Re: Console opinion

2021-03-05 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Console opinion @1I'd highly recommend the Series S for speed and general loading times over anything older on the Xbox side of things. As for playing said titles on PC, I wouldn't recommend it as OCR can be a real pain to get working in my experience.@3I personally steer away from

Re: Console opinion

2021-03-05 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Console opinion @1I'd highly recommend the Series S for speed and general loading times over anything older on the Xbox side of things. As for playing said titles on PC, I wouldn't recommend it as OCR can be a real pain to get working in my experience.@3I personally steer away from

Re: I need clarification about ps5

2021-03-03 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: I need clarification about ps5 @1It definitely does work outside the US.  Source: I use it on a daily basis and I don't live there. URL: https://forum.audiogames.net/post/619646/#p619646 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Urgent: Street Fighter V's Latest Update

2021-02-27 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Urgent: Street Fighter V's Latest Update Great news everyone, there's been official recognition from Capcom regarding this issue and a resolution is estimated to be available in the first week of March. So with all being well we should be back to playing SFV next week with no issues,

Re: Microsoft Starts New Accessibility Program

2021-02-24 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Microsoft Starts New Accessibility Program For those wondering about being involved with the program, this is from a Windows Central Article including input from Brannon Zahand, Senior Gaming Accessibility Program Manager at Microsoft:"If you believe you can contribute to Microsoft's

Urgent: Street Fighter V's Latest Update

2021-02-22 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Urgent: Street Fighter V's Latest Update As of the time of writing, I don't have the latest version of SFV installed, but I've heard reports (and now actual gameplay) showing that Capcom have (hopefully unintentionally) broken the audio for SFV.Broken how, you might ask?  The game's

Re: Blind twitch streamers, please help me get started on twitch?

2021-02-06 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Blind twitch streamers, please help me get started on twitch? @1Good to hear you've got your mic and console sorted.  However, here are some things to keep in mind from my experience:1. Want to use a bot? You'll need a PC and even then, some of the bots "mainstream" streamers use

Re: the best way to read chat on stream using text to speetch

2021-01-31 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: the best way to read chat on stream using text to speetch Streamlabels is actually a separate program. I unfortunately don't have the link to hand though.  You don't need SLOBS at all. URL: https://forum.audiogames.net/post/611609/#p611609 -- Audiogames-reflector mailing list

Re: the best way to read chat on stream using text to speetch

2021-01-31 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: the best way to read chat on stream using text to speetch @8That is only for multi-platform streaming, it does not (as far as I'm aware) allow you to have chat read).  Also, I checked and Firebot's delay seems to be pretty much the same as TCTS, for those who might be interested in

Re: the best way to read chat on stream using text to speetch

2021-01-30 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: the best way to read chat on stream using text to speetch Just to alert people:There's one thing that could confuse you: Streamlabs also have their own version of OBS, called Streamlabs OBS (SLOBS for short).  I'd recommend instead of using this latter variant to stick to OBS Studio,

Re: Forza Horizon 4 Demo

2021-01-16 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Forza Horizon 4 Demo @21based purely on the track record of recent releases, pretty likely.  Other than that though it's all speculation; we'll just have to wait and see. URL: https://forum.audiogames.net/post/607196/#p607196 -- Audiogames-reflector mailing list

Re: Captain Dynamite and the Fallen Hero

2021-01-14 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Captain Dynamite and the Fallen Hero I'm very pleased to hear this is still happening, though I'm curious to see whether the voice acting might be re-recorded to increase the quality of the overall presentation.Depending on the pricing etc I'd definitely be interested to purchase this

Re: accessibility of gears tactics and gears 5

2020-12-07 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: accessibility of gears tactics and gears 5 @38CoPilot is designed for two controllers in the same physical room on the same console.  I believe you can get it working on PC, though I've never seen any explanation as to how.  You can, as @39 stated, use Parsec, though the software is

Re: accessibility of gears tactics and gears 5

2020-12-06 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: accessibility of gears tactics and gears 5 @34The feature you're thinking of is CoPilot, just to avoid any confusion and roles can be delegated as per preference as opposed to being specifically set. URL: https://forum.audiogames.net/post/595856/#p595856 -- Audiogames-reflector

Re: accessibility of gears tactics and gears 5

2020-11-27 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: accessibility of gears tactics and gears 5 So you're on the title screen.  I'd recommend using a controller to play, by the way.  All references will be to Xbox controls at this point.Press A and you should then be taken to the main menu once the game's signed you in (thinking it's

Re: accessibility of gears tactics and gears 5

2020-11-25 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: accessibility of gears tactics and gears 5 Hi there. I can, in fact, answer your questions directly:1. Gears Tactics has not, as far as my testing goes, received any noticeable accessibility tweaks post-launch, including on the newly released Xbox version.  You cannot beat this game

Re: Playstation 5: The Playstation Console we've always wanted

2020-11-21 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Playstation 5: The Playstation Console we've always wanted @132It doesn't cli in, if that's what you're expecting.  But the "handles" should fit underneath pretty easily as long as you've rotated the outer edge to the right correctly for the horizontal position. URL:

Re: Playstation 5: The Playstation Console we've always wanted

2020-11-12 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Playstation 5: The Playstation Console we've always wanted @81Was just going to say this.  Happy PS5 launch day to those regions that are receiving it and everyone who worked on this masterpiece of a console URL: https://forum.audiogames.net/post/589060/#p589060 --

Re: Playstation 5: The Playstation Console we've always wanted

2020-11-11 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Playstation 5: The Playstation Console we've always wanted @73I'd heard about DualSense support for TLOU2, but hadn't heard how to get hold of it.  Perhaps it hasn't rolled out everywhere yet?  Also DualSense support for God Of War?  If true, definitely looking forward to the Titan 2

Re: Playstation 5: The Playstation Console we've always wanted

2020-11-11 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Playstation 5: The Playstation Console we've always wanted I would've put this in a separate topic to make it easier to field questions, but I'm very pleased to be able to bring you my PS5 review as a gamer without sight, from a non-US perspective URL:

Re: Playstation 5: The Playstation Console we've always wanted

2020-11-11 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Playstation 5: The Playstation Console we've always wanted I would've put this in a separate topic to make it easier to field questions, but I'm very pleased to able to bring you my my PS5 review as a gamer without sight, from a non-US perspective URL:

Re: Xbox Series X: Accessibility Review

2020-11-06 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Xbox Series X: Accessibility Review To anyone concerned about having to enter a code, there are indeed two methods for setup:1. You put the code into the app and set up parts of your console on there.Or2. You can set it up as you ahve done with One X consoles via Narrator once your

Xbox Series X: Accessibility Review

2020-11-05 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Xbox Series X: Accessibility Review To everyone wondering about the accessibility of the Xbox Series X, here's my review as a gamer without sight:Read my review hereLet me know if you have any questions. URL: https://forum.audiogames.net/post/586851/#p586851 -- Audiogames-reflector

Re: Xbox games People are playing again which are playable for blind peopl

2020-10-19 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Xbox games People are playing again which are playable for blind peopl For those wondering, Minecraft Dungeons defining issue is the lack of audio cues/traversal assistance for navigation. But if you team up with sighted players you can still definitely contribute via the use of the

Re: Anyone else having PS remote play issues?

2020-10-16 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Anyone else having PS remote play issues? Anyone getting the error has occurred message, is it possible that your PS4 is not on the current firmware version that is compatible with this updated app (which were both released a couple of days ago)?  I've just, after a few tries due to

Re: Elgato Game Capture hd60s help?

2020-10-08 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Elgato Game Capture hd60s help? @27Glad yo've got it pretty much working.  I personally don't have your issue due to a different audio setup, but you could possibly change the audio volume in your Windows sound mixer options.  Not 100% sure if that'll resolve it but it could be useful.

Re: Elgato Game Capture hd60s help?

2020-09-27 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Elgato Game Capture hd60s help? @23Personally I have it installed as it not only acts as a viable way to check if your card is working before you sort out OBS (just in case that has any issues), but of course it's software direct from the manufacturer, so it *should* install any

Re: Elgato Game Capture hd60s help?

2020-09-25 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Elgato Game Capture hd60s help? @1Only going on the limited information you've provided, have you turned on monitor and output in OBS for your capture card source?  Never used this card myself but sounds like the most straightforward ansewr. URL:

Re: Elgato Game Capture hd60s help?

2020-09-25 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Elgato Game Capture hd60s help? @1Only going on the limited information you've provided, have you turned on monitor and output in OBS for your capture card source? URL: https://forum.audiogames.net/post/573978/#p573978 -- Audiogames-reflector mailing list

Re: Audio Racing Games

2020-08-29 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Audio Racing Games I like what you're thinking, but I think a key component is the engine - giving a sense of speed and power to an object, futuristic or otherwise.Allow me to set a theoretical example of what I'm thinking:scoring: A full orchestra underscores the race, maybe

Re: Audio Racing Games

2020-08-28 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Audio Racing Games @39 I like the idea of waypoints, but I'm not really a fan of the "beep beep beep beep" experience, it makes it feel a lot less "mainstream", if such a thing can be said to exist.  Maybe having the option to have part of the score as your waypoint for those who want

Re: Walking vs Running vs Both in A Detective's Demise (and others)

2020-08-28 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Walking vs Running vs Both in A Detective's Demise (and others) Sorry Harry, but I'm with Connor on this one. Allowing the player agency to experience the game at their own pace is crucial to a less frustrating and more enjoyable experience. Imagine if you had to walk (or rather jog)

Re: Walking vs Running vs Both in A Detective's Demise (and others)

2020-08-28 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Walking vs Running vs Both in A Detective's Demise (and others) Sorry Harry, but I'm with Connor on this one. Allowing the player agency to experience the game at their own pace is crucial to a less frustrating and more enjoyable experience. Imagine if you had to walk (or rather jog)

Re: Missing sounds in The last of us part II, grounded mode

2020-08-27 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Missing sounds in The last of us part II, grounded mode I've not really looked into grounded yet but, from what I can tell there may be either intentional or unintentional audio asset removal compared to the standard game experience.If I decide to try the game on Grounded and figure

Re: Audio Racing Games

2020-08-24 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Audio Racing Games Definitely up to wait for this and have it cost a bit more whilst still being a reasonable price, but I'd thoroughly suggest having up to 8 opponents (maybe 7 if you want to make it an even number), Top Speed had 8 and that was a long time back.Having

Re: Audio Racing Games

2020-08-24 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Audio Racing Games Definitely up to wait for this and have it cost a bit more whilst still being a reasonable price, but I'd thoroughly suggest having up to 8 opponents (maybe 7 if you want to make it an even number), Top Speed had 8 and that was a long time back.Having

Re: Audio Racing Games

2020-08-22 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Audio Racing Games @8Having both is a great idea, but if I ahd to choose it'd be opponents all the say, particularly if you could get online multiplayer going. URL: https://forum.audiogames.net/post/563520/#p563520 -- Audiogames-reflector mailing list

Re: Ps4 beginner questions

2020-08-07 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Ps4 beginner questions @5Agreed with @6 and @7.  Getting an Xbox One would be your best option here as the accessibility of that console family far outstrips that of the PS4 at present.  That's not the say the PS4 doesn't have workarounds, but with the Xbox One very little of that is

Re: How to stream from Xbox to Windows 10 PC?

2020-08-04 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: How to stream from Xbox to Windows 10 PC? The instructions found on the Microsoft website apply for all Xbox One family consoles as far as I'm aware. URL: https://forum.audiogames.net/post/558114/#p558114 -- Audiogames-reflector mailing list

Re: Who's excited for July 21ST?

2020-07-08 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Who's excited for July 21ST? I saw this when it was announced.  Really looking forward to seeing how this version plays compared to the build from last year as well as streaming it. URL: https://forum.audiogames.net/post/549922/#p549922 -- Audiogames-reflector mailing list

Re: Remote play ps 4 help

2020-06-30 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Remote play ps 4 help @1You want to re-route the sound from your controller back to your laptop, as well as turn on the "use keyboard checkbox in your PS4 remote play app. URL: https://forum.audiogames.net/post/547126/#p547126 -- Audiogames-reflector mailing list

Re: Full breakdown of all accessibility functionality in The Last Of Us 2

2020-06-20 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Full breakdown of all accessibility functionality in The Last Of Us 2 @219I'm further on in the game than you are, without spoiling anything of course.  This part is definitely accessible.  Don't forget, you can "read" things, that's all I'm saying.  Use that and the navigation systems

Re: Full breakdown of all accessibility functionality in The Last Of Us 2

2020-06-20 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Full breakdown of all accessibility functionality in The Last Of Us 2 @219I'm further on in the game than you are, without spoiling anything of course.  This part is definitely accessible.  Don't forget, you can "read" things, that's all I'm saying.  Use that and the navigation systems

Re: How do I turn the TTS on in the last of us 2?

2020-06-19 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: How do I turn the TTS on in the last of us 2? Since noone else has been kind enough to answer, on the very first screen you enter, if you press down on the DPad the TTS should tell you it's not enabled.  Follow the prompts from there and you should be all set. URL:

Re: Full breakdown of all accessibility functionality in The Last Of Us 2

2020-06-09 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Full breakdown of all accessibility functionality in The Last Of Us 2 @1Was just going to post this but you beat me to it.  Well done. URL: https://forum.audiogames.net/post/539112/#p539112 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: mine craft dungeons doesn't speak anything

2020-05-31 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: mine craft dungeons doesn't speak anything @3The inventory should work, I've had no issues with it so far other than the UI being sluggish to respond as it was in the beta along with the navigation prompts being in the middle of the UI structure instead of at the end.. URL:

Re: mine craft dungeons doesn't speak anything

2020-05-31 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: mine craft dungeons doesn't speak anything Did you enable Text To Speech in the accessibility settings?  This is how you get the game to speak. URL: https://forum.audiogames.net/post/535188/#p535188 -- Audiogames-reflector mailing list

Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

2020-05-10 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios Don't think I've seen this much hype for a release since A Hero's Call.  Not long until we can all get our hands on this, all being well.Very much surprised it's in BGT though, especially considering the reputation

Re: is Ultimate Marvel vs. Capcom 3 playable for us?

2020-05-05 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: is Ultimate Marvel vs. Capcom 3 playable for us? @1It is playable, to an extent, though the fast pace and cheap AI can make it needlessly stressful.My advice? Get MVCI instead.  The fluidity of that game combined with the 2v2 instead of 3v3 mechanics makes for a much more enjoyable

Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

2020-05-04 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios @473Great to hear it's going so well and hopefully no additional bugs crop up between now and May 10th.Just a few quick questions on music:How does implementing music work in Sabel?  Is it via areas, rooms or

Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

2020-04-21 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios @450If someone works under a handle, could that be put in place of a full name?Can't wait to see what projects come out of this engine. URL: https://forum.audiogames.net/post/521381/#p521381 --

Re: Sapi speaking via internal speakers when headset is default playback

2020-04-15 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Sapi speaking via internal speakers when headset is default playback @1If I'm right, this should be a straightforward solution:1. go to your Windows 10 control panel by pressing Windows+r, then typing "control" without the quotes.2. Type in "Text to speech" without the quotes and press

Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

2020-04-12 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios @412Great to hear you're still continuing work on this and likewise hope you and your colleagues, friends and family are keeping safe and well.Can't wait to test this system given the chance. URL:

Re: Final Fantasy 7 Remake playthrough, narrated

2020-03-26 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Final Fantasy 7 Remake playthrough, narrated @1Needless to say I'm very impressed.  You've earned a sub, keep up the great work. URL: https://forum.audiogames.net/post/512499/#p512499 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: The Vale: Shadow of the Crown - coming to Xbox One

2020-03-18 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: The Vale: Shadow of the Crown - coming to Xbox One @1 Fantastic news. Will definitely be picking this up on Xbox One now. Hoping for haptics/force feedback as an accessibility options as well to make that combat system just that bit more immersive than it already is.  Keep up the great

Re: The Vale: Shadow of the Crown - coming to Xbox One

2020-03-18 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: The Vale: Shadow of the Crown - coming to Xbox One @1 Fantastic news. Will definitely be picking this up on Xbox One now. Hoping for haptics/force feedback as an accessibility options as well to make that combat system just that bit more immersive than it already is.  Keep up the great

Re: having trouble with OCR and elgato capture

2020-03-14 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: having trouble with OCR and elgato capture What you're trying to do, in my experience, doesn't actually work with the Elgato software.  OBS Studio can achieve the same thing using the elgato as a source, but that can be a little more complicated in certain scenarios.If you're on

Re: BSC Games Fix Pack From Ag Archive: Possible Virus?

2020-03-03 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: BSC Games Fix Pack From Ag Archive: Possible Virus? I've updated the OP with the end result, but had an interesting thought: Why couldn't this have been achieved via a .bat file so that everyone could still see the code but the same result would be achieved without Windows flagging it

BSC Games Fix Pack From Ag Archive: Possible Virus?

2020-03-02 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
BSC Games Fix Pack From Ag Archive: Possible Virus? Just wanted to check if anyone else is having this issue or if it's a false positive.Scenario: I scanned the Fix Pack 7z with Windows Defender and nothing came up.  After creating a restore point, I run the exe as stated in the read me. 

Re: Insight into the development of Halo MCC's screenreader accessibility

2020-01-16 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Insight into the development of Halo MCC's screenreader accessibility @7Apologies for the misunderstanding.  The wording wasn't exactly clear given we both are accessibility consultants.  Appreciate you clearing that up though. URL: https://forum.audiogames.net/post/493242/#p493242

Re: Additional gears five help please

2020-01-15 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Additional gears five help please @2Arguably it's easier to get this particular part of it working on Xbox, given the issues that may come from changing regions etc on a PC. URL: https://forum.audiogames.net/post/493047/#p493047 -- Audiogames-reflector mailing list

Re: Insight into the development of Halo MCC's screenreader accessibility

2020-01-15 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Insight into the development of Halo MCC's screenreader accessibility @4Hi.  The accessibility consultant referenced in the article is actually me.  Just posting to clarify given you were wondering if the OP of this thread was the same individual. URL:

Re: games (Steam or Microsoft store) accessible for a totally blind person

2020-01-14 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: games (Steam or Microsoft store) accessible for a totally blind person @38Glad I could clear that up.  CoPilot is actually great as it means there's no need to awkwardly share the controller and having to be clumped together in a small space.  That and anything I can do (combat in

Re: games (Steam or Microsoft store) accessible for a totally blind person

2020-01-13 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: games (Steam or Microsoft store) accessible for a totally blind person I'll edit this post later with additional responses, since I can likely provide further insight.  For now though:@36I didn't have someone sitting with me, that's CoPilot, not co-op (this is a distinct difference in

Re: games (Steam or Microsoft store) accessible for a totally blind person

2020-01-13 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: games (Steam or Microsoft store) accessible for a totally blind person I'll edit this post later with additional responses, since I can likely provide further insight.  For now though:@36I didn't have someone sitting with me as you put it.  I played via co-op with sighted players who

Re: Forza Motorsport 7 menu and game guide, anyone interested in helping

2020-01-08 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Forza Motorsport 7 menu and game guide, anyone interested in helping Also, if you want to know what series you're on within, say, the Seeker Championship and you've already entered it previously, when on the icon you can press X on default Xbox controls to play the intro again. URL:

Re: Gears 5 help requested

2020-01-08 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Gears 5 help requested @1The Fabricator emits a "ping" when you press lb.  Holding it down in Gears 4 produced a (relative) frequent series of pings, but for whatever reason this is currently not the case in Gears 5.  As a result, repeated press of LB are recommended.As for knowing

Re: Trying to Contact blind k kombat

2020-01-06 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Trying to Contact blind k kombat @1I'll respond to you asap. URL: https://forum.audiogames.net/post/490887/#p490887 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: playable Xbox games

2019-12-25 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: playable Xbox games @3If you have your console's location set to US, you then get access to the "game transcription" menu, which then allows you to turn on "let games read to me" which is the feature that enables menu narration in supported titles.@4You haven't really missed anything. 

Re: playable Xbox games

2019-12-21 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: playable Xbox games If you are into extremely violent, over the top mature shooters and haven't tried Gears 5, it has near full menu narration and as a result Horde mode is pretty playable with the right options (target lock and Fabricator Ping enabled as well as camera shake turned

Re: Halo - another big step towards accessibility

2019-12-21 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Halo - another big step towards accessibility @25 and to anyone else who wants to try this out if they own the game on PCYou can indeed use NVDA on PC with MCC.  However, due to a bug in the current version of the game, you have to restart NVDA once the game is fully loaded in.  If

Re: Halo - another big step towards accessibility

2019-12-05 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Halo - another big step towards accessibility Very glad to see the positivity surrounding this new breakthrough in menu narration, even if it does appear as if accessible menus is all that's being done for the majority of titles.This is, to my knowledge at least, the first game to

Re: Gears 5 accessiibility

2019-10-09 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Gears 5 accessiibility @22When going into Horde mode you want to go right to Custom game, then once you're in there, you can select "host custom game" to then play alone or with friends/people you want to play with.  Best of luck.@231. Default controls are as follows:Left stick: Move

Re: Gears 5 accessiibility

2019-09-05 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Gears 5 accessiibility Gears Of War 4 has had the issue for a long time now and, though The Coalition (TC) have apparently been working with NVidia to try and resolve it, numerous driver updates have left that game and, seemingly Gears 5, even during the tech test in July, crashing,

Re: Gears 5 accessiibility

2019-09-05 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Gears 5 accessiibility Gears Of War 4 has had the issue for a long time now and, though The Coalition (TC) have apparently been working with NVidia to try and resolve it, numerous driver updates have left that game and, seemingly Gears 5, even during the tech test in July, crashing,

Re: Gears 5 accessiibility

2019-09-05 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Gears 5 accessiibility @4My only word of warning then: Make sure you're not using an NVidia card.  I tried Gears Of War 4 on two separate machines running them and they both crashed mid-game. URL: https://forum.audiogames.net/post/459794/#p459794 -- Audiogames-reflector mailing

Re: Gears 5 accessiibility

2019-09-05 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Gears 5 accessiibility Campaign, unfortunately, isn't accessible.  Though if you have sighted co-op partners, it might be doable (I've not played enough of the mode to know for certain).However, the menus are pretty much all fully narrated, other than a few kinks that have yet to be

Re: i can't enable norator on my xbox one x

2019-08-15 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: i can't enable norator on my xbox one x @1I think you've hit the proverbial nail on the head.  With sighted assistance, switch your language and location, for example, UK or US and see if that allows you to access Narrator.  I remember only switching one of these variables and I can't

Re: Am I the only one with a capture card here? Need some help

2019-08-06 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Am I the only one with a capture card here? Need some help @10In your latter scenario it should definitely work like that, though to be honest, Twitch's accessibility has gone so far downhill recently that I can't even log in to watch channels, let alone use chat within them.@14Not

Re: Am I the only one with a capture card here? Need some help

2019-08-05 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Am I the only one with a capture card here? Need some help @7If by this you mean streaming from, say, a PS4 through Twitch (without the use of a setup like OBS or similar, then yes, I think so, I don't see why it shouldn't work.If you were to use OBS or similar though I'd suggest

Re: Am I the only one with a capture card here? Need some help

2019-08-01 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Am I the only one with a capture card here? Need some help @1With OBS, you won't get an audio output whilst you're recording, that's how the software works.  That's why you need a headset or additional speaker system hooked up to your console or TV.Not sure how you've even got the

Re: Am I the only one with a capture card here? Need some help

2019-08-01 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Am I the only one with a capture card here? Need some help @1With OBS, you won't get an audio output whilst you're recording, that's how the software works.  That's why you need a headset or additional speaker system hooked up to your console or TV.Not sure how you've even got the

Re: Streamers, advice please?

2019-06-21 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Streamers, advice please? Are you sure the SD card is correctly formatted and the right speed (Class 10 is what I used for mine when I had the LGP working)?  Have you used the Storage Mode (I think that's what it's called) instead of just unplugging the SD from the unit?  That's what

Re: Streamers, advice please?

2019-06-19 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Streamers, advice please? @10/11You could probably get an Xbox One S pretty cheap now if you're not interested in the higher priced (but still worth while) Xbox One X, if you don't want to wait until next year for Scarlet.As for sources, you just add the capture card and, if it works

Re: Streamers, advice please?

2019-06-19 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Streamers, advice please? @4The only reason I gave you the information I did is because, usually, it's easy enough to look at what capture cards are recommended/exist and start from there.Does your laptop have an actual dedicated GPU (Mine, for instance, has a GTX 1650 in it)?  If so,

Re: Streamers, advice please?

2019-06-18 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Streamers, advice please? @1/2Have you done any research into what capture cards exist/what you want to get in terms of video quality?  That's an important place to start as you can look through what different options exist in your budget, for example.I haven't streamed to YouTube

Re: Madden NFL 20 Beta, terms and FAQ

2019-06-15 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Madden NFL 20 Beta, terms and FAQ Unfortunately, I've been unable to get into the game due to origin account screens asking me to "type the characters you see" after logging in.  If I can get sighted assistance to access the beta I will, but it's very frustrating to not have these

Re: Madden NFL 20 Beta, terms and FAQ

2019-06-15 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Madden NFL 20 Beta, terms and FAQ Unfortunately, I've been unable to get into the game due to origin account screens asking me to "type the characters you see" after logging in.  If I can get sighted assistance to access the beta I will, but it's very frustrating to not have these

Re: Madden NFL 20 beta access codes

2019-06-10 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Madden NFL 20 beta access codes @1I've sent you a private message via the forum (I'm only letting you know as there's no support for notifications for the feature).Really appreciate your generosity and willingness to assist by doing this. URL:

Re: Sea of Thieves: Accessibility update

2019-05-29 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Sea of Thieves: Accessibility update @10I've been playing SOT for a long time with various crews of sighted players and, whilst difficult at times, there are certainly role(s) that you can fulfil, even without this latest edition (narrated menus).  It's interesting that I'd never heard

Re: questions for xbox one users

2019-05-16 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: questions for xbox one users @1Unfortunately the answers to both your questions are in the negative.  You can stream, but only to Mixer or Twitch (Not even sure if Twitch streaming works or if so, how currently on Xbox One).  As for MK9, that's not back compat either, though to be

Re: Mortal Kombat 11

2019-05-12 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Mortal Kombat 11 @368Managed to do it, it's essentially f2 throw, kind of a very odd cancel, Baraka has one in one of the advantage tutorials.The only issue I've been having now is that the zoning instructions seem like they might've changed (they did say that some inputs had been

Re: Mortal Kombat 11

2019-05-11 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Mortal Kombat 11 @Gilly BThanks very much, again for these tutorials.  I'm now stuck on flawless blocking.  It's a shame it's a mechanic that really only works effectively with visuals to go along with it.  I've managed to get past the first couple of parts, but the final one (flawless

Re: Mortal Kombat 11

2019-05-11 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Mortal Kombat 11 @Gilly BThanks very much, again for these tutorials.  I'm now stuck on flawless blocking.  It's a shame it's a mechanic that really only works effectively with visuals to go along with it.  I've managed to get past the first couple of parts, but the final one (flawless

Re: Mortal Kombat 11

2019-05-11 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Mortal Kombat 11 @Gilly BThanks very much, again for these tutorials.  I'm now stuck on flawless blocking.  It's a shame it's a mechanic that really only works effectively with visuals to go along with it.  I've managed to get past the first couple of parts, but the final one (flawless

Re: Mortal Kombat 11

2019-05-09 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Mortal Kombat 11 @Gilly BThanks so much for doing this, I would've gotten round to it sooner myself but haven't had any response from the individuals I asked as of yet (would be good to get the introduction text for each section to get a greater understanding of the objective for

Re: discord

2019-05-03 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: discord Can confirm that Discord's user experience on desktop is certainly improved, though it's still not flawless as yet. URL: https://forum.audiogames.net/post/431124/#p431124 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Mortal Kombat 11

2019-04-30 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Mortal Kombat 11 For those wanting a tutorial guide, I'm trying to get one together through players who have offered assistance yet so far nothing's come of it.  I will post any updates here if that project progresses. URL: https://forum.audiogames.net/post/430317/#p430317 --

Re: Mortal Kombat 11

2019-04-22 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Mortal Kombat 11 @102/107I was only providing the modes information since that's what the majority would likely want/need to know here.As for that guide, though it might take a while, I'll see what I can get done with assistance from various individuals.Discounting accessibility

Re: Mortal Kombat 11

2019-04-22 Thread AudioGames . net ForumGeneral Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Mortal Kombat 11 @99Elements of the tutorial text do read, but the audio cues aren't distinct enough to figure out combo strings, which are required to pass specific sections.  I sat there for 15 minutes or so just now trying to progress through two differing sections and, just because

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