Re: an appeal

2021-03-08 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: an appeal Hey, guys... I have a question. Why does this forum have to be the arbiter of "Oh my god I got banned and it totally was unfair and I want you to not take into consideration my past behavior so please please please unban me please please please" requests? Why does the forum

Re: an appeal

2021-03-08 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: an appeal Hey, guys... I have a question. Why does this forum have to be the arbiter of "Oh my god I got banned and it totally was unfair and I want you to not take into consideration my past behavior so please please please unban me please please please" requests? Why does the forum

Re: sci-fi muds, wayfar1444.

2021-03-08 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: sci-fi muds, wayfar1444. @106, I significantly doubt that what you describe is the case at all. they're being a hypocrite of the highest order. And, you know... I was really hoping to play this game again. But there's no way in hell I'll be doing that with an admin who freely indulges

Re: Minecraft as a totally blind player.

2021-01-18 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: Minecraft as a totally blind player. @44, Lets deconstruct your post:1. The negativity is perfectly reasonable. The default view of "Its unlikely to happen" is very logical given the financial cost. Yes, the menus are accessible, but that's nowhere near enough.2. A rewrite is required.

Re: Minecraft as a totally blind player.

2021-01-18 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: Minecraft as a totally blind player. @44, Lets deconstruct your post:1. The negativity is perfectly reasonable. The default view of "Its unlikely to happen" is very logical given the financial cost. Yes, the menus are accessible, but that's nowhere near enough.2. A rewrite is required.

Re: Minecraft as a totally blind player.

2021-01-18 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: Minecraft as a totally blind player. 38-39, The only way MC would be fully accessible would be for it to be completely rewritten. To add accessibility in now would be extremely difficult and I doubt you could just do it with a mod. MC was never made with accessibility in mind. And

Re: Minecraft as a totally blind player.

2021-01-18 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: Minecraft as a totally blind player. 38-39, The only way MC would be fully accessible would be for it to be completely rewritten. To add accessibility in now would be extremely difficult and I doubt you could just do it with a mod. MC was never made with accessibility in mind. And

Re: Minecraft as a totally blind player.

2021-01-17 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: Minecraft as a totally blind player. @28, Sorry, but this just doesn't hold. Yes, colors are abstract, but code can be extremely abstract too. We can't get our hands on the MC source code, so we don't even know where to begin. So, yes, we have a very, very abstract view of the game

Re: Draconis Entertainment. Are they gone?

2021-01-07 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: Draconis Entertainment. Are they gone? You get a demo for (most) of Draconis' products. For things like SD though you don't URL: https://forum.audiogames.net/post/605184/#p605184 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Mush Z and the mind mangling messages of doom.

2020-12-16 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: Mush Z and the mind mangling messages of doom. Even if your VST directory is in the PATH environment variable that shouldn't affect anythign MUSHclient is doing. MUSHclient should not depend on PATH to find anything. URL: https://forum.audiogames.net/post/599313/#p599313 --

Re: Google Stadia discussion

2020-12-16 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: Google Stadia discussion I'm not only worried about latency and network connectivity, but what about browser permissions?@Jack, 5G doesn't work like 4G does. 5G only works with line-of-sight connectivity -- its frequency band is so high that it can't penetrate walls and other surfaces.

Re: reflections from a former developer

2020-11-15 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: reflections from a former developer @50, I did say that, and my stance on that definitely hasn't changed. But that doesn't mean we should eliminate audio games. URL: https://forum.audiogames.net/post/590113/#p590113 -- Audiogames-reflector mailing list

Re: reflections from a former developer

2020-11-15 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: reflections from a former developer I don't think we should ever lose audiogames -- nor do I think we ever will. They may not be fully inclusive yet, and maybe they never will be, purely because creating graphics that your modern gamer would think are "really good" is extremely

Re: reflections from a former developer

2020-11-13 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: reflections from a former developer I'd like to add in my two sense as another developer here. I haven't released any audio games that I, personally, have developed independently, but I was on the development team of Snow Race, DMNB and DMPA and I actively participated in all three

Re: Old Deathmatch Games

2020-11-01 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: Old Deathmatch Games No, we can't improve the game because the source code was lost. And even if I had it I wouldn't just because the game was coded in a horrific manner. URL: https://forum.audiogames.net/post/585230/#p585230 -- Audiogames-reflector mailing list

Re: Old Deathmatch Games

2020-10-30 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: Old Deathmatch Games @23, I don't. I really wouldn't recommend setting this up purely because it suggests a (very) insecure configuration. Placing files like that into your web directory is never a good idea, but when Danny and I were developing this neither of us were exactly

Re: Old Deathmatch Games

2020-10-29 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: Old Deathmatch Games There isn't any. Not for the admin stuff. And if your using the server that I think your using then it uses up far too much CPU resources because we tried to use multithreading and we didn't know how. URL: https://forum.audiogames.net/post/584491/#p584491 --

Re: what is this?

2020-10-24 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: what is this? @10, correction. Epic used their own payment processor so they could avoid the very unreasonable 30-percent cut that Apple requires when you use IAP. If Epic had followed the TOS and utilized IAP, they would only receive 70-percent of the actual payment amount, and if

Re: what is this?

2020-10-24 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: what is this? @10, correction. Epic used their own payment processor so they could avoid the very unreasonable 30-percent cut that Apple requires when you use IAP. If Epic had followed the TOS and utilized IAP, they would only receive 70-percent of the actual payment amount, and if

Re: what is this?

2020-10-24 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: what is this? @10, correction. Epic used their own payment processor so they could avoid the very unreasonable 30-percent cut that Apple requires when you use IAP. If Epic had followed the TOS and utilized IAP, they would only receive 70-percent of the actual payment amount, and if

Re: what is this?

2020-10-24 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: what is this? @10, correction. Epic used their own payment processor so they could avoid the very unreasonable 30-percent cut that Apple requires when you use IAP. If Epic had followed the TOS and utilized IAP, they would only receive 80-percent of the actual payment amount, and if

Re: Do you still believe in the audio game revolution?

2020-09-12 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: Do you still believe in the audio game revolution? Just to briefly touch on the 32-bit debate, Meetbag, MS can drop 32-bit support at any time they like. Intel and AMD (and even ARM) processors can run 32-bit code (or even 16-bit code, in the case of Intel or AMD) but that doesn't mean

Re: Radegast and Accessibility Discussion

2020-09-03 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: Radegast and Accessibility Discussion @61, aha, that clears things up. You don't need to write a wrapper for FMOD now -- they include one in the distribution (fmod.cs, fmod_dsp.cs and fmod_errors.cs). Oh, and fmod_studio.cs too. Remember, also, that the .NET framework allows you to use

Re: Radegast and Accessibility Discussion

2020-09-02 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: Radegast and Accessibility Discussion @56, I'm sorry, but FMODX is ancient. Why aren't you using good ol FMOD? We're on version 2.01.03 now, and as someone who loves that audio engine and what it can do, and as someone who has employed it in many things in the past, I can say with

Re: Radegast and Accessibility Discussion

2020-09-02 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: Radegast and Accessibility Discussion @56, I'm sorry, but FMODX is ancient. Why aren't you using good ol FMOD? We're on version 2.01.03 now, and as someone who loves that audio engine and what it can do, and as someone who has employed it in many things in the past, I can say with

Re: Radegast and Accessibility Discussion

2020-09-02 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: Radegast and Accessibility Discussion @56, I'm sorry, but FMODX is ancient. Why aren't you using good ol FMOD? We're on version 2.01.03 now, and as someone who loves that audio engine and what it can do, and as someone who has employed it in many things in the past, I can say with

Re: Radegast and Accessibility Discussion

2020-09-02 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: Radegast and Accessibility Discussion @50, this, right here, is why we don't take you seriously. There are 24 hours in a day. That's 1,440 minutes, 86,400 seconds. Creating an audio recording is trivial if you would only actually ask us to help you. You do not need to be a technical

Re: Radegast and Accessibility Discussion

2020-09-02 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: Radegast and Accessibility Discussion @50, this, right here, is why we don't take you seriously. There are 24 hours in a day. That's 1,440 minutes, 86,400 seconds. Creating an audio recording is trivial if you would only actually ask us to help you. You do not need to be a technical

Re: Similar Quenten C experiences?

2020-08-24 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: Similar Quenten C experiences? @84, perhaps I was a bit harsh, but I really feel as though my level of harshness was well-deserved in this instance. But I did get the warning you were trying to tell me -- whether you said it flat out or not, and I understand.@85: Well done. Very, very

Re: Similar Quenten C experiences?

2020-08-24 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: Similar Quenten C experiences? @82, I'm laughing at that. That's just... hilarious. How about you sign up to be a moderator of something and I'll make sure everyone treats you just how you treat all the moderation teams that you come across. Then we'll see if you hold that same

Re: Similar Quenten C experiences?

2020-08-21 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: Similar Quenten C experiences? @57, I appreciate your long report on your side of the story. It makes things a bit easier to understand from my point of view, and only makes the points I've mentioned in prior posts even more valid because many a post on here were attacking you without

Re: Similar Quenten C experiences?

2020-08-18 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: Similar Quenten C experiences? @50, that's a pretty big assumption. Just because someone has remained silent on an issue doesn't mean they don't give a damn. If this were a corporation I'd get it, but this is one individual, not all of the helpers. Please, stop with your BS'ing. URL:

Re: Similar Quenten C experiences?

2020-08-18 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: Similar Quenten C experiences? @41, I have to ask you this... why do you feel its necessary to assassinate the character of every moderation team you come across? You don't know the motives that Marina is driven by. Hell, one could even argue you don't know Marina at all. And yet your

Re: Radegast and Accessibility Discussion

2020-08-15 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: Radegast and Accessibility Discussion The fact that there are no actual demonstrations from the OP, and considering experiences outlined in 28, it really seems like the OP is really blowing what they can do out of proportion. Breaking a sound system as bad as Exodus claimed.

Re: Radegast and Accessibility Discussion

2020-08-15 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: Radegast and Accessibility Discussion The fact that there are no actual demonstrations from the OP, and considering experiences outlined in 28, it really seems like the OP is really blowing what they can do out of proportion. Breaking a sound system as bad as Exodus claimed.

Re: How can I turn on narrator in Minecraft on PC?

2020-06-13 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: How can I turn on narrator in Minecraft on PC? I disagree. Its possible in theory only. Its impossible practically. The only way to make Minecraft fully accessible is by rewriting pretty much the entire game. The developers are not going to do that. The amount of money they'd need to

Re: Monkey Business has a secret God Mode, but nobody has spoken of it

2020-05-10 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: Monkey Business has a secret God Mode, but nobody has spoken of it There is a very large difference between reverse engineering and doing what the OP is doing. The OP is only isolating particular strings and code from the program, not actually attempting to open-source it or retrieve

Re: Monkey Business has a secret God Mode, but nobody has spoken of it

2020-05-10 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: Monkey Business has a secret God Mode, but nobody has spoken of it There is a very large difference between reverse engineering and doing what the OP is doing. The OP is only isolating particular strings and code from the program, not actually attempting to open-source it or retrieve

Re: does anyone have deathmatch a new beginning surver

2020-03-27 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: does anyone have deathmatch a new beginning surver I'd help out with the story if I could remember it. But I don't. Get some people together and come up with your own story -- that's a much nicer thing to do and shows your actually trying to make something original, no offense

Re: Survive the Wild Windows Security Threat

2020-03-27 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: Survive the Wild Windows Security Threat To be fair to post four, adding exclusions to any AV tool is very dangerous. Your essentially telling an AV tool that it should never scan that folder. So yes, uninstalling it is more secure than excluding it because your not opening up any

Re: Survive the Wild Windows Security Threat

2020-03-27 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: Survive the Wild Windows Security Threat To be fair to post four, adding exclusions to any AV tool is very dangerous. Your essentially telling an AV tool that it should never scan that folder. So yes, uninstalling it is more secure than excluding it because your not opening up any

Re: Survive the Wild Windows Security Threat

2020-03-27 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: Survive the Wild Windows Security Threat To be fair to post four, adding exclusions to any AV tool is very dangerous. Your essentially telling an AV tool that it should never scan that folder. So yes, uninstalling it is more secure than excluding it because your not opening up any

Re: does anyone have deathmatch a new beginning surver

2020-03-24 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: does anyone have deathmatch a new beginning surver I'd like to point out that you shouldn't use this server if you want your server to not get metaphorically roasted. This program was written badly; Danny and I knew that back when DMNB was being developed. And it uses a shit ton of CPU

Re: Update from breaker box studios.

2020-03-20 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: Update from breaker box studios. @27, when people do the shit that this guy has done they, uh, tend to get bashed for it. That happens everywhere -- this community is no exception.@20 I'd agree if this was a one-time thing, but this guy has failed many times to deliver on his promises

Re: Update from breaker box studios.

2020-03-18 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: Update from breaker box studios. I significantly doubt this will go anywhere. Unless the guy has seriously changed he'll still just bullshit us just to get our money and give us nothing concrete. I know he gave us some kind of demo a year or so ago but he just keeps delaying over and

Re: Game Licensing - Request for Feedback

2020-03-01 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: Game Licensing - Request for Feedback @19, good ideas. I'd also strongly suggest adding in a flag to detect if the application is running in a virtual machine, emulator, etc. The system doesn't need to immediately invalidate the license if the test is positive, but it should flag the

Re: question finding archons on coffeemud

2020-02-28 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: question finding archons on coffeemud Um, did you set up SMTP? If you didn't, as post 2 said your screwed. You can try and change the password in the database if your using an SQL-based DBMS, but if your not, your definitely, definitely screwed. And changing passwords through a DBMS is

Re: question finding archons on coffeemud

2020-02-28 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: question finding archons on coffeemud Um, did you set up SMTP? If you didn't, as post 2 said your screwed. You can try and change the password in the database if your using an SQL-based DBMS, but if your not, your definitely, definitely screwed. And changing passwords through a

Re: Minecraft for the blind?

2020-02-23 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: Minecraft for the blind? @94 it only lets you navigate menus; it doesn't let you actually play the game URL: https://forum.audiogames.net/post/503748/#p503748 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Stadia on smartphone

2020-02-23 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: Stadia on smartphone I significantly doubt Stadia will get anywhere. What they propose (speeds similar to -- if not identical to -- local play, but streaming the game over the internet) is currently impossible with the architecture of computer networking we use today. You'd practically

Re: AVG and games are getting on my wic

2020-02-14 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: AVG and games are getting on my wic @26, you do realize that MS, too, has that same power, and that you have to pay to use defender because you have to pay for a windows license, right? If MS wanted to they could do whatever they wanted to your computer without you knowing. URL:

Re: AVG and games are getting on my wic

2020-02-14 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: AVG and games are getting on my wic @22, Defender is also well known for taking up ridiculous amounts of CPU usage when its not doing anything. There's a certain stigma attached to it that will most likely never go away. I still prefer Malwarebytes, myself. At least MB oly consums

Re: AVG and games are getting on my wic

2020-02-14 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: AVG and games are getting on my wic @22, Defender is also well known for taking up ridiculous amounts of CPU usage. There's a certain stigma attached to it that will most likely never go away. I still prefer malwarebytes, myself. URL: https://forum.audiogames.net/post/501188/#p501188

Re: AVG and games are getting on my wic

2020-02-14 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: AVG and games are getting on my wic @16, this logic is flawed. 20 makes far more sense. The idea of "use your common sense" hasn't and never will work to protect you from the evil out there. An AV/AM program can do most of the heavy lifting for you; for example, an AV/AM can be very

Re: AVG and games are getting on my wic

2020-02-14 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: AVG and games are getting on my wic @16, this logic is flawed. 20 makes far more sense. The idea of "use your common sense" hasn't and never will work to protect you from the evil out there. An AV/AM program can do most of the heavy lifting for you; for example, an AV/AM can be very

Re: Unity working in earnest on making their editor accessible

2020-02-12 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: Unity working in earnest on making their editor accessible @Soren, you literally cannot make an API that every screen reader will use and make available to games. It is not possible. You can't have VO gestures in games because VO exposes no APIs of its own that make this possible. To

Re: Why are People Still Posting Links to Unauthorized Forks

2020-02-06 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: Why are People Still Posting Links to Unauthorized Forks No idea. People just get this strange pleasure out of it, for some reason. Its like asking why criminals commit crimes. No one knows precisely why. URL: https://forum.audiogames.net/post/499118/#p499118 --

Re: bgt games, strangest deletion of all

2020-02-06 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: bgt games, strangest deletion of all @22, this isn't it at all. Why, if that were the case over 99 percent of the apps you use everyday would be flagged and erased. No, the problem is the way BGT structures its executables. BGT structures them similarly enough to the way a virus might

Re: good news

2020-01-20 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: good news Irrespective of the programming language used, you should neither care about how long it takes to allocate a kilobyte of RAM (dude, we're talking millisecond/microsecond differences here), nor should you be trying to make a game using networking yet. If you were allocating

Re: good news

2020-01-20 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: good news Irrespective of the programming language used, you should neither care about how long it takes to allocate a kilobyte of RAM (dude, we're talking millisecond/microsecond differences here), nor you shouldn't be trying to make a game using networking yet. If you were allocating

Re: good news

2020-01-20 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: good news Irrespective of the programming language used, you should neither care about how long i takes to allocate a kilobyte of RAM (dude, we're talking millisecond/microsecond differences here), you shouldn't be trying to make a game using networking yet. You've got a *lot* to learn

Re: Insight into the development of Halo MCC's screenreader accessibility

2020-01-15 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: Insight into the development of Halo MCC's screenreader accessibility I'm in North Dakota in the US aswell. Not really sure of any game devs up here. URL: https://forum.audiogames.net/post/493211/#p493211 -- Audiogames-reflector mailing list

Re: Insight into the development of Halo MCC's screenreader accessibility

2020-01-13 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: Insight into the development of Halo MCC's screenreader accessibility This was an excellent article (I need to read it again LOL). @OP, sent you a PM. URL: https://forum.audiogames.net/post/492651/#p492651 -- Audiogames-reflector mailing list

Re: games (Steam or Microsoft store) accessible for a totally blind person

2020-01-13 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: games (Steam or Microsoft store) accessible for a totally blind person @37, no, I wasn't refering to copilot. The roomer that I had heard was that you had someone sitting right next to you and you were the one operating the controller and the other was telling you what to do and all

Re: games (Steam or Microsoft store) accessible for a totally blind person

2020-01-13 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: games (Steam or Microsoft store) accessible for a totally blind person @37, no, I wasn't refering to copilot. The roomer that I had heard was that you had someone sitting right next to you. Thank you for clearing that up though. URL: https://forum.audiogames.net/post/492565/#p492565

Re: games (Steam or Microsoft store) accessible for a totally blind person

2020-01-13 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: games (Steam or Microsoft store) accessible for a totally blind person @35, I disagree on sightless "completing" the games. From what I heard, he literally had someone sitting with him and telling him what to do. He may have been working the controller, but he wasn't figuring itout.

Re: games (Steam or Microsoft store) accessible for a totally blind person

2020-01-12 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: games (Steam or Microsoft store) accessible for a totally blind person @31, you might be able to do the campaign, though I've only done it in CoOp and not offline. The campaign is definitely a challengeand you'll bedoing a lot of searching to find things. I couldn't get past the second

Re: games (Steam or Microsoft store) accessible for a totally blind person

2020-01-11 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: games (Steam or Microsoft store) accessible for a totally blind person @27, I've talked with a friendof mine who holds the same opinion as yours then. "I can't play it, I can't see who I'm shooting at". True, you can't, and maybe its just me, but I like the challenge of the fact that

Re: games (Steam or Microsoft store) accessible for a totally blind person

2020-01-11 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: games (Steam or Microsoft store) accessible for a totally blind person @27, I've talked with a friendof mine who holds the same opinion as yours then. "I can't play it, I ca't see who I'm shooting at". True, you can't, and maybe its just me, but I like the challenge of the fact that

Re: Lossless Audio in Games

2020-01-11 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: Lossless Audio in Games HRTF on the GPU is definitely possible already. The difficulty is writing the shaders necessary to do that. I never thought of using the GPU for audio processing... what a novel idea.The main issue is the shaders. To send code to the GPU you have to give it a

Re: Lossless Audio in Games

2020-01-11 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: Lossless Audio in Games HRTF on the GPU is definitely possible already. The difficulty is writing the shaders necessary to do that. I never thought of using the GPU for audio processing... what a novel idea.The main issue is the shaders. To send code to the GPU you have to give it a

Re: games (Steam or Microsoft store) accessible for a totally blind person

2020-01-11 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: games (Steam or Microsoft store) accessible for a totally blind person If your up for an FPS, HaloMCC is accessible, though its difficult to get it workingon PC. Forget about Minecraft though... the menus are fully accessible, and so is chat, but beyond that... URL:

Re: AudioWizards & Soundtrack Coming to PC on Steam 22nd of January

2020-01-10 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: AudioWizards & Soundtrack Coming to PC on Steam 22nd of January @19, you refer to difficulties making Linux and Mac support. Regarding Linux in particular, what difficulties would you need to overcome to make Audio Wizards available for Linux? I can't really see any; Steam should take

Re: AudioWizards & Soundtrack Coming to PC on Steam 22nd of January

2020-01-10 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: AudioWizards & Soundtrack Coming to PC on Steam 22nd of January @19, you refer to difficulties making Linux and Mac support. Regarding Linux in particular, what difficulties would you need to overcome to make Audio Wizards available for Linux? I can't really see any; Steam should take

Re: AudioWizards & Soundtrack Coming to PC on Steam 22nd of January

2020-01-08 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: AudioWizards & Soundtrack Coming to PC on Steam 22nd of January @9, whether they update Chromium or not for Linux in the use of Steam is immaterial if they don't force Chromium's accessibility subsystem to be active. Chromium (on Mac OS and Windows) does some accessibility magic to

Re: Selling my STW inventory

2020-01-08 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: Selling my STW inventory @66, its not, per see. This kind of sell follows pretty much the same process of sell that any other does. However, the seller explicitly indicated, many times, that information would be available on request 'privately'. He explicitly indicated in the first

Re: Selling my STW inventory

2020-01-08 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: Selling my STW inventory @63, um, yes, the analogy does work. Considering that this is not an automated platform capable of giving you the information that you seek, he would have to do it manually or record it. Since neither text or recording can be authentically verified, how

Re: Selling my STW inventory

2020-01-08 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: Selling my STW inventory @63, um, yes, the analogy does work. Considering that this is not an automated platform capable of giving you the information that you seek, he would have to do it manually or record it. Since neither text or recording can be authentically verified, how

Re: Selling my STW inventory

2020-01-08 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: Selling my STW inventory @63, um, yes, the analogy does work. Considering that this is not an automated platform capable of giving you the information that you seek, he would have to do it manually or record it. Since neither text or recording can be authentically verified, how

Re: Selling my STW inventory

2020-01-08 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: Selling my STW inventory 61's got it right. A recording is no more valuable than a text description when it comes to purchasing something. Same for videos or anything else. The "record it" argument is flawed because you canot guarantee that it wasn't tampered with either before,

Re: Retroarch is now accessible

2020-01-08 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: Retroarch is now accessible Sorry if this question was asked in the thread (Im not going to read all 333 posts LOL). I've noticed a Quake, Quake II and Quake III core, but pressing enter/x on any of them causes nothing to happen other than the accessibility system telling me the name

Re: Retroarch is now accessible

2020-01-08 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: Retroarch is now accessible Sorry if this question was asked in the thread (Im not going to read all 333 posts LOL). I've noticed a Quake, Quake II and Quake III core, but pressing enter/x on any of them causes nothing to happen other than the accessibility system telling me the name

Re: AudioWizards & Soundtrack Coming to PC on Steam 22nd of January

2020-01-08 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: AudioWizards & Soundtrack Coming to PC on Steam 22nd of January Mind making a Linux build of this available on Steam as well? Linux needs more games (not emulated through Wine but natively built), and Steam is probably one of the best platforms to do that. Now, if only we could resolve

Re: AudioWizards & Soundtrack Coming to PC on Steam 22nd of January

2020-01-08 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: AudioWizards & Soundtrack Coming to PC on Steam 22nd of January Mind making a Linux build of this available onSteam as well? Linux needs more games, and Steam is probably one of the best platforms to do that. URL: https://forum.audiogames.net/post/491365/#p491365 --

Re: Audiogames as reference material for mainstream games

2020-01-04 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: Audiogames as reference material for mainstream games Shades of doom and friends wouldbe good references of basic navigational systems, I think. Despite its age it still is an excellent game. URL: https://forum.audiogames.net/post/490612/#p490612 -- Audiogames-reflector mailing

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: Screen Reader Support in Audio Games My reasons for using a screen reader are pretty much all the reasons listed in this topic thus far. The issue with using screen readers is that not all screen readers have APIs exposed, so you may not be able to interface with them. Its much easier

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: Screen Reader Support in Audio Games My reasons for using a screen reader are pretty much all the reasons listed in this topic thus far. The issue with using screen readers is that not all screen readers have APIs exposed, so you may not be able to interface with them. Its much easier

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: Screen Reader Support in Audio Games My reasons for using a screen reader are pretty much all the reasons listed in this topic thus far. The issue with using screen readers is that not all screen readers have APIs exposed, so you may not be able to interface with them. Its much easier

Re: NVdA not reading flash anymore

2019-12-23 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: NVdA not reading flash anymore @4, this isn't about Google dictating anything. This is about browser security. Flash has been a major security risk for years, and I would highly recommend that you avoid sites that use it on principal. Flash has been dead for ages (the only sites that I

Re: constant battle's lag

2019-12-16 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: constant battle's lag The false parts of my message? OK, have fun in that illusionary world of yours. Sorry, there were no 'parts' of that definition. Just because you take a definition and split it into "parts" does not invalidate it. I second the motion to ban audiogame; he can try

Re: constant battle's lag

2019-12-16 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: constant battle's lag The false parts of my message? OK, have fun in that illusionary world of yours. Sorry, there were no 'parts' of that definition. Just because you take a definition and split it into "parts" does not invalidate it. I second the motion to ban audiogame; he can try

Re: constant battle's lag

2019-12-16 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: constant battle's lag @41, OMG WTF! Yes, your, uh, posting off-topic messages. And you only paid attention to the very last part of the definition. What about the other part? Creating discord on the internet by starting quarrels? In sum: yes, you are *trolling*. Dsagree with that? Then

Re: constant battle's lag

2019-12-16 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: constant battle's lag @39, agreed. Archive.org takes snapshots of the forum every few months or so -- I haven't spent the time to figure out a timeframe of sorts. But yes, these are googlable... and lets not forget that should (say) an employer learn your username on here, well... I

Re: constant battle's lag

2019-12-16 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: constant battle's lag @39, agreed. Archive.org takes snapshots of the forum every few months or so -- I haven't spent the time to figure out a timeframe of sorts. But yes, these are googlable... and lets not forget that should (say) an employer learns your username on here, well...

Re: constant battle's lag

2019-12-16 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: constant battle's lag @34:first: he never said 'parliment'. He said 'legal parlance'. See the difference?Second: What is the definition of trolling? creating discord on the Internet by starting quarrels or upsetting people by posting inflammatory or off-topic messages in an online

Re: constant battle's lag

2019-12-16 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: constant battle's lag @34:first: he never said 'parliment'. He said 'legal parlance'. See the difference?Second: What is the definition of trolling? creating discord on the Internet by starting quarrels or upsetting people by posting inflammatory or off-topic messages in an online

Re: constant battle's lag

2019-12-16 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: constant battle's lag @32, I have no words for the shear level of stupidity and childish attitude displayed in this post. What a shining example of how to nullify your own argument or credibility! URL: https://forum.audiogames.net/post/485971/#p485971 -- Audiogames-reflector

Re: constant battle's lag

2019-12-16 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: constant battle's lag @23, do you know what FUD is? Its fear, uncertainty and doubt. And your quite happily spreading the UD part of it. Fear? Perhaps not. But uncertaintyand doubt? Yep, you just keep on trying to spread misinformation and falsehoods everywhere you go. If your trying

Re: constant battle's lag

2019-12-16 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: constant battle's lag @23, do you know what FUD is? Its fear, uncertainty and doubt. And your quite happily spreading the UD part of it. Fear? Perhaps not. But uncertaintyand doubt? Yep, you just keep on trying to spread misinformation and falsehoods everywhere you go. If your trying

Re: constant battle's lag

2019-12-16 Thread AudioGames . net ForumGeneral Game Discussion : Ethin via Audiogames-reflector
Re: constant battle's lag @23, do you know what FUD is? Its fear, uncertainty and doubt. And your quite happily spreading the UD part of it. Fear? Perhaps not. But uncertaintyand doubt? Yep, you just keep on trying to spread misinformation and falsehoods everywhere you go. If your trying

  1   2   3   4   5   6   7   8   >