Re: Rule changes in developers room?

2015-10-03 Thread AudioGames . net Forum — Site and forum feedback : Aprone via Audiogames-reflector
Re: Rule changes in developers room? I feel the same way.  I haven't looked at the developers section for a long time, with the exception of the guy looking to do a research paper, so I'm not aware of the specifics arguments that may be going on in there right now.  It would be a difficult

Re: Bokurano Daibouken 3 : secondary topic

2015-10-03 Thread AudioGames . net Forum — New releases room : the blasting gd via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Hey,I've finally found out how to make the rocket launcher, but getting 80 of those iron mass items will take me a while, at least if I keep doing stage 12-4 until I have enough items to make that many. Is there a faster way to get them?Further,

Re: Silversword IOS game is now accessible

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : fa1ckg via Audiogames-reflector
Re: Silversword IOS game is now accessible the game is fun, you can double tap on screen for listen your coordinate and know the way in from of you. go to the setting for slowly text and go to the forum for know where are the zone, i have the walk trough.Sorry my english is very bad, it's

Re: 3.5 mm headphones, how to make them last longer?

2015-10-03 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector
Re: 3.5 mm headphones, how to make them last longer? Just don't snag the wires on stuff, don't yank it out of the jack by the wire,pull it from the connector, stuff like that. I've had headphones last me for years and years. I had a nice set of bose though, and it lasted one year, I got

Re: Integrating korean, japanese and chinese into NVDA's eloquence addon?

2015-10-03 Thread AudioGames . net Forum — Off-topic room : datajake1999 via Audiogames-reflector
Re: Integrating korean, japanese and chinese into NVDA's eloquence addon? You can get a version of the eloquence addon with chinese, japanese, and korean from http://grossgang.com/tts/synthesizers%2 … nvda-addon URL: http://forum.audiogames.net/viewtopic.php?pid=233662#p233662

Re: Can I use old pipe sounds?

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : john via Audiogames-reflector
Re: Can I use old pipe sounds? The short answer: not legally, and if somebody did per sue you (either the original sound creators or the game dev) yes, you could potentially be in deep trouble.The longer answer: You can use the same sounds in a game, if you have the libraries they came

Re: Can I use old pipe sounds?

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : roelvdwal via Audiogames-reflector
Re: Can I use old pipe sounds? Ok, thanks. Perhaps I need to find a sound designer, because I'm not really good in sound design. I could always use other sounds, but that'd not really make it the way pipe 1.0 was. I looked at the library and based on the samples there are indeed a lot of

Re: Integrating korean, japanese and chinese into NVDA's eloquence addon?

2015-10-03 Thread AudioGames . net Forum — Off-topic room : keyIsFull via Audiogames-reflector
Re: Integrating korean, japanese and chinese into NVDA's eloquence addon? Hmm, that eloquence driver doesn't seem to recognize the japanese characters, like those used in bk3, as japanese characters. Makes it kind of piontless imho. URL:

Re: That's not fair! problem at Quentin C's playroom

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : abdulrahman . essam via Audiogames-reflector
Re: That's not fair! problem at Quentin C's playroom aminiel is really  Liarfirst of all: He Accused me of Multi accounts, and that's not truesecond: He said that Carl isn't his friend, and that's A Second liealso: i didn't found your personal information in google or any website: I typed

Re: microsoft eva and mark voices windows10

2015-10-03 Thread AudioGames . net Forum — Off-topic room : animeshhh via Audiogames-reflector
Re: microsoft eva and mark voices windows10 shall i send it hear?or u can get it on  skipe?and ya i am using those with n v d a URL: http://forum.audiogames.net/viewtopic.php?pid=233651#p233651 ___ Audiogames-reflector mailing list

Re: microsoft eva and mark voices windows10

2015-10-03 Thread AudioGames . net Forum — Off-topic room : fatih via Audiogames-reflector
Re: microsoft eva and mark voices windows10 send them here! URL: http://forum.audiogames.net/viewtopic.php?pid=233660#p233660 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Rule changes in developers room?

2015-10-03 Thread AudioGames . net Forum — Site and forum feedback : danny via Audiogames-reflector
Re: Rule changes in developers room? Exactly what I was also trying to get across severe storm steve, and that's exactly what's fustrated me as well. URL: http://forum.audiogames.net/viewtopic.php?pid=233667#p233667 ___ Audiogames-reflector

Re: best free text to speech engine for html 5 for windows 10

2015-10-03 Thread AudioGames . net Forum — Developers room : pitermach via Audiogames-reflector
Re: best free text to speech engine for html 5 for windows 10 Your other option is to just use the web speech API. This will use whatever voices someone has on their operating system. There's also _javascript_ ports of espeak, which won't sound natural but are very small and will work

Re: little help needed with the skill tree of smugglers 5

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : pelantas via Audiogames-reflector
Re: little help needed with the skill tree of smugglers 5 hi dark,thanks for your reply. I am playing as a free trader and i tried your suggestion of trying to buy another skill. I ignored the trader skill this time and tried to purchase the skill after that one (advanced connections)

Re: little help needed with the skill tree of smugglers 5

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : pelantas via Audiogames-reflector
Re: little help needed with the skill tree of smugglers 5 hi dark,thanks for your reply. I am playing as a free trader and i tried your suggestion of trying to buy another skill. I ignored the trader skill this time and tried to purchase the skill after that one (advanced connections)

Re: Bokurano Daibouken 3 : secondary topic

2015-10-03 Thread AudioGames . net Forum — New releases room : Aftershock via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic you can read all the documents in the museum in the extra section of the game. URL: http://forum.audiogames.net/viewtopic.php?pid=233656#p233656 ___ Audiogames-reflector mailing list

3.5 mm headphones, how to make them last longer?

2015-10-03 Thread AudioGames . net Forum — Off-topic room : keyIsFull via Audiogames-reflector
3.5 mm headphones, how to make them last longer? Hi, having a problem with 3.5mm headphones. It seems like within 2 weeks to a month of using them, the connection between the headphone cord and the place where they go into the headphone jack gets weaker and weaker. Usually this is

Re: best free text to speech engine for html 5 for windows 10

2015-10-03 Thread AudioGames . net Forum — Developers room : Trenton Goldshark via Audiogames-reflector
Re: best free text to speech engine for html 5 for windows 10 Sadly, that ain't my universe.But must I say, that's the closest so frar to a star trek computer that you're gonna find, anywhere! URL: http://forum.audiogames.net/viewtopic.php?pid=233634#p233634

Re: That's not fair! problem at Quentin C's playroom

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : abdulrahman . essam via Audiogames-reflector
Re: That's not fair! problem at Quentin C's playroom aminiel is really  Liarfirst of all: He Accused me of Multi accounts, and that's not truesecond: He said that Carl isn't his friend, and that's A Second liealso: i didn't found your personal information in google or any website: I typed

Can I use old pipe sounds?

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : roelvdwal via Audiogames-reflector
Can I use old pipe sounds? Hello,I was thinking about creating a game similar to pipe 1.0. I have some ideas conserning multyplayer and such, but that's not relevant yet, since I've not done any coding. I'd just like to have your oppinion, would I be able to use the pipe 1.0 sound effects

Re: Silversword IOS game is now accessible

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : death via Audiogames-reflector
Re: Silversword IOS game is now accessible I'm going to be honest. The navigation thing isn't a problem for me. It'd just be super nice to have combat read automatically instead of me swiping to the right like a mad man hoping to get to the right spot. URL:

Re: Prometheus: The Eternal Wars

2015-10-03 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!You can now clip many suppliers on your belt. The game will swap automatically to the most powerful one when shooting, until all of them are used. When unclipping them from belts, the game will swap if it detects any that are more powerful than

Re: Survive the Wild!

2015-10-03 Thread AudioGames . net Forum — New releases room : Mayana via Audiogames-reflector
Re: Survive the Wild! Another nice update, Sam. But really can't wait until we Will be able to actually build those chairs ourselves. And there are currently nun chairs in the dinner (if I am right) even if there are usually a lot of chairs. URL:

Re: Survive the Wild!

2015-10-03 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector
Re: Survive the Wild! Hi, can someone please tell me how to get into the city? I can't make a boat. URL: http://forum.audiogames.net/viewtopic.php?pid=233642#p233642 ___ Audiogames-reflector mailing list

Re: ideal way of creating a map parcer?

2015-10-03 Thread AudioGames . net Forum — Developers room : dhruv via Audiogames-reflector
Re: ideal way of creating a map parcer? Last I recall, learn python the hard way was mainly syntax and etc. Has this significantly changed? because you do need to do one, if not LPTHW then some other book. Trying to develop games without completely knowing the syntax is, well...let's just

Re: That's not fair! problem at Quentin C's playroom

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : roro via Audiogames-reflector
Re: That's not fair! problem at Quentin C's playroom OK, that's what I'll do to try and put an end for that drama. @Abdul, me, as a French speaker, could easily find informations about Aminiel, finding them isn't hard at all. Here's a link for the page, and if you couldn't understand

Re: Silversword IOS game is now accessible

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector
Re: Silversword IOS game is now accessible That's rather surprising given how indifferent he made out to be. URL: http://forum.audiogames.net/viewtopic.php?pid=233654#p233654 ___ Audiogames-reflector mailing list

Re: Rule changes in developers room?

2015-10-03 Thread AudioGames . net Forum — Site and forum feedback : Sebby via Audiogames-reflector
Re: Rule changes in developers room? People can state their opinions as long as they don't do it divisively. That would preclude hostile thread takeovers. This is not dissimilar to the approach taken by sites such as StackOverflow (which is, of course, hardly free of this nonsense either).

Re: 3.5 mm headphones, how to make them last longer?

2015-10-03 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector
Re: 3.5 mm headphones, how to make them last longer? OK, I think you shouldn't spoil and take them into your pocket in that form, I used to damage headphones and buy new ones month per month until I bought my laptop and used them at school. Insert them to your pocket in a neet form and I

Re: Silversword IOS game is now accessible

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : sswwaaiikkee via Audiogames-reflector
Re: Silversword IOS game is now accessible hiok but maybe who can recording this game? URL: http://forum.audiogames.net/viewtopic.php?pid=233641#p233641 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Rule changes in developers room?

2015-10-03 Thread AudioGames . net Forum — Site and forum feedback : Dark via Audiogames-reflector
Re: Rule changes in developers room? "just ignore it" is never an answer in my book to forum problems, or indeed any sort of problems, and after all it just lets people get away with whatever the bad behaviour is.The problem about creating rules is as I said, that this is a difficult

Re: That's not fair! problem at Quentin C's playroom

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : Aprone via Audiogames-reflector
Re: That's not fair! problem at Quentin C's playroom Abdulrahman, you keep saying the same thing over and over.  There is no point in repeating something that cannot be proven to others.I find it funny that you believe Carl is his friend because he knows Aminiel's information.  You said

Re: That's not fair! problem at Quentin C's playroom

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : revan via Audiogames-reflector
Re: That's not fair! problem at Quentin C's playroom hi,i'm gonna post all audiogames adminsthat's going all drama hereand thanks for explaining quentinkeep up the good jobso bogdan is can log in againso problem has been solvedthat topic have to close permanently URL:

Re: Bokurano Daibouken 3 : secondary topic

2015-10-03 Thread AudioGames . net Forum — New releases room : Aftershock via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic spoilerI've finally managed to beat the game on all modes. However there are just a few things.How can I unlock that door on level 1, and ware can I get things like the particle bomb and I think it's called bomb bomb fall. URL:

Re: Bokurano Daibouken 3 : secondary topic

2015-10-03 Thread AudioGames . net Forum — New releases room : boy via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic To the person who was asking about the dial, I haven't done anything with it yet, and won't be until I get my defense up to what it was before. I know that some of the numbers will change what weapon appears on 19-1, but nothing else. Also, I just

Re: Rule changes in developers room?

2015-10-03 Thread AudioGames . net Forum — Site and forum feedback : severestormsteve1 via Audiogames-reflector
Re: Rule changes in developers room? I agree with you moderators, -- whatever solves that problem is fine as far as I'm concerned. But here's what really got me ticked.In post 1 of the "Ideal way of creating a map parser?" topic, Omar Alverado wrote,Hello again.This is something that I've

Re: Could someoone give me some swamp campaigns?

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : revan via Audiogames-reflector
Re: Could someoone give me some swamp campaigns? hi,try to merge with your sounds folderif didn't worktry to copy and paste ambience folderi don't remember because URL: http://forum.audiogames.net/viewtopic.php?pid=233638#p233638 ___

Re: That's not fair! problem at Quentin C's playroom

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : abdulrahman . essam via Audiogames-reflector
Re: That's not fair! problem at Quentin C's playroom @aproneI didn't Repeet, but Aminiel is always lying by Saying I'm Swiss-carl, and That's not true@roroCarl know's Aminiel's Lastname, and You couldn't find it using google, but only contacting himI checked the presentition, but there is

3.5 mm headphones, how to make them last longer?

2015-10-03 Thread AudioGames . net Forum — Off-topic room : keyIsFull via Audiogames-reflector
3.5 mm headphones, how to make them last longer? Hi, having a problem with 3.5mm headphones. It seems like within 2 weeks to a month of using them, the connection between the headphone cord and the place where they go into the headphone jack gets weaker and weaker. Usually this is

Re: Bokurano Daibouken 3 : secondary topic

2015-10-03 Thread AudioGames . net Forum — New releases room : revan via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic hi,which dial with you getting troubles? URL: http://forum.audiogames.net/viewtopic.php?pid=233637#p233637 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: That's not fair! problem at Quentin C's playroom

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : roelvdwal via Audiogames-reflector
Re: That's not fair! problem at Quentin C's playroom Wo what a lot of posts. I'd just like to ask 1 question. Why does the playroom need heavy moderation at all? when you don't like someone, you can block the person in question. The only time this wouldn't work is when someone creates

Re: Bokurano Daibouken 3 : secondary topic

2015-10-03 Thread AudioGames . net Forum — New releases room : Aftershock via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic spoilerThe shop in stage 17 has a UFO capture. Most of the items for the super yoyo are found in there. You wil also need a regular yoyo. URL: http://forum.audiogames.net/viewtopic.php?pid=233652#p233652

Re: ideal way of creating a map parcer?

2015-10-03 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: ideal way of creating a map parcer? hm. Oh is it now Druv? That would've been a useful tidbit to know when being commanded to read it and switch! URL: http://forum.audiogames.net/viewtopic.php?pid=233682#p233682 ___

Re: Rock Band 4 is on its way

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Rock Band 4 is on its way if this forum topic doesn't solve the problem, I@ll have a look around and see if I can find the other page, I'm sure there was another one.This should give you enough information to get started with theoretically. URL:

help on killing the dark blaze on TDV

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector
help on killing the dark blaze on TDV hi all, especially to dark(who was originally played his role as dark blaze).I'm at the final part of the story mode, which is killing this dark blaze aircraft.I'm at the second round of the fight. I call a refueler, but then the chopper shoots me with

Re: Can I use old pipe sounds?

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector
Re: Can I use old pipe sounds? I could help you with sound design. I know of the hollywood edge pack, but that's really for eithe going pro or if you really want your game to sound good, well it's probably hundreds of dollars anyway. Ns Studios has a good sound library and that's a good

Re: 3.5 mm headphones, how to make them last longer?

2015-10-03 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector
Re: 3.5 mm headphones, how to make them last longer? It would definitely come in handy to get headphones with an interchangeable cable if you haven't done so already, because those will last you a lot longer. Usb headsets are definitely the way to go if you can, because those have stronger

Re: ideal way of creating a map parcer?

2015-10-03 Thread AudioGames . net Forum — Developers room : dhruv via Audiogames-reflector
Re: ideal way of creating a map parcer? Okay, I didn't say that, (and if I have, I apologize), so please don't rage at me. Thanks! anyhow, yes, yes it is. Also yeah, there aren't much examples of audiogames in python. I'm trying to fix that but i'm neither a math guy nor a physicist so I

Re: Instant Translate 4.0 has stopped working

2015-10-03 Thread AudioGames . net Forum — Off-topic room : Ian Reed via Audiogames-reflector
Re: Instant Translate 4.0 has stopped working I just checked and mine still works.I recently downloaded it from here:http://addons.nvda-project.org/files/in … nvda-addonHTH URL: http://forum.audiogames.net/viewtopic.php?pid=233697#p233697

swords and sandals game recording

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : fatih via Audiogames-reflector
swords and sandals game recording hi,I made a recording of a game called swords and sandals 2. This game was a very popular game among my sighted friends. It is played from a browser. Basically you are a gladiator trying to become a champion. Here's a link to the

Re: Bokurano Daibouken 3 : secondary topic

2015-10-03 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic The game modes are in the extra menu. You also have access to the  jukebox once you get the jukebox key, along with some other cool things. URL: http://forum.audiogames.net/viewtopic.php?pid=233710#p233710

Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net Forum — New releases room : Ian Reed via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes Those are not skills, they are flags.As mentioned before, what does your move skill file look like? URL: http://forum.audiogames.net/viewtopic.php?pid=233711#p233711 ___

Re: Audio games in the Web Browser

2015-10-03 Thread AudioGames . net Forum — Developers room : SoundMUD via Audiogames-reflector
Re: Audio games in the Web Browser Actually, I have fixed and updated example 3. Sorry for not informing you earlier. It happened by chance that example 4 and 5 worked completely with Chrome, so I did the same thing in example 3 to make it work with Chrome (a default value of 0 was missing

Re: Integrating korean, japanese and chinese into NVDA's eloquence addon?

2015-10-03 Thread AudioGames . net Forum — Off-topic room : datajake1999 via Audiogames-reflector
Re: Integrating korean, japanese and chinese into NVDA's eloquence addon? Is ist possible to get this new eloquence addon on jeffs nvda add-on sight? URL: http://forum.audiogames.net/viewtopic.php?pid=233688#p233688 ___ Audiogames-reflector

Re: Rock Band 4 is on its way

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Rock Band 4 is on its way if this Harmonix forum topic doesn't solve the problem, I@ll have a look around and see if I can find the other page, I'm sure there was another one.This should give you enough information to get started with theoretically.Also, on an unrelated note, if you

Re: Rock Band 4 is on its way

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Rock Band 4 is on its way if this Harmonix forum topic doesn't solve the problem, I@ll have a look around and see if I can find the other page, I'm sure there was another one.This should give you enough information to get started with theoretically.Also, on an unrelated note, if you

Re: Rock Band 4 is on its way

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Rock Band 4 is on its way if this Harmonix forum topic doesn't solve the problem, I@ll have a look around and see if I can find the other page, I'm sure there was another one.This should give you enough information to get started with theoretically.Also, on an unrelated note, if you

Re: MindWarp

2015-10-03 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector
Re: MindWarp I have no idea how I missed this, but I'm definitely checking this out right now!Brain Warp was my favorite handheld game, in fact I still have one, so I'm really looking forward to checking out the PC equivalent! URL:

Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes yes, thanks. URL: http://forum.audiogames.net/viewtopic.php?pid=233699#p233699 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Bokurano Daibouken 3 : secondary topic

2015-10-03 Thread AudioGames . net Forum — New releases room : revan via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic hi,i beat game finaly!and so that means finish or can i select other modesi don't know how do i can change difficulty mod or other URL: http://forum.audiogames.net/viewtopic.php?pid=233704#p233704

Re: Integrating korean, japanese and chinese into NVDA's eloquence addon?

2015-10-03 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector
Re: Integrating korean, japanese and chinese into NVDA's eloquence addon? thanks datajake. Just tried that version of eloquence... and to be honest, I'd rather stick with proper voices for those three languages. Eloquence doesn't butcher them, but there's just something about them I don't

Re: Survive the Wild!

2015-10-03 Thread AudioGames . net Forum — New releases room : samtupy1 via Audiogames-reflector
Re: Survive the Wild! @teardrop. You should be able to type in your username, then press enter and type in your password then press enter again. You should get a success message, then you would press enter again to log into the game. This could be something with your connection and the

Re: Survive the Wild!

2015-10-03 Thread AudioGames . net Forum — New releases room : samtupy1 via Audiogames-reflector
Re: Survive the Wild! @burack, what city? The fishing village or the radiated city? URL: http://forum.audiogames.net/viewtopic.php?pid=233681#p233681 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: UltraPower

2015-10-03 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: UltraPower Greetings!Prometheus Enterprises now has an Ultrapower server running. To connect to it, the details are:host: prometheus-enterprises.comPort: 25560Enjoy! URL: http://forum.audiogames.net/viewtopic.php?pid=233691#p233691 ___

Re: Bokurano Daibouken 3 : secondary topic

2015-10-03 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Hello,I think Instnat Translate has stopped working again, even with the development version. In the nvda log it says http 503 service unavailable once again, so at the moment I can't play this game. URL:

Re: best free text to speech engine for html 5 for windows 10

2015-10-03 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector
Re: best free text to speech engine for html 5 for windows 10 Ivona has a free speech cloud as well. But you send a post request and it returns chunks of audio data and you can play those chunks.https://www.ivona.com/us/for-business/speech-cloud/ URL:

Re: Bokurano Daibouken 3 : secondary topic

2015-10-03 Thread AudioGames . net Forum — New releases room : revan via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic hi,finaly I've managed finish in stage 25 alreadyI beat the game!can I change other modes now?  or game is finished?anyone can tell me how i can change between the game modes? URL: http://forum.audiogames.net/viewtopic.php?pid=233704#p233704

Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes Yes it does have all of those skills. Units aren't automatically moving or attacking. URL: http://forum.audiogames.net/viewtopic.php?pid=233706#p233706 ___ Audiogames-reflector mailing list

Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-03 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" That's skin rot, once you drink it you are basically screwed. URL: http://forum.audiogames.net/viewtopic.php?pid=233709#p233709 ___ Audiogames-reflector mailing list

Re: ideal way of creating a map parcer?

2015-10-03 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: ideal way of creating a map parcer? @dhruv, you do realize that the Python tutorial is also a good way to learn Python? It's not a good "introductory" course, but it still teaches you Python. URL: http://forum.audiogames.net/viewtopic.php?pid=233680#p233680

Re: Survive the Wild!

2015-10-03 Thread AudioGames . net Forum — New releases room : Mayana via Audiogames-reflector
Re: Survive the Wild! Hello,@burak, you can go to the village, south there un til you get to the south harber, then press shift enter there, then go east in the ocean. then you Will be in the city, but there is not much interesting there, really. URL:

Re: That's not fair! problem at Quentin C's playroom

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: That's not fair! problem at Quentin C's playroom Moderation!I am going to close this topic. This thread does not seem to getting productive. My suggestion now would be to contact Quentin in private, but please, be kind about it. URL:

Re: Rock Band 4 is on its way

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: Rock Band 4 is on its way I definitely hope they'll include practice mode back in down the line. I'm wondering whether this update coming soon will address some of those issues, as November is when ease of access is supposed to hit xbox one it would be interesting if they do stuff to

Re: Rule changes in developers room?

2015-10-03 Thread AudioGames . net Forum — Site and forum feedback : Aprone via Audiogames-reflector
Re: Rule changes in developers room? Dark I'd be happy to make such a post, I'm just not sure where to start, or what exactly it should contain.  I'll give it some thought. URL: http://forum.audiogames.net/viewtopic.php?pid=233702#p233702

Re: 3.5 mm headphones, how to make them last longer?

2015-10-03 Thread AudioGames . net Forum — Off-topic room : keyIsFull via Audiogames-reflector
Re: 3.5 mm headphones, how to make them last longer? how does an interchangeable cable work? And woud those be 3.5mm or usb/ URL: http://forum.audiogames.net/viewtopic.php?pid=233677#p233677 ___ Audiogames-reflector mailing list

Re: Integrating korean, japanese and chinese into NVDA's eloquence addon?

2015-10-03 Thread AudioGames . net Forum — Off-topic room : datajake1999 via Audiogames-reflector
Re: Integrating korean, japanese and chinese into NVDA's eloquence addon? Your welcome. URL: http://forum.audiogames.net/viewtopic.php?pid=233685#p233685 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: ideal way of creating a map parcer?

2015-10-03 Thread AudioGames . net Forum — Developers room : Aprone via Audiogames-reflector
Re: ideal way of creating a map parcer? MODERATION.I really really hate to have to come here and put myself into this heaping mess, but this thread finally caught my attention and someone needs to step in.The first things that come to mind here are the rules about being nice to each other,

Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-03 Thread AudioGames . net Forum — New releases room : csm120 via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" First I have to say that my wife and I have had a lot of fun and entertainment playing the Wastes. I eagerly await the updates! I do have one question though. Sometimes I will drink a vile and I'll notice my health continually

Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net Forum — New releases room : Ian Reed via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes Did my instructions fix your problem? URL: http://forum.audiogames.net/viewtopic.php?pid=233698#p233698 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes Would anyone know why enemy units are just constantly spamming the stock defend skill on a map pack I'm trying to make? I copied the starting out maps and just started replacing units. Movement occurs by spending movement points instead

Re: ideal way of creating a map parcer?

2015-10-03 Thread AudioGames . net Forum — Developers room : Aprone via Audiogames-reflector
Re: ideal way of creating a map parcer? MODERATION.I really really hate to have to come here and put myself into this heaping mess, but this thread finally caught my attention and someone needs to step in.The first things that come to mind here are the rules about being nice to each other,

Re: Rock Band 4 is on its way

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Rock Band 4 is on its way if this Harmonix forum topic doesn't solve the problem, I@ll have a look around and see if I can find the other page, I'm sure there was another one.This should give you enough information to get started with theoretically. URL:

Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net Forum — New releases room : Ian Reed via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes What does your move skill file look like?Does it have all of these flags?tilemove_selfai_moverange=1move_keys URL: http://forum.audiogames.net/viewtopic.php?pid=233705#p233705 ___

Re: Python crash course

2015-10-03 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector
Re: Python crash course classesA class is like a template. You say "I want to make a cat" and you create a cat class:class Cat(object):    passNow you have a class for a cat. Next we need to figure out what a cat has and what it does. A cat has an age, so we can identify an age. It also

Re: Rock Band 4 is on its way

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector
Re: Rock Band 4 is on its way I know I've exported RB1, 2 and Green Day. I have Lego RB, but that code has probably expired.How do I get in contact with these reps you speak of?Not sure how to search my purchase history, I can't remember if I exported Lego. URL:

Re: 3.5 mm headphones, how to make them last longer?

2015-10-03 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector
Re: 3.5 mm headphones, how to make them last longer? My headphones use a patch cable that has two audio-in connections, one end of the cable goes into the headphones, and one goes into the audio jack on the device in quesiton. URL:

Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net Forum — New releases room : Ian Reed via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes Open the map pack settings.txt file for the map pack that is doing this.Then remove the line that says:load_scripts=ian_reedOr if there are multiple people's names on that line, just remove the ian_reed portion.My scripts don't do

Instant Translate 4.0 has stopped working

2015-10-03 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector
Instant Translate 4.0 has stopped working Hello all,Well, it's happened. Instant Translate has once again stopped working, the NVDA log says https 503 service unavailable.So, we once again have to wait for an update. URL: http://forum.audiogames.net/viewtopic.php?pid=233695#p233695

Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes I've been trying to remake zombies live from storm 8 into a map campagne. URL: http://forum.audiogames.net/viewtopic.php?pid=233696#p233696 ___ Audiogames-reflector mailing list

Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes In the default units file I gave them attack, defend and move. URL: http://forum.audiogames.net/viewtopic.php?pid=233719#p233719 ___ Audiogames-reflector mailing list

Re: Appology and other things

2015-10-03 Thread AudioGames . net Forum — Off-topic room : ghost rider via Audiogames-reflector
Re: Appology and other things It has been brought to my attention that I am being immature. I fell in love with a girl online, that's immature apparently. I apparently act haughty and arrogant because I roleplay. I apparently use my girlfriend as an excuse to be a jerk. I do not use my

Re: Appology and other things

2015-10-03 Thread AudioGames . net Forum — Off-topic room : severestormsteve1 via Audiogames-reflector
Re: Appology and other things you might as well ignore them. They are apparently... class A trolls or something. It's none of their business... and you may as well ignore it. People like that basically don't know what the word stop means or how to do it. URL:

Re: Instant Translate 4.0 has stopped working

2015-10-03 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector
Re: Instant Translate 4.0 has stopped working Mine worked for a few translates, then it acted up. Mine is showing the following, I removed the path though:instantTranslate\globalPlugins\instantTranslate\translator.py", line 79, in runHTTPError: HTTP Error 503: Service UnavailableIt's still

Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes By the way, you will want to create some kind of attack skill, otherwise the units won't see any purpose in moving anywhere. URL: http://forum.audiogames.net/viewtopic.php?pid=233718#p233718

Re: Audio games in the Web Browser

2015-10-03 Thread AudioGames . net Forum — Developers room : SoundMUD via Audiogames-reflector
Re: Audio games in the Web Browser I have added example 6, music with a "slow down everything" button:http://jlpo.free.fr/webaudioAs far as I understood, the "slow down" parameter only works on the AudioBufferSourceNode, so the room echo wouldn't be affected. It would be nice if the

Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-03 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" yup, there are a few mutations that can royally screw you, still what you may not know is that plants can cure them! if you find one's with the right effects URL: http://forum.audiogames.net/viewtopic.php?pid=233726#p233726

Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-03 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" Hay wastelander, I like some of the new editions you've added that we can load at the start of a game.I would like to request something like an almost perky edition; or something like that; where you start with 3 to 5 perks a

Re: Instant Translate 4.0 has stopped working

2015-10-03 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector
Re: Instant Translate 4.0 has stopped working I haven't been able to get it to work at all. The command insert shift t does nothing, and yes, I've done the new layered keystrokes as well. It acts like the key command is conflicting with something else, because it sometimes reads the title

Accessible java environments

2015-10-03 Thread AudioGames . net Forum — Off-topic room : Soul Keeper via Audiogames-reflector
Accessible java environments I'm looking for an accessible java compiler/runner etc. Eclipse seems to work... ok, but if there's something better out there I'd really like to know about it. Any suggestions would be appreciated, although I am limited to jaws on the laptop I'm using for

Core-Exiles and overall accessibility?

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : csm120 via Audiogames-reflector
Core-Exiles and overall accessibility? Hello. I've been playing CE for a while now. However I'm a little concerned about overall accessibility in general. I know that there is a VI mode and I've turned that on. However, I know that Coops and the other dev that I can't remember his name

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