In v1.5 of the SDK, the release notes include Support for user
installation of 3rd party keyboards. So the API allows you to design
a custom keyboard layout within a single app. But how might one go
about developing a custom keyboard that a user could download and
install (as opposed to compiling
place to start.
On Sep 11, 1:52 pm, Mark Murphy mmur...@commonsware.com wrote:
polyclefsoftware wrote:
In v1.5 of the SDK, the release notes include Support for user
installation of 3rd party keyboards. So the API allows you to design
a custom keyboard layout within a single app. But how
Yep, I noticed this too.
Very annoying when you're working on an app primarily in landscape
mode and using trackball/pad input.
On Sep 16, 12:13 pm, Robert Green rbgrn@gmail.com wrote:
Oh I'm certainly crazy. :)
On Sep 16, 12:07 pm, Mark Murphy mmur...@commonsware.com wrote:
Xavier
I think I already know the answer to these, but I'm going to ask
anway:
1) Is there a straightforward way to set the background color of a tab
in its unselected state?
2) Is there a simple way to align the text on a tab?
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You received this
Yes, the description in Google Code for the project says powerful
enough to create a highly polished commercial game. But you can't
exactly create a commercial game with code licensed under the GPL,
right?
On Sep 21, 11:46 am, nEx.Software email.nex.softw...@gmail.com
wrote:
Dan, that's what I
Do you mind sharing what type of app it is? Why are you rendering 60
overlays at a time?
Could the problem simply be solved by showing 10 overlays at a time
and just prompting the user to search for more if those 10 do not meet
their needs?
On Sep 28, 8:51 am, Ne0 liamjamesalf...@googlemail.com
no need for a guide!!
But as described when loading the full track (60 being a very small
log), the mapView becomes unusable.
Regards, Liam
On Oct 1, 3:29 pm, polyclefsoftware dja...@gmail.com wrote:
Do you mind sharing what type of app it is? Why are you rendering 60
overlays at a time
Compatibility with 1.6 could be a real problem for ADC2.
Yesterday I got the update to Donut on my G1. I had installed the ADC2
judging app a couple of days before. The judging app still works fine.
Last night I downloaded an entry called OpenGesture. It force crashed
over and over. I'm unable
, though. They'll just care if it works or
not.
On Oct 2, 10:20 am, Cédric Berger cedric.berge...@gmail.com wrote:
On Fri, Oct 2, 2009 at 16:18, polyclefsoftware dja...@gmail.com wrote:
it is poorly designed, or because of compatibility issues with 1.6. I
gave the developers the benefit of the doubt
Just wondering if anyone else here is participating in AdSense for
Mobile Apps beta. As far as I know, there is no dedicated list for
devs currently using the program. I'd be interested in comparing notes/
strategies. Anyone else interested and enrolled in the beta?
I opened up my ADC2 judging app today to see the next app to review,
and got this message:
The first round of judging has concluded. Thanks again for all your
reviews. Round 2 will commence after a brief scoring and review
period, so there will be no apps to review for several days.
Don't
In terms of publishing apps for developers that reside in countries
where they are not currently able to sell their apps via the Android
Market, is this practice okay? Does it violate the Terms and
Conditions of being a seller in any way?
--~--~-~--~~~---~--~~
You
:
Is the limitation that the buyers need to be in the allowed countries?
Or is the limitation the country where the publisher resides?
On Oct 6, 6:18 pm, polyclefsoftware dja...@gmail.com wrote:
In terms of publishing apps for developers that reside in countries
where they are not currently able
Since upgrading to the v1.6 SDK, I'm getting an intermittent error
when trying to launch the logcat from the command line:
adb logcat
exec '/system/bin/sh' failed: Bad address (14) -
It's not that my path variables are not updated properly, because as I
say, it works sometimes (about half the
I've noticed that the screenshot upload feature is very buggy. No need
to wait a whole day. Just refresh your browser...worked for me.
On Oct 14, 10:16 pm, Keith Wiley kbwi...@gmail.com wrote:
You're right. It's working now. How strange.
Thanks.
On Oct 14, 6:10 pm, Brian Conrad
So I'm trying to make sure my apps are compatible with the 1.6 SDK
emulator skins WVGA800 and WVGA854.
The Android Developers Blog post regarding this seems strange to me.
The post talks about upgrading your app using the 1.6 SDK, then says
this:
Note that not all devices will be upgraded to
layout
directories to one of my apps.
On Oct 19, 11:47 am, polyclefsoftware dja...@gmail.com wrote:
So I'm trying to make sure my apps are compatible with the 1.6 SDK
emulator skins WVGA800 and WVGA854.
The Android Developers Blog post regarding this seems strange to me.
The post talks
problem handling the android:minSdkVersion=3
attribute when filtering which users get to see the update.
On Oct 19, 5:12 pm, polyclefsoftware dja...@gmail.com wrote:
Here's the problem I'm running into:
I'm using a resource directory qualifier (e.g. res/drawable-hdpi/).
Per
Sorry to hear about this. I think there should be a warning first
rather than outright banning an account. I've heard of this happening
to at least one other dev.
I believe the reasoning behind not allowing Google AdSense for Mobile
ads being served up in a webview is that Google wants to be
I just uploaded an update to my game Golf Solitaire Free. The upload
procedure went fine, but when I try to access the app via the Android
Market I get an error message regarding a Sever Error and am unable
to access the market listing. My other market listings seem fine.
Is there a direct
I upgraded to the 2.0 SDK yesterday...don't know if that has anything
to do with it. I can't get the CameraPreview example from the API
Demos to work. I get the same error in both my emulator and on my G1:
E/AndroidRuntime( 4758): java.lang.RuntimeException: Fail to connect
to camera service
, polyclefsoftware dja...@gmail.com wrote:
I upgraded to the 2.0 SDK yesterday...don't know if that has anything
to do with it. I can't get the CameraPreview example from the API
Demos to work. I get the same error in both my emulator and on my G1:
E/AndroidRuntime( 4758
that?
Thanks.
On Nov 2, 4:49 pm, Streets Of Boston flyingdutc...@gmail.com wrote:
Few hints :)
Search for ColorMatrix and ColorMatrixFilter on developer.android.com
and search for ColorMatrix on Google for various ways of transforming
color-images into BW.
On Nov 2, 12:18 pm, polyclefsoftware
Yeah, I'm missing me some Cyrket as well. And AndroLib is slow to
update.
On a related note, anyone else notice that AndroidStats (http://
androidstats.com/) hasn't updated for a number of days? I hope Google
didn't make some major change that's going to cripple these sites,
unless of course they
Well that sucks. Those were two of the most useful Android sites
around. I hope it's not permanent.
On Nov 3, 9:06 pm, Maps.Huge.Info (Maps API Guru) cor...@gmail.com
wrote:
I believe Androidstats got their data by scraping (with an agreement
with Jay no doubt)Cyrket, so they went down
Got a your app was in the top 25%, but didn't make the cut email for
my casual/puzzle game Relativia:
http://polyclefsoftware.com/relativia.html
Ah well.
On Nov 5, 2:28 pm, GodsMoon godsm...@gmail.com wrote:
Since the Android Challenge Group seems to be closed I'll post here.
What results did
Is there any documentation on the Dev Tools app that is incorporated
into the AVDs?
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on their own, please share any info.
On Nov 9, 5:47 pm, Lance Nanek lna...@gmail.com wrote:
Some of the options in it are described
here:http://developer.android.com/intl/fr/guide/developing/debug-tasks.htm...
On Nov 9, 5:57 pm, polyclefsoftware dja...@gmail.com wrote:
Is there any documentation
On Nov 13, 3:55 pm, Nerdrow troybe...@gmail.com wrote:
A working example from the Android team would be nice :)
No kidding.
I'm interested in using the authentication from the user's Google
account to automatically log them into a Google App Engine app. I was
hoping the new AccountManager
On Nov 16, 12:16 am, ben belliot...@gmail.com wrote:
After searching their website, all of the message boards and googling
it to death - I have formed only somewhat of an answer to the
following...
1. How much does Ad Mob pull if a user simply loads your app
2. How much does it pay if they
Hi UBZack,
I'm currently working on a Google Checkout client for Android that
generates simple sales reports based on a date range and order status,
mostly for myself because the web interface doesn't provide nice
summary information and the .xsl export doesn't include item names or
details. But
A couple of months ago I started looking into options for converting
some of my single-player turn-based games into online multiplayer
versions...it's the number one request I get from end users. I
investigated SmartFoxServer since they do have support for Android. I
set up a test server and
Anyone know what the current status is with regard to publishing free
or paid tethering apps to the Android Market? Some sources I've looked
at say that various tethering apps were banned last year. Were they
initially filtered from the market for TMobile users, or outright
banned? And I notice
This link describes how to search the Android Market for apps using
various parameters:
http://developer.android.com/guide/publishing/publishing.html
I'm having a heck of a time figuring out how to format a link for my
apps published by my company using this format. For searching by
developer
On Feb 18, 9:38 am, TreKing treking...@gmail.com wrote:
If you're trying to create an actual hyperlink for a website, that won't
work. The market search URI you're using only works for the mobile version
of the Android Market. For example if you created an Intent for one of those
links, it
There was definitely a change in the ranking algorithm. Two of my apps
had been stable at their respective positions for ~2 weeks and
switched positions, along with most other apps in my category, some
time in the past couple of days.
If I had to guess, it looks like the new ranking algorithm
When I first started publishing Android apps as an indie developer, I
posted my phone number on the app's submission page, thinking it would
not be listed publicly. When I found out that it was, I removed the
number from the app listing. I don't have the resources to handle
phone support, and much
CG's suggestion is best, but you can always calculate it manually with
the Haversine formula if you feel like it. Here's a code snippet if
you're interested:
double dist = 0.0;
double deltaLat = Math.toRadians(latVal2 - latVal1);
double deltaLon =
I submitted Relativia, an augmented reality RPG/Puzzle hybrid in the
Games: Casual/Puzzle. Sounds like that category is going to be
crowded. :)
In Relativia, you create a character from one of four species (Human,
Elf, Lepus, or Lupus) and one of four classes (Mystic, Monk, Merc, or
Mech). You
Just an update. I've now got a page up with some description and
screen shots. Video soon to follow:
http://www.polyclefsoftware.com/relativia.html
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Does anyone know if there were either issues with the Android Market,
major carrier problems, or something else yesterday?
I noticed a huge drop in sessions for all of my apps (using Flurry). I
don't think the problem is reporting, since ad revenue and sales were
also affected. Sessions for my
of flurry
but since this was my first day with it I can't say it isn't normal. But
it would point to some network failure somewhere since the domain has been
around for about 15 years.
On Wed, Dec 2, 2009 at 7:49 AM, polyclefsoftware dja...@gmail.com wrote:
Does anyone know if there were
I think this thread really highlights the standing need for some kind
of market visibility tool for developers. Of course, a desktop client
for everyone would be nice, which would allow you to filter apps based
on device type. But at the very least developers *really* need some
way of checking
Thanks for this. I'm able to get the auth token after granting
permission to the app. Anyone have any ideas how to clear the
credential information once you have allowed an app to access them?
Uninstalling the app doesn't work, and under Location Security
Settings, Clear storage is grayed out.
Apparently they've started rolling it out:
http://forums.t-mobile.com/t5/Market-Applications-Help/New-Payment-Option-for-Android-Market-Purchases/td-p/271145
http://androinica.com/2009/12/10/t-mobile-now-offers-customers-ability-to-pay-for-android-apps-with-their-bill/
I see no information for
Well, if anyone is still following this thread at all...
I'm able to replicate the behavior RoryD describes, but it is still
less than ideal from the user's perspective. Here's what happens:
1) The user opens the app for the first time, clicks a button to log
in.
2) Account Manager tries to get
Anyone else noticing problems with the rankings in the Android Market
today? For the GamesCardsCasino category, the top three apps for the
past couple of weeks have consistently been the solitaire megapack,
the dominoes app, and Ahoy Matey. Viewing the market from my Droid all
day, those apps are
am, polyclefsoftware dja...@gmail.com wrote:
Well, if anyone is still following this thread at all...
I'm able to replicate the behavior RoryD describes, but it is still
less than ideal from the user's perspective. Here's what happens:
1) The user opens the app for the first time
No, the apps weren't unpublished...I'm the author of Dominoes. It
appears to be back to normal now, though I think what they were
showing were old rankings for the better part of the last 24 hours.
I'm sure the devs of those apps appreciated the bump.
On Dec 12, 5:57 pm, Maps.Huge.Info (Maps API
I don't know about most of you, but as an indie developer I'm faced
with the growing need to:
1) Test visibility of my app on various hardware/carrier combinations
2) Test basic functionality on various hardware/carrier configurations
You would think it would be a wise investment for
No, you can't.
At least, the market didn't let me do this the last time I tried
(about 6 weeks ago). Sales on a particular app were near zero, so I
decided to put ads in it and distribute it for free. Once I did so,
the option to toggle it back to paid was permanently disabled.
On Dec 21, 8:57
I noticed in the past couple of days while browsing the Android Market
on my Droid that promotional graphics and text are now being displayed
for games (I know they've been displaying for Apps for a while now).
For all categories, as well as the top level category, the graphics
and text display
There's no current way that I know of to get the user's actual gmail
and password, but as this thread notes, you can generate a valid
authToken from the user's gmail account on their phone:
I'm about to tear my hair out. The authToken I was getting from
AccountManager was working fine before I went away for the holidays. I
get back home and start back into development and now the authToken I
get from the following code is no longer valid when requesting a
cookie:
AccountManager mgr
Delete apps on the emulator just like you would on a hardware phone.
Press the Menu button. Select Settings, then Applications, then Manage
Applications. Select the app you want to uninstall. There will be an
Uninstall button for that app. Just click it and it will uninstall.
Alternatively, you
Well, an Android dev in Google's online office hours helped me
troubleshoot this today.
It turns out that the reason the authToken from the AccountManager
wasn't working was because it was expired. It was dated Dec. 9th,
which is probably the day I first got my authentication code working.
I
On Jan 6, 3:01 pm, Mariano Kamp mariano.k...@gmail.com wrote:
It turns out that the reason the authToken from the AccountManager
wasn't working was because it was expired. It was dated Dec. 9th,
which is probably the day I first got my authentication code working.
I guess it cached the
As of this writing, the market rankings are messed up again. At least
viewing them on my Droid.
Could someone else confirm that the listings for Top Paid in
CardsCasino is double listing apps ranked 11-20 as 1-10 and 11-20,
rather than showing the actual 1-10?
Thanks.
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On Aug 20, 6:23 pm, Mark Murphy mmur...@commonsware.com wrote:
TreKing, I haven't read all the posts on this thread. Generally
speaking, I agree with your sentiment that the 325-character limit is
artificial and, well, limiting. That being said...
Yep, I'm now earning a healthy full-time
Yep, I'm experiencing the same thing, both personally after upgrading
my Droid to 2.1 and from users who have just upgraded.
I'm assuming there's an easy fix, but does anyone else know why the
update had this effect?
On Feb 10, 2:54 pm, Timothy DeWees whtdrgn...@gmail.com wrote:
Hello,
I have
, polyclefsoftware dja...@gmail.com wrote:
Yep, I'm experiencing the same thing, both personally after upgrading
myDroidto 2.1 and from users who have just upgraded.
I'm assuming there's an easy fix, but does anyone else know why the
update had this effect?
On Feb 10, 2:54 pm, Timothy DeWees
I'm trying to create a spinner that displays an image+text, where the
image can be one of two possible images, depending on a parameter
(e.g. think of a list of users, with a green light if they're online
and a red one if they're not).
I subclassed ArrayAdapter, and I get exactly the behavior I
Thanks, Mark...that did the trick. :)
On Apr 9, 5:44 pm, Mark Murphy mmur...@commonsware.com wrote:
polyclefsoftware wrote:
I'm trying to create a spinner that displays an image+text, where the
image can be one of two possible images, depending on a parameter
(e.g. think of a list of users
I'm trying to merge two bitmaps, while the one on top has
transparency. I'm using something like this:
int[] srcPixels = new int[3600];
bitmapWithTransparency.getPixels(srcPixels, 0, 60, 0, 0, 60, 60);
backgroundBitmap.setPixels(srcPixels, 0, 60, 0, 0, 60, 60);
I've tried various image formats
Also wondering if anyone knows how to print to a PDF programmatically
in Android.
Thanks.
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I believe if you use the following method, the back button should
dismiss the progress dialog, without closing the app:
progressDialog.setCancelable(true);
On Apr 20, 8:00 am, Matthew Patience matthewj.patie...@gmail.com
wrote:
I started an indeterminate progress dialog in my onCreate method
On Apr 25, 1:53 am, dadical keyes...@gmail.com wrote:
I'm wading through the poorly documented AccountManager API and am a
bit confused on a few points. There's nothing like having to reverse-
engineer public APIs :).
I feel your pain. We're about to release an app using the
AccountManager
You also have the option to flag an app as inappropriate, which might
not be a bad idea.
On Apr 26, 8:06 pm, Zsolt Vasvari zvasv...@gmail.com wrote:
When you unistall the game in Android Market, you have the option to
mark it as spammy and give a reason why. Instead of complaining on
here,
Are you guys all seeing this new feedback feature in the Android
Developer Console?
At first I thought it was an extension of the Android Market
commenting system, but no...looks like error reporting!
From what I've seen of it so far, this feature looks awesome. I'd had
to implement my own
There's this:
http://www.droiddraw.org/
On May 8, 11:15 am, flumby jay.mojni...@gmail.com wrote:
Is there any iPhone's Interface Builder style tool for WYSIWYG for
Android?
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I blog about my app revenue, among other things:
http://polyclefsoftware.blogspot.com/2010/08/yet-another-android-success-story.html
I have always appreciated it when devs share their numbers, and I
think it's encouraging (or at least informative) to new devs or those
considering migrating from
I've released an app that uses the new AccountManager API to handle
authentication to Google App Engine as described in this thread:
http://groups.google.com/group/android-developers/browse_thread/thread/be16e3903442931b/63f01206f719effd
The first time the user attempts to log in, Android
I encountered a situation where there's an inconsistency in how
different configurations are handling bitmap mutability.
I create my bitmap by decoding it from resources, such as:
Bitmap myBitmap =
BitmapFactory.decodeResource(myActivity.getResources(),
R.drawable.mybitmap);
Then I call
I want to apply a non-native font to widgets in my app. This is
working fine for TextViews and Buttons, which have a setTypeface
method. The code below works just great for my button:
Java:
Typeface face = Typeface.createFromAsset(getAssets(), fonts/
my_font.ttf);
playButton = (Button)
I want to apply a non-native font to widgets in my app. This is
working fine for TextViews and Buttons, which have a setTypeface
method. The code below works just great for my button:
Java:
Typeface face = Typeface.createFromAsset(getAssets(), fonts/
my_font.ttf);
playButton = (Button)
Yeah, like some others here it didn't even cross my mind that this was
some sort of phishing scam. I signed up immediately. Maybe I would
have been more paranoid if the registration form had asked for more
sensitive information.
Anyway, a clarification from one of the Google folks, please,
I'm not sure how many of you have noticed, but the reporting system of
Google Checkout has been broken since around noon on Friday. Orders
continue to display in the web interface, but any attempt to query for
orders via HTTP requests or exporting orders to .csv files only
returns updated
I use AdWords and also serve house ads in my own apps to try to
increase sales of my paid apps.
I was wondering how many other devs are doing this, and if so, how you
are attempting to measure the effectiveness of this advertising.
If the landing page is my company website, and I have market
He doesn't want legal or business advice. He wants a clarification
of Google's policy regarding the implementation of a specific
feature.
That is not an unreasonable request, and if this is not the venue in
which to ask for such a clarification, then how exactly are developers
supposed to go
Disconnect wrote:
At first glance, section 3.3:
All fees received by Developers for Products distributed via the
Market must
be processed by the Market’s Payment Processor.
All fees. (And unless you have a weird contract with google
checkout, your
standard account is unlikely to do that 70/30
Disconnect wrote:
Nice try, but you need to read the -whole- agreement:
Payment Processor(s): Any party authorized by Google to provide payment
processing services that enable Developers with optional Payment Accounts to
charge Device users for Products distributed via the Market.
Ad
Got my Nexus One today via FedEx. I'm in Lafayette, Louisiana USA.
Has anyone in the US gotten a Droid? I'm happy with the Nexus...just
wondering.
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On Apr 1, 7:08 am, Justin Giles jtgi...@gmail.com wrote:
On Thu, Apr 1, 2010 at 3:13 AM, Kevin Duffey andjar...@gmail.com wrote:
So help clarify something to me if you ad guys don't mind.. if you just
display an ad.. do you get paid? Or does a user have to click on the ad for
you to make
I'm happy that Google has now added more detailed sales reporting to the
Android Developer Console. Reconciling my payouts to partners and sales
taxes was a nightmare before.
However, there seems to be an issue with the reports from Jan 2011 and all
months prior.
Many of the fields have
I'm attempting to adapt the BluetoothChat example that comes with the SDK to
a single-server, multiple-client configuration. I'm having issues and hope
someone can help.
I've created two distinct apps, a server and a client, rather than have a
single app function as both server and client, as
In attempting to solve this issue, I believe I have successfully extended
the official Android Bluetooth Chat example to work with a server connecting
to multiple clients.
I've uploaded my modifications to github here:
https://github.com/polyclef/BluetoothChatMulti
One device acts as the
I have not done extensive testing, having only connected one master and two
slaves. My understanding is that the max slaves possible with bluetooth is 7
or 8. The code contains 7 unique UUIDs, so I think it should support 1
master and 6 slaves (I don't have that many Android devices).
As for
Just curious, under what name are your apps listed in either the Amazon
Appstore or Android Market? I can't find any apps in either market under
your name. The writing sample mentions an app called Ghosttown, which I can
find downloadable from a standalone website, but not in either market. Was
I'm close to releasing a new iPhone/Android local multiplayer game and I'm
looking into monetization issues. My ad revenue is still dismal this year,
even though impressions and clicks are fairly robust. And the format of the
game is such that I want to encourage new users to easily try the
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