And also fixed for me! Got the feeling that the Play support requests just
don't arrive (again didn't get an email as it said I should receive for
further instructions).
After using the second link from David within a day I got a reply from the
Checkout support request saying they forwarded
Hey that's fast, so you got an answer before I did, while I sent it
wednesday, that's before you did right? Hmmm
Which support page did you use to send the ticket?
And yes I'm also worried if I just pay that maybe my apps will be gone
Though it sounds from your experience that it is
Ahh you might be on to something here! Because I also did sent a report
using the same link as your first link.
And indeed I got this message on the page too saying you need to check your
email. I closed it and checked my email but nothing. Thought: well maybe
it said you'll get an answer
Hi David,
Same problem here since wednesday!
I signed up even in 2009, so even longer ago. I also checked the status
of my checkout order of 2009 and there it says it the order was canceld
with as reason: You did not accept the terms of service
So my reason is different than yours.
I
Quite often it happens that Eclipse doesn't see a change you made in
strings.xml. It doesn't regenerate the appropriate stuff, so you still
see your previous string value.
If that happens, just do a Project -- Clean for your project, that
should fix it.
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You received this message because you
To better understand/how to analyse memory usage, you probably want to
check:
http://android-developers.blogspot.com/2011/03/memory-analysis-for-android.html
http://ttlnews.blogspot.com/2010/01/attacking-memory-problems-on-android.html
Well you can *detect* without near each other. But if you're trying to
connect, then you have to pair and the user has to agree.
Would be a security risk I guess, if you were able to connect to
devices w/o people knowing/acknowledging.
On 7 sep, 23:27, Droid rod...@gmail.com wrote:
I want to
Are you sure you know which code gets executed? I'd add breakpoints/
logging statements to see what's happening... At least a logstatement
on all onStart(), onResume() onXYZ() methods entry points. Maybe then
you get a better idea on what's going on.
On 6 sep, 18:58, MobileVisuals
Should be fixed it seems.
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Did you read this?
http://android-developers.blogspot.com/2010/06/allowing-applications-to-play-nicer.html
Also probably useful is presentation
http://www.google.com/events/io/2011/sessions/android-protips-advanced-topics-for-expert-android-app-developers.html
Look around 43:20, it's about
Yeah I used to do this too, using DDMS, no problems with weird
cropping.
With my recent new app I uploaded Galaxy S2 screenshots 480x800,
showing the cropping problem.
Maybe that's the difference: DDMS vs real phone...
On 28 jun, 01:14, rich friedel rich.frie...@gmail.com wrote:
I just take
In case you haven't seen this thread yet:
http://groups.google.com/group/android-developers/browse_thread/thread/9fa04470b4b61beb/ff1d27cd8e77d0be
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Yup it's now a day later, images are looking fine now on my N1 in the
market. So 320x480 seems the way to go.
On 27 jun, 21:12, MarcoAndroid marco...@gmail.com wrote:
Actually, just noticed that my screenshots of uploaded 480x800 format
look in my phone'smarketexactly the same as the previews
Reading this one
http://groups.google.com/group/android-developers/browse_thread/thread/abdf0b36427cccd0/f96ec5adddfa88da
it seems 320x480 is the size to go for, forget the others...
On 21 jun, 17:07, Santiago Lema jacques.l...@gmail.com wrote:
Hello,
I just published my first Android port
and indeed in the preview it now is fully
shown, no cropping. Let's see what the market shows now on my phone
(N1). Nothing yet, waiting for the update of the images to appear...
On 27 jun, 20:33, MarcoAndroid marco...@gmail.com wrote:
Reading this
onehttp://groups.google.com/group/android-developers
I think the user always will have to first accept the Pairing. After
that, you can connect send w/o user interference, even the next time
you connect an earlier paired device.
On 21 jun, 03:12, Shaurin shauringh...@gmail.com wrote:
I have to connect two devices via Bluetooth in such a way that
IIRC, in the developer console, when you view the details of your app,
at the bottom you can see how many and which devices your app is
compatible for. Dunno how complete and up-to-date that list is, but
you could use that to see if your settings are as expected.
On 22 jun, 13:13, Sudeep Jha
Strange that you get the heapdump opened in a textfile when you
generate it from Eclipse. Did you actually install the MAT plugin?
It's not in the standard Android SDK-with-Eclipse setup.
Note that the hprof file always appears in the same dir, just with a
different timestamp. So you can get it
Here's the most recent official platform versions distribution:
http://developer.android.com/resources/dashboard/platform-versions.html
1.5 + 1.6 = 5.3% so not that much anymore these days. If your app is
quite basic (not using any fancy 1.6+ SDK functionality), you might as
well still support 1.5
Thanks for the tip! Had indeed some of the new countries with no
amount filled in, so probably those countries didn't see my app.
On 19 mei, 08:49, Zsolt Vasvari zvasv...@gmail.com wrote:
The Android Market team moved some countries from the first list to
the overflow list. But, since there
Not programmatically but you can look here for published intents for
apps: http://www.openintents.org/en/intentstable
Maybe the app you refer to is in the list. Else, you could maybe ask
the app builder to add their Intents to that site?
On 19 mei, 01:56, Eric e...@alum.mit.edu wrote:
I
Ah, just assumed those exceptions were unchecked, didn't even check
for that :)
The fact I didn't come across them then is because I'm not creating
(nor needing) my own AIDL because I'm using a 'same-process' service.
Thanks!
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Hi there,
In the Additional Notes section here:
http://www.devdiv.com/android/docs/guide/topics/fundamentals/bound-services.html#Binding
it says: You should always trap DeadObjectException exceptions, which
are thrown when the connection has broken. This is the only exception
thrown by remote
My auto-refresh option under Preferences General Workspace
Refresh automatically wasn't on, turned it on (though instructions
don't say you have to AFAICT). Didn't have any change-detection
problems for about a day. But today had a change-detection problem
again, this time had added new layout
Since you want to use a new attribute that requires SDK level 8 or
higher, you will need to build against that SDK, older ones will give
a compile (invalid tag) error.
Then to make sure your app also still runs fine on 1.6 you need to
deploy it on a device with a level 4 SDK, or if not available,
I've seen this too recently since I started using android-sdk_r10-
windows on Windows XP 32b.
Started with a fresh install last week, brandnew laptop. I've got it
about 10 times a day.
- Eclipse (adt/sdk) sometimes doesn't detect a change in a layout XML
file. When the main activity is restarted
exception happened?
Also, is your workspace on auto-refresh?
On Wed, Apr 13, 2011 at 12:44 PM, MarcoAndroid marco...@gmail.com wrote:
I've seen this too recently since I started using android-sdk_r10-
windows on Windows XP 32b.
Started with a fresh install last week, brandnew laptop
Hello there,
Searched this forum, read of course
http://developer.android.com/guide/practices/screens_support.html
but couldn't figure out how to do the following:
I've got an app which runs on 1.6 and higher:
uses-sdk
android:minSdkVersion=4
android:targetSdkVersion=7
/
I'd like this app
Yeah know about the reflection solutions.
But can't find anywhere a clear explanation on what happens with XML
tags you use that are available in newer SDK versions (as set in your
targetSDKVersion), but not in your minSdkVersion... Are they just
skipped by the older versions?
On 10 apr, 13:23,
slightly inconsistent with actual rendering.
On Tue, Apr 5, 2011 at 1:42 PM, MarcoAndroid marco...@gmail.com wrote:
Hello there,
I've read
http://developer.android.com/guide/practices/screens_support.html
and
http://groups.google.com/group/android-developers/browse_thread/threa
In short: am I always safe with anyDensity=true as long as I use dp
and sp as I read in Table 2 here:
http://developer.android.com/guide/practices/screens_support.html:
'That is, as long as your application uses density-independent units
(dp) for screen layout sizes, then it will perform
Hello there,
I've read http://developer.android.com/guide/practices/screens_support.html
and
http://groups.google.com/group/android-developers/browse_thread/thread/ed305e5d08f11202/6b8feb7a05d9ef6b
and
http://groups.google.com/group/android-developers/browse_frm/thread/518ee3894af29650
and more
Assuming you're a 100% sure that those people did download from the
official market (and not one of the others out there), you might want
to check if you put the minSDK XML tag at the correct spot. Read
somewhere in this group that somebody put it in the wrong place in the
manifest... If that's
@rojorshi: here's the link you were looking for I think. Seems you
should be fine for free apps. Just search for the word 'free' in this
link: http://developer.android.com/guide/publishing/licensing.html
It looks like you won't be able to upload a free version with the LVL
permission in it... if
The IO Schedule app from google from last year might be a good place
to get you started. There they use activities to fill each tab.
http://code.google.com/p/iosched/
On Jan 18, 2:41 am, Anzi anji...@gmail.com wrote:
Hi,
My application is having Tab activity with activity One and Two
with a
Is it an existing app published before? Then make sure you have
pressed Save. Also watch the version nr you are using. Some more
pitfalls etc you can find here:
http://ttlnews.blogspot.com/2010/11/my-experience-with-android-market.html
On 8 jan, 23:55, Neilz neilhorn...@gmail.com wrote:
More
Yes Houston we have got a problem :)
Strings are in general very easy to extract from binaries, even from C/
C++ programs via the strings *nix command for example. You don't
need to decompile anything!
What you could do is manually obfuscate your strings some more:
- split the key-string in
The only way to be sure that the table and its colums are as you think
they should be is to connect to the sqlite database on your emulator/
device and check the schema that's there. So:
adb -s emulator_device_id shell
sqlite3 /data/data/your_package/databases/app_name.db
.schema tablename
On
They are set by Google Market server. And they're not set when you
test with your developer account on the emulator.
On 28 okt, 04:42, John Gaby jg...@gabysoft.com wrote:
I am reading the documentation for the ServerManagedPolicy of the
AndroidMarketlicensingservice, and it refers to several
Here's some experiences/lessons learned, maybe useful:
http://ttlnews.blogspot.com/2010/11/my-experience-with-android-market.html
On 21 sep, 13:24, gcstang gcst...@gmail.com wrote:
I figured, not a problem I just had to ask.
Thank you anyways
On Sep 20, 2:38 am, String
This tool could be useful (integrates with Maven so should integrate
with Hudson): http://code.google.com/p/robotium/
I still have it on my list as to look into :)
On 3 nov, 07:20, Greg Giacovelli miyamo...@gmail.com wrote:
So I give in. I approached this problem as an oh hey that's not too
Yeah I've seen this too. But only in a certain combination:
- You already have an existing version of the app published. The new
app you're testing has a newer version number
- Your LVL code work from the emulator on which you are logged in with
your developer account
- But you always get
I asked this and a bunch of other questions/strange behaviour I found
a little while ago here:
http://groups.google.com/group/android-developers/browse_thread/thread/bd94a4a77e125a0e/f65ad7372ca8dee2
My workaround for your questions might be under quesion 4). Maybe that
helps.
On 11 okt, 03:56,
Yes I know, but that's not what I'm having problems with. I see in my
scenario (see first post) that I get back NOT_MARKET_MANAGED. And that
translates in my app to 'not licensed' of course, because that's also
returned for an app not in the market. But I expected LICENSED_OLD_KEY
back based upon
);
handleResponse(limiterResponse, data);
break;
isDeviceAllowed for the default NullDeviceLimiter returns
Policy.LicenseResponse.LICENSED.
On 1 okt, 11:13, MarcoAndroid marco...@gmail.com wrote:
Yes I know, but that's not what I'm having problems with. I see in my
scenario (see
First of all, pressing Back to exit the game doesn't necessarily mean
you game really exits. Android keeps Activities around and will only
really destroy it if it needs to.
Secondly: nowhere in your app you are setting mLunarThread to null? If
you are, then potentially that's causing it. Yes
Are you talking about VT, GT, GR?
Those you can't set in the Market/dev-console yourself. When you're
running in test mode they are not filled, so you see in the logcat
that they get set to some default value e.g 1 minute MILLIS_PER_MINUTE
for mValidityTimestamp in
Anybody figured this out?
In short: if you use the LVL, and you upgrade your app to a new
version, will users with the old version still be granted access (seen
as LICENSED or LICENSED_OLD_KEY) to the app w/o the need for
upgrading? And, can this be tested before publishing for test-
accounts?
that's
great :)
On 22 sep, 14:43, MarcoAndroid marco...@gmail.com wrote:
I do see this behaviour too (though dev account on emulator and test
account on N1). My next thing to try would be uploading my app (but
not publishing it) to see if that then gives back what I set in the
dev console
Hello,
Using the licensing technique described here
http://developer.android.com/guide/publishing/licensing.html
I'm trying to test what happens when:
- I would upgrade my LVL protected app to a new version
- Some user hasn't upgraded yet
Will the user with the old version still be able to
I do see this behaviour too (though dev account on emulator and test
account on N1). My next thing to try would be uploading my app (but
not publishing it) to see if that then gives back what I set in the
dev console... Though from previous answers I probably get back
LICENSED which as you say is
My guess is that when the version of the app making thecheck is lower
than the latest in the market, LICENSED_OLD_KEY is returned as per
http://developer.android.com/guide/publishing/licensing.html#server-response-codes
Is the version of the app making the check higher, then that should be
you
Regarding obfuscation, I found this post pretty handy for some
pitfalls in that area:
http://blog.uncommons.org/2010/09/13/android-lvl-obfuscation-pitfalls/
On 17 sep, 22:52, Bret Foreman bret.fore...@gmail.com wrote:
Is anyone on this list using AMLS yet? Any comments, things to avoid,
best
Or be patient, as this official google blogpost says a custom AVD
should be coming from Samsung:
http://android-developers.blogspot.com/2010/09/screen-geometry-fun.html
On 17 sep, 12:58, Rahul rahulvarma.kalidindi0...@gmail.com wrote:
Hi,
I want to how to develop and test apps for the Galaxy
I found DDMS not sufficiently detailed to find memory leaks, so I use
MAT.
For full step-by-step instructions on finding memory leaks and using
MAT, I suggest this post:
http://ttlnews.blogspot.com/2010/01/attacking-memory-problems-on-android.html
On Sep 12, 10:09 pm, Sohan badaya
this might have been specifically my setup, but maybe yours has the
same problem...
Hope this helps anybody.
On 2 jul, 13:11, Brad Gies rbg...@gmail.com wrote:
I have the same issue... and I have even more memory than you have.. :(
On 02/07/2010 9:50 AM, MarcoAndroid wrote:
Oh and when it's
Hi,
I've been starting to use the MediaController in combination with the
MediaPlayer. Besides finding out some documented weird behaviour (like
if you create a MediaController from XML the show()/hide() don't do
anything but they do work if you create the controller via code), I
did find some
:15, MarcoAndroid marco...@gmail.com wrote:
Hello,
More and more the Android emulator launched via Eclipse (via Run As
Android Application) keeps slowing down, or the device is not found,
or the user data image is in use by another emulator.
I've searched and search the internets ;) but none
I'd hope so, 4G RAM, over 400G disk left, dual core centrino.
On 2 jul, 15:32, Kostya Vasilyev kmans...@gmail.com wrote:
Marco,
Do you have enough physical memory in your computer?
-- Kostya
02.07.2010 17:15, MarcoAndroid пишет:
Small update: I even created a new 1.6 avd
Oh and when it's slow and I check memory usage (via windows task
manager), at most 2G is in use.
On 2 jul, 15:32, Kostya Vasilyev kmans...@gmail.com wrote:
Marco,
Do you have enough physical memory in your computer?
-- Kostya
02.07.2010 17:15, MarcoAndroid пишет:
Small update: I
Hello,
More and more the Android emulator launched via Eclipse (via Run As
Android Application) keeps slowing down, or the device is not found,
or the user data image is in use by another emulator.
I've searched and search the internets ;) but none of the solutions
mentioned work (these are:
1) 3-4M for one image is a lot since you have total of 16M for the
whole app! Dunno the answer to your question
2) 25*256K in bitmaps is already over 6,4M. Added to 1) makes already
over 10M! AFAIK you should only use .recycle() if you really don't
need them anymore. Unclear to me what really
I've seen this too with Google ads, not with Admob ads. Many apps have
this problem/issue. You can easily try it: when you see a google ad
(has a 'g' on the side), move the tracker ball up or down to the ad
(depending on if the ad is on top or bottom of the screen).
My guess is that it gets the
I had the same problem:
http://groups.google.com/group/android-developers/browse_thread/thread/4883b7021b1a7724/f120bf311c5b81af
I just tried to answer that thread but it isn't possible anymore it
seems. Therefore, below what I typed in as the answer:
The DDMS tool to analyze memory usage does not give that much
information.
Check this post, might help you figuring out what could be wrong:
http://ttlnews.blogspot.com/2010/01/attacking-memory-problems-on-android.html
On 23 feb, 01:56, Moto medicalsou...@gmail.com wrote:
@abowman
Thanks for
Hello,
Can anybody clarify what is and isn't supported in which version of
the SDK regarding the Google API add-on regarding Maps?
When I look here
http://code.google.com/intl/nl-NL/android/add-ons/google-apis/reference/index.html
Maps is only available since level 4 (1.6).
But in the hello
Ok thanks you both for clarifying!
But, one question remains a bit unanswered to me, esp. after reading
this part of Dianne's answer: a separate extension library that
Google supplies to vendors who want to include it.
So what happens if a user with a device of a vendor to which the lib
hasn't
Ok thanks.
It would be great to be able to still provide the app to everybody
(both Google Market outside), but just no maps functionality enabled
if Maps can't be found/isn't available.
Can't I do this as a workaround to make my app handle that case too?
1- remove the uses-library tag from
Hi,
My guess is that you have to call tracker.start() for each Activity,
as it says this in the example: Then call its start() method, passing
the web property ID *and activity being tracked*.
But that's just a guess... So I've posted those questions in the maybe
more appropriate discussiongroup
Not official but definitely handy to see what's already out there: a
registry of Intents.
Includes Android's default Intents. Dunno if all are in the table.
http://www.openintents.org/en/intentstable
On 14 nov, 22:26, MrChaz mrchazmob...@googlemail.com wrote:
I'm looking into getting my
Hello all,
Anybody knows how to get the sign in the listview? Like for
example is done in the gocart app (now shopsavvy), see screenshots
here: http://code.google.com/intl/nl/android/adc/adc_gallery/app.html?id=17
The idea of the sign is to show the user there's more information
available
Hey Wouter,
It did not work 100% for me, my inputboxes loose focus when the
virtual keyboard pops up. See my question + answer here:
http://groups.google.com/group/android-developers/browse_thread/thread/4883b7021b1a7724
For you it definitely could work, you have a different setup. It's
quite
Hello all,
So I've got a ListView setup in my xml with height 0dip (I don't know
the height yet).
Then I setup an adapter with my custom getView() implementation and
set is as the ListView's adapter.
I then get the layout params from the ListView via getLayoutParams()
into variable
Hi all,
I'm (still :) trying to have one page with on top two EditText
searchboxes and a searchbutton.
When the user then presses the searchbutton, the result should appear
below, and during scrolling everything should move up/down, just like
a regular google search result.
I've been given a
search app, the ultimate test to see if
it fits my needs.
Thanks already for sharing this! Also saw that there are more
utilities available through the cw-android group.
Regards,
Marco
On 24 jul, 19:20, Mark Murphy mmur...@commonsware.com wrote:
MarcoAndroid wrote:
So my question: has anybody
Hello all,
I'm trying to achieve the following with my Android search app:
- 2 input boxes where the user can enter criteria to search for
- 1 search button
- when the search button is clicked, a search is performed and on the
same page the matches are shown *below* the 2 input boxes and search
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