Re: [WISPA] XBOX 360

2009-10-07 Thread Jeromie Reeves
Kahn was trial/shareware. They used your windows key to generate their
21 day key. They used a IRC interface for the chat room. I spent a lot
of time on both the IRC room and playing Warcraft I/II  Decent and
DukeNukem...Mmmm Bubblegum =)



On Mon, Oct 5, 2009 at 10:49 AM, Adam Kennedy
akenn...@cyberlinktech.com wrote:
 Kahn was another one. I believe Kali you had to pay for where-as Kahn
 was free. I played many rounds of Descent/Descent II across those.

 Adam Kennedy
 Senior Network Administrator
 Cyberlink Technologies, Inc.
 Phone: (888) 293-3693
 Fax: (574) 855-5761


 -Original Message-
 From: wireless-boun...@wispa.org [mailto:wireless-boun...@wispa.org] On
 Behalf Of Josh Luthman
 Sent: Monday, October 05, 2009 12:43 PM
 To: WISPA General List
 Subject: Re: [WISPA] XBOX 360

 Kali - thank you.  I will be sane another day.

 On 10/5/09, David E. Smith d...@mvn.net wrote:
 Josh Luthman wrote:
 What was the name of that app that let you play IPX online...please
 remind
 me or I'll go crazy trying to remember!

 If you're going REALLY old-school, you might be thinking of Kali. For
 things not based on DOS 6.22, some folks have reported that Hamachi
 does
 a passable job of IPX passthrough.

 David Smith
 MVN.net



 
 
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 Direct: 937-552-2343
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 Suite 1337
 Troy, OH 45373

 When you have eliminated the impossible, that which remains, however
 improbable, must be the truth.
 --- Sir Arthur Conan Doyle


 
 
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Re: [WISPA] XBOX 360

2009-10-05 Thread Mike
Huh? How does that help?

At 10:52 PM 10/4/2009, you wrote:
As my father told me, a poor workman blames his tools.

. . . J o n a t h a n


-Original Message-
From: wireless-boun...@wispa.org [mailto:wireless-boun...@wispa.org] On
Behalf Of Mike
Sent: Sunday, October 04, 2009 9:41 PM
To: sarn...@info-ed.com; WISPA General List
Subject: [WISPA] XBOX 360

I have a couple XBOX 360 players saying they are having lag issues.  It
seems a low bandwidth consumer.  How are you guys optimizing for them?
I'd like to try and make them happier. Is there a down side?

I know Marlon asked last winter but a good answer never appeared on the
list.

Thanks




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Re: [WISPA] XBOX 360

2009-10-05 Thread Mike
They ARE behind a double nat.  They are a rural pocket of family I 
feed with a sector, then have a repeater on one of the buildings.  I 
put a robust client in the house, and a switch.  This one has a long 
Ethernet cable from the switch to the XBox.  They tested at almost 2M 
down and almost 3M up.

Have you set up QOS queues for XBox?

Mike

At 10:15 PM 10/4/2009, you wrote:
What kind of network topology do you have between your head end and their
Xbox?  Two or more layers of NAT, from what I read, bother the Xbox.

What kind of bandwidth does he get after a speed test?  Xbox uses a lot more
then I expect.  I remember at a LAN party the 1.5 meg T1 was full by 3-4
Xboxes.

Josh Luthman
Office: 937-552-2340
Direct: 937-552-2343
1100 Wayne St
Suite 1337
Troy, OH 45373

When you have eliminated the impossible, that which remains, however
improbable, must be the truth.
--- Sir Arthur Conan Doyle


On Sun, Oct 4, 2009 at 10:53 PM, Mike Hammett wispawirel...@ics-il.netwrote:

  I at least 15% of my customers use 360 and none have problems...  and two
  of
  them (myself included) are highly intolerant of network issues.
 
 
  -
  Mike Hammett
  Intelligent Computing Solutions
  http://www.ics-il.com
 
 
 
  --
  From: Mike m...@aweiowa.com
  Sent: Sunday, October 04, 2009 9:41 PM
  To: sarn...@info-ed.com; WISPA General List wireless@wispa.org
  Subject: [WISPA] XBOX 360
 
   I have a couple XBOX 360 players saying they are having lag
   issues.  It seems a low bandwidth consumer.  How are you guys
   optimizing for them?  I'd like to try and make them happier. Is there
   a down side?
  
   I know Marlon asked last winter but a good answer never appeared on the
   list.
  
   Thanks
  
  
  
  
  
  
 
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Re: [WISPA] XBOX 360

2009-10-05 Thread jp
I think double nat can cause a problem for that sometimes. A low quality 
home firewall/router can also contribute. Lend the customer a different 
router and see if that helps.

On Mon, Oct 05, 2009 at 06:18:57AM -0500, Mike wrote:
 They ARE behind a double nat.  They are a rural pocket of family I 
 feed with a sector, then have a repeater on one of the buildings.  I 
 put a robust client in the house, and a switch.  This one has a long 
 Ethernet cable from the switch to the XBox.  They tested at almost 2M 
 down and almost 3M up.
 
 Have you set up QOS queues for XBox?
 
 Mike
 
 At 10:15 PM 10/4/2009, you wrote:
 What kind of network topology do you have between your head end and their
 Xbox?  Two or more layers of NAT, from what I read, bother the Xbox.
 
 What kind of bandwidth does he get after a speed test?  Xbox uses a lot more
 then I expect.  I remember at a LAN party the 1.5 meg T1 was full by 3-4
 Xboxes.
 
 Josh Luthman
 Office: 937-552-2340
 Direct: 937-552-2343
 1100 Wayne St
 Suite 1337
 Troy, OH 45373
 
 When you have eliminated the impossible, that which remains, however
 improbable, must be the truth.
 --- Sir Arthur Conan Doyle
 
 
 On Sun, Oct 4, 2009 at 10:53 PM, Mike Hammett 
 wispawirel...@ics-il.netwrote:
 
   I at least 15% of my customers use 360 and none have problems...  and two
   of
   them (myself included) are highly intolerant of network issues.
  
  
   -
   Mike Hammett
   Intelligent Computing Solutions
   http://www.ics-il.com
  
  
  
   --
   From: Mike m...@aweiowa.com
   Sent: Sunday, October 04, 2009 9:41 PM
   To: sarn...@info-ed.com; WISPA General List wireless@wispa.org
   Subject: [WISPA] XBOX 360
  
I have a couple XBOX 360 players saying they are having lag
issues.  It seems a low bandwidth consumer.  How are you guys
optimizing for them?  I'd like to try and make them happier. Is there
a down side?
   
I know Marlon asked last winter but a good answer never appeared on the
list.
   
Thanks
   
   
   
   
   
   
  
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Re: [WISPA] XBOX 360

2009-10-05 Thread Nick Olsen
I think the NAT isn't the issue here. The nat gets to the xbox when it 
comes to A. connecting to a game. or B. Hosting a game.
Once they are in a game it shouldn't be a nat issue.
The xbox 360 doesn't use much when it comes bandwidth. But think about it 
more like a VOIP call. Its very sensitive to jitter and packet loss.
Also, When it comes to the xbox world the servers aren't always up to par. 
This is because most games have the user hosting a server and everyone 
connects to that person. Well most people don't have the internet for that. 
Or they are far away and the latency just getting to them is bad. So you 
may not be the bad guy here.

Nick Olsen
Brevard Wireless
(321) 205-1100 x106




From: jp j...@saucer.midcoast.com
Sent: Monday, October 05, 2009 7:39 AM
To: WISPA General List wireless@wispa.org
Subject: Re: [WISPA] XBOX 360

I think double nat can cause a problem for that sometimes. A low quality 
home firewall/router can also contribute. Lend the customer a different 
router and see if that helps.

On Mon, Oct 05, 2009 at 06:18:57AM -0500, Mike wrote:
 They ARE behind a double nat.  They are a rural pocket of family I 
 feed with a sector, then have a repeater on one of the buildings.  I 
 put a robust client in the house, and a switch.  This one has a long 
 Ethernet cable from the switch to the XBox.  They tested at almost 2M 
 down and almost 3M up.
 
 Have you set up QOS queues for XBox?
 
 Mike
 
 At 10:15 PM 10/4/2009, you wrote:
 What kind of network topology do you have between your head end and 
their
 Xbox?  Two or more layers of NAT, from what I read, bother the Xbox.
 
 What kind of bandwidth does he get after a speed test?  Xbox uses a lot 
more
 then I expect.  I remember at a LAN party the 1.5 meg T1 was full by 
3-4
 Xboxes.
 
 Josh Luthman
 Office: 937-552-2340
 Direct: 937-552-2343
 1100 Wayne St
 Suite 1337
 Troy, OH 45373
 
 When you have eliminated the impossible, that which remains, however
 improbable, must be the truth.
 --- Sir Arthur Conan Doyle
 
 
 On Sun, Oct 4, 2009 at 10:53 PM, Mike Hammett wrote:
 
   I at least 15% of my customers use 360 and none have problems...  and 
two
   of
   them (myself included) are highly intolerant of network issues.
  
  
   -
   Mike Hammett
   Intelligent Computing Solutions
   http://www.ics-il.com
  
  
  
   --
   From: Mike 
   Sent: Sunday, October 04, 2009 9:41 PM
   To: ; WISPA General List 
   Subject: [WISPA] XBOX 360
  
I have a couple XBOX 360 players saying they are having lag
issues.  It seems a low bandwidth consumer.  How are you guys
optimizing for them?  I'd like to try and make them happier. Is 
there
a down side?
   
I know Marlon asked last winter but a good answer never appeared on 
the
list.
   
Thanks
   
   
   
   
   
   
  


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Re: [WISPA] XBOX 360

2009-10-05 Thread Tom DeReggi
The only issue we have with Xbox are situations where XBOX Live tells the 
end user that their router is not a high enough level of compatibilty, so it 
is not allowed to connect with all Xbox live sessions.. (sorry I forget the 
exact term they use).  To Fix that it requires two things... 1) The port 
forward rules... TCP/UDP 3074 and UDP 88. 2) for Linksys under security, 
uncheck everything  Block Anonymous Internet Requests  , Filter Multicast 
, Filter Internet NAT Redirection ,  Filter IDENT(Port 113).  Not every 
thing there matters, but I forget which one or two is relevent.

For us Xbox performance has not been an issue, and it should be noted that 
we only have residential customers on Trango 900Mhz sectors, averaging 40 
homes per sector. There is just a big a chance that the XBOX users are 
getting congestion on XBOX's Hosted Server side of the connection, dependant 
on which they are using to establish connection. If you suspect your 
network, then I'd look for basic network quality type things like latency 
and packet loss on all hops end to end.

Tom DeReggi
RapidDSL  Wireless, Inc
IntAirNet- Fixed Wireless Broadband


- Original Message - 
From: Mike m...@aweiowa.com
To: sarn...@info-ed.com; WISPA General List wireless@wispa.org
Sent: Sunday, October 04, 2009 10:41 PM
Subject: [WISPA] XBOX 360


I have a couple XBOX 360 players saying they are having lag
 issues.  It seems a low bandwidth consumer.  How are you guys
 optimizing for them?  I'd like to try and make them happier. Is there
 a down side?

 I know Marlon asked last winter but a good answer never appeared on the 
 list.

 Thanks




 
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Re: [WISPA] XBOX 360

2009-10-05 Thread Mike
The router is a client in the house and managed by us.  XBox itself 
has never protested that the router isn't working properly, just 
that, as he says it, 'I'm lagging.

At 06:39 AM 10/5/2009, you wrote:
I think double nat can cause a problem for that sometimes. A low quality
home firewall/router can also contribute. Lend the customer a different
router and see if that helps.

On Mon, Oct 05, 2009 at 06:18:57AM -0500, Mike wrote:
  They ARE behind a double nat.  They are a rural pocket of family I
  feed with a sector, then have a repeater on one of the buildings.  I
  put a robust client in the house, and a switch.  This one has a long
  Ethernet cable from the switch to the XBox.  They tested at almost 2M
  down and almost 3M up.
 
  Have you set up QOS queues for XBox?
 
  Mike
 
  At 10:15 PM 10/4/2009, you wrote:
  What kind of network topology do you have between your head end and their
  Xbox?  Two or more layers of NAT, from what I read, bother the Xbox.
  
  What kind of bandwidth does he get after a speed test?  Xbox 
 uses a lot more
  then I expect.  I remember at a LAN party the 1.5 meg T1 was full by 3-4
  Xboxes.
  
  Josh Luthman
  Office: 937-552-2340
  Direct: 937-552-2343
  1100 Wayne St
  Suite 1337
  Troy, OH 45373
  
  When you have eliminated the impossible, that which remains, however
  improbable, must be the truth.
  --- Sir Arthur Conan Doyle
  
  
  On Sun, Oct 4, 2009 at 10:53 PM, Mike Hammett 
 wispawirel...@ics-il.netwrote:
  
I at least 15% of my customers use 360 and none have 
 problems...  and two
of
them (myself included) are highly intolerant of network issues.
   
   
-
Mike Hammett
Intelligent Computing Solutions
http://www.ics-il.com
   
   
   
--
From: Mike m...@aweiowa.com
Sent: Sunday, October 04, 2009 9:41 PM
To: sarn...@info-ed.com; WISPA General List wireless@wispa.org
Subject: [WISPA] XBOX 360
   
 I have a couple XBOX 360 players saying they are having lag
 issues.  It seems a low bandwidth consumer.  How are you guys
 optimizing for them?  I'd like to try and make them happier. Is there
 a down side?

 I know Marlon asked last winter but a good answer never 
 appeared on the
 list.

 Thanks





   
   
 
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Re: [WISPA] XBOX 360

2009-10-05 Thread Mike
I don't see it using a lot of bandwidth, and it seems to burst pretty 
quickly when I do see the traffic.  But, if the game has to keep 
track of his position relative to the other players, wouldn't that 
require a fairly constant packet exchange with the server?

At 08:37 AM 10/5/2009, you wrote:
I think the NAT isn't the issue here. The nat gets to the xbox when it
comes to A. connecting to a game. or B. Hosting a game.
Once they are in a game it shouldn't be a nat issue.
The xbox 360 doesn't use much when it comes bandwidth. But think about it
more like a VOIP call. Its very sensitive to jitter and packet loss.
Also, When it comes to the xbox world the servers aren't always up to par.
This is because most games have the user hosting a server and everyone
connects to that person. Well most people don't have the internet for that.
Or they are far away and the latency just getting to them is bad. So you
may not be the bad guy here.

Nick Olsen
Brevard Wireless
(321) 205-1100 x106




From: jp j...@saucer.midcoast.com
Sent: Monday, October 05, 2009 7:39 AM
To: WISPA General List wireless@wispa.org
Subject: Re: [WISPA] XBOX 360

I think double nat can cause a problem for that sometimes. A low quality
home firewall/router can also contribute. Lend the customer a different
router and see if that helps.

On Mon, Oct 05, 2009 at 06:18:57AM -0500, Mike wrote:
  They ARE behind a double nat.  They are a rural pocket of family I
  feed with a sector, then have a repeater on one of the buildings.  I
  put a robust client in the house, and a switch.  This one has a long
  Ethernet cable from the switch to the XBox.  They tested at almost 2M
  down and almost 3M up.
 
  Have you set up QOS queues for XBox?
 
  Mike
 
  At 10:15 PM 10/4/2009, you wrote:
  What kind of network topology do you have between your head end and
their
  Xbox?  Two or more layers of NAT, from what I read, bother the Xbox.
  
  What kind of bandwidth does he get after a speed test?  Xbox uses a lot
more
  then I expect.  I remember at a LAN party the 1.5 meg T1 was full by
3-4
  Xboxes.
  
  Josh Luthman
  Office: 937-552-2340
  Direct: 937-552-2343
  1100 Wayne St
  Suite 1337
  Troy, OH 45373
  
  When you have eliminated the impossible, that which remains, however
  improbable, must be the truth.
  --- Sir Arthur Conan Doyle
  
  
  On Sun, Oct 4, 2009 at 10:53 PM, Mike Hammett wrote:
  
I at least 15% of my customers use 360 and none have problems...  and
two
of
them (myself included) are highly intolerant of network issues.
   
   
-
Mike Hammett
Intelligent Computing Solutions
http://www.ics-il.com
   
   
   
--
From: Mike
Sent: Sunday, October 04, 2009 9:41 PM
To: ; WISPA General List
Subject: [WISPA] XBOX 360
   
 I have a couple XBOX 360 players saying they are having lag
 issues.  It seems a low bandwidth consumer.  How are you guys
 optimizing for them?  I'd like to try and make them happier. Is
there
 a down side?

 I know Marlon asked last winter but a good answer never appeared on
the
 list.

 Thanks





   
  


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 http://signup.wispa.org/

   
  



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/*
Jason Philbrook

Re: [WISPA] XBOX 360

2009-10-05 Thread Mike
They haven't gotten any not good enough messages from the xbox.  I 
assume the fix of which you speak was done on the client router and 
not your core equipment?

Ping times from my monitoring position, through a wireless router in 
my home, out a customer client (I have us set up just like a 
customer) through my core, back out a sector, to their repeater 
sector, out their repeater, through a client in the house and finally 
a switch varies from 4ms to 7ms USUALLY.

The client sector facing my tower is set up as a bridge.  The 
repeater connected to it is set up to do DHCP and NAT.  The client in 
the house is set up as a bridge to let the repeater do all the 
DHCP/NAT.  So, there really is only one place the IPs are natted.

I will tell him to 1) make sure his firmware is the latest.  I think 
you can just update from the Xbox, tight?
2) to try different games or a different group of users to see if 
it's the server or not.

I guess I never knew the servers were out in other users homes, kinda 
like P2P or a sort of distributed computing?  I guess I thought the 
Xbox live servers were centrally located.

Mike

At 09:02 AM 10/5/2009, you wrote:
The only issue we have with Xbox are situations where XBOX Live tells the
end user that their router is not a high enough level of compatibilty, so it
is not allowed to connect with all Xbox live sessions.. (sorry I forget the
exact term they use).  To Fix that it requires two things... 1) The port
forward rules... TCP/UDP 3074 and UDP 88. 2) for Linksys under security,
uncheck everything  Block Anonymous Internet Requests  , Filter Multicast
, Filter Internet NAT Redirection ,  Filter IDENT(Port 113).  Not every
thing there matters, but I forget which one or two is relevent.

For us Xbox performance has not been an issue, and it should be noted that
we only have residential customers on Trango 900Mhz sectors, averaging 40
homes per sector. There is just a big a chance that the XBOX users are
getting congestion on XBOX's Hosted Server side of the connection, dependant
on which they are using to establish connection. If you suspect your
network, then I'd look for basic network quality type things like latency
and packet loss on all hops end to end.

Tom DeReggi
RapidDSL  Wireless, Inc
IntAirNet- Fixed Wireless Broadband


- Original Message -
From: Mike m...@aweiowa.com
To: sarn...@info-ed.com; WISPA General List wireless@wispa.org
Sent: Sunday, October 04, 2009 10:41 PM
Subject: [WISPA] XBOX 360


 I have a couple XBOX 360 players saying they are having lag
  issues.  It seems a low bandwidth consumer.  How are you guys
  optimizing for them?  I'd like to try and make them happier. Is there
  a down side?
 
  I know Marlon asked last winter but a good answer never appeared on the
  list.
 
  Thanks
 
 
 
 
  
 
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  http://signup.wispa.org/
  
 
 
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Re: [WISPA] XBOX 360

2009-10-05 Thread David E. Smith
Mike wrote:
 I guess I never knew the servers were out in other users homes, kinda 
 like P2P or a sort of distributed computing?  I guess I thought the 
 Xbox live servers were centrally located.

They are and they aren't. Xbox Live itself is centrally located, but 
whenever you join a game with other human players, one of those players 
will host the game. It's basically the same model as most multi-player 
games, save MMO games with hundreds or thousands of players, have used 
for ten or more years.

David Smith
MVN.net



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Re: [WISPA] XBOX 360

2009-10-05 Thread Mike Hammett
Live won't let him sign on if he doesn't have the latest update.

The Live servers are centrally located, but a lot of games lately have 
distributed game hosts.


-
Mike Hammett
Intelligent Computing Solutions
http://www.ics-il.com



--
From: Mike m...@aweiowa.com
Sent: Monday, October 05, 2009 9:38 AM
To: WISPA General List wireless@wispa.org
Subject: Re: [WISPA] XBOX 360

 They haven't gotten any not good enough messages from the xbox.  I
 assume the fix of which you speak was done on the client router and
 not your core equipment?

 Ping times from my monitoring position, through a wireless router in
 my home, out a customer client (I have us set up just like a
 customer) through my core, back out a sector, to their repeater
 sector, out their repeater, through a client in the house and finally
 a switch varies from 4ms to 7ms USUALLY.

 The client sector facing my tower is set up as a bridge.  The
 repeater connected to it is set up to do DHCP and NAT.  The client in
 the house is set up as a bridge to let the repeater do all the
 DHCP/NAT.  So, there really is only one place the IPs are natted.

 I will tell him to 1) make sure his firmware is the latest.  I think
 you can just update from the Xbox, tight?
 2) to try different games or a different group of users to see if
 it's the server or not.

 I guess I never knew the servers were out in other users homes, kinda
 like P2P or a sort of distributed computing?  I guess I thought the
 Xbox live servers were centrally located.

 Mike

 At 09:02 AM 10/5/2009, you wrote:
The only issue we have with Xbox are situations where XBOX Live tells the
end user that their router is not a high enough level of compatibilty, so 
it
is not allowed to connect with all Xbox live sessions.. (sorry I forget 
the
exact term they use).  To Fix that it requires two things... 1) The port
forward rules... TCP/UDP 3074 and UDP 88. 2) for Linksys under security,
uncheck everything  Block Anonymous Internet Requests  , Filter Multicast
, Filter Internet NAT Redirection ,  Filter IDENT(Port 113).  Not every
thing there matters, but I forget which one or two is relevent.

For us Xbox performance has not been an issue, and it should be noted that
we only have residential customers on Trango 900Mhz sectors, averaging 40
homes per sector. There is just a big a chance that the XBOX users are
getting congestion on XBOX's Hosted Server side of the connection, 
dependant
on which they are using to establish connection. If you suspect your
network, then I'd look for basic network quality type things like latency
and packet loss on all hops end to end.

Tom DeReggi
RapidDSL  Wireless, Inc
IntAirNet- Fixed Wireless Broadband


- Original Message -
From: Mike m...@aweiowa.com
To: sarn...@info-ed.com; WISPA General List wireless@wispa.org
Sent: Sunday, October 04, 2009 10:41 PM
Subject: [WISPA] XBOX 360


 I have a couple XBOX 360 players saying they are having lag
  issues.  It seems a low bandwidth consumer.  How are you guys
  optimizing for them?  I'd like to try and make them happier. Is there
  a down side?
 
  I know Marlon asked last winter but a good answer never appeared on the
  list.
 
  Thanks
 
 
 
 
 
 
  WISPA Wants You! Join today!
  http://signup.wispa.org/
 
 
 
  WISPA Wireless List: wireless@wispa.org
 
  Subscribe/Unsubscribe:
  http://lists.wispa.org/mailman/listinfo/wireless
 
  Archives: http://lists.wispa.org/pipermail/wireless/




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Re: [WISPA] XBOX 360

2009-10-05 Thread Mike Hammett
I miss it back in the day when game servers were centrally hosted.


-
Mike Hammett
Intelligent Computing Solutions
http://www.ics-il.com



--
From: David E. Smith d...@mvn.net
Sent: Monday, October 05, 2009 10:14 AM
To: WISPA General List wireless@wispa.org
Subject: Re: [WISPA] XBOX 360

 Mike wrote:
 I guess I never knew the servers were out in other users homes, kinda
 like P2P or a sort of distributed computing?  I guess I thought the
 Xbox live servers were centrally located.

 They are and they aren't. Xbox Live itself is centrally located, but
 whenever you join a game with other human players, one of those players
 will host the game. It's basically the same model as most multi-player
 games, save MMO games with hundreds or thousands of players, have used
 for ten or more years.

 David Smith
 MVN.net


 
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 http://signup.wispa.org/
 

 WISPA Wireless List: wireless@wispa.org

 Subscribe/Unsubscribe:
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Re: [WISPA] XBOX 360

2009-10-05 Thread David E. Smith
Mike Hammett wrote:
 I miss it back in the day when game servers were centrally hosted.

These things, like many things, seem to go in cycles. We've gone from 
central (text-based MUDs, games on the old AOL and CompuServe) to 
distributed (DOOM and Quake, the first couple generations of FPS games) 
to centralized (more recent FPS games based on the Half-Life engine, 
though players still can host their own) to some of each (right now, 
where there's a good mix of people playing centralized MMO games like 
World of Warcraft, along with player-hosted PS3 and 360 games).

David Smith
MVN.net



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Re: [WISPA] XBOX 360

2009-10-05 Thread Jeremy Parr
2009/10/5 David E. Smith d...@mvn.net:
 Mike Hammett wrote:
 I miss it back in the day when game servers were centrally hosted.

 These things, like many things, seem to go in cycles. We've gone from
 central (text-based MUDs, games on the old AOL and CompuServe) to
 distributed (DOOM and Quake, the first couple generations of FPS games)
 to centralized (more recent FPS games based on the Half-Life engine,
 though players still can host their own) to some of each (right now,
 where there's a good mix of people playing centralized MMO games like
 World of Warcraft, along with player-hosted PS3 and 360 games).

Back in my day, we had to run Fossil or IPX if we wanted multiplayer.
None of this fancy schmancy IP connectivity! You kids today have it
too good!



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Re: [WISPA] XBOX 360

2009-10-05 Thread Josh Luthman
I hate IPX.  I really do.

From what I know Left 4 Dead on the Xbox is using central hosting servers
now.  I believe the games with larger volume players such as Bad Company do
this as well.

Josh Luthman
Office: 937-552-2340
Direct: 937-552-2343
1100 Wayne St
Suite 1337
Troy, OH 45373

When you have eliminated the impossible, that which remains, however
improbable, must be the truth.
--- Sir Arthur Conan Doyle


On Mon, Oct 5, 2009 at 11:53 AM, Jeremy Parr jeremyp...@gmail.com wrote:

 2009/10/5 David E. Smith d...@mvn.net:
  Mike Hammett wrote:
  I miss it back in the day when game servers were centrally hosted.
 
  These things, like many things, seem to go in cycles. We've gone from
  central (text-based MUDs, games on the old AOL and CompuServe) to
  distributed (DOOM and Quake, the first couple generations of FPS games)
  to centralized (more recent FPS games based on the Half-Life engine,
  though players still can host their own) to some of each (right now,
  where there's a good mix of people playing centralized MMO games like
  World of Warcraft, along with player-hosted PS3 and 360 games).

 Back in my day, we had to run Fossil or IPX if we wanted multiplayer.
 None of this fancy schmancy IP connectivity! You kids today have it
 too good!



 
 WISPA Wants You! Join today!
 http://signup.wispa.org/

 

 WISPA Wireless List: wireless@wispa.org

 Subscribe/Unsubscribe:
 http://lists.wispa.org/mailman/listinfo/wireless

 Archives: http://lists.wispa.org/pipermail/wireless/




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Re: [WISPA] XBOX 360

2009-10-05 Thread Nick Olsen
This is correct.
Left 4 Dead does have central hosted servers. Same with the PC side of left 
4 dead.
And yes. IPX Those were dark times.

Nick Olsen
Brevard Wireless
(321) 205-1100 x106




From: Josh Luthman j...@imaginenetworksllc.com
Sent: Monday, October 05, 2009 11:55 AM
To: WISPA General List wireless@wispa.org
Subject: Re: [WISPA] XBOX 360

I hate IPX.  I really do.

From what I know Left 4 Dead on the Xbox is using central hosting servers
now.  I believe the games with larger volume players such as Bad Company 
do
this as well.

Josh Luthman
Office: 937-552-2340
Direct: 937-552-2343
1100 Wayne St
Suite 1337
Troy, OH 45373

When you have eliminated the impossible, that which remains, however
improbable, must be the truth.
--- Sir Arthur Conan Doyle

On Mon, Oct 5, 2009 at 11:53 AM, Jeremy Parr  wrote:

 2009/10/5 David E. Smith :
  Mike Hammett wrote:
  I miss it back in the day when game servers were centrally hosted.
 
  These things, like many things, seem to go in cycles. We've gone from
  central (text-based MUDs, games on the old AOL and CompuServe) to
  distributed (DOOM and Quake, the first couple generations of FPS 
games)
  to centralized (more recent FPS games based on the Half-Life engine,
  though players still can host their own) to some of each (right now,
  where there's a good mix of people playing centralized MMO games like
  World of Warcraft, along with player-hosted PS3 and 360 games).

 Back in my day, we had to run Fossil or IPX if we wanted multiplayer.
 None of this fancy schmancy IP connectivity! You kids today have it
 too good!



 


 WISPA Wants You! Join today!
 http://signup.wispa.org/

 



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 Subscribe/Unsubscribe:
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Re: [WISPA] XBOX 360

2009-10-05 Thread Mike Hammett
I remember having to use IPX connectivity for games.  IP has really 
revolutionized many things...  though now with VPNs, you could play an IPX 
based game across the Internet.


-
Mike Hammett
Intelligent Computing Solutions
http://www.ics-il.com



--
From: Jeremy Parr jeremyp...@gmail.com
Sent: Monday, October 05, 2009 10:53 AM
To: WISPA General List wireless@wispa.org
Subject: Re: [WISPA] XBOX 360

 2009/10/5 David E. Smith d...@mvn.net:
 Mike Hammett wrote:
 I miss it back in the day when game servers were centrally hosted.

 These things, like many things, seem to go in cycles. We've gone from
 central (text-based MUDs, games on the old AOL and CompuServe) to
 distributed (DOOM and Quake, the first couple generations of FPS games)
 to centralized (more recent FPS games based on the Half-Life engine,
 though players still can host their own) to some of each (right now,
 where there's a good mix of people playing centralized MMO games like
 World of Warcraft, along with player-hosted PS3 and 360 games).

 Back in my day, we had to run Fossil or IPX if we wanted multiplayer.
 None of this fancy schmancy IP connectivity! You kids today have it
 too good!


 
 WISPA Wants You! Join today!
 http://signup.wispa.org/
 

 WISPA Wireless List: wireless@wispa.org

 Subscribe/Unsubscribe:
 http://lists.wispa.org/mailman/listinfo/wireless

 Archives: http://lists.wispa.org/pipermail/wireless/
 



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Re: [WISPA] XBOX 360

2009-10-05 Thread Josh Luthman
What was the name of that app that let you play IPX online...please remind
me or I'll go crazy trying to remember!

Josh Luthman
Office: 937-552-2340
Direct: 937-552-2343
1100 Wayne St
Suite 1337
Troy, OH 45373

When you have eliminated the impossible, that which remains, however
improbable, must be the truth.
--- Sir Arthur Conan Doyle


On Mon, Oct 5, 2009 at 11:54 AM, Mike Hammett wispawirel...@ics-il.netwrote:

 I remember having to use IPX connectivity for games.  IP has really
 revolutionized many things...  though now with VPNs, you could play an IPX
 based game across the Internet.


 -
 Mike Hammett
 Intelligent Computing Solutions
 http://www.ics-il.com



 --
 From: Jeremy Parr jeremyp...@gmail.com
 Sent: Monday, October 05, 2009 10:53 AM
 To: WISPA General List wireless@wispa.org
 Subject: Re: [WISPA] XBOX 360

  2009/10/5 David E. Smith d...@mvn.net:
  Mike Hammett wrote:
  I miss it back in the day when game servers were centrally hosted.
 
  These things, like many things, seem to go in cycles. We've gone from
  central (text-based MUDs, games on the old AOL and CompuServe) to
  distributed (DOOM and Quake, the first couple generations of FPS games)
  to centralized (more recent FPS games based on the Half-Life engine,
  though players still can host their own) to some of each (right now,
  where there's a good mix of people playing centralized MMO games like
  World of Warcraft, along with player-hosted PS3 and 360 games).
 
  Back in my day, we had to run Fossil or IPX if we wanted multiplayer.
  None of this fancy schmancy IP connectivity! You kids today have it
  too good!
 
 
 
 
  WISPA Wants You! Join today!
  http://signup.wispa.org/
 
 
 
  WISPA Wireless List: wireless@wispa.org
 
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Re: [WISPA] XBOX 360

2009-10-05 Thread David E. Smith
Josh Luthman wrote:
 I hate IPX.  I really do.
 
From what I know Left 4 Dead on the Xbox is using central hosting servers
 now.  I believe the games with larger volume players such as Bad Company do
 this as well.

L4D on PC can go both ways. You can host a game on your own PC, but many 
gaming clans/guilds/whatevers choose to rent a server and have their 
game centrally hosted.

David Smith
MVN.net



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Re: [WISPA] XBOX 360

2009-10-05 Thread David E. Smith
Josh Luthman wrote:
 What was the name of that app that let you play IPX online...please remind
 me or I'll go crazy trying to remember!

If you're going REALLY old-school, you might be thinking of Kali. For 
things not based on DOS 6.22, some folks have reported that Hamachi does 
a passable job of IPX passthrough.

David Smith
MVN.net



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Re: [WISPA] XBOX 360

2009-10-05 Thread RickG
Ya! Try getting that working on Lantastic! -RickG

On Mon, Oct 5, 2009 at 11:53 AM, Jeremy Parr jeremyp...@gmail.com wrote:
 2009/10/5 David E. Smith d...@mvn.net:
 Mike Hammett wrote:
 I miss it back in the day when game servers were centrally hosted.

 These things, like many things, seem to go in cycles. We've gone from
 central (text-based MUDs, games on the old AOL and CompuServe) to
 distributed (DOOM and Quake, the first couple generations of FPS games)
 to centralized (more recent FPS games based on the Half-Life engine,
 though players still can host their own) to some of each (right now,
 where there's a good mix of people playing centralized MMO games like
 World of Warcraft, along with player-hosted PS3 and 360 games).

 Back in my day, we had to run Fossil or IPX if we wanted multiplayer.
 None of this fancy schmancy IP connectivity! You kids today have it
 too good!


 
 WISPA Wants You! Join today!
 http://signup.wispa.org/
 

 WISPA Wireless List: wireless@wispa.org

 Subscribe/Unsubscribe:
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Re: [WISPA] XBOX 360

2009-10-05 Thread RickG
LOL, here we old guys go again! Kali was an improvement back then! -RickG

On Mon, Oct 5, 2009 at 12:25 PM, David E. Smith d...@mvn.net wrote:
 Josh Luthman wrote:
 What was the name of that app that let you play IPX online...please remind
 me or I'll go crazy trying to remember!

 If you're going REALLY old-school, you might be thinking of Kali. For
 things not based on DOS 6.22, some folks have reported that Hamachi does
 a passable job of IPX passthrough.

 David Smith
 MVN.net


 
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 http://signup.wispa.org/
 

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Re: [WISPA] XBOX 360

2009-10-05 Thread Josh Luthman
Kali - thank you.  I will be sane another day.

On 10/5/09, David E. Smith d...@mvn.net wrote:
 Josh Luthman wrote:
 What was the name of that app that let you play IPX online...please remind
 me or I'll go crazy trying to remember!

 If you're going REALLY old-school, you might be thinking of Kali. For
 things not based on DOS 6.22, some folks have reported that Hamachi does
 a passable job of IPX passthrough.

 David Smith
 MVN.net


 
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-- 
Josh Luthman
Office: 937-552-2340
Direct: 937-552-2343
1100 Wayne St
Suite 1337
Troy, OH 45373

When you have eliminated the impossible, that which remains, however
improbable, must be the truth.
--- Sir Arthur Conan Doyle



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Re: [WISPA] XBOX 360

2009-10-05 Thread RickG
I've actually been surprised how well behaved xbox has been on my
network. The only issue I have is that users on my network cant host
games for others on my network. They can host for other networks
though. Strange.

On Mon, Oct 5, 2009 at 10:02 AM, Tom DeReggi wirelessn...@rapiddsl.net wrote:
 The only issue we have with Xbox are situations where XBOX Live tells the
 end user that their router is not a high enough level of compatibilty, so it
 is not allowed to connect with all Xbox live sessions.. (sorry I forget the
 exact term they use).  To Fix that it requires two things... 1) The port
 forward rules... TCP/UDP 3074 and UDP 88. 2) for Linksys under security,
 uncheck everything  Block Anonymous Internet Requests  , Filter Multicast
 , Filter Internet NAT Redirection ,  Filter IDENT(Port 113).  Not every
 thing there matters, but I forget which one or two is relevent.

 For us Xbox performance has not been an issue, and it should be noted that
 we only have residential customers on Trango 900Mhz sectors, averaging 40
 homes per sector. There is just a big a chance that the XBOX users are
 getting congestion on XBOX's Hosted Server side of the connection, dependant
 on which they are using to establish connection. If you suspect your
 network, then I'd look for basic network quality type things like latency
 and packet loss on all hops end to end.

 Tom DeReggi
 RapidDSL  Wireless, Inc
 IntAirNet- Fixed Wireless Broadband


 - Original Message -
 From: Mike m...@aweiowa.com
 To: sarn...@info-ed.com; WISPA General List wireless@wispa.org
 Sent: Sunday, October 04, 2009 10:41 PM
 Subject: [WISPA] XBOX 360


I have a couple XBOX 360 players saying they are having lag
 issues.  It seems a low bandwidth consumer.  How are you guys
 optimizing for them?  I'd like to try and make them happier. Is there
 a down side?

 I know Marlon asked last winter but a good answer never appeared on the
 list.

 Thanks




 
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Re: [WISPA] XBOX 360

2009-10-05 Thread Mike Hammett
You are probably experiencing an issue with NAT loopback or something like 
that.

You can't go out of, then come back in the same interface on NAT  which 
is one of many reasons to not NAT your entire network.


-
Mike Hammett
Intelligent Computing Solutions
http://www.ics-il.com



--
From: RickG rgunder...@gmail.com
Sent: Monday, October 05, 2009 11:42 AM
To: WISPA General List wireless@wispa.org
Subject: Re: [WISPA] XBOX 360

 I've actually been surprised how well behaved xbox has been on my
 network. The only issue I have is that users on my network cant host
 games for others on my network. They can host for other networks
 though. Strange.

 On Mon, Oct 5, 2009 at 10:02 AM, Tom DeReggi wirelessn...@rapiddsl.net 
 wrote:
 The only issue we have with Xbox are situations where XBOX Live tells the
 end user that their router is not a high enough level of compatibilty, so 
 it
 is not allowed to connect with all Xbox live sessions.. (sorry I forget 
 the
 exact term they use). To Fix that it requires two things... 1) The port
 forward rules... TCP/UDP 3074 and UDP 88. 2) for Linksys under security,
 uncheck everything  Block Anonymous Internet Requests , Filter Multicast
 , Filter Internet NAT Redirection , Filter IDENT(Port 113). Not every
 thing there matters, but I forget which one or two is relevent.

 For us Xbox performance has not been an issue, and it should be noted 
 that
 we only have residential customers on Trango 900Mhz sectors, averaging 40
 homes per sector. There is just a big a chance that the XBOX users are
 getting congestion on XBOX's Hosted Server side of the connection, 
 dependant
 on which they are using to establish connection. If you suspect your
 network, then I'd look for basic network quality type things like latency
 and packet loss on all hops end to end.

 Tom DeReggi
 RapidDSL  Wireless, Inc
 IntAirNet- Fixed Wireless Broadband


 - Original Message -
 From: Mike m...@aweiowa.com
 To: sarn...@info-ed.com; WISPA General List wireless@wispa.org
 Sent: Sunday, October 04, 2009 10:41 PM
 Subject: [WISPA] XBOX 360


I have a couple XBOX 360 players saying they are having lag
 issues. It seems a low bandwidth consumer. How are you guys
 optimizing for them? I'd like to try and make them happier. Is there
 a down side?

 I know Marlon asked last winter but a good answer never appeared on the
 list.

 Thanks




 
 WISPA Wants You! Join today!
 http://signup.wispa.org/
 

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Re: [WISPA] XBOX 360

2009-10-05 Thread David E. Smith
RickG wrote:
 I've actually been surprised how well behaved xbox has been on my
 network. The only issue I have is that users on my network cant host
 games for others on my network. They can host for other networks
 though. Strange.

As others have mentioned, if your whole network is heavily NATted that 
could confuse things.

Another possibility: a lot of wireless gear doesn't let two clients on 
the same AP talk to one another, or make that an adjustable setting. In 
many instances, this is a good thing; one wireless client that can talk 
to other wireless clients could do nasty things to the AP with all that 
broadcast traffic. This is one of the limited instances when you'd want 
two clients to communicate directly, but you'll have to weigh the pros 
and cons.

David Smith
MVN.net



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Re: [WISPA] XBOX 360

2009-10-05 Thread eje
I know Xbox don't like NAT at all. Even just single nat. What I did on my own 
home router was to turn on upnp on the inside and that solved te issues but 
then my home router was the only nay device and had public ip on it's wan 
interface (my home router is of course a MT box). 

/Eje
Sent via BlackBerry from T-Mobile

-Original Message-
From: Mike m...@aweiowa.com
Date: Mon, 05 Oct 2009 09:38:41 
To: WISPA General Listwireless@wispa.org
Subject: Re: [WISPA] XBOX 360

They haven't gotten any not good enough messages from the xbox.  I 
assume the fix of which you speak was done on the client router and 
not your core equipment?

Ping times from my monitoring position, through a wireless router in 
my home, out a customer client (I have us set up just like a 
customer) through my core, back out a sector, to their repeater 
sector, out their repeater, through a client in the house and finally 
a switch varies from 4ms to 7ms USUALLY.

The client sector facing my tower is set up as a bridge.  The 
repeater connected to it is set up to do DHCP and NAT.  The client in 
the house is set up as a bridge to let the repeater do all the 
DHCP/NAT.  So, there really is only one place the IPs are natted.

I will tell him to 1) make sure his firmware is the latest.  I think 
you can just update from the Xbox, tight?
2) to try different games or a different group of users to see if 
it's the server or not.

I guess I never knew the servers were out in other users homes, kinda 
like P2P or a sort of distributed computing?  I guess I thought the 
Xbox live servers were centrally located.

Mike

At 09:02 AM 10/5/2009, you wrote:
The only issue we have with Xbox are situations where XBOX Live tells the
end user that their router is not a high enough level of compatibilty, so it
is not allowed to connect with all Xbox live sessions.. (sorry I forget the
exact term they use).  To Fix that it requires two things... 1) The port
forward rules... TCP/UDP 3074 and UDP 88. 2) for Linksys under security,
uncheck everything  Block Anonymous Internet Requests  , Filter Multicast
, Filter Internet NAT Redirection ,  Filter IDENT(Port 113).  Not every
thing there matters, but I forget which one or two is relevent.

For us Xbox performance has not been an issue, and it should be noted that
we only have residential customers on Trango 900Mhz sectors, averaging 40
homes per sector. There is just a big a chance that the XBOX users are
getting congestion on XBOX's Hosted Server side of the connection, dependant
on which they are using to establish connection. If you suspect your
network, then I'd look for basic network quality type things like latency
and packet loss on all hops end to end.

Tom DeReggi
RapidDSL  Wireless, Inc
IntAirNet- Fixed Wireless Broadband


- Original Message -
From: Mike m...@aweiowa.com
To: sarn...@info-ed.com; WISPA General List wireless@wispa.org
Sent: Sunday, October 04, 2009 10:41 PM
Subject: [WISPA] XBOX 360


 I have a couple XBOX 360 players saying they are having lag
  issues.  It seems a low bandwidth consumer.  How are you guys
  optimizing for them?  I'd like to try and make them happier. Is there
  a down side?
 
  I know Marlon asked last winter but a good answer never appeared on the
  list.
 
  Thanks
 
 
 
 
  
 
  WISPA Wants You! Join today!
  http://signup.wispa.org/
  
 
 
  WISPA Wireless List: wireless@wispa.org
 
  Subscribe/Unsubscribe:
  http://lists.wispa.org/mailman/listinfo/wireless
 
  Archives: http://lists.wispa.org/pipermail/wireless/




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Re: [WISPA] XBOX 360

2009-10-05 Thread Mike Hammett
I haven't been successful in getting MT uPNP to work with the XBox...  then 
again, I haven't tried since 2.9 days.  Does it work now?


-
Mike Hammett
Intelligent Computing Solutions
http://www.ics-il.com



--
From: e...@wisp-router.com
Sent: Monday, October 05, 2009 1:11 PM
To: WISPA General List wireless@wispa.org
Subject: Re: [WISPA] XBOX 360

 I know Xbox don't like NAT at all. Even just single nat. What I did on my 
 own home router was to turn on upnp on the inside and that solved te 
 issues but then my home router was the only nay device and had public ip 
 on it's wan interface (my home router is of course a MT box).

 /Eje
 Sent via BlackBerry from T-Mobile

 -Original Message-
 From: Mike m...@aweiowa.com
 Date: Mon, 05 Oct 2009 09:38:41
 To: WISPA General Listwireless@wispa.org
 Subject: Re: [WISPA] XBOX 360

 They haven't gotten any not good enough messages from the xbox.  I
 assume the fix of which you speak was done on the client router and
 not your core equipment?

 Ping times from my monitoring position, through a wireless router in
 my home, out a customer client (I have us set up just like a
 customer) through my core, back out a sector, to their repeater
 sector, out their repeater, through a client in the house and finally
 a switch varies from 4ms to 7ms USUALLY.

 The client sector facing my tower is set up as a bridge.  The
 repeater connected to it is set up to do DHCP and NAT.  The client in
 the house is set up as a bridge to let the repeater do all the
 DHCP/NAT.  So, there really is only one place the IPs are natted.

 I will tell him to 1) make sure his firmware is the latest.  I think
 you can just update from the Xbox, tight?
 2) to try different games or a different group of users to see if
 it's the server or not.

 I guess I never knew the servers were out in other users homes, kinda
 like P2P or a sort of distributed computing?  I guess I thought the
 Xbox live servers were centrally located.

 Mike

 At 09:02 AM 10/5/2009, you wrote:
The only issue we have with Xbox are situations where XBOX Live tells the
end user that their router is not a high enough level of compatibilty, so 
it
is not allowed to connect with all Xbox live sessions.. (sorry I forget 
the
exact term they use).  To Fix that it requires two things... 1) The port
forward rules... TCP/UDP 3074 and UDP 88. 2) for Linksys under security,
uncheck everything  Block Anonymous Internet Requests  , Filter Multicast
, Filter Internet NAT Redirection ,  Filter IDENT(Port 113).  Not every
thing there matters, but I forget which one or two is relevent.

For us Xbox performance has not been an issue, and it should be noted that
we only have residential customers on Trango 900Mhz sectors, averaging 40
homes per sector. There is just a big a chance that the XBOX users are
getting congestion on XBOX's Hosted Server side of the connection, 
dependant
on which they are using to establish connection. If you suspect your
network, then I'd look for basic network quality type things like latency
and packet loss on all hops end to end.

Tom DeReggi
RapidDSL  Wireless, Inc
IntAirNet- Fixed Wireless Broadband


- Original Message -
From: Mike m...@aweiowa.com
To: sarn...@info-ed.com; WISPA General List wireless@wispa.org
Sent: Sunday, October 04, 2009 10:41 PM
Subject: [WISPA] XBOX 360


 I have a couple XBOX 360 players saying they are having lag
  issues.  It seems a low bandwidth consumer.  How are you guys
  optimizing for them?  I'd like to try and make them happier. Is there
  a down side?
 
  I know Marlon asked last winter but a good answer never appeared on the
  list.
 
  Thanks
 
 
 
 
 
 
  WISPA Wants You! Join today!
  http://signup.wispa.org/
 
 
 
  WISPA Wireless List: wireless@wispa.org
 
  Subscribe/Unsubscribe:
  http://lists.wispa.org/mailman/listinfo/wireless
 
  Archives: http://lists.wispa.org/pipermail/wireless/




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 WISPA Wants

Re: [WISPA] XBOX 360

2009-10-05 Thread Josh Luthman
I have a MT router and one layer of NAT at home.  Zero issues.

Josh Luthman
Office: 937-552-2340
Direct: 937-552-2343
1100 Wayne St
Suite 1337
Troy, OH 45373

When you have eliminated the impossible, that which remains, however
improbable, must be the truth.
--- Sir Arthur Conan Doyle


On Mon, Oct 5, 2009 at 2:17 PM, Mike Hammett wispawirel...@ics-il.netwrote:

 I haven't been successful in getting MT uPNP to work with the XBox...  then
 again, I haven't tried since 2.9 days.  Does it work now?


 -
 Mike Hammett
 Intelligent Computing Solutions
 http://www.ics-il.com



 --
 From: e...@wisp-router.com
 Sent: Monday, October 05, 2009 1:11 PM
 To: WISPA General List wireless@wispa.org
 Subject: Re: [WISPA] XBOX 360

  I know Xbox don't like NAT at all. Even just single nat. What I did on my
  own home router was to turn on upnp on the inside and that solved te
  issues but then my home router was the only nay device and had public
 ip
  on it's wan interface (my home router is of course a MT box).
 
  /Eje
  Sent via BlackBerry from T-Mobile
 
  -Original Message-
  From: Mike m...@aweiowa.com
  Date: Mon, 05 Oct 2009 09:38:41
  To: WISPA General Listwireless@wispa.org
  Subject: Re: [WISPA] XBOX 360
 
  They haven't gotten any not good enough messages from the xbox.  I
  assume the fix of which you speak was done on the client router and
  not your core equipment?
 
  Ping times from my monitoring position, through a wireless router in
  my home, out a customer client (I have us set up just like a
  customer) through my core, back out a sector, to their repeater
  sector, out their repeater, through a client in the house and finally
  a switch varies from 4ms to 7ms USUALLY.
 
  The client sector facing my tower is set up as a bridge.  The
  repeater connected to it is set up to do DHCP and NAT.  The client in
  the house is set up as a bridge to let the repeater do all the
  DHCP/NAT.  So, there really is only one place the IPs are natted.
 
  I will tell him to 1) make sure his firmware is the latest.  I think
  you can just update from the Xbox, tight?
  2) to try different games or a different group of users to see if
  it's the server or not.
 
  I guess I never knew the servers were out in other users homes, kinda
  like P2P or a sort of distributed computing?  I guess I thought the
  Xbox live servers were centrally located.
 
  Mike
 
  At 09:02 AM 10/5/2009, you wrote:
 The only issue we have with Xbox are situations where XBOX Live tells the
 end user that their router is not a high enough level of compatibilty, so
 it
 is not allowed to connect with all Xbox live sessions.. (sorry I forget
 the
 exact term they use).  To Fix that it requires two things... 1) The port
 forward rules... TCP/UDP 3074 and UDP 88. 2) for Linksys under security,
 uncheck everything  Block Anonymous Internet Requests  , Filter
 Multicast
 , Filter Internet NAT Redirection ,  Filter IDENT(Port 113).  Not every
 thing there matters, but I forget which one or two is relevent.
 
 For us Xbox performance has not been an issue, and it should be noted
 that
 we only have residential customers on Trango 900Mhz sectors, averaging 40
 homes per sector. There is just a big a chance that the XBOX users are
 getting congestion on XBOX's Hosted Server side of the connection,
 dependant
 on which they are using to establish connection. If you suspect your
 network, then I'd look for basic network quality type things like latency
 and packet loss on all hops end to end.
 
 Tom DeReggi
 RapidDSL  Wireless, Inc
 IntAirNet- Fixed Wireless Broadband
 
 
 - Original Message -
 From: Mike m...@aweiowa.com
 To: sarn...@info-ed.com; WISPA General List wireless@wispa.org
 Sent: Sunday, October 04, 2009 10:41 PM
 Subject: [WISPA] XBOX 360
 
 
  I have a couple XBOX 360 players saying they are having lag
   issues.  It seems a low bandwidth consumer.  How are you guys
   optimizing for them?  I'd like to try and make them happier. Is there
   a down side?
  
   I know Marlon asked last winter but a good answer never appeared on
 the
   list.
  
   Thanks
  
  
  
  
  
 
 
   WISPA Wants You! Join today!
   http://signup.wispa.org/
  
 
 
  
   WISPA Wireless List: wireless@wispa.org
  
   Subscribe/Unsubscribe:
   http://lists.wispa.org/mailman/listinfo/wireless
  
   Archives: http://lists.wispa.org/pipermail/wireless/
 
 
 

 
 WISPA Wants You! Join today!
 http://signup.wispa.org/

 
 
 WISPA Wireless List: wireless@wispa.org
 
 Subscribe/Unsubscribe:
 http://lists.wispa.org/mailman/listinfo/wireless
 
 Archives: http://lists.wispa.org/pipermail/wireless

Re: [WISPA] XBOX 360

2009-10-05 Thread Mike Hammett
With uPNP or forwarding port 3074?


-
Mike Hammett
Intelligent Computing Solutions
http://www.ics-il.com



--
From: Josh Luthman j...@imaginenetworksllc.com
Sent: Monday, October 05, 2009 1:18 PM
To: WISPA General List wireless@wispa.org
Subject: Re: [WISPA] XBOX 360

 I have a MT router and one layer of NAT at home.  Zero issues.

 Josh Luthman
 Office: 937-552-2340
 Direct: 937-552-2343
 1100 Wayne St
 Suite 1337
 Troy, OH 45373

 When you have eliminated the impossible, that which remains, however
 improbable, must be the truth.
 --- Sir Arthur Conan Doyle


 On Mon, Oct 5, 2009 at 2:17 PM, Mike Hammett 
 wispawirel...@ics-il.netwrote:

 I haven't been successful in getting MT uPNP to work with the XBox... 
 then
 again, I haven't tried since 2.9 days.  Does it work now?


 -
 Mike Hammett
 Intelligent Computing Solutions
 http://www.ics-il.com



 --
 From: e...@wisp-router.com
 Sent: Monday, October 05, 2009 1:11 PM
 To: WISPA General List wireless@wispa.org
 Subject: Re: [WISPA] XBOX 360

  I know Xbox don't like NAT at all. Even just single nat. What I did on 
  my
  own home router was to turn on upnp on the inside and that solved te
  issues but then my home router was the only nay device and had public
 ip
  on it's wan interface (my home router is of course a MT box).
 
  /Eje
  Sent via BlackBerry from T-Mobile
 
  -Original Message-
  From: Mike m...@aweiowa.com
  Date: Mon, 05 Oct 2009 09:38:41
  To: WISPA General Listwireless@wispa.org
  Subject: Re: [WISPA] XBOX 360
 
  They haven't gotten any not good enough messages from the xbox.  I
  assume the fix of which you speak was done on the client router and
  not your core equipment?
 
  Ping times from my monitoring position, through a wireless router in
  my home, out a customer client (I have us set up just like a
  customer) through my core, back out a sector, to their repeater
  sector, out their repeater, through a client in the house and finally
  a switch varies from 4ms to 7ms USUALLY.
 
  The client sector facing my tower is set up as a bridge.  The
  repeater connected to it is set up to do DHCP and NAT.  The client in
  the house is set up as a bridge to let the repeater do all the
  DHCP/NAT.  So, there really is only one place the IPs are natted.
 
  I will tell him to 1) make sure his firmware is the latest.  I think
  you can just update from the Xbox, tight?
  2) to try different games or a different group of users to see if
  it's the server or not.
 
  I guess I never knew the servers were out in other users homes, kinda
  like P2P or a sort of distributed computing?  I guess I thought the
  Xbox live servers were centrally located.
 
  Mike
 
  At 09:02 AM 10/5/2009, you wrote:
 The only issue we have with Xbox are situations where XBOX Live tells 
 the
 end user that their router is not a high enough level of compatibilty, 
 so
 it
 is not allowed to connect with all Xbox live sessions.. (sorry I forget
 the
 exact term they use).  To Fix that it requires two things... 1) The 
 port
 forward rules... TCP/UDP 3074 and UDP 88. 2) for Linksys under 
 security,
 uncheck everything  Block Anonymous Internet Requests  , Filter
 Multicast
 , Filter Internet NAT Redirection ,  Filter IDENT(Port 113).  Not 
 every
 thing there matters, but I forget which one or two is relevent.
 
 For us Xbox performance has not been an issue, and it should be noted
 that
 we only have residential customers on Trango 900Mhz sectors, averaging 
 40
 homes per sector. There is just a big a chance that the XBOX users are
 getting congestion on XBOX's Hosted Server side of the connection,
 dependant
 on which they are using to establish connection. If you suspect your
 network, then I'd look for basic network quality type things like 
 latency
 and packet loss on all hops end to end.
 
 Tom DeReggi
 RapidDSL  Wireless, Inc
 IntAirNet- Fixed Wireless Broadband
 
 
 - Original Message -
 From: Mike m...@aweiowa.com
 To: sarn...@info-ed.com; WISPA General List wireless@wispa.org
 Sent: Sunday, October 04, 2009 10:41 PM
 Subject: [WISPA] XBOX 360
 
 
  I have a couple XBOX 360 players saying they are having lag
   issues.  It seems a low bandwidth consumer.  How are you guys
   optimizing for them?  I'd like to try and make them happier. Is 
   there
   a down side?
  
   I know Marlon asked last winter but a good answer never appeared on
 the
   list.
  
   Thanks
  
  
  
  
  
 
 
   WISPA Wants You! Join today!
   http://signup.wispa.org/
  
 
 
  
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Re: [WISPA] XBOX 360

2009-10-05 Thread Josh Luthman
I would never do upnp.  Almost certain I have all the ports recommended
forwarded.

Josh Luthman
Office: 937-552-2340
Direct: 937-552-2343
1100 Wayne St
Suite 1337
Troy, OH 45373

When you have eliminated the impossible, that which remains, however
improbable, must be the truth.
--- Sir Arthur Conan Doyle


On Mon, Oct 5, 2009 at 2:21 PM, Mike Hammett wispawirel...@ics-il.netwrote:

 With uPNP or forwarding port 3074?


 -
 Mike Hammett
 Intelligent Computing Solutions
 http://www.ics-il.com



 --
 From: Josh Luthman j...@imaginenetworksllc.com
 Sent: Monday, October 05, 2009 1:18 PM
 To: WISPA General List wireless@wispa.org
 Subject: Re: [WISPA] XBOX 360

  I have a MT router and one layer of NAT at home.  Zero issues.
 
  Josh Luthman
  Office: 937-552-2340
  Direct: 937-552-2343
  1100 Wayne St
  Suite 1337
  Troy, OH 45373
 
  When you have eliminated the impossible, that which remains, however
  improbable, must be the truth.
  --- Sir Arthur Conan Doyle
 
 
  On Mon, Oct 5, 2009 at 2:17 PM, Mike Hammett
  wispawirel...@ics-il.netwrote:
 
  I haven't been successful in getting MT uPNP to work with the XBox...
  then
  again, I haven't tried since 2.9 days.  Does it work now?
 
 
  -
  Mike Hammett
  Intelligent Computing Solutions
  http://www.ics-il.com
 
 
 
  --
  From: e...@wisp-router.com
  Sent: Monday, October 05, 2009 1:11 PM
  To: WISPA General List wireless@wispa.org
  Subject: Re: [WISPA] XBOX 360
 
   I know Xbox don't like NAT at all. Even just single nat. What I did on
   my
   own home router was to turn on upnp on the inside and that solved te
   issues but then my home router was the only nay device and had
 public
  ip
   on it's wan interface (my home router is of course a MT box).
  
   /Eje
   Sent via BlackBerry from T-Mobile
  
   -Original Message-
   From: Mike m...@aweiowa.com
   Date: Mon, 05 Oct 2009 09:38:41
   To: WISPA General Listwireless@wispa.org
   Subject: Re: [WISPA] XBOX 360
  
   They haven't gotten any not good enough messages from the xbox.  I
   assume the fix of which you speak was done on the client router and
   not your core equipment?
  
   Ping times from my monitoring position, through a wireless router in
   my home, out a customer client (I have us set up just like a
   customer) through my core, back out a sector, to their repeater
   sector, out their repeater, through a client in the house and finally
   a switch varies from 4ms to 7ms USUALLY.
  
   The client sector facing my tower is set up as a bridge.  The
   repeater connected to it is set up to do DHCP and NAT.  The client in
   the house is set up as a bridge to let the repeater do all the
   DHCP/NAT.  So, there really is only one place the IPs are natted.
  
   I will tell him to 1) make sure his firmware is the latest.  I think
   you can just update from the Xbox, tight?
   2) to try different games or a different group of users to see if
   it's the server or not.
  
   I guess I never knew the servers were out in other users homes, kinda
   like P2P or a sort of distributed computing?  I guess I thought the
   Xbox live servers were centrally located.
  
   Mike
  
   At 09:02 AM 10/5/2009, you wrote:
  The only issue we have with Xbox are situations where XBOX Live tells
  the
  end user that their router is not a high enough level of compatibilty,
  so
  it
  is not allowed to connect with all Xbox live sessions.. (sorry I
 forget
  the
  exact term they use).  To Fix that it requires two things... 1) The
  port
  forward rules... TCP/UDP 3074 and UDP 88. 2) for Linksys under
  security,
  uncheck everything  Block Anonymous Internet Requests  , Filter
  Multicast
  , Filter Internet NAT Redirection ,  Filter IDENT(Port 113).  Not
  every
  thing there matters, but I forget which one or two is relevent.
  
  For us Xbox performance has not been an issue, and it should be noted
  that
  we only have residential customers on Trango 900Mhz sectors, averaging
  40
  homes per sector. There is just a big a chance that the XBOX users are
  getting congestion on XBOX's Hosted Server side of the connection,
  dependant
  on which they are using to establish connection. If you suspect your
  network, then I'd look for basic network quality type things like
  latency
  and packet loss on all hops end to end.
  
  Tom DeReggi
  RapidDSL  Wireless, Inc
  IntAirNet- Fixed Wireless Broadband
  
  
  - Original Message -
  From: Mike m...@aweiowa.com
  To: sarn...@info-ed.com; WISPA General List wireless@wispa.org
  Sent: Sunday, October 04, 2009 10:41 PM
  Subject: [WISPA] XBOX 360
  
  
   I have a couple XBOX 360 players saying they are having lag
issues.  It seems a low bandwidth consumer.  How are you guys
optimizing for them?  I'd like to try and make them happier. Is
there
a down side?
   
I know Marlon asked last winter but a good answer never

Re: [WISPA] XBOX 360

2009-10-05 Thread Mike Hammett
That's how I have it setup now.  Maybe some time I should test to see if 
uPNP works with it now.  Would make my life a lot easier.


-
Mike Hammett
Intelligent Computing Solutions
http://www.ics-il.com



--
From: Josh Luthman j...@imaginenetworksllc.com
Sent: Monday, October 05, 2009 1:23 PM
To: WISPA General List wireless@wispa.org
Subject: Re: [WISPA] XBOX 360

 I would never do upnp.  Almost certain I have all the ports recommended
 forwarded.

 Josh Luthman
 Office: 937-552-2340
 Direct: 937-552-2343
 1100 Wayne St
 Suite 1337
 Troy, OH 45373

 When you have eliminated the impossible, that which remains, however
 improbable, must be the truth.
 --- Sir Arthur Conan Doyle


 On Mon, Oct 5, 2009 at 2:21 PM, Mike Hammett 
 wispawirel...@ics-il.netwrote:

 With uPNP or forwarding port 3074?


 -
 Mike Hammett
 Intelligent Computing Solutions
 http://www.ics-il.com



 --
 From: Josh Luthman j...@imaginenetworksllc.com
 Sent: Monday, October 05, 2009 1:18 PM
 To: WISPA General List wireless@wispa.org
 Subject: Re: [WISPA] XBOX 360

  I have a MT router and one layer of NAT at home.  Zero issues.
 
  Josh Luthman
  Office: 937-552-2340
  Direct: 937-552-2343
  1100 Wayne St
  Suite 1337
  Troy, OH 45373
 
  When you have eliminated the impossible, that which remains, however
  improbable, must be the truth.
  --- Sir Arthur Conan Doyle
 
 
  On Mon, Oct 5, 2009 at 2:17 PM, Mike Hammett
  wispawirel...@ics-il.netwrote:
 
  I haven't been successful in getting MT uPNP to work with the XBox...
  then
  again, I haven't tried since 2.9 days.  Does it work now?
 
 
  -
  Mike Hammett
  Intelligent Computing Solutions
  http://www.ics-il.com
 
 
 
  --
  From: e...@wisp-router.com
  Sent: Monday, October 05, 2009 1:11 PM
  To: WISPA General List wireless@wispa.org
  Subject: Re: [WISPA] XBOX 360
 
   I know Xbox don't like NAT at all. Even just single nat. What I did 
   on
   my
   own home router was to turn on upnp on the inside and that solved te
   issues but then my home router was the only nay device and had
 public
  ip
   on it's wan interface (my home router is of course a MT box).
  
   /Eje
   Sent via BlackBerry from T-Mobile
  
   -Original Message-
   From: Mike m...@aweiowa.com
   Date: Mon, 05 Oct 2009 09:38:41
   To: WISPA General Listwireless@wispa.org
   Subject: Re: [WISPA] XBOX 360
  
   They haven't gotten any not good enough messages from the xbox.  I
   assume the fix of which you speak was done on the client router and
   not your core equipment?
  
   Ping times from my monitoring position, through a wireless router in
   my home, out a customer client (I have us set up just like a
   customer) through my core, back out a sector, to their repeater
   sector, out their repeater, through a client in the house and 
   finally
   a switch varies from 4ms to 7ms USUALLY.
  
   The client sector facing my tower is set up as a bridge.  The
   repeater connected to it is set up to do DHCP and NAT.  The client 
   in
   the house is set up as a bridge to let the repeater do all the
   DHCP/NAT.  So, there really is only one place the IPs are natted.
  
   I will tell him to 1) make sure his firmware is the latest.  I think
   you can just update from the Xbox, tight?
   2) to try different games or a different group of users to see if
   it's the server or not.
  
   I guess I never knew the servers were out in other users homes, 
   kinda
   like P2P or a sort of distributed computing?  I guess I thought the
   Xbox live servers were centrally located.
  
   Mike
  
   At 09:02 AM 10/5/2009, you wrote:
  The only issue we have with Xbox are situations where XBOX Live 
  tells
  the
  end user that their router is not a high enough level of 
  compatibilty,
  so
  it
  is not allowed to connect with all Xbox live sessions.. (sorry I
 forget
  the
  exact term they use).  To Fix that it requires two things... 1) The
  port
  forward rules... TCP/UDP 3074 and UDP 88. 2) for Linksys under
  security,
  uncheck everything  Block Anonymous Internet Requests  , Filter
  Multicast
  , Filter Internet NAT Redirection ,  Filter IDENT(Port 113).  Not
  every
  thing there matters, but I forget which one or two is relevent.
  
  For us Xbox performance has not been an issue, and it should be 
  noted
  that
  we only have residential customers on Trango 900Mhz sectors, 
  averaging
  40
  homes per sector. There is just a big a chance that the XBOX users 
  are
  getting congestion on XBOX's Hosted Server side of the connection,
  dependant
  on which they are using to establish connection. If you suspect your
  network, then I'd look for basic network quality type things like
  latency
  and packet loss on all hops end to end.
  
  Tom DeReggi
  RapidDSL  Wireless, Inc
  IntAirNet- Fixed Wireless Broadband
  
  
  - Original Message

Re: [WISPA] XBOX 360

2009-10-05 Thread Josh Luthman
I don't trust anything along the lines of automatic + network + Microsoft
but I hear upnp works on the MT.

Josh Luthman
Office: 937-552-2340
Direct: 937-552-2343
1100 Wayne St
Suite 1337
Troy, OH 45373

When you have eliminated the impossible, that which remains, however
improbable, must be the truth.
--- Sir Arthur Conan Doyle


On Mon, Oct 5, 2009 at 2:25 PM, Mike Hammett wispawirel...@ics-il.netwrote:

 That's how I have it setup now.  Maybe some time I should test to see if
 uPNP works with it now.  Would make my life a lot easier.


 -
 Mike Hammett
 Intelligent Computing Solutions
 http://www.ics-il.com



 --
 From: Josh Luthman j...@imaginenetworksllc.com
 Sent: Monday, October 05, 2009 1:23 PM
 To: WISPA General List wireless@wispa.org
 Subject: Re: [WISPA] XBOX 360

  I would never do upnp.  Almost certain I have all the ports recommended
  forwarded.
 
  Josh Luthman
  Office: 937-552-2340
  Direct: 937-552-2343
  1100 Wayne St
  Suite 1337
  Troy, OH 45373
 
  When you have eliminated the impossible, that which remains, however
  improbable, must be the truth.
  --- Sir Arthur Conan Doyle
 
 
  On Mon, Oct 5, 2009 at 2:21 PM, Mike Hammett
  wispawirel...@ics-il.netwrote:
 
  With uPNP or forwarding port 3074?
 
 
  -
  Mike Hammett
  Intelligent Computing Solutions
  http://www.ics-il.com
 
 
 
  --
  From: Josh Luthman j...@imaginenetworksllc.com
  Sent: Monday, October 05, 2009 1:18 PM
  To: WISPA General List wireless@wispa.org
  Subject: Re: [WISPA] XBOX 360
 
   I have a MT router and one layer of NAT at home.  Zero issues.
  
   Josh Luthman
   Office: 937-552-2340
   Direct: 937-552-2343
   1100 Wayne St
   Suite 1337
   Troy, OH 45373
  
   When you have eliminated the impossible, that which remains, however
   improbable, must be the truth.
   --- Sir Arthur Conan Doyle
  
  
   On Mon, Oct 5, 2009 at 2:17 PM, Mike Hammett
   wispawirel...@ics-il.netwrote:
  
   I haven't been successful in getting MT uPNP to work with the XBox...
   then
   again, I haven't tried since 2.9 days.  Does it work now?
  
  
   -
   Mike Hammett
   Intelligent Computing Solutions
   http://www.ics-il.com
  
  
  
   --
   From: e...@wisp-router.com
   Sent: Monday, October 05, 2009 1:11 PM
   To: WISPA General List wireless@wispa.org
   Subject: Re: [WISPA] XBOX 360
  
I know Xbox don't like NAT at all. Even just single nat. What I did
on
my
own home router was to turn on upnp on the inside and that solved
 te
issues but then my home router was the only nay device and had
  public
   ip
on it's wan interface (my home router is of course a MT box).
   
/Eje
Sent via BlackBerry from T-Mobile
   
-Original Message-
From: Mike m...@aweiowa.com
Date: Mon, 05 Oct 2009 09:38:41
To: WISPA General Listwireless@wispa.org
Subject: Re: [WISPA] XBOX 360
   
They haven't gotten any not good enough messages from the xbox.
  I
assume the fix of which you speak was done on the client router and
not your core equipment?
   
Ping times from my monitoring position, through a wireless router
 in
my home, out a customer client (I have us set up just like a
customer) through my core, back out a sector, to their repeater
sector, out their repeater, through a client in the house and
finally
a switch varies from 4ms to 7ms USUALLY.
   
The client sector facing my tower is set up as a bridge.  The
repeater connected to it is set up to do DHCP and NAT.  The client
in
the house is set up as a bridge to let the repeater do all the
DHCP/NAT.  So, there really is only one place the IPs are natted.
   
I will tell him to 1) make sure his firmware is the latest.  I
 think
you can just update from the Xbox, tight?
2) to try different games or a different group of users to see if
it's the server or not.
   
I guess I never knew the servers were out in other users homes,
kinda
like P2P or a sort of distributed computing?  I guess I thought the
Xbox live servers were centrally located.
   
Mike
   
At 09:02 AM 10/5/2009, you wrote:
   The only issue we have with Xbox are situations where XBOX Live
   tells
   the
   end user that their router is not a high enough level of
   compatibilty,
   so
   it
   is not allowed to connect with all Xbox live sessions.. (sorry I
  forget
   the
   exact term they use).  To Fix that it requires two things... 1) The
   port
   forward rules... TCP/UDP 3074 and UDP 88. 2) for Linksys under
   security,
   uncheck everything  Block Anonymous Internet Requests  , Filter
   Multicast
   , Filter Internet NAT Redirection ,  Filter IDENT(Port 113).  Not
   every
   thing there matters, but I forget which one or two is relevent.
   
   For us Xbox performance has not been an issue, and it should

Re: [WISPA] XBOX 360

2009-10-05 Thread Nick Olsen
Have a friend that runs uPNP with the xbox and mikrotik (3.25?) and it 
works.

Nick Olsen
Brevard Wireless
(321) 205-1100 x106




From: Mike Hammett wispawirel...@ics-il.net
Sent: Monday, October 05, 2009 2:17 PM
To: WISPA General List wireless@wispa.org
Subject: Re: [WISPA] XBOX 360

I haven't been successful in getting MT uPNP to work with the XBox...  then 

again, I haven't tried since 2.9 days.  Does it work now?

-
Mike Hammett
Intelligent Computing Solutions
http://www.ics-il.com

--
From: 
Sent: Monday, October 05, 2009 1:11 PM
To: WISPA General List 
Subject: Re: [WISPA] XBOX 360

 I know Xbox don't like NAT at all. Even just single nat. What I did on my 

 own home router was to turn on upnp on the inside and that solved te 
 issues but then my home router was the only nay device and had public 
ip 
 on it's wan interface (my home router is of course a MT box).

 /Eje
 Sent via BlackBerry from T-Mobile

 -Original Message-
 From: Mike 
 Date: Mon, 05 Oct 2009 09:38:41
 To: WISPA General List
 Subject: Re: [WISPA] XBOX 360

 They haven't gotten any not good enough messages from the xbox.  I
 assume the fix of which you speak was done on the client router and
 not your core equipment?

 Ping times from my monitoring position, through a wireless router in
 my home, out a customer client (I have us set up just like a
 customer) through my core, back out a sector, to their repeater
 sector, out their repeater, through a client in the house and finally
 a switch varies from 4ms to 7ms USUALLY.

 The client sector facing my tower is set up as a bridge.  The
 repeater connected to it is set up to do DHCP and NAT.  The client in
 the house is set up as a bridge to let the repeater do all the
 DHCP/NAT.  So, there really is only one place the IPs are natted.

 I will tell him to 1) make sure his firmware is the latest.  I think
 you can just update from the Xbox, tight?
 2) to try different games or a different group of users to see if
 it's the server or not.

 I guess I never knew the servers were out in other users homes, kinda
 like P2P or a sort of distributed computing?  I guess I thought the
 Xbox live servers were centrally located.

 Mike

 At 09:02 AM 10/5/2009, you wrote:
The only issue we have with Xbox are situations where XBOX Live tells 
the
end user that their router is not a high enough level of compatibilty, so 

it
is not allowed to connect with all Xbox live sessions.. (sorry I forget 
the
exact term they use).  To Fix that it requires two things... 1) The port
forward rules... TCP/UDP 3074 and UDP 88. 2) for Linksys under security,
uncheck everything  Block Anonymous Internet Requests  , Filter 
Multicast
, Filter Internet NAT Redirection ,  Filter IDENT(Port 113).  Not every
thing there matters, but I forget which one or two is relevent.

For us Xbox performance has not been an issue, and it should be noted 
that
we only have residential customers on Trango 900Mhz sectors, averaging 
40
homes per sector. There is just a big a chance that the XBOX users are
getting congestion on XBOX's Hosted Server side of the connection, 
dependant
on which they are using to establish connection. If you suspect your
network, then I'd look for basic network quality type things like 
latency
and packet loss on all hops end to end.

Tom DeReggi
RapidDSL  Wireless, Inc
IntAirNet- Fixed Wireless Broadband


- Original Message -
From: Mike 
To: ; WISPA General List 
Sent: Sunday, October 04, 2009 10:41 PM
Subject: [WISPA] XBOX 360


 I have a couple XBOX 360 players saying they are having lag
  issues.  It seems a low bandwidth consumer.  How are you guys
  optimizing for them?  I'd like to try and make them happier. Is there
  a down side?
 
  I know Marlon asked last winter but a good answer never appeared on 
the
  list.
 
  Thanks
 
 
 
 
 
 


  WISPA Wants You! Join today!
  http://signup.wispa.org/
 
 


 
  WISPA Wireless List: wireless@wispa.org
 
  Subscribe/Unsubscribe:
  http://lists.wispa.org/mailman/listinfo/wireless
 
  Archives: http://lists.wispa.org/pipermail/wireless/



--
--
WISPA Wants You! Join today!
http://signup.wispa.org/
--
--

WISPA Wireless List: wireless@wispa.org

Subscribe/Unsubscribe:
http://lists.wispa.org/mailman/listinfo/wireless

Archives: http://lists.wispa.org/pipermail/wireless/




 


 WISPA Wants You! Join today!
 http://signup.wispa.org/
 



 WISPA Wireless List: wireless@wispa.org

Re: [WISPA] XBOX 360

2009-10-05 Thread Mike
I'm ashamed to admit I don't know the name, but it looks VERY 
familiar to the old Wolfenstein with updated backgrounds.  I can find 
out what the game is.  It's pretty gory shoot 'em up commando stuff.

At 10:54 AM 10/5/2009, you wrote:
I hate IPX.  I really do.

 From what I know Left 4 Dead on the Xbox is using central hosting servers
now.  I believe the games with larger volume players such as Bad Company do
this as well.

Josh Luthman
Office: 937-552-2340
Direct: 937-552-2343
1100 Wayne St
Suite 1337
Troy, OH 45373

When you have eliminated the impossible, that which remains, however
improbable, must be the truth.
--- Sir Arthur Conan Doyle


On Mon, Oct 5, 2009 at 11:53 AM, Jeremy Parr jeremyp...@gmail.com wrote:

  2009/10/5 David E. Smith d...@mvn.net:
   Mike Hammett wrote:
   I miss it back in the day when game servers were centrally hosted.
  
   These things, like many things, seem to go in cycles. We've gone from
   central (text-based MUDs, games on the old AOL and CompuServe) to
   distributed (DOOM and Quake, the first couple generations of FPS games)
   to centralized (more recent FPS games based on the Half-Life engine,
   though players still can host their own) to some of each (right now,
   where there's a good mix of people playing centralized MMO games like
   World of Warcraft, along with player-hosted PS3 and 360 games).
 
  Back in my day, we had to run Fossil or IPX if we wanted multiplayer.
  None of this fancy schmancy IP connectivity! You kids today have it
  too good!
 
 
 
  
 
  WISPA Wants You! Join today!
  http://signup.wispa.org/
 
  
 
 
  WISPA Wireless List: wireless@wispa.org
 
  Subscribe/Unsubscribe:
  http://lists.wispa.org/mailman/listinfo/wireless
 
  Archives: http://lists.wispa.org/pipermail/wireless/
 



WISPA Wants You! Join today!
http://signup.wispa.org/


WISPA Wireless List: wireless@wispa.org

Subscribe/Unsubscribe:
http://lists.wispa.org/mailman/listinfo/wireless

Archives: http://lists.wispa.org/pipermail/wireless/





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Subscribe/Unsubscribe:
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Re: [WISPA] XBOX 360

2009-10-05 Thread eje
My home router was a 2.9.27 been doing upnp and xbox for long time now. Never 
had any issues. It had 390 days uptime before I lost a ethernet port on it 
(wrap board). Now it's another wrap still running 2.9 (was what was on it 
didn't bother upgrade since I just wanted to get things going asap). 

/Eje
Sent via BlackBerry from T-Mobile

-Original Message-
From: Nick Olsen n...@brevardwireless.com
Date: Mon, 5 Oct 2009 14:46:34 
To: WISPA General Listwireless@wispa.org
Subject: Re: [WISPA] XBOX 360

Have a friend that runs uPNP with the xbox and mikrotik (3.25?) and it 
works.

Nick Olsen
Brevard Wireless
(321) 205-1100 x106




From: Mike Hammett wispawirel...@ics-il.net
Sent: Monday, October 05, 2009 2:17 PM
To: WISPA General List wireless@wispa.org
Subject: Re: [WISPA] XBOX 360

I haven't been successful in getting MT uPNP to work with the XBox...  then 

again, I haven't tried since 2.9 days.  Does it work now?

-
Mike Hammett
Intelligent Computing Solutions
http://www.ics-il.com

--
From: 
Sent: Monday, October 05, 2009 1:11 PM
To: WISPA General List 
Subject: Re: [WISPA] XBOX 360

 I know Xbox don't like NAT at all. Even just single nat. What I did on my 

 own home router was to turn on upnp on the inside and that solved te 
 issues but then my home router was the only nay device and had public 
ip 
 on it's wan interface (my home router is of course a MT box).

 /Eje
 Sent via BlackBerry from T-Mobile

 -Original Message-
 From: Mike 
 Date: Mon, 05 Oct 2009 09:38:41
 To: WISPA General List
 Subject: Re: [WISPA] XBOX 360

 They haven't gotten any not good enough messages from the xbox.  I
 assume the fix of which you speak was done on the client router and
 not your core equipment?

 Ping times from my monitoring position, through a wireless router in
 my home, out a customer client (I have us set up just like a
 customer) through my core, back out a sector, to their repeater
 sector, out their repeater, through a client in the house and finally
 a switch varies from 4ms to 7ms USUALLY.

 The client sector facing my tower is set up as a bridge.  The
 repeater connected to it is set up to do DHCP and NAT.  The client in
 the house is set up as a bridge to let the repeater do all the
 DHCP/NAT.  So, there really is only one place the IPs are natted.

 I will tell him to 1) make sure his firmware is the latest.  I think
 you can just update from the Xbox, tight?
 2) to try different games or a different group of users to see if
 it's the server or not.

 I guess I never knew the servers were out in other users homes, kinda
 like P2P or a sort of distributed computing?  I guess I thought the
 Xbox live servers were centrally located.

 Mike

 At 09:02 AM 10/5/2009, you wrote:
The only issue we have with Xbox are situations where XBOX Live tells 
the
end user that their router is not a high enough level of compatibilty, so 

it
is not allowed to connect with all Xbox live sessions.. (sorry I forget 
the
exact term they use).  To Fix that it requires two things... 1) The port
forward rules... TCP/UDP 3074 and UDP 88. 2) for Linksys under security,
uncheck everything  Block Anonymous Internet Requests  , Filter 
Multicast
, Filter Internet NAT Redirection ,  Filter IDENT(Port 113).  Not every
thing there matters, but I forget which one or two is relevent.

For us Xbox performance has not been an issue, and it should be noted 
that
we only have residential customers on Trango 900Mhz sectors, averaging 
40
homes per sector. There is just a big a chance that the XBOX users are
getting congestion on XBOX's Hosted Server side of the connection, 
dependant
on which they are using to establish connection. If you suspect your
network, then I'd look for basic network quality type things like 
latency
and packet loss on all hops end to end.

Tom DeReggi
RapidDSL  Wireless, Inc
IntAirNet- Fixed Wireless Broadband


- Original Message -
From: Mike 
To: ; WISPA General List 
Sent: Sunday, October 04, 2009 10:41 PM
Subject: [WISPA] XBOX 360


 I have a couple XBOX 360 players saying they are having lag
  issues.  It seems a low bandwidth consumer.  How are you guys
  optimizing for them?  I'd like to try and make them happier. Is there
  a down side?
 
  I know Marlon asked last winter but a good answer never appeared on 
the
  list.
 
  Thanks
 
 
 
 
 
 


  WISPA Wants You! Join today!
  http://signup.wispa.org/
 
 


 
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Re: [WISPA] XBOX 360

2009-10-05 Thread Eje Gustafsson
Doom.. =) 

-Original Message-
From: wireless-boun...@wispa.org [mailto:wireless-boun...@wispa.org] On
Behalf Of Mike
Sent: Monday, October 05, 2009 2:02 PM
To: WISPA General List
Subject: Re: [WISPA] XBOX 360

I'm ashamed to admit I don't know the name, but it looks VERY 
familiar to the old Wolfenstein with updated backgrounds.  I can find 
out what the game is.  It's pretty gory shoot 'em up commando stuff.

At 10:54 AM 10/5/2009, you wrote:
I hate IPX.  I really do.

 From what I know Left 4 Dead on the Xbox is using central hosting servers
now.  I believe the games with larger volume players such as Bad Company do
this as well.

Josh Luthman
Office: 937-552-2340
Direct: 937-552-2343
1100 Wayne St
Suite 1337
Troy, OH 45373

When you have eliminated the impossible, that which remains, however
improbable, must be the truth.
--- Sir Arthur Conan Doyle


On Mon, Oct 5, 2009 at 11:53 AM, Jeremy Parr jeremyp...@gmail.com wrote:

  2009/10/5 David E. Smith d...@mvn.net:
   Mike Hammett wrote:
   I miss it back in the day when game servers were centrally hosted.
  
   These things, like many things, seem to go in cycles. We've gone from
   central (text-based MUDs, games on the old AOL and CompuServe) to
   distributed (DOOM and Quake, the first couple generations of FPS
games)
   to centralized (more recent FPS games based on the Half-Life engine,
   though players still can host their own) to some of each (right now,
   where there's a good mix of people playing centralized MMO games like
   World of Warcraft, along with player-hosted PS3 and 360 games).
 
  Back in my day, we had to run Fossil or IPX if we wanted multiplayer.
  None of this fancy schmancy IP connectivity! You kids today have it
  too good!
 
 
 
  



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Re: [WISPA] XBOX 360

2009-10-05 Thread Ryan Spott
Ach mien lieben!

ryan

On Mon, Oct 5, 2009 at 12:02 PM, Mike m...@aweiowa.com wrote:
 I'm ashamed to admit I don't know the name, but it looks VERY
 familiar to the old Wolfenstein with updated backgrounds.  I can find
 out what the game is.  It's pretty gory shoot 'em up commando stuff.

 At 10:54 AM 10/5/2009, you wrote:
I hate IPX.  I really do.

 From what I know Left 4 Dead on the Xbox is using central hosting servers
now.  I believe the games with larger volume players such as Bad Company do
this as well.

Josh Luthman
Office: 937-552-2340
Direct: 937-552-2343
1100 Wayne St
Suite 1337
Troy, OH 45373

When you have eliminated the impossible, that which remains, however
improbable, must be the truth.
--- Sir Arthur Conan Doyle


On Mon, Oct 5, 2009 at 11:53 AM, Jeremy Parr jeremyp...@gmail.com wrote:

  2009/10/5 David E. Smith d...@mvn.net:
   Mike Hammett wrote:
   I miss it back in the day when game servers were centrally hosted.
  
   These things, like many things, seem to go in cycles. We've gone from
   central (text-based MUDs, games on the old AOL and CompuServe) to
   distributed (DOOM and Quake, the first couple generations of FPS games)
   to centralized (more recent FPS games based on the Half-Life engine,
   though players still can host their own) to some of each (right now,
   where there's a good mix of people playing centralized MMO games like
   World of Warcraft, along with player-hosted PS3 and 360 games).
 
  Back in my day, we had to run Fossil or IPX if we wanted multiplayer.
  None of this fancy schmancy IP connectivity! You kids today have it
  too good!
 
 
 
 
 
  WISPA Wants You! Join today!
  http://signup.wispa.org/
 
 
 
 
  WISPA Wireless List: wireless@wispa.org
 
  Subscribe/Unsubscribe:
  http://lists.wispa.org/mailman/listinfo/wireless
 
  Archives: http://lists.wispa.org/pipermail/wireless/
 



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Re: [WISPA] XBOX 360

2009-10-05 Thread Adam Kennedy
For all those who don't do uPNP, like me, I don't trust it :)
Here are the iptables rules I used to get all the Xbox Live stuff working
behind NAT:

# Xbox 360
iptables -t nat -A PREROUTING -i eth0 -p tcp --dport 88 -j DNAT --to
192.168.42.249

iptables -t nat -A PREROUTING -i eth0 -p udp --dport 88 -j DNAT --to
192.168.42.249

iptables -t nat -A PREROUTING -i eth0 -p tcp --dport 3074 -j DNAT --to
192.168.42.249

iptables -t nat -A PREROUTING -i eth0 -p udp --dport 3074 -j DNAT --to
192.168.42.249



On 10/5/09 2:17 PM, Mike Hammett wispawirel...@ics-il.net wrote:

 I haven't been successful in getting MT uPNP to work with the XBox...  then
 again, I haven't tried since 2.9 days.  Does it work now?
 
 
 -
 Mike Hammett
 Intelligent Computing Solutions
 http://www.ics-il.com
 
 
 
 --
 From: e...@wisp-router.com
 Sent: Monday, October 05, 2009 1:11 PM
 To: WISPA General List wireless@wispa.org
 Subject: Re: [WISPA] XBOX 360
 
 I know Xbox don't like NAT at all. Even just single nat. What I did on my
 own home router was to turn on upnp on the inside and that solved te
 issues but then my home router was the only nay device and had public ip
 on it's wan interface (my home router is of course a MT box).
 
 /Eje
 Sent via BlackBerry from T-Mobile
 
 -Original Message-
 From: Mike m...@aweiowa.com
 Date: Mon, 05 Oct 2009 09:38:41
 To: WISPA General Listwireless@wispa.org
 Subject: Re: [WISPA] XBOX 360
 
 They haven't gotten any not good enough messages from the xbox.  I
 assume the fix of which you speak was done on the client router and
 not your core equipment?
 
 Ping times from my monitoring position, through a wireless router in
 my home, out a customer client (I have us set up just like a
 customer) through my core, back out a sector, to their repeater
 sector, out their repeater, through a client in the house and finally
 a switch varies from 4ms to 7ms USUALLY.
 
 The client sector facing my tower is set up as a bridge.  The
 repeater connected to it is set up to do DHCP and NAT.  The client in
 the house is set up as a bridge to let the repeater do all the
 DHCP/NAT.  So, there really is only one place the IPs are natted.
 
 I will tell him to 1) make sure his firmware is the latest.  I think
 you can just update from the Xbox, tight?
 2) to try different games or a different group of users to see if
 it's the server or not.
 
 I guess I never knew the servers were out in other users homes, kinda
 like P2P or a sort of distributed computing?  I guess I thought the
 Xbox live servers were centrally located.
 
 Mike
 
 At 09:02 AM 10/5/2009, you wrote:
 The only issue we have with Xbox are situations where XBOX Live tells the
 end user that their router is not a high enough level of compatibilty, so
 it
 is not allowed to connect with all Xbox live sessions.. (sorry I forget
 the
 exact term they use).  To Fix that it requires two things... 1) The port
 forward rules... TCP/UDP 3074 and UDP 88. 2) for Linksys under security,
 uncheck everything  Block Anonymous Internet Requests  , Filter Multicast
 , Filter Internet NAT Redirection ,  Filter IDENT(Port 113).  Not every
 thing there matters, but I forget which one or two is relevent.
 
 For us Xbox performance has not been an issue, and it should be noted that
 we only have residential customers on Trango 900Mhz sectors, averaging 40
 homes per sector. There is just a big a chance that the XBOX users are
 getting congestion on XBOX's Hosted Server side of the connection,
 dependant
 on which they are using to establish connection. If you suspect your
 network, then I'd look for basic network quality type things like latency
 and packet loss on all hops end to end.
 
 Tom DeReggi
 RapidDSL  Wireless, Inc
 IntAirNet- Fixed Wireless Broadband
 
 
 - Original Message -
 From: Mike m...@aweiowa.com
 To: sarn...@info-ed.com; WISPA General List wireless@wispa.org
 Sent: Sunday, October 04, 2009 10:41 PM
 Subject: [WISPA] XBOX 360
 
 
 I have a couple XBOX 360 players saying they are having lag
 issues.  It seems a low bandwidth consumer.  How are you guys
 optimizing for them?  I'd like to try and make them happier. Is there
 a down side?
 
 I know Marlon asked last winter but a good answer never appeared on the
 list.
 
 Thanks
 
 
 
 
 
 
 
 WISPA Wants You! Join today!
 http://signup.wispa.org/
 
 
 
 
 WISPA Wireless List: wireless@wispa.org
 
 Subscribe/Unsubscribe:
 http://lists.wispa.org/mailman/listinfo/wireless
 
 Archives: http://lists.wispa.org/pipermail/wireless/
 
 
 
 
 
 WISPA Wants You! Join today!
 http://signup.wispa.org/
 
 
 
 WISPA Wireless List: wireless

Re: [WISPA] XBOX 360

2009-10-05 Thread RickG
Descent, Doom, and DukeNuken!!!

On Mon, Oct 5, 2009 at 1:49 PM, Adam Kennedy akenn...@cyberlinktech.com wrote:
 Kahn was another one. I believe Kali you had to pay for where-as Kahn
 was free. I played many rounds of Descent/Descent II across those.

 Adam Kennedy
 Senior Network Administrator
 Cyberlink Technologies, Inc.
 Phone: (888) 293-3693
 Fax: (574) 855-5761


 -Original Message-
 From: wireless-boun...@wispa.org [mailto:wireless-boun...@wispa.org] On
 Behalf Of Josh Luthman
 Sent: Monday, October 05, 2009 12:43 PM
 To: WISPA General List
 Subject: Re: [WISPA] XBOX 360

 Kali - thank you.  I will be sane another day.

 On 10/5/09, David E. Smith d...@mvn.net wrote:
 Josh Luthman wrote:
 What was the name of that app that let you play IPX online...please
 remind
 me or I'll go crazy trying to remember!

 If you're going REALLY old-school, you might be thinking of Kali. For
 things not based on DOS 6.22, some folks have reported that Hamachi
 does
 a passable job of IPX passthrough.

 David Smith
 MVN.net



 
 
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 --
 Josh Luthman
 Office: 937-552-2340
 Direct: 937-552-2343
 1100 Wayne St
 Suite 1337
 Troy, OH 45373

 When you have eliminated the impossible, that which remains, however
 improbable, must be the truth.
 --- Sir Arthur Conan Doyle


 
 
 WISPA Wants You! Join today!
 http://signup.wispa.org/
 
 

 WISPA Wireless List: wireless@wispa.org

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Re: [WISPA] XBOX 360

2009-10-04 Thread Mike Hammett
I at least 15% of my customers use 360 and none have problems...  and two of 
them (myself included) are highly intolerant of network issues.


-
Mike Hammett
Intelligent Computing Solutions
http://www.ics-il.com



--
From: Mike m...@aweiowa.com
Sent: Sunday, October 04, 2009 9:41 PM
To: sarn...@info-ed.com; WISPA General List wireless@wispa.org
Subject: [WISPA] XBOX 360

 I have a couple XBOX 360 players saying they are having lag
 issues.  It seems a low bandwidth consumer.  How are you guys
 optimizing for them?  I'd like to try and make them happier. Is there
 a down side?

 I know Marlon asked last winter but a good answer never appeared on the 
 list.

 Thanks




 
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Re: [WISPA] XBOX 360

2009-10-04 Thread Josh Luthman
What kind of network topology do you have between your head end and their
Xbox?  Two or more layers of NAT, from what I read, bother the Xbox.

What kind of bandwidth does he get after a speed test?  Xbox uses a lot more
then I expect.  I remember at a LAN party the 1.5 meg T1 was full by 3-4
Xboxes.

Josh Luthman
Office: 937-552-2340
Direct: 937-552-2343
1100 Wayne St
Suite 1337
Troy, OH 45373

When you have eliminated the impossible, that which remains, however
improbable, must be the truth.
--- Sir Arthur Conan Doyle


On Sun, Oct 4, 2009 at 10:53 PM, Mike Hammett wispawirel...@ics-il.netwrote:

 I at least 15% of my customers use 360 and none have problems...  and two
 of
 them (myself included) are highly intolerant of network issues.


 -
 Mike Hammett
 Intelligent Computing Solutions
 http://www.ics-il.com



 --
 From: Mike m...@aweiowa.com
 Sent: Sunday, October 04, 2009 9:41 PM
 To: sarn...@info-ed.com; WISPA General List wireless@wispa.org
 Subject: [WISPA] XBOX 360

  I have a couple XBOX 360 players saying they are having lag
  issues.  It seems a low bandwidth consumer.  How are you guys
  optimizing for them?  I'd like to try and make them happier. Is there
  a down side?
 
  I know Marlon asked last winter but a good answer never appeared on the
  list.
 
  Thanks
 
 
 
 
 
 
  WISPA Wants You! Join today!
  http://signup.wispa.org/
 
 
 
  WISPA Wireless List: wireless@wispa.org
 
  Subscribe/Unsubscribe:
  http://lists.wispa.org/mailman/listinfo/wireless
 
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Re: [WISPA] XBOX 360

2009-10-04 Thread Jonathan Schmidt
As my father told me, a poor workman blames his tools.

. . . J o n a t h a n
 

-Original Message-
From: wireless-boun...@wispa.org [mailto:wireless-boun...@wispa.org] On
Behalf Of Mike
Sent: Sunday, October 04, 2009 9:41 PM
To: sarn...@info-ed.com; WISPA General List
Subject: [WISPA] XBOX 360

I have a couple XBOX 360 players saying they are having lag issues.  It
seems a low bandwidth consumer.  How are you guys optimizing for them?
I'd like to try and make them happier. Is there a down side?

I know Marlon asked last winter but a good answer never appeared on the
list.

Thanks




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Re: [WISPA] xbox 360 issues

2008-12-04 Thread eje
On the 3rd unit myself in about as many years. Don't know many Xbox users that 
not lost one due to the so called ring of death. The ones that haven't bought 
the fan kit right of the bat. The only good thing for myself is that each unit 
been a slight upgrade from the last one at the same or close to the same price 
and since I bought the extended warranty really haven't lost much money.  

/Eje
Sent via BlackBerry from T-Mobile

-Original Message-
From: Josh Luthman [EMAIL PROTECTED]

Date: Thu, 4 Dec 2008 01:02:47 
To: WISPA General Listwireless@wispa.org
Subject: Re: [WISPA] xbox 360 issues


I spoke with a doctor last week who's son has gone through 4 in the last
year.  May be just that one case, though.

Josh Luthman
Office: 937-552-2340
Direct: 937-552-2343
1100 Wayne St
Suite 1337
Troy, OH 45373

Those who don't understand UNIX are condemned to reinvent it, poorly.
--- Henry Spencer


On Thu, Dec 4, 2008 at 12:57 AM, Mike Hammett [EMAIL PROTECTED]wrote:

 I don't think that has been as prevalent of an issue over the past 2 years
 or so.


 -
 Mike Hammett
 Intelligent Computing Solutions
 http://www.ics-il.com



 --
 From: Josh Luthman [EMAIL PROTECTED]
 Sent: Wednesday, December 03, 2008 5:15 PM
 To: WISPA General List wireless@wispa.org
 Subject: Re: [WISPA] xbox 360 issues

  Just a little side note here - when it comes to static IP addresses on
 the
  Xbox (or a reserved DHCP lease if you're into simplicity and ease =) a
 lot
  of people return their Xboxes due to hardware failure and get new units
  which drops the MAC address and IP configuration you had before.
 
  Josh Luthman
  Office: 937-552-2340
  Direct: 937-552-2343
  1100 Wayne St
  Suite 1337
  Troy, OH 45373
 
  Those who don't understand UNIX are condemned to reinvent it, poorly.
  --- Henry Spencer
 
 
  On Wed, Dec 3, 2008 at 5:54 PM, Chad Halsted [EMAIL PROTECTED] wrote:
 
  UDP 88
  UDP and TCP 3074
 
  those ports should be forwarded from the customer router to the xbox
  360.  360 will need a static IP.
 
 
  we put this in our firewall for xbox customers and set their xbox to
  192.168.200.50/24
 
  net = wpci1
  client = ether1
 
  forward udp to 192.168.200.50 88 from any to any 88 in via $net
  forward udp to 192.168.200.50 3074 from any to any 3074 in via $net
  forward tcp to 192.168.200.50 3074 from any to any 3074 in via $net
 
  On Wed, Dec 3, 2008 at 10:46 AM, Mike Hammett [EMAIL PROTECTED]
 
  wrote:
   You would have to Google for the exact port(s) to be forwarded on the
   client's NATing routers.
  
   I'm told wireless is a security hole and yet here we are...  ;-)
  
  
   -
   Mike Hammett
   Intelligent Computing Solutions
   http://www.ics-il.com
  
  
  
   --
   From: Marlon K. Schafer [EMAIL PROTECTED]
   Sent: Wednesday, December 03, 2008 8:24 AM
   To: WISPA General List wireless@wispa.org
   Subject: Re: [WISPA] xbox 360 issues
  
   upnp is a huge security whole I'm told.
  
   What port forwarding would be needed for a game system anyway?
  
   Is there something I should be trying on the routers?
  
   marlon
  
   - Original Message -
   From: Mike Hammett [EMAIL PROTECTED]
   To: WISPA General List wireless@wispa.org
   Sent: Tuesday, December 02, 2008 4:46 PM
   Subject: Re: [WISPA] xbox 360 issues
  
  
   If uPNP is on, it should work as it's supposed to and the XBox
   requests
   the
   port forwarding from the router without manual intervention.
  
  
   -
   Mike Hammett
   Intelligent Computing Solutions
   http://www.ics-il.com
  
  
  
   --
   From: Marlon K. Schafer [EMAIL PROTECTED]
   Sent: Tuesday, December 02, 2008 6:23 PM
   To: WISPA General List wireless@wispa.org
   Subject: Re: [WISPA] xbox 360 issues
  
   upnp?  We ALWAYS turn that off.  What do you do with it?
  
   - Original Message -
   From: Mike Hammett [EMAIL PROTECTED]
   To: WISPA General List wireless@wispa.org
   Sent: Tuesday, December 02, 2008 3:59 PM
   Subject: Re: [WISPA] xbox 360 issues
  
  
   Usually uPNP takes care of it, but they need a specific port
  forwarded
   to
   the box to work.  If they have more than one console inside...  I
  dunno
   what
   to do about that.
  
  
   -
   Mike Hammett
   Intelligent Computing Solutions
   http://www.ics-il.com
  
  
  
   --
   From: Marlon K. Schafer [EMAIL PROTECTED]
   Sent: Tuesday, December 02, 2008 5:51 PM
   To: WISPA General List wireless@wispa.org
   Subject: Re: [WISPA] xbox 360 issues
  
   What setting would that be?  I've never changed the NAT settings
   in
  a
   router
   that I set up for a customer.
   marlon
  
   - Original Message -
   From: Mike Hammett [EMAIL PROTECTED]
   To: WISPA General List wireless@wispa.org
   Sent: Tuesday, December 02, 2008 10:32 AM
   Subject: Re: [WISPA] xbox 360

Re: [WISPA] xbox 360 issues

2008-12-04 Thread Mike Hammett
Maybe it's the placement of the device or just plain bad luck.  I know 
problems have existed and I know people still have issues, but I know quite 
a large pool of avid gamers (unfortunately, that's ALL some of them do) and 
none have had to replace an XBox 360 (though a couple did replace the 
original)...  and a few bought them on the day of release.


-
Mike Hammett
Intelligent Computing Solutions
http://www.ics-il.com



--
From: [EMAIL PROTECTED]
Sent: Thursday, December 04, 2008 7:58 AM
To: WISPA General List wireless@wispa.org
Subject: Re: [WISPA] xbox 360 issues

 On the 3rd unit myself in about as many years. Don't know many Xbox users 
 that not lost one due to the so called ring of death. The ones that 
 haven't bought the fan kit right of the bat. The only good thing for 
 myself is that each unit been a slight upgrade from the last one at the 
 same or close to the same price and since I bought the extended warranty 
 really haven't lost much money.

 /Eje
 Sent via BlackBerry from T-Mobile

 -Original Message-
 From: Josh Luthman [EMAIL PROTECTED]

 Date: Thu, 4 Dec 2008 01:02:47
 To: WISPA General Listwireless@wispa.org
 Subject: Re: [WISPA] xbox 360 issues


 I spoke with a doctor last week who's son has gone through 4 in the last
 year.  May be just that one case, though.

 Josh Luthman
 Office: 937-552-2340
 Direct: 937-552-2343
 1100 Wayne St
 Suite 1337
 Troy, OH 45373

 Those who don't understand UNIX are condemned to reinvent it, poorly.
 --- Henry Spencer


 On Thu, Dec 4, 2008 at 12:57 AM, Mike Hammett 
 [EMAIL PROTECTED]wrote:

 I don't think that has been as prevalent of an issue over the past 2 
 years
 or so.


 -
 Mike Hammett
 Intelligent Computing Solutions
 http://www.ics-il.com



 --
 From: Josh Luthman [EMAIL PROTECTED]
 Sent: Wednesday, December 03, 2008 5:15 PM
 To: WISPA General List wireless@wispa.org
 Subject: Re: [WISPA] xbox 360 issues

  Just a little side note here - when it comes to static IP addresses on
 the
  Xbox (or a reserved DHCP lease if you're into simplicity and ease =) a
 lot
  of people return their Xboxes due to hardware failure and get new units
  which drops the MAC address and IP configuration you had before.
 
  Josh Luthman
  Office: 937-552-2340
  Direct: 937-552-2343
  1100 Wayne St
  Suite 1337
  Troy, OH 45373
 
  Those who don't understand UNIX are condemned to reinvent it, poorly.
  --- Henry Spencer
 
 
  On Wed, Dec 3, 2008 at 5:54 PM, Chad Halsted [EMAIL PROTECTED] 
  wrote:
 
  UDP 88
  UDP and TCP 3074
 
  those ports should be forwarded from the customer router to the xbox
  360.  360 will need a static IP.
 
 
  we put this in our firewall for xbox customers and set their xbox to
  192.168.200.50/24
 
  net = wpci1
  client = ether1
 
  forward udp to 192.168.200.50 88 from any to any 88 in via $net
  forward udp to 192.168.200.50 3074 from any to any 3074 in via $net
  forward tcp to 192.168.200.50 3074 from any to any 3074 in via $net
 
  On Wed, Dec 3, 2008 at 10:46 AM, Mike Hammett 
  [EMAIL PROTECTED]
 
  wrote:
   You would have to Google for the exact port(s) to be forwarded on 
   the
   client's NATing routers.
  
   I'm told wireless is a security hole and yet here we are...  ;-)
  
  
   -
   Mike Hammett
   Intelligent Computing Solutions
   http://www.ics-il.com
  
  
  
   --
   From: Marlon K. Schafer [EMAIL PROTECTED]
   Sent: Wednesday, December 03, 2008 8:24 AM
   To: WISPA General List wireless@wispa.org
   Subject: Re: [WISPA] xbox 360 issues
  
   upnp is a huge security whole I'm told.
  
   What port forwarding would be needed for a game system anyway?
  
   Is there something I should be trying on the routers?
  
   marlon
  
   - Original Message -
   From: Mike Hammett [EMAIL PROTECTED]
   To: WISPA General List wireless@wispa.org
   Sent: Tuesday, December 02, 2008 4:46 PM
   Subject: Re: [WISPA] xbox 360 issues
  
  
   If uPNP is on, it should work as it's supposed to and the XBox
   requests
   the
   port forwarding from the router without manual intervention.
  
  
   -
   Mike Hammett
   Intelligent Computing Solutions
   http://www.ics-il.com
  
  
  
   --
   From: Marlon K. Schafer [EMAIL PROTECTED]
   Sent: Tuesday, December 02, 2008 6:23 PM
   To: WISPA General List wireless@wispa.org
   Subject: Re: [WISPA] xbox 360 issues
  
   upnp?  We ALWAYS turn that off.  What do you do with it?
  
   - Original Message -
   From: Mike Hammett [EMAIL PROTECTED]
   To: WISPA General List wireless@wispa.org
   Sent: Tuesday, December 02, 2008 3:59 PM
   Subject: Re: [WISPA] xbox 360 issues
  
  
   Usually uPNP takes care of it, but they need a specific port
  forwarded
   to
   the box to work.  If they have more than one console inside... 
   I
  dunno
   what
   to do about

Re: [WISPA] Xbox 360 issues

2008-12-04 Thread jeremyd
 Maybe it's the placement of the device or just plain bad luck.  I know
 problems have existed and I know people still have issues, but I know
 quite
 a large pool of avid gamers (unfortunately, that's ALL some of them do)
 and
 none have had to replace an XBox 360 (though a couple did replace the
 original)...  and a few bought them on the day of release.

Most of the problems are heat related.  The xbox's graphic chipset can get so 
hot that it starts to heat the solder back up and when it cools it cracks.  It 
is called the (RRoD) red ring of death as indicted by the red ring around the 
power button.  Just in case anyone has an xbox 360 or has a son/daughter that 
does, you can simply add 2 normal case fans to the box of the 360 and it will 
pretty much take care of the problem.  There are videos on utube that can show 
you how to do it.  It is a lot cheaper than replacing a $300 device.

Sincerely,

Jeremy Davis, CEO
Maximum Technologies, LLC
Office 318.303.4725
www.maximumtech.us



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Re: [WISPA] Xbox 360 issues

2008-12-04 Thread Josh Luthman
The warranty typically replaces the rrod boxes from what I hear.

On 12/4/08, jeremyd [EMAIL PROTECTED] wrote:
 Maybe it's the placement of the device or just plain bad luck.  I know
 problems have existed and I know people still have issues, but I know
 quite
 a large pool of avid gamers (unfortunately, that's ALL some of them do)
 and
 none have had to replace an XBox 360 (though a couple did replace the
 original)...  and a few bought them on the day of release.

 Most of the problems are heat related.  The xbox's graphic chipset can get
 so hot that it starts to heat the solder back up and when it cools it
 cracks.  It is called the (RRoD) red ring of death as indicted by the red
 ring around the power button.  Just in case anyone has an xbox 360 or has a
 son/daughter that does, you can simply add 2 normal case fans to the box of
 the 360 and it will pretty much take care of the problem.  There are videos
 on utube that can show you how to do it.  It is a lot cheaper than replacing
 a $300 device.

 Sincerely,

 Jeremy Davis, CEO
 Maximum Technologies, LLC
 Office 318.303.4725
 www.maximumtech.us


 
 WISPA Wants You! Join today!
 http://signup.wispa.org/
 

 WISPA Wireless List: wireless@wispa.org

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-- 
Josh Luthman
Office: 937-552-2340
Direct: 937-552-2343
1100 Wayne St
Suite 1337
Troy, OH 45373

Those who don't understand UNIX are condemned to reinvent it, poorly.
--- Henry Spencer



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Re: [WISPA] Xbox 360 issues

2008-12-04 Thread RickG
My Radio shack has these fans on clearance ($12) now for some reason.
I bought one for my wife's Christmas present (XBox). Shhh, dont tell
her :)
-RickG

On Thu, Dec 4, 2008 at 9:48 AM, jeremyd [EMAIL PROTECTED] wrote:
 Maybe it's the placement of the device or just plain bad luck.  I know
 problems have existed and I know people still have issues, but I know
 quite
 a large pool of avid gamers (unfortunately, that's ALL some of them do)
 and
 none have had to replace an XBox 360 (though a couple did replace the
 original)...  and a few bought them on the day of release.

 Most of the problems are heat related.  The xbox's graphic chipset can get so 
 hot that it starts to heat the solder back up and when it cools it cracks.  
 It is called the (RRoD) red ring of death as indicted by the red ring around 
 the power button.  Just in case anyone has an xbox 360 or has a son/daughter 
 that does, you can simply add 2 normal case fans to the box of the 360 and it 
 will pretty much take care of the problem.  There are videos on utube that 
 can show you how to do it.  It is a lot cheaper than replacing a $300 device.

 Sincerely,

 Jeremy Davis, CEO
 Maximum Technologies, LLC
 Office 318.303.4725
 www.maximumtech.us


 
 WISPA Wants You! Join today!
 http://signup.wispa.org/
 

 WISPA Wireless List: wireless@wispa.org

 Subscribe/Unsubscribe:
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Re: [WISPA] Xbox 360 issues

2008-12-04 Thread RickG
I understand the warranty was only 90 days but they have extended it
to 1 year now. Of course, my luck it would fail after 366 days! -RickG

On Thu, Dec 4, 2008 at 10:20 AM, Josh Luthman
[EMAIL PROTECTED] wrote:
 The warranty typically replaces the rrod boxes from what I hear.

 On 12/4/08, jeremyd [EMAIL PROTECTED] wrote:
 Maybe it's the placement of the device or just plain bad luck.  I know
 problems have existed and I know people still have issues, but I know
 quite
 a large pool of avid gamers (unfortunately, that's ALL some of them do)
 and
 none have had to replace an XBox 360 (though a couple did replace the
 original)...  and a few bought them on the day of release.

 Most of the problems are heat related.  The xbox's graphic chipset can get
 so hot that it starts to heat the solder back up and when it cools it
 cracks.  It is called the (RRoD) red ring of death as indicted by the red
 ring around the power button.  Just in case anyone has an xbox 360 or has a
 son/daughter that does, you can simply add 2 normal case fans to the box of
 the 360 and it will pretty much take care of the problem.  There are videos
 on utube that can show you how to do it.  It is a lot cheaper than replacing
 a $300 device.

 Sincerely,

 Jeremy Davis, CEO
 Maximum Technologies, LLC
 Office 318.303.4725
 www.maximumtech.us


 
 WISPA Wants You! Join today!
 http://signup.wispa.org/
 

 WISPA Wireless List: wireless@wispa.org

 Subscribe/Unsubscribe:
 http://lists.wispa.org/mailman/listinfo/wireless

 Archives: http://lists.wispa.org/pipermail/wireless/



 --
 Josh Luthman
 Office: 937-552-2340
 Direct: 937-552-2343
 1100 Wayne St
 Suite 1337
 Troy, OH 45373

 Those who don't understand UNIX are condemned to reinvent it, poorly.
 --- Henry Spencer


 
 WISPA Wants You! Join today!
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Re: [WISPA] Xbox 360 issues

2008-12-04 Thread Mike Hammett
I'm not sure if it was only for a specific series, but Microsoft was 
extending warranties to like 3 years in preparation for the Halo 3 launch.


-
Mike Hammett
Intelligent Computing Solutions
http://www.ics-il.com



--
From: RickG [EMAIL PROTECTED]
Sent: Thursday, December 04, 2008 10:12 AM
To: WISPA General List wireless@wispa.org
Subject: Re: [WISPA] Xbox 360 issues

 I understand the warranty was only 90 days but they have extended it
 to 1 year now. Of course, my luck it would fail after 366 days! -RickG

 On Thu, Dec 4, 2008 at 10:20 AM, Josh Luthman
 [EMAIL PROTECTED] wrote:
 The warranty typically replaces the rrod boxes from what I hear.

 On 12/4/08, jeremyd [EMAIL PROTECTED] wrote:
 Maybe it's the placement of the device or just plain bad luck.  I know
 problems have existed and I know people still have issues, but I know
 quite
 a large pool of avid gamers (unfortunately, that's ALL some of them do)
 and
 none have had to replace an XBox 360 (though a couple did replace the
 original)...  and a few bought them on the day of release.

 Most of the problems are heat related.  The xbox's graphic chipset can 
 get
 so hot that it starts to heat the solder back up and when it cools it
 cracks.  It is called the (RRoD) red ring of death as indicted by the 
 red
 ring around the power button.  Just in case anyone has an xbox 360 or 
 has a
 son/daughter that does, you can simply add 2 normal case fans to the box 
 of
 the 360 and it will pretty much take care of the problem.  There are 
 videos
 on utube that can show you how to do it.  It is a lot cheaper than 
 replacing
 a $300 device.

 Sincerely,

 Jeremy Davis, CEO
 Maximum Technologies, LLC
 Office 318.303.4725
 www.maximumtech.us


 
 WISPA Wants You! Join today!
 http://signup.wispa.org/
 

 WISPA Wireless List: wireless@wispa.org

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 http://lists.wispa.org/mailman/listinfo/wireless

 Archives: http://lists.wispa.org/pipermail/wireless/



 --
 Josh Luthman
 Office: 937-552-2340
 Direct: 937-552-2343
 1100 Wayne St
 Suite 1337
 Troy, OH 45373

 Those who don't understand UNIX are condemned to reinvent it, poorly.
 --- Henry Spencer


 
 WISPA Wants You! Join today!
 http://signup.wispa.org/
 

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Re: [WISPA] Xbox 360 issues

2008-12-04 Thread Josh Luthman
Microsoft gets slammed a lot but my communication with them in regards
to my xbox and service has been pretty good.  I paid for a year of
live service in January and lost my xbox in a car fire
(iam8up.com/fiya) in February.  They refunded the full amount.

On 12/4/08, RickG [EMAIL PROTECTED] wrote:
 I understand the warranty was only 90 days but they have extended it
 to 1 year now. Of course, my luck it would fail after 366 days! -RickG

 On Thu, Dec 4, 2008 at 10:20 AM, Josh Luthman
 [EMAIL PROTECTED] wrote:
 The warranty typically replaces the rrod boxes from what I hear.

 On 12/4/08, jeremyd [EMAIL PROTECTED] wrote:
 Maybe it's the placement of the device or just plain bad luck.  I know
 problems have existed and I know people still have issues, but I know
 quite
 a large pool of avid gamers (unfortunately, that's ALL some of them do)
 and
 none have had to replace an XBox 360 (though a couple did replace the
 original)...  and a few bought them on the day of release.

 Most of the problems are heat related.  The xbox's graphic chipset can
 get
 so hot that it starts to heat the solder back up and when it cools it
 cracks.  It is called the (RRoD) red ring of death as indicted by the red
 ring around the power button.  Just in case anyone has an xbox 360 or has
 a
 son/daughter that does, you can simply add 2 normal case fans to the box
 of
 the 360 and it will pretty much take care of the problem.  There are
 videos
 on utube that can show you how to do it.  It is a lot cheaper than
 replacing
 a $300 device.

 Sincerely,

 Jeremy Davis, CEO
 Maximum Technologies, LLC
 Office 318.303.4725
 www.maximumtech.us


 
 WISPA Wants You! Join today!
 http://signup.wispa.org/
 

 WISPA Wireless List: wireless@wispa.org

 Subscribe/Unsubscribe:
 http://lists.wispa.org/mailman/listinfo/wireless

 Archives: http://lists.wispa.org/pipermail/wireless/



 --
 Josh Luthman
 Office: 937-552-2340
 Direct: 937-552-2343
 1100 Wayne St
 Suite 1337
 Troy, OH 45373

 Those who don't understand UNIX are condemned to reinvent it, poorly.
 --- Henry Spencer


 
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-- 
Josh Luthman
Office: 937-552-2340
Direct: 937-552-2343
1100 Wayne St
Suite 1337
Troy, OH 45373

Those who don't understand UNIX are condemned to reinvent it, poorly.
--- Henry Spencer



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Re: [WISPA] Xbox 360 issues

2008-12-04 Thread 3-dB Networks
So does that constitute a heat problem :-)

Daniel White
3-dB Networks

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Josh Luthman
 Sent: Thursday, December 04, 2008 9:20 AM
 To: WISPA General List
 Subject: Re: [WISPA] Xbox 360 issues
 
 Microsoft gets slammed a lot but my communication with them in regards
 to my xbox and service has been pretty good.  I paid for a year of
 live service in January and lost my xbox in a car fire
 (iam8up.com/fiya) in February.  They refunded the full amount.
 
 On 12/4/08, RickG [EMAIL PROTECTED] wrote:
  I understand the warranty was only 90 days but they have extended it
  to 1 year now. Of course, my luck it would fail after 366 days! -RickG
 
  On Thu, Dec 4, 2008 at 10:20 AM, Josh Luthman
  [EMAIL PROTECTED] wrote:
  The warranty typically replaces the rrod boxes from what I hear.
 
  On 12/4/08, jeremyd [EMAIL PROTECTED] wrote:
  Maybe it's the placement of the device or just plain bad luck.  I
 know
  problems have existed and I know people still have issues, but I know
  quite
  a large pool of avid gamers (unfortunately, that's ALL some of them
 do)
  and
  none have had to replace an XBox 360 (though a couple did replace the
  original)...  and a few bought them on the day of release.
 
  Most of the problems are heat related.  The xbox's graphic chipset can
  get
  so hot that it starts to heat the solder back up and when it cools it
  cracks.  It is called the (RRoD) red ring of death as indicted by the
 red
  ring around the power button.  Just in case anyone has an xbox 360 or
 has
  a
  son/daughter that does, you can simply add 2 normal case fans to the
 box
  of
  the 360 and it will pretty much take care of the problem.  There are
  videos
  on utube that can show you how to do it.  It is a lot cheaper than
  replacing
  a $300 device.
 
  Sincerely,
 
  Jeremy Davis, CEO
  Maximum Technologies, LLC
  Office 318.303.4725
  www.maximumtech.us
 
 
  --
 --
  WISPA Wants You! Join today!
  http://signup.wispa.org/
  --
 --
 
  WISPA Wireless List: wireless@wispa.org
 
  Subscribe/Unsubscribe:
  http://lists.wispa.org/mailman/listinfo/wireless
 
  Archives: http://lists.wispa.org/pipermail/wireless/
 
 
 
  --
  Josh Luthman
  Office: 937-552-2340
  Direct: 937-552-2343
  1100 Wayne St
  Suite 1337
  Troy, OH 45373
 
  Those who don't understand UNIX are condemned to reinvent it, poorly.
  --- Henry Spencer
 
 
  ---
 -
  WISPA Wants You! Join today!
  http://signup.wispa.org/
  ---
 -
 
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  Archives: http://lists.wispa.org/pipermail/wireless/
 
 
 
 --
 Josh Luthman
 Office: 937-552-2340
 Direct: 937-552-2343
 1100 Wayne St
 Suite 1337
 Troy, OH 45373
 
 Those who don't understand UNIX are condemned to reinvent it, poorly.
 --- Henry Spencer
 
 
 --
 --
 WISPA Wants You! Join today!
 http://signup.wispa.org/
 --
 --
 
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Re: [WISPA] xbox 360 issues

2008-12-03 Thread Marlon K. Schafer
upnp is a huge security whole I'm told.

What port forwarding would be needed for a game system anyway?

Is there something I should be trying on the routers?

marlon

- Original Message - 
From: Mike Hammett [EMAIL PROTECTED]
To: WISPA General List wireless@wispa.org
Sent: Tuesday, December 02, 2008 4:46 PM
Subject: Re: [WISPA] xbox 360 issues


 If uPNP is on, it should work as it's supposed to and the XBox requests 
 the
 port forwarding from the router without manual intervention.


 -
 Mike Hammett
 Intelligent Computing Solutions
 http://www.ics-il.com



 --
 From: Marlon K. Schafer [EMAIL PROTECTED]
 Sent: Tuesday, December 02, 2008 6:23 PM
 To: WISPA General List wireless@wispa.org
 Subject: Re: [WISPA] xbox 360 issues

 upnp?  We ALWAYS turn that off.  What do you do with it?

 - Original Message - 
 From: Mike Hammett [EMAIL PROTECTED]
 To: WISPA General List wireless@wispa.org
 Sent: Tuesday, December 02, 2008 3:59 PM
 Subject: Re: [WISPA] xbox 360 issues


 Usually uPNP takes care of it, but they need a specific port forwarded 
 to
 the box to work.  If they have more than one console inside...  I dunno
 what
 to do about that.


 -
 Mike Hammett
 Intelligent Computing Solutions
 http://www.ics-il.com



 --
 From: Marlon K. Schafer [EMAIL PROTECTED]
 Sent: Tuesday, December 02, 2008 5:51 PM
 To: WISPA General List wireless@wispa.org
 Subject: Re: [WISPA] xbox 360 issues

 What setting would that be?  I've never changed the NAT settings in a
 router
 that I set up for a customer.
 marlon

 - Original Message - 
 From: Mike Hammett [EMAIL PROTECTED]
 To: WISPA General List wireless@wispa.org
 Sent: Tuesday, December 02, 2008 10:32 AM
 Subject: Re: [WISPA] xbox 360 issues


 Indeed.  Make sure the NAT settings are correct so they have the best
 pick
 of people to connect with.


 -
 Mike Hammett
 Intelligent Computing Solutions
 http://www.ics-il.com



 --
 From: Matt [EMAIL PROTECTED]
 Sent: Tuesday, December 02, 2008 11:36 AM
 To: WISPA General List wireless@wispa.org
 Subject: Re: [WISPA] xbox 360 issues

 Call of Duty has to be another big one - those WW2 games have
 dominated
 the
 market for a while.

 Odd I can't find a ranking for Xbox live games.  I am confident Halo
 and
 Call of Duty have the majority of games.  I can't verify that Call 
 of
 Duty
 does games p2p versus client-server, though.

 One player in the match will be selected as the server based on the
 quality of there connection with COD4 and COD5.  Its too bad they did
 not allow dedicated linux game servers for these games.

 I always tell custommers that if all the players in the given match
 have a crappy connection its the server.  If its just them then it
 'might' be a problem with there connection.  I have seen a number of
 users with NAT issues on there router though.  Also, many times they
 connect to there router wireless with the xbox or ps3 and that
 connection goes crappy.

 Matt


 
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Re: [WISPA] xbox 360 issues

2008-12-03 Thread Mike Hammett
You would have to Google for the exact port(s) to be forwarded on the 
client's NATing routers.

I'm told wireless is a security hole and yet here we are...  ;-)


-
Mike Hammett
Intelligent Computing Solutions
http://www.ics-il.com



--
From: Marlon K. Schafer [EMAIL PROTECTED]
Sent: Wednesday, December 03, 2008 8:24 AM
To: WISPA General List wireless@wispa.org
Subject: Re: [WISPA] xbox 360 issues

 upnp is a huge security whole I'm told.

 What port forwarding would be needed for a game system anyway?

 Is there something I should be trying on the routers?

 marlon

 - Original Message - 
 From: Mike Hammett [EMAIL PROTECTED]
 To: WISPA General List wireless@wispa.org
 Sent: Tuesday, December 02, 2008 4:46 PM
 Subject: Re: [WISPA] xbox 360 issues


 If uPNP is on, it should work as it's supposed to and the XBox requests
 the
 port forwarding from the router without manual intervention.


 -
 Mike Hammett
 Intelligent Computing Solutions
 http://www.ics-il.com



 --
 From: Marlon K. Schafer [EMAIL PROTECTED]
 Sent: Tuesday, December 02, 2008 6:23 PM
 To: WISPA General List wireless@wispa.org
 Subject: Re: [WISPA] xbox 360 issues

 upnp?  We ALWAYS turn that off.  What do you do with it?

 - Original Message - 
 From: Mike Hammett [EMAIL PROTECTED]
 To: WISPA General List wireless@wispa.org
 Sent: Tuesday, December 02, 2008 3:59 PM
 Subject: Re: [WISPA] xbox 360 issues


 Usually uPNP takes care of it, but they need a specific port forwarded
 to
 the box to work.  If they have more than one console inside...  I dunno
 what
 to do about that.


 -
 Mike Hammett
 Intelligent Computing Solutions
 http://www.ics-il.com



 --
 From: Marlon K. Schafer [EMAIL PROTECTED]
 Sent: Tuesday, December 02, 2008 5:51 PM
 To: WISPA General List wireless@wispa.org
 Subject: Re: [WISPA] xbox 360 issues

 What setting would that be?  I've never changed the NAT settings in a
 router
 that I set up for a customer.
 marlon

 - Original Message - 
 From: Mike Hammett [EMAIL PROTECTED]
 To: WISPA General List wireless@wispa.org
 Sent: Tuesday, December 02, 2008 10:32 AM
 Subject: Re: [WISPA] xbox 360 issues


 Indeed.  Make sure the NAT settings are correct so they have the best
 pick
 of people to connect with.


 -
 Mike Hammett
 Intelligent Computing Solutions
 http://www.ics-il.com



 --
 From: Matt [EMAIL PROTECTED]
 Sent: Tuesday, December 02, 2008 11:36 AM
 To: WISPA General List wireless@wispa.org
 Subject: Re: [WISPA] xbox 360 issues

 Call of Duty has to be another big one - those WW2 games have
 dominated
 the
 market for a while.

 Odd I can't find a ranking for Xbox live games.  I am confident 
 Halo
 and
 Call of Duty have the majority of games.  I can't verify that Call
 of
 Duty
 does games p2p versus client-server, though.

 One player in the match will be selected as the server based on the
 quality of there connection with COD4 and COD5.  Its too bad they 
 did
 not allow dedicated linux game servers for these games.

 I always tell custommers that if all the players in the given match
 have a crappy connection its the server.  If its just them then it
 'might' be a problem with there connection.  I have seen a number of
 users with NAT issues on there router though.  Also, many times they
 connect to there router wireless with the xbox or ps3 and that
 connection goes crappy.

 Matt


 
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Re: [WISPA] xbox 360 issues

2008-12-03 Thread Matt
 upnp is a huge security whole I'm told.

 What port forwarding would be needed for a game system anyway?

 Is there something I should be trying on the routers?

Are all your custommers NAT'd or do you assign them public IP's?

Matt



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Re: [WISPA] xbox 360 issues

2008-12-03 Thread Josh Luthman
My NAT customers work behind their own routers on the 360 and PS3.

Josh Luthman
Office: 937-552-2340
Direct: 937-552-2343
1100 Wayne St
Suite 1337
Troy, OH 45373

Those who don't understand UNIX are condemned to reinvent it, poorly.
--- Henry Spencer


On Wed, Dec 3, 2008 at 12:31 PM, Matt [EMAIL PROTECTED] wrote:

  upnp is a huge security whole I'm told.
 
  What port forwarding would be needed for a game system anyway?
 
  Is there something I should be trying on the routers?

 Are all your custommers NAT'd or do you assign them public IP's?

 Matt



 
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 http://signup.wispa.org/

 

 WISPA Wireless List: wireless@wispa.org

 Subscribe/Unsubscribe:
 http://lists.wispa.org/mailman/listinfo/wireless

 Archives: http://lists.wispa.org/pipermail/wireless/




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Re: [WISPA] xbox 360 issues

2008-12-03 Thread Chad Halsted
UDP 88
UDP and TCP 3074

those ports should be forwarded from the customer router to the xbox
360.  360 will need a static IP.


we put this in our firewall for xbox customers and set their xbox to
192.168.200.50/24

net = wpci1
client = ether1

forward udp to 192.168.200.50 88 from any to any 88 in via $net
forward udp to 192.168.200.50 3074 from any to any 3074 in via $net
forward tcp to 192.168.200.50 3074 from any to any 3074 in via $net

On Wed, Dec 3, 2008 at 10:46 AM, Mike Hammett [EMAIL PROTECTED] wrote:
 You would have to Google for the exact port(s) to be forwarded on the
 client's NATing routers.

 I'm told wireless is a security hole and yet here we are...  ;-)


 -
 Mike Hammett
 Intelligent Computing Solutions
 http://www.ics-il.com



 --
 From: Marlon K. Schafer [EMAIL PROTECTED]
 Sent: Wednesday, December 03, 2008 8:24 AM
 To: WISPA General List wireless@wispa.org
 Subject: Re: [WISPA] xbox 360 issues

 upnp is a huge security whole I'm told.

 What port forwarding would be needed for a game system anyway?

 Is there something I should be trying on the routers?

 marlon

 - Original Message -
 From: Mike Hammett [EMAIL PROTECTED]
 To: WISPA General List wireless@wispa.org
 Sent: Tuesday, December 02, 2008 4:46 PM
 Subject: Re: [WISPA] xbox 360 issues


 If uPNP is on, it should work as it's supposed to and the XBox requests
 the
 port forwarding from the router without manual intervention.


 -
 Mike Hammett
 Intelligent Computing Solutions
 http://www.ics-il.com



 --
 From: Marlon K. Schafer [EMAIL PROTECTED]
 Sent: Tuesday, December 02, 2008 6:23 PM
 To: WISPA General List wireless@wispa.org
 Subject: Re: [WISPA] xbox 360 issues

 upnp?  We ALWAYS turn that off.  What do you do with it?

 - Original Message -
 From: Mike Hammett [EMAIL PROTECTED]
 To: WISPA General List wireless@wispa.org
 Sent: Tuesday, December 02, 2008 3:59 PM
 Subject: Re: [WISPA] xbox 360 issues


 Usually uPNP takes care of it, but they need a specific port forwarded
 to
 the box to work.  If they have more than one console inside...  I dunno
 what
 to do about that.


 -
 Mike Hammett
 Intelligent Computing Solutions
 http://www.ics-il.com



 --
 From: Marlon K. Schafer [EMAIL PROTECTED]
 Sent: Tuesday, December 02, 2008 5:51 PM
 To: WISPA General List wireless@wispa.org
 Subject: Re: [WISPA] xbox 360 issues

 What setting would that be?  I've never changed the NAT settings in a
 router
 that I set up for a customer.
 marlon

 - Original Message -
 From: Mike Hammett [EMAIL PROTECTED]
 To: WISPA General List wireless@wispa.org
 Sent: Tuesday, December 02, 2008 10:32 AM
 Subject: Re: [WISPA] xbox 360 issues


 Indeed.  Make sure the NAT settings are correct so they have the best
 pick
 of people to connect with.


 -
 Mike Hammett
 Intelligent Computing Solutions
 http://www.ics-il.com



 --
 From: Matt [EMAIL PROTECTED]
 Sent: Tuesday, December 02, 2008 11:36 AM
 To: WISPA General List wireless@wispa.org
 Subject: Re: [WISPA] xbox 360 issues

 Call of Duty has to be another big one - those WW2 games have
 dominated
 the
 market for a while.

 Odd I can't find a ranking for Xbox live games.  I am confident
 Halo
 and
 Call of Duty have the majority of games.  I can't verify that Call
 of
 Duty
 does games p2p versus client-server, though.

 One player in the match will be selected as the server based on the
 quality of there connection with COD4 and COD5.  Its too bad they
 did
 not allow dedicated linux game servers for these games.

 I always tell custommers that if all the players in the given match
 have a crappy connection its the server.  If its just them then it
 'might' be a problem with there connection.  I have seen a number of
 users with NAT issues on there router though.  Also, many times they
 connect to there router wireless with the xbox or ps3 and that
 connection goes crappy.

 Matt


 
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 WISPA Wireless List: wireless@wispa.org

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Re: [WISPA] xbox 360 issues

2008-12-03 Thread Josh Luthman
Just a little side note here - when it comes to static IP addresses on the
Xbox (or a reserved DHCP lease if you're into simplicity and ease =) a lot
of people return their Xboxes due to hardware failure and get new units
which drops the MAC address and IP configuration you had before.

Josh Luthman
Office: 937-552-2340
Direct: 937-552-2343
1100 Wayne St
Suite 1337
Troy, OH 45373

Those who don't understand UNIX are condemned to reinvent it, poorly.
--- Henry Spencer


On Wed, Dec 3, 2008 at 5:54 PM, Chad Halsted [EMAIL PROTECTED] wrote:

 UDP 88
 UDP and TCP 3074

 those ports should be forwarded from the customer router to the xbox
 360.  360 will need a static IP.


 we put this in our firewall for xbox customers and set their xbox to
 192.168.200.50/24

 net = wpci1
 client = ether1

 forward udp to 192.168.200.50 88 from any to any 88 in via $net
 forward udp to 192.168.200.50 3074 from any to any 3074 in via $net
 forward tcp to 192.168.200.50 3074 from any to any 3074 in via $net

 On Wed, Dec 3, 2008 at 10:46 AM, Mike Hammett [EMAIL PROTECTED]
 wrote:
  You would have to Google for the exact port(s) to be forwarded on the
  client's NATing routers.
 
  I'm told wireless is a security hole and yet here we are...  ;-)
 
 
  -
  Mike Hammett
  Intelligent Computing Solutions
  http://www.ics-il.com
 
 
 
  --
  From: Marlon K. Schafer [EMAIL PROTECTED]
  Sent: Wednesday, December 03, 2008 8:24 AM
  To: WISPA General List wireless@wispa.org
  Subject: Re: [WISPA] xbox 360 issues
 
  upnp is a huge security whole I'm told.
 
  What port forwarding would be needed for a game system anyway?
 
  Is there something I should be trying on the routers?
 
  marlon
 
  - Original Message -
  From: Mike Hammett [EMAIL PROTECTED]
  To: WISPA General List wireless@wispa.org
  Sent: Tuesday, December 02, 2008 4:46 PM
  Subject: Re: [WISPA] xbox 360 issues
 
 
  If uPNP is on, it should work as it's supposed to and the XBox requests
  the
  port forwarding from the router without manual intervention.
 
 
  -
  Mike Hammett
  Intelligent Computing Solutions
  http://www.ics-il.com
 
 
 
  --
  From: Marlon K. Schafer [EMAIL PROTECTED]
  Sent: Tuesday, December 02, 2008 6:23 PM
  To: WISPA General List wireless@wispa.org
  Subject: Re: [WISPA] xbox 360 issues
 
  upnp?  We ALWAYS turn that off.  What do you do with it?
 
  - Original Message -
  From: Mike Hammett [EMAIL PROTECTED]
  To: WISPA General List wireless@wispa.org
  Sent: Tuesday, December 02, 2008 3:59 PM
  Subject: Re: [WISPA] xbox 360 issues
 
 
  Usually uPNP takes care of it, but they need a specific port
 forwarded
  to
  the box to work.  If they have more than one console inside...  I
 dunno
  what
  to do about that.
 
 
  -
  Mike Hammett
  Intelligent Computing Solutions
  http://www.ics-il.com
 
 
 
  --
  From: Marlon K. Schafer [EMAIL PROTECTED]
  Sent: Tuesday, December 02, 2008 5:51 PM
  To: WISPA General List wireless@wispa.org
  Subject: Re: [WISPA] xbox 360 issues
 
  What setting would that be?  I've never changed the NAT settings in
 a
  router
  that I set up for a customer.
  marlon
 
  - Original Message -
  From: Mike Hammett [EMAIL PROTECTED]
  To: WISPA General List wireless@wispa.org
  Sent: Tuesday, December 02, 2008 10:32 AM
  Subject: Re: [WISPA] xbox 360 issues
 
 
  Indeed.  Make sure the NAT settings are correct so they have the
 best
  pick
  of people to connect with.
 
 
  -
  Mike Hammett
  Intelligent Computing Solutions
  http://www.ics-il.com
 
 
 
  --
  From: Matt [EMAIL PROTECTED]
  Sent: Tuesday, December 02, 2008 11:36 AM
  To: WISPA General List wireless@wispa.org
  Subject: Re: [WISPA] xbox 360 issues
 
  Call of Duty has to be another big one - those WW2 games have
  dominated
  the
  market for a while.
 
  Odd I can't find a ranking for Xbox live games.  I am confident
  Halo
  and
  Call of Duty have the majority of games.  I can't verify that
 Call
  of
  Duty
  does games p2p versus client-server, though.
 
  One player in the match will be selected as the server based on
 the
  quality of there connection with COD4 and COD5.  Its too bad they
  did
  not allow dedicated linux game servers for these games.
 
  I always tell custommers that if all the players in the given
 match
  have a crappy connection its the server.  If its just them then it
  'might' be a problem with there connection.  I have seen a number
 of
  users with NAT issues on there router though.  Also, many times
 they
  connect to there router wireless with the xbox or ps3 and that
  connection goes crappy.
 
  Matt
 
 
 
 
  WISPA Wants You! Join today!
  http://signup.wispa.org

Re: [WISPA] xbox 360 issues

2008-12-03 Thread Mike Hammett
I don't think that has been as prevalent of an issue over the past 2 years 
or so.


-
Mike Hammett
Intelligent Computing Solutions
http://www.ics-il.com



--
From: Josh Luthman [EMAIL PROTECTED]
Sent: Wednesday, December 03, 2008 5:15 PM
To: WISPA General List wireless@wispa.org
Subject: Re: [WISPA] xbox 360 issues

 Just a little side note here - when it comes to static IP addresses on the
 Xbox (or a reserved DHCP lease if you're into simplicity and ease =) a lot
 of people return their Xboxes due to hardware failure and get new units
 which drops the MAC address and IP configuration you had before.

 Josh Luthman
 Office: 937-552-2340
 Direct: 937-552-2343
 1100 Wayne St
 Suite 1337
 Troy, OH 45373

 Those who don't understand UNIX are condemned to reinvent it, poorly.
 --- Henry Spencer


 On Wed, Dec 3, 2008 at 5:54 PM, Chad Halsted [EMAIL PROTECTED] wrote:

 UDP 88
 UDP and TCP 3074

 those ports should be forwarded from the customer router to the xbox
 360.  360 will need a static IP.


 we put this in our firewall for xbox customers and set their xbox to
 192.168.200.50/24

 net = wpci1
 client = ether1

 forward udp to 192.168.200.50 88 from any to any 88 in via $net
 forward udp to 192.168.200.50 3074 from any to any 3074 in via $net
 forward tcp to 192.168.200.50 3074 from any to any 3074 in via $net

 On Wed, Dec 3, 2008 at 10:46 AM, Mike Hammett [EMAIL PROTECTED]
 wrote:
  You would have to Google for the exact port(s) to be forwarded on the
  client's NATing routers.
 
  I'm told wireless is a security hole and yet here we are...  ;-)
 
 
  -
  Mike Hammett
  Intelligent Computing Solutions
  http://www.ics-il.com
 
 
 
  --
  From: Marlon K. Schafer [EMAIL PROTECTED]
  Sent: Wednesday, December 03, 2008 8:24 AM
  To: WISPA General List wireless@wispa.org
  Subject: Re: [WISPA] xbox 360 issues
 
  upnp is a huge security whole I'm told.
 
  What port forwarding would be needed for a game system anyway?
 
  Is there something I should be trying on the routers?
 
  marlon
 
  - Original Message -
  From: Mike Hammett [EMAIL PROTECTED]
  To: WISPA General List wireless@wispa.org
  Sent: Tuesday, December 02, 2008 4:46 PM
  Subject: Re: [WISPA] xbox 360 issues
 
 
  If uPNP is on, it should work as it's supposed to and the XBox 
  requests
  the
  port forwarding from the router without manual intervention.
 
 
  -
  Mike Hammett
  Intelligent Computing Solutions
  http://www.ics-il.com
 
 
 
  --
  From: Marlon K. Schafer [EMAIL PROTECTED]
  Sent: Tuesday, December 02, 2008 6:23 PM
  To: WISPA General List wireless@wispa.org
  Subject: Re: [WISPA] xbox 360 issues
 
  upnp?  We ALWAYS turn that off.  What do you do with it?
 
  - Original Message -
  From: Mike Hammett [EMAIL PROTECTED]
  To: WISPA General List wireless@wispa.org
  Sent: Tuesday, December 02, 2008 3:59 PM
  Subject: Re: [WISPA] xbox 360 issues
 
 
  Usually uPNP takes care of it, but they need a specific port
 forwarded
  to
  the box to work.  If they have more than one console inside...  I
 dunno
  what
  to do about that.
 
 
  -
  Mike Hammett
  Intelligent Computing Solutions
  http://www.ics-il.com
 
 
 
  --
  From: Marlon K. Schafer [EMAIL PROTECTED]
  Sent: Tuesday, December 02, 2008 5:51 PM
  To: WISPA General List wireless@wispa.org
  Subject: Re: [WISPA] xbox 360 issues
 
  What setting would that be?  I've never changed the NAT settings 
  in
 a
  router
  that I set up for a customer.
  marlon
 
  - Original Message -
  From: Mike Hammett [EMAIL PROTECTED]
  To: WISPA General List wireless@wispa.org
  Sent: Tuesday, December 02, 2008 10:32 AM
  Subject: Re: [WISPA] xbox 360 issues
 
 
  Indeed.  Make sure the NAT settings are correct so they have the
 best
  pick
  of people to connect with.
 
 
  -
  Mike Hammett
  Intelligent Computing Solutions
  http://www.ics-il.com
 
 
 
  --
  From: Matt [EMAIL PROTECTED]
  Sent: Tuesday, December 02, 2008 11:36 AM
  To: WISPA General List wireless@wispa.org
  Subject: Re: [WISPA] xbox 360 issues
 
  Call of Duty has to be another big one - those WW2 games have
  dominated
  the
  market for a while.
 
  Odd I can't find a ranking for Xbox live games.  I am confident
  Halo
  and
  Call of Duty have the majority of games.  I can't verify that
 Call
  of
  Duty
  does games p2p versus client-server, though.
 
  One player in the match will be selected as the server based on
 the
  quality of there connection with COD4 and COD5.  Its too bad 
  they
  did
  not allow dedicated linux game servers for these games.
 
  I always tell custommers that if all the players in the given
 match
  have a crappy connection its the server.  If its just them then 
  it
  'might' be a problem

Re: [WISPA] xbox 360 issues

2008-12-03 Thread Josh Luthman
I spoke with a doctor last week who's son has gone through 4 in the last
year.  May be just that one case, though.

Josh Luthman
Office: 937-552-2340
Direct: 937-552-2343
1100 Wayne St
Suite 1337
Troy, OH 45373

Those who don't understand UNIX are condemned to reinvent it, poorly.
--- Henry Spencer


On Thu, Dec 4, 2008 at 12:57 AM, Mike Hammett [EMAIL PROTECTED]wrote:

 I don't think that has been as prevalent of an issue over the past 2 years
 or so.


 -
 Mike Hammett
 Intelligent Computing Solutions
 http://www.ics-il.com



 --
 From: Josh Luthman [EMAIL PROTECTED]
 Sent: Wednesday, December 03, 2008 5:15 PM
 To: WISPA General List wireless@wispa.org
 Subject: Re: [WISPA] xbox 360 issues

  Just a little side note here - when it comes to static IP addresses on
 the
  Xbox (or a reserved DHCP lease if you're into simplicity and ease =) a
 lot
  of people return their Xboxes due to hardware failure and get new units
  which drops the MAC address and IP configuration you had before.
 
  Josh Luthman
  Office: 937-552-2340
  Direct: 937-552-2343
  1100 Wayne St
  Suite 1337
  Troy, OH 45373
 
  Those who don't understand UNIX are condemned to reinvent it, poorly.
  --- Henry Spencer
 
 
  On Wed, Dec 3, 2008 at 5:54 PM, Chad Halsted [EMAIL PROTECTED] wrote:
 
  UDP 88
  UDP and TCP 3074
 
  those ports should be forwarded from the customer router to the xbox
  360.  360 will need a static IP.
 
 
  we put this in our firewall for xbox customers and set their xbox to
  192.168.200.50/24
 
  net = wpci1
  client = ether1
 
  forward udp to 192.168.200.50 88 from any to any 88 in via $net
  forward udp to 192.168.200.50 3074 from any to any 3074 in via $net
  forward tcp to 192.168.200.50 3074 from any to any 3074 in via $net
 
  On Wed, Dec 3, 2008 at 10:46 AM, Mike Hammett [EMAIL PROTECTED]
 
  wrote:
   You would have to Google for the exact port(s) to be forwarded on the
   client's NATing routers.
  
   I'm told wireless is a security hole and yet here we are...  ;-)
  
  
   -
   Mike Hammett
   Intelligent Computing Solutions
   http://www.ics-il.com
  
  
  
   --
   From: Marlon K. Schafer [EMAIL PROTECTED]
   Sent: Wednesday, December 03, 2008 8:24 AM
   To: WISPA General List wireless@wispa.org
   Subject: Re: [WISPA] xbox 360 issues
  
   upnp is a huge security whole I'm told.
  
   What port forwarding would be needed for a game system anyway?
  
   Is there something I should be trying on the routers?
  
   marlon
  
   - Original Message -
   From: Mike Hammett [EMAIL PROTECTED]
   To: WISPA General List wireless@wispa.org
   Sent: Tuesday, December 02, 2008 4:46 PM
   Subject: Re: [WISPA] xbox 360 issues
  
  
   If uPNP is on, it should work as it's supposed to and the XBox
   requests
   the
   port forwarding from the router without manual intervention.
  
  
   -
   Mike Hammett
   Intelligent Computing Solutions
   http://www.ics-il.com
  
  
  
   --
   From: Marlon K. Schafer [EMAIL PROTECTED]
   Sent: Tuesday, December 02, 2008 6:23 PM
   To: WISPA General List wireless@wispa.org
   Subject: Re: [WISPA] xbox 360 issues
  
   upnp?  We ALWAYS turn that off.  What do you do with it?
  
   - Original Message -
   From: Mike Hammett [EMAIL PROTECTED]
   To: WISPA General List wireless@wispa.org
   Sent: Tuesday, December 02, 2008 3:59 PM
   Subject: Re: [WISPA] xbox 360 issues
  
  
   Usually uPNP takes care of it, but they need a specific port
  forwarded
   to
   the box to work.  If they have more than one console inside...  I
  dunno
   what
   to do about that.
  
  
   -
   Mike Hammett
   Intelligent Computing Solutions
   http://www.ics-il.com
  
  
  
   --
   From: Marlon K. Schafer [EMAIL PROTECTED]
   Sent: Tuesday, December 02, 2008 5:51 PM
   To: WISPA General List wireless@wispa.org
   Subject: Re: [WISPA] xbox 360 issues
  
   What setting would that be?  I've never changed the NAT settings
   in
  a
   router
   that I set up for a customer.
   marlon
  
   - Original Message -
   From: Mike Hammett [EMAIL PROTECTED]
   To: WISPA General List wireless@wispa.org
   Sent: Tuesday, December 02, 2008 10:32 AM
   Subject: Re: [WISPA] xbox 360 issues
  
  
   Indeed.  Make sure the NAT settings are correct so they have the
  best
   pick
   of people to connect with.
  
  
   -
   Mike Hammett
   Intelligent Computing Solutions
   http://www.ics-il.com
  
  
  
   --
   From: Matt [EMAIL PROTECTED]
   Sent: Tuesday, December 02, 2008 11:36 AM
   To: WISPA General List wireless@wispa.org
   Subject: Re: [WISPA] xbox 360 issues
  
   Call of Duty has to be another big one - those WW2 games have
   dominated
   the
   market for a while.
  
   Odd I can't find a ranking for Xbox live games.  I am

Re: [WISPA] xbox 360 issues

2008-12-02 Thread Josh Luthman
The games on those consoles are hosted (network wise) by other
players.  The server for a 16 player game could very well be a person
in Nowhere, ID with a 1/384 DSL connection.

On 12/2/08, Marlon K. Schafer [EMAIL PROTECTED] wrote:
 Hi All,

 I've had calls from a number of xbox 360 customers that are having trouble
 with game play etc.  Very long lags, poor pings etc.

 These calls are coming from customers off of multiple towers and even in
 different towns.

 No calls coming from Wii or playstation.  Just xbox 360.

 Anyone else seeing these issues in the last few months?

 thanks,
 marlon



 
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-- 
Sent from my mobile device

Josh Luthman
Office: 937-552-2340
Direct: 937-552-2343
1100 Wayne St
Suite 1337
Troy, OH 45373

Those who don't understand UNIX are condemned to reinvent it, poorly.
--- Henry Spencer



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Re: [WISPA] xbox 360 issues

2008-12-02 Thread Travis Johnson




Hey now Nowhere, ID is really close to me 

Josh Luthman wrote:

  The games on those consoles are hosted (network wise) by other
players.  The server for a 16 player game could very well be a person
in Nowhere, ID with a 1/384 DSL connection.

On 12/2/08, Marlon K. Schafer [EMAIL PROTECTED] wrote:
  
  
Hi All,

I've had calls from a number of xbox 360 customers that are having trouble
with game play etc.  Very long lags, poor pings etc.

These calls are coming from customers off of multiple towers and even in
different towns.

No calls coming from Wii or playstation.  Just xbox 360.

Anyone else seeing these issues in the last few months?

thanks,
marlon




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Re: [WISPA] xbox 360 issues

2008-12-02 Thread Wes James
Xbox live service has been up and down since Black Friday. It is
possible that the host machine is also causing problems, but my guess is
that the million new subscribers over the weekend gave the service a
pounding. See if they are still having the issues today, as it seems
things have smoothed out a bit.

 

-Wes

 

From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Travis Johnson
Sent: Tuesday, December 02, 2008 10:04 AM
To: WISPA General List
Subject: Re: [WISPA] xbox 360 issues

 

Hey now Nowhere, ID is really close to me 

Josh Luthman wrote: 

The games on those consoles are hosted (network wise) by other
players.  The server for a 16 player game could very well be a person
in Nowhere, ID with a 1/384 DSL connection.
 
On 12/2/08, Marlon K. Schafer [EMAIL PROTECTED]
mailto:[EMAIL PROTECTED]  wrote:
  

Hi All,
 
I've had calls from a number of xbox 360 customers that are
having trouble
with game play etc.  Very long lags, poor pings etc.
 
These calls are coming from customers off of multiple towers and
even in
different towns.
 
No calls coming from Wii or playstation.  Just xbox 360.
 
Anyone else seeing these issues in the last few months?
 
thanks,
marlon
 
 
 



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Re: [WISPA] xbox 360 issues

2008-12-02 Thread Jeff Broadwick
Can you see it from there?  ducking  :-)

  _  

From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Travis Johnson
Sent: Tuesday, December 02, 2008 10:04 AM
To: WISPA General List
Subject: Re: [WISPA] xbox 360 issues


Hey now Nowhere, ID is really close to me 

Josh Luthman wrote: 

The games on those consoles are hosted (network wise) by other

players.  The server for a 16 player game could very well be a person

in Nowhere, ID with a 1/384 DSL connection.



On 12/2/08, Marlon K. Schafer  mailto:[EMAIL PROTECTED]
[EMAIL PROTECTED] wrote:

  

Hi All,



I've had calls from a number of xbox 360 customers that are having trouble

with game play etc.  Very long lags, poor pings etc.



These calls are coming from customers off of multiple towers and even in

different towns.



No calls coming from Wii or playstation.  Just xbox 360.



Anyone else seeing these issues in the last few months?



thanks,

marlon










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Re: [WISPA] xbox 360 issues

2008-12-02 Thread Josh Luthman
I believe the Tuesday before or a week before that they launched a bew
firmware for the console (100 megs or more IIRC) which could be
related, but my stance has always faulted with lousy servers.  It
explains how it goes good and bad from game to game all day every day.

On 12/2/08, Jeff Broadwick [EMAIL PROTECTED] wrote:
 Can you see it from there?  ducking  :-)

   _

 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Travis Johnson
 Sent: Tuesday, December 02, 2008 10:04 AM
 To: WISPA General List
 Subject: Re: [WISPA] xbox 360 issues


 Hey now Nowhere, ID is really close to me

 Josh Luthman wrote:

 The games on those consoles are hosted (network wise) by other

 players.  The server for a 16 player game could very well be a person

 in Nowhere, ID with a 1/384 DSL connection.



 On 12/2/08, Marlon K. Schafer  mailto:[EMAIL PROTECTED]
 [EMAIL PROTECTED] wrote:



 Hi All,



 I've had calls from a number of xbox 360 customers that are having trouble

 with game play etc.  Very long lags, poor pings etc.



 These calls are coming from customers off of multiple towers and even in

 different towns.



 No calls coming from Wii or playstation.  Just xbox 360.



 Anyone else seeing these issues in the last few months?



 thanks,

 marlon







 
 

 WISPA Wants You! Join today!

 http://signup.wispa.org/

 
 



 WISPA Wireless List: wireless@wispa.org



 Subscribe/Unsubscribe:

 http://lists.wispa.org/mailman/listinfo/wireless



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-- 
Sent from my mobile device

Josh Luthman
Office: 937-552-2340
Direct: 937-552-2343
1100 Wayne St
Suite 1337
Troy, OH 45373

Those who don't understand UNIX are condemned to reinvent it, poorly.
--- Henry Spencer



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Re: [WISPA] xbox 360 issues

2008-12-02 Thread Marlon K. Schafer
We've seen trouble for months out here.

Even with customers on connections that run 1 to 2 megs.  Heck, I've got 
customers that pull 8 megs both ways that are having trouble with xbox 360 
games.

- Original Message - 
From: Wes James [EMAIL PROTECTED]
To: WISPA General List wireless@wispa.org
Sent: Tuesday, December 02, 2008 7:23 AM
Subject: Re: [WISPA] xbox 360 issues


 Xbox live service has been up and down since Black Friday. It is
 possible that the host machine is also causing problems, but my guess is
 that the million new subscribers over the weekend gave the service a
 pounding. See if they are still having the issues today, as it seems
 things have smoothed out a bit.



 -Wes



 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Travis Johnson
 Sent: Tuesday, December 02, 2008 10:04 AM
 To: WISPA General List
 Subject: Re: [WISPA] xbox 360 issues



 Hey now Nowhere, ID is really close to me

 Josh Luthman wrote:

 The games on those consoles are hosted (network wise) by other
 players.  The server for a 16 player game could very well be a person
 in Nowhere, ID with a 1/384 DSL connection.

 On 12/2/08, Marlon K. Schafer [EMAIL PROTECTED]
 mailto:[EMAIL PROTECTED]  wrote:


 Hi All,

 I've had calls from a number of xbox 360 customers that are
 having trouble
 with game play etc.  Very long lags, poor pings etc.

 These calls are coming from customers off of multiple towers and
 even in
 different towns.

 No calls coming from Wii or playstation.  Just xbox 360.

 Anyone else seeing these issues in the last few months?

 thanks,
 marlon




 
 
 WISPA Wants You! Join today!
 http://signup.wispa.org/

 
 

 WISPA Wireless List: wireless@wispa.org

 Subscribe/Unsubscribe:
 http://lists.wispa.org/mailman/listinfo/wireless

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Re: [WISPA] xbox 360 issues

2008-12-02 Thread Mike Hammett
The update was released on the 19th and requires 128 MB of storage space.


-
Mike Hammett
Intelligent Computing Solutions
http://www.ics-il.com



--
From: Josh Luthman [EMAIL PROTECTED]
Sent: Tuesday, December 02, 2008 10:25 AM
To: WISPA General List wireless@wispa.org
Subject: Re: [WISPA] xbox 360 issues

 I believe the Tuesday before or a week before that they launched a bew
 firmware for the console (100 megs or more IIRC) which could be
 related, but my stance has always faulted with lousy servers.  It
 explains how it goes good and bad from game to game all day every day.

 On 12/2/08, Jeff Broadwick [EMAIL PROTECTED] wrote:
 Can you see it from there?  ducking  :-)

   _

 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Travis Johnson
 Sent: Tuesday, December 02, 2008 10:04 AM
 To: WISPA General List
 Subject: Re: [WISPA] xbox 360 issues


 Hey now Nowhere, ID is really close to me

 Josh Luthman wrote:

 The games on those consoles are hosted (network wise) by other

 players.  The server for a 16 player game could very well be a person

 in Nowhere, ID with a 1/384 DSL connection.



 On 12/2/08, Marlon K. Schafer  mailto:[EMAIL PROTECTED]
 [EMAIL PROTECTED] wrote:



 Hi All,



 I've had calls from a number of xbox 360 customers that are having 
 trouble

 with game play etc.  Very long lags, poor pings etc.



 These calls are coming from customers off of multiple towers and even in

 different towns.



 No calls coming from Wii or playstation.  Just xbox 360.



 Anyone else seeing these issues in the last few months?



 thanks,

 marlon







 
 

 WISPA Wants You! Join today!

 http://signup.wispa.org/

 
 



 WISPA Wireless List: wireless@wispa.org



 Subscribe/Unsubscribe:

 http://lists.wispa.org/mailman/listinfo/wireless



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 -- 
 Sent from my mobile device

 Josh Luthman
 Office: 937-552-2340
 Direct: 937-552-2343
 1100 Wayne St
 Suite 1337
 Troy, OH 45373

 Those who don't understand UNIX are condemned to reinvent it, poorly.
 --- Henry Spencer


 
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Re: [WISPA] xbox 360 issues

2008-12-02 Thread Mike Hammett
Problems with PC games?

I believe the vast majority, if not all XBox games are hosted by the users 
in the game instead of a central server (as mentioned earlier).  It's 
entirely dependant on how good or bad everyone's connection is.  Could be 
your connection quality back to MS central.  Speed isn't the only indicator 
of connection quality.


-
Mike Hammett
Intelligent Computing Solutions
http://www.ics-il.com



--
From: Marlon K. Schafer [EMAIL PROTECTED]
Sent: Tuesday, December 02, 2008 10:25 AM
To: WISPA General List wireless@wispa.org
Subject: Re: [WISPA] xbox 360 issues

 We've seen trouble for months out here.

 Even with customers on connections that run 1 to 2 megs.  Heck, I've got
 customers that pull 8 megs both ways that are having trouble with xbox 360
 games.

 - Original Message - 
 From: Wes James [EMAIL PROTECTED]
 To: WISPA General List wireless@wispa.org
 Sent: Tuesday, December 02, 2008 7:23 AM
 Subject: Re: [WISPA] xbox 360 issues


 Xbox live service has been up and down since Black Friday. It is
 possible that the host machine is also causing problems, but my guess is
 that the million new subscribers over the weekend gave the service a
 pounding. See if they are still having the issues today, as it seems
 things have smoothed out a bit.



 -Wes



 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Travis Johnson
 Sent: Tuesday, December 02, 2008 10:04 AM
 To: WISPA General List
 Subject: Re: [WISPA] xbox 360 issues



 Hey now Nowhere, ID is really close to me

 Josh Luthman wrote:

 The games on those consoles are hosted (network wise) by other
 players.  The server for a 16 player game could very well be a person
 in Nowhere, ID with a 1/384 DSL connection.

 On 12/2/08, Marlon K. Schafer [EMAIL PROTECTED]
 mailto:[EMAIL PROTECTED]  wrote:


 Hi All,

 I've had calls from a number of xbox 360 customers that are
 having trouble
 with game play etc.  Very long lags, poor pings etc.

 These calls are coming from customers off of multiple towers and
 even in
 different towns.

 No calls coming from Wii or playstation.  Just xbox 360.

 Anyone else seeing these issues in the last few months?

 thanks,
 marlon




 
 
 WISPA Wants You! Join today!
 http://signup.wispa.org/

 
 

 WISPA Wireless List: wireless@wispa.org

 Subscribe/Unsubscribe:
 http://lists.wispa.org/mailman/listinfo/wireless

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Re: [WISPA] xbox 360 issues

2008-12-02 Thread Josh Luthman
I know Halo 2 and 3 does use the peers as gaming hosts.  Can't say for
other games.   To my knowledge Halo is the dominate Xbox game.

On 12/2/08, Mike Hammett [EMAIL PROTECTED] wrote:
 Problems with PC games?

 I believe the vast majority, if not all XBox games are hosted by the users
 in the game instead of a central server (as mentioned earlier).  It's
 entirely dependant on how good or bad everyone's connection is.  Could be
 your connection quality back to MS central.  Speed isn't the only indicator
 of connection quality.


 -
 Mike Hammett
 Intelligent Computing Solutions
 http://www.ics-il.com



 --
 From: Marlon K. Schafer [EMAIL PROTECTED]
 Sent: Tuesday, December 02, 2008 10:25 AM
 To: WISPA General List wireless@wispa.org
 Subject: Re: [WISPA] xbox 360 issues

 We've seen trouble for months out here.

 Even with customers on connections that run 1 to 2 megs.  Heck, I've got
 customers that pull 8 megs both ways that are having trouble with xbox 360
 games.

 - Original Message -
 From: Wes James [EMAIL PROTECTED]
 To: WISPA General List wireless@wispa.org
 Sent: Tuesday, December 02, 2008 7:23 AM
 Subject: Re: [WISPA] xbox 360 issues


 Xbox live service has been up and down since Black Friday. It is
 possible that the host machine is also causing problems, but my guess is
 that the million new subscribers over the weekend gave the service a
 pounding. See if they are still having the issues today, as it seems
 things have smoothed out a bit.



 -Wes



 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Travis Johnson
 Sent: Tuesday, December 02, 2008 10:04 AM
 To: WISPA General List
 Subject: Re: [WISPA] xbox 360 issues



 Hey now Nowhere, ID is really close to me

 Josh Luthman wrote:

 The games on those consoles are hosted (network wise) by other
 players.  The server for a 16 player game could very well be a person
 in Nowhere, ID with a 1/384 DSL connection.

 On 12/2/08, Marlon K. Schafer [EMAIL PROTECTED]
 mailto:[EMAIL PROTECTED]  wrote:


 Hi All,

 I've had calls from a number of xbox 360 customers that are
 having trouble
 with game play etc.  Very long lags, poor pings etc.

 These calls are coming from customers off of multiple towers and
 even in
 different towns.

 No calls coming from Wii or playstation.  Just xbox 360.

 Anyone else seeing these issues in the last few months?

 thanks,
 marlon




 
 
 WISPA Wants You! Join today!
 http://signup.wispa.org/

 
 

 WISPA Wireless List: wireless@wispa.org

 Subscribe/Unsubscribe:
 http://lists.wispa.org/mailman/listinfo/wireless

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-- 
Sent from my mobile device

Josh Luthman
Office: 937-552-2340
Direct: 937-552-2343
1100 Wayne St
Suite 1337
Troy, OH 45373

Those who don't understand UNIX are condemned to reinvent it, poorly.
--- Henry Spencer



WISPA Wants You! Join today!
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Re: [WISPA] xbox 360 issues

2008-12-02 Thread Mike Hammett
*nods*  The Halo and Call of Duty series operate that way.  I haven't played 
many other games online.


-
Mike Hammett
Intelligent Computing Solutions
http://www.ics-il.com



--
From: Josh Luthman [EMAIL PROTECTED]
Sent: Tuesday, December 02, 2008 11:06 AM
To: WISPA General List wireless@wispa.org
Subject: Re: [WISPA] xbox 360 issues

 I know Halo 2 and 3 does use the peers as gaming hosts.  Can't say for
 other games.   To my knowledge Halo is the dominate Xbox game.

 On 12/2/08, Mike Hammett [EMAIL PROTECTED] wrote:
 Problems with PC games?

 I believe the vast majority, if not all XBox games are hosted by the 
 users
 in the game instead of a central server (as mentioned earlier).  It's
 entirely dependant on how good or bad everyone's connection is.  Could be
 your connection quality back to MS central.  Speed isn't the only 
 indicator
 of connection quality.


 -
 Mike Hammett
 Intelligent Computing Solutions
 http://www.ics-il.com



 --
 From: Marlon K. Schafer [EMAIL PROTECTED]
 Sent: Tuesday, December 02, 2008 10:25 AM
 To: WISPA General List wireless@wispa.org
 Subject: Re: [WISPA] xbox 360 issues

 We've seen trouble for months out here.

 Even with customers on connections that run 1 to 2 megs.  Heck, I've got
 customers that pull 8 megs both ways that are having trouble with xbox 
 360
 games.

 - Original Message -
 From: Wes James [EMAIL PROTECTED]
 To: WISPA General List wireless@wispa.org
 Sent: Tuesday, December 02, 2008 7:23 AM
 Subject: Re: [WISPA] xbox 360 issues


 Xbox live service has been up and down since Black Friday. It is
 possible that the host machine is also causing problems, but my guess 
 is
 that the million new subscribers over the weekend gave the service a
 pounding. See if they are still having the issues today, as it seems
 things have smoothed out a bit.



 -Wes



 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Travis Johnson
 Sent: Tuesday, December 02, 2008 10:04 AM
 To: WISPA General List
 Subject: Re: [WISPA] xbox 360 issues



 Hey now Nowhere, ID is really close to me

 Josh Luthman wrote:

 The games on those consoles are hosted (network wise) by other
 players.  The server for a 16 player game could very well be a person
 in Nowhere, ID with a 1/384 DSL connection.

 On 12/2/08, Marlon K. Schafer [EMAIL PROTECTED]
 mailto:[EMAIL PROTECTED]  wrote:


 Hi All,

 I've had calls from a number of xbox 360 customers that are
 having trouble
 with game play etc.  Very long lags, poor pings etc.

 These calls are coming from customers off of multiple towers and
 even in
 different towns.

 No calls coming from Wii or playstation.  Just xbox 360.

 Anyone else seeing these issues in the last few months?

 thanks,
 marlon




 
 
 WISPA Wants You! Join today!
 http://signup.wispa.org/

 
 

 WISPA Wireless List: wireless@wispa.org

 Subscribe/Unsubscribe:
 http://lists.wispa.org/mailman/listinfo/wireless

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 -- 
 Sent from my mobile device

 Josh Luthman
 Office: 937-552-2340
 Direct: 937-552-2343
 1100 Wayne St
 Suite 1337
 Troy, OH 45373

 Those who don't understand UNIX are condemned to reinvent it, poorly.
 --- Henry Spencer


 
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Re: [WISPA] xbox 360 issues

2008-12-02 Thread Josh Luthman
Call of Duty has to be another big one - those WW2 games have dominated the
market for a while.

Odd I can't find a ranking for Xbox live games.  I am confident Halo and
Call of Duty have the majority of games.  I can't verify that Call of Duty
does games p2p versus client-server, though.

Josh Luthman
Office: 937-552-2340
Direct: 937-552-2343
1100 Wayne St
Suite 1337
Troy, OH 45373

Those who don't understand UNIX are condemned to reinvent it, poorly.
--- Henry Spencer


On Tue, Dec 2, 2008 at 12:08 PM, Mike Hammett [EMAIL PROTECTED]wrote:

 *nods*  The Halo and Call of Duty series operate that way.  I haven't
 played
 many other games online.


 -
 Mike Hammett
 Intelligent Computing Solutions
 http://www.ics-il.com



 --
 From: Josh Luthman [EMAIL PROTECTED]
 Sent: Tuesday, December 02, 2008 11:06 AM
 To: WISPA General List wireless@wispa.org
 Subject: Re: [WISPA] xbox 360 issues

  I know Halo 2 and 3 does use the peers as gaming hosts.  Can't say for
  other games.   To my knowledge Halo is the dominate Xbox game.
 
  On 12/2/08, Mike Hammett [EMAIL PROTECTED] wrote:
  Problems with PC games?
 
  I believe the vast majority, if not all XBox games are hosted by the
  users
  in the game instead of a central server (as mentioned earlier).  It's
  entirely dependant on how good or bad everyone's connection is.  Could
 be
  your connection quality back to MS central.  Speed isn't the only
  indicator
  of connection quality.
 
 
  -
  Mike Hammett
  Intelligent Computing Solutions
  http://www.ics-il.com
 
 
 
  --
  From: Marlon K. Schafer [EMAIL PROTECTED]
  Sent: Tuesday, December 02, 2008 10:25 AM
  To: WISPA General List wireless@wispa.org
  Subject: Re: [WISPA] xbox 360 issues
 
  We've seen trouble for months out here.
 
  Even with customers on connections that run 1 to 2 megs.  Heck, I've
 got
  customers that pull 8 megs both ways that are having trouble with xbox
  360
  games.
 
  - Original Message -
  From: Wes James [EMAIL PROTECTED]
  To: WISPA General List wireless@wispa.org
  Sent: Tuesday, December 02, 2008 7:23 AM
  Subject: Re: [WISPA] xbox 360 issues
 
 
  Xbox live service has been up and down since Black Friday. It is
  possible that the host machine is also causing problems, but my guess
  is
  that the million new subscribers over the weekend gave the service a
  pounding. See if they are still having the issues today, as it seems
  things have smoothed out a bit.
 
 
 
  -Wes
 
 
 
  From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On
  Behalf Of Travis Johnson
  Sent: Tuesday, December 02, 2008 10:04 AM
  To: WISPA General List
  Subject: Re: [WISPA] xbox 360 issues
 
 
 
  Hey now Nowhere, ID is really close to me
 
  Josh Luthman wrote:
 
  The games on those consoles are hosted (network wise) by other
  players.  The server for a 16 player game could very well be a person
  in Nowhere, ID with a 1/384 DSL connection.
 
  On 12/2/08, Marlon K. Schafer [EMAIL PROTECTED]
  mailto:[EMAIL PROTECTED]  wrote:
 
 
  Hi All,
 
  I've had calls from a number of xbox 360 customers that are
  having trouble
  with game play etc.  Very long lags, poor pings etc.
 
  These calls are coming from customers off of multiple towers and
  even in
  different towns.
 
  No calls coming from Wii or playstation.  Just xbox 360.
 
  Anyone else seeing these issues in the last few months?
 
  thanks,
  marlon
 
 
 
 
 
 
  
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Re: [WISPA] xbox 360 issues

2008-12-02 Thread Matt
 Call of Duty has to be another big one - those WW2 games have dominated the
 market for a while.

 Odd I can't find a ranking for Xbox live games.  I am confident Halo and
 Call of Duty have the majority of games.  I can't verify that Call of Duty
 does games p2p versus client-server, though.

One player in the match will be selected as the server based on the
quality of there connection with COD4 and COD5.  Its too bad they did
not allow dedicated linux game servers for these games.

I always tell custommers that if all the players in the given match
have a crappy connection its the server.  If its just them then it
'might' be a problem with there connection.  I have seen a number of
users with NAT issues on there router though.  Also, many times they
connect to there router wireless with the xbox or ps3 and that
connection goes crappy.

Matt



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Re: [WISPA] xbox 360 issues

2008-12-02 Thread Josh Luthman
The few games I play I always hear everyone or no one lagging.  Of course
everyone says they're lagging when they're losing, so...

Josh Luthman
Office: 937-552-2340
Direct: 937-552-2343
1100 Wayne St
Suite 1337
Troy, OH 45373

Those who don't understand UNIX are condemned to reinvent it, poorly.
--- Henry Spencer


On Tue, Dec 2, 2008 at 12:36 PM, Matt [EMAIL PROTECTED] wrote:

  Call of Duty has to be another big one - those WW2 games have dominated
 the
  market for a while.
 
  Odd I can't find a ranking for Xbox live games.  I am confident Halo and
  Call of Duty have the majority of games.  I can't verify that Call of
 Duty
  does games p2p versus client-server, though.

 One player in the match will be selected as the server based on the
 quality of there connection with COD4 and COD5.  Its too bad they did
 not allow dedicated linux game servers for these games.

 I always tell custommers that if all the players in the given match
 have a crappy connection its the server.  If its just them then it
 'might' be a problem with there connection.  I have seen a number of
 users with NAT issues on there router though.  Also, many times they
 connect to there router wireless with the xbox or ps3 and that
 connection goes crappy.

 Matt



 
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Re: [WISPA] xbox 360 issues

2008-12-02 Thread Mike Hammett
Indeed.  Make sure the NAT settings are correct so they have the best pick 
of people to connect with.


-
Mike Hammett
Intelligent Computing Solutions
http://www.ics-il.com



--
From: Matt [EMAIL PROTECTED]
Sent: Tuesday, December 02, 2008 11:36 AM
To: WISPA General List wireless@wispa.org
Subject: Re: [WISPA] xbox 360 issues

 Call of Duty has to be another big one - those WW2 games have dominated 
 the
 market for a while.

 Odd I can't find a ranking for Xbox live games.  I am confident Halo and
 Call of Duty have the majority of games.  I can't verify that Call of 
 Duty
 does games p2p versus client-server, though.

 One player in the match will be selected as the server based on the
 quality of there connection with COD4 and COD5.  Its too bad they did
 not allow dedicated linux game servers for these games.

 I always tell custommers that if all the players in the given match
 have a crappy connection its the server.  If its just them then it
 'might' be a problem with there connection.  I have seen a number of
 users with NAT issues on there router though.  Also, many times they
 connect to there router wireless with the xbox or ps3 and that
 connection goes crappy.

 Matt


 
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Re: [WISPA] xbox 360 issues

2008-12-02 Thread Scottie Arnett
...bew firmware for the console (100 megs or more IIRC)

What's that if you do not mind me asking?

Scottie

-- Original Message --
From: Josh Luthman [EMAIL PROTECTED]
Reply-To: WISPA General List wireless@wispa.org
Date:  Tue, 2 Dec 2008 11:25:09 -0500

I believe the Tuesday before or a week before that they launched a bew
firmware for the console (100 megs or more IIRC) which could be
related, but my stance has always faulted with lousy servers.  It
explains how it goes good and bad from game to game all day every day.

On 12/2/08, Jeff Broadwick [EMAIL PROTECTED] wrote:
 Can you see it from there?  ducking  :-)

   _

 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Travis Johnson
 Sent: Tuesday, December 02, 2008 10:04 AM
 To: WISPA General List
 Subject: Re: [WISPA] xbox 360 issues


 Hey now Nowhere, ID is really close to me

 Josh Luthman wrote:

 The games on those consoles are hosted (network wise) by other

 players.  The server for a 16 player game could very well be a person

 in Nowhere, ID with a 1/384 DSL connection.



 On 12/2/08, Marlon K. Schafer  mailto:[EMAIL PROTECTED]
 [EMAIL PROTECTED] wrote:



 Hi All,



 I've had calls from a number of xbox 360 customers that are having trouble

 with game play etc.  Very long lags, poor pings etc.



 These calls are coming from customers off of multiple towers and even in

 different towns.



 No calls coming from Wii or playstation.  Just xbox 360.



 Anyone else seeing these issues in the last few months?



 thanks,

 marlon







 
 

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-- 
Sent from my mobile device

Josh Luthman
Office: 937-552-2340
Direct: 937-552-2343
1100 Wayne St
Suite 1337
Troy, OH 45373

Those who don't understand UNIX are condemned to reinvent it, poorly.
--- Henry Spencer



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Re: [WISPA] xbox 360 issues

2008-12-02 Thread Marlon K. Schafer
So, if the host of the game is on a bad connection that would screw up 
everyone?

I've got people with 8 and 9 meg connections having trouble.  Found out 
about a play station customer that's having some trouble too.

I think that there must be something on our network(s) that is at least 
adding to the problem.  I just can't figure out what to test for.
marlon

- Original Message - 
From: Mike Hammett [EMAIL PROTECTED]
To: WISPA General List wireless@wispa.org
Sent: Tuesday, December 02, 2008 9:08 AM
Subject: Re: [WISPA] xbox 360 issues


 *nods*  The Halo and Call of Duty series operate that way.  I haven't 
 played
 many other games online.


 -
 Mike Hammett
 Intelligent Computing Solutions
 http://www.ics-il.com



 --
 From: Josh Luthman [EMAIL PROTECTED]
 Sent: Tuesday, December 02, 2008 11:06 AM
 To: WISPA General List wireless@wispa.org
 Subject: Re: [WISPA] xbox 360 issues

 I know Halo 2 and 3 does use the peers as gaming hosts.  Can't say for
 other games.   To my knowledge Halo is the dominate Xbox game.

 On 12/2/08, Mike Hammett [EMAIL PROTECTED] wrote:
 Problems with PC games?

 I believe the vast majority, if not all XBox games are hosted by the
 users
 in the game instead of a central server (as mentioned earlier).  It's
 entirely dependant on how good or bad everyone's connection is.  Could 
 be
 your connection quality back to MS central.  Speed isn't the only
 indicator
 of connection quality.


 -
 Mike Hammett
 Intelligent Computing Solutions
 http://www.ics-il.com



 --
 From: Marlon K. Schafer [EMAIL PROTECTED]
 Sent: Tuesday, December 02, 2008 10:25 AM
 To: WISPA General List wireless@wispa.org
 Subject: Re: [WISPA] xbox 360 issues

 We've seen trouble for months out here.

 Even with customers on connections that run 1 to 2 megs.  Heck, I've 
 got
 customers that pull 8 megs both ways that are having trouble with xbox
 360
 games.

 - Original Message -
 From: Wes James [EMAIL PROTECTED]
 To: WISPA General List wireless@wispa.org
 Sent: Tuesday, December 02, 2008 7:23 AM
 Subject: Re: [WISPA] xbox 360 issues


 Xbox live service has been up and down since Black Friday. It is
 possible that the host machine is also causing problems, but my guess
 is
 that the million new subscribers over the weekend gave the service a
 pounding. See if they are still having the issues today, as it seems
 things have smoothed out a bit.



 -Wes



 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] 
 On
 Behalf Of Travis Johnson
 Sent: Tuesday, December 02, 2008 10:04 AM
 To: WISPA General List
 Subject: Re: [WISPA] xbox 360 issues



 Hey now Nowhere, ID is really close to me

 Josh Luthman wrote:

 The games on those consoles are hosted (network wise) by other
 players.  The server for a 16 player game could very well be a person
 in Nowhere, ID with a 1/384 DSL connection.

 On 12/2/08, Marlon K. Schafer [EMAIL PROTECTED]
 mailto:[EMAIL PROTECTED]  wrote:


 Hi All,

 I've had calls from a number of xbox 360 customers that are
 having trouble
 with game play etc.  Very long lags, poor pings etc.

 These calls are coming from customers off of multiple towers and
 even in
 different towns.

 No calls coming from Wii or playstation.  Just xbox 360.

 Anyone else seeing these issues in the last few months?

 thanks,
 marlon




 
 
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Re: [WISPA] xbox 360 issues

2008-12-02 Thread Marlon K. Schafer
What setting would that be?  I've never changed the NAT settings in a router 
that I set up for a customer.
marlon

- Original Message - 
From: Mike Hammett [EMAIL PROTECTED]
To: WISPA General List wireless@wispa.org
Sent: Tuesday, December 02, 2008 10:32 AM
Subject: Re: [WISPA] xbox 360 issues


 Indeed.  Make sure the NAT settings are correct so they have the best pick
 of people to connect with.


 -
 Mike Hammett
 Intelligent Computing Solutions
 http://www.ics-il.com



 --
 From: Matt [EMAIL PROTECTED]
 Sent: Tuesday, December 02, 2008 11:36 AM
 To: WISPA General List wireless@wispa.org
 Subject: Re: [WISPA] xbox 360 issues

 Call of Duty has to be another big one - those WW2 games have dominated
 the
 market for a while.

 Odd I can't find a ranking for Xbox live games.  I am confident Halo and
 Call of Duty have the majority of games.  I can't verify that Call of
 Duty
 does games p2p versus client-server, though.

 One player in the match will be selected as the server based on the
 quality of there connection with COD4 and COD5.  Its too bad they did
 not allow dedicated linux game servers for these games.

 I always tell custommers that if all the players in the given match
 have a crappy connection its the server.  If its just them then it
 'might' be a problem with there connection.  I have seen a number of
 users with NAT issues on there router though.  Also, many times they
 connect to there router wireless with the xbox or ps3 and that
 connection goes crappy.

 Matt


 
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Re: [WISPA] xbox 360 issues

2008-12-02 Thread Mike Hammett
Usually uPNP takes care of it, but they need a specific port forwarded to 
the box to work.  If they have more than one console inside...  I dunno what 
to do about that.


-
Mike Hammett
Intelligent Computing Solutions
http://www.ics-il.com



--
From: Marlon K. Schafer [EMAIL PROTECTED]
Sent: Tuesday, December 02, 2008 5:51 PM
To: WISPA General List wireless@wispa.org
Subject: Re: [WISPA] xbox 360 issues

 What setting would that be?  I've never changed the NAT settings in a 
 router
 that I set up for a customer.
 marlon

 - Original Message - 
 From: Mike Hammett [EMAIL PROTECTED]
 To: WISPA General List wireless@wispa.org
 Sent: Tuesday, December 02, 2008 10:32 AM
 Subject: Re: [WISPA] xbox 360 issues


 Indeed.  Make sure the NAT settings are correct so they have the best 
 pick
 of people to connect with.


 -
 Mike Hammett
 Intelligent Computing Solutions
 http://www.ics-il.com



 --
 From: Matt [EMAIL PROTECTED]
 Sent: Tuesday, December 02, 2008 11:36 AM
 To: WISPA General List wireless@wispa.org
 Subject: Re: [WISPA] xbox 360 issues

 Call of Duty has to be another big one - those WW2 games have dominated
 the
 market for a while.

 Odd I can't find a ranking for Xbox live games.  I am confident Halo 
 and
 Call of Duty have the majority of games.  I can't verify that Call of
 Duty
 does games p2p versus client-server, though.

 One player in the match will be selected as the server based on the
 quality of there connection with COD4 and COD5.  Its too bad they did
 not allow dedicated linux game servers for these games.

 I always tell custommers that if all the players in the given match
 have a crappy connection its the server.  If its just them then it
 'might' be a problem with there connection.  I have seen a number of
 users with NAT issues on there router though.  Also, many times they
 connect to there router wireless with the xbox or ps3 and that
 connection goes crappy.

 Matt


 
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Re: [WISPA] xbox 360 issues

2008-12-02 Thread Mike Hammett
Indeed.  If someone's connection is crap and they're the host, everyone 
else's will be crap as well for the duration of that game.

Previously an upstream of mine had a bad router that would decide on its own 
what traffic it would or would not pass without issue.  The issue was most 
noticeable on World of Warcraft, but downloads from various companies didn't 
work either.  All I could do was to have someone play that game at a hop and 
see if it worked or not.


-
Mike Hammett
Intelligent Computing Solutions
http://www.ics-il.com



--
From: Marlon K. Schafer [EMAIL PROTECTED]
Sent: Tuesday, December 02, 2008 5:45 PM
To: WISPA General List wireless@wispa.org
Subject: Re: [WISPA] xbox 360 issues

 So, if the host of the game is on a bad connection that would screw up
 everyone?

 I've got people with 8 and 9 meg connections having trouble.  Found out
 about a play station customer that's having some trouble too.

 I think that there must be something on our network(s) that is at least
 adding to the problem.  I just can't figure out what to test for.
 marlon

 - Original Message - 
 From: Mike Hammett [EMAIL PROTECTED]
 To: WISPA General List wireless@wispa.org
 Sent: Tuesday, December 02, 2008 9:08 AM
 Subject: Re: [WISPA] xbox 360 issues


 *nods*  The Halo and Call of Duty series operate that way.  I haven't
 played
 many other games online.


 -
 Mike Hammett
 Intelligent Computing Solutions
 http://www.ics-il.com



 --
 From: Josh Luthman [EMAIL PROTECTED]
 Sent: Tuesday, December 02, 2008 11:06 AM
 To: WISPA General List wireless@wispa.org
 Subject: Re: [WISPA] xbox 360 issues

 I know Halo 2 and 3 does use the peers as gaming hosts.  Can't say for
 other games.   To my knowledge Halo is the dominate Xbox game.

 On 12/2/08, Mike Hammett [EMAIL PROTECTED] wrote:
 Problems with PC games?

 I believe the vast majority, if not all XBox games are hosted by the
 users
 in the game instead of a central server (as mentioned earlier).  It's
 entirely dependant on how good or bad everyone's connection is.  Could
 be
 your connection quality back to MS central.  Speed isn't the only
 indicator
 of connection quality.


 -
 Mike Hammett
 Intelligent Computing Solutions
 http://www.ics-il.com



 --
 From: Marlon K. Schafer [EMAIL PROTECTED]
 Sent: Tuesday, December 02, 2008 10:25 AM
 To: WISPA General List wireless@wispa.org
 Subject: Re: [WISPA] xbox 360 issues

 We've seen trouble for months out here.

 Even with customers on connections that run 1 to 2 megs.  Heck, I've
 got
 customers that pull 8 megs both ways that are having trouble with xbox
 360
 games.

 - Original Message -
 From: Wes James [EMAIL PROTECTED]
 To: WISPA General List wireless@wispa.org
 Sent: Tuesday, December 02, 2008 7:23 AM
 Subject: Re: [WISPA] xbox 360 issues


 Xbox live service has been up and down since Black Friday. It is
 possible that the host machine is also causing problems, but my guess
 is
 that the million new subscribers over the weekend gave the service a
 pounding. See if they are still having the issues today, as it seems
 things have smoothed out a bit.



 -Wes



 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On
 Behalf Of Travis Johnson
 Sent: Tuesday, December 02, 2008 10:04 AM
 To: WISPA General List
 Subject: Re: [WISPA] xbox 360 issues



 Hey now Nowhere, ID is really close to me

 Josh Luthman wrote:

 The games on those consoles are hosted (network wise) by other
 players.  The server for a 16 player game could very well be a person
 in Nowhere, ID with a 1/384 DSL connection.

 On 12/2/08, Marlon K. Schafer [EMAIL PROTECTED]
 mailto:[EMAIL PROTECTED]  wrote:


 Hi All,

 I've had calls from a number of xbox 360 customers that are
 having trouble
 with game play etc.  Very long lags, poor pings etc.

 These calls are coming from customers off of multiple towers and
 even in
 different towns.

 No calls coming from Wii or playstation.  Just xbox 360.

 Anyone else seeing these issues in the last few months?

 thanks,
 marlon




 
 
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Re: [WISPA] xbox 360 issues

2008-12-02 Thread Josh Luthman
The inability for the 50 dollar router to do the NAT would be the only
thing I could imagine.

On 12/2/08, Marlon K. Schafer [EMAIL PROTECTED] wrote:
 What setting would that be?  I've never changed the NAT settings in a router
 that I set up for a customer.
 marlon

 - Original Message -
 From: Mike Hammett [EMAIL PROTECTED]
 To: WISPA General List wireless@wispa.org
 Sent: Tuesday, December 02, 2008 10:32 AM
 Subject: Re: [WISPA] xbox 360 issues


 Indeed.  Make sure the NAT settings are correct so they have the best pick
 of people to connect with.


 -
 Mike Hammett
 Intelligent Computing Solutions
 http://www.ics-il.com



 --
 From: Matt [EMAIL PROTECTED]
 Sent: Tuesday, December 02, 2008 11:36 AM
 To: WISPA General List wireless@wispa.org
 Subject: Re: [WISPA] xbox 360 issues

 Call of Duty has to be another big one - those WW2 games have dominated
 the
 market for a while.

 Odd I can't find a ranking for Xbox live games.  I am confident Halo and
 Call of Duty have the majority of games.  I can't verify that Call of
 Duty
 does games p2p versus client-server, though.

 One player in the match will be selected as the server based on the
 quality of there connection with COD4 and COD5.  Its too bad they did
 not allow dedicated linux game servers for these games.

 I always tell custommers that if all the players in the given match
 have a crappy connection its the server.  If its just them then it
 'might' be a problem with there connection.  I have seen a number of
 users with NAT issues on there router though.  Also, many times they
 connect to there router wireless with the xbox or ps3 and that
 connection goes crappy.

 Matt


 
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-- 
Josh Luthman
Office: 937-552-2340
Direct: 937-552-2343
1100 Wayne St
Suite 1337
Troy, OH 45373

Those who don't understand UNIX are condemned to reinvent it, poorly.
--- Henry Spencer



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Re: [WISPA] xbox 360 issues

2008-12-02 Thread Marlon K. Schafer
upnp?  We ALWAYS turn that off.  What do you do with it?

- Original Message - 
From: Mike Hammett [EMAIL PROTECTED]
To: WISPA General List wireless@wispa.org
Sent: Tuesday, December 02, 2008 3:59 PM
Subject: Re: [WISPA] xbox 360 issues


 Usually uPNP takes care of it, but they need a specific port forwarded to
 the box to work.  If they have more than one console inside...  I dunno 
 what
 to do about that.


 -
 Mike Hammett
 Intelligent Computing Solutions
 http://www.ics-il.com



 --
 From: Marlon K. Schafer [EMAIL PROTECTED]
 Sent: Tuesday, December 02, 2008 5:51 PM
 To: WISPA General List wireless@wispa.org
 Subject: Re: [WISPA] xbox 360 issues

 What setting would that be?  I've never changed the NAT settings in a
 router
 that I set up for a customer.
 marlon

 - Original Message - 
 From: Mike Hammett [EMAIL PROTECTED]
 To: WISPA General List wireless@wispa.org
 Sent: Tuesday, December 02, 2008 10:32 AM
 Subject: Re: [WISPA] xbox 360 issues


 Indeed.  Make sure the NAT settings are correct so they have the best
 pick
 of people to connect with.


 -
 Mike Hammett
 Intelligent Computing Solutions
 http://www.ics-il.com



 --
 From: Matt [EMAIL PROTECTED]
 Sent: Tuesday, December 02, 2008 11:36 AM
 To: WISPA General List wireless@wispa.org
 Subject: Re: [WISPA] xbox 360 issues

 Call of Duty has to be another big one - those WW2 games have 
 dominated
 the
 market for a while.

 Odd I can't find a ranking for Xbox live games.  I am confident Halo
 and
 Call of Duty have the majority of games.  I can't verify that Call of
 Duty
 does games p2p versus client-server, though.

 One player in the match will be selected as the server based on the
 quality of there connection with COD4 and COD5.  Its too bad they did
 not allow dedicated linux game servers for these games.

 I always tell custommers that if all the players in the given match
 have a crappy connection its the server.  If its just them then it
 'might' be a problem with there connection.  I have seen a number of
 users with NAT issues on there router though.  Also, many times they
 connect to there router wireless with the xbox or ps3 and that
 connection goes crappy.

 Matt


 
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Re: [WISPA] xbox 360 issues

2008-12-02 Thread Mike Hammett
If uPNP is on, it should work as it's supposed to and the XBox requests the 
port forwarding from the router without manual intervention.


-
Mike Hammett
Intelligent Computing Solutions
http://www.ics-il.com



--
From: Marlon K. Schafer [EMAIL PROTECTED]
Sent: Tuesday, December 02, 2008 6:23 PM
To: WISPA General List wireless@wispa.org
Subject: Re: [WISPA] xbox 360 issues

 upnp?  We ALWAYS turn that off.  What do you do with it?

 - Original Message - 
 From: Mike Hammett [EMAIL PROTECTED]
 To: WISPA General List wireless@wispa.org
 Sent: Tuesday, December 02, 2008 3:59 PM
 Subject: Re: [WISPA] xbox 360 issues


 Usually uPNP takes care of it, but they need a specific port forwarded to
 the box to work.  If they have more than one console inside...  I dunno
 what
 to do about that.


 -
 Mike Hammett
 Intelligent Computing Solutions
 http://www.ics-il.com



 --
 From: Marlon K. Schafer [EMAIL PROTECTED]
 Sent: Tuesday, December 02, 2008 5:51 PM
 To: WISPA General List wireless@wispa.org
 Subject: Re: [WISPA] xbox 360 issues

 What setting would that be?  I've never changed the NAT settings in a
 router
 that I set up for a customer.
 marlon

 - Original Message - 
 From: Mike Hammett [EMAIL PROTECTED]
 To: WISPA General List wireless@wispa.org
 Sent: Tuesday, December 02, 2008 10:32 AM
 Subject: Re: [WISPA] xbox 360 issues


 Indeed.  Make sure the NAT settings are correct so they have the best
 pick
 of people to connect with.


 -
 Mike Hammett
 Intelligent Computing Solutions
 http://www.ics-il.com



 --
 From: Matt [EMAIL PROTECTED]
 Sent: Tuesday, December 02, 2008 11:36 AM
 To: WISPA General List wireless@wispa.org
 Subject: Re: [WISPA] xbox 360 issues

 Call of Duty has to be another big one - those WW2 games have
 dominated
 the
 market for a while.

 Odd I can't find a ranking for Xbox live games.  I am confident Halo
 and
 Call of Duty have the majority of games.  I can't verify that Call of
 Duty
 does games p2p versus client-server, though.

 One player in the match will be selected as the server based on the
 quality of there connection with COD4 and COD5.  Its too bad they did
 not allow dedicated linux game servers for these games.

 I always tell custommers that if all the players in the given match
 have a crappy connection its the server.  If its just them then it
 'might' be a problem with there connection.  I have seen a number of
 users with NAT issues on there router though.  Also, many times they
 connect to there router wireless with the xbox or ps3 and that
 connection goes crappy.

 Matt


 
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Re: [WISPA] xbox 360 issues

2008-12-02 Thread Dennis Burgess - LinkTechs
yeppers.  MT all the way!  :) Works great!

--
* Dennis Burgess, CCNA, A+, Mikrotik Certified Trainer
Link Technologies, Inc -- Mikrotik  WISP Support Services*
314-735-0270
http://www.linktechs.net http://www.linktechs.net/

*/ Link Technologies, Inc is offering LIVE Mikrotik On-Line Training 
http://www.linktechs.net/onlinetraining.asp/*



Mike Hammett wrote:
 If uPNP is on, it should work as it's supposed to and the XBox requests the 
 port forwarding from the router without manual intervention.


 -
 Mike Hammett
 Intelligent Computing Solutions
 http://www.ics-il.com



 --
 From: Marlon K. Schafer [EMAIL PROTECTED]
 Sent: Tuesday, December 02, 2008 6:23 PM
 To: WISPA General List wireless@wispa.org
 Subject: Re: [WISPA] xbox 360 issues

   
 upnp?  We ALWAYS turn that off.  What do you do with it?

 - Original Message - 
 From: Mike Hammett [EMAIL PROTECTED]
 To: WISPA General List wireless@wispa.org
 Sent: Tuesday, December 02, 2008 3:59 PM
 Subject: Re: [WISPA] xbox 360 issues


 
 Usually uPNP takes care of it, but they need a specific port forwarded to
 the box to work.  If they have more than one console inside...  I dunno
 what
 to do about that.


 -
 Mike Hammett
 Intelligent Computing Solutions
 http://www.ics-il.com



 --
 From: Marlon K. Schafer [EMAIL PROTECTED]
 Sent: Tuesday, December 02, 2008 5:51 PM
 To: WISPA General List wireless@wispa.org
 Subject: Re: [WISPA] xbox 360 issues

   
 What setting would that be?  I've never changed the NAT settings in a
 router
 that I set up for a customer.
 marlon

 - Original Message - 
 From: Mike Hammett [EMAIL PROTECTED]
 To: WISPA General List wireless@wispa.org
 Sent: Tuesday, December 02, 2008 10:32 AM
 Subject: Re: [WISPA] xbox 360 issues


 
 Indeed.  Make sure the NAT settings are correct so they have the best
 pick
 of people to connect with.


 -
 Mike Hammett
 Intelligent Computing Solutions
 http://www.ics-il.com



 --
 From: Matt [EMAIL PROTECTED]
 Sent: Tuesday, December 02, 2008 11:36 AM
 To: WISPA General List wireless@wispa.org
 Subject: Re: [WISPA] xbox 360 issues

   
 Call of Duty has to be another big one - those WW2 games have
 dominated
 the
 market for a while.

 Odd I can't find a ranking for Xbox live games.  I am confident Halo
 and
 Call of Duty have the majority of games.  I can't verify that Call of
 Duty
 does games p2p versus client-server, though.
   
 One player in the match will be selected as the server based on the
 quality of there connection with COD4 and COD5.  Its too bad they did
 not allow dedicated linux game servers for these games.

 I always tell custommers that if all the players in the given match
 have a crappy connection its the server.  If its just them then it
 'might' be a problem with there connection.  I have seen a number of
 users with NAT issues on there router though.  Also, many times they
 connect to there router wireless with the xbox or ps3 and that
 connection goes crappy.

 Matt


 
 WISPA Wants You! Join today!
 http://signup.wispa.org/
 

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Re: [WISPA] xbox 360 issues

2008-12-02 Thread Josh Luthman
I believe what Dennis is saying is MT CPEs are EXCELLENT :)

Arc are my favorite enclosures but Roottennas are good too, just short
on looks.

On 12/2/08, Dennis Burgess - LinkTechs [EMAIL PROTECTED] wrote:
 yeppers.  MT all the way!  :) Works great!

 --
 * Dennis Burgess, CCNA, A+, Mikrotik Certified Trainer
 Link Technologies, Inc -- Mikrotik  WISP Support Services*
 314-735-0270
 http://www.linktechs.net http://www.linktechs.net/

 */ Link Technologies, Inc is offering LIVE Mikrotik On-Line Training
 http://www.linktechs.net/onlinetraining.asp/*



 Mike Hammett wrote:
 If uPNP is on, it should work as it's supposed to and the XBox requests
 the
 port forwarding from the router without manual intervention.


 -
 Mike Hammett
 Intelligent Computing Solutions
 http://www.ics-il.com



 --
 From: Marlon K. Schafer [EMAIL PROTECTED]
 Sent: Tuesday, December 02, 2008 6:23 PM
 To: WISPA General List wireless@wispa.org
 Subject: Re: [WISPA] xbox 360 issues


 upnp?  We ALWAYS turn that off.  What do you do with it?

 - Original Message -
 From: Mike Hammett [EMAIL PROTECTED]
 To: WISPA General List wireless@wispa.org
 Sent: Tuesday, December 02, 2008 3:59 PM
 Subject: Re: [WISPA] xbox 360 issues



 Usually uPNP takes care of it, but they need a specific port forwarded
 to
 the box to work.  If they have more than one console inside...  I dunno
 what
 to do about that.


 -
 Mike Hammett
 Intelligent Computing Solutions
 http://www.ics-il.com



 --
 From: Marlon K. Schafer [EMAIL PROTECTED]
 Sent: Tuesday, December 02, 2008 5:51 PM
 To: WISPA General List wireless@wispa.org
 Subject: Re: [WISPA] xbox 360 issues


 What setting would that be?  I've never changed the NAT settings in a
 router
 that I set up for a customer.
 marlon

 - Original Message -
 From: Mike Hammett [EMAIL PROTECTED]
 To: WISPA General List wireless@wispa.org
 Sent: Tuesday, December 02, 2008 10:32 AM
 Subject: Re: [WISPA] xbox 360 issues



 Indeed.  Make sure the NAT settings are correct so they have the best
 pick
 of people to connect with.


 -
 Mike Hammett
 Intelligent Computing Solutions
 http://www.ics-il.com



 --
 From: Matt [EMAIL PROTECTED]
 Sent: Tuesday, December 02, 2008 11:36 AM
 To: WISPA General List wireless@wispa.org
 Subject: Re: [WISPA] xbox 360 issues


 Call of Duty has to be another big one - those WW2 games have
 dominated
 the
 market for a while.

 Odd I can't find a ranking for Xbox live games.  I am confident Halo
 and
 Call of Duty have the majority of games.  I can't verify that Call
 of
 Duty
 does games p2p versus client-server, though.

 One player in the match will be selected as the server based on the
 quality of there connection with COD4 and COD5.  Its too bad they did
 not allow dedicated linux game servers for these games.

 I always tell custommers that if all the players in the given match
 have a crappy connection its the server.  If its just them then it
 'might' be a problem with there connection.  I have seen a number of
 users with NAT issues on there router though.  Also, many times they
 connect to there router wireless with the xbox or ps3 and that
 connection goes crappy.

 Matt


 
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 http://signup.wispa.org/
 

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Re: [WISPA] xbox 360 issues

2008-12-02 Thread Mike Hammett
Maybe the RooTennas have personality.  :-p


-
Mike Hammett
Intelligent Computing Solutions
http://www.ics-il.com



--
From: Josh Luthman [EMAIL PROTECTED]
Sent: Tuesday, December 02, 2008 8:01 PM
To: WISPA General List wireless@wispa.org
Subject: Re: [WISPA] xbox 360 issues

 I believe what Dennis is saying is MT CPEs are EXCELLENT :)

 Arc are my favorite enclosures but Roottennas are good too, just short
 on looks.

 On 12/2/08, Dennis Burgess - LinkTechs [EMAIL PROTECTED] wrote:
 yeppers.  MT all the way!  :) Works great!

 --
 * Dennis Burgess, CCNA, A+, Mikrotik Certified Trainer
 Link Technologies, Inc -- Mikrotik  WISP Support Services*
 314-735-0270
 http://www.linktechs.net http://www.linktechs.net/

 */ Link Technologies, Inc is offering LIVE Mikrotik On-Line Training
 http://www.linktechs.net/onlinetraining.asp/*



 Mike Hammett wrote:
 If uPNP is on, it should work as it's supposed to and the XBox requests
 the
 port forwarding from the router without manual intervention.


 -
 Mike Hammett
 Intelligent Computing Solutions
 http://www.ics-il.com



 --
 From: Marlon K. Schafer [EMAIL PROTECTED]
 Sent: Tuesday, December 02, 2008 6:23 PM
 To: WISPA General List wireless@wispa.org
 Subject: Re: [WISPA] xbox 360 issues


 upnp?  We ALWAYS turn that off.  What do you do with it?

 - Original Message -
 From: Mike Hammett [EMAIL PROTECTED]
 To: WISPA General List wireless@wispa.org
 Sent: Tuesday, December 02, 2008 3:59 PM
 Subject: Re: [WISPA] xbox 360 issues



 Usually uPNP takes care of it, but they need a specific port forwarded
 to
 the box to work.  If they have more than one console inside...  I 
 dunno
 what
 to do about that.


 -
 Mike Hammett
 Intelligent Computing Solutions
 http://www.ics-il.com



 --
 From: Marlon K. Schafer [EMAIL PROTECTED]
 Sent: Tuesday, December 02, 2008 5:51 PM
 To: WISPA General List wireless@wispa.org
 Subject: Re: [WISPA] xbox 360 issues


 What setting would that be?  I've never changed the NAT settings in a
 router
 that I set up for a customer.
 marlon

 - Original Message -
 From: Mike Hammett [EMAIL PROTECTED]
 To: WISPA General List wireless@wispa.org
 Sent: Tuesday, December 02, 2008 10:32 AM
 Subject: Re: [WISPA] xbox 360 issues



 Indeed.  Make sure the NAT settings are correct so they have the 
 best
 pick
 of people to connect with.


 -
 Mike Hammett
 Intelligent Computing Solutions
 http://www.ics-il.com



 --
 From: Matt [EMAIL PROTECTED]
 Sent: Tuesday, December 02, 2008 11:36 AM
 To: WISPA General List wireless@wispa.org
 Subject: Re: [WISPA] xbox 360 issues


 Call of Duty has to be another big one - those WW2 games have
 dominated
 the
 market for a while.

 Odd I can't find a ranking for Xbox live games.  I am confident 
 Halo
 and
 Call of Duty have the majority of games.  I can't verify that Call
 of
 Duty
 does games p2p versus client-server, though.

 One player in the match will be selected as the server based on the
 quality of there connection with COD4 and COD5.  Its too bad they 
 did
 not allow dedicated linux game servers for these games.

 I always tell custommers that if all the players in the given match
 have a crappy connection its the server.  If its just them then it
 'might' be a problem with there connection.  I have seen a number 
 of
 users with NAT issues on there router though.  Also, many times 
 they
 connect to there router wireless with the xbox or ps3 and that
 connection goes crappy.

 Matt


 
 WISPA Wants You! Join today!
 http://signup.wispa.org/
 

 WISPA Wireless List: wireless@wispa.org

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