Hello.
I'm getting ready to release a game that's compatible with both touchscreen
devices and Android TV devices. On Android TV, the gameplay isn't suitable
for control with just a dpad, so I'd like to add uses-feature
android:name=android.hardware.GAMEPAD / to my manifest so that buyers
can
UTC+1, Jon Colverson wrote:
Hello.
I'm getting ready to release a game that's compatible with both
touchscreen devices and Android TV devices. On Android TV, the gameplay
isn't suitable for control with just a dpad, so I'd like to
add uses-feature android:name=android.hardware.GAMEPAD
Hello all.
I'm testing an app on the 2.0.1 emulator and video playback is not
working correctly. The VideoView is just showing a white rectangle,
although the audio is playing fine. I tested one of the video files in
the Gallery app and it showed the same results (white rectangle with
sound). A
This is very exciting stuff! I have a couple of questions about how
multitouch support interacts with old devices and old apps:
Is there a way to query the device to see if it supports multitouch?
Is there anything would prevent me from getting this working via
reflection without increasing
On Oct 27, 9:29 pm, Dianne Hackborn hack...@android.com wrote:
On Tue, Oct 27, 2009 at 2:12 PM, Jon Colverson jjc1...@gmail.com wrote:
Is there a way to query the device to see if it supports multitouch?
Not currently.
Is there anything would prevent me from getting this working via
On Jul 20, 4:06 am, Warren warrenba...@gmail.com wrote:
I am having trouble with the order of function callbacks in a game. I
create and start a game thread in the onCreate() of my activity. In
the onPause() of the activity, I pause the thread. And in
surfaceDestroyed() I stop the thread
On Jul 2, 12:47 am, JayBird jayje...@gmail.com wrote:
intent-filter
action
android:name=android.intent.action.ACTION_MEDIA_BAD_REMOVAL /
action
android:name=android.intent.action.ACTION_MEDIA_MEDIA_CHECKING /
...
After doing this, I'm still not
On Jul 1, 2:53 am, gsmd gsm...@gmail.com wrote:
Which drawable does the default ListView use as a divider?
TIA.
?android:attr/listDivider in a view with layout_height of 1dp.
--
Jon
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On May 10, 2:09 pm, Nox v.beh...@googlemail.com wrote:
If I tap this command in the command line:
jarsigner -verbose -keystore my-release-key.keystore PhoneTester.apk
alias_name
then I have to enter the password but then there appears this error
message:
jarsigner error
On May 7, 7:19 pm, android app codefan3...@gmail.com wrote:
On my own device, I can uninstall the previous version and install the
new version even signed with a different key.
As you say, you have to _uninstall_ the old version first, so your
users would have to do that as well.
Does anyone
On May 5, 1:38 am, hivebrain hivebr...@gmail.com wrote:
I am following the instructions on code signing on the Android
Developer site, and it mentions that if you specify that you want to
compile in Debug mode, it automatically signs the resulting file with
a debug key. It also says that if
On Apr 30, 2:09 pm, Guian guiandou...@gmail.com wrote:
The error is a little bit different since I moved from OpenGL ES 1.1
to OpenGL ES 1.0, but still here on the GPU surface request :
E/SurfaceFlinger( 65): HW3D_REVOKE_GPU failed (Invalid argument),
mFD=146, base=0x499f8000
but only on
On Apr 29, 6:06 pm, Wouter wouterg...@gmail.com wrote:
I cannot access my page! How can I do this?
Can you post your code?
--
Jon
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You received this message because you are subscribed to the Google
Groups Android Developers group.
To post
On Apr 28, 12:56 pm, ad avra...@gmail.com wrote:
The problem is that surfaceCreated is not called :
SurfaceHolder mSurfaceHolder = getHolder();
mSurfaceHolder.addCallback(this);
setFocusable(true);
waitForScreen(); - here I
On Apr 28, 11:26 pm, Wouter wouterg...@gmail.com wrote:
How can i do the authentication? i have tried with a authscope and
BasicCredentialsProvider but i think i am not doing it good!
I think this is all you need:
DefaultHttpClient client = new DefaultHttpClient();
On Apr 27, 10:01 pm, Anna PS annapowellsm...@googlemail.com wrote:
How would I even start to create a home screen that looks like this in
Android? Essentially I need clickable areas with text and icons.
Buttons can't have images attached, nor can they be greyed out.
Yes, they can have images:
On Apr 25, 9:54 pm, William william.caine...@gmail.com wrote:
Ok, so I wanted to create a transparent activity where I draw some
cubes on the screen. Well I initially was developing with the default
settings where
g.getHolder().setFormat(PixelFormat.RGBA_);
my view in a real narrow
On Mar 25, 2:26 pm, Cyril Jaquier cyril.jaqu...@jaqpot.net wrote:
I would like to perform a task just before the phone is shut down. I
thought that Application#onTerminate would be called but that does not
seem to be the case. Is there a broadcast intent when the phone is going
to shutdown?
On Apr 20, 1:23 pm, Mariano Kamp mariano.k...@gmail.com wrote:
But isn't the real problem that you would need a totally different
package name to upload it to the Android Market?
I'd love to hear if anyone has an elegant solution for this. Mine is
very ugly:
I have one manifest file for my
On Apr 16, 6:47 am, Jeff Sharkey jshar...@android.com wrote:
The major reason for this is we don't have a good way of identifying
how that text should be sent back across a PendingIntent. To solve
this from the framework side, one approach would to add the text to
the extras bundle with the
Hello.
I've been looking at the new 1.5_pre SDK today, and the new AppWidget
API in particular. I was hoping to write a widget for posting to
Twitter as part of my nanoTweeter app. The interface I had in mind
would look very similar to the Google Search widget, with an EditText
and a submit
On Apr 12, 1:07 pm, Todd Sjolander guyfantas...@gmail.com wrote:
hardware back button. In the emulator, it takes two presses of the
back button in order to close Activity C and come back to B. On a G1,
it takes 3 or 4 presses.
When you're testing, do you clear the activity history (by going
On Apr 13, 4:02 am, havexz bali.param...@gmail.com wrote:
I am unable to download my app from the android market. Is it because
of some settings I have to do while publishing? What is the reason
that dev phone is unable to download the app? The same app is
downloadable on other normal android
On Mar 31, 11:25 am, Jiang webs...@yahoo.cn wrote:
I want to display a horizontal bar in the view, just like the separator of
ListView, in other words, the left/right of the bar is fading
This is how it's done in the Contacts app:
View
android:layout_width=fill_parent
On Mar 26, 5:33 pm, Ivan Soto ivanso...@gmail.com wrote:
Does anybody knows what could be the cause that it's not listing
applications? It works fine on the emulator but not on my G1.
DDMS only shows applications that are marked as debuggable in their
manifests on the G1, whereas it shows all
On Mar 26, 1:29 pm, Jonathan Fisher jonathan.fis...@runestone-
games.com wrote:
I am having a problem with the touch screen in that whenever the screen is
touched, it causes significant slowdown because of the large number of
callbacks that are being made. I have read in this group about
On Mar 17, 7:27 pm, William william.caine...@gmail.com wrote:
Do I have to convert all that to GL textures or can I keep all the
bitmap work and convert the final image to a texture to be drawn to
the GL surface. If I have to convert it all to the textures and draw
to the textures, will
On Mar 11, 3:31 pm, William william.caine...@gmail.com wrote:
Is there a large efficiency difference between Canvas.drawBitmap or
OpenGL. I am drawing using Canvas.drawBitmap and running slowing FPS,
would openGL speed that up a lot you think?
In short, yes. I was initially trying to use
On Mar 12, 12:50 am, Hayden hayden.stew...@gmail.com wrote:
Is it against Google's rules to use the word Android in a developer
name? I'm leaning towards no. While it is the name of the OS, Google
didn't invent the word.
It is a registered trademark though. We're allowed to use it under the
On Mar 14, 2:10 pm, borghild.hedda borghild.he...@gmail.com wrote:
Is it possible to draw a png image and then to run opengl operations
on it with android?
What do you mean by run opengl operations on it? You can certainly
use a PNG bitmap as a background and then do 3D stuff on top of it.
--
On Feb 23, 2:13 am, Jon Colverson jjc1...@gmail.com wrote:
On Feb 23, 1:04 am, Shane Isbell shane.isb...@gmail.com wrote:
What kind of current percentage of refunds are developers typically seeing
on the market? More than a 5%?
For my $0.99 game (which does not have a free demo version
On Mar 10, 8:48 am, jusun...@gmail.com jusun...@gmail.com wrote:
the result log mean that I can't accessed the protected variable
mInLayout from outside package. I think I can access a parent's
protected variable when extending class in Object oriented
programming theory. am I wrong? and is
Hello.
I notice that there's been a bit of controversy in the last couple of
days about off-topic posting on this list. As the list home page says,
it is intended to be a place to Discuss developing Android
applications using the Android framework. While I find the talk about
the Market and
On Mar 6, 6:51 am, Lei poohd...@gmail.com wrote:
I want to know how to connect G1 to pc directly through wifi.
The pc has a wireless network card.
I know how to connect between 2 pcs. But I need to set up the ip
address of them.
Since I can not do that on android, I've no idea.
And it seems
I don't understand why you're trying to copy the texture from a Bitmap
into an IntBuffer before setting it. Why not use GLUtils.texImage2D to
load the Bitmap directly?
--
Jon
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You received this message because you are subscribed to the Google
On Mar 3, 9:34 am, arjanDOTTYbroerATgmailDOTTYcom
arjan.br...@gmail.com wrote:
Then when i use the DecimalFormat.getCurrencyInstance(new Local(nl-
NL)) or DecimalFormat.getCurrencyInstance(Local.GERMAN) it should use
the euro sign. The formatted has a strange block character though.
German is
On Mar 3, 5:57 am, John Gruenenfelder jo...@as.arizona.edu wrote:
However, I plan to purchase an ADP1
very soon. My plan has always been to have this be my primary device. Like
many of the other hobbyists here on the list, I can little afford two
devices. I was very much hoping that the
On Mar 2, 4:47 am, Ashrotronics 030440...@163.com wrote:
First thanks for your response.Ye,I start my new Thread from my
activity, But the new thread does sth very important,and it should
never be killed by the System as long as my activity is alive ,Any way
i can get the message when the
On Mar 2, 6:27 am, Luke Hutchison luke.hu...@gmail.com wrote:
Does Google have any plans to support security based on phone number,
Android ID, gmail address or similar? (Do developers get a list of these
details for all paid-up users, for example? -- I think not, currently?) If
that sort
On Mar 2, 9:42 am, Mariano Kamp mariano.k...@gmail.com wrote:
So how does that work?
Here's how nanoTweeter works (slightly abbreviated):
The alarm BroadcastReceiver's onReceive() acquires a WakeLock and
stores it in a static field so that the Service can access it later.
It then starts a
On Mar 2, 8:11 pm, Mariano Kamp mariano.k...@gmail.com wrote:
And why do you use startService instead of binding to it, get the interface,
calls something, and get rid of the binding? I was under the impression that
startService would be for something that runs in the background like playing
On Mar 1, 9:17 am, Al Sutton a...@funkyandroid.com wrote:
I think we're going to have to agree to disagree.
As I see it you're not willing to factor in the difficulty level in
cracking the system and implementing a generic method as a
differentiating factor between the protection methods,
I don't think it's valid to start a Thread in a BroadcastReceiver. The
system doesn't know anything about that thread, so it wouldn't know
that it's supposed to keep the process hosting it around. My app
nanoTweeter does similar background polling and I acquire the WakeLock
in the
On Mar 2, 3:32 am, Ashrotronics 030440...@163.com wrote:
As is mentioned above,What i'm trying is to protect a sub-
thread,and keep it going on as long as the App that starts it is still
alive.In other words,If the system need more resources,Let it kill
both the App main thread and the
On Feb 28, 7:06 am, Al Sutton a...@funkyandroid.com wrote:
This
isn't neccessarily about encrypting applications, in fact the system at
AndAppStore[1] doesn't rely on encrypting the application, it purely
relies on using an encrypted piece of data which thae application uses
to determine
On Feb 28, 6:09 pm, Al Sutton a...@funkyandroid.com wrote:
If you're talking about modifying the binary to remove the license
checking,
Yes, that's what I was getting at. I didn't want to simply say it
because talking about ways of circumventing DRM is legally shaky
ground.
well, if someone
On Feb 28, 6:46 pm, Al Sutton a...@funkyandroid.com wrote:
method), and, as far as I'm aware, there isn't a method circulating
which can be applied to any and every protected application to get a
protection free copy by following a simple set of instructions (if there
is I'd welcome
On Feb 27, 5:58 pm, Jean-Baptiste Queru j...@android.com wrote:
It would make more sense to not rely on forward-locking for
copyright-related restrictions. It all boils down to finding time to
implement it.
All DRM is breakable. I would strongly urge you not to invest any
developer time in
On Feb 27, 10:12 pm, Al Sutton a...@funkyandroid.com wrote:
DRM tends to be based on Cryptography and yes, all cryptography is
breakable
NO, NO, NO, NO, NO, NO, NO!
Cryptography is intended to be used for, and effective at,
transmitting a message secretly between two parties (A - B) without a
On Feb 26, 8:22 am, Dave Sparks davidspa...@android.com wrote:
Other have had success with SoundPool by setting the maxStreams to a
large value. This avoids the most egregious deadlock issue, although
there are other issues that may result in ANR's depending on your use
case. It also requires
On Feb 26, 2:09 am, Steve Ingram steveing...@gmail.com wrote:
1. How can I test this using the Emulator or Browser (I don't have a
phone)?
You can't. It only works when the Market app is installed and AFAIK no
one has figured out how to get it onto the emulator.
2. Can someone provide me
On Feb 25, 1:10 am, focuser linto...@gmail.com wrote:
My question is how to get those matrices? I tried gl.glGetIntegerv
(GL11.GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES, model, 0); and
((GL11) gl).glGetFloatv(GL11.GL_MODELVIEW_MATRIX, modelf, 0);
but the first one returns an array of zeros,
On Feb 26, 6:04 pm, clark clarkd...@gmail.com wrote:
SoundPoolhas been reliable for me, and I've not had any reports of
crashes. What are you using for the maxStreams constructor argument?
I originally started out by using 20 for the maxStreams argument,
although I only have two wav files
On Feb 26, 7:06 pm, kamaraj subramanian itkama...@gmail.com wrote:
But i dont have G1 Phone. Is that possible to see what are the applications
available in market and how much cost it. ( through any website )
There is an unofficial Market browser here:
http://www.cyrket.com/
--
Jon
On Feb 26, 10:17 pm, Jean-Baptiste Queru j...@android.com wrote:
I'd say that the current design would make this hard, but I have no
visibility over what the future plans might be.
I think the decision to restrict copy-protected apps on the ADP1 is
very unfortunate. It's trivial to break the
On Feb 26, 10:29 pm, Mattaku Betsujin mattaku.betsu...@gmail.com
wrote:
I wonder about that too. If I purchased an app, and then delete it due to
lack of space, I suppose I can come back later and reinstall it for free.
But if the publisher pulls the app, I will be out of luck?
From the
On Feb 26, 8:05 pm, sagesmith sagesm...@gmail.com wrote:
If this is a market issue we are f*#%ed.
http://www.google.com/support/forum/p/Android+Market/thread?tid=3649cbfff80c65behl=en
--
Jon
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On Feb 25, 11:39 am, quakeboy prasna...@gmail.com wrote:
More info:-
I tested by rendering on the touch event only.. frame rate drops only
when u touch and drag
and here I have just tested by tapping and releasing gently on the
emulator and on the device
As I said before, this is a very
On Feb 25, 5:11 am, clark clarkd...@gmail.com wrote:
I've recently started working with the SoundPool class in SDK 1.1R1,
and noticed that my app deadlocks from time to time, or sounds are not
loaded.
SoundPool has been reliable for me, and I've not had any reports of
crashes. What are you
On Feb 25, 6:18 pm, Jay-andro jayan...@gmail.com wrote:
Is there a way to detect upon install or first use, if another app (in
this case, the trial version of the same app from the same developer
with the same key but different package name) is still installed? If
yes, then the next question
On Feb 24, 2:51 pm, Honest honestsucc...@gmail.com wrote:
I have one application which is based on OPEN GL in java. Now i want
to make same application in android then i just need to port this code
to android or i will have to make whole android application from
scratch. Any suggestion will
On Feb 22, 12:13 am, Alex B alexba...@gmail.com wrote:
At this point I expect the process to disappear from the process
table. Yet it remains indefinitely. But why?
Also, the process is so persistent that I can bind to it again, and I
see that it is the same exact process responding because
On Feb 23, 11:33 pm, Stoyan Damov stoyan.da...@gmail.com wrote:
Or at least say *anything* [...]
We have a We're looking into it over on the Market Help forum:
http://www.google.com/support/forum/p/Android+Market/thread?tid=3649cbfff80c65behl=en
--
Jon
On Feb 24, 5:26 am, Peter Sankauskas pas...@gmail.com wrote:
I have been researching the same thing and have not yet found an
answer. Has anyone else discovered how to write a link that goes to an
app in the android market?
If you do a link like this:
On Feb 22, 7:27 am, Yan Shi shiyansu...@gmail.com wrote:
I did an app called Hello Yahoo and today I made an update. But
users said it can't be installed because the package is not signed
correctly. And after that the old version can't even be uninstalled
because the device thinks it is
On Feb 22, 8:37 am, ellipsoidmob...@googlemail.com
ellipsoidmob...@googlemail.com wrote:
I've had a couple of cancellations but I have no idea why!! Does
anyone know a way for UK developers to see the feedback that users
have given their applications?
You can read your feedback on the
On Feb 22, 8:42 am, Nox v.beh...@googlemail.com wrote:
I've tried it with Linux and Windows, but I don't know how to sign
it!!!
I have exported it to my desktop but what do I have to do now?!
All these instructions I've read aren't working!
And if can't sign it I can't publish it!!!
Follow
On Feb 21, 8:12 pm, g1bb corymgibb...@gmail.com wrote:
Actually, 100% correct. I just turned off protection andCyrket
updated immediately.
I mentioned this to Jay (saurik) at Cyrket, and now he's updated it so
that it shows protected apps too.
--
Jon
On Feb 22, 8:27 pm, Stoyan Damov stoyan.da...@gmail.com wrote:
Ask the users to reinstall. This always works - for hanging downloads,
hanging installs, crashes on startup.
I don't know if a re-install equals uninstall, cancel, install though
- because if it does, you might quickly start
On Feb 23, 1:04 am, Shane Isbell shane.isb...@gmail.com wrote:
What kind of current percentage of refunds are developers typically seeing
on the market? More than a 5%?
For my $0.99 game (which does not have a free demo version available
yet), the current refund rate for orders that are passed
On Feb 21, 11:50 am, Nox v.beh...@googlemail.com wrote:
Can anyone sign my application for me?
I could send it to you and you sign it and send it to me back.
It would really be best if you worked out how to do it for yourself.
Which part of the instructions is giving you trouble?
--
Jon
On Jan 20, 9:54 pm, deepdr...@googlemail.com
deepdr...@googlemail.com wrote:
Once the market opens for paid apps - will we developers be able to
see email addresses of paying customers?
Or, will there be some other way to identify legit purchases, so, if
we receive support requests via email,
On Feb 21, 3:24 pm, Stoyan Damov stoyan.da...@gmail.com wrote:
Is there a dedicated list for developers who have paid apps in Android
Market? It would be best if that list has at least 1 *Google* (not
Android, i.e. I don't need it to be technically savvy) employee able
to give sensible
Ok. Let's see if we can de-FUDify this thread with some facts:
Yes, the Market only allows UK sellers to list in GBP. Apparently the
Market shows the end user an estimated conversion in their local
currency, but I don't know if it shows that on the listing itself, or
only on the checkout page
On Feb 20, 9:13 am, David Hu vistoda...@gmail.com wrote:
More specifically, as I know, Symbian 7.0s higher support Multiple
PDP, that's mean you can create multiple, for example, GPRS context use it
simultaniously(such as MMS WAP Inet context)...
Does Android support this feature? If
On Feb 20, 9:06 pm, David Hu vistoda...@gmail.com wrote:
Thanks, Jon. It seems the same, but why I can't open this
pagehttp://source.android.com/roadmap, which always report can't find the
server? Is it public acess? Would you please tell me when and which
release will support this
The multiple holds are described on the Checkout help here:
https://checkout.google.com/support/bin/answer.py?answer=105940
(You might want to forward that to your users.)
I presume the reason for doing it is so that Google can combine
multiple purchases from a user into one charge on their
On Feb 19, 8:21 am, Mariano Kamp mariano.k...@gmail.com wrote:
Ok, now the guesstimeasurement I do is that I look at the time the
background is yellow. This time is very brief, when the background thread is
not running and went to 4 seconds when the background thread is running and
half of
On Feb 19, 4:13 am, elvisw elvise...@gmail.com wrote:
The notification in the expanded status bar has time field.
How can I set the time invisible or remove it??
If you use a RemoteView then you can put whatever you want in the
notification:
On Feb 19, 7:00 am, Zombies and Robots caecus...@gmail.com wrote:
I've been trying to follow everything you guys have been talking
about, but I must admit that after trying several ways of implementing
what you suggest, I still haven't been able to achieve any positive
results. Could one of
On Feb 19, 1:29 pm, and.pradeep and.prad...@gmail.com wrote:
I am writting opengl app using GLSurgfaceView given in API demos.
I create a rectangle and added texture but then drawframe in renderer
is called in a loop i,e it is redrawing it even if there is no
changes. so what should i do
On Feb 19, 1:36 pm, Mariano Kamp mariano.k...@gmail.com wrote:
Anyway, how to proceed from here? Do you know how the actual locking
mechanism works? It seems (http://www.sqlite.org/lockingv3.html) that they
use page level locking. I assume the list adapter's getCount() uses all
records, so
On Feb 19, 7:59 pm, Stoyan Damov stoyan.da...@gmail.com wrote:
Hang on, how did you find out that they will be available today? Where
did you hear it from, or you're guessing by Google's mid next week
estimate?
JBQ's message earlier in this thread would be an odd thing to say if
they aren't
On Feb 19, 9:03 pm, Stoyan Damov stoyan.da...@gmail.com wrote:
It is the message below?
Actually, it's really mid-week on the US west coast, it's thursday
morning (before people start to work) on a 4-day week (monday was a
holiday)
Yes. I figure he wouldn't bother pointing out that the
On Feb 18, 7:14 am, Teo teomina...@gmail.com wrote:
Has this happened to anyone else? I now have a 0 star rating with 0
people having rated it...
This happened to my listings on the Developer Console last night, but
the listings on the phone still showed the correct ratings. Now it's
back to
On Feb 18, 6:03 am, Rye ryeterr...@gmail.com wrote:
mOverlay = Bitmap.createBitmap((int)mWidth, (int)mHeight,
...
c.drawCircle(160, 240, 10, p);
Are mWidth and mHeight powers of two? Non-power of two textures are
supported on the emulator but not on the accelerated GL driver on the
Dream (G1
On Feb 18, 4:38 pm, shaun shashepp...@gmail.com wrote:
Basically, the following calls failed (gl was already type casted to
GL11):
-gl.glGetString(GL11.GL_EXTENSIONS)
-gl.glBufferData(GL11.GL_ARRAY_BUFFER, 4 * squareFX.length,
vertexBufferData, GL11.GL_STATIC_DRAW);
The first one is
On Feb 17, 6:06 pm, kolby kolbys...@gmail.com wrote:
Is there a discussion group for market related problems?
http://www.google.com/support/forum/p/Android+Market/thread?tid=38bb8135ba96af2ehl=en
--
Jon
--~--~-~--~~~---~--~~
You received this message because
On Feb 16, 6:25 am, Marco Nelissen marc...@android.com wrote:
Why do you say it's not a public API?
SoundPool is undocumented because it is not ready as a public API and
is subject to change.
http://groups.google.com/group/android-developers/msg/6c360f2d0662be0a
--
Jon
On Feb 16, 12:57 pm, quakeboy prasna...@gmail.com wrote:
but still my speed drops when I draw the background as a textured
quad. and I am not able to get the drawtexfOES to work.
@Jon
Can you please help me by posting a sample code of what parameters to
pass to
1. glTexParameterfv
2.
I ran it a few times on my G1 and I got:
min: 15, 8, 15
max: 44, 44, 47
avg: 25, 24, 27
The animation is fairly smooth, but there is a brief delay (~100ms)
every few seconds caused by garbage collection.
On the G1 screen it often looks like there are two bullets in a row
when there is only
On Feb 15, 2:23 pm, petunio juanjosegilmen...@hotmail.com wrote:
Hi all
I am using opengl for drawing 3d stuff, but so far I've been unable to
use transparent textures...
You need at least:
gl.glEnable(GL10.GL_BLEND);
and probably also:
gl.glBlendFunc(GL10.GL_SRC_ALPHA,
On Feb 15, 8:10 pm, Mariano Kamp mariano.k...@gmail.com wrote:
And it's back to the old version of the description and the new
version of the SW (1.3.0). Not sure what to do
I just checked one of my app descriptions that I updated yesterday
(nanoTweeter), and it's back to the old version,
On Feb 14, 4:21 pm, Al Sutton a...@funkyandroid.com wrote:
The first step is, of course, Google saying that they won't shut down
the agents account as soon as they list someone elses app
I don't see why Google would have a problem with this, as long as the
agent is willing to accept legal
On Feb 13, 8:21 am, Stoyan Damov stoyan.da...@gmail.com wrote:
Jon, search my posts (I have a few on this list) for touch screen -
Dianne explained pretty well why touch slows the game, and a
workaround for that. In short, you need to put your main thread to
sleep after you handle a touch
On Jan 11, 2:25 am, Dianne Hackborn hack...@android.com wrote:
Fwiw, you should generally avoid trying to directly control scheduling. Let
the kernel schedule the threads as needed; the only issue you had here was
that your main thread was using as much CPU as it could get, since it was
On Feb 12, 2:50 pm, quakeboy prasna...@gmail.com wrote:
I don't think OpenGL ES 1.0 is so incapable that it can't give me
atleast 25-30 fps with just 12 triangles which you one 256x256 texture
and one 64x64 textures (used by 5 quads)
My game does a very similar amount of drawing and I get ~60
On Feb 11, 7:46 pm, jski jchludzin...@gmail.com wrote:
How does Android provide support for traditional TCP or UDP sockets?
Is there a wireless IP protocol using just the cell phone? If so, how
does this work? Or, do I need an 802.11 chipset in the handset
(assuming this isn't standard)?
On Feb 12, 1:35 pm, mechatronicsStudent
filipp.mich...@googlemail.com wrote:
I´ve written a programm helloWorld.apk and installed it with adb
install on the phone.
Were can I find this programm now in the file system?
And how can I get this programm starting just by typing helloWorld in
the
On Feb 13, 5:06 am, quakeboy prasna...@gmail.com wrote:
Thank you very much for your reply. I checked out the extension, I did
not know I can add other extensions except the ones in GL10Ext..
I read the jsr239 docs and found how to load it too.. Thanks a lot
once again.
I didn't need to do
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