Re: Sudden attack is not a clone

2019-06-07 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: Sudden attack is not a clone patrickthepatshit wrote:Personally I think this is one of the better stupid clones and I enjoy playing it. I do enjoy the ideas and some of the new things added.fucking sickening man. I don't think I'll ever understand how people can be so damn immoral

Re: Sudden attack is not a clone

2019-06-07 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: Sudden attack is not a clone We aren't defending a cloner from a cloner. I don't know exactly where you got that idea but it's rather false. We're not pissed that sudden attack is a clone of tk. We're pissed because sudden attack is a clone, no matter what it is a clone of. That's why

Re: Sudden attack is not a clone

2019-06-07 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: Sudden attack is not a clone Right, here we go. Time for a rather harsh post. This for anyone who is determined to blame the target for things that happen to them no matter what. I probably went overboard here, but whether it's here on this forum or other places the fact that anyone

Re: Sudden attack is not a clone

2019-06-07 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: Sudden attack is not a clone guys. no. no, no, no, no. Who, please tell me, who started these roomers that code was leaked purely by untrustworthy codevs. It's not true. That isn't how all this code got leaked. There is this term that I believe should be looked up. This particular term

Re: Sudden attack is not a clone

2019-06-06 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: Sudden attack is not a clone The issue is most of the open source BGT projects being used and learned from actually aren't open source. There are some sure, but the ones that allow online games and such were never open sourced. It's sad, I'd have given this commmunity so many   ooppeen

Re: Constant battle players. May I have your attention? Help

2019-05-29 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: Constant battle players. May I have your attention? Help So my opinion is that this topic should be closed so that this clone's publicity doesn't spread anymore. Then this topic could just sink to the bottom of the forum and never be seen again. However, my opinion also conflicts with

Re: Constant battle players. May I have your attention? Help

2019-05-28 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: Constant battle players. May I have your attention? Help Constant battle is a clone of ultrapower/btb/cm URL: https://forum.audiogames.net/post/436992/#p436992 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: wear can I get city mass?

2019-05-23 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: wear can I get city mass? This is when I ask myself. Is the issue of code cloning more because of the cloners? or the clearly large percentage of this comunity who plays them because they don't understand or couldn't care less that the game has been stolen. URL:

Re: Cloning games, how much?

2019-05-20 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: Cloning games, how much? I think it has something to do with the fact that Pokemon is mainstream. There are loads of clones of mainstream games, by both this comunity and by other indi developers. I'm not a main stream gamer so I can't speak first hand but I've heard that cloning

Re: masonasons.me is now secured with https!

2019-05-08 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: masonasons.me is now secured with https! It's in general because it was originally an announcement about the games that wouldn't work and stuff, then it devolved URL: https://forum.audiogames.net/post/432211/#p432211 -- Audiogames-reflector mailing list

Re: masonasons.me is now secured with https!

2019-05-06 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: masonasons.me is now secured with https! lol ethin if it doesn't have them, they are very possible to add. He can edit his conf file lol URL: https://forum.audiogames.net/post/431800/#p431800 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: masonasons.me is now secured with https!

2019-05-05 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: masonasons.me is now secured with https! >>> requests.head("https://masonasons.me").headers["server"]'Apache/2.4.25 (Debian)' URL: https://forum.audiogames.net/post/431614/#p431614 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Harsher action for copy paste

2019-04-29 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: Harsher action for copy paste So sounds. Some people seem to be a bit misinformed here. People assume that A, all sounds game from a library, or B, all sounds were designed. When I complain about people steeling my sounds, all too many people are like Sam you are such an entitled

Re: Harsher action for copy paste

2019-04-29 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: Harsher action for copy paste @Ethin, I hate to say it, but most people on the forum could care less about a license agreement. I made one for stw, and though you agree to it when you install, it doesn't stop people from sharing around the sounds and using them and I can't really get

Re: Harsher action for copy paste

2019-04-29 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: Harsher action for copy paste So I thought of something that could reduce spam in the new releases room a lot. For example, mason opensourced a lot of his games and people are free to use that code however they wish. So if they mod scrolling battles and want to post about it, an

Re: Harsher action for copy paste

2019-04-29 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: Harsher action for copy paste lol my, triangle? Not even sure what you are trying to say here. I'm interested though you should tell me in private as I don't want to deface the topic. All I was trying to say is that some people seem to have the misconception that code is handed over,

Re: Crazy party.

2019-04-29 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: Crazy party. Unfortunately that is way way easier said than done, the network code is scattered all throughout the game. I considered it, but it's just not really designed for it. There is no way to just quick copypaste a bit of code and have a server application URL:

Re: Harsher action for copy paste

2019-04-29 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: Harsher action for copy paste It's amazing how many people think we just, willingly give code out. There is such things as hacking or steeling. It happens. You shoudln't tell someone to just protect their code because no perfect protection is possible. So I guess if I steel a file from

Re: stw problom

2019-04-28 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: stw problom There are a couple things. Make sure your account is more than 4 letters in length unless it is paid, or it will be deleted by the spam filter. In the next update we will actually put a warning about this in the create account screan so stop confusion. Also, there are other

Re: Crazy party.

2019-04-28 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: Crazy party. Keep in mind you only need to forward ports to host. You don't need to do this just to play with other players. You can click on see the public server list and connect to anyone who has a server open, and there usually are at least a couple of servers playing. Also, you

Re: masonasons.me is now secured with https!

2019-04-28 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: masonasons.me is now secured with https! I'm not gonna yell and say it's a major issue like don't use https and your dead and all you care about will be destroyed like some people seem to vehemently imply, so don't take this the wrong way, but there is a point I can at least agree on,

Re: A strange problem with Crazy party and hosting a server

2019-04-25 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: A strange problem with Crazy party and hosting a server To get your public IP, go to whatsmyip.com or whatever, many services like it. Anyway, it is possible to do some tricky things where you open a tunnel with programs like teamviewer, but it's a bit o a mess. URL:

Re: masonasons.me is now secured with https!

2019-04-25 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: masonasons.me is now secured with https! Your fine mason, port 80 is still open on your server so plane http requests should still be able to get through. URL: https://forum.audiogames.net/post/429232/#p429232 -- Audiogames-reflector mailing list

Re: How do you pass the bridges in the factory theme of feer?

2019-03-22 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: How do you pass the bridges in the factory theme of feer? @6. Read the topic name it's called feer URL: https://forum.audiogames.net/post/421461/#p421461 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Have I been called as a hero again? lol

2019-03-16 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: Have I been called as a hero again? lol yes I was also called a couple days ago lol! I wonder if it's a bug or if someone is randomly purchasing AHC for people? lol URL: https://forum.audiogames.net/post/419610/#p419610 -- Audiogames-reflector mailing list

Re: Important! UP code

2018-11-21 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: Important! UP code I wish I could give you +10 on that last one carter lol. You shouldn't be accusing without proof. If you want proof that mason transferred the rights to me, feel free to look at the creator's name of this topic. As you see, mason transferred the rights, I didn't,

Re: Important! UP code

2018-11-21 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: Important! UP code The code was originally leaked and stolen. Mason ill advisedly said people could use it under pressure from everybody. The thing is, he did that without consulting me, even though my engine was used. So to solve the problem of people using my code, it is no longer

Re: Important! UP code

2018-11-20 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: Important! UP code He gave me full rights to the project because he doesn't want it anymore. With those rights comes the ability to completely revoke what he previously said, weather it is his code or not. He transferred the game to me, in words, "Rights to the up code are transferred

Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-10-29 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: Redspot: The destruction of UKA and the rise of hypocrisy Actually, bitcoins give between 200 and 350 dollars. But that's not the point here is it The reason dabs got destroyed is because it A, had way way way more health than any logical person would ever get there base up to. Like I

Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-10-29 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: Redspot: The destruction of UKA and the rise of hypocrisy And there is another huge point that needs bringing up. In a game with a team system, if your friend asks to be added, a lot of times you just say sure. You don't even think about it. That person is your friend. Why the hell

Re: Redspot: The destruction of UKA and the rise of hypocrisy

2017-10-29 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: Redspot: The destruction of UKA and the rise of hypocrisy First the 2600 kills has nothing really to do with me. I'd imagine we have those because redspot is a killing game. Cenently we've been trying to get the minigun and the cannon, just like everyone else. I don't see an issue with

Re: Fake speed hack ditection in STW

2017-10-18 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: Fake speed hack ditection in STW Yes @shotgunshell, that was clearly one of my more immature decisions. And if that's what people think, then that is perfectly acceptable. But lately I've scene a lot of Sam is an immature kid. What can we expect from an immature kid. etc. I get free

Re: Fake speed hack ditection in STW

2017-10-18 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: Fake speed hack ditection in STW 1. I've never heard complaints about the logo until now. It was not made loud to be obnoxious, I don't even find it particularly loud. I should probably make a new logo anyway, this one is just flat out old. 2. The speedhack sound may be changed, when

Re: Redspot: Blood and dumpsterfire.

2017-10-17 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: Redspot: Blood and dumpsterfire. Guys. I will confirm that the UKA base was destroyed. It was way overpowered and created when you could get items in the game very easily. This base, even if it was recreated, I don't think will ever grow to be what it used to be. I don't even think a

Looking for redspot feedback

2017-10-03 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Looking for redspot feedback Hi all. So this topic is mostly addressed to the people who no longer play redspot or those who have complaints about the game. There is a huge update for redspot in the works right now that is nearly ready for release. Most things in this update I will hold

Re: the killer, how to make it from one of the best to be one of the worse

2017-08-09 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: the killer, how to make it from one of the best to be one of the worse So me and ivan worked out this deal where he could pay me money so that he could use the code he stole in that project. I don't feel good about it and I don't even need the money, but I wanted to handle the

Re: Survive the Wild (STW) Role playing

2017-08-09 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: Survive the Wild (STW) Role playing I have been trying to figure that out for a while. All I know is that somewhere there is a massive memory leak. BGT is 32 bit, so after 3 or 4 gigs don't know which, the program will crash, and my thing that makes sure the server is always running is

Re: the killer, how to make it from one of the best to be one of the worse

2017-08-09 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: the killer, how to make it from one of the best to be one of the worse So, though it's against my better judgement, I figure I'll post here. Maybe it's a chance for me to speak clearly. Mostly, as some of you knew when you saw my name, about the status of clones. There are different

Re: Survive the Wild (STW) Role playing

2017-08-07 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: Survive the Wild (STW) Role playing Hi. This actually sounds great. I need to play my own game more but anyway. Here is something that may help you out. The new story for stw has not been released, but it has been in the works. This is the text of that story.

Re: redspot and child admins

2017-07-09 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: redspot and child admins OK guys. Here is the reason I am not doing anything about this. I am not getting any proof that the admins are banning unfairly. I doubt none but the banned have proof either, and some of the banned don't want to admit what they did wrong. If I can get propper

Re: Urgent actions required! We have a virus in Bloodshet!

2017-06-18 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: Urgent actions required! We have a virus in Bloodshet! Hi all. I understand your wanting for me to attempt to fix the problem here and make people more comfortable. However, something like false reports, as Hamada has already stated, are very hard to stop. I can report my games as

Re: lack of the development in Survive the Wild and other issues

2017-04-10 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: lack of the development in Survive the Wild and other issues Ok Whoa whoa whoa, whoa, whoa. I think it's high time I step in here. This topic has gotten rediculis. I've been watching it for a while, and finally decided to post here my self. I won't go responding to peoples individual

Re: Survive the wild, speed-hack alerts

2017-03-28 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: Survive the wild, speed-hack alerts Hi. I am not at all disreguarding people who say the code is not quite accomplishing it's goal. The thing is, it actually is accomplishing it's goal, just way to well. Speed hacking games is a very touchy subject. If I knew what to do differently I

Re: Survive the wild, speed-hack alerts

2017-03-11 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: Survive the wild, speed-hack alerts Make sure the character name is over 4 characters in length and that the character has more than the default inventory. This should hopefully solve the issue. Also, I do not have a crystal ball. People say they get speedhack alerts and I know about

Re: Survive the wild, speed-hack alerts

2017-03-10 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: Survive the wild, speed-hack alerts So didn't read everything here, but let me state that I DO NOT encourage, support, or otherwise give anyone the idea of formatting there system to fix a speedhack alert. I don't know who came up with that, but it doesn't help. This, however, is a

Re: TBD

2017-03-08 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: TBD Hi. So, I believe I should have a say in this matter, especially on this DM clone in particular ware a lot of the "fun" on that game was exploring the maps. I want it to be noted in what ever decision that I honestly should have a say in because of this, but the map system, and the

Re: operation redspot. The final debriefing.

2017-03-03 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: operation redspot. The final debriefing. So, finily feel that I have had a long enough break and enough amuzement and a new medication to read and post here again. For all of you who are saying, Sam should just fix the AFK bugs. Let me tell you something. I currently have a freeking F

Re: operation redspot. The final debriefing.

2017-02-23 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: operation redspot. The final debriefing. These are litterily the last words out of me from this topic. I will work on making the game more nube friendly. But I wanna point something out. People say oh, all he falls back on is that we're all stupid complainers? After saying all I wanted

Re: operation redspot. The final debriefing.

2017-02-23 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: operation redspot. The final debriefing. Wait, hold on stirlock, I have a question. Am I not aloud to complain as everyone else is? Am I not aloud to share my concerns like everyone else here? Do I not have that right as soon as I begin developing games or something? Damn, I must be

Re: operation redspot. The final debriefing.

2017-02-23 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: operation redspot. The final debriefing. Sorry, another point I missed. Steve, you said I can't go making up little rules to sute me and my ways or what ever. So, I mixed up rules documents and wanted to fix a mistake. Impersonation is supposed to be a rule in all my games, and it was

Re: operation redspot. The final debriefing.

2017-02-23 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: operation redspot. The final debriefing. First, robots, fixed. IMpersonation, not rule, code, fixed. There is now a password system. My thing is, guess no one will ever realise that I don't code something in and keep it from people because I want only my team to know about it.

Re: operation redspot. The final debriefing.

2017-02-22 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: operation redspot. The final debriefing. And... And... Let me add a couple of things. If we are supposed to be only bad asses with all our items, only supposed to be at the top if we've grinded, Only supposed to win with that 3 mil health base... Only supposed to make the game hell for

Re: operation redspot. The final debriefing.

2017-02-19 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: operation redspot. The final debriefing. who guys, who. I have not been checking up on this topic much lately because of the server switch. I also, never said that I was ignoring, or not giving consideration, to this topic. There is no way I can answer to

Re: Phone number varification in games

2017-02-18 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: Phone number varification in games 1. I would encrypt with BGT's standard encryption+ possibly a couple additions of my own. BGT's standard encryption is only broken if someone gets there hands on the executable that performs it, and tricks it into encrypting a number in order to do

Re: operation redspot. The final debriefing.

2017-02-18 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: operation redspot. The final debriefing. Speaking of sito, his account got marked as spam somehow on the forum, so posting this from him. Even ask on skype if you think i'm making these words up. From sito, connor, what you're saying now isn't the whole truth. you probably forgot to

Re: operation redspot. The final debriefing.

2017-02-18 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: operation redspot. The final debriefing. And then you know what happens in the end? It's the few that finily fuck up the big dictator. I know sito can fight a bit, would have been glad to take him even if he didn't kill you, if, he was not on your team. URL:

Re: operation redspot. The final debriefing.

2017-02-18 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: operation redspot. The final debriefing. See, conner, there you go assuming things. So basically what you're saying is you're giving the dominant team, which is currently yours, even more power by openly allowing it to make its own rules. And if their not followed, either they will get

Re: Phone number varification in games

2017-02-17 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: Phone number varification in games Wait hold on hold on, my server getting hacked over and over again? In order for that to be true, that implies hmmm, lets see. I hope you can give 5 examples to make over and over again true. Would you never use yahoo because it got hacked once? Would

Re: operation redspot. The final debriefing.

2017-02-17 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: operation redspot. The final debriefing. Oy, post scemes as if it did not post correctly. URL: http://forum.audiogames.net/viewtopic.php?pid=298066#p298066 ___ Audiogames-reflector mailing list

Re: operation redspot. The final debriefing.

2017-02-17 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: operation redspot. The final debriefing. I have just spent an hour writing this post. It is about 11 KB of text. I am telling you now, I shed my professionalism completely. I give opinions that may be sort of harsh. I try not to say anything however, unlike you guys, with out the

Re: operation redspot. The final debriefing.

2017-02-16 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: operation redspot. The final debriefing. Hi. So conner, first, did you know the RTU home base was destroyed once with over a million health? It actually was. It's really not that hard to make a base we can't find. Hell, call it the RTU destruction base and no one could know how it was

Re: Phone number varification in games

2017-02-16 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: Phone number varification in games Hi. Kai, I completely understand your point. I will attempt calming a couple of them, but I know not everyone can trust me with this information, and it's up to them. So, first and formost, hacking. Nothing, is impenetrable on the net, something you

Phone number varification in games

2017-02-16 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Phone number varification in games Hi guys. So, I wanted to talk about an idea that I came up with with stw admins. Basicly, I have found an easy and reliable way to send out going texts to a phone number containing a verification code which you enter into the game, and it accepts you.

Re: The redspot drama with lord london (andreas)

2017-02-14 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: The redspot drama with lord london (andreas) I see how this is a childish topic. I only posted is because I wanted the first word in the matter, andreas was going to post but I said I wanted to first, he agreed. Me and this forum have history as many people know, and I don't wanna do

Re: The redspot drama with lord london (andreas)

2017-02-13 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: The redspot drama with lord london (andreas) For guys complaining about the OT posters I did for a second to, but either way, there is this lovely key on your keyboard, called the h key. It you know, skips to the next post? Either way. Andreas will not play anonymously guys. Sorry

Re: The redspot drama with lord london (andreas)

2017-02-13 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: The redspot drama with lord london (andreas) You were banned a second time because you were never supposed to be unbanned. No matter, the Ban system is much improved. I do everything I can to treat everyone equally. Even people who I think are friends or at least thought. I sepperate

The redspot drama with lord london (andreas)

2017-02-09 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
The redspot drama with lord london (andreas) Hi everyone. So, this needs some serious clearing up. This is told with my point of view, Lord London has told me he will post him self. Basicly, for the past long while, Andreas has been telling me that there needs to be more admins on redspot.

Re: be aware of redspot admins!

2017-01-18 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: be aware of redspot admins! Just talked to all rs admins about this sito, here are there responses, the entire conversation. Opinions welcome. Sam Tupy: hey, just trying to get all sides of this storySam Tupy: *ForumPost*stoner: so we put the rules from this convo i this group for you

Re: be aware of redspot admins!

2017-01-18 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: be aware of redspot admins! I need names of the admins if you want me to talk to them. URL: https://forum.audiogames.net/viewtopic.php?pid=294024#p294024 ___ Audiogames-reflector mailing list

Re: be aware of redspot admins!

2017-01-18 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: be aware of redspot admins! We have talked about this issue on skype. I thought you'd remember that conversation. If it's for a different reason, it's your fault for now explaining it. Also, I don't allow admins that randomly fume like this. The reason I didn't feel like setting you as

Re: Why redspot ***("NEEDS!!!!!")*** an admin team

2016-12-07 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: Why redspot ***("NEEDS!")*** an admin team Um, you guys are all below me, because i've developed a game! A frikin game! All ya lowlives with your torpeetos and your bombs and your asitic blood, it's all nothing to me because i'm the greatest! I can hack everyone, and ruin your

Re: Got band for an unknown reason

2016-12-04 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: Got band for an unknown reason Everyone wanted that rule to happen. I odviestly didn't ignore your friends pm's. but the reason is plane and simple. If someone tries to kill someone wasting 7 shotgun shells and 13 cyanide pistol ammo and 3 fireballs, then that person just goes offline,

Re: Redspot players... question for you

2016-11-22 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: Redspot players... question for you No. No no calm down guys. I meant my last post as in, if, I made it paid. URL: http://forum.audiogames.net/viewtopic.php?pid=286818#p286818 ___ Audiogames-reflector mailing list

Re: Redspot players... question for you

2016-11-21 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: Redspot players... question for you Hi. Yes, there will be a demo, of course. We even have it planned. A huge giant team war with the beta members of the beta team. Once the update is out, I will be able to remove the speed hack code entirely, and simply ban those that cheat with it.

Re: Redspot players... question for you

2016-11-02 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: Redspot players... question for you Also with the stw story and speaker tests, those are from sound libraries. I didn't make the sounds for those, that's almost impossible unless ya got the right stuff. Thus I need to purchase more sound libraries to add new items to the game. I have

Re: Redspot players... question for you

2016-11-02 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: Redspot players... question for you So first, no, I don't plan on allowing people to host servers. It would not only make it rtrv2 ware there is no one to play with, but also it would make it so that I could not push updates and add new features quickly like I can now. URL:

Re: Redspot players... question for you

2016-10-31 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: Redspot players... question for you The free version will continue to receive smallish updates to fix lag etc, also to some extent it will be moderated to keep it as cheat free as possible. The free version will be redspot as we know it now on it's own server so that free players and

Re: Redspot players... question for you

2016-10-28 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: Redspot players... question for you Actually cid, that pretty much is what's happening in this version of redspot, everything from cars to bases  and all sorts of stuff. I can't show now because it's to early in dev, but trust me, my entire beta group is organizing an entire massive

Re: Redspot players... question for you

2016-10-28 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: Redspot players... question for you It's not just sounds. What about the server? Also for some people sounds aren't the big things, but free sounds are usually very compressed, need lots of credit, and are not there, on my computer locally. It's hard enough to do this as it is,

Re: Redspot players... question for you

2016-10-27 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: Redspot players... question for you You have to remember, i'm not doing this for the cheaters. I'm doing this for game quality, for those who see potential  in the game and want it to be better. I can't do that with out sound effects etc. URL:

Re: Redspot players... question for you

2016-10-24 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: Redspot players... question for you When the update is near to coming out, I won't list the features, i'll let you hear them for your self. Me and the large beta team, after i've disabled all beta commands, will hopefully have a huge team war with each other, and it will be nasty and

Re: Redspot players... question for you

2016-10-23 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: Redspot players... question for you Hi. @58, there is a very simple reason that i'm not doing steady income for RS, and why i'll just end up making something new if this doesn't get me the money to get at least a couple good sound libraries, like I think it will, then I will use the

Re: Redspot players... question for you

2016-10-23 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: Redspot players... question for you Hi. Can't remember all of the names, but I'll address a few things. First and for most, the instability. The biggest thing is, if i made this charged, I could remove speed hack detection entirely because as soon as I catch someone doing it or someone

Re: Redspot players... question for you

2016-10-22 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: Redspot players... question for you Also at humming_bird_guy, if you think redspot doesn't have much to offer as it stands, i'd more than love to hear any suggestions you'd have to make it have more to offer. This game is very very fun in my opinion as it is, and I enjoy making it more

Re: Redspot players... question for you

2016-10-22 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: Redspot players... question for you Hi. Yes, translation could possibly be added. This update is going to add a feature to redspot that is not in any audio game I know of yet. btw @ishin, My online games are ment to be a comunity. Online means online, thus why server hosting isn't a

Re: Redspot players... question for you

2016-10-21 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: Redspot players... question for you Hi. @superb, it's a 1 time payment, so it shouldn't be that stressful. Also, if you like the game enough guys, you will manage to get it somehow, just like every other game including swamp, stw, etc etc. URL:

Re: Redspot players... question for you

2016-10-21 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: Redspot players... question for you No snow, it will be a separate payment. Remember, i'm doing this mostly to get propper sounds for the game and to help with server costs sence i'm gonna need an upgrade soon running so many servers on this box, etc etc etc. And there is the smaller

Re: Redspot players... question for you

2016-10-21 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: Redspot players... question for you @cartertemm, as stated, the old free server may get the occasional update, but not really much. It's just there for people who can't pay/want a good demo of the game. URL: http://forum.audiogames.net/viewtopic.php?pid=283573#p283573

Re: Redspot players... question for you

2016-10-21 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: Redspot players... question for you @snow, the free server will receive maintenance updates and the occasional  feature, but the paid version would start getting all the features. For those of you voting if there was a change in price/the game, explanations would be wonderful! URL:

Re: Redspot players... question for you

2016-10-21 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: Redspot players... question for you The free server is for the people who can't pay containing the game as it is, right now. The other server contains all of the paid players, who from now on will all begin getting new features, no spam, ryv. URL:

Re: Redspot players... question for you

2016-10-21 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: Redspot players... question for you Also guys, based on peoples complaints and suggestions etc, the first post will be reflected to answer some of them as well as a reply. So it may be a good idea to check back every so often. URL:

Redspot players... question for you

2016-10-21 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Redspot players... question for you Hi guys. So first before we begin, I'm not doing this for a cash grab or to be greedy. I basicly want your input. What would you guys think of me charging for redspot? Currently, I am getting all of the new sound libraries for the game and paying for the

Re: Redspot players... question for you

2016-10-21 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: Redspot players... question for you Hi. @ross, the 2 servers would be seperated. There would be the free version as kind of a demo on 1 server, and the paid version on another server, thus no paid/non paid issues. URL: http://forum.audiogames.net/viewtopic.php?pid=283558#p283558

Redspot players... question for you

2016-10-21 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Redspot players... question for you Hi guys. So first before we begin, I'm not doing this for a cash grab or to be greedy. I basicly want your input. What would you guys think of me charging for redspot? Currently, I am getting all of the new sound libraries for the game and paying for the

Re: I'm a bit stuck in a blind legend in the mountains area.

2016-06-02 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: I'm a bit stuck in a blind legend in the mountains area. Also not to mension, that scene whare you have to deflect the rocks that start falling after you are forced to walk very slowly threw the ice mountains. If you are intrested, I completed a walk threw of the entire game start to

Re: A recording of redspot, the newest FPS!

2016-05-21 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: A recording of redspot, the newest FPS! Well guys, there is now a public beta of redspot, excited to kill all you guys! URL: http://forum.audiogames.net/viewtopic.php?pid=261230#p261230 ___ Audiogames-reflector mailing list

Re: A recording of redspot, the newest FPS!

2016-05-21 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: A recording of redspot, the newest FPS! Uh... I did? Please tell me the post number. URL: http://forum.audiogames.net/viewtopic.php?pid=261210#p261210 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: A recording of redspot, the newest FPS!

2016-05-15 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: A recording of redspot, the newest FPS! I'm not quite sure when the game will be released probably in a couple months, but guys, this is another recording we made! Check post 37 for more details, or the description of the podcast on awesome tech at

Re: A recording of redspot, the newest FPS!

2016-05-14 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: A recording of redspot, the newest FPS! Prepare for another eppick recording, whare me, blaze and Justin T set up a giant rigging system of the new bullet bomb, and set off a giant explosion, that shall for ever go down in redspot history. Bullet bombs are giant computerized bombs that

Re: A recording of redspot, the newest FPS!

2016-05-13 Thread AudioGames . net ForumGeneral Game Discussion : Sam_Tupy via Audiogames-reflector
Re: A recording of redspot, the newest FPS! Hi all! After a long time, were happy to present a new redspot recording! There is now an ammo system, a rocket launcher, item grabbers, tasers, robots, and loads of other things i'm forgetting to mension! See some of this new eppickness!

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