blenderartists.org/forum/showthread.php?279453-Polydrive-advanced-procedural-polymodeling-remeshing-(-possibly-development-funding)p=2454126viewfull=1#post2454126
 
  
 
 Node-based everything and openCL particles:
 
 http://blenderartists.org/forum/showthread.php?284448-Node-based-everything-and-openCL-particles
 
  
 
 Development, Roadmap, Daily Builds, Contacting with Developers...
 
 http://www.blender.org/get-involved/developers/
 
 http://code.blender.org/
 
  
 
 Valve is supporting 2 developers to work on Blender:
 
 http://code.blender.org/index.php/2013/09/valve-steam-workshop-donations-2-devs-get-hired/
 
  
 
 I think Blender has a great future and can be a good alternative between Modo 
 or Lightwave.
 
  
 
 Take a look on artwork from do Max Puliero:
 
 http://blendernews.org/xe/Feature_Articles/8087
 
  
 
 Also now V-Ray has a official plugin:
 
 http://www.chaosgroup.com/en/2/vray_blender.html
 
  
 
 One of The best resources to learning:
 
 http://www.blenderguru.com/
 
  
 
 Community:
 
 http://blenderartists.org/forum/index.php
 
  
 
 Softimage Theme for Blender:
 
 http://blenderartists.org/forum/showthread.php?227802-THEME-Softimage-2-70
 
  
 
 Blender 2.70 Overview of New Features:
 
 http://cgcookie.com/blender/cgc-courses/blender-2-70-overview-new-features/ 
 
  
 
 Other works with Blender:
 
 http://libregraphicsworld.org/blog/entry/10-best-commercials-made-with-blender-in-2013
 
  
 
  
 
 Cheers.
 
 Paulo Duarte
 
  
 
 
 
  
 
 --
 
 www.pauloduarte.ws
 
  
 
 
 
 
  
 
 -- 
 www.edschiffer.com
 



Re: Another alternative to Softimage

2014-04-01 Thread Paulo César Duarte
Bevel, select edge and Ctrl + B or use the object modifier.

About the interface, each new version has an implementation, I think the
editing speed of the object can still improve, but it is much more
customizable than Softimage, in positioning of tools layout and colors. Just
take a fast look at these two videos:

https://www.youtube.com/watch?v=qaqos_D_rxw

https://www.youtube.com/watch?v=T-MKZTvJIrQ



2014-04-01 12:35 GMT-03:00 Sebastien Sterling sebastien.sterl...@gmail.com
:

 It does tend to bloat its own interface, lot of panels opening up, similar
 to maya.

 https://www.youtube.com/watch?v=hZ2ob8F3sJQ

 This may be an older version of Blender but it's the version i tried, have
 they fixed this ?
 i mean they can pretty much take the package where ever they want,
 something i feel autodesk
 can't do for fear of disgruntling its precious maya legacy users, a
 practice i find damnable cheap and cowardly.

 even if you are not going to change the core interface, initiatives such
 as CAD Junkie ZEN are a breath of fresh air in this regard and free to boot

 letting people experience tools in an up to date efficient new layout.




 On 1 April 2014 07:41, Dan Yargici danyarg...@gmail.com wrote:

 I'm sorry but the interface is still terrible is just a cheap shot that
 is overused by people that have opened it for 10 minutes, found it's
 different, and closed it again.  What is it you find terrible?

 It certainly needs organising a little (something they're doing, and the
 introduction of tabs in 2.7 has gone a long way to reducing clutter) but
 from what I've been reading here lately Maya's is no bed of roses either...

 Yes, you can now bevel both in edit mode, or with an operator.

 Sent from my phone...
 On 1 Apr 2014 07:19, Sam Bowling sbowl...@cox.net wrote:

 They ever get a working bevel tool for blender? Last time I looked at
 it, there wasn't even a decent way to do bevels and that was where I
 stopped looking at it.  A tool that has been around this long lacking one
 of the most basic modeling tools is just sad. Sure, it's great for free,
 but it's still pretty bad for any real professional work.  The interface is
 also still terrible.



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ed Schiffer
 *Sent:* Thursday, March 27, 2014 7:19 PM
 *To:* Softimage Mailing List
 *Subject:* Re: Another alternative to Softimage



 +1, Paulo



 I'm still not prepared to let go of Softimage, but would definitely give
 Blender a chance.



 On Thu, Mar 27, 2014 at 1:48 PM, Dan Yargici danyarg...@gmail.com
 wrote:

 +1



 I think it's foolish to dismiss Blender as some kind of joke DCC.  It
 has a lot of nice things going for it.  I've been looking over the 2.70
 features this morning (before the government here decided to turn off
 YouTube...) and it's once again taken some good strides.



 DAN







 On Thu, Mar 27, 2014 at 6:35 PM, Paulo César Duarte 
 paulocdua...@gmail.com wrote:

 Between, Houdini, Modo, Lightwave and Cinema 4d, Blender is also a good
 alternative, I'd say he's a middle ground between Modo and Lightwave, but
 the best thing about him is opensource and the community, any developer can
 implement something in it.



 Take a look in this The best blender demo reel film 2013:

 https://www.youtube.com/watch?v=Z8l8WNHwTOg





 Blender has ongoing projects very interesting like the Molecular,
 which seems to me better than Lagoa, and it's not finish yet, but you can
 use right now:


 http://pyroevil.com/2013/10/03/molecular-v1-0-1-uvs-feature-and-osx-build-now-available/

 http://pyroevil.com/2013/09/11/block-of-sand-4-millions-of-particles/

 http://pyroevil.com/2013/08/28/fluid-solid-and-granular/


 http://pyroevil.com/2013/08/28/1920-x-1080-4-millions-particles-simulation-wallpaper/

 http://pyroevil.com/2013/03/18/a-little-rope-simulation-with-cython-code/

 http://pyroevil.com/2013/04/07/test-with-a-cube-of-sand/

 http://pyroevil.com/2013/05/25/cloth-test-with-molecular-addon/



 A data processing project similar to ICE:

 http://phonybone.planetblender.org/



 Advanced procedural polymodeling/remeshing:


 http://www.blenderartists.org/forum/showthread.php?279453-Polydrive-advanced-procedural-polymodeling-remeshing-(-possibly-development-funding)p=2454126viewfull=1#post2454126



 Node-based everything and openCL particles:


 http://blenderartists.org/forum/showthread.php?284448-Node-based-everything-and-openCL-particles



 Development, Roadmap, Daily Builds, Contacting with Developers...

 http://www.blender.org/get-involved/developers/

 http://code.blender.org/



 Valve is supporting 2 developers to work on Blender:


 http://code.blender.org/index.php/2013/09/valve-steam-workshop-donations-2-devs-get-hired/



 I think Blender has a great future and can be a good alternative between
 Modo or Lightwave.



 Take a look on artwork from do Max Puliero:

 http://blendernews.org/xe/Feature_Articles/8087

Re: Another alternative to Softimage

2014-04-01 Thread philipp.oeser
I also think the interface is
(a) quite usable as vanilla blender [ i really think so :) even though I do some
tweaks as well...]
(b) easily customizable to your needs, have a look at these guys (stripping away
anything but the stuff they need for their interior designer)

https://www.youtube.com/watch?v=hW0Ac2cK1Ss
https://www.youtube.com/watch?v=9s6Sl7og7xY

Greetz
Philipp




 Paulo César Duarte paulocdua...@gmail.com hat am 1. April 2014 um 17:51
 geschrieben:
 
  Bevel, select edge and Ctrl + B or use the object modifier.
 
  About the interface , each new version has an implementation , I think the
 editing speed of the object can still improve, but it is much more
 customizable than Softimage , in positioning of tools layout and colors . Just
 take a fast look at these two videos :
 
  https://www.youtube.com/watch?v=qaqos_D_rxw
 
  https://www.youtube.com/watch?v=T-MKZTvJIrQ
 
 
 
  2014-04-01 12:35 GMT-03:00 Sebastien Sterling sebastien.sterl...@gmail.com
 mailto:sebastien.sterl...@gmail.com :
 It does tend to bloat its own interface, lot of panels opening up,
  similar to maya.
  
 https://www.youtube.com/watch?v=hZ2ob8F3sJQ
 This may be an older version of Blender but it's the version i tried,
  have they fixed this ?
 i mean they can pretty much take the package where ever they want,
  something i feel autodesk
 can't do for fear of disgruntling its precious maya legacy users, a
  practice i find damnable cheap and cowardly.
 even if you are not going to change the core interface, initiatives such
  as CAD Junkie ZEN are a breath of fresh air in this regard and free to boot
  
 letting people experience tools in an up to date efficient new layout.
  
  
  
 On 1 April 2014 07:41, Dan Yargici danyarg...@gmail.com
  mailto:danyarg...@gmail.com  wrote:
  
I'm sorry but the interface is still terrible is just a cheap shot
   that is overused by people that have opened it for 10 minutes, found it's
   different, and closed it again.  What is it you find terrible?
   
It certainly needs organising a little (something they're doing, and
   the introduction of tabs in 2.7 has gone a long way to reducing clutter)
   but from what I've been reading here lately Maya's is no bed of roses
   either...
   
Yes, you can now bevel both in edit mode, or with an operator.
   
Sent from my phone...
   
On 1 Apr 2014 07:19, Sam Bowling  sbowl...@cox.net
   mailto:sbowl...@cox.net  wrote:
  
   They ever get a working bevel tool for blender? Last time I
looked at it, there wasn’t even a decent way to do bevels and that was
where I stopped looking at it.  A tool that has been around this long
lacking one of the most basic modeling tools is just sad. Sure, it’s
great for free, but it’s still pretty bad for any real professional
work.  The interface is also still terrible.



   From: softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com ] On Behalf Of Ed
Schiffer
   Sent: Thursday, March 27, 2014 7:19 PM
   To: Softimage Mailing List
   Subject: Re: Another alternative to Softimage



   +1, Paulo



   I'm still not prepared to let go of Softimage, but would
definitely give Blender a chance.



   On Thu, Mar 27, 2014 at 1:48 PM, Dan Yargici
danyarg...@gmail.com mailto:danyarg...@gmail.com  wrote:

   +1



   I think it's foolish to dismiss Blender as some kind of joke DCC.
 It has a lot of nice things going for it.  I've been looking over the
2.70 features this morning (before the government here decided to turn
off YouTube...) and it's once again taken some good strides.



   DAN







   On Thu, Mar 27, 2014 at 6:35 PM, Paulo César Duarte
paulocdua...@gmail.com mailto:paulocdua...@gmail.com  wrote:

   Between, Houdini, Modo, Lightwave and Cinema 4d, Blender is also
a good alternative, I'd say he's a middle ground between Modo and
Lightwave, but the best thing about him is opensource and the community,
any developer can implement something in it.



   Take a look in this The best blender demo reel film 2013:

   https://www.youtube.com/watch?v=Z8l8WNHwTOg





   Blender has ongoing projects very interesting like the
Molecular, which seems to me better than Lagoa, and it's not finish
yet, but you can use right now:


  
http://pyroevil.com/2013/10/03/molecular-v1-0-1-uvs-feature-and-osx-build-now-available/


  
http://pyroevil.com/2013/09/11/block-of-sand-4-millions-of-particles

RE: Another alternative to Softimage

2014-03-31 Thread Sam Bowling
They ever get a working bevel tool for blender? Last time I looked at it,
there wasn’t even a decent way to do bevels and that was where I stopped
looking at it.  A tool that has been around this long lacking one of the
most basic modeling tools is just sad. Sure, it’s great for free, but it’s
still pretty bad for any real professional work.  The interface is also
still terrible.

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ed Schiffer
Sent: Thursday, March 27, 2014 7:19 PM
To: Softimage Mailing List
Subject: Re: Another alternative to Softimage

 

+1, Paulo

 

I'm still not prepared to let go of Softimage, but would definitely give
Blender a chance.

 

On Thu, Mar 27, 2014 at 1:48 PM, Dan Yargici danyarg...@gmail.com wrote:

+1

 

I think it's foolish to dismiss Blender as some kind of joke DCC.  It has a
lot of nice things going for it.  I've been looking over the 2.70 features
this morning (before the government here decided to turn off YouTube...) and
it's once again taken some good strides.

 

DAN

 

 

 

On Thu, Mar 27, 2014 at 6:35 PM, Paulo César Duarte paulocdua...@gmail.com
wrote:

Between, Houdini, Modo, Lightwave and Cinema 4d, Blender is also a good
alternative, I'd say he's a middle ground between Modo and Lightwave, but
the best thing about him is opensource and the community, any developer can
implement something in it.

 

Take a look in this The best blender demo reel film 2013:

https://www.youtube.com/watch?v=Z8l8WNHwTOg

 

 

Blender has ongoing projects very interesting like the Molecular, which
seems to me better than Lagoa, and it's not finish yet, but you can use
right now:

http://pyroevil.com/2013/10/03/molecular-v1-0-1-uvs-feature-and-osx-build-no
w-available/

http://pyroevil.com/2013/09/11/block-of-sand-4-millions-of-particles/

http://pyroevil.com/2013/08/28/fluid-solid-and-granular/

http://pyroevil.com/2013/08/28/1920-x-1080-4-millions-particles-simulation-w
allpaper/

http://pyroevil.com/2013/03/18/a-little-rope-simulation-with-cython-code/

http://pyroevil.com/2013/04/07/test-with-a-cube-of-sand/

http://pyroevil.com/2013/05/25/cloth-test-with-molecular-addon/

 

A data processing project similar to ICE:

http://phonybone.planetblender.org/

 

Advanced procedural polymodeling/remeshing:

http://www.blenderartists.org/forum/showthread.php?279453-Polydrive-advanced
-procedural-polymodeling-remeshing-(-possibly-development-funding)
http://www.blenderartists.org/forum/showthread.php?279453-Polydrive-advance
d-procedural-polymodeling-remeshing-(-possibly-development-funding)p=245412
6viewfull=1#post2454126 p=2454126viewfull=1#post2454126

 

Node-based everything and openCL particles:

http://blenderartists.org/forum/showthread.php?284448-Node-based-everything-
and-openCL-particles

 

Development, Roadmap, Daily Builds, Contacting with Developers...

http://www.blender.org/get-involved/developers/

http://code.blender.org/

 

Valve is supporting 2 developers to work on Blender:

http://code.blender.org/index.php/2013/09/valve-steam-workshop-donations-2-d
evs-get-hired/

 

I think Blender has a great future and can be a good alternative between
Modo or Lightwave.

 

Take a look on artwork from do Max Puliero:

http://blendernews.org/xe/Feature_Articles/8087

 

Also now V-Ray has a official plugin:

http://www.chaosgroup.com/en/2/vray_blender.html

 

One of The best resources to learning:

http://www.blenderguru.com/

 

Community:

http://blenderartists.org/forum/index.php

 

Softimage Theme for Blender:

http://blenderartists.org/forum/showthread.php?227802-THEME-Softimage-2-70

 

Blender 2.70 Overview of New Features:

http://cgcookie.com/blender/cgc-courses/blender-2-70-overview-new-features/ 

 

Other works with Blender:

http://libregraphicsworld.org/blog/entry/10-best-commercials-made-with-blend
er-in-2013

 

 

Cheers.

Paulo Duarte

 




 

-- 

www.pauloduarte.ws

 





 

-- 
www.edschiffer.com 



Re: Another alternative to Softimage

2014-03-28 Thread Sebastien Sterling
I said it was obviously early days

but they do get the color coded ports and tree assembly looks similar.


On 28 March 2014 05:05, Paulo César Duarte paulocdua...@gmail.com wrote:

 Well, I never said that it was close to the ICE, I just showed the
 projects that are walking the path to get there.


 2014-03-28 1:34 GMT-03:00 Sebastien Sterling sebastien.sterl...@gmail.com
 :

 How the hell does blender get closer to ICE in 1 release then AD ? early
 days still but they get an awfull lot of things right.


 On 28 March 2014 02:34, Paulo César Duarte paulocdua...@gmail.comwrote:

 Hello Ed
 Well, I'm not going to leave Softimage, it's like part of my arm, five
 years from now, will still be a great software, but I'm always following
 the evolution of Blender and make me happy every new release.


 2014-03-27 23:18 GMT-03:00 Ed Schiffer edschif...@gmail.com:

 +1, Paulo

 I'm still not prepared to let go of Softimage, but would definitely
 give Blender a chance.


 On Thu, Mar 27, 2014 at 1:48 PM, Dan Yargici danyarg...@gmail.comwrote:

 +1

 I think it's foolish to dismiss Blender as some kind of joke DCC.  It
 has a lot of nice things going for it.  I've been looking over the 2.70
 features this morning (before the government here decided to turn off
 YouTube...) and it's once again taken some good strides.

 DAN




 On Thu, Mar 27, 2014 at 6:35 PM, Paulo César Duarte 
 paulocdua...@gmail.com wrote:

 Between, Houdini, Modo, Lightwave and Cinema 4d, Blender is also a
 good alternative, I'd say he's a middle ground between Modo and 
 Lightwave,
 but the best thing about him is opensource and the community, any 
 developer
 can implement something in it.

 Take a look in this The best blender demo reel film 2013:
 https://www.youtube.com/watch?v=Z8l8WNHwTOg


 Blender has ongoing projects very interesting like the Molecular,
 which seems to me better than Lagoa, and it's not finish yet, but you can
 use right now:

 http://pyroevil.com/2013/10/03/molecular-v1-0-1-uvs-feature-and-osx-build-now-available/
 http://pyroevil.com/2013/09/11/block-of-sand-4-millions-of-particles/
 http://pyroevil.com/2013/08/28/fluid-solid-and-granular/

 http://pyroevil.com/2013/08/28/1920-x-1080-4-millions-particles-simulation-wallpaper/

 http://pyroevil.com/2013/03/18/a-little-rope-simulation-with-cython-code/
 http://pyroevil.com/2013/04/07/test-with-a-cube-of-sand/
 http://pyroevil.com/2013/05/25/cloth-test-with-molecular-addon/

 A data processing project similar to ICE:
 http://phonybone.planetblender.org/

 Advanced procedural polymodeling/remeshing:

 http://www.blenderartists.org/forum/showthread.php?279453-Polydrive-advanced-procedural-polymodeling-remeshing-(-possibly-development-funding)p=2454126viewfull=1#post2454126

 Node-based everything and openCL particles:

 http://blenderartists.org/forum/showthread.php?284448-Node-based-everything-and-openCL-particles

 Development, Roadmap, Daily Builds, Contacting with Developers...
 http://www.blender.org/get-involved/developers/
 http://code.blender.org/

 Valve is supporting 2 developers to work on Blender:

 http://code.blender.org/index.php/2013/09/valve-steam-workshop-donations-2-devs-get-hired/

 I think Blender has a great future and can be a good alternative
 between Modo or Lightwave.

 Take a look on artwork from do Max Puliero:
 http://blendernews.org/xe/Feature_Articles/8087

 Also now V-Ray has a official plugin:
 http://www.chaosgroup.com/en/2/vray_blender.html

 One of The best resources to learning:
 http://www.blenderguru.com/

 Community:
 http://blenderartists.org/forum/index.php

 Softimage Theme for Blender:

 http://blenderartists.org/forum/showthread.php?227802-THEME-Softimage-2-70

 Blender 2.70 Overview of New Features:

 http://cgcookie.com/blender/cgc-courses/blender-2-70-overview-new-features/


 Other works with Blender:

 http://libregraphicsworld.org/blog/entry/10-best-commercials-made-with-blender-in-2013


 Cheers.
 Paulo Duarte



 --
 www.pauloduarte.ws





 --
 www.edschiffer.com




 --
 www.pauloduarte.ws





 --
 www.pauloduarte.ws



Re: Another alternative to Softimage

2014-03-28 Thread Doeke Wartena
I tried blender before and it was horrible. But a lot seems to be changed.
Once sofitmage get's to old for me or my pc i think i will give blender
another change.
I really like that it is open source.

Nice list in the OP btw.

Can blender be bought by a company? Or who owns blender?


2014-03-28 8:41 GMT+01:00 Sebastien Sterling sebastien.sterl...@gmail.com:

 I said it was obviously early days

 but they do get the color coded ports and tree assembly looks similar.


 On 28 March 2014 05:05, Paulo César Duarte paulocdua...@gmail.com wrote:

 Well, I never said that it was close to the ICE, I just showed the
 projects that are walking the path to get there.


 2014-03-28 1:34 GMT-03:00 Sebastien Sterling 
 sebastien.sterl...@gmail.com:

 How the hell does blender get closer to ICE in 1 release then AD ? early
 days still but they get an awfull lot of things right.


 On 28 March 2014 02:34, Paulo César Duarte paulocdua...@gmail.comwrote:

 Hello Ed
 Well, I'm not going to leave Softimage, it's like part of my arm, five
 years from now, will still be a great software, but I'm always following
 the evolution of Blender and make me happy every new release.


 2014-03-27 23:18 GMT-03:00 Ed Schiffer edschif...@gmail.com:

 +1, Paulo

 I'm still not prepared to let go of Softimage, but would definitely
 give Blender a chance.


 On Thu, Mar 27, 2014 at 1:48 PM, Dan Yargici danyarg...@gmail.comwrote:

 +1

 I think it's foolish to dismiss Blender as some kind of joke DCC.  It
 has a lot of nice things going for it.  I've been looking over the 2.70
 features this morning (before the government here decided to turn off
 YouTube...) and it's once again taken some good strides.

 DAN




 On Thu, Mar 27, 2014 at 6:35 PM, Paulo César Duarte 
 paulocdua...@gmail.com wrote:

 Between, Houdini, Modo, Lightwave and Cinema 4d, Blender is also a
 good alternative, I'd say he's a middle ground between Modo and 
 Lightwave,
 but the best thing about him is opensource and the community, any 
 developer
 can implement something in it.

 Take a look in this The best blender demo reel film 2013:
 https://www.youtube.com/watch?v=Z8l8WNHwTOg


 Blender has ongoing projects very interesting like the Molecular,
 which seems to me better than Lagoa, and it's not finish yet, but you 
 can
 use right now:

 http://pyroevil.com/2013/10/03/molecular-v1-0-1-uvs-feature-and-osx-build-now-available/
 http://pyroevil.com/2013/09/11/block-of-sand-4-millions-of-particles/
 http://pyroevil.com/2013/08/28/fluid-solid-and-granular/

 http://pyroevil.com/2013/08/28/1920-x-1080-4-millions-particles-simulation-wallpaper/

 http://pyroevil.com/2013/03/18/a-little-rope-simulation-with-cython-code/
 http://pyroevil.com/2013/04/07/test-with-a-cube-of-sand/
 http://pyroevil.com/2013/05/25/cloth-test-with-molecular-addon/

 A data processing project similar to ICE:
 http://phonybone.planetblender.org/

 Advanced procedural polymodeling/remeshing:

 http://www.blenderartists.org/forum/showthread.php?279453-Polydrive-advanced-procedural-polymodeling-remeshing-(-possibly-development-funding)p=2454126viewfull=1#post2454126

 Node-based everything and openCL particles:

 http://blenderartists.org/forum/showthread.php?284448-Node-based-everything-and-openCL-particles

 Development, Roadmap, Daily Builds, Contacting with Developers...
 http://www.blender.org/get-involved/developers/
 http://code.blender.org/

 Valve is supporting 2 developers to work on Blender:

 http://code.blender.org/index.php/2013/09/valve-steam-workshop-donations-2-devs-get-hired/

 I think Blender has a great future and can be a good alternative
 between Modo or Lightwave.

 Take a look on artwork from do Max Puliero:
 http://blendernews.org/xe/Feature_Articles/8087

 Also now V-Ray has a official plugin:
 http://www.chaosgroup.com/en/2/vray_blender.html

 One of The best resources to learning:
 http://www.blenderguru.com/

 Community:
 http://blenderartists.org/forum/index.php

 Softimage Theme for Blender:

 http://blenderartists.org/forum/showthread.php?227802-THEME-Softimage-2-70

 Blender 2.70 Overview of New Features:

 http://cgcookie.com/blender/cgc-courses/blender-2-70-overview-new-features/


 Other works with Blender:

 http://libregraphicsworld.org/blog/entry/10-best-commercials-made-with-blender-in-2013


 Cheers.
 Paulo Duarte



 --
 www.pauloduarte.ws





 --
 www.edschiffer.com




 --
 www.pauloduarte.ws





 --
 www.pauloduarte.ws





Re: Another alternative to Softimage

2014-03-28 Thread Stefan Kubicek


Blender is a foundation, hence does not "belong" to anybody, very much like the source code, which is open source.Funding comes mostly from Google and Microsoft (afaik), with individuals making occasional donations too.
On Fri, 28 Mar 2014 09:49:30 +0100, Doeke Wartena clankil...@gmail.com wrote:Can blender be bought by a company? Or who owns blender?-- ---   Stefan Kubicek---   keyvis digital imagery  Alfred Feierfeilstraße 3   A-2380 Perchtoldsdorf bei Wien Phone:+43/699/12614231  www.keyvis.at  ste...@keyvis.at--  This email and its attachments are   confidential and for the recipient only--

Re: Another alternative to Softimage

2014-03-28 Thread klak06

Leendert,

I don`t think people are conveniently overlooking the fact.
I wonder where Blender would be if it had the resources available
AD has to innovate, develop blablabla...

The more people support it in one or another way
the sooner it hopefully will reach the state
of being a true alternative to the AD route.

IMHO they already have come pretty far, don`t you think?

As mentioned before recent events force a lot of people to take
another look at what applications are out there - and where they stand 
today.

People who looked at Blender, Modo or Houdini some time ago
and were not really comfortable with what they saw
seem to be pleasantly surprised to see how far those packages have come by 
now.

And to take a closer look does not hurt for sure, right?

That does not take away the fact that AD does not provide a true alternative
which actually causes this mess people are facing now.

cheers, Klaus

- Original Message - 
From: Leendert A. Hartog hirazib...@live.nl

To: softimage@listproc.autodesk.com
Sent: Friday, March 28, 2014 10:26 AM
Subject: Re: Another alternative to Softimage


Problem with Blender IMHO still is, that everybody invariably mentions how 
it's making great strides/getting there,
conveniently overlooking the fact that this simply implies that it's not 
there yet!


Greetz
Leendert

--
Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator @, NOT the owner of si-community.com





Re: Another alternative to Softimage

2014-03-28 Thread Mirko Jankovic
Is tehre option in Blender to have normal viewport interaction, something
that we are used to over the last decades of work on all other 3d apps?
s or alt and mouse and walk around the scene? :)


On Fri, Mar 28, 2014 at 10:55 AM, klak06 kla...@bluewin.ch wrote:

 Leendert,

 I don`t think people are conveniently overlooking the fact.
 I wonder where Blender would be if it had the resources available
 AD has to innovate, develop blablabla...

 The more people support it in one or another way
 the sooner it hopefully will reach the state
 of being a true alternative to the AD route.

 IMHO they already have come pretty far, don`t you think?

 As mentioned before recent events force a lot of people to take
 another look at what applications are out there - and where they stand
 today.
 People who looked at Blender, Modo or Houdini some time ago
 and were not really comfortable with what they saw
 seem to be pleasantly surprised to see how far those packages have come by
 now.
 And to take a closer look does not hurt for sure, right?

 That does not take away the fact that AD does not provide a true
 alternative
 which actually causes this mess people are facing now.

 cheers, Klaus

 - Original Message - From: Leendert A. Hartog 
 hirazib...@live.nl
 To: softimage@listproc.autodesk.com
 Sent: Friday, March 28, 2014 10:26 AM
 Subject: Re: Another alternative to Softimage



  Problem with Blender IMHO still is, that everybody invariably mentions
 how it's making great strides/getting there,
 conveniently overlooking the fact that this simply implies that it's not
 there yet!

 Greetz
 Leendert

 --
 Leendert A. Hartog - Softimage hobbyist
 AKA Hirazi Blue - Administrator @, NOT the owner of si-community.com





Re: Another alternative to Softimage

2014-03-28 Thread Leendert A. Hartog
Oh, my remark wasn't about Autodesk or the state of the industry/other 
software for once.

My remark was solely about the perception of Blender.
We all do want to love it (yes, we do!), but it still falls short.
And believe me, I've been sampling Blender since the beginning of this 
century,

desperately wanting to love it just that little bit more...

Greetz
Leendert

-- Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator @, NOT the owner of si-community.com



Re: Another alternative to Softimage

2014-03-28 Thread Jon Swindells
there are hotkey/navigation setups for maya and max

either set it on the splash or ctrl+alt+u and they are in the input
section.



have a dig around for 'release confirms' and set the select to be lmb
and you should find things start getting

better faster :)







--
Jon Swindells
jon_swinde...@fastmail.fm





On Fri, Mar 28, 2014, at 11:59 AM, Mirko Jankovic wrote:

Is tehre option in Blender to have normal viewport interaction,
something that we are used to over the last decades of work on all
other 3d apps?
s or alt and mouse and walk around the scene? :)


Re: Another alternative to Softimage

2014-03-28 Thread Dan Yargici
That's not what I meant to imply at all in my case.  I absolutely believe I
could use it for a commercial project, however I as I work primarily as a
ICE TD (and Generalist) for pretty much all my work, I'm unable to; just as
I am unable to use Max or Maya...

As I freelance for other companies I currently have little choice unless
companies adopt it (not that I would willingly choose or suggest Blender
over Softimage given the choice), so it's a moot point.  Plus, I am
unlikely to find a company that uses Blender and is also able pay me the
same daily rate that I charge normally.

As with all things there is a threshold of
economics/performance/convenience that needs to be crossed, but I believe
we'll get there sooner rather than later and I applaud them for what
they're doing.

DAN


On Fri, Mar 28, 2014 at 11:26 AM, Leendert A. Hartog hirazib...@live.nlwrote:

 Problem with Blender IMHO still is, that everybody invariably mentions how
 it's making great strides/getting there,
 conveniently overlooking the fact that this simply implies that it's not
 there yet!

 Greetz
 Leendert

 --
 Leendert A. Hartog - Softimage hobbyist
 AKA Hirazi Blue - Administrator @, NOT the owner of si-community.com




Re: Another alternative to Softimage

2014-03-28 Thread Leendert A. Hartog

Oh, don't let my slight semantic cynicism fool you into thinking
that I don't applaud them for what they're doing.

Greetz
Leendert

Dan Yargici schreef op 28-3-2014 12:02:
As with all things there is a threshold of 
economics/performance/convenience that needs to be crossed, but I 
believe we'll get there sooner rather than later and I applaud them 
for what they're doing.



--

Leendert A. Hartog -- Softimage hobbyist AKA Hirazi Blue --
Administrator @, NOT the owner of si-community.com
http://si-community.com 




--


Leendert A. Hartog -- Softimage hobbyist
AKA Hirazi Blue -- Administrator  @, NOT the owner of  si-community.com



Re: Another alternative to Softimage

2014-03-28 Thread Paulo César Duarte
Maya style 3D-Viewport navigation:
https://www.youtube.com/watch?v=12fqTUyDts0


2014-03-28 9:01 GMT-03:00 Leendert A. Hartog hirazib...@live.nl:

  Oh, don't let my slight semantic cynicism fool you into thinking
 that I don't applaud them for what they're doing.

 Greetz
 Leendert

 Dan Yargici schreef op 28-3-2014 12:02:

 As with all things there is a threshold of economics/performance/convenience 
 that needs to be crossed, but I believe we'll get there sooner rather than 
 later and I applaud them for what they're doing.

 --


 Leendert A. Hartog - Softimage hobbyist

 AKA Hirazi Blue - Administrator @, NOT the owner of si-community.com







 --


 Leendert A. Hartog - Softimage hobbyist
 AKA Hirazi Blue - Administrator  @, NOT the owner of  si-community.com




-- 
www.pauloduarte.ws


Re: Another alternative to Softimage

2014-03-27 Thread Dan Yargici
+1

I think it's foolish to dismiss Blender as some kind of joke DCC.  It has a
lot of nice things going for it.  I've been looking over the 2.70 features
this morning (before the government here decided to turn off YouTube...)
and it's once again taken some good strides.

DAN




On Thu, Mar 27, 2014 at 6:35 PM, Paulo César Duarte
paulocdua...@gmail.comwrote:

 Between, Houdini, Modo, Lightwave and Cinema 4d, Blender is also a good
 alternative, I'd say he's a middle ground between Modo and Lightwave, but
 the best thing about him is opensource and the community, any developer can
 implement something in it.

 Take a look in this The best blender demo reel film 2013:
 https://www.youtube.com/watch?v=Z8l8WNHwTOg


 Blender has ongoing projects very interesting like the Molecular, which
 seems to me better than Lagoa, and it's not finish yet, but you can use
 right now:

 http://pyroevil.com/2013/10/03/molecular-v1-0-1-uvs-feature-and-osx-build-now-available/
 http://pyroevil.com/2013/09/11/block-of-sand-4-millions-of-particles/
 http://pyroevil.com/2013/08/28/fluid-solid-and-granular/

 http://pyroevil.com/2013/08/28/1920-x-1080-4-millions-particles-simulation-wallpaper/
 http://pyroevil.com/2013/03/18/a-little-rope-simulation-with-cython-code/
 http://pyroevil.com/2013/04/07/test-with-a-cube-of-sand/
 http://pyroevil.com/2013/05/25/cloth-test-with-molecular-addon/

 A data processing project similar to ICE:
 http://phonybone.planetblender.org/

 Advanced procedural polymodeling/remeshing:

 http://www.blenderartists.org/forum/showthread.php?279453-Polydrive-advanced-procedural-polymodeling-remeshing-(-possibly-development-funding)p=2454126viewfull=1#post2454126

 Node-based everything and openCL particles:

 http://blenderartists.org/forum/showthread.php?284448-Node-based-everything-and-openCL-particles

 Development, Roadmap, Daily Builds, Contacting with Developers...
 http://www.blender.org/get-involved/developers/
 http://code.blender.org/

 Valve is supporting 2 developers to work on Blender:

 http://code.blender.org/index.php/2013/09/valve-steam-workshop-donations-2-devs-get-hired/

 I think Blender has a great future and can be a good alternative between
 Modo or Lightwave.

 Take a look on artwork from do Max Puliero:
 http://blendernews.org/xe/Feature_Articles/8087

 Also now V-Ray has a official plugin:
 http://www.chaosgroup.com/en/2/vray_blender.html

 One of The best resources to learning:
 http://www.blenderguru.com/

 Community:
 http://blenderartists.org/forum/index.php

 Softimage Theme for Blender:
 http://blenderartists.org/forum/showthread.php?227802-THEME-Softimage-2-70

 Blender 2.70 Overview of New Features:
 http://cgcookie.com/blender/cgc-courses/blender-2-70-overview-new-features/


 Other works with Blender:

 http://libregraphicsworld.org/blog/entry/10-best-commercials-made-with-blender-in-2013


 Cheers.
 Paulo Duarte



 --
 www.pauloduarte.ws



Re: Another alternative to Softimage

2014-03-27 Thread Ed Schiffer
+1, Paulo

I'm still not prepared to let go of Softimage, but would definitely give
Blender a chance.


On Thu, Mar 27, 2014 at 1:48 PM, Dan Yargici danyarg...@gmail.com wrote:

 +1

 I think it's foolish to dismiss Blender as some kind of joke DCC.  It has
 a lot of nice things going for it.  I've been looking over the 2.70
 features this morning (before the government here decided to turn off
 YouTube...) and it's once again taken some good strides.

 DAN




 On Thu, Mar 27, 2014 at 6:35 PM, Paulo César Duarte 
 paulocdua...@gmail.com wrote:

 Between, Houdini, Modo, Lightwave and Cinema 4d, Blender is also a good
 alternative, I'd say he's a middle ground between Modo and Lightwave, but
 the best thing about him is opensource and the community, any developer can
 implement something in it.

 Take a look in this The best blender demo reel film 2013:
 https://www.youtube.com/watch?v=Z8l8WNHwTOg


 Blender has ongoing projects very interesting like the Molecular, which
 seems to me better than Lagoa, and it's not finish yet, but you can use
 right now:

 http://pyroevil.com/2013/10/03/molecular-v1-0-1-uvs-feature-and-osx-build-now-available/
 http://pyroevil.com/2013/09/11/block-of-sand-4-millions-of-particles/
 http://pyroevil.com/2013/08/28/fluid-solid-and-granular/

 http://pyroevil.com/2013/08/28/1920-x-1080-4-millions-particles-simulation-wallpaper/
 http://pyroevil.com/2013/03/18/a-little-rope-simulation-with-cython-code/
 http://pyroevil.com/2013/04/07/test-with-a-cube-of-sand/
 http://pyroevil.com/2013/05/25/cloth-test-with-molecular-addon/

 A data processing project similar to ICE:
 http://phonybone.planetblender.org/

 Advanced procedural polymodeling/remeshing:

 http://www.blenderartists.org/forum/showthread.php?279453-Polydrive-advanced-procedural-polymodeling-remeshing-(-possibly-development-funding)p=2454126viewfull=1#post2454126

 Node-based everything and openCL particles:

 http://blenderartists.org/forum/showthread.php?284448-Node-based-everything-and-openCL-particles

 Development, Roadmap, Daily Builds, Contacting with Developers...
 http://www.blender.org/get-involved/developers/
 http://code.blender.org/

 Valve is supporting 2 developers to work on Blender:

 http://code.blender.org/index.php/2013/09/valve-steam-workshop-donations-2-devs-get-hired/

 I think Blender has a great future and can be a good alternative between
 Modo or Lightwave.

 Take a look on artwork from do Max Puliero:
 http://blendernews.org/xe/Feature_Articles/8087

 Also now V-Ray has a official plugin:
 http://www.chaosgroup.com/en/2/vray_blender.html

 One of The best resources to learning:
 http://www.blenderguru.com/

 Community:
 http://blenderartists.org/forum/index.php

 Softimage Theme for Blender:
 http://blenderartists.org/forum/showthread.php?227802-THEME-Softimage-2-70

 Blender 2.70 Overview of New Features:

 http://cgcookie.com/blender/cgc-courses/blender-2-70-overview-new-features/


 Other works with Blender:

 http://libregraphicsworld.org/blog/entry/10-best-commercials-made-with-blender-in-2013


 Cheers.
 Paulo Duarte



 --
 www.pauloduarte.ws





-- 
www.edschiffer.com


Re: Another alternative to Softimage

2014-03-27 Thread Paulo César Duarte
Hello Ed
Well, I'm not going to leave Softimage, it's like part of my arm, five
years from now, will still be a great software, but I'm always following
the evolution of Blender and make me happy every new release.


2014-03-27 23:18 GMT-03:00 Ed Schiffer edschif...@gmail.com:

 +1, Paulo

 I'm still not prepared to let go of Softimage, but would definitely give
 Blender a chance.


 On Thu, Mar 27, 2014 at 1:48 PM, Dan Yargici danyarg...@gmail.com wrote:

 +1

 I think it's foolish to dismiss Blender as some kind of joke DCC.  It has
 a lot of nice things going for it.  I've been looking over the 2.70
 features this morning (before the government here decided to turn off
 YouTube...) and it's once again taken some good strides.

 DAN




 On Thu, Mar 27, 2014 at 6:35 PM, Paulo César Duarte 
 paulocdua...@gmail.com wrote:

 Between, Houdini, Modo, Lightwave and Cinema 4d, Blender is also a good
 alternative, I'd say he's a middle ground between Modo and Lightwave, but
 the best thing about him is opensource and the community, any developer can
 implement something in it.

 Take a look in this The best blender demo reel film 2013:
 https://www.youtube.com/watch?v=Z8l8WNHwTOg


 Blender has ongoing projects very interesting like the Molecular,
 which seems to me better than Lagoa, and it's not finish yet, but you can
 use right now:

 http://pyroevil.com/2013/10/03/molecular-v1-0-1-uvs-feature-and-osx-build-now-available/
 http://pyroevil.com/2013/09/11/block-of-sand-4-millions-of-particles/
 http://pyroevil.com/2013/08/28/fluid-solid-and-granular/

 http://pyroevil.com/2013/08/28/1920-x-1080-4-millions-particles-simulation-wallpaper/
 http://pyroevil.com/2013/03/18/a-little-rope-simulation-with-cython-code/
 http://pyroevil.com/2013/04/07/test-with-a-cube-of-sand/
 http://pyroevil.com/2013/05/25/cloth-test-with-molecular-addon/

 A data processing project similar to ICE:
 http://phonybone.planetblender.org/

 Advanced procedural polymodeling/remeshing:

 http://www.blenderartists.org/forum/showthread.php?279453-Polydrive-advanced-procedural-polymodeling-remeshing-(-possibly-development-funding)p=2454126viewfull=1#post2454126

 Node-based everything and openCL particles:

 http://blenderartists.org/forum/showthread.php?284448-Node-based-everything-and-openCL-particles

 Development, Roadmap, Daily Builds, Contacting with Developers...
 http://www.blender.org/get-involved/developers/
 http://code.blender.org/

 Valve is supporting 2 developers to work on Blender:

 http://code.blender.org/index.php/2013/09/valve-steam-workshop-donations-2-devs-get-hired/

 I think Blender has a great future and can be a good alternative between
 Modo or Lightwave.

 Take a look on artwork from do Max Puliero:
 http://blendernews.org/xe/Feature_Articles/8087

 Also now V-Ray has a official plugin:
 http://www.chaosgroup.com/en/2/vray_blender.html

 One of The best resources to learning:
 http://www.blenderguru.com/

 Community:
 http://blenderartists.org/forum/index.php

 Softimage Theme for Blender:

 http://blenderartists.org/forum/showthread.php?227802-THEME-Softimage-2-70

 Blender 2.70 Overview of New Features:

 http://cgcookie.com/blender/cgc-courses/blender-2-70-overview-new-features/


 Other works with Blender:

 http://libregraphicsworld.org/blog/entry/10-best-commercials-made-with-blender-in-2013


 Cheers.
 Paulo Duarte



 --
 www.pauloduarte.ws





 --
 www.edschiffer.com




-- 
www.pauloduarte.ws


Re: Another alternative to Softimage

2014-03-27 Thread Paulo César Duarte
Well, I never said that it was close to the ICE, I just showed the projects
that are walking the path to get there.


2014-03-28 1:34 GMT-03:00 Sebastien Sterling sebastien.sterl...@gmail.com:

 How the hell does blender get closer to ICE in 1 release then AD ? early
 days still but they get an awfull lot of things right.


 On 28 March 2014 02:34, Paulo César Duarte paulocdua...@gmail.com wrote:

 Hello Ed
 Well, I'm not going to leave Softimage, it's like part of my arm, five
 years from now, will still be a great software, but I'm always following
 the evolution of Blender and make me happy every new release.


 2014-03-27 23:18 GMT-03:00 Ed Schiffer edschif...@gmail.com:

 +1, Paulo

 I'm still not prepared to let go of Softimage, but would definitely give
 Blender a chance.


 On Thu, Mar 27, 2014 at 1:48 PM, Dan Yargici danyarg...@gmail.comwrote:

 +1

 I think it's foolish to dismiss Blender as some kind of joke DCC.  It
 has a lot of nice things going for it.  I've been looking over the 2.70
 features this morning (before the government here decided to turn off
 YouTube...) and it's once again taken some good strides.

 DAN




 On Thu, Mar 27, 2014 at 6:35 PM, Paulo César Duarte 
 paulocdua...@gmail.com wrote:

 Between, Houdini, Modo, Lightwave and Cinema 4d, Blender is also a
 good alternative, I'd say he's a middle ground between Modo and Lightwave,
 but the best thing about him is opensource and the community, any 
 developer
 can implement something in it.

 Take a look in this The best blender demo reel film 2013:
 https://www.youtube.com/watch?v=Z8l8WNHwTOg


 Blender has ongoing projects very interesting like the Molecular,
 which seems to me better than Lagoa, and it's not finish yet, but you can
 use right now:

 http://pyroevil.com/2013/10/03/molecular-v1-0-1-uvs-feature-and-osx-build-now-available/
 http://pyroevil.com/2013/09/11/block-of-sand-4-millions-of-particles/
 http://pyroevil.com/2013/08/28/fluid-solid-and-granular/

 http://pyroevil.com/2013/08/28/1920-x-1080-4-millions-particles-simulation-wallpaper/

 http://pyroevil.com/2013/03/18/a-little-rope-simulation-with-cython-code/
 http://pyroevil.com/2013/04/07/test-with-a-cube-of-sand/
 http://pyroevil.com/2013/05/25/cloth-test-with-molecular-addon/

 A data processing project similar to ICE:
 http://phonybone.planetblender.org/

 Advanced procedural polymodeling/remeshing:

 http://www.blenderartists.org/forum/showthread.php?279453-Polydrive-advanced-procedural-polymodeling-remeshing-(-possibly-development-funding)p=2454126viewfull=1#post2454126

 Node-based everything and openCL particles:

 http://blenderartists.org/forum/showthread.php?284448-Node-based-everything-and-openCL-particles

 Development, Roadmap, Daily Builds, Contacting with Developers...
 http://www.blender.org/get-involved/developers/
 http://code.blender.org/

 Valve is supporting 2 developers to work on Blender:

 http://code.blender.org/index.php/2013/09/valve-steam-workshop-donations-2-devs-get-hired/

 I think Blender has a great future and can be a good alternative
 between Modo or Lightwave.

 Take a look on artwork from do Max Puliero:
 http://blendernews.org/xe/Feature_Articles/8087

 Also now V-Ray has a official plugin:
 http://www.chaosgroup.com/en/2/vray_blender.html

 One of The best resources to learning:
 http://www.blenderguru.com/

 Community:
 http://blenderartists.org/forum/index.php

 Softimage Theme for Blender:

 http://blenderartists.org/forum/showthread.php?227802-THEME-Softimage-2-70

 Blender 2.70 Overview of New Features:

 http://cgcookie.com/blender/cgc-courses/blender-2-70-overview-new-features/


 Other works with Blender:

 http://libregraphicsworld.org/blog/entry/10-best-commercials-made-with-blender-in-2013


 Cheers.
 Paulo Duarte



 --
 www.pauloduarte.ws





 --
 www.edschiffer.com




 --
 www.pauloduarte.ws





-- 
www.pauloduarte.ws