Re: OTish - Soft2Maya transition list

2017-06-16 Thread Pierre Schiller
HAHAHHAHAA. Love your responses guys.
HU is the way now.
No doubt.

On Fri, Jun 16, 2017 at 2:07 PM, Nono  wrote:

> True !! Like that said in the Houdini docs if it crash that's the graphic
> card fault ;-)
>
> On Fri, 16 Jun 2017 at 12:43, Andy Chlupka (Goehler) <
> lists.andy.goeh...@gmail.com> wrote:
>
>> What a story :D
>>
>> I go DAYS shading and lighting within the same session… in Houdini ;-)
>>
>> Andy
>>
>> On Jun 16, 2017, at 12:29 PM, Anto Matkovic  wrote:
>>
>> Well this seems to be fixed in Update 4, released few days ago. Yesterday
>> I had unbelievable experience :) in one year of Maya: modeling session
>> without problems, around five hours long Sounds like a story for
>> grand-kids, hehe
>>
>>
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Re: OTish - Soft2Maya transition list

2017-06-16 Thread Nono
True !! Like that said in the Houdini docs if it crash that's the graphic
card fault ;-)

On Fri, 16 Jun 2017 at 12:43, Andy Chlupka (Goehler) <
lists.andy.goeh...@gmail.com> wrote:

> What a story :D
>
> I go DAYS shading and lighting within the same session… in Houdini ;-)
>
> Andy
>
> On Jun 16, 2017, at 12:29 PM, Anto Matkovic  wrote:
>
> Well this seems to be fixed in Update 4, released few days ago. Yesterday
> I had unbelievable experience :) in one year of Maya: modeling session
> without problems, around five hours long Sounds like a story for
> grand-kids, hehe
>
>
> --
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> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.

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Re: OTish - Soft2Maya transition list

2017-06-16 Thread Andy Chlupka (Goehler)
What a story :D

I go DAYS shading and lighting within the same session… in Houdini ;-)

Andy

> On Jun 16, 2017, at 12:29 PM, Anto Matkovic  wrote:
> 
> Well this seems to be fixed in Update 4, released few days ago. Yesterday I 
> had unbelievable experience :) in one year of Maya: modeling session without 
> problems, around five hours long Sounds like a story for grand-kids, 
> hehe

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Re: OTish - Soft2Maya transition list

2017-06-16 Thread Anto Matkovic

Well this seems to be fixed in Update 4, released few days ago. Yesterday I had 
unbelievable experience :) in one year of Maya: modeling session without 
problems, around five hours long Sounds like a story for grand-kids, 
hehe

  From: Anto Matkovic <a...@matkovic.com>
 To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list 
<softimage@listproc.autodesk.com> 
 Sent: Wednesday, June 7, 2017 11:37 AM
 Subject: Re: OTish - Soft2Maya transition list
   

Anyway, back to reality, here in last year, any, any Maya session longer than 
one hour, belongs only to plain rigging (that is, dealing only with transform 
nodes) and animation, or simple moving of vertices. Whenever it comes to any 
topology change, time of survival is around 20 minutes. In some versions it was 
just a crash, in some others it was a sort of disintegration where Attribute 
Editor refuses to update, HUD become frozen. Shrink Wrap , Skin Cluster or 
whatever refuses to update to new settings, so on and so on, so restart was 
only option.

 

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Re: OTish - Soft2Maya transition list

2017-06-07 Thread Anto Matkovic
I think, one huge problem with Mayans or at least Maya artists, is that they 
simply can not understand the words like "consistency" or ''system'', perhaps 
because they never experienced one, or, this always been provided by someone 
else like TDs, or it's just a side effect of specialization. They can not 
figure out that this or that small feature (or in other word, whatever is 
possible to do with scripting and other TD's capabilities) means little or 
nothing, if it's not applicable in at least 90% of possible cases. While 
providing that 90% belongs only to developers, or, people who are able to 
rebuild the entire software from scratch.
Anyway, back to reality, here in last year, any, any Maya session longer than 
one hour, belongs only to plain rigging (that is, dealing only with transform 
nodes) and animation, or simple moving of vertices. Whenever it comes to any 
topology change, time of survival is around 20 minutes. In some versions it was 
just a crash, in some others it was a sort of disintegration where Attribute 
Editor refuses to update, HUD become frozen. Shrink Wrap , Skin Cluster or 
whatever refuses to update to new settings, so on and so on, so restart was 
only option.
Of course I'd be able to live with that, but, why today is 2017 and owner 
is Autodesk, it's their answer to take look at suites if Maya doesn't fit, to 
download Fusion 360 if I'm unhappy with Maya NurbS In my opinion, for 
anything else than rigging and animation, this software simply does not fit 
into description of professional 3d, in 2017. Nothing hard here, nothing simple 
or complex, no poetry here - it's just a low quality crap. And it's only Maya 
with such a huge unusable part. Nobody else.
  From: "Ponthieux, Joseph G. (LARC-E1A)[LITES II]" <j.ponthi...@nasa.gov>
 To: "softimage@listproc.autodesk.com" <softimage@listproc.autodesk.com> 
 Sent: Tuesday, June 6, 2017 4:06 PM
 Subject: RE: OTish - Soft2Maya transition list
   
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{}#yiv4126039658 Back in the day Maya was not designed to be, nor intended to 
be, a generalist 3D app. In a lot of ways its still indistinguishable from its 
original design 20 years ago. And one of the things any Maya user should never 
presume is that it is a generalist app. Sadly its not and never was an app for 
generalists.    The need to build things such as scripts, as you have 
described, should not be viewed as a workaround. It is the workflow. Maya was 
created by its original AW engineers that way by design. Back in 98 I called 
tech support to complain that invert component selection was missing. I was 
told bluntly that is why they created MEL, so that I could make the things I 
need. I was told that I would need to make invert selection myself. Being a 
generalist, and knowing nothing of MEL at the time, I complained to AW that 
such an expectation was unreasonable. One of the tech’s, after getting more 
than his share of my opinion why such a philosophy was illogical and lacked 
significant foresight by their engineers, relented, wrote it, and sent it to 
me.     I’m not agreeing with the philosophy nor promoting it. I was floored 
that something so simple and rudimentary was apparently just left out of the 
application. I thought it was wrong then and I still do now. But the way to 
think about Maya, the way they wanted people to think of Maya back in the 90s, 
is that it was intended to be a shell. A shell that each workgroup could mold 
into that workgroup’s own unique animation system. But it wasn’t designed with 
generalists in mind.     Can a generalist use Maya? Absolutely. I did that for 
more than a decade before I returned to XSI. But the Maya “generalist” has to 
accept that they are going to have to be more than a generalist. They are going 
to have to be the “workgroup”.    In Maya simple things are hard, hard things 
are simple. It’s the equivalent to using a sledgehammer to drive a thumbtack.   
 -- Joey __ Opinions stated 
here-in are strictly those of th

RE: OTish - Soft2Maya transition list

2017-06-06 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
Back in the day Maya was not designed to be, nor intended to be, a generalist 
3D app. In a lot of ways its still indistinguishable from its original design 
20 years ago. And one of the things any Maya user should never presume is that 
it is a generalist app. Sadly its not and never was an app for generalists.

The need to build things such as scripts, as you have described, should not be 
viewed as a workaround. It is the workflow. Maya was created by its original AW 
engineers that way by design. Back in 98 I called tech support to complain that 
invert component selection was missing. I was told bluntly that is why they 
created MEL, so that I could make the things I need. I was told that I would 
need to make invert selection myself. Being a generalist, and knowing nothing 
of MEL at the time, I complained to AW that such an expectation was 
unreasonable. One of the tech’s, after getting more than his share of my 
opinion why such a philosophy was illogical and lacked significant foresight by 
their engineers, relented, wrote it, and sent it to me.

I’m not agreeing with the philosophy nor promoting it. I was floored that 
something so simple and rudimentary was apparently just left out of the 
application. I thought it was wrong then and I still do now. But the way to 
think about Maya, the way they wanted people to think of Maya back in the 90s, 
is that it was intended to be a shell. A shell that each workgroup could mold 
into that workgroup’s own unique animation system. But it wasn’t designed with 
generalists in mind.

Can a generalist use Maya? Absolutely. I did that for more than a decade before 
I returned to XSI. But the Maya “generalist” has to accept that they are going 
to have to be more than a generalist. They are going to have to be the 
“workgroup”.

In Maya simple things are hard, hard things are simple. It’s the equivalent to 
using a sledgehammer to drive a thumbtack.

--
Joey
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.




From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Anto Matkovic
Sent: Tuesday, June 06, 2017 5:34 AM
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list 
<softimage@listproc.autodesk.com>
Subject: Re: OTish - Soft2Maya transition list

Well it's not that serious, I'd say it's more something between lobotomy and 
permanent headache. Depends on level of immunity of user...
Now seriously, it's not bad at all when it comes to some traditional tasks like 
rigging and animation. Despite the horrible ergonomics of Node Editor (unit 
conversion node jumping in range of 1-5 K pixels around, or deleting nodes in 
groups by own criteria, skyscraper nodes..), still it can do things not 
possible to anyone else, and it's doing this fast. Well, as long as someone had 
a time to build scripted procedures for every aspect of such, custom setup.
But, beside that and a few solvers like nCloth or Naiad, I can see only 
problems, compared to any normal 3d app around ('normal' includes Houdini, 
too). Things like separated control of transform - shape node, separated 
reference mesh for deformations (come on, even Houdini hides that), or 
'legendary'' hierarchical behavior, all that makes it impossible to compete to 
others as an unified 3d app fo generalist. In 2017 update 3 they added 'auto 
parenting' mode to lattice modifier ( otherwise, you get *two* nodes in global 
space, not following your object), but, but, when you apply let's say Bend over 
that, there is a double bending because Maya applies Bend to mesh, *and* 
lattice, because lattice is now parented bellow. That is, result of all these 
pathetic trials in last few years, it is only more and more confusion, putting 
it even more in position where it always was in hands of 3d generalist , 
something on level of Lightwave 8 or like (that is, no nodes, no stack, in 
reality), and kind of SiloX when it comes to modeling. Shame, but true

By the way, for those who are able to live without Linux, there's 3d app called 
3D Studio Max, which perhaps is not 'joy' to use, but, in last few years it got 
the all Maya modeling features that worth something ( brushes, Maya live), 
today it is a way stronger than Maya with huge scenes, never ever had problems 
with basic tasks like second UV ( it's just displayed in list). Houdini is 
better and better, but it's still far a way of general 3d app, Maya is 
constantly in 'half disintegrated' state. So, for those who want to stay on 
Linux, and they can not afford a brigade of TDs, very very bad days are coming, 
I'm afraid.


From: Olivier Jeannel <facialdel...@gmail.com<mailto:facialdel...@gmail.com>>
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xs

Re: OTish - Soft2Maya transition list

2017-06-06 Thread Anto Matkovic
Well it's not that serious, I'd say it's more something between lobotomy and 
permanent headache. Depends on level of immunity of user...Now seriously, it's 
not bad at all when it comes to some traditional tasks like rigging and 
animation. Despite the horrible ergonomics of Node Editor (unit conversion node 
jumping in range of 1-5 K pixels around, or deleting nodes in groups by own 
criteria, skyscraper nodes..), still it can do things not possible to anyone 
else, and it's doing this fast. Well, as long as someone had a time to build 
scripted procedures for every aspect of such, custom setup.But, beside that and 
a few solvers like nCloth or Naiad, I can see only problems, compared to any 
normal 3d app around ('normal' includes Houdini, too). Things like separated 
control of transform - shape node, separated reference mesh for deformations 
(come on, even Houdini hides that), or 'legendary'' hierarchical behavior, all 
that makes it impossible to compete to others as an unified 3d app fo 
generalist. In 2017 update 3 they added 'auto parenting' mode to lattice 
modifier ( otherwise, you get *two* nodes in global space, not following your 
object), but, but, when you apply let's say Bend over that, there is a double 
bending because Maya applies Bend to mesh, *and* lattice, because lattice is 
now parented bellow. That is, result of all these pathetic trials in last few 
years, it is only more and more confusion, putting it even more in position 
where it always was in hands of 3d generalist , something on level of Lightwave 
8 or like (that is, no nodes, no stack, in reality), and kind of SiloX when it 
comes to modeling. Shame, but true
By the way, for those who are able to live without Linux, there's 3d app called 
3D Studio Max, which perhaps is not 'joy' to use, but, in last few years it got 
the all Maya modeling features that worth something ( brushes, Maya live), 
today it is a way stronger than Maya with huge scenes, never ever had problems 
with basic tasks like second UV ( it's just displayed in list). Houdini is 
better and better, but it's still far a way of general 3d app, Maya is 
constantly in 'half disintegrated' state. So, for those who want to stay on 
Linux, and they can not afford a brigade of TDs, very very bad days are coming, 
I'm afraid.

  From: Olivier Jeannel <facialdel...@gmail.com>
 To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list 
<softimage@listproc.autodesk.com> 
 Sent: Wednesday, May 31, 2017 3:28 PM
 Subject: Re: OTish - Soft2Maya transition list
   
You may want to join a suicidal-group hotline, or maybe turn yourself to a 
religion ?

Sorry, couldn't resist :
Good luck ;)


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Re: OTish - Soft2Maya transition list

2017-06-06 Thread Ben Paschke
A wild Raff appears!

- Original Message -
> From: "Raffaele Fragapane" <raffsxsil...@googlemail.com>
> To: "Official Softimage Users Mailing List. 
> https://groups.google.com/forum/#!forum/xsi_list;
> <softimage@listproc.autodesk.com>
> Sent: Monday, 5 June, 2017 11:06:40 AM
> Subject: Re: OTish - Soft2Maya transition list
> 
> 
> 
> There actually is a cult you can turn to for this kind of stuff
> http://www.cultofrig.com
> 
> 
> And now I will fade into the silent background for another year or
> two, after having incidentally proven right both the comment about
> turning to faith, and the one about old timers lurking.
> 
> 
> Cheers,
> Raff
> 
> 
> On 31 May 2017 11:28 PM, "Olivier Jeannel" < facialdel...@gmail.com >
> wrote:
> 
> 
> 
> You may want to join a suicidal-group hotline, or maybe turn yourself
> to a religion ?
> 
> Sorry, couldn't resist :
> 
> 
> Good luck ;)
> 
> 
> 2017-05-31 15:19 GMT+02:00 Enter Reality < 3dv...@gmail.com > :
> 
> 
> 
> After 3 years here is my situation:
> 
> 
> - Modeling: Trying with Maya, fuck it, use Softimage
> - Animation: some good tools, but overall the flexibility of Sofimage
> still is a strong advantage point
> - Rigging: Surprisingly I feel more comfortable with constraints in
> Maya then Soft, and overall ( using the ART toolkit in order to
> build characters for the Unreal Engine 4 ) the entire process is
> quite good...when it comes to skinning, the rule "Fuck it, export to
> Soft then import the finished product in Maya" still wins
> - Texturing/shading: Jesus...it's a mess
> - Rendering: almost gave up
> 
> 
> Overall I still rely on Soft A LOT almost every day
> 
> 
> I feel your pain Morten, but I honestly don't even want to join
> another mailing list where all the answers are "You need to code
> that"
> 
> 
> On youtube you an still find the videos made by Autodesk about the
> transition Soft to Maya
> 
> 
> 
> 
> 2017-05-31 14:45 GMT+02:00 Morten Bartholdy < x...@colorshopvfx.dk > :
> 
> 
> I seem to have seen someone mentioning it here in the past, but can't
> remember. Is there a Maya userlist somewhere, hopefully as helpful
> as this one, or perhaps a forum for suffering Soft2Maya
> transitioners like myself?
> 
> And what a godawful piece of shit software that is!
> 
> Thanks.
> 
> Morten
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> 
> 
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RE: OTish - Soft2Maya transition list

2017-06-05 Thread Jeff McFall
very nice
no time like the old time to make one appreciate the possibilities in the 
present


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
Sent: Sunday, June 4, 2017 9:37 PM
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list 
<softimage@listproc.autodesk.com>
Subject: Re: OTish - Soft2Maya transition list


EXTERNAL
There actually is a cult you can turn to for this kind of stuff
http://www.cultofrig.com

And now I will fade into the silent background for another year or two, after 
having incidentally proven right both the comment about turning to faith, and 
the one about old timers lurking.

Cheers,
Raff

On 31 May 2017 11:28 PM, "Olivier Jeannel" 
<facialdel...@gmail.com<mailto:facialdel...@gmail.com>> wrote:
You may want to join a suicidal-group hotline, or maybe turn yourself to a 
religion ?

Sorry, couldn't resist :

Good luck ;)

2017-05-31 15:19 GMT+02:00 Enter Reality 
<3dv...@gmail.com<mailto:3dv...@gmail.com>>:
After 3 years here is my situation:

- Modeling: Trying with Maya, fuck it, use Softimage
- Animation: some good tools, but overall the flexibility of Sofimage still is 
a strong advantage point
- Rigging: Surprisingly I feel more comfortable with constraints in Maya then 
Soft, and overall ( using the ART toolkit in order to build characters for the 
Unreal Engine 4 ) the entire process is quite good...when it comes to skinning, 
the rule "Fuck it, export to Soft then import the finished product in Maya" 
still wins
- Texturing/shading: Jesus...it's a mess
- Rendering: almost gave up

Overall I still rely on Soft A LOT almost every day

I feel your pain Morten, but I honestly don't even want to join another mailing 
list where all the answers are "You need to code that"

On youtube you an still find the videos made by Autodesk about the transition 
Soft to Maya

2017-05-31 14:45 GMT+02:00 Morten Bartholdy 
<x...@colorshopvfx.dk<mailto:x...@colorshopvfx.dk>>:
I seem to have seen someone mentioning it here in the past, but can't remember. 
Is there a Maya userlist somewhere, hopefully as helpful as this one, or 
perhaps a forum for suffering Soft2Maya transitioners like myself?

And what a godawful piece of shit software that is!

Thanks.

Morten
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Re: OTish - Soft2Maya transition list

2017-06-04 Thread Raffaele Fragapane
There actually is a cult you can turn to for this kind of stuff
http://www.cultofrig.com

And now I will fade into the silent background for another year or two,
after having incidentally proven right both the comment about turning to
faith, and the one about old timers lurking.

Cheers,
Raff

On 31 May 2017 11:28 PM, "Olivier Jeannel"  wrote:

> You may want to join a suicidal-group hotline, or maybe turn yourself to a
> religion ?
>
> Sorry, couldn't resist :
>
> Good luck ;)
>
> 2017-05-31 15:19 GMT+02:00 Enter Reality <3dv...@gmail.com>:
>
>> After 3 years here is my situation:
>>
>> - Modeling: Trying with Maya, fuck it, use Softimage
>> - Animation: some good tools, but overall the flexibility of Sofimage
>> still is a strong advantage point
>> - Rigging: Surprisingly I feel more comfortable with constraints in Maya
>> then Soft, and overall ( using the ART toolkit in order to build characters
>> for the Unreal Engine 4 ) the entire process is quite good...when it comes
>> to skinning, the rule "Fuck it, export to Soft then import the finished
>> product in Maya" still wins
>> - Texturing/shading: Jesus...it's a mess
>> - Rendering: almost gave up
>>
>> Overall I still rely on Soft A LOT almost every day
>>
>> I feel your pain Morten, but I honestly don't even want to join another
>> mailing list where all the answers are "You need to code that"
>>
>> On youtube you an still find the videos made by Autodesk about the
>> transition Soft to Maya
>>
>> 2017-05-31 14:45 GMT+02:00 Morten Bartholdy :
>>
>>> I seem to have seen someone mentioning it here in the past, but can't
>>> remember. Is there a Maya userlist somewhere, hopefully as helpful as this
>>> one, or perhaps a forum for suffering Soft2Maya transitioners like myself?
>>>
>>> And what a godawful piece of shit software that is!
>>>
>>> Thanks.
>>>
>>> Morten
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> --
> Softimage Mailing List.
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> with "unsubscribe" in the subject, and reply to confirm.
>
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Re: OTish - Soft2Maya transition list

2017-06-02 Thread Cristobal Infante
For all of you guys transitioning to Maya, a friend of mine has released
probably the most awesome Maya tool ever:

http://cosmos.toolsfrom.space

It's a launcher they will allow you to call function alas Nuke/Houdini

Hope this helps a bit!!

Cris

On Thu, 1 Jun 2017 at 10:12, Morten Bartholdy  wrote:

> Thanks Joey - that might make things a tad easier as I go along. Our Maya
> guys often don't have a clue as to how to do things which are commonplace
> in XSI although according to the docs are at least somewhat doable in Maya,
> although clumsily implemented or poorly described, so it is difficult to
> do. They keep saying to find workarounds and keep things simple... doohh
>
> MB
>
>
>
>
>
> > Den 31. maj 2017 klokken 21:18 skrev "Ponthieux, Joseph G.
> (LARC-E1A)[LITES II]" :
> >
> >
> > The official forum is here:
> >
> > https://forums.autodesk.com/t5/maya-forum/bd-p/area-b201
> >
> >
> > I don't think there is a mailing list anymore. The original AW mailing
> list posts were migrated to HE3D and the list server shut down back in the
> day. This is where the original mailing list migrated to some 15 years ago
> or so:
> >
> > https://forum.highend3d.com/c/maya-help-forums
> >
> >
> > There is also the forum at CGTALK, but not sure about the traffic there
> these days.
> >
> >
> >
> >
> > --
> > Joey Ponthieux
> > LaRC Information Technology Enhanced Services (LITES II)
> > Science Systems and Applications Inc. (SSAI)
> > NASA Langley Research Center
> > __
> > Opinions stated here-in are strictly those of the author and do not
> > represent the opinions of NASA or any other party.
> >
> >
> >
> > -Original Message-
> > From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy
> > Sent: Wednesday, May 31, 2017 8:45 AM
> > To: Official Softimage Users Mailing List.
> https://groups.google.com/forum/#!forum/xsi_list <
> softimage@listproc.autodesk.com>
> > Subject: OTish - Soft2Maya transition list
> >
> > I seem to have seen someone mentioning it here in the past, but can't
> remember. Is there a Maya userlist somewhere, hopefully as helpful as this
> one, or perhaps a forum for suffering Soft2Maya transitioners like myself?
> >
> > And what a godawful piece of shit software that is!
> >
> > Thanks.
> >
> > Morten
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
> >
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
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RE: OTish - Soft2Maya transition list

2017-06-01 Thread Morten Bartholdy
Thanks Joey - that might make things a tad easier as I go along. Our Maya guys 
often don't have a clue as to how to do things which are commonplace in XSI 
although according to the docs are at least somewhat doable in Maya, although 
clumsily implemented or poorly described, so it is difficult to do. They keep 
saying to find workarounds and keep things simple... doohh

MB





> Den 31. maj 2017 klokken 21:18 skrev "Ponthieux, Joseph G. (LARC-E1A)[LITES 
> II]" :
> 
> 
> The official forum is here:
> 
> https://forums.autodesk.com/t5/maya-forum/bd-p/area-b201
> 
> 
> I don't think there is a mailing list anymore. The original AW mailing list 
> posts were migrated to HE3D and the list server shut down back in the day. 
> This is where the original mailing list migrated to some 15 years ago or so:
> 
> https://forum.highend3d.com/c/maya-help-forums
> 
> 
> There is also the forum at CGTALK, but not sure about the traffic there these 
> days.
> 
> 
> 
> 
> --
> Joey Ponthieux
> LaRC Information Technology Enhanced Services (LITES II)
> Science Systems and Applications Inc. (SSAI)
> NASA Langley Research Center
> __
> Opinions stated here-in are strictly those of the author and do not 
> represent the opinions of NASA or any other party.
> 
> 
> 
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy
> Sent: Wednesday, May 31, 2017 8:45 AM
> To: Official Softimage Users Mailing List. 
> https://groups.google.com/forum/#!forum/xsi_list 
> 
> Subject: OTish - Soft2Maya transition list
> 
> I seem to have seen someone mentioning it here in the past, but can't 
> remember. Is there a Maya userlist somewhere, hopefully as helpful as this 
> one, or perhaps a forum for suffering Soft2Maya transitioners like myself?
> 
> And what a godawful piece of shit software that is!
> 
> Thanks.
> 
> Morten
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.
> 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.
--
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RE: OTish - Soft2Maya transition list

2017-05-31 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
The official forum is here:

https://forums.autodesk.com/t5/maya-forum/bd-p/area-b201


I don't think there is a mailing list anymore. The original AW mailing list 
posts were migrated to HE3D and the list server shut down back in the day. This 
is where the original mailing list migrated to some 15 years ago or so:

https://forum.highend3d.com/c/maya-help-forums


There is also the forum at CGTALK, but not sure about the traffic there these 
days.




--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES II)
Science Systems and Applications Inc. (SSAI)
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not 
represent the opinions of NASA or any other party.



-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy
Sent: Wednesday, May 31, 2017 8:45 AM
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list 

Subject: OTish - Soft2Maya transition list

I seem to have seen someone mentioning it here in the past, but can't remember. 
Is there a Maya userlist somewhere, hopefully as helpful as this one, or 
perhaps a forum for suffering Soft2Maya transitioners like myself?

And what a godawful piece of shit software that is!

Thanks.

Morten
--
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"unsubscribe" in the subject, and reply to confirm.

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Re: OTish - Soft2Maya transition list

2017-05-31 Thread Eric Turman
Hey Greg,

I would imagine that your questions wouldn't generate too much noise
here...the Soft list has many fewer posts than it did 5 years ago and I get
the impression that the other veterans who have had to use Maya are still
lurking on the list...

Cheers,
-=Eric

On Wed, May 31, 2017 at 1:49 PM, Jordi Bares  wrote:

> It's going to be very a lonely list. ;-)
>
> Sent from my iPhone
>
> On 31 May 2017, at 19:43, Gregor Punchatz  wrote:
>
> I am beginning in earnest myself to learn maya... we could start our own
> group ;)
>
> On Wed, May 31, 2017 at 5:45 AM, Morten Bartholdy 
> wrote:
>
>> I seem to have seen someone mentioning it here in the past, but can't
>> remember. Is there a Maya userlist somewhere, hopefully as helpful as this
>> one, or perhaps a forum for suffering Soft2Maya transitioners like myself?
>>
>> And what a godawful piece of shit software that is!
>>
>> Thanks.
>>
>> Morten
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



-- 




-=T=-
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Re: OTish - Soft2Maya transition list

2017-05-31 Thread Jordi Bares
It's going to be very a lonely list. ;-)

Sent from my iPhone

> On 31 May 2017, at 19:43, Gregor Punchatz  wrote:
> 
> I am beginning in earnest myself to learn maya... we could start our own 
> group ;)
> 
>> On Wed, May 31, 2017 at 5:45 AM, Morten Bartholdy  
>> wrote:
>> I seem to have seen someone mentioning it here in the past, but can't 
>> remember. Is there a Maya userlist somewhere, hopefully as helpful as this 
>> one, or perhaps a forum for suffering Soft2Maya transitioners like myself?
>> 
>> And what a godawful piece of shit software that is!
>> 
>> Thanks.
>> 
>> Morten
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
>> "unsubscribe" in the subject, and reply to confirm.
> 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.
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Re: OTish - Soft2Maya transition list

2017-05-31 Thread Gregor Punchatz
I am beginning in earnest myself to learn maya... we could start our own
group ;)

On Wed, May 31, 2017 at 5:45 AM, Morten Bartholdy 
wrote:

> I seem to have seen someone mentioning it here in the past, but can't
> remember. Is there a Maya userlist somewhere, hopefully as helpful as this
> one, or perhaps a forum for suffering Soft2Maya transitioners like myself?
>
> And what a godawful piece of shit software that is!
>
> Thanks.
>
> Morten
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
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Re: OTish - Soft2Maya transition list

2017-05-31 Thread Olivier Jeannel
You may want to join a suicidal-group hotline, or maybe turn yourself to a
religion ?

Sorry, couldn't resist :

Good luck ;)

2017-05-31 15:19 GMT+02:00 Enter Reality <3dv...@gmail.com>:

> After 3 years here is my situation:
>
> - Modeling: Trying with Maya, fuck it, use Softimage
> - Animation: some good tools, but overall the flexibility of Sofimage
> still is a strong advantage point
> - Rigging: Surprisingly I feel more comfortable with constraints in Maya
> then Soft, and overall ( using the ART toolkit in order to build characters
> for the Unreal Engine 4 ) the entire process is quite good...when it comes
> to skinning, the rule "Fuck it, export to Soft then import the finished
> product in Maya" still wins
> - Texturing/shading: Jesus...it's a mess
> - Rendering: almost gave up
>
> Overall I still rely on Soft A LOT almost every day
>
> I feel your pain Morten, but I honestly don't even want to join another
> mailing list where all the answers are "You need to code that"
>
> On youtube you an still find the videos made by Autodesk about the
> transition Soft to Maya
>
> 2017-05-31 14:45 GMT+02:00 Morten Bartholdy :
>
>> I seem to have seen someone mentioning it here in the past, but can't
>> remember. Is there a Maya userlist somewhere, hopefully as helpful as this
>> one, or perhaps a forum for suffering Soft2Maya transitioners like myself?
>>
>> And what a godawful piece of shit software that is!
>>
>> Thanks.
>>
>> Morten
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
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Re: OTish - Soft2Maya transition list

2017-05-31 Thread Enter Reality
After 3 years here is my situation:

- Modeling: Trying with Maya, fuck it, use Softimage
- Animation: some good tools, but overall the flexibility of Sofimage still
is a strong advantage point
- Rigging: Surprisingly I feel more comfortable with constraints in Maya
then Soft, and overall ( using the ART toolkit in order to build characters
for the Unreal Engine 4 ) the entire process is quite good...when it comes
to skinning, the rule "Fuck it, export to Soft then import the finished
product in Maya" still wins
- Texturing/shading: Jesus...it's a mess
- Rendering: almost gave up

Overall I still rely on Soft A LOT almost every day

I feel your pain Morten, but I honestly don't even want to join another
mailing list where all the answers are "You need to code that"

On youtube you an still find the videos made by Autodesk about the
transition Soft to Maya

2017-05-31 14:45 GMT+02:00 Morten Bartholdy :

> I seem to have seen someone mentioning it here in the past, but can't
> remember. Is there a Maya userlist somewhere, hopefully as helpful as this
> one, or perhaps a forum for suffering Soft2Maya transitioners like myself?
>
> And what a godawful piece of shit software that is!
>
> Thanks.
>
> Morten
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
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