On Tue, Apr 3, 2012 at 6:29 AM, greno gr...@verizon.net wrote:
I have this linking problem with ndk r7b:
...arm-linux-androideabi/bin/ld: crtbegin_so.o: No such file: No such
file or directory
I have not found a solution yet. Any ideas?
You don't give any explanation about how you're
On Fri, Nov 4, 2011 at 1:39 PM, sblantipodi perini.dav...@dpsoftware.orgwrote:
As title.
is there an OTA for Java7 support?
There is strictly no ETA at the moment, so don't count on it for now (OTAs
are a different thing I believe ;-))
Also there is a difference between being able to build
On Wed, Oct 26, 2011 at 1:19 AM, HamdiHamZ hamdi.zr...@gmail.com wrote:
Hi Dianne and thank you for your reply,
Sorry, I can't get your point, do you mean that we can't use C++
at all with the NDK? So why we can see cpp classes in the android
sources? is it only to build libs and after
ARMv6 doesnt use the same VFP instruction set than ARMv7 (ARMv6 is VFPv2,
while ARMv7 is VFPv3)
The two are completely incompatible, I really doubt that Firefox is going to
work on this device.
On Sat, Sep 10, 2011 at 4:49 PM, netuser501 netuser...@gmail.com wrote:
Hi,
I'm looking for the
That's the point of this attribute, just add android:hardwareAccelerated to
your manifest.
On platforms 3.0, it will be ignored, on platforms = 3.0, it will tell
the system to use the hardware-accelerated canvas implementation (that
provides the same API than the software based one).
Just
Besides, the ICMP protocol is not supported in the emulator, so ping will
never work, even if you're root.
2011/8/25 Luiz Carvalho maximusm...@gmail.com
You need root permissions for run ping...
use this: http://forum.xda-developers.com/showthread.php?t=682828
On Jul 28, 11:27 pm, nanhu
On Fri, Aug 19, 2011 at 1:35 PM, Snowak psno...@gmail.com wrote:
What a wonderful answer. It's a great idea to answer everything with
you don't know what you're doing and tell me to do it using worst
possible method. Yeah, let's freeze the UI thread. It's gonna be cool.
You can't do the work
On Fri, Aug 5, 2011 at 6:38 AM, Aluvala Suman aluvala.su...@gmail.comwrote:
Hi All,
I am writing an application which chooses the ports randomly, so when
server is replying with response, i observe in wireshark that, its saying
Destination Port Unreachable.
As the port is choosen at the
That's perfectly normal, text is hinted in the vertical direction by default
on Android to make it more legible (and reduce glyph cache memory pressure).
On Wed, Aug 3, 2011 at 9:06 PM, guich guiha...@gmail.com wrote:
Hi,
If you call Paint.setTextSize and set it to a wide range, like 7 to
I believe this should do it:
http://developer.android.com/reference/android/graphics/Paint.html#LINEAR_TEXT_FLAG
On Thu, Aug 4, 2011 at 6:29 PM, guich guiha...@gmail.com wrote:
Hi David,
Is there a way to turn this off? I mean, disable the hint in
vertical direction (i don't understand well
Not NDK related, please try android-developers
On Wed, Jul 13, 2011 at 11:38 AM, Андрей Жданов zdanc...@gmail.com wrote:
Hello everyone! :) I've found next problem. I've convert image resource
with:
BitmapFactory.Options o = new BitmapFactory.Options();
o.inPreferredConfig =
On Thu, Jul 7, 2011 at 8:32 AM, Bogdan Muresan hy.yours...@gmail.comwrote:
I've upgraded to android sdk tools 12. As a release note google says:
The AVD manager and emulator can now use system images compiled for
ARM v7 and x86 CPUs.
Has anyone tried to run a x86 image? If so, can you
Archive your object files into a library (e.g. libfoo.a)
Then declare a prebuilt static library in your Android.mk, as in
include $(CLEAR_VARS)
LOCAL_MODULE := libfoo_prebuilt
LOCAL_SRC_FILES := /path/to/libfoo.a
include $(PREBUILT_STATIC_LIBRARY)
...
Then later reference it in the
You should post this to android-ndk instead.
Use LOCAL_STATIC_LIBRARIES instead of LOCAL_STATIC_LIBRARY
Similarly, LOCAL_SHARED_LIBRARIES instead of LOCAL_SHARED_LIBRARY
Hope this helps
2011/6/16 维江 郭 sawae...@gmail.com
i m trying to build shared library named libbestv.so by ndk-build
this
On Sun, Jun 12, 2011 at 7:17 PM, mlybrand mlybr...@gmail.com wrote:
Is there a good reference for what options are available for me to put
in these files:
avd-nam.ini
config.ini
emulator-user.ini
The documentation shows several command line options for further
controlling the emulators,
There are so much misinformation in this thread. Let's try to clarify:
The *main* bottleneck for slow performance in the emulator is OpenGLES
emulation, which is currently performed in software, moreover in emulated
ARM instructions. All platform releases are emulated by the same virtual
CPU, the
On Fri, May 20, 2011 at 6:07 PM, Thomas thomasjakw...@gmail.com wrote:
I'm wondering if Google has any plans to include OpenGL ES 2 support
in the Android emulator at some point in the future?
Yes, we're working on it. No ETA, we'll announce it when it's ready.
ES 2 is becoming
On Mon, Apr 18, 2011 at 5:48 PM, Andrew Huang proelited...@gmail.comwrote:
Specify a RGB, i.e, color name=test_color#ff292728/color.
Use the a Color Meter tool on Windows or Mac to sample the color in
the Layout Preview screen. You'll see that it renders the correct
value of 292728.
Thanks a lot for this information. Can I ask you to file a bug at
b.android.com with the text you just wrote here?
It will help us track the issue for a future fix.
Thanks
On Wed, Feb 23, 2011 at 11:00 AM, blindfold seeingwithso...@gmail.comwrote:
Problem solved! The trick for me was to delete
On Fri, Feb 18, 2011 at 2:39 PM, Gregg Reno gregg.r...@gmail.com wrote:
Related to this, I'm wondering if we will be in a situation where we
won't be able to test our honeycomb apps on real devices. For
example, I'm planning on picking up a xoom - hopefully in the next
couple of days. If we
I have not been able to reproduce the issue. For the record, how exactly
does the error occurs. I.e.:
Does the emulated system think that it has no longer connectivity? I.e. no
more 3G icon in the status bar, and the browser complains with a dialog if
you try to use it.
If not, what kind of
Everything is double-buffered in Android. This means that:
- each window is backed by two buffers (one front and one back)
- the final framebuffer, where all window surfaces are composited, uses
double-buffering too
This is to ensure that you'll never ever seen any shearing and other
unpleasant
Please send bugs to b.android.com
However, from the looks of it, your GPS module is simply not sending a
NMEA-0183-compliant data stream.
On Sun, Jan 16, 2011 at 10:24 PM, Dobrinia_rus shu...@gmail.com wrote:
I run the emulator command
D:/android/emulator.exe -system system.img -kernel
On Fri, Jan 14, 2011 at 10:50 PM, v4 v4ende...@gmail.com wrote:
According to Dev Guide (http://developer.android.com/guide/developing/
tools/adb.html#devicestatus):
- adb devices command was expected to print out connected devices
each identified by a unique serial number in format of type-
Yes, there is nothing that supports exceptions within the system. However,
using the latest NDK, you can generate exception-managed machine code.
Everything is inside your application's machine code.
This should work on 1.5+ devices. I may have to rephrase this document to
make this clearer.
On
On Sat, Jan 8, 2011 at 5:34 AM, brian purgert brianpurge...@gmail.comwrote:
So I was just wondering is openGL better in terms of making a 2dgame. does
it render faster then if I were to draw on a Canvas
It really depends on what you're doing.There are certain things that are
simply not
Do you have a service bound to localhost:5037 ? If so, it will prevent the
ADB server from running properly, and might explain the cannot bind error
message.
On Fri, Dec 3, 2010 at 5:08 PM, Zbahoui zbah...@gmail.com wrote:
Hi,
I'm trying to install the android sdk on my Debian SID but when I
I'm currently looking into it, but it seems the emulator needs more emulated
RAM to run 2.3 properly. Try starting it with the -memory 256 option and
tell me if it behaves better for you.
On Tue, Dec 7, 2010 at 3:13 PM, Raymond Rodgers raym...@badlucksoft.comwrote:
I've noticed that the 2.3
On Wed, Nov 17, 2010 at 7:24 AM, Piyush Khanna piyushkhann...@gmail.comwrote:
Hi,
I am an Android app developer, and I have purchased a Nexus One device
which I use to continuously test my developed Android applications.
Background:
-
One of the applications I developed
emulator -no-window will do that :-)
You might also want to redirect the shell with -shell-serial device, to
send your script through this.
On Thu, Oct 28, 2010 at 11:56 AM, Andrei gml...@gmail.com wrote:
Is it possible to run the emulator without gui showing?
I want to continually run test
If the server is addressable from the Internet (i.e. not under a NAT or
firewall that hides it), then it should work
(provided you code uses its public IP address to connect to it).
On Sat, Oct 9, 2010 at 4:57 AM, Jatin D Patel depo.ja...@gmail.com wrote:
I have developed an android app which
Unfortunately no,
Briefly, the MMS protocol requires active participation from the base
stations, which are not emulated.
On Fri, Sep 24, 2010 at 8:20 AM, nomi nomeshga...@gmail.com wrote:
Hi to all,
In my dummy application i want to send MMS.
But i don't know how to check it.I know that
Please avoid cross-posting !! this should go into android-developers only.
On Wed, Sep 22, 2010 at 6:57 PM, Atul Raut atul.dr...@gmail.com wrote:
Hi I have imported import android.os.Message; still giving error.
On Wed, Sep 22, 2010 at 10:24 PM, Atul Raut atul.dr...@gmail.com wrote:
Hi am
For the record, sizeof(struct sockaddr) will likely be too smal as the input
value.
You need to provide the real size of the socket address structure being
pointed to.
In this specific case, this would be sizeof(struct sockaddr_in).
On Thu, Sep 9, 2010 at 9:19 PM, fadden fad...@android.com
Your library seems to be linked against an internal system library (i.e. one
that is not exposed by the NDK). If this is the case, this kind of problem
is totally normal, each OEM and each platform release is free to modify
these system libraries, and sometimes this will break apps that depend
http://developer.android.com/guide/developing/tools/emulator.html#connecting
On Mon, Jul 19, 2010 at 10:50 AM, Arjun arjunf...@gmail.com wrote:
Please clarify me on the following issues.
How to assign a IP address to the emulator ? I have two application
packages which communicate through
On Sun, Jul 11, 2010 at 9:05 PM, perumal316 perumal...@gmail.com wrote:
Hi,
I tried using FileObserver but I am having problems importing
android.os.FileObserver
But I am getting the following error:
The import conflicts with a type defined in the same file
Any idea how to resolve this?
Which packets are you capturing exactly ?
If you are using the emulator's -tcpdump file option, then you're
capturing the traffic on the emulated ethernet LAN, corresponding to the
ethernet packets sent through the emulated kernel (and received by the
emulator's internal router/firewall).
If you
On Thu, Jul 1, 2010 at 1:09 AM, choi devmc...@gmail.com wrote:
Hello,
I read several article. they said always emulator doesn't support
flash, flash lite on the emulator.
so i just want to make sure it is true or not. i must report to my
boss.
The emulator only emulates an ARMv5TE CPU,
there should not be any legal issues and all can go as
same .apk.
Thanks
On Wed, Jun 23, 2010 at 3:14 PM, Chi Kit Leung michaelchi...@gmail.comwrote:
I think david is very right about that.
On Wed, Jun 23, 2010 at 4:04 PM, David Turner di...@android.com wrote:
On Tue, Jun 22, 2010 at 9
On Thu, Jun 24, 2010 at 12:29 PM, kypriakos demet...@ece.neu.edu wrote:
Is it possible for the emulator's browser to read the local disk on
the machine it is running
on
not directly, the emulator shields the guest system from the machine it is
running.
you can access your machine's
On Tue, Jun 22, 2010 at 9:33 PM, HaMMeReD adamhamm...@gmail.com wrote:
If you can use it without modifying the source then just do it, and
provide credit to the library creator clearly in your app.
this is wrong on many levels. As soon as you *distribute* the binaries
(e.g. through Market),
On Mon, Jun 21, 2010 at 1:40 PM, xuxu shlomitmay...@gmail.com wrote:
HI all,
I'm trying to open tcp connection between android (emulator) and PC.
I'm trying to create a new socket and then it crash.
the line where it crash:
Socket s = new Socket(10.0.2.2, 27015); // trying to open a socket
to release a new version of an
app :(
On 21 jun, 21:44, David Turner di...@android.com wrote:
mmm, seems really weird. Can you start the emulator with the
-debug-keys
option and see what keycodes are dumped.
If they are different (for different key strokes on your keyboard
The DNS cache should be cleared automatically as soon as the network status
changes. I doubt this is the reason for your problems.
Which Android version / device are you using ?
On Tue, Jun 22, 2010 at 6:49 AM, Gyan gnanesh@gmail.com wrote:
This is a little off topic, but yet, if you might
mmm, seems really weird. Can you start the emulator with the -debug-keys
option and see what keycodes are dumped.
If they are different (for different key strokes on your keyboard),
something is weird inside the emulated system.
If all codes are the same, something is weird in the emulator binary
It's not possible unless you build your own firmware (or root your phone and
modify the system).
On Sun, Jun 20, 2010 at 10:49 PM, shoi shoikat.shadow...@gmail.com wrote:
Hi
I have a few already written C libraries which i want to embed into
the library layer of the android architecture at
2010/6/19 铮王 hbyw...@gmail.com
Oh.I think it must there are ways to install linux apps ,but i'm so
appreciate for your answer ,thanks , hope someone will help me on it...
No, actually Android is very different from a standard Linux distribution,
and you can't install Linux apps on it. The
No, there isn't. And doing this is a bit more complex than you probably
imagine :-)
On Thu, Jun 17, 2010 at 9:23 PM, Demetris demet...@ece.neu.edu wrote:
Hi all,
I think the Android emulator has the capability to emulate incoming
phone calls but I am wondering if there is a capability to
there should not be a problem. Do you have a way to reproduce this (with
exact instructions, please). Also what does freeze really means here ? Is
the emulator still listed through adb devices for example ? Can you do a
adb shell to access it, etc...
On Fri, Jun 18, 2010 at 3:22 AM, berliner
On Thu, Jun 17, 2010 at 7:16 PM, Alexander a.fradi...@gmail.com wrote:
Hi. i have similar problem. the emulator peaks to 50% and can't pass
from there. the applications are running slow.
If you have a dual-core CPU, this is normal, it means that one CPU is
running at 100%, the other is idle.
If you are using the emulator, try the -tcpdump file option, it will save
the emulated ethernet traffic into a file that you can open with WireShark.
On Wed, Jun 16, 2010 at 7:27 AM, Moto medicalsou...@gmail.com wrote:
Hi,
I'm currently trying to debug an issue with my application and I
It's most certainly an emulator issue.
Within the emulator, everything OpenGL-related is performed in software,
more precisely in ARM machine code that is
JIT-ed to x86 by the emulation engine. This probably includes some
framebuffer / texture rotation stuff.
On Thu, Jun 10, 2010 at 9:17 AM,
How did you compile the library if you didn't use the NDK?. There are great
chances that what you generated is not a valid ARM ELF binary that can be
loaded on Android.
On Tue, May 25, 2010 at 6:31 AM, Karteek N kartee...@gmail.com wrote:
Hi all,
I have gone through android ndk tutorials.
But
.
As such, there is no guarantee that an
application compiled to link to them dynamically will work in the future (or
even on previous releases of the system).
Hope this helps
On 5/25/10, David Turner di...@android.com wrote:
This is not exposed by the NDK, so there is no official way to do that
from applications
On Thu, May 20, 2010 at 8:44 AM, Matt Joyce mdjo...@gmail.com wrote:
Are there any plans to produce an SDK that's Java free?
I guarantee you that there are no plans to do that. Why fix something that
is not broken ?
I'd really like to develop for my phone, but the current SDK prevents
me
This is not exposed by the NDK, so there is no official way to do that from
applications.
What does sit on the same layer as Bionic Libc layer means anyway ?
On Mon, May 24, 2010 at 1:40 AM, Anoop Pant anoopwait...@gmail.com wrote:
Hi,
I want to understand if i want to user the Binder in
First, only the 2.2 system image contains the enabled JIT, so you will need
to create a new AVD to be able to test it.
Second, we make no claims on performance when enabling the JIT in the
emulator (which itself JITs ARM instructions to x86),
but you should still be able to see some improvements.
The Flash plugin will not run on the emulator for multiple technical
reasons: no ARMv7 emulation, and no hardware OpenGL ES 2.0 emulation yet.
On Fri, May 21, 2010 at 11:26 AM, Mr Pants pantssoftw...@googlemail.comwrote:
HI
I might have missed something, but how do we get flash working on the
The problem is that you are using 6 huge fonts. Do you really need to open
all of these at the same time in your application ?
On Sat, May 8, 2010 at 12:32 AM, Sasikumar.S sasikumar.it1...@gmail.comwrote:
Hi,
- when i try to use external fonts in my app. Its crashing my app
without
can you start the emulator from the command line properly (e.g. :
$ANDROID_SDK_ROOT/tools/emulator -avd name)
Can you try with the -verbose option to see if it dumps useful information,
there is also -debug-all which is going to dump a *lot* of stuff.
It looks like the emulator has problems
not recommended at all, the native bluetooth stack is an implementation
detail that is likely to change between devices and or platform releases.
There is a reason why it is not exposed by the NDK.
On Sun, May 2, 2010 at 5:47 AM, Sean Liao wirelessw...@gmail.com wrote:
looking for any pointer
The emulator simply doesn't support vibrator emulation at this point, sorry.
On Sat, May 1, 2010 at 9:54 PM, Simone simone.russ...@gmail.com wrote:
I have a simple problem: I make a simple call to Vibrator.vibrate(long
time);, but in the logcat I don't see anything related to it. How can
I
Weird, are you using a roaming profile or something else that involves the
network?
On Wed, Apr 28, 2010 at 3:53 AM, Billy Cui billy...@gmail.com wrote:
This is my laptop T400 2.53G duo with 4G RAM.
Before this system, I use win2003 32big with 2G RAM 1.8G cpu, and
running Andorid emulator
Hmm, here's a proposal:
1. have a small server program on your dev machine, listening to any:6000
2. have your application detect it is running in the emulator, then connect
to 10.0.2.15:6000, this should get it through the server
3. have the server output its IP address to the client.
4. profit
It is possible, and quality patches are gladly accepted, to be sent at
b.android.com
The code you're looking for is at external/qemu/android/utils/filelock.c
On Tue, Apr 13, 2010 at 8:07 PM, Dmitry Golubovsky golubov...@gmail.comwrote:
OK, finally strace gave me this:
, 2010 at 12:29 PM, Dmitry Golubovsky golubov...@gmail.comwrote:
David,
On Apr 14, 12:44 pm, David Turner di...@android.com wrote:
It is possible, and quality patches are gladly accepted, to be sent at
b.android.com
The code you're looking for is at external/qemu/android/utils/filelock.c
android-developers is for application developers, try android-porting if
you're trying to port the system to a different device.
On Mon, Apr 12, 2010 at 8:27 AM, Luke vagrant...@gmail.com wrote:
Hi all,
I am developing the android device and system will hang randomly, I
like to enable klogd
Writing a fully-compliant rewriting http proxy is non-trivial, but still
do-able. You could have a look
herehttp://android.git.kernel.org/?p=platform/external/qemu.git;a=blob;f=proxy/proxy_http_rewriter.c;h=afd929c0a48e7a635a8a8423a1f1566f34b628ec;hb=masterto
see how the one in the emulator is
On Sat, Apr 10, 2010 at 3:40 AM, Fred Grott(Android Expert,
http://mobilebytes.wordpress.com) fred.gr...@gmail.com wrote:
proxy http in your streaming context refers to server side as you
will not fit a streaming server proxy on android.
He only needs a proxy for his own process, this is
They usually come from commits that happened originally in the internal tree
used at Google. This is used by scripts used to process the commits, their
meaning is usually lost once the corresponding commit has been open-sourced.
On Fri, Apr 9, 2010 at 7:27 PM, Kan-Ru Chen cka...@gmail.com wrote:
You only need to use port forwarding from one machine to the other. This can
be setup with ssh, and without touching the emulator.
There are already several posts on the forums explaining this, try to look
at them for examples.
On Wed, Apr 7, 2010 at 5:16 AM, Yuri Morais yurimorai...@gmail.com
On Mon, Apr 5, 2010 at 3:24 PM, Gabriel Simões gsim...@gmail.com wrote:
Well,
Running the emulator manually with parameters -dns-server and -
verbose, I found out that the emulator complains it could not resolve
the DNS server specified (which is an IP for Google DNS, or any other
dns you
b.android.com
On Mon, Mar 29, 2010 at 12:54 AM, Corrie corrie.me...@gmail.com wrote:
Yes, I can confirm this works in Linux but not on Windows.
I am a newbie, how do we reports this as a bug on the windows sdk
version?
Regards,
Corrie
On Mar 18, 5:07 pm, David Turner di...@android.com
No, i'ts not possible, I'm afraid.
On Mon, Mar 29, 2010 at 12:56 PM, goosedroid alexrhel...@gmail.com wrote:
I was wondering if there is a way to manipulate the emulator to
simulate telephony signal strength changes. I would like to test code
that uses TelephonyManager.listen() with
The San Angeles demo is not a good example, it will be slow on any system
(even iPhone).
It's a great demonstration of using the NDK and native OpenGL ES libraries,
but that's about it.
And the reason for this is that the demo is trying to send bazillion of
triangles to the GPU without any doing
I don't know, but did you try the -tcpdump file option to capture network
traffic ?
the resulting file can be opened in WireShark later, and this will give you
much better
information than doing a host capture.
On Wed, Mar 24, 2010 at 11:46 AM, abhi rkabhi1...@gmail.com wrote:
Hi,
I'm trying
On Mon, Mar 22, 2010 at 12:12 PM, fadden fad...@android.com wrote:
On Mar 19, 4:33 pm, Nitin nitinkishoregu...@gmail.com wrote:
I am looking for some basic info. Which versions of ARM (v4, v5, v6,
v7...) are currently supported under Android? If possible, if I can
get some data on
It looks like I can't reproduce this on Linux and OS X, I guess you're all
on Windows, right ?
On Wed, Mar 17, 2010 at 11:50 PM, Tony liuguolong...@gmail.com wrote:
Any idea for this problem?
On Mar 17, 8:42 pm, ademiguelglez ademiguelg...@gmail.com wrote:
I'm stuck with the same problem.
On Thu, Jun 11, 2009 at 4:55 PM, Dagvadorj Galbadrakh
dagvad...@gmail.comwrote:
When I start an AVD with emulator, emulator says the following
emulator: emulator window was out of view and was recentred
The emulator saves the last position of its window when it exits. On
startup, it
On Tue, Mar 9, 2010 at 4:06 AM, greenrobot kont...@greenrobot.de wrote:
With the new NDK R3 Android it is possible to write OpenGL ES 2.0 apps
targeting Android 2.0+. Is there a list of devices which support it?
The Verizon Droid and Google Nexus One both support OpenGL ES 2.0 as far as
I
This behaviour is absolutely not normal, especially if this freezes your
desktop (on a quad-core machine !). Are you sure there is not another
problem on this machine ?
What does the Window process manager shows when you start the emulator ?
On Fri, Mar 5, 2010 at 9:22 PM, Matt
Have you read the Android emulator documentation ?
For example, for the battery:
http://developer.android.com/guide/developing/tools/emulator.html#power
On Sat, Mar 6, 2010 at 9:45 AM, DoLoop nilai...@gmail.com wrote:
Can any body give me some tutorials about operations on the android
You cannot build the Android sources under Cygwin (or even plain Windows
command-line).
Try doing that in a virtual Ubuntu image instead, it will be much better
(and much faster too !)
On Wed, Mar 3, 2010 at 5:42 AM, Floof floofy.lagayovi...@gmail.com wrote:
Hi list,
I am trying to compile
Oh, and libEGL.so is not ABI stable and will change in future releases of
the platform, which is exactly why it is not exposed by the NDK.
On Wed, Mar 3, 2010 at 5:42 AM, Floof floofy.lagayovi...@gmail.com wrote:
Hi list,
I am trying to compile the Android source tree under Cygwin. I got the
The original answer still stands. There is nothing in the platform itself to
handle email.
Everything is handled by specific applications and that's it.
On Fri, Feb 26, 2010 at 8:31 AM, Anonymous Guy anonymousguygen...@gmail.com
wrote:
I'm going to guess this:
Correct, it's probably part of SDL. I don't know how to modify this
behaviour at this point.
On Thu, Feb 25, 2010 at 4:54 AM, Gyuri gyuri.gr...@gmail.com wrote:
Is there a way to prevent the Androidemulatorusing the custom
mousecursor(black with white outline), and instead use the normal
The HTC Dream doesn't have an FPU, or we would be using it :-) The Verizon
Droid and Google Nexus One do have one though.
Keep in mind that VFP is really an umbrella for different ARM FPU
technologies:
If I remember correctly:
VFPv1 is now obsolete
VFPv2 is an optional instruction set for
curious. which emulator version are you using ?
On Mon, Feb 22, 2010 at 12:04 AM, Gen luke.yola...@gmail.com wrote:
Hi all,
I'm trying out the network speed emulation as described in the
following link:
http://developer.android.com/guide/developing/tools/emulator.html#netspeed
But is
1 GB is definitely not enough to run the Eclipse + the emulator.
Your system is probably swapping all the way during the 4+ hours,
and even when executing the emulated system.
On Tue, Feb 9, 2010 at 4:53 PM, DonFrench dcfre...@gmail.com wrote:
I have this problem on my W7 netbook, which only
OpenGL ES 2.0 headers and libraries are not available in the NDK yet. They
are coming.
Access from Java is also planned.
The Android software renderer doesn't support GL ES 2.0, neither does the
emulator.
I can't give any ETA for this, sorry.
On Tue, Feb 9, 2010 at 12:12 AM, David Anders
Replace localhost with 10.0.2.2 and you should be all set.
See
http://developer.android.com/guide/developing/tools/emulator.html#emulatornetworking
On Tue, Feb 9, 2010 at 1:57 AM, saravanan p saravanan6...@gmail.com wrote:
Hi
I am new to android development. How to connect mysql
Ah sorry, the java.lang.ClassNotFoundException is a different thing. You may
be missing a .jar file when generating your project.
On Tue, Feb 9, 2010 at 6:34 PM, David Turner di...@android.com wrote:
Replace localhost with 10.0.2.2 and you should be all set.
See
http://developer.android.com
You can download the latest NDK release package, and look at the
build/tools/build-toolchain.sh script there.
It can be modified to rebuild a different toolchain if you want.
On Thu, Feb 4, 2010 at 5:52 AM, mikl m...@mikl.dk wrote:
Dear Community,
By running
Googling reveals that __sync_fetch_and_add_4 is an x86 and x86_64 specific
builtin compiler function.
On Thu, Feb 4, 2010 at 4:50 AM, zafar md.zafar.z...@gmail.com wrote:
Trying to use sreadahead tool on android target to decrease bootup
time .
But sreaahesd.c are not getting compiled against
I think you may only be hearing one side of a pretty complex story.
I guarantee you that Android kernel engineers did try to work with upstream
during the last 3 years.
They are just tired of egos/politics and have devices to ship instead.
On Thu, Feb 4, 2010 at 2:44 PM, Greg Donald
On Thu, Feb 4, 2010 at 4:33 PM, Greg Donald gdon...@gmail.com wrote:
On Thu, Feb 4, 2010 at 5:31 PM, David Turner di...@android.com wrote:All
I know is what I see with my own eyes. Greg KH has been extremely
helpful over the years with getting new code/drivers pushed into the
mainstream
to
be proven wrong though.
Thanks.
On Feb 5, 2010 3:34am, David Turner di...@android.com wrote:
Googling reveals that __sync_fetch_and_add_4 is an x86 and x86_64
specific builtin compiler function.
On Thu, Feb 4, 2010 at 4:50 AM, zafar md.zafar.z...@gmail.com wrote:
Trying to use
You are trying to run an ARMv7 binary on an emulated ARMv5 machine. No
wonder it's not working :-)
On Tue, Feb 2, 2010 at 9:09 PM, David itanium...@gmail.com wrote:
Hi all
is there anyone have successful experience getting nexus 1 kernel
running on top of the emulator coming with the SDK
you should really try to send this to android-discuss instead. This is a
forum for application developers :-)
On Tue, Feb 2, 2010 at 1:44 PM, Marcel Lanz marcel.l...@gmail.com wrote:
how easy the world is to divide... standing on an ice-plate, starring
the burning sun melting your plate... :-)
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