[agi] Connectionists: ANNOUNCE: PASCAL Visual Object Classes Recognition Challenge 2007

2007-05-04 Thread Eugen Leitl
- Forwarded message from Chris Williams [EMAIL PROTECTED] - From: Chris Williams [EMAIL PROTECTED] Date: Mon, 30 Apr 2007 18:10:41 +0100 (BST) To: [EMAIL PROTECTED] Cc: [EMAIL PROTECTED], John Winn [EMAIL PROTECTED], [EMAIL PROTECTED], Mark Everingham [EMAIL PROTECTED] Subject:

Re: [agi] Trouble implementing my AGI Algorithm

2007-05-04 Thread Matt Mahoney
--- a [EMAIL PROTECTED] wrote: Help me with the algorithm. Thank you Dear a for anonymous (are you related to Ben?), Before you worry about whether an AGI should be friendly or selfish or religious, first you have to solve some lower level problems in language, vision, hearing, navigation,

Re: [agi] The role of incertainty

2007-05-04 Thread James Ratcliff
This is similar to the thread I was workign on recently about Goals that didnt get quite as far as I would have liked either. 1. For use as testing metrics or for our personal goals of What an AGI should achieve, or what is important these goals or classes of problems should be defined as

Re: [agi] The University of Phoenix Test [was: Why do you think your AGI design will work?]

2007-05-04 Thread Mike Tintner
Richard, What's the point here? You seem to be just being cussed. You're not really interested in the structure of the sciences, are you? Psychosemiotics, first off, does NOT EXIST - so how cognitive science could already cover it is interesting. It has been mooted vaguely - in a book

Re: [agi] The role of incertainty

2007-05-04 Thread Benjamin Goertzel
2. More specific for your AGI, What do you see the virtual pets doing? Specifically as end user functions for the consumer, the selling points you would give them, and how the AGI would help these functions. Is it going to be a rich enough situation in general to display more than just a

Re: [agi] The role of incertainty

2007-05-04 Thread Derek Zahn
Ben Goertzel writes: Well, it's a commercial project so I can't really talk about what the capabilities of the version 1.0 virtual pets will be. I did spend a few evenings looking around Second Life. From that experience, I think that virtual protitutes would be a more profitable product :)

Re: [agi] The University of Phoenix Test [was: Why do you think your AGI design will work?]

2007-05-04 Thread Mark Waser
Mike, Richard is not being difficult. He is trying to ascertain the basis for your beliefs (and get pointers to it). Only from this e-mail did *I* ascertain that you believe that you had made up psychosemiotics. Previously, it looked to me as if you thought you were pointing at

Re: [agi] The role of incertainty

2007-05-04 Thread Benjamin Goertzel
Second Life also has a teen grid, by the way, which is not very active right now, but which virtual pets could enhance significantly. Virtual prostitutes are not in the plans anytime soon ;-) On 5/4/07, Derek Zahn [EMAIL PROTECTED] wrote: Ben Goertzel writes: Well, it's a commercial project

Re: [agi] The role of incertainty

2007-05-04 Thread Mike Tintner
Is there any already existing competition in this area - virtual adaptive pets - that we can look at? - Original Message - From: Benjamin Goertzel To: agi@v2.listbox.com Sent: Friday, May 04, 2007 4:46 PM Subject: Re: [agi] The role of incertainty 2. More specific

Re: [agi] The role of incertainty

2007-05-04 Thread Derek Zahn
On a less joking note, I think your ideas about applying your cognitive engine to NPCs in RPG type games (online or otherwise) could work out really well. The AI behind the game entities that are supposedly people is depressingly stupid, and games are a bazillion-dollar business. I hope your

Re: [agi] rule-based NL system

2007-05-04 Thread Mark Waser
Hi James, I'm going to handle your questions in reverse order . . . . Do you think learning is a requirement for understanding, or intelligence? Yes, I believe that learning is a requirement for intelligence. Intelligence is basically how fast you learn. Zero learning equals zero

Re: [agi] The role of incertainty

2007-05-04 Thread Mark Waser
However, we can do some borg mind stuff to work around this problem -- so that each pet retains its own personality, yet benefits from collective learning done basis on the totality of all the pets' memories... Nice! - Original Message - From: Benjamin Goertzel To:

Re: [agi] The University of Phoenix Test [was: Why do you think your AGI design will work?]

2007-05-04 Thread Richard Loosemore
Mike Tintner wrote: Richard, What's the point here? You seem to be just being cussed. You're not really interested in the structure of the sciences, are you? Is this ad hominem remark really necessary? Psychosemiotics, first off, does NOT EXIST - so how cognitive science could already

Re: [agi] What would motivate you to put work into an AGI project?

2007-05-04 Thread Charles D Hixson
What would motivate you to put work into an AGI project? 1) A reasonable point of entry into the project 2) The project would need to be FOSS, or at least communally owned. (FOSS for preference.) I've had a few bad experiences where the project leader ended up taking everything, and don't

Re: [agi] rule-based NL system

2007-05-04 Thread Charles D Hixson
J. Storrs Hall, PhD. wrote: On Wednesday 02 May 2007 15:08, Charles D Hixson wrote: Mark Waser wrote: ... Machines will know the meaning of text (i.e. understand it) when they have a coherent world model that they ground their usage of text in. ... But note that in this case

Re: [agi] The University of Phoenix Test [was: Why do you think your AGI design will work?]

2007-05-04 Thread James Ratcliff
I think at some point in time an AGI will need to be embodied.. I know many intend to use robots in the future, and to copy the software into them, as a step embodiment in a virtual environment could prove useful. One thing I intend to do with mine is give it autonomy as soon as possible,

Re: [agi] rule-based NL system

2007-05-04 Thread James Ratcliff
Yeah I am trying to get his to run, but no luck yet, wish it wasnt only linux based, But even a general 3-D graphical app is not that hard to write, I have done a few, and I am also looking at something like using a Second Life interface, as much of the graphics and interface design has

Re: [agi] rule-based NL system

2007-05-04 Thread Mark Waser
I would say rote memorization and knowledge / data, IS understanding. OK, we have a definitional difference then. My justification for my view is that I believe that you only *really* understand something when you have predictive power on cases that you haven't directly seen yet (sort of

Re: [agi] Trouble implementing my AGI Algorithm

2007-05-04 Thread a
I do not believe that the algorithm must be more complex. The more complex the algorithm, the more ad hoc it is. Complex algorithms are not able to perform generalized tasks. I believe the reason that n-digit was a failure was because there is no vision system, NOT because the algorithm is too

Re: [agi] rule-based NL system

2007-05-04 Thread James Ratcliff
Its mainly that I believe there is a full range of intelligences available, from a simple thermostat, to a complex one that measures and controls humudity and knows if a person is in a run, and has specific settings for differnt people, to a an expert system, to a human to an AI and super